com.amanotes.prefabpool 1.0.0 → 1.0.1

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package/README.md.meta ADDED
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+ {
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+ "name": "PrefabPool"
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+ }
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@@ -166,6 +166,16 @@ namespace Amanotes.Core
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  public static class PrefabPoolExtensions
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  {
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+ internal static T GetComponentWithInterface<T>(this GameObject go)
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+ {
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+ var components = go.GetComponents<MonoBehaviour>();
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+ for (var i = 0; i < components.Length; i++)
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+ {
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+ if (components[i] is T t) return t;
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+ }
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+ return default(T);
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+ }
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+
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  public static void DestroyLast<T>(this List<T> list) where T : Component
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  {
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  if (list.Count == 0) return;
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package/Runtime.meta ADDED
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+ folderAsset: yes
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "com.amanotes.prefabpool",
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- "version": "1.0.0",
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+ "version": "1.0.1",
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  "displayName": "Amanotes Prefab Pool",
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  "description": "Generic object pooling system for Unity",
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  "unity": "2022.3",
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+ PackageManifestImporter:
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@@ -1,14 +0,0 @@
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- {
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- "name": "Amanotes.PrefabPool",
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- "rootNamespace": "Amanotes.Core",
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- "references": [],
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- "includePlatforms": [],
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- "excludePlatforms": [],
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- "allowUnsafeCode": false,
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- "overrideReferences": false,
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- "precompiledReferences": [],
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- "autoReferenced": true,
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- "defineConstraints": [],
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- "versionDefines": [],
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- "noEngineReferences": false
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- }
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- using System.Collections.Generic;
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- using UnityEditor;
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- using UnityEngine;
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-
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- namespace Amanotes.Core
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- {
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- public static class MeshRendererExtensions
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- {
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- public static void SetAlpha(this List<SpriteRenderer> sprites, float value)
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- {
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- for (var i = 0; i < sprites.Count; i++)
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- {
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- var sprt = sprites[i];
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- if (sprt == null) continue;
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-
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- var c = sprt.color;
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- c.a = value;
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- sprt.color = c;
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- }
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- }
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-
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-
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- public static void SetColor(this List<MeshRenderer> renderers, Color c, bool keepAlpha = true)
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- {
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- for (var i = 0; i < renderers.Count; i++)
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- {
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- renderers[i].SetColor(c, keepAlpha);
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- }
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- }
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-
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- public static void SetColor(this List<SpriteRenderer> sprites, Color c, bool keepAlpha = true)
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- {
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- for (var i = 0; i < sprites.Count; i++)
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- {
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- sprites[i].SetColor(c, keepAlpha);
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- }
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- }
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-
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- public static void SetColor(this MeshRenderer renderer, Color c, bool keepAlpha = true)
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- {
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- if (renderer == null) return;
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- var m = renderer.sharedMaterial;
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- if (m == null) return;
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-
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- if (keepAlpha) c.a = m.color.a;
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- renderer.sharedMaterial.color = c;
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- }
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-
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- public static void SetColor(this SpriteRenderer sprt, Color c, bool keepAlpha = true)
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- {
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- if (sprt == null) return;
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- if (keepAlpha) c.a = sprt.color.a;
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- sprt.color = c;
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- }
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-
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- public static void SetAlpha(this SpriteRenderer sprt, float alpha)
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- {
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- if (sprt == null) return;
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- var c = sprt.color;
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- c.a = sprt.color.a;
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- sprt.color = c;
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- }
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-
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- public static void CloneAndSetAlpha(this MeshRenderer renderer, float alpha)
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- {
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- // Prevent accidentally changes to prefab's material
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- #if UNITY_EDITOR
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- if (PrefabUtility.IsPartOfPrefabAsset(renderer)) return;
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- if (!Application.isPlaying) return;
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- #endif
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- if (renderer == null) return;
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-
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- var oMat = renderer.sharedMaterial;
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- var cMat = MaterialPool.Take(oMat, renderer.GetInstanceID());
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- renderer.sharedMaterial = cMat;
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-
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- cMat.SetAlpha(alpha);
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- }
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- }
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- }
File without changes