code-languages 1.40.11 → 1.41.0

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Files changed (222) hide show
  1. package/README.md +72 -29
  2. package/dist/{api-Cvg4BdaR.d.cts → api-BmiYNzCU.d.cts} +38 -7
  3. package/dist/{api-BlQoDQtF.d.ts → api-DfrvOkQ-.d.ts} +38 -7
  4. package/dist/api.cjs +1873 -1205
  5. package/dist/api.d.cts +3 -3
  6. package/dist/api.d.ts +3 -3
  7. package/dist/api.js +1873 -1205
  8. package/dist/detect-slugs.cjs +147 -40
  9. package/dist/detect-slugs.d.cts +2 -1
  10. package/dist/detect-slugs.d.ts +2 -1
  11. package/dist/detect-slugs.js +147 -41
  12. package/dist/detect.cjs +657 -62
  13. package/dist/detect.d.cts +14 -2
  14. package/dist/detect.d.ts +14 -2
  15. package/dist/detect.js +656 -63
  16. package/dist/i18n.d.cts +1 -1
  17. package/dist/i18n.d.ts +1 -1
  18. package/dist/index.cjs +1988 -1237
  19. package/dist/index.d.cts +29 -13277
  20. package/dist/index.d.ts +29 -13277
  21. package/dist/index.js +1949 -1200
  22. package/dist/languages/actionscript.cjs +1 -0
  23. package/dist/languages/actionscript.d.cts +1 -0
  24. package/dist/languages/actionscript.d.ts +1 -0
  25. package/dist/languages/actionscript.js +1 -0
  26. package/dist/languages/algol.cjs +1 -0
  27. package/dist/languages/algol.d.cts +1 -0
  28. package/dist/languages/algol.d.ts +1 -0
  29. package/dist/languages/algol.js +1 -0
  30. package/dist/languages/ante.cjs +1 -0
  31. package/dist/languages/ante.d.cts +1 -0
  32. package/dist/languages/ante.d.ts +1 -0
  33. package/dist/languages/ante.js +1 -0
  34. package/dist/languages/assembly.cjs +1 -0
  35. package/dist/languages/assembly.d.cts +1 -0
  36. package/dist/languages/assembly.d.ts +1 -0
  37. package/dist/languages/assembly.js +1 -0
  38. package/dist/languages/austral.cjs +2 -1
  39. package/dist/languages/austral.d.cts +1 -0
  40. package/dist/languages/austral.d.ts +1 -0
  41. package/dist/languages/austral.js +2 -1
  42. package/dist/languages/bcpl.cjs +1 -0
  43. package/dist/languages/bcpl.d.cts +1 -0
  44. package/dist/languages/bcpl.d.ts +1 -0
  45. package/dist/languages/bcpl.js +1 -0
  46. package/dist/languages/bibtex.cjs +1 -1
  47. package/dist/languages/bibtex.js +1 -1
  48. package/dist/languages/bosque.cjs +1 -0
  49. package/dist/languages/bosque.d.cts +1 -0
  50. package/dist/languages/bosque.d.ts +1 -0
  51. package/dist/languages/bosque.js +1 -0
  52. package/dist/languages/carbon.cjs +1 -0
  53. package/dist/languages/carbon.d.cts +1 -0
  54. package/dist/languages/carbon.d.ts +1 -0
  55. package/dist/languages/carbon.js +1 -0
  56. package/dist/languages/coq.cjs +1 -0
  57. package/dist/languages/coq.d.cts +1 -0
  58. package/dist/languages/coq.d.ts +1 -0
  59. package/dist/languages/coq.js +1 -0
  60. package/dist/languages/cpp.cjs +1 -0
  61. package/dist/languages/cpp.d.cts +1 -0
  62. package/dist/languages/cpp.d.ts +1 -0
  63. package/dist/languages/cpp.js +1 -0
  64. package/dist/languages/csharp.cjs +1 -0
  65. package/dist/languages/csharp.d.cts +1 -0
  66. package/dist/languages/csharp.d.ts +1 -0
  67. package/dist/languages/csharp.js +1 -0
  68. package/dist/languages/dax.cjs +1 -1
  69. package/dist/languages/dax.js +1 -1
  70. package/dist/languages/dockerfile.cjs +1 -0
  71. package/dist/languages/dockerfile.d.cts +1 -0
  72. package/dist/languages/dockerfile.d.ts +1 -0
  73. package/dist/languages/dockerfile.js +1 -0
  74. package/dist/languages/emacs-lisp.cjs +54 -0
  75. package/dist/languages/emacs-lisp.d.cts +51 -0
  76. package/dist/languages/emacs-lisp.d.ts +51 -0
  77. package/dist/languages/emacs-lisp.js +52 -0
  78. package/dist/languages/fe.cjs +1 -0
  79. package/dist/languages/fe.d.cts +1 -0
  80. package/dist/languages/fe.d.ts +1 -0
  81. package/dist/languages/fe.js +1 -0
  82. package/dist/languages/fsharp.cjs +1 -0
  83. package/dist/languages/fsharp.d.cts +1 -0
  84. package/dist/languages/fsharp.d.ts +1 -0
  85. package/dist/languages/fsharp.js +1 -0
  86. package/dist/languages/gcode.cjs +1 -1
  87. package/dist/languages/gcode.js +1 -1
  88. package/dist/languages/gettext.cjs +1 -1
  89. package/dist/languages/gettext.js +1 -1
  90. package/dist/languages/go.cjs +1 -0
  91. package/dist/languages/go.d.cts +1 -0
  92. package/dist/languages/go.d.ts +1 -0
  93. package/dist/languages/go.js +1 -0
  94. package/dist/languages/io.cjs +1 -1
  95. package/dist/languages/io.js +1 -1
  96. package/dist/languages/javascript.cjs +1 -0
  97. package/dist/languages/javascript.d.cts +1 -0
  98. package/dist/languages/javascript.d.ts +1 -0
  99. package/dist/languages/javascript.js +1 -0
  100. package/dist/languages/jcl.cjs +52 -0
  101. package/dist/languages/jcl.d.cts +49 -0
  102. package/dist/languages/jcl.d.ts +49 -0
  103. package/dist/languages/jcl.js +50 -0
  104. package/dist/languages/jq.cjs +52 -0
  105. package/dist/languages/jq.d.cts +49 -0
  106. package/dist/languages/jq.d.ts +49 -0
  107. package/dist/languages/jq.js +50 -0
  108. package/dist/languages/kotlin.cjs +1 -0
  109. package/dist/languages/kotlin.d.cts +1 -0
  110. package/dist/languages/kotlin.d.ts +1 -0
  111. package/dist/languages/kotlin.js +1 -0
  112. package/dist/languages/lex.cjs +53 -0
  113. package/dist/languages/lex.d.cts +50 -0
  114. package/dist/languages/lex.d.ts +50 -0
  115. package/dist/languages/lex.js +51 -0
  116. package/dist/languages/linkerscript.cjs +1 -1
  117. package/dist/languages/linkerscript.js +1 -1
  118. package/dist/languages/lobster.cjs +1 -1
  119. package/dist/languages/lobster.js +1 -1
  120. package/dist/languages/markdown.cjs +1 -0
  121. package/dist/languages/markdown.d.cts +1 -0
  122. package/dist/languages/markdown.d.ts +1 -0
  123. package/dist/languages/markdown.js +1 -0
  124. package/dist/languages/objective-c.cjs +1 -0
  125. package/dist/languages/objective-c.d.cts +1 -0
  126. package/dist/languages/objective-c.d.ts +1 -0
  127. package/dist/languages/objective-c.js +1 -0
  128. package/dist/languages/pl-i.cjs +1 -1
  129. package/dist/languages/pl-i.js +1 -1
  130. package/dist/languages/postscript.cjs +1 -1
  131. package/dist/languages/postscript.js +1 -1
  132. package/dist/languages/powerquery.cjs +1 -1
  133. package/dist/languages/powerquery.js +1 -1
  134. package/dist/languages/powershell.cjs +1 -0
  135. package/dist/languages/powershell.d.cts +1 -0
  136. package/dist/languages/powershell.d.ts +1 -0
  137. package/dist/languages/powershell.js +1 -0
  138. package/dist/languages/properties.cjs +53 -0
  139. package/dist/languages/properties.d.cts +50 -0
  140. package/dist/languages/properties.d.ts +50 -0
  141. package/dist/languages/properties.js +51 -0
  142. package/dist/languages/protobuf.cjs +1 -0
  143. package/dist/languages/protobuf.d.cts +1 -0
  144. package/dist/languages/protobuf.d.ts +1 -0
  145. package/dist/languages/protobuf.js +1 -0
  146. package/dist/languages/python.cjs +1 -0
  147. package/dist/languages/python.d.cts +1 -0
  148. package/dist/languages/python.d.ts +1 -0
  149. package/dist/languages/python.js +1 -0
  150. package/dist/languages/raku.cjs +1 -0
  151. package/dist/languages/raku.d.cts +1 -0
  152. package/dist/languages/raku.d.ts +1 -0
  153. package/dist/languages/raku.js +1 -0
  154. package/dist/languages/restructuredtext.cjs +1 -0
  155. package/dist/languages/restructuredtext.d.cts +1 -0
  156. package/dist/languages/restructuredtext.d.ts +1 -0
  157. package/dist/languages/restructuredtext.js +1 -0
  158. package/dist/languages/rexx.cjs +52 -0
  159. package/dist/languages/rexx.d.cts +49 -0
  160. package/dist/languages/rexx.d.ts +49 -0
  161. package/dist/languages/rexx.js +50 -0
  162. package/dist/languages/ruby.cjs +1 -0
  163. package/dist/languages/ruby.d.cts +1 -0
  164. package/dist/languages/ruby.d.ts +1 -0
  165. package/dist/languages/ruby.js +1 -0
  166. package/dist/languages/simula.cjs +1 -0
  167. package/dist/languages/simula.d.cts +1 -0
  168. package/dist/languages/simula.d.ts +1 -0
  169. package/dist/languages/simula.js +1 -0
  170. package/dist/languages/snobol.cjs +1 -0
  171. package/dist/languages/snobol.d.cts +1 -0
  172. package/dist/languages/snobol.d.ts +1 -0
  173. package/dist/languages/snobol.js +1 -0
  174. package/dist/languages/spark.cjs +1 -1
  175. package/dist/languages/spark.js +1 -1
  176. package/dist/languages/spss.cjs +1 -1
  177. package/dist/languages/spss.js +1 -1
  178. package/dist/languages/squirrel.cjs +1 -1
  179. package/dist/languages/squirrel.js +1 -1
  180. package/dist/languages/tex.cjs +1 -0
  181. package/dist/languages/tex.d.cts +1 -0
  182. package/dist/languages/tex.d.ts +1 -0
  183. package/dist/languages/tex.js +1 -0
  184. package/dist/languages/typescript.cjs +1 -0
  185. package/dist/languages/typescript.d.cts +1 -0
  186. package/dist/languages/typescript.d.ts +1 -0
  187. package/dist/languages/typescript.js +1 -0
  188. package/dist/languages/vale.cjs +2 -1
  189. package/dist/languages/vale.d.cts +1 -0
  190. package/dist/languages/vale.d.ts +1 -0
  191. package/dist/languages/vale.js +2 -1
  192. package/dist/languages/vba.cjs +1 -1
  193. package/dist/languages/vba.js +1 -1
  194. package/dist/languages/vbscript.cjs +53 -0
  195. package/dist/languages/vbscript.d.cts +50 -0
  196. package/dist/languages/vbscript.d.ts +50 -0
  197. package/dist/languages/vbscript.js +51 -0
  198. package/dist/languages/verse.cjs +1 -1
  199. package/dist/languages/verse.js +1 -1
  200. package/dist/languages/vimscript.cjs +54 -0
  201. package/dist/languages/vimscript.d.cts +51 -0
  202. package/dist/languages/vimscript.d.ts +51 -0
  203. package/dist/languages/vimscript.js +52 -0
  204. package/dist/languages/visual-basic.cjs +1 -0
  205. package/dist/languages/visual-basic.d.cts +1 -0
  206. package/dist/languages/visual-basic.d.ts +1 -0
  207. package/dist/languages/visual-basic.js +1 -0
  208. package/dist/languages/webassembly.cjs +1 -0
  209. package/dist/languages/webassembly.d.cts +1 -0
  210. package/dist/languages/webassembly.d.ts +1 -0
  211. package/dist/languages/webassembly.js +1 -0
  212. package/dist/languages/yacc.cjs +55 -0
  213. package/dist/languages/yacc.d.cts +50 -0
  214. package/dist/languages/yacc.d.ts +50 -0
  215. package/dist/languages/yacc.js +53 -0
  216. package/dist/{registry-p4uQJ2gP.d.cts → registry-XRfwD571.d.cts} +80 -53
  217. package/dist/{registry-p4uQJ2gP.d.ts → registry-XRfwD571.d.ts} +80 -53
  218. package/dist/shebang-B1dhpwsv.d.ts +15 -0
  219. package/dist/shebang-BL2ZFHQP.d.cts +15 -0
  220. package/dist/{types-B0_wjl_Q.d.cts → types-DkAECzIe.d.cts} +14 -1
  221. package/dist/{types-B0_wjl_Q.d.ts → types-DkAECzIe.d.ts} +14 -1
  222. package/package.json +56 -10
package/dist/api.js CHANGED
@@ -76,6 +76,7 @@ var init_actionscript = __esm({
76
76
  "src/languages/actionscript.ts"() {
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  actionscript = {
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78
  slug: "actionscript",
79
+ status: "legacy",
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  publishedDate: "1998-01-01",
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81
  extensions: [".as"],
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  author: "Gary Grossman / Macromedia",
@@ -252,6 +253,7 @@ var init_algol = __esm({
252
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  "src/languages/algol.ts"() {
253
254
  algol = {
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  slug: "algol",
256
+ status: "historical",
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  publishedDate: "1958-01-01",
256
258
  extensions: [".alg", ".algol"],
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259
  author: "ACM-GAMM committee",
@@ -358,6 +360,64 @@ var init_ampl = __esm({
358
360
  }
359
361
  });
360
362
 
363
+ // src/languages/angelscript.ts
364
+ var angelscript_exports = {};
365
+ __export(angelscript_exports, {
366
+ angelscript: () => angelscript
367
+ });
368
+ var angelscript;
369
+ var init_angelscript = __esm({
370
+ "src/languages/angelscript.ts"() {
371
+ angelscript = {
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+ slug: "angelscript",
373
+ publishedDate: "2003-01-01",
374
+ extensions: [".as", ".angelscript"],
375
+ author: "Andreas Jonsson (AngelCode)",
376
+ website: "https://www.angelcode.com/angelscript",
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+ paradigms: ["object-oriented", "procedural", "scripting"],
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+ tooling: {
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+ runtimes: ["AngelScript Engine"],
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+ ecosystems: ["Game Development", "Embedded Scripting", "Modding"]
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+ },
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+ version: "2.36.1",
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+ logo: "https://dummyimage.com/32x32/2D5FA0/ffffff.png&text=AS",
384
+ color: "#2D5FA0",
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+ i18n: {
386
+ en: {
387
+ name: "AngelScript",
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+ description: "A statically typed scripting language designed for embedding in C++ game engines.",
389
+ longDescription: "AngelScript is a scripting language designed to be embedded in C++ applications and game engines. It uses a syntax close to C++ and Java, making it familiar to game developers, while being compiled to bytecode and executed by a lightweight virtual machine with low overhead.\n\nCreated by Andreas Jonsson at AngelCode, the language provides strong typing, automatic memory management via reference counting, and a flexible registration API for exposing C++ classes and functions to scripts. It is used in commercial games and tools such as Crimsonland, Age of Wonders, and several modding communities."
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+ },
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+ es: {
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+ name: "AngelScript",
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+ description: "Lenguaje de scripting tipado estaticamente disenado para incrustar en motores de juego C++.",
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+ longDescription: "AngelScript es un lenguaje de scripting disenado para incrustarse en aplicaciones C++ y motores de juego. Usa una sintaxis cercana a C++ y Java, familiar para desarrolladores de juegos, compilandose a bytecode y ejecutandose mediante una maquina virtual ligera con minima sobrecarga.\n\nCreado por Andreas Jonsson en AngelCode, el lenguaje ofrece tipado fuerte, gestion automatica de memoria mediante conteo de referencias y una API de registro flexible para exponer clases y funciones C++ a los scripts. Se usa en juegos comerciales y herramientas como Crimsonland, Age of Wonders y comunidades de mods."
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+ },
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+ it: {
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+ name: "AngelScript",
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+ description: "Linguaggio di scripting tipato staticamente progettato per essere incorporato in motori di gioco C++.",
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+ longDescription: "AngelScript e un linguaggio di scripting progettato per essere incorporato in applicazioni C++ e motori di gioco. Usa una sintassi simile a C++ e Java, familiare agli sviluppatori di giochi, compilando a bytecode ed eseguito da una macchina virtuale leggera con basso overhead.\n\nCreato da Andreas Jonsson di AngelCode, il linguaggio offre tipizzazione statica, gestione automatica della memoria tramite conteggio dei riferimenti e un API di registrazione flessibile per esporre classi e funzioni C++ agli script. E usato in giochi commerciali come Crimsonland, Age of Wonders e comunita di modding."
400
+ },
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+ fr: {
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+ name: "AngelScript",
403
+ description: "Langage de script a typage statique concu pour etre integre dans les moteurs de jeu C++.",
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+ longDescription: "AngelScript est un langage de script concu pour etre integre dans des applications C++ et des moteurs de jeu. Il utilise une syntaxe proche de C++ et Java, familiere aux developpeurs de jeux, avec une compilation en bytecode executee par une machine virtuelle legere a faible surcharge.\n\nCree par Andreas Jonsson chez AngelCode, le langage offre un typage statique, une gestion automatique de la memoire par comptage de references et une API d enregistrement flexible pour exposer des classes et fonctions C++ aux scripts. Il est utilise dans des jeux commerciaux comme Crimsonland, Age of Wonders et diverses communautes de mods."
405
+ },
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+ de: {
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+ name: "AngelScript",
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+ description: "Statisch typisierte Skriptsprache fur die Einbettung in C++-Spiel-Engines.",
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+ longDescription: "AngelScript ist eine Skriptsprache, die fur die Einbettung in C++-Anwendungen und Spiel-Engines entwickelt wurde. Sie verwendet eine Syntax ahnlich C++ und Java, die Spieleentwicklern vertraut ist, wird zu Bytecode kompiliert und von einer leichtgewichtigen virtuellen Maschine mit geringem Overhead ausgefuhrt.\n\nVon Andreas Jonsson bei AngelCode entwickelt, bietet die Sprache starke Typisierung, automatische Speicherverwaltung uber Referenzzahlung und eine flexible Registrierungs-API zum Bereitstellen von C++-Klassen und -Funktionen fur Skripte. Sie wird in kommerziellen Spielen wie Crimsonland, Age of Wonders und verschiedenen Modding-Communities eingesetzt."
410
+ },
411
+ pt: {
412
+ name: "AngelScript",
413
+ description: "Linguagem de script estaticamente tipada projetada para incorporacao em engines de jogos C++.",
414
+ longDescription: "AngelScript e uma linguagem de script projetada para ser incorporada em aplicacoes C++ e engines de jogos. Usa uma sintaxe proxima de C++ e Java, familiar a desenvolvedores de jogos, compilando para bytecode executado por uma maquina virtual leve com baixa sobrecarga.\n\nCriada por Andreas Jonsson na AngelCode, a linguagem oferece tipagem estatica, gerenciamento automatico de memoria por contagem de referencias e uma API de registro flexivel para expor classes e funcoes C++ aos scripts. E usada em jogos comerciais como Crimsonland, Age of Wonders e comunidades de mods."
415
+ }
416
+ }
417
+ };
418
+ }
419
+ });
420
+
361
421
  // src/languages/ante.ts
362
422
  var ante_exports = {};
363
423
  __export(ante_exports, {
@@ -368,6 +428,7 @@ var init_ante = __esm({
368
428
  "src/languages/ante.ts"() {
369
429
  ante = {
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430
  slug: "ante",
431
+ status: "experimental",
371
432
  publishedDate: "2019-01-01",
372
433
  extensions: [".ante"],
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434
  author: "Evan Haas",
@@ -651,6 +712,64 @@ var init_applescript = __esm({
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712
  }
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713
  });
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714
 
715
+ // src/languages/aql.ts
716
+ var aql_exports = {};
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+ __export(aql_exports, {
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+ aql: () => aql
719
+ });
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+ var aql;
721
+ var init_aql = __esm({
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+ "src/languages/aql.ts"() {
723
+ aql = {
724
+ slug: "aql",
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+ publishedDate: "2012-05-01",
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+ extensions: [".aql"],
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+ author: "ArangoDB GmbH",
728
+ website: "https://docs.arangodb.com/stable/aql/",
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+ paradigms: ["query", "declarative"],
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+ tooling: {
731
+ runtimes: ["ArangoDB"],
732
+ ecosystems: ["Graph databases", "Document databases"]
733
+ },
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+ version: "ArangoDB AQL",
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+ logo: "https://cdn.simpleicons.org/arangodb/DDE072",
736
+ color: "#16A34A",
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+ i18n: {
738
+ en: {
739
+ name: "AQL",
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+ description: "ArangoDB Query Language, a declarative query language for multi-model graph and document data.",
741
+ longDescription: "AQL is the ArangoDB Query Language used to query documents, graphs, key-value data, and search views in ArangoDB. It has SQL-like declarative structure while supporting graph traversal, document operations, aggregation, and expression-oriented data shaping.\n\nAQL is used in applications that need one query language across multiple data models. It is closely tied to ArangoDB server versions and the database features available in each release."
742
+ },
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+ es: {
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+ name: "AQL",
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+ description: "Lenguaje declarativo de consultas de ArangoDB para datos de grafos, documentos y multiples modelos.",
746
+ longDescription: "AQL es el lenguaje de consultas de ArangoDB para consultar documentos, grafos, datos clave-valor y vistas de busqueda. Tiene una estructura declarativa parecida a SQL, con soporte para recorridos de grafos, operaciones sobre documentos, agregaciones y transformacion de datos mediante expresiones.\n\nAQL se usa en aplicaciones que necesitan un solo lenguaje de consulta para varios modelos de datos. Esta estrechamente ligado a las versiones del servidor ArangoDB y a las capacidades disponibles en cada lanzamiento."
747
+ },
748
+ it: {
749
+ name: "AQL",
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+ description: "Linguaggio dichiarativo di query di ArangoDB per dati a grafo, documenti e modelli multipli.",
751
+ longDescription: "AQL e il linguaggio di query di ArangoDB usato per interrogare documenti, grafi, dati chiave-valore e viste di ricerca. Ha una struttura dichiarativa simile a SQL, con supporto per attraversamenti di grafi, operazioni sui documenti, aggregazioni e trasformazione dei dati tramite espressioni.\n\nAQL viene usato in applicazioni che richiedono un unico linguaggio di query per piu modelli di dati. E strettamente legato alle versioni del server ArangoDB e alle funzionalita disponibili in ogni rilascio."
752
+ },
753
+ fr: {
754
+ name: "AQL",
755
+ description: "Langage de requete declaratif d ArangoDB pour graphes, documents et donnees multi-modeles.",
756
+ longDescription: "AQL est le langage de requete d ArangoDB utilise pour interroger des documents, des graphes, des donnees cle-valeur et des vues de recherche. Il possede une structure declarative proche de SQL et prend en charge les parcours de graphes, les operations sur documents, les agregations et la mise en forme des donnees par expressions.\n\nAQL est utilise dans les applications qui ont besoin d un seul langage de requete pour plusieurs modeles de donnees. Il est etroitement lie aux versions du serveur ArangoDB et aux fonctionnalites disponibles dans chaque version."
757
+ },
758
+ de: {
759
+ name: "AQL",
760
+ description: "Deklarative Abfragesprache von ArangoDB fur Graph-, Dokument- und Multi-Model-Daten.",
761
+ longDescription: "AQL ist die ArangoDB Query Language zum Abfragen von Dokumenten, Graphen, Key-Value-Daten und Suchansichten in ArangoDB. Sie hat eine SQL-ahnliche deklarative Struktur und unterstutzt Graph-Traversierungen, Dokumentoperationen, Aggregationen und ausdrucksbasierte Datenformung.\n\nAQL wird in Anwendungen eingesetzt, die eine Abfragesprache fur mehrere Datenmodelle benotigen. Die Sprache ist eng an ArangoDB-Serverversionen und die darin verfugbaren Funktionen gebunden."
762
+ },
763
+ pt: {
764
+ name: "AQL",
765
+ description: "Linguagem declarativa de consulta do ArangoDB para grafos, documentos e dados multimodelo.",
766
+ longDescription: "AQL e a linguagem de consulta do ArangoDB usada para consultar documentos, grafos, dados chave-valor e visoes de busca. Ela tem uma estrutura declarativa semelhante a SQL, com suporte a percursos de grafos, operacoes em documentos, agregacoes e modelagem de dados baseada em expressoes.\n\nAQL e usada em aplicacoes que precisam de uma unica linguagem de consulta para varios modelos de dados. Ela esta ligada as versoes do servidor ArangoDB e aos recursos disponiveis em cada lancamento."
767
+ }
768
+ }
769
+ };
770
+ }
771
+ });
772
+
654
773
  // src/languages/arduino.ts
655
774
  var arduino_exports = {};
656
775
  __export(arduino_exports, {
@@ -710,64 +829,6 @@ var init_arduino = __esm({
710
829
  }
711
830
  });
712
831
 
713
- // src/languages/aql.ts
714
- var aql_exports = {};
715
- __export(aql_exports, {
716
- aql: () => aql
717
- });
718
- var aql;
719
- var init_aql = __esm({
720
- "src/languages/aql.ts"() {
721
- aql = {
722
- slug: "aql",
723
- publishedDate: "2012-05-01",
724
- extensions: [".aql"],
725
- author: "ArangoDB GmbH",
726
- website: "https://docs.arangodb.com/stable/aql/",
727
- paradigms: ["query", "declarative"],
728
- tooling: {
729
- runtimes: ["ArangoDB"],
730
- ecosystems: ["Graph databases", "Document databases"]
731
- },
732
- version: "ArangoDB AQL",
733
- logo: "https://cdn.simpleicons.org/arangodb/DDE072",
734
- color: "#16A34A",
735
- i18n: {
736
- en: {
737
- name: "AQL",
738
- description: "ArangoDB Query Language, a declarative query language for multi-model graph and document data.",
739
- longDescription: "AQL is the ArangoDB Query Language used to query documents, graphs, key-value data, and search views in ArangoDB. It has SQL-like declarative structure while supporting graph traversal, document operations, aggregation, and expression-oriented data shaping.\n\nAQL is used in applications that need one query language across multiple data models. It is closely tied to ArangoDB server versions and the database features available in each release."
740
- },
741
- es: {
742
- name: "AQL",
743
- description: "Lenguaje declarativo de consultas de ArangoDB para datos de grafos, documentos y multiples modelos.",
744
- longDescription: "AQL es el lenguaje de consultas de ArangoDB para consultar documentos, grafos, datos clave-valor y vistas de busqueda. Tiene una estructura declarativa parecida a SQL, con soporte para recorridos de grafos, operaciones sobre documentos, agregaciones y transformacion de datos mediante expresiones.\n\nAQL se usa en aplicaciones que necesitan un solo lenguaje de consulta para varios modelos de datos. Esta estrechamente ligado a las versiones del servidor ArangoDB y a las capacidades disponibles en cada lanzamiento."
745
- },
746
- it: {
747
- name: "AQL",
748
- description: "Linguaggio dichiarativo di query di ArangoDB per dati a grafo, documenti e modelli multipli.",
749
- longDescription: "AQL e il linguaggio di query di ArangoDB usato per interrogare documenti, grafi, dati chiave-valore e viste di ricerca. Ha una struttura dichiarativa simile a SQL, con supporto per attraversamenti di grafi, operazioni sui documenti, aggregazioni e trasformazione dei dati tramite espressioni.\n\nAQL viene usato in applicazioni che richiedono un unico linguaggio di query per piu modelli di dati. E strettamente legato alle versioni del server ArangoDB e alle funzionalita disponibili in ogni rilascio."
750
- },
751
- fr: {
752
- name: "AQL",
753
- description: "Langage de requete declaratif d ArangoDB pour graphes, documents et donnees multi-modeles.",
754
- longDescription: "AQL est le langage de requete d ArangoDB utilise pour interroger des documents, des graphes, des donnees cle-valeur et des vues de recherche. Il possede une structure declarative proche de SQL et prend en charge les parcours de graphes, les operations sur documents, les agregations et la mise en forme des donnees par expressions.\n\nAQL est utilise dans les applications qui ont besoin d un seul langage de requete pour plusieurs modeles de donnees. Il est etroitement lie aux versions du serveur ArangoDB et aux fonctionnalites disponibles dans chaque version."
755
- },
756
- de: {
757
- name: "AQL",
758
- description: "Deklarative Abfragesprache von ArangoDB fur Graph-, Dokument- und Multi-Model-Daten.",
759
- longDescription: "AQL ist die ArangoDB Query Language zum Abfragen von Dokumenten, Graphen, Key-Value-Daten und Suchansichten in ArangoDB. Sie hat eine SQL-ahnliche deklarative Struktur und unterstutzt Graph-Traversierungen, Dokumentoperationen, Aggregationen und ausdrucksbasierte Datenformung.\n\nAQL wird in Anwendungen eingesetzt, die eine Abfragesprache fur mehrere Datenmodelle benotigen. Die Sprache ist eng an ArangoDB-Serverversionen und die darin verfugbaren Funktionen gebunden."
760
- },
761
- pt: {
762
- name: "AQL",
763
- description: "Linguagem declarativa de consulta do ArangoDB para grafos, documentos e dados multimodelo.",
764
- longDescription: "AQL e a linguagem de consulta do ArangoDB usada para consultar documentos, grafos, dados chave-valor e visoes de busca. Ela tem uma estrutura declarativa semelhante a SQL, com suporte a percursos de grafos, operacoes em documentos, agregacoes e modelagem de dados baseada em expressoes.\n\nAQL e usada em aplicacoes que precisam de uma unica linguagem de consulta para varios modelos de dados. Ela esta ligada as versoes do servidor ArangoDB e aos recursos disponiveis em cada lancamento."
765
- }
766
- }
767
- };
768
- }
769
- });
770
-
771
832
  // src/languages/asciidoc.ts
772
833
  var asciidoc_exports = {};
773
834
  __export(asciidoc_exports, {
@@ -896,6 +957,7 @@ var init_assembly = __esm({
896
957
  "src/languages/assembly.ts"() {
897
958
  assembly = {
898
959
  slug: "assembly",
960
+ aliases: ["asm"],
899
961
  publishedDate: "1949-01-01",
900
962
  extensions: [".asm", ".s", ".S", ".inc"],
901
963
  author: "Machine architecture vendors and assembler implementers",
@@ -1003,64 +1065,6 @@ var init_assemblyscript = __esm({
1003
1065
  }
1004
1066
  });
1005
1067
 
1006
- // src/languages/angelscript.ts
1007
- var angelscript_exports = {};
1008
- __export(angelscript_exports, {
1009
- angelscript: () => angelscript
1010
- });
1011
- var angelscript;
1012
- var init_angelscript = __esm({
1013
- "src/languages/angelscript.ts"() {
1014
- angelscript = {
1015
- slug: "angelscript",
1016
- publishedDate: "2003-01-01",
1017
- extensions: [".as", ".angelscript"],
1018
- author: "Andreas Jonsson (AngelCode)",
1019
- website: "https://www.angelcode.com/angelscript",
1020
- paradigms: ["object-oriented", "procedural", "scripting"],
1021
- tooling: {
1022
- runtimes: ["AngelScript Engine"],
1023
- ecosystems: ["Game Development", "Embedded Scripting", "Modding"]
1024
- },
1025
- version: "2.36.1",
1026
- logo: "https://dummyimage.com/32x32/2D5FA0/ffffff.png&text=AS",
1027
- color: "#2D5FA0",
1028
- i18n: {
1029
- en: {
1030
- name: "AngelScript",
1031
- description: "A statically typed scripting language designed for embedding in C++ game engines.",
1032
- longDescription: "AngelScript is a scripting language designed to be embedded in C++ applications and game engines. It uses a syntax close to C++ and Java, making it familiar to game developers, while being compiled to bytecode and executed by a lightweight virtual machine with low overhead.\n\nCreated by Andreas Jonsson at AngelCode, the language provides strong typing, automatic memory management via reference counting, and a flexible registration API for exposing C++ classes and functions to scripts. It is used in commercial games and tools such as Crimsonland, Age of Wonders, and several modding communities."
1033
- },
1034
- es: {
1035
- name: "AngelScript",
1036
- description: "Lenguaje de scripting tipado estaticamente disenado para incrustar en motores de juego C++.",
1037
- longDescription: "AngelScript es un lenguaje de scripting disenado para incrustarse en aplicaciones C++ y motores de juego. Usa una sintaxis cercana a C++ y Java, familiar para desarrolladores de juegos, compilandose a bytecode y ejecutandose mediante una maquina virtual ligera con minima sobrecarga.\n\nCreado por Andreas Jonsson en AngelCode, el lenguaje ofrece tipado fuerte, gestion automatica de memoria mediante conteo de referencias y una API de registro flexible para exponer clases y funciones C++ a los scripts. Se usa en juegos comerciales y herramientas como Crimsonland, Age of Wonders y comunidades de mods."
1038
- },
1039
- it: {
1040
- name: "AngelScript",
1041
- description: "Linguaggio di scripting tipato staticamente progettato per essere incorporato in motori di gioco C++.",
1042
- longDescription: "AngelScript e un linguaggio di scripting progettato per essere incorporato in applicazioni C++ e motori di gioco. Usa una sintassi simile a C++ e Java, familiare agli sviluppatori di giochi, compilando a bytecode ed eseguito da una macchina virtuale leggera con basso overhead.\n\nCreato da Andreas Jonsson di AngelCode, il linguaggio offre tipizzazione statica, gestione automatica della memoria tramite conteggio dei riferimenti e un API di registrazione flessibile per esporre classi e funzioni C++ agli script. E usato in giochi commerciali come Crimsonland, Age of Wonders e comunita di modding."
1043
- },
1044
- fr: {
1045
- name: "AngelScript",
1046
- description: "Langage de script a typage statique concu pour etre integre dans les moteurs de jeu C++.",
1047
- longDescription: "AngelScript est un langage de script concu pour etre integre dans des applications C++ et des moteurs de jeu. Il utilise une syntaxe proche de C++ et Java, familiere aux developpeurs de jeux, avec une compilation en bytecode executee par une machine virtuelle legere a faible surcharge.\n\nCree par Andreas Jonsson chez AngelCode, le langage offre un typage statique, une gestion automatique de la memoire par comptage de references et une API d enregistrement flexible pour exposer des classes et fonctions C++ aux scripts. Il est utilise dans des jeux commerciaux comme Crimsonland, Age of Wonders et diverses communautes de mods."
1048
- },
1049
- de: {
1050
- name: "AngelScript",
1051
- description: "Statisch typisierte Skriptsprache fur die Einbettung in C++-Spiel-Engines.",
1052
- longDescription: "AngelScript ist eine Skriptsprache, die fur die Einbettung in C++-Anwendungen und Spiel-Engines entwickelt wurde. Sie verwendet eine Syntax ahnlich C++ und Java, die Spieleentwicklern vertraut ist, wird zu Bytecode kompiliert und von einer leichtgewichtigen virtuellen Maschine mit geringem Overhead ausgefuhrt.\n\nVon Andreas Jonsson bei AngelCode entwickelt, bietet die Sprache starke Typisierung, automatische Speicherverwaltung uber Referenzzahlung und eine flexible Registrierungs-API zum Bereitstellen von C++-Klassen und -Funktionen fur Skripte. Sie wird in kommerziellen Spielen wie Crimsonland, Age of Wonders und verschiedenen Modding-Communities eingesetzt."
1053
- },
1054
- pt: {
1055
- name: "AngelScript",
1056
- description: "Linguagem de script estaticamente tipada projetada para incorporacao em engines de jogos C++.",
1057
- longDescription: "AngelScript e uma linguagem de script projetada para ser incorporada em aplicacoes C++ e engines de jogos. Usa uma sintaxe proxima de C++ e Java, familiar a desenvolvedores de jogos, compilando para bytecode executado por uma maquina virtual leve com baixa sobrecarga.\n\nCriada por Andreas Jonsson na AngelCode, a linguagem oferece tipagem estatica, gerenciamento automatico de memoria por contagem de referencias e uma API de registro flexivel para expor classes e funcoes C++ aos scripts. E usada em jogos comerciais como Crimsonland, Age of Wonders e comunidades de mods."
1058
- }
1059
- }
1060
- };
1061
- }
1062
- });
1063
-
1064
1068
  // src/languages/astro.ts
1065
1069
  var astro_exports = {};
1066
1070
  __export(astro_exports, {
@@ -1130,6 +1134,7 @@ var init_austral = __esm({
1130
1134
  "src/languages/austral.ts"() {
1131
1135
  austral = {
1132
1136
  slug: "austral",
1137
+ status: "experimental",
1133
1138
  publishedDate: "2021-01-01",
1134
1139
  extensions: [".aum", ".aui"],
1135
1140
  author: "Fernando Borretti",
@@ -1140,7 +1145,7 @@ var init_austral = __esm({
1140
1145
  ecosystems: ["Systems Programming", "Memory Safety", "Research"]
1141
1146
  },
1142
1147
  version: "0.1.0",
1143
- logo: "https://dummyimage.com/32x32/0F766E/ffffff.png&text=Au",
1148
+ logo: "https://avatars.githubusercontent.com/u/17337956?v=4",
1144
1149
  color: "#0F766E",
1145
1150
  i18n: {
1146
1151
  en: {
@@ -1412,64 +1417,10 @@ var init_ballerina = __esm({
1412
1417
  }
1413
1418
  });
1414
1419
 
1415
- // src/languages/basic.ts
1416
- var basic_exports = {};
1417
- __export(basic_exports, {
1418
- basic: () => basic
1419
- });
1420
- var basic;
1421
- var init_basic = __esm({
1422
- "src/languages/basic.ts"() {
1423
- basic = {
1424
- slug: "basic",
1425
- publishedDate: "1964-05-01",
1426
- extensions: [".bas", ".bi", ".bb"],
1427
- author: "John G. Kemeny, Thomas E. Kurtz",
1428
- website: "https://freebasic.net",
1429
- paradigms: ["imperative", "procedural", "structured"],
1430
- version: "FreeBASIC 1.10.1",
1431
- logo: "https://avatars.githubusercontent.com/u/5598624?v=4",
1432
- color: "#00599C",
1433
- i18n: {
1434
- en: {
1435
- name: "BASIC",
1436
- description: "A family of general-purpose high-level programming languages designed for ease of use.",
1437
- longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) was designed in 1964 to enable non-science students to use computers.\n\nModern descendants include FreeBASIC, QB64, and Visual Basic. FreeBASIC remains actively maintained, offering compiled programs, inline assembly, and compatibility with classic BASIC code while adding modern structures like objects, pointers, and preprocessor directives."
1438
- },
1439
- es: {
1440
- name: "BASIC",
1441
- description: "Una familia de lenguajes de programaci\xF3n de alto nivel de prop\xF3sito general dise\xF1ados para la facilidad de uso.",
1442
- longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) fue dise\xF1ado en 1964 para permitir a estudiantes no cient\xEDficos usar computadoras.\n\nLos descendientes modernos incluyen FreeBASIC, QB64 y Visual Basic. FreeBASIC sigue mantenido activamente, ofreciendo programas compilados, ensamblador en l\xEDnea y compatibilidad con c\xF3digo BASIC cl\xE1sico, al tiempo que a\xF1ade estructuras modernas como objetos, punteros y directivas de preprocesador."
1443
- },
1444
- it: {
1445
- name: "BASIC",
1446
- description: "Una famiglia di linguaggi di programmazione di alto livello a uso generale progettati per la facilit\xE0 d'uso.",
1447
- longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) fu progettato nel 1964 per consentire agli studenti non scientifici di usare i computer.\n\nI discendenti moderni includono FreeBASIC, QB64 e Visual Basic. FreeBASIC e ancora attivamente mantenuto, offrendo programmi compilati, assembly inline e compatibilita con il codice BASIC classico, aggiungendo strutture moderne come oggetti, puntatori e direttive del preprocessore."
1448
- },
1449
- fr: {
1450
- name: "BASIC",
1451
- description: "Une famille de langages de programmation de haut niveau \xE0 usage g\xE9n\xE9ral con\xE7us pour la facilit\xE9 d'utilisation.",
1452
- longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) a \xE9t\xE9 con\xE7u en 1964 pour permettre aux \xE9tudiants non scientifiques d'utiliser des ordinateurs.\n\nLes descendants modernes comprennent FreeBASIC, QB64 et Visual Basic. FreeBASIC est encore activement maintenu, offrant des programmes compil\xE9s, de l'assembleur en ligne et une compatibilit\xE9 avec le code BASIC classique tout en ajoutant des structures modernes comme des objets, des pointeurs et des directives de pr\xE9processeur."
1453
- },
1454
- de: {
1455
- name: "BASIC",
1456
- description: "Eine Familie von allgemeinen Hochsprachen, die auf Benutzerfreundlichkeit ausgelegt sind.",
1457
- longDescription: "BASIC (Beginner's All-purpose Symbolic Instruction Code) wurde 1964 entwickelt, um Nicht-Informatikstudenten die Nutzung von Computern zu erm\xF6glichen.\n\nModerne Nachfolger sind FreeBASIC, QB64 und Visual Basic. FreeBASIC wird aktiv gepflegt und bietet kompilierte Programme, Inline-Assembler und Kompatibilit\xE4t mit klassischem BASIC-Code, w\xE4hrend moderne Strukturen wie Objekte, Zeiger und Pr\xE4prozessor-Direktiven hinzugef\xFCgt werden."
1458
- },
1459
- pt: {
1460
- name: "BASIC",
1461
- description: "Uma fam\xEDlia de linguagens de programa\xE7\xE3o de alto n\xEDvel de prop\xF3sito geral projetadas para facilidade de uso.",
1462
- longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) foi projetado em 1964 para permitir que estudantes de \xE1reas n\xE3o cient\xEDficas usassem computadores.\n\nOs descendentes modernos incluem FreeBASIC, QB64 e Visual Basic. O FreeBASIC ainda \xE9 ativamente mantido, oferecendo programas compilados, assembly inline e compatibilidade com c\xF3digo BASIC cl\xE1ssico, enquanto adiciona estruturas modernas como objetos, ponteiros e diretivas de pr\xE9-processador."
1463
- }
1464
- }
1465
- };
1466
- }
1467
- });
1468
-
1469
- // src/languages/bash.ts
1470
- var bash_exports = {};
1471
- __export(bash_exports, {
1472
- bash: () => bash
1420
+ // src/languages/bash.ts
1421
+ var bash_exports = {};
1422
+ __export(bash_exports, {
1423
+ bash: () => bash
1473
1424
  });
1474
1425
  var bash;
1475
1426
  var init_bash = __esm({
@@ -1525,6 +1476,60 @@ var init_bash = __esm({
1525
1476
  }
1526
1477
  });
1527
1478
 
1479
+ // src/languages/basic.ts
1480
+ var basic_exports = {};
1481
+ __export(basic_exports, {
1482
+ basic: () => basic
1483
+ });
1484
+ var basic;
1485
+ var init_basic = __esm({
1486
+ "src/languages/basic.ts"() {
1487
+ basic = {
1488
+ slug: "basic",
1489
+ publishedDate: "1964-05-01",
1490
+ extensions: [".bas", ".bi", ".bb"],
1491
+ author: "John G. Kemeny, Thomas E. Kurtz",
1492
+ website: "https://freebasic.net",
1493
+ paradigms: ["imperative", "procedural", "structured"],
1494
+ version: "FreeBASIC 1.10.1",
1495
+ logo: "https://avatars.githubusercontent.com/u/5598624?v=4",
1496
+ color: "#00599C",
1497
+ i18n: {
1498
+ en: {
1499
+ name: "BASIC",
1500
+ description: "A family of general-purpose high-level programming languages designed for ease of use.",
1501
+ longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) was designed in 1964 to enable non-science students to use computers.\n\nModern descendants include FreeBASIC, QB64, and Visual Basic. FreeBASIC remains actively maintained, offering compiled programs, inline assembly, and compatibility with classic BASIC code while adding modern structures like objects, pointers, and preprocessor directives."
1502
+ },
1503
+ es: {
1504
+ name: "BASIC",
1505
+ description: "Una familia de lenguajes de programaci\xF3n de alto nivel de prop\xF3sito general dise\xF1ados para la facilidad de uso.",
1506
+ longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) fue dise\xF1ado en 1964 para permitir a estudiantes no cient\xEDficos usar computadoras.\n\nLos descendientes modernos incluyen FreeBASIC, QB64 y Visual Basic. FreeBASIC sigue mantenido activamente, ofreciendo programas compilados, ensamblador en l\xEDnea y compatibilidad con c\xF3digo BASIC cl\xE1sico, al tiempo que a\xF1ade estructuras modernas como objetos, punteros y directivas de preprocesador."
1507
+ },
1508
+ it: {
1509
+ name: "BASIC",
1510
+ description: "Una famiglia di linguaggi di programmazione di alto livello a uso generale progettati per la facilit\xE0 d'uso.",
1511
+ longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) fu progettato nel 1964 per consentire agli studenti non scientifici di usare i computer.\n\nI discendenti moderni includono FreeBASIC, QB64 e Visual Basic. FreeBASIC e ancora attivamente mantenuto, offrendo programmi compilati, assembly inline e compatibilita con il codice BASIC classico, aggiungendo strutture moderne come oggetti, puntatori e direttive del preprocessore."
1512
+ },
1513
+ fr: {
1514
+ name: "BASIC",
1515
+ description: "Une famille de langages de programmation de haut niveau \xE0 usage g\xE9n\xE9ral con\xE7us pour la facilit\xE9 d'utilisation.",
1516
+ longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) a \xE9t\xE9 con\xE7u en 1964 pour permettre aux \xE9tudiants non scientifiques d'utiliser des ordinateurs.\n\nLes descendants modernes comprennent FreeBASIC, QB64 et Visual Basic. FreeBASIC est encore activement maintenu, offrant des programmes compil\xE9s, de l'assembleur en ligne et une compatibilit\xE9 avec le code BASIC classique tout en ajoutant des structures modernes comme des objets, des pointeurs et des directives de pr\xE9processeur."
1517
+ },
1518
+ de: {
1519
+ name: "BASIC",
1520
+ description: "Eine Familie von allgemeinen Hochsprachen, die auf Benutzerfreundlichkeit ausgelegt sind.",
1521
+ longDescription: "BASIC (Beginner's All-purpose Symbolic Instruction Code) wurde 1964 entwickelt, um Nicht-Informatikstudenten die Nutzung von Computern zu erm\xF6glichen.\n\nModerne Nachfolger sind FreeBASIC, QB64 und Visual Basic. FreeBASIC wird aktiv gepflegt und bietet kompilierte Programme, Inline-Assembler und Kompatibilit\xE4t mit klassischem BASIC-Code, w\xE4hrend moderne Strukturen wie Objekte, Zeiger und Pr\xE4prozessor-Direktiven hinzugef\xFCgt werden."
1522
+ },
1523
+ pt: {
1524
+ name: "BASIC",
1525
+ description: "Uma fam\xEDlia de linguagens de programa\xE7\xE3o de alto n\xEDvel de prop\xF3sito geral projetadas para facilidade de uso.",
1526
+ longDescription: "BASIC (Beginners' All-purpose Symbolic Instruction Code) foi projetado em 1964 para permitir que estudantes de \xE1reas n\xE3o cient\xEDficas usassem computadores.\n\nOs descendentes modernos incluem FreeBASIC, QB64 e Visual Basic. O FreeBASIC ainda \xE9 ativamente mantido, oferecendo programas compilados, assembly inline e compatibilidade com c\xF3digo BASIC cl\xE1ssico, enquanto adiciona estruturas modernas como objetos, ponteiros e diretivas de pr\xE9-processador."
1527
+ }
1528
+ }
1529
+ };
1530
+ }
1531
+ });
1532
+
1528
1533
  // src/languages/batch.ts
1529
1534
  var batch_exports = {};
1530
1535
  __export(batch_exports, {
@@ -1652,6 +1657,7 @@ var init_bcpl = __esm({
1652
1657
  "src/languages/bcpl.ts"() {
1653
1658
  bcpl = {
1654
1659
  slug: "bcpl",
1660
+ status: "historical",
1655
1661
  publishedDate: "1967-01-01",
1656
1662
  extensions: [".bcpl"],
1657
1663
  author: "Martin Richards",
@@ -1700,6 +1706,64 @@ var init_bcpl = __esm({
1700
1706
  }
1701
1707
  });
1702
1708
 
1709
+ // src/languages/bibtex.ts
1710
+ var bibtex_exports = {};
1711
+ __export(bibtex_exports, {
1712
+ bibtex: () => bibtex
1713
+ });
1714
+ var bibtex;
1715
+ var init_bibtex = __esm({
1716
+ "src/languages/bibtex.ts"() {
1717
+ bibtex = {
1718
+ slug: "bibtex",
1719
+ publishedDate: "1985-01-01",
1720
+ extensions: [".bib", ".bibtex"],
1721
+ author: "Oren Patashnik and Leslie Lamport",
1722
+ website: "https://ctan.org/pkg/bibtex",
1723
+ paradigms: ["data", "bibliography"],
1724
+ tooling: {
1725
+ runtimes: ["BibTeX", "Biber"],
1726
+ ecosystems: ["TeX", "LaTeX", "Academic publishing"]
1727
+ },
1728
+ version: "stable",
1729
+ logo: "https://upload.wikimedia.org/wikipedia/commons/9/92/LaTeX_logo.svg",
1730
+ color: "#2563EB",
1731
+ i18n: {
1732
+ en: {
1733
+ name: "BibTeX",
1734
+ description: "A bibliography data format and toolchain used with TeX and LaTeX documents.",
1735
+ longDescription: "BibTeX is both a bibliography processing program and a structured text format for citation records. Entries describe books, articles, proceedings, theses, and other sources with fields such as author, title, year, and publisher.\n\nIt is central to many TeX and LaTeX workflows, especially in academic publishing. BibTeX files can be edited by hand, exported by reference managers, and rendered through style files into formatted bibliographies."
1736
+ },
1737
+ es: {
1738
+ name: "BibTeX",
1739
+ description: "Formato de datos bibliograficos y herramienta usada con documentos TeX y LaTeX.",
1740
+ longDescription: "BibTeX es un programa de procesamiento bibliografico y un formato de texto estructurado para registros de citas. Las entradas describen libros, articulos, actas, tesis y otras fuentes con campos como autor, titulo, ano y editorial.\n\nEs central en muchos flujos de TeX y LaTeX, sobre todo en publicacion academica. Los archivos BibTeX pueden editarse a mano, exportarse desde gestores de referencias y renderizarse con estilos como bibliografias formateadas."
1741
+ },
1742
+ it: {
1743
+ name: "BibTeX",
1744
+ description: "Formato di dati bibliografici e toolchain usati con documenti TeX e LaTeX.",
1745
+ longDescription: "BibTeX e sia un programma di elaborazione bibliografica sia un formato testuale strutturato per record di citazioni. Le voci descrivono libri, articoli, atti, tesi e altre fonti con campi come autore, titolo, anno ed editore.\n\nE centrale in molti flussi TeX e LaTeX, specialmente nella pubblicazione accademica. I file BibTeX possono essere modificati a mano, esportati da gestori di riferimenti e resi tramite file di stile in bibliografie formattate."
1746
+ },
1747
+ fr: {
1748
+ name: "BibTeX",
1749
+ description: "Format de donnees bibliographiques et chaine d outils utilises avec TeX et LaTeX.",
1750
+ longDescription: "BibTeX est a la fois un programme de traitement bibliographique et un format texte structure pour les citations. Les entrees decrivent livres, articles, actes, theses et autres sources avec des champs comme auteur, titre, annee et editeur.\n\nIl est central dans de nombreux flux TeX et LaTeX, surtout pour l edition academique. Les fichiers BibTeX peuvent etre modifies a la main, exportes par des gestionnaires de references et rendus via des styles en bibliographies formatees."
1751
+ },
1752
+ de: {
1753
+ name: "BibTeX",
1754
+ description: "Bibliografisches Datenformat und Werkzeugkette fur TeX- und LaTeX-Dokumente.",
1755
+ longDescription: "BibTeX ist ein Bibliografieprogramm und ein strukturiertes Textformat fur Zitationsdaten. Eintrage beschreiben Bucher, Artikel, Tagungsbande, Arbeiten und andere Quellen mit Feldern wie Autor, Titel, Jahr und Verlag.\n\nEs ist zentral in vielen TeX- und LaTeX-Ablaufen, besonders im akademischen Publizieren. BibTeX-Dateien konnen von Hand gepflegt, aus Literaturverwaltungen exportiert und uber Stildateien zu formatierten Bibliografien gerendert werden."
1756
+ },
1757
+ pt: {
1758
+ name: "BibTeX",
1759
+ description: "Formato de dados bibliograficos e cadeia de ferramentas usada com TeX e LaTeX.",
1760
+ longDescription: "BibTeX e ao mesmo tempo um programa de processamento bibliografico e um formato de texto estruturado para registros de citacao. As entradas descrevem livros, artigos, anais, teses e outras fontes com campos como autor, titulo, ano e editora.\n\nEle e central em muitos fluxos TeX e LaTeX, especialmente na publicacao academica. Arquivos BibTeX podem ser editados a mao, exportados por gerenciadores de referencias e renderizados por estilos em bibliografias formatadas."
1761
+ }
1762
+ }
1763
+ };
1764
+ }
1765
+ });
1766
+
1703
1767
  // src/languages/bicep.ts
1704
1768
  var bicep_exports = {};
1705
1769
  __export(bicep_exports, {
@@ -1759,64 +1823,6 @@ var init_bicep = __esm({
1759
1823
  }
1760
1824
  });
1761
1825
 
1762
- // src/languages/bibtex.ts
1763
- var bibtex_exports = {};
1764
- __export(bibtex_exports, {
1765
- bibtex: () => bibtex
1766
- });
1767
- var bibtex;
1768
- var init_bibtex = __esm({
1769
- "src/languages/bibtex.ts"() {
1770
- bibtex = {
1771
- slug: "bibtex",
1772
- publishedDate: "1985-01-01",
1773
- extensions: [".bib", ".bibtex"],
1774
- author: "Oren Patashnik and Leslie Lamport",
1775
- website: "https://ctan.org/pkg/bibtex",
1776
- paradigms: ["data", "bibliography"],
1777
- tooling: {
1778
- runtimes: ["BibTeX", "Biber"],
1779
- ecosystems: ["TeX", "LaTeX", "Academic publishing"]
1780
- },
1781
- version: "stable",
1782
- logo: "https://dummyimage.com/32x32/2563EB/ffffff.png&text=Bi",
1783
- color: "#2563EB",
1784
- i18n: {
1785
- en: {
1786
- name: "BibTeX",
1787
- description: "A bibliography data format and toolchain used with TeX and LaTeX documents.",
1788
- longDescription: "BibTeX is both a bibliography processing program and a structured text format for citation records. Entries describe books, articles, proceedings, theses, and other sources with fields such as author, title, year, and publisher.\n\nIt is central to many TeX and LaTeX workflows, especially in academic publishing. BibTeX files can be edited by hand, exported by reference managers, and rendered through style files into formatted bibliographies."
1789
- },
1790
- es: {
1791
- name: "BibTeX",
1792
- description: "Formato de datos bibliograficos y herramienta usada con documentos TeX y LaTeX.",
1793
- longDescription: "BibTeX es un programa de procesamiento bibliografico y un formato de texto estructurado para registros de citas. Las entradas describen libros, articulos, actas, tesis y otras fuentes con campos como autor, titulo, ano y editorial.\n\nEs central en muchos flujos de TeX y LaTeX, sobre todo en publicacion academica. Los archivos BibTeX pueden editarse a mano, exportarse desde gestores de referencias y renderizarse con estilos como bibliografias formateadas."
1794
- },
1795
- it: {
1796
- name: "BibTeX",
1797
- description: "Formato di dati bibliografici e toolchain usati con documenti TeX e LaTeX.",
1798
- longDescription: "BibTeX e sia un programma di elaborazione bibliografica sia un formato testuale strutturato per record di citazioni. Le voci descrivono libri, articoli, atti, tesi e altre fonti con campi come autore, titolo, anno ed editore.\n\nE centrale in molti flussi TeX e LaTeX, specialmente nella pubblicazione accademica. I file BibTeX possono essere modificati a mano, esportati da gestori di riferimenti e resi tramite file di stile in bibliografie formattate."
1799
- },
1800
- fr: {
1801
- name: "BibTeX",
1802
- description: "Format de donnees bibliographiques et chaine d outils utilises avec TeX et LaTeX.",
1803
- longDescription: "BibTeX est a la fois un programme de traitement bibliographique et un format texte structure pour les citations. Les entrees decrivent livres, articles, actes, theses et autres sources avec des champs comme auteur, titre, annee et editeur.\n\nIl est central dans de nombreux flux TeX et LaTeX, surtout pour l edition academique. Les fichiers BibTeX peuvent etre modifies a la main, exportes par des gestionnaires de references et rendus via des styles en bibliographies formatees."
1804
- },
1805
- de: {
1806
- name: "BibTeX",
1807
- description: "Bibliografisches Datenformat und Werkzeugkette fur TeX- und LaTeX-Dokumente.",
1808
- longDescription: "BibTeX ist ein Bibliografieprogramm und ein strukturiertes Textformat fur Zitationsdaten. Eintrage beschreiben Bucher, Artikel, Tagungsbande, Arbeiten und andere Quellen mit Feldern wie Autor, Titel, Jahr und Verlag.\n\nEs ist zentral in vielen TeX- und LaTeX-Ablaufen, besonders im akademischen Publizieren. BibTeX-Dateien konnen von Hand gepflegt, aus Literaturverwaltungen exportiert und uber Stildateien zu formatierten Bibliografien gerendert werden."
1809
- },
1810
- pt: {
1811
- name: "BibTeX",
1812
- description: "Formato de dados bibliograficos e cadeia de ferramentas usada com TeX e LaTeX.",
1813
- longDescription: "BibTeX e ao mesmo tempo um programa de processamento bibliografico e um formato de texto estruturado para registros de citacao. As entradas descrevem livros, artigos, anais, teses e outras fontes com campos como autor, titulo, ano e editora.\n\nEle e central em muitos fluxos TeX e LaTeX, especialmente na publicacao academica. Arquivos BibTeX podem ser editados a mao, exportados por gerenciadores de referencias e renderizados por estilos em bibliografias formatadas."
1814
- }
1815
- }
1816
- };
1817
- }
1818
- });
1819
-
1820
1826
  // src/languages/blade.ts
1821
1827
  var blade_exports = {};
1822
1828
  __export(blade_exports, {
@@ -1886,6 +1892,7 @@ var init_bosque = __esm({
1886
1892
  "src/languages/bosque.ts"() {
1887
1893
  bosque = {
1888
1894
  slug: "bosque",
1895
+ status: "experimental",
1889
1896
  publishedDate: "2019-04-15",
1890
1897
  extensions: [".bsq"],
1891
1898
  author: "Microsoft Research",
@@ -2236,6 +2243,7 @@ var init_carbon = __esm({
2236
2243
  "src/languages/carbon.ts"() {
2237
2244
  carbon = {
2238
2245
  slug: "carbon",
2246
+ status: "experimental",
2239
2247
  publishedDate: "2022-07-19",
2240
2248
  extensions: [".carbon"],
2241
2249
  author: "Carbon Language Project",
@@ -2764,6 +2772,7 @@ var init_coq = __esm({
2764
2772
  "src/languages/coq.ts"() {
2765
2773
  coq = {
2766
2774
  slug: "coq",
2775
+ aliases: ["rocq"],
2767
2776
  publishedDate: "1989-01-01",
2768
2777
  extensions: [".v"],
2769
2778
  author: "INRIA / Rocq Prover Development Team",
@@ -2823,6 +2832,7 @@ var init_cpp = __esm({
2823
2832
  "src/languages/cpp.ts"() {
2824
2833
  cpp = {
2825
2834
  slug: "cpp",
2835
+ aliases: ["c++", "cplusplus"],
2826
2836
  publishedDate: "1985-10-01",
2827
2837
  extensions: [".cpp", ".cc", ".cxx", ".h", ".hpp", ".hh", ".hxx"],
2828
2838
  author: "Bjarne Stroustrup",
@@ -2872,117 +2882,117 @@ var init_cpp = __esm({
2872
2882
  }
2873
2883
  });
2874
2884
 
2875
- // src/languages/crystal.ts
2876
- var crystal_exports = {};
2877
- __export(crystal_exports, {
2878
- crystal: () => crystal
2885
+ // src/languages/cql.ts
2886
+ var cql_exports = {};
2887
+ __export(cql_exports, {
2888
+ cql: () => cql
2879
2889
  });
2880
- var crystal;
2881
- var init_crystal = __esm({
2882
- "src/languages/crystal.ts"() {
2883
- crystal = {
2884
- slug: "crystal",
2885
- publishedDate: "2014-06-18",
2886
- extensions: [".cr"],
2887
- author: "Ary Borenszweig, Juan Wajnerman, Brian Cardiff / Crystal contributors",
2888
- website: "https://crystal-lang.org",
2889
- paradigms: ["object-oriented", "functional", "imperative", "concurrent"],
2890
+ var cql;
2891
+ var init_cql = __esm({
2892
+ "src/languages/cql.ts"() {
2893
+ cql = {
2894
+ slug: "cql",
2895
+ publishedDate: "2008-01-01",
2896
+ extensions: [".cql"],
2897
+ author: "Apache Cassandra project",
2898
+ website: "https://cassandra.apache.org/doc/latest/cassandra/developing/cql/index.html",
2899
+ paradigms: ["query", "declarative"],
2890
2900
  tooling: {
2891
- runtimes: ["Crystal"],
2892
- packageManagers: ["Shards"],
2893
- ecosystems: ["Web", "CLI", "Systems", "Native Applications"]
2901
+ runtimes: ["Apache Cassandra"],
2902
+ ecosystems: ["NoSQL", "Distributed databases"]
2894
2903
  },
2895
- version: "1.20.3",
2896
- logo: "https://cdn.simpleicons.org/crystal/000000",
2897
- color: "#000000",
2904
+ version: "CQL 3",
2905
+ logo: "https://cdn.simpleicons.org/apachecassandra/1287B1",
2906
+ color: "#1287B1",
2898
2907
  i18n: {
2899
2908
  en: {
2900
- name: "Crystal",
2901
- description: "A compiled, statically typed language with Ruby-inspired syntax and native performance.",
2902
- longDescription: "Crystal is a general-purpose programming language with syntax inspired by Ruby, static type checking, type inference, macros, fibers, channels, C bindings, and native compilation. It aims to keep code expressive while catching type errors at compile time.\n\nIt is used for web services, command-line tools, automation, native applications, performance-sensitive backend systems, and projects that want Ruby-like ergonomics with a compiled toolchain."
2909
+ name: "CQL",
2910
+ description: "A SQL-like query language for Apache Cassandra tables and keyspaces.",
2911
+ longDescription: "Cassandra Query Language is the primary interface for defining and querying data in Apache Cassandra. It models keyspaces, tables, columns, indexes, materialized views, and statements for reading and writing partitioned data.\n\nCQL looks familiar to SQL users, but its behavior follows Cassandra storage and distribution rules. Effective CQL design focuses on partition keys, clustering columns, denormalized tables, and queries shaped around access patterns."
2903
2912
  },
2904
2913
  es: {
2905
- name: "Crystal",
2906
- description: "Un lenguaje compilado y tipado estaticamente con sintaxis inspirada en Ruby y rendimiento nativo.",
2907
- longDescription: "Crystal es un lenguaje de programacion de proposito general con sintaxis inspirada en Ruby, verificacion estatica de tipos, inferencia de tipos, macros, fibers, channels, bindings con C y compilacion nativa. Busca mantener el codigo expresivo mientras detecta errores de tipos en compilacion.\n\nSe usa en servicios web, herramientas de linea de comandos, automatizacion, aplicaciones nativas, backends sensibles al rendimiento y proyectos que quieren ergonomia similar a Ruby con un toolchain compilado."
2908
- },
2909
- it: {
2910
- name: "Crystal",
2911
- description: "Un linguaggio compilato, con tipi statici, con sintassi ispirata a Ruby e prestazioni native.",
2912
- longDescription: "Crystal e un linguaggio di programmazione general-purpose con sintassi ispirata a Ruby, controllo dei tipi statico, inferenza dei tipi, macro, fibre, canali, binding C e compilazione nativa. Mira a mantenere il codice espressivo catturando errori di tipo a compile time.\n\nViene utilizzato per servizi web, strumenti da riga di comando, automazione, applicazioni native, sistemi backend sensibili alle prestazioni e progetti che desiderano l'ergonomia simile a Ruby con un toolchain compilato."
2914
+ name: "CQL",
2915
+ description: "Lenguaje de consultas tipo SQL para tablas y keyspaces de Apache Cassandra.",
2916
+ longDescription: "Cassandra Query Language es la interfaz principal para definir y consultar datos en Apache Cassandra. Modela keyspaces, tablas, columnas, indices, vistas materializadas y sentencias para leer y escribir datos particionados.\n\nCQL resulta familiar para usuarios de SQL, pero su comportamiento sigue las reglas de almacenamiento y distribucion de Cassandra. Un buen diseno CQL se centra en claves de particion, columnas de ordenamiento, tablas desnormalizadas y consultas guiadas por patrones de acceso."
2917
+ },
2918
+ it: {
2919
+ name: "CQL",
2920
+ description: "Linguaggio di query simile a SQL per tabelle e keyspace Apache Cassandra.",
2921
+ longDescription: "Cassandra Query Language e l interfaccia principale per definire e interrogare dati in Apache Cassandra. Modella keyspace, tabelle, colonne, indici, viste materializzate e istruzioni per leggere e scrivere dati partizionati.\n\nCQL risulta familiare agli utenti SQL, ma il suo comportamento segue le regole di archiviazione e distribuzione di Cassandra. Un buon design CQL si concentra su chiavi di partizione, colonne di clustering, tabelle denormalizzate e query modellate sui pattern di accesso."
2913
2922
  },
2914
2923
  fr: {
2915
- name: "Crystal",
2916
- description: "Un langage compile, de typage statique, avec une syntaxe inspiree de Ruby et des performances natives.",
2917
- longDescription: "Crystal est un langage de programmation general a usage, avec une syntaxe inspiree de Ruby, un controle de type statique, l'inference de type, des macros, des fibres, des canaux, des liaisons C et une compilation native. Il vise a maintenir le code expressif tout en detectant les erreurs de type au moment de la compilation. \n\nIl est utilise pour les services web, les outils en ligne de commande, l'automatisation, les applications natives, les systemes backend sensibles aux performances et les projets qui souhaitent une ergonomie similaire a Ruby avec un outil de compilation."
2924
+ name: "CQL",
2925
+ description: "Langage de requete proche de SQL pour tables et keyspaces Apache Cassandra.",
2926
+ longDescription: "Cassandra Query Language est l interface principale pour definir et interroger les donnees dans Apache Cassandra. Il modelise keyspaces, tables, colonnes, index, vues materialisees et instructions pour lire et ecrire des donnees partitionnees.\n\nCQL parait familier aux utilisateurs SQL, mais son comportement suit les regles de stockage et de distribution de Cassandra. Une bonne conception CQL se concentre sur cles de partition, colonnes de clustering, tables denormalisees et requetes guidees par les acces."
2918
2927
  },
2919
2928
  de: {
2920
- name: "Crystal",
2921
- description: "Eine kompilierte, statisch typisierte Sprache mit Ruby-\xE4hnlicher Syntax und nativem Leistung.",
2922
- longDescription: "Crystal ist eine allgemeine Programmiersprache mit Syntax, die von Ruby inspiriert ist, statischer Typ\xFCberpr\xFCfung, Typinferenz, Makros, Fibers, Kan\xE4len, C-Bindings und nativem Kompilieren. Sie zielt darauf ab, Code ausdrucksstark zu halten und gleichzeitig Typfehler zur Kompilierzeit zu erkennen.\n\nEs wird f\xFCr Webdienste, Kommandozeilen-Tools, Automatisierung, native Anwendungen, performante Backend-Systeme und Projekte verwendet, die die Ergonomie von Ruby mit einer kompilierten Toolchain w\xFCnschen."
2929
+ name: "CQL",
2930
+ description: "SQL-ahnliche Abfragesprache fur Apache-Cassandra-Tabellen und Keyspaces.",
2931
+ longDescription: "Cassandra Query Language ist die wichtigste Schnittstelle zum Definieren und Abfragen von Daten in Apache Cassandra. Sie modelliert Keyspaces, Tabellen, Spalten, Indizes, materialisierte Views und Anweisungen zum Lesen und Schreiben partitionierter Daten.\n\nCQL wirkt fur SQL-Nutzer vertraut, folgt aber den Speicher- und Verteilungsregeln von Cassandra. Gutes CQL-Design konzentriert sich auf Partitionsschlussel, Clustering-Spalten, denormalisierte Tabellen und Abfragen nach Zugriffsmustern."
2923
2932
  },
2924
2933
  pt: {
2925
- name: "Crystal",
2926
- description: "Linguagem compilada, estaticamente tipada com sintaxe inspirada em Ruby e desempenho nativo.",
2927
- longDescription: "Crystal \xE9 uma linguagem de programa\xE7\xE3o de prop\xF3sito geral com sintaxe inspirada em Ruby, verifica\xE7\xE3o est\xE1tica de tipos, infer\xEAncia de tipos, macros, fibras, canais, bindings C e compila\xE7\xE3o nativa. Seu objetivo \xE9 manter o c\xF3digo expressivo, capturando erros de tipo em tempo de compila\xE7\xE3o.\n\n\xC9 usada para servi\xE7os web, ferramentas de linha de comando, automa\xE7\xE3o, aplicativos nativos, sistemas de backend sens\xEDveis ao desempenho e projetos que desejam a ergonomia semelhante ao Ruby com uma ferramenta compilada."
2934
+ name: "CQL",
2935
+ description: "Linguagem de consulta parecida com SQL para tabelas e keyspaces Cassandra.",
2936
+ longDescription: "Cassandra Query Language e a principal interface para definir e consultar dados no Apache Cassandra. Ela modela keyspaces, tabelas, colunas, indices, visoes materializadas e comandos para ler e gravar dados particionados.\n\nCQL parece familiar para usuarios de SQL, mas seu comportamento segue as regras de armazenamento e distribuicao do Cassandra. Bom design em CQL foca chaves de particao, colunas de clustering, tabelas desnormalizadas e consultas moldadas por padroes de acesso."
2928
2937
  }
2929
2938
  }
2930
2939
  };
2931
2940
  }
2932
2941
  });
2933
2942
 
2934
- // src/languages/cql.ts
2935
- var cql_exports = {};
2936
- __export(cql_exports, {
2937
- cql: () => cql
2943
+ // src/languages/crystal.ts
2944
+ var crystal_exports = {};
2945
+ __export(crystal_exports, {
2946
+ crystal: () => crystal
2938
2947
  });
2939
- var cql;
2940
- var init_cql = __esm({
2941
- "src/languages/cql.ts"() {
2942
- cql = {
2943
- slug: "cql",
2944
- publishedDate: "2008-01-01",
2945
- extensions: [".cql"],
2946
- author: "Apache Cassandra project",
2947
- website: "https://cassandra.apache.org/doc/latest/cassandra/developing/cql/index.html",
2948
- paradigms: ["query", "declarative"],
2948
+ var crystal;
2949
+ var init_crystal = __esm({
2950
+ "src/languages/crystal.ts"() {
2951
+ crystal = {
2952
+ slug: "crystal",
2953
+ publishedDate: "2014-06-18",
2954
+ extensions: [".cr"],
2955
+ author: "Ary Borenszweig, Juan Wajnerman, Brian Cardiff / Crystal contributors",
2956
+ website: "https://crystal-lang.org",
2957
+ paradigms: ["object-oriented", "functional", "imperative", "concurrent"],
2949
2958
  tooling: {
2950
- runtimes: ["Apache Cassandra"],
2951
- ecosystems: ["NoSQL", "Distributed databases"]
2959
+ runtimes: ["Crystal"],
2960
+ packageManagers: ["Shards"],
2961
+ ecosystems: ["Web", "CLI", "Systems", "Native Applications"]
2952
2962
  },
2953
- version: "CQL 3",
2954
- logo: "https://cdn.simpleicons.org/apachecassandra/1287B1",
2955
- color: "#1287B1",
2963
+ version: "1.20.3",
2964
+ logo: "https://cdn.simpleicons.org/crystal/000000",
2965
+ color: "#000000",
2956
2966
  i18n: {
2957
2967
  en: {
2958
- name: "CQL",
2959
- description: "A SQL-like query language for Apache Cassandra tables and keyspaces.",
2960
- longDescription: "Cassandra Query Language is the primary interface for defining and querying data in Apache Cassandra. It models keyspaces, tables, columns, indexes, materialized views, and statements for reading and writing partitioned data.\n\nCQL looks familiar to SQL users, but its behavior follows Cassandra storage and distribution rules. Effective CQL design focuses on partition keys, clustering columns, denormalized tables, and queries shaped around access patterns."
2968
+ name: "Crystal",
2969
+ description: "A compiled, statically typed language with Ruby-inspired syntax and native performance.",
2970
+ longDescription: "Crystal is a general-purpose programming language with syntax inspired by Ruby, static type checking, type inference, macros, fibers, channels, C bindings, and native compilation. It aims to keep code expressive while catching type errors at compile time.\n\nIt is used for web services, command-line tools, automation, native applications, performance-sensitive backend systems, and projects that want Ruby-like ergonomics with a compiled toolchain."
2961
2971
  },
2962
2972
  es: {
2963
- name: "CQL",
2964
- description: "Lenguaje de consultas tipo SQL para tablas y keyspaces de Apache Cassandra.",
2965
- longDescription: "Cassandra Query Language es la interfaz principal para definir y consultar datos en Apache Cassandra. Modela keyspaces, tablas, columnas, indices, vistas materializadas y sentencias para leer y escribir datos particionados.\n\nCQL resulta familiar para usuarios de SQL, pero su comportamiento sigue las reglas de almacenamiento y distribucion de Cassandra. Un buen diseno CQL se centra en claves de particion, columnas de ordenamiento, tablas desnormalizadas y consultas guiadas por patrones de acceso."
2973
+ name: "Crystal",
2974
+ description: "Un lenguaje compilado y tipado estaticamente con sintaxis inspirada en Ruby y rendimiento nativo.",
2975
+ longDescription: "Crystal es un lenguaje de programacion de proposito general con sintaxis inspirada en Ruby, verificacion estatica de tipos, inferencia de tipos, macros, fibers, channels, bindings con C y compilacion nativa. Busca mantener el codigo expresivo mientras detecta errores de tipos en compilacion.\n\nSe usa en servicios web, herramientas de linea de comandos, automatizacion, aplicaciones nativas, backends sensibles al rendimiento y proyectos que quieren ergonomia similar a Ruby con un toolchain compilado."
2966
2976
  },
2967
2977
  it: {
2968
- name: "CQL",
2969
- description: "Linguaggio di query simile a SQL per tabelle e keyspace Apache Cassandra.",
2970
- longDescription: "Cassandra Query Language e l interfaccia principale per definire e interrogare dati in Apache Cassandra. Modella keyspace, tabelle, colonne, indici, viste materializzate e istruzioni per leggere e scrivere dati partizionati.\n\nCQL risulta familiare agli utenti SQL, ma il suo comportamento segue le regole di archiviazione e distribuzione di Cassandra. Un buon design CQL si concentra su chiavi di partizione, colonne di clustering, tabelle denormalizzate e query modellate sui pattern di accesso."
2978
+ name: "Crystal",
2979
+ description: "Un linguaggio compilato, con tipi statici, con sintassi ispirata a Ruby e prestazioni native.",
2980
+ longDescription: "Crystal e un linguaggio di programmazione general-purpose con sintassi ispirata a Ruby, controllo dei tipi statico, inferenza dei tipi, macro, fibre, canali, binding C e compilazione nativa. Mira a mantenere il codice espressivo catturando errori di tipo a compile time.\n\nViene utilizzato per servizi web, strumenti da riga di comando, automazione, applicazioni native, sistemi backend sensibili alle prestazioni e progetti che desiderano l'ergonomia simile a Ruby con un toolchain compilato."
2971
2981
  },
2972
2982
  fr: {
2973
- name: "CQL",
2974
- description: "Langage de requete proche de SQL pour tables et keyspaces Apache Cassandra.",
2975
- longDescription: "Cassandra Query Language est l interface principale pour definir et interroger les donnees dans Apache Cassandra. Il modelise keyspaces, tables, colonnes, index, vues materialisees et instructions pour lire et ecrire des donnees partitionnees.\n\nCQL parait familier aux utilisateurs SQL, mais son comportement suit les regles de stockage et de distribution de Cassandra. Une bonne conception CQL se concentre sur cles de partition, colonnes de clustering, tables denormalisees et requetes guidees par les acces."
2983
+ name: "Crystal",
2984
+ description: "Un langage compile, de typage statique, avec une syntaxe inspiree de Ruby et des performances natives.",
2985
+ longDescription: "Crystal est un langage de programmation general a usage, avec une syntaxe inspiree de Ruby, un controle de type statique, l'inference de type, des macros, des fibres, des canaux, des liaisons C et une compilation native. Il vise a maintenir le code expressif tout en detectant les erreurs de type au moment de la compilation. \n\nIl est utilise pour les services web, les outils en ligne de commande, l'automatisation, les applications natives, les systemes backend sensibles aux performances et les projets qui souhaitent une ergonomie similaire a Ruby avec un outil de compilation."
2976
2986
  },
2977
2987
  de: {
2978
- name: "CQL",
2979
- description: "SQL-ahnliche Abfragesprache fur Apache-Cassandra-Tabellen und Keyspaces.",
2980
- longDescription: "Cassandra Query Language ist die wichtigste Schnittstelle zum Definieren und Abfragen von Daten in Apache Cassandra. Sie modelliert Keyspaces, Tabellen, Spalten, Indizes, materialisierte Views und Anweisungen zum Lesen und Schreiben partitionierter Daten.\n\nCQL wirkt fur SQL-Nutzer vertraut, folgt aber den Speicher- und Verteilungsregeln von Cassandra. Gutes CQL-Design konzentriert sich auf Partitionsschlussel, Clustering-Spalten, denormalisierte Tabellen und Abfragen nach Zugriffsmustern."
2988
+ name: "Crystal",
2989
+ description: "Eine kompilierte, statisch typisierte Sprache mit Ruby-\xE4hnlicher Syntax und nativem Leistung.",
2990
+ longDescription: "Crystal ist eine allgemeine Programmiersprache mit Syntax, die von Ruby inspiriert ist, statischer Typ\xFCberpr\xFCfung, Typinferenz, Makros, Fibers, Kan\xE4len, C-Bindings und nativem Kompilieren. Sie zielt darauf ab, Code ausdrucksstark zu halten und gleichzeitig Typfehler zur Kompilierzeit zu erkennen.\n\nEs wird f\xFCr Webdienste, Kommandozeilen-Tools, Automatisierung, native Anwendungen, performante Backend-Systeme und Projekte verwendet, die die Ergonomie von Ruby mit einer kompilierten Toolchain w\xFCnschen."
2981
2991
  },
2982
2992
  pt: {
2983
- name: "CQL",
2984
- description: "Linguagem de consulta parecida com SQL para tabelas e keyspaces Cassandra.",
2985
- longDescription: "Cassandra Query Language e a principal interface para definir e consultar dados no Apache Cassandra. Ela modela keyspaces, tabelas, colunas, indices, visoes materializadas e comandos para ler e gravar dados particionados.\n\nCQL parece familiar para usuarios de SQL, mas seu comportamento segue as regras de armazenamento e distribuicao do Cassandra. Bom design em CQL foca chaves de particao, colunas de clustering, tabelas desnormalizadas e consultas moldadas por padroes de acesso."
2993
+ name: "Crystal",
2994
+ description: "Linguagem compilada, estaticamente tipada com sintaxe inspirada em Ruby e desempenho nativo.",
2995
+ longDescription: "Crystal \xE9 uma linguagem de programa\xE7\xE3o de prop\xF3sito geral com sintaxe inspirada em Ruby, verifica\xE7\xE3o est\xE1tica de tipos, infer\xEAncia de tipos, macros, fibras, canais, bindings C e compila\xE7\xE3o nativa. Seu objetivo \xE9 manter o c\xF3digo expressivo, capturando erros de tipo em tempo de compila\xE7\xE3o.\n\n\xC9 usada para servi\xE7os web, ferramentas de linha de comando, automa\xE7\xE3o, aplicativos nativos, sistemas de backend sens\xEDveis ao desempenho e projetos que desejam a ergonomia semelhante ao Ruby com uma ferramenta compilada."
2986
2996
  }
2987
2997
  }
2988
2998
  };
@@ -2999,6 +3009,7 @@ var init_csharp = __esm({
2999
3009
  "src/languages/csharp.ts"() {
3000
3010
  csharp = {
3001
3011
  slug: "csharp",
3012
+ aliases: ["c#", "cs"],
3002
3013
  publishedDate: "2000-06-26",
3003
3014
  extensions: [".cs", ".csx"],
3004
3015
  author: "Anders Hejlsberg / Microsoft",
@@ -3597,7 +3608,7 @@ var init_dax = __esm({
3597
3608
  ]
3598
3609
  },
3599
3610
  version: "DAX 2025",
3600
- logo: "https://dummyimage.com/32x32/F2C811/000000.png&text=DAX",
3611
+ logo: "https://upload.wikimedia.org/wikipedia/commons/c/cf/New_Power_BI_Logo.svg",
3601
3612
  color: "#F2C811",
3602
3613
  i18n: {
3603
3614
  en: {
@@ -3763,6 +3774,7 @@ var init_dockerfile = __esm({
3763
3774
  "src/languages/dockerfile.ts"() {
3764
3775
  dockerfile = {
3765
3776
  slug: "dockerfile",
3777
+ aliases: ["docker"],
3766
3778
  publishedDate: "2013-03-20",
3767
3779
  extensions: ["Dockerfile", ".dockerfile"],
3768
3780
  author: "Docker, Inc.",
@@ -4221,6 +4233,66 @@ var init_elm = __esm({
4221
4233
  }
4222
4234
  });
4223
4235
 
4236
+ // src/languages/emacs-lisp.ts
4237
+ var emacs_lisp_exports = {};
4238
+ __export(emacs_lisp_exports, {
4239
+ emacsLisp: () => emacsLisp
4240
+ });
4241
+ var emacsLisp;
4242
+ var init_emacs_lisp = __esm({
4243
+ "src/languages/emacs-lisp.ts"() {
4244
+ emacsLisp = {
4245
+ slug: "emacs-lisp",
4246
+ aliases: ["elisp"],
4247
+ publishedDate: "1985-03-20",
4248
+ extensions: [".el"],
4249
+ author: "Richard Stallman / GNU Project",
4250
+ website: "https://www.gnu.org/software/emacs/manual/elisp.html",
4251
+ paradigms: ["functional", "imperative", "meta-programming", "scripting"],
4252
+ tooling: {
4253
+ runtimes: ["GNU Emacs"],
4254
+ packageManagers: ["package.el", "ELPA", "MELPA"],
4255
+ ecosystems: ["Text Editors", "Scripting"]
4256
+ },
4257
+ version: "Emacs 30.1",
4258
+ logo: "https://cdn.simpleicons.org/gnuemacs/7F5AB6",
4259
+ color: "#7F5AB6",
4260
+ i18n: {
4261
+ en: {
4262
+ name: "Emacs Lisp",
4263
+ description: "The Lisp dialect used to implement and extend the GNU Emacs editor.",
4264
+ longDescription: "Emacs Lisp is a dialect of Lisp that powers most of the GNU Emacs editor. Beyond configuration, it is a complete programming language with dynamic and lexical binding, macros, and an interactive development workflow built into the editor itself.\n\nThousands of packages distributed through ELPA and MELPA are written in Emacs Lisp, covering everything from mail clients and file managers to language servers and note-taking systems such as Org mode."
4265
+ },
4266
+ es: {
4267
+ name: "Emacs Lisp",
4268
+ description: "El dialecto de Lisp usado para implementar y extender el editor GNU Emacs.",
4269
+ longDescription: "Emacs Lisp es un dialecto de Lisp que impulsa la mayor parte del editor GNU Emacs. M\xE1s all\xE1 de la configuraci\xF3n, es un lenguaje de programaci\xF3n completo con enlace din\xE1mico y l\xE9xico, macros y un flujo de desarrollo interactivo integrado en el propio editor.\n\nMiles de paquetes distribuidos a trav\xE9s de ELPA y MELPA est\xE1n escritos en Emacs Lisp, cubriendo desde clientes de correo y gestores de archivos hasta servidores de lenguaje y sistemas de notas como Org mode."
4270
+ },
4271
+ it: {
4272
+ name: "Emacs Lisp",
4273
+ description: "Il dialetto Lisp usato per implementare ed estendere l'editor GNU Emacs.",
4274
+ longDescription: "Emacs Lisp \xE8 un dialetto di Lisp che alimenta la maggior parte dell'editor GNU Emacs. Oltre alla configurazione, \xE8 un linguaggio di programmazione completo con binding dinamico e lessicale, macro e un flusso di sviluppo interattivo integrato nell'editor stesso.\n\nMigliaia di pacchetti distribuiti tramite ELPA e MELPA sono scritti in Emacs Lisp, coprendo di tutto: client di posta, gestori di file, language server e sistemi di appunti come Org mode."
4275
+ },
4276
+ fr: {
4277
+ name: "Emacs Lisp",
4278
+ description: "Le dialecte Lisp utilis\xE9 pour impl\xE9menter et \xE9tendre l'\xE9diteur GNU Emacs.",
4279
+ longDescription: "Emacs Lisp est un dialecte de Lisp qui fait fonctionner la majeure partie de l'\xE9diteur GNU Emacs. Au-del\xE0 de la configuration, c'est un langage de programmation complet avec liaison dynamique et lexicale, macros et un flux de d\xE9veloppement interactif int\xE9gr\xE9 \xE0 l'\xE9diteur lui-m\xEAme.\n\nDes milliers de paquets distribu\xE9s via ELPA et MELPA sont \xE9crits en Emacs Lisp, couvrant aussi bien des clients de messagerie et des gestionnaires de fichiers que des serveurs de langage et des syst\xE8mes de prise de notes comme Org mode."
4280
+ },
4281
+ de: {
4282
+ name: "Emacs Lisp",
4283
+ description: "Der Lisp-Dialekt, mit dem der GNU-Emacs-Editor implementiert und erweitert wird.",
4284
+ longDescription: "Emacs Lisp ist ein Lisp-Dialekt, der den gr\xF6\xDFten Teil des GNU-Emacs-Editors antreibt. \xDCber die Konfiguration hinaus ist es eine vollst\xE4ndige Programmiersprache mit dynamischer und lexikalischer Bindung, Makros und einem interaktiven Entwicklungsworkflow direkt im Editor.\n\nTausende \xFCber ELPA und MELPA verteilte Pakete sind in Emacs Lisp geschrieben und decken alles ab: von Mail-Clients und Dateimanagern bis zu Language-Servern und Notizsystemen wie Org mode."
4285
+ },
4286
+ pt: {
4287
+ name: "Emacs Lisp",
4288
+ description: "O dialeto de Lisp usado para implementar e estender o editor GNU Emacs.",
4289
+ longDescription: "Emacs Lisp \xE9 um dialeto de Lisp que move a maior parte do editor GNU Emacs. Al\xE9m da configura\xE7\xE3o, \xE9 uma linguagem de programa\xE7\xE3o completa com liga\xE7\xE3o din\xE2mica e l\xE9xica, macros e um fluxo de desenvolvimento interativo integrado ao pr\xF3prio editor.\n\nMilhares de pacotes distribu\xEDdos via ELPA e MELPA s\xE3o escritos em Emacs Lisp, cobrindo de clientes de e-mail e gerenciadores de arquivos a servidores de linguagem e sistemas de notas como o Org mode."
4290
+ }
4291
+ }
4292
+ };
4293
+ }
4294
+ });
4295
+
4224
4296
  // src/languages/erb.ts
4225
4297
  var erb_exports = {};
4226
4298
  __export(erb_exports, {
@@ -4408,6 +4480,7 @@ var init_fe = __esm({
4408
4480
  "src/languages/fe.ts"() {
4409
4481
  fe = {
4410
4482
  slug: "fe",
4483
+ status: "experimental",
4411
4484
  publishedDate: "2020-10-08",
4412
4485
  extensions: [".fe"],
4413
4486
  author: "Ethereum Foundation contributors",
@@ -4807,6 +4880,64 @@ var init_fortran = __esm({
4807
4880
  }
4808
4881
  });
4809
4882
 
4883
+ // src/languages/fql.ts
4884
+ var fql_exports = {};
4885
+ __export(fql_exports, {
4886
+ fql: () => fql
4887
+ });
4888
+ var fql;
4889
+ var init_fql = __esm({
4890
+ "src/languages/fql.ts"() {
4891
+ fql = {
4892
+ slug: "fql",
4893
+ publishedDate: "2012-01-01",
4894
+ extensions: [".fql"],
4895
+ author: "Facebook",
4896
+ website: "https://developers.facebook.com/docs/reference/fql/",
4897
+ paradigms: ["query", "declarative"],
4898
+ tooling: {
4899
+ runtimes: ["Facebook Platform"],
4900
+ ecosystems: ["Social APIs", "Legacy web APIs"]
4901
+ },
4902
+ version: "legacy",
4903
+ logo: "https://cdn.simpleicons.org/facebook/1877F2",
4904
+ color: "#1877F2",
4905
+ i18n: {
4906
+ en: {
4907
+ name: "FQL",
4908
+ description: "A legacy SQL-like query language formerly used by Facebook Platform APIs.",
4909
+ longDescription: "Facebook Query Language was a SQL-like language for reading data from the Facebook social graph through older platform APIs. Queries selected fields from virtual tables representing users, pages, events, photos, and related objects.\n\nFQL is now mainly of historical interest, because Facebook replaced it with newer Graph API patterns. It remains useful to recognize in old integrations, archived examples, migrations, and documentation for legacy social applications."
4910
+ },
4911
+ es: {
4912
+ name: "FQL",
4913
+ description: "Lenguaje de consultas legado tipo SQL usado antes por APIs de Facebook.",
4914
+ longDescription: "Facebook Query Language fue un lenguaje tipo SQL para leer datos del grafo social de Facebook mediante APIs antiguas de la plataforma. Las consultas seleccionaban campos de tablas virtuales que representaban usuarios, paginas, eventos, fotos y objetos relacionados.\n\nFQL hoy tiene interes sobre todo historico, porque Facebook lo reemplazo con patrones mas nuevos de Graph API. Sigue siendo util reconocerlo en integraciones viejas, ejemplos archivados, migraciones y documentacion de apps sociales legadas."
4915
+ },
4916
+ it: {
4917
+ name: "FQL",
4918
+ description: "Linguaggio di query legacy simile a SQL usato dalle vecchie API Facebook.",
4919
+ longDescription: "Facebook Query Language era un linguaggio simile a SQL per leggere dati dal grafo sociale di Facebook tramite vecchie API della piattaforma. Le query selezionavano campi da tabelle virtuali che rappresentavano utenti, pagine, eventi, foto e oggetti correlati.\n\nFQL oggi ha soprattutto valore storico, perche Facebook lo ha sostituito con pattern piu nuovi della Graph API. Rimane utile riconoscerlo in integrazioni vecchie, esempi archiviati, migrazioni e documentazione di applicazioni social legacy."
4920
+ },
4921
+ fr: {
4922
+ name: "FQL",
4923
+ description: "Ancien langage de requete proche de SQL utilise par les API Facebook.",
4924
+ longDescription: "Facebook Query Language etait un langage proche de SQL pour lire les donnees du graphe social Facebook via les anciennes API de la plateforme. Les requetes selectionnaient des champs dans des tables virtuelles representant utilisateurs, pages, evenements, photos et objets lies.\n\nFQL a surtout un interet historique, car Facebook l a remplace par des modeles plus recents de Graph API. Il reste utile a reconnaitre dans anciennes integrations, exemples archives, migrations et docs d applications sociales leguees."
4925
+ },
4926
+ de: {
4927
+ name: "FQL",
4928
+ description: "Alte SQL-ahnliche Abfragesprache fruherer Facebook-Platform-APIs.",
4929
+ longDescription: "Facebook Query Language war eine SQL-ahnliche Sprache zum Lesen von Daten aus dem sozialen Graphen von Facebook uber altere Platform-APIs. Abfragen wahlten Felder aus virtuellen Tabellen fur Nutzer, Seiten, Events, Fotos und verwandte Objekte.\n\nFQL ist heute vor allem historisch relevant, weil Facebook es durch neuere Graph-API-Muster ersetzt hat. Es bleibt nutzlich in alten Integrationen, archivierten Beispielen, Migrationen und Dokumentation fur Legacy-Social-Apps."
4930
+ },
4931
+ pt: {
4932
+ name: "FQL",
4933
+ description: "Linguagem de consulta legada parecida com SQL usada por APIs do Facebook.",
4934
+ longDescription: "Facebook Query Language foi uma linguagem parecida com SQL para ler dados do grafo social do Facebook por APIs antigas da plataforma. Consultas selecionavam campos de tabelas virtuais que representavam usuarios, paginas, eventos, fotos e objetos relacionados.\n\nFQL hoje tem valor principalmente historico, pois o Facebook o substituiu por padroes mais novos da Graph API. Ainda e util reconhece-lo em integracoes antigas, exemplos arquivados, migracoes e documentacao de apps sociais legados."
4935
+ }
4936
+ }
4937
+ };
4938
+ }
4939
+ });
4940
+
4810
4941
  // src/languages/freemarker.ts
4811
4942
  var freemarker_exports = {};
4812
4943
  __export(freemarker_exports, {
@@ -4866,64 +4997,6 @@ var init_freemarker = __esm({
4866
4997
  }
4867
4998
  });
4868
4999
 
4869
- // src/languages/fql.ts
4870
- var fql_exports = {};
4871
- __export(fql_exports, {
4872
- fql: () => fql
4873
- });
4874
- var fql;
4875
- var init_fql = __esm({
4876
- "src/languages/fql.ts"() {
4877
- fql = {
4878
- slug: "fql",
4879
- publishedDate: "2012-01-01",
4880
- extensions: [".fql"],
4881
- author: "Facebook",
4882
- website: "https://developers.facebook.com/docs/reference/fql/",
4883
- paradigms: ["query", "declarative"],
4884
- tooling: {
4885
- runtimes: ["Facebook Platform"],
4886
- ecosystems: ["Social APIs", "Legacy web APIs"]
4887
- },
4888
- version: "legacy",
4889
- logo: "https://cdn.simpleicons.org/facebook/1877F2",
4890
- color: "#1877F2",
4891
- i18n: {
4892
- en: {
4893
- name: "FQL",
4894
- description: "A legacy SQL-like query language formerly used by Facebook Platform APIs.",
4895
- longDescription: "Facebook Query Language was a SQL-like language for reading data from the Facebook social graph through older platform APIs. Queries selected fields from virtual tables representing users, pages, events, photos, and related objects.\n\nFQL is now mainly of historical interest, because Facebook replaced it with newer Graph API patterns. It remains useful to recognize in old integrations, archived examples, migrations, and documentation for legacy social applications."
4896
- },
4897
- es: {
4898
- name: "FQL",
4899
- description: "Lenguaje de consultas legado tipo SQL usado antes por APIs de Facebook.",
4900
- longDescription: "Facebook Query Language fue un lenguaje tipo SQL para leer datos del grafo social de Facebook mediante APIs antiguas de la plataforma. Las consultas seleccionaban campos de tablas virtuales que representaban usuarios, paginas, eventos, fotos y objetos relacionados.\n\nFQL hoy tiene interes sobre todo historico, porque Facebook lo reemplazo con patrones mas nuevos de Graph API. Sigue siendo util reconocerlo en integraciones viejas, ejemplos archivados, migraciones y documentacion de apps sociales legadas."
4901
- },
4902
- it: {
4903
- name: "FQL",
4904
- description: "Linguaggio di query legacy simile a SQL usato dalle vecchie API Facebook.",
4905
- longDescription: "Facebook Query Language era un linguaggio simile a SQL per leggere dati dal grafo sociale di Facebook tramite vecchie API della piattaforma. Le query selezionavano campi da tabelle virtuali che rappresentavano utenti, pagine, eventi, foto e oggetti correlati.\n\nFQL oggi ha soprattutto valore storico, perche Facebook lo ha sostituito con pattern piu nuovi della Graph API. Rimane utile riconoscerlo in integrazioni vecchie, esempi archiviati, migrazioni e documentazione di applicazioni social legacy."
4906
- },
4907
- fr: {
4908
- name: "FQL",
4909
- description: "Ancien langage de requete proche de SQL utilise par les API Facebook.",
4910
- longDescription: "Facebook Query Language etait un langage proche de SQL pour lire les donnees du graphe social Facebook via les anciennes API de la plateforme. Les requetes selectionnaient des champs dans des tables virtuelles representant utilisateurs, pages, evenements, photos et objets lies.\n\nFQL a surtout un interet historique, car Facebook l a remplace par des modeles plus recents de Graph API. Il reste utile a reconnaitre dans anciennes integrations, exemples archives, migrations et docs d applications sociales leguees."
4911
- },
4912
- de: {
4913
- name: "FQL",
4914
- description: "Alte SQL-ahnliche Abfragesprache fruherer Facebook-Platform-APIs.",
4915
- longDescription: "Facebook Query Language war eine SQL-ahnliche Sprache zum Lesen von Daten aus dem sozialen Graphen von Facebook uber altere Platform-APIs. Abfragen wahlten Felder aus virtuellen Tabellen fur Nutzer, Seiten, Events, Fotos und verwandte Objekte.\n\nFQL ist heute vor allem historisch relevant, weil Facebook es durch neuere Graph-API-Muster ersetzt hat. Es bleibt nutzlich in alten Integrationen, archivierten Beispielen, Migrationen und Dokumentation fur Legacy-Social-Apps."
4916
- },
4917
- pt: {
4918
- name: "FQL",
4919
- description: "Linguagem de consulta legada parecida com SQL usada por APIs do Facebook.",
4920
- longDescription: "Facebook Query Language foi uma linguagem parecida com SQL para ler dados do grafo social do Facebook por APIs antigas da plataforma. Consultas selecionavam campos de tabelas virtuais que representavam usuarios, paginas, eventos, fotos e objetos relacionados.\n\nFQL hoje tem valor principalmente historico, pois o Facebook o substituiu por padroes mais novos da Graph API. Ainda e util reconhece-lo em integracoes antigas, exemplos arquivados, migracoes e documentacao de apps sociais legados."
4921
- }
4922
- }
4923
- };
4924
- }
4925
- });
4926
-
4927
5000
  // src/languages/fsharp.ts
4928
5001
  var fsharp_exports = {};
4929
5002
  __export(fsharp_exports, {
@@ -4934,6 +5007,7 @@ var init_fsharp = __esm({
4934
5007
  "src/languages/fsharp.ts"() {
4935
5008
  fsharp = {
4936
5009
  slug: "fsharp",
5010
+ aliases: ["f#"],
4937
5011
  publishedDate: "2005-05-01",
4938
5012
  extensions: [".fs", ".fsi", ".fsx", ".fsscript"],
4939
5013
  author: "Don Syme / Microsoft Research",
@@ -5042,6 +5116,64 @@ var init_fstar = __esm({
5042
5116
  }
5043
5117
  });
5044
5118
 
5119
+ // src/languages/gcode.ts
5120
+ var gcode_exports = {};
5121
+ __export(gcode_exports, {
5122
+ gcode: () => gcode
5123
+ });
5124
+ var gcode;
5125
+ var init_gcode = __esm({
5126
+ "src/languages/gcode.ts"() {
5127
+ gcode = {
5128
+ slug: "gcode",
5129
+ publishedDate: "1958-01-01",
5130
+ extensions: [".gcode", ".gco", ".nc", ".cnc", ".tap"],
5131
+ author: "MIT Servomechanisms Laboratory",
5132
+ website: "https://www.nist.gov/publications/nist-rs274ngc-interpreter-version-3",
5133
+ paradigms: ["machine control", "imperative"],
5134
+ tooling: {
5135
+ runtimes: ["CNC controllers", "3D printer firmware"],
5136
+ ecosystems: ["CNC machining", "Additive manufacturing"]
5137
+ },
5138
+ version: "RS-274",
5139
+ logo: "https://raw.githubusercontent.com/vscode-icons/vscode-icons/master/icons/file_type_gcode.svg",
5140
+ color: "#DC2626",
5141
+ i18n: {
5142
+ en: {
5143
+ name: "G-code",
5144
+ description: "A machine-control language for CNC tools, mills, lathes, routers, and 3D printers.",
5145
+ longDescription: "G-code is a family of machine-control languages used to command motion, speed, coordinates, tools, temperatures, and other manufacturing operations. Programs are usually generated by CAM or slicer software, then interpreted by machine controllers.\n\nIt is common in CNC machining, laser cutting, routing, milling, turning, and additive manufacturing. Dialects vary by controller and vendor, so practical G-code often depends on a specific machine profile."
5146
+ },
5147
+ es: {
5148
+ name: "G-code",
5149
+ description: "Lenguaje de control de maquinas para CNC, fresadoras, tornos, routers e impresoras 3D.",
5150
+ longDescription: "G-code es una familia de lenguajes de control de maquinas usada para ordenar movimiento, velocidad, coordenadas, herramientas, temperaturas y otras operaciones de fabricacion. Los programas suelen generarse con software CAM o slicers y luego los interpretan controladores de maquina.\n\nEs comun en mecanizado CNC, corte laser, routing, fresado, torneado y fabricacion aditiva. Los dialectos varian por controlador y proveedor, asi que el G-code practico suele depender de un perfil de maquina especifico."
5151
+ },
5152
+ it: {
5153
+ name: "G-code",
5154
+ description: "Linguaggio di controllo macchina per utensili CNC, frese, torni, router e stampanti 3D.",
5155
+ longDescription: "G-code e una famiglia di linguaggi di controllo macchina usata per comandare movimento, velocita, coordinate, utensili, temperature e altre operazioni di produzione. I programmi sono di solito generati da software CAM o slicer e poi interpretati dai controller.\n\nE comune in lavorazione CNC, taglio laser, routing, fresatura, tornitura e produzione additiva. I dialetti variano per controller e fornitore, quindi il G-code pratico dipende spesso da un profilo macchina specifico."
5156
+ },
5157
+ fr: {
5158
+ name: "G-code",
5159
+ description: "Langage de controle machine pour outils CNC, fraiseuses, tours, routeurs et imprimantes 3D.",
5160
+ longDescription: "G-code est une famille de langages de controle machine pour commander mouvement, vitesse, coordonnees, outils, temperatures et autres operations de fabrication. Les programmes sont souvent generes par logiciel CAM ou slicer, puis interpretes par des controleurs.\n\nIl est courant en usinage CNC, decoupe laser, routage, fraisage, tournage et fabrication additive. Les dialectes varient selon controleur et fournisseur, donc le G-code pratique depend souvent d un profil machine precis."
5161
+ },
5162
+ de: {
5163
+ name: "G-code",
5164
+ description: "Maschinensteuerungssprache fur CNC-Werkzeuge, Frasen, Drehbanken, Router und 3D-Drucker.",
5165
+ longDescription: "G-code ist eine Familie von Maschinensteuerungssprachen fur Bewegung, Geschwindigkeit, Koordinaten, Werkzeuge, Temperaturen und andere Fertigungsablaufe. Programme werden meist von CAM- oder Slicer-Software erzeugt und dann von Maschinensteuerungen interpretiert.\n\nEr ist verbreitet in CNC-Bearbeitung, Laserschneiden, Routing, Frasen, Drehen und additiver Fertigung. Dialekte unterscheiden sich nach Steuerung und Anbieter, daher hangt praktischer G-code oft von einem konkreten Maschinenprofil ab."
5166
+ },
5167
+ pt: {
5168
+ name: "G-code",
5169
+ description: "Linguagem de controle de maquinas para CNC, fresadoras, tornos, routers e impressoras 3D.",
5170
+ longDescription: "G-code e uma familia de linguagens de controle de maquinas usada para comandar movimento, velocidade, coordenadas, ferramentas, temperaturas e outras operacoes de fabricacao. Programas geralmente sao gerados por software CAM ou slicers e depois interpretados por controladores.\n\nEle e comum em usinagem CNC, corte a laser, roteamento, fresamento, torneamento e manufatura aditiva. Dialetos variam por controlador e fornecedor, entao G-code pratico costuma depender de um perfil de maquina especifico."
5171
+ }
5172
+ }
5173
+ };
5174
+ }
5175
+ });
5176
+
5045
5177
  // src/languages/gdscript.ts
5046
5178
  var gdscript_exports = {};
5047
5179
  __export(gdscript_exports, {
@@ -5101,64 +5233,6 @@ var init_gdscript = __esm({
5101
5233
  }
5102
5234
  });
5103
5235
 
5104
- // src/languages/gcode.ts
5105
- var gcode_exports = {};
5106
- __export(gcode_exports, {
5107
- gcode: () => gcode
5108
- });
5109
- var gcode;
5110
- var init_gcode = __esm({
5111
- "src/languages/gcode.ts"() {
5112
- gcode = {
5113
- slug: "gcode",
5114
- publishedDate: "1958-01-01",
5115
- extensions: [".gcode", ".gco", ".nc", ".cnc", ".tap"],
5116
- author: "MIT Servomechanisms Laboratory",
5117
- website: "https://www.nist.gov/publications/nist-rs274ngc-interpreter-version-3",
5118
- paradigms: ["machine control", "imperative"],
5119
- tooling: {
5120
- runtimes: ["CNC controllers", "3D printer firmware"],
5121
- ecosystems: ["CNC machining", "Additive manufacturing"]
5122
- },
5123
- version: "RS-274",
5124
- logo: "https://dummyimage.com/32x32/DC2626/ffffff.png&text=G",
5125
- color: "#DC2626",
5126
- i18n: {
5127
- en: {
5128
- name: "G-code",
5129
- description: "A machine-control language for CNC tools, mills, lathes, routers, and 3D printers.",
5130
- longDescription: "G-code is a family of machine-control languages used to command motion, speed, coordinates, tools, temperatures, and other manufacturing operations. Programs are usually generated by CAM or slicer software, then interpreted by machine controllers.\n\nIt is common in CNC machining, laser cutting, routing, milling, turning, and additive manufacturing. Dialects vary by controller and vendor, so practical G-code often depends on a specific machine profile."
5131
- },
5132
- es: {
5133
- name: "G-code",
5134
- description: "Lenguaje de control de maquinas para CNC, fresadoras, tornos, routers e impresoras 3D.",
5135
- longDescription: "G-code es una familia de lenguajes de control de maquinas usada para ordenar movimiento, velocidad, coordenadas, herramientas, temperaturas y otras operaciones de fabricacion. Los programas suelen generarse con software CAM o slicers y luego los interpretan controladores de maquina.\n\nEs comun en mecanizado CNC, corte laser, routing, fresado, torneado y fabricacion aditiva. Los dialectos varian por controlador y proveedor, asi que el G-code practico suele depender de un perfil de maquina especifico."
5136
- },
5137
- it: {
5138
- name: "G-code",
5139
- description: "Linguaggio di controllo macchina per utensili CNC, frese, torni, router e stampanti 3D.",
5140
- longDescription: "G-code e una famiglia di linguaggi di controllo macchina usata per comandare movimento, velocita, coordinate, utensili, temperature e altre operazioni di produzione. I programmi sono di solito generati da software CAM o slicer e poi interpretati dai controller.\n\nE comune in lavorazione CNC, taglio laser, routing, fresatura, tornitura e produzione additiva. I dialetti variano per controller e fornitore, quindi il G-code pratico dipende spesso da un profilo macchina specifico."
5141
- },
5142
- fr: {
5143
- name: "G-code",
5144
- description: "Langage de controle machine pour outils CNC, fraiseuses, tours, routeurs et imprimantes 3D.",
5145
- longDescription: "G-code est une famille de langages de controle machine pour commander mouvement, vitesse, coordonnees, outils, temperatures et autres operations de fabrication. Les programmes sont souvent generes par logiciel CAM ou slicer, puis interpretes par des controleurs.\n\nIl est courant en usinage CNC, decoupe laser, routage, fraisage, tournage et fabrication additive. Les dialectes varient selon controleur et fournisseur, donc le G-code pratique depend souvent d un profil machine precis."
5146
- },
5147
- de: {
5148
- name: "G-code",
5149
- description: "Maschinensteuerungssprache fur CNC-Werkzeuge, Frasen, Drehbanken, Router und 3D-Drucker.",
5150
- longDescription: "G-code ist eine Familie von Maschinensteuerungssprachen fur Bewegung, Geschwindigkeit, Koordinaten, Werkzeuge, Temperaturen und andere Fertigungsablaufe. Programme werden meist von CAM- oder Slicer-Software erzeugt und dann von Maschinensteuerungen interpretiert.\n\nEr ist verbreitet in CNC-Bearbeitung, Laserschneiden, Routing, Frasen, Drehen und additiver Fertigung. Dialekte unterscheiden sich nach Steuerung und Anbieter, daher hangt praktischer G-code oft von einem konkreten Maschinenprofil ab."
5151
- },
5152
- pt: {
5153
- name: "G-code",
5154
- description: "Linguagem de controle de maquinas para CNC, fresadoras, tornos, routers e impressoras 3D.",
5155
- longDescription: "G-code e uma familia de linguagens de controle de maquinas usada para comandar movimento, velocidade, coordenadas, ferramentas, temperaturas e outras operacoes de fabricacao. Programas geralmente sao gerados por software CAM ou slicers e depois interpretados por controladores.\n\nEle e comum em usinagem CNC, corte a laser, roteamento, fresamento, torneamento e manufatura aditiva. Dialetos variam por controlador e fornecedor, entao G-code pratico costuma depender de um perfil de maquina especifico."
5156
- }
5157
- }
5158
- };
5159
- }
5160
- });
5161
-
5162
5236
  // src/languages/gettext.ts
5163
5237
  var gettext_exports = {};
5164
5238
  __export(gettext_exports, {
@@ -5179,7 +5253,7 @@ var init_gettext = __esm({
5179
5253
  ecosystems: ["Internationalization", "Localization"]
5180
5254
  },
5181
5255
  version: "stable",
5182
- logo: "https://dummyimage.com/32x32/7C3AED/ffffff.png&text=PO",
5256
+ logo: "https://cdn.simpleicons.org/gnu/A42E2B",
5183
5257
  color: "#7C3AED",
5184
5258
  i18n: {
5185
5259
  en: {
@@ -5334,64 +5408,6 @@ var init_gleam = __esm({
5334
5408
  }
5335
5409
  });
5336
5410
 
5337
- // src/languages/gml.ts
5338
- var gml_exports = {};
5339
- __export(gml_exports, {
5340
- gml: () => gml
5341
- });
5342
- var gml;
5343
- var init_gml = __esm({
5344
- "src/languages/gml.ts"() {
5345
- gml = {
5346
- slug: "gml",
5347
- publishedDate: "1999-01-01",
5348
- extensions: [".gml"],
5349
- author: "YoYo Games",
5350
- website: "https://gamemaker.io",
5351
- paradigms: ["object-oriented", "event-driven", "scripting", "procedural"],
5352
- tooling: {
5353
- runtimes: ["GameMaker"],
5354
- ecosystems: ["Game Development", "2D Games", "Indie Games"]
5355
- },
5356
- version: "2024.13.0",
5357
- logo: "https://cdn.simpleicons.org/gamemaker/000000",
5358
- color: "#71B33C",
5359
- i18n: {
5360
- en: {
5361
- name: "GML",
5362
- description: "GameMaker Language: a scripting language for 2D game development in GameMaker Studio.",
5363
- longDescription: "GML (GameMaker Language) is the scripting language used in GameMaker Studio for creating 2D games. It combines an event-driven architecture with a procedural scripting syntax inspired by C, allowing developers to control sprites, objects, rooms, and game logic through code attached to game object events.\n\nGML supports functions, arrays, structs, and lambdas, and has evolved from a simplified drag-and-drop companion into a full-featured language. It targets multiple export platforms including Windows, macOS, Linux, Android, iOS, and consoles. Its accessible design makes it a popular entry point for independent game developers."
5364
- },
5365
- es: {
5366
- name: "GML",
5367
- description: "GameMaker Language: lenguaje de scripting para desarrollo de juegos 2D en GameMaker Studio.",
5368
- longDescription: "GML (GameMaker Language) es el lenguaje de scripting utilizado en GameMaker Studio para crear juegos 2D. Combina una arquitectura orientada a eventos con una sintaxis procedural inspirada en C, permitiendo controlar sprites, objetos, salas y logica de juego mediante codigo adjunto a los eventos de los objetos.\n\nGML admite funciones, arrays, structs y lambdas, y ha evolucionado de un complemento simplificado de arrastrar y soltar a un lenguaje completo. Exporta a multiples plataformas como Windows, macOS, Linux, Android, iOS y consolas. Su diseno accesible lo hace popular entre desarrolladores de juegos independientes."
5369
- },
5370
- it: {
5371
- name: "GML",
5372
- description: "GameMaker Language: linguaggio di scripting per lo sviluppo di giochi 2D in GameMaker Studio.",
5373
- longDescription: "GML (GameMaker Language) e il linguaggio di scripting utilizzato in GameMaker Studio per creare giochi 2D. Combina un architettura event-driven con una sintassi procedurale ispirata al C, consentendo di controllare sprite, oggetti, stanze e logica di gioco tramite codice allegato agli eventi degli oggetti di gioco.\n\nGML supporta funzioni, array, struct e lambda, ed e evoluto da un semplice strumento drag-and-drop a un linguaggio completo. Supporta l esportazione su piu piattaforme tra cui Windows, macOS, Linux, Android, iOS e console. Il suo design accessibile lo rende un punto di ingresso popolare per gli sviluppatori indie."
5374
- },
5375
- fr: {
5376
- name: "GML",
5377
- description: "GameMaker Language: langage de script pour le developpement de jeux 2D dans GameMaker Studio.",
5378
- longDescription: "GML (GameMaker Language) est le langage de script utilise dans GameMaker Studio pour creer des jeux 2D. Il combine une architecture evenementielle avec une syntaxe procedurale inspiree du C, permettant de controler sprites, objets, salles et logique de jeu via du code attache aux evenements des objets de jeu.\n\nGML prend en charge les fonctions, tableaux, structures et lambdas, et a evolue d un simple outil glisser-deposer vers un langage complet. Il cible de nombreuses plateformes d export dont Windows, macOS, Linux, Android, iOS et consoles. Sa conception accessible en fait un point d entree populaire pour les developpeurs independants."
5379
- },
5380
- de: {
5381
- name: "GML",
5382
- description: "GameMaker Language: Skriptsprache fur 2D-Spieleentwicklung in GameMaker Studio.",
5383
- longDescription: "GML (GameMaker Language) ist die Skriptsprache von GameMaker Studio fur die Entwicklung von 2D-Spielen. Sie kombiniert eine ereignisgesteuerte Architektur mit einer prozeduralen, an C angelehnten Syntax und ermoglicht die Steuerung von Sprites, Objekten, Raumen und Spiellogik uber an Ereignisse gebundenen Code.\n\nGML unterstutzt Funktionen, Arrays, Structs und Lambdas und hat sich von einem einfachen Drag-and-Drop-Werkzeug zu einer vollwertigen Sprache entwickelt. Es exportiert auf mehrere Plattformen wie Windows, macOS, Linux, Android, iOS und Konsolen. Sein zugangliches Design macht es zum beliebten Einstiegspunkt fur Indie-Spieleentwickler."
5384
- },
5385
- pt: {
5386
- name: "GML",
5387
- description: "GameMaker Language: linguagem de script para desenvolvimento de jogos 2D no GameMaker Studio.",
5388
- longDescription: "GML (GameMaker Language) e a linguagem de script usada no GameMaker Studio para criar jogos 2D. Combina uma arquitetura orientada a eventos com uma sintaxe procedural inspirada em C, permitindo controlar sprites, objetos, salas e logica de jogo por meio de codigo vinculado aos eventos dos objetos.\n\nGML suporta funcoes, arrays, structs e lambdas, e evoluiu de um simples complemento de arrastar e soltar para uma linguagem completa. Exporta para multiplas plataformas como Windows, macOS, Linux, Android, iOS e consoles. Seu design acessivel o torna um ponto de entrada popular para desenvolvedores de jogos independentes."
5389
- }
5390
- }
5391
- };
5392
- }
5393
- });
5394
-
5395
5411
  // src/languages/glsl.ts
5396
5412
  var glsl_exports = {};
5397
5413
  __export(glsl_exports, {
@@ -5432,19 +5448,77 @@ var init_glsl = __esm({
5432
5448
  longDescription: "GLSL e il linguaggio di shading OpenGL utilizzato per scrivere programmi GPU per gli stadi di vertex, fragment, geometry, tessellation e compute. Fornisce una sintassi simile a C, tipi di vettori e matrici, campionamento di texture, uniformi, variabili e funzioni integrate per le pipeline grafiche.\n\nE utilizzato in motori di gioco, strumenti di visualizzazione, applicazioni WebGL, coding creativo, sistemi di rendering, simulazioni e progetti di grafica in tempo reale che richiedono un comportamento GPU programmabile."
5433
5449
  },
5434
5450
  fr: {
5435
- name: "GLSL",
5436
- description: "Le langage de programmation GLSL pour ecrire des etapes de shaders GPU programmables.",
5437
- longDescription: "GLSL est le langage de programmation GLSL utilise pour ecrire des programmes GPU pour les etapes de vertex, fragment, geometrie, tessellation et compute shader. Il fournit une syntaxe semblable a C, des types de vecteurs et de matrices, de l'echantillonnage de textures, des uniformes, des variables et des fonctions integrees pour les pipelines graphiques.\n\nIl est utilise dans les moteurs de jeu, les outils de visualisation, les applications WebGL, le codage creatif, les systemes de rendu, les simulations et les projets de graphiques en temps reel qui necessitent un comportement GPU programmable."
5451
+ name: "GLSL",
5452
+ description: "Le langage de programmation GLSL pour ecrire des etapes de shaders GPU programmables.",
5453
+ longDescription: "GLSL est le langage de programmation GLSL utilise pour ecrire des programmes GPU pour les etapes de vertex, fragment, geometrie, tessellation et compute shader. Il fournit une syntaxe semblable a C, des types de vecteurs et de matrices, de l'echantillonnage de textures, des uniformes, des variables et des fonctions integrees pour les pipelines graphiques.\n\nIl est utilise dans les moteurs de jeu, les outils de visualisation, les applications WebGL, le codage creatif, les systemes de rendu, les simulations et les projets de graphiques en temps reel qui necessitent un comportement GPU programmable."
5454
+ },
5455
+ de: {
5456
+ name: "GLSL",
5457
+ description: "Die OpenGL Shading Language f\xFCr das Schreiben von programmierbaren GPU-Shader-Stufen.",
5458
+ longDescription: "GLSL ist die OpenGL Shading Language, die zum Schreiben von GPU-Programmen f\xFCr Vertex-, Fragment-, Geometry-, Tessellation- und Compute-Shader-Stufen verwendet wird. Sie bietet eine C-\xE4hnliche Syntax, Vektor- und Matrixtypen, Textur-Sampling, Uniformen, Varyings und integrierte Funktionen f\xFCr Grafikpipelines.\n\nSie wird in Spiel-Engines, Visualisierungstools, WebGL-Anwendungen, kreativem Coding, Rendering-Systemen, Simulationen und Echtzeit-Grafikprojekten verwendet, die programmierbares GPU-Verhalten ben\xF6tigen."
5459
+ },
5460
+ pt: {
5461
+ name: "GLSL",
5462
+ description: "A linguagem de programa\xE7\xE3o GLSL para escrever est\xE1gios de shaders GPU program\xE1veis.",
5463
+ longDescription: "GLSL \xE9 a linguagem de programa\xE7\xE3o GLSL usada para escrever programas GPU para est\xE1gios de vertex, fragment, geometria, tessela\xE7\xE3o e compute. Fornece uma sintaxe semelhante \xE0 C, tipos de vetores e matrizes, amostragem de texturas, uniformes, vari\xE1veis e fun\xE7\xF5es embutidas para pipelines de gr\xE1ficos.\n\n\xC9 usada em motores de jogos, ferramentas de visualiza\xE7\xE3o, aplica\xE7\xF5es WebGL, codifica\xE7\xE3o criativa, sistemas de renderiza\xE7\xE3o, simula\xE7\xF5es e projetos de gr\xE1ficos em tempo real que precisam de comportamento de GPU program\xE1vel."
5464
+ }
5465
+ }
5466
+ };
5467
+ }
5468
+ });
5469
+
5470
+ // src/languages/gml.ts
5471
+ var gml_exports = {};
5472
+ __export(gml_exports, {
5473
+ gml: () => gml
5474
+ });
5475
+ var gml;
5476
+ var init_gml = __esm({
5477
+ "src/languages/gml.ts"() {
5478
+ gml = {
5479
+ slug: "gml",
5480
+ publishedDate: "1999-01-01",
5481
+ extensions: [".gml"],
5482
+ author: "YoYo Games",
5483
+ website: "https://gamemaker.io",
5484
+ paradigms: ["object-oriented", "event-driven", "scripting", "procedural"],
5485
+ tooling: {
5486
+ runtimes: ["GameMaker"],
5487
+ ecosystems: ["Game Development", "2D Games", "Indie Games"]
5488
+ },
5489
+ version: "2024.13.0",
5490
+ logo: "https://cdn.simpleicons.org/gamemaker/000000",
5491
+ color: "#71B33C",
5492
+ i18n: {
5493
+ en: {
5494
+ name: "GML",
5495
+ description: "GameMaker Language: a scripting language for 2D game development in GameMaker Studio.",
5496
+ longDescription: "GML (GameMaker Language) is the scripting language used in GameMaker Studio for creating 2D games. It combines an event-driven architecture with a procedural scripting syntax inspired by C, allowing developers to control sprites, objects, rooms, and game logic through code attached to game object events.\n\nGML supports functions, arrays, structs, and lambdas, and has evolved from a simplified drag-and-drop companion into a full-featured language. It targets multiple export platforms including Windows, macOS, Linux, Android, iOS, and consoles. Its accessible design makes it a popular entry point for independent game developers."
5497
+ },
5498
+ es: {
5499
+ name: "GML",
5500
+ description: "GameMaker Language: lenguaje de scripting para desarrollo de juegos 2D en GameMaker Studio.",
5501
+ longDescription: "GML (GameMaker Language) es el lenguaje de scripting utilizado en GameMaker Studio para crear juegos 2D. Combina una arquitectura orientada a eventos con una sintaxis procedural inspirada en C, permitiendo controlar sprites, objetos, salas y logica de juego mediante codigo adjunto a los eventos de los objetos.\n\nGML admite funciones, arrays, structs y lambdas, y ha evolucionado de un complemento simplificado de arrastrar y soltar a un lenguaje completo. Exporta a multiples plataformas como Windows, macOS, Linux, Android, iOS y consolas. Su diseno accesible lo hace popular entre desarrolladores de juegos independientes."
5502
+ },
5503
+ it: {
5504
+ name: "GML",
5505
+ description: "GameMaker Language: linguaggio di scripting per lo sviluppo di giochi 2D in GameMaker Studio.",
5506
+ longDescription: "GML (GameMaker Language) e il linguaggio di scripting utilizzato in GameMaker Studio per creare giochi 2D. Combina un architettura event-driven con una sintassi procedurale ispirata al C, consentendo di controllare sprite, oggetti, stanze e logica di gioco tramite codice allegato agli eventi degli oggetti di gioco.\n\nGML supporta funzioni, array, struct e lambda, ed e evoluto da un semplice strumento drag-and-drop a un linguaggio completo. Supporta l esportazione su piu piattaforme tra cui Windows, macOS, Linux, Android, iOS e console. Il suo design accessibile lo rende un punto di ingresso popolare per gli sviluppatori indie."
5507
+ },
5508
+ fr: {
5509
+ name: "GML",
5510
+ description: "GameMaker Language: langage de script pour le developpement de jeux 2D dans GameMaker Studio.",
5511
+ longDescription: "GML (GameMaker Language) est le langage de script utilise dans GameMaker Studio pour creer des jeux 2D. Il combine une architecture evenementielle avec une syntaxe procedurale inspiree du C, permettant de controler sprites, objets, salles et logique de jeu via du code attache aux evenements des objets de jeu.\n\nGML prend en charge les fonctions, tableaux, structures et lambdas, et a evolue d un simple outil glisser-deposer vers un langage complet. Il cible de nombreuses plateformes d export dont Windows, macOS, Linux, Android, iOS et consoles. Sa conception accessible en fait un point d entree populaire pour les developpeurs independants."
5438
5512
  },
5439
5513
  de: {
5440
- name: "GLSL",
5441
- description: "Die OpenGL Shading Language f\xFCr das Schreiben von programmierbaren GPU-Shader-Stufen.",
5442
- longDescription: "GLSL ist die OpenGL Shading Language, die zum Schreiben von GPU-Programmen f\xFCr Vertex-, Fragment-, Geometry-, Tessellation- und Compute-Shader-Stufen verwendet wird. Sie bietet eine C-\xE4hnliche Syntax, Vektor- und Matrixtypen, Textur-Sampling, Uniformen, Varyings und integrierte Funktionen f\xFCr Grafikpipelines.\n\nSie wird in Spiel-Engines, Visualisierungstools, WebGL-Anwendungen, kreativem Coding, Rendering-Systemen, Simulationen und Echtzeit-Grafikprojekten verwendet, die programmierbares GPU-Verhalten ben\xF6tigen."
5514
+ name: "GML",
5515
+ description: "GameMaker Language: Skriptsprache fur 2D-Spieleentwicklung in GameMaker Studio.",
5516
+ longDescription: "GML (GameMaker Language) ist die Skriptsprache von GameMaker Studio fur die Entwicklung von 2D-Spielen. Sie kombiniert eine ereignisgesteuerte Architektur mit einer prozeduralen, an C angelehnten Syntax und ermoglicht die Steuerung von Sprites, Objekten, Raumen und Spiellogik uber an Ereignisse gebundenen Code.\n\nGML unterstutzt Funktionen, Arrays, Structs und Lambdas und hat sich von einem einfachen Drag-and-Drop-Werkzeug zu einer vollwertigen Sprache entwickelt. Es exportiert auf mehrere Plattformen wie Windows, macOS, Linux, Android, iOS und Konsolen. Sein zugangliches Design macht es zum beliebten Einstiegspunkt fur Indie-Spieleentwickler."
5443
5517
  },
5444
5518
  pt: {
5445
- name: "GLSL",
5446
- description: "A linguagem de programa\xE7\xE3o GLSL para escrever est\xE1gios de shaders GPU program\xE1veis.",
5447
- longDescription: "GLSL \xE9 a linguagem de programa\xE7\xE3o GLSL usada para escrever programas GPU para est\xE1gios de vertex, fragment, geometria, tessela\xE7\xE3o e compute. Fornece uma sintaxe semelhante \xE0 C, tipos de vetores e matrizes, amostragem de texturas, uniformes, vari\xE1veis e fun\xE7\xF5es embutidas para pipelines de gr\xE1ficos.\n\n\xC9 usada em motores de jogos, ferramentas de visualiza\xE7\xE3o, aplica\xE7\xF5es WebGL, codifica\xE7\xE3o criativa, sistemas de renderiza\xE7\xE3o, simula\xE7\xF5es e projetos de gr\xE1ficos em tempo real que precisam de comportamento de GPU program\xE1vel."
5519
+ name: "GML",
5520
+ description: "GameMaker Language: linguagem de script para desenvolvimento de jogos 2D no GameMaker Studio.",
5521
+ longDescription: "GML (GameMaker Language) e a linguagem de script usada no GameMaker Studio para criar jogos 2D. Combina uma arquitetura orientada a eventos com uma sintaxe procedural inspirada em C, permitindo controlar sprites, objetos, salas e logica de jogo por meio de codigo vinculado aos eventos dos objetos.\n\nGML suporta funcoes, arrays, structs e lambdas, e evoluiu de um simples complemento de arrastar e soltar para uma linguagem completa. Exporta para multiplas plataformas como Windows, macOS, Linux, Android, iOS e consoles. Seu design acessivel o torna um ponto de entrada popular para desenvolvedores de jogos independentes."
5448
5522
  }
5449
5523
  }
5450
5524
  };
@@ -5461,6 +5535,7 @@ var init_go = __esm({
5461
5535
  "src/languages/go.ts"() {
5462
5536
  go = {
5463
5537
  slug: "go",
5538
+ aliases: ["golang"],
5464
5539
  publishedDate: "2012-03-28",
5465
5540
  extensions: [".go"],
5466
5541
  author: "Robert Griesemer, Rob Pike, Ken Thompson / Google",
@@ -6699,7 +6774,7 @@ var init_io = __esm({
6699
6774
  ecosystems: ["Scripting", "Prototype Programming", "Language Exploration"]
6700
6775
  },
6701
6776
  version: "2017.09.06",
6702
- logo: "https://dummyimage.com/32x32/2563EB/ffffff.png&text=Io",
6777
+ logo: "https://raw.githubusercontent.com/vscode-icons/vscode-icons/master/icons/file_type_io.svg",
6703
6778
  color: "#2563EB",
6704
6779
  i18n: {
6705
6780
  en: {
@@ -6923,6 +6998,7 @@ var init_javascript = __esm({
6923
6998
  "src/languages/javascript.ts"() {
6924
6999
  javascript = {
6925
7000
  slug: "javascript",
7001
+ aliases: ["js", "ecmascript"],
6926
7002
  publishedDate: "1995-12-04",
6927
7003
  extensions: [".js", ".mjs", ".cjs", ".jsx"],
6928
7004
  author: "Brendan Eich / Netscape",
@@ -6972,6 +7048,64 @@ var init_javascript = __esm({
6972
7048
  }
6973
7049
  });
6974
7050
 
7051
+ // src/languages/jcl.ts
7052
+ var jcl_exports = {};
7053
+ __export(jcl_exports, {
7054
+ jcl: () => jcl
7055
+ });
7056
+ var jcl;
7057
+ var init_jcl = __esm({
7058
+ "src/languages/jcl.ts"() {
7059
+ jcl = {
7060
+ slug: "jcl",
7061
+ publishedDate: "1964-04-07",
7062
+ extensions: [".jcl"],
7063
+ author: "IBM",
7064
+ website: "https://www.ibm.com/docs/en/zos/3.1.0?topic=zos-mvs-jcl-reference",
7065
+ paradigms: ["declarative", "batch"],
7066
+ tooling: {
7067
+ runtimes: ["z/OS", "MVS", "JES2", "JES3"],
7068
+ ecosystems: ["Mainframe", "Batch Processing"]
7069
+ },
7070
+ version: "z/OS 3.1",
7071
+ logo: "https://upload.wikimedia.org/wikipedia/commons/5/51/IBM_logo.svg",
7072
+ color: "#1F70C1",
7073
+ i18n: {
7074
+ en: {
7075
+ name: "JCL",
7076
+ description: "IBM Job Control Language for describing batch jobs on z/OS mainframes.",
7077
+ longDescription: "JCL (Job Control Language) tells IBM mainframe operating systems how to run batch work: which programs to execute, in what order, with which datasets, and how to react to failures. JOB, EXEC, and DD statements describe jobs, steps, and data allocations processed by the JES2/JES3 subsystems.\n\nIntroduced with System/360 in 1964, JCL still orchestrates nightly batch processing in banking, insurance, and government workloads on z/OS, usually alongside COBOL, PL/I, and REXX."
7078
+ },
7079
+ es: {
7080
+ name: "JCL",
7081
+ description: "El Job Control Language de IBM para describir trabajos batch en mainframes z/OS.",
7082
+ longDescription: "JCL (Job Control Language) indica a los sistemas operativos de mainframe de IBM c\xF3mo ejecutar trabajo batch: qu\xE9 programas ejecutar, en qu\xE9 orden, con qu\xE9 datasets y c\xF3mo reaccionar ante fallos. Las sentencias JOB, EXEC y DD describen trabajos, pasos y asignaciones de datos procesados por los subsistemas JES2/JES3.\n\nIntroducido con el System/360 en 1964, JCL sigue orquestando el procesamiento batch nocturno en cargas bancarias, de seguros y gubernamentales sobre z/OS, normalmente junto a COBOL, PL/I y REXX."
7083
+ },
7084
+ it: {
7085
+ name: "JCL",
7086
+ description: "Il Job Control Language di IBM per descrivere job batch sui mainframe z/OS.",
7087
+ longDescription: "JCL (Job Control Language) indica ai sistemi operativi mainframe di IBM come eseguire il lavoro batch: quali programmi eseguire, in quale ordine, con quali dataset e come reagire ai fallimenti. Le istruzioni JOB, EXEC e DD descrivono job, step e allocazioni di dati elaborati dai sottosistemi JES2/JES3.\n\nIntrodotto con il System/360 nel 1964, JCL orchestra ancora l'elaborazione batch notturna nei carichi bancari, assicurativi e governativi su z/OS, di solito insieme a COBOL, PL/I e REXX."
7088
+ },
7089
+ fr: {
7090
+ name: "JCL",
7091
+ description: "Le Job Control Language d'IBM pour d\xE9crire les travaux batch sur mainframes z/OS.",
7092
+ longDescription: "JCL (Job Control Language) indique aux syst\xE8mes d'exploitation mainframe d'IBM comment ex\xE9cuter le travail batch : quels programmes lancer, dans quel ordre, avec quels datasets et comment r\xE9agir aux \xE9checs. Les instructions JOB, EXEC et DD d\xE9crivent les travaux, les \xE9tapes et les allocations de donn\xE9es trait\xE9s par les sous-syst\xE8mes JES2/JES3.\n\nIntroduit avec le System/360 en 1964, JCL orchestre encore le traitement batch nocturne des charges bancaires, d'assurance et gouvernementales sous z/OS, g\xE9n\xE9ralement aux c\xF4t\xE9s de COBOL, PL/I et REXX."
7093
+ },
7094
+ de: {
7095
+ name: "JCL",
7096
+ description: "IBMs Job Control Language zur Beschreibung von Batch-Jobs auf z/OS-Mainframes.",
7097
+ longDescription: "JCL (Job Control Language) sagt IBM-Mainframe-Betriebssystemen, wie Batch-Arbeit auszuf\xFChren ist: welche Programme in welcher Reihenfolge laufen, mit welchen Datasets und wie auf Fehler zu reagieren ist. JOB-, EXEC- und DD-Anweisungen beschreiben Jobs, Schritte und Datenzuweisungen, die von den JES2/JES3-Subsystemen verarbeitet werden.\n\nMit dem System/360 im Jahr 1964 eingef\xFChrt, orchestriert JCL noch heute die n\xE4chtliche Batch-Verarbeitung in Bank-, Versicherungs- und Beh\xF6rden-Workloads auf z/OS, \xFCblicherweise neben COBOL, PL/I und REXX."
7098
+ },
7099
+ pt: {
7100
+ name: "JCL",
7101
+ description: "A Job Control Language da IBM para descrever jobs batch em mainframes z/OS.",
7102
+ longDescription: "JCL (Job Control Language) diz aos sistemas operacionais de mainframe da IBM como executar trabalho batch: quais programas executar, em que ordem, com quais datasets e como reagir a falhas. As instru\xE7\xF5es JOB, EXEC e DD descrevem jobs, passos e aloca\xE7\xF5es de dados processados pelos subsistemas JES2/JES3.\n\nIntroduzida com o System/360 em 1964, a JCL ainda orquestra o processamento batch noturno em cargas banc\xE1rias, de seguros e governamentais no z/OS, geralmente ao lado de COBOL, PL/I e REXX."
7103
+ }
7104
+ }
7105
+ };
7106
+ }
7107
+ });
7108
+
6975
7109
  // src/languages/jinja.ts
6976
7110
  var jinja_exports = {};
6977
7111
  __export(jinja_exports, {
@@ -7089,6 +7223,64 @@ var init_jmespath = __esm({
7089
7223
  }
7090
7224
  });
7091
7225
 
7226
+ // src/languages/jq.ts
7227
+ var jq_exports = {};
7228
+ __export(jq_exports, {
7229
+ jq: () => jq
7230
+ });
7231
+ var jq;
7232
+ var init_jq = __esm({
7233
+ "src/languages/jq.ts"() {
7234
+ jq = {
7235
+ slug: "jq",
7236
+ publishedDate: "2012-10-21",
7237
+ extensions: [".jq"],
7238
+ author: "Stephen Dolan",
7239
+ website: "https://jqlang.org",
7240
+ paradigms: ["functional", "declarative", "query"],
7241
+ tooling: {
7242
+ runtimes: ["jq CLI"],
7243
+ ecosystems: ["Data Processing", "DevOps", "Scripting"]
7244
+ },
7245
+ version: "1.8.1",
7246
+ logo: "https://avatars.githubusercontent.com/u/125535133?v=4",
7247
+ color: "#C7254E",
7248
+ i18n: {
7249
+ en: {
7250
+ name: "jq",
7251
+ description: "A functional filter language for slicing, transforming, and querying JSON.",
7252
+ longDescription: "jq is a lightweight command-line language for processing JSON. Programs are written as filter pipelines that select, reshape, and combine values, with built-in functions for iteration, reduction, string handling, and arithmetic.\n\nIt is a staple of shell scripting and DevOps workflows, used to inspect API responses, transform configuration, and glue JSON-producing tools together. Larger filters can be stored in .jq files and reused as modules."
7253
+ },
7254
+ es: {
7255
+ name: "jq",
7256
+ description: "Un lenguaje funcional de filtros para cortar, transformar y consultar JSON.",
7257
+ longDescription: "jq es un lenguaje ligero de l\xEDnea de comandos para procesar JSON. Los programas se escriben como tuber\xEDas de filtros que seleccionan, remodelan y combinan valores, con funciones integradas para iteraci\xF3n, reducci\xF3n, manejo de cadenas y aritm\xE9tica.\n\nEs una pieza b\xE1sica del scripting de shell y de los flujos DevOps, usado para inspeccionar respuestas de API, transformar configuraci\xF3n y conectar herramientas que producen JSON. Los filtros grandes pueden guardarse en archivos .jq y reutilizarse como m\xF3dulos."
7258
+ },
7259
+ it: {
7260
+ name: "jq",
7261
+ description: "Un linguaggio funzionale di filtri per tagliare, trasformare e interrogare JSON.",
7262
+ longDescription: "jq \xE8 un linguaggio leggero da riga di comando per elaborare JSON. I programmi si scrivono come pipeline di filtri che selezionano, rimodellano e combinano valori, con funzioni integrate per iterazione, riduzione, gestione delle stringhe e aritmetica.\n\n\xC8 un elemento fondamentale dello scripting di shell e dei flussi DevOps, usato per ispezionare risposte di API, trasformare configurazioni e collegare strumenti che producono JSON. I filtri pi\xF9 grandi possono essere salvati in file .jq e riutilizzati come moduli."
7263
+ },
7264
+ fr: {
7265
+ name: "jq",
7266
+ description: "Un langage fonctionnel de filtres pour d\xE9couper, transformer et interroger du JSON.",
7267
+ longDescription: "jq est un langage l\xE9ger en ligne de commande pour traiter du JSON. Les programmes s'\xE9crivent comme des pipelines de filtres qui s\xE9lectionnent, remod\xE8lent et combinent des valeurs, avec des fonctions int\xE9gr\xE9es pour l'it\xE9ration, la r\xE9duction, le traitement des cha\xEEnes et l'arithm\xE9tique.\n\nC'est un incontournable des scripts shell et des workflows DevOps, utilis\xE9 pour inspecter des r\xE9ponses d'API, transformer de la configuration et relier des outils produisant du JSON. Les filtres volumineux peuvent \xEAtre stock\xE9s dans des fichiers .jq et r\xE9utilis\xE9s comme modules."
7268
+ },
7269
+ de: {
7270
+ name: "jq",
7271
+ description: "Eine funktionale Filtersprache zum Zerlegen, Transformieren und Abfragen von JSON.",
7272
+ longDescription: "jq ist eine leichtgewichtige Kommandozeilensprache zur Verarbeitung von JSON. Programme werden als Filter-Pipelines geschrieben, die Werte ausw\xE4hlen, umformen und kombinieren, mit eingebauten Funktionen f\xFCr Iteration, Reduktion, Zeichenkettenverarbeitung und Arithmetik.\n\nSie ist ein fester Bestandteil von Shell-Skripten und DevOps-Workflows und dient dazu, API-Antworten zu untersuchen, Konfigurationen zu transformieren und JSON-erzeugende Werkzeuge zu verbinden. Gr\xF6\xDFere Filter k\xF6nnen in .jq-Dateien abgelegt und als Module wiederverwendet werden."
7273
+ },
7274
+ pt: {
7275
+ name: "jq",
7276
+ description: "Uma linguagem funcional de filtros para fatiar, transformar e consultar JSON.",
7277
+ longDescription: "jq \xE9 uma linguagem leve de linha de comando para processar JSON. Os programas s\xE3o escritos como pipelines de filtros que selecionam, remodelam e combinam valores, com fun\xE7\xF5es embutidas para itera\xE7\xE3o, redu\xE7\xE3o, manipula\xE7\xE3o de strings e aritm\xE9tica.\n\n\xC9 um item b\xE1sico do scripting de shell e dos fluxos DevOps, usado para inspecionar respostas de API, transformar configura\xE7\xF5es e conectar ferramentas que produzem JSON. Filtros maiores podem ser guardados em arquivos .jq e reutilizados como m\xF3dulos."
7278
+ }
7279
+ }
7280
+ };
7281
+ }
7282
+ });
7283
+
7092
7284
  // src/languages/json.ts
7093
7285
  var json_exports = {};
7094
7286
  __export(json_exports, {
@@ -7740,6 +7932,7 @@ var init_kotlin = __esm({
7740
7932
  "src/languages/kotlin.ts"() {
7741
7933
  kotlin = {
7742
7934
  slug: "kotlin",
7935
+ aliases: ["kt"],
7743
7936
  publishedDate: "2016-02-15",
7744
7937
  extensions: [".kt", ".kts"],
7745
7938
  author: "JetBrains",
@@ -7965,6 +8158,65 @@ var init_less = __esm({
7965
8158
  }
7966
8159
  });
7967
8160
 
8161
+ // src/languages/lex.ts
8162
+ var lex_exports = {};
8163
+ __export(lex_exports, {
8164
+ lex: () => lex
8165
+ });
8166
+ var lex;
8167
+ var init_lex = __esm({
8168
+ "src/languages/lex.ts"() {
8169
+ lex = {
8170
+ slug: "lex",
8171
+ aliases: ["flex"],
8172
+ publishedDate: "1975-07-01",
8173
+ extensions: [".l", ".lex"],
8174
+ author: "Mike Lesk / Eric Schmidt (Bell Labs)",
8175
+ website: "https://pubs.opengroup.org/onlinepubs/9699919799/utilities/lex.html",
8176
+ paradigms: ["declarative", "generator"],
8177
+ tooling: {
8178
+ runtimes: ["C toolchains"],
8179
+ ecosystems: ["Compilers", "Language Tooling", "Unix"]
8180
+ },
8181
+ version: "POSIX lex / flex 2.6.4",
8182
+ logo: "https://dummyimage.com/32x32/DBCA00/000000.png&text=Lex",
8183
+ color: "#DBCA00",
8184
+ i18n: {
8185
+ en: {
8186
+ name: "Lex",
8187
+ description: "A lexical analyzer generator that turns regex rules into scanner code.",
8188
+ longDescription: "Lex is a classic Unix tool that generates lexical analyzers. A .l specification pairs regular expressions with C actions; the generated scanner reads input, groups characters into tokens, and hands them to a parser, typically one produced by Yacc or Bison.\n\nThe modern open-source implementation is flex, which remains a standard part of compiler courses and production language tooling wherever hand-written lexers are not required."
8189
+ },
8190
+ es: {
8191
+ name: "Lex",
8192
+ description: "Un generador de analizadores l\xE9xicos que convierte reglas regex en c\xF3digo de escaneo.",
8193
+ longDescription: "Lex es una herramienta cl\xE1sica de Unix que genera analizadores l\xE9xicos. Una especificaci\xF3n .l empareja expresiones regulares con acciones en C; el esc\xE1ner generado lee la entrada, agrupa caracteres en tokens y los entrega a un parser, normalmente producido por Yacc o Bison.\n\nLa implementaci\xF3n moderna de c\xF3digo abierto es flex, que sigue siendo parte est\xE1ndar de los cursos de compiladores y de las herramientas de lenguajes en producci\xF3n donde no se requieren lexers escritos a mano."
8194
+ },
8195
+ it: {
8196
+ name: "Lex",
8197
+ description: "Un generatore di analizzatori lessicali che trasforma regole regex in codice scanner.",
8198
+ longDescription: "Lex \xE8 uno strumento classico di Unix che genera analizzatori lessicali. Una specifica .l abbina espressioni regolari ad azioni in C; lo scanner generato legge l'input, raggruppa i caratteri in token e li passa a un parser, tipicamente prodotto da Yacc o Bison.\n\nL'implementazione open source moderna \xE8 flex, che rimane una parte standard dei corsi sui compilatori e degli strumenti linguistici in produzione dove non servono lexer scritti a mano."
8199
+ },
8200
+ fr: {
8201
+ name: "Lex",
8202
+ description: "Un g\xE9n\xE9rateur d'analyseurs lexicaux qui transforme des r\xE8gles regex en code de scanner.",
8203
+ longDescription: "Lex est un outil Unix classique qui g\xE9n\xE8re des analyseurs lexicaux. Une sp\xE9cification .l associe des expressions r\xE9guli\xE8res \xE0 des actions en C ; le scanner g\xE9n\xE9r\xE9 lit l'entr\xE9e, regroupe les caract\xE8res en jetons et les transmet \xE0 un parseur, g\xE9n\xE9ralement produit par Yacc ou Bison.\n\nL'impl\xE9mentation open source moderne est flex, qui reste un \xE9l\xE9ment standard des cours de compilation et de l'outillage de langages en production lorsque des lexers \xE9crits \xE0 la main ne sont pas n\xE9cessaires."
8204
+ },
8205
+ de: {
8206
+ name: "Lex",
8207
+ description: "Ein Generator f\xFCr lexikalische Analysatoren, der Regex-Regeln in Scanner-Code \xFCbersetzt.",
8208
+ longDescription: "Lex ist ein klassisches Unix-Werkzeug zur Erzeugung lexikalischer Analysatoren. Eine .l-Spezifikation verkn\xFCpft regul\xE4re Ausdr\xFCcke mit C-Aktionen; der erzeugte Scanner liest die Eingabe, gruppiert Zeichen zu Tokens und \xFCbergibt sie an einen Parser, der typischerweise von Yacc oder Bison erzeugt wird.\n\nDie moderne Open-Source-Implementierung ist flex, die weiterhin fester Bestandteil von Compiler-Kursen und produktivem Sprach-Tooling ist, wo keine handgeschriebenen Lexer erforderlich sind."
8209
+ },
8210
+ pt: {
8211
+ name: "Lex",
8212
+ description: "Um gerador de analisadores l\xE9xicos que converte regras regex em c\xF3digo de scanner.",
8213
+ longDescription: "Lex \xE9 uma ferramenta cl\xE1ssica do Unix que gera analisadores l\xE9xicos. Uma especifica\xE7\xE3o .l combina express\xF5es regulares com a\xE7\xF5es em C; o scanner gerado l\xEA a entrada, agrupa caracteres em tokens e os entrega a um parser, normalmente produzido pelo Yacc ou Bison.\n\nA implementa\xE7\xE3o moderna de c\xF3digo aberto \xE9 o flex, que continua sendo parte padr\xE3o dos cursos de compiladores e das ferramentas de linguagens em produ\xE7\xE3o onde lexers escritos \xE0 m\xE3o n\xE3o s\xE3o necess\xE1rios."
8214
+ }
8215
+ }
8216
+ };
8217
+ }
8218
+ });
8219
+
7968
8220
  // src/languages/ligo.ts
7969
8221
  var ligo_exports = {};
7970
8222
  __export(ligo_exports, {
@@ -8024,6 +8276,64 @@ var init_ligo = __esm({
8024
8276
  }
8025
8277
  });
8026
8278
 
8279
+ // src/languages/linkerscript.ts
8280
+ var linkerscript_exports = {};
8281
+ __export(linkerscript_exports, {
8282
+ linkerscript: () => linkerscript
8283
+ });
8284
+ var linkerscript;
8285
+ var init_linkerscript = __esm({
8286
+ "src/languages/linkerscript.ts"() {
8287
+ linkerscript = {
8288
+ slug: "linkerscript",
8289
+ publishedDate: "1988-01-01",
8290
+ extensions: [".ld", ".lds", ".x"],
8291
+ author: "GNU Project",
8292
+ website: "https://sourceware.org/binutils/docs/ld/Scripts.html",
8293
+ paradigms: ["configuration", "systems"],
8294
+ tooling: {
8295
+ runtimes: ["GNU ld", "LLD"],
8296
+ ecosystems: ["Embedded systems", "Operating systems"]
8297
+ },
8298
+ version: "stable",
8299
+ logo: "https://cdn.simpleicons.org/gnu/A42E2B",
8300
+ color: "#475569",
8301
+ i18n: {
8302
+ en: {
8303
+ name: "Linker Script",
8304
+ description: "A script language for controlling memory layout and section placement during linking.",
8305
+ longDescription: "Linker scripts describe how object files are combined into an executable or image. They define memory regions, output sections, symbol assignments, entry points, and placement rules used by linkers.\n\nThey are especially important in embedded systems, kernels, bootloaders, firmware, and bare-metal programs where exact addresses and memory maps matter. Linker scripts connect compiler output to hardware and runtime constraints."
8306
+ },
8307
+ es: {
8308
+ name: "Linker Script",
8309
+ description: "Lenguaje de scripts para controlar layout de memoria y secciones durante el enlazado.",
8310
+ longDescription: "Los linker scripts describen como se combinan archivos objeto en un ejecutable o imagen. Definen regiones de memoria, secciones de salida, asignaciones de simbolos, puntos de entrada y reglas de ubicacion usadas por enlazadores.\n\nSon especialmente importantes en sistemas embebidos, kernels, bootloaders, firmware y programas bare-metal donde importan direcciones exactas y mapas de memoria. Los linker scripts conectan la salida del compilador con hardware y restricciones de runtime."
8311
+ },
8312
+ it: {
8313
+ name: "Linker Script",
8314
+ description: "Linguaggio di script per controllare layout memoria e sezioni durante il linking.",
8315
+ longDescription: "I linker script descrivono come i file oggetto vengono combinati in un eseguibile o immagine. Definiscono regioni di memoria, sezioni di output, assegnazioni di simboli, entry point e regole di posizionamento usate dai linker.\n\nSono particolarmente importanti in sistemi embedded, kernel, bootloader, firmware e programmi bare-metal dove contano indirizzi esatti e mappe di memoria. I linker script collegano l output del compilatore a vincoli hardware e runtime."
8316
+ },
8317
+ fr: {
8318
+ name: "Linker Script",
8319
+ description: "Langage de script pour controler layout memoire et placement de sections au link.",
8320
+ longDescription: "Les linker scripts decrivent comment des fichiers objet sont combines en executable ou image. Ils definissent regions memoire, sections de sortie, affectations de symboles, points d entree et regles de placement utilisees par les linkers.\n\nIls sont particulierement importants dans les systemes embarques, noyaux, bootloaders, firmwares et programmes bare-metal ou adresses exactes et cartes memoire comptent. Les linker scripts relient la sortie du compilateur aux contraintes materiel et runtime."
8321
+ },
8322
+ de: {
8323
+ name: "Linker Script",
8324
+ description: "Skriptsprache zur Steuerung von Speicherlayout und Section-Platzierung beim Linken.",
8325
+ longDescription: "Linker-Skripte beschreiben, wie Objektdateien zu einer ausfuhrbaren Datei oder einem Image kombiniert werden. Sie definieren Speicherbereiche, Ausgabesections, Symbolzuweisungen, Einstiegspunkte und Platzierungsregeln fur Linker.\n\nSie sind besonders wichtig in Embedded-Systemen, Kerneln, Bootloadern, Firmware und Bare-Metal-Programmen, wo genaue Adressen und Speicherkarten zahlen. Linker-Skripte verbinden Compiler-Ausgabe mit Hardware- und Laufzeitgrenzen."
8326
+ },
8327
+ pt: {
8328
+ name: "Linker Script",
8329
+ description: "Linguagem de script para controlar layout de memoria e secoes durante linkagem.",
8330
+ longDescription: "Linker scripts descrevem como arquivos objeto sao combinados em um executavel ou imagem. Eles definem regioes de memoria, secoes de saida, atribuicoes de simbolos, pontos de entrada e regras de posicionamento usadas por linkers.\n\nSao especialmente importantes em sistemas embarcados, kernels, bootloaders, firmware e programas bare-metal, onde enderecos exatos e mapas de memoria importam. Linker scripts conectam a saida do compilador a restricoes de hardware e runtime."
8331
+ }
8332
+ }
8333
+ };
8334
+ }
8335
+ });
8336
+
8027
8337
  // src/languages/liquid.ts
8028
8338
  var liquid_exports = {};
8029
8339
  __export(liquid_exports, {
@@ -8083,64 +8393,6 @@ var init_liquid = __esm({
8083
8393
  }
8084
8394
  });
8085
8395
 
8086
- // src/languages/linkerscript.ts
8087
- var linkerscript_exports = {};
8088
- __export(linkerscript_exports, {
8089
- linkerscript: () => linkerscript
8090
- });
8091
- var linkerscript;
8092
- var init_linkerscript = __esm({
8093
- "src/languages/linkerscript.ts"() {
8094
- linkerscript = {
8095
- slug: "linkerscript",
8096
- publishedDate: "1988-01-01",
8097
- extensions: [".ld", ".lds", ".x"],
8098
- author: "GNU Project",
8099
- website: "https://sourceware.org/binutils/docs/ld/Scripts.html",
8100
- paradigms: ["configuration", "systems"],
8101
- tooling: {
8102
- runtimes: ["GNU ld", "LLD"],
8103
- ecosystems: ["Embedded systems", "Operating systems"]
8104
- },
8105
- version: "stable",
8106
- logo: "https://dummyimage.com/32x32/475569/ffffff.png&text=LD",
8107
- color: "#475569",
8108
- i18n: {
8109
- en: {
8110
- name: "Linker Script",
8111
- description: "A script language for controlling memory layout and section placement during linking.",
8112
- longDescription: "Linker scripts describe how object files are combined into an executable or image. They define memory regions, output sections, symbol assignments, entry points, and placement rules used by linkers.\n\nThey are especially important in embedded systems, kernels, bootloaders, firmware, and bare-metal programs where exact addresses and memory maps matter. Linker scripts connect compiler output to hardware and runtime constraints."
8113
- },
8114
- es: {
8115
- name: "Linker Script",
8116
- description: "Lenguaje de scripts para controlar layout de memoria y secciones durante el enlazado.",
8117
- longDescription: "Los linker scripts describen como se combinan archivos objeto en un ejecutable o imagen. Definen regiones de memoria, secciones de salida, asignaciones de simbolos, puntos de entrada y reglas de ubicacion usadas por enlazadores.\n\nSon especialmente importantes en sistemas embebidos, kernels, bootloaders, firmware y programas bare-metal donde importan direcciones exactas y mapas de memoria. Los linker scripts conectan la salida del compilador con hardware y restricciones de runtime."
8118
- },
8119
- it: {
8120
- name: "Linker Script",
8121
- description: "Linguaggio di script per controllare layout memoria e sezioni durante il linking.",
8122
- longDescription: "I linker script descrivono come i file oggetto vengono combinati in un eseguibile o immagine. Definiscono regioni di memoria, sezioni di output, assegnazioni di simboli, entry point e regole di posizionamento usate dai linker.\n\nSono particolarmente importanti in sistemi embedded, kernel, bootloader, firmware e programmi bare-metal dove contano indirizzi esatti e mappe di memoria. I linker script collegano l output del compilatore a vincoli hardware e runtime."
8123
- },
8124
- fr: {
8125
- name: "Linker Script",
8126
- description: "Langage de script pour controler layout memoire et placement de sections au link.",
8127
- longDescription: "Les linker scripts decrivent comment des fichiers objet sont combines en executable ou image. Ils definissent regions memoire, sections de sortie, affectations de symboles, points d entree et regles de placement utilisees par les linkers.\n\nIls sont particulierement importants dans les systemes embarques, noyaux, bootloaders, firmwares et programmes bare-metal ou adresses exactes et cartes memoire comptent. Les linker scripts relient la sortie du compilateur aux contraintes materiel et runtime."
8128
- },
8129
- de: {
8130
- name: "Linker Script",
8131
- description: "Skriptsprache zur Steuerung von Speicherlayout und Section-Platzierung beim Linken.",
8132
- longDescription: "Linker-Skripte beschreiben, wie Objektdateien zu einer ausfuhrbaren Datei oder einem Image kombiniert werden. Sie definieren Speicherbereiche, Ausgabesections, Symbolzuweisungen, Einstiegspunkte und Platzierungsregeln fur Linker.\n\nSie sind besonders wichtig in Embedded-Systemen, Kerneln, Bootloadern, Firmware und Bare-Metal-Programmen, wo genaue Adressen und Speicherkarten zahlen. Linker-Skripte verbinden Compiler-Ausgabe mit Hardware- und Laufzeitgrenzen."
8133
- },
8134
- pt: {
8135
- name: "Linker Script",
8136
- description: "Linguagem de script para controlar layout de memoria e secoes durante linkagem.",
8137
- longDescription: "Linker scripts descrevem como arquivos objeto sao combinados em um executavel ou imagem. Eles definem regioes de memoria, secoes de saida, atribuicoes de simbolos, pontos de entrada e regras de posicionamento usadas por linkers.\n\nSao especialmente importantes em sistemas embarcados, kernels, bootloaders, firmware e programas bare-metal, onde enderecos exatos e mapas de memoria importam. Linker scripts conectam a saida do compilador a restricoes de hardware e runtime."
8138
- }
8139
- }
8140
- };
8141
- }
8142
- });
8143
-
8144
8396
  // src/languages/lisp.ts
8145
8397
  var lisp_exports = {};
8146
8398
  __export(lisp_exports, {
@@ -8279,7 +8531,7 @@ var init_lobster = __esm({
8279
8531
  ecosystems: ["Games", "Interactive Graphics", "Language Experiments"]
8280
8532
  },
8281
8533
  version: "development snapshot",
8282
- logo: "https://dummyimage.com/32x32/DC2626/ffffff.png&text=Lo",
8534
+ logo: "https://raw.githubusercontent.com/aardappel/lobster/master/docs/lobster.png",
8283
8535
  color: "#DC2626",
8284
8536
  i18n: {
8285
8537
  en: {
@@ -8620,6 +8872,7 @@ var init_markdown = __esm({
8620
8872
  "src/languages/markdown.ts"() {
8621
8873
  markdown = {
8622
8874
  slug: "markdown",
8875
+ aliases: ["md"],
8623
8876
  publishedDate: "2004-03-19",
8624
8877
  extensions: [".md", ".markdown", ".mdown", ".mkd"],
8625
8878
  author: "John Gruber / Aaron Swartz",
@@ -8932,24 +9185,83 @@ var init_mdx = __esm({
8932
9185
  longDescription: "MDX combina prosa Markdown con expresiones y componentes JSX, permitiendo que los documentos incluyan ejemplos interactivos, imports, exports y layouts basados en componentes. Normalmente se compila a JavaScript para pipelines de renderizado con React.\n\nSe usa en sitios de documentacion, sistemas de diseno, blogs, tutoriales, demos de componentes, plataformas de contenido y generadores de sitios estaticos que necesitan prosa y UI en el mismo archivo fuente."
8933
9186
  },
8934
9187
  it: {
8935
- name: "MDX",
8936
- description: "Un formato basato su Markdown che incorpora componenti JSX nei documenti di contenuto.",
8937
- longDescription: "MDX combina la prosa Markdown con le espressioni e i componenti JSX, consentendo ai documenti di includere esempi interattivi, importazioni, esportazioni e layout guidati dai componenti. Viene comunemente compilato in JavaScript per pipeline di rendering basate su React.\n\nViene utilizzato in siti di documentazione, sistemi di design, blog, tutorial, demo di componenti, piattaforme di contenuti e generatori di siti statici che necessitano di prosa e componenti UI nello stesso file sorgente."
9188
+ name: "MDX",
9189
+ description: "Un formato basato su Markdown che incorpora componenti JSX nei documenti di contenuto.",
9190
+ longDescription: "MDX combina la prosa Markdown con le espressioni e i componenti JSX, consentendo ai documenti di includere esempi interattivi, importazioni, esportazioni e layout guidati dai componenti. Viene comunemente compilato in JavaScript per pipeline di rendering basate su React.\n\nViene utilizzato in siti di documentazione, sistemi di design, blog, tutorial, demo di componenti, piattaforme di contenuti e generatori di siti statici che necessitano di prosa e componenti UI nello stesso file sorgente."
9191
+ },
9192
+ fr: {
9193
+ name: "MDX",
9194
+ description: "Un format base sur Markdown qui integre des composants JSX dans les documents de contenu.",
9195
+ longDescription: "MDX combine la prose Markdown avec des expressions et des composants JSX, permettant aux documents d'inclure des exemples interactifs, des importations, des exportations et des mises en page basees sur des composants. Il est couramment compile en JavaScript pour les pipelines de rendu bases sur React.\n\nIl est utilise dans les sites de documentation, les systemes de conception, les blogs, les tutoriels, les demos de composants, les plateformes de contenu et les generateurs de sites statiques qui ont besoin de prose et de composants d'interface utilisateur dans le meme fichier source."
9196
+ },
9197
+ de: {
9198
+ name: "MDX",
9199
+ description: "Ein Markdown-basierter Format, das JSX-Komponenten in Inhaltsdokumenten einbettet.",
9200
+ longDescription: "MDX kombiniert Markdown-Text mit JSX-Ausdr\xFCcken und -Komponenten, sodass Dokumente interaktive Beispiele, Importe, Exporte und komponentengesteuerte Layouts enthalten k\xF6nnen. Es wird \xFCblicherweise in JavaScript kompiliert f\xFCr React-basierte Rendering-Pipelines.\n\nEs wird in Dokumentationsseiten, Designsystemen, Blogs, Tutorials, Komponenten-Demos, Content-Plattformen und statischen Site-Generatoren verwendet, die sowohl Text als auch UI-Komponenten in derselben Quelldatei ben\xF6tigen."
9201
+ },
9202
+ pt: {
9203
+ name: "MDX",
9204
+ description: "Formato baseado em Markdown que incorpora componentes JSX em documentos de conte\xFAdo.",
9205
+ longDescription: "O MDX combina a escrita em Markdown com express\xF5es e componentes JSX, permitindo que os documentos incluam exemplos interativos, importa\xE7\xF5es, exporta\xE7\xF5es e layouts orientados a componentes. \xC9 comumente compilado para JavaScript para pipelines de renderiza\xE7\xE3o baseadas em React.\n\n\xC9 usado em sites de documenta\xE7\xE3o, sistemas de design, blogs, tutoriais, demonstra\xE7\xF5es de componentes, plataformas de conte\xFAdo e geradores de sites est\xE1ticos que precisam de texto e componentes de interface no mesmo arquivo."
9206
+ }
9207
+ }
9208
+ };
9209
+ }
9210
+ });
9211
+
9212
+ // src/languages/mercury.ts
9213
+ var mercury_exports = {};
9214
+ __export(mercury_exports, {
9215
+ mercury: () => mercury
9216
+ });
9217
+ var mercury;
9218
+ var init_mercury = __esm({
9219
+ "src/languages/mercury.ts"() {
9220
+ mercury = {
9221
+ slug: "mercury",
9222
+ publishedDate: "1995-04-08",
9223
+ extensions: [".m"],
9224
+ author: "University of Melbourne",
9225
+ website: "https://www.mercurylang.org",
9226
+ paradigms: ["logic", "functional", "declarative"],
9227
+ tooling: {
9228
+ runtimes: ["Melbourne Mercury Compiler"],
9229
+ packageManagers: ["mmc build tooling"],
9230
+ ecosystems: ["Logic Programming", "Declarative Systems", "Academic Computing"]
9231
+ },
9232
+ version: "22.01.8",
9233
+ logo: "https://www.mercurylang.org/favicon.ico",
9234
+ color: "#0891B2",
9235
+ i18n: {
9236
+ en: {
9237
+ name: "Mercury",
9238
+ description: "A pure logic and functional language with strong static typing and determinism analysis.",
9239
+ longDescription: "Mercury is a declarative programming language that combines logic programming with functional programming, strong static typing, modes, and determinism analysis. It aims to make logic programs more reliable and efficient for larger software.\n\nMercury is used in research, compiler work, and specialized systems where Prolog-like relations benefit from compile-time checks, explicit module structure, and predictable execution behavior."
9240
+ },
9241
+ es: {
9242
+ name: "Mercury",
9243
+ description: "Lenguaje logico y funcional puro con tipado estatico fuerte y analisis de determinismo.",
9244
+ longDescription: "Mercury es un lenguaje declarativo que combina programacion logica y funcional con tipado estatico fuerte, modos y analisis de determinismo. Busca que programas de estilo logico sean mas fiables y eficientes en software grande.\n\nSe usa en investigacion, compiladores y sistemas especializados donde relaciones estilo Prolog se benefician de chequeos en compilacion, modulos explicitos y ejecucion predecible."
9245
+ },
9246
+ it: {
9247
+ name: "Mercury",
9248
+ description: "Linguaggio puramente logico e funzionale con forte tipizzazione statica e analisi deterministica.",
9249
+ longDescription: "Mercury \xE8 un linguaggio di programmazione dichiarativo che combina la programmazione logica con quella funzionale, una forte tipizzazione statica, modalit\xE0 ed analisi deterministica. Mira a rendere i programmi logici pi\xF9 affidabili ed efficienti per software di grandi dimensioni.\n\nMercury viene utilizzato nella ricerca, nello sviluppo di compilatori e in sistemi specializzati dove le relazioni simili a Prolog beneficiano di controlli a tempo di compilazione, una struttura modulare esplicita e un comportamento di esecuzione prevedibile."
8938
9250
  },
8939
9251
  fr: {
8940
- name: "MDX",
8941
- description: "Un format base sur Markdown qui integre des composants JSX dans les documents de contenu.",
8942
- longDescription: "MDX combine la prose Markdown avec des expressions et des composants JSX, permettant aux documents d'inclure des exemples interactifs, des importations, des exportations et des mises en page basees sur des composants. Il est couramment compile en JavaScript pour les pipelines de rendu bases sur React.\n\nIl est utilise dans les sites de documentation, les systemes de conception, les blogs, les tutoriels, les demos de composants, les plateformes de contenu et les generateurs de sites statiques qui ont besoin de prose et de composants d'interface utilisateur dans le meme fichier source."
9252
+ name: "Mercury",
9253
+ description: "Langage purement logique et fonctionnel avec typage statique fort et analyse de d\xE9terminisme.",
9254
+ longDescription: "Mercury est un langage de programmation d\xE9claratif qui combine la programmation logique avec la programmation fonctionnelle, le typage statique fort, les modes et l'analyse de d\xE9terminisme. Il vise \xE0 rendre les programmes logiques plus fiables et efficaces pour des logiciels plus importants.\n\nMercury est utilis\xE9 dans la recherche, le d\xE9veloppement de compilateurs et les syst\xE8mes sp\xE9cialis\xE9s o\xF9 les relations semblables \xE0 Prolog b\xE9n\xE9ficient des v\xE9rifications au moment de la compilation, d'une structure modulaire explicite et d'un comportement d'ex\xE9cution pr\xE9visible."
8943
9255
  },
8944
9256
  de: {
8945
- name: "MDX",
8946
- description: "Ein Markdown-basierter Format, das JSX-Komponenten in Inhaltsdokumenten einbettet.",
8947
- longDescription: "MDX kombiniert Markdown-Text mit JSX-Ausdr\xFCcken und -Komponenten, sodass Dokumente interaktive Beispiele, Importe, Exporte und komponentengesteuerte Layouts enthalten k\xF6nnen. Es wird \xFCblicherweise in JavaScript kompiliert f\xFCr React-basierte Rendering-Pipelines.\n\nEs wird in Dokumentationsseiten, Designsystemen, Blogs, Tutorials, Komponenten-Demos, Content-Plattformen und statischen Site-Generatoren verwendet, die sowohl Text als auch UI-Komponenten in derselben Quelldatei ben\xF6tigen."
9257
+ name: "Mercury",
9258
+ description: "Eine reine Logik- und Funktionssprache mit starker statischer Typisierung und deterministischer Analyse.",
9259
+ longDescription: "Mercury ist eine deklarative Programmiersprache, die Logikprogrammierung mit funktionaler Programmierung, starker statischer Typisierung, Modi und deterministischer Analyse kombiniert. Sie zielt darauf ab, Logikprogramme zuverl\xE4ssiger und effizienter f\xFCr gr\xF6\xDFere Software zu machen.\n\nMercury wird in Forschung, Compiler-Entwicklung und spezialisierten Systemen eingesetzt, wo Prolog-\xE4hnliche Beziehungen von Compile-Zeitpr\xFCfungen, einer expliziten Modulstruktur und einem vorhersagbaren Ausf\xFChrungsverhalten profitieren."
8948
9260
  },
8949
9261
  pt: {
8950
- name: "MDX",
8951
- description: "Formato baseado em Markdown que incorpora componentes JSX em documentos de conte\xFAdo.",
8952
- longDescription: "O MDX combina a escrita em Markdown com express\xF5es e componentes JSX, permitindo que os documentos incluam exemplos interativos, importa\xE7\xF5es, exporta\xE7\xF5es e layouts orientados a componentes. \xC9 comumente compilado para JavaScript para pipelines de renderiza\xE7\xE3o baseadas em React.\n\n\xC9 usado em sites de documenta\xE7\xE3o, sistemas de design, blogs, tutoriais, demonstra\xE7\xF5es de componentes, plataformas de conte\xFAdo e geradores de sites est\xE1ticos que precisam de texto e componentes de interface no mesmo arquivo."
9262
+ name: "Mercury",
9263
+ description: "Linguagem pura de l\xF3gica e funcional com tipagem est\xE1tica forte e an\xE1lise determin\xEDstica.",
9264
+ longDescription: "Mercury \xE9 uma linguagem de programa\xE7\xE3o declarativa que combina a programa\xE7\xE3o l\xF3gica com a funcional, tipagem est\xE1tica forte, modos e an\xE1lise determin\xEDstica. Visa tornar os programas l\xF3gicos mais confi\xE1veis e eficientes para softwares maiores.\n\nMercury \xE9 usado em pesquisa, desenvolvimento de compiladores e sistemas especializados onde as rela\xE7\xF5es semelhantes ao Prolog se beneficiam de verifica\xE7\xF5es em tempo de compila\xE7\xE3o, estrutura modular expl\xEDcita e comportamento de execu\xE7\xE3o previs\xEDvel."
8953
9265
  }
8954
9266
  }
8955
9267
  };
@@ -9074,65 +9386,6 @@ var init_meson = __esm({
9074
9386
  }
9075
9387
  });
9076
9388
 
9077
- // src/languages/mercury.ts
9078
- var mercury_exports = {};
9079
- __export(mercury_exports, {
9080
- mercury: () => mercury
9081
- });
9082
- var mercury;
9083
- var init_mercury = __esm({
9084
- "src/languages/mercury.ts"() {
9085
- mercury = {
9086
- slug: "mercury",
9087
- publishedDate: "1995-04-08",
9088
- extensions: [".m"],
9089
- author: "University of Melbourne",
9090
- website: "https://www.mercurylang.org",
9091
- paradigms: ["logic", "functional", "declarative"],
9092
- tooling: {
9093
- runtimes: ["Melbourne Mercury Compiler"],
9094
- packageManagers: ["mmc build tooling"],
9095
- ecosystems: ["Logic Programming", "Declarative Systems", "Academic Computing"]
9096
- },
9097
- version: "22.01.8",
9098
- logo: "https://www.mercurylang.org/favicon.ico",
9099
- color: "#0891B2",
9100
- i18n: {
9101
- en: {
9102
- name: "Mercury",
9103
- description: "A pure logic and functional language with strong static typing and determinism analysis.",
9104
- longDescription: "Mercury is a declarative programming language that combines logic programming with functional programming, strong static typing, modes, and determinism analysis. It aims to make logic programs more reliable and efficient for larger software.\n\nMercury is used in research, compiler work, and specialized systems where Prolog-like relations benefit from compile-time checks, explicit module structure, and predictable execution behavior."
9105
- },
9106
- es: {
9107
- name: "Mercury",
9108
- description: "Lenguaje logico y funcional puro con tipado estatico fuerte y analisis de determinismo.",
9109
- longDescription: "Mercury es un lenguaje declarativo que combina programacion logica y funcional con tipado estatico fuerte, modos y analisis de determinismo. Busca que programas de estilo logico sean mas fiables y eficientes en software grande.\n\nSe usa en investigacion, compiladores y sistemas especializados donde relaciones estilo Prolog se benefician de chequeos en compilacion, modulos explicitos y ejecucion predecible."
9110
- },
9111
- it: {
9112
- name: "Mercury",
9113
- description: "Linguaggio puramente logico e funzionale con forte tipizzazione statica e analisi deterministica.",
9114
- longDescription: "Mercury \xE8 un linguaggio di programmazione dichiarativo che combina la programmazione logica con quella funzionale, una forte tipizzazione statica, modalit\xE0 ed analisi deterministica. Mira a rendere i programmi logici pi\xF9 affidabili ed efficienti per software di grandi dimensioni.\n\nMercury viene utilizzato nella ricerca, nello sviluppo di compilatori e in sistemi specializzati dove le relazioni simili a Prolog beneficiano di controlli a tempo di compilazione, una struttura modulare esplicita e un comportamento di esecuzione prevedibile."
9115
- },
9116
- fr: {
9117
- name: "Mercury",
9118
- description: "Langage purement logique et fonctionnel avec typage statique fort et analyse de d\xE9terminisme.",
9119
- longDescription: "Mercury est un langage de programmation d\xE9claratif qui combine la programmation logique avec la programmation fonctionnelle, le typage statique fort, les modes et l'analyse de d\xE9terminisme. Il vise \xE0 rendre les programmes logiques plus fiables et efficaces pour des logiciels plus importants.\n\nMercury est utilis\xE9 dans la recherche, le d\xE9veloppement de compilateurs et les syst\xE8mes sp\xE9cialis\xE9s o\xF9 les relations semblables \xE0 Prolog b\xE9n\xE9ficient des v\xE9rifications au moment de la compilation, d'une structure modulaire explicite et d'un comportement d'ex\xE9cution pr\xE9visible."
9120
- },
9121
- de: {
9122
- name: "Mercury",
9123
- description: "Eine reine Logik- und Funktionssprache mit starker statischer Typisierung und deterministischer Analyse.",
9124
- longDescription: "Mercury ist eine deklarative Programmiersprache, die Logikprogrammierung mit funktionaler Programmierung, starker statischer Typisierung, Modi und deterministischer Analyse kombiniert. Sie zielt darauf ab, Logikprogramme zuverl\xE4ssiger und effizienter f\xFCr gr\xF6\xDFere Software zu machen.\n\nMercury wird in Forschung, Compiler-Entwicklung und spezialisierten Systemen eingesetzt, wo Prolog-\xE4hnliche Beziehungen von Compile-Zeitpr\xFCfungen, einer expliziten Modulstruktur und einem vorhersagbaren Ausf\xFChrungsverhalten profitieren."
9125
- },
9126
- pt: {
9127
- name: "Mercury",
9128
- description: "Linguagem pura de l\xF3gica e funcional com tipagem est\xE1tica forte e an\xE1lise determin\xEDstica.",
9129
- longDescription: "Mercury \xE9 uma linguagem de programa\xE7\xE3o declarativa que combina a programa\xE7\xE3o l\xF3gica com a funcional, tipagem est\xE1tica forte, modos e an\xE1lise determin\xEDstica. Visa tornar os programas l\xF3gicos mais confi\xE1veis e eficientes para softwares maiores.\n\nMercury \xE9 usado em pesquisa, desenvolvimento de compiladores e sistemas especializados onde as rela\xE7\xF5es semelhantes ao Prolog se beneficiam de verifica\xE7\xF5es em tempo de compila\xE7\xE3o, estrutura modular expl\xEDcita e comportamento de execu\xE7\xE3o previs\xEDvel."
9130
- }
9131
- }
9132
- };
9133
- }
9134
- });
9135
-
9136
9389
  // src/languages/metal.ts
9137
9390
  var metal_exports = {};
9138
9391
  __export(metal_exports, {
@@ -9249,6 +9502,64 @@ var init_modelica = __esm({
9249
9502
  }
9250
9503
  });
9251
9504
 
9505
+ // src/languages/modula-2.ts
9506
+ var modula_2_exports = {};
9507
+ __export(modula_2_exports, {
9508
+ modula2: () => modula2
9509
+ });
9510
+ var modula2;
9511
+ var init_modula_2 = __esm({
9512
+ "src/languages/modula-2.ts"() {
9513
+ modula2 = {
9514
+ slug: "modula-2",
9515
+ publishedDate: "1978-01-01",
9516
+ extensions: [".mod", ".def"],
9517
+ author: "Niklaus Wirth",
9518
+ website: "https://www.modula2.org",
9519
+ paradigms: ["imperative", "procedural", "modular"],
9520
+ tooling: {
9521
+ runtimes: ["GNU Modula-2", "ADW Modula-2", "Classic compilers"],
9522
+ ecosystems: ["Systems Programming", "Education", "Language History"]
9523
+ },
9524
+ version: "ISO/IEC 10514-1:1996",
9525
+ logo: "https://dummyimage.com/32x32/2563EB/ffffff.png&text=M2",
9526
+ color: "#2563EB",
9527
+ i18n: {
9528
+ en: {
9529
+ name: "Modula-2",
9530
+ description: "A modular systems language from Niklaus Wirth with explicit interfaces and modules.",
9531
+ longDescription: "Modula-2 was designed as a successor to Pascal for systems programming and teaching. It emphasizes separate compilation, explicit definition modules, strong typing, coroutines, and structured imperative programming.\n\nThe language influenced later modular languages and remains relevant in compiler history, embedded systems, and educational settings where clear module boundaries and small language design matter."
9532
+ },
9533
+ es: {
9534
+ name: "Modula-2",
9535
+ description: "Lenguaje modular de sistemas de Niklaus Wirth con interfaces y modulos explicitos.",
9536
+ longDescription: "Modula-2 fue disenado como sucesor de Pascal para sistemas y ensenanza. Enfatiza compilacion separada, modulos de definicion explicitos, tipado fuerte, corrutinas y programacion imperativa estructurada.\n\nInfluyo en lenguajes modulares posteriores y sigue siendo relevante en historia de compiladores, sistemas embebidos y contextos educativos."
9537
+ },
9538
+ it: {
9539
+ name: "Modula-2",
9540
+ description: "Linguaggio modulare di Niklaus Wirth con interfacce ed moduli espliciti.",
9541
+ longDescription: "Modula-2 \xE8 stato progettato come successore di Pascal per la programmazione a sistema e l'insegnamento. Enfatizza la compilazione separata, la definizione esplicita dei moduli, il tipaggio forte, le coroutine e la programmazione imperativa strutturata.\n\nIl linguaggio ha influenzato linguaggi modulari successivi ed \xE8 ancora rilevante nella storia dei compilatori, nei sistemi embedded e in ambienti didattici dove i confini del modulo chiari e un design di linguaggio piccolo sono importanti."
9542
+ },
9543
+ fr: {
9544
+ name: "Modula-2",
9545
+ description: "Langage modulaire de Niklaus Wirth avec interfaces et modules explicites.",
9546
+ longDescription: "Modula-2 a \xE9t\xE9 con\xE7u comme successeur de Pascal pour la programmation syst\xE8me et l'enseignement. Il met l'accent sur la compilation s\xE9par\xE9e, les d\xE9finitions explicites des modules, le typage fort, les coroutines et la programmation imp\xE9rative structur\xE9e.\n\nLe langage a influenc\xE9 les langages modulaires ult\xE9rieurs et reste pertinent dans l'histoire des compilateurs, les syst\xE8mes embarqu\xE9s et les environnements \xE9ducatifs o\xF9 les limites de module claires et un petit langage sont importants."
9547
+ },
9548
+ de: {
9549
+ name: "Modula-2",
9550
+ description: "Ein modulare Programmiersprache von Niklaus Wirth mit expliziten Schnittstellen und Modulen.",
9551
+ longDescription: "Modula-2 wurde als Nachfolger von Pascal f\xFCr Systemprogrammierung und Lehre entwickelt. Es betont separate Kompilierbarkeit, explizite Definition von Modulen, starke Typisierung, Koroutinen und strukturierte imperative Programmierung.\n\nDie Sprache beeinflusste sp\xE4tere modulare Sprachen und ist auch heute noch relevant in der Compiler-Geschichte, bei eingebetteten Systemen und im Bildungsbereich, wo klare Modulgrenzen und eine einfache Sprachgestaltung wichtig sind."
9552
+ },
9553
+ pt: {
9554
+ name: "Modula-2",
9555
+ description: "Linguagem de sistemas modular desenvolvida por Niklaus Wirth com interfaces e m\xF3dulos expl\xEDcitos.",
9556
+ longDescription: "Modula-2 foi projetada como sucessora do Pascal para programa\xE7\xE3o de sistemas e ensino. Enfatiza compila\xE7\xE3o separada, defini\xE7\xE3o expl\xEDcita de m\xF3dulos, tipagem forte, corrotinas e programa\xE7\xE3o imperativa estruturada.\n\nA linguagem influenciou linguagens modulares posteriores e permanece relevante na hist\xF3ria dos compiladores, sistemas embarcados e ambientes educacionais onde limites de m\xF3dulo claros e um design de linguagem pequeno s\xE3o importantes."
9557
+ }
9558
+ }
9559
+ };
9560
+ }
9561
+ });
9562
+
9252
9563
  // src/languages/mojo.ts
9253
9564
  var mojo_exports = {};
9254
9565
  __export(mojo_exports, {
@@ -9308,64 +9619,6 @@ var init_mojo = __esm({
9308
9619
  }
9309
9620
  });
9310
9621
 
9311
- // src/languages/modula-2.ts
9312
- var modula_2_exports = {};
9313
- __export(modula_2_exports, {
9314
- modula2: () => modula2
9315
- });
9316
- var modula2;
9317
- var init_modula_2 = __esm({
9318
- "src/languages/modula-2.ts"() {
9319
- modula2 = {
9320
- slug: "modula-2",
9321
- publishedDate: "1978-01-01",
9322
- extensions: [".mod", ".def"],
9323
- author: "Niklaus Wirth",
9324
- website: "https://www.modula2.org",
9325
- paradigms: ["imperative", "procedural", "modular"],
9326
- tooling: {
9327
- runtimes: ["GNU Modula-2", "ADW Modula-2", "Classic compilers"],
9328
- ecosystems: ["Systems Programming", "Education", "Language History"]
9329
- },
9330
- version: "ISO/IEC 10514-1:1996",
9331
- logo: "https://dummyimage.com/32x32/2563EB/ffffff.png&text=M2",
9332
- color: "#2563EB",
9333
- i18n: {
9334
- en: {
9335
- name: "Modula-2",
9336
- description: "A modular systems language from Niklaus Wirth with explicit interfaces and modules.",
9337
- longDescription: "Modula-2 was designed as a successor to Pascal for systems programming and teaching. It emphasizes separate compilation, explicit definition modules, strong typing, coroutines, and structured imperative programming.\n\nThe language influenced later modular languages and remains relevant in compiler history, embedded systems, and educational settings where clear module boundaries and small language design matter."
9338
- },
9339
- es: {
9340
- name: "Modula-2",
9341
- description: "Lenguaje modular de sistemas de Niklaus Wirth con interfaces y modulos explicitos.",
9342
- longDescription: "Modula-2 fue disenado como sucesor de Pascal para sistemas y ensenanza. Enfatiza compilacion separada, modulos de definicion explicitos, tipado fuerte, corrutinas y programacion imperativa estructurada.\n\nInfluyo en lenguajes modulares posteriores y sigue siendo relevante en historia de compiladores, sistemas embebidos y contextos educativos."
9343
- },
9344
- it: {
9345
- name: "Modula-2",
9346
- description: "Linguaggio modulare di Niklaus Wirth con interfacce ed moduli espliciti.",
9347
- longDescription: "Modula-2 \xE8 stato progettato come successore di Pascal per la programmazione a sistema e l'insegnamento. Enfatizza la compilazione separata, la definizione esplicita dei moduli, il tipaggio forte, le coroutine e la programmazione imperativa strutturata.\n\nIl linguaggio ha influenzato linguaggi modulari successivi ed \xE8 ancora rilevante nella storia dei compilatori, nei sistemi embedded e in ambienti didattici dove i confini del modulo chiari e un design di linguaggio piccolo sono importanti."
9348
- },
9349
- fr: {
9350
- name: "Modula-2",
9351
- description: "Langage modulaire de Niklaus Wirth avec interfaces et modules explicites.",
9352
- longDescription: "Modula-2 a \xE9t\xE9 con\xE7u comme successeur de Pascal pour la programmation syst\xE8me et l'enseignement. Il met l'accent sur la compilation s\xE9par\xE9e, les d\xE9finitions explicites des modules, le typage fort, les coroutines et la programmation imp\xE9rative structur\xE9e.\n\nLe langage a influenc\xE9 les langages modulaires ult\xE9rieurs et reste pertinent dans l'histoire des compilateurs, les syst\xE8mes embarqu\xE9s et les environnements \xE9ducatifs o\xF9 les limites de module claires et un petit langage sont importants."
9353
- },
9354
- de: {
9355
- name: "Modula-2",
9356
- description: "Ein modulare Programmiersprache von Niklaus Wirth mit expliziten Schnittstellen und Modulen.",
9357
- longDescription: "Modula-2 wurde als Nachfolger von Pascal f\xFCr Systemprogrammierung und Lehre entwickelt. Es betont separate Kompilierbarkeit, explizite Definition von Modulen, starke Typisierung, Koroutinen und strukturierte imperative Programmierung.\n\nDie Sprache beeinflusste sp\xE4tere modulare Sprachen und ist auch heute noch relevant in der Compiler-Geschichte, bei eingebetteten Systemen und im Bildungsbereich, wo klare Modulgrenzen und eine einfache Sprachgestaltung wichtig sind."
9358
- },
9359
- pt: {
9360
- name: "Modula-2",
9361
- description: "Linguagem de sistemas modular desenvolvida por Niklaus Wirth com interfaces e m\xF3dulos expl\xEDcitos.",
9362
- longDescription: "Modula-2 foi projetada como sucessora do Pascal para programa\xE7\xE3o de sistemas e ensino. Enfatiza compila\xE7\xE3o separada, defini\xE7\xE3o expl\xEDcita de m\xF3dulos, tipagem forte, corrotinas e programa\xE7\xE3o imperativa estruturada.\n\nA linguagem influenciou linguagens modulares posteriores e permanece relevante na hist\xF3ria dos compiladores, sistemas embarcados e ambientes educacionais onde limites de m\xF3dulo claros e um design de linguagem pequeno s\xE3o importantes."
9363
- }
9364
- }
9365
- };
9366
- }
9367
- });
9368
-
9369
9622
  // src/languages/moonbit.ts
9370
9623
  var moonbit_exports = {};
9371
9624
  __export(moonbit_exports, {
@@ -10066,6 +10319,64 @@ var init_nushell = __esm({
10066
10319
  }
10067
10320
  });
10068
10321
 
10322
+ // src/languages/oberon.ts
10323
+ var oberon_exports = {};
10324
+ __export(oberon_exports, {
10325
+ oberon: () => oberon
10326
+ });
10327
+ var oberon;
10328
+ var init_oberon = __esm({
10329
+ "src/languages/oberon.ts"() {
10330
+ oberon = {
10331
+ slug: "oberon",
10332
+ publishedDate: "1987-01-01",
10333
+ extensions: [".ob", ".mod"],
10334
+ author: "Niklaus Wirth",
10335
+ website: "https://people.inf.ethz.ch/wirth/Oberon/",
10336
+ paradigms: ["imperative", "procedural", "modular"],
10337
+ tooling: {
10338
+ runtimes: ["Oberon System", "Oxford Oberon-2 compiler", "Classic compilers"],
10339
+ ecosystems: ["Operating Systems", "Education", "Language Design"]
10340
+ },
10341
+ version: "Oberon-2",
10342
+ logo: "https://dummyimage.com/32x32/0F766E/ffffff.png&text=Ob",
10343
+ color: "#0F766E",
10344
+ i18n: {
10345
+ en: {
10346
+ name: "Oberon",
10347
+ description: "A compact Pascal-family language with modules, type extension, and system roots.",
10348
+ longDescription: "Oberon is a compact language and operating-system project created by Niklaus Wirth and Jurg Gutknecht. The language simplifies Modula-2 while adding type extension and a small, strongly typed module system.\n\nOberon is important in operating-system research, compiler construction, and teaching because it shows how a small language, compiler, and environment can form a coherent software system."
10349
+ },
10350
+ es: {
10351
+ name: "Oberon",
10352
+ description: "Lenguaje compacto de la familia Pascal con modulos, extension de tipos y raices de sistema.",
10353
+ longDescription: "Oberon es un lenguaje y proyecto de sistema operativo creado por Niklaus Wirth y Jurg Gutknecht. Simplifica Modula-2 y agrega extension de tipos junto con un sistema de modulos pequeno y fuertemente tipado.\n\nEs importante en investigacion de sistemas operativos, construccion de compiladores y ensenanza porque muestra como lenguaje, compilador y entorno pueden formar un sistema coherente."
10354
+ },
10355
+ it: {
10356
+ name: "Oberon",
10357
+ description: "Un linguaggio Pascal-family compatto con moduli, estensione dei tipi e radici di sistema.",
10358
+ longDescription: "Oberon \xE8 un linguaggio e progetto per sistemi operativi compatti creato da Niklaus Wirth e Jurg Gutknecht. Il linguaggio semplifica Modula-2 aggiungendo l'estensione dei tipi e un piccolo sistema modulare fortemente tipizzato.\n\nOberon \xE8 importante nella ricerca sui sistemi operativi, nella costruzione di compilatori e nell'insegnamento perch\xE9 dimostra come un piccolo linguaggio, un compilatore ed un ambiente possano formare un sistema software coerente."
10359
+ },
10360
+ fr: {
10361
+ name: "Oberon",
10362
+ description: "Un langage compact de la famille Pascal avec des modules, une extension de types et des racines syst\xE8me.",
10363
+ longDescription: "Oberon est un langage et un projet de syst\xE8me d'exploitation compact cr\xE9\xE9 par Niklaus Wirth et Jurg Gutknecht. Le langage simplifie Modula-2 tout en ajoutant une extension de type et un petit syst\xE8me de modules fortement typ\xE9.\n\nOberon est important dans la recherche sur les syst\xE8mes d'exploitation, la construction de compilateurs et l'enseignement car il montre comment un petit langage, un compilateur et un environnement peuvent former un syst\xE8me logiciel coh\xE9rent."
10364
+ },
10365
+ de: {
10366
+ name: "Oberon",
10367
+ description: "Eine kompakte Pascal-\xE4hnliche Sprache mit Modulen, Typen und Systemwurzeln.",
10368
+ longDescription: "Oberon ist eine kompakte Sprache und ein Betriebssystemprojekt von Niklaus Wirth und Jurg Gutknecht. Die Sprache vereinfacht Modula-2 und f\xFCgt Typerweiterungen sowie ein kleines, stark typisiertes Modulsystem hinzu.\n\nOberon ist wichtig f\xFCr die Forschung im Bereich Betriebssysteme, Compilerbau und Lehre, da es zeigt, wie eine kleine Sprache, ein Compiler und eine Umgebung ein koh\xE4rentes Softwaresystem bilden k\xF6nnen."
10369
+ },
10370
+ pt: {
10371
+ name: "Oberon",
10372
+ description: "Linguagem compacta da fam\xEDlia Pascal com m\xF3dulos, extens\xE3o de tipos e ra\xEDzes do sistema.",
10373
+ longDescription: "Oberon \xE9 uma linguagem e projeto de sistema operacional compacto criado por Niklaus Wirth e Jurg Gutknecht. A linguagem simplifica o Modula-2 adicionando extens\xE3o de tipos e um pequeno sistema modular fortemente tipado.\n\nOberon \xE9 importante em pesquisa de sistemas operacionais, constru\xE7\xE3o de compiladores e ensino porque demonstra como uma pequena linguagem, compilador e ambiente podem formar um sistema de software coerente."
10374
+ }
10375
+ }
10376
+ };
10377
+ }
10378
+ });
10379
+
10069
10380
  // src/languages/objective-c.ts
10070
10381
  var objective_c_exports = {};
10071
10382
  __export(objective_c_exports, {
@@ -10076,6 +10387,7 @@ var init_objective_c = __esm({
10076
10387
  "src/languages/objective-c.ts"() {
10077
10388
  objectiveC = {
10078
10389
  slug: "objective-c",
10390
+ aliases: ["objc", "objective c"],
10079
10391
  publishedDate: "1984-01-01",
10080
10392
  extensions: [".m", ".mm"],
10081
10393
  author: "Brad Cox / Tom Love",
@@ -10242,64 +10554,6 @@ var init_octave = __esm({
10242
10554
  }
10243
10555
  });
10244
10556
 
10245
- // src/languages/oberon.ts
10246
- var oberon_exports = {};
10247
- __export(oberon_exports, {
10248
- oberon: () => oberon
10249
- });
10250
- var oberon;
10251
- var init_oberon = __esm({
10252
- "src/languages/oberon.ts"() {
10253
- oberon = {
10254
- slug: "oberon",
10255
- publishedDate: "1987-01-01",
10256
- extensions: [".ob", ".mod"],
10257
- author: "Niklaus Wirth",
10258
- website: "https://people.inf.ethz.ch/wirth/Oberon/",
10259
- paradigms: ["imperative", "procedural", "modular"],
10260
- tooling: {
10261
- runtimes: ["Oberon System", "Oxford Oberon-2 compiler", "Classic compilers"],
10262
- ecosystems: ["Operating Systems", "Education", "Language Design"]
10263
- },
10264
- version: "Oberon-2",
10265
- logo: "https://dummyimage.com/32x32/0F766E/ffffff.png&text=Ob",
10266
- color: "#0F766E",
10267
- i18n: {
10268
- en: {
10269
- name: "Oberon",
10270
- description: "A compact Pascal-family language with modules, type extension, and system roots.",
10271
- longDescription: "Oberon is a compact language and operating-system project created by Niklaus Wirth and Jurg Gutknecht. The language simplifies Modula-2 while adding type extension and a small, strongly typed module system.\n\nOberon is important in operating-system research, compiler construction, and teaching because it shows how a small language, compiler, and environment can form a coherent software system."
10272
- },
10273
- es: {
10274
- name: "Oberon",
10275
- description: "Lenguaje compacto de la familia Pascal con modulos, extension de tipos y raices de sistema.",
10276
- longDescription: "Oberon es un lenguaje y proyecto de sistema operativo creado por Niklaus Wirth y Jurg Gutknecht. Simplifica Modula-2 y agrega extension de tipos junto con un sistema de modulos pequeno y fuertemente tipado.\n\nEs importante en investigacion de sistemas operativos, construccion de compiladores y ensenanza porque muestra como lenguaje, compilador y entorno pueden formar un sistema coherente."
10277
- },
10278
- it: {
10279
- name: "Oberon",
10280
- description: "Un linguaggio Pascal-family compatto con moduli, estensione dei tipi e radici di sistema.",
10281
- longDescription: "Oberon \xE8 un linguaggio e progetto per sistemi operativi compatti creato da Niklaus Wirth e Jurg Gutknecht. Il linguaggio semplifica Modula-2 aggiungendo l'estensione dei tipi e un piccolo sistema modulare fortemente tipizzato.\n\nOberon \xE8 importante nella ricerca sui sistemi operativi, nella costruzione di compilatori e nell'insegnamento perch\xE9 dimostra come un piccolo linguaggio, un compilatore ed un ambiente possano formare un sistema software coerente."
10282
- },
10283
- fr: {
10284
- name: "Oberon",
10285
- description: "Un langage compact de la famille Pascal avec des modules, une extension de types et des racines syst\xE8me.",
10286
- longDescription: "Oberon est un langage et un projet de syst\xE8me d'exploitation compact cr\xE9\xE9 par Niklaus Wirth et Jurg Gutknecht. Le langage simplifie Modula-2 tout en ajoutant une extension de type et un petit syst\xE8me de modules fortement typ\xE9.\n\nOberon est important dans la recherche sur les syst\xE8mes d'exploitation, la construction de compilateurs et l'enseignement car il montre comment un petit langage, un compilateur et un environnement peuvent former un syst\xE8me logiciel coh\xE9rent."
10287
- },
10288
- de: {
10289
- name: "Oberon",
10290
- description: "Eine kompakte Pascal-\xE4hnliche Sprache mit Modulen, Typen und Systemwurzeln.",
10291
- longDescription: "Oberon ist eine kompakte Sprache und ein Betriebssystemprojekt von Niklaus Wirth und Jurg Gutknecht. Die Sprache vereinfacht Modula-2 und f\xFCgt Typerweiterungen sowie ein kleines, stark typisiertes Modulsystem hinzu.\n\nOberon ist wichtig f\xFCr die Forschung im Bereich Betriebssysteme, Compilerbau und Lehre, da es zeigt, wie eine kleine Sprache, ein Compiler und eine Umgebung ein koh\xE4rentes Softwaresystem bilden k\xF6nnen."
10292
- },
10293
- pt: {
10294
- name: "Oberon",
10295
- description: "Linguagem compacta da fam\xEDlia Pascal com m\xF3dulos, extens\xE3o de tipos e ra\xEDzes do sistema.",
10296
- longDescription: "Oberon \xE9 uma linguagem e projeto de sistema operacional compacto criado por Niklaus Wirth e Jurg Gutknecht. A linguagem simplifica o Modula-2 adicionando extens\xE3o de tipos e um pequeno sistema modular fortemente tipado.\n\nOberon \xE9 importante em pesquisa de sistemas operacionais, constru\xE7\xE3o de compiladores e ensino porque demonstra como uma pequena linguagem, compilador e ambiente podem formar um sistema de software coerente."
10297
- }
10298
- }
10299
- };
10300
- }
10301
- });
10302
-
10303
10557
  // src/languages/odin.ts
10304
10558
  var odin_exports = {};
10305
10559
  __export(odin_exports, {
@@ -10826,64 +11080,6 @@ var init_pine_script = __esm({
10826
11080
  }
10827
11081
  });
10828
11082
 
10829
- // src/languages/pl-i.ts
10830
- var pl_i_exports = {};
10831
- __export(pl_i_exports, {
10832
- plI: () => plI
10833
- });
10834
- var plI;
10835
- var init_pl_i = __esm({
10836
- "src/languages/pl-i.ts"() {
10837
- plI = {
10838
- slug: "pl-i",
10839
- publishedDate: "1964-01-01",
10840
- extensions: [".pli", ".pl1"],
10841
- author: "IBM",
10842
- website: "https://www.ibm.com/products/pli-compiler-aix",
10843
- paradigms: ["imperative", "procedural", "structured"],
10844
- tooling: {
10845
- runtimes: ["IBM Enterprise PL/I", "Open PL/I compilers"],
10846
- ecosystems: ["Mainframe", "Enterprise", "Scientific Computing"]
10847
- },
10848
- version: "Enterprise PL/I 6.2",
10849
- logo: "https://dummyimage.com/32x32/1F2937/ffffff.png&text=PL1",
10850
- color: "#1F2937",
10851
- i18n: {
10852
- en: {
10853
- name: "PL/I",
10854
- description: "An IBM language combining business, scientific, and systems programming features.",
10855
- longDescription: "PL/I was designed by IBM to cover business data processing, scientific computing, and systems programming in one language. It combines block structure, strong data-description facilities, exceptions, concurrency features, and rich numeric support.\n\nPL/I remains associated with mainframe and enterprise systems, where long-lived applications depend on its data handling, batch processing, and compatibility with IBM tooling."
10856
- },
10857
- es: {
10858
- name: "PL/I",
10859
- description: "Lenguaje de IBM que combina rasgos de programacion empresarial, cientifica y de sistemas.",
10860
- longDescription: "PL/I fue disenado por IBM para cubrir procesamiento empresarial, computacion cientifica y programacion de sistemas en un solo lenguaje. Combina estructura de bloques, descripciones de datos, excepciones, concurrencia y soporte numerico amplio.\n\nSigue asociado a mainframes y sistemas empresariales donde aplicaciones de larga vida dependen de su manejo de datos, procesos batch y herramientas IBM."
10861
- },
10862
- it: {
10863
- name: "PL/I",
10864
- description: "Un linguaggio IBM che combina funzionalit\xE0 per la programmazione aziendale, scientifica e di sistemi.",
10865
- longDescription: "PL/I \xE8 stato progettato da IBM per coprire l'elaborazione dei dati aziendali, il calcolo scientifico e la programmazione di sistema in un unico linguaggio. Combina struttura a blocchi, potenti funzionalit\xE0 di descrizione dei dati, gestione delle eccezioni, funzionalit\xE0 di concorrenza e supporto numerico ricco.\n\nPL/I rimane associato ai sistemi mainframe ed enterprise, dove le applicazioni a lungo termine dipendono dalla sua capacit\xE0 di gestire i dati, l'elaborazione batch e la compatibilit\xE0 con gli strumenti IBM."
10866
- },
10867
- fr: {
10868
- name: "PL/I",
10869
- description: "Langage IBM combinant les fonctionnalit\xE9s de programmation m\xE9tier, scientifique et syst\xE8me.",
10870
- longDescription: "Con\xE7u par IBM, PL/I combine la gestion des donn\xE9es commerciales, le calcul scientifique et la programmation syst\xE8me. Il offre une structure en blocs, des capacit\xE9s de description de donn\xE9es robustes, la gestion des exceptions, des fonctionnalit\xE9s de concurrence et un support num\xE9rique riche.\n\nPL/I reste associ\xE9 aux syst\xE8mes mainframe et d'entreprise, o\xF9 les applications \xE0 long terme d\xE9pendent de ses capacit\xE9s de manipulation des donn\xE9es, de traitement par lots et de sa compatibilit\xE9 avec les outils IBM."
10871
- },
10872
- de: {
10873
- name: "PL/I",
10874
- description: "Eine von IBM entwickelte Sprache f\xFCr Gesch\xE4ftsanwendungen, wissenschaftliche Berechnungen und Systemprogrammierung.",
10875
- longDescription: "PL/I wurde von IBM entwickelt, um Gesch\xE4ftsdatenverarbeitung, wissenschaftliches Rechnen und Systemprogrammierung in einer einzigen Sprache zu vereinen. Es kombiniert Blockstruktur, leistungsstarke Datenbeschreibung, Ausnahmen, Nebenl\xE4ufigkeitsfunktionen und umfangreiche numerische Unterst\xFCtzung.\n\nPL/I ist weiterhin mit Mainframe- und Unternehmenssystemen verbunden, wo langlaufende Anwendungen auf seine Datenverarbeitung, Batch-Verarbeitung und Kompatibilit\xE4t mit IBM-Tools angewiesen sind."
10876
- },
10877
- pt: {
10878
- name: "PL/I",
10879
- description: "Linguagem da IBM que combina recursos de programa\xE7\xE3o empresarial, cient\xEDfica e de sistemas.",
10880
- longDescription: "O PL/I foi projetado pela IBM para cobrir o processamento de dados empresariais, computa\xE7\xE3o cient\xEDfica e programa\xE7\xE3o de sistemas em uma \xFAnica linguagem. Ele combina estrutura de blocos, fortes recursos de descri\xE7\xE3o de dados, tratamento de exce\xE7\xF5es, recursos de concorr\xEAncia e suporte num\xE9rico rico.\n\nO PL/I permanece associado a sistemas mainframe e corporativos, onde aplica\xE7\xF5es de longa dura\xE7\xE3o dependem do seu processamento de dados, processamento em lote e compatibilidade com as ferramentas IBM."
10881
- }
10882
- }
10883
- };
10884
- }
10885
- });
10886
-
10887
11083
  // src/languages/pkl.ts
10888
11084
  var pkl_exports = {};
10889
11085
  __export(pkl_exports, {
@@ -10943,6 +11139,64 @@ var init_pkl = __esm({
10943
11139
  }
10944
11140
  });
10945
11141
 
11142
+ // src/languages/pl-i.ts
11143
+ var pl_i_exports = {};
11144
+ __export(pl_i_exports, {
11145
+ plI: () => plI
11146
+ });
11147
+ var plI;
11148
+ var init_pl_i = __esm({
11149
+ "src/languages/pl-i.ts"() {
11150
+ plI = {
11151
+ slug: "pl-i",
11152
+ publishedDate: "1964-01-01",
11153
+ extensions: [".pli", ".pl1"],
11154
+ author: "IBM",
11155
+ website: "https://www.ibm.com/products/pli-compiler-aix",
11156
+ paradigms: ["imperative", "procedural", "structured"],
11157
+ tooling: {
11158
+ runtimes: ["IBM Enterprise PL/I", "Open PL/I compilers"],
11159
+ ecosystems: ["Mainframe", "Enterprise", "Scientific Computing"]
11160
+ },
11161
+ version: "Enterprise PL/I 6.2",
11162
+ logo: "https://upload.wikimedia.org/wikipedia/commons/5/51/IBM_logo.svg",
11163
+ color: "#1F2937",
11164
+ i18n: {
11165
+ en: {
11166
+ name: "PL/I",
11167
+ description: "An IBM language combining business, scientific, and systems programming features.",
11168
+ longDescription: "PL/I was designed by IBM to cover business data processing, scientific computing, and systems programming in one language. It combines block structure, strong data-description facilities, exceptions, concurrency features, and rich numeric support.\n\nPL/I remains associated with mainframe and enterprise systems, where long-lived applications depend on its data handling, batch processing, and compatibility with IBM tooling."
11169
+ },
11170
+ es: {
11171
+ name: "PL/I",
11172
+ description: "Lenguaje de IBM que combina rasgos de programacion empresarial, cientifica y de sistemas.",
11173
+ longDescription: "PL/I fue disenado por IBM para cubrir procesamiento empresarial, computacion cientifica y programacion de sistemas en un solo lenguaje. Combina estructura de bloques, descripciones de datos, excepciones, concurrencia y soporte numerico amplio.\n\nSigue asociado a mainframes y sistemas empresariales donde aplicaciones de larga vida dependen de su manejo de datos, procesos batch y herramientas IBM."
11174
+ },
11175
+ it: {
11176
+ name: "PL/I",
11177
+ description: "Un linguaggio IBM che combina funzionalit\xE0 per la programmazione aziendale, scientifica e di sistemi.",
11178
+ longDescription: "PL/I \xE8 stato progettato da IBM per coprire l'elaborazione dei dati aziendali, il calcolo scientifico e la programmazione di sistema in un unico linguaggio. Combina struttura a blocchi, potenti funzionalit\xE0 di descrizione dei dati, gestione delle eccezioni, funzionalit\xE0 di concorrenza e supporto numerico ricco.\n\nPL/I rimane associato ai sistemi mainframe ed enterprise, dove le applicazioni a lungo termine dipendono dalla sua capacit\xE0 di gestire i dati, l'elaborazione batch e la compatibilit\xE0 con gli strumenti IBM."
11179
+ },
11180
+ fr: {
11181
+ name: "PL/I",
11182
+ description: "Langage IBM combinant les fonctionnalit\xE9s de programmation m\xE9tier, scientifique et syst\xE8me.",
11183
+ longDescription: "Con\xE7u par IBM, PL/I combine la gestion des donn\xE9es commerciales, le calcul scientifique et la programmation syst\xE8me. Il offre une structure en blocs, des capacit\xE9s de description de donn\xE9es robustes, la gestion des exceptions, des fonctionnalit\xE9s de concurrence et un support num\xE9rique riche.\n\nPL/I reste associ\xE9 aux syst\xE8mes mainframe et d'entreprise, o\xF9 les applications \xE0 long terme d\xE9pendent de ses capacit\xE9s de manipulation des donn\xE9es, de traitement par lots et de sa compatibilit\xE9 avec les outils IBM."
11184
+ },
11185
+ de: {
11186
+ name: "PL/I",
11187
+ description: "Eine von IBM entwickelte Sprache f\xFCr Gesch\xE4ftsanwendungen, wissenschaftliche Berechnungen und Systemprogrammierung.",
11188
+ longDescription: "PL/I wurde von IBM entwickelt, um Gesch\xE4ftsdatenverarbeitung, wissenschaftliches Rechnen und Systemprogrammierung in einer einzigen Sprache zu vereinen. Es kombiniert Blockstruktur, leistungsstarke Datenbeschreibung, Ausnahmen, Nebenl\xE4ufigkeitsfunktionen und umfangreiche numerische Unterst\xFCtzung.\n\nPL/I ist weiterhin mit Mainframe- und Unternehmenssystemen verbunden, wo langlaufende Anwendungen auf seine Datenverarbeitung, Batch-Verarbeitung und Kompatibilit\xE4t mit IBM-Tools angewiesen sind."
11189
+ },
11190
+ pt: {
11191
+ name: "PL/I",
11192
+ description: "Linguagem da IBM que combina recursos de programa\xE7\xE3o empresarial, cient\xEDfica e de sistemas.",
11193
+ longDescription: "O PL/I foi projetado pela IBM para cobrir o processamento de dados empresariais, computa\xE7\xE3o cient\xEDfica e programa\xE7\xE3o de sistemas em uma \xFAnica linguagem. Ele combina estrutura de blocos, fortes recursos de descri\xE7\xE3o de dados, tratamento de exce\xE7\xF5es, recursos de concorr\xEAncia e suporte num\xE9rico rico.\n\nO PL/I permanece associado a sistemas mainframe e corporativos, onde aplica\xE7\xF5es de longa dura\xE7\xE3o dependem do seu processamento de dados, processamento em lote e compatibilidade com as ferramentas IBM."
11194
+ }
11195
+ }
11196
+ };
11197
+ }
11198
+ });
11199
+
10946
11200
  // src/languages/plantuml.ts
10947
11201
  var plantuml_exports = {};
10948
11202
  __export(plantuml_exports, {
@@ -11254,7 +11508,7 @@ var init_postscript = __esm({
11254
11508
  ecosystems: ["Print", "PDF"]
11255
11509
  },
11256
11510
  version: "PostScript 3",
11257
- logo: "https://dummyimage.com/32x32/EC1C24/ffffff.png&text=PS",
11511
+ logo: "https://raw.githubusercontent.com/vscode-icons/vscode-icons/master/icons/file_type_postscript.svg",
11258
11512
  color: "#EC1C24",
11259
11513
  i18n: {
11260
11514
  en: {
@@ -11311,7 +11565,7 @@ var init_powerquery = __esm({
11311
11565
  ecosystems: ["Microsoft Power BI", "Excel", "Azure Data Factory", "Microsoft Fabric"]
11312
11566
  },
11313
11567
  version: "Power Query M 2025",
11314
- logo: "https://dummyimage.com/32x32/F2C811/000000.png&text=PQ",
11568
+ logo: "https://upload.wikimedia.org/wikipedia/commons/c/cf/New_Power_BI_Logo.svg",
11315
11569
  color: "#F2C811",
11316
11570
  i18n: {
11317
11571
  en: {
@@ -11359,6 +11613,7 @@ var init_powershell = __esm({
11359
11613
  "src/languages/powershell.ts"() {
11360
11614
  powershell = {
11361
11615
  slug: "powershell",
11616
+ aliases: ["pwsh"],
11362
11617
  publishedDate: "2006-11-14",
11363
11618
  extensions: [".ps1", ".psm1", ".psd1", ".ps1xml"],
11364
11619
  author: "Microsoft",
@@ -11583,6 +11838,65 @@ var init_promql = __esm({
11583
11838
  }
11584
11839
  });
11585
11840
 
11841
+ // src/languages/properties.ts
11842
+ var properties_exports = {};
11843
+ __export(properties_exports, {
11844
+ properties: () => properties
11845
+ });
11846
+ var properties;
11847
+ var init_properties = __esm({
11848
+ "src/languages/properties.ts"() {
11849
+ properties = {
11850
+ slug: "properties",
11851
+ aliases: ["java properties"],
11852
+ publishedDate: "1996-01-23",
11853
+ extensions: [".properties"],
11854
+ author: "Sun Microsystems",
11855
+ website: "https://docs.oracle.com/javase/8/docs/api/java/util/Properties.html",
11856
+ paradigms: ["declarative", "configuration"],
11857
+ tooling: {
11858
+ runtimes: ["JVM"],
11859
+ ecosystems: ["JVM", "Configuration"]
11860
+ },
11861
+ version: "stable",
11862
+ logo: "https://cdn.simpleicons.org/openjdk/437291",
11863
+ color: "#2A6277",
11864
+ i18n: {
11865
+ en: {
11866
+ name: "Java Properties",
11867
+ description: "A simple key-value configuration format used across the Java ecosystem.",
11868
+ longDescription: "Java Properties files store configuration as key-value pairs in plain text, with support for comments, escaping, and Unicode sequences. The format ships with the JDK through java.util.Properties and dates back to Java 1.0.\n\nIt remains the default configuration format across the JVM ecosystem: Spring application settings, Gradle project configuration, log4j setup, and resource bundles for internationalization all commonly live in .properties files."
11869
+ },
11870
+ es: {
11871
+ name: "Java Properties",
11872
+ description: "Un formato simple de configuraci\xF3n clave-valor usado en todo el ecosistema Java.",
11873
+ longDescription: "Los archivos Java Properties almacenan configuraci\xF3n como pares clave-valor en texto plano, con soporte para comentarios, escapes y secuencias Unicode. El formato viene con el JDK a trav\xE9s de java.util.Properties y se remonta a Java 1.0.\n\nSigue siendo el formato de configuraci\xF3n por defecto en el ecosistema JVM: los ajustes de aplicaciones Spring, la configuraci\xF3n de proyectos Gradle, la configuraci\xF3n de log4j y los resource bundles de internacionalizaci\xF3n suelen vivir en archivos .properties."
11874
+ },
11875
+ it: {
11876
+ name: "Java Properties",
11877
+ description: "Un semplice formato di configurazione chiave-valore usato nell'ecosistema Java.",
11878
+ longDescription: "I file Java Properties memorizzano la configurazione come coppie chiave-valore in testo semplice, con supporto per commenti, escape e sequenze Unicode. Il formato \xE8 incluso nel JDK tramite java.util.Properties e risale a Java 1.0.\n\nRimane il formato di configurazione predefinito nell'ecosistema JVM: le impostazioni delle applicazioni Spring, la configurazione dei progetti Gradle, la configurazione di log4j e i resource bundle per l'internazionalizzazione vivono comunemente in file .properties."
11879
+ },
11880
+ fr: {
11881
+ name: "Java Properties",
11882
+ description: "Un format simple de configuration cl\xE9-valeur utilis\xE9 dans tout l'\xE9cosyst\xE8me Java.",
11883
+ longDescription: "Les fichiers Java Properties stockent la configuration sous forme de paires cl\xE9-valeur en texte brut, avec la prise en charge des commentaires, de l'\xE9chappement et des s\xE9quences Unicode. Le format est livr\xE9 avec le JDK via java.util.Properties et remonte \xE0 Java 1.0.\n\nIl reste le format de configuration par d\xE9faut de l'\xE9cosyst\xE8me JVM : les param\xE8tres d'applications Spring, la configuration de projets Gradle, la configuration de log4j et les resource bundles d'internationalisation vivent couramment dans des fichiers .properties."
11884
+ },
11885
+ de: {
11886
+ name: "Java Properties",
11887
+ description: "Ein einfaches Schl\xFCssel-Wert-Konfigurationsformat aus dem Java-\xD6kosystem.",
11888
+ longDescription: "Java-Properties-Dateien speichern Konfiguration als Schl\xFCssel-Wert-Paare im Klartext, mit Unterst\xFCtzung f\xFCr Kommentare, Escaping und Unicode-Sequenzen. Das Format ist \xFCber java.util.Properties Teil des JDK und stammt aus Java 1.0.\n\nEs bleibt das Standard-Konfigurationsformat im JVM-\xD6kosystem: Spring-Anwendungseinstellungen, Gradle-Projektkonfiguration, log4j-Setup und Resource-Bundles f\xFCr Internationalisierung liegen \xFCblicherweise in .properties-Dateien."
11889
+ },
11890
+ pt: {
11891
+ name: "Java Properties",
11892
+ description: "Um formato simples de configura\xE7\xE3o chave-valor usado em todo o ecossistema Java.",
11893
+ longDescription: "Os arquivos Java Properties armazenam configura\xE7\xE3o como pares chave-valor em texto simples, com suporte a coment\xE1rios, escapes e sequ\xEAncias Unicode. O formato acompanha o JDK por meio de java.util.Properties e remonta ao Java 1.0.\n\nContinua sendo o formato de configura\xE7\xE3o padr\xE3o do ecossistema JVM: as configura\xE7\xF5es de aplica\xE7\xF5es Spring, a configura\xE7\xE3o de projetos Gradle, a configura\xE7\xE3o do log4j e os resource bundles de internacionaliza\xE7\xE3o costumam viver em arquivos .properties."
11894
+ }
11895
+ }
11896
+ };
11897
+ }
11898
+ });
11899
+
11586
11900
  // src/languages/protobuf.ts
11587
11901
  var protobuf_exports = {};
11588
11902
  __export(protobuf_exports, {
@@ -11593,6 +11907,7 @@ var init_protobuf = __esm({
11593
11907
  "src/languages/protobuf.ts"() {
11594
11908
  protobuf = {
11595
11909
  slug: "protobuf",
11910
+ aliases: ["proto", "protocol buffers"],
11596
11911
  publishedDate: "2008-07-07",
11597
11912
  extensions: [".proto"],
11598
11913
  author: "Google",
@@ -11829,6 +12144,7 @@ var init_python = __esm({
11829
12144
  "src/languages/python.ts"() {
11830
12145
  python = {
11831
12146
  slug: "python",
12147
+ aliases: ["py"],
11832
12148
  publishedDate: "1991-02-20",
11833
12149
  extensions: [".py", ".pyw"],
11834
12150
  author: "Guido van Rossum",
@@ -11878,6 +12194,64 @@ var init_python = __esm({
11878
12194
  }
11879
12195
  });
11880
12196
 
12197
+ // src/languages/qmake.ts
12198
+ var qmake_exports = {};
12199
+ __export(qmake_exports, {
12200
+ qmake: () => qmake
12201
+ });
12202
+ var qmake;
12203
+ var init_qmake = __esm({
12204
+ "src/languages/qmake.ts"() {
12205
+ qmake = {
12206
+ slug: "qmake",
12207
+ publishedDate: "2002-01-01",
12208
+ extensions: [".pri", ".prf"],
12209
+ author: "Trolltech",
12210
+ website: "https://doc.qt.io/qt-6/qmake-manual.html",
12211
+ paradigms: ["build configuration"],
12212
+ tooling: {
12213
+ runtimes: ["qmake"],
12214
+ ecosystems: ["Qt", "C++"]
12215
+ },
12216
+ version: "stable",
12217
+ logo: "https://d33sqmjvzgs8hq.cloudfront.net/wp-content/themes/oneqt/assets/images/favicon-32x32.png",
12218
+ color: "#41CD52",
12219
+ i18n: {
12220
+ en: {
12221
+ name: "qmake",
12222
+ description: "A Qt build configuration language for generating platform-specific Makefiles and projects.",
12223
+ longDescription: "qmake project files describe Qt and C++ builds with variables, scopes, conditions, templates, sources, headers, resources, and platform-specific settings. qmake reads these files and generates native build files for the target environment.\n\nThe language is strongly associated with Qt applications and libraries, especially older and long-lived projects. It remains useful for maintaining Qt codebases that predate or choose not to migrate to CMake."
12224
+ },
12225
+ es: {
12226
+ name: "qmake",
12227
+ description: "Lenguaje de configuracion de builds Qt para generar Makefiles y proyectos por plataforma.",
12228
+ longDescription: "Los archivos de proyecto qmake describen builds Qt y C++ con variables, scopes, condiciones, templates, fuentes, headers, recursos y ajustes por plataforma. qmake lee estos archivos y genera archivos de build nativos para el entorno destino.\n\nEl lenguaje esta muy asociado a aplicaciones y bibliotecas Qt, sobre todo proyectos antiguos o de larga vida. Sigue siendo util para mantener bases Qt anteriores a CMake o que eligen no migrar."
12229
+ },
12230
+ it: {
12231
+ name: "qmake",
12232
+ description: "Linguaggio di configurazione build Qt per generare Makefile e progetti specifici.",
12233
+ longDescription: "I file progetto qmake descrivono build Qt e C++ con variabili, scope, condizioni, template, sorgenti, header, risorse e impostazioni specifiche di piattaforma. qmake legge questi file e genera file di build nativi per l ambiente target.\n\nIl linguaggio e fortemente associato ad applicazioni e librerie Qt, specialmente progetti vecchi e longevi. Rimane utile per mantenere codebase Qt precedenti a CMake o che scelgono di non migrare."
12234
+ },
12235
+ fr: {
12236
+ name: "qmake",
12237
+ description: "Langage de configuration build Qt pour generer Makefiles et projets par plateforme.",
12238
+ longDescription: "Les fichiers projet qmake decrivent des builds Qt et C++ avec variables, scopes, conditions, templates, sources, headers, ressources et reglages par plateforme. qmake lit ces fichiers et genere des fichiers de build natifs pour l environnement cible.\n\nLe langage est fortement associe aux applications et bibliotheques Qt, surtout les projets anciens ou durables. Il reste utile pour maintenir des bases Qt anterieures a CMake ou qui choisissent de ne pas migrer."
12239
+ },
12240
+ de: {
12241
+ name: "qmake",
12242
+ description: "Qt-Build-Konfigurationssprache zum Erzeugen plattformspezifischer Makefiles und Projekte.",
12243
+ longDescription: "qmake-Projektdateien beschreiben Qt- und C++-Builds mit Variablen, Scopes, Bedingungen, Templates, Quellen, Headern, Ressourcen und plattformspezifischen Einstellungen. qmake liest diese Dateien und erzeugt native Build-Dateien fur die Zielumgebung.\n\nDie Sprache ist eng mit Qt-Anwendungen und Bibliotheken verbunden, besonders mit alteren und langlebigen Projekten. Sie bleibt nutzlich fur Qt-Codebasen, die vor CMake entstanden sind oder nicht migrieren wollen."
12244
+ },
12245
+ pt: {
12246
+ name: "qmake",
12247
+ description: "Linguagem de configuracao de build Qt para gerar Makefiles e projetos por plataforma.",
12248
+ longDescription: "Arquivos de projeto qmake descrevem builds Qt e C++ com variaveis, escopos, condicoes, templates, fontes, headers, recursos e ajustes por plataforma. qmake le esses arquivos e gera arquivos de build nativos para o ambiente alvo.\n\nA linguagem e fortemente associada a aplicativos e bibliotecas Qt, especialmente projetos antigos e duradouros. Continua util para manter bases Qt anteriores ao CMake ou que escolhem nao migrar."
12249
+ }
12250
+ }
12251
+ };
12252
+ }
12253
+ });
12254
+
11881
12255
  // src/languages/qml.ts
11882
12256
  var qml_exports = {};
11883
12257
  __export(qml_exports, {
@@ -11937,64 +12311,6 @@ var init_qml = __esm({
11937
12311
  }
11938
12312
  });
11939
12313
 
11940
- // src/languages/qmake.ts
11941
- var qmake_exports = {};
11942
- __export(qmake_exports, {
11943
- qmake: () => qmake
11944
- });
11945
- var qmake;
11946
- var init_qmake = __esm({
11947
- "src/languages/qmake.ts"() {
11948
- qmake = {
11949
- slug: "qmake",
11950
- publishedDate: "2002-01-01",
11951
- extensions: [".pri", ".prf"],
11952
- author: "Trolltech",
11953
- website: "https://doc.qt.io/qt-6/qmake-manual.html",
11954
- paradigms: ["build configuration"],
11955
- tooling: {
11956
- runtimes: ["qmake"],
11957
- ecosystems: ["Qt", "C++"]
11958
- },
11959
- version: "stable",
11960
- logo: "https://d33sqmjvzgs8hq.cloudfront.net/wp-content/themes/oneqt/assets/images/favicon-32x32.png",
11961
- color: "#41CD52",
11962
- i18n: {
11963
- en: {
11964
- name: "qmake",
11965
- description: "A Qt build configuration language for generating platform-specific Makefiles and projects.",
11966
- longDescription: "qmake project files describe Qt and C++ builds with variables, scopes, conditions, templates, sources, headers, resources, and platform-specific settings. qmake reads these files and generates native build files for the target environment.\n\nThe language is strongly associated with Qt applications and libraries, especially older and long-lived projects. It remains useful for maintaining Qt codebases that predate or choose not to migrate to CMake."
11967
- },
11968
- es: {
11969
- name: "qmake",
11970
- description: "Lenguaje de configuracion de builds Qt para generar Makefiles y proyectos por plataforma.",
11971
- longDescription: "Los archivos de proyecto qmake describen builds Qt y C++ con variables, scopes, condiciones, templates, fuentes, headers, recursos y ajustes por plataforma. qmake lee estos archivos y genera archivos de build nativos para el entorno destino.\n\nEl lenguaje esta muy asociado a aplicaciones y bibliotecas Qt, sobre todo proyectos antiguos o de larga vida. Sigue siendo util para mantener bases Qt anteriores a CMake o que eligen no migrar."
11972
- },
11973
- it: {
11974
- name: "qmake",
11975
- description: "Linguaggio di configurazione build Qt per generare Makefile e progetti specifici.",
11976
- longDescription: "I file progetto qmake descrivono build Qt e C++ con variabili, scope, condizioni, template, sorgenti, header, risorse e impostazioni specifiche di piattaforma. qmake legge questi file e genera file di build nativi per l ambiente target.\n\nIl linguaggio e fortemente associato ad applicazioni e librerie Qt, specialmente progetti vecchi e longevi. Rimane utile per mantenere codebase Qt precedenti a CMake o che scelgono di non migrare."
11977
- },
11978
- fr: {
11979
- name: "qmake",
11980
- description: "Langage de configuration build Qt pour generer Makefiles et projets par plateforme.",
11981
- longDescription: "Les fichiers projet qmake decrivent des builds Qt et C++ avec variables, scopes, conditions, templates, sources, headers, ressources et reglages par plateforme. qmake lit ces fichiers et genere des fichiers de build natifs pour l environnement cible.\n\nLe langage est fortement associe aux applications et bibliotheques Qt, surtout les projets anciens ou durables. Il reste utile pour maintenir des bases Qt anterieures a CMake ou qui choisissent de ne pas migrer."
11982
- },
11983
- de: {
11984
- name: "qmake",
11985
- description: "Qt-Build-Konfigurationssprache zum Erzeugen plattformspezifischer Makefiles und Projekte.",
11986
- longDescription: "qmake-Projektdateien beschreiben Qt- und C++-Builds mit Variablen, Scopes, Bedingungen, Templates, Quellen, Headern, Ressourcen und plattformspezifischen Einstellungen. qmake liest diese Dateien und erzeugt native Build-Dateien fur die Zielumgebung.\n\nDie Sprache ist eng mit Qt-Anwendungen und Bibliotheken verbunden, besonders mit alteren und langlebigen Projekten. Sie bleibt nutzlich fur Qt-Codebasen, die vor CMake entstanden sind oder nicht migrieren wollen."
11987
- },
11988
- pt: {
11989
- name: "qmake",
11990
- description: "Linguagem de configuracao de build Qt para gerar Makefiles e projetos por plataforma.",
11991
- longDescription: "Arquivos de projeto qmake descrevem builds Qt e C++ com variaveis, escopos, condicoes, templates, fontes, headers, recursos e ajustes por plataforma. qmake le esses arquivos e gera arquivos de build nativos para o ambiente alvo.\n\nA linguagem e fortemente associada a aplicativos e bibliotecas Qt, especialmente projetos antigos e duradouros. Continua util para manter bases Qt anteriores ao CMake ou que escolhem nao migrar."
11992
- }
11993
- }
11994
- };
11995
- }
11996
- });
11997
-
11998
12314
  // src/languages/qsharp.ts
11999
12315
  var qsharp_exports = {};
12000
12316
  __export(qsharp_exports, {
@@ -12182,6 +12498,7 @@ var init_raku = __esm({
12182
12498
  "src/languages/raku.ts"() {
12183
12499
  raku = {
12184
12500
  slug: "raku",
12501
+ aliases: ["perl6", "perl 6"],
12185
12502
  publishedDate: "2015-12-25",
12186
12503
  extensions: [".raku", ".rakumod", ".rakudoc", ".rakutest", ".p6", ".pm6"],
12187
12504
  author: "Raku Community",
@@ -12290,6 +12607,65 @@ var init_razor = __esm({
12290
12607
  }
12291
12608
  });
12292
12609
 
12610
+ // src/languages/reasonml.ts
12611
+ var reasonml_exports = {};
12612
+ __export(reasonml_exports, {
12613
+ reasonml: () => reasonml
12614
+ });
12615
+ var reasonml;
12616
+ var init_reasonml = __esm({
12617
+ "src/languages/reasonml.ts"() {
12618
+ reasonml = {
12619
+ slug: "reasonml",
12620
+ publishedDate: "2016-05-13",
12621
+ extensions: [".re", ".rei"],
12622
+ author: "Jordan Walke / Reason contributors",
12623
+ website: "https://reasonml.github.io",
12624
+ paradigms: ["functional", "statically typed", "multi-paradigm"],
12625
+ tooling: {
12626
+ runtimes: ["OCaml", "JavaScript"],
12627
+ packageManagers: ["opam", "npm"],
12628
+ ecosystems: ["OCaml", "JavaScript", "Web"]
12629
+ },
12630
+ version: "3.13.0",
12631
+ logo: "https://cdn.simpleicons.org/reason/DD4B39",
12632
+ color: "#DD4B39",
12633
+ i18n: {
12634
+ en: {
12635
+ name: "ReasonML",
12636
+ description: "A JavaScript-like syntax for OCaml and typed functional programming.",
12637
+ longDescription: "ReasonML is a syntax layer for OCaml that presents familiar braces and punctuation while retaining OCaml's modules, pattern matching, type inference, and functional foundations. It has been used with native OCaml and JavaScript compilation workflows.\n\nIt is used in OCaml-adjacent projects, typed UI code, libraries, and codebases that prefer Reason syntax over traditional OCaml syntax."
12638
+ },
12639
+ es: {
12640
+ name: "ReasonML",
12641
+ description: "Una sintaxis cercana a JavaScript para OCaml y programacion funcional tipada.",
12642
+ longDescription: "ReasonML es una capa de sintaxis para OCaml que presenta llaves y puntuacion familiares conservando modulos, pattern matching, inferencia de tipos y bases funcionales de OCaml. Se ha usado con flujos nativos y de compilacion a JavaScript.\n\nSe usa en proyectos cercanos a OCaml, UI tipada, bibliotecas y codebases que prefieren la sintaxis Reason frente a la sintaxis tradicional de OCaml."
12643
+ },
12644
+ it: {
12645
+ name: "ReasonML",
12646
+ description: "Una sintassi simile a JavaScript per OCaml e la programmazione funzionale tipata.",
12647
+ longDescription: "ReasonML e un livello di sintassi per OCaml che presenta parentesi e punteggiatura familiari, mantenendo al contempo i moduli, il pattern matching, l'inferenza dei tipi e le fondamenta funzionali di OCaml. E stato utilizzato con OCaml nativo e flussi di lavoro di compilazione in JavaScript.\n\nE utilizzato in progetti adiacenti a OCaml, codice UI tipato, librerie e codebase che preferiscono la sintassi Reason rispetto alla sintassi OCaml tradizionale."
12648
+ },
12649
+ fr: {
12650
+ name: "ReasonML",
12651
+ description: "Une syntaxe semblable a JavaScript pour OCaml et la programmation fonctionnelle typee.",
12652
+ longDescription: "ReasonML est une couche de syntaxe pour OCaml qui presente des accolades et une ponctuation familieres tout en conservant les modules, la correspondance de motifs, l'inference de type et les fondements fonctionnels d'OCaml. Il a ete utilise avec OCaml natif et des flux de travail de compilation vers JavaScript.\n\nIl est utilise dans des projets lies a OCaml, du code d'interface utilisateur type, des bibliotheques et des bases de code qui preferent la syntaxe Reason a la syntaxe OCaml traditionnelle."
12653
+ },
12654
+ de: {
12655
+ name: "ReasonML",
12656
+ description: "Eine JavaScript-\xE4hnliche Syntax f\xFCr OCaml und typisierte funktionale Programmierung.",
12657
+ longDescription: "ReasonML ist eine Syntaxebene f\xFCr OCaml, die vertraute Klammern und Satzzeichen verwendet, w\xE4hrend sie die Module, das Pattern Matching, die Typinferenz und die funktionalen Grundlagen von OCaml beibeh\xE4lt. Es wurde mit nativem OCaml und JavaScript-Kompilierungsabl\xE4ufen verwendet.\n\nEs wird in OCaml-nahen Projekten, typisierten UI-Code, Bibliotheken und Codebasen verwendet, die den Reason-Syntax gegen\xFCber der traditionellen OCaml-Syntax bevorzugen."
12658
+ },
12659
+ pt: {
12660
+ name: "ReasonML",
12661
+ description: "Uma sintaxe semelhante a JavaScript para OCaml e programa\xE7\xE3o funcional com tipagem.",
12662
+ longDescription: "ReasonML \xE9 uma camada de sintaxe para OCaml que apresenta as familiaridades de chaves e pontua\xE7\xE3o, mantendo os m\xF3dulos, correspond\xEAncia de padr\xF5es, infer\xEAncia de tipo e fundamentos funcionais do OCaml. \xC9 usado com OCaml nativo e fluxos de trabalho de compila\xE7\xE3o para JavaScript.\n\n\xC9 usado em projetos relacionados ao OCaml, c\xF3digo de interface de usu\xE1rio com tipagem, bibliotecas e bases de c\xF3digo que preferem a sintaxe Reason em vez da sintaxe OCaml tradicional."
12663
+ }
12664
+ }
12665
+ };
12666
+ }
12667
+ });
12668
+
12293
12669
  // src/languages/rebol.ts
12294
12670
  var rebol_exports = {};
12295
12671
  __export(rebol_exports, {
@@ -12406,65 +12782,6 @@ var init_red = __esm({
12406
12782
  }
12407
12783
  });
12408
12784
 
12409
- // src/languages/reasonml.ts
12410
- var reasonml_exports = {};
12411
- __export(reasonml_exports, {
12412
- reasonml: () => reasonml
12413
- });
12414
- var reasonml;
12415
- var init_reasonml = __esm({
12416
- "src/languages/reasonml.ts"() {
12417
- reasonml = {
12418
- slug: "reasonml",
12419
- publishedDate: "2016-05-13",
12420
- extensions: [".re", ".rei"],
12421
- author: "Jordan Walke / Reason contributors",
12422
- website: "https://reasonml.github.io",
12423
- paradigms: ["functional", "statically typed", "multi-paradigm"],
12424
- tooling: {
12425
- runtimes: ["OCaml", "JavaScript"],
12426
- packageManagers: ["opam", "npm"],
12427
- ecosystems: ["OCaml", "JavaScript", "Web"]
12428
- },
12429
- version: "3.13.0",
12430
- logo: "https://cdn.simpleicons.org/reason/DD4B39",
12431
- color: "#DD4B39",
12432
- i18n: {
12433
- en: {
12434
- name: "ReasonML",
12435
- description: "A JavaScript-like syntax for OCaml and typed functional programming.",
12436
- longDescription: "ReasonML is a syntax layer for OCaml that presents familiar braces and punctuation while retaining OCaml's modules, pattern matching, type inference, and functional foundations. It has been used with native OCaml and JavaScript compilation workflows.\n\nIt is used in OCaml-adjacent projects, typed UI code, libraries, and codebases that prefer Reason syntax over traditional OCaml syntax."
12437
- },
12438
- es: {
12439
- name: "ReasonML",
12440
- description: "Una sintaxis cercana a JavaScript para OCaml y programacion funcional tipada.",
12441
- longDescription: "ReasonML es una capa de sintaxis para OCaml que presenta llaves y puntuacion familiares conservando modulos, pattern matching, inferencia de tipos y bases funcionales de OCaml. Se ha usado con flujos nativos y de compilacion a JavaScript.\n\nSe usa en proyectos cercanos a OCaml, UI tipada, bibliotecas y codebases que prefieren la sintaxis Reason frente a la sintaxis tradicional de OCaml."
12442
- },
12443
- it: {
12444
- name: "ReasonML",
12445
- description: "Una sintassi simile a JavaScript per OCaml e la programmazione funzionale tipata.",
12446
- longDescription: "ReasonML e un livello di sintassi per OCaml che presenta parentesi e punteggiatura familiari, mantenendo al contempo i moduli, il pattern matching, l'inferenza dei tipi e le fondamenta funzionali di OCaml. E stato utilizzato con OCaml nativo e flussi di lavoro di compilazione in JavaScript.\n\nE utilizzato in progetti adiacenti a OCaml, codice UI tipato, librerie e codebase che preferiscono la sintassi Reason rispetto alla sintassi OCaml tradizionale."
12447
- },
12448
- fr: {
12449
- name: "ReasonML",
12450
- description: "Une syntaxe semblable a JavaScript pour OCaml et la programmation fonctionnelle typee.",
12451
- longDescription: "ReasonML est une couche de syntaxe pour OCaml qui presente des accolades et une ponctuation familieres tout en conservant les modules, la correspondance de motifs, l'inference de type et les fondements fonctionnels d'OCaml. Il a ete utilise avec OCaml natif et des flux de travail de compilation vers JavaScript.\n\nIl est utilise dans des projets lies a OCaml, du code d'interface utilisateur type, des bibliotheques et des bases de code qui preferent la syntaxe Reason a la syntaxe OCaml traditionnelle."
12452
- },
12453
- de: {
12454
- name: "ReasonML",
12455
- description: "Eine JavaScript-\xE4hnliche Syntax f\xFCr OCaml und typisierte funktionale Programmierung.",
12456
- longDescription: "ReasonML ist eine Syntaxebene f\xFCr OCaml, die vertraute Klammern und Satzzeichen verwendet, w\xE4hrend sie die Module, das Pattern Matching, die Typinferenz und die funktionalen Grundlagen von OCaml beibeh\xE4lt. Es wurde mit nativem OCaml und JavaScript-Kompilierungsabl\xE4ufen verwendet.\n\nEs wird in OCaml-nahen Projekten, typisierten UI-Code, Bibliotheken und Codebasen verwendet, die den Reason-Syntax gegen\xFCber der traditionellen OCaml-Syntax bevorzugen."
12457
- },
12458
- pt: {
12459
- name: "ReasonML",
12460
- description: "Uma sintaxe semelhante a JavaScript para OCaml e programa\xE7\xE3o funcional com tipagem.",
12461
- longDescription: "ReasonML \xE9 uma camada de sintaxe para OCaml que apresenta as familiaridades de chaves e pontua\xE7\xE3o, mantendo os m\xF3dulos, correspond\xEAncia de padr\xF5es, infer\xEAncia de tipo e fundamentos funcionais do OCaml. \xC9 usado com OCaml nativo e fluxos de trabalho de compila\xE7\xE3o para JavaScript.\n\n\xC9 usado em projetos relacionados ao OCaml, c\xF3digo de interface de usu\xE1rio com tipagem, bibliotecas e bases de c\xF3digo que preferem a sintaxe Reason em vez da sintaxe OCaml tradicional."
12462
- }
12463
- }
12464
- };
12465
- }
12466
- });
12467
-
12468
12785
  // src/languages/rego.ts
12469
12786
  var rego_exports = {};
12470
12787
  __export(rego_exports, {
@@ -12593,6 +12910,7 @@ var init_restructuredtext = __esm({
12593
12910
  "src/languages/restructuredtext.ts"() {
12594
12911
  restructuredtext = {
12595
12912
  slug: "restructuredtext",
12913
+ aliases: ["rst"],
12596
12914
  publishedDate: "2001-06-01",
12597
12915
  extensions: [".rst", ".rest"],
12598
12916
  author: "David Goodger / Docutils contributors",
@@ -12642,6 +12960,64 @@ var init_restructuredtext = __esm({
12642
12960
  }
12643
12961
  });
12644
12962
 
12963
+ // src/languages/rexx.ts
12964
+ var rexx_exports = {};
12965
+ __export(rexx_exports, {
12966
+ rexx: () => rexx
12967
+ });
12968
+ var rexx;
12969
+ var init_rexx = __esm({
12970
+ "src/languages/rexx.ts"() {
12971
+ rexx = {
12972
+ slug: "rexx",
12973
+ publishedDate: "1979-03-20",
12974
+ extensions: [".rexx", ".rex"],
12975
+ author: "Mike Cowlishaw / IBM",
12976
+ website: "https://www.rexxla.org",
12977
+ paradigms: ["imperative", "procedural", "scripting"],
12978
+ tooling: {
12979
+ runtimes: ["z/OS", "ooRexx", "Regina REXX"],
12980
+ ecosystems: ["Mainframe", "Scripting"]
12981
+ },
12982
+ version: "ANSI X3.274-1996",
12983
+ logo: "https://raw.githubusercontent.com/vscode-icons/vscode-icons/master/icons/file_type_rexx.svg",
12984
+ color: "#D90E09",
12985
+ i18n: {
12986
+ en: {
12987
+ name: "REXX",
12988
+ description: "A readable IBM scripting language for mainframe automation and system glue.",
12989
+ longDescription: "REXX (Restructured Extended Executor) is a scripting language designed by Mike Cowlishaw at IBM with an emphasis on readability and ease of learning. It became the standard automation language on IBM mainframes, driving TSO/ISPF, batch jobs, and system utilities on z/OS.\n\nBeyond the mainframe, Open Object Rexx (ooRexx) and Regina bring the language to Linux, Windows, and macOS, and REXX remains in active production use wherever decades of mainframe automation live on."
12990
+ },
12991
+ es: {
12992
+ name: "REXX",
12993
+ description: "Un lenguaje de scripting legible de IBM para automatizaci\xF3n de mainframes.",
12994
+ longDescription: "REXX (Restructured Extended Executor) es un lenguaje de scripting dise\xF1ado por Mike Cowlishaw en IBM con \xE9nfasis en la legibilidad y la facilidad de aprendizaje. Se convirti\xF3 en el lenguaje de automatizaci\xF3n est\xE1ndar de los mainframes de IBM, controlando TSO/ISPF, trabajos batch y utilidades del sistema en z/OS.\n\nM\xE1s all\xE1 del mainframe, Open Object Rexx (ooRexx) y Regina llevan el lenguaje a Linux, Windows y macOS, y REXX sigue en uso productivo activo dondequiera que perduren d\xE9cadas de automatizaci\xF3n de mainframe."
12995
+ },
12996
+ it: {
12997
+ name: "REXX",
12998
+ description: "Un linguaggio di scripting IBM leggibile per l'automazione dei mainframe.",
12999
+ longDescription: "REXX (Restructured Extended Executor) \xE8 un linguaggio di scripting progettato da Mike Cowlishaw in IBM con enfasi sulla leggibilit\xE0 e sulla facilit\xE0 di apprendimento. \xC8 diventato il linguaggio di automazione standard sui mainframe IBM, guidando TSO/ISPF, job batch e utility di sistema su z/OS.\n\nOltre il mainframe, Open Object Rexx (ooRexx) e Regina portano il linguaggio su Linux, Windows e macOS, e REXX rimane in uso produttivo attivo ovunque sopravvivano decenni di automazione mainframe."
13000
+ },
13001
+ fr: {
13002
+ name: "REXX",
13003
+ description: "Un langage de script IBM lisible pour l'automatisation des mainframes.",
13004
+ longDescription: "REXX (Restructured Extended Executor) est un langage de script con\xE7u par Mike Cowlishaw chez IBM avec un accent sur la lisibilit\xE9 et la facilit\xE9 d'apprentissage. Il est devenu le langage d'automatisation standard des mainframes IBM, pilotant TSO/ISPF, les travaux batch et les utilitaires syst\xE8me sous z/OS.\n\nAu-del\xE0 du mainframe, Open Object Rexx (ooRexx) et Regina portent le langage sur Linux, Windows et macOS, et REXX reste en usage productif actif partout o\xF9 survivent des d\xE9cennies d'automatisation mainframe."
13005
+ },
13006
+ de: {
13007
+ name: "REXX",
13008
+ description: "Eine gut lesbare IBM-Skriptsprache f\xFCr Mainframe-Automatisierung.",
13009
+ longDescription: "REXX (Restructured Extended Executor) ist eine von Mike Cowlishaw bei IBM entworfene Skriptsprache mit Schwerpunkt auf Lesbarkeit und leichter Erlernbarkeit. Sie wurde zur Standard-Automatisierungssprache auf IBM-Mainframes und steuert TSO/ISPF, Batch-Jobs und Systemwerkzeuge unter z/OS.\n\nJenseits des Mainframes bringen Open Object Rexx (ooRexx) und Regina die Sprache auf Linux, Windows und macOS, und REXX bleibt \xFCberall dort im produktiven Einsatz, wo Jahrzehnte an Mainframe-Automatisierung weiterleben."
13010
+ },
13011
+ pt: {
13012
+ name: "REXX",
13013
+ description: "Uma linguagem de script leg\xEDvel da IBM para automa\xE7\xE3o de mainframes.",
13014
+ longDescription: "REXX (Restructured Extended Executor) \xE9 uma linguagem de script projetada por Mike Cowlishaw na IBM com \xEAnfase em legibilidade e facilidade de aprendizado. Tornou-se a linguagem de automa\xE7\xE3o padr\xE3o nos mainframes da IBM, controlando TSO/ISPF, jobs batch e utilit\xE1rios de sistema no z/OS.\n\nAl\xE9m do mainframe, o Open Object Rexx (ooRexx) e o Regina levam a linguagem para Linux, Windows e macOS, e o REXX continua em uso produtivo ativo onde quer que d\xE9cadas de automa\xE7\xE3o de mainframe sobrevivam."
13015
+ }
13016
+ }
13017
+ };
13018
+ }
13019
+ });
13020
+
12645
13021
  // src/languages/roc.ts
12646
13022
  var roc_exports = {};
12647
13023
  __export(roc_exports, {
@@ -12768,6 +13144,7 @@ var init_ruby = __esm({
12768
13144
  "src/languages/ruby.ts"() {
12769
13145
  ruby = {
12770
13146
  slug: "ruby",
13147
+ aliases: ["rb"],
12771
13148
  publishedDate: "1995-12-21",
12772
13149
  extensions: [".rb", ".rbw", ".rake", ".gemspec", "Gemfile", "Rakefile", "config.ru"],
12773
13150
  author: "Yukihiro Matsumoto",
@@ -13178,6 +13555,7 @@ var init_simula = __esm({
13178
13555
  "src/languages/simula.ts"() {
13179
13556
  simula = {
13180
13557
  slug: "simula",
13558
+ status: "historical",
13181
13559
  publishedDate: "1962-01-01",
13182
13560
  extensions: [".sim", ".simula"],
13183
13561
  author: "Ole-Johan Dahl and Kristen Nygaard",
@@ -13411,6 +13789,7 @@ var init_snobol = __esm({
13411
13789
  "src/languages/snobol.ts"() {
13412
13790
  snobol = {
13413
13791
  slug: "snobol",
13792
+ status: "historical",
13414
13793
  publishedDate: "1962-01-01",
13415
13794
  extensions: [".sno", ".snobol"],
13416
13795
  author: "David J. Farber, Ralph Griswold, and Ivan P. Polonsky",
@@ -13547,29 +13926,87 @@ var init_soql = __esm({
13547
13926
  longDescription: "Salesforce Object Query Language is used to retrieve records from Salesforce objects. It selects fields, filters rows, traverses relationships, orders results, aggregates data, and feeds Apex code, APIs, reports, and integrations.\n\nSOQL resembles SQL, but it is shaped by Salesforce metadata, object relationships, governor limits, sharing rules, and multi-tenant execution. It is central to custom Salesforce apps, admin automation, data migration, and CRM integrations."
13548
13927
  },
13549
13928
  es: {
13550
- name: "SOQL",
13551
- description: "Salesforce Object Query Language para leer registros de datos Salesforce.",
13552
- longDescription: "Salesforce Object Query Language se usa para recuperar registros de objetos Salesforce. Selecciona campos, filtra filas, recorre relaciones, ordena resultados, agrega datos y alimenta codigo Apex, APIs, reportes e integraciones.\n\nSOQL se parece a SQL, pero esta moldeado por metadatos Salesforce, relaciones entre objetos, limites de gobernador, reglas de comparticion y ejecucion multi-tenant. Es central en apps Salesforce personalizadas, automatizacion admin, migracion de datos e integraciones CRM."
13929
+ name: "SOQL",
13930
+ description: "Salesforce Object Query Language para leer registros de datos Salesforce.",
13931
+ longDescription: "Salesforce Object Query Language se usa para recuperar registros de objetos Salesforce. Selecciona campos, filtra filas, recorre relaciones, ordena resultados, agrega datos y alimenta codigo Apex, APIs, reportes e integraciones.\n\nSOQL se parece a SQL, pero esta moldeado por metadatos Salesforce, relaciones entre objetos, limites de gobernador, reglas de comparticion y ejecucion multi-tenant. Es central en apps Salesforce personalizadas, automatizacion admin, migracion de datos e integraciones CRM."
13932
+ },
13933
+ it: {
13934
+ name: "SOQL",
13935
+ description: "Salesforce Object Query Language per leggere record dai dati Salesforce.",
13936
+ longDescription: "Salesforce Object Query Language e usato per recuperare record dagli oggetti Salesforce. Seleziona campi, filtra righe, attraversa relazioni, ordina risultati, aggrega dati e alimenta codice Apex, API, report e integrazioni.\n\nSOQL assomiglia a SQL, ma e modellato da metadati Salesforce, relazioni tra oggetti, governor limit, regole di condivisione ed esecuzione multi-tenant. E centrale in app Salesforce custom, automazione admin, migrazione dati e integrazioni CRM."
13937
+ },
13938
+ fr: {
13939
+ name: "SOQL",
13940
+ description: "Salesforce Object Query Language pour lire des enregistrements Salesforce.",
13941
+ longDescription: "Salesforce Object Query Language sert a recuperer des enregistrements depuis les objets Salesforce. Il selectionne des champs, filtre des lignes, traverse relations, trie resultats, agrege donnees et alimente code Apex, API, rapports et integrations.\n\nSOQL ressemble a SQL, mais il est modele par metadonnees Salesforce, relations d objets, governor limits, regles de partage et execution multi-tenant. Il est central dans apps Salesforce personnalisees, automatisation admin, migrations de donnees et integrations CRM."
13942
+ },
13943
+ de: {
13944
+ name: "SOQL",
13945
+ description: "Salesforce Object Query Language zum Lesen von Salesforce-Datensatzen.",
13946
+ longDescription: "Salesforce Object Query Language wird genutzt, um Datensatze aus Salesforce-Objekten abzurufen. Sie wahlt Felder, filtert Zeilen, folgt Beziehungen, sortiert Ergebnisse, aggregiert Daten und versorgt Apex-Code, APIs, Reports und Integrationen.\n\nSOQL ahnelt SQL, wird aber durch Salesforce-Metadaten, Objektbeziehungen, Governor Limits, Sharing-Regeln und Multi-Tenant-Ausfuhrung gepragt. Es ist zentral fur angepasste Salesforce-Apps, Admin-Automation, Datenmigration und CRM-Integrationen."
13947
+ },
13948
+ pt: {
13949
+ name: "SOQL",
13950
+ description: "Salesforce Object Query Language para ler registros de dados Salesforce.",
13951
+ longDescription: "Salesforce Object Query Language e usada para recuperar registros de objetos Salesforce. Ela seleciona campos, filtra linhas, atravessa relacionamentos, ordena resultados, agrega dados e alimenta codigo Apex, APIs, relatorios e integracoes.\n\nSOQL lembra SQL, mas e moldada por metadados Salesforce, relacionamentos entre objetos, governor limits, regras de compartilhamento e execucao multi-tenant. E central em apps Salesforce customizados, automacao admin, migracao de dados e integracoes CRM."
13952
+ }
13953
+ }
13954
+ };
13955
+ }
13956
+ });
13957
+
13958
+ // src/languages/spark.ts
13959
+ var spark_exports = {};
13960
+ __export(spark_exports, {
13961
+ spark: () => spark
13962
+ });
13963
+ var spark;
13964
+ var init_spark = __esm({
13965
+ "src/languages/spark.ts"() {
13966
+ spark = {
13967
+ slug: "spark",
13968
+ publishedDate: "2009-01-01",
13969
+ extensions: [".spark", ".adb", ".ads"],
13970
+ author: "Altran and AdaCore",
13971
+ website: "https://www.adacore.com/about-spark",
13972
+ paradigms: ["imperative", "object-oriented", "formal verification"],
13973
+ tooling: {
13974
+ runtimes: ["GNAT", "Ada runtimes"],
13975
+ ecosystems: ["Ada", "Embedded", "Safety-critical software"]
13976
+ },
13977
+ version: "SPARK Community 2021",
13978
+ logo: "https://avatars.githubusercontent.com/u/7767877?v=4",
13979
+ color: "#DC2626",
13980
+ i18n: {
13981
+ en: {
13982
+ name: "SPARK",
13983
+ description: "A formally verifiable Ada-based language for high-integrity and safety-critical software.",
13984
+ longDescription: "SPARK is a programming language and verification ecosystem based on Ada, designed for software where correctness, safety, and security matter. It restricts and extends Ada with contracts, proof-oriented annotations, and analyzable semantics.\n\nSPARK is used in avionics, defense, embedded systems, industrial control, and other high-integrity domains. Its tooling can prove absence of runtime errors and verify functional properties before code runs."
13985
+ },
13986
+ es: {
13987
+ name: "SPARK",
13988
+ description: "Lenguaje basado en Ada y verificable formalmente para software critico y de alta integridad.",
13989
+ longDescription: "SPARK es un lenguaje de programacion y ecosistema de verificacion basado en Ada, disenado para software donde importan correccion, seguridad funcional y seguridad informatica. Restringe y extiende Ada con contratos, anotaciones orientadas a pruebas y semantica analizable.\n\nSPARK se usa en avionica, defensa, sistemas embebidos, control industrial y otros dominios de alta integridad. Sus herramientas pueden probar ausencia de errores en tiempo de ejecucion y verificar propiedades funcionales antes de ejecutar el codigo."
13553
13990
  },
13554
13991
  it: {
13555
- name: "SOQL",
13556
- description: "Salesforce Object Query Language per leggere record dai dati Salesforce.",
13557
- longDescription: "Salesforce Object Query Language e usato per recuperare record dagli oggetti Salesforce. Seleziona campi, filtra righe, attraversa relazioni, ordina risultati, aggrega dati e alimenta codice Apex, API, report e integrazioni.\n\nSOQL assomiglia a SQL, ma e modellato da metadati Salesforce, relazioni tra oggetti, governor limit, regole di condivisione ed esecuzione multi-tenant. E centrale in app Salesforce custom, automazione admin, migrazione dati e integrazioni CRM."
13992
+ name: "SPARK",
13993
+ description: "Linguaggio basato su Ada e verificabile formalmente per software critico e ad alta integrita.",
13994
+ longDescription: "SPARK e un linguaggio di programmazione e un ecosistema di verifica basato su Ada, progettato per software in cui correttezza, safety e security sono fondamentali. Restringe ed estende Ada con contratti, annotazioni orientate alla prova e semantica analizzabile.\n\nSPARK e usato in avionica, difesa, sistemi embedded, controllo industriale e altri domini ad alta integrita. I suoi strumenti possono provare l assenza di errori a runtime e verificare proprieta funzionali prima dell esecuzione del codice."
13558
13995
  },
13559
13996
  fr: {
13560
- name: "SOQL",
13561
- description: "Salesforce Object Query Language pour lire des enregistrements Salesforce.",
13562
- longDescription: "Salesforce Object Query Language sert a recuperer des enregistrements depuis les objets Salesforce. Il selectionne des champs, filtre des lignes, traverse relations, trie resultats, agrege donnees et alimente code Apex, API, rapports et integrations.\n\nSOQL ressemble a SQL, mais il est modele par metadonnees Salesforce, relations d objets, governor limits, regles de partage et execution multi-tenant. Il est central dans apps Salesforce personnalisees, automatisation admin, migrations de donnees et integrations CRM."
13997
+ name: "SPARK",
13998
+ description: "Langage base sur Ada, verifiable formellement, pour logiciels critiques et haute integrite.",
13999
+ longDescription: "SPARK est un langage de programmation et un ecosysteme de verification base sur Ada, concu pour les logiciels ou correction, surete et securite sont essentielles. Il restreint et etend Ada avec des contrats, des annotations orientees preuve et une semantique analysable.\n\nSPARK est utilise dans l avionique, la defense, les systemes embarques, le controle industriel et d autres domaines a haute integrite. Ses outils peuvent prouver l absence d erreurs a l execution et verifier des proprietes fonctionnelles avant que le code ne tourne."
13563
14000
  },
13564
14001
  de: {
13565
- name: "SOQL",
13566
- description: "Salesforce Object Query Language zum Lesen von Salesforce-Datensatzen.",
13567
- longDescription: "Salesforce Object Query Language wird genutzt, um Datensatze aus Salesforce-Objekten abzurufen. Sie wahlt Felder, filtert Zeilen, folgt Beziehungen, sortiert Ergebnisse, aggregiert Daten und versorgt Apex-Code, APIs, Reports und Integrationen.\n\nSOQL ahnelt SQL, wird aber durch Salesforce-Metadaten, Objektbeziehungen, Governor Limits, Sharing-Regeln und Multi-Tenant-Ausfuhrung gepragt. Es ist zentral fur angepasste Salesforce-Apps, Admin-Automation, Datenmigration und CRM-Integrationen."
14002
+ name: "SPARK",
14003
+ description: "Formal verifizierbare Ada-basierte Sprache fur sicherheitskritische High-Integrity-Software.",
14004
+ longDescription: "SPARK ist eine auf Ada basierende Programmiersprache und Verifikationsumgebung fur Software, bei der Korrektheit, Safety und Security entscheidend sind. Sie beschrankt und erweitert Ada mit Vertragen, beweisorientierten Annotationen und analysierbarer Semantik.\n\nSPARK wird in Avionik, Verteidigung, eingebetteten Systemen, industrieller Steuerung und anderen High-Integrity-Domanen genutzt. Die Werkzeuge konnen Laufzeitfehlerfreiheit beweisen und funktionale Eigenschaften vor der Ausfuhrung verifizieren."
13568
14005
  },
13569
14006
  pt: {
13570
- name: "SOQL",
13571
- description: "Salesforce Object Query Language para ler registros de dados Salesforce.",
13572
- longDescription: "Salesforce Object Query Language e usada para recuperar registros de objetos Salesforce. Ela seleciona campos, filtra linhas, atravessa relacionamentos, ordena resultados, agrega dados e alimenta codigo Apex, APIs, relatorios e integracoes.\n\nSOQL lembra SQL, mas e moldada por metadados Salesforce, relacionamentos entre objetos, governor limits, regras de compartilhamento e execucao multi-tenant. E central em apps Salesforce customizados, automacao admin, migracao de dados e integracoes CRM."
14007
+ name: "SPARK",
14008
+ description: "Linguagem baseada em Ada e verificavel formalmente para software critico e de alta integridade.",
14009
+ longDescription: "SPARK e uma linguagem de programacao e ecossistema de verificacao baseado em Ada, criado para software onde correcao, seguranca funcional e seguranca importam. Ela restringe e estende Ada com contratos, anotacoes orientadas a provas e semantica analisavel.\n\nSPARK e usada em avionica, defesa, sistemas embarcados, controle industrial e outros dominios de alta integridade. Suas ferramentas podem provar ausencia de erros em tempo de execucao e verificar propriedades funcionais antes do codigo rodar."
13573
14010
  }
13574
14011
  }
13575
14012
  };
@@ -13634,64 +14071,6 @@ var init_sparql = __esm({
13634
14071
  }
13635
14072
  });
13636
14073
 
13637
- // src/languages/spark.ts
13638
- var spark_exports = {};
13639
- __export(spark_exports, {
13640
- spark: () => spark
13641
- });
13642
- var spark;
13643
- var init_spark = __esm({
13644
- "src/languages/spark.ts"() {
13645
- spark = {
13646
- slug: "spark",
13647
- publishedDate: "2009-01-01",
13648
- extensions: [".spark", ".adb", ".ads"],
13649
- author: "Altran and AdaCore",
13650
- website: "https://www.adacore.com/about-spark",
13651
- paradigms: ["imperative", "object-oriented", "formal verification"],
13652
- tooling: {
13653
- runtimes: ["GNAT", "Ada runtimes"],
13654
- ecosystems: ["Ada", "Embedded", "Safety-critical software"]
13655
- },
13656
- version: "SPARK Community 2021",
13657
- logo: "https://dummyimage.com/32x32/DC2626/ffffff.png&text=SP",
13658
- color: "#DC2626",
13659
- i18n: {
13660
- en: {
13661
- name: "SPARK",
13662
- description: "A formally verifiable Ada-based language for high-integrity and safety-critical software.",
13663
- longDescription: "SPARK is a programming language and verification ecosystem based on Ada, designed for software where correctness, safety, and security matter. It restricts and extends Ada with contracts, proof-oriented annotations, and analyzable semantics.\n\nSPARK is used in avionics, defense, embedded systems, industrial control, and other high-integrity domains. Its tooling can prove absence of runtime errors and verify functional properties before code runs."
13664
- },
13665
- es: {
13666
- name: "SPARK",
13667
- description: "Lenguaje basado en Ada y verificable formalmente para software critico y de alta integridad.",
13668
- longDescription: "SPARK es un lenguaje de programacion y ecosistema de verificacion basado en Ada, disenado para software donde importan correccion, seguridad funcional y seguridad informatica. Restringe y extiende Ada con contratos, anotaciones orientadas a pruebas y semantica analizable.\n\nSPARK se usa en avionica, defensa, sistemas embebidos, control industrial y otros dominios de alta integridad. Sus herramientas pueden probar ausencia de errores en tiempo de ejecucion y verificar propiedades funcionales antes de ejecutar el codigo."
13669
- },
13670
- it: {
13671
- name: "SPARK",
13672
- description: "Linguaggio basato su Ada e verificabile formalmente per software critico e ad alta integrita.",
13673
- longDescription: "SPARK e un linguaggio di programmazione e un ecosistema di verifica basato su Ada, progettato per software in cui correttezza, safety e security sono fondamentali. Restringe ed estende Ada con contratti, annotazioni orientate alla prova e semantica analizzabile.\n\nSPARK e usato in avionica, difesa, sistemi embedded, controllo industriale e altri domini ad alta integrita. I suoi strumenti possono provare l assenza di errori a runtime e verificare proprieta funzionali prima dell esecuzione del codice."
13674
- },
13675
- fr: {
13676
- name: "SPARK",
13677
- description: "Langage base sur Ada, verifiable formellement, pour logiciels critiques et haute integrite.",
13678
- longDescription: "SPARK est un langage de programmation et un ecosysteme de verification base sur Ada, concu pour les logiciels ou correction, surete et securite sont essentielles. Il restreint et etend Ada avec des contrats, des annotations orientees preuve et une semantique analysable.\n\nSPARK est utilise dans l avionique, la defense, les systemes embarques, le controle industriel et d autres domaines a haute integrite. Ses outils peuvent prouver l absence d erreurs a l execution et verifier des proprietes fonctionnelles avant que le code ne tourne."
13679
- },
13680
- de: {
13681
- name: "SPARK",
13682
- description: "Formal verifizierbare Ada-basierte Sprache fur sicherheitskritische High-Integrity-Software.",
13683
- longDescription: "SPARK ist eine auf Ada basierende Programmiersprache und Verifikationsumgebung fur Software, bei der Korrektheit, Safety und Security entscheidend sind. Sie beschrankt und erweitert Ada mit Vertragen, beweisorientierten Annotationen und analysierbarer Semantik.\n\nSPARK wird in Avionik, Verteidigung, eingebetteten Systemen, industrieller Steuerung und anderen High-Integrity-Domanen genutzt. Die Werkzeuge konnen Laufzeitfehlerfreiheit beweisen und funktionale Eigenschaften vor der Ausfuhrung verifizieren."
13684
- },
13685
- pt: {
13686
- name: "SPARK",
13687
- description: "Linguagem baseada em Ada e verificavel formalmente para software critico e de alta integridade.",
13688
- longDescription: "SPARK e uma linguagem de programacao e ecossistema de verificacao baseado em Ada, criado para software onde correcao, seguranca funcional e seguranca importam. Ela restringe e estende Ada com contratos, anotacoes orientadas a provas e semantica analisavel.\n\nSPARK e usada em avionica, defesa, sistemas embarcados, controle industrial e outros dominios de alta integridade. Suas ferramentas podem provar ausencia de erros em tempo de execucao e verificar propriedades funcionais antes do codigo rodar."
13689
- }
13690
- }
13691
- };
13692
- }
13693
- });
13694
-
13695
14074
  // src/languages/spl.ts
13696
14075
  var spl_exports = {};
13697
14076
  __export(spl_exports, {
@@ -13770,7 +14149,7 @@ var init_spss = __esm({
13770
14149
  ecosystems: ["Statistics", "Data Analysis", "Social Sciences", "Business Intelligence"]
13771
14150
  },
13772
14151
  version: "29.0",
13773
- logo: "https://dummyimage.com/32x32/052FAD/ffffff.png&text=SPSS",
14152
+ logo: "https://upload.wikimedia.org/wikipedia/commons/e/ea/SPSS_logo.svg",
13774
14153
  color: "#052FAD",
13775
14154
  i18n: {
13776
14155
  en: {
@@ -13882,7 +14261,7 @@ var init_squirrel = __esm({
13882
14261
  ecosystems: ["Game Development", "Embedded Scripting", "Valve Source Engine"]
13883
14262
  },
13884
14263
  version: "3.2",
13885
- logo: "https://dummyimage.com/32x32/CC4A00/ffffff.png&text=SQ",
14264
+ logo: "https://raw.githubusercontent.com/vscode-icons/vscode-icons/master/icons/file_type_squirrel.svg",
13886
14265
  color: "#CC4A00",
13887
14266
  i18n: {
13888
14267
  en: {
@@ -14515,6 +14894,7 @@ var init_tex = __esm({
14515
14894
  "src/languages/tex.ts"() {
14516
14895
  tex = {
14517
14896
  slug: "tex",
14897
+ aliases: ["latex"],
14518
14898
  publishedDate: "1978-01-01",
14519
14899
  extensions: [".tex", ".sty", ".cls", ".dtx", ".ins", ".ltx"],
14520
14900
  author: "Donald Knuth",
@@ -15040,6 +15420,7 @@ var init_typescript = __esm({
15040
15420
  "src/languages/typescript.ts"() {
15041
15421
  typescript = {
15042
15422
  slug: "typescript",
15423
+ aliases: ["ts"],
15043
15424
  publishedDate: "2012-10-01",
15044
15425
  extensions: [".ts", ".tsx", ".mts", ".cts"],
15045
15426
  author: "Anders Hejlsberg / Microsoft",
@@ -15325,6 +15706,65 @@ var init_vala = __esm({
15325
15706
  }
15326
15707
  });
15327
15708
 
15709
+ // src/languages/vale.ts
15710
+ var vale_exports = {};
15711
+ __export(vale_exports, {
15712
+ vale: () => vale
15713
+ });
15714
+ var vale;
15715
+ var init_vale = __esm({
15716
+ "src/languages/vale.ts"() {
15717
+ vale = {
15718
+ slug: "vale",
15719
+ status: "experimental",
15720
+ publishedDate: "2018-01-01",
15721
+ extensions: [".vale"],
15722
+ author: "Evan Ovadia",
15723
+ website: "https://vale.dev",
15724
+ paradigms: ["systems", "imperative", "object-oriented"],
15725
+ tooling: {
15726
+ runtimes: ["Vale compiler"],
15727
+ ecosystems: ["Native applications", "Systems programming"]
15728
+ },
15729
+ version: "experimental",
15730
+ logo: "https://avatars.githubusercontent.com/u/67560249?v=4",
15731
+ color: "#059669",
15732
+ i18n: {
15733
+ en: {
15734
+ name: "Vale",
15735
+ description: "A systems programming language exploring memory safety through ownership and generational references.",
15736
+ longDescription: "Vale is a systems programming language focused on fast native code, memory safety, and ergonomic ownership. Its design explores generational references, region-like ownership, and compile-time checks that avoid conventional garbage collection.\n\nThe language targets domains where C and C++ are common, including engines, tools, and performance-sensitive services. It remains experimental, with active design work around safety, concurrency, and interoperability."
15737
+ },
15738
+ es: {
15739
+ name: "Vale",
15740
+ description: "Lenguaje de sistemas que explora seguridad de memoria con ownership y referencias generacionales.",
15741
+ longDescription: "Vale es un lenguaje de programacion de sistemas centrado en codigo nativo rapido, seguridad de memoria y ownership ergonomico. Su diseno explora referencias generacionales, ownership parecido a regiones y comprobaciones en compilacion que evitan la recoleccion de basura convencional.\n\nEl lenguaje apunta a dominios donde C y C++ son comunes, como motores, herramientas y servicios sensibles al rendimiento. Sigue siendo experimental, con trabajo activo en seguridad, concurrencia e interoperabilidad."
15742
+ },
15743
+ it: {
15744
+ name: "Vale",
15745
+ description: "Linguaggio di sistema che esplora sicurezza della memoria con ownership e riferimenti generazionali.",
15746
+ longDescription: "Vale e un linguaggio di programmazione di sistema focalizzato su codice nativo veloce, sicurezza della memoria e ownership ergonomica. Il design esplora riferimenti generazionali, ownership simile a regioni e controlli a tempo di compilazione che evitano la garbage collection convenzionale.\n\nIl linguaggio mira a domini dove C e C++ sono comuni, inclusi motori, strumenti e servizi sensibili alle prestazioni. Rimane sperimentale, con lavoro attivo su sicurezza, concorrenza e interoperabilita."
15747
+ },
15748
+ fr: {
15749
+ name: "Vale",
15750
+ description: "Langage systeme explorant la surete memoire par ownership et references generationnelles.",
15751
+ longDescription: "Vale est un langage de programmation systeme centre sur le code natif rapide, la surete memoire et un ownership ergonomique. Sa conception explore les references generationnelles, un ownership proche des regions et des verifications a la compilation qui evitent le ramasse-miettes classique.\n\nLe langage vise les domaines ou C et C++ sont frequents, comme les moteurs, les outils et les services sensibles aux performances. Il reste experimental, avec un travail actif sur la surete, la concurrence et l interoperabilite."
15752
+ },
15753
+ de: {
15754
+ name: "Vale",
15755
+ description: "Systemprogrammiersprache fur Speichersicherheit durch Ownership und generationale Referenzen.",
15756
+ longDescription: "Vale ist eine Systemprogrammiersprache mit Fokus auf schnellen nativen Code, Speichersicherheit und ergonomisches Ownership. Das Design erforscht generationale Referenzen, regionenahnliches Ownership und Kompilierzeitprufungen, die klassische Garbage Collection vermeiden.\n\nDie Sprache zielt auf Bereiche, in denen C und C++ verbreitet sind, etwa Engines, Werkzeuge und leistungsensitive Dienste. Sie bleibt experimentell, mit aktiver Arbeit an Sicherheit, Nebenlaufigkeit und Interoperabilitat."
15757
+ },
15758
+ pt: {
15759
+ name: "Vale",
15760
+ description: "Linguagem de sistemas que explora seguranca de memoria com ownership e referencias geracionais.",
15761
+ longDescription: "Vale e uma linguagem de programacao de sistemas focada em codigo nativo rapido, seguranca de memoria e ownership ergonomico. Seu design explora referencias geracionais, ownership parecido com regioes e verificacoes em tempo de compilacao que evitam garbage collection convencional.\n\nA linguagem mira dominios onde C e C++ sao comuns, incluindo motores, ferramentas e servicos sensiveis a desempenho. Ela permanece experimental, com trabalho ativo em seguranca, concorrencia e interoperabilidade."
15762
+ }
15763
+ }
15764
+ };
15765
+ }
15766
+ });
15767
+
15328
15768
  // src/languages/vba.ts
15329
15769
  var vba_exports = {};
15330
15770
  __export(vba_exports, {
@@ -15344,7 +15784,7 @@ var init_vba = __esm({
15344
15784
  ecosystems: ["Microsoft Office", "Excel", "Access", "Word", "Outlook"]
15345
15785
  },
15346
15786
  version: "VBA 7.1",
15347
- logo: "https://dummyimage.com/32x32/217346/ffffff.png&text=VBA",
15787
+ logo: "https://raw.githubusercontent.com/vscode-icons/vscode-icons/master/icons/file_type_vba.svg",
15348
15788
  color: "#217346",
15349
15789
  i18n: {
15350
15790
  en: {
@@ -15382,58 +15822,59 @@ var init_vba = __esm({
15382
15822
  }
15383
15823
  });
15384
15824
 
15385
- // src/languages/vale.ts
15386
- var vale_exports = {};
15387
- __export(vale_exports, {
15388
- vale: () => vale
15825
+ // src/languages/vbscript.ts
15826
+ var vbscript_exports = {};
15827
+ __export(vbscript_exports, {
15828
+ vbscript: () => vbscript
15389
15829
  });
15390
- var vale;
15391
- var init_vale = __esm({
15392
- "src/languages/vale.ts"() {
15393
- vale = {
15394
- slug: "vale",
15395
- publishedDate: "2018-01-01",
15396
- extensions: [".vale"],
15397
- author: "Evan Ovadia",
15398
- website: "https://vale.dev",
15399
- paradigms: ["systems", "imperative", "object-oriented"],
15830
+ var vbscript;
15831
+ var init_vbscript = __esm({
15832
+ "src/languages/vbscript.ts"() {
15833
+ vbscript = {
15834
+ slug: "vbscript",
15835
+ status: "legacy",
15836
+ publishedDate: "1996-08-01",
15837
+ extensions: [".vbs", ".vbe"],
15838
+ author: "Microsoft",
15839
+ website: "https://learn.microsoft.com/en-us/previous-versions/t0aew7h6(v=vs.85)",
15840
+ paradigms: ["imperative", "object-based", "scripting"],
15400
15841
  tooling: {
15401
- runtimes: ["Vale compiler"],
15402
- ecosystems: ["Native applications", "Systems programming"]
15842
+ runtimes: ["Windows Script Host", "Classic ASP", "Internet Explorer"],
15843
+ ecosystems: ["Windows", "Scripting"]
15403
15844
  },
15404
- version: "experimental",
15405
- logo: "https://dummyimage.com/32x32/059669/ffffff.png&text=Va",
15406
- color: "#059669",
15845
+ version: "5.8",
15846
+ logo: "https://dummyimage.com/32x32/15DCDC/000000.png&text=VBS",
15847
+ color: "#15DCDC",
15407
15848
  i18n: {
15408
15849
  en: {
15409
- name: "Vale",
15410
- description: "A systems programming language exploring memory safety through ownership and generational references.",
15411
- longDescription: "Vale is a systems programming language focused on fast native code, memory safety, and ergonomic ownership. Its design explores generational references, region-like ownership, and compile-time checks that avoid conventional garbage collection.\n\nThe language targets domains where C and C++ are common, including engines, tools, and performance-sensitive services. It remains experimental, with active design work around safety, concurrency, and interoperability."
15850
+ name: "VBScript",
15851
+ description: "A lightweight Visual Basic dialect for Windows automation and Classic ASP.",
15852
+ longDescription: "VBScript is a scripting language modeled on Visual Basic and executed by the Windows Script Host, Classic ASP, and legacy Internet Explorer. It was widely used for Windows administration, logon scripts, and early server-side web pages.\n\nMicrosoft has deprecated VBScript and is phasing it out of Windows in favor of PowerShell and JavaScript, but large volumes of .vbs automation still run in enterprise environments."
15412
15853
  },
15413
15854
  es: {
15414
- name: "Vale",
15415
- description: "Lenguaje de sistemas que explora seguridad de memoria con ownership y referencias generacionales.",
15416
- longDescription: "Vale es un lenguaje de programacion de sistemas centrado en codigo nativo rapido, seguridad de memoria y ownership ergonomico. Su diseno explora referencias generacionales, ownership parecido a regiones y comprobaciones en compilacion que evitan la recoleccion de basura convencional.\n\nEl lenguaje apunta a dominios donde C y C++ son comunes, como motores, herramientas y servicios sensibles al rendimiento. Sigue siendo experimental, con trabajo activo en seguridad, concurrencia e interoperabilidad."
15855
+ name: "VBScript",
15856
+ description: "Un dialecto ligero de Visual Basic para automatizaci\xF3n de Windows y ASP cl\xE1sico.",
15857
+ longDescription: "VBScript es un lenguaje de scripting inspirado en Visual Basic y ejecutado por Windows Script Host, ASP cl\xE1sico e Internet Explorer heredado. Se us\xF3 ampliamente para administraci\xF3n de Windows, scripts de inicio de sesi\xF3n y las primeras p\xE1ginas web del lado del servidor.\n\nMicrosoft ha marcado VBScript como obsoleto y lo est\xE1 retirando de Windows en favor de PowerShell y JavaScript, pero grandes vol\xFAmenes de automatizaci\xF3n .vbs siguen ejecut\xE1ndose en entornos empresariales."
15417
15858
  },
15418
15859
  it: {
15419
- name: "Vale",
15420
- description: "Linguaggio di sistema che esplora sicurezza della memoria con ownership e riferimenti generazionali.",
15421
- longDescription: "Vale e un linguaggio di programmazione di sistema focalizzato su codice nativo veloce, sicurezza della memoria e ownership ergonomica. Il design esplora riferimenti generazionali, ownership simile a regioni e controlli a tempo di compilazione che evitano la garbage collection convenzionale.\n\nIl linguaggio mira a domini dove C e C++ sono comuni, inclusi motori, strumenti e servizi sensibili alle prestazioni. Rimane sperimentale, con lavoro attivo su sicurezza, concorrenza e interoperabilita."
15860
+ name: "VBScript",
15861
+ description: "Un dialetto leggero di Visual Basic per automazione Windows e ASP classico.",
15862
+ longDescription: "VBScript \xE8 un linguaggio di scripting modellato su Visual Basic ed eseguito da Windows Script Host, ASP classico e dal vecchio Internet Explorer. \xC8 stato ampiamente usato per l'amministrazione di Windows, gli script di accesso e le prime pagine web lato server.\n\nMicrosoft ha deprecato VBScript e lo sta rimuovendo da Windows in favore di PowerShell e JavaScript, ma grandi volumi di automazione .vbs sono ancora in esecuzione negli ambienti aziendali."
15422
15863
  },
15423
15864
  fr: {
15424
- name: "Vale",
15425
- description: "Langage systeme explorant la surete memoire par ownership et references generationnelles.",
15426
- longDescription: "Vale est un langage de programmation systeme centre sur le code natif rapide, la surete memoire et un ownership ergonomique. Sa conception explore les references generationnelles, un ownership proche des regions et des verifications a la compilation qui evitent le ramasse-miettes classique.\n\nLe langage vise les domaines ou C et C++ sont frequents, comme les moteurs, les outils et les services sensibles aux performances. Il reste experimental, avec un travail actif sur la surete, la concurrence et l interoperabilite."
15865
+ name: "VBScript",
15866
+ description: "Un dialecte l\xE9ger de Visual Basic pour l'automatisation Windows et l'ASP classique.",
15867
+ longDescription: "VBScript est un langage de script inspir\xE9 de Visual Basic et ex\xE9cut\xE9 par Windows Script Host, l'ASP classique et l'ancien Internet Explorer. Il a \xE9t\xE9 largement utilis\xE9 pour l'administration Windows, les scripts d'ouverture de session et les premi\xE8res pages web c\xF4t\xE9 serveur.\n\nMicrosoft a d\xE9pr\xE9ci\xE9 VBScript et le retire progressivement de Windows au profit de PowerShell et de JavaScript, mais de grands volumes d'automatisation .vbs tournent encore dans les environnements d'entreprise."
15427
15868
  },
15428
15869
  de: {
15429
- name: "Vale",
15430
- description: "Systemprogrammiersprache fur Speichersicherheit durch Ownership und generationale Referenzen.",
15431
- longDescription: "Vale ist eine Systemprogrammiersprache mit Fokus auf schnellen nativen Code, Speichersicherheit und ergonomisches Ownership. Das Design erforscht generationale Referenzen, regionenahnliches Ownership und Kompilierzeitprufungen, die klassische Garbage Collection vermeiden.\n\nDie Sprache zielt auf Bereiche, in denen C und C++ verbreitet sind, etwa Engines, Werkzeuge und leistungsensitive Dienste. Sie bleibt experimentell, mit aktiver Arbeit an Sicherheit, Nebenlaufigkeit und Interoperabilitat."
15870
+ name: "VBScript",
15871
+ description: "Ein leichter Visual-Basic-Dialekt f\xFCr Windows-Automatisierung und Classic ASP.",
15872
+ longDescription: "VBScript ist eine an Visual Basic angelehnte Skriptsprache, die vom Windows Script Host, Classic ASP und dem alten Internet Explorer ausgef\xFChrt wird. Sie wurde breit f\xFCr Windows-Administration, Anmeldeskripte und fr\xFChe serverseitige Webseiten eingesetzt.\n\nMicrosoft hat VBScript als veraltet markiert und entfernt es schrittweise aus Windows zugunsten von PowerShell und JavaScript, aber gro\xDFe Mengen an .vbs-Automatisierung laufen weiterhin in Unternehmensumgebungen."
15432
15873
  },
15433
15874
  pt: {
15434
- name: "Vale",
15435
- description: "Linguagem de sistemas que explora seguranca de memoria com ownership e referencias geracionais.",
15436
- longDescription: "Vale e uma linguagem de programacao de sistemas focada em codigo nativo rapido, seguranca de memoria e ownership ergonomico. Seu design explora referencias geracionais, ownership parecido com regioes e verificacoes em tempo de compilacao que evitam garbage collection convencional.\n\nA linguagem mira dominios onde C e C++ sao comuns, incluindo motores, ferramentas e servicos sensiveis a desempenho. Ela permanece experimental, com trabalho ativo em seguranca, concorrencia e interoperabilidade."
15875
+ name: "VBScript",
15876
+ description: "Um dialeto leve de Visual Basic para automa\xE7\xE3o do Windows e ASP cl\xE1ssico.",
15877
+ longDescription: "VBScript \xE9 uma linguagem de script baseada no Visual Basic e executada pelo Windows Script Host, pelo ASP cl\xE1ssico e pelo antigo Internet Explorer. Foi amplamente usada para administra\xE7\xE3o do Windows, scripts de logon e as primeiras p\xE1ginas web do lado do servidor.\n\nA Microsoft descontinuou o VBScript e o est\xE1 removendo do Windows em favor do PowerShell e do JavaScript, mas grandes volumes de automa\xE7\xE3o .vbs ainda rodam em ambientes corporativos."
15437
15878
  }
15438
15879
  }
15439
15880
  };
@@ -15577,7 +16018,7 @@ var init_verse = __esm({
15577
16018
  ecosystems: ["Unreal Engine", "Fortnite Creator"]
15578
16019
  },
15579
16020
  version: "UEFN Verse",
15580
- logo: "https://dummyimage.com/32x32/111827/ffffff.png&text=Ve",
16021
+ logo: "https://cdn.simpleicons.org/epicgames",
15581
16022
  color: "#111827",
15582
16023
  i18n: {
15583
16024
  en: {
@@ -15674,6 +16115,66 @@ var init_vhdl = __esm({
15674
16115
  }
15675
16116
  });
15676
16117
 
16118
+ // src/languages/vimscript.ts
16119
+ var vimscript_exports = {};
16120
+ __export(vimscript_exports, {
16121
+ vimscript: () => vimscript
16122
+ });
16123
+ var vimscript;
16124
+ var init_vimscript = __esm({
16125
+ "src/languages/vimscript.ts"() {
16126
+ vimscript = {
16127
+ slug: "vimscript",
16128
+ aliases: ["vim", "vim script", "viml"],
16129
+ publishedDate: "1991-11-02",
16130
+ extensions: [".vim", ".vimrc", ".gvimrc"],
16131
+ author: "Bram Moolenaar",
16132
+ website: "https://www.vim.org",
16133
+ paradigms: ["imperative", "scripting"],
16134
+ tooling: {
16135
+ runtimes: ["Vim", "Neovim"],
16136
+ packageManagers: ["vim-plug", "lazy.nvim", "packer.nvim"],
16137
+ ecosystems: ["Text Editors", "Scripting"]
16138
+ },
16139
+ version: "Vim 9.1",
16140
+ logo: "https://cdn.simpleicons.org/vim/019733",
16141
+ color: "#019733",
16142
+ i18n: {
16143
+ en: {
16144
+ name: "Vim script",
16145
+ description: "The scripting language built into the Vim editor for configuration & plugins.",
16146
+ longDescription: "Vim script is the scripting language embedded in the Vim text editor. It drives user configuration through vimrc files and powers a large plugin ecosystem, with commands, autocommands, functions, and access to buffers, windows, and registers.\n\nVim 9 introduced Vim9 script, a faster, more structured dialect with typed variables and compiled functions, while Neovim pairs the legacy dialect with Lua as an alternative extension language."
16147
+ },
16148
+ es: {
16149
+ name: "Vim script",
16150
+ description: "El lenguaje de scripting integrado en el editor Vim para configuraci\xF3n y plugins.",
16151
+ longDescription: "Vim script es el lenguaje de scripting integrado en el editor de texto Vim. Gestiona la configuraci\xF3n del usuario mediante archivos vimrc e impulsa un gran ecosistema de plugins, con comandos, autocomandos, funciones y acceso a buffers, ventanas y registros.\n\nVim 9 introdujo Vim9 script, un dialecto m\xE1s r\xE1pido y estructurado con variables tipadas y funciones compiladas, mientras que Neovim combina el dialecto cl\xE1sico con Lua como lenguaje de extensi\xF3n alternativo."
16152
+ },
16153
+ it: {
16154
+ name: "Vim script",
16155
+ description: "Il linguaggio di scripting integrato nell'editor Vim per configurazione e plugin.",
16156
+ longDescription: "Vim script \xE8 il linguaggio di scripting incorporato nell'editor di testo Vim. Gestisce la configurazione dell'utente tramite i file vimrc e alimenta un vasto ecosistema di plugin, con comandi, autocomandi, funzioni e accesso a buffer, finestre e registri.\n\nVim 9 ha introdotto Vim9 script, un dialetto pi\xF9 veloce e strutturato con variabili tipate e funzioni compilate, mentre Neovim affianca al dialetto classico Lua come linguaggio di estensione alternativo."
16157
+ },
16158
+ fr: {
16159
+ name: "Vim script",
16160
+ description: "Le langage de script int\xE9gr\xE9 \xE0 l'\xE9diteur Vim pour la configuration et les plugins.",
16161
+ longDescription: "Vim script est le langage de script int\xE9gr\xE9 \xE0 l'\xE9diteur de texte Vim. Il pilote la configuration de l'utilisateur via les fichiers vimrc et alimente un vaste \xE9cosyst\xE8me de plugins, avec des commandes, des autocommandes, des fonctions et un acc\xE8s aux tampons, fen\xEAtres et registres.\n\nVim 9 a introduit Vim9 script, un dialecte plus rapide et plus structur\xE9 avec des variables typ\xE9es et des fonctions compil\xE9es, tandis que Neovim associe le dialecte historique \xE0 Lua comme langage d'extension alternatif."
16162
+ },
16163
+ de: {
16164
+ name: "Vim script",
16165
+ description: "Die im Vim-Editor eingebaute Skriptsprache f\xFCr Konfiguration und Plugins.",
16166
+ longDescription: "Vim script ist die in den Texteditor Vim eingebettete Skriptsprache. Sie steuert die Benutzerkonfiguration \xFCber vimrc-Dateien und treibt ein gro\xDFes Plugin-\xD6kosystem an, mit Befehlen, Autokommandos, Funktionen und Zugriff auf Puffer, Fenster und Register.\n\nVim 9 f\xFChrte Vim9 script ein, einen schnelleren, st\xE4rker strukturierten Dialekt mit typisierten Variablen und kompilierten Funktionen, w\xE4hrend Neovim den klassischen Dialekt mit Lua als alternativer Erweiterungssprache kombiniert."
16167
+ },
16168
+ pt: {
16169
+ name: "Vim script",
16170
+ description: "A linguagem de script embutida no editor Vim para configura\xE7\xE3o e plugins.",
16171
+ longDescription: "Vim script \xE9 a linguagem de script embutida no editor de texto Vim. Ela controla a configura\xE7\xE3o do usu\xE1rio por meio de arquivos vimrc e move um grande ecossistema de plugins, com comandos, autocomandos, fun\xE7\xF5es e acesso a buffers, janelas e registradores.\n\nO Vim 9 introduziu o Vim9 script, um dialeto mais r\xE1pido e estruturado com vari\xE1veis tipadas e fun\xE7\xF5es compiladas, enquanto o Neovim combina o dialeto cl\xE1ssico com Lua como linguagem de extens\xE3o alternativa."
16172
+ }
16173
+ }
16174
+ };
16175
+ }
16176
+ });
16177
+
15677
16178
  // src/languages/visual-basic.ts
15678
16179
  var visual_basic_exports = {};
15679
16180
  __export(visual_basic_exports, {
@@ -15684,6 +16185,7 @@ var init_visual_basic = __esm({
15684
16185
  "src/languages/visual-basic.ts"() {
15685
16186
  visualBasic = {
15686
16187
  slug: "visual-basic",
16188
+ aliases: ["vb", "vb.net"],
15687
16189
  publishedDate: "2001-02-13",
15688
16190
  extensions: [".vb"],
15689
16191
  author: "Microsoft",
@@ -15842,9 +16344,67 @@ var init_vyper = __esm({
15842
16344
  longDescription: "Vyper ist eine Vertragssprache f\xFCr Ethereum, die explizites Verhalten, Grenzen und Pr\xFCfbarkeit gegen\xFCber einem breiten Sprachumfang priorisiert. Ihre Syntax \xE4hnelt Python, w\xE4hrend ihr Compiler EVM-Bytecode erzeugt.\n\nSie wird f\xFCr Ethereum-Smart Contracts, Finanzprotokolle, On-Chain-Experimente und Codebasen verwendet, die eine absichtlich eingeschr\xE4nkte Vertragssprache bevorzugen."
15843
16345
  },
15844
16346
  pt: {
15845
- name: "Vyper",
15846
- description: "Linguagem de contrato Pythonic para a M\xE1quina Virtual Ethereum.",
15847
- longDescription: "Vyper \xE9 uma linguagem de contrato para Ethereum que favorece o comportamento expl\xEDcito, limites e auditabilidade em vez de uma ampla superf\xEDcie de linguagem. Sua sintaxe \xE9 semelhante \xE0 do Python, enquanto seu compilador emite bytecode EVM.\n\n\xC9 usada para contratos inteligentes Ethereum, protocolos financeiros, experimentos on-chain e c\xF3digo que prefere uma linguagem de contrato deliberadamente restrita."
16347
+ name: "Vyper",
16348
+ description: "Linguagem de contrato Pythonic para a M\xE1quina Virtual Ethereum.",
16349
+ longDescription: "Vyper \xE9 uma linguagem de contrato para Ethereum que favorece o comportamento expl\xEDcito, limites e auditabilidade em vez de uma ampla superf\xEDcie de linguagem. Sua sintaxe \xE9 semelhante \xE0 do Python, enquanto seu compilador emite bytecode EVM.\n\n\xC9 usada para contratos inteligentes Ethereum, protocolos financeiros, experimentos on-chain e c\xF3digo que prefere uma linguagem de contrato deliberadamente restrita."
16350
+ }
16351
+ }
16352
+ };
16353
+ }
16354
+ });
16355
+
16356
+ // src/languages/wdl.ts
16357
+ var wdl_exports = {};
16358
+ __export(wdl_exports, {
16359
+ wdl: () => wdl
16360
+ });
16361
+ var wdl;
16362
+ var init_wdl = __esm({
16363
+ "src/languages/wdl.ts"() {
16364
+ wdl = {
16365
+ slug: "wdl",
16366
+ publishedDate: "2016-01-01",
16367
+ extensions: [".wdl"],
16368
+ author: "Broad Institute and OpenWDL community",
16369
+ website: "https://openwdl.org",
16370
+ paradigms: ["declarative", "dataflow", "pipeline"],
16371
+ tooling: {
16372
+ runtimes: ["Cromwell", "miniwdl", "Terra"],
16373
+ ecosystems: ["Bioinformatics", "Scientific Workflows", "Cloud Computing", "Genomics"]
16374
+ },
16375
+ version: "1.2.0",
16376
+ logo: "https://avatars.githubusercontent.com/u/23492081?v=4",
16377
+ color: "#3C6DA6",
16378
+ i18n: {
16379
+ en: {
16380
+ name: "WDL",
16381
+ description: "A workflow definition language for describing portable and reproducible data pipelines.",
16382
+ longDescription: "WDL (Workflow Description Language) is a human-readable specification language for defining tasks, workflows, and their dependencies in a portable and reproducible way. Each task describes a command to run with typed inputs, outputs, and runtime requirements such as CPU, memory, and container images.\n\nOriginally developed at the Broad Institute, WDL is governed by the OpenWDL community and widely used in genomics and precision medicine on platforms such as Terra, Google Life Sciences, and AWS Batch. Its declarative syntax makes pipelines easy to read, maintain, and share across research groups and cloud environments."
16383
+ },
16384
+ es: {
16385
+ name: "WDL",
16386
+ description: "Lenguaje de definicion de flujos de trabajo para describir pipelines portables y reproducibles.",
16387
+ longDescription: "WDL (Workflow Description Language) es un lenguaje de especificacion legible para definir tareas, flujos de trabajo y sus dependencias de forma portable y reproducible. Cada tarea describe un comando a ejecutar con entradas y salidas tipadas y requisitos de ejecucion como CPU, memoria e imagenes de contenedor.\n\nDesarrollado originalmente en el Broad Institute, WDL es gobernado por la comunidad OpenWDL y ampliamente utilizado en genomica y medicina de precision en plataformas como Terra, Google Life Sciences y AWS Batch. Su sintaxis declarativa facilita la lectura, mantenimiento y comparticion de pipelines entre grupos de investigacion."
16388
+ },
16389
+ it: {
16390
+ name: "WDL",
16391
+ description: "Linguaggio di definizione dei workflow per descrivere pipeline dati portabili e riproducibili.",
16392
+ longDescription: "WDL (Workflow Description Language) e un linguaggio di specifica leggibile per definire task, workflow e dipendenze in modo portabile e riproducibile. Ogni task descrive un comando da eseguire con input e output tipizzati e requisiti di runtime come CPU, memoria e immagini container.\n\nSviluppato originariamente al Broad Institute, WDL e gestito dalla community OpenWDL ed e ampiamente usato in genomica e medicina di precisione su piattaforme come Terra, Google Life Sciences e AWS Batch. La sua sintassi dichiarativa rende le pipeline facili da leggere, mantenere e condividere tra gruppi di ricerca."
16393
+ },
16394
+ fr: {
16395
+ name: "WDL",
16396
+ description: "Langage de definition de workflows pour decrire des pipelines de donnees portables et reproductibles.",
16397
+ longDescription: "WDL (Workflow Description Language) est un langage de specification lisible pour definir des taches, des workflows et leurs dependances de maniere portable et reproductible. Chaque tache decrit une commande a executer avec des entrees et sorties typees et des exigences d execution telles que CPU, memoire et images conteneur.\n\nDeveloppe initialement au Broad Institute, WDL est gere par la communaute OpenWDL et largement utilise en genomique et medecine de precision sur des plateformes telles que Terra, Google Life Sciences et AWS Batch. Sa syntaxe declarative facilite la lecture, la maintenance et le partage des pipelines."
16398
+ },
16399
+ de: {
16400
+ name: "WDL",
16401
+ description: "Workflow-Definitionssprache fur portable und reproduzierbare Daten-Pipelines.",
16402
+ longDescription: "WDL (Workflow Description Language) ist eine menschenlesbare Spezifikationssprache zur Definition von Tasks, Workflows und deren Abhangigkeiten auf portable und reproduzierbare Weise. Jeder Task beschreibt einen auszufuhrenden Befehl mit typisierten Ein- und Ausgaben sowie Laufzeitanforderungen wie CPU, Speicher und Container-Images.\n\nUrsprunglich am Broad Institute entwickelt, wird WDL von der OpenWDL-Community betreut und ist weit verbreitet in Genomik und Prazisionsmedizin auf Plattformen wie Terra, Google Life Sciences und AWS Batch. Die deklarative Syntax erleichtert das Lesen, Pflegen und Teilen von Pipelines zwischen Forschungsgruppen."
16403
+ },
16404
+ pt: {
16405
+ name: "WDL",
16406
+ description: "Linguagem de definicao de workflow para descrever pipelines de dados portaveis e reproduziveis.",
16407
+ longDescription: "WDL (Workflow Description Language) e uma linguagem de especificacao legivel para definir tarefas, workflows e suas dependencias de forma portavel e reproduzivel. Cada tarefa descreve um comando a ser executado com entradas e saidas tipadas e requisitos de execucao como CPU, memoria e imagens de container.\n\nDesenvolvido originalmente no Broad Institute, o WDL e gerenciado pela comunidade OpenWDL e amplamente utilizado em genomica e medicina de precisao em plataformas como Terra, Google Life Sciences e AWS Batch. Sua sintaxe declarativa facilita a leitura, manutencao e compartilhamento de pipelines entre grupos de pesquisa."
15848
16408
  }
15849
16409
  }
15850
16410
  };
@@ -15861,6 +16421,7 @@ var init_webassembly = __esm({
15861
16421
  "src/languages/webassembly.ts"() {
15862
16422
  webassembly = {
15863
16423
  slug: "webassembly",
16424
+ aliases: ["wasm", "wat"],
15864
16425
  publishedDate: "2017-03-07",
15865
16426
  extensions: [".wasm", ".wat"],
15866
16427
  author: "W3C WebAssembly Community Group",
@@ -15910,64 +16471,6 @@ var init_webassembly = __esm({
15910
16471
  }
15911
16472
  });
15912
16473
 
15913
- // src/languages/wdl.ts
15914
- var wdl_exports = {};
15915
- __export(wdl_exports, {
15916
- wdl: () => wdl
15917
- });
15918
- var wdl;
15919
- var init_wdl = __esm({
15920
- "src/languages/wdl.ts"() {
15921
- wdl = {
15922
- slug: "wdl",
15923
- publishedDate: "2016-01-01",
15924
- extensions: [".wdl"],
15925
- author: "Broad Institute and OpenWDL community",
15926
- website: "https://openwdl.org",
15927
- paradigms: ["declarative", "dataflow", "pipeline"],
15928
- tooling: {
15929
- runtimes: ["Cromwell", "miniwdl", "Terra"],
15930
- ecosystems: ["Bioinformatics", "Scientific Workflows", "Cloud Computing", "Genomics"]
15931
- },
15932
- version: "1.2.0",
15933
- logo: "https://avatars.githubusercontent.com/u/23492081?v=4",
15934
- color: "#3C6DA6",
15935
- i18n: {
15936
- en: {
15937
- name: "WDL",
15938
- description: "A workflow definition language for describing portable and reproducible data pipelines.",
15939
- longDescription: "WDL (Workflow Description Language) is a human-readable specification language for defining tasks, workflows, and their dependencies in a portable and reproducible way. Each task describes a command to run with typed inputs, outputs, and runtime requirements such as CPU, memory, and container images.\n\nOriginally developed at the Broad Institute, WDL is governed by the OpenWDL community and widely used in genomics and precision medicine on platforms such as Terra, Google Life Sciences, and AWS Batch. Its declarative syntax makes pipelines easy to read, maintain, and share across research groups and cloud environments."
15940
- },
15941
- es: {
15942
- name: "WDL",
15943
- description: "Lenguaje de definicion de flujos de trabajo para describir pipelines portables y reproducibles.",
15944
- longDescription: "WDL (Workflow Description Language) es un lenguaje de especificacion legible para definir tareas, flujos de trabajo y sus dependencias de forma portable y reproducible. Cada tarea describe un comando a ejecutar con entradas y salidas tipadas y requisitos de ejecucion como CPU, memoria e imagenes de contenedor.\n\nDesarrollado originalmente en el Broad Institute, WDL es gobernado por la comunidad OpenWDL y ampliamente utilizado en genomica y medicina de precision en plataformas como Terra, Google Life Sciences y AWS Batch. Su sintaxis declarativa facilita la lectura, mantenimiento y comparticion de pipelines entre grupos de investigacion."
15945
- },
15946
- it: {
15947
- name: "WDL",
15948
- description: "Linguaggio di definizione dei workflow per descrivere pipeline dati portabili e riproducibili.",
15949
- longDescription: "WDL (Workflow Description Language) e un linguaggio di specifica leggibile per definire task, workflow e dipendenze in modo portabile e riproducibile. Ogni task descrive un comando da eseguire con input e output tipizzati e requisiti di runtime come CPU, memoria e immagini container.\n\nSviluppato originariamente al Broad Institute, WDL e gestito dalla community OpenWDL ed e ampiamente usato in genomica e medicina di precisione su piattaforme come Terra, Google Life Sciences e AWS Batch. La sua sintassi dichiarativa rende le pipeline facili da leggere, mantenere e condividere tra gruppi di ricerca."
15950
- },
15951
- fr: {
15952
- name: "WDL",
15953
- description: "Langage de definition de workflows pour decrire des pipelines de donnees portables et reproductibles.",
15954
- longDescription: "WDL (Workflow Description Language) est un langage de specification lisible pour definir des taches, des workflows et leurs dependances de maniere portable et reproductible. Chaque tache decrit une commande a executer avec des entrees et sorties typees et des exigences d execution telles que CPU, memoire et images conteneur.\n\nDeveloppe initialement au Broad Institute, WDL est gere par la communaute OpenWDL et largement utilise en genomique et medecine de precision sur des plateformes telles que Terra, Google Life Sciences et AWS Batch. Sa syntaxe declarative facilite la lecture, la maintenance et le partage des pipelines."
15955
- },
15956
- de: {
15957
- name: "WDL",
15958
- description: "Workflow-Definitionssprache fur portable und reproduzierbare Daten-Pipelines.",
15959
- longDescription: "WDL (Workflow Description Language) ist eine menschenlesbare Spezifikationssprache zur Definition von Tasks, Workflows und deren Abhangigkeiten auf portable und reproduzierbare Weise. Jeder Task beschreibt einen auszufuhrenden Befehl mit typisierten Ein- und Ausgaben sowie Laufzeitanforderungen wie CPU, Speicher und Container-Images.\n\nUrsprunglich am Broad Institute entwickelt, wird WDL von der OpenWDL-Community betreut und ist weit verbreitet in Genomik und Prazisionsmedizin auf Plattformen wie Terra, Google Life Sciences und AWS Batch. Die deklarative Syntax erleichtert das Lesen, Pflegen und Teilen von Pipelines zwischen Forschungsgruppen."
15960
- },
15961
- pt: {
15962
- name: "WDL",
15963
- description: "Linguagem de definicao de workflow para descrever pipelines de dados portaveis e reproduziveis.",
15964
- longDescription: "WDL (Workflow Description Language) e uma linguagem de especificacao legivel para definir tarefas, workflows e suas dependencias de forma portavel e reproduzivel. Cada tarefa descreve um comando a ser executado com entradas e saidas tipadas e requisitos de execucao como CPU, memoria e imagens de container.\n\nDesenvolvido originalmente no Broad Institute, o WDL e gerenciado pela comunidade OpenWDL e amplamente utilizado em genomica e medicina de precisao em plataformas como Terra, Google Life Sciences e AWS Batch. Sua sintaxe declarativa facilita a leitura, manutencao e compartilhamento de pipelines entre grupos de pesquisa."
15965
- }
15966
- }
15967
- };
15968
- }
15969
- });
15970
-
15971
16474
  // src/languages/wgsl.ts
15972
16475
  var wgsl_exports = {};
15973
16476
  __export(wgsl_exports, {
@@ -16372,6 +16875,67 @@ var init_xslt = __esm({
16372
16875
  }
16373
16876
  });
16374
16877
 
16878
+ // src/languages/yacc.ts
16879
+ var yacc_exports = {};
16880
+ __export(yacc_exports, {
16881
+ yacc: () => yacc
16882
+ });
16883
+ var yacc;
16884
+ var init_yacc = __esm({
16885
+ "src/languages/yacc.ts"() {
16886
+ yacc = {
16887
+ slug: "yacc",
16888
+ aliases: ["bison"],
16889
+ publishedDate: "1973-01-01",
16890
+ extensions: [".y", ".yacc"],
16891
+ author: "Stephen C. Johnson (Bell Labs)",
16892
+ website: "https://pubs.opengroup.org/onlinepubs/9699919799/utilities/yacc.html",
16893
+ paradigms: ["declarative", "generator"],
16894
+ tooling: {
16895
+ runtimes: ["C toolchains"],
16896
+ ecosystems: ["Compilers", "Language Tooling", "Unix"]
16897
+ },
16898
+ version: "POSIX yacc / Bison 3.8.2",
16899
+ logo: "https://cdn.simpleicons.org/gnu/A42E2B",
16900
+ color: "#4B6C4B",
16901
+ i18n: {
16902
+ en: {
16903
+ name: "Yacc",
16904
+ description: "A parser generator that turns context-free grammars into LALR parser code.",
16905
+ longDescription: 'Yacc ("Yet Another Compiler-Compiler") is a classic Unix parser generator. A .y grammar file declares tokens, precedences, and production rules with embedded C actions, from which Yacc produces an LALR(1) parser that pairs naturally with a Lex-generated scanner.\n\nGNU Bison is the dominant modern implementation and remains widely used to build compilers, interpreters, configuration readers, and query languages across open-source projects.'
16906
+ },
16907
+ es: {
16908
+ name: "Yacc",
16909
+ description: "Un generador de parsers que convierte gram\xE1ticas libres de contexto en parsers LALR.",
16910
+ longDescription: 'Yacc ("Yet Another Compiler-Compiler") es un generador de parsers cl\xE1sico de Unix. Un archivo de gram\xE1tica .y declara tokens, precedencias y reglas de producci\xF3n con acciones en C incrustadas, a partir de las cuales Yacc produce un parser LALR(1) que se combina de forma natural con un esc\xE1ner generado por Lex.\n\nGNU Bison es la implementaci\xF3n moderna dominante y sigue siendo muy usada para construir compiladores, int\xE9rpretes, lectores de configuraci\xF3n y lenguajes de consulta en proyectos de c\xF3digo abierto.'
16911
+ },
16912
+ it: {
16913
+ name: "Yacc",
16914
+ description: "Un generatore di parser che trasforma grammatiche libere dal contesto in parser LALR.",
16915
+ longDescription: `Yacc ("Yet Another Compiler-Compiler") \xE8 un generatore di parser classico di Unix. Un file di grammatica .y dichiara token, precedenze e regole di produzione con azioni C incorporate, da cui Yacc produce un parser LALR(1) che si abbina naturalmente a uno scanner generato da Lex.
16916
+
16917
+ GNU Bison \xE8 l'implementazione moderna dominante e rimane ampiamente usata per costruire compilatori, interpreti, lettori di configurazione e linguaggi di interrogazione nei progetti open source.`
16918
+ },
16919
+ fr: {
16920
+ name: "Yacc",
16921
+ description: "Un g\xE9n\xE9rateur de parseurs qui transforme des grammaires hors contexte en parseurs LALR.",
16922
+ longDescription: "Yacc (\xAB Yet Another Compiler-Compiler \xBB) est un g\xE9n\xE9rateur de parseurs Unix classique. Un fichier de grammaire .y d\xE9clare des jetons, des pr\xE9c\xE9dences et des r\xE8gles de production avec des actions C int\xE9gr\xE9es, \xE0 partir desquelles Yacc produit un parseur LALR(1) qui se combine naturellement avec un scanner g\xE9n\xE9r\xE9 par Lex.\n\nGNU Bison est l'impl\xE9mentation moderne dominante et reste largement utilis\xE9e pour construire des compilateurs, des interpr\xE9teurs, des lecteurs de configuration et des langages de requ\xEAte dans les projets open source."
16923
+ },
16924
+ de: {
16925
+ name: "Yacc",
16926
+ description: "Ein Parser-Generator, der kontextfreie Grammatiken in LALR-Parser-Code \xFCbersetzt.",
16927
+ longDescription: 'Yacc (\u201EYet Another Compiler-Compiler") ist ein klassischer Unix-Parser-Generator. Eine .y-Grammatikdatei deklariert Tokens, Pr\xE4zedenzen und Produktionsregeln mit eingebetteten C-Aktionen, aus denen Yacc einen LALR(1)-Parser erzeugt, der sich nat\xFCrlich mit einem von Lex erzeugten Scanner kombinieren l\xE4sst.\n\nGNU Bison ist die dominierende moderne Implementierung und wird weiterhin breit eingesetzt, um Compiler, Interpreter, Konfigurationsleser und Abfragesprachen in Open-Source-Projekten zu bauen.'
16928
+ },
16929
+ pt: {
16930
+ name: "Yacc",
16931
+ description: "Um gerador de parsers que converte gram\xE1ticas livres de contexto em parsers LALR.",
16932
+ longDescription: 'Yacc ("Yet Another Compiler-Compiler") \xE9 um gerador de parsers cl\xE1ssico do Unix. Um arquivo de gram\xE1tica .y declara tokens, preced\xEAncias e regras de produ\xE7\xE3o com a\xE7\xF5es em C embutidas, a partir das quais o Yacc produz um parser LALR(1) que combina naturalmente com um scanner gerado pelo Lex.\n\nO GNU Bison \xE9 a implementa\xE7\xE3o moderna dominante e continua amplamente usado para construir compiladores, interpretadores, leitores de configura\xE7\xE3o e linguagens de consulta em projetos de c\xF3digo aberto.'
16933
+ }
16934
+ }
16935
+ };
16936
+ }
16937
+ });
16938
+
16375
16939
  // src/languages/yaml.ts
16376
16940
  var yaml_exports = {};
16377
16941
  __export(yaml_exports, {
@@ -16791,6 +17355,73 @@ function matchesCategory(lang, category) {
16791
17355
  }
16792
17356
  }
16793
17357
 
17358
+ // src/domain/detection/match.ts
17359
+ var pathSegmentPattern = /[/\\]/;
17360
+ var indexCache = /* @__PURE__ */ new WeakMap();
17361
+ var getBasename = (filename) => {
17362
+ const parts = filename.trim().split(pathSegmentPattern);
17363
+ return parts.at(-1).toLowerCase();
17364
+ };
17365
+ var addIndexKey = (index, key, match) => {
17366
+ const matches = index.get(key);
17367
+ if (matches) {
17368
+ matches.push(match);
17369
+ } else {
17370
+ index.set(key, [match]);
17371
+ }
17372
+ };
17373
+ var buildDetectionIndex = (entries) => {
17374
+ const index = /* @__PURE__ */ new Map();
17375
+ entries.forEach((entry, entryIndex) => {
17376
+ for (const extension of entry.extensions) {
17377
+ const normalizedExtension = extension.toLowerCase();
17378
+ const match = { entry, index: entryIndex, matchLength: extension.length };
17379
+ if (normalizedExtension.startsWith(".")) {
17380
+ addIndexKey(index, normalizedExtension, match);
17381
+ } else {
17382
+ addIndexKey(index, normalizedExtension, match);
17383
+ addIndexKey(index, `.${normalizedExtension}`, match);
17384
+ }
17385
+ }
17386
+ });
17387
+ return index;
17388
+ };
17389
+ var getDetectionIndex = (entries) => {
17390
+ let index = indexCache.get(entries);
17391
+ if (!index) {
17392
+ index = buildDetectionIndex(entries);
17393
+ indexCache.set(entries, index);
17394
+ }
17395
+ return index;
17396
+ };
17397
+ var getLookupKeys = (basename) => {
17398
+ const keys = [basename];
17399
+ for (let position = basename.indexOf("."); position !== -1; position = basename.indexOf(".", position + 1)) {
17400
+ const suffix = basename.slice(position);
17401
+ if (suffix !== basename) {
17402
+ keys.push(suffix);
17403
+ }
17404
+ }
17405
+ return keys;
17406
+ };
17407
+ var detectMatchingEntries = (entries, filename) => {
17408
+ const basename = getBasename(filename);
17409
+ if (!basename) {
17410
+ return [];
17411
+ }
17412
+ const index = getDetectionIndex(entries);
17413
+ const bestMatches = /* @__PURE__ */ new Map();
17414
+ for (const key of getLookupKeys(basename)) {
17415
+ for (const match of index.get(key) ?? []) {
17416
+ const existing = bestMatches.get(match.index);
17417
+ if (!existing || match.matchLength > existing.matchLength) {
17418
+ bestMatches.set(match.index, match);
17419
+ }
17420
+ }
17421
+ }
17422
+ return [...bestMatches.values()].sort((first, second) => second.matchLength - first.matchLength || first.index - second.index).map(({ entry }) => entry);
17423
+ };
17424
+
16794
17425
  // src/domain/language/registry.ts
16795
17426
  var languageIndex = [
16796
17427
  { slug: "abap", extensions: [".abap"] },
@@ -16799,34 +17430,34 @@ var languageIndex = [
16799
17430
  { slug: "agda", extensions: [".agda", ".lagda", ".lagda.md", ".lagda.rst", ".lagda.tex"] },
16800
17431
  { slug: "algol", extensions: [".alg", ".algol"] },
16801
17432
  { slug: "ampl", extensions: [".mod", ".dat", ".run"] },
17433
+ { slug: "angelscript", extensions: [".as", ".angelscript"] },
16802
17434
  { slug: "ante", extensions: [".ante"] },
16803
17435
  { slug: "antlr", extensions: [".g4"] },
16804
17436
  { slug: "apex", extensions: [".cls", ".trigger"] },
16805
17437
  { slug: "apl", extensions: [".apl", ".dyalog"] },
16806
17438
  { slug: "applescript", extensions: [".applescript", ".scpt", ".scptd"] },
16807
- { slug: "arduino", extensions: [".ino", ".pde"] },
16808
17439
  { slug: "aql", extensions: [".aql"] },
17440
+ { slug: "arduino", extensions: [".ino", ".pde"] },
16809
17441
  { slug: "asciidoc", extensions: [".adoc", ".asciidoc", ".asc"] },
16810
17442
  { slug: "asp", extensions: [".asp", ".aspx", ".ascx", ".ashx", ".asmx", ".master"] },
16811
17443
  { slug: "assembly", extensions: [".asm", ".s", ".S", ".inc"] },
16812
17444
  { slug: "assemblyscript", extensions: [".as"] },
16813
- { slug: "angelscript", extensions: [".as", ".angelscript"] },
16814
17445
  { slug: "astro", extensions: [".astro"] },
16815
17446
  { slug: "austral", extensions: [".aum", ".aui"] },
16816
17447
  { slug: "autohotkey", extensions: [".ahk", ".ah2"] },
16817
17448
  { slug: "avro-idl", extensions: [".avdl"] },
16818
17449
  { slug: "awk", extensions: [".awk"] },
16819
17450
  { slug: "ballerina", extensions: [".bal"] },
16820
- { slug: "basic", extensions: [".bas", ".bi", ".bb"] },
16821
17451
  {
16822
17452
  slug: "bash",
16823
17453
  extensions: [".sh", ".bash", ".bashrc", ".bash_profile", ".bash_login", ".profile"]
16824
17454
  },
17455
+ { slug: "basic", extensions: [".bas", ".bi", ".bb"] },
16825
17456
  { slug: "batch", extensions: [".bat", ".cmd"] },
16826
17457
  { slug: "bazel", extensions: ["BUILD.bazel", "WORKSPACE", "WORKSPACE.bazel", "MODULE.bazel"] },
16827
17458
  { slug: "bcpl", extensions: [".bcpl"] },
16828
- { slug: "bicep", extensions: [".bicep", ".bicepparam"] },
16829
17459
  { slug: "bibtex", extensions: [".bib", ".bibtex"] },
17460
+ { slug: "bicep", extensions: [".bicep", ".bicepparam"] },
16830
17461
  { slug: "blade", extensions: [".blade.php"] },
16831
17462
  { slug: "bosque", extensions: [".bsq"] },
16832
17463
  { slug: "bqn", extensions: [".bqn"] },
@@ -16845,8 +17476,8 @@ var languageIndex = [
16845
17476
  { slug: "coldfusion", extensions: [".cfm", ".cfml", ".cfc"] },
16846
17477
  { slug: "coq", extensions: [".v"] },
16847
17478
  { slug: "cpp", extensions: [".cpp", ".cc", ".cxx", ".h", ".hpp", ".hh", ".hxx"] },
16848
- { slug: "crystal", extensions: [".cr"] },
16849
17479
  { slug: "cql", extensions: [".cql"] },
17480
+ { slug: "crystal", extensions: [".cr"] },
16850
17481
  { slug: "csharp", extensions: [".cs", ".csx"] },
16851
17482
  { slug: "css", extensions: [".css"] },
16852
17483
  { slug: "cuda", extensions: [".cu", ".cuh"] },
@@ -16868,6 +17499,7 @@ var languageIndex = [
16868
17499
  { slug: "ejs", extensions: [".ejs"] },
16869
17500
  { slug: "elixir", extensions: [".ex", ".exs", ".eex", ".leex", ".heex"] },
16870
17501
  { slug: "elm", extensions: [".elm"] },
17502
+ { slug: "emacs-lisp", extensions: [".el"] },
16871
17503
  { slug: "erb", extensions: [".erb", ".rhtml", ".html.erb"] },
16872
17504
  {
16873
17505
  slug: "erlang",
@@ -16884,20 +17516,20 @@ var languageIndex = [
16884
17516
  slug: "fortran",
16885
17517
  extensions: [".f", ".for", ".ftn", ".f90", ".f95", ".f03", ".f08", ".f18", ".f23"]
16886
17518
  },
16887
- { slug: "freemarker", extensions: [".ftl", ".ftlh", ".ftlx"] },
16888
17519
  { slug: "fql", extensions: [".fql"] },
17520
+ { slug: "freemarker", extensions: [".ftl", ".ftlh", ".ftlx"] },
16889
17521
  { slug: "fsharp", extensions: [".fs", ".fsi", ".fsx", ".fsscript"] },
16890
17522
  { slug: "fstar", extensions: [".fst", ".fsti"] },
16891
- { slug: "gdscript", extensions: [".gd"] },
16892
17523
  { slug: "gcode", extensions: [".gcode", ".gco", ".nc", ".cnc", ".tap"] },
17524
+ { slug: "gdscript", extensions: [".gd"] },
16893
17525
  { slug: "gettext", extensions: [".po", ".pot"] },
16894
17526
  { slug: "git", extensions: [".git", ".gitignore", ".gitattributes", ".gitmodules", ".gitkeep"] },
16895
17527
  { slug: "gleam", extensions: [".gleam"] },
16896
- { slug: "gml", extensions: [".gml"] },
16897
17528
  {
16898
17529
  slug: "glsl",
16899
17530
  extensions: [".glsl", ".vert", ".frag", ".geom", ".tesc", ".tese", ".comp", ".vs", ".fs"]
16900
17531
  },
17532
+ { slug: "gml", extensions: [".gml"] },
16901
17533
  { slug: "go", extensions: [".go"] },
16902
17534
  { slug: "gradle", extensions: [".gradle", ".gradle.kts"] },
16903
17535
  { slug: "grain", extensions: [".gr"] },
@@ -16924,8 +17556,10 @@ var languageIndex = [
16924
17556
  { slug: "janet", extensions: [".janet", ".jdn"] },
16925
17557
  { slug: "java", extensions: [".java"] },
16926
17558
  { slug: "javascript", extensions: [".js", ".mjs", ".cjs", ".jsx"] },
17559
+ { slug: "jcl", extensions: [".jcl"] },
16927
17560
  { slug: "jinja", extensions: [".jinja", ".jinja2", ".j2"] },
16928
17561
  { slug: "jmespath", extensions: [".jmespath", ".jp"] },
17562
+ { slug: "jq", extensions: [".jq"] },
16929
17563
  { slug: "json", extensions: [".json"] },
16930
17564
  { slug: "json5", extensions: [".json5"] },
16931
17565
  { slug: "jsonata", extensions: [".jsonata"] },
@@ -16941,9 +17575,10 @@ var languageIndex = [
16941
17575
  { slug: "kql", extensions: [".kql"] },
16942
17576
  { slug: "lean", extensions: [".lean"] },
16943
17577
  { slug: "less", extensions: [".less"] },
17578
+ { slug: "lex", extensions: [".l", ".lex"] },
16944
17579
  { slug: "ligo", extensions: [".ligo", ".mligo", ".religo", ".jsligo"] },
16945
- { slug: "liquid", extensions: [".liquid"] },
16946
17580
  { slug: "linkerscript", extensions: [".ld", ".lds", ".x"] },
17581
+ { slug: "liquid", extensions: [".liquid"] },
16947
17582
  { slug: "lisp", extensions: [".lisp", ".lsp", ".cl", ".asd"] },
16948
17583
  { slug: "llvm-ir", extensions: [".ll", ".bc"] },
16949
17584
  { slug: "lobster", extensions: [".lobster"] },
@@ -16958,13 +17593,13 @@ var languageIndex = [
16958
17593
  { slug: "matlab", extensions: [".m", ".mlx"] },
16959
17594
  { slug: "maxima", extensions: [".mac", ".wxm"] },
16960
17595
  { slug: "mdx", extensions: [".mdx"] },
17596
+ { slug: "mercury", extensions: [".m"] },
16961
17597
  { slug: "mermaid", extensions: [".mmd", ".mermaid"] },
16962
17598
  { slug: "meson", extensions: ["meson.build", "meson_options.txt", "meson.options", ".wrap"] },
16963
- { slug: "mercury", extensions: [".m"] },
16964
17599
  { slug: "metal", extensions: [".metal"] },
16965
17600
  { slug: "modelica", extensions: [".mo"] },
16966
- { slug: "mojo", extensions: [".mojo"] },
16967
17601
  { slug: "modula-2", extensions: [".mod", ".def"] },
17602
+ { slug: "mojo", extensions: [".mojo"] },
16968
17603
  { slug: "moonbit", extensions: [".mbt"] },
16969
17604
  { slug: "move", extensions: [".move"] },
16970
17605
  { slug: "mumps", extensions: [".mac", ".int", ".ro", ".mro"] },
@@ -16977,10 +17612,10 @@ var languageIndex = [
16977
17612
  { slug: "nix", extensions: [".nix"] },
16978
17613
  { slug: "nunjucks", extensions: [".njk", ".nunjucks"] },
16979
17614
  { slug: "nushell", extensions: [".nu"] },
17615
+ { slug: "oberon", extensions: [".ob", ".mod"] },
16980
17616
  { slug: "objective-c", extensions: [".m", ".mm"] },
16981
17617
  { slug: "ocaml", extensions: [".ml", ".mli", ".mll", ".mly", ".mlt", ".eliom", ".eliomi"] },
16982
17618
  { slug: "octave", extensions: [".m", ".octave"] },
16983
- { slug: "oberon", extensions: [".ob", ".mod"] },
16984
17619
  { slug: "odin", extensions: [".odin"] },
16985
17620
  { slug: "openapi", extensions: [".openapi.json", ".openapi.yaml", ".openapi.yml"] },
16986
17621
  { slug: "opencl", extensions: [".cl", ".clh"] },
@@ -16990,8 +17625,8 @@ var languageIndex = [
16990
17625
  { slug: "perl", extensions: [".pl", ".pm", ".pod", ".t", ".psgi"] },
16991
17626
  { slug: "php", extensions: [".php", ".phtml", ".php3", ".php4", ".php5", ".phps"] },
16992
17627
  { slug: "pine-script", extensions: [".pine"] },
16993
- { slug: "pl-i", extensions: [".pli", ".pl1"] },
16994
17628
  { slug: "pkl", extensions: [".pkl"] },
17629
+ { slug: "pl-i", extensions: [".pli", ".pl1"] },
16995
17630
  { slug: "plantuml", extensions: [".puml", ".plantuml", ".iuml"] },
16996
17631
  { slug: "plpgsql", extensions: [".pgsql", ".plpgsql"] },
16997
17632
  { slug: "plsql", extensions: [".pls", ".pks", ".pkb", ".plsql"] },
@@ -17003,24 +17638,26 @@ var languageIndex = [
17003
17638
  { slug: "processing", extensions: [".pde"] },
17004
17639
  { slug: "prolog", extensions: [".pl", ".pro", ".prolog", ".P"] },
17005
17640
  { slug: "promql", extensions: [".promql"] },
17641
+ { slug: "properties", extensions: [".properties"] },
17006
17642
  { slug: "protobuf", extensions: [".proto"] },
17007
17643
  { slug: "pug", extensions: [".pug", ".jade"] },
17008
17644
  { slug: "puppet", extensions: [".pp", ".epp"] },
17009
17645
  { slug: "purescript", extensions: [".purs"] },
17010
17646
  { slug: "python", extensions: [".py", ".pyw"] },
17011
- { slug: "qml", extensions: [".qml", ".qmltypes", ".qmlproject"] },
17012
17647
  { slug: "qmake", extensions: [".pri", ".prf"] },
17648
+ { slug: "qml", extensions: [".qml", ".qmltypes", ".qmlproject"] },
17013
17649
  { slug: "qsharp", extensions: [".qs"] },
17014
17650
  { slug: "r", extensions: [".r", ".R", ".rmd", ".Rmd", ".qmd", ".Rprofile"] },
17015
17651
  { slug: "racket", extensions: [".rkt", ".rktd", ".rktl", ".scrbl"] },
17016
17652
  { slug: "raku", extensions: [".raku", ".rakumod", ".rakudoc", ".rakutest", ".p6", ".pm6"] },
17017
17653
  { slug: "razor", extensions: [".cshtml", ".razor"] },
17654
+ { slug: "reasonml", extensions: [".re", ".rei"] },
17018
17655
  { slug: "rebol", extensions: [".r", ".reb", ".rebol"] },
17019
17656
  { slug: "red", extensions: [".red", ".reds"] },
17020
- { slug: "reasonml", extensions: [".re", ".rei"] },
17021
17657
  { slug: "rego", extensions: [".rego"] },
17022
17658
  { slug: "rescript", extensions: [".res", ".resi"] },
17023
17659
  { slug: "restructuredtext", extensions: [".rst", ".rest"] },
17660
+ { slug: "rexx", extensions: [".rexx", ".rex"] },
17024
17661
  { slug: "roc", extensions: [".roc"] },
17025
17662
  { slug: "rpg", extensions: [".rpg", ".rpgle", ".sqlrpgle", ".clle", ".dspf"] },
17026
17663
  {
@@ -17040,8 +17677,8 @@ var languageIndex = [
17040
17677
  { slug: "snobol", extensions: [".sno", ".snobol"] },
17041
17678
  { slug: "solidity", extensions: [".sol"] },
17042
17679
  { slug: "soql", extensions: [".soql"] },
17043
- { slug: "sparql", extensions: [".sparql", ".rq"] },
17044
17680
  { slug: "spark", extensions: [".spark", ".adb", ".ads"] },
17681
+ { slug: "sparql", extensions: [".sparql", ".rq"] },
17045
17682
  { slug: "spl", extensions: [".spl"] },
17046
17683
  { slug: "spss", extensions: [".sps", ".spss"] },
17047
17684
  { slug: "sql", extensions: [".sql"] },
@@ -17070,17 +17707,19 @@ var languageIndex = [
17070
17707
  { slug: "unison", extensions: [".u", ".uu"] },
17071
17708
  { slug: "v", extensions: [".v", ".vsh"] },
17072
17709
  { slug: "vala", extensions: [".vala", ".vapi"] },
17073
- { slug: "vba", extensions: [".bas", ".cls", ".frm", ".vba"] },
17074
17710
  { slug: "vale", extensions: [".vale"] },
17711
+ { slug: "vba", extensions: [".bas", ".cls", ".frm", ".vba"] },
17712
+ { slug: "vbscript", extensions: [".vbs", ".vbe"] },
17075
17713
  { slug: "velocity", extensions: [".vm", ".vtl"] },
17076
17714
  { slug: "verilog", extensions: [".v", ".vh", ".sv", ".svh"] },
17077
17715
  { slug: "verse", extensions: [".verse"] },
17078
17716
  { slug: "vhdl", extensions: [".vhd", ".vhdl"] },
17717
+ { slug: "vimscript", extensions: [".vim", ".vimrc", ".gvimrc"] },
17079
17718
  { slug: "visual-basic", extensions: [".vb"] },
17080
17719
  { slug: "vue", extensions: [".vue"] },
17081
17720
  { slug: "vyper", extensions: [".vy"] },
17082
- { slug: "webassembly", extensions: [".wasm", ".wat"] },
17083
17721
  { slug: "wdl", extensions: [".wdl"] },
17722
+ { slug: "webassembly", extensions: [".wasm", ".wat"] },
17084
17723
  { slug: "wgsl", extensions: [".wgsl"] },
17085
17724
  { slug: "wren", extensions: [".wren"] },
17086
17725
  { slug: "xaml", extensions: [".xaml", ".baml"] },
@@ -17088,6 +17727,7 @@ var languageIndex = [
17088
17727
  { slug: "xpath", extensions: [".xpath", ".xpth"] },
17089
17728
  { slug: "xquery", extensions: [".xq", ".xql", ".xqm", ".xquery", ".xqy"] },
17090
17729
  { slug: "xslt", extensions: [".xsl", ".xslt"] },
17730
+ { slug: "yacc", extensions: [".y", ".yacc"] },
17091
17731
  { slug: "yaml", extensions: [".yaml", ".yml"] },
17092
17732
  { slug: "yara", extensions: [".yar", ".yara"] },
17093
17733
  { slug: "zeek", extensions: [".zeek", ".bro"] },
@@ -17105,31 +17745,31 @@ var languageLoaders = {
17105
17745
  agda: async () => (await Promise.resolve().then(() => (init_agda(), agda_exports))).agda,
17106
17746
  algol: async () => (await Promise.resolve().then(() => (init_algol(), algol_exports))).algol,
17107
17747
  ampl: async () => (await Promise.resolve().then(() => (init_ampl(), ampl_exports))).ampl,
17748
+ angelscript: async () => (await Promise.resolve().then(() => (init_angelscript(), angelscript_exports))).angelscript,
17108
17749
  ante: async () => (await Promise.resolve().then(() => (init_ante(), ante_exports))).ante,
17109
17750
  antlr: async () => (await Promise.resolve().then(() => (init_antlr(), antlr_exports))).antlr,
17110
17751
  apex: async () => (await Promise.resolve().then(() => (init_apex(), apex_exports))).apex,
17111
17752
  apl: async () => (await Promise.resolve().then(() => (init_apl(), apl_exports))).apl,
17112
17753
  applescript: async () => (await Promise.resolve().then(() => (init_applescript(), applescript_exports))).applescript,
17113
- arduino: async () => (await Promise.resolve().then(() => (init_arduino(), arduino_exports))).arduino,
17114
17754
  aql: async () => (await Promise.resolve().then(() => (init_aql(), aql_exports))).aql,
17755
+ arduino: async () => (await Promise.resolve().then(() => (init_arduino(), arduino_exports))).arduino,
17115
17756
  asciidoc: async () => (await Promise.resolve().then(() => (init_asciidoc(), asciidoc_exports))).asciidoc,
17116
17757
  asp: async () => (await Promise.resolve().then(() => (init_asp(), asp_exports))).asp,
17117
17758
  assembly: async () => (await Promise.resolve().then(() => (init_assembly(), assembly_exports))).assembly,
17118
17759
  assemblyscript: async () => (await Promise.resolve().then(() => (init_assemblyscript(), assemblyscript_exports))).assemblyscript,
17119
- angelscript: async () => (await Promise.resolve().then(() => (init_angelscript(), angelscript_exports))).angelscript,
17120
17760
  astro: async () => (await Promise.resolve().then(() => (init_astro(), astro_exports))).astro,
17121
17761
  austral: async () => (await Promise.resolve().then(() => (init_austral(), austral_exports))).austral,
17122
17762
  autohotkey: async () => (await Promise.resolve().then(() => (init_autohotkey(), autohotkey_exports))).autohotkey,
17123
17763
  "avro-idl": async () => (await Promise.resolve().then(() => (init_avro_idl(), avro_idl_exports))).avroIdl,
17124
17764
  awk: async () => (await Promise.resolve().then(() => (init_awk(), awk_exports))).awk,
17125
17765
  ballerina: async () => (await Promise.resolve().then(() => (init_ballerina(), ballerina_exports))).ballerina,
17126
- basic: async () => (await Promise.resolve().then(() => (init_basic(), basic_exports))).basic,
17127
17766
  bash: async () => (await Promise.resolve().then(() => (init_bash(), bash_exports))).bash,
17767
+ basic: async () => (await Promise.resolve().then(() => (init_basic(), basic_exports))).basic,
17128
17768
  batch: async () => (await Promise.resolve().then(() => (init_batch(), batch_exports))).batch,
17129
17769
  bazel: async () => (await Promise.resolve().then(() => (init_bazel(), bazel_exports))).bazel,
17130
17770
  bcpl: async () => (await Promise.resolve().then(() => (init_bcpl(), bcpl_exports))).bcpl,
17131
- bicep: async () => (await Promise.resolve().then(() => (init_bicep(), bicep_exports))).bicep,
17132
17771
  bibtex: async () => (await Promise.resolve().then(() => (init_bibtex(), bibtex_exports))).bibtex,
17772
+ bicep: async () => (await Promise.resolve().then(() => (init_bicep(), bicep_exports))).bicep,
17133
17773
  blade: async () => (await Promise.resolve().then(() => (init_blade(), blade_exports))).blade,
17134
17774
  bosque: async () => (await Promise.resolve().then(() => (init_bosque(), bosque_exports))).bosque,
17135
17775
  bqn: async () => (await Promise.resolve().then(() => (init_bqn(), bqn_exports))).bqn,
@@ -17148,8 +17788,8 @@ var languageLoaders = {
17148
17788
  coldfusion: async () => (await Promise.resolve().then(() => (init_coldfusion(), coldfusion_exports))).coldfusion,
17149
17789
  coq: async () => (await Promise.resolve().then(() => (init_coq(), coq_exports))).coq,
17150
17790
  cpp: async () => (await Promise.resolve().then(() => (init_cpp(), cpp_exports))).cpp,
17151
- crystal: async () => (await Promise.resolve().then(() => (init_crystal(), crystal_exports))).crystal,
17152
17791
  cql: async () => (await Promise.resolve().then(() => (init_cql(), cql_exports))).cql,
17792
+ crystal: async () => (await Promise.resolve().then(() => (init_crystal(), crystal_exports))).crystal,
17153
17793
  csharp: async () => (await Promise.resolve().then(() => (init_csharp(), csharp_exports))).csharp,
17154
17794
  css: async () => (await Promise.resolve().then(() => (init_css(), css_exports))).css,
17155
17795
  cuda: async () => (await Promise.resolve().then(() => (init_cuda(), cuda_exports))).cuda,
@@ -17171,6 +17811,7 @@ var languageLoaders = {
17171
17811
  ejs: async () => (await Promise.resolve().then(() => (init_ejs(), ejs_exports))).ejs,
17172
17812
  elixir: async () => (await Promise.resolve().then(() => (init_elixir(), elixir_exports))).elixir,
17173
17813
  elm: async () => (await Promise.resolve().then(() => (init_elm(), elm_exports))).elm,
17814
+ "emacs-lisp": async () => (await Promise.resolve().then(() => (init_emacs_lisp(), emacs_lisp_exports))).emacsLisp,
17174
17815
  erb: async () => (await Promise.resolve().then(() => (init_erb(), erb_exports))).erb,
17175
17816
  erlang: async () => (await Promise.resolve().then(() => (init_erlang(), erlang_exports))).erlang,
17176
17817
  factor: async () => (await Promise.resolve().then(() => (init_factor(), factor_exports))).factor,
@@ -17181,17 +17822,17 @@ var languageLoaders = {
17181
17822
  flux: async () => (await Promise.resolve().then(() => (init_flux(), flux_exports))).flux,
17182
17823
  forth: async () => (await Promise.resolve().then(() => (init_forth(), forth_exports))).forth,
17183
17824
  fortran: async () => (await Promise.resolve().then(() => (init_fortran(), fortran_exports))).fortran,
17184
- freemarker: async () => (await Promise.resolve().then(() => (init_freemarker(), freemarker_exports))).freemarker,
17185
17825
  fql: async () => (await Promise.resolve().then(() => (init_fql(), fql_exports))).fql,
17826
+ freemarker: async () => (await Promise.resolve().then(() => (init_freemarker(), freemarker_exports))).freemarker,
17186
17827
  fsharp: async () => (await Promise.resolve().then(() => (init_fsharp(), fsharp_exports))).fsharp,
17187
17828
  fstar: async () => (await Promise.resolve().then(() => (init_fstar(), fstar_exports))).fstar,
17188
- gdscript: async () => (await Promise.resolve().then(() => (init_gdscript(), gdscript_exports))).gdscript,
17189
17829
  gcode: async () => (await Promise.resolve().then(() => (init_gcode(), gcode_exports))).gcode,
17830
+ gdscript: async () => (await Promise.resolve().then(() => (init_gdscript(), gdscript_exports))).gdscript,
17190
17831
  gettext: async () => (await Promise.resolve().then(() => (init_gettext(), gettext_exports))).gettext,
17191
17832
  git: async () => (await Promise.resolve().then(() => (init_git(), git_exports))).git,
17192
17833
  gleam: async () => (await Promise.resolve().then(() => (init_gleam(), gleam_exports))).gleam,
17193
- gml: async () => (await Promise.resolve().then(() => (init_gml(), gml_exports))).gml,
17194
17834
  glsl: async () => (await Promise.resolve().then(() => (init_glsl(), glsl_exports))).glsl,
17835
+ gml: async () => (await Promise.resolve().then(() => (init_gml(), gml_exports))).gml,
17195
17836
  go: async () => (await Promise.resolve().then(() => (init_go(), go_exports))).go,
17196
17837
  gradle: async () => (await Promise.resolve().then(() => (init_gradle(), gradle_exports))).gradle,
17197
17838
  grain: async () => (await Promise.resolve().then(() => (init_grain(), grain_exports))).grain,
@@ -17218,8 +17859,10 @@ var languageLoaders = {
17218
17859
  janet: async () => (await Promise.resolve().then(() => (init_janet(), janet_exports))).janet,
17219
17860
  java: async () => (await Promise.resolve().then(() => (init_java(), java_exports))).java,
17220
17861
  javascript: async () => (await Promise.resolve().then(() => (init_javascript(), javascript_exports))).javascript,
17862
+ jcl: async () => (await Promise.resolve().then(() => (init_jcl(), jcl_exports))).jcl,
17221
17863
  jinja: async () => (await Promise.resolve().then(() => (init_jinja(), jinja_exports))).jinja,
17222
17864
  jmespath: async () => (await Promise.resolve().then(() => (init_jmespath(), jmespath_exports))).jmespath,
17865
+ jq: async () => (await Promise.resolve().then(() => (init_jq(), jq_exports))).jq,
17223
17866
  json: async () => (await Promise.resolve().then(() => (init_json(), json_exports))).json,
17224
17867
  json5: async () => (await Promise.resolve().then(() => (init_json5(), json5_exports))).json5,
17225
17868
  jsonata: async () => (await Promise.resolve().then(() => (init_jsonata(), jsonata_exports))).jsonata,
@@ -17235,9 +17878,10 @@ var languageLoaders = {
17235
17878
  kql: async () => (await Promise.resolve().then(() => (init_kql(), kql_exports))).kql,
17236
17879
  lean: async () => (await Promise.resolve().then(() => (init_lean(), lean_exports))).lean,
17237
17880
  less: async () => (await Promise.resolve().then(() => (init_less(), less_exports))).less,
17881
+ lex: async () => (await Promise.resolve().then(() => (init_lex(), lex_exports))).lex,
17238
17882
  ligo: async () => (await Promise.resolve().then(() => (init_ligo(), ligo_exports))).ligo,
17239
- liquid: async () => (await Promise.resolve().then(() => (init_liquid(), liquid_exports))).liquid,
17240
17883
  linkerscript: async () => (await Promise.resolve().then(() => (init_linkerscript(), linkerscript_exports))).linkerscript,
17884
+ liquid: async () => (await Promise.resolve().then(() => (init_liquid(), liquid_exports))).liquid,
17241
17885
  lisp: async () => (await Promise.resolve().then(() => (init_lisp(), lisp_exports))).lisp,
17242
17886
  "llvm-ir": async () => (await Promise.resolve().then(() => (init_llvm_ir(), llvm_ir_exports))).llvmIr,
17243
17887
  lobster: async () => (await Promise.resolve().then(() => (init_lobster(), lobster_exports))).lobster,
@@ -17252,13 +17896,13 @@ var languageLoaders = {
17252
17896
  matlab: async () => (await Promise.resolve().then(() => (init_matlab(), matlab_exports))).matlab,
17253
17897
  maxima: async () => (await Promise.resolve().then(() => (init_maxima(), maxima_exports))).maxima,
17254
17898
  mdx: async () => (await Promise.resolve().then(() => (init_mdx(), mdx_exports))).mdx,
17899
+ mercury: async () => (await Promise.resolve().then(() => (init_mercury(), mercury_exports))).mercury,
17255
17900
  mermaid: async () => (await Promise.resolve().then(() => (init_mermaid(), mermaid_exports))).mermaid,
17256
17901
  meson: async () => (await Promise.resolve().then(() => (init_meson(), meson_exports))).meson,
17257
- mercury: async () => (await Promise.resolve().then(() => (init_mercury(), mercury_exports))).mercury,
17258
17902
  metal: async () => (await Promise.resolve().then(() => (init_metal(), metal_exports))).metal,
17259
17903
  modelica: async () => (await Promise.resolve().then(() => (init_modelica(), modelica_exports))).modelica,
17260
- mojo: async () => (await Promise.resolve().then(() => (init_mojo(), mojo_exports))).mojo,
17261
17904
  "modula-2": async () => (await Promise.resolve().then(() => (init_modula_2(), modula_2_exports))).modula2,
17905
+ mojo: async () => (await Promise.resolve().then(() => (init_mojo(), mojo_exports))).mojo,
17262
17906
  moonbit: async () => (await Promise.resolve().then(() => (init_moonbit(), moonbit_exports))).moonbit,
17263
17907
  move: async () => (await Promise.resolve().then(() => (init_move(), move_exports))).move,
17264
17908
  mumps: async () => (await Promise.resolve().then(() => (init_mumps(), mumps_exports))).mumps,
@@ -17271,10 +17915,10 @@ var languageLoaders = {
17271
17915
  nix: async () => (await Promise.resolve().then(() => (init_nix(), nix_exports))).nix,
17272
17916
  nunjucks: async () => (await Promise.resolve().then(() => (init_nunjucks(), nunjucks_exports))).nunjucks,
17273
17917
  nushell: async () => (await Promise.resolve().then(() => (init_nushell(), nushell_exports))).nushell,
17918
+ oberon: async () => (await Promise.resolve().then(() => (init_oberon(), oberon_exports))).oberon,
17274
17919
  "objective-c": async () => (await Promise.resolve().then(() => (init_objective_c(), objective_c_exports))).objectiveC,
17275
17920
  ocaml: async () => (await Promise.resolve().then(() => (init_ocaml(), ocaml_exports))).ocaml,
17276
17921
  octave: async () => (await Promise.resolve().then(() => (init_octave(), octave_exports))).octave,
17277
- oberon: async () => (await Promise.resolve().then(() => (init_oberon(), oberon_exports))).oberon,
17278
17922
  odin: async () => (await Promise.resolve().then(() => (init_odin(), odin_exports))).odin,
17279
17923
  openapi: async () => (await Promise.resolve().then(() => (init_openapi(), openapi_exports))).openapi,
17280
17924
  opencl: async () => (await Promise.resolve().then(() => (init_opencl(), opencl_exports))).opencl,
@@ -17284,8 +17928,8 @@ var languageLoaders = {
17284
17928
  perl: async () => (await Promise.resolve().then(() => (init_perl(), perl_exports))).perl,
17285
17929
  php: async () => (await Promise.resolve().then(() => (init_php(), php_exports))).php,
17286
17930
  "pine-script": async () => (await Promise.resolve().then(() => (init_pine_script(), pine_script_exports))).pineScript,
17287
- "pl-i": async () => (await Promise.resolve().then(() => (init_pl_i(), pl_i_exports))).plI,
17288
17931
  pkl: async () => (await Promise.resolve().then(() => (init_pkl(), pkl_exports))).pkl,
17932
+ "pl-i": async () => (await Promise.resolve().then(() => (init_pl_i(), pl_i_exports))).plI,
17289
17933
  plantuml: async () => (await Promise.resolve().then(() => (init_plantuml(), plantuml_exports))).plantuml,
17290
17934
  plpgsql: async () => (await Promise.resolve().then(() => (init_plpgsql(), plpgsql_exports))).plpgsql,
17291
17935
  plsql: async () => (await Promise.resolve().then(() => (init_plsql(), plsql_exports))).plsql,
@@ -17297,24 +17941,26 @@ var languageLoaders = {
17297
17941
  processing: async () => (await Promise.resolve().then(() => (init_processing(), processing_exports))).processing,
17298
17942
  prolog: async () => (await Promise.resolve().then(() => (init_prolog(), prolog_exports))).prolog,
17299
17943
  promql: async () => (await Promise.resolve().then(() => (init_promql(), promql_exports))).promql,
17944
+ properties: async () => (await Promise.resolve().then(() => (init_properties(), properties_exports))).properties,
17300
17945
  protobuf: async () => (await Promise.resolve().then(() => (init_protobuf(), protobuf_exports))).protobuf,
17301
17946
  pug: async () => (await Promise.resolve().then(() => (init_pug(), pug_exports))).pug,
17302
17947
  puppet: async () => (await Promise.resolve().then(() => (init_puppet(), puppet_exports))).puppet,
17303
17948
  purescript: async () => (await Promise.resolve().then(() => (init_purescript(), purescript_exports))).purescript,
17304
17949
  python: async () => (await Promise.resolve().then(() => (init_python(), python_exports))).python,
17305
- qml: async () => (await Promise.resolve().then(() => (init_qml(), qml_exports))).qml,
17306
17950
  qmake: async () => (await Promise.resolve().then(() => (init_qmake(), qmake_exports))).qmake,
17951
+ qml: async () => (await Promise.resolve().then(() => (init_qml(), qml_exports))).qml,
17307
17952
  qsharp: async () => (await Promise.resolve().then(() => (init_qsharp(), qsharp_exports))).qsharp,
17308
17953
  r: async () => (await Promise.resolve().then(() => (init_r(), r_exports))).r,
17309
17954
  racket: async () => (await Promise.resolve().then(() => (init_racket(), racket_exports))).racket,
17310
17955
  raku: async () => (await Promise.resolve().then(() => (init_raku(), raku_exports))).raku,
17311
17956
  razor: async () => (await Promise.resolve().then(() => (init_razor(), razor_exports))).razor,
17957
+ reasonml: async () => (await Promise.resolve().then(() => (init_reasonml(), reasonml_exports))).reasonml,
17312
17958
  rebol: async () => (await Promise.resolve().then(() => (init_rebol(), rebol_exports))).rebol,
17313
17959
  red: async () => (await Promise.resolve().then(() => (init_red(), red_exports))).red,
17314
- reasonml: async () => (await Promise.resolve().then(() => (init_reasonml(), reasonml_exports))).reasonml,
17315
17960
  rego: async () => (await Promise.resolve().then(() => (init_rego(), rego_exports))).rego,
17316
17961
  rescript: async () => (await Promise.resolve().then(() => (init_rescript(), rescript_exports))).rescript,
17317
17962
  restructuredtext: async () => (await Promise.resolve().then(() => (init_restructuredtext(), restructuredtext_exports))).restructuredtext,
17963
+ rexx: async () => (await Promise.resolve().then(() => (init_rexx(), rexx_exports))).rexx,
17318
17964
  roc: async () => (await Promise.resolve().then(() => (init_roc(), roc_exports))).roc,
17319
17965
  rpg: async () => (await Promise.resolve().then(() => (init_rpg(), rpg_exports))).rpg,
17320
17966
  ruby: async () => (await Promise.resolve().then(() => (init_ruby(), ruby_exports))).ruby,
@@ -17331,8 +17977,8 @@ var languageLoaders = {
17331
17977
  snobol: async () => (await Promise.resolve().then(() => (init_snobol(), snobol_exports))).snobol,
17332
17978
  solidity: async () => (await Promise.resolve().then(() => (init_solidity(), solidity_exports))).solidity,
17333
17979
  soql: async () => (await Promise.resolve().then(() => (init_soql(), soql_exports))).soql,
17334
- sparql: async () => (await Promise.resolve().then(() => (init_sparql(), sparql_exports))).sparql,
17335
17980
  spark: async () => (await Promise.resolve().then(() => (init_spark(), spark_exports))).spark,
17981
+ sparql: async () => (await Promise.resolve().then(() => (init_sparql(), sparql_exports))).sparql,
17336
17982
  spl: async () => (await Promise.resolve().then(() => (init_spl(), spl_exports))).spl,
17337
17983
  spss: async () => (await Promise.resolve().then(() => (init_spss(), spss_exports))).spss,
17338
17984
  sql: async () => (await Promise.resolve().then(() => (init_sql(), sql_exports))).sql,
@@ -17361,17 +18007,19 @@ var languageLoaders = {
17361
18007
  unison: async () => (await Promise.resolve().then(() => (init_unison(), unison_exports))).unison,
17362
18008
  v: async () => (await Promise.resolve().then(() => (init_v(), v_exports))).v,
17363
18009
  vala: async () => (await Promise.resolve().then(() => (init_vala(), vala_exports))).vala,
17364
- vba: async () => (await Promise.resolve().then(() => (init_vba(), vba_exports))).vba,
17365
18010
  vale: async () => (await Promise.resolve().then(() => (init_vale(), vale_exports))).vale,
18011
+ vba: async () => (await Promise.resolve().then(() => (init_vba(), vba_exports))).vba,
18012
+ vbscript: async () => (await Promise.resolve().then(() => (init_vbscript(), vbscript_exports))).vbscript,
17366
18013
  velocity: async () => (await Promise.resolve().then(() => (init_velocity(), velocity_exports))).velocity,
17367
18014
  verilog: async () => (await Promise.resolve().then(() => (init_verilog(), verilog_exports))).verilog,
17368
18015
  verse: async () => (await Promise.resolve().then(() => (init_verse(), verse_exports))).verse,
17369
18016
  vhdl: async () => (await Promise.resolve().then(() => (init_vhdl(), vhdl_exports))).vhdl,
18017
+ vimscript: async () => (await Promise.resolve().then(() => (init_vimscript(), vimscript_exports))).vimscript,
17370
18018
  "visual-basic": async () => (await Promise.resolve().then(() => (init_visual_basic(), visual_basic_exports))).visualBasic,
17371
18019
  vue: async () => (await Promise.resolve().then(() => (init_vue(), vue_exports))).vue,
17372
18020
  vyper: async () => (await Promise.resolve().then(() => (init_vyper(), vyper_exports))).vyper,
17373
- webassembly: async () => (await Promise.resolve().then(() => (init_webassembly(), webassembly_exports))).webassembly,
17374
18021
  wdl: async () => (await Promise.resolve().then(() => (init_wdl(), wdl_exports))).wdl,
18022
+ webassembly: async () => (await Promise.resolve().then(() => (init_webassembly(), webassembly_exports))).webassembly,
17375
18023
  wgsl: async () => (await Promise.resolve().then(() => (init_wgsl(), wgsl_exports))).wgsl,
17376
18024
  wren: async () => (await Promise.resolve().then(() => (init_wren(), wren_exports))).wren,
17377
18025
  xaml: async () => (await Promise.resolve().then(() => (init_xaml(), xaml_exports))).xaml,
@@ -17379,6 +18027,7 @@ var languageLoaders = {
17379
18027
  xpath: async () => (await Promise.resolve().then(() => (init_xpath(), xpath_exports))).xpath,
17380
18028
  xquery: async () => (await Promise.resolve().then(() => (init_xquery(), xquery_exports))).xquery,
17381
18029
  xslt: async () => (await Promise.resolve().then(() => (init_xslt(), xslt_exports))).xslt,
18030
+ yacc: async () => (await Promise.resolve().then(() => (init_yacc(), yacc_exports))).yacc,
17382
18031
  yaml: async () => (await Promise.resolve().then(() => (init_yaml(), yaml_exports))).yaml,
17383
18032
  yara: async () => (await Promise.resolve().then(() => (init_yara(), yara_exports))).yara,
17384
18033
  zeek: async () => (await Promise.resolve().then(() => (init_zeek(), zeek_exports))).zeek,
@@ -17388,33 +18037,6 @@ var languageLoaders = {
17388
18037
  };
17389
18038
  var loadLanguage = (slug) => languageLoaders[slug]?.();
17390
18039
 
17391
- // src/domain/detection/match.ts
17392
- var pathSegmentPattern = /[/\\]/;
17393
- var getBasename = (filename) => {
17394
- const parts = filename.trim().split(pathSegmentPattern);
17395
- return parts.at(-1).toLowerCase();
17396
- };
17397
- var matchesExtension = (basename, extension) => {
17398
- const normalizedExtension = extension.toLowerCase();
17399
- if (normalizedExtension.startsWith(".")) {
17400
- return basename.endsWith(normalizedExtension);
17401
- }
17402
- return basename === normalizedExtension || basename.endsWith(`.${normalizedExtension}`);
17403
- };
17404
- var detectMatchingEntries = (entries, filename) => {
17405
- const basename = getBasename(filename);
17406
- if (!basename) {
17407
- return [];
17408
- }
17409
- return entries.map((entry, index) => ({
17410
- entry,
17411
- index,
17412
- matchLength: Math.max(
17413
- ...entry.extensions.filter((extension) => matchesExtension(basename, extension)).map((extension) => extension.length)
17414
- )
17415
- })).filter(({ matchLength }) => Number.isFinite(matchLength)).sort((first, second) => second.matchLength - first.matchLength || first.index - second.index).map(({ entry }) => entry);
17416
- };
17417
-
17418
18040
  // src/domain/detection/detect-slugs.ts
17419
18041
  var detectLanguageSlugs = (filename) => detectMatchingEntries(languageIndex, filename).map((entry) => entry.slug);
17420
18042
  var detectLanguageSlug = (filename) => detectLanguageSlugs(filename).at(0);
@@ -17800,6 +18422,7 @@ init_eiffel();
17800
18422
  init_ejs();
17801
18423
  init_elixir();
17802
18424
  init_elm();
18425
+ init_emacs_lisp();
17803
18426
  init_erb();
17804
18427
  init_erlang();
17805
18428
  init_factor();
@@ -17847,8 +18470,10 @@ init_isabelle();
17847
18470
  init_janet();
17848
18471
  init_java();
17849
18472
  init_javascript();
18473
+ init_jcl();
17850
18474
  init_jinja();
17851
18475
  init_jmespath();
18476
+ init_jq();
17852
18477
  init_json();
17853
18478
  init_json5();
17854
18479
  init_jsonata();
@@ -17864,6 +18489,7 @@ init_kotlin();
17864
18489
  init_kql();
17865
18490
  init_lean();
17866
18491
  init_less();
18492
+ init_lex();
17867
18493
  init_ligo();
17868
18494
  init_linkerscript();
17869
18495
  init_liquid();
@@ -17926,6 +18552,7 @@ init_powershell();
17926
18552
  init_processing();
17927
18553
  init_prolog();
17928
18554
  init_promql();
18555
+ init_properties();
17929
18556
  init_protobuf();
17930
18557
  init_pug();
17931
18558
  init_puppet();
@@ -17944,6 +18571,7 @@ init_red();
17944
18571
  init_rego();
17945
18572
  init_rescript();
17946
18573
  init_restructuredtext();
18574
+ init_rexx();
17947
18575
  init_roc();
17948
18576
  init_rpg();
17949
18577
  init_ruby();
@@ -17992,10 +18620,12 @@ init_v();
17992
18620
  init_vala();
17993
18621
  init_vale();
17994
18622
  init_vba();
18623
+ init_vbscript();
17995
18624
  init_velocity();
17996
18625
  init_verilog();
17997
18626
  init_verse();
17998
18627
  init_vhdl();
18628
+ init_vimscript();
17999
18629
  init_visual_basic();
18000
18630
  init_vue();
18001
18631
  init_vyper();
@@ -18008,6 +18638,7 @@ init_xml();
18008
18638
  init_xpath();
18009
18639
  init_xquery();
18010
18640
  init_xslt();
18641
+ init_yacc();
18011
18642
  init_yaml();
18012
18643
  init_yara();
18013
18644
  init_zeek();
@@ -18021,31 +18652,31 @@ var languages = [
18021
18652
  agda,
18022
18653
  algol,
18023
18654
  ampl,
18655
+ angelscript,
18024
18656
  ante,
18025
18657
  antlr,
18026
18658
  apex,
18027
18659
  apl,
18028
18660
  applescript,
18029
- arduino,
18030
18661
  aql,
18662
+ arduino,
18031
18663
  asciidoc,
18032
18664
  asp,
18033
18665
  assembly,
18034
18666
  assemblyscript,
18035
- angelscript,
18036
18667
  astro,
18037
18668
  austral,
18038
18669
  autohotkey,
18039
18670
  avroIdl,
18040
18671
  awk,
18041
18672
  ballerina,
18042
- basic,
18043
18673
  bash,
18674
+ basic,
18044
18675
  batch,
18045
18676
  bazel,
18046
18677
  bcpl,
18047
- bicep,
18048
18678
  bibtex,
18679
+ bicep,
18049
18680
  blade,
18050
18681
  bosque,
18051
18682
  bqn,
@@ -18064,8 +18695,8 @@ var languages = [
18064
18695
  coldfusion,
18065
18696
  coq,
18066
18697
  cpp,
18067
- crystal,
18068
18698
  cql,
18699
+ crystal,
18069
18700
  csharp,
18070
18701
  css,
18071
18702
  cuda,
@@ -18087,6 +18718,7 @@ var languages = [
18087
18718
  ejs,
18088
18719
  elixir,
18089
18720
  elm,
18721
+ emacsLisp,
18090
18722
  erb,
18091
18723
  erlang,
18092
18724
  factor,
@@ -18097,17 +18729,17 @@ var languages = [
18097
18729
  flux,
18098
18730
  forth,
18099
18731
  fortran,
18100
- freemarker,
18101
18732
  fql,
18733
+ freemarker,
18102
18734
  fsharp,
18103
18735
  fstar,
18104
- gdscript,
18105
18736
  gcode,
18737
+ gdscript,
18106
18738
  gettext,
18107
18739
  git,
18108
18740
  gleam,
18109
- gml,
18110
18741
  glsl,
18742
+ gml,
18111
18743
  go,
18112
18744
  gradle,
18113
18745
  grain,
@@ -18134,8 +18766,10 @@ var languages = [
18134
18766
  janet,
18135
18767
  java,
18136
18768
  javascript,
18769
+ jcl,
18137
18770
  jinja,
18138
18771
  jmespath,
18772
+ jq,
18139
18773
  json,
18140
18774
  json5,
18141
18775
  jsonata,
@@ -18151,9 +18785,10 @@ var languages = [
18151
18785
  kql,
18152
18786
  lean,
18153
18787
  less,
18788
+ lex,
18154
18789
  ligo,
18155
- liquid,
18156
18790
  linkerscript,
18791
+ liquid,
18157
18792
  lisp,
18158
18793
  llvmIr,
18159
18794
  lobster,
@@ -18168,13 +18803,13 @@ var languages = [
18168
18803
  matlab,
18169
18804
  maxima,
18170
18805
  mdx,
18806
+ mercury,
18171
18807
  mermaid,
18172
18808
  meson,
18173
- mercury,
18174
18809
  metal,
18175
18810
  modelica,
18176
- mojo,
18177
18811
  modula2,
18812
+ mojo,
18178
18813
  moonbit,
18179
18814
  move,
18180
18815
  mumps,
@@ -18187,10 +18822,10 @@ var languages = [
18187
18822
  nix,
18188
18823
  nunjucks,
18189
18824
  nushell,
18825
+ oberon,
18190
18826
  objectiveC,
18191
18827
  ocaml,
18192
18828
  octave,
18193
- oberon,
18194
18829
  odin,
18195
18830
  openapi,
18196
18831
  opencl,
@@ -18200,8 +18835,8 @@ var languages = [
18200
18835
  perl,
18201
18836
  php,
18202
18837
  pineScript,
18203
- plI,
18204
18838
  pkl,
18839
+ plI,
18205
18840
  plantuml,
18206
18841
  plpgsql,
18207
18842
  plsql,
@@ -18213,24 +18848,26 @@ var languages = [
18213
18848
  processing,
18214
18849
  prolog,
18215
18850
  promql,
18851
+ properties,
18216
18852
  protobuf,
18217
18853
  pug,
18218
18854
  puppet,
18219
18855
  purescript,
18220
18856
  python,
18221
- qml,
18222
18857
  qmake,
18858
+ qml,
18223
18859
  qsharp,
18224
18860
  r,
18225
18861
  racket,
18226
18862
  raku,
18227
18863
  razor,
18864
+ reasonml,
18228
18865
  rebol,
18229
18866
  red,
18230
- reasonml,
18231
18867
  rego,
18232
18868
  rescript,
18233
18869
  restructuredtext,
18870
+ rexx,
18234
18871
  roc,
18235
18872
  rpg,
18236
18873
  ruby,
@@ -18247,8 +18884,8 @@ var languages = [
18247
18884
  snobol,
18248
18885
  solidity,
18249
18886
  soql,
18250
- sparql,
18251
18887
  spark,
18888
+ sparql,
18252
18889
  spl,
18253
18890
  spss,
18254
18891
  sql,
@@ -18277,17 +18914,19 @@ var languages = [
18277
18914
  unison,
18278
18915
  v,
18279
18916
  vala,
18280
- vba,
18281
18917
  vale,
18918
+ vba,
18919
+ vbscript,
18282
18920
  velocity,
18283
18921
  verilog,
18284
18922
  verse,
18285
18923
  vhdl,
18924
+ vimscript,
18286
18925
  visualBasic,
18287
18926
  vue,
18288
18927
  vyper,
18289
- webassembly,
18290
18928
  wdl,
18929
+ webassembly,
18291
18930
  wgsl,
18292
18931
  wren,
18293
18932
  xaml,
@@ -18295,6 +18934,7 @@ var languages = [
18295
18934
  xpath,
18296
18935
  xquery,
18297
18936
  xslt,
18937
+ yacc,
18298
18938
  yaml,
18299
18939
  yara,
18300
18940
  zeek,
@@ -19156,7 +19796,18 @@ function runtimesForPackageManager(targets) {
19156
19796
  // src/api.ts
19157
19797
  var defaultLocale = "en";
19158
19798
  var languageMap = new Map(languages.map((l) => [l.slug, l]));
19799
+ var languageAliasMap = /* @__PURE__ */ new Map();
19800
+ for (const language of languages) {
19801
+ for (const alias of language.aliases ?? []) {
19802
+ languageAliasMap.set(alias.toLowerCase(), language.slug);
19803
+ }
19804
+ }
19159
19805
  var normalizeLanguageSlug = (slug) => slug.trim().toLowerCase().replace(/\s+/g, "-").replace(/[^a-z0-9-]/g, "");
19806
+ var resolveLanguageLookup = (value) => {
19807
+ const raw = value.trim().toLowerCase();
19808
+ const normalized = normalizeLanguageSlug(value);
19809
+ return languageAliasMap.get(raw) ?? languageAliasMap.get(normalized) ?? normalized;
19810
+ };
19160
19811
  var localizeOptionalLanguage = (language, locale) => language ? localizeLanguage(language, locale) : void 0;
19161
19812
  var createLanguageRequest = (getLanguage, loadLanguageModule) => {
19162
19813
  let requestedLocale = defaultLocale;
@@ -19191,6 +19842,13 @@ var createLanguageCollectionRequest = (getLanguageList, loadLanguageList) => {
19191
19842
  };
19192
19843
  return request;
19193
19844
  };
19845
+ var createFilteredLanguageCollection = (predicate) => {
19846
+ const filtered = () => languages.filter(predicate);
19847
+ return createLanguageCollectionRequest(filtered, async () => {
19848
+ const loaded = await Promise.all(filtered().map((language) => loadLanguage(language.slug)));
19849
+ return loaded.filter((language) => Boolean(language));
19850
+ });
19851
+ };
19194
19852
  var loadDetectedLanguages = async (filename) => {
19195
19853
  const detectedLanguages = await Promise.all(
19196
19854
  detectLanguageSlugs(filename).map((slug) => loadLanguage(slug))
@@ -19201,18 +19859,22 @@ var getLanguageBySlug = (slug) => languageMap.get(slug);
19201
19859
  var getDetectedLanguages = (filename) => detectLanguageSlugs(filename).map((slug) => getLanguageBySlug(slug)).filter((language) => Boolean(language));
19202
19860
  var api = {
19203
19861
  /**
19204
- * Selects a language by slug.
19862
+ * Selects a language by slug or alias.
19205
19863
  *
19206
- * Input is normalized to the package slug format before lookup.
19864
+ * Input is normalized to the package slug format before lookup, and language
19865
+ * aliases such as `golang`, `C#`, or `wasm` resolve to their catalog slug.
19866
+ * When the slug is a known literal, `get()` and `load()` are typed as
19867
+ * always returning a language.
19207
19868
  *
19208
19869
  * @example
19209
19870
  * api.language("astro").locale("es-PE").get();
19871
+ * api.language("golang").get()?.slug; // "go"
19210
19872
  */
19211
19873
  language(slug) {
19212
- const normalizedSlug = normalizeLanguageSlug(slug);
19874
+ const resolvedSlug = resolveLanguageLookup(slug);
19213
19875
  return createLanguageRequest(
19214
- () => languageMap.get(normalizedSlug),
19215
- () => loadLanguage(normalizedSlug)
19876
+ () => languageMap.get(resolvedSlug),
19877
+ () => loadLanguage(resolvedSlug)
19216
19878
  );
19217
19879
  },
19218
19880
  /**
@@ -19245,6 +19907,30 @@ var api = {
19245
19907
  async () => (await loadDetectedLanguages(filename)).at(0)
19246
19908
  );
19247
19909
  },
19910
+ /**
19911
+ * Selects every language that registers the given file extension or exact filename.
19912
+ *
19913
+ * Accepts values with or without the leading dot: `.ts`, `ts`, or `Dockerfile`.
19914
+ * Unlike `detect`, this matches the extension entry exactly instead of ranking
19915
+ * suffix matches, so `api.extension('.h')` returns both C and C++.
19916
+ *
19917
+ * @example
19918
+ * api.extension('.h').langs().get().map((language) => language.slug); // ["c", "cpp"]
19919
+ * api.extension('ts').langs().locale('es').get();
19920
+ */
19921
+ extension(value) {
19922
+ const normalized = value.trim().toLowerCase();
19923
+ return {
19924
+ langs() {
19925
+ return createFilteredLanguageCollection(
19926
+ (language) => language.extensions.some((extension) => {
19927
+ const normalizedExtension = extension.toLowerCase();
19928
+ return normalizedExtension === normalized || normalizedExtension === `.${normalized}`;
19929
+ })
19930
+ );
19931
+ }
19932
+ };
19933
+ },
19248
19934
  /**
19249
19935
  * Selects every language that runs on or targets the given platform or runtime.
19250
19936
  *
@@ -19263,11 +19949,7 @@ var api = {
19263
19949
  return definition ? runtimeInfoFromDefinition(definition) : void 0;
19264
19950
  },
19265
19951
  langs() {
19266
- const filtered = () => languages.filter((lang) => matchesRuntime(lang, targets));
19267
- return createLanguageCollectionRequest(filtered, async () => {
19268
- const loaded = await Promise.all(filtered().map((lang) => loadLanguage(lang.slug)));
19269
- return loaded.filter((lang) => Boolean(lang));
19270
- });
19952
+ return createFilteredLanguageCollection((language) => matchesRuntime(language, targets));
19271
19953
  }
19272
19954
  };
19273
19955
  },
@@ -19289,11 +19971,9 @@ var api = {
19289
19971
  return definition ? packageManagerInfoFromDefinition(definition) : void 0;
19290
19972
  },
19291
19973
  langs() {
19292
- const filtered = () => languages.filter((lang) => matchesPackageManager(lang, targets));
19293
- return createLanguageCollectionRequest(filtered, async () => {
19294
- const loaded = await Promise.all(filtered().map((lang) => loadLanguage(lang.slug)));
19295
- return loaded.filter((lang) => Boolean(lang));
19296
- });
19974
+ return createFilteredLanguageCollection(
19975
+ (language) => matchesPackageManager(language, targets)
19976
+ );
19297
19977
  },
19298
19978
  runtimes() {
19299
19979
  return runtimesForPackageManager(targets);
@@ -19321,11 +20001,7 @@ var api = {
19321
20001
  category(value) {
19322
20002
  return {
19323
20003
  langs() {
19324
- const filtered = () => languages.filter((lang) => matchesCategory(lang, value));
19325
- return createLanguageCollectionRequest(filtered, async () => {
19326
- const loaded = await Promise.all(filtered().map((lang) => loadLanguage(lang.slug)));
19327
- return loaded.filter((lang) => Boolean(lang));
19328
- });
20004
+ return createFilteredLanguageCollection((language) => matchesCategory(language, value));
19329
20005
  }
19330
20006
  };
19331
20007
  },
@@ -19347,11 +20023,7 @@ var api = {
19347
20023
  return definition ? paradigmInfoFromDefinition(definition) : void 0;
19348
20024
  },
19349
20025
  langs() {
19350
- const filtered = () => languages.filter((lang) => matchesParadigm(lang, targets));
19351
- return createLanguageCollectionRequest(filtered, async () => {
19352
- const loaded = await Promise.all(filtered().map((lang) => loadLanguage(lang.slug)));
19353
- return loaded.filter((lang) => Boolean(lang));
19354
- });
20026
+ return createFilteredLanguageCollection((language) => matchesParadigm(language, targets));
19355
20027
  }
19356
20028
  };
19357
20029
  },
@@ -19373,11 +20045,7 @@ var api = {
19373
20045
  return definition ? ecosystemInfoFromDefinition(definition) : void 0;
19374
20046
  },
19375
20047
  langs() {
19376
- const filtered = () => languages.filter((lang) => matchesEcosystem(lang, targets));
19377
- return createLanguageCollectionRequest(filtered, async () => {
19378
- const loaded = await Promise.all(filtered().map((lang) => loadLanguage(lang.slug)));
19379
- return loaded.filter((lang) => Boolean(lang));
19380
- });
20048
+ return createFilteredLanguageCollection((language) => matchesEcosystem(language, targets));
19381
20049
  }
19382
20050
  };
19383
20051
  },