cm-chessboard 4.3.7 → 4.3.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -0,0 +1,21 @@
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<!doctype html>
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<html>
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<head>
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<link rel="stylesheet" href="../assets/styles/cm-chessboard.css">
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<title>frame test</title>
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</head>
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<body>
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Board:
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<div id="board"></div>
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<script type="module">
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import { Chessboard, MARKER_TYPE } from '../src/cm-chessboard/Chessboard.js'
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const board = new Chessboard(document.getElementById('board'), {
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position: 'start',
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sprite: {url: '../assets/images/chessboard-sprite.svg'},
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style: {borderType: 'frame'}
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})
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</script>
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</body>
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21
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</html>
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package/package.json
CHANGED
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@@ -97,7 +97,7 @@ export class Chessboard {
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this.view.redrawPieces()
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// instantiate extensions
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for (const extensionData of this.props.extensions) {
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new extensionData.class(this, extensionData.props)
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this.extensions.push(new extensionData.class(this, extensionData.props))
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}
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}
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@@ -44,14 +44,14 @@ export class VisualMoveInput {
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this.chessboard = view.chessboard
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this.moveStartCallback = (square) => {
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const result = moveStartCallback(square)
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if(result) {
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if (result) {
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this.chessboard.moveTask = createTask()
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}
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return result
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}
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this.moveDoneCallback = (fromSquare, toSquare) => {
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const result = moveDoneCallback(fromSquare, toSquare)
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if(result) {
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if (result) {
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this.chessboard.moveTask.resolve()
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} else {
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this.chessboard.moveTask.reject()
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@@ -239,18 +239,18 @@ export class VisualMoveInput {
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onPointerDown(e) {
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if (e.type === "mousedown" && e.button === 0 || e.type === "touchstart") {
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const square = e.target.getAttribute("data-square")
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const pieceName = this.chessboard.getPiece(square)
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// console.log("onPointerDown", square, pieceName)
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let color
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if (pieceName) {
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color = pieceName ? pieceName.substring(0, 1) : undefined
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// allow scrolling, if not pointed on draggable piece
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if (color === "w" && this.chessboard.state.inputWhiteEnabled ||
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color === "b" && this.chessboard.state.inputBlackEnabled) {
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e.preventDefault()
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}
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}
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if (square) { // pointer on square
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const pieceName = this.chessboard.getPiece(square)
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// console.log("onPointerDown", square, pieceName)
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let color
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if (pieceName) {
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color = pieceName ? pieceName.substring(0, 1) : undefined
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// allow scrolling, if not pointed on draggable piece
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if (color === "w" && this.chessboard.state.inputWhiteEnabled ||
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color === "b" && this.chessboard.state.inputBlackEnabled) {
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e.preventDefault()
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}
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}
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if (this.moveInputState !== STATE.waitForInputStart ||
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this.chessboard.state.inputWhiteEnabled && color === "w" ||
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this.chessboard.state.inputBlackEnabled && color === "b") {
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