code-languages 1.36.5 → 1.38.0

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Files changed (110) hide show
  1. package/README.md +93 -3
  2. package/dist/api-CjNcbLKv.d.cts +134 -0
  3. package/dist/api-u3GKPoGq.d.ts +134 -0
  4. package/dist/api.cjs +3687 -1537
  5. package/dist/api.d.cts +3 -77
  6. package/dist/api.d.ts +3 -77
  7. package/dist/api.js +3687 -1537
  8. package/dist/detect-slugs.cjs +25 -3
  9. package/dist/detect-slugs.d.cts +1 -1
  10. package/dist/detect-slugs.d.ts +1 -1
  11. package/dist/detect-slugs.js +25 -3
  12. package/dist/detect.cjs +1096 -3
  13. package/dist/detect.js +1096 -3
  14. package/dist/i18n.cjs +1 -1
  15. package/dist/i18n.js +1 -1
  16. package/dist/index.cjs +3719 -1550
  17. package/dist/index.d.cts +1145 -134
  18. package/dist/index.d.ts +1145 -134
  19. package/dist/index.js +3718 -1551
  20. package/dist/languages/angelscript.cjs +52 -0
  21. package/dist/languages/angelscript.d.cts +49 -0
  22. package/dist/languages/angelscript.d.ts +49 -0
  23. package/dist/languages/angelscript.js +50 -0
  24. package/dist/languages/assemblyscript.cjs +52 -0
  25. package/dist/languages/assemblyscript.d.cts +49 -0
  26. package/dist/languages/assemblyscript.d.ts +49 -0
  27. package/dist/languages/assemblyscript.js +50 -0
  28. package/dist/languages/basic.cjs +48 -0
  29. package/dist/languages/basic.d.cts +45 -0
  30. package/dist/languages/basic.d.ts +45 -0
  31. package/dist/languages/basic.js +46 -0
  32. package/dist/languages/dax.cjs +56 -0
  33. package/dist/languages/dax.d.cts +48 -0
  34. package/dist/languages/dax.d.ts +48 -0
  35. package/dist/languages/dax.js +54 -0
  36. package/dist/languages/gml.cjs +52 -0
  37. package/dist/languages/gml.d.cts +49 -0
  38. package/dist/languages/gml.d.ts +49 -0
  39. package/dist/languages/gml.js +50 -0
  40. package/dist/languages/ink-narrative.cjs +52 -0
  41. package/dist/languages/ink-narrative.d.cts +49 -0
  42. package/dist/languages/ink-narrative.d.ts +49 -0
  43. package/dist/languages/ink-narrative.js +50 -0
  44. package/dist/languages/modelica.cjs +52 -0
  45. package/dist/languages/modelica.d.cts +49 -0
  46. package/dist/languages/modelica.d.ts +49 -0
  47. package/dist/languages/modelica.js +50 -0
  48. package/dist/languages/mumps.cjs +51 -0
  49. package/dist/languages/mumps.d.cts +48 -0
  50. package/dist/languages/mumps.d.ts +48 -0
  51. package/dist/languages/mumps.js +49 -0
  52. package/dist/languages/nextflow.cjs +52 -0
  53. package/dist/languages/nextflow.d.cts +49 -0
  54. package/dist/languages/nextflow.d.ts +49 -0
  55. package/dist/languages/nextflow.js +50 -0
  56. package/dist/languages/octave.cjs +52 -0
  57. package/dist/languages/octave.d.cts +49 -0
  58. package/dist/languages/octave.d.ts +49 -0
  59. package/dist/languages/octave.js +50 -0
  60. package/dist/languages/openscad.cjs +51 -0
  61. package/dist/languages/openscad.d.cts +48 -0
  62. package/dist/languages/openscad.d.ts +48 -0
  63. package/dist/languages/openscad.js +49 -0
  64. package/dist/languages/postscript.cjs +51 -0
  65. package/dist/languages/postscript.d.cts +48 -0
  66. package/dist/languages/postscript.d.ts +48 -0
  67. package/dist/languages/postscript.js +49 -0
  68. package/dist/languages/powerquery.cjs +51 -0
  69. package/dist/languages/powerquery.d.cts +48 -0
  70. package/dist/languages/powerquery.d.ts +48 -0
  71. package/dist/languages/powerquery.js +49 -0
  72. package/dist/languages/processing.cjs +52 -0
  73. package/dist/languages/processing.d.cts +49 -0
  74. package/dist/languages/processing.d.ts +49 -0
  75. package/dist/languages/processing.js +50 -0
  76. package/dist/languages/rpg.cjs +51 -0
  77. package/dist/languages/rpg.d.cts +48 -0
  78. package/dist/languages/rpg.d.ts +48 -0
  79. package/dist/languages/rpg.js +49 -0
  80. package/dist/languages/snakemake.cjs +52 -0
  81. package/dist/languages/snakemake.d.cts +49 -0
  82. package/dist/languages/snakemake.d.ts +49 -0
  83. package/dist/languages/snakemake.js +50 -0
  84. package/dist/languages/spss.cjs +52 -0
  85. package/dist/languages/spss.d.cts +49 -0
  86. package/dist/languages/spss.d.ts +49 -0
  87. package/dist/languages/spss.js +50 -0
  88. package/dist/languages/squirrel.cjs +52 -0
  89. package/dist/languages/squirrel.d.cts +49 -0
  90. package/dist/languages/squirrel.d.ts +49 -0
  91. package/dist/languages/squirrel.js +50 -0
  92. package/dist/languages/twee.cjs +52 -0
  93. package/dist/languages/twee.d.cts +49 -0
  94. package/dist/languages/twee.d.ts +49 -0
  95. package/dist/languages/twee.js +50 -0
  96. package/dist/languages/vba.cjs +51 -0
  97. package/dist/languages/vba.d.cts +48 -0
  98. package/dist/languages/vba.d.ts +48 -0
  99. package/dist/languages/vba.js +49 -0
  100. package/dist/languages/wdl.cjs +52 -0
  101. package/dist/languages/wdl.d.cts +49 -0
  102. package/dist/languages/wdl.d.ts +49 -0
  103. package/dist/languages/wdl.js +50 -0
  104. package/dist/languages/xpath.cjs +51 -0
  105. package/dist/languages/xpath.d.cts +48 -0
  106. package/dist/languages/xpath.d.ts +48 -0
  107. package/dist/languages/xpath.js +49 -0
  108. package/dist/{language-registry-59NJVWeg.d.cts → registry-p4uQJ2gP.d.cts} +66 -0
  109. package/dist/{language-registry-59NJVWeg.d.ts → registry-p4uQJ2gP.d.ts} +66 -0
  110. package/package.json +181 -68
@@ -0,0 +1,56 @@
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+ 'use strict';
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+
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+ // src/languages/dax.ts
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+ var dax = {
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+ slug: "dax",
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+ publishedDate: "2009-07-01",
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+ extensions: [".dax"],
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+ author: "Microsoft",
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+ website: "https://learn.microsoft.com/en-us/dax/",
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+ paradigms: ["declarative", "functional"],
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+ tooling: {
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+ ecosystems: [
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+ "Microsoft Power BI",
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+ "Excel",
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+ "Azure Analysis Services",
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+ "SQL Server Analysis Services"
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+ ]
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+ },
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+ version: "DAX 2025",
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+ logo: "https://dummyimage.com/32x32/F2C811/000000.png&text=DAX",
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+ color: "#F2C811",
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+ i18n: {
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+ en: {
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+ name: "DAX",
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+ description: "A formula language for data modeling and analysis in Microsoft Power BI and Excel.",
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+ longDescription: "Data Analysis Expressions (DAX) is a formula language used in Power BI, Power Pivot for Excel, and Analysis Services.\n\nDAX provides functions and operators for calculations on tables and columns in tabular data models, supporting measures, calculated columns, and KPIs for business intelligence reporting."
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+ },
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+ es: {
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+ name: "DAX",
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+ description: "Un lenguaje de f\xF3rmulas para modelado y an\xE1lisis de datos en Microsoft Power BI y Excel.",
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+ longDescription: "Data Analysis Expressions (DAX) es un lenguaje de f\xF3rmulas utilizado en Power BI, Power Pivot para Excel y Analysis Services.\n\nDAX proporciona funciones y operadores para calculos sobre tablas y columnas en modelos de datos tabulares, soportando medidas, columnas calculadas y KPIs para informes de inteligencia de negocio."
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+ },
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+ it: {
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+ name: "DAX",
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+ description: "Un linguaggio di formule per la modellazione e analisi dei dati in Microsoft Power BI ed Excel.",
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+ longDescription: "Data Analysis Expressions (DAX) e un linguaggio di formule utilizzato in Power BI, Power Pivot per Excel e Analysis Services.\n\nDAX fornisce funzioni e operatori per i calcoli su tabelle e colonne in modelli di dati tabulari, supportando misure, colonne calcolate e KPI per i report di business intelligence."
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+ },
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+ fr: {
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+ name: "DAX",
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+ description: "Un langage de formules pour la mod\xE9lisation et l'analyse des donn\xE9es dans Microsoft Power BI et Excel.",
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+ longDescription: "Data Analysis Expressions (DAX) est un langage de formules utilis\xE9 dans Power BI, Power Pivot pour Excel et Analysis Services.\n\nDAX fournit des fonctions et des op\xE9rateurs pour les calculs sur des tables et des colonnes dans des mod\xE8les de donn\xE9es tabulaires, prenant en charge les mesures, les colonnes calcul\xE9es et les indicateurs cl\xE9s de performance pour les rapports d'informatique d\xE9cisionnelle."
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+ },
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+ de: {
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+ name: "DAX",
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+ description: "Eine Formelsprache f\xFCr Datenmodellierung und -analyse in Microsoft Power BI und Excel.",
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+ longDescription: "Data Analysis Expressions (DAX) ist eine Formelsprache, die in Power BI, Power Pivot f\xFCr Excel und Analysis Services verwendet wird.\n\nDAX bietet Funktionen und Operatoren f\xFCr Berechnungen \xFCber Tabellen und Spalten in tabellarischen Datenmodellen und unterst\xFCtzt Measures, berechnete Spalten und KPIs f\xFCr Business-Intelligence-Berichte."
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+ },
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+ pt: {
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+ name: "DAX",
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+ description: "Uma linguagem de f\xF3rmulas para modelagem e an\xE1lise de dados no Microsoft Power BI e Excel.",
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+ longDescription: "Data Analysis Expressions (DAX) \xE9 uma linguagem de f\xF3rmulas usada no Power BI, Power Pivot para Excel e Analysis Services.\n\nO DAX fornece fun\xE7\xF5es e operadores para c\xE1lculos em tabelas e colunas em modelos de dados tabulares, suportando medidas, colunas calculadas e KPIs para relat\xF3rios de business intelligence."
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+ }
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+ }
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+ };
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+
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+ exports.dax = dax;
@@ -0,0 +1,48 @@
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+ declare const dax: {
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+ slug: string;
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+ publishedDate: string;
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+ extensions: string[];
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+ author: string;
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+ website: string;
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+ paradigms: string[];
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+ tooling: {
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+ ecosystems: string[];
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+ };
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+ version: string;
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+ logo: string;
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+ color: "#F2C811";
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+ i18n: {
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+ en: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ es: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ it: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ fr: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ de: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ pt: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ };
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+ };
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+
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+ export { dax };
@@ -0,0 +1,48 @@
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+ declare const dax: {
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+ slug: string;
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+ publishedDate: string;
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+ extensions: string[];
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+ author: string;
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+ website: string;
7
+ paradigms: string[];
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+ tooling: {
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+ ecosystems: string[];
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+ };
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+ version: string;
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+ logo: string;
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+ color: "#F2C811";
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+ i18n: {
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+ en: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ es: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ it: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ fr: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ de: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ pt: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ };
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+ };
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+
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+ export { dax };
@@ -0,0 +1,54 @@
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+ // src/languages/dax.ts
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+ var dax = {
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+ slug: "dax",
4
+ publishedDate: "2009-07-01",
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+ extensions: [".dax"],
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+ author: "Microsoft",
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+ website: "https://learn.microsoft.com/en-us/dax/",
8
+ paradigms: ["declarative", "functional"],
9
+ tooling: {
10
+ ecosystems: [
11
+ "Microsoft Power BI",
12
+ "Excel",
13
+ "Azure Analysis Services",
14
+ "SQL Server Analysis Services"
15
+ ]
16
+ },
17
+ version: "DAX 2025",
18
+ logo: "https://dummyimage.com/32x32/F2C811/000000.png&text=DAX",
19
+ color: "#F2C811",
20
+ i18n: {
21
+ en: {
22
+ name: "DAX",
23
+ description: "A formula language for data modeling and analysis in Microsoft Power BI and Excel.",
24
+ longDescription: "Data Analysis Expressions (DAX) is a formula language used in Power BI, Power Pivot for Excel, and Analysis Services.\n\nDAX provides functions and operators for calculations on tables and columns in tabular data models, supporting measures, calculated columns, and KPIs for business intelligence reporting."
25
+ },
26
+ es: {
27
+ name: "DAX",
28
+ description: "Un lenguaje de f\xF3rmulas para modelado y an\xE1lisis de datos en Microsoft Power BI y Excel.",
29
+ longDescription: "Data Analysis Expressions (DAX) es un lenguaje de f\xF3rmulas utilizado en Power BI, Power Pivot para Excel y Analysis Services.\n\nDAX proporciona funciones y operadores para calculos sobre tablas y columnas en modelos de datos tabulares, soportando medidas, columnas calculadas y KPIs para informes de inteligencia de negocio."
30
+ },
31
+ it: {
32
+ name: "DAX",
33
+ description: "Un linguaggio di formule per la modellazione e analisi dei dati in Microsoft Power BI ed Excel.",
34
+ longDescription: "Data Analysis Expressions (DAX) e un linguaggio di formule utilizzato in Power BI, Power Pivot per Excel e Analysis Services.\n\nDAX fornisce funzioni e operatori per i calcoli su tabelle e colonne in modelli di dati tabulari, supportando misure, colonne calcolate e KPI per i report di business intelligence."
35
+ },
36
+ fr: {
37
+ name: "DAX",
38
+ description: "Un langage de formules pour la mod\xE9lisation et l'analyse des donn\xE9es dans Microsoft Power BI et Excel.",
39
+ longDescription: "Data Analysis Expressions (DAX) est un langage de formules utilis\xE9 dans Power BI, Power Pivot pour Excel et Analysis Services.\n\nDAX fournit des fonctions et des op\xE9rateurs pour les calculs sur des tables et des colonnes dans des mod\xE8les de donn\xE9es tabulaires, prenant en charge les mesures, les colonnes calcul\xE9es et les indicateurs cl\xE9s de performance pour les rapports d'informatique d\xE9cisionnelle."
40
+ },
41
+ de: {
42
+ name: "DAX",
43
+ description: "Eine Formelsprache f\xFCr Datenmodellierung und -analyse in Microsoft Power BI und Excel.",
44
+ longDescription: "Data Analysis Expressions (DAX) ist eine Formelsprache, die in Power BI, Power Pivot f\xFCr Excel und Analysis Services verwendet wird.\n\nDAX bietet Funktionen und Operatoren f\xFCr Berechnungen \xFCber Tabellen und Spalten in tabellarischen Datenmodellen und unterst\xFCtzt Measures, berechnete Spalten und KPIs f\xFCr Business-Intelligence-Berichte."
45
+ },
46
+ pt: {
47
+ name: "DAX",
48
+ description: "Uma linguagem de f\xF3rmulas para modelagem e an\xE1lise de dados no Microsoft Power BI e Excel.",
49
+ longDescription: "Data Analysis Expressions (DAX) \xE9 uma linguagem de f\xF3rmulas usada no Power BI, Power Pivot para Excel e Analysis Services.\n\nO DAX fornece fun\xE7\xF5es e operadores para c\xE1lculos em tabelas e colunas em modelos de dados tabulares, suportando medidas, colunas calculadas e KPIs para relat\xF3rios de business intelligence."
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+ }
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+ }
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+ };
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+
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+ export { dax };
@@ -0,0 +1,52 @@
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+ 'use strict';
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+
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+ // src/languages/gml.ts
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+ var gml = {
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+ slug: "gml",
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+ publishedDate: "1999-01-01",
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+ extensions: [".gml"],
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+ author: "YoYo Games",
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+ website: "https://gamemaker.io",
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+ paradigms: ["object-oriented", "event-driven", "scripting", "procedural"],
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+ tooling: {
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+ runtimes: ["GameMaker"],
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+ ecosystems: ["Game Development", "2D Games", "Indie Games"]
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+ },
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+ version: "2024.13.0",
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+ logo: "https://cdn.simpleicons.org/gamemaker/000000",
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+ color: "#71B33C",
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+ i18n: {
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+ en: {
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+ name: "GML",
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+ description: "GameMaker Language: a scripting language for 2D game development in GameMaker Studio.",
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+ longDescription: "GML (GameMaker Language) is the scripting language used in GameMaker Studio for creating 2D games. It combines an event-driven architecture with a procedural scripting syntax inspired by C, allowing developers to control sprites, objects, rooms, and game logic through code attached to game object events.\n\nGML supports functions, arrays, structs, and lambdas, and has evolved from a simplified drag-and-drop companion into a full-featured language. It targets multiple export platforms including Windows, macOS, Linux, Android, iOS, and consoles. Its accessible design makes it a popular entry point for independent game developers."
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+ },
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+ es: {
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+ name: "GML",
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+ description: "GameMaker Language: lenguaje de scripting para desarrollo de juegos 2D en GameMaker Studio.",
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+ longDescription: "GML (GameMaker Language) es el lenguaje de scripting utilizado en GameMaker Studio para crear juegos 2D. Combina una arquitectura orientada a eventos con una sintaxis procedural inspirada en C, permitiendo controlar sprites, objetos, salas y logica de juego mediante codigo adjunto a los eventos de los objetos.\n\nGML admite funciones, arrays, structs y lambdas, y ha evolucionado de un complemento simplificado de arrastrar y soltar a un lenguaje completo. Exporta a multiples plataformas como Windows, macOS, Linux, Android, iOS y consolas. Su diseno accesible lo hace popular entre desarrolladores de juegos independientes."
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+ },
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+ it: {
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+ name: "GML",
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+ description: "GameMaker Language: linguaggio di scripting per lo sviluppo di giochi 2D in GameMaker Studio.",
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+ longDescription: "GML (GameMaker Language) e il linguaggio di scripting utilizzato in GameMaker Studio per creare giochi 2D. Combina un architettura event-driven con una sintassi procedurale ispirata al C, consentendo di controllare sprite, oggetti, stanze e logica di gioco tramite codice allegato agli eventi degli oggetti di gioco.\n\nGML supporta funzioni, array, struct e lambda, ed e evoluto da un semplice strumento drag-and-drop a un linguaggio completo. Supporta l esportazione su piu piattaforme tra cui Windows, macOS, Linux, Android, iOS e console. Il suo design accessibile lo rende un punto di ingresso popolare per gli sviluppatori indie."
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+ },
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+ fr: {
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+ name: "GML",
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+ description: "GameMaker Language: langage de script pour le developpement de jeux 2D dans GameMaker Studio.",
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+ longDescription: "GML (GameMaker Language) est le langage de script utilise dans GameMaker Studio pour creer des jeux 2D. Il combine une architecture evenementielle avec une syntaxe procedurale inspiree du C, permettant de controler sprites, objets, salles et logique de jeu via du code attache aux evenements des objets de jeu.\n\nGML prend en charge les fonctions, tableaux, structures et lambdas, et a evolue d un simple outil glisser-deposer vers un langage complet. Il cible de nombreuses plateformes d export dont Windows, macOS, Linux, Android, iOS et consoles. Sa conception accessible en fait un point d entree populaire pour les developpeurs independants."
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+ },
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+ de: {
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+ name: "GML",
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+ description: "GameMaker Language: Skriptsprache fur 2D-Spieleentwicklung in GameMaker Studio.",
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+ longDescription: "GML (GameMaker Language) ist die Skriptsprache von GameMaker Studio fur die Entwicklung von 2D-Spielen. Sie kombiniert eine ereignisgesteuerte Architektur mit einer prozeduralen, an C angelehnten Syntax und ermoglicht die Steuerung von Sprites, Objekten, Raumen und Spiellogik uber an Ereignisse gebundenen Code.\n\nGML unterstutzt Funktionen, Arrays, Structs und Lambdas und hat sich von einem einfachen Drag-and-Drop-Werkzeug zu einer vollwertigen Sprache entwickelt. Es exportiert auf mehrere Plattformen wie Windows, macOS, Linux, Android, iOS und Konsolen. Sein zugangliches Design macht es zum beliebten Einstiegspunkt fur Indie-Spieleentwickler."
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+ },
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+ pt: {
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+ name: "GML",
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+ description: "GameMaker Language: linguagem de script para desenvolvimento de jogos 2D no GameMaker Studio.",
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+ longDescription: "GML (GameMaker Language) e a linguagem de script usada no GameMaker Studio para criar jogos 2D. Combina uma arquitetura orientada a eventos com uma sintaxe procedural inspirada em C, permitindo controlar sprites, objetos, salas e logica de jogo por meio de codigo vinculado aos eventos dos objetos.\n\nGML suporta funcoes, arrays, structs e lambdas, e evoluiu de um simples complemento de arrastar e soltar para uma linguagem completa. Exporta para multiplas plataformas como Windows, macOS, Linux, Android, iOS e consoles. Seu design acessivel o torna um ponto de entrada popular para desenvolvedores de jogos independentes."
48
+ }
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+ }
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+ };
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+
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+ exports.gml = gml;
@@ -0,0 +1,49 @@
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+ declare const gml: {
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+ slug: string;
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+ publishedDate: string;
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+ extensions: string[];
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+ author: string;
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+ website: string;
7
+ paradigms: string[];
8
+ tooling: {
9
+ runtimes: string[];
10
+ ecosystems: string[];
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+ };
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+ version: string;
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+ logo: string;
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+ color: "#71B33C";
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+ i18n: {
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+ en: {
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+ name: string;
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+ description: string;
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+ longDescription: string;
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+ };
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+ es: {
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+ name: string;
23
+ description: string;
24
+ longDescription: string;
25
+ };
26
+ it: {
27
+ name: string;
28
+ description: string;
29
+ longDescription: string;
30
+ };
31
+ fr: {
32
+ name: string;
33
+ description: string;
34
+ longDescription: string;
35
+ };
36
+ de: {
37
+ name: string;
38
+ description: string;
39
+ longDescription: string;
40
+ };
41
+ pt: {
42
+ name: string;
43
+ description: string;
44
+ longDescription: string;
45
+ };
46
+ };
47
+ };
48
+
49
+ export { gml };
@@ -0,0 +1,49 @@
1
+ declare const gml: {
2
+ slug: string;
3
+ publishedDate: string;
4
+ extensions: string[];
5
+ author: string;
6
+ website: string;
7
+ paradigms: string[];
8
+ tooling: {
9
+ runtimes: string[];
10
+ ecosystems: string[];
11
+ };
12
+ version: string;
13
+ logo: string;
14
+ color: "#71B33C";
15
+ i18n: {
16
+ en: {
17
+ name: string;
18
+ description: string;
19
+ longDescription: string;
20
+ };
21
+ es: {
22
+ name: string;
23
+ description: string;
24
+ longDescription: string;
25
+ };
26
+ it: {
27
+ name: string;
28
+ description: string;
29
+ longDescription: string;
30
+ };
31
+ fr: {
32
+ name: string;
33
+ description: string;
34
+ longDescription: string;
35
+ };
36
+ de: {
37
+ name: string;
38
+ description: string;
39
+ longDescription: string;
40
+ };
41
+ pt: {
42
+ name: string;
43
+ description: string;
44
+ longDescription: string;
45
+ };
46
+ };
47
+ };
48
+
49
+ export { gml };
@@ -0,0 +1,50 @@
1
+ // src/languages/gml.ts
2
+ var gml = {
3
+ slug: "gml",
4
+ publishedDate: "1999-01-01",
5
+ extensions: [".gml"],
6
+ author: "YoYo Games",
7
+ website: "https://gamemaker.io",
8
+ paradigms: ["object-oriented", "event-driven", "scripting", "procedural"],
9
+ tooling: {
10
+ runtimes: ["GameMaker"],
11
+ ecosystems: ["Game Development", "2D Games", "Indie Games"]
12
+ },
13
+ version: "2024.13.0",
14
+ logo: "https://cdn.simpleicons.org/gamemaker/000000",
15
+ color: "#71B33C",
16
+ i18n: {
17
+ en: {
18
+ name: "GML",
19
+ description: "GameMaker Language: a scripting language for 2D game development in GameMaker Studio.",
20
+ longDescription: "GML (GameMaker Language) is the scripting language used in GameMaker Studio for creating 2D games. It combines an event-driven architecture with a procedural scripting syntax inspired by C, allowing developers to control sprites, objects, rooms, and game logic through code attached to game object events.\n\nGML supports functions, arrays, structs, and lambdas, and has evolved from a simplified drag-and-drop companion into a full-featured language. It targets multiple export platforms including Windows, macOS, Linux, Android, iOS, and consoles. Its accessible design makes it a popular entry point for independent game developers."
21
+ },
22
+ es: {
23
+ name: "GML",
24
+ description: "GameMaker Language: lenguaje de scripting para desarrollo de juegos 2D en GameMaker Studio.",
25
+ longDescription: "GML (GameMaker Language) es el lenguaje de scripting utilizado en GameMaker Studio para crear juegos 2D. Combina una arquitectura orientada a eventos con una sintaxis procedural inspirada en C, permitiendo controlar sprites, objetos, salas y logica de juego mediante codigo adjunto a los eventos de los objetos.\n\nGML admite funciones, arrays, structs y lambdas, y ha evolucionado de un complemento simplificado de arrastrar y soltar a un lenguaje completo. Exporta a multiples plataformas como Windows, macOS, Linux, Android, iOS y consolas. Su diseno accesible lo hace popular entre desarrolladores de juegos independientes."
26
+ },
27
+ it: {
28
+ name: "GML",
29
+ description: "GameMaker Language: linguaggio di scripting per lo sviluppo di giochi 2D in GameMaker Studio.",
30
+ longDescription: "GML (GameMaker Language) e il linguaggio di scripting utilizzato in GameMaker Studio per creare giochi 2D. Combina un architettura event-driven con una sintassi procedurale ispirata al C, consentendo di controllare sprite, oggetti, stanze e logica di gioco tramite codice allegato agli eventi degli oggetti di gioco.\n\nGML supporta funzioni, array, struct e lambda, ed e evoluto da un semplice strumento drag-and-drop a un linguaggio completo. Supporta l esportazione su piu piattaforme tra cui Windows, macOS, Linux, Android, iOS e console. Il suo design accessibile lo rende un punto di ingresso popolare per gli sviluppatori indie."
31
+ },
32
+ fr: {
33
+ name: "GML",
34
+ description: "GameMaker Language: langage de script pour le developpement de jeux 2D dans GameMaker Studio.",
35
+ longDescription: "GML (GameMaker Language) est le langage de script utilise dans GameMaker Studio pour creer des jeux 2D. Il combine une architecture evenementielle avec une syntaxe procedurale inspiree du C, permettant de controler sprites, objets, salles et logique de jeu via du code attache aux evenements des objets de jeu.\n\nGML prend en charge les fonctions, tableaux, structures et lambdas, et a evolue d un simple outil glisser-deposer vers un langage complet. Il cible de nombreuses plateformes d export dont Windows, macOS, Linux, Android, iOS et consoles. Sa conception accessible en fait un point d entree populaire pour les developpeurs independants."
36
+ },
37
+ de: {
38
+ name: "GML",
39
+ description: "GameMaker Language: Skriptsprache fur 2D-Spieleentwicklung in GameMaker Studio.",
40
+ longDescription: "GML (GameMaker Language) ist die Skriptsprache von GameMaker Studio fur die Entwicklung von 2D-Spielen. Sie kombiniert eine ereignisgesteuerte Architektur mit einer prozeduralen, an C angelehnten Syntax und ermoglicht die Steuerung von Sprites, Objekten, Raumen und Spiellogik uber an Ereignisse gebundenen Code.\n\nGML unterstutzt Funktionen, Arrays, Structs und Lambdas und hat sich von einem einfachen Drag-and-Drop-Werkzeug zu einer vollwertigen Sprache entwickelt. Es exportiert auf mehrere Plattformen wie Windows, macOS, Linux, Android, iOS und Konsolen. Sein zugangliches Design macht es zum beliebten Einstiegspunkt fur Indie-Spieleentwickler."
41
+ },
42
+ pt: {
43
+ name: "GML",
44
+ description: "GameMaker Language: linguagem de script para desenvolvimento de jogos 2D no GameMaker Studio.",
45
+ longDescription: "GML (GameMaker Language) e a linguagem de script usada no GameMaker Studio para criar jogos 2D. Combina uma arquitetura orientada a eventos com uma sintaxe procedural inspirada em C, permitindo controlar sprites, objetos, salas e logica de jogo por meio de codigo vinculado aos eventos dos objetos.\n\nGML suporta funcoes, arrays, structs e lambdas, e evoluiu de um simples complemento de arrastar e soltar para uma linguagem completa. Exporta para multiplas plataformas como Windows, macOS, Linux, Android, iOS e consoles. Seu design acessivel o torna um ponto de entrada popular para desenvolvedores de jogos independentes."
46
+ }
47
+ }
48
+ };
49
+
50
+ export { gml };
@@ -0,0 +1,52 @@
1
+ 'use strict';
2
+
3
+ // src/languages/ink-narrative.ts
4
+ var inkNarrative = {
5
+ slug: "ink-narrative",
6
+ publishedDate: "2016-01-01",
7
+ extensions: [".ink"],
8
+ author: "Inkle Studios",
9
+ website: "https://www.inklestudios.com/ink",
10
+ paradigms: ["narrative", "declarative", "functional", "scripting"],
11
+ tooling: {
12
+ runtimes: ["Ink Runtime", "Inky"],
13
+ ecosystems: ["Game Development", "Interactive Fiction", "Narrative Games"]
14
+ },
15
+ version: "1.2.0",
16
+ logo: "https://avatars.githubusercontent.com/u/1987090?v=4",
17
+ color: "#FF6666",
18
+ i18n: {
19
+ en: {
20
+ name: "Ink",
21
+ description: "A narrative scripting language for writing branching interactive fiction and story games.",
22
+ longDescription: "Ink is a narrative scripting language developed by Inkle Studios for writing branching interactive stories. Its plain-text syntax uses knots, stitches, choices, and diverts to build nonlinear narratives that compile to JSON and integrate with game engines such as Unity via the Inkle runtime library.\n\nThe language is designed to be written by authors and narrative designers rather than just programmers, with a readable format close to plain prose. Ink has been used to write acclaimed games such as 80 Days, Heaven's Vault, and Overboard!, and is supported by the open-source Inky editor for authoring and testing stories."
23
+ },
24
+ es: {
25
+ name: "Ink",
26
+ description: "Lenguaje de scripting narrativo para escribir ficcion interactiva y juegos de historia ramificados.",
27
+ longDescription: "Ink es un lenguaje de scripting narrativo desarrollado por Inkle Studios para escribir historias interactivas ramificadas. Su sintaxis de texto plano usa nudos, puntadas, elecciones y desvios para construir narrativas no lineales que se compilan a JSON y se integran con motores como Unity mediante la biblioteca de runtime de Inkle.\n\nEl lenguaje esta disenado para ser escrito por autores y disenadores narrativos, con un formato legible cercano a la prosa. Ink se ha utilizado en juegos aclamados como 80 Days, Heaven's Vault y Overboard!, y cuenta con el editor de codigo abierto Inky para crear y probar historias."
28
+ },
29
+ it: {
30
+ name: "Ink",
31
+ description: "Linguaggio di scripting narrativo per scrivere narrativa interattiva e giochi di storia ramificata.",
32
+ longDescription: "Ink e un linguaggio di scripting narrativo sviluppato da Inkle Studios per scrivere storie interattive ramificate. La sua sintassi in testo semplice usa nodi, cuciture, scelte e deviazioni per costruire narrazioni non lineari che si compilano in JSON e si integrano con motori come Unity tramite la libreria di runtime Inkle.\n\nIl linguaggio e progettato per essere scritto da autori e designer narrativi, con un formato leggibile vicino alla prosa. Ink e stato usato in giochi acclamati come 80 Days, Heaven's Vault e Overboard!, ed e supportato dall editor open-source Inky per la creazione e il test delle storie."
33
+ },
34
+ fr: {
35
+ name: "Ink",
36
+ description: "Langage de script narratif pour ecrire des fictions interactives et jeux a embranchements.",
37
+ longDescription: "Ink est un langage de script narratif developpe par Inkle Studios pour ecrire des histoires interactives ramifiees. Sa syntaxe en texte brut utilise des noeuds, des points, des choix et des deviations pour construire des recits non lineaires qui se compilent en JSON et s integrent avec des moteurs comme Unity via la bibliotheque de runtime Inkle.\n\nLe langage est concu pour etre ecrit par des auteurs et des narrateurs, avec un format lisible proche de la prose. Ink a ete utilise dans des jeux acclamEs comme 80 Days, Heaven's Vault et Overboard!, et est supporte par l editeur open-source Inky pour la creation et les tests d histoires."
38
+ },
39
+ de: {
40
+ name: "Ink",
41
+ description: "Narrative Skriptsprache fur das Schreiben verzweigter interaktiver Fiktion und Story-Spiele.",
42
+ longDescription: "Ink ist eine narrative Skriptsprache, die von Inkle Studios fur das Schreiben verzweigter interaktiver Geschichten entwickelt wurde. Die Klartextsyntax verwendet Knoten, Nahte, Entscheidungen und Weiterleitungen, um nichtlineare Erzahlungen zu konstruieren, die zu JSON kompiliert und uber die Inkle-Runtime-Bibliothek in Spiel-Engines wie Unity integriert werden.\n\nDie Sprache ist so gestaltet, dass sie von Autoren und Narrativdesignern geschrieben werden kann, mit einem lesbaren Format nahe an Prosa. Ink wurde in gefeierten Spielen wie 80 Days, Heaven's Vault und Overboard! eingesetzt und wird vom Open-Source-Editor Inky fur das Erstellen und Testen von Geschichten unterstutzt."
43
+ },
44
+ pt: {
45
+ name: "Ink",
46
+ description: "Linguagem de script narrativo para escrever ficcao interativa e jogos de historia ramificados.",
47
+ longDescription: "Ink e uma linguagem de script narrativo desenvolvida pela Inkle Studios para escrever historias interativas ramificadas. Sua sintaxe em texto simples usa nos, pontos, escolhas e desvios para construir narrativas nao lineares que compilam para JSON e se integram com engines como Unity via biblioteca de runtime da Inkle.\n\nA linguagem foi projetada para ser escrita por autores e designers narrativos, com um formato legivel proximo a prosa. O Ink foi usado em jogos aclamados como 80 Days, Heaven's Vault e Overboard!, e e suportado pelo editor de codigo aberto Inky para criacao e teste de historias."
48
+ }
49
+ }
50
+ };
51
+
52
+ exports.inkNarrative = inkNarrative;
@@ -0,0 +1,49 @@
1
+ declare const inkNarrative: {
2
+ slug: string;
3
+ publishedDate: string;
4
+ extensions: string[];
5
+ author: string;
6
+ website: string;
7
+ paradigms: string[];
8
+ tooling: {
9
+ runtimes: string[];
10
+ ecosystems: string[];
11
+ };
12
+ version: string;
13
+ logo: string;
14
+ color: "#FF6666";
15
+ i18n: {
16
+ en: {
17
+ name: string;
18
+ description: string;
19
+ longDescription: string;
20
+ };
21
+ es: {
22
+ name: string;
23
+ description: string;
24
+ longDescription: string;
25
+ };
26
+ it: {
27
+ name: string;
28
+ description: string;
29
+ longDescription: string;
30
+ };
31
+ fr: {
32
+ name: string;
33
+ description: string;
34
+ longDescription: string;
35
+ };
36
+ de: {
37
+ name: string;
38
+ description: string;
39
+ longDescription: string;
40
+ };
41
+ pt: {
42
+ name: string;
43
+ description: string;
44
+ longDescription: string;
45
+ };
46
+ };
47
+ };
48
+
49
+ export { inkNarrative };
@@ -0,0 +1,49 @@
1
+ declare const inkNarrative: {
2
+ slug: string;
3
+ publishedDate: string;
4
+ extensions: string[];
5
+ author: string;
6
+ website: string;
7
+ paradigms: string[];
8
+ tooling: {
9
+ runtimes: string[];
10
+ ecosystems: string[];
11
+ };
12
+ version: string;
13
+ logo: string;
14
+ color: "#FF6666";
15
+ i18n: {
16
+ en: {
17
+ name: string;
18
+ description: string;
19
+ longDescription: string;
20
+ };
21
+ es: {
22
+ name: string;
23
+ description: string;
24
+ longDescription: string;
25
+ };
26
+ it: {
27
+ name: string;
28
+ description: string;
29
+ longDescription: string;
30
+ };
31
+ fr: {
32
+ name: string;
33
+ description: string;
34
+ longDescription: string;
35
+ };
36
+ de: {
37
+ name: string;
38
+ description: string;
39
+ longDescription: string;
40
+ };
41
+ pt: {
42
+ name: string;
43
+ description: string;
44
+ longDescription: string;
45
+ };
46
+ };
47
+ };
48
+
49
+ export { inkNarrative };
@@ -0,0 +1,50 @@
1
+ // src/languages/ink-narrative.ts
2
+ var inkNarrative = {
3
+ slug: "ink-narrative",
4
+ publishedDate: "2016-01-01",
5
+ extensions: [".ink"],
6
+ author: "Inkle Studios",
7
+ website: "https://www.inklestudios.com/ink",
8
+ paradigms: ["narrative", "declarative", "functional", "scripting"],
9
+ tooling: {
10
+ runtimes: ["Ink Runtime", "Inky"],
11
+ ecosystems: ["Game Development", "Interactive Fiction", "Narrative Games"]
12
+ },
13
+ version: "1.2.0",
14
+ logo: "https://avatars.githubusercontent.com/u/1987090?v=4",
15
+ color: "#FF6666",
16
+ i18n: {
17
+ en: {
18
+ name: "Ink",
19
+ description: "A narrative scripting language for writing branching interactive fiction and story games.",
20
+ longDescription: "Ink is a narrative scripting language developed by Inkle Studios for writing branching interactive stories. Its plain-text syntax uses knots, stitches, choices, and diverts to build nonlinear narratives that compile to JSON and integrate with game engines such as Unity via the Inkle runtime library.\n\nThe language is designed to be written by authors and narrative designers rather than just programmers, with a readable format close to plain prose. Ink has been used to write acclaimed games such as 80 Days, Heaven's Vault, and Overboard!, and is supported by the open-source Inky editor for authoring and testing stories."
21
+ },
22
+ es: {
23
+ name: "Ink",
24
+ description: "Lenguaje de scripting narrativo para escribir ficcion interactiva y juegos de historia ramificados.",
25
+ longDescription: "Ink es un lenguaje de scripting narrativo desarrollado por Inkle Studios para escribir historias interactivas ramificadas. Su sintaxis de texto plano usa nudos, puntadas, elecciones y desvios para construir narrativas no lineales que se compilan a JSON y se integran con motores como Unity mediante la biblioteca de runtime de Inkle.\n\nEl lenguaje esta disenado para ser escrito por autores y disenadores narrativos, con un formato legible cercano a la prosa. Ink se ha utilizado en juegos aclamados como 80 Days, Heaven's Vault y Overboard!, y cuenta con el editor de codigo abierto Inky para crear y probar historias."
26
+ },
27
+ it: {
28
+ name: "Ink",
29
+ description: "Linguaggio di scripting narrativo per scrivere narrativa interattiva e giochi di storia ramificata.",
30
+ longDescription: "Ink e un linguaggio di scripting narrativo sviluppato da Inkle Studios per scrivere storie interattive ramificate. La sua sintassi in testo semplice usa nodi, cuciture, scelte e deviazioni per costruire narrazioni non lineari che si compilano in JSON e si integrano con motori come Unity tramite la libreria di runtime Inkle.\n\nIl linguaggio e progettato per essere scritto da autori e designer narrativi, con un formato leggibile vicino alla prosa. Ink e stato usato in giochi acclamati come 80 Days, Heaven's Vault e Overboard!, ed e supportato dall editor open-source Inky per la creazione e il test delle storie."
31
+ },
32
+ fr: {
33
+ name: "Ink",
34
+ description: "Langage de script narratif pour ecrire des fictions interactives et jeux a embranchements.",
35
+ longDescription: "Ink est un langage de script narratif developpe par Inkle Studios pour ecrire des histoires interactives ramifiees. Sa syntaxe en texte brut utilise des noeuds, des points, des choix et des deviations pour construire des recits non lineaires qui se compilent en JSON et s integrent avec des moteurs comme Unity via la bibliotheque de runtime Inkle.\n\nLe langage est concu pour etre ecrit par des auteurs et des narrateurs, avec un format lisible proche de la prose. Ink a ete utilise dans des jeux acclamEs comme 80 Days, Heaven's Vault et Overboard!, et est supporte par l editeur open-source Inky pour la creation et les tests d histoires."
36
+ },
37
+ de: {
38
+ name: "Ink",
39
+ description: "Narrative Skriptsprache fur das Schreiben verzweigter interaktiver Fiktion und Story-Spiele.",
40
+ longDescription: "Ink ist eine narrative Skriptsprache, die von Inkle Studios fur das Schreiben verzweigter interaktiver Geschichten entwickelt wurde. Die Klartextsyntax verwendet Knoten, Nahte, Entscheidungen und Weiterleitungen, um nichtlineare Erzahlungen zu konstruieren, die zu JSON kompiliert und uber die Inkle-Runtime-Bibliothek in Spiel-Engines wie Unity integriert werden.\n\nDie Sprache ist so gestaltet, dass sie von Autoren und Narrativdesignern geschrieben werden kann, mit einem lesbaren Format nahe an Prosa. Ink wurde in gefeierten Spielen wie 80 Days, Heaven's Vault und Overboard! eingesetzt und wird vom Open-Source-Editor Inky fur das Erstellen und Testen von Geschichten unterstutzt."
41
+ },
42
+ pt: {
43
+ name: "Ink",
44
+ description: "Linguagem de script narrativo para escrever ficcao interativa e jogos de historia ramificados.",
45
+ longDescription: "Ink e uma linguagem de script narrativo desenvolvida pela Inkle Studios para escrever historias interativas ramificadas. Sua sintaxe em texto simples usa nos, pontos, escolhas e desvios para construir narrativas nao lineares que compilam para JSON e se integram com engines como Unity via biblioteca de runtime da Inkle.\n\nA linguagem foi projetada para ser escrita por autores e designers narrativos, com um formato legivel proximo a prosa. O Ink foi usado em jogos aclamados como 80 Days, Heaven's Vault e Overboard!, e e suportado pelo editor de codigo aberto Inky para criacao e teste de historias."
46
+ }
47
+ }
48
+ };
49
+
50
+ export { inkNarrative };