codexkit 1.0.1 → 1.0.3

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Files changed (38) hide show
  1. package/.codex/.template-manifest.json +32 -24
  2. package/.codex/.version +1 -1
  3. package/.codex/agents/builder.toml +6 -1
  4. package/.codex/agents/debugger.toml +1 -0
  5. package/.codex/agents/general.toml +6 -1
  6. package/.codex/agents/painter.toml +1 -0
  7. package/.codex/agents/planner.toml +1 -0
  8. package/.codex/agents/refactorer.toml +1 -0
  9. package/.codex/agents/reviewer.toml +1 -0
  10. package/.codex/agents/runner.toml +1 -0
  11. package/.codex/agents/scout.toml +1 -0
  12. package/.codex/agents/shipper.toml +1 -0
  13. package/.codex/agents/vision.toml +1 -0
  14. package/.codex/config.toml +8 -3
  15. package/.codex/mcp/README.md +19 -3
  16. package/.codex/mcp/context7.toml.example +25 -8
  17. package/.codex/mcp/exa.toml.example +8 -1
  18. package/.codex/prompts/create.md +63 -26
  19. package/.codex/prompts/init.md +24 -0
  20. package/.codex/prompts/ship.md +36 -25
  21. package/.codex/prompts/start.md +2 -2
  22. package/.codex/prompts/ui-slop-check.md +119 -0
  23. package/.codex/scripts/start_bead.sh +9 -5
  24. package/.codex/scripts/verify_bead.sh +18 -6
  25. package/.codex/skills/frontend-design/SKILL.md +137 -55
  26. package/.codex/skills/frontend-design/references/color-system.md +125 -0
  27. package/.codex/skills/frontend-design/references/interaction.md +115 -0
  28. package/.codex/skills/frontend-design/references/motion-core.md +102 -0
  29. package/.codex/skills/frontend-design/references/responsive-design.md +104 -0
  30. package/.codex/skills/frontend-design/references/spatial-design.md +103 -0
  31. package/.codex/skills/frontend-design/references/typography-rules.md +118 -0
  32. package/.codex/skills/frontend-design/references/ux-writing.md +105 -0
  33. package/.template-manifest.json +32 -24
  34. package/AGENTS.md +3 -3
  35. package/CHANGELOG.md +33 -0
  36. package/README.md +3 -1
  37. package/bin/codexkit +20 -1
  38. package/package.json +1 -1
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+ # Color System
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+
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+ > Reference for the `frontend-design` skill. Covers OKLCH-first color pipeline, tinted neutrals, dark mode, and accessibility.
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+ > Adapted from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) (Apache 2.0).
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+
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+ ## Color Spaces: Use OKLCH
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+
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+ **Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal. In HSL, 50% lightness in yellow looks bright while 50% in blue looks dark.
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+
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+ ```css
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+ /* OKLCH: lightness (0-100%), chroma (0-0.4+), hue (0-360) */
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+ --color-primary: oklch(60% 0.15 250); /* Blue */
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+ --color-primary-light: oklch(85% 0.08 250); /* Same hue, lighter */
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+ --color-primary-dark: oklch(35% 0.12 250); /* Same hue, darker */
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+ ```
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+
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+ **Key insight**: As you move toward white or black, reduce chroma (saturation). High chroma at extreme lightness looks garish.
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+
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+ ## Tinted Neutrals
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+
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+ **Pure gray is dead.** Add a subtle hint of your brand hue to all neutrals:
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+
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+ ```css
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+ /* Dead grays */
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+ --gray-100: oklch(95% 0 0); /* No personality */
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+ --gray-900: oklch(15% 0 0);
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+
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+ /* Warm-tinted grays (add brand warmth) */
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+ --gray-100: oklch(95% 0.01 60);
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+ --gray-900: oklch(15% 0.01 60);
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+
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+ /* Cool-tinted grays (tech, professional) */
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+ --gray-100: oklch(95% 0.01 250);
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+ --gray-900: oklch(15% 0.01 250);
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+ ```
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+
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+ The chroma is tiny (0.01) but perceptible. It creates subconscious cohesion between your brand color and your UI.
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+
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+ ## Palette Structure
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+
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+ A complete system needs:
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+
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+ | Role | Purpose | Example |
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+ |------|---------|---------|
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+ | **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
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+ | **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
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+ | **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
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+ | **Surface** | Cards, modals, overlays | 2-3 elevation levels |
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+
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+ **Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color.
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+
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+ ## The 60-30-10 Rule
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+
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+ This rule is about **visual weight**, not pixel count:
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+
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+ - **60%**: Neutral backgrounds, white space, base surfaces
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+ - **30%**: Secondary colors — text, borders, inactive states
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+ - **10%**: Accent — CTAs, highlights, focus states
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+
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+ The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare.
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+
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+ ## Contrast & Accessibility
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+
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+ | Content Type | AA Minimum | AAA Target |
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+ |--------------|------------|------------|
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+ | Body text | 4.5:1 | 7:1 |
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+ | Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
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+ | UI components, icons | 3:1 | 4.5:1 |
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+ | Non-essential decorations | None | None |
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+
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+ **Gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere usually fails WCAG.
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+
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+ ### Dangerous Color Combinations
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+
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+ - Light gray text on white (the #1 accessibility fail)
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+ - **Gray text on any colored background** — gray looks washed out on color; use a darker shade of the background color or transparency instead
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+ - Red text on green background (or vice versa) — 8% of men can't distinguish these
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+ - Blue text on red background (vibrates visually)
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+ - Yellow text on white (almost always fails)
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+ - Thin light text on images (unpredictable contrast)
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+
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+ ### Never Use Pure Gray or Pure Black
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+
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+ Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted.
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+
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+ ### Testing
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+
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+ - [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
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+ - Browser DevTools: Rendering > Emulate vision deficiencies
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+ - [Polypane](https://polypane.app/) for real-time testing
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+
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+ ## Dark Mode
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+
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+ ### Dark Mode Is Not Inverted Light Mode
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+
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+ | Light Mode | Dark Mode |
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+ |------------|-----------|
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+ | Shadows for depth | Lighter surfaces for depth (no shadows) |
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+ | Dark text on light | Light text on dark (reduce font weight) |
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+ | Vibrant accents | Desaturate accents slightly |
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+ | White backgrounds | Never pure black — use dark gray (oklch 12-18%) |
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+
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+ ```css
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+ /* Dark mode depth via surface color, not shadow */
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+ :root[data-theme="dark"] {
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+ --surface-1: oklch(15% 0.01 250);
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+ --surface-2: oklch(20% 0.01 250); /* "Higher" = lighter */
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+ --surface-3: oklch(25% 0.01 250);
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+
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+ /* Reduce text weight slightly */
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+ --body-weight: 350; /* Instead of 400 */
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+ }
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+ ```
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+
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+ ### Token Hierarchy
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+
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+ Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer — primitives stay the same.
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+
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+ ## Alpha Is A Design Smell
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+
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+ Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
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+
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+ ---
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+
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+ **Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
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+ # Interaction Design
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+
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+ > Reference for the `frontend-design` skill. Covers touch/click targets, feedback, focus management, forms, and loading patterns.
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+ > Adapted from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) (Apache 2.0).
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+
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+ ## The Eight Interactive States
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+
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+ Every interactive element needs these states designed:
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+
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+ | State | When | Visual Treatment |
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+ |-------|------|------------------|
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+ | **Default** | At rest | Base styling |
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+ | **Hover** | Pointer over (not touch) | Subtle lift, color shift |
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+ | **Focus** | Keyboard/programmatic focus | Visible ring (see below) |
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+ | **Active** | Being pressed | Pressed in, darker |
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+ | **Disabled** | Not interactive | Reduced opacity, no pointer |
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+ | **Loading** | Processing | Spinner, skeleton |
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+ | **Error** | Invalid state | Red border, icon, message |
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+ | **Success** | Completed | Green check, confirmation |
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+
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+ **The common miss**: Designing hover without focus, or vice versa. Keyboard users never see hover states.
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+
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+ ## Focus Rings: Do Them Right
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+
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+ **Never `outline: none` without replacement.** Use `:focus-visible` to show focus only for keyboard users:
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+
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+ ```css
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+ /* Hide focus ring for mouse/touch */
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+ button:focus {
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+ outline: none;
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+ }
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+
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+ /* Show focus ring for keyboard */
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+ button:focus-visible {
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+ outline: 2px solid var(--color-accent);
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+ outline-offset: 2px;
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+ }
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+ ```
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+
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+ **Focus ring design**:
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+ - High contrast (3:1 minimum against adjacent colors)
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+ - 2-3px thick
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+ - Offset from element (not inside it)
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+ - Consistent across all interactive elements
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+
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+ ## Form Design
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+
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+ **Placeholders aren't labels** — they disappear on input. Always use visible `<label>` elements. **Validate on blur**, not on every keystroke (exception: password strength). Place errors **below** fields with `aria-describedby` connecting them.
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+
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+ ## Loading States
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+
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+ **Optimistic updates**: Show success immediately, rollback on failure. Use for low-stakes actions (likes, follows), not payments or destructive actions. **Skeleton screens > spinners** — they preview content shape and feel faster than generic spinners.
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+
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+ ## Modals: The Inert Approach
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+
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+ Use the native `<dialog>` element:
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+
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+ ```javascript
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+ const dialog = document.querySelector('dialog');
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+ dialog.showModal(); // Opens with focus trap, closes on Escape
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+ ```
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+
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+ Or use the `inert` attribute on the background content when a modal is open.
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+
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+ ## The Popover API
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+
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+ For tooltips, dropdowns, and non-modal overlays, use native popovers:
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+
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+ ```html
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+ <button popovertarget="menu">Open menu</button>
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+ <div id="menu" popover>
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+ <button>Option 1</button>
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+ <button>Option 2</button>
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+ </div>
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+ ```
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+
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+ **Benefits**: Light-dismiss (click outside closes), proper stacking, no z-index wars, accessible by default.
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+
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+ ## Destructive Actions: Undo > Confirm
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+
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+ **Undo is better than confirmation dialogs** — users click through confirmations mindlessly. Remove from UI immediately, show undo toast, actually delete after toast expires. Use confirmation only for truly irreversible actions (account deletion), high-cost actions, or batch operations.
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+
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+ ## Keyboard Navigation Patterns
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+
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+ ### Roving Tabindex
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+
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+ For component groups (tabs, menu items, radio groups), one item is tabbable; arrow keys move within:
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+
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+ ```html
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+ <div role="tablist">
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+ <button role="tab" tabindex="0">Tab 1</button>
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+ <button role="tab" tabindex="-1">Tab 2</button>
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+ <button role="tab" tabindex="-1">Tab 3</button>
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+ </div>
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+ ```
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+
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+ Arrow keys move `tabindex="0"` between items. Tab moves to the next component entirely.
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+
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+ ### Skip Links
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+
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+ Provide skip links (`<a href="#main-content" class="sr-only focus:not-sr-only">Skip to main content</a>`) for keyboard users to jump past navigation. Hide off-screen, show on focus.
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+
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+ ## Gesture Discoverability
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+
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+ Swipe-to-delete and similar gestures are invisible. Hint at their existence:
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+
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+ - **Partially reveal**: Show delete button peeking from edge
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+ - **Onboarding**: Coach marks on first use
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+ - **Alternative**: Always provide a visible fallback (menu with "Delete")
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+
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+ Don't rely on gestures as the only way to perform actions.
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+
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+ ---
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+
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+ **Avoid**: Removing focus indicators without alternatives. Using placeholder text as labels. Touch targets <44x44px. Generic error messages. Custom controls without ARIA/keyboard support.
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+ # Motion Core
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+
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+ > Reference for the `frontend-design` skill. Covers timing, easing, spring defaults, stagger, reduced motion, and perceived performance.
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+ > Adapted from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) (Apache 2.0).
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+
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+ ## Duration: The 100/300/500 Rule
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+
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+ Timing matters more than easing:
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+
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+ | Duration | Use Case | Examples |
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+ |----------|----------|----------|
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+ | **100-150ms** | Instant feedback | Button press, toggle, color change |
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+ | **200-300ms** | State changes | Menu open, tooltip, hover states |
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+ | **300-500ms** | Layout changes | Accordion, modal, drawer |
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+ | **500-800ms** | Entrance animations | Page load, hero reveals |
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+
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+ **Exit animations are faster than entrances** — use ~75% of enter duration.
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+
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+ ## Easing: Pick the Right Curve
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+
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+ **Don't use `ease`.** It's a compromise that's rarely optimal.
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+
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+ | Curve | Use For | CSS |
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+ |-------|---------|-----|
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+ | **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
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+ | **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
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+ | **ease-in-out** | State toggles (there and back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
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+
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+ **For micro-interactions, use exponential curves** — they mimic real physics:
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+
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+ ```css
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+ /* Quart out - smooth, refined (recommended default) */
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+ --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
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+
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+ /* Quint out - slightly more dramatic */
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+ --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
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+
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+ /* Expo out - snappy, confident */
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+ --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
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+ ```
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+
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+ **Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop — they decelerate smoothly.
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+
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+ ## The Only Two Properties You Should Animate
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+
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+ **transform** and **opacity** only — everything else causes layout recalculation. For height animations (accordions), use `grid-template-rows: 0fr -> 1fr` instead of animating `height` directly.
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+
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+ ## Staggered Animations
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+
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+ Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time** — 10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
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+
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+ ## Reduced Motion
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+
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+ This is not optional. Vestibular disorders affect ~35% of adults over 40.
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+
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+ ```css
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+ /* Define animations normally */
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+ .card {
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+ animation: slide-up 500ms ease-out;
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+ }
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+
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+ /* Provide alternative for reduced motion */
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+ @media (prefers-reduced-motion: reduce) {
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+ .card {
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+ animation: fade-in 200ms ease-out; /* Crossfade instead of motion */
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+ }
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+ }
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+
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+ /* Or disable entirely */
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+ @media (prefers-reduced-motion: reduce) {
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+ *, *::before, *::after {
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+ animation-duration: 0.01ms !important;
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+ transition-duration: 0.01ms !important;
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+ }
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+ }
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+ ```
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+
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+ **What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work — just without spatial movement.
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+
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+ ## Perceived Performance
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+
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+ **Nobody cares how fast your site is — just how fast it feels.**
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+
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+ **The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant. This is your target for micro-interactions.
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+
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+ **Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies:
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+
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+ - **Preemptive start**: Begin transitions immediately while loading (skeleton UI). Users perceive work happening.
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+ - **Early completion**: Show content progressively — don't wait for everything.
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+ - **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions; avoid for payments or destructive operations.
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+
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+ **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily.
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+
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+ **Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
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+
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+ ## Performance
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+
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+ Don't use `will-change` preemptively — only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).
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+
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+ ---
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+
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+ **Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
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+ # Responsive Design
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+
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+ > Reference for the `frontend-design` skill. Covers mobile-first approach, fluid design, input detection, and container queries.
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+ > Adapted from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) (Apache 2.0).
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+
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+ ## Mobile-First: Write It Right
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+
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+ Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
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+
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+ ## Breakpoints: Content-Driven
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+
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+ Don't chase device sizes — let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
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+
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+ ## Detect Input Method, Not Just Screen Size
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+
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+ **Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard — use pointer and hover queries:
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+
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+ ```css
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+ /* Fine pointer (mouse, trackpad) */
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+ @media (pointer: fine) {
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+ .button { padding: 8px 16px; }
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+ }
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+
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+ /* Coarse pointer (touch, stylus) */
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+ @media (pointer: coarse) {
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+ .button { padding: 12px 20px; } /* Larger touch target */
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+ }
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+
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+ /* Device supports hover */
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+ @media (hover: hover) {
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+ .card:hover { transform: translateY(-2px); }
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+ }
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+
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+ /* Device doesn't support hover (touch) */
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+ @media (hover: none) {
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+ .card { /* No hover state - use active instead */ }
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+ }
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+ ```
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+
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+ **Critical**: Don't rely on hover for functionality. Touch users can't hover.
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+
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+ ## Safe Areas: Handle the Notch
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+
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+ Modern phones have notches, rounded corners, and home indicators:
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+
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+ ```css
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+ body {
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+ padding-top: env(safe-area-inset-top);
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+ padding-bottom: env(safe-area-inset-bottom);
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+ padding-left: env(safe-area-inset-left);
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+ padding-right: env(safe-area-inset-right);
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+ }
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+
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+ /* With fallback */
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+ .footer {
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+ padding-bottom: max(1rem, env(safe-area-inset-bottom));
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+ }
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+ ```
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+
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+ Enable viewport-fit in your meta tag:
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+ ```html
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+ <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
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+ ```
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+
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+ ## Responsive Images
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+
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+ ### srcset with Width Descriptors
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+
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+ ```html
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+ <img
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+ src="hero-800.jpg"
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+ srcset="hero-400.jpg 400w, hero-800.jpg 800w, hero-1200.jpg 1200w"
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+ sizes="(max-width: 640px) 100vw, (max-width: 1024px) 50vw, 800px"
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+ alt="Hero image"
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+ >
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+ ```
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+
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+ - `srcset` lists available images with their actual widths (`w` descriptors)
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+ - `sizes` tells the browser how wide the image will display
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+ - Browser picks the best file based on viewport width AND device pixel ratio
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+
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+ ### Picture Element for Art Direction
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+
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+ When you need different crops/compositions (not just resolutions), use the `<picture>` element with `<source>` elements for each breakpoint.
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+
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+ ## Layout Adaptation Patterns
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+
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+ **Navigation**: Three stages — hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
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+
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+ ## Testing: Don't Trust DevTools Alone
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+
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+ DevTools device emulation is useful for layout but misses:
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+
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+ - Actual touch interactions
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+ - Real CPU/memory constraints
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+ - Network latency patterns
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+ - Font rendering differences
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+ - Browser chrome/keyboard appearances
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+
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+ **Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
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+
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+ ---
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+
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+ **Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
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+ # Spatial Design
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+
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+ > Reference for the `frontend-design` skill. Covers spacing systems, grids, visual hierarchy, and container queries.
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+ > Adapted from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) (Apache 2.0).
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+
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+ ## Spacing Systems
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+
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+ ### Use 4pt Base, Not 8pt
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+
10
+ 8pt systems are too coarse — you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
11
+
12
+ ### Name Tokens Semantically
13
+
14
+ Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing — it eliminates margin collapse and cleanup hacks.
15
+
16
+ ## Grid Systems
17
+
18
+ ### The Self-Adjusting Grid
19
+
20
+ Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
21
+
22
+ ## Visual Hierarchy
23
+
24
+ ### The Squint Test
25
+
26
+ Blur your eyes (or screenshot and blur). Can you still identify:
27
+ - The most important element?
28
+ - The second most important?
29
+ - Clear groupings?
30
+
31
+ If everything looks the same weight blurred, you have a hierarchy problem.
32
+
33
+ ### Hierarchy Through Multiple Dimensions
34
+
35
+ Don't rely on size alone. Combine:
36
+
37
+ | Tool | Strong Hierarchy | Weak Hierarchy |
38
+ |------|------------------|----------------|
39
+ | **Size** | 3:1 ratio or more | <2:1 ratio |
40
+ | **Weight** | Bold vs Regular | Medium vs Regular |
41
+ | **Color** | High contrast | Similar tones |
42
+ | **Position** | Top/left (primary) | Bottom/right |
43
+ | **Space** | Surrounded by white space | Crowded |
44
+
45
+ **The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
46
+
47
+ ### Cards Are Not Required
48
+
49
+ Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards** — use spacing, typography, and subtle dividers for hierarchy within a card.
50
+
51
+ ## Container Queries
52
+
53
+ Viewport queries are for page layouts. **Container queries are for components**:
54
+
55
+ ```css
56
+ .card-container {
57
+ container-type: inline-size;
58
+ }
59
+
60
+ .card {
61
+ display: grid;
62
+ gap: var(--space-md);
63
+ }
64
+
65
+ /* Card layout changes based on its container, not viewport */
66
+ @container (min-width: 400px) {
67
+ .card {
68
+ grid-template-columns: 120px 1fr;
69
+ }
70
+ }
71
+ ```
72
+
73
+ **Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands — automatically, without viewport hacks.
74
+
75
+ ## Optical Adjustments
76
+
77
+ Text at `margin-left: 0` looks indented due to letterform whitespace — use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
78
+
79
+ ### Touch Targets vs Visual Size
80
+
81
+ Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
82
+
83
+ ```css
84
+ .icon-button {
85
+ width: 24px; /* Visual size */
86
+ height: 24px;
87
+ position: relative;
88
+ }
89
+
90
+ .icon-button::before {
91
+ content: '';
92
+ position: absolute;
93
+ inset: -10px; /* Expand tap target to 44px */
94
+ }
95
+ ```
96
+
97
+ ## Depth & Elevation
98
+
99
+ Create semantic z-index scales (dropdown > sticky > modal-backdrop > modal > toast > tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm > md > lg > xl). **Key insight**: Shadows should be subtle — if you can clearly see it, it's probably too strong.
100
+
101
+ ---
102
+
103
+ **Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone — combine size, weight, color, and space.
@@ -0,0 +1,118 @@
1
+ # Typography Rules
2
+
3
+ > Reference for the `frontend-design` skill. Covers type systems, font pairing, modular scales, and OpenType features.
4
+ > Adapted from [pbakaus/impeccable](https://github.com/pbakaus/impeccable) (Apache 2.0).
5
+
6
+ ## Vertical Rhythm
7
+
8
+ Line-height is the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px.
9
+
10
+ ## Modular Scale & Hierarchy
11
+
12
+ Avoid too many font sizes that are too close together (14px, 15px, 16px, 18px). Use fewer sizes with more contrast. A 5-size system covers most needs:
13
+
14
+ | Role | Typical Ratio | Use Case |
15
+ |------|---------------|----------|
16
+ | xs | 0.75rem | Captions, legal |
17
+ | sm | 0.875rem | Secondary UI, metadata |
18
+ | base | 1rem | Body text |
19
+ | lg | 1.25-1.5rem | Subheadings, lead text |
20
+ | xl+ | 2-4rem | Headlines, hero text |
21
+
22
+ Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
23
+
24
+ ## Readability & Measure
25
+
26
+ Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length. Increase line-height for light text on dark backgrounds (add 0.05-0.1 to normal line-height).
27
+
28
+ ## Font Selection
29
+
30
+ **Avoid the invisible defaults**: Inter, Roboto, Open Sans, Lato, Montserrat. They make designs feel generic.
31
+
32
+ **Better Google Fonts alternatives**:
33
+ - Instead of Inter: **Instrument Sans**, **Plus Jakarta Sans**, **Outfit**
34
+ - Instead of Roboto: **Onest**, **Figtree**, **Urbanist**
35
+ - Instead of Open Sans: **Source Sans 3**, **Nunito Sans**, **DM Sans**
36
+ - For editorial/premium feel: **Fraunces**, **Newsreader**, **Lora**
37
+
38
+ **System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native and loads instantly.
39
+
40
+ ## Pairing Principles
41
+
42
+ You often don't need a second font. One well-chosen family in multiple weights creates cleaner hierarchy. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
43
+
44
+ When pairing, contrast on multiple axes:
45
+ - Serif + Sans (structure contrast)
46
+ - Geometric + Humanist (personality contrast)
47
+ - Condensed display + Wide body (proportion contrast)
48
+
49
+ **Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs).
50
+
51
+ ## Web Font Loading
52
+
53
+ ```css
54
+ /* 1. Use font-display: swap for visibility */
55
+ @font-face {
56
+ font-family: 'CustomFont';
57
+ src: url('font.woff2') format('woff2');
58
+ font-display: swap;
59
+ }
60
+
61
+ /* 2. Match fallback metrics to minimize shift */
62
+ @font-face {
63
+ font-family: 'CustomFont-Fallback';
64
+ src: local('Arial');
65
+ size-adjust: 105%;
66
+ ascent-override: 90%;
67
+ descent-override: 20%;
68
+ line-gap-override: 10%;
69
+ }
70
+
71
+ body {
72
+ font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
73
+ }
74
+ ```
75
+
76
+ Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
77
+
78
+ ## Fluid Type
79
+
80
+ Use `clamp(min, preferred, max)` for fluid typography. The middle value (e.g., `5vw + 1rem`) controls scaling rate. Add a rem offset so it doesn't collapse to 0 on small screens.
81
+
82
+ **When NOT to use fluid type**: Button text, labels, UI elements (should be consistent), very short text, or when you need precise breakpoint control.
83
+
84
+ ## OpenType Features
85
+
86
+ ```css
87
+ /* Tabular numbers for data alignment */
88
+ .data-table { font-variant-numeric: tabular-nums; }
89
+
90
+ /* Proper fractions */
91
+ .recipe-amount { font-variant-numeric: diagonal-fractions; }
92
+
93
+ /* Small caps for abbreviations */
94
+ abbr { font-variant-caps: all-small-caps; }
95
+
96
+ /* Disable ligatures in code */
97
+ code { font-variant-ligatures: none; }
98
+
99
+ /* Enable kerning */
100
+ body { font-kerning: normal; }
101
+ ```
102
+
103
+ Check font feature support at [Wakamai Fondue](https://wakamaifondue.com/).
104
+
105
+ ## Token Architecture
106
+
107
+ Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
108
+
109
+ ## Accessibility
110
+
111
+ - **Never disable zoom**: `user-scalable=no` breaks accessibility.
112
+ - **Use rem/em for font sizes**: Respects user browser settings.
113
+ - **Minimum 16px body text**: Smaller strains eyes and fails WCAG on mobile.
114
+ - **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
115
+
116
+ ---
117
+
118
+ **Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.