coderemote 0.3.5 → 0.3.6

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package/README.md CHANGED
@@ -43,6 +43,19 @@ npm install -g coderemote
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  cd ~/projects/my-app && coderemote up
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  ```
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+ With Homebrew: `brew install coderemoteapp/tap/coderemote`.
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+
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+ No Node.js? The install scripts use yours when there is one (20 or newer), and otherwise
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+ download Node.js into `~/.coderemote/runtime` for coderemote alone:
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+
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+ ```sh
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+ curl -fsSL https://raw.githubusercontent.com/CodeRemoteApp/coderemote/main/install.sh | sh # macOS, Linux
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+ ```
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+
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+ ```powershell
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+ irm https://raw.githubusercontent.com/CodeRemoteApp/coderemote/main/install.ps1 | iex # Windows
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+ ```
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+
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  Scan the QR code it prints with your iPhone Camera (or the **+** button in the app). Done.
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  The first run sets itself up: it downloads Microsoft's Dev Tunnels CLI (once, verified) and
@@ -130,11 +143,13 @@ example to reuse a session token in a test.
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  ## Requirements
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- - **Node.js 20** or newer on **macOS** (Linux is expected to work but not yet tested)
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+ - **Node.js 20** or newer on **macOS** or **Windows 10/11** (Linux is expected to work but not
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+ yet tested); the install scripts download it when it's missing. On Windows, terminals run
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+ PowerShell (`pwsh` when installed).
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  - A **GitHub or Microsoft account** to sign in to Dev Tunnels
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- - The **Dev Tunnels CLI** is downloaded on first run into `~/.coderemote/bin` (the macOS build
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- must carry Microsoft's code signature). A `devtunnel` already on your `PATH` is used instead,
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- or point `CODEREMOTE_DEVTUNNEL` at one.
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+ - The **Dev Tunnels CLI** is downloaded on first run into `~/.coderemote/bin` (the macOS and
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+ Windows builds must carry Microsoft's code signature). A `devtunnel` already on your `PATH` is
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+ used instead, or point `CODEREMOTE_DEVTUNNEL` at one.
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  - For `--web` only: **VS Code** with its `code` command on your `PATH` (in VS Code, run
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  *Shell Command: Install 'code' command in PATH*), or point `CODEREMOTE_CODE` at one. The first
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  run signs `code tunnel` in with GitHub.