cocos2d-cli 1.6.3 → 1.6.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/bin/cocos2d-cli.js +152 -152
  2. package/data/script_map.json +25 -25
  3. package/package.json +33 -33
  4. package/src/commands/add-component.js +112 -112
  5. package/src/commands/add.js +177 -177
  6. package/src/commands/build.js +78 -78
  7. package/src/commands/create-scene.js +181 -181
  8. package/src/commands/get.js +108 -108
  9. package/src/commands/prefab-create.js +110 -110
  10. package/src/commands/remove-component.js +110 -110
  11. package/src/commands/remove.js +99 -99
  12. package/src/commands/screenshot.js +108 -103
  13. package/src/commands/set-component.js +119 -119
  14. package/src/commands/set.js +107 -107
  15. package/src/commands/tree.js +28 -28
  16. package/src/lib/cc/CCButton.js +122 -122
  17. package/src/lib/cc/CCCamera.js +93 -93
  18. package/src/lib/cc/CCCanvas.js +54 -54
  19. package/src/lib/cc/CCColor.js +32 -32
  20. package/src/lib/cc/CCComponent.js +60 -60
  21. package/src/lib/cc/CCLabel.js +146 -146
  22. package/src/lib/cc/CCNode.js +255 -255
  23. package/src/lib/cc/CCObject.js +23 -23
  24. package/src/lib/cc/CCPrefab.js +242 -242
  25. package/src/lib/cc/CCRect.js +32 -32
  26. package/src/lib/cc/CCRichText.js +44 -44
  27. package/src/lib/cc/CCScene.js +42 -42
  28. package/src/lib/cc/CCSceneAsset.js +302 -302
  29. package/src/lib/cc/CCSize.js +26 -26
  30. package/src/lib/cc/CCSprite.js +94 -94
  31. package/src/lib/cc/CCTrs.js +74 -74
  32. package/src/lib/cc/CCVec2.js +26 -26
  33. package/src/lib/cc/CCVec3.js +29 -29
  34. package/src/lib/cc/CCWidget.js +98 -98
  35. package/src/lib/cc/index.js +42 -42
  36. package/src/lib/fire-utils.js +373 -373
  37. package/src/lib/json-parser.js +185 -185
  38. package/src/lib/node-utils.js +395 -395
  39. package/src/lib/screenshot/index.html +29 -29
  40. package/src/lib/screenshot-core.js +285 -286
  41. package/src/lib/templates.js +49 -49
  42. package/src/lib/utils.js +202 -202
@@ -1,103 +1,108 @@
1
- /**
2
- * screenshot 命令
3
- * 渲染 JSON 数据并截图
4
- */
5
-
6
- const path = require('path');
7
- const { takeScreenshot } = require('../lib/screenshot-core');
8
-
9
- function showHelp() {
10
- console.log(`
11
- 用法:
12
- cocos2d-cli screenshot <json文件> [选项]
13
-
14
- 选项:
15
- -o, --output <目录> 输出目录,默认当前目录
16
- --width <数值> 视口宽度,默认 750(不支持简写)
17
- --height <数值> 视口高度,默认 1334(不支持简写)
18
- --full-page 全页截图(默认)
19
- --no-full-page 仅视口截图
20
- --debug-bounds 叠加节点边界框和名称,方便定位布局问题
21
- --timeout <毫秒> 页面加载超时,默认 30000
22
- --wait <毫秒> 截图前等待时间,默认 1000
23
-
24
- 示例:
25
- cocos2d-cli screenshot data.json
26
- cocos2d-cli screenshot data.json -o ./screenshots
27
- cocos2d-cli screenshot data.json --width 1080 --height 1920
28
- cocos2d-cli screenshot data.json --debug-bounds
29
- cocos2d-cli screenshot data.json --no-full-page
30
- `);
31
- }
32
-
33
- function parseArgs(args) {
34
- const options = {
35
- jsonPath: null,
36
- outputDir: '.',
37
- viewport: { width: 750, height: 1334 },
38
- fullPage: true,
39
- debugBounds: false,
40
- timeout: 30000,
41
- waitTime: 1000
42
- };
43
-
44
- let i = 0;
45
- while (i < args.length) {
46
- const arg = args[i];
47
-
48
- if (arg === '--help' || arg === '-h') {
49
- showHelp();
50
- process.exit(0);
51
- }
52
-
53
- if (arg === '-o' || arg === '--output') {
54
- options.outputDir = args[++i];
55
- } else if (arg === '--width') {
56
- options.viewport.width = parseInt(args[++i], 10);
57
- } else if (arg === '--height') {
58
- options.viewport.height = parseInt(args[++i], 10);
59
- } else if (arg === '--full-page') {
60
- options.fullPage = true;
61
- } else if (arg === '--no-full-page') {
62
- options.fullPage = false;
63
- } else if (arg === '--debug-bounds') {
64
- options.debugBounds = true;
65
- } else if (arg === '--timeout') {
66
- options.timeout = parseInt(args[++i], 10);
67
- } else if (arg === '--wait') {
68
- options.waitTime = parseInt(args[++i], 10);
69
- } else if (!arg.startsWith('-')) {
70
- options.jsonPath = arg;
71
- }
72
-
73
- i++;
74
- }
75
-
76
- return options;
77
- }
78
-
79
- async function run(args) {
80
- const options = parseArgs(args);
81
-
82
- if (!options.jsonPath) {
83
- console.error('错误: 请指定 JSON 文件路径');
84
- showHelp();
85
- process.exit(1);
86
- }
87
-
88
- options.jsonPath = path.resolve(options.jsonPath);
89
- options.outputDir = path.resolve(options.outputDir);
90
-
91
- try {
92
- await takeScreenshot(options);
93
- console.log('成功');
94
- } catch (error) {
95
- console.error('失败');
96
- if (error.logDir) {
97
- console.error(`日志目录: ${error.logDir}`);
98
- }
99
- process.exit(1);
100
- }
101
- }
102
-
103
- module.exports = { run };
1
+ /**
2
+ * screenshot 命令
3
+ * 渲染 JSON 数据并截图
4
+ */
5
+
6
+ const path = require('path');
7
+ const { takeScreenshot } = require('../lib/screenshot-core');
8
+
9
+ function showHelp() {
10
+ console.log(`
11
+ 用法:
12
+ cocos2d-cli screenshot <json文件> [选项]
13
+
14
+ 选项:
15
+ -o, --output <目录> 输出目录,默认当前目录
16
+ --width <数值> 视口宽度,默认 750(不支持简写)
17
+ --height <数值> 视口高度,默认 1334(不支持简写)
18
+ --full-page 全页截图(默认)
19
+ --no-full-page 仅视口截图
20
+ --debug-bounds 叠加节点边界框和名称,方便定位布局问题
21
+ --timeout <毫秒> 页面加载超时,默认 30000
22
+ --wait <毫秒> 截图前等待时间,默认 1000
23
+
24
+ 示例:
25
+ cocos2d-cli screenshot data.json
26
+ cocos2d-cli screenshot data.json -o ./screenshots
27
+ cocos2d-cli screenshot data.json --width 1080 --height 1920
28
+ cocos2d-cli screenshot data.json --debug-bounds
29
+ cocos2d-cli screenshot data.json --no-full-page
30
+ `);
31
+ }
32
+
33
+ function parseArgs(args) {
34
+ const options = {
35
+ jsonPath: null,
36
+ outputDir: '.',
37
+ viewport: { width: 750, height: 1334 },
38
+ fullPage: true,
39
+ debugBounds: false,
40
+ timeout: 30000,
41
+ waitTime: 1000
42
+ };
43
+
44
+ let i = 0;
45
+ while (i < args.length) {
46
+ const arg = args[i];
47
+
48
+ if (arg === '--help' || arg === '-h') {
49
+ showHelp();
50
+ process.exit(0);
51
+ }
52
+
53
+ if (arg === '-o' || arg === '--output') {
54
+ options.outputDir = args[++i];
55
+ } else if (arg === '--width') {
56
+ options.viewport.width = parseInt(args[++i], 10);
57
+ } else if (arg === '--height') {
58
+ options.viewport.height = parseInt(args[++i], 10);
59
+ } else if (arg === '--full-page') {
60
+ options.fullPage = true;
61
+ } else if (arg === '--no-full-page') {
62
+ options.fullPage = false;
63
+ } else if (arg === '--debug-bounds') {
64
+ options.debugBounds = true;
65
+ } else if (arg === '--timeout') {
66
+ options.timeout = parseInt(args[++i], 10);
67
+ } else if (arg === '--wait') {
68
+ options.waitTime = parseInt(args[++i], 10);
69
+ } else if (!arg.startsWith('-')) {
70
+ options.jsonPath = arg;
71
+ }
72
+
73
+ i++;
74
+ }
75
+
76
+ return options;
77
+ }
78
+
79
+ async function run(args) {
80
+ const options = parseArgs(args);
81
+
82
+ if (!options.jsonPath) {
83
+ console.error('错误: 请指定 JSON 文件路径');
84
+ showHelp();
85
+ process.exit(1);
86
+ }
87
+
88
+ options.jsonPath = path.resolve(options.jsonPath);
89
+ options.outputDir = path.resolve(options.outputDir);
90
+
91
+ try {
92
+ const result = await takeScreenshot(options);
93
+ const filename = path.basename(result.screenshotPath);
94
+ console.log(JSON.stringify({
95
+ success: true,
96
+ filename: filename
97
+ }));
98
+ } catch (error) {
99
+ console.log(JSON.stringify({
100
+ success: false,
101
+ error: error.message,
102
+ logDir: error.logDir || null
103
+ }));
104
+ process.exit(1);
105
+ }
106
+ }
107
+
108
+ module.exports = { run };
@@ -1,119 +1,119 @@
1
- /**
2
- * set-component 命令 - 设置组件属性
3
- */
4
-
5
- const path = require('path');
6
- const fs = require('fs');
7
- const { CCSceneAsset, CCPrefab } = require('../lib/cc');
8
- const { buildTree } = require('../lib/node-utils');
9
- const { loadScriptMap, isPrefab } = require('../lib/fire-utils');
10
-
11
- /**
12
- * 查找节点
13
- */
14
- function findNode(root, nodePath) {
15
- if (!nodePath) return root;
16
-
17
- const parts = nodePath.split('/').filter(p => p);
18
- if (parts.length === 0) return root;
19
-
20
- let current = root;
21
-
22
- if (parts[0] === root._name) {
23
- parts.shift();
24
- }
25
-
26
- for (const part of parts) {
27
- if (!current._children || current._children.length === 0) return null;
28
- const found = current._children.find(c => c._name === part);
29
- if (!found) return null;
30
- current = found;
31
- }
32
-
33
- return current;
34
- }
35
-
36
- /**
37
- * 查找组件
38
- */
39
- function findComponent(node, compType) {
40
- if (!node._components) return null;
41
-
42
- const type = compType.toLowerCase();
43
- const typeName = 'cc.' + type.charAt(0).toUpperCase() + type.slice(1);
44
-
45
- return node._components.find(c => c.__type__ === typeName);
46
- }
47
-
48
- function run(args) {
49
- if (args.length < 4) {
50
- console.log(JSON.stringify({
51
- error: '用法: cocos2d-cli set-component <场景.fire|预制体.prefab> <节点路径> <组件类型> <属性名> <值>'
52
- }));
53
- return;
54
- }
55
-
56
- const filePath = args[0];
57
- const nodePath = args[1];
58
- const compType = args[2];
59
- const prop = args[3];
60
- const value = args[4];
61
-
62
- const ext = path.extname(filePath).toLowerCase();
63
-
64
- try {
65
- let root;
66
- let asset;
67
- const json = JSON.parse(fs.readFileSync(filePath, 'utf8'));
68
-
69
- if (ext === '.fire') {
70
- asset = CCSceneAsset.fromJSON(json);
71
- root = asset._scene;
72
- } else if (ext === '.prefab') {
73
- asset = CCPrefab.fromJSON(json);
74
- root = asset._root;
75
- } else {
76
- console.log(JSON.stringify({ error: '不支持的文件类型,仅支持 .fire 和 .prefab' }));
77
- return;
78
- }
79
-
80
- const node = findNode(root, nodePath);
81
-
82
- if (!node) {
83
- console.log(JSON.stringify({ error: `节点不存在: ${nodePath}` }));
84
- return;
85
- }
86
-
87
- const comp = findComponent(node, compType);
88
-
89
- if (!comp) {
90
- console.log(JSON.stringify({ error: `组件不存在: ${compType}` }));
91
- return;
92
- }
93
-
94
- // 调用组件的 setProp 方法
95
- if (typeof comp.setProp !== 'function') {
96
- console.log(JSON.stringify({ error: '组件不支持 setProp 方法' }));
97
- return;
98
- }
99
-
100
- // 构造属性对象并调用 setProp
101
- const props = { [prop]: value };
102
- comp.setProp(props);
103
-
104
- // 保存
105
- const data = asset.toJSON();
106
- fs.writeFileSync(filePath, JSON.stringify(data, null, 2), 'utf8');
107
-
108
- // 输出节点树
109
- const scriptMap = loadScriptMap(filePath);
110
- const prefab = isPrefab(data);
111
- const startIndex = prefab ? 0 : 1;
112
- console.log(buildTree(data, scriptMap, startIndex).trim());
113
-
114
- } catch (err) {
115
- console.log(JSON.stringify({ error: err.message }));
116
- }
117
- }
118
-
119
- module.exports = { run };
1
+ /**
2
+ * set-component 命令 - 设置组件属性
3
+ */
4
+
5
+ const path = require('path');
6
+ const fs = require('fs');
7
+ const { CCSceneAsset, CCPrefab } = require('../lib/cc');
8
+ const { buildTree } = require('../lib/node-utils');
9
+ const { loadScriptMap, isPrefab } = require('../lib/fire-utils');
10
+
11
+ /**
12
+ * 查找节点
13
+ */
14
+ function findNode(root, nodePath) {
15
+ if (!nodePath) return root;
16
+
17
+ const parts = nodePath.split('/').filter(p => p);
18
+ if (parts.length === 0) return root;
19
+
20
+ let current = root;
21
+
22
+ if (parts[0] === root._name) {
23
+ parts.shift();
24
+ }
25
+
26
+ for (const part of parts) {
27
+ if (!current._children || current._children.length === 0) return null;
28
+ const found = current._children.find(c => c._name === part);
29
+ if (!found) return null;
30
+ current = found;
31
+ }
32
+
33
+ return current;
34
+ }
35
+
36
+ /**
37
+ * 查找组件
38
+ */
39
+ function findComponent(node, compType) {
40
+ if (!node._components) return null;
41
+
42
+ const type = compType.toLowerCase();
43
+ const typeName = 'cc.' + type.charAt(0).toUpperCase() + type.slice(1);
44
+
45
+ return node._components.find(c => c.__type__ === typeName);
46
+ }
47
+
48
+ function run(args) {
49
+ if (args.length < 4) {
50
+ console.log(JSON.stringify({
51
+ error: '用法: cocos2d-cli set-component <场景.fire|预制体.prefab> <节点路径> <组件类型> <属性名> <值>'
52
+ }));
53
+ return;
54
+ }
55
+
56
+ const filePath = args[0];
57
+ const nodePath = args[1];
58
+ const compType = args[2];
59
+ const prop = args[3];
60
+ const value = args[4];
61
+
62
+ const ext = path.extname(filePath).toLowerCase();
63
+
64
+ try {
65
+ let root;
66
+ let asset;
67
+ const json = JSON.parse(fs.readFileSync(filePath, 'utf8'));
68
+
69
+ if (ext === '.fire') {
70
+ asset = CCSceneAsset.fromJSON(json);
71
+ root = asset._scene;
72
+ } else if (ext === '.prefab') {
73
+ asset = CCPrefab.fromJSON(json);
74
+ root = asset._root;
75
+ } else {
76
+ console.log(JSON.stringify({ error: '不支持的文件类型,仅支持 .fire 和 .prefab' }));
77
+ return;
78
+ }
79
+
80
+ const node = findNode(root, nodePath);
81
+
82
+ if (!node) {
83
+ console.log(JSON.stringify({ error: `节点不存在: ${nodePath}` }));
84
+ return;
85
+ }
86
+
87
+ const comp = findComponent(node, compType);
88
+
89
+ if (!comp) {
90
+ console.log(JSON.stringify({ error: `组件不存在: ${compType}` }));
91
+ return;
92
+ }
93
+
94
+ // 调用组件的 setProp 方法
95
+ if (typeof comp.setProp !== 'function') {
96
+ console.log(JSON.stringify({ error: '组件不支持 setProp 方法' }));
97
+ return;
98
+ }
99
+
100
+ // 构造属性对象并调用 setProp
101
+ const props = { [prop]: value };
102
+ comp.setProp(props);
103
+
104
+ // 保存
105
+ const data = asset.toJSON();
106
+ fs.writeFileSync(filePath, JSON.stringify(data, null, 2), 'utf8');
107
+
108
+ // 输出节点树
109
+ const scriptMap = loadScriptMap(filePath);
110
+ const prefab = isPrefab(data);
111
+ const startIndex = prefab ? 0 : 1;
112
+ console.log(buildTree(data, scriptMap, startIndex).trim());
113
+
114
+ } catch (err) {
115
+ console.log(JSON.stringify({ error: err.message }));
116
+ }
117
+ }
118
+
119
+ module.exports = { run };
@@ -1,107 +1,107 @@
1
- /**
2
- * set 命令 - 设置节点属性
3
- */
4
-
5
- const path = require('path');
6
- const fs = require('fs');
7
- const { CCSceneAsset, CCPrefab } = require('../lib/cc');
8
- const { buildTree } = require('../lib/node-utils');
9
- const { loadScriptMap, isPrefab } = require('../lib/fire-utils');
10
-
11
- /**
12
- * 查找节点
13
- */
14
- function findNode(root, nodePath) {
15
- if (!nodePath) return root;
16
-
17
- const parts = nodePath.split('/').filter(p => p);
18
- if (parts.length === 0) return root;
19
-
20
- let current = root;
21
-
22
- if (parts[0] === root._name) {
23
- parts.shift();
24
- }
25
-
26
- for (const part of parts) {
27
- if (!current._children || current._children.length === 0) return null;
28
- const found = current._children.find(c => c._name === part);
29
- if (!found) return null;
30
- current = found;
31
- }
32
-
33
- return current;
34
- }
35
-
36
- function run(args) {
37
- if (args.length < 4) {
38
- console.log(JSON.stringify({ error: '用法: cocos2d-cli set <场景.fire|预制体.prefab> <节点路径> <属性名> <值>' }));
39
- return;
40
- }
41
-
42
- const filePath = args[0];
43
- const nodePath = args[1];
44
- const prop = args[2];
45
- const value = args[3];
46
-
47
- const ext = path.extname(filePath).toLowerCase();
48
-
49
- try {
50
- let root;
51
- let asset;
52
- const json = JSON.parse(fs.readFileSync(filePath, 'utf8'));
53
-
54
- if (ext === '.fire') {
55
- asset = CCSceneAsset.fromJSON(json);
56
- root = asset._scene;
57
- } else if (ext === '.prefab') {
58
- asset = CCPrefab.fromJSON(json);
59
- root = asset._root;
60
- } else {
61
- console.log(JSON.stringify({ error: '不支持的文件类型,仅支持 .fire 和 .prefab' }));
62
- return;
63
- }
64
-
65
- const node = findNode(root, nodePath);
66
-
67
- if (!node) {
68
- console.log(JSON.stringify({ error: `节点不存在: ${nodePath}` }));
69
- return;
70
- }
71
-
72
- // 调用节点的 setProp 方法
73
- if (typeof node.setProp !== 'function') {
74
- console.log(JSON.stringify({ error: '节点不支持 setProp 方法' }));
75
- return;
76
- }
77
-
78
- // 转换数值类型
79
- let parsedValue = value;
80
- if (!isNaN(value) && value !== '') {
81
- parsedValue = parseFloat(value);
82
- } else if (value === 'true') {
83
- parsedValue = true;
84
- } else if (value === 'false') {
85
- parsedValue = false;
86
- }
87
-
88
- // 构造属性对象并调用 setProp
89
- const props = { [prop]: parsedValue };
90
- node.setProp(props);
91
-
92
- // 保存
93
- const data = asset.toJSON();
94
- fs.writeFileSync(filePath, JSON.stringify(data, null, 2), 'utf8');
95
-
96
- // 输出节点树
97
- const scriptMap = loadScriptMap(filePath);
98
- const prefab = isPrefab(data);
99
- const startIndex = prefab ? 0 : 1;
100
- console.log(buildTree(data, scriptMap, startIndex).trim());
101
-
102
- } catch (err) {
103
- console.log(JSON.stringify({ error: err.message }));
104
- }
105
- }
106
-
107
- module.exports = { run };
1
+ /**
2
+ * set 命令 - 设置节点属性
3
+ */
4
+
5
+ const path = require('path');
6
+ const fs = require('fs');
7
+ const { CCSceneAsset, CCPrefab } = require('../lib/cc');
8
+ const { buildTree } = require('../lib/node-utils');
9
+ const { loadScriptMap, isPrefab } = require('../lib/fire-utils');
10
+
11
+ /**
12
+ * 查找节点
13
+ */
14
+ function findNode(root, nodePath) {
15
+ if (!nodePath) return root;
16
+
17
+ const parts = nodePath.split('/').filter(p => p);
18
+ if (parts.length === 0) return root;
19
+
20
+ let current = root;
21
+
22
+ if (parts[0] === root._name) {
23
+ parts.shift();
24
+ }
25
+
26
+ for (const part of parts) {
27
+ if (!current._children || current._children.length === 0) return null;
28
+ const found = current._children.find(c => c._name === part);
29
+ if (!found) return null;
30
+ current = found;
31
+ }
32
+
33
+ return current;
34
+ }
35
+
36
+ function run(args) {
37
+ if (args.length < 4) {
38
+ console.log(JSON.stringify({ error: '用法: cocos2d-cli set <场景.fire|预制体.prefab> <节点路径> <属性名> <值>' }));
39
+ return;
40
+ }
41
+
42
+ const filePath = args[0];
43
+ const nodePath = args[1];
44
+ const prop = args[2];
45
+ const value = args[3];
46
+
47
+ const ext = path.extname(filePath).toLowerCase();
48
+
49
+ try {
50
+ let root;
51
+ let asset;
52
+ const json = JSON.parse(fs.readFileSync(filePath, 'utf8'));
53
+
54
+ if (ext === '.fire') {
55
+ asset = CCSceneAsset.fromJSON(json);
56
+ root = asset._scene;
57
+ } else if (ext === '.prefab') {
58
+ asset = CCPrefab.fromJSON(json);
59
+ root = asset._root;
60
+ } else {
61
+ console.log(JSON.stringify({ error: '不支持的文件类型,仅支持 .fire 和 .prefab' }));
62
+ return;
63
+ }
64
+
65
+ const node = findNode(root, nodePath);
66
+
67
+ if (!node) {
68
+ console.log(JSON.stringify({ error: `节点不存在: ${nodePath}` }));
69
+ return;
70
+ }
71
+
72
+ // 调用节点的 setProp 方法
73
+ if (typeof node.setProp !== 'function') {
74
+ console.log(JSON.stringify({ error: '节点不支持 setProp 方法' }));
75
+ return;
76
+ }
77
+
78
+ // 转换数值类型
79
+ let parsedValue = value;
80
+ if (!isNaN(value) && value !== '') {
81
+ parsedValue = parseFloat(value);
82
+ } else if (value === 'true') {
83
+ parsedValue = true;
84
+ } else if (value === 'false') {
85
+ parsedValue = false;
86
+ }
87
+
88
+ // 构造属性对象并调用 setProp
89
+ const props = { [prop]: parsedValue };
90
+ node.setProp(props);
91
+
92
+ // 保存
93
+ const data = asset.toJSON();
94
+ fs.writeFileSync(filePath, JSON.stringify(data, null, 2), 'utf8');
95
+
96
+ // 输出节点树
97
+ const scriptMap = loadScriptMap(filePath);
98
+ const prefab = isPrefab(data);
99
+ const startIndex = prefab ? 0 : 1;
100
+ console.log(buildTree(data, scriptMap, startIndex).trim());
101
+
102
+ } catch (err) {
103
+ console.log(JSON.stringify({ error: err.message }));
104
+ }
105
+ }
106
+
107
+ module.exports = { run };