codexly-ui 0.6.0 → 0.6.2

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@@ -7,8 +7,10 @@
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  @source inline("shadow-none shadow-sm shadow-md shadow-lg shadow-xl shadow-2xl");
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  /* plain (no opacity) tokens: bg, bgSubtle, text, textSubtle, border, borderLight,
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- hoverBg, hoverText*, hoverBorder*, focus:border, focus-within:border, focus-visible:ring */
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- @source inline("{bg,text,border,hover:bg,hover:text,hover:border,focus:border,focus-within:border,focus-visible:ring}-{red,orange,amber,yellow,lime,green,emerald,teal,cyan,sky,blue,indigo,violet,purple,fuchsia,pink,rose,slate,gray,zinc,neutral,stone}-{50,100,200,300,400,500,600,700,800,900,950}");
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+ hoverBg, hoverText*, hoverBorder*, focus:border, focus-within:border, focus-visible:ring.
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+ border-t is included for ClxSpinnerComponent, which derives its spinning arc from
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+ resolveColor().border by replacing "border-" with "border-t-" at runtime. */
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+ @source inline("{bg,text,border,border-t,hover:bg,hover:text,hover:border,focus:border,focus-within:border,focus-visible:ring}-{red,orange,amber,yellow,lime,green,emerald,teal,cyan,sky,blue,indigo,violet,purple,fuchsia,pink,rose,slate,gray,zinc,neutral,stone}-{50,100,200,300,400,500,600,700,800,900,950}");
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  /* hoverBgMuted: hover:bg-{c}-{s}/10 */
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  @source inline("hover:bg-{red,orange,amber,yellow,lime,green,emerald,teal,cyan,sky,blue,indigo,violet,purple,fuchsia,pink,rose,slate,gray,zinc,neutral,stone}-{50,100,200,300,400,500,600,700,800,900,950}/10");
@@ -3346,9 +3346,19 @@ class ClxNumberComponent {
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  _handleInput(event) {
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  const raw = event.target.value;
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  const num = raw === '' ? 0 : parseFloat(raw);
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- if (!isNaN(num)) {
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- this._value.set(num);
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- this._onChange(num);
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+ if (isNaN(num))
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+ return;
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+ let clamped = num;
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+ if (this.min() !== null)
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+ clamped = Math.max(clamped, this.min());
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+ if (this.max() !== null)
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+ clamped = Math.min(clamped, this.max());
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+ this._value.set(clamped);
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+ this._onChange(clamped);
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+ // Reflect the clamp back into the native input immediately — otherwise the DOM would keep
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+ // showing the raw out-of-range digits the user typed until blur re-renders the value.
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+ if (clamped !== num) {
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+ event.target.value = String(clamped);
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  }
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  }
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  _handleBlur() {