code-languages 1.41.0 → 1.42.1

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Files changed (260) hide show
  1. package/README.md +71 -17
  2. package/dist/{api-DfrvOkQ-.d.ts → api-D10hZgSz.d.cts} +44 -3
  3. package/dist/{api-BmiYNzCU.d.cts → api-DfKZeygA.d.ts} +44 -3
  4. package/dist/api.cjs +1358 -20
  5. package/dist/api.d.cts +3 -3
  6. package/dist/api.d.ts +3 -3
  7. package/dist/api.js +1358 -21
  8. package/dist/detect-slugs.cjs +18 -0
  9. package/dist/detect-slugs.d.cts +2 -2
  10. package/dist/detect-slugs.d.ts +2 -2
  11. package/dist/detect-slugs.js +18 -0
  12. package/dist/detect.cjs +1056 -20
  13. package/dist/detect.d.cts +3 -3
  14. package/dist/detect.d.ts +3 -3
  15. package/dist/detect.js +1056 -20
  16. package/dist/i18n.d.cts +1 -1
  17. package/dist/i18n.d.ts +1 -1
  18. package/dist/index.cjs +1380 -20
  19. package/dist/index.d.cts +23 -5
  20. package/dist/index.d.ts +23 -5
  21. package/dist/index.js +1379 -21
  22. package/dist/languages/actionscript.cjs +1 -1
  23. package/dist/languages/actionscript.js +1 -1
  24. package/dist/languages/algol.cjs +1 -1
  25. package/dist/languages/algol.js +1 -1
  26. package/dist/languages/alloy.cjs +52 -0
  27. package/dist/languages/alloy.d.cts +49 -0
  28. package/dist/languages/alloy.d.ts +49 -0
  29. package/dist/languages/alloy.js +50 -0
  30. package/dist/languages/angelscript.cjs +1 -1
  31. package/dist/languages/angelscript.js +1 -1
  32. package/dist/languages/assemblyscript.cjs +3 -0
  33. package/dist/languages/assemblyscript.d.cts +3 -0
  34. package/dist/languages/assemblyscript.d.ts +3 -0
  35. package/dist/languages/assemblyscript.js +3 -0
  36. package/dist/languages/bcpl.cjs +1 -1
  37. package/dist/languages/bcpl.js +1 -1
  38. package/dist/languages/bosque.cjs +1 -1
  39. package/dist/languages/bosque.js +1 -1
  40. package/dist/languages/brainfuck.cjs +1 -1
  41. package/dist/languages/brainfuck.js +1 -1
  42. package/dist/languages/c3.cjs +56 -0
  43. package/dist/languages/c3.d.cts +53 -0
  44. package/dist/languages/c3.d.ts +53 -0
  45. package/dist/languages/c3.js +54 -0
  46. package/dist/languages/clarity.cjs +56 -0
  47. package/dist/languages/clarity.d.cts +53 -0
  48. package/dist/languages/clarity.d.ts +53 -0
  49. package/dist/languages/clarity.js +54 -0
  50. package/dist/languages/cobol.cjs +1 -1
  51. package/dist/languages/cobol.js +1 -1
  52. package/dist/languages/coffeescript.cjs +3 -0
  53. package/dist/languages/coffeescript.d.cts +3 -0
  54. package/dist/languages/coffeescript.d.ts +3 -0
  55. package/dist/languages/coffeescript.js +3 -0
  56. package/dist/languages/cpp.cjs +3 -0
  57. package/dist/languages/cpp.d.cts +3 -0
  58. package/dist/languages/cpp.d.ts +3 -0
  59. package/dist/languages/cpp.js +3 -0
  60. package/dist/languages/cwl.cjs +52 -0
  61. package/dist/languages/cwl.d.cts +49 -0
  62. package/dist/languages/cwl.d.ts +49 -0
  63. package/dist/languages/cwl.js +50 -0
  64. package/dist/languages/cython.cjs +4 -0
  65. package/dist/languages/cython.d.cts +4 -0
  66. package/dist/languages/cython.d.ts +4 -0
  67. package/dist/languages/cython.js +4 -0
  68. package/dist/languages/dart.cjs +3 -0
  69. package/dist/languages/dart.d.cts +3 -0
  70. package/dist/languages/dart.d.ts +3 -0
  71. package/dist/languages/dart.js +3 -0
  72. package/dist/languages/edgeql.cjs +53 -0
  73. package/dist/languages/edgeql.d.cts +50 -0
  74. package/dist/languages/edgeql.d.ts +50 -0
  75. package/dist/languages/edgeql.js +51 -0
  76. package/dist/languages/elm.cjs +3 -0
  77. package/dist/languages/elm.d.cts +3 -0
  78. package/dist/languages/elm.d.ts +3 -0
  79. package/dist/languages/elm.js +3 -0
  80. package/dist/languages/emacs-lisp.cjs +3 -0
  81. package/dist/languages/emacs-lisp.d.cts +3 -0
  82. package/dist/languages/emacs-lisp.d.ts +3 -0
  83. package/dist/languages/emacs-lisp.js +3 -0
  84. package/dist/languages/erb.cjs +1 -1
  85. package/dist/languages/erb.js +1 -1
  86. package/dist/languages/faust.cjs +55 -0
  87. package/dist/languages/faust.d.cts +52 -0
  88. package/dist/languages/faust.d.ts +52 -0
  89. package/dist/languages/faust.js +53 -0
  90. package/dist/languages/fennel.cjs +3 -0
  91. package/dist/languages/fennel.d.cts +3 -0
  92. package/dist/languages/fennel.d.ts +3 -0
  93. package/dist/languages/fennel.js +3 -0
  94. package/dist/languages/flix.cjs +53 -0
  95. package/dist/languages/flix.d.cts +50 -0
  96. package/dist/languages/flix.d.ts +50 -0
  97. package/dist/languages/flix.js +51 -0
  98. package/dist/languages/fql.cjs +1 -1
  99. package/dist/languages/fql.js +1 -1
  100. package/dist/languages/futhark.cjs +56 -0
  101. package/dist/languages/futhark.d.cts +53 -0
  102. package/dist/languages/futhark.d.ts +53 -0
  103. package/dist/languages/futhark.js +54 -0
  104. package/dist/languages/gleam.cjs +3 -0
  105. package/dist/languages/gleam.d.cts +3 -0
  106. package/dist/languages/gleam.d.ts +3 -0
  107. package/dist/languages/gleam.js +3 -0
  108. package/dist/languages/hack.cjs +4 -1
  109. package/dist/languages/hack.d.cts +3 -0
  110. package/dist/languages/hack.d.ts +3 -0
  111. package/dist/languages/hack.js +4 -1
  112. package/dist/languages/haxe.cjs +3 -0
  113. package/dist/languages/haxe.d.cts +3 -0
  114. package/dist/languages/haxe.d.ts +3 -0
  115. package/dist/languages/haxe.js +3 -0
  116. package/dist/languages/hocon.cjs +1 -1
  117. package/dist/languages/hocon.js +1 -1
  118. package/dist/languages/j.cjs +52 -0
  119. package/dist/languages/j.d.cts +49 -0
  120. package/dist/languages/j.d.ts +49 -0
  121. package/dist/languages/j.js +50 -0
  122. package/dist/languages/json5.cjs +3 -0
  123. package/dist/languages/json5.d.cts +3 -0
  124. package/dist/languages/json5.d.ts +3 -0
  125. package/dist/languages/json5.js +3 -0
  126. package/dist/languages/jsonc.cjs +3 -0
  127. package/dist/languages/jsonc.d.cts +3 -0
  128. package/dist/languages/jsonc.d.ts +3 -0
  129. package/dist/languages/jsonc.js +3 -0
  130. package/dist/languages/less.cjs +4 -0
  131. package/dist/languages/less.d.cts +4 -0
  132. package/dist/languages/less.d.ts +4 -0
  133. package/dist/languages/less.js +4 -0
  134. package/dist/languages/lex.cjs +1 -1
  135. package/dist/languages/lex.js +1 -1
  136. package/dist/languages/luau.cjs +3 -0
  137. package/dist/languages/luau.d.cts +3 -0
  138. package/dist/languages/luau.d.ts +3 -0
  139. package/dist/languages/luau.js +3 -0
  140. package/dist/languages/mdx.cjs +3 -0
  141. package/dist/languages/mdx.d.cts +3 -0
  142. package/dist/languages/mdx.d.ts +3 -0
  143. package/dist/languages/mdx.js +3 -0
  144. package/dist/languages/modula-2.cjs +1 -1
  145. package/dist/languages/modula-2.js +1 -1
  146. package/dist/languages/nim.cjs +3 -0
  147. package/dist/languages/nim.d.cts +3 -0
  148. package/dist/languages/nim.d.ts +3 -0
  149. package/dist/languages/nim.js +3 -0
  150. package/dist/languages/noir.cjs +54 -0
  151. package/dist/languages/noir.d.cts +51 -0
  152. package/dist/languages/noir.d.ts +51 -0
  153. package/dist/languages/noir.js +52 -0
  154. package/dist/languages/nushell.cjs +1 -1
  155. package/dist/languages/nushell.js +1 -1
  156. package/dist/languages/oberon.cjs +1 -1
  157. package/dist/languages/oberon.js +1 -1
  158. package/dist/languages/objective-c.cjs +3 -0
  159. package/dist/languages/objective-c.d.cts +3 -0
  160. package/dist/languages/objective-c.d.ts +3 -0
  161. package/dist/languages/objective-c.js +3 -0
  162. package/dist/languages/plpgsql.cjs +3 -0
  163. package/dist/languages/plpgsql.d.cts +3 -0
  164. package/dist/languages/plpgsql.d.ts +3 -0
  165. package/dist/languages/plpgsql.js +3 -0
  166. package/dist/languages/plsql.cjs +3 -0
  167. package/dist/languages/plsql.d.cts +3 -0
  168. package/dist/languages/plsql.d.ts +3 -0
  169. package/dist/languages/plsql.js +3 -0
  170. package/dist/languages/prql.cjs +56 -0
  171. package/dist/languages/prql.d.cts +53 -0
  172. package/dist/languages/prql.d.ts +53 -0
  173. package/dist/languages/prql.js +54 -0
  174. package/dist/languages/purescript.cjs +3 -0
  175. package/dist/languages/purescript.d.cts +3 -0
  176. package/dist/languages/purescript.d.ts +3 -0
  177. package/dist/languages/purescript.js +3 -0
  178. package/dist/languages/q.cjs +53 -0
  179. package/dist/languages/q.d.cts +50 -0
  180. package/dist/languages/q.d.ts +50 -0
  181. package/dist/languages/q.js +51 -0
  182. package/dist/languages/reasonml.cjs +3 -0
  183. package/dist/languages/reasonml.d.cts +3 -0
  184. package/dist/languages/reasonml.d.ts +3 -0
  185. package/dist/languages/reasonml.js +3 -0
  186. package/dist/languages/renpy.cjs +53 -0
  187. package/dist/languages/renpy.d.cts +50 -0
  188. package/dist/languages/renpy.d.ts +50 -0
  189. package/dist/languages/renpy.js +51 -0
  190. package/dist/languages/rescript.cjs +3 -0
  191. package/dist/languages/rescript.d.cts +3 -0
  192. package/dist/languages/rescript.d.ts +3 -0
  193. package/dist/languages/rescript.js +3 -0
  194. package/dist/languages/scss.cjs +4 -0
  195. package/dist/languages/scss.d.cts +4 -0
  196. package/dist/languages/scss.d.ts +4 -0
  197. package/dist/languages/scss.js +4 -0
  198. package/dist/languages/simula.cjs +1 -1
  199. package/dist/languages/simula.js +1 -1
  200. package/dist/languages/slang.cjs +55 -0
  201. package/dist/languages/slang.d.cts +52 -0
  202. package/dist/languages/slang.d.ts +52 -0
  203. package/dist/languages/slang.js +53 -0
  204. package/dist/languages/smithy.cjs +53 -0
  205. package/dist/languages/smithy.d.cts +50 -0
  206. package/dist/languages/smithy.d.ts +50 -0
  207. package/dist/languages/smithy.js +51 -0
  208. package/dist/languages/snobol.cjs +1 -1
  209. package/dist/languages/snobol.js +1 -1
  210. package/dist/languages/stylus.cjs +4 -0
  211. package/dist/languages/stylus.d.cts +4 -0
  212. package/dist/languages/stylus.d.ts +4 -0
  213. package/dist/languages/stylus.js +4 -0
  214. package/dist/languages/supercollider.cjs +54 -0
  215. package/dist/languages/supercollider.d.cts +51 -0
  216. package/dist/languages/supercollider.d.ts +51 -0
  217. package/dist/languages/supercollider.js +52 -0
  218. package/dist/languages/svelte.cjs +3 -0
  219. package/dist/languages/svelte.d.cts +3 -0
  220. package/dist/languages/svelte.d.ts +3 -0
  221. package/dist/languages/svelte.js +3 -0
  222. package/dist/languages/sway.cjs +54 -0
  223. package/dist/languages/sway.d.cts +51 -0
  224. package/dist/languages/sway.d.ts +51 -0
  225. package/dist/languages/sway.js +52 -0
  226. package/dist/languages/tcsh.cjs +1 -1
  227. package/dist/languages/tcsh.js +1 -1
  228. package/dist/languages/tsql.cjs +3 -0
  229. package/dist/languages/tsql.d.cts +3 -0
  230. package/dist/languages/tsql.d.ts +3 -0
  231. package/dist/languages/tsql.js +3 -0
  232. package/dist/languages/typescript.cjs +4 -0
  233. package/dist/languages/typescript.d.cts +4 -0
  234. package/dist/languages/typescript.d.ts +4 -0
  235. package/dist/languages/typescript.js +4 -0
  236. package/dist/languages/typespec.cjs +57 -0
  237. package/dist/languages/typespec.d.cts +54 -0
  238. package/dist/languages/typespec.d.ts +54 -0
  239. package/dist/languages/typespec.js +55 -0
  240. package/dist/languages/v.cjs +3 -0
  241. package/dist/languages/v.d.cts +3 -0
  242. package/dist/languages/v.d.ts +3 -0
  243. package/dist/languages/v.js +3 -0
  244. package/dist/languages/vba.cjs +3 -0
  245. package/dist/languages/vba.d.cts +3 -0
  246. package/dist/languages/vba.d.ts +3 -0
  247. package/dist/languages/vba.js +3 -0
  248. package/dist/languages/vbscript.cjs +4 -1
  249. package/dist/languages/vbscript.d.cts +3 -0
  250. package/dist/languages/vbscript.d.ts +3 -0
  251. package/dist/languages/vbscript.js +4 -1
  252. package/dist/languages/zsh.cjs +1 -1
  253. package/dist/languages/zsh.js +1 -1
  254. package/dist/{registry-XRfwD571.d.cts → registry-DftZRMv6.d.cts} +54 -0
  255. package/dist/{registry-XRfwD571.d.ts → registry-DftZRMv6.d.ts} +54 -0
  256. package/dist/{shebang-BL2ZFHQP.d.cts → shebang-Be8JBsB_.d.cts} +4 -2
  257. package/dist/{shebang-B1dhpwsv.d.ts → shebang-wOz_EqIy.d.ts} +4 -2
  258. package/dist/{types-DkAECzIe.d.cts → types-BRDmsib7.d.cts} +12 -1
  259. package/dist/{types-DkAECzIe.d.ts → types-BRDmsib7.d.ts} +12 -1
  260. package/package.json +92 -1
@@ -0,0 +1,51 @@
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+ // src/languages/q.ts
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+ var q = {
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+ slug: "q",
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+ aliases: ["kdb", "kdb+"],
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+ publishedDate: "2003-01-01",
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+ extensions: [".q", ".k"],
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+ author: "Arthur Whitney / Kx Systems",
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+ website: "https://kx.com",
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+ paradigms: ["array", "functional", "query"],
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+ tooling: {
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+ runtimes: ["kdb+"],
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+ ecosystems: ["Finance", "Data Science", "Time Series"]
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+ },
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+ version: "q 4.1",
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+ logo: "https://avatars.githubusercontent.com/u/11446750?v=4",
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+ color: "#0040CD",
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+ i18n: {
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+ en: {
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+ name: "q / kdb+",
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+ description: "An array and query language built into the kdb+ time-series database.",
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+ longDescription: "q is the programming and query language of kdb+, the columnar time-series database from Kx Systems. Descended from APL and K, it operates on whole vectors and tables with an extremely terse syntax and treats queries, analytics, and stored procedures as one language.\n\nq/kdb+ dominates tick-data capture and real-time analytics in investment banks, hedge funds, and exchanges, where its in-memory column store processes billions of records with low latency."
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+ },
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+ es: {
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+ name: "q / kdb+",
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+ description: "Un lenguaje de arrays y consultas integrado en la base de datos de series temporales kdb+.",
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+ longDescription: "q es el lenguaje de programaci\xF3n y consulta de kdb+, la base de datos columnar de series temporales de Kx Systems. Descendiente de APL y K, opera sobre vectores y tablas completas con una sintaxis extremadamente concisa y trata consultas, anal\xEDtica y procedimientos almacenados como un solo lenguaje.\n\nq/kdb+ domina la captura de datos de tick y la anal\xEDtica en tiempo real en bancos de inversi\xF3n, hedge funds y bolsas, donde su almac\xE9n columnar en memoria procesa miles de millones de registros con baja latencia."
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+ },
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+ it: {
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+ name: "q / kdb+",
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+ description: "Un linguaggio di array e query integrato nel database di serie temporali kdb+.",
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+ longDescription: "q \xE8 il linguaggio di programmazione e interrogazione di kdb+, il database colonnare di serie temporali di Kx Systems. Discendente di APL e K, opera su vettori e tabelle interi con una sintassi estremamente concisa e tratta query, analisi e stored procedure come un unico linguaggio.\n\nq/kdb+ domina la cattura dei dati tick e le analisi in tempo reale in banche di investimento, hedge fund e borse, dove il suo archivio colonnare in memoria elabora miliardi di record a bassa latenza."
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+ },
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+ fr: {
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+ name: "q / kdb+",
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+ description: "Un langage de tableaux et de requ\xEAtes int\xE9gr\xE9 \xE0 la base de s\xE9ries temporelles kdb+.",
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+ longDescription: "q est le langage de programmation et de requ\xEAte de kdb+, la base de donn\xE9es colonne de s\xE9ries temporelles de Kx Systems. Descendant d'APL et de K, il op\xE8re sur des vecteurs et des tables entiers avec une syntaxe extr\xEAmement concise et traite requ\xEAtes, analyses et proc\xE9dures stock\xE9es comme un seul langage.\n\nq/kdb+ domine la capture de donn\xE9es tick et l'analytique temps r\xE9el dans les banques d'investissement, les hedge funds et les bourses, o\xF9 son stockage colonne en m\xE9moire traite des milliards d'enregistrements \xE0 faible latence."
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+ },
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+ de: {
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+ name: "q / kdb+",
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+ description: "Eine Array- und Abfragesprache, eingebaut in die Zeitreihen-Datenbank kdb+.",
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+ longDescription: "q ist die Programmier- und Abfragesprache von kdb+, der spaltenorientierten Zeitreihen-Datenbank von Kx Systems. Als Nachfahre von APL und K arbeitet sie auf ganzen Vektoren und Tabellen mit extrem knapper Syntax und behandelt Abfragen, Analysen und Stored Procedures als eine Sprache.\n\nq/kdb+ dominiert die Tick-Daten-Erfassung und Echtzeit-Analytik in Investmentbanken, Hedgefonds und B\xF6rsen, wo der spaltenorientierte In-Memory-Speicher Milliarden von Datens\xE4tzen mit geringer Latenz verarbeitet."
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+ },
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+ pt: {
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+ name: "q / kdb+",
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+ description: "Uma linguagem de arrays e consultas embutida no banco de s\xE9ries temporais kdb+.",
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+ longDescription: "q \xE9 a linguagem de programa\xE7\xE3o e consulta do kdb+, o banco de dados colunar de s\xE9ries temporais da Kx Systems. Descendente de APL e K, opera sobre vetores e tabelas inteiros com uma sintaxe extremamente concisa e trata consultas, an\xE1lises e stored procedures como uma \xFAnica linguagem.\n\nq/kdb+ domina a captura de dados de tick e a an\xE1lise em tempo real em bancos de investimento, fundos de hedge e bolsas, onde seu armazenamento colunar em mem\xF3ria processa bilh\xF5es de registros com baixa lat\xEAncia."
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+ }
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+ }
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+ };
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+
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+ export { q };
@@ -8,6 +8,9 @@ var reasonml = {
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  author: "Jordan Walke / Reason contributors",
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  website: "https://reasonml.github.io",
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  paradigms: ["functional", "statically typed", "multi-paradigm"],
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+ relations: {
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+ compilesTo: ["javascript", "ocaml"]
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+ },
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  tooling: {
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  runtimes: ["OCaml", "JavaScript"],
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  packageManagers: ["opam", "npm"],
@@ -5,6 +5,9 @@ declare const reasonml: {
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  author: string;
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  website: string;
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  paradigms: string[];
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+ relations: {
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+ compilesTo: string[];
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+ };
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  tooling: {
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  runtimes: string[];
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  packageManagers: string[];
@@ -5,6 +5,9 @@ declare const reasonml: {
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  author: string;
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  website: string;
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  paradigms: string[];
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+ relations: {
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+ compilesTo: string[];
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+ };
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  tooling: {
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  runtimes: string[];
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  packageManagers: string[];
@@ -6,6 +6,9 @@ var reasonml = {
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  author: "Jordan Walke / Reason contributors",
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  website: "https://reasonml.github.io",
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  paradigms: ["functional", "statically typed", "multi-paradigm"],
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+ relations: {
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+ compilesTo: ["javascript", "ocaml"]
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+ },
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  tooling: {
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  runtimes: ["OCaml", "JavaScript"],
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  packageManagers: ["opam", "npm"],
@@ -0,0 +1,53 @@
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+ 'use strict';
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+
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+ // src/languages/renpy.ts
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+ var renpy = {
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+ slug: "renpy",
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+ aliases: ["ren'py"],
7
+ publishedDate: "2004-08-24",
8
+ extensions: [".rpy", ".rpym"],
9
+ author: "Tom Rothamel",
10
+ website: "https://www.renpy.org",
11
+ paradigms: ["imperative", "scripting", "narrative"],
12
+ tooling: {
13
+ runtimes: ["Ren'Py Engine", "CPython"],
14
+ ecosystems: ["Game Development", "Interactive Fiction"]
15
+ },
16
+ version: "8.3.7",
17
+ logo: "https://avatars.githubusercontent.com/u/1900740?v=4",
18
+ color: "#FF7F7F",
19
+ i18n: {
20
+ en: {
21
+ name: "Ren'Py",
22
+ description: "A visual novel engine with a screenplay-like script language embedding Python.",
23
+ longDescription: "Ren'Py is an open-source engine for visual novels and story-driven games. Its script language reads like a screenplay \u2014 labels, dialogue, menus, and scene statements \u2014 while full Python can be embedded anywhere game logic needs it.\n\nThousands of commercial and free titles ship on Ren'Py, which exports to Windows, macOS, Linux, Android, iOS, and the web, and includes built-in support for saves, rollback, localization, and accessibility."
24
+ },
25
+ es: {
26
+ name: "Ren'Py",
27
+ description: "Un motor de novelas visuales con un lenguaje de guion tipo cinematogr\xE1fico que embebe Python.",
28
+ longDescription: "Ren'Py es un motor de c\xF3digo abierto para novelas visuales y juegos narrativos. Su lenguaje de script se lee como un guion \u2014 etiquetas, di\xE1logo, men\xFAs y sentencias de escena \u2014 mientras que Python completo puede embeberse donde la l\xF3gica del juego lo necesite.\n\nMiles de t\xEDtulos comerciales y gratuitos se publican con Ren'Py, que exporta a Windows, macOS, Linux, Android, iOS y la web, e incluye soporte integrado para guardados, rollback, localizaci\xF3n y accesibilidad."
29
+ },
30
+ it: {
31
+ name: "Ren'Py",
32
+ description: "Un motore per visual novel con un linguaggio di script simile a una sceneggiatura che incorpora Python.",
33
+ longDescription: "Ren'Py \xE8 un motore open source per visual novel e giochi narrativi. Il suo linguaggio di script si legge come una sceneggiatura \u2014 etichette, dialoghi, menu e istruzioni di scena \u2014 mentre Python completo pu\xF2 essere incorporato ovunque serva logica di gioco.\n\nMigliaia di titoli commerciali e gratuiti sono pubblicati con Ren'Py, che esporta su Windows, macOS, Linux, Android, iOS e web, e include supporto integrato per salvataggi, rollback, localizzazione e accessibilit\xE0."
34
+ },
35
+ fr: {
36
+ name: "Ren'Py",
37
+ description: "Un moteur de visual novels au langage de script fa\xE7on sc\xE9nario, avec Python int\xE9gr\xE9.",
38
+ longDescription: "Ren'Py est un moteur open source pour visual novels et jeux narratifs. Son langage de script se lit comme un sc\xE9nario \u2014 \xE9tiquettes, dialogues, menus et instructions de sc\xE8ne \u2014 tandis que Python complet peut \xEAtre int\xE9gr\xE9 partout o\xF9 la logique du jeu l'exige.\n\nDes milliers de titres commerciaux et gratuits sortent sur Ren'Py, qui exporte vers Windows, macOS, Linux, Android, iOS et le web, avec une prise en charge int\xE9gr\xE9e des sauvegardes, du rollback, de la localisation et de l'accessibilit\xE9."
39
+ },
40
+ de: {
41
+ name: "Ren'Py",
42
+ description: "Eine Visual-Novel-Engine mit drehbuchartiger Skriptsprache und eingebettetem Python.",
43
+ longDescription: "Ren'Py ist eine Open-Source-Engine f\xFCr Visual Novels und erz\xE4hlgetriebene Spiele. Die Skriptsprache liest sich wie ein Drehbuch \u2014 Labels, Dialoge, Men\xFCs und Szenenanweisungen \u2014, w\xE4hrend vollst\xE4ndiges Python \xFCberall eingebettet werden kann, wo Spiellogik n\xF6tig ist.\n\nTausende kommerzielle und freie Titel erscheinen auf Ren'Py, das nach Windows, macOS, Linux, Android, iOS und ins Web exportiert und eingebaute Unterst\xFCtzung f\xFCr Spielst\xE4nde, Rollback, Lokalisierung und Barrierefreiheit mitbringt."
44
+ },
45
+ pt: {
46
+ name: "Ren'Py",
47
+ description: "Um motor de visual novels com linguagem de script estilo roteiro que incorpora Python.",
48
+ longDescription: "Ren'Py \xE9 um motor de c\xF3digo aberto para visual novels e jogos narrativos. Sua linguagem de script se l\xEA como um roteiro \u2014 r\xF3tulos, di\xE1logos, menus e instru\xE7\xF5es de cena \u2014 enquanto Python completo pode ser incorporado onde a l\xF3gica do jogo precisar.\n\nMilhares de t\xEDtulos comerciais e gratuitos s\xE3o lan\xE7ados com Ren'Py, que exporta para Windows, macOS, Linux, Android, iOS e web, e inclui suporte embutido a salvamentos, rollback, localiza\xE7\xE3o e acessibilidade."
49
+ }
50
+ }
51
+ };
52
+
53
+ exports.renpy = renpy;
@@ -0,0 +1,50 @@
1
+ declare const renpy: {
2
+ slug: string;
3
+ aliases: string[];
4
+ publishedDate: string;
5
+ extensions: string[];
6
+ author: string;
7
+ website: string;
8
+ paradigms: string[];
9
+ tooling: {
10
+ runtimes: string[];
11
+ ecosystems: string[];
12
+ };
13
+ version: string;
14
+ logo: string;
15
+ color: "#FF7F7F";
16
+ i18n: {
17
+ en: {
18
+ name: string;
19
+ description: string;
20
+ longDescription: string;
21
+ };
22
+ es: {
23
+ name: string;
24
+ description: string;
25
+ longDescription: string;
26
+ };
27
+ it: {
28
+ name: string;
29
+ description: string;
30
+ longDescription: string;
31
+ };
32
+ fr: {
33
+ name: string;
34
+ description: string;
35
+ longDescription: string;
36
+ };
37
+ de: {
38
+ name: string;
39
+ description: string;
40
+ longDescription: string;
41
+ };
42
+ pt: {
43
+ name: string;
44
+ description: string;
45
+ longDescription: string;
46
+ };
47
+ };
48
+ };
49
+
50
+ export { renpy };
@@ -0,0 +1,50 @@
1
+ declare const renpy: {
2
+ slug: string;
3
+ aliases: string[];
4
+ publishedDate: string;
5
+ extensions: string[];
6
+ author: string;
7
+ website: string;
8
+ paradigms: string[];
9
+ tooling: {
10
+ runtimes: string[];
11
+ ecosystems: string[];
12
+ };
13
+ version: string;
14
+ logo: string;
15
+ color: "#FF7F7F";
16
+ i18n: {
17
+ en: {
18
+ name: string;
19
+ description: string;
20
+ longDescription: string;
21
+ };
22
+ es: {
23
+ name: string;
24
+ description: string;
25
+ longDescription: string;
26
+ };
27
+ it: {
28
+ name: string;
29
+ description: string;
30
+ longDescription: string;
31
+ };
32
+ fr: {
33
+ name: string;
34
+ description: string;
35
+ longDescription: string;
36
+ };
37
+ de: {
38
+ name: string;
39
+ description: string;
40
+ longDescription: string;
41
+ };
42
+ pt: {
43
+ name: string;
44
+ description: string;
45
+ longDescription: string;
46
+ };
47
+ };
48
+ };
49
+
50
+ export { renpy };
@@ -0,0 +1,51 @@
1
+ // src/languages/renpy.ts
2
+ var renpy = {
3
+ slug: "renpy",
4
+ aliases: ["ren'py"],
5
+ publishedDate: "2004-08-24",
6
+ extensions: [".rpy", ".rpym"],
7
+ author: "Tom Rothamel",
8
+ website: "https://www.renpy.org",
9
+ paradigms: ["imperative", "scripting", "narrative"],
10
+ tooling: {
11
+ runtimes: ["Ren'Py Engine", "CPython"],
12
+ ecosystems: ["Game Development", "Interactive Fiction"]
13
+ },
14
+ version: "8.3.7",
15
+ logo: "https://avatars.githubusercontent.com/u/1900740?v=4",
16
+ color: "#FF7F7F",
17
+ i18n: {
18
+ en: {
19
+ name: "Ren'Py",
20
+ description: "A visual novel engine with a screenplay-like script language embedding Python.",
21
+ longDescription: "Ren'Py is an open-source engine for visual novels and story-driven games. Its script language reads like a screenplay \u2014 labels, dialogue, menus, and scene statements \u2014 while full Python can be embedded anywhere game logic needs it.\n\nThousands of commercial and free titles ship on Ren'Py, which exports to Windows, macOS, Linux, Android, iOS, and the web, and includes built-in support for saves, rollback, localization, and accessibility."
22
+ },
23
+ es: {
24
+ name: "Ren'Py",
25
+ description: "Un motor de novelas visuales con un lenguaje de guion tipo cinematogr\xE1fico que embebe Python.",
26
+ longDescription: "Ren'Py es un motor de c\xF3digo abierto para novelas visuales y juegos narrativos. Su lenguaje de script se lee como un guion \u2014 etiquetas, di\xE1logo, men\xFAs y sentencias de escena \u2014 mientras que Python completo puede embeberse donde la l\xF3gica del juego lo necesite.\n\nMiles de t\xEDtulos comerciales y gratuitos se publican con Ren'Py, que exporta a Windows, macOS, Linux, Android, iOS y la web, e incluye soporte integrado para guardados, rollback, localizaci\xF3n y accesibilidad."
27
+ },
28
+ it: {
29
+ name: "Ren'Py",
30
+ description: "Un motore per visual novel con un linguaggio di script simile a una sceneggiatura che incorpora Python.",
31
+ longDescription: "Ren'Py \xE8 un motore open source per visual novel e giochi narrativi. Il suo linguaggio di script si legge come una sceneggiatura \u2014 etichette, dialoghi, menu e istruzioni di scena \u2014 mentre Python completo pu\xF2 essere incorporato ovunque serva logica di gioco.\n\nMigliaia di titoli commerciali e gratuiti sono pubblicati con Ren'Py, che esporta su Windows, macOS, Linux, Android, iOS e web, e include supporto integrato per salvataggi, rollback, localizzazione e accessibilit\xE0."
32
+ },
33
+ fr: {
34
+ name: "Ren'Py",
35
+ description: "Un moteur de visual novels au langage de script fa\xE7on sc\xE9nario, avec Python int\xE9gr\xE9.",
36
+ longDescription: "Ren'Py est un moteur open source pour visual novels et jeux narratifs. Son langage de script se lit comme un sc\xE9nario \u2014 \xE9tiquettes, dialogues, menus et instructions de sc\xE8ne \u2014 tandis que Python complet peut \xEAtre int\xE9gr\xE9 partout o\xF9 la logique du jeu l'exige.\n\nDes milliers de titres commerciaux et gratuits sortent sur Ren'Py, qui exporte vers Windows, macOS, Linux, Android, iOS et le web, avec une prise en charge int\xE9gr\xE9e des sauvegardes, du rollback, de la localisation et de l'accessibilit\xE9."
37
+ },
38
+ de: {
39
+ name: "Ren'Py",
40
+ description: "Eine Visual-Novel-Engine mit drehbuchartiger Skriptsprache und eingebettetem Python.",
41
+ longDescription: "Ren'Py ist eine Open-Source-Engine f\xFCr Visual Novels und erz\xE4hlgetriebene Spiele. Die Skriptsprache liest sich wie ein Drehbuch \u2014 Labels, Dialoge, Men\xFCs und Szenenanweisungen \u2014, w\xE4hrend vollst\xE4ndiges Python \xFCberall eingebettet werden kann, wo Spiellogik n\xF6tig ist.\n\nTausende kommerzielle und freie Titel erscheinen auf Ren'Py, das nach Windows, macOS, Linux, Android, iOS und ins Web exportiert und eingebaute Unterst\xFCtzung f\xFCr Spielst\xE4nde, Rollback, Lokalisierung und Barrierefreiheit mitbringt."
42
+ },
43
+ pt: {
44
+ name: "Ren'Py",
45
+ description: "Um motor de visual novels com linguagem de script estilo roteiro que incorpora Python.",
46
+ longDescription: "Ren'Py \xE9 um motor de c\xF3digo aberto para visual novels e jogos narrativos. Sua linguagem de script se l\xEA como um roteiro \u2014 r\xF3tulos, di\xE1logos, menus e instru\xE7\xF5es de cena \u2014 enquanto Python completo pode ser incorporado onde a l\xF3gica do jogo precisar.\n\nMilhares de t\xEDtulos comerciais e gratuitos s\xE3o lan\xE7ados com Ren'Py, que exporta para Windows, macOS, Linux, Android, iOS e web, e inclui suporte embutido a salvamentos, rollback, localiza\xE7\xE3o e acessibilidade."
47
+ }
48
+ }
49
+ };
50
+
51
+ export { renpy };
@@ -8,6 +8,9 @@ var rescript = {
8
8
  author: "ReScript Association",
9
9
  website: "https://rescript-lang.org",
10
10
  paradigms: ["functional", "statically typed", "multi-paradigm", "javascript-targeted"],
11
+ relations: {
12
+ compilesTo: ["javascript"]
13
+ },
11
14
  tooling: {
12
15
  runtimes: ["JavaScript", "Node.js", "Browser"],
13
16
  packageManagers: ["npm", "pnpm", "Yarn"],
@@ -5,6 +5,9 @@ declare const rescript: {
5
5
  author: string;
6
6
  website: string;
7
7
  paradigms: string[];
8
+ relations: {
9
+ compilesTo: string[];
10
+ };
8
11
  tooling: {
9
12
  runtimes: string[];
10
13
  packageManagers: string[];
@@ -5,6 +5,9 @@ declare const rescript: {
5
5
  author: string;
6
6
  website: string;
7
7
  paradigms: string[];
8
+ relations: {
9
+ compilesTo: string[];
10
+ };
8
11
  tooling: {
9
12
  runtimes: string[];
10
13
  packageManagers: string[];
@@ -6,6 +6,9 @@ var rescript = {
6
6
  author: "ReScript Association",
7
7
  website: "https://rescript-lang.org",
8
8
  paradigms: ["functional", "statically typed", "multi-paradigm", "javascript-targeted"],
9
+ relations: {
10
+ compilesTo: ["javascript"]
11
+ },
9
12
  tooling: {
10
13
  runtimes: ["JavaScript", "Node.js", "Browser"],
11
14
  packageManagers: ["npm", "pnpm", "Yarn"],
@@ -8,6 +8,10 @@ var scss = {
8
8
  author: "Hampton Catlin / Natalie Weizenbaum / Chris Eppstein",
9
9
  website: "https://sass-lang.com",
10
10
  paradigms: ["declarative", "stylesheet", "preprocessor"],
11
+ relations: {
12
+ supersetOf: ["css"],
13
+ compilesTo: ["css"]
14
+ },
11
15
  tooling: {
12
16
  runtimes: ["Dart Sass"],
13
17
  packageManagers: ["npm", "pnpm", "Yarn", "Bun"],
@@ -5,6 +5,10 @@ declare const scss: {
5
5
  author: string;
6
6
  website: string;
7
7
  paradigms: string[];
8
+ relations: {
9
+ supersetOf: string[];
10
+ compilesTo: string[];
11
+ };
8
12
  tooling: {
9
13
  runtimes: string[];
10
14
  packageManagers: string[];
@@ -5,6 +5,10 @@ declare const scss: {
5
5
  author: string;
6
6
  website: string;
7
7
  paradigms: string[];
8
+ relations: {
9
+ supersetOf: string[];
10
+ compilesTo: string[];
11
+ };
8
12
  tooling: {
9
13
  runtimes: string[];
10
14
  packageManagers: string[];
@@ -6,6 +6,10 @@ var scss = {
6
6
  author: "Hampton Catlin / Natalie Weizenbaum / Chris Eppstein",
7
7
  website: "https://sass-lang.com",
8
8
  paradigms: ["declarative", "stylesheet", "preprocessor"],
9
+ relations: {
10
+ supersetOf: ["css"],
11
+ compilesTo: ["css"]
12
+ },
9
13
  tooling: {
10
14
  runtimes: ["Dart Sass"],
11
15
  packageManagers: ["npm", "pnpm", "Yarn", "Bun"],
@@ -14,7 +14,7 @@ var simula = {
14
14
  ecosystems: ["Simulation", "Language history"]
15
15
  },
16
16
  version: "Simula 67",
17
- logo: "https://dummyimage.com/32x32/2563EB/ffffff.png&text=Si",
17
+ logo: "https://raw.githubusercontent.com/ElJijuna/code-languages/main/public/assets/placeholders/simula.svg",
18
18
  color: "#2563EB",
19
19
  i18n: {
20
20
  en: {
@@ -12,7 +12,7 @@ var simula = {
12
12
  ecosystems: ["Simulation", "Language history"]
13
13
  },
14
14
  version: "Simula 67",
15
- logo: "https://dummyimage.com/32x32/2563EB/ffffff.png&text=Si",
15
+ logo: "https://raw.githubusercontent.com/ElJijuna/code-languages/main/public/assets/placeholders/simula.svg",
16
16
  color: "#2563EB",
17
17
  i18n: {
18
18
  en: {
@@ -0,0 +1,55 @@
1
+ 'use strict';
2
+
3
+ // src/languages/slang.ts
4
+ var slang = {
5
+ slug: "slang",
6
+ publishedDate: "2017-01-01",
7
+ extensions: [".slang"],
8
+ author: "NVIDIA / Khronos Group",
9
+ website: "https://shader-slang.org",
10
+ paradigms: ["imperative", "shader", "generic"],
11
+ relations: {
12
+ compilesTo: ["hlsl", "glsl", "metal", "wgsl"]
13
+ },
14
+ tooling: {
15
+ runtimes: ["Vulkan", "Direct3D", "Metal", "WebGPU"],
16
+ ecosystems: ["GPU", "Graphics", "Game Development"]
17
+ },
18
+ version: "stable",
19
+ logo: "https://avatars.githubusercontent.com/u/29205606?v=4",
20
+ color: "#1FBEC9",
21
+ i18n: {
22
+ en: {
23
+ name: "Slang",
24
+ description: "A modern shading language that cross-compiles to HLSL, GLSL, Metal, and WGSL.",
25
+ longDescription: "Slang is a shading language that extends HLSL with modules, generics, interfaces, and automatic differentiation. A single Slang codebase cross-compiles to HLSL, GLSL, SPIR-V, Metal, WGSL, and CUDA, eliminating per-API shader duplication.\n\nOriginally developed at NVIDIA and now hosted by the Khronos Group, Slang powers production renderers and research frameworks, with differentiable shading making it popular for machine-learning graphics."
26
+ },
27
+ es: {
28
+ name: "Slang",
29
+ description: "Un lenguaje de shaders moderno que compila de forma cruzada a HLSL, GLSL, Metal y WGSL.",
30
+ longDescription: "Slang es un lenguaje de shaders que extiende HLSL con m\xF3dulos, gen\xE9ricos, interfaces y diferenciaci\xF3n autom\xE1tica. Una sola base de c\xF3digo Slang se compila de forma cruzada a HLSL, GLSL, SPIR-V, Metal, WGSL y CUDA, eliminando la duplicaci\xF3n de shaders por API.\n\nDesarrollado originalmente en NVIDIA y ahora alojado por el Grupo Khronos, Slang impulsa renderizadores de producci\xF3n y frameworks de investigaci\xF3n, y su shading diferenciable lo hace popular en gr\xE1ficos con machine learning."
31
+ },
32
+ it: {
33
+ name: "Slang",
34
+ description: "Un moderno linguaggio di shading che compila verso HLSL, GLSL, Metal e WGSL.",
35
+ longDescription: "Slang \xE8 un linguaggio di shading che estende HLSL con moduli, generics, interfacce e differenziazione automatica. Una singola base di codice Slang si compila verso HLSL, GLSL, SPIR-V, Metal, WGSL e CUDA, eliminando la duplicazione degli shader per ogni API.\n\nSviluppato originariamente da NVIDIA e ora ospitato dal Khronos Group, Slang alimenta renderer di produzione e framework di ricerca, e lo shading differenziabile lo rende popolare nella grafica per il machine learning."
36
+ },
37
+ fr: {
38
+ name: "Slang",
39
+ description: "Un langage de shading moderne qui se compile vers HLSL, GLSL, Metal et WGSL.",
40
+ longDescription: "Slang est un langage de shading qui \xE9tend HLSL avec des modules, des g\xE9n\xE9riques, des interfaces et la diff\xE9rentiation automatique. Une seule base de code Slang se compile vers HLSL, GLSL, SPIR-V, Metal, WGSL et CUDA, \xE9liminant la duplication de shaders par API.\n\nD\xE9velopp\xE9 \xE0 l'origine chez NVIDIA et d\xE9sormais h\xE9berg\xE9 par le Khronos Group, Slang alimente des moteurs de rendu en production et des frameworks de recherche, et son shading diff\xE9rentiable le rend populaire pour les graphismes en machine learning."
41
+ },
42
+ de: {
43
+ name: "Slang",
44
+ description: "Eine moderne Shading-Sprache, die nach HLSL, GLSL, Metal und WGSL cross-kompiliert.",
45
+ longDescription: "Slang ist eine Shading-Sprache, die HLSL um Module, Generics, Interfaces und automatische Differentiation erweitert. Eine einzige Slang-Codebasis wird nach HLSL, GLSL, SPIR-V, Metal, WGSL und CUDA cross-kompiliert und beseitigt so die Shader-Duplikation pro API.\n\nUrspr\xFCnglich bei NVIDIA entwickelt und heute von der Khronos Group betreut, treibt Slang Produktions-Renderer und Forschungs-Frameworks an; differenzierbares Shading macht es in der Machine-Learning-Grafik beliebt."
46
+ },
47
+ pt: {
48
+ name: "Slang",
49
+ description: "Uma linguagem de shaders moderna que compila para HLSL, GLSL, Metal e WGSL.",
50
+ longDescription: "Slang \xE9 uma linguagem de shaders que estende o HLSL com m\xF3dulos, gen\xE9ricos, interfaces e diferencia\xE7\xE3o autom\xE1tica. Uma \xFAnica base de c\xF3digo Slang \xE9 compilada para HLSL, GLSL, SPIR-V, Metal, WGSL e CUDA, eliminando a duplica\xE7\xE3o de shaders por API.\n\nDesenvolvida originalmente na NVIDIA e agora mantida pelo Khronos Group, a Slang move renderizadores de produ\xE7\xE3o e frameworks de pesquisa, e o shading diferenci\xE1vel a torna popular em gr\xE1ficos com machine learning."
51
+ }
52
+ }
53
+ };
54
+
55
+ exports.slang = slang;
@@ -0,0 +1,52 @@
1
+ declare const slang: {
2
+ slug: string;
3
+ publishedDate: string;
4
+ extensions: string[];
5
+ author: string;
6
+ website: string;
7
+ paradigms: string[];
8
+ relations: {
9
+ compilesTo: string[];
10
+ };
11
+ tooling: {
12
+ runtimes: string[];
13
+ ecosystems: string[];
14
+ };
15
+ version: string;
16
+ logo: string;
17
+ color: "#1FBEC9";
18
+ i18n: {
19
+ en: {
20
+ name: string;
21
+ description: string;
22
+ longDescription: string;
23
+ };
24
+ es: {
25
+ name: string;
26
+ description: string;
27
+ longDescription: string;
28
+ };
29
+ it: {
30
+ name: string;
31
+ description: string;
32
+ longDescription: string;
33
+ };
34
+ fr: {
35
+ name: string;
36
+ description: string;
37
+ longDescription: string;
38
+ };
39
+ de: {
40
+ name: string;
41
+ description: string;
42
+ longDescription: string;
43
+ };
44
+ pt: {
45
+ name: string;
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+ description: string;
47
+ longDescription: string;
48
+ };
49
+ };
50
+ };
51
+
52
+ export { slang };
@@ -0,0 +1,52 @@
1
+ declare const slang: {
2
+ slug: string;
3
+ publishedDate: string;
4
+ extensions: string[];
5
+ author: string;
6
+ website: string;
7
+ paradigms: string[];
8
+ relations: {
9
+ compilesTo: string[];
10
+ };
11
+ tooling: {
12
+ runtimes: string[];
13
+ ecosystems: string[];
14
+ };
15
+ version: string;
16
+ logo: string;
17
+ color: "#1FBEC9";
18
+ i18n: {
19
+ en: {
20
+ name: string;
21
+ description: string;
22
+ longDescription: string;
23
+ };
24
+ es: {
25
+ name: string;
26
+ description: string;
27
+ longDescription: string;
28
+ };
29
+ it: {
30
+ name: string;
31
+ description: string;
32
+ longDescription: string;
33
+ };
34
+ fr: {
35
+ name: string;
36
+ description: string;
37
+ longDescription: string;
38
+ };
39
+ de: {
40
+ name: string;
41
+ description: string;
42
+ longDescription: string;
43
+ };
44
+ pt: {
45
+ name: string;
46
+ description: string;
47
+ longDescription: string;
48
+ };
49
+ };
50
+ };
51
+
52
+ export { slang };
@@ -0,0 +1,53 @@
1
+ // src/languages/slang.ts
2
+ var slang = {
3
+ slug: "slang",
4
+ publishedDate: "2017-01-01",
5
+ extensions: [".slang"],
6
+ author: "NVIDIA / Khronos Group",
7
+ website: "https://shader-slang.org",
8
+ paradigms: ["imperative", "shader", "generic"],
9
+ relations: {
10
+ compilesTo: ["hlsl", "glsl", "metal", "wgsl"]
11
+ },
12
+ tooling: {
13
+ runtimes: ["Vulkan", "Direct3D", "Metal", "WebGPU"],
14
+ ecosystems: ["GPU", "Graphics", "Game Development"]
15
+ },
16
+ version: "stable",
17
+ logo: "https://avatars.githubusercontent.com/u/29205606?v=4",
18
+ color: "#1FBEC9",
19
+ i18n: {
20
+ en: {
21
+ name: "Slang",
22
+ description: "A modern shading language that cross-compiles to HLSL, GLSL, Metal, and WGSL.",
23
+ longDescription: "Slang is a shading language that extends HLSL with modules, generics, interfaces, and automatic differentiation. A single Slang codebase cross-compiles to HLSL, GLSL, SPIR-V, Metal, WGSL, and CUDA, eliminating per-API shader duplication.\n\nOriginally developed at NVIDIA and now hosted by the Khronos Group, Slang powers production renderers and research frameworks, with differentiable shading making it popular for machine-learning graphics."
24
+ },
25
+ es: {
26
+ name: "Slang",
27
+ description: "Un lenguaje de shaders moderno que compila de forma cruzada a HLSL, GLSL, Metal y WGSL.",
28
+ longDescription: "Slang es un lenguaje de shaders que extiende HLSL con m\xF3dulos, gen\xE9ricos, interfaces y diferenciaci\xF3n autom\xE1tica. Una sola base de c\xF3digo Slang se compila de forma cruzada a HLSL, GLSL, SPIR-V, Metal, WGSL y CUDA, eliminando la duplicaci\xF3n de shaders por API.\n\nDesarrollado originalmente en NVIDIA y ahora alojado por el Grupo Khronos, Slang impulsa renderizadores de producci\xF3n y frameworks de investigaci\xF3n, y su shading diferenciable lo hace popular en gr\xE1ficos con machine learning."
29
+ },
30
+ it: {
31
+ name: "Slang",
32
+ description: "Un moderno linguaggio di shading che compila verso HLSL, GLSL, Metal e WGSL.",
33
+ longDescription: "Slang \xE8 un linguaggio di shading che estende HLSL con moduli, generics, interfacce e differenziazione automatica. Una singola base di codice Slang si compila verso HLSL, GLSL, SPIR-V, Metal, WGSL e CUDA, eliminando la duplicazione degli shader per ogni API.\n\nSviluppato originariamente da NVIDIA e ora ospitato dal Khronos Group, Slang alimenta renderer di produzione e framework di ricerca, e lo shading differenziabile lo rende popolare nella grafica per il machine learning."
34
+ },
35
+ fr: {
36
+ name: "Slang",
37
+ description: "Un langage de shading moderne qui se compile vers HLSL, GLSL, Metal et WGSL.",
38
+ longDescription: "Slang est un langage de shading qui \xE9tend HLSL avec des modules, des g\xE9n\xE9riques, des interfaces et la diff\xE9rentiation automatique. Une seule base de code Slang se compile vers HLSL, GLSL, SPIR-V, Metal, WGSL et CUDA, \xE9liminant la duplication de shaders par API.\n\nD\xE9velopp\xE9 \xE0 l'origine chez NVIDIA et d\xE9sormais h\xE9berg\xE9 par le Khronos Group, Slang alimente des moteurs de rendu en production et des frameworks de recherche, et son shading diff\xE9rentiable le rend populaire pour les graphismes en machine learning."
39
+ },
40
+ de: {
41
+ name: "Slang",
42
+ description: "Eine moderne Shading-Sprache, die nach HLSL, GLSL, Metal und WGSL cross-kompiliert.",
43
+ longDescription: "Slang ist eine Shading-Sprache, die HLSL um Module, Generics, Interfaces und automatische Differentiation erweitert. Eine einzige Slang-Codebasis wird nach HLSL, GLSL, SPIR-V, Metal, WGSL und CUDA cross-kompiliert und beseitigt so die Shader-Duplikation pro API.\n\nUrspr\xFCnglich bei NVIDIA entwickelt und heute von der Khronos Group betreut, treibt Slang Produktions-Renderer und Forschungs-Frameworks an; differenzierbares Shading macht es in der Machine-Learning-Grafik beliebt."
44
+ },
45
+ pt: {
46
+ name: "Slang",
47
+ description: "Uma linguagem de shaders moderna que compila para HLSL, GLSL, Metal e WGSL.",
48
+ longDescription: "Slang \xE9 uma linguagem de shaders que estende o HLSL com m\xF3dulos, gen\xE9ricos, interfaces e diferencia\xE7\xE3o autom\xE1tica. Uma \xFAnica base de c\xF3digo Slang \xE9 compilada para HLSL, GLSL, SPIR-V, Metal, WGSL e CUDA, eliminando a duplica\xE7\xE3o de shaders por API.\n\nDesenvolvida originalmente na NVIDIA e agora mantida pelo Khronos Group, a Slang move renderizadores de produ\xE7\xE3o e frameworks de pesquisa, e o shading diferenci\xE1vel a torna popular em gr\xE1ficos com machine learning."
49
+ }
50
+ }
51
+ };
52
+
53
+ export { slang };