codebot-ai 2.0.0 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/package.json +14 -2
- package/dist/games/tic-tac-toe.d.ts +0 -6
- package/dist/games/tic-tac-toe.js +0 -64
package/README.md
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@@ -1,5 +1,6 @@
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# CodeBot AI
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[](https://github.com/zanderone1980/codebot-ai/actions/workflows/ci.yml)
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[](https://www.npmjs.com/package/codebot-ai)
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[](https://github.com/zanderone1980/codebot-ai/blob/main/LICENSE)
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[](https://nodejs.org)
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@@ -253,7 +254,7 @@ CodeBot v2.0.0 is built with security as a core architectural principle:
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- **SSRF protection** — blocks localhost, private IPs, cloud metadata endpoints
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- **Path safety** — blocks writes to system directories, detects path traversal
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See [SECURITY.md](SECURITY.md)
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See [SECURITY.md](SECURITY.md), [docs/HARDENING.md](docs/HARDENING.md), and [docs/SOC2_COMPLIANCE.md](docs/SOC2_COMPLIANCE.md) for the full security model and compliance readiness.
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## Stability
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package/dist/index.d.ts
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package/dist/index.js
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@@ -15,7 +15,7 @@ var __exportStar = (this && this.__exportStar) || function(m, exports) {
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.sarifToString = exports.exportSarif = exports.RiskScorer = exports.MetricsCollector = exports.listReplayableSessions = exports.compareOutputs = exports.loadSessionForReplay = exports.ReplayProvider = exports.verifyMessages = exports.verifyMessage = exports.signMessage = exports.deriveSessionKey = exports.CapabilityChecker = exports.detectProvider = exports.getModelInfo = exports.PROVIDER_DEFAULTS = exports.MODEL_REGISTRY = exports.loadMCPTools = exports.loadPlugins = exports.parseToolCalls = exports.MemoryManager = exports.SessionManager = exports.buildRepoMap = exports.ContextManager = exports.ToolRegistry = exports.AnthropicProvider = exports.OpenAIProvider = exports.Agent = exports.VERSION = void 0;
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exports.VERSION = '2.0.
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exports.VERSION = '2.0.1';
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var agent_1 = require("./agent");
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Object.defineProperty(exports, "Agent", { enumerable: true, get: function () { return agent_1.Agent; } });
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var openai_1 = require("./providers/openai");
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package/package.json
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{
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"name": "codebot-ai",
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"version": "2.0.
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"version": "2.0.2",
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"description": "Zero-dependency autonomous AI agent. Code, browse, search, automate. Works with any LLM — Ollama, Claude, GPT, Gemini, DeepSeek, Groq, Mistral, Grok.",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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"agentic",
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"coding-assistant",
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"code-generation",
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"code-review",
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"automation",
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"automation-bot",
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"llm",
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"openai",
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"claude",
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"local-llm",
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"browser-automation",
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"cli",
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"web-search"
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"web-search",
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"security",
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"enterprise",
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"devtools",
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"developer-tools",
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"vscode-extension",
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"github-action",
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"sarif",
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"policy-engine",
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"mcp"
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],
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"author": "Ascendral Software Development & Innovation",
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"license": "MIT",
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@@ -1,64 +0,0 @@
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"use strict";
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// src/games/tic-tac-toe.ts
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// Simple console-based Tic-Tac-Toe game
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const gameBoard = Array(3).fill(null).map(() => Array(3).fill(null));
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let currentPlayer = 'X';
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const printBoard = () => {
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for (const row of gameBoard) {
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console.log(row.join(' | '));
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}
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};
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const checkWin = () => {
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// Check rows
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for (let i = 0; i < 3; i++) {
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if (gameBoard[i][0] === currentPlayer &&
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gameBoard[i][1] === currentPlayer &&
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gameBoard[i][2] === currentPlayer) {
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console.log(`Player ${currentPlayer} wins!`);
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process.exit(0);
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}
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}
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// Check columns
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for (let j = 0; j < 3; j++) {
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if (gameBoard[0][j] === currentPlayer &&
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gameBoard[1][j] === currentPlayer &&
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gameBoard[2][j] === currentPlayer) {
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console.log(`Player ${currentPlayer} wins!`);
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process.exit(0);
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}
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}
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// Check diagonals
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if ((gameBoard[0][0] === currentPlayer &&
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gameBoard[1][1] === currentPlayer &&
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gameBoard[2][2] === currentPlayer) ||
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(gameBoard[0][2] === currentPlayer &&
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gameBoard[1][1] === currentPlayer &&
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gameBoard[2][0] === currentPlayer)) {
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console.log(`Player ${currentPlayer} wins!`);
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process.exit(0);
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}
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};
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const gameLoop = () => {
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printBoard();
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process.stdin.on('data', (input) => {
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const [row, col] = input.toString().trim()
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.split(',')
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.map(Number);
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if (row < 0 || row > 2 || col < 0 || col > 2) {
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console.log('Invalid move. Try again.');
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return;
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}
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if (gameBoard[row][col]) {
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console.log('Spot taken! Try again.');
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return;
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}
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gameBoard[row][col] = currentPlayer;
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checkWin();
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currentPlayer = currentPlayer === 'X' ? 'O' : 'X';
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process.stdin.removeAllListeners('data');
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gameLoop();
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});
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};
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// Start game
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gameLoop();
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//# sourceMappingURL=tic-tac-toe.js.map
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