code-languages 1.9.1 → 1.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -1
- package/dist/api.cjs +249 -1
- package/dist/api.cjs.map +1 -1
- package/dist/api.d.cts +158 -0
- package/dist/api.d.ts +158 -0
- package/dist/api.js +249 -1
- package/dist/api.js.map +1 -1
- package/dist/detect.cjs +177 -1
- package/dist/detect.cjs.map +1 -1
- package/dist/detect.js +177 -1
- package/dist/detect.js.map +1 -1
- package/dist/index.cjs +255 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +158 -0
- package/dist/index.d.ts +158 -0
- package/dist/index.js +256 -2
- package/dist/index.js.map +1 -1
- package/dist/languages/crystal.cjs +34 -0
- package/dist/languages/crystal.cjs.map +1 -0
- package/dist/languages/crystal.d.cts +29 -0
- package/dist/languages/crystal.d.ts +29 -0
- package/dist/languages/crystal.js +32 -0
- package/dist/languages/crystal.js.map +1 -0
- package/dist/languages/gradle.cjs +1 -1
- package/dist/languages/gradle.cjs.map +1 -1
- package/dist/languages/gradle.js +1 -1
- package/dist/languages/gradle.js.map +1 -1
- package/dist/languages/ini.cjs +32 -0
- package/dist/languages/ini.cjs.map +1 -0
- package/dist/languages/ini.d.cts +27 -0
- package/dist/languages/ini.d.ts +27 -0
- package/dist/languages/ini.js +30 -0
- package/dist/languages/ini.js.map +1 -0
- package/dist/languages/lisp.cjs +34 -0
- package/dist/languages/lisp.cjs.map +1 -0
- package/dist/languages/lisp.d.cts +29 -0
- package/dist/languages/lisp.d.ts +29 -0
- package/dist/languages/lisp.js +32 -0
- package/dist/languages/lisp.js.map +1 -0
- package/dist/languages/meson.cjs +34 -0
- package/dist/languages/meson.cjs.map +1 -0
- package/dist/languages/meson.d.cts +29 -0
- package/dist/languages/meson.d.ts +29 -0
- package/dist/languages/meson.js +32 -0
- package/dist/languages/meson.js.map +1 -0
- package/dist/languages/metal.cjs +33 -0
- package/dist/languages/metal.cjs.map +1 -0
- package/dist/languages/metal.d.cts +28 -0
- package/dist/languages/metal.d.ts +28 -0
- package/dist/languages/metal.js +31 -0
- package/dist/languages/metal.js.map +1 -0
- package/dist/languages/xaml.cjs +33 -0
- package/dist/languages/xaml.cjs.map +1 -0
- package/dist/languages/xaml.d.cts +28 -0
- package/dist/languages/xaml.d.ts +28 -0
- package/dist/languages/xaml.js +31 -0
- package/dist/languages/xaml.js.map +1 -0
- package/package.json +31 -1
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{"version":3,"sources":["../../src/languages/meson.ts"],"names":[],"mappings":";AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,aAAA,EAAe,mBAAA,EAAqB,iBAAiB,OAAO,CAAA;AAAA,EACzE,MAAA,EAAQ,qCAAA;AAAA,EACR,OAAA,EAAS,wBAAA;AAAA,EACT,SAAA,EAAW,CAAC,kBAAA,EAAoB,aAAA,EAAe,iBAAiB,iBAAiB,CAAA;AAAA,EACjF,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,eAAA,EAAiB,CAAC,QAAQ,CAAA;AAAA,IAC1B,YAAY,CAAC,GAAA,EAAK,KAAA,EAAO,OAAA,EAAS,SAAS,uBAAuB;AAAA,GACpE;AAAA,EACA,OAAA,EAAS,QAAA;AAAA,EACT,IAAA,EAAM,mFAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,uFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,wFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"meson.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const meson = {\n slug: \"meson\",\n publishedDate: \"2013-01-01\",\n extensions: [\"meson.build\", \"meson_options.txt\", \"meson.options\", \".wrap\"],\n author: \"Jussi Pakkanen / Meson contributors\",\n website: \"https://mesonbuild.com\",\n paradigms: [\"build-automation\", \"declarative\", \"configuration\", \"domain-specific\"],\n tooling: {\n runtimes: [\"Meson\"],\n packageManagers: [\"WrapDB\"],\n ecosystems: [\"C\", \"C++\", \"GNOME\", \"Linux\", \"Cross-platform Builds\"],\n },\n version: \"1.11.1\",\n logo: \"https://raw.githubusercontent.com/mesonbuild/meson/master/graphics/meson_logo.svg\",\n i18n: {\n en: {\n name: \"Meson\",\n description:\n \"A fast, user-friendly build system DSL used to describe cross-platform native builds.\",\n longDescription:\n \"Meson build files describe projects, targets, dependencies, compiler options, tests, install rules, subprojects, and cross-compilation settings using a readable non-Turing-complete DSL.\\n\\nIt is commonly used with Ninja for C, C++, C#, D, Fortran, Java, Rust, GNOME, Linux desktop, system software, native libraries, and projects that need fast incremental builds with clear build definitions.\",\n },\n es: {\n name: \"Meson\",\n description:\n \"Un DSL de build rapido y amigable usado para describir builds nativos multiplataforma.\",\n longDescription:\n \"Los archivos Meson describen proyectos, targets, dependencias, opciones de compilador, tests, reglas de instalacion, subproyectos y configuracion de cross-compilation usando un DSL legible y no Turing-completo.\\n\\nSe usa comunmente con Ninja para C, C++, C#, D, Fortran, Java, Rust, GNOME, escritorio Linux, software de sistema, librerias nativas y proyectos que necesitan builds incrementales rapidos con definiciones claras.\",\n },\n },\n} satisfies Language;\n"]}
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'use strict';
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// src/languages/metal.ts
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var metal = {
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slug: "metal",
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publishedDate: "2014-06-02",
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extensions: [".metal"],
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author: "Apple Inc.",
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website: "https://developer.apple.com/metal/",
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paradigms: ["gpu-programming", "graphics", "compute", "shading"],
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tooling: {
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runtimes: ["Metal"],
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ecosystems: ["Apple Platforms", "iOS", "iPadOS", "macOS", "visionOS", "tvOS"]
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},
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version: "Metal 4",
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logo: "https://developer.apple.com/assets/elements/icons/metal/metal-256x256_2x.png",
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i18n: {
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en: {
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name: "Metal",
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description: "Apple's graphics and compute shading language for high-performance GPU programming.",
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longDescription: "Metal is Apple's low-level graphics and compute technology, paired with the Metal Shading Language for writing GPU kernels, vertex functions, fragment functions, mesh shaders, ray tracing workloads, and machine learning or media processing pipelines.\n\nIt is used across Apple platforms for games, rendering engines, compute-heavy apps, real-time graphics, image processing, video tools, scientific workloads, and performance-sensitive native applications that need direct access to Apple GPU capabilities."
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},
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es: {
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name: "Metal",
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description: "El lenguaje y API de Apple para graficos y computo de alto rendimiento en GPU.",
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longDescription: "Metal es la tecnologia de bajo nivel de Apple para graficos y computo, junto con Metal Shading Language para escribir kernels de GPU, funciones de vertices, funciones de fragmentos, mesh shaders, cargas de ray tracing y pipelines de machine learning o procesamiento multimedia.\n\nSe usa en plataformas Apple para juegos, motores de render, apps con computo intensivo, graficos en tiempo real, procesamiento de imagen, herramientas de video, cargas cientificas y aplicaciones nativas sensibles al rendimiento que necesitan acceso directo a capacidades de GPU de Apple."
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}
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}
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};
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exports.metal = metal;
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//# sourceMappingURL=metal.cjs.map
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//# sourceMappingURL=metal.cjs.map
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{"version":3,"sources":["../../src/languages/metal.ts"],"names":[],"mappings":";;;AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,QAAQ,CAAA;AAAA,EACrB,MAAA,EAAQ,YAAA;AAAA,EACR,OAAA,EAAS,oCAAA;AAAA,EACT,SAAA,EAAW,CAAC,iBAAA,EAAmB,UAAA,EAAY,WAAW,SAAS,CAAA;AAAA,EAC/D,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,YAAY,CAAC,iBAAA,EAAmB,OAAO,QAAA,EAAU,OAAA,EAAS,YAAY,MAAM;AAAA,GAC9E;AAAA,EACA,OAAA,EAAS,SAAA;AAAA,EACT,IAAA,EAAM,8EAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,qFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EAAa,gFAAA;AAAA,MACb,eAAA,EACE;AAAA;AACJ;AAEJ","file":"metal.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const metal = {\n slug: \"metal\",\n publishedDate: \"2014-06-02\",\n extensions: [\".metal\"],\n author: \"Apple Inc.\",\n website: \"https://developer.apple.com/metal/\",\n paradigms: [\"gpu-programming\", \"graphics\", \"compute\", \"shading\"],\n tooling: {\n runtimes: [\"Metal\"],\n ecosystems: [\"Apple Platforms\", \"iOS\", \"iPadOS\", \"macOS\", \"visionOS\", \"tvOS\"],\n },\n version: \"Metal 4\",\n logo: \"https://developer.apple.com/assets/elements/icons/metal/metal-256x256_2x.png\",\n i18n: {\n en: {\n name: \"Metal\",\n description:\n \"Apple's graphics and compute shading language for high-performance GPU programming.\",\n longDescription:\n \"Metal is Apple's low-level graphics and compute technology, paired with the Metal Shading Language for writing GPU kernels, vertex functions, fragment functions, mesh shaders, ray tracing workloads, and machine learning or media processing pipelines.\\n\\nIt is used across Apple platforms for games, rendering engines, compute-heavy apps, real-time graphics, image processing, video tools, scientific workloads, and performance-sensitive native applications that need direct access to Apple GPU capabilities.\",\n },\n es: {\n name: \"Metal\",\n description: \"El lenguaje y API de Apple para graficos y computo de alto rendimiento en GPU.\",\n longDescription:\n \"Metal es la tecnologia de bajo nivel de Apple para graficos y computo, junto con Metal Shading Language para escribir kernels de GPU, funciones de vertices, funciones de fragmentos, mesh shaders, cargas de ray tracing y pipelines de machine learning o procesamiento multimedia.\\n\\nSe usa en plataformas Apple para juegos, motores de render, apps con computo intensivo, graficos en tiempo real, procesamiento de imagen, herramientas de video, cargas cientificas y aplicaciones nativas sensibles al rendimiento que necesitan acceso directo a capacidades de GPU de Apple.\",\n },\n },\n} satisfies Language;\n"]}
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declare const metal: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { metal };
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declare const metal: {
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { metal };
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// src/languages/metal.ts
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var metal = {
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slug: "metal",
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publishedDate: "2014-06-02",
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extensions: [".metal"],
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author: "Apple Inc.",
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website: "https://developer.apple.com/metal/",
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paradigms: ["gpu-programming", "graphics", "compute", "shading"],
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tooling: {
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runtimes: ["Metal"],
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ecosystems: ["Apple Platforms", "iOS", "iPadOS", "macOS", "visionOS", "tvOS"]
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},
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version: "Metal 4",
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logo: "https://developer.apple.com/assets/elements/icons/metal/metal-256x256_2x.png",
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i18n: {
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en: {
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name: "Metal",
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description: "Apple's graphics and compute shading language for high-performance GPU programming.",
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longDescription: "Metal is Apple's low-level graphics and compute technology, paired with the Metal Shading Language for writing GPU kernels, vertex functions, fragment functions, mesh shaders, ray tracing workloads, and machine learning or media processing pipelines.\n\nIt is used across Apple platforms for games, rendering engines, compute-heavy apps, real-time graphics, image processing, video tools, scientific workloads, and performance-sensitive native applications that need direct access to Apple GPU capabilities."
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},
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es: {
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name: "Metal",
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description: "El lenguaje y API de Apple para graficos y computo de alto rendimiento en GPU.",
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longDescription: "Metal es la tecnologia de bajo nivel de Apple para graficos y computo, junto con Metal Shading Language para escribir kernels de GPU, funciones de vertices, funciones de fragmentos, mesh shaders, cargas de ray tracing y pipelines de machine learning o procesamiento multimedia.\n\nSe usa en plataformas Apple para juegos, motores de render, apps con computo intensivo, graficos en tiempo real, procesamiento de imagen, herramientas de video, cargas cientificas y aplicaciones nativas sensibles al rendimiento que necesitan acceso directo a capacidades de GPU de Apple."
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}
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}
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};
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export { metal };
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//# sourceMappingURL=metal.js.map
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//# sourceMappingURL=metal.js.map
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{"version":3,"sources":["../../src/languages/metal.ts"],"names":[],"mappings":";AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,QAAQ,CAAA;AAAA,EACrB,MAAA,EAAQ,YAAA;AAAA,EACR,OAAA,EAAS,oCAAA;AAAA,EACT,SAAA,EAAW,CAAC,iBAAA,EAAmB,UAAA,EAAY,WAAW,SAAS,CAAA;AAAA,EAC/D,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,YAAY,CAAC,iBAAA,EAAmB,OAAO,QAAA,EAAU,OAAA,EAAS,YAAY,MAAM;AAAA,GAC9E;AAAA,EACA,OAAA,EAAS,SAAA;AAAA,EACT,IAAA,EAAM,8EAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,qFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EAAa,gFAAA;AAAA,MACb,eAAA,EACE;AAAA;AACJ;AAEJ","file":"metal.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const metal = {\n slug: \"metal\",\n publishedDate: \"2014-06-02\",\n extensions: [\".metal\"],\n author: \"Apple Inc.\",\n website: \"https://developer.apple.com/metal/\",\n paradigms: [\"gpu-programming\", \"graphics\", \"compute\", \"shading\"],\n tooling: {\n runtimes: [\"Metal\"],\n ecosystems: [\"Apple Platforms\", \"iOS\", \"iPadOS\", \"macOS\", \"visionOS\", \"tvOS\"],\n },\n version: \"Metal 4\",\n logo: \"https://developer.apple.com/assets/elements/icons/metal/metal-256x256_2x.png\",\n i18n: {\n en: {\n name: \"Metal\",\n description:\n \"Apple's graphics and compute shading language for high-performance GPU programming.\",\n longDescription:\n \"Metal is Apple's low-level graphics and compute technology, paired with the Metal Shading Language for writing GPU kernels, vertex functions, fragment functions, mesh shaders, ray tracing workloads, and machine learning or media processing pipelines.\\n\\nIt is used across Apple platforms for games, rendering engines, compute-heavy apps, real-time graphics, image processing, video tools, scientific workloads, and performance-sensitive native applications that need direct access to Apple GPU capabilities.\",\n },\n es: {\n name: \"Metal\",\n description: \"El lenguaje y API de Apple para graficos y computo de alto rendimiento en GPU.\",\n longDescription:\n \"Metal es la tecnologia de bajo nivel de Apple para graficos y computo, junto con Metal Shading Language para escribir kernels de GPU, funciones de vertices, funciones de fragmentos, mesh shaders, cargas de ray tracing y pipelines de machine learning o procesamiento multimedia.\\n\\nSe usa en plataformas Apple para juegos, motores de render, apps con computo intensivo, graficos en tiempo real, procesamiento de imagen, herramientas de video, cargas cientificas y aplicaciones nativas sensibles al rendimiento que necesitan acceso directo a capacidades de GPU de Apple.\",\n },\n },\n} satisfies Language;\n"]}
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// src/languages/xaml.ts
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var xaml = {
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slug: "xaml",
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publishedDate: "2006-11-21",
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extensions: [".xaml", ".baml"],
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author: "Microsoft",
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website: "https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/xaml-overview",
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paradigms: ["declarative", "markup", "object-graph", "ui"],
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tooling: {
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runtimes: ["WPF", "WinUI", "UWP XAML", ".NET MAUI", "Avalonia"],
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ecosystems: ["Windows", ".NET", "Desktop Applications", "Mobile Applications", "UI"]
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},
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version: "Platform-specific",
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logo: "https://cdn.simpleicons.org/dotnet/512BD4",
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i18n: {
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en: {
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name: "XAML",
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description: "A declarative XML-based language for defining object graphs and application user interfaces.",
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longDescription: "XAML, Extensible Application Markup Language, is a declarative XML-based language used to instantiate objects, set properties, declare resources, bind data, and compose user interfaces.\n\nIt is used across Microsoft and .NET UI stacks such as WPF, UWP, WinUI, and .NET MAUI, as well as XAML-inspired frameworks like Avalonia. XAML files commonly define pages, windows, controls, styles, templates, animations, resources, and visual states."
|
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+
},
|
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+
es: {
|
|
24
|
+
name: "XAML",
|
|
25
|
+
description: "Un lenguaje declarativo basado en XML para definir grafos de objetos e interfaces de usuario.",
|
|
26
|
+
longDescription: "XAML, Extensible Application Markup Language, es un lenguaje declarativo basado en XML usado para instanciar objetos, definir propiedades, declarar recursos, enlazar datos y componer interfaces de usuario.\n\nSe usa en stacks de UI de Microsoft y .NET como WPF, UWP, WinUI y .NET MAUI, ademas de frameworks inspirados en XAML como Avalonia. Los archivos XAML suelen definir paginas, ventanas, controles, estilos, templates, animaciones, recursos y estados visuales."
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
};
|
|
30
|
+
|
|
31
|
+
exports.xaml = xaml;
|
|
32
|
+
//# sourceMappingURL=xaml.cjs.map
|
|
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|
+
//# sourceMappingURL=xaml.cjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/languages/xaml.ts"],"names":[],"mappings":";;;AAEO,IAAM,IAAA,GAAO;AAAA,EAClB,IAAA,EAAM,MAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,OAAO,CAAA;AAAA,EAC7B,MAAA,EAAQ,WAAA;AAAA,EACR,OAAA,EAAS,2EAAA;AAAA,EACT,SAAA,EAAW,CAAC,aAAA,EAAe,QAAA,EAAU,gBAAgB,IAAI,CAAA;AAAA,EACzD,OAAA,EAAS;AAAA,IACP,UAAU,CAAC,KAAA,EAAO,OAAA,EAAS,UAAA,EAAY,aAAa,UAAU,CAAA;AAAA,IAC9D,YAAY,CAAC,SAAA,EAAW,MAAA,EAAQ,sBAAA,EAAwB,uBAAuB,IAAI;AAAA,GACrF;AAAA,EACA,OAAA,EAAS,mBAAA;AAAA,EACT,IAAA,EAAM,2CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,8FAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,+FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"xaml.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const xaml = {\n slug: \"xaml\",\n publishedDate: \"2006-11-21\",\n extensions: [\".xaml\", \".baml\"],\n author: \"Microsoft\",\n website: \"https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/xaml-overview\",\n paradigms: [\"declarative\", \"markup\", \"object-graph\", \"ui\"],\n tooling: {\n runtimes: [\"WPF\", \"WinUI\", \"UWP XAML\", \".NET MAUI\", \"Avalonia\"],\n ecosystems: [\"Windows\", \".NET\", \"Desktop Applications\", \"Mobile Applications\", \"UI\"],\n },\n version: \"Platform-specific\",\n logo: \"https://cdn.simpleicons.org/dotnet/512BD4\",\n i18n: {\n en: {\n name: \"XAML\",\n description:\n \"A declarative XML-based language for defining object graphs and application user interfaces.\",\n longDescription:\n \"XAML, Extensible Application Markup Language, is a declarative XML-based language used to instantiate objects, set properties, declare resources, bind data, and compose user interfaces.\\n\\nIt is used across Microsoft and .NET UI stacks such as WPF, UWP, WinUI, and .NET MAUI, as well as XAML-inspired frameworks like Avalonia. XAML files commonly define pages, windows, controls, styles, templates, animations, resources, and visual states.\",\n },\n es: {\n name: \"XAML\",\n description:\n \"Un lenguaje declarativo basado en XML para definir grafos de objetos e interfaces de usuario.\",\n longDescription:\n \"XAML, Extensible Application Markup Language, es un lenguaje declarativo basado en XML usado para instanciar objetos, definir propiedades, declarar recursos, enlazar datos y componer interfaces de usuario.\\n\\nSe usa en stacks de UI de Microsoft y .NET como WPF, UWP, WinUI y .NET MAUI, ademas de frameworks inspirados en XAML como Avalonia. Los archivos XAML suelen definir paginas, ventanas, controles, estilos, templates, animaciones, recursos y estados visuales.\",\n },\n },\n} satisfies Language;\n"]}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
declare const xaml: {
|
|
2
|
+
slug: string;
|
|
3
|
+
publishedDate: string;
|
|
4
|
+
extensions: string[];
|
|
5
|
+
author: string;
|
|
6
|
+
website: string;
|
|
7
|
+
paradigms: string[];
|
|
8
|
+
tooling: {
|
|
9
|
+
runtimes: string[];
|
|
10
|
+
ecosystems: string[];
|
|
11
|
+
};
|
|
12
|
+
version: string;
|
|
13
|
+
logo: string;
|
|
14
|
+
i18n: {
|
|
15
|
+
en: {
|
|
16
|
+
name: string;
|
|
17
|
+
description: string;
|
|
18
|
+
longDescription: string;
|
|
19
|
+
};
|
|
20
|
+
es: {
|
|
21
|
+
name: string;
|
|
22
|
+
description: string;
|
|
23
|
+
longDescription: string;
|
|
24
|
+
};
|
|
25
|
+
};
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
export { xaml };
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
declare const xaml: {
|
|
2
|
+
slug: string;
|
|
3
|
+
publishedDate: string;
|
|
4
|
+
extensions: string[];
|
|
5
|
+
author: string;
|
|
6
|
+
website: string;
|
|
7
|
+
paradigms: string[];
|
|
8
|
+
tooling: {
|
|
9
|
+
runtimes: string[];
|
|
10
|
+
ecosystems: string[];
|
|
11
|
+
};
|
|
12
|
+
version: string;
|
|
13
|
+
logo: string;
|
|
14
|
+
i18n: {
|
|
15
|
+
en: {
|
|
16
|
+
name: string;
|
|
17
|
+
description: string;
|
|
18
|
+
longDescription: string;
|
|
19
|
+
};
|
|
20
|
+
es: {
|
|
21
|
+
name: string;
|
|
22
|
+
description: string;
|
|
23
|
+
longDescription: string;
|
|
24
|
+
};
|
|
25
|
+
};
|
|
26
|
+
};
|
|
27
|
+
|
|
28
|
+
export { xaml };
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
// src/languages/xaml.ts
|
|
2
|
+
var xaml = {
|
|
3
|
+
slug: "xaml",
|
|
4
|
+
publishedDate: "2006-11-21",
|
|
5
|
+
extensions: [".xaml", ".baml"],
|
|
6
|
+
author: "Microsoft",
|
|
7
|
+
website: "https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/xaml-overview",
|
|
8
|
+
paradigms: ["declarative", "markup", "object-graph", "ui"],
|
|
9
|
+
tooling: {
|
|
10
|
+
runtimes: ["WPF", "WinUI", "UWP XAML", ".NET MAUI", "Avalonia"],
|
|
11
|
+
ecosystems: ["Windows", ".NET", "Desktop Applications", "Mobile Applications", "UI"]
|
|
12
|
+
},
|
|
13
|
+
version: "Platform-specific",
|
|
14
|
+
logo: "https://cdn.simpleicons.org/dotnet/512BD4",
|
|
15
|
+
i18n: {
|
|
16
|
+
en: {
|
|
17
|
+
name: "XAML",
|
|
18
|
+
description: "A declarative XML-based language for defining object graphs and application user interfaces.",
|
|
19
|
+
longDescription: "XAML, Extensible Application Markup Language, is a declarative XML-based language used to instantiate objects, set properties, declare resources, bind data, and compose user interfaces.\n\nIt is used across Microsoft and .NET UI stacks such as WPF, UWP, WinUI, and .NET MAUI, as well as XAML-inspired frameworks like Avalonia. XAML files commonly define pages, windows, controls, styles, templates, animations, resources, and visual states."
|
|
20
|
+
},
|
|
21
|
+
es: {
|
|
22
|
+
name: "XAML",
|
|
23
|
+
description: "Un lenguaje declarativo basado en XML para definir grafos de objetos e interfaces de usuario.",
|
|
24
|
+
longDescription: "XAML, Extensible Application Markup Language, es un lenguaje declarativo basado en XML usado para instanciar objetos, definir propiedades, declarar recursos, enlazar datos y componer interfaces de usuario.\n\nSe usa en stacks de UI de Microsoft y .NET como WPF, UWP, WinUI y .NET MAUI, ademas de frameworks inspirados en XAML como Avalonia. Los archivos XAML suelen definir paginas, ventanas, controles, estilos, templates, animaciones, recursos y estados visuales."
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
};
|
|
28
|
+
|
|
29
|
+
export { xaml };
|
|
30
|
+
//# sourceMappingURL=xaml.js.map
|
|
31
|
+
//# sourceMappingURL=xaml.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/languages/xaml.ts"],"names":[],"mappings":";AAEO,IAAM,IAAA,GAAO;AAAA,EAClB,IAAA,EAAM,MAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,OAAO,CAAA;AAAA,EAC7B,MAAA,EAAQ,WAAA;AAAA,EACR,OAAA,EAAS,2EAAA;AAAA,EACT,SAAA,EAAW,CAAC,aAAA,EAAe,QAAA,EAAU,gBAAgB,IAAI,CAAA;AAAA,EACzD,OAAA,EAAS;AAAA,IACP,UAAU,CAAC,KAAA,EAAO,OAAA,EAAS,UAAA,EAAY,aAAa,UAAU,CAAA;AAAA,IAC9D,YAAY,CAAC,SAAA,EAAW,MAAA,EAAQ,sBAAA,EAAwB,uBAAuB,IAAI;AAAA,GACrF;AAAA,EACA,OAAA,EAAS,mBAAA;AAAA,EACT,IAAA,EAAM,2CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,8FAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,+FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"xaml.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const xaml = {\n slug: \"xaml\",\n publishedDate: \"2006-11-21\",\n extensions: [\".xaml\", \".baml\"],\n author: \"Microsoft\",\n website: \"https://learn.microsoft.com/en-us/windows/uwp/xaml-platform/xaml-overview\",\n paradigms: [\"declarative\", \"markup\", \"object-graph\", \"ui\"],\n tooling: {\n runtimes: [\"WPF\", \"WinUI\", \"UWP XAML\", \".NET MAUI\", \"Avalonia\"],\n ecosystems: [\"Windows\", \".NET\", \"Desktop Applications\", \"Mobile Applications\", \"UI\"],\n },\n version: \"Platform-specific\",\n logo: \"https://cdn.simpleicons.org/dotnet/512BD4\",\n i18n: {\n en: {\n name: \"XAML\",\n description:\n \"A declarative XML-based language for defining object graphs and application user interfaces.\",\n longDescription:\n \"XAML, Extensible Application Markup Language, is a declarative XML-based language used to instantiate objects, set properties, declare resources, bind data, and compose user interfaces.\\n\\nIt is used across Microsoft and .NET UI stacks such as WPF, UWP, WinUI, and .NET MAUI, as well as XAML-inspired frameworks like Avalonia. XAML files commonly define pages, windows, controls, styles, templates, animations, resources, and visual states.\",\n },\n es: {\n name: \"XAML\",\n description:\n \"Un lenguaje declarativo basado en XML para definir grafos de objetos e interfaces de usuario.\",\n longDescription:\n \"XAML, Extensible Application Markup Language, es un lenguaje declarativo basado en XML usado para instanciar objetos, definir propiedades, declarar recursos, enlazar datos y componer interfaces de usuario.\\n\\nSe usa en stacks de UI de Microsoft y .NET como WPF, UWP, WinUI y .NET MAUI, ademas de frameworks inspirados en XAML como Avalonia. Los archivos XAML suelen definir paginas, ventanas, controles, estilos, templates, animaciones, recursos y estados visuales.\",\n },\n },\n} satisfies Language;\n"]}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "code-languages",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.10.0",
|
|
4
4
|
"description": "Structured metadata for programming languages.",
|
|
5
5
|
"homepage": "https://github.com/ElJijuna/code-languages#readme",
|
|
6
6
|
"bugs": {
|
|
@@ -101,6 +101,11 @@
|
|
|
101
101
|
"import": "./dist/languages/csharp.js",
|
|
102
102
|
"require": "./dist/languages/csharp.cjs"
|
|
103
103
|
},
|
|
104
|
+
"./crystal": {
|
|
105
|
+
"types": "./dist/languages/crystal.d.ts",
|
|
106
|
+
"import": "./dist/languages/crystal.js",
|
|
107
|
+
"require": "./dist/languages/crystal.cjs"
|
|
108
|
+
},
|
|
104
109
|
"./cuda": {
|
|
105
110
|
"types": "./dist/languages/cuda.d.ts",
|
|
106
111
|
"import": "./dist/languages/cuda.js",
|
|
@@ -156,6 +161,11 @@
|
|
|
156
161
|
"import": "./dist/languages/less.js",
|
|
157
162
|
"require": "./dist/languages/less.cjs"
|
|
158
163
|
},
|
|
164
|
+
"./lisp": {
|
|
165
|
+
"types": "./dist/languages/lisp.d.ts",
|
|
166
|
+
"import": "./dist/languages/lisp.js",
|
|
167
|
+
"require": "./dist/languages/lisp.cjs"
|
|
168
|
+
},
|
|
159
169
|
"./lua": {
|
|
160
170
|
"types": "./dist/languages/lua.d.ts",
|
|
161
171
|
"import": "./dist/languages/lua.js",
|
|
@@ -171,6 +181,16 @@
|
|
|
171
181
|
"import": "./dist/languages/matlab.js",
|
|
172
182
|
"require": "./dist/languages/matlab.cjs"
|
|
173
183
|
},
|
|
184
|
+
"./meson": {
|
|
185
|
+
"types": "./dist/languages/meson.d.ts",
|
|
186
|
+
"import": "./dist/languages/meson.js",
|
|
187
|
+
"require": "./dist/languages/meson.cjs"
|
|
188
|
+
},
|
|
189
|
+
"./metal": {
|
|
190
|
+
"types": "./dist/languages/metal.d.ts",
|
|
191
|
+
"import": "./dist/languages/metal.js",
|
|
192
|
+
"require": "./dist/languages/metal.cjs"
|
|
193
|
+
},
|
|
174
194
|
"./nginx": {
|
|
175
195
|
"types": "./dist/languages/nginx.d.ts",
|
|
176
196
|
"import": "./dist/languages/nginx.js",
|
|
@@ -261,6 +281,11 @@
|
|
|
261
281
|
"import": "./dist/languages/webassembly.js",
|
|
262
282
|
"require": "./dist/languages/webassembly.cjs"
|
|
263
283
|
},
|
|
284
|
+
"./xaml": {
|
|
285
|
+
"types": "./dist/languages/xaml.d.ts",
|
|
286
|
+
"import": "./dist/languages/xaml.js",
|
|
287
|
+
"require": "./dist/languages/xaml.cjs"
|
|
288
|
+
},
|
|
264
289
|
"./git": {
|
|
265
290
|
"types": "./dist/languages/git.d.ts",
|
|
266
291
|
"import": "./dist/languages/git.js",
|
|
@@ -306,6 +331,11 @@
|
|
|
306
331
|
"import": "./dist/languages/html.js",
|
|
307
332
|
"require": "./dist/languages/html.cjs"
|
|
308
333
|
},
|
|
334
|
+
"./ini": {
|
|
335
|
+
"types": "./dist/languages/ini.d.ts",
|
|
336
|
+
"import": "./dist/languages/ini.js",
|
|
337
|
+
"require": "./dist/languages/ini.cjs"
|
|
338
|
+
},
|
|
309
339
|
"./markdown": {
|
|
310
340
|
"types": "./dist/languages/markdown.d.ts",
|
|
311
341
|
"import": "./dist/languages/markdown.js",
|