com.amanotes.gdk 0.2.50 → 0.2.52

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,16 @@
1
1
  # Changelog
2
2
 
3
+ ## [0.2.52 - 2024-02-27]
4
+ - Change post processing order
5
+ - Remove GDKInstaller after installed
6
+ - Enable pipeline execution for branches with active merge requests
7
+ - [Fix] Non-fatal exceptions relate to Analytics and Ads
8
+ - Update Google Sheet Id default
9
+ - Optimize GC for Analytics
10
+
11
+ ## [0.2.51 - 2024-02-20]
12
+ - Change Google Mobile Ads SDK version , iosPod 10.5.0
13
+
3
14
  ## [0.2.50 - 2024-02-20]
4
15
  - New feature: Modify Android post processor
5
16
  - [Fix] remove installer should be skipped in DEV mode
@@ -0,0 +1,312 @@
1
+ using UnityEditor;
2
+ using System.Linq;
3
+ using System;
4
+ using System.IO;
5
+
6
+ namespace Amanotes.Core
7
+ {
8
+ public static class GDKCIBuildCommand
9
+ {
10
+ private const string KEYSTORE_PASS = "KEYSTORE_PASS";
11
+ private const string KEY_ALIAS_PASS = "KEY_ALIAS_PASS";
12
+ private const string KEY_ALIAS_NAME = "KEY_ALIAS_NAME";
13
+ private const string KEYSTORE = "keystore.keystore";
14
+ private const string BUILD_OPTIONS_ENV_VAR = "BuildOptions";
15
+ private const string ANDROID_BUNDLE_VERSION_CODE = "VERSION_BUILD_VAR";
16
+ private const string ANDROID_APP_BUNDLE = "BUILD_APP_BUNDLE";
17
+ private const string SCRIPTING_BACKEND_ENV_VAR = "SCRIPTING_BACKEND";
18
+ private const string VERSION_NUMBER_VAR = "VERSION_NUMBER_VAR";
19
+ private const string VERSION_iOS = "VERSION_BUILD_VAR";
20
+
21
+ static string GetArgument(string name)
22
+ {
23
+ string[] args = Environment.GetCommandLineArgs();
24
+ for (int i = 0; i < args.Length; i++)
25
+ {
26
+ if (args[i].Contains(name))
27
+ {
28
+ return args[i + 1];
29
+ }
30
+ }
31
+ return null;
32
+ }
33
+
34
+ static string[] GetEnabledScenes()
35
+ {
36
+ return (
37
+ from scene in EditorBuildSettings.scenes
38
+ where scene.enabled
39
+ where !string.IsNullOrEmpty(scene.path)
40
+ select scene.path
41
+ ).ToArray();
42
+ }
43
+
44
+ static BuildTarget GetBuildTarget()
45
+ {
46
+ string buildTargetName = GetArgument("customBuildTarget");
47
+ Console.WriteLine(":: Received customBuildTarget " + buildTargetName);
48
+
49
+ if (buildTargetName.ToLower() == "android")
50
+ {
51
+ #if !UNITY_5_6_OR_NEWER
52
+ // https://issuetracker.unity3d.com/issues/buildoptions-dot-acceptexternalmodificationstoplayer-causes-unityexception-unknown-project-type-0
53
+ // Fixed in Unity 5.6.0
54
+ // side effect to fix android build system:
55
+ EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Internal;
56
+ #endif
57
+ }
58
+
59
+ if (buildTargetName.TryConvertToEnum(out BuildTarget target))
60
+ return target;
61
+
62
+ Console.WriteLine($":: {nameof(buildTargetName)} \"{buildTargetName}\" not defined on enum {nameof(BuildTarget)}, using {nameof(BuildTarget.NoTarget)} enum to build");
63
+
64
+ return BuildTarget.NoTarget;
65
+ }
66
+
67
+ static string GetBuildPath()
68
+ {
69
+ string buildPath = GetArgument("customBuildPath");
70
+ Console.WriteLine(":: Received customBuildPath " + buildPath);
71
+ if (buildPath == "")
72
+ {
73
+ throw new Exception("customBuildPath argument is missing");
74
+ }
75
+ return buildPath;
76
+ }
77
+
78
+ static string GetBuildName()
79
+ {
80
+ string buildName = GetArgument("customBuildName");
81
+ Console.WriteLine(":: Received customBuildName " + buildName);
82
+ if (buildName == "")
83
+ {
84
+ throw new Exception("customBuildName argument is missing");
85
+ }
86
+ return buildName;
87
+ }
88
+
89
+ static string GetFixedBuildPath(BuildTarget buildTarget, string buildPath, string buildName)
90
+ {
91
+ if (buildTarget.ToString().ToLower().Contains("windows"))
92
+ {
93
+ buildName += ".exe";
94
+ }
95
+ else if (buildTarget == BuildTarget.Android)
96
+ {
97
+ #if UNITY_2018_3_OR_NEWER
98
+ buildName += EditorUserBuildSettings.buildAppBundle ? ".aab" : ".apk";
99
+ #else
100
+ buildName += ".apk";
101
+ #endif
102
+ }
103
+ return buildPath + buildName;
104
+ }
105
+
106
+ static BuildOptions GetBuildOptions()
107
+ {
108
+ if (TryGetEnv(BUILD_OPTIONS_ENV_VAR, out string envVar))
109
+ {
110
+ string[] allOptionVars = envVar.Split(',');
111
+ BuildOptions allOptions = BuildOptions.None;
112
+ BuildOptions option;
113
+ string optionVar;
114
+ int length = allOptionVars.Length;
115
+
116
+ Console.WriteLine($":: Detecting {BUILD_OPTIONS_ENV_VAR} env var with {length} elements ({envVar})");
117
+
118
+ for (int i = 0; i < length; i++)
119
+ {
120
+ optionVar = allOptionVars[i];
121
+
122
+ if (optionVar.TryConvertToEnum(out option))
123
+ {
124
+ allOptions |= option;
125
+ }
126
+ else
127
+ {
128
+ Console.WriteLine($":: Cannot convert {optionVar} to {nameof(BuildOptions)} enum, skipping it.");
129
+ }
130
+ }
131
+
132
+ return allOptions;
133
+ }
134
+
135
+ return BuildOptions.None;
136
+ }
137
+
138
+ // https://stackoverflow.com/questions/1082532/how-to-tryparse-for-enum-value
139
+ static bool TryConvertToEnum<TEnum>(this string strEnumValue, out TEnum value)
140
+ {
141
+ if (!Enum.IsDefined(typeof(TEnum), strEnumValue))
142
+ {
143
+ value = default;
144
+ return false;
145
+ }
146
+
147
+ value = (TEnum)Enum.Parse(typeof(TEnum), strEnumValue);
148
+ return true;
149
+ }
150
+
151
+ static bool TryGetEnv(string key, out string value)
152
+ {
153
+ value = Environment.GetEnvironmentVariable(key);
154
+ return !string.IsNullOrEmpty(value);
155
+ }
156
+
157
+ static void SetScriptingBackendFromEnv(BuildTarget platform)
158
+ {
159
+ var targetGroup = BuildPipeline.GetBuildTargetGroup(platform);
160
+ if (TryGetEnv(SCRIPTING_BACKEND_ENV_VAR, out string scriptingBackend))
161
+ {
162
+ if (scriptingBackend.TryConvertToEnum(out ScriptingImplementation backend))
163
+ {
164
+ Console.WriteLine($":: Setting ScriptingBackend to {backend}");
165
+ PlayerSettings.SetScriptingBackend(targetGroup, backend);
166
+ }
167
+ else
168
+ {
169
+ string possibleValues = string.Join(", ", Enum.GetValues(typeof(ScriptingImplementation)).Cast<ScriptingImplementation>());
170
+ throw new Exception($"Could not find '{scriptingBackend}' in ScriptingImplementation enum. Possible values are: {possibleValues}");
171
+ }
172
+ }
173
+ else
174
+ {
175
+ var defaultBackend = PlayerSettings.GetDefaultScriptingBackend(targetGroup);
176
+ Console.WriteLine($":: Using project's configured ScriptingBackend (should be {defaultBackend} for targetGroup {targetGroup}");
177
+ }
178
+ }
179
+
180
+ public static void PerformBuild()
181
+ {
182
+ var buildTarget = GetBuildTarget();
183
+
184
+ Console.WriteLine(":: Performing build");
185
+ if (TryGetEnv(VERSION_NUMBER_VAR, out var bundleVersionNumber))
186
+ {
187
+ if (buildTarget == BuildTarget.iOS)
188
+ {
189
+ bundleVersionNumber = GetIosVersion();
190
+ }
191
+ Console.WriteLine($":: Setting bundleVersionNumber to '{bundleVersionNumber}' (Length: {bundleVersionNumber.Length})");
192
+ PlayerSettings.bundleVersion = bundleVersionNumber;
193
+ }
194
+
195
+ if (buildTarget == BuildTarget.Android)
196
+ {
197
+ HandleAndroidAppBundle();
198
+ HandleAndroidBundleVersionCode();
199
+ HandleAndroidKeystore();
200
+ }
201
+
202
+ var buildPath = GetBuildPath();
203
+ var buildName = GetBuildName();
204
+ var buildOptions = GetBuildOptions();
205
+ var fixedBuildPath = GetFixedBuildPath(buildTarget, buildPath, buildName);
206
+
207
+ SetScriptingBackendFromEnv(buildTarget);
208
+
209
+ var buildReport = BuildPipeline.BuildPlayer(GetEnabledScenes(), fixedBuildPath, buildTarget, buildOptions);
210
+
211
+ if (buildReport.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
212
+ throw new Exception($"Build ended with {buildReport.summary.result} status");
213
+
214
+ Console.WriteLine(":: Done with build");
215
+ }
216
+
217
+ private static void HandleAndroidAppBundle()
218
+ {
219
+ if (TryGetEnv(ANDROID_APP_BUNDLE, out string value))
220
+ {
221
+ #if UNITY_2018_3_OR_NEWER
222
+ if (bool.TryParse(value, out bool buildAppBundle))
223
+ {
224
+ EditorUserBuildSettings.buildAppBundle = buildAppBundle;
225
+ Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected, set buildAppBundle to {value}.");
226
+ }
227
+ else
228
+ {
229
+ Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but the value \"{value}\" is not a boolean.");
230
+ }
231
+ #else
232
+ Console.WriteLine($":: {ANDROID_APP_BUNDLE} env var detected but does not work with lower Unity version than 2018.3");
233
+ #endif
234
+ }
235
+ }
236
+
237
+ private static void HandleAndroidBundleVersionCode()
238
+ {
239
+ if (TryGetEnv(ANDROID_BUNDLE_VERSION_CODE, out string value))
240
+ {
241
+ if (int.TryParse(value, out int version))
242
+ {
243
+ PlayerSettings.Android.bundleVersionCode = version;
244
+ Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected, set the bundle version code to {value}.");
245
+ }
246
+ else
247
+ Console.WriteLine($":: {ANDROID_BUNDLE_VERSION_CODE} env var detected but the version value \"{value}\" is not an integer.");
248
+ }
249
+ }
250
+
251
+ private static string GetIosVersion()
252
+ {
253
+ if (TryGetEnv(VERSION_iOS, out string value))
254
+ {
255
+ if (int.TryParse(value, out int version))
256
+ {
257
+ Console.WriteLine($":: {VERSION_iOS} env var detected, set the version to {value}.");
258
+ return version.ToString();
259
+ }
260
+ else
261
+ Console.WriteLine($":: {VERSION_iOS} env var detected but the version value \"{value}\" is not an integer.");
262
+ }
263
+
264
+ throw new ArgumentNullException(nameof(value), $":: Error finding {VERSION_iOS} env var");
265
+ }
266
+
267
+ private static void HandleAndroidKeystore()
268
+ {
269
+ #if UNITY_2019_1_OR_NEWER
270
+ PlayerSettings.Android.useCustomKeystore = false;
271
+ #endif
272
+
273
+ if (!File.Exists(KEYSTORE))
274
+ {
275
+ Console.WriteLine($":: {KEYSTORE} not found, skipping setup, using Unity's default keystore");
276
+ return;
277
+ }
278
+
279
+ PlayerSettings.Android.keystoreName = KEYSTORE;
280
+
281
+ string keystorePass;
282
+ string keystoreAliasPass;
283
+
284
+ if (TryGetEnv(KEY_ALIAS_NAME, out string keyaliasName))
285
+ {
286
+ PlayerSettings.Android.keyaliasName = keyaliasName;
287
+ Console.WriteLine($":: using ${KEY_ALIAS_NAME} env var on PlayerSettings");
288
+ }
289
+ else
290
+ {
291
+ Console.WriteLine($":: ${KEY_ALIAS_NAME} env var not set, using Project's PlayerSettings");
292
+ }
293
+
294
+ if (!TryGetEnv(KEYSTORE_PASS, out keystorePass))
295
+ {
296
+ Console.WriteLine($":: ${KEYSTORE_PASS} env var not set, skipping setup, using Unity's default keystore");
297
+ return;
298
+ }
299
+
300
+ if (!TryGetEnv(KEY_ALIAS_PASS, out keystoreAliasPass))
301
+ {
302
+ Console.WriteLine($":: ${KEY_ALIAS_PASS} env var not set, skipping setup, using Unity's default keystore");
303
+ return;
304
+ }
305
+ #if UNITY_2019_1_OR_NEWER
306
+ PlayerSettings.Android.useCustomKeystore = true;
307
+ #endif
308
+ PlayerSettings.Android.keystorePass = keystorePass;
309
+ PlayerSettings.Android.keyaliasPass = keystoreAliasPass;
310
+ }
311
+ }
312
+ }
@@ -0,0 +1,3 @@
1
+ fileFormatVersion: 2
2
+ guid: bfe10a860d56457f86c6bb3931b972a5
3
+ timeCreated: 1706775850
@@ -11,13 +11,25 @@ using UnityObject = UnityEngine.Object;
11
11
 
12
12
  namespace Amanotes.Editor
13
13
  {
14
- [CreateAssetMenu(menuName = "AmaGDK/Build Config")]
15
- public class GDKAutoBuild : ScriptableObject
14
+ [CreateAssetMenu(menuName = "Ama GDK/Build Config", fileName = "LocalBuild")]
15
+ public class GDKLocalBuild : ScriptableObject
16
16
  {
17
17
  private const string DEFAULT_BUILD_FOLDER = "../../_Build";
18
18
 
19
19
  public KeystoreInfo keystore;
20
- public string buildFolder = DEFAULT_BUILD_FOLDER;
20
+ [SerializeField] private string relativeBuildFolder = DEFAULT_BUILD_FOLDER;
21
+
22
+ private string _buildFolder;
23
+ public string buildFolder
24
+ {
25
+ get
26
+ {
27
+ if (!string.IsNullOrEmpty(_buildFolder)) return _buildFolder;
28
+ _buildFolder = new DirectoryInfo(Path.Combine(Application.dataPath, relativeBuildFolder ?? DEFAULT_BUILD_FOLDER)).FullName;
29
+ return _buildFolder;
30
+ }
31
+ }
32
+
21
33
  public Texture2D icon;
22
34
 
23
35
  public List<BuildInfo> listBuild = new List<BuildInfo>();
@@ -135,8 +147,6 @@ namespace Amanotes.Editor
135
147
 
136
148
  public void DryRun(BuildInfo info)
137
149
  {
138
- if (string.IsNullOrEmpty(buildFolder)) buildFolder = DEFAULT_BUILD_FOLDER;
139
-
140
150
  var buildDir = new DirectoryInfo(buildFolder);
141
151
  if (!buildDir.Exists) Directory.CreateDirectory(buildDir.FullName);
142
152
 
@@ -344,8 +354,13 @@ namespace Amanotes.Editor
344
354
 
345
355
  EditorUserBuildSettings.buildAppBundle = isAAB;
346
356
  EditorUserBuildSettings.exportAsGoogleAndroidProject = false;
357
+
358
+ #if UNITY_2021_1_OR_NEWER
347
359
  EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Disabled;
348
-
360
+ #else
361
+ EditorUserBuildSettings.androidCreateSymbolsZip = false;
362
+ #endif
363
+
349
364
  string[] listAPKNames = GetAPKNames(buildFolder);
350
365
 
351
366
  for (var i = 0; i < listAPKNames.Length; i++)
@@ -508,10 +523,10 @@ namespace Amanotes.Editor
508
523
 
509
524
 
510
525
  [InitializeOnLoad]
511
- internal class GDKAutoBuildHelper
526
+ internal class GDKLocalBuildHelper
512
527
  {
513
- private static GDKAutoBuild build;
514
- static GDKAutoBuildHelper()
528
+ private static GDKLocalBuild build;
529
+ static GDKLocalBuildHelper()
515
530
  {
516
531
  EditorApplication.update -= Update;
517
532
  EditorApplication.update += Update;
@@ -530,7 +545,7 @@ namespace Amanotes.Editor
530
545
 
531
546
  if (build == null)
532
547
  {
533
- string[] guids = AssetDatabase.FindAssets("t:" + nameof(GDKAutoBuild)); //FindAssets uses tags check documentation for more info
548
+ string[] guids = AssetDatabase.FindAssets("t:" + nameof(GDKLocalBuild)); //FindAssets uses tags check documentation for more info
534
549
  if (guids.Length == 0)
535
550
  {
536
551
  EditorApplication.update -= Update;
@@ -538,7 +553,7 @@ namespace Amanotes.Editor
538
553
  }
539
554
 
540
555
  string path = AssetDatabase.GUIDToAssetPath(guids[0]);
541
- build = AssetDatabase.LoadAssetAtPath<GDKAutoBuild>(path);
556
+ build = AssetDatabase.LoadAssetAtPath<GDKLocalBuild>(path);
542
557
  if (build == null)
543
558
  {
544
559
  EditorApplication.update -= Update;
@@ -558,7 +573,7 @@ namespace Amanotes.Editor
558
573
  // [MenuItem("Window/AmaGDK/Build/Select Build Asset &#b", false, 10)]
559
574
  public static void SelectBuild()
560
575
  {
561
- string[] arr = AssetDatabase.FindAssets("t:" + nameof(GDKAutoBuild));
576
+ string[] arr = AssetDatabase.FindAssets("t:" + nameof(GDKLocalBuild));
562
577
 
563
578
  if (arr.Length == 0)
564
579
  {
@@ -577,9 +592,9 @@ namespace Amanotes.Editor
577
592
  EditorGUIUtility.PingObject(obj);
578
593
  }
579
594
 
580
- private static GDKAutoBuild FindAutoBuildAssets(string name = null, bool allowFallback = false)
595
+ private static GDKLocalBuild FindLocalBuildAssets(string name = null, bool allowFallback = false)
581
596
  {
582
- string[] arr = AssetDatabase.FindAssets("t:" + nameof(GDKAutoBuild));
597
+ string[] arr = AssetDatabase.FindAssets("t:" + nameof(GDKLocalBuild));
583
598
  if (arr.Length == 0)
584
599
  {
585
600
  Debug.LogWarning("There are no Build asset in the project!");
@@ -589,17 +604,17 @@ namespace Amanotes.Editor
589
604
  for (var i = 0; i < arr.Length; i++)
590
605
  {
591
606
  string path = AssetDatabase.GUIDToAssetPath(arr[i]).Replace("\\", "/");
592
- if (string.IsNullOrEmpty(name)) return AssetDatabase.LoadAssetAtPath<GDKAutoBuild>(path);
607
+ if (string.IsNullOrEmpty(name)) return AssetDatabase.LoadAssetAtPath<GDKLocalBuild>(path);
593
608
 
594
609
  string fileName = Path.GetFileName(path);
595
- if (fileName.ToLower().Contains(name.ToLower())) return AssetDatabase.LoadAssetAtPath<GDKAutoBuild>(path);
610
+ if (fileName.ToLower().Contains(name.ToLower())) return AssetDatabase.LoadAssetAtPath<GDKLocalBuild>(path);
596
611
  }
597
612
 
598
613
  if (!allowFallback) return null;
599
614
 
600
615
  // Fall back to the first one
601
616
  string path0 = AssetDatabase.GUIDToAssetPath(arr[0]).Replace("\\", "/");
602
- return AssetDatabase.LoadAssetAtPath<GDKAutoBuild>(path0);
617
+ return AssetDatabase.LoadAssetAtPath<GDKLocalBuild>(path0);
603
618
  }
604
619
 
605
620
  // [MenuItem("Window/AmaGDK/Build/Android", false, 50)] public static void BuildAndroid() { BuildAndroid(false); }
@@ -610,7 +625,7 @@ namespace Amanotes.Editor
610
625
 
611
626
  private static void BuildAndroid(bool isRelease)
612
627
  {
613
- GDKAutoBuild buildAsset = FindAutoBuildAssets("android");
628
+ GDKLocalBuild buildAsset = FindLocalBuildAssets("android");
614
629
  if (buildAsset == null)
615
630
  {
616
631
  Debug.LogWarning("Build Asset for Android not found!");
@@ -618,26 +633,26 @@ namespace Amanotes.Editor
618
633
  }
619
634
 
620
635
  buildAsset.EnableBuildForTarget(BuildTarget.Android);
621
- buildAsset.buildRQ = GDKAutoBuild.BuildRequestTS.Generate();// isRelease
636
+ buildAsset.buildRQ = GDKLocalBuild.BuildRequestTS.Generate();// isRelease
622
637
  buildAsset.ProcessBuild();
623
638
  }
624
639
 
625
640
  private static void BuildIOS(bool isRelease)
626
641
  {
627
- GDKAutoBuild buildAsset = FindAutoBuildAssets("ios");
642
+ GDKLocalBuild buildAsset = FindLocalBuildAssets("ios");
628
643
  if (buildAsset == null)
629
644
  {
630
645
  Debug.LogWarning("Build Asset for iOS not found!");
631
646
  return;
632
647
  }
633
648
  buildAsset.EnableBuildForTarget(BuildTarget.iOS);
634
- buildAsset.buildRQ = GDKAutoBuild.BuildRequestTS.Generate(); //isRelease
649
+ buildAsset.buildRQ = GDKLocalBuild.BuildRequestTS.Generate(); //isRelease
635
650
  buildAsset.ProcessBuild();
636
651
  }
637
652
  }
638
653
 
639
- [CustomEditor(typeof(GDKAutoBuild))]
640
- public class GDKAutoBuildEditor : UnityEditor.Editor
654
+ [CustomEditor(typeof(GDKLocalBuild))]
655
+ public class GDKLocalBuildEditor : UnityEditor.Editor
641
656
  {
642
657
  public int bIndex;
643
658
  public string path;
@@ -671,7 +686,7 @@ namespace Amanotes.Editor
671
686
  }
672
687
  public override void OnInspectorGUI()
673
688
  {
674
- var ab = (GDKAutoBuild)target;
689
+ var ab = (GDKLocalBuild)target;
675
690
  if (ab == null) return;
676
691
 
677
692
  if (productNameStyle == null) Init();
@@ -681,7 +696,7 @@ namespace Amanotes.Editor
681
696
  Rect r0 = GUILayoutUtility.GetRect(0, Screen.width, 16f, 16f);
682
697
  r0.xMin = 0;
683
698
  r0.xMax += 16f;
684
- GDKAutoBuild.DrawRect(r0, new Color32(20, 20, 20, 255));
699
+ GDKLocalBuild.DrawRect(r0, new Color32(20, 20, 20, 255));
685
700
 
686
701
  if ((Event.current.type == EventType.MouseUp) && r0.Contains(Event.current.mousePosition))
687
702
  {
@@ -715,19 +730,19 @@ namespace Amanotes.Editor
715
730
 
716
731
  if (GUILayout.Button("Create Default"))
717
732
  {
718
- new GDKAutoBuild.BuildInfo().Read();
733
+ new GDKLocalBuild.BuildInfo().Read();
719
734
 
720
- ab.listBuild = new List<GDKAutoBuild.BuildInfo>
735
+ ab.listBuild = new List<GDKLocalBuild.BuildInfo>
721
736
  {
722
- new GDKAutoBuild.BuildInfo
737
+ new GDKLocalBuild.BuildInfo
723
738
  {
724
739
  target = BuildTarget.Android, isAAB = false, splitAPK = true
725
740
  }.Read(),
726
- new GDKAutoBuild.BuildInfo
741
+ new GDKLocalBuild.BuildInfo
727
742
  {
728
743
  target = BuildTarget.Android, isAAB = true, splitAPK = true
729
744
  }.Read(),
730
- new GDKAutoBuild.BuildInfo
745
+ new GDKLocalBuild.BuildInfo
731
746
  {
732
747
  target = BuildTarget.iOS, isAAB = true, splitAPK = true
733
748
  }.Read()
@@ -740,7 +755,7 @@ namespace Amanotes.Editor
740
755
  SerializedProperty prop = serializedObject.FindProperty($"listBuild.Array.data[{bIndex}]");
741
756
  prop.isExpanded = true;
742
757
 
743
- GDKAutoBuild.BuildInfo info = ab.listBuild[bIndex];
758
+ GDKLocalBuild.BuildInfo info = ab.listBuild[bIndex];
744
759
 
745
760
  EditorGUI.BeginChangeCheck();
746
761
  {
@@ -753,7 +768,7 @@ namespace Amanotes.Editor
753
768
  r.width = Screen.width;
754
769
  r.height = 16f;
755
770
 
756
- GDKAutoBuild.DrawRect(r, new Color32(20, 20, 20, 255));
771
+ GDKLocalBuild.DrawRect(r, new Color32(20, 20, 20, 255));
757
772
 
758
773
  r.xMin += 12f;
759
774
  GUI.Label(r, info.buildName);
@@ -782,7 +797,7 @@ namespace Amanotes.Editor
782
797
  var nBuilds = 0;
783
798
  for (var i = 0; i < ab.listBuild.Count; i++)
784
799
  {
785
- GDKAutoBuild.BuildInfo item = ab.listBuild[i];
800
+ GDKLocalBuild.BuildInfo item = ab.listBuild[i];
786
801
 
787
802
  if (!item.enable) continue;
788
803
  nBuilds++;
@@ -800,7 +815,7 @@ namespace Amanotes.Editor
800
815
  {
801
816
  if (GUILayout.Button("Build"))
802
817
  {
803
- ab.buildRQ = GDKAutoBuild.BuildRequestTS.Generate(); //ab.runGitPostBuild
818
+ ab.buildRQ = GDKLocalBuild.BuildRequestTS.Generate(); //ab.runGitPostBuild
804
819
  ab.ProcessBuild();
805
820
  }
806
821
 
Binary file
Binary file
Binary file
@@ -1,5 +1,5 @@
1
1
  fileFormatVersion: 2
2
- guid: e331d1b8f5c1d49bc8ef6ea5239e4ca4
2
+ guid: ee4588fce1b7043429e48574edb72bde
3
3
  DefaultImporter:
4
4
  externalObjects: {}
5
5
  userData:
Binary file
Binary file
Binary file
@@ -13,7 +13,7 @@ namespace Amanotes.Core.Internal
13
13
  [HideInInspector] [SerializeField] internal bool enabled = true;
14
14
  [NonSerialized] internal string adapterId;
15
15
  [NonSerialized] internal string adapterVersion;
16
- [NonSerialized] internal protected Status status = Status.None;
16
+ [NonSerialized] protected internal Status status = Status.None;
17
17
 
18
18
  protected abstract void Init(Action<bool> onComplete);
19
19