code-languages 1.9.2 → 1.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -0
- package/dist/api.cjs +248 -0
- package/dist/api.cjs.map +1 -1
- package/dist/api.d.cts +158 -0
- package/dist/api.d.ts +158 -0
- package/dist/api.js +248 -0
- package/dist/api.js.map +1 -1
- package/dist/detect.cjs +176 -0
- package/dist/detect.cjs.map +1 -1
- package/dist/detect.js +176 -0
- package/dist/detect.js.map +1 -1
- package/dist/index.cjs +254 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +158 -0
- package/dist/index.d.ts +158 -0
- package/dist/index.js +255 -1
- package/dist/index.js.map +1 -1
- package/dist/languages/crystal.cjs +34 -0
- package/dist/languages/crystal.cjs.map +1 -0
- package/dist/languages/crystal.d.cts +29 -0
- package/dist/languages/crystal.d.ts +29 -0
- package/dist/languages/crystal.js +32 -0
- package/dist/languages/crystal.js.map +1 -0
- package/dist/languages/ini.cjs +32 -0
- package/dist/languages/ini.cjs.map +1 -0
- package/dist/languages/ini.d.cts +27 -0
- package/dist/languages/ini.d.ts +27 -0
- package/dist/languages/ini.js +30 -0
- package/dist/languages/ini.js.map +1 -0
- package/dist/languages/lisp.cjs +34 -0
- package/dist/languages/lisp.cjs.map +1 -0
- package/dist/languages/lisp.d.cts +29 -0
- package/dist/languages/lisp.d.ts +29 -0
- package/dist/languages/lisp.js +32 -0
- package/dist/languages/lisp.js.map +1 -0
- package/dist/languages/meson.cjs +34 -0
- package/dist/languages/meson.cjs.map +1 -0
- package/dist/languages/meson.d.cts +29 -0
- package/dist/languages/meson.d.ts +29 -0
- package/dist/languages/meson.js +32 -0
- package/dist/languages/meson.js.map +1 -0
- package/dist/languages/metal.cjs +33 -0
- package/dist/languages/metal.cjs.map +1 -0
- package/dist/languages/metal.d.cts +28 -0
- package/dist/languages/metal.d.ts +28 -0
- package/dist/languages/metal.js +31 -0
- package/dist/languages/metal.js.map +1 -0
- package/dist/languages/xaml.cjs +33 -0
- package/dist/languages/xaml.cjs.map +1 -0
- package/dist/languages/xaml.d.cts +28 -0
- package/dist/languages/xaml.d.ts +28 -0
- package/dist/languages/xaml.js +31 -0
- package/dist/languages/xaml.js.map +1 -0
- package/package.json +31 -1
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'use strict';
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// src/languages/crystal.ts
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var crystal = {
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slug: "crystal",
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publishedDate: "2014-06-18",
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extensions: [".cr"],
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author: "Ary Borenszweig, Juan Wajnerman, Brian Cardiff / Crystal contributors",
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website: "https://crystal-lang.org",
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paradigms: ["object-oriented", "functional", "imperative", "concurrent"],
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tooling: {
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runtimes: ["Crystal"],
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packageManagers: ["Shards"],
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ecosystems: ["Web", "CLI", "Systems", "Native Applications"]
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},
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version: "1.20.1",
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logo: "https://cdn.simpleicons.org/crystal/000000",
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i18n: {
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en: {
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name: "Crystal",
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description: "A compiled, statically typed language with Ruby-inspired syntax and native performance.",
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longDescription: "Crystal is a general-purpose programming language with syntax inspired by Ruby, static type checking, type inference, macros, fibers, channels, C bindings, and native compilation. It aims to keep code expressive while catching type errors at compile time.\n\nIt is used for web services, command-line tools, automation, native applications, performance-sensitive backend systems, and projects that want Ruby-like ergonomics with a compiled toolchain."
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},
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es: {
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name: "Crystal",
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description: "Un lenguaje compilado y tipado estaticamente con sintaxis inspirada en Ruby y rendimiento nativo.",
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longDescription: "Crystal es un lenguaje de programacion de proposito general con sintaxis inspirada en Ruby, verificacion estatica de tipos, inferencia de tipos, macros, fibers, channels, bindings con C y compilacion nativa. Busca mantener el codigo expresivo mientras detecta errores de tipos en compilacion.\n\nSe usa en servicios web, herramientas de linea de comandos, automatizacion, aplicaciones nativas, backends sensibles al rendimiento y proyectos que quieren ergonomia similar a Ruby con un toolchain compilado."
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}
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}
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};
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exports.crystal = crystal;
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//# sourceMappingURL=crystal.cjs.map
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//# sourceMappingURL=crystal.cjs.map
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{"version":3,"sources":["../../src/languages/crystal.ts"],"names":[],"mappings":";;;AAEO,IAAM,OAAA,GAAU;AAAA,EACrB,IAAA,EAAM,SAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,KAAK,CAAA;AAAA,EAClB,MAAA,EAAQ,uEAAA;AAAA,EACR,OAAA,EAAS,0BAAA;AAAA,EACT,SAAA,EAAW,CAAC,iBAAA,EAAmB,YAAA,EAAc,cAAc,YAAY,CAAA;AAAA,EACvE,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,SAAS,CAAA;AAAA,IACpB,eAAA,EAAiB,CAAC,QAAQ,CAAA;AAAA,IAC1B,UAAA,EAAY,CAAC,KAAA,EAAO,KAAA,EAAO,WAAW,qBAAqB;AAAA,GAC7D;AAAA,EACA,OAAA,EAAS,QAAA;AAAA,EACT,IAAA,EAAM,4CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,SAAA;AAAA,MACN,WAAA,EACE,yFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,SAAA;AAAA,MACN,WAAA,EACE,mGAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"crystal.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const crystal = {\n slug: \"crystal\",\n publishedDate: \"2014-06-18\",\n extensions: [\".cr\"],\n author: \"Ary Borenszweig, Juan Wajnerman, Brian Cardiff / Crystal contributors\",\n website: \"https://crystal-lang.org\",\n paradigms: [\"object-oriented\", \"functional\", \"imperative\", \"concurrent\"],\n tooling: {\n runtimes: [\"Crystal\"],\n packageManagers: [\"Shards\"],\n ecosystems: [\"Web\", \"CLI\", \"Systems\", \"Native Applications\"],\n },\n version: \"1.20.1\",\n logo: \"https://cdn.simpleicons.org/crystal/000000\",\n i18n: {\n en: {\n name: \"Crystal\",\n description:\n \"A compiled, statically typed language with Ruby-inspired syntax and native performance.\",\n longDescription:\n \"Crystal is a general-purpose programming language with syntax inspired by Ruby, static type checking, type inference, macros, fibers, channels, C bindings, and native compilation. It aims to keep code expressive while catching type errors at compile time.\\n\\nIt is used for web services, command-line tools, automation, native applications, performance-sensitive backend systems, and projects that want Ruby-like ergonomics with a compiled toolchain.\",\n },\n es: {\n name: \"Crystal\",\n description:\n \"Un lenguaje compilado y tipado estaticamente con sintaxis inspirada en Ruby y rendimiento nativo.\",\n longDescription:\n \"Crystal es un lenguaje de programacion de proposito general con sintaxis inspirada en Ruby, verificacion estatica de tipos, inferencia de tipos, macros, fibers, channels, bindings con C y compilacion nativa. Busca mantener el codigo expresivo mientras detecta errores de tipos en compilacion.\\n\\nSe usa en servicios web, herramientas de linea de comandos, automatizacion, aplicaciones nativas, backends sensibles al rendimiento y proyectos que quieren ergonomia similar a Ruby con un toolchain compilado.\",\n },\n },\n} satisfies Language;\n"]}
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declare const crystal: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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name: string;
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description: string;
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longDescription: string;
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};
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export { crystal };
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declare const crystal: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { crystal };
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// src/languages/crystal.ts
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var crystal = {
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slug: "crystal",
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publishedDate: "2014-06-18",
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extensions: [".cr"],
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author: "Ary Borenszweig, Juan Wajnerman, Brian Cardiff / Crystal contributors",
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website: "https://crystal-lang.org",
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paradigms: ["object-oriented", "functional", "imperative", "concurrent"],
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tooling: {
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runtimes: ["Crystal"],
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packageManagers: ["Shards"],
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ecosystems: ["Web", "CLI", "Systems", "Native Applications"]
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},
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version: "1.20.1",
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logo: "https://cdn.simpleicons.org/crystal/000000",
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i18n: {
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en: {
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name: "Crystal",
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description: "A compiled, statically typed language with Ruby-inspired syntax and native performance.",
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longDescription: "Crystal is a general-purpose programming language with syntax inspired by Ruby, static type checking, type inference, macros, fibers, channels, C bindings, and native compilation. It aims to keep code expressive while catching type errors at compile time.\n\nIt is used for web services, command-line tools, automation, native applications, performance-sensitive backend systems, and projects that want Ruby-like ergonomics with a compiled toolchain."
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},
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es: {
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name: "Crystal",
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description: "Un lenguaje compilado y tipado estaticamente con sintaxis inspirada en Ruby y rendimiento nativo.",
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longDescription: "Crystal es un lenguaje de programacion de proposito general con sintaxis inspirada en Ruby, verificacion estatica de tipos, inferencia de tipos, macros, fibers, channels, bindings con C y compilacion nativa. Busca mantener el codigo expresivo mientras detecta errores de tipos en compilacion.\n\nSe usa en servicios web, herramientas de linea de comandos, automatizacion, aplicaciones nativas, backends sensibles al rendimiento y proyectos que quieren ergonomia similar a Ruby con un toolchain compilado."
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}
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}
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};
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export { crystal };
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{"version":3,"sources":["../../src/languages/crystal.ts"],"names":[],"mappings":";AAEO,IAAM,OAAA,GAAU;AAAA,EACrB,IAAA,EAAM,SAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,KAAK,CAAA;AAAA,EAClB,MAAA,EAAQ,uEAAA;AAAA,EACR,OAAA,EAAS,0BAAA;AAAA,EACT,SAAA,EAAW,CAAC,iBAAA,EAAmB,YAAA,EAAc,cAAc,YAAY,CAAA;AAAA,EACvE,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,SAAS,CAAA;AAAA,IACpB,eAAA,EAAiB,CAAC,QAAQ,CAAA;AAAA,IAC1B,UAAA,EAAY,CAAC,KAAA,EAAO,KAAA,EAAO,WAAW,qBAAqB;AAAA,GAC7D;AAAA,EACA,OAAA,EAAS,QAAA;AAAA,EACT,IAAA,EAAM,4CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,SAAA;AAAA,MACN,WAAA,EACE,yFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,SAAA;AAAA,MACN,WAAA,EACE,mGAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"crystal.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const crystal = {\n slug: \"crystal\",\n publishedDate: \"2014-06-18\",\n extensions: [\".cr\"],\n author: \"Ary Borenszweig, Juan Wajnerman, Brian Cardiff / Crystal contributors\",\n website: \"https://crystal-lang.org\",\n paradigms: [\"object-oriented\", \"functional\", \"imperative\", \"concurrent\"],\n tooling: {\n runtimes: [\"Crystal\"],\n packageManagers: [\"Shards\"],\n ecosystems: [\"Web\", \"CLI\", \"Systems\", \"Native Applications\"],\n },\n version: \"1.20.1\",\n logo: \"https://cdn.simpleicons.org/crystal/000000\",\n i18n: {\n en: {\n name: \"Crystal\",\n description:\n \"A compiled, statically typed language with Ruby-inspired syntax and native performance.\",\n longDescription:\n \"Crystal is a general-purpose programming language with syntax inspired by Ruby, static type checking, type inference, macros, fibers, channels, C bindings, and native compilation. It aims to keep code expressive while catching type errors at compile time.\\n\\nIt is used for web services, command-line tools, automation, native applications, performance-sensitive backend systems, and projects that want Ruby-like ergonomics with a compiled toolchain.\",\n },\n es: {\n name: \"Crystal\",\n description:\n \"Un lenguaje compilado y tipado estaticamente con sintaxis inspirada en Ruby y rendimiento nativo.\",\n longDescription:\n \"Crystal es un lenguaje de programacion de proposito general con sintaxis inspirada en Ruby, verificacion estatica de tipos, inferencia de tipos, macros, fibers, channels, bindings con C y compilacion nativa. Busca mantener el codigo expresivo mientras detecta errores de tipos en compilacion.\\n\\nSe usa en servicios web, herramientas de linea de comandos, automatizacion, aplicaciones nativas, backends sensibles al rendimiento y proyectos que quieren ergonomia similar a Ruby con un toolchain compilado.\",\n },\n },\n} satisfies Language;\n"]}
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// src/languages/ini.ts
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var ini = {
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slug: "ini",
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publishedDate: "1985-01-01",
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extensions: [".ini"],
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author: "Microsoft / community conventions",
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website: "https://en.wikipedia.org/wiki/INI_file",
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paradigms: ["configuration", "declarative", "key-value"],
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tooling: {
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ecosystems: ["Windows", "Configuration", "Desktop Applications", "Legacy Systems"]
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},
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version: "Informal format",
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logo: "https://commons.wikimedia.org/wiki/Special:FilePath/Configure.svg",
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en: {
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name: "INI",
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description: "A simple section-based configuration format built around keys, values, and comments.",
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longDescription: "INI files store configuration as sections with key-value pairs, usually with comments and implementation-specific parsing rules. The format is intentionally simple and has no single formal standard, so behavior can vary across parsers.\n\nINI-style files are common in Windows applications, legacy desktop software, game configuration, developer tools, and small projects that need readable configuration without a heavier serialization format."
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name: "INI",
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description: "Un formato simple de configuracion por secciones basado en claves, valores y comentarios.",
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longDescription: "Los archivos INI guardan configuracion como secciones con pares clave-valor, normalmente con comentarios y reglas de parseo especificas de cada implementacion. El formato es intencionalmente simple y no tiene un estandar formal unico, por lo que el comportamiento puede variar entre parsers.\n\nLos archivos estilo INI son comunes en aplicaciones Windows, software de escritorio legacy, configuracion de juegos, herramientas de desarrollo y proyectos pequenos que necesitan configuracion legible sin un formato de serializacion mas pesado."
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exports.ini = ini;
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{"version":3,"sources":["../../src/languages/ini.ts"],"names":[],"mappings":";;;AAEO,IAAM,GAAA,GAAM;AAAA,EACjB,IAAA,EAAM,KAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,MAAM,CAAA;AAAA,EACnB,MAAA,EAAQ,mCAAA;AAAA,EACR,OAAA,EAAS,wCAAA;AAAA,EACT,SAAA,EAAW,CAAC,eAAA,EAAiB,aAAA,EAAe,WAAW,CAAA;AAAA,EACvD,OAAA,EAAS;AAAA,IACP,UAAA,EAAY,CAAC,SAAA,EAAW,eAAA,EAAiB,wBAAwB,gBAAgB;AAAA,GACnF;AAAA,EACA,OAAA,EAAS,iBAAA;AAAA,EACT,IAAA,EAAM,mEAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,KAAA;AAAA,MACN,WAAA,EACE,sFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,KAAA;AAAA,MACN,WAAA,EACE,2FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"ini.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const ini = {\n slug: \"ini\",\n publishedDate: \"1985-01-01\",\n extensions: [\".ini\"],\n author: \"Microsoft / community conventions\",\n website: \"https://en.wikipedia.org/wiki/INI_file\",\n paradigms: [\"configuration\", \"declarative\", \"key-value\"],\n tooling: {\n ecosystems: [\"Windows\", \"Configuration\", \"Desktop Applications\", \"Legacy Systems\"],\n },\n version: \"Informal format\",\n logo: \"https://commons.wikimedia.org/wiki/Special:FilePath/Configure.svg\",\n i18n: {\n en: {\n name: \"INI\",\n description:\n \"A simple section-based configuration format built around keys, values, and comments.\",\n longDescription:\n \"INI files store configuration as sections with key-value pairs, usually with comments and implementation-specific parsing rules. The format is intentionally simple and has no single formal standard, so behavior can vary across parsers.\\n\\nINI-style files are common in Windows applications, legacy desktop software, game configuration, developer tools, and small projects that need readable configuration without a heavier serialization format.\",\n },\n es: {\n name: \"INI\",\n description:\n \"Un formato simple de configuracion por secciones basado en claves, valores y comentarios.\",\n longDescription:\n \"Los archivos INI guardan configuracion como secciones con pares clave-valor, normalmente con comentarios y reglas de parseo especificas de cada implementacion. El formato es intencionalmente simple y no tiene un estandar formal unico, por lo que el comportamiento puede variar entre parsers.\\n\\nLos archivos estilo INI son comunes en aplicaciones Windows, software de escritorio legacy, configuracion de juegos, herramientas de desarrollo y proyectos pequenos que necesitan configuracion legible sin un formato de serializacion mas pesado.\",\n },\n },\n} satisfies Language;\n"]}
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declare const ini: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { ini };
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declare const ini: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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export { ini };
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// src/languages/ini.ts
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var ini = {
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slug: "ini",
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publishedDate: "1985-01-01",
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extensions: [".ini"],
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author: "Microsoft / community conventions",
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website: "https://en.wikipedia.org/wiki/INI_file",
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paradigms: ["configuration", "declarative", "key-value"],
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tooling: {
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ecosystems: ["Windows", "Configuration", "Desktop Applications", "Legacy Systems"]
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},
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version: "Informal format",
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logo: "https://commons.wikimedia.org/wiki/Special:FilePath/Configure.svg",
|
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i18n: {
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en: {
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name: "INI",
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description: "A simple section-based configuration format built around keys, values, and comments.",
|
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longDescription: "INI files store configuration as sections with key-value pairs, usually with comments and implementation-specific parsing rules. The format is intentionally simple and has no single formal standard, so behavior can vary across parsers.\n\nINI-style files are common in Windows applications, legacy desktop software, game configuration, developer tools, and small projects that need readable configuration without a heavier serialization format."
|
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},
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es: {
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name: "INI",
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description: "Un formato simple de configuracion por secciones basado en claves, valores y comentarios.",
|
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longDescription: "Los archivos INI guardan configuracion como secciones con pares clave-valor, normalmente con comentarios y reglas de parseo especificas de cada implementacion. El formato es intencionalmente simple y no tiene un estandar formal unico, por lo que el comportamiento puede variar entre parsers.\n\nLos archivos estilo INI son comunes en aplicaciones Windows, software de escritorio legacy, configuracion de juegos, herramientas de desarrollo y proyectos pequenos que necesitan configuracion legible sin un formato de serializacion mas pesado."
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}
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}
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};
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export { ini };
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//# sourceMappingURL=ini.js.map
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//# sourceMappingURL=ini.js.map
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@@ -0,0 +1 @@
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{"version":3,"sources":["../../src/languages/ini.ts"],"names":[],"mappings":";AAEO,IAAM,GAAA,GAAM;AAAA,EACjB,IAAA,EAAM,KAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,MAAM,CAAA;AAAA,EACnB,MAAA,EAAQ,mCAAA;AAAA,EACR,OAAA,EAAS,wCAAA;AAAA,EACT,SAAA,EAAW,CAAC,eAAA,EAAiB,aAAA,EAAe,WAAW,CAAA;AAAA,EACvD,OAAA,EAAS;AAAA,IACP,UAAA,EAAY,CAAC,SAAA,EAAW,eAAA,EAAiB,wBAAwB,gBAAgB;AAAA,GACnF;AAAA,EACA,OAAA,EAAS,iBAAA;AAAA,EACT,IAAA,EAAM,mEAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,KAAA;AAAA,MACN,WAAA,EACE,sFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,KAAA;AAAA,MACN,WAAA,EACE,2FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"ini.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const ini = {\n slug: \"ini\",\n publishedDate: \"1985-01-01\",\n extensions: [\".ini\"],\n author: \"Microsoft / community conventions\",\n website: \"https://en.wikipedia.org/wiki/INI_file\",\n paradigms: [\"configuration\", \"declarative\", \"key-value\"],\n tooling: {\n ecosystems: [\"Windows\", \"Configuration\", \"Desktop Applications\", \"Legacy Systems\"],\n },\n version: \"Informal format\",\n logo: \"https://commons.wikimedia.org/wiki/Special:FilePath/Configure.svg\",\n i18n: {\n en: {\n name: \"INI\",\n description:\n \"A simple section-based configuration format built around keys, values, and comments.\",\n longDescription:\n \"INI files store configuration as sections with key-value pairs, usually with comments and implementation-specific parsing rules. The format is intentionally simple and has no single formal standard, so behavior can vary across parsers.\\n\\nINI-style files are common in Windows applications, legacy desktop software, game configuration, developer tools, and small projects that need readable configuration without a heavier serialization format.\",\n },\n es: {\n name: \"INI\",\n description:\n \"Un formato simple de configuracion por secciones basado en claves, valores y comentarios.\",\n longDescription:\n \"Los archivos INI guardan configuracion como secciones con pares clave-valor, normalmente con comentarios y reglas de parseo especificas de cada implementacion. El formato es intencionalmente simple y no tiene un estandar formal unico, por lo que el comportamiento puede variar entre parsers.\\n\\nLos archivos estilo INI son comunes en aplicaciones Windows, software de escritorio legacy, configuracion de juegos, herramientas de desarrollo y proyectos pequenos que necesitan configuracion legible sin un formato de serializacion mas pesado.\",\n },\n },\n} satisfies Language;\n"]}
|
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@@ -0,0 +1,34 @@
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'use strict';
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2
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// src/languages/lisp.ts
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4
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var lisp = {
|
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5
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+
slug: "lisp",
|
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6
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+
publishedDate: "1958-01-01",
|
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7
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+
extensions: [".lisp", ".lsp", ".cl", ".asd"],
|
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8
|
+
author: "John McCarthy / ANSI X3J13",
|
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9
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+
website: "https://common-lisp.net",
|
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10
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+
paradigms: ["functional", "symbolic", "object-oriented", "metaprogramming", "dynamic"],
|
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11
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+
tooling: {
|
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12
|
+
runtimes: ["SBCL", "CCL", "ECL", "CLISP", "LispWorks", "Allegro CL"],
|
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13
|
+
packageManagers: ["Quicklisp", "ASDF"],
|
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14
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+
ecosystems: ["Common Lisp", "AI", "Symbolic Computing", "Research", "CLI"]
|
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+
},
|
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16
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+
version: "ANSI INCITS 226-1994",
|
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+
logo: "https://commons.wikimedia.org/wiki/Special:FilePath/Lisp_logo.svg",
|
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+
i18n: {
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en: {
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+
name: "Lisp",
|
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+
description: "A family of programmable, expression-oriented languages best known through Common Lisp.",
|
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|
+
longDescription: "Lisp is one of the oldest high-level programming language families, built around symbolic expressions, lists, macros, interactive development, dynamic typing, and programmable language syntax. This entry focuses on Common Lisp source files and systems.\n\nCommon Lisp is used for symbolic computation, AI research, compilers, DSLs, expert systems, automation, long-lived server applications, developer tools, and exploratory programming where macros and interactive workflows are central."
|
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+
},
|
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+
es: {
|
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25
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+
name: "Lisp",
|
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|
+
description: "Una familia de lenguajes expresivos y programables, conocida especialmente por Common Lisp.",
|
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27
|
+
longDescription: "Lisp es una de las familias de lenguajes de alto nivel mas antiguas, basada en expresiones simbolicas, listas, macros, desarrollo interactivo, tipado dinamico y sintaxis programable. Esta entrada se enfoca en archivos fuente y sistemas de Common Lisp.\n\nCommon Lisp se usa en computacion simbolica, investigacion de IA, compiladores, DSLs, sistemas expertos, automatizacion, aplicaciones de servidor longevas, herramientas de desarrollo y programacion exploratoria donde las macros y los flujos interactivos son centrales."
|
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+
}
|
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+
}
|
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+
};
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exports.lisp = lisp;
|
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33
|
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//# sourceMappingURL=lisp.cjs.map
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//# sourceMappingURL=lisp.cjs.map
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1
|
+
{"version":3,"sources":["../../src/languages/lisp.ts"],"names":[],"mappings":";;;AAEO,IAAM,IAAA,GAAO;AAAA,EAClB,IAAA,EAAM,MAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,MAAA,EAAQ,OAAO,MAAM,CAAA;AAAA,EAC3C,MAAA,EAAQ,4BAAA;AAAA,EACR,OAAA,EAAS,yBAAA;AAAA,EACT,WAAW,CAAC,YAAA,EAAc,UAAA,EAAY,iBAAA,EAAmB,mBAAmB,SAAS,CAAA;AAAA,EACrF,OAAA,EAAS;AAAA,IACP,UAAU,CAAC,MAAA,EAAQ,OAAO,KAAA,EAAO,OAAA,EAAS,aAAa,YAAY,CAAA;AAAA,IACnE,eAAA,EAAiB,CAAC,WAAA,EAAa,MAAM,CAAA;AAAA,IACrC,YAAY,CAAC,aAAA,EAAe,IAAA,EAAM,oBAAA,EAAsB,YAAY,KAAK;AAAA,GAC3E;AAAA,EACA,OAAA,EAAS,sBAAA;AAAA,EACT,IAAA,EAAM,mEAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,yFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,6FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"lisp.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const lisp = {\n slug: \"lisp\",\n publishedDate: \"1958-01-01\",\n extensions: [\".lisp\", \".lsp\", \".cl\", \".asd\"],\n author: \"John McCarthy / ANSI X3J13\",\n website: \"https://common-lisp.net\",\n paradigms: [\"functional\", \"symbolic\", \"object-oriented\", \"metaprogramming\", \"dynamic\"],\n tooling: {\n runtimes: [\"SBCL\", \"CCL\", \"ECL\", \"CLISP\", \"LispWorks\", \"Allegro CL\"],\n packageManagers: [\"Quicklisp\", \"ASDF\"],\n ecosystems: [\"Common Lisp\", \"AI\", \"Symbolic Computing\", \"Research\", \"CLI\"],\n },\n version: \"ANSI INCITS 226-1994\",\n logo: \"https://commons.wikimedia.org/wiki/Special:FilePath/Lisp_logo.svg\",\n i18n: {\n en: {\n name: \"Lisp\",\n description:\n \"A family of programmable, expression-oriented languages best known through Common Lisp.\",\n longDescription:\n \"Lisp is one of the oldest high-level programming language families, built around symbolic expressions, lists, macros, interactive development, dynamic typing, and programmable language syntax. This entry focuses on Common Lisp source files and systems.\\n\\nCommon Lisp is used for symbolic computation, AI research, compilers, DSLs, expert systems, automation, long-lived server applications, developer tools, and exploratory programming where macros and interactive workflows are central.\",\n },\n es: {\n name: \"Lisp\",\n description:\n \"Una familia de lenguajes expresivos y programables, conocida especialmente por Common Lisp.\",\n longDescription:\n \"Lisp es una de las familias de lenguajes de alto nivel mas antiguas, basada en expresiones simbolicas, listas, macros, desarrollo interactivo, tipado dinamico y sintaxis programable. Esta entrada se enfoca en archivos fuente y sistemas de Common Lisp.\\n\\nCommon Lisp se usa en computacion simbolica, investigacion de IA, compiladores, DSLs, sistemas expertos, automatizacion, aplicaciones de servidor longevas, herramientas de desarrollo y programacion exploratoria donde las macros y los flujos interactivos son centrales.\",\n },\n },\n} satisfies Language;\n"]}
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@@ -0,0 +1,29 @@
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declare const lisp: {
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2
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slug: string;
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publishedDate: string;
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4
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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10
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { lisp };
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@@ -0,0 +1,29 @@
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1
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declare const lisp: {
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2
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slug: string;
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3
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publishedDate: string;
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extensions: string[];
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author: string;
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|
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
|
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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+
name: string;
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description: string;
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longDescription: string;
|
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};
|
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+
};
|
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|
+
};
|
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+
|
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|
+
export { lisp };
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
// src/languages/lisp.ts
|
|
2
|
+
var lisp = {
|
|
3
|
+
slug: "lisp",
|
|
4
|
+
publishedDate: "1958-01-01",
|
|
5
|
+
extensions: [".lisp", ".lsp", ".cl", ".asd"],
|
|
6
|
+
author: "John McCarthy / ANSI X3J13",
|
|
7
|
+
website: "https://common-lisp.net",
|
|
8
|
+
paradigms: ["functional", "symbolic", "object-oriented", "metaprogramming", "dynamic"],
|
|
9
|
+
tooling: {
|
|
10
|
+
runtimes: ["SBCL", "CCL", "ECL", "CLISP", "LispWorks", "Allegro CL"],
|
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11
|
+
packageManagers: ["Quicklisp", "ASDF"],
|
|
12
|
+
ecosystems: ["Common Lisp", "AI", "Symbolic Computing", "Research", "CLI"]
|
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13
|
+
},
|
|
14
|
+
version: "ANSI INCITS 226-1994",
|
|
15
|
+
logo: "https://commons.wikimedia.org/wiki/Special:FilePath/Lisp_logo.svg",
|
|
16
|
+
i18n: {
|
|
17
|
+
en: {
|
|
18
|
+
name: "Lisp",
|
|
19
|
+
description: "A family of programmable, expression-oriented languages best known through Common Lisp.",
|
|
20
|
+
longDescription: "Lisp is one of the oldest high-level programming language families, built around symbolic expressions, lists, macros, interactive development, dynamic typing, and programmable language syntax. This entry focuses on Common Lisp source files and systems.\n\nCommon Lisp is used for symbolic computation, AI research, compilers, DSLs, expert systems, automation, long-lived server applications, developer tools, and exploratory programming where macros and interactive workflows are central."
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},
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es: {
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name: "Lisp",
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description: "Una familia de lenguajes expresivos y programables, conocida especialmente por Common Lisp.",
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longDescription: "Lisp es una de las familias de lenguajes de alto nivel mas antiguas, basada en expresiones simbolicas, listas, macros, desarrollo interactivo, tipado dinamico y sintaxis programable. Esta entrada se enfoca en archivos fuente y sistemas de Common Lisp.\n\nCommon Lisp se usa en computacion simbolica, investigacion de IA, compiladores, DSLs, sistemas expertos, automatizacion, aplicaciones de servidor longevas, herramientas de desarrollo y programacion exploratoria donde las macros y los flujos interactivos son centrales."
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export { lisp };
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{"version":3,"sources":["../../src/languages/lisp.ts"],"names":[],"mappings":";AAEO,IAAM,IAAA,GAAO;AAAA,EAClB,IAAA,EAAM,MAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,MAAA,EAAQ,OAAO,MAAM,CAAA;AAAA,EAC3C,MAAA,EAAQ,4BAAA;AAAA,EACR,OAAA,EAAS,yBAAA;AAAA,EACT,WAAW,CAAC,YAAA,EAAc,UAAA,EAAY,iBAAA,EAAmB,mBAAmB,SAAS,CAAA;AAAA,EACrF,OAAA,EAAS;AAAA,IACP,UAAU,CAAC,MAAA,EAAQ,OAAO,KAAA,EAAO,OAAA,EAAS,aAAa,YAAY,CAAA;AAAA,IACnE,eAAA,EAAiB,CAAC,WAAA,EAAa,MAAM,CAAA;AAAA,IACrC,YAAY,CAAC,aAAA,EAAe,IAAA,EAAM,oBAAA,EAAsB,YAAY,KAAK;AAAA,GAC3E;AAAA,EACA,OAAA,EAAS,sBAAA;AAAA,EACT,IAAA,EAAM,mEAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,yFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,6FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"lisp.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const lisp = {\n slug: \"lisp\",\n publishedDate: \"1958-01-01\",\n extensions: [\".lisp\", \".lsp\", \".cl\", \".asd\"],\n author: \"John McCarthy / ANSI X3J13\",\n website: \"https://common-lisp.net\",\n paradigms: [\"functional\", \"symbolic\", \"object-oriented\", \"metaprogramming\", \"dynamic\"],\n tooling: {\n runtimes: [\"SBCL\", \"CCL\", \"ECL\", \"CLISP\", \"LispWorks\", \"Allegro CL\"],\n packageManagers: [\"Quicklisp\", \"ASDF\"],\n ecosystems: [\"Common Lisp\", \"AI\", \"Symbolic Computing\", \"Research\", \"CLI\"],\n },\n version: \"ANSI INCITS 226-1994\",\n logo: \"https://commons.wikimedia.org/wiki/Special:FilePath/Lisp_logo.svg\",\n i18n: {\n en: {\n name: \"Lisp\",\n description:\n \"A family of programmable, expression-oriented languages best known through Common Lisp.\",\n longDescription:\n \"Lisp is one of the oldest high-level programming language families, built around symbolic expressions, lists, macros, interactive development, dynamic typing, and programmable language syntax. This entry focuses on Common Lisp source files and systems.\\n\\nCommon Lisp is used for symbolic computation, AI research, compilers, DSLs, expert systems, automation, long-lived server applications, developer tools, and exploratory programming where macros and interactive workflows are central.\",\n },\n es: {\n name: \"Lisp\",\n description:\n \"Una familia de lenguajes expresivos y programables, conocida especialmente por Common Lisp.\",\n longDescription:\n \"Lisp es una de las familias de lenguajes de alto nivel mas antiguas, basada en expresiones simbolicas, listas, macros, desarrollo interactivo, tipado dinamico y sintaxis programable. Esta entrada se enfoca en archivos fuente y sistemas de Common Lisp.\\n\\nCommon Lisp se usa en computacion simbolica, investigacion de IA, compiladores, DSLs, sistemas expertos, automatizacion, aplicaciones de servidor longevas, herramientas de desarrollo y programacion exploratoria donde las macros y los flujos interactivos son centrales.\",\n },\n },\n} satisfies Language;\n"]}
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'use strict';
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// src/languages/meson.ts
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var meson = {
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slug: "meson",
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publishedDate: "2013-01-01",
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extensions: ["meson.build", "meson_options.txt", "meson.options", ".wrap"],
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author: "Jussi Pakkanen / Meson contributors",
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website: "https://mesonbuild.com",
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paradigms: ["build-automation", "declarative", "configuration", "domain-specific"],
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tooling: {
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runtimes: ["Meson"],
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packageManagers: ["WrapDB"],
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ecosystems: ["C", "C++", "GNOME", "Linux", "Cross-platform Builds"]
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},
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version: "1.11.1",
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logo: "https://raw.githubusercontent.com/mesonbuild/meson/master/graphics/meson_logo.svg",
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i18n: {
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en: {
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name: "Meson",
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description: "A fast, user-friendly build system DSL used to describe cross-platform native builds.",
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longDescription: "Meson build files describe projects, targets, dependencies, compiler options, tests, install rules, subprojects, and cross-compilation settings using a readable non-Turing-complete DSL.\n\nIt is commonly used with Ninja for C, C++, C#, D, Fortran, Java, Rust, GNOME, Linux desktop, system software, native libraries, and projects that need fast incremental builds with clear build definitions."
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},
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es: {
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name: "Meson",
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description: "Un DSL de build rapido y amigable usado para describir builds nativos multiplataforma.",
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longDescription: "Los archivos Meson describen proyectos, targets, dependencias, opciones de compilador, tests, reglas de instalacion, subproyectos y configuracion de cross-compilation usando un DSL legible y no Turing-completo.\n\nSe usa comunmente con Ninja para C, C++, C#, D, Fortran, Java, Rust, GNOME, escritorio Linux, software de sistema, librerias nativas y proyectos que necesitan builds incrementales rapidos con definiciones claras."
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};
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exports.meson = meson;
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//# sourceMappingURL=meson.cjs.map
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//# sourceMappingURL=meson.cjs.map
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{"version":3,"sources":["../../src/languages/meson.ts"],"names":[],"mappings":";;;AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,aAAA,EAAe,mBAAA,EAAqB,iBAAiB,OAAO,CAAA;AAAA,EACzE,MAAA,EAAQ,qCAAA;AAAA,EACR,OAAA,EAAS,wBAAA;AAAA,EACT,SAAA,EAAW,CAAC,kBAAA,EAAoB,aAAA,EAAe,iBAAiB,iBAAiB,CAAA;AAAA,EACjF,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,eAAA,EAAiB,CAAC,QAAQ,CAAA;AAAA,IAC1B,YAAY,CAAC,GAAA,EAAK,KAAA,EAAO,OAAA,EAAS,SAAS,uBAAuB;AAAA,GACpE;AAAA,EACA,OAAA,EAAS,QAAA;AAAA,EACT,IAAA,EAAM,mFAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,uFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,wFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"meson.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const meson = {\n slug: \"meson\",\n publishedDate: \"2013-01-01\",\n extensions: [\"meson.build\", \"meson_options.txt\", \"meson.options\", \".wrap\"],\n author: \"Jussi Pakkanen / Meson contributors\",\n website: \"https://mesonbuild.com\",\n paradigms: [\"build-automation\", \"declarative\", \"configuration\", \"domain-specific\"],\n tooling: {\n runtimes: [\"Meson\"],\n packageManagers: [\"WrapDB\"],\n ecosystems: [\"C\", \"C++\", \"GNOME\", \"Linux\", \"Cross-platform Builds\"],\n },\n version: \"1.11.1\",\n logo: \"https://raw.githubusercontent.com/mesonbuild/meson/master/graphics/meson_logo.svg\",\n i18n: {\n en: {\n name: \"Meson\",\n description:\n \"A fast, user-friendly build system DSL used to describe cross-platform native builds.\",\n longDescription:\n \"Meson build files describe projects, targets, dependencies, compiler options, tests, install rules, subprojects, and cross-compilation settings using a readable non-Turing-complete DSL.\\n\\nIt is commonly used with Ninja for C, C++, C#, D, Fortran, Java, Rust, GNOME, Linux desktop, system software, native libraries, and projects that need fast incremental builds with clear build definitions.\",\n },\n es: {\n name: \"Meson\",\n description:\n \"Un DSL de build rapido y amigable usado para describir builds nativos multiplataforma.\",\n longDescription:\n \"Los archivos Meson describen proyectos, targets, dependencias, opciones de compilador, tests, reglas de instalacion, subproyectos y configuracion de cross-compilation usando un DSL legible y no Turing-completo.\\n\\nSe usa comunmente con Ninja para C, C++, C#, D, Fortran, Java, Rust, GNOME, escritorio Linux, software de sistema, librerias nativas y proyectos que necesitan builds incrementales rapidos con definiciones claras.\",\n },\n },\n} satisfies Language;\n"]}
|
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@@ -0,0 +1,29 @@
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declare const meson: {
|
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2
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
|
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tooling: {
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runtimes: string[];
|
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packageManagers: string[];
|
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ecosystems: string[];
|
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};
|
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version: string;
|
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logo: string;
|
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
|
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};
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export { meson };
|
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@@ -0,0 +1,29 @@
|
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declare const meson: {
|
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|
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slug: string;
|
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3
|
+
publishedDate: string;
|
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4
|
+
extensions: string[];
|
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5
|
+
author: string;
|
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6
|
+
website: string;
|
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7
|
+
paradigms: string[];
|
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8
|
+
tooling: {
|
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9
|
+
runtimes: string[];
|
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10
|
+
packageManagers: string[];
|
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|
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ecosystems: string[];
|
|
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|
+
};
|
|
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|
+
version: string;
|
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|
+
logo: string;
|
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+
i18n: {
|
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en: {
|
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name: string;
|
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description: string;
|
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longDescription: string;
|
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};
|
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+
es: {
|
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name: string;
|
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+
description: string;
|
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longDescription: string;
|
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+
};
|
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+
};
|
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|
+
};
|
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|
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export { meson };
|
|
@@ -0,0 +1,32 @@
|
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1
|
+
// src/languages/meson.ts
|
|
2
|
+
var meson = {
|
|
3
|
+
slug: "meson",
|
|
4
|
+
publishedDate: "2013-01-01",
|
|
5
|
+
extensions: ["meson.build", "meson_options.txt", "meson.options", ".wrap"],
|
|
6
|
+
author: "Jussi Pakkanen / Meson contributors",
|
|
7
|
+
website: "https://mesonbuild.com",
|
|
8
|
+
paradigms: ["build-automation", "declarative", "configuration", "domain-specific"],
|
|
9
|
+
tooling: {
|
|
10
|
+
runtimes: ["Meson"],
|
|
11
|
+
packageManagers: ["WrapDB"],
|
|
12
|
+
ecosystems: ["C", "C++", "GNOME", "Linux", "Cross-platform Builds"]
|
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13
|
+
},
|
|
14
|
+
version: "1.11.1",
|
|
15
|
+
logo: "https://raw.githubusercontent.com/mesonbuild/meson/master/graphics/meson_logo.svg",
|
|
16
|
+
i18n: {
|
|
17
|
+
en: {
|
|
18
|
+
name: "Meson",
|
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19
|
+
description: "A fast, user-friendly build system DSL used to describe cross-platform native builds.",
|
|
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|
+
longDescription: "Meson build files describe projects, targets, dependencies, compiler options, tests, install rules, subprojects, and cross-compilation settings using a readable non-Turing-complete DSL.\n\nIt is commonly used with Ninja for C, C++, C#, D, Fortran, Java, Rust, GNOME, Linux desktop, system software, native libraries, and projects that need fast incremental builds with clear build definitions."
|
|
21
|
+
},
|
|
22
|
+
es: {
|
|
23
|
+
name: "Meson",
|
|
24
|
+
description: "Un DSL de build rapido y amigable usado para describir builds nativos multiplataforma.",
|
|
25
|
+
longDescription: "Los archivos Meson describen proyectos, targets, dependencias, opciones de compilador, tests, reglas de instalacion, subproyectos y configuracion de cross-compilation usando un DSL legible y no Turing-completo.\n\nSe usa comunmente con Ninja para C, C++, C#, D, Fortran, Java, Rust, GNOME, escritorio Linux, software de sistema, librerias nativas y proyectos que necesitan builds incrementales rapidos con definiciones claras."
|
|
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+
}
|
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|
+
}
|
|
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|
+
};
|
|
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|
+
|
|
30
|
+
export { meson };
|
|
31
|
+
//# sourceMappingURL=meson.js.map
|
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|
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//# sourceMappingURL=meson.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/languages/meson.ts"],"names":[],"mappings":";AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,aAAA,EAAe,mBAAA,EAAqB,iBAAiB,OAAO,CAAA;AAAA,EACzE,MAAA,EAAQ,qCAAA;AAAA,EACR,OAAA,EAAS,wBAAA;AAAA,EACT,SAAA,EAAW,CAAC,kBAAA,EAAoB,aAAA,EAAe,iBAAiB,iBAAiB,CAAA;AAAA,EACjF,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,eAAA,EAAiB,CAAC,QAAQ,CAAA;AAAA,IAC1B,YAAY,CAAC,GAAA,EAAK,KAAA,EAAO,OAAA,EAAS,SAAS,uBAAuB;AAAA,GACpE;AAAA,EACA,OAAA,EAAS,QAAA;AAAA,EACT,IAAA,EAAM,mFAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,uFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,wFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"meson.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const meson = {\n slug: \"meson\",\n publishedDate: \"2013-01-01\",\n extensions: [\"meson.build\", \"meson_options.txt\", \"meson.options\", \".wrap\"],\n author: \"Jussi Pakkanen / Meson contributors\",\n website: \"https://mesonbuild.com\",\n paradigms: [\"build-automation\", \"declarative\", \"configuration\", \"domain-specific\"],\n tooling: {\n runtimes: [\"Meson\"],\n packageManagers: [\"WrapDB\"],\n ecosystems: [\"C\", \"C++\", \"GNOME\", \"Linux\", \"Cross-platform Builds\"],\n },\n version: \"1.11.1\",\n logo: \"https://raw.githubusercontent.com/mesonbuild/meson/master/graphics/meson_logo.svg\",\n i18n: {\n en: {\n name: \"Meson\",\n description:\n \"A fast, user-friendly build system DSL used to describe cross-platform native builds.\",\n longDescription:\n \"Meson build files describe projects, targets, dependencies, compiler options, tests, install rules, subprojects, and cross-compilation settings using a readable non-Turing-complete DSL.\\n\\nIt is commonly used with Ninja for C, C++, C#, D, Fortran, Java, Rust, GNOME, Linux desktop, system software, native libraries, and projects that need fast incremental builds with clear build definitions.\",\n },\n es: {\n name: \"Meson\",\n description:\n \"Un DSL de build rapido y amigable usado para describir builds nativos multiplataforma.\",\n longDescription:\n \"Los archivos Meson describen proyectos, targets, dependencias, opciones de compilador, tests, reglas de instalacion, subproyectos y configuracion de cross-compilation usando un DSL legible y no Turing-completo.\\n\\nSe usa comunmente con Ninja para C, C++, C#, D, Fortran, Java, Rust, GNOME, escritorio Linux, software de sistema, librerias nativas y proyectos que necesitan builds incrementales rapidos con definiciones claras.\",\n },\n },\n} satisfies Language;\n"]}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
// src/languages/metal.ts
|
|
4
|
+
var metal = {
|
|
5
|
+
slug: "metal",
|
|
6
|
+
publishedDate: "2014-06-02",
|
|
7
|
+
extensions: [".metal"],
|
|
8
|
+
author: "Apple Inc.",
|
|
9
|
+
website: "https://developer.apple.com/metal/",
|
|
10
|
+
paradigms: ["gpu-programming", "graphics", "compute", "shading"],
|
|
11
|
+
tooling: {
|
|
12
|
+
runtimes: ["Metal"],
|
|
13
|
+
ecosystems: ["Apple Platforms", "iOS", "iPadOS", "macOS", "visionOS", "tvOS"]
|
|
14
|
+
},
|
|
15
|
+
version: "Metal 4",
|
|
16
|
+
logo: "https://developer.apple.com/assets/elements/icons/metal/metal-256x256_2x.png",
|
|
17
|
+
i18n: {
|
|
18
|
+
en: {
|
|
19
|
+
name: "Metal",
|
|
20
|
+
description: "Apple's graphics and compute shading language for high-performance GPU programming.",
|
|
21
|
+
longDescription: "Metal is Apple's low-level graphics and compute technology, paired with the Metal Shading Language for writing GPU kernels, vertex functions, fragment functions, mesh shaders, ray tracing workloads, and machine learning or media processing pipelines.\n\nIt is used across Apple platforms for games, rendering engines, compute-heavy apps, real-time graphics, image processing, video tools, scientific workloads, and performance-sensitive native applications that need direct access to Apple GPU capabilities."
|
|
22
|
+
},
|
|
23
|
+
es: {
|
|
24
|
+
name: "Metal",
|
|
25
|
+
description: "El lenguaje y API de Apple para graficos y computo de alto rendimiento en GPU.",
|
|
26
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longDescription: "Metal es la tecnologia de bajo nivel de Apple para graficos y computo, junto con Metal Shading Language para escribir kernels de GPU, funciones de vertices, funciones de fragmentos, mesh shaders, cargas de ray tracing y pipelines de machine learning o procesamiento multimedia.\n\nSe usa en plataformas Apple para juegos, motores de render, apps con computo intensivo, graficos en tiempo real, procesamiento de imagen, herramientas de video, cargas cientificas y aplicaciones nativas sensibles al rendimiento que necesitan acceso directo a capacidades de GPU de Apple."
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exports.metal = metal;
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//# sourceMappingURL=metal.cjs.map
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{"version":3,"sources":["../../src/languages/metal.ts"],"names":[],"mappings":";;;AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,QAAQ,CAAA;AAAA,EACrB,MAAA,EAAQ,YAAA;AAAA,EACR,OAAA,EAAS,oCAAA;AAAA,EACT,SAAA,EAAW,CAAC,iBAAA,EAAmB,UAAA,EAAY,WAAW,SAAS,CAAA;AAAA,EAC/D,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,YAAY,CAAC,iBAAA,EAAmB,OAAO,QAAA,EAAU,OAAA,EAAS,YAAY,MAAM;AAAA,GAC9E;AAAA,EACA,OAAA,EAAS,SAAA;AAAA,EACT,IAAA,EAAM,8EAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,qFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EAAa,gFAAA;AAAA,MACb,eAAA,EACE;AAAA;AACJ;AAEJ","file":"metal.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const metal = {\n slug: \"metal\",\n publishedDate: \"2014-06-02\",\n extensions: [\".metal\"],\n author: \"Apple Inc.\",\n website: \"https://developer.apple.com/metal/\",\n paradigms: [\"gpu-programming\", \"graphics\", \"compute\", \"shading\"],\n tooling: {\n runtimes: [\"Metal\"],\n ecosystems: [\"Apple Platforms\", \"iOS\", \"iPadOS\", \"macOS\", \"visionOS\", \"tvOS\"],\n },\n version: \"Metal 4\",\n logo: \"https://developer.apple.com/assets/elements/icons/metal/metal-256x256_2x.png\",\n i18n: {\n en: {\n name: \"Metal\",\n description:\n \"Apple's graphics and compute shading language for high-performance GPU programming.\",\n longDescription:\n \"Metal is Apple's low-level graphics and compute technology, paired with the Metal Shading Language for writing GPU kernels, vertex functions, fragment functions, mesh shaders, ray tracing workloads, and machine learning or media processing pipelines.\\n\\nIt is used across Apple platforms for games, rendering engines, compute-heavy apps, real-time graphics, image processing, video tools, scientific workloads, and performance-sensitive native applications that need direct access to Apple GPU capabilities.\",\n },\n es: {\n name: \"Metal\",\n description: \"El lenguaje y API de Apple para graficos y computo de alto rendimiento en GPU.\",\n longDescription:\n \"Metal es la tecnologia de bajo nivel de Apple para graficos y computo, junto con Metal Shading Language para escribir kernels de GPU, funciones de vertices, funciones de fragmentos, mesh shaders, cargas de ray tracing y pipelines de machine learning o procesamiento multimedia.\\n\\nSe usa en plataformas Apple para juegos, motores de render, apps con computo intensivo, graficos en tiempo real, procesamiento de imagen, herramientas de video, cargas cientificas y aplicaciones nativas sensibles al rendimiento que necesitan acceso directo a capacidades de GPU de Apple.\",\n },\n },\n} satisfies Language;\n"]}
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