com.beamable 5.0.0-PREVIEW.RC14 → 5.0.0-PREVIEW.RC16

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package/.attestation.p7m CHANGED
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@@ -41,13 +41,13 @@ namespace Beamable.Editor.Util
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  EditorGUILayout.Space(1, true);
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  { // draw the right buttons
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- clickedRefresh = BeamGUI.HeaderButton(null, iconRefresh,
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+ clickedRefresh = BeamGUI.HeaderButton(null, iconRefresh ?? GetSpinner(),
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  width: 30,
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  padding: 4,
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  iconPadding: -5,
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  drawBorder: false);
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- clickedHelp = BeamGUI.HeaderButton(null, iconHelp,
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+ clickedHelp = BeamGUI.HeaderButton(null, iconHelp ?? GetSpinner(),
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  width: 30,
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  padding: 4,
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  iconPadding: 5,
@@ -70,11 +70,6 @@ namespace Beamable.Editor.Util
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  {
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  try
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  {
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- // do not attempt to load the icons if the beamable editor is not initialized.
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- // it is a good proxy for, "is the asset database ready",
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- // and if it is not, then trying to import these assets will surely fail.
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- if (!BeamEditor.IsInitialized) return;
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-
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  if (unitySpinnerTextures == null)
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  {
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  unitySpinnerTextures = new Texture[]
@@ -93,6 +88,12 @@ namespace Beamable.Editor.Util
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  EditorGUIUtility.IconContent("WaitSpin11").image,
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  };
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  }
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+
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+ // do not attempt to load the icons if the beamable editor is not initialized.
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+ // it is a good proxy for, "is the asset database ready",
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+ // and if it is not, then trying to import these assets will surely fail.
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+ if (!BeamEditor.IsInitialized) return;
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+
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  if (artGameServers == null)
@@ -5,5 +5,5 @@
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  "beamMongoExpressUrl": "https://storage.beamable.com",
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  "dockerRegistryUrl": "https://microservices.beamable.com/v2/",
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  "isUnityVsp": "false",
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- "sdkVersion": "5.0.0-PREVIEW.RC14"
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+ "sdkVersion": "5.0.0-PREVIEW.RC16"
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "com.beamable",
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- "version": "5.0.0-PREVIEW.RC14",
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+ "version": "5.0.0-PREVIEW.RC16",
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  "displayName": "Beamable",
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  "description": "A better way to build games in Unity\n",
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  "unity": "2021.3",