codexly-ui 0.5.1 → 0.5.3

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@@ -2322,10 +2322,14 @@ class ClxTooltipDirective {
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  host.addEventListener('focus', () => this._scheduleShow(), { signal });
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  host.addEventListener('blur', () => this._scheduleHide(), { signal });
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  // Touch devices fire 'mouseenter'/'focus' on tap but never a real
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- // 'mouseleave' — hide immediately once the tap completes instead of
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- // leaving the bubble stuck until the next unrelated touch.
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- host.addEventListener('touchend', () => this._hide(), { signal });
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- host.addEventListener('touchcancel', () => this._hide(), { signal });
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+ // 'mouseleave' — dismiss immediately (no fade) so the bubble can't
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+ // outlive the tap and float over whatever it triggered (e.g. a modal
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+ // opening on the same gesture). Capture-phase 'click' fires before the
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+ // host's own (click) handler the one that actually opens the modal —
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+ // so the bubble is gone from the DOM before the modal is created.
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+ host.addEventListener('touchend', () => this._hideImmediate(), { signal });
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+ host.addEventListener('touchcancel', () => this._hideImmediate(), { signal });
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+ host.addEventListener('click', () => this._hideImmediate(), { signal, capture: true });
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  this._destroyRef.onDestroy(() => {
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  this._destroyed = true;
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  this._abort.abort();
@@ -2407,6 +2411,18 @@ class ClxTooltipDirective {
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  ref.destroy();
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  });
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  }
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+ /** Synchronous teardown, no fade — used on touchend so the bubble can't linger over UI the tap opens. */
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+ _hideImmediate() {
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+ this._clearTimers();
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+ this._destroyBubble();
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+ if (this._pendingRef) {
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+ const el = this._pendingRef.location.nativeElement;
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+ this._animate.stop(el);
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+ this._appRef.detachView(this._pendingRef.hostView);
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+ this._pendingRef.destroy();
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+ this._pendingRef = null;
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+ }
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+ }
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  // ── Positioning ──────────────────────────────────────────────────────────
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  _resolvePosition(el) {
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  const requested = this.clxTooltipPosition();