codeloop 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +76 -0
- package/dist/commands/baseline.d.ts +3 -0
- package/dist/commands/baseline.d.ts.map +1 -0
- package/dist/commands/baseline.js +63 -0
- package/dist/commands/baseline.js.map +1 -0
- package/dist/commands/dashboard.d.ts +9 -0
- package/dist/commands/dashboard.d.ts.map +1 -0
- package/dist/commands/dashboard.js +54 -0
- package/dist/commands/dashboard.js.map +1 -0
- package/dist/commands/doctor.d.ts +1 -1
- package/dist/commands/doctor.d.ts.map +1 -1
- package/dist/commands/doctor.js +104 -10
- package/dist/commands/doctor.js.map +1 -1
- package/dist/commands/install-cursor-extension.d.ts +15 -0
- package/dist/commands/install-cursor-extension.d.ts.map +1 -0
- package/dist/commands/install-cursor-extension.js +136 -0
- package/dist/commands/install-cursor-extension.js.map +1 -0
- package/dist/commands/verify.d.ts +31 -0
- package/dist/commands/verify.d.ts.map +1 -0
- package/dist/commands/verify.js +153 -0
- package/dist/commands/verify.js.map +1 -0
- package/dist/index.js +102 -2
- package/dist/index.js.map +1 -1
- package/dist/templates/claude-agents.d.ts +1 -4
- package/dist/templates/claude-agents.d.ts.map +1 -1
- package/dist/templates/claude-agents.js +1 -341
- package/dist/templates/claude-agents.js.map +1 -1
- package/dist/templates/claude-prompts.d.ts +1 -3
- package/dist/templates/claude-prompts.d.ts.map +1 -1
- package/dist/templates/claude-prompts.js +1 -44
- package/dist/templates/claude-prompts.js.map +1 -1
- package/dist/templates/config.d.ts +1 -1
- package/dist/templates/config.d.ts.map +1 -1
- package/dist/templates/config.js +1 -31
- package/dist/templates/config.js.map +1 -1
- package/dist/templates/cursor-rules.d.ts +1 -7
- package/dist/templates/cursor-rules.d.ts.map +1 -1
- package/dist/templates/cursor-rules.js +1 -684
- package/dist/templates/cursor-rules.js.map +1 -1
- package/dist/templates/cursor-skills.d.ts +1 -4
- package/dist/templates/cursor-skills.d.ts.map +1 -1
- package/dist/templates/cursor-skills.js +1 -156
- package/dist/templates/cursor-skills.js.map +1 -1
- package/dist/templates/global-rules.d.ts +1 -37
- package/dist/templates/global-rules.d.ts.map +1 -1
- package/dist/templates/global-rules.js +1 -164
- package/dist/templates/global-rules.js.map +1 -1
- package/dist/templates/mcp-config.d.ts +1 -31
- package/dist/templates/mcp-config.d.ts.map +1 -1
- package/dist/templates/mcp-config.js +1 -68
- package/dist/templates/mcp-config.js.map +1 -1
- package/dist/templates/specs.d.ts +1 -3
- package/dist/templates/specs.d.ts.map +1 -1
- package/dist/templates/specs.js +1 -67
- package/dist/templates/specs.js.map +1 -1
- package/package.json +26 -3
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export
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description: CodeLoop core verification rules for all projects
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globs: ["**/*"]
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---
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# CodeLoop Verification Rules
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## FIRST: Before running any terminal commands, show this to the user:
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Before you run your first terminal command in this session, display this
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message to the user in the chat:
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"⚡ **CodeLoop Quick Setup** — To avoid clicking 'Run' on every terminal
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command, enable Cursor Auto-Run (one-time):
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**Cmd+Shift+J** → Features → Terminal → Auto-Run Mode → **Yolo**
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(or 'Auto-Run with Allowlist' for safer mode)"
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Only show this once per session. If the user has already enabled Auto-Run,
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they can ignore this message.
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## After implementing or modifying any feature:
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1. Call codeloop_verify to run all checks on the current project
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2. Read the structured output carefully — trust deterministic results first, visual diffs second, model opinions third
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3. If there are failures, call codeloop_diagnose with the run_id to get structured failure classification and repair tasks
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4. Fix ONLY the confirmed issues listed in the repair tasks — do not guess or fix unrelated code
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5. After fixing, call codeloop_verify again to confirm the fixes worked
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6. Repeat until all failures are resolved or a blocker is identified
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## After codeloop_verify passes — MANDATORY visual review for UI projects:
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If the project has a UI (Flutter, web app, mobile app, desktop app):
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### Step A: Screenshot review (static correctness)
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1. Build and run the app
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2. Call codeloop_discover_screens to find all routes/pages from source code
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3. Navigate to each page and call codeloop_capture_screenshot for each one
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4. Explore buttons, tabs, menus, and links to find additional pages
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5. Call codeloop_visual_review to analyze ALL captured screenshots
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6. Fix any visual/UX issues found (layout, sizing, responsiveness, usability)
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### Step B: Video capture review (dynamic correctness)
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After screenshots pass, record yourself OPERATING the app to catch transition,
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animation, and real-world UX issues that static screenshots miss:
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1. Build and launch the app (if not already running)
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2. Call codeloop_start_recording with app_name — this brings the app to front and
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starts recording in the background. The app window is un-minimized automatically.
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3. While recording is active, use codeloop_interact to interact with EVERY element in the app.
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Do NOT use raw osascript/PowerShell/xdotool — use codeloop_interact for all interactions.
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The video MUST show real interactions, not a still image. You must:
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- Navigate to EVERY page/route in the app
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- Click EVERY button, link, and navigation element
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- Fill EVERY form field with test data and submit
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- Open/close every modal, dropdown, menu, and accordion
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- Test hover states, tooltips, and interactive components
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- If auth screens exist: test login (test@example.com / TestPass123!), signup, change-password, logout
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- Test form validation: submit empty forms, type invalid data, verify error messages
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- Type+Save (edit → Cmd+S), Type+Submit (fill → Submit), Type+Search (query → Enter)
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- Double-click, right-click, drag-and-drop, scroll every scrollable area
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- Mobile: swipe, long-press, back button, deep links, permissions, rotate device
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4. Wait 1-2 seconds between each interaction so frames capture each state change.
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5. Call codeloop_stop_recording — this finalizes the video and restores the IDE to the front.
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6. Call codeloop_interaction_replay with the run_id and expected_flow description
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7. Analyze the returned frame sequence for: broken transitions, stuck loading states,
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window sizing issues, animation glitches, navigation dead-ends, and flow completion
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8. Fix any dynamic UX issues found
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9. ONLY THEN proceed to gate_check
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### How to operate the app during recording:
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Use the codeloop_interact tool for ALL interactions. Do NOT use raw osascript,
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PowerShell, xdotool, adb, or simctl commands directly. codeloop_interact
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handles all platforms automatically:
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**Available actions:** click, double_click, right_click, hover, type, keystroke,
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hotkey, scroll, drag_drop, long_press, type_and_submit, type_and_tab, fill_form,
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select_option, toggle, upload_file, navigate_url, navigate_back, navigate_forward,
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wait, swipe, back_button, home_button, deep_link, grant_permission, rotate_device,
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biometric_auth, launch_app, clear_app_data, mock_location, simulate_network,
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maestro_flow, win_ui_inspect, win_ui_automate, sequence.
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**Examples:**
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- Click a button: \`codeloop_interact(action: "click", x: 200, y: 300)\`
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- Click browser element: \`codeloop_interact(action: "click", target_type: "browser", selector: "#submit-btn")\`
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- Type in field: \`codeloop_interact(action: "type", target_type: "browser", selector: "#email", text: "test@example.com")\`
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- Fill form + submit: \`codeloop_interact(action: "fill_form", target_type: "browser", fields: [{selector: "#email", value: "test@example.com"}, {selector: "#password", value: "TestPass123!"}], submit_selector: "#login-btn")\`
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- Scroll down: \`codeloop_interact(action: "scroll", direction: "down", amount: 300)\`
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- Press Enter: \`codeloop_interact(action: "keystroke", key: "enter")\`
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- Save with hotkey: \`codeloop_interact(action: "hotkey", keys: "cmd+s")\`
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- Type and search: \`codeloop_interact(action: "type_and_submit", selector: "#search", text: "query")\`
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- Android tap: \`codeloop_interact(action: "click", target_type: "android_emulator", x: 540, y: 960)\`
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- Android swipe: \`codeloop_interact(action: "swipe", target_type: "android_emulator", x: 540, y: 1200, x2: 540, y2: 600)\`
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- iOS deep link: \`codeloop_interact(action: "deep_link", target_type: "ios_simulator", url: "myapp://profile")\`
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- Maestro flow: \`codeloop_interact(action: "maestro_flow", maestro_steps: ["tap on \\"Login\\"", "type \\"hello\\"", "tap on \\"Submit\\""])\`
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**MANDATORY interaction checklist during recording (you MUST do ALL of these):**
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A. **Navigation** — visit EVERY page/route. After each navigation, verify the page loaded
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(not 404). Use navigate_url action. Wait 2s between navigations.
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B. **Form filling** — for EVERY input field on EVERY page:
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- Click into the field (action: "click" with coordinates or selector)
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- Type test data (action: "type" with text) — use realistic data:
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Email: "test@example.com", Password: "TestPass123!", Name: "Test User"
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- After filling ALL fields, click the submit/save button
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- Verify: submit empty form first to test validation error messages
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- Then fill with valid data and submit to test success path
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C. **Auth flows** (if login/signup pages exist):
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- Go to signup page → fill email + password + name → submit → check response
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- Go to login page → try empty submit (validation) → fill credentials → submit
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- Test password visibility toggle if present
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- Test "Forgot Password" link if present
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D. **Click EVERY interactive element:**
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- All buttons, links, navigation items, tabs, toggles, dropdowns
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- Scroll to bottom of every scrollable area (action: "scroll" direction: "down")
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- Open and close every modal, drawer, accordion, tooltip
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E. **404 detection** — after navigating to each page, take a screenshot or check the
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page content. If any page shows 404/error/blank, report it as a critical issue.
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F. **Compound patterns:** type+submit, type+search, copy+paste, keyboard shortcuts
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G. **Mobile** (if applicable): swipe, long-press, back button, rotate, deep links
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**App logs:** CodeLoop automatically captures app runtime logs during video recording:
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- Flutter apps: flutter logs output
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- Android: adb logcat filtered to the app
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- iOS Simulator: simctl log stream
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- Native macOS: log stream --process
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- Web: browser console events via Playwright
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- Backend: dev server stdout/stderr
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These logs are included in the interaction_replay analysis so you can correlate
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visual frames with runtime errors, warnings, and exceptions.
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Window management: CodeLoop automatically brings the app to front before capture
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(even if minimized) and restores the IDE back to front after capture completes.
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If the IDE is not restored, CodeLoop falls back to activating Cursor/VS Code/Terminal.
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Do NOT call gate_check for a UI project without BOTH screenshot AND video evidence.
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Screenshots catch per-page layout issues. Video catches cross-page flow issues,
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transitions, animations, real window behavior, and interaction bugs that static
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screenshots miss entirely (e.g., wrong window size, broken navigation, stuck modals).
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## DESIGN COMPARISON (MANDATORY WHEN REFERENCES EXIST)
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If the project has any of the following, design comparison is MANDATORY and BLOCKS gate_check until every screen passes:
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- One or more files under \`designs/\` ending in .png, .jpg, .jpeg, or .webp
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- A \`.codeloop/figma.json\` config (Figma frames will be fetched automatically when FIGMA_API_TOKEN is set)
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### Workflow:
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1. After \`codeloop_verify\` captures screenshots, call \`codeloop_design_compare\` with \`mode: "all"\`
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- It auto-discovers every reference under \`designs/\` (and \`designs/<viewport>/\` for multi-viewport refs)
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- It fetches frames listed in \`.codeloop/figma.json\` via the Figma REST API when a token is configured
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- It writes \`artifacts/runs/<run>/design_compare_summary.json\` and per-screen diff PNGs
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2. The MCP response returns reference, actual, and diff images for the worst-scoring screens.
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Visually assess each screen using your own vision capabilities (layout, typography, colors, spacing, hierarchy).
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3. If any screen scores below \`config.design_match_threshold\` (default 0.85):
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- Fix the implementation for the failing screen(s) ONLY
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- Re-run \`codeloop_verify\` to refresh screenshots and re-trigger \`codeloop_design_compare\`
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- DO NOT call \`codeloop_gate_check\` until \`min_score >= design_match_threshold\` for every reference
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4. The \`design_compare_evidence\` gate is a BLOCKER. \`gate_check\` returns \`continue_fixing\` until every reference matches.
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### Single-screen mode:
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If the user explicitly asks to compare ONE screen, call \`codeloop_design_compare\` with \`mode: "single"\`, \`reference_image_path\`, and \`screen_name\`.
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### Figma sync:
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- When a Figma URL is given, pass \`figma_file_url\` (and optionally \`figma_token\`) so frames are pulled before comparison.
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- Or run \`codeloop design fetch --file <figma-url>\` from the terminal once and let MCP read the local files.
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## THE CODELOOP AUTO-FIX LOOP (MANDATORY)
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This is an AUTOMATIC loop. You do NOT ask the user for permission to continue.
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You do NOT stop and report partial progress. You keep going until the gate passes.
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Loop: Verify → Diagnose → Fix → Verify → ... → Screenshots → Video+Interact → Replay → Gate
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RULES:
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- If gate returns "continue_fixing": GO BACK TO codeloop_verify IMMEDIATELY.
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Do NOT ask the user. Do NOT report partial results. Just fix and re-verify.
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- If gate returns "escalate": STOP and report blockers to the user.
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Only escalate after 8 failed fix attempts OR a true blocker (missing dependency, etc.)
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- If gate returns "ready_for_review" with confidence >= 94%: proceed to dev report.
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- The user only sees the final result AFTER the gate passes at >= 94%.
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- Maximum loop iterations: 15. After 15 loops without reaching 94%, escalate.
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## Before marking any task or feature as complete:
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1. Call codeloop_check_workflow to see which verification steps are still pending
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2. Complete ALL pending steps listed by codeloop_check_workflow
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3. Call codeloop_gate_check with the run_id, spec path, and acceptance path
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4. If the result says "continue_fixing", LOOP BACK to codeloop_verify immediately — do NOT ask the user
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5. If the result says "escalate", stop and report the blockers to the developer
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6. Only declare the task complete when gate_check returns "ready_for_review" with confidence >= 94%
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7. Call codeloop_check_workflow one final time to confirm everything is done
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## After the ENTIRE development loop is complete — MANDATORY development log:
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Once all features are implemented, all gate checks pass, and the project is ready,
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you MUST produce a full-scale development log. This is NOT optional. The log is the
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evidence that CodeLoop powered the entire quality assurance process.
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1. Call codeloop_generate_dev_report with the project name and description
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2. Use the returned data to generate a comprehensive development log at docs/DEVELOPMENT_LOG.md
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3. The report MUST include:
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- **Executive Summary** — what was built, final confidence score, key metrics
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- **Development Timeline** — chronological list of every CodeLoop verification run
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- **CodeLoop Verification Process** — which checks ran, platforms detected, issues caught
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- **Visual Verification Evidence** — screenshots captured, videos recorded, interaction testing
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- **Video Capture Sessions** — every recording session, what interactions were performed,
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what issues were found in the frames, how they were fixed
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- **Quality Gates Passed** — build, tests, visual regression, acceptance criteria
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- **Bugs Found & Fixed** — table of every issue found by CodeLoop with severity and fix
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- **Cross-Platform Coverage** — which OS and platform combinations were tested
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- **CodeLoop Value Highlights** — how automated verification, visual review, video capture,
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and quality gates added value vs manual testing
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- **"Verified by CodeLoop"** badge with final confidence score and run IDs
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4. Present the report to the developer as the final deliverable alongside the working project
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5. The log should make CodeLoop's contribution unmistakably clear — every verification run,
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every screenshot, every video capture, every bug caught and fixed
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## Cross-Platform Video Capture Coverage:
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CodeLoop video capture works across ALL developer operating systems and app types:
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| OS | App Type | Video Method | Interaction Method | Log Capture |
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|----|----------|-------------|-------------------|-------------|
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| macOS | Desktop (Flutter/native) | ffmpeg avfoundation + multi-monitor | osascript click/keystroke/drag | flutter logs / log stream |
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| macOS | Web (Next.js/React/Vue) | ffmpeg avfoundation + Playwright video | Playwright --headed (clicks, type, scroll, hover) | Browser console |
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| macOS | iOS Simulator | xcrun simctl io recordVideo | Maestro / simctl | simctl log stream |
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| macOS | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |
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| Windows | Desktop (Flutter/.NET) | ffmpeg gdigrab + window bounds | PowerShell user32.dll (SetCursorPos, mouse_event, keybd_event) | flutter logs / process stderr |
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| Windows | Web | ffmpeg gdigrab + Playwright video | Playwright --headed | Browser console |
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| Windows | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |
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| Linux | Desktop (Flutter/native) | ffmpeg x11grab + window bounds | xdotool (mousemove, click, type, key) | flutter logs / process stderr |
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| Linux | Web | ffmpeg x11grab + Playwright video | Playwright --headed | Browser console |
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| Linux | Android Emulator | adb screenrecord | adb input tap/text/swipe | adb logcat |
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For web apps specifically: ALWAYS use \`npx playwright test --headed --workers=1\` to run
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interaction tests in a VISIBLE browser window while ffmpeg records the screen. The developer
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must be able to SEE the browser interaction happening on their screen.
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## When you have attempted to fix an issue 2 or more times and tests still fail:
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- You MUST call codeloop_diagnose before making another fix attempt
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- Read the repair tasks carefully — the structured analysis is more reliable than guessing from raw output
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## Never:
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- Mark a task complete without evidence from codeloop_gate_check
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- Skip visual review (screenshots + video) for a project that has a user interface
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- Skip video capture — screenshots alone miss transitions, animations, and flow bugs
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- Skip the development log — codeloop_generate_dev_report MUST be called when the loop completes
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- Let a recording run idle — the video MUST show active interaction with every UI element
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- Ignore codeloop_verify results
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- Modify files outside the allowed_file_scope from repair tasks
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- Continue fixing after 8 failed repair attempts — escalate instead
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- Produce a video that only shows a static page — every interactive element must be exercised
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## Development lifecycle — complete workflow:
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Every CodeLoop-powered development session follows this mandatory lifecycle:
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2. **Verify** → codeloop_verify (tests, lint, build)
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3. **Diagnose** → codeloop_diagnose (if failures)
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4. **Fix** → repair confirmed issues only → LOOP BACK to step 2
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5. **Screenshot** → codeloop_capture_screenshot + codeloop_visual_review (all pages)
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6. **Design compare** → codeloop_design_compare (mode "all") — MANDATORY when designs/ or .codeloop/figma.json exist
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7. **Video** → codeloop_start_recording → codeloop_interact with ALL elements → codeloop_stop_recording
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8. **Replay** → codeloop_interaction_replay (analyze frames + logs)
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9. **Gate** → codeloop_gate_check (confidence >= 94%) — if "continue_fixing", LOOP to step 2 automatically
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10. **Report** → codeloop_generate_dev_report → write docs/DEVELOPMENT_LOG.md
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11. **Deliver** → present working project + development log to developer
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Steps 5-8 are MANDATORY for any project with a UI. Step 6 is MANDATORY whenever
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references exist. Step 10 is MANDATORY for every project.
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The loop between steps 2-9 is AUTOMATIC. Do NOT ask the user between iterations.
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`;
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export const LOOP_MDC = `---
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description: CodeLoop multi-section development loop
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globs: ["docs/specs/_master.md"]
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---
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# Multi-Section Development Loop
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When a master spec exists at docs/specs/_master.md:
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1. Call codeloop_section_status to see current progress and which section to work on next
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2. If integration_due is true, run codeloop_verify with scope "full" first and fix any regressions
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3. Read the spec file for the current section (the path is in the section_status response)
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4. Read the acceptance criteria file for the current section
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5. Implement the section according to the spec
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6. Run codeloop_verify → codeloop_diagnose → fix → repeat until codeloop_gate_check passes with confidence >= 94%
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7. Call codeloop_section_status again to get the next section
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8. If more sections remain, proceed to the next section IMMEDIATELY
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9. Do NOT stop between sections for human review
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10. After ALL sections pass individually:
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- Run codeloop_verify with scope "full" (entire app)
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- Run codeloop_release_readiness
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11. Call codeloop_generate_dev_report to produce a comprehensive development log
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- Save the report to docs/DEVELOPMENT_LOG.md
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- The report highlights every CodeLoop verification step, visual review, video capture,
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and quality gate — demonstrating the full automated quality assurance process
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12. Only THEN report to the developer with the full evidence summary, confidence scores,
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and the development log — showing exactly how CodeLoop powered the quality assurance
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## After codeloop_gate_check returns "ready_for_review" with confidence >= 94%:
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Generate or update the project README.md with:
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1. Project description and key features
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2. Prerequisites and setup instructions (install, configure, run)
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3. How to run the project locally
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4. How to run tests
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5. Architecture overview (key directories and files)
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6. CodeLoop verification summary:
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"Verified by CodeLoop (run_id: {id}). Confidence: {score}%.
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Gates passed: {list}. Tests: {passed}/{total} passed."
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7. Deployment instructions (if applicable)
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8. Known issues (from codeloop_diagnose, if any remain)
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The README should be professional, concise, and ready for public repositories.
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Include a "Verified by CodeLoop" badge or section so users know the project
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has been through automated quality verification.
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`;
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export const RECOMMENDATIONS_MDC = `---
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|
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description: CodeLoop recommendation triggers and CLI-first service setup
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globs: ["**/*"]
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|
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---
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|
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|
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# When to use CodeLoop recommendations
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When the developer or task involves choosing infrastructure, tools, or services:
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|
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- If the task mentions hosting, deployment, server, email service, analytics, marketing, monitoring, auth provider, database, or file storage
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|
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- Call codeloop_recommend_tool with the relevant category and detected stack
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|
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- Present the results with reasoning, tradeoffs, and pricing — never just a name
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-
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When any design reference exists (designs/*.{png,jpg,jpeg,webp} or .codeloop/figma.json):
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|
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- codeloop_design_compare is MANDATORY, not a suggestion. The design_compare_evidence
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|
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blocker gate fails until min_score >= design_match_threshold across all references.
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|
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- After codeloop_verify, call codeloop_design_compare with mode="all" before gate_check.
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- Iterate fixes for any failing screens until every reference passes the threshold.
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|
-
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When visual changes have been made but codeloop_visual_review has not been run:
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|
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- Suggest running codeloop_visual_review to check for UI issues
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-
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|
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# UI Visual Verification via Integration Tests
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|
-
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|
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The primary way to verify UI is through **integration tests that operate the app**.
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These tests interact with the actual UI (tap buttons, navigate, enter text) and
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capture golden screenshots at each step. This is far more reliable than external
|
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|
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screen capture, works cross-platform, and catches real UX bugs.
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|
-
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|
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## For Flutter projects:
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|
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1. Write tests in \`test/\` using \`matchesGoldenFile()\` to capture screenshots
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|
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2. Tests should cover all pages, all measurement/interaction modes, dialogs, and error states
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|
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3. Run with \`flutter test --update-goldens\` to generate initial screenshots
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|
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4. codeloop_verify automatically runs these tests and collects the golden PNGs
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|
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5. codeloop_visual_review returns the golden screenshots for visual analysis
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|
-
|
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|
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## For web projects (React, Next.js, Vue):
|
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|
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1. Write Playwright tests in \`e2e/\` or \`tests/\`
|
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|
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2. Use \`page.screenshot()\` in each test to capture page states
|
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|
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3. codeloop_verify runs \`npx playwright test\` and collects screenshots
|
|
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|
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4. Playwright auto-captures screenshots on failure
|
|
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|
-
|
|
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|
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## For mobile projects (iOS/Android):
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|
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1. Write Maestro flows in \`tests/maestro/\` or \`.maestro/\`
|
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|
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2. Maestro auto-captures screenshots during flow execution
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|
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3. codeloop_verify runs \`maestro test\` and collects screenshots
|
|
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|
-
|
|
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|
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## Integration test requirements:
|
|
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|
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- Every page/screen must have at least one test that navigates to it
|
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|
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- Every interactive element (button, form, dialog) must be tested
|
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|
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- Capture a screenshot AFTER each significant interaction
|
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|
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- Test both success and error states
|
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|
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- Test with different data (empty states, full states, edge cases)
|
|
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|
-
|
|
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|
-
## Video capture for dynamic UX verification:
|
|
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|
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After integration test screenshots, actively operate the app while recording:
|
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|
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1. Call codeloop_start_recording with app_name (brings app to front, starts recording)
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|
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2. Use codeloop_interact for ALL interactions (each call automatically brings the app
|
|
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|
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to front before interacting — this ensures the interaction hits the app, not the IDE):
|
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|
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- codeloop_interact auto-detects the app from the active recording session
|
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|
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- Wait 1-2s between interactions so video frames capture each change
|
|
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|
-
- Use codeloop_capture_screenshot (with app_name) between interactions to verify clicks worked
|
|
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|
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3. Call codeloop_stop_recording (finalizes video, restores IDE to front)
|
|
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|
-
4. Call codeloop_interaction_replay to extract and analyze frames
|
|
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|
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5. Video catches: broken transitions, stuck loading, animation glitches,
|
|
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|
-
wrong window sizes, navigation dead-ends, modal dismissal failures
|
|
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|
-
|
|
384
|
-
IMPORTANT — WINDOW FOCUS:
|
|
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|
-
- codeloop_capture_screenshot: ALWAYS pass app_name so the app is brought to front for capture
|
|
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|
-
- codeloop_start_recording: ALWAYS pass app_name (required parameter)
|
|
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|
-
- codeloop_interact: automatically brings the app to front before each interaction
|
|
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|
-
- codeloop_stop_recording: automatically restores the IDE to front after recording
|
|
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|
-
- On single-monitor setups, these focus switches are CRITICAL — without them, the IDE
|
|
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|
-
stays in front and screenshots/interactions capture the IDE instead of the app
|
|
391
|
-
|
|
392
|
-
## Never:
|
|
393
|
-
- Skip writing integration tests for a UI project
|
|
394
|
-
- Rely only on unit tests for UI verification
|
|
395
|
-
- Do a visual review without interaction-based screenshots
|
|
396
|
-
- Skip video capture for apps with multi-page flows or animations
|
|
397
|
-
|
|
398
|
-
# CLI-First Service Provider Setup
|
|
399
|
-
|
|
400
|
-
When configuring external services (hosting, email, databases, etc.):
|
|
401
|
-
|
|
402
|
-
## Always prefer CLI over web dashboard:
|
|
403
|
-
1. Install the service CLI: \`npm install -g vercel\`, \`brew install heroku\`, \`npm install -g firebase-tools\`, etc.
|
|
404
|
-
2. Authenticate via CLI: \`vercel login\`, \`heroku login\`, \`firebase login\` — these open a browser for OAuth
|
|
405
|
-
3. Verify authentication: \`vercel whoami\`, \`heroku auth:whoami\`, \`firebase projects:list\`
|
|
406
|
-
4. Configure the project via CLI commands (create app, set env vars, deploy)
|
|
407
|
-
|
|
408
|
-
## Common CLI auth patterns:
|
|
409
|
-
- **Browser redirect:** CLI opens browser, user logs in, CLI receives token (Vercel, Firebase, Netlify)
|
|
410
|
-
- **API key:** User provides key from dashboard (SendGrid, Stripe, Sentry)
|
|
411
|
-
- **Interactive login:** Terminal prompts for email/password (Heroku, AWS)
|
|
412
|
-
|
|
413
|
-
## When the user doesn't have the CLI installed:
|
|
414
|
-
1. Check with \`which <tool>\`
|
|
415
|
-
2. If missing, install via the appropriate package manager
|
|
416
|
-
3. Guide through authentication
|
|
417
|
-
4. Verify with a status/whoami command before proceeding
|
|
418
|
-
`;
|
|
419
|
-
export const PERMISSIONS_MDC = `---
|
|
420
|
-
description: CodeLoop terminal authorization guidance
|
|
421
|
-
globs: ["**/*"]
|
|
422
|
-
---
|
|
423
|
-
|
|
424
|
-
# Terminal Authorization
|
|
425
|
-
|
|
426
|
-
CodeLoop and the AI agent need to run development commands during the verification loop.
|
|
427
|
-
These commands should be allowed to proceed without manual approval:
|
|
428
|
-
|
|
429
|
-
## Required commands:
|
|
430
|
-
- **Build/Test:** flutter analyze, flutter test, flutter build, npm test, npm install, npx, dart format
|
|
431
|
-
- **Version control:** git status, git diff, git add, git commit, git push
|
|
432
|
-
- **Package managers:** brew install, pip install, pod install
|
|
433
|
-
- **Media tools:** ffmpeg, ffprobe, screencapture
|
|
434
|
-
- **System:** mkdir, cp, mv, ls, cat, which, curl, find, head, tail, echo, pwd
|
|
435
|
-
|
|
436
|
-
## For Cursor users:
|
|
437
|
-
The "Allow / Skip" blue button is a Cursor IDE security feature. To enable
|
|
438
|
-
automatic command execution without manual approval:
|
|
439
|
-
|
|
440
|
-
1. Open Cursor Settings: Cmd+, (Mac) or Ctrl+, (Windows/Linux)
|
|
441
|
-
2. Search for "Auto-Run" or "Yolo"
|
|
442
|
-
3. Set the mode to one of:
|
|
443
|
-
- "Use Allowlist" — auto-runs commands matching your allow patterns
|
|
444
|
-
- "Run Everything" (Yolo mode) — runs all commands without asking
|
|
445
|
-
4. Alternatively, go to Settings > Features > Composer > look for terminal/auto-run settings
|
|
446
|
-
|
|
447
|
-
This is a Cursor IDE setting, NOT a project file setting. The .cursor/rules/
|
|
448
|
-
files guide the AI model but cannot control Cursor's terminal approval modal.
|
|
449
|
-
|
|
450
|
-
## For Claude Code users:
|
|
451
|
-
The .claude/settings.local.json file includes a permissions.allow list that
|
|
452
|
-
pre-authorizes common development commands. If you need to add more commands,
|
|
453
|
-
edit the permissions.allow array in that file.
|
|
454
|
-
|
|
455
|
-
## Security note:
|
|
456
|
-
These are standard development tools. No network services are exposed,
|
|
457
|
-
no credentials are transmitted, and no destructive system operations are performed.
|
|
458
|
-
If you have specific security requirements, customize the allow-list as needed.
|
|
459
|
-
`;
|
|
460
|
-
export const FLUTTER_MDC = `---
|
|
461
|
-
description: CodeLoop Flutter-specific verification guidance
|
|
462
|
-
globs: ["pubspec.yaml", "**/*.dart", "lib/**", "test/**"]
|
|
463
|
-
---
|
|
464
|
-
|
|
465
|
-
# Flutter Verification Rules
|
|
466
|
-
|
|
467
|
-
When the project contains a pubspec.yaml, apply these additional verification steps:
|
|
468
|
-
|
|
469
|
-
## Before calling codeloop_verify:
|
|
470
|
-
- Ensure \`flutter pub get\` has been run after any pubspec.yaml change
|
|
471
|
-
- Platform parameter should be set to "flutter"
|
|
472
|
-
|
|
473
|
-
## After codeloop_verify completes:
|
|
474
|
-
- Check that \`flutter analyze\` reported zero issues (warnings and info are acceptable, errors are not)
|
|
475
|
-
- Check that \`flutter test\` passed all widget and unit tests
|
|
476
|
-
- If golden tests exist, verify no unexpected diffs in \`test/goldens/\`
|
|
477
|
-
|
|
478
|
-
## When creating or modifying Dart files:
|
|
479
|
-
- Run \`dart format .\` before verification to avoid style-only failures
|
|
480
|
-
- Ensure all public APIs have documentation comments
|
|
481
|
-
- Prefer \`const\` constructors for stateless widgets
|
|
482
|
-
|
|
483
|
-
## Screenshot viewports for Flutter:
|
|
484
|
-
- iOS: 375x812 (iPhone SE), 390x844 (iPhone 14), 428x926 (iPhone 14 Pro Max)
|
|
485
|
-
- Android: 360x800 (compact), 412x915 (medium), 600x1024 (tablet)
|
|
486
|
-
- Use codeloop_visual_review with these viewport sizes after UI changes
|
|
487
|
-
|
|
488
|
-
## Common Flutter failure patterns:
|
|
489
|
-
- "No pubspec.yaml found" → wrong working directory, navigate to the Flutter project root
|
|
490
|
-
- "flutter not found" → Flutter SDK not in PATH, check the developer's environment
|
|
491
|
-
- Widget overflow errors → check constraints and use Expanded/Flexible wrappers
|
|
492
|
-
- State management issues → verify provider/bloc/riverpod setup in the widget tree
|
|
493
|
-
`;
|
|
494
|
-
export const WEB_MDC = `---
|
|
495
|
-
description: CodeLoop web-specific verification guidance
|
|
496
|
-
globs: ["package.json", "**/*.ts", "**/*.tsx", "**/*.js", "**/*.jsx", "**/*.vue", "**/*.svelte"]
|
|
497
|
-
---
|
|
498
|
-
|
|
499
|
-
# Web Verification Rules
|
|
500
|
-
|
|
501
|
-
When the project is a web application (Next.js, React, Vue, Svelte, Angular), apply these additional verification steps:
|
|
502
|
-
|
|
503
|
-
## Before calling codeloop_verify:
|
|
504
|
-
- Ensure \`npm install\` or equivalent has been run after any package.json change
|
|
505
|
-
- Platform parameter should be set to "web"
|
|
506
|
-
- Ensure Playwright is installed (\`npx playwright install chromium\`) for E2E tests
|
|
507
|
-
- Ensure \`playwright.config.ts\` exists and a \`test\` script is in package.json
|
|
508
|
-
- E2E tests should cover EVERY page and capture screenshots with \`page.screenshot()\`
|
|
509
|
-
|
|
510
|
-
## After codeloop_verify completes:
|
|
511
|
-
- Check that the build succeeds without errors (\`npm run build\` or framework equivalent)
|
|
512
|
-
- Check that all test suites pass (\`npm test\`, \`vitest run\`, \`jest\`, etc.)
|
|
513
|
-
- Check for TypeScript errors if the project uses TypeScript
|
|
514
|
-
|
|
515
|
-
## Responsive testing:
|
|
516
|
-
- Mobile: 375x812 (iPhone SE portrait)
|
|
517
|
-
- Tablet: 768x1024 (iPad portrait)
|
|
518
|
-
- Desktop: 1440x900 (standard laptop)
|
|
519
|
-
- Use codeloop_visual_review with these viewport sizes after UI changes
|
|
520
|
-
|
|
521
|
-
## Accessibility checks:
|
|
522
|
-
- Color contrast should meet WCAG AA (4.5:1 for normal text, 3:1 for large text)
|
|
523
|
-
- Interactive elements need keyboard focus indicators
|
|
524
|
-
- Images need alt text, form inputs need labels
|
|
525
|
-
- Touch targets should be at least 44x44px on mobile
|
|
526
|
-
|
|
527
|
-
## MANDATORY: Comprehensive Interaction Testing During Video Capture
|
|
528
|
-
|
|
529
|
-
When performing video capture for a web app, you MUST systematically interact with
|
|
530
|
-
EVERY interactive element on EVERY page. The goal is to verify the entire app works —
|
|
531
|
-
not just that pages load. Follow this checklist:
|
|
532
|
-
|
|
533
|
-
### Step 1: Discover all routes
|
|
534
|
-
Call codeloop_discover_screens to get every page/route.
|
|
535
|
-
|
|
536
|
-
### Step 2: Start recording
|
|
537
|
-
Call codeloop_start_recording with target_type="browser". CodeLoop will auto-launch a
|
|
538
|
-
headed Playwright Chromium browser and set the correct app name automatically.
|
|
539
|
-
You do NOT need to specify app_name for web apps — just use target_type="browser".
|
|
540
|
-
|
|
541
|
-
**URL strategy — localhost vs cloud:**
|
|
542
|
-
- During development: navigate to the dev server URL (e.g., http://localhost:3000,
|
|
543
|
-
http://localhost:5173, http://127.0.0.1:8080). Check which port the dev server uses.
|
|
544
|
-
- After deployment: navigate to the production URL (e.g., https://myapp.com).
|
|
545
|
-
- CodeLoop's Playwright browser handles both localhost and remote URLs identically.
|
|
546
|
-
- If the dev server is not running, start it first (e.g., \`npm run dev\`) before recording.
|
|
547
|
-
|
|
548
|
-
**target_type auto-detection:** If you omit target_type, CodeLoop auto-detects:
|
|
549
|
-
- Web projects (Next.js, React, Vue, Vite, etc.) → "browser" (Playwright)
|
|
550
|
-
- Flutter projects → platform-specific (desktop/ios_simulator/android_emulator)
|
|
551
|
-
- Xcode projects → "ios_simulator" or "desktop"
|
|
552
|
-
- Android Gradle projects → "android_emulator"
|
|
553
|
-
|
|
554
|
-
### Step 3: Interact with EVERY element on EVERY page
|
|
555
|
-
For each page discovered, navigate to it and interact with these elements:
|
|
556
|
-
|
|
557
|
-
**Navigation & Links:**
|
|
558
|
-
- Click every navigation link in the header/navbar
|
|
559
|
-
- Click every link in the footer
|
|
560
|
-
- Click breadcrumbs, back buttons, pagination controls
|
|
561
|
-
- Verify all links navigate to the correct destination
|
|
562
|
-
- Test external links (they should open or behave as expected)
|
|
563
|
-
|
|
564
|
-
**Buttons & CTAs:**
|
|
565
|
-
- Click every call-to-action button (e.g., "Sign Up", "Learn More", "Download")
|
|
566
|
-
- Click toggle buttons, expand/collapse buttons
|
|
567
|
-
- Click icon buttons (hamburger menu, close, search)
|
|
568
|
-
- Verify buttons trigger the expected action
|
|
569
|
-
|
|
570
|
-
**Forms & Inputs:**
|
|
571
|
-
- Fill in every text input field with test data
|
|
572
|
-
- Select options from every dropdown/select menu
|
|
573
|
-
- Toggle every checkbox and radio button
|
|
574
|
-
- Submit forms and verify success/error states
|
|
575
|
-
- Test form validation (submit empty, submit invalid data)
|
|
576
|
-
|
|
577
|
-
**Interactive Components:**
|
|
578
|
-
- Open and close every modal/dialog
|
|
579
|
-
- Expand and collapse every accordion/collapsible section
|
|
580
|
-
- Hover over elements with tooltips
|
|
581
|
-
- Interact with carousels/sliders (next, previous, dots)
|
|
582
|
-
- Interact with tabs — click every tab
|
|
583
|
-
|
|
584
|
-
**Scrolling & Layout:**
|
|
585
|
-
- Scroll through every long page from top to bottom
|
|
586
|
-
- Verify sticky headers/footers remain visible
|
|
587
|
-
- Check that lazy-loaded content appears when scrolled into view
|
|
588
|
-
|
|
589
|
-
**How to interact — use codeloop_interact:**
|
|
590
|
-
|
|
591
|
-
target_type is auto-detected, so you can omit it. All selectors use CSS or
|
|
592
|
-
Playwright text selectors (e.g., "text=Submit", "#email", ".btn-primary").
|
|
593
|
-
|
|
594
|
-
**Core interactions (web apps):**
|
|
595
|
-
- Navigate: \`codeloop_interact(action: "navigate_url", url: "http://localhost:3000/page")\`
|
|
596
|
-
- Click: \`codeloop_interact(action: "click", selector: "#btn")\` or \`selector: "text=Submit"\`
|
|
597
|
-
- Double-click: \`codeloop_interact(action: "double_click", selector: ".editable")\`
|
|
598
|
-
- Right-click: \`codeloop_interact(action: "right_click", selector: ".context-menu-trigger")\`
|
|
599
|
-
- Type: \`codeloop_interact(action: "type", selector: "#email", text: "test@example.com")\`
|
|
600
|
-
- Fill form: \`codeloop_interact(action: "fill_form", fields: [{selector: "#email", value: "test@example.com"}, {selector: "#password", value: "TestPass123!"}], submit_selector: "#login-btn")\`
|
|
601
|
-
- Scroll: \`codeloop_interact(action: "scroll", direction: "down", amount: 500)\`
|
|
602
|
-
- Select dropdown: \`codeloop_interact(action: "select_option", selector: "#dropdown", value: "option1")\`
|
|
603
|
-
- Toggle checkbox: \`codeloop_interact(action: "toggle", selector: "#checkbox")\`
|
|
604
|
-
- Hover: \`codeloop_interact(action: "hover", selector: ".tooltip-trigger")\`
|
|
605
|
-
- Drag & drop: \`codeloop_interact(action: "drag_drop", selector: ".drag-source", selector2: ".drop-target")\`
|
|
606
|
-
- Upload file: \`codeloop_interact(action: "upload_file", selector: "input[type=file]", file_path: "/path/to/file")\`
|
|
607
|
-
- Keystroke: \`codeloop_interact(action: "keystroke", key: "enter")\`
|
|
608
|
-
- Hotkey: \`codeloop_interact(action: "hotkey", keys: "cmd+s")\`
|
|
609
|
-
- Type & submit: \`codeloop_interact(action: "type_and_submit", selector: "#search", text: "query")\`
|
|
610
|
-
- Type & tab: \`codeloop_interact(action: "type_and_tab", selector: "#field1", text: "value")\`
|
|
611
|
-
- Navigate back: \`codeloop_interact(action: "navigate_back")\`
|
|
612
|
-
- Wait: \`codeloop_interact(action: "wait", duration_ms: 1500)\`
|
|
613
|
-
|
|
614
|
-
**Desktop native apps (Flutter desktop, macOS, Windows):**
|
|
615
|
-
- Click at position: \`codeloop_interact(action: "click", target_type: "desktop", x: 200, y: 300)\`
|
|
616
|
-
- Type text: \`codeloop_interact(action: "type", target_type: "desktop", text: "hello")\`
|
|
617
|
-
- Scroll: \`codeloop_interact(action: "scroll", target_type: "desktop", direction: "down")\`
|
|
618
|
-
- Windows UI Automation: \`codeloop_interact(action: "win_ui_inspect", app_name: "MyApp")\`
|
|
619
|
-
|
|
620
|
-
**Mobile apps:**
|
|
621
|
-
- Android tap: \`codeloop_interact(action: "click", target_type: "android_emulator", x: 540, y: 960)\`
|
|
622
|
-
- Android swipe: \`codeloop_interact(action: "swipe", target_type: "android_emulator", x: 540, y: 1200, x2: 540, y2: 600)\`
|
|
623
|
-
- iOS deep link: \`codeloop_interact(action: "deep_link", target_type: "ios_simulator", url: "myapp://profile")\`
|
|
624
|
-
- Maestro flow: \`codeloop_interact(action: "maestro_flow", maestro_steps: ["tap on \\"Login\\"", "type \\"hello\\""])\`
|
|
625
|
-
|
|
626
|
-
**IMPORTANT:** Wait 1-2 seconds between each interaction so video frames capture
|
|
627
|
-
each state change.
|
|
628
|
-
|
|
629
|
-
### Step 4: Stop recording and analyze
|
|
630
|
-
Call codeloop_stop_recording, then codeloop_interaction_replay with a detailed
|
|
631
|
-
expected_flow description listing every interaction you performed.
|
|
632
|
-
|
|
633
|
-
### Step 5: Verify frames
|
|
634
|
-
Review the extracted frames to confirm:
|
|
635
|
-
- Every page loaded correctly (no blank pages, no error screens)
|
|
636
|
-
- Navigation between pages worked (URL changed, content changed)
|
|
637
|
-
- Interactive elements responded (buttons changed state, modals appeared)
|
|
638
|
-
- No JavaScript errors visible in the console
|
|
639
|
-
- No broken layouts or missing content
|
|
640
|
-
|
|
641
|
-
## Common web failure patterns:
|
|
642
|
-
- "Module not found" → missing dependency, run npm install
|
|
643
|
-
- Hydration mismatch (Next.js/React SSR) → server/client rendering inconsistency
|
|
644
|
-
- "Cannot find module" in tests → check jest/vitest config moduleNameMapper
|
|
645
|
-
- Port already in use → kill the existing dev server process
|
|
646
|
-
- Video captures wrong monitor → CodeLoop auto-detects multi-monitor setups;
|
|
647
|
-
if still wrong, verify app_name matches the browser menu bar name exactly
|
|
648
|
-
`;
|
|
649
|
-
export const MOBILE_MDC = `---
|
|
650
|
-
description: CodeLoop mobile-specific verification guidance (iOS/Android native)
|
|
651
|
-
globs: ["Podfile", "build.gradle", "build.gradle.kts", "**/*.swift", "**/*.kt", "**/*.java", "*.xcodeproj/**", "*.xcworkspace/**"]
|
|
652
|
-
---
|
|
653
|
-
|
|
654
|
-
# Mobile Verification Rules
|
|
655
|
-
|
|
656
|
-
When the project is a native mobile app (iOS with CocoaPods/Xcode or Android with Gradle), apply these additional verification steps:
|
|
657
|
-
|
|
658
|
-
## Before calling codeloop_verify:
|
|
659
|
-
- For iOS: ensure \`pod install\` has been run after any Podfile change
|
|
660
|
-
- For Android: ensure Gradle sync is complete after any build.gradle change
|
|
661
|
-
- Platform parameter should be set to "mobile"
|
|
662
|
-
|
|
663
|
-
## iOS-specific checks:
|
|
664
|
-
- Xcode build must succeed without errors (\`xcodebuild build\`)
|
|
665
|
-
- Unit tests must pass (\`xcodebuild test\`)
|
|
666
|
-
- Check for signing issues — these require developer intervention, escalate immediately
|
|
667
|
-
- Storyboard/XIB changes should be verified with codeloop_visual_review
|
|
668
|
-
|
|
669
|
-
## Android-specific checks:
|
|
670
|
-
- Gradle build must succeed (\`./gradlew assembleDebug\`)
|
|
671
|
-
- Unit tests must pass (\`./gradlew test\`)
|
|
672
|
-
- Check for manifest merge conflicts
|
|
673
|
-
- Lint warnings from Android Lint should be reviewed
|
|
674
|
-
|
|
675
|
-
## Screenshot viewports for mobile:
|
|
676
|
-
- iOS: 375x812 (iPhone SE), 390x844 (iPhone 14), 428x926 (iPhone Pro Max)
|
|
677
|
-
- Android: 360x800 (compact), 412x915 (medium), 600x1024 (tablet)
|
|
678
|
-
|
|
679
|
-
## Common mobile failure patterns:
|
|
680
|
-
- "Signing requires a development team" → escalate to developer, cannot fix programmatically
|
|
681
|
-
- "Pod not found" → run \`pod install --repo-update\`
|
|
682
|
-
- Gradle daemon issues → \`./gradlew --stop\` then retry
|
|
683
|
-
- Simulator/emulator not found → check available devices with \`xcrun simctl list\` or \`emulator -list-avds\`
|
|
684
|
-
`;
|
|
1
|
+
export * from "@codelooptech/shared/templates/cursor-rules";
|
|
685
2
|
//# sourceMappingURL=cursor-rules.js.map
|