code-languages 1.36.4 → 1.37.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +88 -9
- package/dist/api-CvUpukaI.d.ts +134 -0
- package/dist/api-DVDG0xl6.d.cts +134 -0
- package/dist/api.cjs +3057 -1582
- package/dist/api.d.cts +3 -77
- package/dist/api.d.ts +3 -77
- package/dist/api.js +3057 -1582
- package/dist/detect-slugs.cjs +14 -3
- package/dist/detect-slugs.d.cts +1 -1
- package/dist/detect-slugs.d.ts +1 -1
- package/dist/detect-slugs.js +14 -3
- package/dist/detect.cjs +560 -10
- package/dist/detect.js +560 -10
- package/dist/i18n.cjs +1 -1
- package/dist/i18n.js +1 -1
- package/dist/index.cjs +3078 -1595
- package/dist/index.d.cts +508 -2
- package/dist/index.d.ts +508 -2
- package/dist/index.js +3077 -1596
- package/dist/languages/angelscript.cjs +52 -0
- package/dist/languages/angelscript.d.cts +49 -0
- package/dist/languages/angelscript.d.ts +49 -0
- package/dist/languages/angelscript.js +50 -0
- package/dist/languages/astro.cjs +1 -1
- package/dist/languages/astro.js +1 -1
- package/dist/languages/gml.cjs +52 -0
- package/dist/languages/gml.d.cts +49 -0
- package/dist/languages/gml.d.ts +49 -0
- package/dist/languages/gml.js +50 -0
- package/dist/languages/gradle.cjs +1 -1
- package/dist/languages/gradle.js +1 -1
- package/dist/languages/ink-narrative.cjs +52 -0
- package/dist/languages/ink-narrative.d.cts +49 -0
- package/dist/languages/ink-narrative.d.ts +49 -0
- package/dist/languages/ink-narrative.js +50 -0
- package/dist/languages/luau.cjs +1 -1
- package/dist/languages/luau.js +1 -1
- package/dist/languages/mermaid.cjs +1 -1
- package/dist/languages/mermaid.js +1 -1
- package/dist/languages/modelica.cjs +52 -0
- package/dist/languages/modelica.d.cts +49 -0
- package/dist/languages/modelica.d.ts +49 -0
- package/dist/languages/modelica.js +50 -0
- package/dist/languages/nextflow.cjs +52 -0
- package/dist/languages/nextflow.d.cts +49 -0
- package/dist/languages/nextflow.d.ts +49 -0
- package/dist/languages/nextflow.js +50 -0
- package/dist/languages/octave.cjs +52 -0
- package/dist/languages/octave.d.cts +49 -0
- package/dist/languages/octave.d.ts +49 -0
- package/dist/languages/octave.js +50 -0
- package/dist/languages/rego.cjs +1 -1
- package/dist/languages/rego.js +1 -1
- package/dist/languages/snakemake.cjs +52 -0
- package/dist/languages/snakemake.d.cts +49 -0
- package/dist/languages/snakemake.d.ts +49 -0
- package/dist/languages/snakemake.js +50 -0
- package/dist/languages/spss.cjs +52 -0
- package/dist/languages/spss.d.cts +49 -0
- package/dist/languages/spss.d.ts +49 -0
- package/dist/languages/spss.js +50 -0
- package/dist/languages/squirrel.cjs +52 -0
- package/dist/languages/squirrel.d.cts +49 -0
- package/dist/languages/squirrel.d.ts +49 -0
- package/dist/languages/squirrel.js +50 -0
- package/dist/languages/tcl.cjs +1 -1
- package/dist/languages/tcl.js +1 -1
- package/dist/languages/twee.cjs +52 -0
- package/dist/languages/twee.d.cts +49 -0
- package/dist/languages/twee.d.ts +49 -0
- package/dist/languages/twee.js +50 -0
- package/dist/languages/vue.cjs +1 -1
- package/dist/languages/vue.js +1 -1
- package/dist/languages/wdl.cjs +52 -0
- package/dist/languages/wdl.d.cts +49 -0
- package/dist/languages/wdl.d.ts +49 -0
- package/dist/languages/wdl.js +50 -0
- package/dist/{language-registry-59NJVWeg.d.cts → registry-xJ7UlZlJ.d.cts} +33 -0
- package/dist/{language-registry-59NJVWeg.d.ts → registry-xJ7UlZlJ.d.ts} +33 -0
- package/package.json +126 -68
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declare const squirrel: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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color: "#CC4A00";
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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it: {
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name: string;
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description: string;
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longDescription: string;
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};
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fr: {
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name: string;
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description: string;
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longDescription: string;
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};
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de: {
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name: string;
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description: string;
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longDescription: string;
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};
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pt: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { squirrel };
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// src/languages/squirrel.ts
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var squirrel = {
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slug: "squirrel",
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publishedDate: "2003-01-01",
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extensions: [".nut"],
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author: "Alberto Demichelis",
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website: "https://github.com/albertodemichelis/squirrel",
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paradigms: ["object-oriented", "scripting", "procedural", "functional"],
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tooling: {
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runtimes: ["Squirrel VM"],
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ecosystems: ["Game Development", "Embedded Scripting", "Valve Source Engine"]
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},
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version: "3.2",
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logo: "https://dummyimage.com/32x32/CC4A00/ffffff.png&text=SQ",
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color: "#CC4A00",
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i18n: {
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en: {
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name: "Squirrel",
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description: "A lightweight scripting language designed for embedding in games and C/C++ applications.",
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longDescription: "Squirrel is a high-level, lightweight scripting language designed to be embedded in applications and game engines. Its syntax is heavily influenced by C, C++, and Java, and it features a stack-based virtual machine, closures, generators, and automatic memory management through reference counting with cycle detection.\n\nCreated by Alberto Demichelis, Squirrel gained wide adoption through the Valve Source Engine, where it powers scripts in games such as Left 4 Dead 2 and Team Fortress 2. The language trades some runtime safety for performance and a small footprint, making it well suited to real-time applications where scripting overhead must be minimal."
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},
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es: {
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name: "Squirrel",
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description: "Lenguaje de scripting ligero disenado para incrustar en juegos y aplicaciones C/C++.",
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longDescription: "Squirrel es un lenguaje de scripting de alto nivel y bajo peso disenado para incrustarse en aplicaciones y motores de juego. Su sintaxis esta influenciada por C, C++ y Java, con una maquina virtual basada en pila, closures, generadores y gestion automatica de memoria mediante conteo de referencias con deteccion de ciclos.\n\nCreado por Alberto Demichelis, Squirrel obtuvo amplia adopcion a traves del motor Valve Source, donde impulsa scripts en juegos como Left 4 Dead 2 y Team Fortress 2. El lenguaje ofrece rendimiento y huella reducida a cambio de algo de seguridad en tiempo de ejecucion, siendo ideal para aplicaciones en tiempo real."
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},
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it: {
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name: "Squirrel",
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description: "Linguaggio di scripting leggero progettato per essere incorporato in giochi e applicazioni C/C++.",
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longDescription: "Squirrel e un linguaggio di scripting ad alto livello e leggero progettato per essere incorporato in applicazioni e motori di gioco. La sua sintassi e fortemente influenzata da C, C++ e Java, con una macchina virtuale basata su stack, closure, generatori e gestione automatica della memoria tramite conteggio dei riferimenti con rilevamento dei cicli.\n\nCreato da Alberto Demichelis, Squirrel ha ottenuto ampia adozione attraverso il Valve Source Engine, dove alimenta script in giochi come Left 4 Dead 2 e Team Fortress 2. Il linguaggio privilegia prestazioni e ridotto ingombro rispetto ad alcune garanzie di sicurezza, rendendolo adatto ad applicazioni in tempo reale."
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},
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fr: {
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name: "Squirrel",
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description: "Langage de script leger concu pour etre integre dans des jeux et applications C/C++.",
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longDescription: "Squirrel est un langage de script leger et haut niveau concu pour etre integre dans des applications et moteurs de jeu. Sa syntaxe est fortement inspiree de C, C++ et Java, avec une machine virtuelle a pile, des closures, des generateurs et une gestion automatique de la memoire par comptage de references avec detection des cycles.\n\nCree par Alberto Demichelis, Squirrel a ete largement adopte via le Valve Source Engine, ou il alimente les scripts de jeux tels que Left 4 Dead 2 et Team Fortress 2. Il privilegia performances et encombrement minimal au detriment de certaines garanties de securite, ce qui le rend adapte aux applications temps reel."
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},
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de: {
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name: "Squirrel",
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description: "Leichtgewichtige Skriptsprache fur die Einbettung in Spiele und C/C++-Anwendungen.",
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longDescription: "Squirrel ist eine hochwertige, leichtgewichtige Skriptsprache, die fur die Einbettung in Anwendungen und Spiel-Engines entwickelt wurde. Die Syntax ist stark von C, C++ und Java beeinflusst und umfasst eine stapelbasierte virtuelle Maschine, Closures, Generatoren und automatische Speicherverwaltung durch Referenzzahlung mit Zykluserkennung.\n\nVon Alberto Demichelis entwickelt, wurde Squirrel durch die Valve Source Engine weit verbreitet, wo es Skripte in Spielen wie Left 4 Dead 2 und Team Fortress 2 antreibt. Die Sprache tauscht einige Laufzeitsicherheiten gegen Leistung und geringen Speicherbedarf, was sie fur Echtzeitanwendungen geeignet macht."
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},
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pt: {
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name: "Squirrel",
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description: "Linguagem de script leve projetada para incorporacao em jogos e aplicacoes C/C++.",
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longDescription: "Squirrel e uma linguagem de script de alto nivel e baixo peso projetada para ser incorporada em aplicacoes e engines de jogos. Sua sintaxe e fortemente influenciada por C, C++ e Java, com uma maquina virtual baseada em pilha, closures, geradores e gerenciamento automatico de memoria por contagem de referencias com deteccao de ciclos.\n\nCriada por Alberto Demichelis, o Squirrel obteve ampla adocao pelo Valve Source Engine, onde impulsiona scripts em jogos como Left 4 Dead 2 e Team Fortress 2. A linguagem privilegia desempenho e pegada reduzida em detrimento de algumas garantias de seguranca, sendo ideal para aplicacoes em tempo real."
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}
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}
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};
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export { squirrel };
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package/dist/languages/tcl.cjs
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packageManagers: ["Teapot", "Tcl Modules"],
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ecosystems: ["GUI Applications", "EDA", "Automation", "Embedded Scripting"]
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version: "9.0.
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version: "9.0.4",
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logo: "https://commons.wikimedia.org/wiki/Special:FilePath/Tcl.svg",
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color: "#1E5AA8",
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i18n: {
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package/dist/languages/tcl.js
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packageManagers: ["Teapot", "Tcl Modules"],
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ecosystems: ["GUI Applications", "EDA", "Automation", "Embedded Scripting"]
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},
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version: "9.0.
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version: "9.0.4",
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logo: "https://commons.wikimedia.org/wiki/Special:FilePath/Tcl.svg",
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i18n: {
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'use strict';
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// src/languages/twee.ts
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var twee = {
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slug: "twee",
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publishedDate: "2009-01-01",
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extensions: [".tw", ".twee", ".tw2"],
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author: "Chris Klimas and contributors",
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website: "https://twinery.org",
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paradigms: ["narrative", "declarative", "markup", "hypertext"],
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tooling: {
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runtimes: ["Twine", "Tweego"],
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ecosystems: ["Interactive Fiction", "Narrative Games", "Game Development"]
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},
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version: "2.10.0",
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logo: "https://avatars.githubusercontent.com/u/2966890?v=4",
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color: "#0A6D91",
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i18n: {
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en: {
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name: "Twee/Twine",
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description: "A plain-text format for writing interactive hypertext fiction in the Twine ecosystem.",
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longDescription: "Twee is the plain-text source format underlying the Twine interactive fiction ecosystem. Passages are defined with double-bracket links and special markup that compiles to story formats such as Harlowe, Sugarcube, and Chapbook, producing self-contained HTML files that run in any browser without plugins.\n\nOriginally created by Chris Klimas as a visual tool for non-programmers, Twine and its Twee format have become a popular entry point for interactive fiction authors. The command-line compiler Tweego enables version-controlled, file-based authoring workflows, while the graphical Twine editor supports visual story mapping."
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},
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name: "Twee/Twine",
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description: "Formato de texto plano para escribir ficcion interactiva de hipertexto en el ecosistema Twine.",
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longDescription: "Twee es el formato de texto plano subyacente al ecosistema de ficcion interactiva Twine. Los pasajes se definen con enlaces de doble corchete y marcado especial que se compila a formatos de historia como Harlowe, Sugarcube y Chapbook, produciendo archivos HTML autocontenidos que funcionan en cualquier navegador sin complementos.\n\nCreado originalmente por Chris Klimas como herramienta visual para no programadores, Twine y su formato Twee se han convertido en un popular punto de entrada para autores de ficcion interactiva. El compilador de linea de comandos Tweego permite flujos de trabajo basados en archivos con control de versiones, mientras que el editor grafico Twine admite mapeo visual de historias."
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},
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it: {
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name: "Twee/Twine",
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description: "Formato in testo semplice per scrivere narrativa interattiva ipertestuale nell ecosistema Twine.",
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longDescription: "Twee e il formato in testo semplice alla base dell ecosistema di narrativa interattiva Twine. I passaggi sono definiti con link a doppie parentesi e markup speciale che si compila in formati come Harlowe, Sugarcube e Chapbook, producendo file HTML autonomi eseguibili in qualsiasi browser senza plugin.\n\nOriginariamente creato da Chris Klimas come strumento visivo per non programmatori, Twine e il formato Twee sono diventati un punto di ingresso popolare per gli autori di narrativa interattiva. Il compilatore da riga di comando Tweego abilita flussi di lavoro basati su file con controllo versione, mentre l editor grafico Twine supporta la mappatura visiva delle storie."
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},
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fr: {
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name: "Twee/Twine",
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description: "Format texte brut pour ecrire de la fiction interactive hypertextuelle dans l ecosysteme Twine.",
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longDescription: "Twee est le format texte brut sous-jacent a l ecosysteme de fiction interactive Twine. Les passages sont definis avec des liens a double crochet et un balisage special qui se compile vers des formats d histoire comme Harlowe, Sugarcube et Chapbook, produisant des fichiers HTML autonomes fonctionnant dans n importe quel navigateur sans plugin.\n\nCree initialement par Chris Klimas comme outil visuel pour les non-programmeurs, Twine et son format Twee sont devenus un point d entree populaire pour les auteurs de fiction interactive. Le compilateur en ligne de commande Tweego permet des flux de travail bases sur des fichiers avec controle de version, tandis que l editeur graphique Twine permet la cartographie visuelle des histoires."
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},
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de: {
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name: "Twee/Twine",
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description: "Klartextformat fur das Schreiben interaktiver Hypertextfiction im Twine-Okosystem.",
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longDescription: "Twee ist das Klartextquellenformat des Twine-Interaktivfiction-Okosystems. Passagen werden mit doppeleckigen Klammern und speziellem Markup definiert, das zu Story-Formaten wie Harlowe, Sugarcube und Chapbook kompiliert wird und eigenstandige HTML-Dateien erzeugt, die ohne Plugins in jedem Browser laufen.\n\nUrsprunglich von Chris Klimas als visuelles Werkzeug fur Nicht-Programmierer entwickelt, sind Twine und das Twee-Format zu einem beliebten Einstiegspunkt fur Interaktivfiction-Autoren geworden. Der Kommandozeilencompiler Tweego ermoglicht dateibasierte Arbeitsablaufe mit Versionskontrolle, wahrend der grafische Twine-Editor visuelles Story-Mapping unterstutzt."
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pt: {
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name: "Twee/Twine",
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description: "Formato de texto simples para escrever ficcao interativa de hipertexto no ecossistema Twine.",
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longDescription: "Twee e o formato de texto simples subjacente ao ecossistema de ficcao interativa Twine. As passagens sao definidas com links de duplo colchete e marcacao especial que compila para formatos de historia como Harlowe, Sugarcube e Chapbook, produzindo arquivos HTML autocontidos que funcionam em qualquer navegador sem plugins.\n\nCriado originalmente por Chris Klimas como ferramenta visual para nao-programadores, Twine e seu formato Twee tornaram-se um ponto de entrada popular para autores de ficcao interativa. O compilador de linha de comando Tweego permite fluxos de trabalho baseados em arquivos com controle de versao, enquanto o editor grafico Twine suporta mapeamento visual de historias."
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}
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}
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};
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exports.twee = twee;
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declare const twee: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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color: "#0A6D91";
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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it: {
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name: string;
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description: string;
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longDescription: string;
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};
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fr: {
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name: string;
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description: string;
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longDescription: string;
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};
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de: {
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name: string;
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description: string;
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longDescription: string;
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};
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pt: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { twee };
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|
@@ -0,0 +1,49 @@
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1
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+
declare const twee: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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+
author: string;
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6
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+
website: string;
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+
paradigms: string[];
|
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tooling: {
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9
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runtimes: string[];
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ecosystems: string[];
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+
};
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version: string;
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logo: string;
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color: "#0A6D91";
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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it: {
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name: string;
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description: string;
|
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longDescription: string;
|
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+
};
|
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fr: {
|
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name: string;
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description: string;
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longDescription: string;
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};
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de: {
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name: string;
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description: string;
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longDescription: string;
|
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+
};
|
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pt: {
|
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name: string;
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+
description: string;
|
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+
longDescription: string;
|
|
45
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+
};
|
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+
};
|
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+
};
|
|
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|
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+
export { twee };
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
// src/languages/twee.ts
|
|
2
|
+
var twee = {
|
|
3
|
+
slug: "twee",
|
|
4
|
+
publishedDate: "2009-01-01",
|
|
5
|
+
extensions: [".tw", ".twee", ".tw2"],
|
|
6
|
+
author: "Chris Klimas and contributors",
|
|
7
|
+
website: "https://twinery.org",
|
|
8
|
+
paradigms: ["narrative", "declarative", "markup", "hypertext"],
|
|
9
|
+
tooling: {
|
|
10
|
+
runtimes: ["Twine", "Tweego"],
|
|
11
|
+
ecosystems: ["Interactive Fiction", "Narrative Games", "Game Development"]
|
|
12
|
+
},
|
|
13
|
+
version: "2.10.0",
|
|
14
|
+
logo: "https://avatars.githubusercontent.com/u/2966890?v=4",
|
|
15
|
+
color: "#0A6D91",
|
|
16
|
+
i18n: {
|
|
17
|
+
en: {
|
|
18
|
+
name: "Twee/Twine",
|
|
19
|
+
description: "A plain-text format for writing interactive hypertext fiction in the Twine ecosystem.",
|
|
20
|
+
longDescription: "Twee is the plain-text source format underlying the Twine interactive fiction ecosystem. Passages are defined with double-bracket links and special markup that compiles to story formats such as Harlowe, Sugarcube, and Chapbook, producing self-contained HTML files that run in any browser without plugins.\n\nOriginally created by Chris Klimas as a visual tool for non-programmers, Twine and its Twee format have become a popular entry point for interactive fiction authors. The command-line compiler Tweego enables version-controlled, file-based authoring workflows, while the graphical Twine editor supports visual story mapping."
|
|
21
|
+
},
|
|
22
|
+
es: {
|
|
23
|
+
name: "Twee/Twine",
|
|
24
|
+
description: "Formato de texto plano para escribir ficcion interactiva de hipertexto en el ecosistema Twine.",
|
|
25
|
+
longDescription: "Twee es el formato de texto plano subyacente al ecosistema de ficcion interactiva Twine. Los pasajes se definen con enlaces de doble corchete y marcado especial que se compila a formatos de historia como Harlowe, Sugarcube y Chapbook, produciendo archivos HTML autocontenidos que funcionan en cualquier navegador sin complementos.\n\nCreado originalmente por Chris Klimas como herramienta visual para no programadores, Twine y su formato Twee se han convertido en un popular punto de entrada para autores de ficcion interactiva. El compilador de linea de comandos Tweego permite flujos de trabajo basados en archivos con control de versiones, mientras que el editor grafico Twine admite mapeo visual de historias."
|
|
26
|
+
},
|
|
27
|
+
it: {
|
|
28
|
+
name: "Twee/Twine",
|
|
29
|
+
description: "Formato in testo semplice per scrivere narrativa interattiva ipertestuale nell ecosistema Twine.",
|
|
30
|
+
longDescription: "Twee e il formato in testo semplice alla base dell ecosistema di narrativa interattiva Twine. I passaggi sono definiti con link a doppie parentesi e markup speciale che si compila in formati come Harlowe, Sugarcube e Chapbook, producendo file HTML autonomi eseguibili in qualsiasi browser senza plugin.\n\nOriginariamente creato da Chris Klimas come strumento visivo per non programmatori, Twine e il formato Twee sono diventati un punto di ingresso popolare per gli autori di narrativa interattiva. Il compilatore da riga di comando Tweego abilita flussi di lavoro basati su file con controllo versione, mentre l editor grafico Twine supporta la mappatura visiva delle storie."
|
|
31
|
+
},
|
|
32
|
+
fr: {
|
|
33
|
+
name: "Twee/Twine",
|
|
34
|
+
description: "Format texte brut pour ecrire de la fiction interactive hypertextuelle dans l ecosysteme Twine.",
|
|
35
|
+
longDescription: "Twee est le format texte brut sous-jacent a l ecosysteme de fiction interactive Twine. Les passages sont definis avec des liens a double crochet et un balisage special qui se compile vers des formats d histoire comme Harlowe, Sugarcube et Chapbook, produisant des fichiers HTML autonomes fonctionnant dans n importe quel navigateur sans plugin.\n\nCree initialement par Chris Klimas comme outil visuel pour les non-programmeurs, Twine et son format Twee sont devenus un point d entree populaire pour les auteurs de fiction interactive. Le compilateur en ligne de commande Tweego permet des flux de travail bases sur des fichiers avec controle de version, tandis que l editeur graphique Twine permet la cartographie visuelle des histoires."
|
|
36
|
+
},
|
|
37
|
+
de: {
|
|
38
|
+
name: "Twee/Twine",
|
|
39
|
+
description: "Klartextformat fur das Schreiben interaktiver Hypertextfiction im Twine-Okosystem.",
|
|
40
|
+
longDescription: "Twee ist das Klartextquellenformat des Twine-Interaktivfiction-Okosystems. Passagen werden mit doppeleckigen Klammern und speziellem Markup definiert, das zu Story-Formaten wie Harlowe, Sugarcube und Chapbook kompiliert wird und eigenstandige HTML-Dateien erzeugt, die ohne Plugins in jedem Browser laufen.\n\nUrsprunglich von Chris Klimas als visuelles Werkzeug fur Nicht-Programmierer entwickelt, sind Twine und das Twee-Format zu einem beliebten Einstiegspunkt fur Interaktivfiction-Autoren geworden. Der Kommandozeilencompiler Tweego ermoglicht dateibasierte Arbeitsablaufe mit Versionskontrolle, wahrend der grafische Twine-Editor visuelles Story-Mapping unterstutzt."
|
|
41
|
+
},
|
|
42
|
+
pt: {
|
|
43
|
+
name: "Twee/Twine",
|
|
44
|
+
description: "Formato de texto simples para escrever ficcao interativa de hipertexto no ecossistema Twine.",
|
|
45
|
+
longDescription: "Twee e o formato de texto simples subjacente ao ecossistema de ficcao interativa Twine. As passagens sao definidas com links de duplo colchete e marcacao especial que compila para formatos de historia como Harlowe, Sugarcube e Chapbook, produzindo arquivos HTML autocontidos que funcionam em qualquer navegador sem plugins.\n\nCriado originalmente por Chris Klimas como ferramenta visual para nao-programadores, Twine e seu formato Twee tornaram-se um ponto de entrada popular para autores de ficcao interativa. O compilador de linha de comando Tweego permite fluxos de trabalho baseados em arquivos com controle de versao, enquanto o editor grafico Twine suporta mapeamento visual de historias."
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
export { twee };
|
package/dist/languages/vue.cjs
CHANGED
|
@@ -13,7 +13,7 @@ var vue = {
|
|
|
13
13
|
packageManagers: ["npm", "pnpm", "Yarn", "Bun"],
|
|
14
14
|
ecosystems: ["Web", "Vue", "Vite", "Nuxt"]
|
|
15
15
|
},
|
|
16
|
-
version: "3.5.
|
|
16
|
+
version: "3.5.39",
|
|
17
17
|
logo: "https://upload.wikimedia.org/wikipedia/commons/9/95/Vue.js_Logo_2.svg",
|
|
18
18
|
color: "#4FC08D",
|
|
19
19
|
i18n: {
|
package/dist/languages/vue.js
CHANGED
|
@@ -11,7 +11,7 @@ var vue = {
|
|
|
11
11
|
packageManagers: ["npm", "pnpm", "Yarn", "Bun"],
|
|
12
12
|
ecosystems: ["Web", "Vue", "Vite", "Nuxt"]
|
|
13
13
|
},
|
|
14
|
-
version: "3.5.
|
|
14
|
+
version: "3.5.39",
|
|
15
15
|
logo: "https://upload.wikimedia.org/wikipedia/commons/9/95/Vue.js_Logo_2.svg",
|
|
16
16
|
color: "#4FC08D",
|
|
17
17
|
i18n: {
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
// src/languages/wdl.ts
|
|
4
|
+
var wdl = {
|
|
5
|
+
slug: "wdl",
|
|
6
|
+
publishedDate: "2016-01-01",
|
|
7
|
+
extensions: [".wdl"],
|
|
8
|
+
author: "Broad Institute and OpenWDL community",
|
|
9
|
+
website: "https://openwdl.org",
|
|
10
|
+
paradigms: ["declarative", "dataflow", "pipeline"],
|
|
11
|
+
tooling: {
|
|
12
|
+
runtimes: ["Cromwell", "miniwdl", "Terra"],
|
|
13
|
+
ecosystems: ["Bioinformatics", "Scientific Workflows", "Cloud Computing", "Genomics"]
|
|
14
|
+
},
|
|
15
|
+
version: "1.2.0",
|
|
16
|
+
logo: "https://avatars.githubusercontent.com/u/23492081?v=4",
|
|
17
|
+
color: "#3C6DA6",
|
|
18
|
+
i18n: {
|
|
19
|
+
en: {
|
|
20
|
+
name: "WDL",
|
|
21
|
+
description: "A workflow definition language for describing portable and reproducible data pipelines.",
|
|
22
|
+
longDescription: "WDL (Workflow Description Language) is a human-readable specification language for defining tasks, workflows, and their dependencies in a portable and reproducible way. Each task describes a command to run with typed inputs, outputs, and runtime requirements such as CPU, memory, and container images.\n\nOriginally developed at the Broad Institute, WDL is governed by the OpenWDL community and widely used in genomics and precision medicine on platforms such as Terra, Google Life Sciences, and AWS Batch. Its declarative syntax makes pipelines easy to read, maintain, and share across research groups and cloud environments."
|
|
23
|
+
},
|
|
24
|
+
es: {
|
|
25
|
+
name: "WDL",
|
|
26
|
+
description: "Lenguaje de definicion de flujos de trabajo para describir pipelines portables y reproducibles.",
|
|
27
|
+
longDescription: "WDL (Workflow Description Language) es un lenguaje de especificacion legible para definir tareas, flujos de trabajo y sus dependencias de forma portable y reproducible. Cada tarea describe un comando a ejecutar con entradas y salidas tipadas y requisitos de ejecucion como CPU, memoria e imagenes de contenedor.\n\nDesarrollado originalmente en el Broad Institute, WDL es gobernado por la comunidad OpenWDL y ampliamente utilizado en genomica y medicina de precision en plataformas como Terra, Google Life Sciences y AWS Batch. Su sintaxis declarativa facilita la lectura, mantenimiento y comparticion de pipelines entre grupos de investigacion."
|
|
28
|
+
},
|
|
29
|
+
it: {
|
|
30
|
+
name: "WDL",
|
|
31
|
+
description: "Linguaggio di definizione dei workflow per descrivere pipeline dati portabili e riproducibili.",
|
|
32
|
+
longDescription: "WDL (Workflow Description Language) e un linguaggio di specifica leggibile per definire task, workflow e dipendenze in modo portabile e riproducibile. Ogni task descrive un comando da eseguire con input e output tipizzati e requisiti di runtime come CPU, memoria e immagini container.\n\nSviluppato originariamente al Broad Institute, WDL e gestito dalla community OpenWDL ed e ampiamente usato in genomica e medicina di precisione su piattaforme come Terra, Google Life Sciences e AWS Batch. La sua sintassi dichiarativa rende le pipeline facili da leggere, mantenere e condividere tra gruppi di ricerca."
|
|
33
|
+
},
|
|
34
|
+
fr: {
|
|
35
|
+
name: "WDL",
|
|
36
|
+
description: "Langage de definition de workflows pour decrire des pipelines de donnees portables et reproductibles.",
|
|
37
|
+
longDescription: "WDL (Workflow Description Language) est un langage de specification lisible pour definir des taches, des workflows et leurs dependances de maniere portable et reproductible. Chaque tache decrit une commande a executer avec des entrees et sorties typees et des exigences d execution telles que CPU, memoire et images conteneur.\n\nDeveloppe initialement au Broad Institute, WDL est gere par la communaute OpenWDL et largement utilise en genomique et medecine de precision sur des plateformes telles que Terra, Google Life Sciences et AWS Batch. Sa syntaxe declarative facilite la lecture, la maintenance et le partage des pipelines."
|
|
38
|
+
},
|
|
39
|
+
de: {
|
|
40
|
+
name: "WDL",
|
|
41
|
+
description: "Workflow-Definitionssprache fur portable und reproduzierbare Daten-Pipelines.",
|
|
42
|
+
longDescription: "WDL (Workflow Description Language) ist eine menschenlesbare Spezifikationssprache zur Definition von Tasks, Workflows und deren Abhangigkeiten auf portable und reproduzierbare Weise. Jeder Task beschreibt einen auszufuhrenden Befehl mit typisierten Ein- und Ausgaben sowie Laufzeitanforderungen wie CPU, Speicher und Container-Images.\n\nUrsprunglich am Broad Institute entwickelt, wird WDL von der OpenWDL-Community betreut und ist weit verbreitet in Genomik und Prazisionsmedizin auf Plattformen wie Terra, Google Life Sciences und AWS Batch. Die deklarative Syntax erleichtert das Lesen, Pflegen und Teilen von Pipelines zwischen Forschungsgruppen."
|
|
43
|
+
},
|
|
44
|
+
pt: {
|
|
45
|
+
name: "WDL",
|
|
46
|
+
description: "Linguagem de definicao de workflow para descrever pipelines de dados portaveis e reproduziveis.",
|
|
47
|
+
longDescription: "WDL (Workflow Description Language) e uma linguagem de especificacao legivel para definir tarefas, workflows e suas dependencias de forma portavel e reproduzivel. Cada tarefa descreve um comando a ser executado com entradas e saidas tipadas e requisitos de execucao como CPU, memoria e imagens de container.\n\nDesenvolvido originalmente no Broad Institute, o WDL e gerenciado pela comunidade OpenWDL e amplamente utilizado em genomica e medicina de precisao em plataformas como Terra, Google Life Sciences e AWS Batch. Sua sintaxe declarativa facilita a leitura, manutencao e compartilhamento de pipelines entre grupos de pesquisa."
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
};
|
|
51
|
+
|
|
52
|
+
exports.wdl = wdl;
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
declare const wdl: {
|
|
2
|
+
slug: string;
|
|
3
|
+
publishedDate: string;
|
|
4
|
+
extensions: string[];
|
|
5
|
+
author: string;
|
|
6
|
+
website: string;
|
|
7
|
+
paradigms: string[];
|
|
8
|
+
tooling: {
|
|
9
|
+
runtimes: string[];
|
|
10
|
+
ecosystems: string[];
|
|
11
|
+
};
|
|
12
|
+
version: string;
|
|
13
|
+
logo: string;
|
|
14
|
+
color: "#3C6DA6";
|
|
15
|
+
i18n: {
|
|
16
|
+
en: {
|
|
17
|
+
name: string;
|
|
18
|
+
description: string;
|
|
19
|
+
longDescription: string;
|
|
20
|
+
};
|
|
21
|
+
es: {
|
|
22
|
+
name: string;
|
|
23
|
+
description: string;
|
|
24
|
+
longDescription: string;
|
|
25
|
+
};
|
|
26
|
+
it: {
|
|
27
|
+
name: string;
|
|
28
|
+
description: string;
|
|
29
|
+
longDescription: string;
|
|
30
|
+
};
|
|
31
|
+
fr: {
|
|
32
|
+
name: string;
|
|
33
|
+
description: string;
|
|
34
|
+
longDescription: string;
|
|
35
|
+
};
|
|
36
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de: {
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name: string;
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description: string;
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longDescription: string;
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};
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pt: {
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name: string;
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description: string;
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longDescription: string;
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export { wdl };
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declare const wdl: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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color: "#3C6DA6";
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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it: {
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name: string;
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description: string;
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longDescription: string;
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};
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fr: {
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name: string;
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description: string;
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longDescription: string;
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};
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de: {
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name: string;
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description: string;
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longDescription: string;
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};
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pt: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { wdl };
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@@ -0,0 +1,50 @@
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// src/languages/wdl.ts
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var wdl = {
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slug: "wdl",
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publishedDate: "2016-01-01",
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extensions: [".wdl"],
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author: "Broad Institute and OpenWDL community",
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website: "https://openwdl.org",
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paradigms: ["declarative", "dataflow", "pipeline"],
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tooling: {
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runtimes: ["Cromwell", "miniwdl", "Terra"],
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ecosystems: ["Bioinformatics", "Scientific Workflows", "Cloud Computing", "Genomics"]
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},
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version: "1.2.0",
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logo: "https://avatars.githubusercontent.com/u/23492081?v=4",
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color: "#3C6DA6",
|
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i18n: {
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en: {
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name: "WDL",
|
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description: "A workflow definition language for describing portable and reproducible data pipelines.",
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longDescription: "WDL (Workflow Description Language) is a human-readable specification language for defining tasks, workflows, and their dependencies in a portable and reproducible way. Each task describes a command to run with typed inputs, outputs, and runtime requirements such as CPU, memory, and container images.\n\nOriginally developed at the Broad Institute, WDL is governed by the OpenWDL community and widely used in genomics and precision medicine on platforms such as Terra, Google Life Sciences, and AWS Batch. Its declarative syntax makes pipelines easy to read, maintain, and share across research groups and cloud environments."
|
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},
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es: {
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name: "WDL",
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description: "Lenguaje de definicion de flujos de trabajo para describir pipelines portables y reproducibles.",
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longDescription: "WDL (Workflow Description Language) es un lenguaje de especificacion legible para definir tareas, flujos de trabajo y sus dependencias de forma portable y reproducible. Cada tarea describe un comando a ejecutar con entradas y salidas tipadas y requisitos de ejecucion como CPU, memoria e imagenes de contenedor.\n\nDesarrollado originalmente en el Broad Institute, WDL es gobernado por la comunidad OpenWDL y ampliamente utilizado en genomica y medicina de precision en plataformas como Terra, Google Life Sciences y AWS Batch. Su sintaxis declarativa facilita la lectura, mantenimiento y comparticion de pipelines entre grupos de investigacion."
|
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},
|
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|
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it: {
|
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|
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name: "WDL",
|
|
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|
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description: "Linguaggio di definizione dei workflow per descrivere pipeline dati portabili e riproducibili.",
|
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|
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longDescription: "WDL (Workflow Description Language) e un linguaggio di specifica leggibile per definire task, workflow e dipendenze in modo portabile e riproducibile. Ogni task descrive un comando da eseguire con input e output tipizzati e requisiti di runtime come CPU, memoria e immagini container.\n\nSviluppato originariamente al Broad Institute, WDL e gestito dalla community OpenWDL ed e ampiamente usato in genomica e medicina di precisione su piattaforme come Terra, Google Life Sciences e AWS Batch. La sua sintassi dichiarativa rende le pipeline facili da leggere, mantenere e condividere tra gruppi di ricerca."
|
|
31
|
+
},
|
|
32
|
+
fr: {
|
|
33
|
+
name: "WDL",
|
|
34
|
+
description: "Langage de definition de workflows pour decrire des pipelines de donnees portables et reproductibles.",
|
|
35
|
+
longDescription: "WDL (Workflow Description Language) est un langage de specification lisible pour definir des taches, des workflows et leurs dependances de maniere portable et reproductible. Chaque tache decrit une commande a executer avec des entrees et sorties typees et des exigences d execution telles que CPU, memoire et images conteneur.\n\nDeveloppe initialement au Broad Institute, WDL est gere par la communaute OpenWDL et largement utilise en genomique et medecine de precision sur des plateformes telles que Terra, Google Life Sciences et AWS Batch. Sa syntaxe declarative facilite la lecture, la maintenance et le partage des pipelines."
|
|
36
|
+
},
|
|
37
|
+
de: {
|
|
38
|
+
name: "WDL",
|
|
39
|
+
description: "Workflow-Definitionssprache fur portable und reproduzierbare Daten-Pipelines.",
|
|
40
|
+
longDescription: "WDL (Workflow Description Language) ist eine menschenlesbare Spezifikationssprache zur Definition von Tasks, Workflows und deren Abhangigkeiten auf portable und reproduzierbare Weise. Jeder Task beschreibt einen auszufuhrenden Befehl mit typisierten Ein- und Ausgaben sowie Laufzeitanforderungen wie CPU, Speicher und Container-Images.\n\nUrsprunglich am Broad Institute entwickelt, wird WDL von der OpenWDL-Community betreut und ist weit verbreitet in Genomik und Prazisionsmedizin auf Plattformen wie Terra, Google Life Sciences und AWS Batch. Die deklarative Syntax erleichtert das Lesen, Pflegen und Teilen von Pipelines zwischen Forschungsgruppen."
|
|
41
|
+
},
|
|
42
|
+
pt: {
|
|
43
|
+
name: "WDL",
|
|
44
|
+
description: "Linguagem de definicao de workflow para descrever pipelines de dados portaveis e reproduziveis.",
|
|
45
|
+
longDescription: "WDL (Workflow Description Language) e uma linguagem de especificacao legivel para definir tarefas, workflows e suas dependencias de forma portavel e reproduzivel. Cada tarefa descreve um comando a ser executado com entradas e saidas tipadas e requisitos de execucao como CPU, memoria e imagens de container.\n\nDesenvolvido originalmente no Broad Institute, o WDL e gerenciado pela comunidade OpenWDL e amplamente utilizado em genomica e medicina de precisao em plataformas como Terra, Google Life Sciences e AWS Batch. Sua sintaxe declarativa facilita a leitura, manutencao e compartilhamento de pipelines entre grupos de pesquisa."
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
};
|
|
49
|
+
|
|
50
|
+
export { wdl };
|