cocos2d-cli 1.0.5 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bin/cocos-cli.js CHANGED
@@ -1,5 +1,5 @@
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  #!/usr/bin/env node
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- /**
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+ /**
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  * Cocos Creator CLI
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  * Command-line tools for AI to read and manipulate Cocos Creator 2.4.x project scenes
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  */
@@ -15,26 +15,30 @@ const commands = {
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  'add-component': '../src/commands/add-component',
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  'remove': '../src/commands/remove',
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  delete: '../src/commands/delete',
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- build: '../src/commands/build'
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+ build: '../src/commands/build',
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+ 'prefab-create': '../src/commands/prefab-create',
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+ 'create-scene': '../src/commands/create-scene'
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  };
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  // 帮助信息
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  function showHelp() {
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  console.log(`
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- Cocos Creator CLI - 场景操作工具集
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+ Cocos Creator CLI - 场景/预制体操作工具集
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  用法:
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  cocos2.4 <command> [options]
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  命令:
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- tree <场景文件路径> 查看节点树(获取索引)
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- get <场景文件路径> <节点索引> 获取节点属性
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- set <场景文件路径> <节点索引> [选项] 修改节点属性
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- add <场景文件路径> <父节点索引> <名称> 添加节点到指定父节点
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- add-component <场景文件路径> <节点索引> <类型> 给节点添加组件
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- remove <场景路径> <索引> 删除节点或组件
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- delete <场景文件路径> <节点索引> 删除节点
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- build <项目目录> 构建组件映射
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+ tree <场景.fire | 预制体.prefab> 查看节点树(获取索引)
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+ get <场景.fire | 预制体.prefab> <索引> 获取节点属性
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+ set <场景.fire | 预制体.prefab> <索引> [选项] 修改节点属性
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+ add <场景.fire | 预制体.prefab> <父索引> <名称> 添加节点
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+ add-component <文件> <节点索引> <类型> 给节点添加组件
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+ remove <文件> <索引> 删除节点或组件
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+ delete <文件> <节点索引> 删除节点
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+ build <项目目录> 构建组件映射
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+ prefab-create <预制体路径> <根节点名称> 创建新预制体文件
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+ create-scene <输出路径.fire> [场景名称] 从 stdin 创建场景文件
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  选项:
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  --name=<名称> 修改节点名称
@@ -50,20 +54,41 @@ Cocos Creator CLI - 场景操作工具集
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  --rotation=<角度> 修改旋转角度
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  --scaleX=<数值> 修改 X 缩放
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  --scaleY=<数值> 修改 Y 缩放
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+ --string=<文字> 修改 Label 文字内容
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+ --fontSize=<数值> 修改 Label 字体大小
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+ --lineHeight=<数值> 修改 Label 行高
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  --type=sprite/label/button 添加节点时指定组件类型
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  --at=<索引> 添加节点时插入到子节点的指定位置(0=第一个)
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+ create-scene 组件规则:
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+ 渲染组件(每节点仅一个): sprite, label, particle
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+ 功能组件(可多个共存): button, widget, layout, camera, canvas
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+
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+ [错误] BtnConfirm (sprite, label) -- 多个渲染组件
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+ [正确] BtnConfirm (button, widget)
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+ └─ BtnText (label)
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+
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+ create-scene 节点选项:
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+ #width=100 设置宽度
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+ #height=50 设置高度
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+ #x=10 设置 X 坐标
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+ #y=20 设置 Y 坐标
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+
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  示例:
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  cocos2.4 tree assets/main.fire
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  cocos2.4 get assets/main.fire 5
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- cocos2.4 set assets/main.fire 8 --x=100 --y=200
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+ cocos2.4 set assets/main.fire 8 --x=100 --y=200 --color=#ff0000
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  cocos2.4 add assets/main.fire 5 NewSprite --type=sprite --x=100
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- cocos2.4 add assets/main.fire 5 FirstChild --at=0
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- cocos2.4 add-component assets/main.fire 8 sprite
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- cocos2.4 delete assets/main.fire 12
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- cocos2.4 build ./my-project
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+ cocos2.4 prefab-create assets/MyPanel.prefab Panel
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+
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+ # 从树形结构创建场景
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+ echo "Canvas (canvas)
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+ ├─ TopBar (sprite, widget) #width=720 #height=80
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+ │ ├─ ScoreLabel (label)
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+ │ └─ GoldLabel (label)
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+ └─ GameArea" | cocos2.4 create-scene assets/game.fire
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- 版本: 1.0.4
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+ 版本: 1.1.0
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  `);
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  }
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@@ -0,0 +1,241 @@
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "cocos2d-cli",
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- "version": "1.0.5",
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+ "version": "1.1.1",
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  "description": "Command-line tools for AI to read and manipulate Cocos Creator 2.4.x project scenes",
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  "main": "bin/cocos-cli.js",
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  "bin": {