com.azerion.bluestack 3.1.8 → 3.1.9

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package/CHANGELOG.md CHANGED
@@ -1,10 +1,16 @@
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  # Changelog
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+ ## [3.1.9] - 2024-11-07
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+
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+ ### fixed
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+
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+ - Removed unused namespaces and fixed assembly reference missing issue.
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  ## [3.1.8] - 2024-11-07
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  ### Changed
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- - BlueStackSettings Initialization on AssetPostProcess
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+ - BlueStackSettings Initialization on AssetPostProcess.
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  ## [3.1.7] - 2024-10-23
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@@ -1,8 +1,5 @@
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  using System;
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  using System.IO;
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- using Azerion.BlueStack.Editor;
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- using Azerion.BlueStack.Editor.Android;
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- using Azerion.BlueStack.Editor.iOS;
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  namespace Azerion.BlueStack.Editor.Android.Gradle
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  {
@@ -3,9 +3,6 @@ using System.IO;
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  using System.Linq;
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  using System.Xml.Linq;
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  using UnityEditor;
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- using UnityEditor.Build;
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- using UnityEditor.Build.Reporting;
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- using UnityEngine;
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  namespace Azerion.BlueStack.Editor.Android
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  {
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- using UnityEngine;
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  using UnityEditor;
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  namespace Azerion.BlueStack.Editor
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- using System;
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  using System.Collections.Generic;
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  using UnityEngine;
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- using UnityEngine.Events;
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- using UnityEngine.Serialization;
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  namespace Azerion.BlueStack.Editor
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  {
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  using System;
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  using System.Collections.Generic;
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  using System.IO;
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- using System.Linq;
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  using UnityEditor;
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  using UnityEngine;
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- using System.Xml;
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  using Azerion.BlueStack.Editor.Android;
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  using Azerion.BlueStack.Editor.iOS;
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@@ -1,6 +1,3 @@
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- using System;
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- using System.Collections.Generic;
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-
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  namespace Azerion.BlueStack.Editor
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  {
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  public class Constants
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  using System.IO;
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  using Azerion.BlueStack.Editor.iOS.PodDependency;
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  using UnityEditor.iOS.Xcode;
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- using UnityEngine;
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  namespace Azerion.BlueStack.Editor.iOS
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  {
@@ -1,9 +1,7 @@
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  using System;
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  using System.Collections.Generic;
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  using System.IO;
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- using System.Linq;
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  using System.Xml;
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- using UnityEditor;
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  using UnityEngine;
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  namespace Azerion.BlueStack.Editor.iOS
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  using System.Collections.Generic;
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  using System.Xml;
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- using UnityEngine;
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  namespace Azerion.BlueStack.Editor.iOS
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  {
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  using System;
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- using System.Collections;
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- using System.Collections.Generic;
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  using UnityEngine;
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  using Azerion.BlueStack.API;
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  using UnityEngine.UI;
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- using System.Linq;
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- using UnityEngine.Serialization;
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  namespace Azerion.BlueStack.Example
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  {
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  using System;
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- using System.Collections;
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- using System.Collections.Generic;
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  using UnityEngine;
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  using Azerion.BlueStack.API;
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  using UnityEngine.UI;
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- using System.Linq;
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- using UnityEngine.Serialization;
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  namespace Azerion.BlueStack.Example
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  {
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  using System;
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- using Azerion.BlueStack;
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- using Azerion.BlueStack.API;
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  using Azerion.BlueStack.Internal;
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  namespace Azerion.BlueStack.API.Banner
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  using Azerion.BlueStack.Internal;
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  using Azerion.BlueStack.Common;
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  using UnityEngine;
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- using UnityEngine.UI;
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  namespace Azerion.BlueStack.API
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  {
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  using System;
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  using System.Collections.Generic;
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- using System.Runtime.CompilerServices;
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- using System.Threading;
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  using Azerion.BlueStack.Common;
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  using Azerion.BlueStack.Internal;
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  using UnityEngine;
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  using Azerion.BlueStack.Common;
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  using System;
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  using System.Collections.Generic;
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- using System.Threading;
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- using Codice.Client.BaseCommands.Merge.Xml;
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  using UnityEngine;
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  using UnityEngine.EventSystems;
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- using UnityEngine.Serialization;
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  using UnityEngine.UI;
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  namespace Azerion.BlueStack.API
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  using System;
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- using Azerion.BlueStack;
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  using Azerion.BlueStack.API.Banner;
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  using Azerion.BlueStack.API;
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  using System;
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- using Azerion.BlueStack;
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  using Azerion.BlueStack.API;
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  namespace Azerion.BlueStack.Internal
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  #if UNITY_EDITOR
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- using System.Collections.Generic;
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  using UnityEngine;
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  using UnityEngine.UI;
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  using UnityEditor;
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  #if UNITY_EDITOR
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  using System;
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- using System.Collections.Generic;
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  using Azerion.BlueStack.API;
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  using Azerion.BlueStack.Internal;
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  using System;
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  using Azerion.BlueStack.API;
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  using Azerion.BlueStack.Internal;
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- using System.Collections.Generic;
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  using UnityEngine;
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- using UnityEngine.UI;
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  namespace Azerion.BlueStack.Platforms.UnityEditor
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  {
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  #if UNITY_EDITOR
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  using System;
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- using System.Collections.Generic;
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- using System.Runtime.InteropServices;
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- using Azerion.BlueStack.API;
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  namespace Azerion.BlueStack.Platforms.UnityEditor
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  {
package/package.json CHANGED
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  {
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  "name": "com.azerion.bluestack",
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- "version": "3.1.8",
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+ "version": "3.1.9",
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  "displayName": "BlueStack",
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  "description": "BlueStack SDK has been designed to give developers options for showing Ads from different ad networks.",
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  "unity": "2020.3",