codexly-ui 0.15.1 → 0.15.2

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "codexly-ui",
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- "version": "0.15.1",
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+ "version": "0.15.2",
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  "description": "Standalone, signal-based Angular UI component library for Codexly, styled with Tailwind CSS.",
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  "keywords": [
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  "angular",
@@ -3711,6 +3711,7 @@ declare class ClxGridItemDirective {
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  * overlay usage) and resize-by-dragging a corner handle. Persistence is the caller's job: listen
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  * to (layoutChange) and save the resulting ClxGridItem[] (e.g. to rp_dashboard_layouts.layout). */
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  declare class ClxDashboardGridComponent {
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+ private readonly _themeSvc;
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  readonly items: _angular_core.InputSignal<ClxGridItem[]>;
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  readonly columns: _angular_core.InputSignal<number>;
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  readonly rowHeight: _angular_core.InputSignal<number>;
@@ -3720,6 +3721,9 @@ declare class ClxDashboardGridComponent {
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  readonly itemResize: _angular_core.OutputEmitterRef<ClxGridItemResizeEvent>;
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  protected readonly _itemTemplate: _angular_core.Signal<ClxGridItemDirective | undefined>;
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  protected readonly _gridCols: _angular_core.Signal<string>;
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+ /** Editing gets a visibly distinct "canvas" — dashed border + dotted background + surface-2 tint
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+ * — so the grid reads as an editable panel, not bare page background with cards floating on it. */
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+ protected readonly _containerClass: _angular_core.Signal<string>;
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  private _resizing;
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  protected _onDrop(event: CdkDragDrop<ClxGridItem[]>): void;
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  protected _onDragMoved(_event: CdkDragMove<ClxGridItem>): void;