com.amanotes.gdk 0.2.70 → 0.2.72
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +113 -87
- package/Editor/AmaGDKEditor.cs +1 -1
- package/Editor/EmbedRemoteConfigAssetInspector.cs +1 -1
- package/Editor/Extra/GDKCIBuildCommand.cs +57 -16
- package/Extra/AmaGDKInstaller.unitypackage +0 -0
- package/Extra/CheckDiskSpace.unitypackage +0 -0
- package/Extra/Consent.unitypackage +0 -0
- package/Extra/ForceUpdate.unitypackage +0 -0
- package/Extra/LegacyGDKUpdateHelper.unitypackage +0 -0
- package/Extra/PostProcessor.unitypackage +0 -0
- package/Packages/AmaGDKConfig.unitypackage +0 -0
- package/Packages/AmaGDKExample.unitypackage +0 -0
- package/Packages/AmaGDKTest.unitypackage +0 -0
- package/Packages/AppsFlyerAdapter.PurchaseConnector.unitypackage +0 -0
- package/Packages/AppsFlyerAdapter.unitypackage +0 -0
- package/Packages/FirebaseAnalyticsAdapter.unitypackage +0 -0
- package/Packages/FirebaseRemoteConfigAdapter.unitypackage +0 -0
- package/Packages/IronSourceAdapter.unitypackage +0 -0
- package/Packages/MaxAdNetworkAdapter.unitypackage +0 -0
- package/Packages/RevenueCatAdapter.unitypackage +0 -0
- package/Packages/SqliteAnalyticsAdapter.unitypackage +0 -0
- package/Runtime/Ad/AdExtension.cs +2 -1
- package/Runtime/Ad/AdLogic.cs +1 -1
- package/Runtime/Ad/AdModuleConfig.cs +19 -4
- package/Runtime/Ad/AmaGDK.Ads.cs +20 -8
- package/Runtime/AmaGDK.Adapters.cs +1 -1
- package/Runtime/AmaGDK.Analytics.cs +37 -35
- package/Runtime/AmaGDK.Config.cs +1 -7
- package/Runtime/AmaGDK.Consent.cs +9 -8
- package/Runtime/AmaGDK.Context.cs +1 -1
- package/Runtime/AmaGDK.Device.cs +2 -1
- package/Runtime/AmaGDK.IAP.cs +1 -1
- package/Runtime/AmaGDK.RemoteConfig.cs +1 -1
- package/Runtime/AmaGDK.Singleton.cs +1 -1
- package/Runtime/AmaGDK.UserProfile.cs +12 -11
- package/Runtime/AmaGDK.asmdef +1 -1
- package/Runtime/AmaGDK.cs +6 -6
- package/Runtime/AnalyticQualityAsset.cs +1 -1
- package/Runtime/AudioToolkit/AmaGDK.Audio.cs +3 -2
- package/Runtime/Core/GDKDebug.cs +97 -0
- package/Runtime/Core/GDKDebug.cs.meta +3 -0
- package/Runtime/Core/GDKPool.cs +1 -0
- package/Runtime/Core/GDKRoutine.cs +3 -1
- package/Runtime/Core/GDKSemVer.cs +1 -1
- package/Runtime/Core/GDKString.cs +197 -0
- package/Runtime/Core/GDKString.cs.meta +3 -0
- package/Runtime/EmbedRemoteConfigAsset.cs +2 -1
- package/Runtime/Fps/AmaFPS.Utils.cs +2 -2
- package/Runtime/Fps/AmaFPS.cs +1 -1
- package/Runtime/Fps/AmaFPSVisualizer.cs +1 -1
- package/Runtime/Fps/FrameRecorder.cs +1 -1
- package/Runtime/GDKAudio/GDKAudio.cs +308 -0
- package/Runtime/GDKAudio/GDKAudio.cs.meta +3 -0
- package/Runtime/GDKAudio/Plugins/Android/atensor-release.aar +0 -0
- package/Runtime/GDKAudio/Plugins/Android/atensor-release.aar.meta +32 -0
- package/Runtime/GDKAudio/Plugins/Android.meta +3 -0
- package/Runtime/GDKAudio/Plugins/iOS/libatensor.a +0 -0
- package/Runtime/GDKAudio/Plugins/iOS/libatensor.a.meta +68 -0
- package/Runtime/GDKAudio/Plugins/iOS/libcrypto.a +0 -0
- package/Runtime/GDKAudio/Plugins/iOS/libcrypto.a.meta +68 -0
- package/Runtime/GDKAudio/Plugins/iOS/libssl.a +0 -0
- package/Runtime/GDKAudio/Plugins/iOS/libssl.a.meta +68 -0
- package/Runtime/GDKAudio/Plugins/iOS.meta +8 -0
- package/Runtime/GDKAudio/Plugins/macOS/libatensor.dylib +0 -0
- package/Runtime/GDKAudio/Plugins/macOS/libatensor.dylib.meta +81 -0
- package/Runtime/GDKAudio/Plugins/macOS.meta +8 -0
- package/Runtime/GDKAudio/Plugins.meta +8 -0
- package/Runtime/GDKAudio.meta +3 -0
- package/Runtime/Internal/AmaGDK.Internal.cs +22 -33
- package/Runtime/Internal/AmaGDK.Utils.cs +1 -1
- package/Runtime/Internal/AmaGDK.WebUtils.cs +1 -1
- package/Runtime/Internal/ForceQuitMonitor.cs +7 -2
- package/Runtime/Internal/GDKGeoLocationcs.cs +2 -1
- package/Runtime/Internal/GDKServerTime.cs +2 -1
- package/Runtime/Klavar/KlavarContainer.cs +4 -4
- package/Runtime/UserProfile/Plugins/Android/AdvertisingIdFetcher.cs +1 -1
- package/Runtime/Utils/GDKUtils.cs +35 -4
- package/package.json +1 -1
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#if UNITY_ANDROID || UNITY_IOS
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#define UNITY_MOBILE
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#endif
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// GDKAudio is supported in the following environments:
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// 1. On iOS devices.
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// 2. On Android devices (excluding the Unity Editor).
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// 3. In the Unity Editor running on macOS with Apple Silicon (M1, M2, etc.).
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#if UNITY_2021_1_OR_NEWER && ((UNITY_MOBILE && !UNITY_EDITOR) || (UNITY_MOBILE && UNITY_EDITOR_OSX))
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using System;
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using System.Runtime.InteropServices;
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using Amanotes.Core.Internal;
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using static Amanotes.Core.GDKDebug;
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using UnityEngine;
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namespace Amanotes.Core
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{
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public static class AudioSourceExtensions
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{
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public static GDKAudio ConvertToGDKAudio(this AudioSource legacyAudioSource)
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{
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GDKAudio.EnsureDecompressOnLoad(legacyAudioSource.clip);
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if (legacyAudioSource.gameObject.GetComponents<AudioSource>().Length > 1)
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{
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Utils.ThrowExceptionIfEditor("GDKAudio only allows the GameObject to contain a single AudioSource component.");
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}
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var instance = legacyAudioSource.gameObject.AddComponent<GDKAudio>();
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if (legacyAudioSource.clip != null)
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{
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instance.LoadAudioInternal(legacyAudioSource.clip);
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}
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return instance;
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}
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public static GDKAudio GetGDKAudio(this AudioSource legacyAudioSource)
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{
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return legacyAudioSource.GetComponent<GDKAudio>();
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}
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}
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public partial class GDKAudio // public API
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{
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public float speed { get; set; } = 1f;
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public bool loop { get; set; } = true;
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public bool isPlaying { get; private set; } = false;
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public GDKAudio SetSpeed(float speed)
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{
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this.speed = speed;
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return this;
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}
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public GDKAudio SetLoop(bool loop)
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{
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this.loop = loop;
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return this;
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}
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public GDKAudio Pause()
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{
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isPlaying = false;
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audioSource.Pause();
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return this;
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}
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public GDKAudio Resume()
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{
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return Play();
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}
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public GDKAudio Stop()
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{
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isPlaying = false;
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audioSource.Stop();
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return this;
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}
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public GDKAudio Play()
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{
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isPlaying = true;
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audioSource.loop = loop;
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audioSource.Play();
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return this;
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}
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public GDKAudio PlayAudio(AudioClip audioClip)
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{
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LoadAudio(audioClip);
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Play();
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return this;
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}
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public GDKAudio LoadAudio(AudioClip audioClip)
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{
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EnsureDecompressOnLoad(audioClip);
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try
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{
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LoadAudioInternal(audioClip);
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}
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catch (Exception ex)
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{
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Utils.ThrowExceptionIfEditor(ex.ToString());
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}
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return this;
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}
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}
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partial class GDKAudio: MonoBehaviour
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{
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private AudioSource audioSource;
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private void Awake()
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{
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if (audioSource != null) return;
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audioSource = GetComponent<AudioSource>();
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if (audioSource == null)
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{
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audioSource = gameObject.AddComponent<AudioSource>();
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}
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if (gameObject.GetComponents<AudioSource>().Length > 1)
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{
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Utils.ThrowExceptionIfEditor("GDKAudio only allows the GameObject to contain a single AudioSource component.");
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}
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if (gameObject.GetComponents<GDKAudio>().Length > 1)
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{
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Utils.ThrowExceptionIfEditor("GDKAudio only allows the GameObject to contain a single GDKAudio component.");
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}
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}
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private void OnDestroy()
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{
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if (!initialized) return;
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FreeMemory(ptrL, ptrR);
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}
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internal static void EnsureDecompressOnLoad(AudioClip clip)
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{
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if (clip != null && clip.loadType != AudioClipLoadType.DecompressOnLoad)
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{
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Utils.ThrowExceptionIfEditor("GDKAudio only supports AudioClips with Load Type set to Decompress On Load.");
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}
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}
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}
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partial class GDKAudio
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{
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private float[] audioData;
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private int numSamples;
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private int numChannel;
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private int fs = 44100;
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private int bufferLength;
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private int numBuffer;
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private int nFFT = 2048;
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private int hop = 512;
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private int cntSave = 0;
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private int numFrame = 1;
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private int idxFrame = 0;
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private float[] hopFrame;
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private float [] dataOut;
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private float [] dataOutSave;
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private Vector3 positionOld;
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#if UNITY_IOS && !UNITY_EDITOR
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private const string LIBRARY_NAME ="__Internal";
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#else
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private const string LIBRARY_NAME ="atensor";
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#endif
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[DllImport(LIBRARY_NAME, EntryPoint = "ptrResampleMulti")]
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private static extern int ResampleMulti(float [] inData, ref IntPtr outData, float fs, float targetFs, int numSrcSamples, int numChannels, ref IntPtr ptrL);
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[DllImport(LIBRARY_NAME, EntryPoint = "ptrTSM_Init")]
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private static extern void TSM_Init(float [] firstFrame, float scale, float fs, int numChannel, int nFft, int hop, ref IntPtr ptrL, ref IntPtr ptrR);
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[DllImport(LIBRARY_NAME, EntryPoint = "ptrTSM_Processing")]
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private static extern int TSM_Processing(float[] inData, float[] outData, float scale, IntPtr ptrL, IntPtr ptrR);
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[DllImport(LIBRARY_NAME, EntryPoint = "ptrFreeMemory")]
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private static extern void FreeMemory(IntPtr ptrL, IntPtr ptrR);
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private IntPtr ptrL;
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private IntPtr ptrR;
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private bool initialized = false;
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internal void LoadAudioInternal(AudioClip audioClip)
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{
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AudioSettings.GetDSPBufferSize(out bufferLength, out numBuffer);
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hop = Math.Min(bufferLength, 512);
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numSamples = audioClip.samples;
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numChannel = audioClip.channels;
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fs = audioClip.frequency;
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audioData = new float[numSamples * numChannel];
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audioClip.GetData(audioData, 0);
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// Do resampling
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if (fs != AudioSettings.outputSampleRate)
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{
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var audioDataResample = new IntPtr();
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numSamples = ResampleMulti(
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audioData,
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ref audioDataResample,
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fs,
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AudioSettings.outputSampleRate,
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numSamples * numChannel,
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numChannel,
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ref ptrL
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) / numChannel;
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audioData = new float[numSamples*numChannel];
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Marshal.Copy(audioDataResample, audioData, 0, numSamples*numChannel);
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LogWarning(
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"Warning: The input AudioClip has a sample rate of " + fs + " Hz," +
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" which does not match AudioSetting sample rate of " + AudioSettings.outputSampleRate + " Hz." +
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" GDKAudio will resample the audio to match AudioSetting with high memory usage." +
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" We recommend resampling the audio to 44100 Hz before using it in Unity."
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);
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}
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Log("[AAA]numSamples: " + numSamples);
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Log("[AAA]numChannel:" + numChannel);
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Log("[AAA]bufferLength:" + bufferLength);
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Log("[AAA]numBuffer:" + numBuffer);
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nFFT = 2048;
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// hop = 512;
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numFrame = (numSamples - nFFT) / hop;
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// Initialize
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Log("[AAA]TSM_Init");
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TSM_Init(audioData, speed, fs, numChannel, nFFT, hop, ref ptrL, ref ptrR);
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initialized = true;
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hopFrame = new float[hop*numChannel];
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dataOut = new float[4*numChannel*hop]; // minimum of scale is 0.25
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dataOutSave = new float[numChannel*bufferLength];
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audioSource.clip = audioClip;
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audioSource.loop = loop;
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Log("[AAA]AudioSettings.outputSampleRate (later): " + AudioSettings.outputSampleRate);
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}
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private void OnAudioFilterRead(float[] data, int channels)
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{
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if (!isPlaying) return;
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if (idxFrame >= numFrame)
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{
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if (!loop)
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{
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for (int i = 0; i < bufferLength * numChannel; i++)
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{
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data[i] = 0;
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}
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return;
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}
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idxFrame = 0;
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Log("[AAA] Loop");
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}
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int lengthOut = 0;
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int lengthOutOld = 0;
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int idxSave=0;
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for (; idxSave < cntSave; idxSave++)
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{
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data[idxSave] = dataOutSave[idxSave];
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}
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cntSave = 0;
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while (lengthOut < bufferLength*numChannel-idxSave)
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{
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if (idxFrame >= numFrame) break;
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+
Array.Copy(
|
|
283
|
+
audioData,
|
|
284
|
+
nFFT*numChannel + idxFrame*hop*numChannel,
|
|
285
|
+
hopFrame,
|
|
286
|
+
0,
|
|
287
|
+
hop*numChannel);
|
|
288
|
+
int temp = TSM_Processing(hopFrame, dataOut, speed, ptrL, ptrR);
|
|
289
|
+
lengthOut = lengthOutOld + temp;
|
|
290
|
+
for (int i = lengthOutOld; i < lengthOut; i++)
|
|
291
|
+
{
|
|
292
|
+
if ( i < bufferLength*numChannel - idxSave)
|
|
293
|
+
{
|
|
294
|
+
data[i + idxSave] = dataOut[i - lengthOutOld];
|
|
295
|
+
}
|
|
296
|
+
else
|
|
297
|
+
{
|
|
298
|
+
dataOutSave[i + idxSave - bufferLength*numChannel] = dataOut[i - lengthOutOld];
|
|
299
|
+
cntSave++;
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
lengthOutOld = lengthOut;
|
|
303
|
+
idxFrame++;
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
}
|
|
308
|
+
#endif
|
|
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|
|
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