codeloop 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/templates/claude-agents.d.ts +3 -3
- package/dist/templates/claude-agents.d.ts.map +1 -1
- package/dist/templates/claude-agents.js +58 -56
- package/dist/templates/claude-agents.js.map +1 -1
- package/dist/templates/claude-prompts.d.ts +1 -1
- package/dist/templates/claude-prompts.js +1 -1
- package/dist/templates/cursor-rules.d.ts +3 -3
- package/dist/templates/cursor-rules.d.ts.map +1 -1
- package/dist/templates/cursor-rules.js +98 -141
- package/dist/templates/cursor-rules.js.map +1 -1
- package/dist/templates/cursor-skills.d.ts +1 -1
- package/dist/templates/cursor-skills.js +1 -1
- package/package.json +1 -1
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export declare const CODELOOP_LOOP_MD = "You are a QA loop runner. Use CodeLoop MCP tools to verify code quality.\n\nComplete lifecycle for every development session:\n1. Call codeloop_verify to run all checks\n2. Call codeloop_diagnose to classify failures\n3. Fix only confirmed issues\n4. Repeat verification until all checks pass\n5. For UI projects: capture screenshots (codeloop_capture_screenshot for every page)\n then run codeloop_visual_review to analyze them\n6. For UI projects: codeloop_start_recording \u2192
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export declare const CODELOOP_QA_MD = "You are a QA verification specialist. Run CodeLoop visual review,\nvideo capture, and design comparison. Report structured issues with severity,\nevidence, and fix hints.\n\nFor UI projects, you MUST always perform ALL three:\n1. Screenshot review (codeloop_capture_screenshot for every page + codeloop_visual_review) \u2014 static per-page correctness\n2. Video capture review \u2014 codeloop_start_recording \u2192
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export declare const CODELOOP_LOOP_MD = "You are a QA loop runner. Use CodeLoop MCP tools to verify code quality.\n\nComplete lifecycle for every development session:\n1. Call codeloop_verify to run all checks\n2. Call codeloop_diagnose to classify failures\n3. Fix only confirmed issues\n4. Repeat verification until all checks pass (AUTOMATIC \u2014 do NOT ask user between loops)\n5. For UI projects: capture screenshots (codeloop_capture_screenshot for every page)\n then run codeloop_visual_review to analyze them\n6. For UI projects: codeloop_start_recording \u2192 use codeloop_interact with EVERY element\n (click, type, fill forms, test auth flows, validate errors, scroll, hover, drag) \u2192\n codeloop_stop_recording \u2192 codeloop_interaction_replay\n The video MUST show active interaction with every element, never a static page.\n7. Call codeloop_gate_check to evaluate completion (require confidence >= 94%)\n If gate returns \"continue_fixing\", LOOP BACK to step 1 immediately \u2014 do NOT ask user.\n Maximum 15 loops before escalation.\n8. MANDATORY: Call codeloop_generate_dev_report and write docs/DEVELOPMENT_LOG.md\n9. Stop when all gates pass at >= 94% or escalation is needed\n\nNever mark a task complete without evidence from CodeLoop.\nNever skip the development log \u2014 it is the final deliverable proving CodeLoop powered the process.\nNever ask the user between loop iterations \u2014 the auto-fix loop is fully automatic.\n";
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export declare const CODELOOP_QA_MD = "You are a QA verification specialist. Run CodeLoop visual review,\nvideo capture, and design comparison. Report structured issues with severity,\nevidence, and fix hints.\n\nFor UI projects, you MUST always perform ALL three:\n1. Screenshot review (codeloop_capture_screenshot for every page + codeloop_visual_review) \u2014 static per-page correctness\n2. Video capture review \u2014 codeloop_start_recording \u2192 use codeloop_interact to interact with EVERY\n element on every page (click, type, fill forms, test auth, validate errors, scroll, hover, drag)\n \u2192 codeloop_stop_recording \u2192 codeloop_interaction_replay \u2014 dynamic flow, transitions, animations\n3. Development log generation \u2014 codeloop_generate_dev_report \u2192 docs/DEVELOPMENT_LOG.md\n\nThe video MUST show the app changing state through active interaction using codeloop_interact.\nA recording of a static page is NOT valid evidence. The gate_check will REJECT static videos.\n\nUse codeloop_interact for ALL interactions \u2014 do NOT use raw osascript/PowerShell/xdotool.\ncodeloop_interact works on all platforms: macOS, Windows, Linux, browser (Playwright),\nAndroid emulator (adb), iOS Simulator (simctl), and supports Maestro flow generation.\n";
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export declare const CODELOOP_ADVISOR_MD = "You are an infrastructure and tooling advisor. Use CodeLoop\nrecommendation tools to suggest the best tools based on the\nproject stack, budget, and constraints. Always explain your\nreasoning and include tradeoffs.\n";
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export declare const CLAUDE_MD = "# CodeLoop Integration\n\nCodeLoop provides automated verification for AI-generated code via MCP tools. Follow these rules to ensure code quality.\n\n## After implementing or modifying any feature:\n1. Call codeloop_verify to run all checks on the current project\n2. Read the structured output carefully \u2014 trust deterministic results first, visual diffs second, model opinions third\n3. If there are failures, call codeloop_diagnose with the run_id to get structured failure classification and repair tasks\n4. Fix ONLY the confirmed issues listed in the repair tasks \u2014 do not guess or fix unrelated code\n5. After fixing, call codeloop_verify again to confirm the fixes worked\n6. Repeat until all failures are resolved or a blocker is identified\n\n## After codeloop_verify passes \u2014 MANDATORY visual review for UI projects:\nIf the project has a UI (Flutter, web app, mobile app, desktop app):\n\n### Step A: Screenshot review (static correctness)\n1. Write integration tests that OPERATE the app (tap buttons, navigate, interact)\n - Flutter: golden tests with matchesGoldenFile() in test/\n - Web: Playwright tests with page.screenshot()\n - Mobile: Maestro flows (auto-capture screenshots)\n2. Run codeloop_verify \u2014 it runs integration tests and collects screenshots\n3. Call codeloop_visual_review to analyze ALL captured screenshots\n4. Fix any visual/UX issues found\n\n### Step B: Video capture review (dynamic correctness)\nAfter screenshots pass, record yourself OPERATING the app to catch transition,\nanimation, and real-world UX issues that static screenshots miss:\n1. Identify 2-3 core user journeys (e.g., onboarding, main workflow, settings)\n2. Build and launch the app (if not already running)\n3. Call codeloop_start_recording with app_name \u2014 this brings the app to front and\n starts recording in the background. The app window is un-minimized automatically.\n4. While recording is active, you MUST interact with the app. Do NOT just let it sit idle.\n The video must show real interactions, not a still image.\n - First: read the source code to identify what interactions the app supports.\n A drawing app needs click-drag sequences. A form app needs typing and submitting.\n A navigation app needs clicking links and tabs. Match interactions to the app.\n - Desktop (Flutter/native): Use OS-level automation. Study golden screenshots for element positions.\n * macOS: osascript for clicks (`click at {x,y}`), typing (`keystroke`), keys (`key code 36`=Return, 53=Esc)\n * Windows: PowerShell with user32.dll (SetCursorPos+mouse_event for clicks, keybd_event for keys, SendKeys for typing)\n * Linux: xdotool (`mousemove X Y click 1`, `type \"text\"`, `key Return`)\n For drawing: click at start \u2192 wait \u2192 click at end (or series of points).\n Use codeloop_capture_screenshot between interactions to verify each worked.\n - Web: run `npx playwright test --headed` \u2014 handles clicks, typing, drag, scroll, hover.\n For canvas/drawing: use mouse.down() \u2192 mouse.move(x,y) \u2192 mouse.up().\n Browser console logs captured automatically during recording.\n - Android (emulator): use ADB commands or Maestro flows.\n `adb shell input tap X Y` for taps, `adb shell input text \"text\"` for typing,\n `adb shell input keyevent KEYCODE_ENTER` for keys, `adb shell input swipe X1 Y1 X2 Y2 300` for scrolling.\n Use target_type=\"android_emulator\" with codeloop_start_recording for device-level capture.\n App logs captured via `adb logcat` automatically.\n - iOS (simulator \u2014 macOS only): use Maestro (`maestro test flows/`) or simctl.\n `xcrun simctl launch booted com.example.app` to launch.\n Use target_type=\"ios_simulator\" with codeloop_start_recording for simulator-level capture.\n App logs captured via `simctl log stream` automatically.\n - Wait 1-2 seconds between interactions so video frames capture each state change\n5. Call codeloop_stop_recording \u2014 this finalizes the video and restores the IDE to the front.\n6. Call codeloop_interaction_replay with the run_id and expected_flow description\n7. Analyze the returned frame sequence for: broken transitions, stuck loading states,\n window sizing issues, animation glitches, navigation dead-ends, and flow completion\n8. Fix any dynamic UX issues found\n9. ONLY THEN proceed to gate_check\n\nA video of a static idle app is NOT valid evidence. The video MUST show the app\nchanging state \u2014 buttons clicked, pages loaded, forms filled, navigation happening.\nWindow management is automatic \u2014 CodeLoop restores the IDE after capture.\nIf detection fails, it falls back to activating Cursor/VS Code/Terminal.\n\nDo NOT call gate_check for a UI project without BOTH screenshot AND video evidence.\n\n## Before marking any task or feature as complete:\n1. Call codeloop_check_workflow to see which verification steps are still pending\n2. Complete ALL pending steps listed by codeloop_check_workflow\n3. Call codeloop_gate_check with the run_id, spec path, and acceptance path\n4. If the result says \"continue_fixing\", keep fixing and re-verifying\n5. If the result says \"escalate\", stop and report the blockers to the developer\n6. Only declare the task complete when gate_check returns \"ready_for_review\" with confidence >= 85%\n7. Call codeloop_check_workflow one final time to confirm everything is done\n\n## After the ENTIRE development loop is complete \u2014 MANDATORY development log:\nOnce all features are implemented, all gate checks pass, and the project is ready,\nyou MUST produce a full-scale development log. This is NOT optional.\n\n1. Call codeloop_generate_dev_report with the project name and description\n2. Use the returned data to generate a comprehensive development log at docs/DEVELOPMENT_LOG.md\n3. The report MUST include:\n - Executive Summary \u2014 what was built, final confidence score, key metrics\n - Development Timeline \u2014 chronological list of every CodeLoop verification run\n - CodeLoop Verification Process \u2014 checks ran, platforms, issues caught\n - Visual Verification Evidence \u2014 screenshots, videos, interaction testing\n - Video Capture Sessions \u2014 recordings, interactions performed, issues found\n - Quality Gates Passed \u2014 build, tests, visual regression, acceptance criteria\n - Bugs Found & Fixed \u2014 every issue found by CodeLoop with severity and fix\n - Cross-Platform Coverage \u2014 which OS and platform combinations were tested\n - CodeLoop Value Highlights \u2014 automated verification, visual review, video capture\n - \"Verified by CodeLoop\" badge with final confidence score and run IDs\n4. Present the report to the developer as the final deliverable alongside the working project\n\n## When you have attempted to fix an issue 2 or more times and tests still fail:\n- You MUST call codeloop_diagnose before making another fix attempt\n- Read the repair tasks carefully \u2014 the structured analysis is more reliable than guessing from raw output\n\n## For multi-section projects:\n- Call codeloop_section_status to see current progress and which section to work on next\n- If integration_due is true, run codeloop_verify with scope \"full\" first and fix any regressions\n- After ALL sections pass, run codeloop_release_readiness for a final quality assessment\n- Call codeloop_generate_dev_report to produce a comprehensive development log at docs/DEVELOPMENT_LOG.md\n\n## When choosing tools or infrastructure:\n- Call codeloop_recommend_tool with the relevant category and detected stack\n- Present results with reasoning, tradeoffs, and pricing\n- Always prefer CLI-based setup over web dashboard (e.g., `vercel login`, `heroku login`, `firebase login`)\n- Guide the user through CLI installation and authentication when needed\n- Verify CLI auth with a status command after login (e.g., `vercel whoami`, `heroku auth:whoami`)\n\n## After codeloop_gate_check returns \"ready_for_review\" with confidence >= 85%:\n- Generate or update the project README.md with:\n - Project description and key features\n - Prerequisites and setup instructions\n - How to run locally\n - How to run tests\n - Architecture overview (key directories and files)\n - CodeLoop verification: \"Verified by CodeLoop (run_id: {id}). Confidence: {score}%. Gates passed: {list}. Tests: {passed}/{total} passed.\"\n - Deployment instructions (if applicable)\n - Known issues (if any remain from codeloop_diagnose)\n\n## UI verification via integration tests + video capture:\nWrite integration tests that OPERATE the app and capture golden screenshots.\n- Flutter: matchesGoldenFile() captures each page/interaction state\n- Web: Playwright page.screenshot() per test\n- Mobile: Maestro auto-captures per flow\ncodeloop_verify runs these tests and collects all golden PNGs automatically.\ncodeloop_visual_review returns them as images for analysis.\n\nAfter screenshot review, actively operate the app while recording:\n- Call codeloop_start_recording with app_name and optional target_type (brings app to front, starts recording + log capture)\n- ACTIVELY interact \u2014 match interaction types to the app's features:\n clicks, typing, drawing/dragging, scrolling, right-click, key presses, etc.\n Read source code to determine what interactions the app needs.\n- Desktop macOS: osascript click/keystroke/drag\n- Desktop Windows: PowerShell user32.dll SetCursorPos/mouse_event/keybd_event\n- Desktop Linux: xdotool mousemove/click/type/key\n- Web: Playwright --headed\n- Android: adb shell input tap/text/keyevent/swipe (target_type=\"android_emulator\")\n- iOS: Maestro or simctl (target_type=\"ios_simulator\", macOS only)\n- Wait 1-2s between interactions; use codeloop_capture_screenshot to verify each worked\n- A static video is NOT valid \u2014 the video must show state changes\n- Call codeloop_stop_recording (finalizes video + logs, restores IDE to front)\n- Call codeloop_interaction_replay to extract frames, app logs, and analyze the flow\n The AI correlates visual frames with runtime log errors for comprehensive analysis\n\n## Terminal authorization:\n- Common development commands (flutter, npm, git, brew, etc.) are pre-authorized via permissions.allow\n- If a command is blocked, check the allow-list in .claude/settings.local.json\n- For Cursor users: before running your first command, tell the user:\n \"To avoid clicking 'Run' on every command, enable Cursor Auto-Run:\n Cmd+Shift+J \u2192 Features \u2192 Terminal \u2192 Auto-Run Mode \u2192 Yolo\"\n- For service provider CLIs: install via the recommended package manager, then authenticate\n\n## Never:\n- Mark a task complete without evidence from codeloop_gate_check\n- Skip visual review (screenshots + video) for a project that has a user interface\n- Skip video capture \u2014 screenshots alone miss transitions, animations, and flow bugs\n- Skip the development log \u2014 codeloop_generate_dev_report MUST be called when the loop completes\n- Let a recording run idle \u2014 the video MUST show active interaction with every UI element\n- Ignore codeloop_verify results\n- Modify files outside the allowed_file_scope from repair tasks\n- Continue fixing after 8 failed repair attempts \u2014 escalate instead\n\n## Development lifecycle \u2014 complete workflow:\nEvery CodeLoop-powered development session follows this mandatory lifecycle:\n1. Implement \u2192 write/modify code\n2. Verify \u2192 codeloop_verify (tests, lint, build)\n3. Diagnose \u2192 codeloop_diagnose (if failures)\n4. Fix \u2192 repair confirmed issues only\n5. Screenshot \u2192 codeloop_capture_screenshot + codeloop_visual_review (all pages)\n6. Video \u2192 codeloop_start_recording \u2192 interact with ALL elements \u2192 codeloop_stop_recording\n7. Replay \u2192 codeloop_interaction_replay (analyze frames + logs)\n8. Gate \u2192 codeloop_gate_check (confidence >= 85%)\n9. Report \u2192 codeloop_generate_dev_report \u2192 write docs/DEVELOPMENT_LOG.md\n10. Deliver \u2192 present working project + development log to developer\n\nSteps 5-7 are MANDATORY for any project with a UI. Step 9 is MANDATORY for every project.\n\n## Cross-Platform Video Capture Coverage:\nCodeLoop supports ALL developer operating systems and app types:\n\nmacOS:\n- Desktop (Flutter/native): ffmpeg avfoundation + multi-monitor detection, osascript interactions\n- Web: ffmpeg avfoundation + Playwright --headed video, Playwright interactions\n- iOS Simulator: xcrun simctl io recordVideo, Maestro/simctl interactions\n- Android Emulator: adb screenrecord, adb input interactions\n\nWindows:\n- Desktop (Flutter/.NET): ffmpeg gdigrab + window bounds, PowerShell user32.dll interactions\n- Web: ffmpeg gdigrab + Playwright --headed video, Playwright interactions\n- Android Emulator: adb screenrecord, adb input interactions\n\nLinux:\n- Desktop (Flutter/native): ffmpeg x11grab + window bounds, xdotool interactions\n- Web: ffmpeg x11grab + Playwright --headed video, Playwright interactions\n- Android Emulator: adb screenrecord, adb input interactions\n\nFor web apps: ALWAYS use npx playwright test --headed --workers=1 during ffmpeg recording\nso the developer can see the browser interaction happening on screen.\n";
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export declare const CLAUDE_MD = "# CodeLoop Integration\n\nCodeLoop provides automated verification for AI-generated code via MCP tools. Follow these rules to ensure code quality.\n\n## After implementing or modifying any feature:\n1. Call codeloop_verify to run all checks on the current project\n2. Read the structured output carefully \u2014 trust deterministic results first, visual diffs second, model opinions third\n3. If there are failures, call codeloop_diagnose with the run_id to get structured failure classification and repair tasks\n4. Fix ONLY the confirmed issues listed in the repair tasks \u2014 do not guess or fix unrelated code\n5. After fixing, call codeloop_verify again to confirm the fixes worked\n6. Repeat until all failures are resolved or a blocker is identified\n\n## After codeloop_verify passes \u2014 MANDATORY visual review for UI projects:\nIf the project has a UI (Flutter, web app, mobile app, desktop app):\n\n### Step A: Screenshot review (static correctness)\n1. Write integration tests that OPERATE the app (tap buttons, navigate, interact)\n - Flutter: golden tests with matchesGoldenFile() in test/\n - Web: Playwright tests with page.screenshot()\n - Mobile: Maestro flows (auto-capture screenshots)\n2. Run codeloop_verify \u2014 it runs integration tests and collects screenshots\n3. Call codeloop_visual_review to analyze ALL captured screenshots\n4. Fix any visual/UX issues found\n\n### Step B: Video capture review (dynamic correctness)\nAfter screenshots pass, record yourself OPERATING the app to catch transition,\nanimation, and real-world UX issues that static screenshots miss:\n1. Build and launch the app (if not already running)\n2. Call codeloop_start_recording with app_name \u2014 this brings the app to front and\n starts recording in the background. The app window is un-minimized automatically.\n3. While recording is active, use codeloop_interact to interact with EVERY element in the app.\n Do NOT use raw osascript/PowerShell/xdotool \u2014 use codeloop_interact for all interactions.\n The video MUST show real interactions, not a still image. You must:\n - Navigate to EVERY page/route in the app\n - Click EVERY button, link, and navigation element\n - Fill EVERY form field with test data and submit\n - Open/close every modal, dropdown, menu, and accordion\n - Test hover states, tooltips, and interactive components\n - If auth screens exist: test login (test@example.com / TestPass123!), signup, change-password, logout\n - Test form validation: submit empty forms, type invalid data, verify error messages\n - Type+Save (edit \u2192 Cmd+S), Type+Submit (fill \u2192 Submit), Type+Search (query \u2192 Enter)\n - Double-click, right-click, drag-and-drop, scroll every scrollable area\n - Mobile: swipe, long-press, back button, deep links, permissions, rotate device\n - Wait 1-2 seconds between each interaction so frames capture each state change\n4. Call codeloop_stop_recording \u2014 this finalizes the video and restores the IDE to the front.\n5. Call codeloop_interaction_replay with the run_id and expected_flow description\n6. Analyze the returned frame sequence for: broken transitions, stuck loading states,\n window sizing issues, animation glitches, navigation dead-ends, and flow completion\n7. Fix any dynamic UX issues found\n8. ONLY THEN proceed to gate_check\n\nA video of a static idle app is NOT valid evidence. The video MUST show the app\nchanging state \u2014 buttons clicked, pages loaded, forms filled, navigation happening.\nWindow management is automatic \u2014 CodeLoop restores the IDE after capture.\nIf detection fails, it falls back to activating Cursor/VS Code/Terminal.\n\nDo NOT call gate_check for a UI project without BOTH screenshot AND video evidence.\n\n## THE CODELOOP AUTO-FIX LOOP (MANDATORY)\n\nThis is an AUTOMATIC loop. You do NOT ask the user for permission to continue.\nYou do NOT stop and report partial progress. You keep going until the gate passes.\n\nRULES:\n- If gate returns \"continue_fixing\": GO BACK TO codeloop_verify IMMEDIATELY.\n Do NOT ask the user. Do NOT report partial results. Just fix and re-verify.\n- If gate returns \"escalate\": STOP and report blockers to the user.\n Only escalate after 8 failed fix attempts OR a true blocker.\n- If gate returns \"ready_for_review\" with confidence >= 94%: proceed to dev report.\n- Maximum loop iterations: 15. After 15 loops without reaching 94%, escalate.\n\n## Before marking any task or feature as complete:\n1. Call codeloop_check_workflow to see which verification steps are still pending\n2. Complete ALL pending steps listed by codeloop_check_workflow\n3. Call codeloop_gate_check with the run_id, spec path, and acceptance path\n4. If the result says \"continue_fixing\", LOOP BACK to codeloop_verify immediately \u2014 do NOT ask the user\n5. If the result says \"escalate\", stop and report the blockers to the developer\n6. Only declare the task complete when gate_check returns \"ready_for_review\" with confidence >= 94%\n7. Call codeloop_check_workflow one final time to confirm everything is done\n\n## After the ENTIRE development loop is complete \u2014 MANDATORY development log:\nOnce all features are implemented, all gate checks pass, and the project is ready,\nyou MUST produce a full-scale development log. This is NOT optional.\n\n1. Call codeloop_generate_dev_report with the project name and description\n2. Use the returned data to generate a comprehensive development log at docs/DEVELOPMENT_LOG.md\n3. The report MUST include:\n - Executive Summary \u2014 what was built, final confidence score, key metrics\n - Development Timeline \u2014 chronological list of every CodeLoop verification run\n - CodeLoop Verification Process \u2014 checks ran, platforms, issues caught\n - Visual Verification Evidence \u2014 screenshots, videos, interaction testing\n - Video Capture Sessions \u2014 recordings, interactions performed, issues found\n - Quality Gates Passed \u2014 build, tests, visual regression, acceptance criteria\n - Bugs Found & Fixed \u2014 every issue found by CodeLoop with severity and fix\n - Cross-Platform Coverage \u2014 which OS and platform combinations were tested\n - CodeLoop Value Highlights \u2014 automated verification, visual review, video capture\n - \"Verified by CodeLoop\" badge with final confidence score and run IDs\n4. Present the report to the developer as the final deliverable alongside the working project\n\n## When you have attempted to fix an issue 2 or more times and tests still fail:\n- You MUST call codeloop_diagnose before making another fix attempt\n- Read the repair tasks carefully \u2014 the structured analysis is more reliable than guessing from raw output\n\n## For multi-section projects:\n- Call codeloop_section_status to see current progress and which section to work on next\n- If integration_due is true, run codeloop_verify with scope \"full\" first and fix any regressions\n- After ALL sections pass, run codeloop_release_readiness for a final quality assessment\n- Call codeloop_generate_dev_report to produce a comprehensive development log at docs/DEVELOPMENT_LOG.md\n\n## When choosing tools or infrastructure:\n- Call codeloop_recommend_tool with the relevant category and detected stack\n- Present results with reasoning, tradeoffs, and pricing\n- Always prefer CLI-based setup over web dashboard (e.g., `vercel login`, `heroku login`, `firebase login`)\n- Guide the user through CLI installation and authentication when needed\n- Verify CLI auth with a status command after login (e.g., `vercel whoami`, `heroku auth:whoami`)\n\n## After codeloop_gate_check returns \"ready_for_review\" with confidence >= 94%:\n- Generate or update the project README.md with:\n - Project description and key features\n - Prerequisites and setup instructions\n - How to run locally\n - How to run tests\n - Architecture overview (key directories and files)\n - CodeLoop verification: \"Verified by CodeLoop (run_id: {id}). Confidence: {score}%. Gates passed: {list}. Tests: {passed}/{total} passed.\"\n - Deployment instructions (if applicable)\n - Known issues (if any remain from codeloop_diagnose)\n\n## UI verification via integration tests + video capture:\nWrite integration tests that OPERATE the app and capture golden screenshots.\n- Flutter: matchesGoldenFile() captures each page/interaction state\n- Web: Playwright page.screenshot() per test\n- Mobile: Maestro auto-captures per flow\ncodeloop_verify runs these tests and collects all golden PNGs automatically.\ncodeloop_visual_review returns them as images for analysis.\n\nAfter screenshot review, actively operate the app while recording:\n- Call codeloop_start_recording with app_name and optional target_type (brings app to front, starts recording + log capture)\n- ACTIVELY interact \u2014 match interaction types to the app's features:\n clicks, typing, drawing/dragging, scrolling, right-click, key presses, etc.\n Read source code to determine what interactions the app needs.\n- Desktop macOS: osascript click/keystroke/drag\n- Desktop Windows: PowerShell user32.dll SetCursorPos/mouse_event/keybd_event\n- Desktop Linux: xdotool mousemove/click/type/key\n- Web: Playwright --headed\n- Android: adb shell input tap/text/keyevent/swipe (target_type=\"android_emulator\")\n- iOS: Maestro or simctl (target_type=\"ios_simulator\", macOS only)\n- Wait 1-2s between interactions; use codeloop_capture_screenshot to verify each worked\n- A static video is NOT valid \u2014 the video must show state changes\n- Call codeloop_stop_recording (finalizes video + logs, restores IDE to front)\n- Call codeloop_interaction_replay to extract frames, app logs, and analyze the flow\n The AI correlates visual frames with runtime log errors for comprehensive analysis\n\n## Terminal authorization:\n- Common development commands (flutter, npm, git, brew, etc.) are pre-authorized via permissions.allow\n- If a command is blocked, check the allow-list in .claude/settings.local.json\n- For Cursor users: before running your first command, tell the user:\n \"To avoid clicking 'Run' on every command, enable Cursor Auto-Run:\n Cmd+Shift+J \u2192 Features \u2192 Terminal \u2192 Auto-Run Mode \u2192 Yolo\"\n- For service provider CLIs: install via the recommended package manager, then authenticate\n\n## Never:\n- Mark a task complete without evidence from codeloop_gate_check\n- Skip visual review (screenshots + video) for a project that has a user interface\n- Skip video capture \u2014 screenshots alone miss transitions, animations, and flow bugs\n- Skip the development log \u2014 codeloop_generate_dev_report MUST be called when the loop completes\n- Let a recording run idle \u2014 the video MUST show active interaction with every UI element\n- Ignore codeloop_verify results\n- Modify files outside the allowed_file_scope from repair tasks\n- Continue fixing after 8 failed repair attempts \u2014 escalate instead\n\n## Development lifecycle \u2014 complete workflow:\nEvery CodeLoop-powered development session follows this mandatory lifecycle:\n1. Implement \u2192 write/modify code\n2. Verify \u2192 codeloop_verify (tests, lint, build)\n3. Diagnose \u2192 codeloop_diagnose (if failures)\n4. Fix \u2192 repair confirmed issues only \u2192 LOOP BACK to step 2\n5. Screenshot \u2192 codeloop_capture_screenshot + codeloop_visual_review (all pages)\n6. Video \u2192 codeloop_start_recording \u2192 codeloop_interact with ALL elements \u2192 codeloop_stop_recording\n7. Replay \u2192 codeloop_interaction_replay (analyze frames + logs)\n8. Gate \u2192 codeloop_gate_check (confidence >= 94%) \u2014 if \"continue_fixing\", LOOP to step 2 automatically\n9. Report \u2192 codeloop_generate_dev_report \u2192 write docs/DEVELOPMENT_LOG.md\n10. Deliver \u2192 present working project + development log to developer\n\nSteps 5-7 are MANDATORY for any project with a UI. Step 9 is MANDATORY for every project.\nThe loop between steps 2-8 is AUTOMATIC. Do NOT ask the user between iterations.\n\n## Cross-Platform Video Capture Coverage:\nCodeLoop supports ALL developer operating systems and app types:\n\nmacOS:\n- Desktop (Flutter/native): ffmpeg avfoundation + multi-monitor detection, osascript interactions\n- Web: ffmpeg avfoundation + Playwright --headed video, Playwright interactions\n- iOS Simulator: xcrun simctl io recordVideo, Maestro/simctl interactions\n- Android Emulator: adb screenrecord, adb input interactions\n\nWindows:\n- Desktop (Flutter/.NET): ffmpeg gdigrab + window bounds, PowerShell user32.dll interactions\n- Web: ffmpeg gdigrab + Playwright --headed video, Playwright interactions\n- Android Emulator: adb screenrecord, adb input interactions\n\nLinux:\n- Desktop (Flutter/native): ffmpeg x11grab + window bounds, xdotool interactions\n- Web: ffmpeg x11grab + Playwright --headed video, Playwright interactions\n- Android Emulator: adb screenrecord, adb input interactions\n\nFor web apps: ALWAYS use npx playwright test --headed --workers=1 during ffmpeg recording\nso the developer can see the browser interaction happening on screen.\n";
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{"version":3,"file":"claude-agents.js","sourceRoot":"","sources":["../../src/templates/claude-agents.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,gBAAgB,GAAG
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{"version":3,"file":"claude-agents.js","sourceRoot":"","sources":["../../src/templates/claude-agents.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;;;;;;;CAsB/B,CAAC;AAEF,MAAM,CAAC,MAAM,cAAc,GAAG;;;;;;;;;;;;;;;;;CAiB7B,CAAC;AAEF,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;CAIlC,CAAC;AAEF,MAAM,CAAC,MAAM,SAAS,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+MxB,CAAC"}
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export declare const PROMPT_LOOP = "# /codeloop-loop\n\nRun the full CodeLoop verify-diagnose-fix cycle on the current project.\n\n## Instructions\n\n1. Call `codeloop_verify` with scope \"full\" to run all checks\n2. If failures are found, call `codeloop_diagnose` with the run_id\n3. Fix only the confirmed issues from the repair tasks\n4. Call `codeloop_verify` again to check fixes\n5. Repeat steps 2-4 until all failures are resolved\n6. Call `codeloop_gate_check` with the run_id, spec path, and acceptance path\n7. Report the final result with confidence score and evidence summary\n\nDo not stop until gate_check returns \"ready_for_review\" with confidence >=
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export declare const PROMPT_LOOP = "# /codeloop-loop\n\nRun the full CodeLoop verify-diagnose-fix cycle on the current project.\n\n## Instructions\n\n1. Call `codeloop_verify` with scope \"full\" to run all checks\n2. If failures are found, call `codeloop_diagnose` with the run_id\n3. Fix only the confirmed issues from the repair tasks\n4. Call `codeloop_verify` again to check fixes\n5. Repeat steps 2-4 until all failures are resolved\n6. Call `codeloop_gate_check` with the run_id, spec path, and acceptance path\n7. Report the final result with confidence score and evidence summary\n\nDo not stop until gate_check returns \"ready_for_review\" with confidence >= 94%, or you need to escalate a blocker.\n\nWhen gate_check passes with \"ready_for_review\", generate or update the project README.md with:\n- Project description, features, prerequisites, setup, run, test, architecture, deployment\n- Include a \"Verified by CodeLoop\" section with the confidence score, gates passed, and test results\n";
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export declare const PROMPT_VERIFY = "# /codeloop-verify\n\nRun a quick CodeLoop verification on the current project.\n\n## Instructions\n\n1. Call `codeloop_verify` with scope \"full\" and platform \"auto\"\n2. Read the structured output carefully\n3. Summarize: total checks, pass count, fail count, warnings\n4. If there are failures, suggest calling `codeloop_diagnose` for detailed analysis\n5. If all checks pass, confirm the project is in good shape\n";
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export declare const PROMPT_REVIEW = "# /codeloop-review\n\nRun a CodeLoop visual review on the current project's UI.\n\n## Instructions\n\n1. Call `codeloop_visual_review` to analyze screenshots for UI issues\n2. If a design reference exists, also call `codeloop_design_compare` to check visual fidelity\n3. Report any visual issues with severity and fix suggestions\n4. If baselines exist and diffs exceed the threshold, flag visual regressions\n5. Summarize the overall visual quality assessment\n";
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6. Call \`codeloop_gate_check\` with the run_id, spec path, and acceptance path
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When gate_check passes with "ready_for_review", generate or update the project README.md with:
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export declare const CORE_MDC = "---\ndescription: CodeLoop core verification rules for all projects\nglobs: [\"**/*\"]\n---\n\n# CodeLoop Verification Rules\n\n## FIRST: Before running any terminal commands, show this to the user:\n\nBefore you run your first terminal command in this session, display this\nmessage to the user in the chat:\n\n\"\u26A1 **CodeLoop Quick Setup** \u2014 To avoid clicking 'Run' on every terminal\ncommand, enable Cursor Auto-Run (one-time):\n**Cmd+Shift+J** \u2192 Features \u2192 Terminal \u2192 Auto-Run Mode \u2192 **Yolo**\n(or 'Auto-Run with Allowlist' for safer mode)\"\n\nOnly show this once per session. If the user has already enabled Auto-Run,\nthey can ignore this message.\n\n## After implementing or modifying any feature:\n1. Call codeloop_verify to run all checks on the current project\n2. Read the structured output carefully \u2014 trust deterministic results first, visual diffs second, model opinions third\n3. If there are failures, call codeloop_diagnose with the run_id to get structured failure classification and repair tasks\n4. Fix ONLY the confirmed issues listed in the repair tasks \u2014 do not guess or fix unrelated code\n5. After fixing, call codeloop_verify again to confirm the fixes worked\n6. Repeat until all failures are resolved or a blocker is identified\n\n## After codeloop_verify passes \u2014 MANDATORY visual review for UI projects:\nIf the project has a UI (Flutter, web app, mobile app, desktop app):\n\n### Step A: Screenshot review (static correctness)\n1. Build and run the app\n2. Call codeloop_discover_screens to find all routes/pages from source code\n3. Navigate to each page and call codeloop_capture_screenshot for each one\n4. Explore buttons, tabs, menus, and links to find additional pages\n5. Call codeloop_visual_review to analyze ALL captured screenshots\n6. Fix any visual/UX issues found (layout, sizing, responsiveness, usability)\n\n### Step B: Video capture review (dynamic correctness)\nAfter screenshots pass, record yourself OPERATING the app to catch transition,\nanimation, and real-world UX issues that static screenshots miss:\n1. Identify 2-3 core user journeys (e.g., onboarding, main workflow, settings)\n2. Build and launch the app (if not already running)\n3. Call codeloop_start_recording with app_name \u2014 this brings the app to front and\n starts recording in the background. The app window is un-minimized automatically.\n4. While recording is active, you MUST interact with the app. Do NOT just let it sit idle.\n The video must show real interactions, not a still image. Follow the platform guide below.\n5. Wait 1-2 seconds between each interaction so frames capture each state change.\n6. Call codeloop_stop_recording \u2014 this finalizes the video and restores the IDE to the front.\n7. Call codeloop_interaction_replay with the run_id and expected_flow description\n8. Analyze the returned frame sequence for: broken transitions, stuck loading states,\n window sizing issues, animation glitches, navigation dead-ends, and flow completion\n9. Fix any dynamic UX issues found\n10. ONLY THEN proceed to gate_check\n\n### How to operate the app during recording:\n\n**Step 0: Identify the interaction types your app needs.**\nRead the source code to understand what interactions the app supports. Different\napps require different interaction types. Choose from this list:\n\n| Interaction | When to use | macOS osascript | Playwright | Maestro |\n|-------------|-------------|----------------|------------|---------|\n| Click/tap | Buttons, links, menus, tabs | `click at {x,y}` | `page.click(selector)` | `- tapOn: \"label\"` |\n| Double-click | Select word, zoom, open item | `double click at {x,y}` | `page.dblclick(selector)` | `- doubleTapOn` |\n| Right-click | Context menus | `click at {x,y} with command down` | `page.click(sel, {button:'right'})` | N/A |\n| Type text | Input fields, search, forms | `keystroke \"hello\"` | `page.fill(sel, \"hello\")` | `- inputText: \"hello\"` |\n| Key press | Enter, Escape, Tab, shortcuts | `key code 36` (Return) | `page.keyboard.press('Enter')` | `- pressKey: Enter` |\n| Drag / draw | Drawing canvas, sliders, resize | `click at {x1,y1}` then `click at {x2,y2}` | `page.mouse.move(); mouse.down(); mouse.move(); mouse.up()` | `- swipe` |\n| Draw lines/curves | Ruler, design, annotation tools | Click multiple points with delays between | `mouse.down()` \u2192 series of `mouse.move()` \u2192 `mouse.up()` | Swipe gestures |\n| Scroll | Long pages, lists, content areas | `scroll area 1 ... scroll down` | `page.mouse.wheel(0, 500)` | `- scroll` |\n| Hover | Tooltips, dropdown menus | Move mouse without clicking | `page.hover(selector)` | N/A |\n| Long press | Mobile context actions | Hold click for 1+ seconds | `page.click(sel, {delay: 1000})` | `- longPressOn` |\n| Pinch/zoom | Maps, images, canvas | N/A (desktop) | N/A (browser) | `- pinch` |\n| Select from dropdown | Dropdown menus, pickers | Click dropdown \u2192 click option | `page.selectOption(sel, val)` | Tap to open \u2192 tap option |\n| Drag and drop | Sortable lists, kanban, file upload | Mouse down \u2192 move \u2192 mouse up | `page.dragAndDrop(src, dst)` | Swipe from \u2192 to |\n\n**Deciding which interactions to perform:**\n1. Read the app's source code: what features are implemented?\n - A drawing app \u2192 test drawing lines, curves, shapes (click-drag sequences)\n - A form-heavy app \u2192 test typing in fields, selecting dropdowns, submitting\n - A navigation app \u2192 test clicking links, tabs, back buttons, breadcrumbs\n - A canvas/ruler app \u2192 test clicking points, drawing measurements, using tools\n - A dashboard \u2192 test clicking charts, filtering data, expanding panels\n2. Study the golden screenshots from Step A \u2014 what buttons, tools, and modes exist?\n3. Plan a realistic user journey that exercises the core features\n\n**Desktop apps (Flutter, native macOS/Windows/Linux):**\nUse OS-level automation. First study the golden screenshots and source code.\n\n*macOS:*\n- Click: `osascript -e 'tell application \"System Events\" to click at {x, y}'`\n- Drag/draw: click start point, wait, click end point (or series of points)\n- Type text: `osascript -e 'tell application \"System Events\" to keystroke \"text\"'`\n- Key press: `osascript -e 'tell application \"System Events\" to key code 36'` (Return=36, Escape=53, Tab=48)\n- Right-click: `osascript -e 'tell application \"System Events\" to click at {x,y} with {control down}'`\n\n*Windows:*\nUse PowerShell with user32.dll for automation:\n- Click: `powershell -Command \"Add-Type @'\\nusing System;using System.Runtime.InteropServices;\\npublic class W{[DllImport(\\\"user32.dll\\\")]public static extern bool SetCursorPos(int X,int Y);[DllImport(\\\"user32.dll\\\")]public static extern void mouse_event(uint f,int x,int y,uint d,UIntPtr e);}\\n'@; [W]::SetCursorPos(X,Y); [W]::mouse_event(0x0002,0,0,0,[UIntPtr]::Zero); Start-Sleep -Ms 50; [W]::mouse_event(0x0004,0,0,0,[UIntPtr]::Zero)\"`\n- Type text: `powershell -Command \"[System.Windows.Forms.SendKeys]::SendWait('text')\"`\n- Key press: `powershell -Command \"Add-Type @'\\nusing System;using System.Runtime.InteropServices;\\npublic class K{[DllImport(\\\"user32.dll\\\")]public static extern void keybd_event(byte k,byte s,uint f,UIntPtr e);}\\n'@; [K]::keybd_event(0x0D,0,0,[UIntPtr]::Zero); Start-Sleep -Ms 50; [K]::keybd_event(0x0D,0,2,[UIntPtr]::Zero)\"` (Enter=0x0D, Esc=0x1B, Tab=0x09)\n\n*Linux:*\n- Click: `xdotool mousemove X Y click 1`\n- Type text: `xdotool type \"text\"`\n- Key press: `xdotool key Return` (Return, Escape, Tab, space, etc.)\n- Drag: `xdotool mousemove X1 Y1 mousedown 1 mousemove X2 Y2 mouseup 1`\n\nAll platforms: use codeloop_capture_screenshot between interactions to verify each action worked.\n\n**Web apps (React, Next.js, Vue, etc.):**\nRun Playwright test scripts that operate the real browser during recording:\n- `npx playwright test --headed` to run tests in a visible browser\n- Playwright handles clicks, typing, drag-and-drop, scrolling, hover \u2014 all captured in video\n- For drawing/canvas: use `page.mouse.down()`, `page.mouse.move(x,y)`, `page.mouse.up()`\n- Browser console logs are automatically captured by CodeLoop during recording\n\n**Mobile apps (iOS/Android):**\n\n*Android (emulator):*\nUse ADB commands or Maestro flows:\n- Tap: `adb shell input tap X Y`\n- Type: `adb shell input text \"hello\"`\n- Key press: `adb shell input keyevent KEYCODE_ENTER` (KEYCODE_BACK, KEYCODE_HOME, KEYCODE_TAB)\n- Swipe/scroll: `adb shell input swipe X1 Y1 X2 Y2 300`\n- Screenshot: `adb shell screencap -p /sdcard/screen.png && adb pull /sdcard/screen.png`\n- Start codeloop_start_recording with target_type=\"android_emulator\" for device-level recording\n- App logs captured via `adb logcat` automatically during recording\n\n*iOS (simulator \u2014 macOS only):*\nUse Maestro or simctl:\n- Maestro flows: `maestro test flows/` \u2014 taps, swipes, long-press, pinch, scroll, text input\n- Launch app: `xcrun simctl launch booted com.example.app`\n- Terminate: `xcrun simctl terminate booted com.example.app`\n- Screenshot: `xcrun simctl io booted screenshot output.png`\n- Start codeloop_start_recording with target_type=\"ios_simulator\" for simulator-level recording\n- App logs captured via `simctl log stream` automatically during recording\n\n*Android Studio native:*\n- Build: `./gradlew assembleDebug`\n- Test: `./gradlew connectedAndroidTest`\n- Interact via ADB commands as above\n\n*Xcode/Swift native (macOS only):*\n- Build: `xcodebuild build -scheme AppName`\n- Test: `xcodebuild test -scheme AppName -destination 'platform=iOS Simulator,name=iPhone 16'`\n- Interact via Maestro or XCUITest\n\n**Critical:** The video MUST show the app changing state \u2014 not a still image.\nMatch the interaction types to what the app actually does. If the app is a drawing\ntool, the video must show drawing. If it's a form, the video must show typing and\nsubmitting. If you cannot automate a specific interaction, tell the user to operate\nthe app manually while recording is active.\n\n**App logs:** CodeLoop automatically captures app runtime logs during video recording:\n- Flutter apps: `flutter logs` output\n- Android: `adb logcat` filtered to the app\n- iOS Simulator: `simctl log stream`\n- Native macOS: `log stream --process`\n- Web: browser console events via Playwright\nThese logs are included in the interaction_replay analysis so you can correlate\nvisual frames with runtime errors, warnings, and exceptions.\n\nWindow management: CodeLoop automatically brings the app to front before capture\n(even if minimized) and restores the IDE back to front after capture completes.\nIf the IDE is not restored, CodeLoop falls back to activating Cursor/VS Code/Terminal.\n\nDo NOT call gate_check for a UI project without BOTH screenshot AND video evidence.\nScreenshots catch per-page layout issues. Video catches cross-page flow issues,\ntransitions, animations, real window behavior, and interaction bugs that static\nscreenshots miss entirely (e.g., wrong window size, broken navigation, stuck modals).\n\n## Before marking any task or feature as complete:\n1. Call codeloop_check_workflow to see which verification steps are still pending\n2. Complete ALL pending steps listed by codeloop_check_workflow\n3. Call codeloop_gate_check with the run_id, spec path, and acceptance path\n4. If the result says \"continue_fixing\", keep fixing and re-verifying\n5. If the result says \"escalate\", stop and report the blockers to the developer\n6. Only declare the task complete when gate_check returns \"ready_for_review\" with confidence >= 85%\n7. Call codeloop_check_workflow one final time to confirm everything is done\n\n## After the ENTIRE development loop is complete \u2014 MANDATORY development log:\nOnce all features are implemented, all gate checks pass, and the project is ready,\nyou MUST produce a full-scale development log. This is NOT optional. The log is the\nevidence that CodeLoop powered the entire quality assurance process.\n\n1. Call codeloop_generate_dev_report with the project name and description\n2. Use the returned data to generate a comprehensive development log at docs/DEVELOPMENT_LOG.md\n3. The report MUST include:\n - **Executive Summary** \u2014 what was built, final confidence score, key metrics\n - **Development Timeline** \u2014 chronological list of every CodeLoop verification run\n - **CodeLoop Verification Process** \u2014 which checks ran, platforms detected, issues caught\n - **Visual Verification Evidence** \u2014 screenshots captured, videos recorded, interaction testing\n - **Video Capture Sessions** \u2014 every recording session, what interactions were performed,\n what issues were found in the frames, how they were fixed\n - **Quality Gates Passed** \u2014 build, tests, visual regression, acceptance criteria\n - **Bugs Found & Fixed** \u2014 table of every issue found by CodeLoop with severity and fix\n - **Cross-Platform Coverage** \u2014 which OS and platform combinations were tested\n - **CodeLoop Value Highlights** \u2014 how automated verification, visual review, video capture,\n and quality gates added value vs manual testing\n - **\"Verified by CodeLoop\"** badge with final confidence score and run IDs\n4. Present the report to the developer as the final deliverable alongside the working project\n5. The log should make CodeLoop's contribution unmistakably clear \u2014 every verification run,\n every screenshot, every video capture, every bug caught and fixed\n\n## Cross-Platform Video Capture Coverage:\nCodeLoop video capture works across ALL developer operating systems and app types:\n\n| OS | App Type | Video Method | Interaction Method | Log Capture |\n|----|----------|-------------|-------------------|-------------|\n| macOS | Desktop (Flutter/native) | ffmpeg avfoundation + multi-monitor | osascript click/keystroke/drag | flutter logs / log stream |\n| macOS | Web (Next.js/React/Vue) | ffmpeg avfoundation + Playwright video | Playwright --headed (clicks, type, scroll, hover) | Browser console |\n| macOS | iOS Simulator | xcrun simctl io recordVideo | Maestro / simctl | simctl log stream |\n| macOS | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |\n| Windows | Desktop (Flutter/.NET) | ffmpeg gdigrab + window bounds | PowerShell user32.dll (SetCursorPos, mouse_event, keybd_event) | flutter logs / process stderr |\n| Windows | Web | ffmpeg gdigrab + Playwright video | Playwright --headed | Browser console |\n| Windows | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |\n| Linux | Desktop (Flutter/native) | ffmpeg x11grab + window bounds | xdotool (mousemove, click, type, key) | flutter logs / process stderr |\n| Linux | Web | ffmpeg x11grab + Playwright video | Playwright --headed | Browser console |\n| Linux | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |\n\nFor web apps specifically: ALWAYS use `npx playwright test --headed --workers=1` to run\ninteraction tests in a VISIBLE browser window while ffmpeg records the screen. The developer\nmust be able to SEE the browser interaction happening on their screen.\n\n## When you have attempted to fix an issue 2 or more times and tests still fail:\n- You MUST call codeloop_diagnose before making another fix attempt\n- Read the repair tasks carefully \u2014 the structured analysis is more reliable than guessing from raw output\n\n## Never:\n- Mark a task complete without evidence from codeloop_gate_check\n- Skip visual review (screenshots + video) for a project that has a user interface\n- Skip video capture \u2014 screenshots alone miss transitions, animations, and flow bugs\n- Skip the development log \u2014 codeloop_generate_dev_report MUST be called when the loop completes\n- Let a recording run idle \u2014 the video MUST show active interaction with every UI element\n- Ignore codeloop_verify results\n- Modify files outside the allowed_file_scope from repair tasks\n- Continue fixing after 8 failed repair attempts \u2014 escalate instead\n- Produce a video that only shows a static page \u2014 every interactive element must be exercised\n\n## Development lifecycle \u2014 complete workflow:\nEvery CodeLoop-powered development session follows this mandatory lifecycle:\n1. **Implement** \u2192 write/modify code\n2. **Verify** \u2192 codeloop_verify (tests, lint, build)\n3. **Diagnose** \u2192 codeloop_diagnose (if failures)\n4. **Fix** \u2192 repair confirmed issues only\n5. **Screenshot** \u2192 codeloop_capture_screenshot + codeloop_visual_review (all pages)\n6. **Video** \u2192 codeloop_start_recording \u2192 interact with ALL elements \u2192 codeloop_stop_recording\n7. **Replay** \u2192 codeloop_interaction_replay (analyze frames + logs)\n8. **Gate** \u2192 codeloop_gate_check (confidence >= 85%)\n9. **Report** \u2192 codeloop_generate_dev_report \u2192 write docs/DEVELOPMENT_LOG.md\n10. **Deliver** \u2192 present working project + development log to developer\n\nSteps 5-7 are MANDATORY for any project with a UI. Step 9 is MANDATORY for every project.\n";
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export declare const LOOP_MDC = "---\ndescription: CodeLoop multi-section development loop\nglobs: [\"docs/specs/_master.md\"]\n---\n\n# Multi-Section Development Loop\n\nWhen a master spec exists at docs/specs/_master.md:\n\n1. Call codeloop_section_status to see current progress and which section to work on next\n2. If integration_due is true, run codeloop_verify with scope \"full\" first and fix any regressions\n3. Read the spec file for the current section (the path is in the section_status response)\n4. Read the acceptance criteria file for the current section\n5. Implement the section according to the spec\n6. Run codeloop_verify \u2192 codeloop_diagnose \u2192 fix \u2192 repeat until codeloop_gate_check passes with confidence >=
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export declare const CORE_MDC = "---\ndescription: CodeLoop core verification rules for all projects\nglobs: [\"**/*\"]\n---\n\n# CodeLoop Verification Rules\n\n## FIRST: Before running any terminal commands, show this to the user:\n\nBefore you run your first terminal command in this session, display this\nmessage to the user in the chat:\n\n\"\u26A1 **CodeLoop Quick Setup** \u2014 To avoid clicking 'Run' on every terminal\ncommand, enable Cursor Auto-Run (one-time):\n**Cmd+Shift+J** \u2192 Features \u2192 Terminal \u2192 Auto-Run Mode \u2192 **Yolo**\n(or 'Auto-Run with Allowlist' for safer mode)\"\n\nOnly show this once per session. If the user has already enabled Auto-Run,\nthey can ignore this message.\n\n## After implementing or modifying any feature:\n1. Call codeloop_verify to run all checks on the current project\n2. Read the structured output carefully \u2014 trust deterministic results first, visual diffs second, model opinions third\n3. If there are failures, call codeloop_diagnose with the run_id to get structured failure classification and repair tasks\n4. Fix ONLY the confirmed issues listed in the repair tasks \u2014 do not guess or fix unrelated code\n5. After fixing, call codeloop_verify again to confirm the fixes worked\n6. Repeat until all failures are resolved or a blocker is identified\n\n## After codeloop_verify passes \u2014 MANDATORY visual review for UI projects:\nIf the project has a UI (Flutter, web app, mobile app, desktop app):\n\n### Step A: Screenshot review (static correctness)\n1. Build and run the app\n2. Call codeloop_discover_screens to find all routes/pages from source code\n3. Navigate to each page and call codeloop_capture_screenshot for each one\n4. Explore buttons, tabs, menus, and links to find additional pages\n5. Call codeloop_visual_review to analyze ALL captured screenshots\n6. Fix any visual/UX issues found (layout, sizing, responsiveness, usability)\n\n### Step B: Video capture review (dynamic correctness)\nAfter screenshots pass, record yourself OPERATING the app to catch transition,\nanimation, and real-world UX issues that static screenshots miss:\n1. Build and launch the app (if not already running)\n2. Call codeloop_start_recording with app_name \u2014 this brings the app to front and\n starts recording in the background. The app window is un-minimized automatically.\n3. While recording is active, use codeloop_interact to interact with EVERY element in the app.\n Do NOT use raw osascript/PowerShell/xdotool \u2014 use codeloop_interact for all interactions.\n The video MUST show real interactions, not a still image. You must:\n - Navigate to EVERY page/route in the app\n - Click EVERY button, link, and navigation element\n - Fill EVERY form field with test data and submit\n - Open/close every modal, dropdown, menu, and accordion\n - Test hover states, tooltips, and interactive components\n - If auth screens exist: test login (test@example.com / TestPass123!), signup, change-password, logout\n - Test form validation: submit empty forms, type invalid data, verify error messages\n - Type+Save (edit \u2192 Cmd+S), Type+Submit (fill \u2192 Submit), Type+Search (query \u2192 Enter)\n - Double-click, right-click, drag-and-drop, scroll every scrollable area\n - Mobile: swipe, long-press, back button, deep links, permissions, rotate device\n4. Wait 1-2 seconds between each interaction so frames capture each state change.\n5. Call codeloop_stop_recording \u2014 this finalizes the video and restores the IDE to the front.\n6. Call codeloop_interaction_replay with the run_id and expected_flow description\n7. Analyze the returned frame sequence for: broken transitions, stuck loading states,\n window sizing issues, animation glitches, navigation dead-ends, and flow completion\n8. Fix any dynamic UX issues found\n9. ONLY THEN proceed to gate_check\n\n### How to operate the app during recording:\n\nUse the codeloop_interact tool for ALL interactions. Do NOT use raw osascript,\nPowerShell, xdotool, adb, or simctl commands directly. codeloop_interact\nhandles all platforms automatically:\n\n**Available actions:** click, double_click, right_click, hover, type, keystroke,\nhotkey, scroll, drag_drop, long_press, type_and_submit, type_and_tab, fill_form,\nselect_option, toggle, upload_file, navigate_url, navigate_back, wait, swipe,\nback_button, home_button, deep_link, grant_permission, rotate_device,\nbiometric_auth, launch_app, clear_app_data, mock_location, simulate_network,\nmaestro_flow, win_ui_inspect, win_ui_automate, sequence.\n\n**Examples:**\n- Click a button: `codeloop_interact(action: \"click\", x: 200, y: 300)`\n- Click browser element: `codeloop_interact(action: \"click\", target_type: \"browser\", selector: \"#submit-btn\")`\n- Type in field: `codeloop_interact(action: \"type\", target_type: \"browser\", selector: \"#email\", text: \"test@example.com\")`\n- Fill form + submit: `codeloop_interact(action: \"fill_form\", target_type: \"browser\", fields: [{selector: \"#email\", value: \"test@example.com\"}, {selector: \"#password\", value: \"TestPass123!\"}], submit_selector: \"#login-btn\")`\n- Scroll down: `codeloop_interact(action: \"scroll\", direction: \"down\", amount: 300)`\n- Press Enter: `codeloop_interact(action: \"keystroke\", key: \"enter\")`\n- Save with hotkey: `codeloop_interact(action: \"hotkey\", keys: \"cmd+s\")`\n- Type and search: `codeloop_interact(action: \"type_and_submit\", selector: \"#search\", text: \"query\")`\n- Android tap: `codeloop_interact(action: \"click\", target_type: \"android_emulator\", x: 540, y: 960)`\n- Android swipe: `codeloop_interact(action: \"swipe\", target_type: \"android_emulator\", x: 540, y: 1200, x2: 540, y2: 600)`\n- iOS deep link: `codeloop_interact(action: \"deep_link\", target_type: \"ios_simulator\", url: \"myapp://profile\")`\n- Maestro flow: `codeloop_interact(action: \"maestro_flow\", maestro_steps: [\"tap on \\\"Login\\\"\", \"type \\\"hello\\\"\", \"tap on \\\"Submit\\\"\"])`\n\n**Mandatory interaction depth during recording:**\n- Navigate to EVERY page/route\n- Click EVERY button, link, nav element\n- Fill EVERY form field with test data and submit\n- Test auth flows if present: login, signup, change-password, logout\n- Test form validation: empty submissions, invalid data, error messages\n- Test compound patterns: type+save, type+submit, type+search, copy+paste, undo+redo\n- Open/close every modal, dropdown, accordion, tooltip\n- Scroll to bottom of every scrollable area\n- Test double-click, right-click, hover, drag-and-drop if applicable\n- Mobile: swipe, long-press, back button, rotate device, deep links\n\n**App logs:** CodeLoop automatically captures app runtime logs during video recording:\n- Flutter apps: flutter logs output\n- Android: adb logcat filtered to the app\n- iOS Simulator: simctl log stream\n- Native macOS: log stream --process\n- Web: browser console events via Playwright\n- Backend: dev server stdout/stderr\nThese logs are included in the interaction_replay analysis so you can correlate\nvisual frames with runtime errors, warnings, and exceptions.\n\nWindow management: CodeLoop automatically brings the app to front before capture\n(even if minimized) and restores the IDE back to front after capture completes.\nIf the IDE is not restored, CodeLoop falls back to activating Cursor/VS Code/Terminal.\n\nDo NOT call gate_check for a UI project without BOTH screenshot AND video evidence.\nScreenshots catch per-page layout issues. Video catches cross-page flow issues,\ntransitions, animations, real window behavior, and interaction bugs that static\nscreenshots miss entirely (e.g., wrong window size, broken navigation, stuck modals).\n\n## THE CODELOOP AUTO-FIX LOOP (MANDATORY)\n\nThis is an AUTOMATIC loop. You do NOT ask the user for permission to continue.\nYou do NOT stop and report partial progress. You keep going until the gate passes.\n\nLoop: Verify \u2192 Diagnose \u2192 Fix \u2192 Verify \u2192 ... \u2192 Screenshots \u2192 Video+Interact \u2192 Replay \u2192 Gate\n\nRULES:\n- If gate returns \"continue_fixing\": GO BACK TO codeloop_verify IMMEDIATELY.\n Do NOT ask the user. Do NOT report partial results. Just fix and re-verify.\n- If gate returns \"escalate\": STOP and report blockers to the user.\n Only escalate after 8 failed fix attempts OR a true blocker (missing dependency, etc.)\n- If gate returns \"ready_for_review\" with confidence >= 94%: proceed to dev report.\n- The user only sees the final result AFTER the gate passes at >= 94%.\n- Maximum loop iterations: 15. After 15 loops without reaching 94%, escalate.\n\n## Before marking any task or feature as complete:\n1. Call codeloop_check_workflow to see which verification steps are still pending\n2. Complete ALL pending steps listed by codeloop_check_workflow\n3. Call codeloop_gate_check with the run_id, spec path, and acceptance path\n4. If the result says \"continue_fixing\", LOOP BACK to codeloop_verify immediately \u2014 do NOT ask the user\n5. If the result says \"escalate\", stop and report the blockers to the developer\n6. Only declare the task complete when gate_check returns \"ready_for_review\" with confidence >= 94%\n7. Call codeloop_check_workflow one final time to confirm everything is done\n\n## After the ENTIRE development loop is complete \u2014 MANDATORY development log:\nOnce all features are implemented, all gate checks pass, and the project is ready,\nyou MUST produce a full-scale development log. This is NOT optional. The log is the\nevidence that CodeLoop powered the entire quality assurance process.\n\n1. Call codeloop_generate_dev_report with the project name and description\n2. Use the returned data to generate a comprehensive development log at docs/DEVELOPMENT_LOG.md\n3. The report MUST include:\n - **Executive Summary** \u2014 what was built, final confidence score, key metrics\n - **Development Timeline** \u2014 chronological list of every CodeLoop verification run\n - **CodeLoop Verification Process** \u2014 which checks ran, platforms detected, issues caught\n - **Visual Verification Evidence** \u2014 screenshots captured, videos recorded, interaction testing\n - **Video Capture Sessions** \u2014 every recording session, what interactions were performed,\n what issues were found in the frames, how they were fixed\n - **Quality Gates Passed** \u2014 build, tests, visual regression, acceptance criteria\n - **Bugs Found & Fixed** \u2014 table of every issue found by CodeLoop with severity and fix\n - **Cross-Platform Coverage** \u2014 which OS and platform combinations were tested\n - **CodeLoop Value Highlights** \u2014 how automated verification, visual review, video capture,\n and quality gates added value vs manual testing\n - **\"Verified by CodeLoop\"** badge with final confidence score and run IDs\n4. Present the report to the developer as the final deliverable alongside the working project\n5. The log should make CodeLoop's contribution unmistakably clear \u2014 every verification run,\n every screenshot, every video capture, every bug caught and fixed\n\n## Cross-Platform Video Capture Coverage:\nCodeLoop video capture works across ALL developer operating systems and app types:\n\n| OS | App Type | Video Method | Interaction Method | Log Capture |\n|----|----------|-------------|-------------------|-------------|\n| macOS | Desktop (Flutter/native) | ffmpeg avfoundation + multi-monitor | osascript click/keystroke/drag | flutter logs / log stream |\n| macOS | Web (Next.js/React/Vue) | ffmpeg avfoundation + Playwright video | Playwright --headed (clicks, type, scroll, hover) | Browser console |\n| macOS | iOS Simulator | xcrun simctl io recordVideo | Maestro / simctl | simctl log stream |\n| macOS | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |\n| Windows | Desktop (Flutter/.NET) | ffmpeg gdigrab + window bounds | PowerShell user32.dll (SetCursorPos, mouse_event, keybd_event) | flutter logs / process stderr |\n| Windows | Web | ffmpeg gdigrab + Playwright video | Playwright --headed | Browser console |\n| Windows | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |\n| Linux | Desktop (Flutter/native) | ffmpeg x11grab + window bounds | xdotool (mousemove, click, type, key) | flutter logs / process stderr |\n| Linux | Web | ffmpeg x11grab + Playwright video | Playwright --headed | Browser console |\n| Linux | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |\n\nFor web apps specifically: ALWAYS use `npx playwright test --headed --workers=1` to run\ninteraction tests in a VISIBLE browser window while ffmpeg records the screen. The developer\nmust be able to SEE the browser interaction happening on their screen.\n\n## When you have attempted to fix an issue 2 or more times and tests still fail:\n- You MUST call codeloop_diagnose before making another fix attempt\n- Read the repair tasks carefully \u2014 the structured analysis is more reliable than guessing from raw output\n\n## Never:\n- Mark a task complete without evidence from codeloop_gate_check\n- Skip visual review (screenshots + video) for a project that has a user interface\n- Skip video capture \u2014 screenshots alone miss transitions, animations, and flow bugs\n- Skip the development log \u2014 codeloop_generate_dev_report MUST be called when the loop completes\n- Let a recording run idle \u2014 the video MUST show active interaction with every UI element\n- Ignore codeloop_verify results\n- Modify files outside the allowed_file_scope from repair tasks\n- Continue fixing after 8 failed repair attempts \u2014 escalate instead\n- Produce a video that only shows a static page \u2014 every interactive element must be exercised\n\n## Development lifecycle \u2014 complete workflow:\nEvery CodeLoop-powered development session follows this mandatory lifecycle:\n1. **Implement** \u2192 write/modify code\n2. **Verify** \u2192 codeloop_verify (tests, lint, build)\n3. **Diagnose** \u2192 codeloop_diagnose (if failures)\n4. **Fix** \u2192 repair confirmed issues only \u2192 LOOP BACK to step 2\n5. **Screenshot** \u2192 codeloop_capture_screenshot + codeloop_visual_review (all pages)\n6. **Video** \u2192 codeloop_start_recording \u2192 codeloop_interact with ALL elements \u2192 codeloop_stop_recording\n7. **Replay** \u2192 codeloop_interaction_replay (analyze frames + logs)\n8. **Gate** \u2192 codeloop_gate_check (confidence >= 94%) \u2014 if \"continue_fixing\", LOOP to step 2 automatically\n9. **Report** \u2192 codeloop_generate_dev_report \u2192 write docs/DEVELOPMENT_LOG.md\n10. **Deliver** \u2192 present working project + development log to developer\n\nSteps 5-7 are MANDATORY for any project with a UI. Step 9 is MANDATORY for every project.\nThe loop between steps 2-8 is AUTOMATIC. Do NOT ask the user between iterations.\n";
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export declare const LOOP_MDC = "---\ndescription: CodeLoop multi-section development loop\nglobs: [\"docs/specs/_master.md\"]\n---\n\n# Multi-Section Development Loop\n\nWhen a master spec exists at docs/specs/_master.md:\n\n1. Call codeloop_section_status to see current progress and which section to work on next\n2. If integration_due is true, run codeloop_verify with scope \"full\" first and fix any regressions\n3. Read the spec file for the current section (the path is in the section_status response)\n4. Read the acceptance criteria file for the current section\n5. Implement the section according to the spec\n6. Run codeloop_verify \u2192 codeloop_diagnose \u2192 fix \u2192 repeat until codeloop_gate_check passes with confidence >= 94%\n7. Call codeloop_section_status again to get the next section\n8. If more sections remain, proceed to the next section IMMEDIATELY\n9. Do NOT stop between sections for human review\n10. After ALL sections pass individually:\n - Run codeloop_verify with scope \"full\" (entire app)\n - Run codeloop_release_readiness\n11. Call codeloop_generate_dev_report to produce a comprehensive development log\n - Save the report to docs/DEVELOPMENT_LOG.md\n - The report highlights every CodeLoop verification step, visual review, video capture,\n and quality gate \u2014 demonstrating the full automated quality assurance process\n12. Only THEN report to the developer with the full evidence summary, confidence scores,\n and the development log \u2014 showing exactly how CodeLoop powered the quality assurance\n\n## After codeloop_gate_check returns \"ready_for_review\" with confidence >= 94%:\n\nGenerate or update the project README.md with:\n1. Project description and key features\n2. Prerequisites and setup instructions (install, configure, run)\n3. How to run the project locally\n4. How to run tests\n5. Architecture overview (key directories and files)\n6. CodeLoop verification summary:\n \"Verified by CodeLoop (run_id: {id}). Confidence: {score}%.\n Gates passed: {list}. Tests: {passed}/{total} passed.\"\n7. Deployment instructions (if applicable)\n8. Known issues (from codeloop_diagnose, if any remain)\n\nThe README should be professional, concise, and ready for public repositories.\nInclude a \"Verified by CodeLoop\" badge or section so users know the project\nhas been through automated quality verification.\n";
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export declare const RECOMMENDATIONS_MDC = "---\ndescription: CodeLoop recommendation triggers and CLI-first service setup\nglobs: [\"**/*\"]\n---\n\n# When to use CodeLoop recommendations\n\nWhen the developer or task involves choosing infrastructure, tools, or services:\n- If the task mentions hosting, deployment, server, email service, analytics, marketing, monitoring, auth provider, database, or file storage\n- Call codeloop_recommend_tool with the relevant category and detected stack\n- Present the results with reasoning, tradeoffs, and pricing \u2014 never just a name\n\nWhen a design reference image exists in artifacts/references/ but codeloop_design_compare has not been run:\n- Suggest running codeloop_design_compare to check visual fidelity\n\nWhen visual changes have been made but codeloop_visual_review has not been run:\n- Suggest running codeloop_visual_review to check for UI issues\n\n# UI Visual Verification via Integration Tests\n\nThe primary way to verify UI is through **integration tests that operate the app**.\nThese tests interact with the actual UI (tap buttons, navigate, enter text) and\ncapture golden screenshots at each step. This is far more reliable than external\nscreen capture, works cross-platform, and catches real UX bugs.\n\n## For Flutter projects:\n1. Write tests in `test/` using `matchesGoldenFile()` to capture screenshots\n2. Tests should cover all pages, all measurement/interaction modes, dialogs, and error states\n3. Run with `flutter test --update-goldens` to generate initial screenshots\n4. codeloop_verify automatically runs these tests and collects the golden PNGs\n5. codeloop_visual_review returns the golden screenshots for visual analysis\n\n## For web projects (React, Next.js, Vue):\n1. Write Playwright tests in `e2e/` or `tests/`\n2. Use `page.screenshot()` in each test to capture page states\n3. codeloop_verify runs `npx playwright test` and collects screenshots\n4. Playwright auto-captures screenshots on failure\n\n## For mobile projects (iOS/Android):\n1. Write Maestro flows in `tests/maestro/` or `.maestro/`\n2. Maestro auto-captures screenshots during flow execution\n3. codeloop_verify runs `maestro test` and collects screenshots\n\n## Integration test requirements:\n- Every page/screen must have at least one test that navigates to it\n- Every interactive element (button, form, dialog) must be tested\n- Capture a screenshot AFTER each significant interaction\n- Test both success and error states\n- Test with different data (empty states, full states, edge cases)\n\n## Video capture for dynamic UX verification:\nAfter integration test screenshots, actively operate the app while recording:\n1. Call codeloop_start_recording with app_name (brings app to front, starts recording)\n2. ACTIVELY interact with the app \u2014 the video must show state changes, not a still image:\n - Desktop: use osascript (macOS) to click buttons at known positions from screenshots\n - Web: run `npx playwright test --headed` during recording\n - Mobile: run `maestro test` during recording\n - Wait 1-2s between interactions so video frames capture each change\n - Use codeloop_capture_screenshot between interactions to verify clicks worked\n3. Call codeloop_stop_recording (finalizes video, restores IDE to front)\n4. Call codeloop_interaction_replay to extract and analyze frames\n5. Video catches: broken transitions, stuck loading, animation glitches,\n wrong window sizes, navigation dead-ends, modal dismissal failures\n\n## Never:\n- Skip writing integration tests for a UI project\n- Rely only on unit tests for UI verification\n- Do a visual review without interaction-based screenshots\n- Skip video capture for apps with multi-page flows or animations\n\n# CLI-First Service Provider Setup\n\nWhen configuring external services (hosting, email, databases, etc.):\n\n## Always prefer CLI over web dashboard:\n1. Install the service CLI: `npm install -g vercel`, `brew install heroku`, `npm install -g firebase-tools`, etc.\n2. Authenticate via CLI: `vercel login`, `heroku login`, `firebase login` \u2014 these open a browser for OAuth\n3. Verify authentication: `vercel whoami`, `heroku auth:whoami`, `firebase projects:list`\n4. Configure the project via CLI commands (create app, set env vars, deploy)\n\n## Common CLI auth patterns:\n- **Browser redirect:** CLI opens browser, user logs in, CLI receives token (Vercel, Firebase, Netlify)\n- **API key:** User provides key from dashboard (SendGrid, Stripe, Sentry)\n- **Interactive login:** Terminal prompts for email/password (Heroku, AWS)\n\n## When the user doesn't have the CLI installed:\n1. Check with `which <tool>`\n2. If missing, install via the appropriate package manager\n3. Guide through authentication\n4. Verify with a status/whoami command before proceeding\n";
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export declare const PERMISSIONS_MDC = "---\ndescription: CodeLoop terminal authorization guidance\nglobs: [\"**/*\"]\n---\n\n# Terminal Authorization\n\nCodeLoop and the AI agent need to run development commands during the verification loop.\nThese commands should be allowed to proceed without manual approval:\n\n## Required commands:\n- **Build/Test:** flutter analyze, flutter test, flutter build, npm test, npm install, npx, dart format\n- **Version control:** git status, git diff, git add, git commit, git push\n- **Package managers:** brew install, pip install, pod install\n- **Media tools:** ffmpeg, ffprobe, screencapture\n- **System:** mkdir, cp, mv, ls, cat, which, curl, find, head, tail, echo, pwd\n\n## For Cursor users:\nThe \"Allow / Skip\" blue button is a Cursor IDE security feature. To enable\nautomatic command execution without manual approval:\n\n1. Open Cursor Settings: Cmd+, (Mac) or Ctrl+, (Windows/Linux)\n2. Search for \"Auto-Run\" or \"Yolo\"\n3. Set the mode to one of:\n - \"Use Allowlist\" \u2014 auto-runs commands matching your allow patterns\n - \"Run Everything\" (Yolo mode) \u2014 runs all commands without asking\n4. Alternatively, go to Settings > Features > Composer > look for terminal/auto-run settings\n\nThis is a Cursor IDE setting, NOT a project file setting. The .cursor/rules/\nfiles guide the AI model but cannot control Cursor's terminal approval modal.\n\n## For Claude Code users:\nThe .claude/settings.local.json file includes a permissions.allow list that\npre-authorizes common development commands. If you need to add more commands,\nedit the permissions.allow array in that file.\n\n## Security note:\nThese are standard development tools. No network services are exposed,\nno credentials are transmitted, and no destructive system operations are performed.\nIf you have specific security requirements, customize the allow-list as needed.\n";
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export declare const FLUTTER_MDC = "---\ndescription: CodeLoop Flutter-specific verification guidance\nglobs: [\"pubspec.yaml\", \"**/*.dart\", \"lib/**\", \"test/**\"]\n---\n\n# Flutter Verification Rules\n\nWhen the project contains a pubspec.yaml, apply these additional verification steps:\n\n## Before calling codeloop_verify:\n- Ensure `flutter pub get` has been run after any pubspec.yaml change\n- Platform parameter should be set to \"flutter\"\n\n## After codeloop_verify completes:\n- Check that `flutter analyze` reported zero issues (warnings and info are acceptable, errors are not)\n- Check that `flutter test` passed all widget and unit tests\n- If golden tests exist, verify no unexpected diffs in `test/goldens/`\n\n## When creating or modifying Dart files:\n- Run `dart format .` before verification to avoid style-only failures\n- Ensure all public APIs have documentation comments\n- Prefer `const` constructors for stateless widgets\n\n## Screenshot viewports for Flutter:\n- iOS: 375x812 (iPhone SE), 390x844 (iPhone 14), 428x926 (iPhone 14 Pro Max)\n- Android: 360x800 (compact), 412x915 (medium), 600x1024 (tablet)\n- Use codeloop_visual_review with these viewport sizes after UI changes\n\n## Common Flutter failure patterns:\n- \"No pubspec.yaml found\" \u2192 wrong working directory, navigate to the Flutter project root\n- \"flutter not found\" \u2192 Flutter SDK not in PATH, check the developer's environment\n- Widget overflow errors \u2192 check constraints and use Expanded/Flexible wrappers\n- State management issues \u2192 verify provider/bloc/riverpod setup in the widget tree\n";
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export declare const WEB_MDC = "---\ndescription: CodeLoop web-specific verification guidance\nglobs: [\"package.json\", \"**/*.ts\", \"**/*.tsx\", \"**/*.js\", \"**/*.jsx\", \"**/*.vue\", \"**/*.svelte\"]\n---\n\n# Web Verification Rules\n\nWhen the project is a web application (Next.js, React, Vue, Svelte, Angular), apply these additional verification steps:\n\n## Before calling codeloop_verify:\n- Ensure `npm install` or equivalent has been run after any package.json change\n- Platform parameter should be set to \"web\"\n- Ensure Playwright is installed (`npx playwright install chromium`) for E2E tests\n- Ensure `playwright.config.ts` exists and a `test` script is in package.json\n- E2E tests should cover EVERY page and capture screenshots with `page.screenshot()`\n\n## After codeloop_verify completes:\n- Check that the build succeeds without errors (`npm run build` or framework equivalent)\n- Check that all test suites pass (`npm test`, `vitest run`, `jest`, etc.)\n- Check for TypeScript errors if the project uses TypeScript\n\n## Responsive testing:\n- Mobile: 375x812 (iPhone SE portrait)\n- Tablet: 768x1024 (iPad portrait)\n- Desktop: 1440x900 (standard laptop)\n- Use codeloop_visual_review with these viewport sizes after UI changes\n\n## Accessibility checks:\n- Color contrast should meet WCAG AA (4.5:1 for normal text, 3:1 for large text)\n- Interactive elements need keyboard focus indicators\n- Images need alt text, form inputs need labels\n- Touch targets should be at least 44x44px on mobile\n\n## MANDATORY: Comprehensive Interaction Testing During Video Capture\n\nWhen performing video capture for a web app, you MUST systematically interact with\nEVERY interactive element on EVERY page. The goal is to verify the entire app works \u2014\nnot just that pages load. Follow this checklist:\n\n### Step 1: Discover all routes\nCall codeloop_discover_screens to get every page/route. Open the dev server URL in a\nbrowser (e.g., `open http://localhost:3000`).\n\n### Step 2: Start recording\nCall codeloop_start_recording with app_name set to the browser name\n(e.g., \"Google Chrome\", \"Firefox\", \"Safari\").\n\n### Step 3: Interact with EVERY element on EVERY page\nFor each page discovered, navigate to it and interact with these elements:\n\n**Navigation & Links:**\n- Click every navigation link in the header/navbar\n- Click every link in the footer\n- Click breadcrumbs, back buttons, pagination controls\n- Verify all links navigate to the correct destination\n- Test external links (they should open or behave as expected)\n\n**Buttons & CTAs:**\n- Click every call-to-action button (e.g., \"Sign Up\", \"Learn More\", \"Download\")\n- Click toggle buttons, expand/collapse buttons\n- Click icon buttons (hamburger menu, close, search)\n- Verify buttons trigger the expected action\n\n**Forms & Inputs:**\n- Fill in every text input field with test data\n- Select options from every dropdown/select menu\n- Toggle every checkbox and radio button\n- Submit forms and verify success/error states\n- Test form validation (submit empty, submit invalid data)\n\n**Interactive Components:**\n- Open and close every modal/dialog\n- Expand and collapse every accordion/collapsible section\n- Hover over elements with tooltips\n- Interact with carousels/sliders (next, previous, dots)\n- Interact with tabs \u2014 click every tab\n\n**Scrolling & Layout:**\n- Scroll through every long page from top to bottom\n- Verify sticky headers/footers remain visible\n- Check that lazy-loaded content appears when scrolled into view\n\n**How to interact \u2014 use
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export declare const WEB_MDC = "---\ndescription: CodeLoop web-specific verification guidance\nglobs: [\"package.json\", \"**/*.ts\", \"**/*.tsx\", \"**/*.js\", \"**/*.jsx\", \"**/*.vue\", \"**/*.svelte\"]\n---\n\n# Web Verification Rules\n\nWhen the project is a web application (Next.js, React, Vue, Svelte, Angular), apply these additional verification steps:\n\n## Before calling codeloop_verify:\n- Ensure `npm install` or equivalent has been run after any package.json change\n- Platform parameter should be set to \"web\"\n- Ensure Playwright is installed (`npx playwright install chromium`) for E2E tests\n- Ensure `playwright.config.ts` exists and a `test` script is in package.json\n- E2E tests should cover EVERY page and capture screenshots with `page.screenshot()`\n\n## After codeloop_verify completes:\n- Check that the build succeeds without errors (`npm run build` or framework equivalent)\n- Check that all test suites pass (`npm test`, `vitest run`, `jest`, etc.)\n- Check for TypeScript errors if the project uses TypeScript\n\n## Responsive testing:\n- Mobile: 375x812 (iPhone SE portrait)\n- Tablet: 768x1024 (iPad portrait)\n- Desktop: 1440x900 (standard laptop)\n- Use codeloop_visual_review with these viewport sizes after UI changes\n\n## Accessibility checks:\n- Color contrast should meet WCAG AA (4.5:1 for normal text, 3:1 for large text)\n- Interactive elements need keyboard focus indicators\n- Images need alt text, form inputs need labels\n- Touch targets should be at least 44x44px on mobile\n\n## MANDATORY: Comprehensive Interaction Testing During Video Capture\n\nWhen performing video capture for a web app, you MUST systematically interact with\nEVERY interactive element on EVERY page. The goal is to verify the entire app works \u2014\nnot just that pages load. Follow this checklist:\n\n### Step 1: Discover all routes\nCall codeloop_discover_screens to get every page/route. Open the dev server URL in a\nbrowser (e.g., `open http://localhost:3000`).\n\n### Step 2: Start recording\nCall codeloop_start_recording with app_name set to the browser name\n(e.g., \"Google Chrome\", \"Firefox\", \"Safari\").\n\n### Step 3: Interact with EVERY element on EVERY page\nFor each page discovered, navigate to it and interact with these elements:\n\n**Navigation & Links:**\n- Click every navigation link in the header/navbar\n- Click every link in the footer\n- Click breadcrumbs, back buttons, pagination controls\n- Verify all links navigate to the correct destination\n- Test external links (they should open or behave as expected)\n\n**Buttons & CTAs:**\n- Click every call-to-action button (e.g., \"Sign Up\", \"Learn More\", \"Download\")\n- Click toggle buttons, expand/collapse buttons\n- Click icon buttons (hamburger menu, close, search)\n- Verify buttons trigger the expected action\n\n**Forms & Inputs:**\n- Fill in every text input field with test data\n- Select options from every dropdown/select menu\n- Toggle every checkbox and radio button\n- Submit forms and verify success/error states\n- Test form validation (submit empty, submit invalid data)\n\n**Interactive Components:**\n- Open and close every modal/dialog\n- Expand and collapse every accordion/collapsible section\n- Hover over elements with tooltips\n- Interact with carousels/sliders (next, previous, dots)\n- Interact with tabs \u2014 click every tab\n\n**Scrolling & Layout:**\n- Scroll through every long page from top to bottom\n- Verify sticky headers/footers remain visible\n- Check that lazy-loaded content appears when scrolled into view\n\n**How to interact \u2014 use codeloop_interact:**\n\nUse codeloop_interact with target_type=\"browser\" for all web interactions:\n- Navigate: `codeloop_interact(action: \"navigate_url\", target_type: \"browser\", url: \"http://localhost:3000/page\")`\n- Click: `codeloop_interact(action: \"click\", target_type: \"browser\", selector: \"#btn\")`\n- Type: `codeloop_interact(action: \"type\", target_type: \"browser\", selector: \"#email\", text: \"test@example.com\")`\n- Fill form: `codeloop_interact(action: \"fill_form\", target_type: \"browser\", fields: [...], submit_selector: \"#submit\")`\n- Scroll: `codeloop_interact(action: \"scroll\", target_type: \"browser\", direction: \"down\", amount: 500)`\n- Select: `codeloop_interact(action: \"select_option\", target_type: \"browser\", selector: \"#dropdown\", value: \"option1\")`\n- Toggle: `codeloop_interact(action: \"toggle\", target_type: \"browser\", selector: \"#checkbox\")`\n- Hover: `codeloop_interact(action: \"hover\", target_type: \"browser\", selector: \".tooltip-trigger\")`\n- Wait: `codeloop_interact(action: \"wait\", duration_ms: 1500)`\n\n**IMPORTANT:** Wait 1-2 seconds between each interaction so video frames capture\neach state change.\n\n### Step 4: Stop recording and analyze\nCall codeloop_stop_recording, then codeloop_interaction_replay with a detailed\nexpected_flow description listing every interaction you performed.\n\n### Step 5: Verify frames\nReview the extracted frames to confirm:\n- Every page loaded correctly (no blank pages, no error screens)\n- Navigation between pages worked (URL changed, content changed)\n- Interactive elements responded (buttons changed state, modals appeared)\n- No JavaScript errors visible in the console\n- No broken layouts or missing content\n\n## Common web failure patterns:\n- \"Module not found\" \u2192 missing dependency, run npm install\n- Hydration mismatch (Next.js/React SSR) \u2192 server/client rendering inconsistency\n- \"Cannot find module\" in tests \u2192 check jest/vitest config moduleNameMapper\n- Port already in use \u2192 kill the existing dev server process\n- Video captures wrong monitor \u2192 CodeLoop auto-detects multi-monitor setups;\n if still wrong, verify app_name matches the browser menu bar name exactly\n";
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export declare const MOBILE_MDC = "---\ndescription: CodeLoop mobile-specific verification guidance (iOS/Android native)\nglobs: [\"Podfile\", \"build.gradle\", \"build.gradle.kts\", \"**/*.swift\", \"**/*.kt\", \"**/*.java\", \"*.xcodeproj/**\", \"*.xcworkspace/**\"]\n---\n\n# Mobile Verification Rules\n\nWhen the project is a native mobile app (iOS with CocoaPods/Xcode or Android with Gradle), apply these additional verification steps:\n\n## Before calling codeloop_verify:\n- For iOS: ensure `pod install` has been run after any Podfile change\n- For Android: ensure Gradle sync is complete after any build.gradle change\n- Platform parameter should be set to \"mobile\"\n\n## iOS-specific checks:\n- Xcode build must succeed without errors (`xcodebuild build`)\n- Unit tests must pass (`xcodebuild test`)\n- Check for signing issues \u2014 these require developer intervention, escalate immediately\n- Storyboard/XIB changes should be verified with codeloop_visual_review\n\n## Android-specific checks:\n- Gradle build must succeed (`./gradlew assembleDebug`)\n- Unit tests must pass (`./gradlew test`)\n- Check for manifest merge conflicts\n- Lint warnings from Android Lint should be reviewed\n\n## Screenshot viewports for mobile:\n- iOS: 375x812 (iPhone SE), 390x844 (iPhone 14), 428x926 (iPhone Pro Max)\n- Android: 360x800 (compact), 412x915 (medium), 600x1024 (tablet)\n\n## Common mobile failure patterns:\n- \"Signing requires a development team\" \u2192 escalate to developer, cannot fix programmatically\n- \"Pod not found\" \u2192 run `pod install --repo-update`\n- Gradle daemon issues \u2192 `./gradlew --stop` then retry\n- Simulator/emulator not found \u2192 check available devices with `xcrun simctl list` or `emulator -list-avds`\n";
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{"version":3,"file":"cursor-rules.d.ts","sourceRoot":"","sources":["../../src/templates/cursor-rules.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,QAAQ,
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{"version":3,"file":"cursor-rules.d.ts","sourceRoot":"","sources":["../../src/templates/cursor-rules.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,QAAQ,6idA+NpB,CAAC;AAEF,eAAO,MAAM,QAAQ,o0EA6CpB,CAAC;AAEF,eAAO,MAAM,mBAAmB,mrJA0F/B,CAAC;AAEF,eAAO,MAAM,eAAe,+0DAwC3B,CAAC;AAEF,eAAO,MAAM,WAAW,kjDAiCvB,CAAC;AAEF,eAAO,MAAM,OAAO,krLAqHnB,CAAC;AAEF,eAAO,MAAM,UAAU,gsDAmCtB,CAAC"}
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### Step B: Video capture review (dynamic correctness)
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Do NOT use raw osascript/PowerShell/xdotool — use codeloop_interact for all interactions.
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**Available actions:** click, double_click, right_click, hover, type, keystroke,
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**Examples:**
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- Click a button: \`codeloop_interact(action: "click", x: 200, y: 300)\`
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- Fill form + submit: \`codeloop_interact(action: "fill_form", target_type: "browser", fields: [{selector: "#email", value: "test@example.com"}, {selector: "#password", value: "TestPass123!"}], submit_selector: "#login-btn")\`
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- Scroll down: \`codeloop_interact(action: "scroll", direction: "down", amount: 300)\`
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- Type and search: \`codeloop_interact(action: "type_and_submit", selector: "#search", text: "query")\`
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**Mandatory interaction depth during recording:**
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**App logs:** CodeLoop automatically captures app runtime logs during video recording:
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transitions, animations, real window behavior, and interaction bugs that static
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## THE CODELOOP AUTO-FIX LOOP (MANDATORY)
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This is an AUTOMATIC loop. You do NOT ask the user for permission to continue.
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Loop: Verify → Diagnose → Fix → Verify → ... → Screenshots → Video+Interact → Replay → Gate
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- The user only sees the final result AFTER the gate passes at >= 94%.
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- Maximum loop iterations: 15. After 15 loops without reaching 94%, escalate.
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6. Only declare the task complete when gate_check returns "ready_for_review" with confidence >= 94%
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## After the ENTIRE development loop is complete — MANDATORY development log:
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4. **Fix** → repair confirmed issues only → LOOP BACK to step 2
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6. **Video** → codeloop_start_recording →
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6. **Video** → codeloop_start_recording → codeloop_interact with ALL elements → codeloop_stop_recording
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8. **Gate** → codeloop_gate_check (confidence >=
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8. **Gate** → codeloop_gate_check (confidence >= 94%) — if "continue_fixing", LOOP to step 2 automatically
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9. **Report** → codeloop_generate_dev_report → write docs/DEVELOPMENT_LOG.md
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Steps 5-7 are MANDATORY for any project with a UI. Step 9 is MANDATORY for every project.
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The loop between steps 2-8 is AUTOMATIC. Do NOT ask the user between iterations.
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`;
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export const LOOP_MDC = `---
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description: CodeLoop multi-section development loop
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3. Read the spec file for the current section (the path is in the section_status response)
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4. Read the acceptance criteria file for the current section
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6. Run codeloop_verify → codeloop_diagnose → fix → repeat until codeloop_gate_check passes with confidence >= 94%
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12. Only THEN report to the developer with the full evidence summary, confidence scores,
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and the development log — showing exactly how CodeLoop powered the quality assurance
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## After codeloop_gate_check returns "ready_for_review" with confidence >= 94%:
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Generate or update the project README.md with:
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1. Project description and key features
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- Verify sticky headers/footers remain visible
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**How to interact — use
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**How to interact — use codeloop_interact:**
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- Navigate: \`codeloop_interact(action: "navigate_url", target_type: "browser", url: "http://localhost:3000/page")\`
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- Click: \`codeloop_interact(action: "click", target_type: "browser", selector: "#btn")\`
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- Type: \`codeloop_interact(action: "type", target_type: "browser", selector: "#email", text: "test@example.com")\`
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- Fill form: \`codeloop_interact(action: "fill_form", target_type: "browser", fields: [...], submit_selector: "#submit")\`
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- Scroll: \`codeloop_interact(action: "scroll", target_type: "browser", direction: "down", amount: 500)\`
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- Select: \`codeloop_interact(action: "select_option", target_type: "browser", selector: "#dropdown", value: "option1")\`
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- Toggle: \`codeloop_interact(action: "toggle", target_type: "browser", selector: "#checkbox")\`
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- Hover: \`codeloop_interact(action: "hover", target_type: "browser", selector: ".tooltip-trigger")\`
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- Wait: \`codeloop_interact(action: "wait", duration_ms: 1500)\`
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**IMPORTANT:** Wait 1-2 seconds between each interaction so video frames capture
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each state change.
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each state change.
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### Step 4: Stop recording and analyze
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Call codeloop_stop_recording, then codeloop_interaction_replay with a detailed
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@@ -1 +1 @@
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1
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{"version":3,"file":"cursor-rules.js","sourceRoot":"","sources":["../../src/templates/cursor-rules.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,QAAQ,GAAG
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{"version":3,"file":"cursor-rules.js","sourceRoot":"","sources":["../../src/templates/cursor-rules.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+NvB,CAAC;AAEF,MAAM,CAAC,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6CvB,CAAC;AAEF,MAAM,CAAC,MAAM,mBAAmB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0FlC,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwC9B,CAAC;AAEF,MAAM,CAAC,MAAM,WAAW,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiC1B,CAAC;AAEF,MAAM,CAAC,MAAM,OAAO,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqHtB,CAAC;AAEF,MAAM,CAAC,MAAM,UAAU,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmCzB,CAAC"}
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export declare const SKILL_LOOP = "---\nname: codeloop-loop\ndescription: Run the full CodeLoop verify-diagnose-fix cycle until all quality gates pass. Use when implementing a feature end-to-end or completing a development section that requires verified, production-ready code.\n---\n\n# CodeLoop Loop\n\nOrchestrates the complete verification cycle for a feature or section.\n\n## When to use\n\n- After implementing a feature or completing a code change that needs verification\n- When working through a multi-section development plan\n- When you need evidence-based confirmation that code is ready for review\n\n## Instructions\n\n1. Call `codeloop_verify` with the appropriate scope (\"full\" for entire project, \"affected\" for changed files only) and platform (\"auto\" to detect, or \"flutter\"/\"web\"/\"mobile\" explicitly)\n\n2. Read the structured output. If all checks pass, proceed to step 5.\n\n3. If there are failures, call `codeloop_diagnose` with the `run_id` from the verify result. Read the categorized issues and repair tasks carefully.\n\n4. Fix ONLY the issues listed in the repair tasks. Do not guess or fix unrelated code. After fixing, go back to step 1 and re-verify. Repeat up to 8 times.\n\n5. Call `codeloop_gate_check` with the `run_id`, the spec path, and the acceptance criteria path.\n\n6. If gate_check returns:\n - `\"ready_for_review\"` with confidence >=
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+
export declare const SKILL_LOOP = "---\nname: codeloop-loop\ndescription: Run the full CodeLoop verify-diagnose-fix cycle until all quality gates pass. Use when implementing a feature end-to-end or completing a development section that requires verified, production-ready code.\n---\n\n# CodeLoop Loop\n\nOrchestrates the complete verification cycle for a feature or section.\n\n## When to use\n\n- After implementing a feature or completing a code change that needs verification\n- When working through a multi-section development plan\n- When you need evidence-based confirmation that code is ready for review\n\n## Instructions\n\n1. Call `codeloop_verify` with the appropriate scope (\"full\" for entire project, \"affected\" for changed files only) and platform (\"auto\" to detect, or \"flutter\"/\"web\"/\"mobile\" explicitly)\n\n2. Read the structured output. If all checks pass, proceed to step 5.\n\n3. If there are failures, call `codeloop_diagnose` with the `run_id` from the verify result. Read the categorized issues and repair tasks carefully.\n\n4. Fix ONLY the issues listed in the repair tasks. Do not guess or fix unrelated code. After fixing, go back to step 1 and re-verify. Repeat up to 8 times.\n\n5. Call `codeloop_gate_check` with the `run_id`, the spec path, and the acceptance criteria path.\n\n6. If gate_check returns:\n - `\"ready_for_review\"` with confidence >= 94% \u2014 the task is complete\n - `\"continue_fixing\"` \u2014 go back to step 1\n - `\"escalate\"` \u2014 stop and report blockers to the developer\n\n7. If working through a multi-section plan, call `codeloop_section_status` to get the next section and repeat the entire cycle.\n\n## Important\n\n- Never mark a task complete without evidence from `codeloop_gate_check`\n- After 8 failed repair attempts, escalate instead of continuing\n- Trust deterministic results (test pass/fail) over model opinions\n";
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export declare const SKILL_VERIFY = "---\nname: codeloop-verify\ndescription: Run a single CodeLoop verification pass to check if the current code compiles, passes tests, and meets quality standards. Use after any code change to get structured pass/fail results.\n---\n\n# CodeLoop Verify\n\nRuns a single verification pass and returns structured results.\n\n## When to use\n\n- After making code changes and wanting a quick check\n- Before committing code to ensure nothing is broken\n- When you need structured test/lint/build output instead of raw terminal output\n\n## Instructions\n\n1. Call `codeloop_verify` with parameters:\n - `scope`: \"full\" (all checks) or \"affected\" (only changed files)\n - `platform`: \"auto\" (detect from project), \"flutter\", \"web\", or \"mobile\"\n\n2. The tool returns a structured report containing:\n - Pass/fail counts for each check category\n - Artifact paths for logs and screenshots\n - A next-step suggestion\n\n3. If there are failures, consider using the codeloop-loop skill for the full diagnose-fix cycle, or call `codeloop_diagnose` manually with the `run_id`.\n\n4. If all checks pass, you can proceed with confidence or run `codeloop_gate_check` for formal completion evidence.\n\n## Output format\n\nThe verification result includes:\n- `run_id`: unique identifier for this run (needed by diagnose and gate_check)\n- `summary`: overall pass/fail with counts\n- `checks`: detailed results per category (build, tests, lint, format)\n- `artifacts`: paths to generated logs and screenshots\n- `suggestion`: recommended next action\n";
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export declare const SKILL_VISUAL_REVIEW = "---\nname: codeloop-visual-review\ndescription: Capture screenshots of the current UI and analyze them for visual issues, layout problems, and design fidelity. Use after UI changes to catch visual regressions.\n---\n\n# CodeLoop Visual Review\n\nCaptures and analyzes UI screenshots for visual quality.\n\n## When to use\n\n- After making UI/styling changes and wanting to verify visual correctness\n- When a design reference image is available and you want to compare against it\n- When checking responsive layout across different viewport sizes\n- When verifying accessibility-related visual aspects (contrast, sizing)\n\n## Instructions\n\n### For visual review (no reference image):\n\n1. Call `codeloop_visual_review` with:\n - `run_id`: from a recent `codeloop_verify` run (optional)\n - `viewport_sizes`: array of viewport dimensions (e.g., [\"375x812\", \"1440x900\"])\n - `ux_checklist_path`: path to UX checklist if one exists\n\n2. The tool captures screenshots at each viewport size and uses a vision model to identify issues.\n\n### For design comparison (with reference image):\n\n1. Call `codeloop_design_compare` with:\n - `reference_image_path`: path to the design mockup or Figma export\n - `screen_name`: identifier for the screen being compared\n - `platform`: the platform being tested\n - `viewport_sizes`: viewport dimensions to test\n\n2. The tool returns a match score, list of differences, and comparison screenshots.\n\n## Tips\n\n- Store design references in `artifacts/references/` for easy access\n- Run visual review after every UI change, not just at the end\n- Use the UX checklist template at `docs/ux-checklists/_template.md` for consistent checks\n";
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export declare const SKILL_RECOMMEND = "---\nname: codeloop-recommend\ndescription: Get evidence-based recommendations for third-party tools and services based on the project stack, budget, and constraints. Use when choosing hosting, databases, email services, analytics, or any infrastructure.\n---\n\n# CodeLoop Recommend\n\nProvides structured tool and service recommendations.\n\n## When to use\n\n- When the developer asks about hosting, deployment, or infrastructure options\n- When choosing between email services, analytics tools, auth providers, or databases\n- When evaluating tools for monitoring, file storage, or marketing\n- When the task requires selecting a third-party service and you want objective comparison\n\n## Instructions\n\n1. Call `codeloop_recommend_tool` with:\n - `category`: the type of tool needed (e.g., \"hosting\", \"email\", \"database\", \"analytics\", \"auth\", \"monitoring\", \"file-storage\")\n - `stack`: key-value pairs describing the current tech stack\n - `budget`: \"free\", \"low\", \"medium\", or \"enterprise\"\n - `constraints`: any specific requirements (e.g., `{\"gdpr\": true, \"region\": \"eu\"}`)\n\n2. The tool returns ranked recommendations with reasoning, pricing, tradeoffs, and starter tasks.\n\n3. Present the results with reasoning and tradeoffs \u2014 never just recommend a name without context.\n\n## Tips\n\n- Always include the current stack so recommendations account for compatibility\n- Set budget to match the developer's stated constraints\n- Use constraints for regulatory requirements (GDPR, SOC2, HIPAA)\n";
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