cm-chessboard 8.12.16 → 8.12.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -207,6 +207,9 @@ The event has the following **`event.type`**:
207
207
  Return `true` or `false` to validate the start square. `false` cancels the move.
208
208
  - **`INPUT_EVENT_TYPE.validateMoveInput`**: To validate the users move input. `event.squareFrom` and `event.squareTo`
209
209
  contain the coordinates. Return `true` or `false` to validate the move. `false` cancels the move.
210
+ `event.probe` is `true` when the target square still holds one of the mover's own pieces (e.g. clicking another own
211
+ piece, or a chess960 castling target). A falsy result then means "re-select that piece" rather than an illegal move,
212
+ so you can suppress illegal-move feedback when `event.probe` is set.
210
213
  - **`INPUT_EVENT_TYPE.moveInputCanceled`**: The user canceled the move with clicking again on the start square, clicking
211
214
  outside the board or right click.
212
215
  - **`INPUT_EVENT_TYPE.moveInputFinished`**: Fired after the move was made, also when canceled.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "cm-chessboard",
3
- "version": "8.12.16",
3
+ "version": "8.12.17",
4
4
  "description": "A JavaScript chessboard which is lightweight, ES6 module based, responsive, SVG rendered and without dependencies.",
5
5
  "keywords": [
6
6
  "chess",
@@ -410,13 +410,18 @@ export class ChessboardView {
410
410
  this.chessboard.state.invokeExtensionPoints(EXTENSION_POINT.moveInput, data)
411
411
  }
412
412
 
413
- validateMoveInputCallback(squareFrom, squareTo) {
413
+ validateMoveInputCallback(squareFrom, squareTo, probe = false) {
414
414
  const data = {
415
415
  chessboard: this.chessboard,
416
416
  type: INPUT_EVENT_TYPE.validateMoveInput,
417
417
  squareFrom: squareFrom,
418
418
  squareTo: squareTo,
419
- piece: this.chessboard.getPiece(squareFrom)
419
+ piece: this.chessboard.getPiece(squareFrom),
420
+ // true when this is only a speculative check whether the clicked
421
+ // same-color piece is a legal target (e.g. chess960 castling). A
422
+ // falsy result then means "re-select this piece", not an illegal
423
+ // move, so consumers can suppress illegal-move feedback.
424
+ probe: probe
420
425
  }
421
426
  if (this.chessboard.state.moveInputCallback) {
422
427
  data.moveInputCallbackResult = this.chessboard.state.moveInputCallback(data)
@@ -59,8 +59,8 @@ export class VisualMoveInput {
59
59
  this.view.movingOverSquareCallback(fromSquare, toSquare)
60
60
  }
61
61
 
62
- validateMoveInputCallback(fromSquare, toSquare) {
63
- const result = this.view.validateMoveInputCallback(fromSquare, toSquare)
62
+ validateMoveInputCallback(fromSquare, toSquare, probe = false) {
63
+ const result = this.view.validateMoveInputCallback(fromSquare, toSquare, probe)
64
64
  this.chessboard.state.moveInputProcess.resolve(result)
65
65
  return result
66
66
  }
@@ -298,8 +298,10 @@ export class VisualMoveInput {
298
298
  const startPieceName = this.chessboard.getPiece(this.fromSquare)
299
299
  const startPieceColor = startPieceName ? startPieceName.substring(0, 1) : null
300
300
  if (color && startPieceColor === pieceColor) {
301
- // added to allow chess960 castling
302
- const result = this.validateMoveInputCallback(this.fromSquare, square)
301
+ // added to allow chess960 castling. This is only a probe:
302
+ // a falsy result means the user re-selected another own
303
+ // piece, not that an illegal move was attempted.
304
+ const result = this.validateMoveInputCallback(this.fromSquare, square, true)
303
305
  if(!result) {
304
306
  this.moveInputCanceledCallback(this.fromSquare, square, MOVE_CANCELED_REASON.clickedAnotherPiece)
305
307
  if (this.moveInputStartedCallback(square)) {
@@ -384,14 +386,10 @@ export class VisualMoveInput {
384
386
  if (square) {
385
387
  if (this.moveInputState === MOVE_INPUT_STATE.dragTo || this.moveInputState === MOVE_INPUT_STATE.clickDragTo) {
386
388
  if (this.fromSquare === square) {
387
- if (this.moveInputState === MOVE_INPUT_STATE.clickDragTo) {
388
- this.chessboard.state.position.setPiece(this.fromSquare, this.movedPiece)
389
- this.view.setPieceVisibility(this.fromSquare)
390
- this.moveInputCanceledCallback(square, null, MOVE_CANCELED_REASON.draggedBack)
391
- this.setMoveInputState(MOVE_INPUT_STATE.reset)
392
- } else {
393
- this.setMoveInputState(MOVE_INPUT_STATE.clickTo, {square: square})
394
- }
389
+ this.chessboard.state.position.setPiece(this.fromSquare, this.movedPiece)
390
+ this.view.setPieceVisibility(this.fromSquare)
391
+ this.moveInputCanceledCallback(square, null, MOVE_CANCELED_REASON.draggedBack)
392
+ this.setMoveInputState(MOVE_INPUT_STATE.reset)
395
393
  } else {
396
394
  this.setMoveInputState(MOVE_INPUT_STATE.moveDone, {square: square})
397
395
  }
@@ -6,10 +6,12 @@
6
6
 
7
7
  import {describe, it, assert} from "../node_modules/teevi/src/teevi.js"
8
8
  import {Chessboard} from "../src/Chessboard.js"
9
+ import {COLOR, INPUT_EVENT_TYPE} from "../src/view/ChessboardView.js"
9
10
  import {FEN} from "../src/model/Position.js"
10
11
 
11
12
  const STATE_WAIT_FOR_INPUT_START = "waitForInputStart"
12
13
  const STATE_PIECE_CLICKED_THRESHOLD = "pieceClickedThreshold"
14
+ const STATE_CLICK_TO = "clickTo"
13
15
 
14
16
  describe("TestVisualMoveInput", () => {
15
17
 
@@ -37,4 +39,39 @@ describe("TestVisualMoveInput", () => {
37
39
  chessboard.destroy()
38
40
  })
39
41
 
42
+ it("should mark the same-color reselect validation as a probe", async () => {
43
+ const chessboard = new Chessboard(document.getElementById("TestBoard"), {
44
+ assetsUrl: "../assets/",
45
+ position: FEN.start
46
+ })
47
+ let probeSeen
48
+ chessboard.enableMoveInput((event) => {
49
+ if (event.type === INPUT_EVENT_TYPE.validateMoveInput) {
50
+ probeSeen = event.probe
51
+ return false // reject -> this is a re-selection, not a real move
52
+ }
53
+ return true
54
+ }, COLOR.white)
55
+ const visualMoveInput = chessboard.view.visualMoveInput
56
+
57
+ // simulate an existing click-to-move selection of the white e2 pawn
58
+ // (moveInputStartedCallback sets up the internal moveInputProcess task)
59
+ visualMoveInput.moveInputStartedCallback("e2")
60
+ visualMoveInput.moveInputState = STATE_CLICK_TO
61
+ visualMoveInput.fromSquare = "e2"
62
+
63
+ // click another own (white) piece, the d1 queen -> chess960 probe branch
64
+ visualMoveInput.onPointerDown({
65
+ type: "touchstart",
66
+ target: {getAttribute: (name) => (name === "data-square" ? "d1" : null)},
67
+ touches: [{clientX: 100, clientY: 100}],
68
+ preventDefault: () => {}
69
+ })
70
+
71
+ assert.equal(probeSeen, true)
72
+
73
+ await new Promise((resolve) => setTimeout(resolve))
74
+ chessboard.destroy()
75
+ })
76
+
40
77
  })