client_plugin_logic_deb 1.8.507 → 1.8.508

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -434,10 +434,10 @@
434
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  spectators = tmp;
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  var tmp_0;
436
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  if ($super === VOID) {
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- this.lfq(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.nfq(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.lfq.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.nfq.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -445,10 +445,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.nfq(newRid);
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+ this.pfq(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.nfq.call(this, newRid);
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+ tmp = $super.pfq.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -456,16 +456,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.ofq(reason, roomId);
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+ this.qfq(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ofq.call(this, reason, roomId);
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+ tmp = $super.qfq.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.kfq(playerId, roomId, permanently) : $super.kfq.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.mfq(playerId, roomId, permanently) : $super.mfq.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -493,7 +493,7 @@
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  initMetadataForClass(ToClientEventsObserverImpl, 'ToClientEventsObserverImpl', VOID, VOID, [ToClientEventsObserver], [1, 0]);
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  function getToClientContinueAction$default(sendToPlayer, table, previousConnectionState, $super) {
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  previousConnectionState = previousConnectionState === VOID ? null : previousConnectionState;
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- return $super === VOID ? this.mft(sendToPlayer, table, previousConnectionState) : $super.mft.call(this, sendToPlayer, table, previousConnectionState);
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+ return $super === VOID ? this.oft(sendToPlayer, table, previousConnectionState) : $super.oft.call(this, sendToPlayer, table, previousConnectionState);
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  }
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  initMetadataForInterface(PlayerConnectionInteractor, 'PlayerConnectionInteractor');
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  initMetadataForClass(PlayerConnectionInteractorImpl, 'PlayerConnectionInteractorImpl', VOID, VOID, [PlayerConnectionInteractor]);
@@ -545,7 +545,7 @@
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  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.ufw(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.ufw.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.wfw(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.wfw.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -558,17 +558,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.tf7_1 = $subscriber;
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+ this.vf7_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
563
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  }
564
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).vf7 = function (it, $completion) {
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- var tmp = this.wf7(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).xf7 = function (it, $completion) {
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+ var tmp = this.yf7(it, $completion);
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  tmp.k9_1 = Unit_instance;
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  tmp.l9_1 = null;
568
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  return tmp.q9();
569
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  };
570
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ca = function (p1, $completion) {
571
- return this.vf7(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.xf7(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
572
572
  };
573
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9 = function () {
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  var suspendResult = this.k9_1;
@@ -577,7 +577,7 @@
577
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  var tmp = this.i9_1;
578
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  if (tmp === 0) {
579
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  this.j9_1 = 1;
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- this.tf7_1(this.uf7_1);
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+ this.vf7_1(this.wf7_1);
581
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  return Unit_instance;
582
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  } else if (tmp === 1) {
583
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  throw this.l9_1;
@@ -588,31 +588,31 @@
588
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  }
589
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  while (true);
590
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  };
591
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).wf7 = function (it, completion) {
592
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.tf7_1, completion);
593
- i.uf7_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).yf7 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.vf7_1, completion);
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+ i.wf7_1 = it;
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  return i;
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  };
596
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
597
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
598
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  var l = function (it, $completion) {
599
- return i.vf7(it, $completion);
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+ return i.xf7(it, $completion);
600
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  };
601
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  l.$arity = 1;
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  return l;
603
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  }
604
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.ff8_1 = $subscriber;
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+ this.hf8_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
607
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  }
608
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).hf8 = function (it, $completion) {
609
- var tmp = this.if8(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).jf8 = function (it, $completion) {
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+ var tmp = this.kf8(it, $completion);
610
610
  tmp.k9_1 = Unit_instance;
611
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  tmp.l9_1 = null;
612
612
  return tmp.q9();
613
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  };
614
614
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, $completion) {
615
- return this.hf8((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.jf8((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
616
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  };
617
617
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9 = function () {
618
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  var suspendResult = this.k9_1;
@@ -621,7 +621,7 @@
621
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  var tmp = this.i9_1;
622
622
  if (tmp === 0) {
623
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  this.j9_1 = 1;
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- this.ff8_1(this.gf8_1);
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+ this.hf8_1(this.if8_1);
625
625
  return Unit_instance;
626
626
  } else if (tmp === 1) {
627
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  throw this.l9_1;
@@ -632,22 +632,22 @@
632
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  }
633
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  while (true);
634
634
  };
635
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).if8 = function (it, completion) {
636
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ff8_1, completion);
637
- i.gf8_1 = it;
635
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).kf8 = function (it, completion) {
636
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.hf8_1, completion);
637
+ i.if8_1 = it;
638
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  return i;
639
639
  };
640
640
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
641
641
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
642
642
  var l = function (it, $completion) {
643
- return i.hf8(it, $completion);
643
+ return i.jf8(it, $completion);
644
644
  };
645
645
  l.$arity = 1;
646
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  return l;
647
647
  }
648
648
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
649
- this.rf8_1 = $$this$unsafeFlow;
650
- this.sf8_1 = this$0;
649
+ this.tf8_1 = $$this$unsafeFlow;
650
+ this.uf8_1 = this$0;
651
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  CoroutineImpl.call(this, resultContinuation);
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).l2n = function (value, $completion) {
@@ -667,10 +667,10 @@
667
667
  switch (tmp) {
668
668
  case 0:
669
669
  this.j9_1 = 2;
670
- var tmp0 = this.rf8_1;
671
- var value = this.tf8_1;
670
+ var tmp0 = this.tf8_1;
671
+ var value = this.vf8_1;
672
672
  this.i9_1 = 1;
673
- suspendResult = tmp0.r28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.sf8_1)), this);
673
+ suspendResult = tmp0.r28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.uf8_1)), this);
674
674
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
675
675
  return suspendResult;
676
676
  }
@@ -693,8 +693,8 @@
693
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  while (true);
694
694
  };
695
695
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).m2n = function (value, completion) {
696
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.rf8_1, this.sf8_1, completion);
697
- i.tf8_1 = value;
696
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.tf8_1, this.uf8_1, completion);
697
+ i.vf8_1 = value;
698
698
  return i;
699
699
  };
700
700
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -707,8 +707,8 @@
707
707
  }
708
708
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
709
709
  CoroutineImpl.call(this, resultContinuation);
710
- this.cf9_1 = _this__u8e3s4;
711
- this.df9_1 = collector;
710
+ this.ef9_1 = _this__u8e3s4;
711
+ this.ff9_1 = collector;
712
712
  }
713
713
  protoOf($collectCOROUTINE$).q9 = function () {
714
714
  var suspendResult = this.k9_1;
@@ -718,10 +718,10 @@
718
718
  switch (tmp) {
719
719
  case 0:
720
720
  this.j9_1 = 2;
721
- var $this$unsafeFlow = this.df9_1;
721
+ var $this$unsafeFlow = this.ff9_1;
722
722
  this.i9_1 = 1;
723
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.cf9_1.ff9_1, null);
724
- suspendResult = this.cf9_1.ef9_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
723
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.ef9_1.hf9_1, null);
724
+ suspendResult = this.ef9_1.gf9_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
725
725
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
726
726
  return suspendResult;
727
727
  }
@@ -744,8 +744,8 @@
744
744
  while (true);
745
745
  };
746
746
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
747
- this.ef9_1 = $this;
748
- this.ff9_1 = this$0;
747
+ this.gf9_1 = $this;
748
+ this.hf9_1 = this$0;
749
749
  }
750
750
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).s28 = function (collector, $completion) {
751
751
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -757,17 +757,17 @@
757
757
  return this.s28(collector, $completion);
758
758
  };
759
759
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
760
- this.of9_1 = $subscriber;
760
+ this.qf9_1 = $subscriber;
761
761
  CoroutineImpl.call(this, resultContinuation);
762
762
  }
763
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).qf9 = function (it, $completion) {
764
- var tmp = this.rf9(it, $completion);
763
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).sf9 = function (it, $completion) {
764
+ var tmp = this.tf9(it, $completion);
765
765
  tmp.k9_1 = Unit_instance;
766
766
  tmp.l9_1 = null;
767
767
  return tmp.q9();
768
768
  };
769
769
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ca = function (p1, $completion) {
770
- return this.qf9((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
770
+ return this.sf9((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
771
771
  };
772
772
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9 = function () {
773
773
  var suspendResult = this.k9_1;
@@ -776,7 +776,7 @@
776
776
  var tmp = this.i9_1;
777
777
  if (tmp === 0) {
778
778
  this.j9_1 = 1;
779
- this.of9_1(this.pf9_1);
779
+ this.qf9_1(this.rf9_1);
780
780
  return Unit_instance;
781
781
  } else if (tmp === 1) {
782
782
  throw this.l9_1;
@@ -787,22 +787,22 @@
787
787
  }
788
788
  while (true);
789
789
  };
790
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).rf9 = function (it, completion) {
791
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.of9_1, completion);
792
- i.pf9_1 = it;
790
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).tf9 = function (it, completion) {
791
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.qf9_1, completion);
792
+ i.rf9_1 = it;
793
793
  return i;
794
794
  };
795
795
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
796
796
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
797
797
  var l = function (it, $completion) {
798
- return i.qf9(it, $completion);
798
+ return i.sf9(it, $completion);
799
799
  };
800
800
  l.$arity = 1;
801
801
  return l;
802
802
  }
803
803
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
804
- this.afa_1 = $$this$unsafeFlow;
805
- this.bfa_1 = $table;
804
+ this.cfa_1 = $$this$unsafeFlow;
805
+ this.dfa_1 = $table;
806
806
  CoroutineImpl.call(this, resultContinuation);
807
807
  }
808
808
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).l2n = function (value, $completion) {
@@ -822,10 +822,10 @@
822
822
  switch (tmp) {
823
823
  case 0:
824
824
  this.j9_1 = 2;
825
- var tmp0 = this.afa_1;
826
- var value = this.cfa_1;
825
+ var tmp0 = this.cfa_1;
826
+ var value = this.efa_1;
827
827
  this.i9_1 = 1;
828
- suspendResult = tmp0.r28(new ActionsStateUpdate(this.bfa_1.id, copyToArray(value)), this);
828
+ suspendResult = tmp0.r28(new ActionsStateUpdate(this.dfa_1.id, copyToArray(value)), this);
829
829
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
830
830
  return suspendResult;
831
831
  }
@@ -848,8 +848,8 @@
848
848
  while (true);
849
849
  };
850
850
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).m2n = function (value, completion) {
851
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.afa_1, this.bfa_1, completion);
852
- i.cfa_1 = value;
851
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.cfa_1, this.dfa_1, completion);
852
+ i.efa_1 = value;
853
853
  return i;
854
854
  };
855
855
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -862,8 +862,8 @@
862
862
  }
863
863
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
864
864
  CoroutineImpl.call(this, resultContinuation);
865
- this.lfa_1 = _this__u8e3s4;
866
- this.mfa_1 = collector;
865
+ this.nfa_1 = _this__u8e3s4;
866
+ this.ofa_1 = collector;
867
867
  }
868
868
  protoOf($collectCOROUTINE$_0).q9 = function () {
869
869
  var suspendResult = this.k9_1;
@@ -873,10 +873,10 @@
873
873
  switch (tmp) {
874
874
  case 0:
875
875
  this.j9_1 = 2;
876
- var $this$unsafeFlow = this.mfa_1;
876
+ var $this$unsafeFlow = this.ofa_1;
877
877
  this.i9_1 = 1;
878
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.lfa_1.ofa_1, null);
879
- suspendResult = this.lfa_1.nfa_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
878
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.nfa_1.qfa_1, null);
879
+ suspendResult = this.nfa_1.pfa_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
880
880
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
881
881
  return suspendResult;
882
882
  }
@@ -899,8 +899,8 @@
899
899
  while (true);
900
900
  };
901
901
  function GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1($this, $table) {
902
- this.nfa_1 = $this;
903
- this.ofa_1 = $table;
902
+ this.pfa_1 = $this;
903
+ this.qfa_1 = $table;
904
904
  }
905
905
  protoOf(GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1).s28 = function (collector, $completion) {
906
906
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -912,18 +912,18 @@
912
912
  return this.s28(collector, $completion);
913
913
  };
914
914
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
915
- this.xfa_1 = $table;
916
- this.yfa_1 = this$0;
915
+ this.zfa_1 = $table;
916
+ this.afb_1 = this$0;
917
917
  CoroutineImpl.call(this, resultContinuation);
918
918
  }
919
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).afb = function ($this$flow, $completion) {
920
- var tmp = this.bfb($this$flow, $completion);
919
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).cfb = function ($this$flow, $completion) {
920
+ var tmp = this.dfb($this$flow, $completion);
921
921
  tmp.k9_1 = Unit_instance;
922
922
  tmp.l9_1 = null;
923
923
  return tmp.q9();
924
924
  };
925
925
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ca = function (p1, $completion) {
926
- return this.afb((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
926
+ return this.cfb((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
927
927
  };
928
928
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).q9 = function () {
929
929
  var suspendResult = this.k9_1;
@@ -934,7 +934,7 @@
934
934
  case 0:
935
935
  this.j9_1 = 3;
936
936
  this.i9_1 = 1;
937
- suspendResult = this.zfa_1.r28(new TableStateUpdate(this.xfa_1.id, this.xfa_1), this);
937
+ suspendResult = this.bfb_1.r28(new TableStateUpdate(this.zfa_1.id, this.zfa_1), this);
938
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
939
  return suspendResult;
940
940
  }
@@ -942,8 +942,8 @@
942
942
  continue $sm;
943
943
  case 1:
944
944
  this.i9_1 = 2;
945
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.yfa_1).kaa(), fromInt(_get_serverReduxConfig__rprcrm(this.yfa_1).serverStateUpdateIntervalMillis));
946
- suspendResult = emitAll(this.zfa_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.xfa_1), this);
945
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.afb_1).kaa(), fromInt(_get_serverReduxConfig__rprcrm(this.afb_1).serverStateUpdateIntervalMillis));
946
+ suspendResult = emitAll(this.bfb_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.zfa_1), this);
947
947
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
948
948
  return suspendResult;
949
949
  }
@@ -965,22 +965,22 @@
965
965
  }
966
966
  while (true);
967
967
  };
968
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).bfb = function ($this$flow, completion) {
969
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.xfa_1, this.yfa_1, completion);
970
- i.zfa_1 = $this$flow;
968
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).dfb = function ($this$flow, completion) {
969
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.zfa_1, this.afb_1, completion);
970
+ i.bfb_1 = $this$flow;
971
971
  return i;
972
972
  };
973
973
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
974
974
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
975
975
  var l = function ($this$flow, $completion) {
976
- return i.afb($this$flow, $completion);
976
+ return i.cfb($this$flow, $completion);
977
977
  };
978
978
  l.$arity = 1;
979
979
  return l;
980
980
  }
981
981
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
982
- this.kfb_1 = $$this$unsafeFlow;
983
- this.lfb_1 = this$0;
982
+ this.mfb_1 = $$this$unsafeFlow;
983
+ this.nfb_1 = this$0;
984
984
  CoroutineImpl.call(this, resultContinuation);
985
985
  }
986
986
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).l2n = function (value, $completion) {
@@ -1000,15 +1000,15 @@
1000
1000
  switch (tmp) {
1001
1001
  case 0:
1002
1002
  this.j9_1 = 5;
1003
- this.qfb_1 = this.kfb_1;
1004
- this.pfb_1 = this.mfb_1;
1003
+ this.sfb_1 = this.mfb_1;
1004
+ this.rfb_1 = this.ofb_1;
1005
1005
  this.i9_1 = 1;
1006
1006
  continue $sm;
1007
1007
  case 1:
1008
- this.nfb_1 = this.qfb_1;
1009
- var it = this.pfb_1;
1008
+ this.pfb_1 = this.sfb_1;
1009
+ var it = this.rfb_1;
1010
1010
  var tmp_0;
1011
- if (get_isCreated(this.lfb_1.a79())) {
1011
+ if (get_isCreated(this.nfb_1.a79())) {
1012
1012
  tmp_0 = it;
1013
1013
  } else {
1014
1014
  tmp_0 = null;
@@ -1020,15 +1020,15 @@
1020
1020
  var tmp_1 = this;
1021
1021
  continue $sm;
1022
1022
  } else {
1023
- this.ofb_1 = tmp0_elvis_lhs;
1023
+ this.qfb_1 = tmp0_elvis_lhs;
1024
1024
  this.i9_1 = 2;
1025
1025
  continue $sm;
1026
1026
  }
1027
1027
 
1028
1028
  case 2:
1029
- var transformed = this.ofb_1;
1029
+ var transformed = this.qfb_1;
1030
1030
  this.i9_1 = 3;
1031
- suspendResult = this.nfb_1.r28(transformed, this);
1031
+ suspendResult = this.pfb_1.r28(transformed, this);
1032
1032
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1033
1033
  return suspendResult;
1034
1034
  }
@@ -1059,8 +1059,8 @@
1059
1059
  while (true);
1060
1060
  };
1061
1061
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).m2n = function (value, completion) {
1062
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.kfb_1, this.lfb_1, completion);
1063
- i.mfb_1 = value;
1062
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.mfb_1, this.nfb_1, completion);
1063
+ i.ofb_1 = value;
1064
1064
  return i;
1065
1065
  };
1066
1066
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1073,8 +1073,8 @@
1073
1073
  }
1074
1074
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1075
1075
  CoroutineImpl.call(this, resultContinuation);
1076
- this.zfb_1 = _this__u8e3s4;
1077
- this.afc_1 = collector;
1076
+ this.bfc_1 = _this__u8e3s4;
1077
+ this.cfc_1 = collector;
1078
1078
  }
1079
1079
  protoOf($collectCOROUTINE$_1).q9 = function () {
1080
1080
  var suspendResult = this.k9_1;
@@ -1084,10 +1084,10 @@
1084
1084
  switch (tmp) {
1085
1085
  case 0:
1086
1086
  this.j9_1 = 2;
1087
- var $this$unsafeFlow = this.afc_1;
1087
+ var $this$unsafeFlow = this.cfc_1;
1088
1088
  this.i9_1 = 1;
1089
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.zfb_1.cfc_1, null);
1090
- suspendResult = this.zfb_1.bfc_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1089
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.bfc_1.efc_1, null);
1090
+ suspendResult = this.bfc_1.dfc_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1091
1091
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1092
1092
  return suspendResult;
1093
1093
  }
@@ -1110,7 +1110,7 @@
1110
1110
  while (true);
1111
1111
  };
1112
1112
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1113
- this.lfc_1 = $$this$unsafeFlow;
1113
+ this.nfc_1 = $$this$unsafeFlow;
1114
1114
  CoroutineImpl.call(this, resultContinuation);
1115
1115
  }
1116
1116
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).l2n = function (value, $completion) {
@@ -1130,27 +1130,27 @@
1130
1130
  switch (tmp) {
1131
1131
  case 0:
1132
1132
  this.j9_1 = 5;
1133
- this.qfc_1 = this.lfc_1;
1134
- this.pfc_1 = this.mfc_1;
1133
+ this.sfc_1 = this.nfc_1;
1134
+ this.rfc_1 = this.ofc_1;
1135
1135
  this.i9_1 = 1;
1136
1136
  continue $sm;
1137
1137
  case 1:
1138
- this.nfc_1 = this.qfc_1;
1139
- var tmp0_elvis_lhs = this.pfc_1.tableOrNull;
1138
+ this.pfc_1 = this.sfc_1;
1139
+ var tmp0_elvis_lhs = this.rfc_1.tableOrNull;
1140
1140
  if (tmp0_elvis_lhs == null) {
1141
1141
  this.i9_1 = 4;
1142
1142
  var tmp_0 = this;
1143
1143
  continue $sm;
1144
1144
  } else {
1145
- this.ofc_1 = tmp0_elvis_lhs;
1145
+ this.qfc_1 = tmp0_elvis_lhs;
1146
1146
  this.i9_1 = 2;
1147
1147
  continue $sm;
1148
1148
  }
1149
1149
 
1150
1150
  case 2:
1151
- var transformed = this.ofc_1;
1151
+ var transformed = this.qfc_1;
1152
1152
  this.i9_1 = 3;
1153
- suspendResult = this.nfc_1.r28(transformed, this);
1153
+ suspendResult = this.pfc_1.r28(transformed, this);
1154
1154
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1155
1155
  return suspendResult;
1156
1156
  }
@@ -1181,8 +1181,8 @@
1181
1181
  while (true);
1182
1182
  };
1183
1183
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).m2n = function (value, completion) {
1184
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.lfc_1, completion);
1185
- i.mfc_1 = value;
1184
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.nfc_1, completion);
1185
+ i.ofc_1 = value;
1186
1186
  return i;
1187
1187
  };
1188
1188
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1195,8 +1195,8 @@
1195
1195
  }
1196
1196
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1197
1197
  CoroutineImpl.call(this, resultContinuation);
1198
- this.zfc_1 = _this__u8e3s4;
1199
- this.afd_1 = collector;
1198
+ this.bfd_1 = _this__u8e3s4;
1199
+ this.cfd_1 = collector;
1200
1200
  }
1201
1201
  protoOf($collectCOROUTINE$_2).q9 = function () {
1202
1202
  var suspendResult = this.k9_1;
@@ -1206,10 +1206,10 @@
1206
1206
  switch (tmp) {
1207
1207
  case 0:
1208
1208
  this.j9_1 = 2;
1209
- var $this$unsafeFlow = this.afd_1;
1209
+ var $this$unsafeFlow = this.cfd_1;
1210
1210
  this.i9_1 = 1;
1211
1211
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1212
- suspendResult = this.zfc_1.bfd_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1212
+ suspendResult = this.bfd_1.dfd_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1213
1213
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1214
1214
  return suspendResult;
1215
1215
  }
@@ -1232,7 +1232,7 @@
1232
1232
  while (true);
1233
1233
  };
1234
1234
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1235
- this.kfd_1 = $$this$unsafeFlow;
1235
+ this.mfd_1 = $$this$unsafeFlow;
1236
1236
  CoroutineImpl.call(this, resultContinuation);
1237
1237
  }
1238
1238
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).l2n = function (value, $completion) {
@@ -1252,8 +1252,8 @@
1252
1252
  switch (tmp) {
1253
1253
  case 0:
1254
1254
  this.j9_1 = 2;
1255
- var tmp0 = this.kfd_1;
1256
- var value = this.lfd_1;
1255
+ var tmp0 = this.mfd_1;
1256
+ var value = this.nfd_1;
1257
1257
  this.i9_1 = 1;
1258
1258
  suspendResult = tmp0.r28(to(value.gameInfo.roundNumberTotal, value), this);
1259
1259
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1278,8 +1278,8 @@
1278
1278
  while (true);
1279
1279
  };
1280
1280
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).m2n = function (value, completion) {
1281
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.kfd_1, completion);
1282
- i.lfd_1 = value;
1281
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.mfd_1, completion);
1282
+ i.nfd_1 = value;
1283
1283
  return i;
1284
1284
  };
1285
1285
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1292,8 +1292,8 @@
1292
1292
  }
1293
1293
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1294
1294
  CoroutineImpl.call(this, resultContinuation);
1295
- this.ufd_1 = _this__u8e3s4;
1296
- this.vfd_1 = collector;
1295
+ this.wfd_1 = _this__u8e3s4;
1296
+ this.xfd_1 = collector;
1297
1297
  }
1298
1298
  protoOf($collectCOROUTINE$_3).q9 = function () {
1299
1299
  var suspendResult = this.k9_1;
@@ -1303,10 +1303,10 @@
1303
1303
  switch (tmp) {
1304
1304
  case 0:
1305
1305
  this.j9_1 = 2;
1306
- var $this$unsafeFlow = this.vfd_1;
1306
+ var $this$unsafeFlow = this.xfd_1;
1307
1307
  this.i9_1 = 1;
1308
1308
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1309
- suspendResult = this.ufd_1.wfd_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1309
+ suspendResult = this.wfd_1.yfd_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1310
1310
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1311
1311
  return suspendResult;
1312
1312
  }
@@ -1329,7 +1329,7 @@
1329
1329
  while (true);
1330
1330
  };
1331
1331
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1332
- this.ffe_1 = $$this$unsafeFlow;
1332
+ this.hfe_1 = $$this$unsafeFlow;
1333
1333
  CoroutineImpl.call(this, resultContinuation);
1334
1334
  }
1335
1335
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).l2n = function (value, $completion) {
@@ -1349,8 +1349,8 @@
1349
1349
  switch (tmp) {
1350
1350
  case 0:
1351
1351
  this.j9_1 = 2;
1352
- var tmp0 = this.ffe_1;
1353
- var value = this.gfe_1;
1352
+ var tmp0 = this.hfe_1;
1353
+ var value = this.ife_1;
1354
1354
  this.i9_1 = 1;
1355
1355
  suspendResult = tmp0.r28(value.second, this);
1356
1356
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1375,8 +1375,8 @@
1375
1375
  while (true);
1376
1376
  };
1377
1377
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).m2n = function (value, completion) {
1378
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ffe_1, completion);
1379
- i.gfe_1 = value;
1378
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.hfe_1, completion);
1379
+ i.ife_1 = value;
1380
1380
  return i;
1381
1381
  };
1382
1382
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1389,8 +1389,8 @@
1389
1389
  }
1390
1390
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1391
1391
  CoroutineImpl.call(this, resultContinuation);
1392
- this.pfe_1 = _this__u8e3s4;
1393
- this.qfe_1 = collector;
1392
+ this.rfe_1 = _this__u8e3s4;
1393
+ this.sfe_1 = collector;
1394
1394
  }
1395
1395
  protoOf($collectCOROUTINE$_4).q9 = function () {
1396
1396
  var suspendResult = this.k9_1;
@@ -1400,10 +1400,10 @@
1400
1400
  switch (tmp) {
1401
1401
  case 0:
1402
1402
  this.j9_1 = 2;
1403
- var $this$unsafeFlow = this.qfe_1;
1403
+ var $this$unsafeFlow = this.sfe_1;
1404
1404
  this.i9_1 = 1;
1405
1405
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1406
- suspendResult = this.pfe_1.rfe_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1406
+ suspendResult = this.rfe_1.tfe_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1407
1407
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1408
1408
  return suspendResult;
1409
1409
  }
@@ -1426,17 +1426,17 @@
1426
1426
  while (true);
1427
1427
  };
1428
1428
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1429
- this.aff_1 = $subscriber;
1429
+ this.cff_1 = $subscriber;
1430
1430
  CoroutineImpl.call(this, resultContinuation);
1431
1431
  }
1432
- protoOf(GameServer$subscribeWith$slambda$slambda).cff = function (it, $completion) {
1433
- var tmp = this.dff(it, $completion);
1432
+ protoOf(GameServer$subscribeWith$slambda$slambda).eff = function (it, $completion) {
1433
+ var tmp = this.fff(it, $completion);
1434
1434
  tmp.k9_1 = Unit_instance;
1435
1435
  tmp.l9_1 = null;
1436
1436
  return tmp.q9();
1437
1437
  };
1438
1438
  protoOf(GameServer$subscribeWith$slambda$slambda).ca = function (p1, $completion) {
1439
- return this.cff(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1439
+ return this.eff(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1440
1440
  };
1441
1441
  protoOf(GameServer$subscribeWith$slambda$slambda).q9 = function () {
1442
1442
  var suspendResult = this.k9_1;
@@ -1445,7 +1445,7 @@
1445
1445
  var tmp = this.i9_1;
1446
1446
  if (tmp === 0) {
1447
1447
  this.j9_1 = 1;
1448
- this.aff_1(this.bff_1);
1448
+ this.cff_1(this.dff_1);
1449
1449
  return Unit_instance;
1450
1450
  } else if (tmp === 1) {
1451
1451
  throw this.l9_1;
@@ -1456,98 +1456,98 @@
1456
1456
  }
1457
1457
  while (true);
1458
1458
  };
1459
- protoOf(GameServer$subscribeWith$slambda$slambda).dff = function (it, completion) {
1460
- var i = new GameServer$subscribeWith$slambda$slambda(this.aff_1, completion);
1461
- i.bff_1 = it;
1459
+ protoOf(GameServer$subscribeWith$slambda$slambda).fff = function (it, completion) {
1460
+ var i = new GameServer$subscribeWith$slambda$slambda(this.cff_1, completion);
1461
+ i.dff_1 = it;
1462
1462
  return i;
1463
1463
  };
1464
1464
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1465
1465
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1466
1466
  var l = function (it, $completion) {
1467
- return i.cff(it, $completion);
1467
+ return i.eff(it, $completion);
1468
1468
  };
1469
1469
  l.$arity = 1;
1470
1470
  return l;
1471
1471
  }
1472
1472
  function _get_toClientEventsObserver__6rp51y($this) {
1473
- var tmp0 = $this.iff_1;
1473
+ var tmp0 = $this.kff_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1477
1477
  return tmp0.o1();
1478
1478
  }
1479
1479
  function _get_fromClientEventsObserver__a7vzd3($this) {
1480
- var tmp0 = $this.jff_1;
1480
+ var tmp0 = $this.lff_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1484
1484
  return tmp0.o1();
1485
1485
  }
1486
1486
  function _get_playerConnectionInteractor__si6cxf($this) {
1487
- var tmp0 = $this.kff_1;
1487
+ var tmp0 = $this.mff_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1491
1491
  return tmp0.o1();
1492
1492
  }
1493
1493
  function _get_teamsLogicProvider__u10pm6($this) {
1494
- var tmp0 = $this.lff_1;
1494
+ var tmp0 = $this.nff_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1498
1498
  return tmp0.o1();
1499
1499
  }
1500
1500
  function _get_userRatingInteractor__a09mdy($this) {
1501
- var tmp0 = $this.mff_1;
1501
+ var tmp0 = $this.off_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1505
1505
  return tmp0.o1();
1506
1506
  }
1507
1507
  function _get_random__h29cgo($this) {
1508
- var tmp0 = $this.nff_1;
1508
+ var tmp0 = $this.pff_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1512
1512
  return tmp0.o1();
1513
1513
  }
1514
1514
  function _get_idsProvider__fnfajc($this) {
1515
- var tmp0 = $this.off_1;
1515
+ var tmp0 = $this.qff_1;
1516
1516
  var tmp = KProperty1;
1517
1517
  // Inline function 'kotlin.getValue' call
1518
1518
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1519
1519
  return tmp0.o1();
1520
1520
  }
1521
1521
  function _get_serverReduxConfig__rprcrm($this) {
1522
- var tmp0 = $this.pff_1;
1522
+ var tmp0 = $this.rff_1;
1523
1523
  var tmp = KProperty1;
1524
1524
  // Inline function 'kotlin.getValue' call
1525
1525
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1526
1526
  return tmp0.o1();
1527
1527
  }
1528
1528
  function _get_encoderDecoderProvider__qqgrji($this) {
1529
- var tmp0 = $this.qff_1;
1529
+ var tmp0 = $this.sff_1;
1530
1530
  var tmp = KProperty1;
1531
1531
  // Inline function 'kotlin.getValue' call
1532
1532
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1533
1533
  return tmp0.o1();
1534
1534
  }
1535
1535
  function _get_engineLogicConfig__l11qpf($this) {
1536
- var tmp0 = $this.rff_1;
1536
+ var tmp0 = $this.tff_1;
1537
1537
  var tmp = KProperty1;
1538
1538
  // Inline function 'kotlin.getValue' call
1539
1539
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1540
1540
  return tmp0.o1();
1541
1541
  }
1542
1542
  function _get_leaguesConfig__hvzxf9($this) {
1543
- var tmp0 = $this.sff_1;
1543
+ var tmp0 = $this.uff_1;
1544
1544
  var tmp = KProperty1;
1545
1545
  // Inline function 'kotlin.getValue' call
1546
1546
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1547
1547
  return tmp0.o1();
1548
1548
  }
1549
1549
  function _get_botChatInteractor__17f3on($this) {
1550
- var tmp0 = $this.tff_1;
1550
+ var tmp0 = $this.vff_1;
1551
1551
  var tmp = KProperty1;
1552
1552
  // Inline function 'kotlin.getValue' call
1553
1553
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1680,20 +1680,20 @@
1680
1680
  return _get_teamsLogicProvider__u10pm6($this).faa(updatedTeams);
1681
1681
  }
1682
1682
  function Companion() {
1683
- this.vff_1 = 'GameEngine_API';
1683
+ this.xff_1 = 'GameEngine_API';
1684
1684
  }
1685
1685
  var Companion_instance_10;
1686
1686
  function Companion_getInstance_0() {
1687
1687
  return Companion_instance_10;
1688
1688
  }
1689
1689
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1690
- this.wff_1 = function_0;
1690
+ this.yff_1 = function_0;
1691
1691
  }
1692
1692
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).r28 = function (value, $completion) {
1693
- return this.wff_1(value, $completion);
1693
+ return this.yff_1(value, $completion);
1694
1694
  };
1695
1695
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s3 = function () {
1696
- return this.wff_1;
1696
+ return this.yff_1;
1697
1697
  };
1698
1698
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1699
1699
  var tmp;
@@ -1714,13 +1714,13 @@
1714
1714
  return hashCode(this.s3());
1715
1715
  };
1716
1716
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1717
- this.xff_1 = function_0;
1717
+ this.zff_1 = function_0;
1718
1718
  }
1719
1719
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).r28 = function (value, $completion) {
1720
- return this.xff_1(value, $completion);
1720
+ return this.zff_1(value, $completion);
1721
1721
  };
1722
1722
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s3 = function () {
1723
- return this.xff_1;
1723
+ return this.zff_1;
1724
1724
  };
1725
1725
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1726
1726
  var tmp;
@@ -1741,13 +1741,13 @@
1741
1741
  return hashCode(this.s3());
1742
1742
  };
1743
1743
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1744
- this.yff_1 = function_0;
1744
+ this.afg_1 = function_0;
1745
1745
  }
1746
1746
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).r28 = function (value, $completion) {
1747
- return this.yff_1(value, $completion);
1747
+ return this.afg_1(value, $completion);
1748
1748
  };
1749
1749
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s3 = function () {
1750
- return this.yff_1;
1750
+ return this.afg_1;
1751
1751
  };
1752
1752
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1753
1753
  var tmp;
@@ -1768,13 +1768,13 @@
1768
1768
  return hashCode(this.s3());
1769
1769
  };
1770
1770
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1771
- this.zff_1 = function_0;
1771
+ this.bfg_1 = function_0;
1772
1772
  }
1773
1773
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).r28 = function (value, $completion) {
1774
- return this.zff_1(value, $completion);
1774
+ return this.bfg_1(value, $completion);
1775
1775
  };
1776
1776
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s3 = function () {
1777
- return this.zff_1;
1777
+ return this.bfg_1;
1778
1778
  };
1779
1779
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1780
1780
  var tmp;
@@ -1795,13 +1795,13 @@
1795
1795
  return hashCode(this.s3());
1796
1796
  };
1797
1797
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1798
- this.afg_1 = function_0;
1798
+ this.cfg_1 = function_0;
1799
1799
  }
1800
1800
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).r28 = function (value, $completion) {
1801
- return this.afg_1(value, $completion);
1801
+ return this.cfg_1(value, $completion);
1802
1802
  };
1803
1803
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s3 = function () {
1804
- return this.afg_1;
1804
+ return this.cfg_1;
1805
1805
  };
1806
1806
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1807
1807
  var tmp;
@@ -1822,13 +1822,13 @@
1822
1822
  return hashCode(this.s3());
1823
1823
  };
1824
1824
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1825
- this.bfg_1 = function_0;
1825
+ this.dfg_1 = function_0;
1826
1826
  }
1827
1827
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).r28 = function (value, $completion) {
1828
- return this.bfg_1(value, $completion);
1828
+ return this.dfg_1(value, $completion);
1829
1829
  };
1830
1830
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s3 = function () {
1831
- return this.bfg_1;
1831
+ return this.dfg_1;
1832
1832
  };
1833
1833
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1834
1834
  var tmp;
@@ -1969,8 +1969,8 @@
1969
1969
  };
1970
1970
  }
1971
1971
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1972
- this.kfg_1 = this$0;
1973
- this.lfg_1 = $subscriber;
1972
+ this.mfg_1 = this$0;
1973
+ this.nfg_1 = $subscriber;
1974
1974
  CoroutineImpl.call(this, resultContinuation);
1975
1975
  }
1976
1976
  protoOf(GameServer$subscribeToClientAction$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -1991,8 +1991,8 @@
1991
1991
  case 0:
1992
1992
  this.j9_1 = 2;
1993
1993
  this.i9_1 = 1;
1994
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.kfg_1).dcg();
1995
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.lfg_1, null);
1994
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.mfg_1).fcg();
1995
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.nfg_1, null);
1996
1996
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1997
1997
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1998
1998
  return suspendResult;
@@ -2016,8 +2016,8 @@
2016
2016
  while (true);
2017
2017
  };
2018
2018
  protoOf(GameServer$subscribeToClientAction$slambda).t2d = function ($this$launchDefault, completion) {
2019
- var i = new GameServer$subscribeToClientAction$slambda(this.kfg_1, this.lfg_1, completion);
2020
- i.mfg_1 = $this$launchDefault;
2019
+ var i = new GameServer$subscribeToClientAction$slambda(this.mfg_1, this.nfg_1, completion);
2020
+ i.ofg_1 = $this$launchDefault;
2021
2021
  return i;
2022
2022
  };
2023
2023
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2029,8 +2029,8 @@
2029
2029
  return l;
2030
2030
  }
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
2032
- this.vfg_1 = this$0;
2033
- this.wfg_1 = $subscriber;
2032
+ this.xfg_1 = this$0;
2033
+ this.yfg_1 = $subscriber;
2034
2034
  CoroutineImpl.call(this, resultContinuation);
2035
2035
  }
2036
2036
  protoOf(GameServer$subscribeServerStateUpdate$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2051,8 +2051,8 @@
2051
2051
  case 0:
2052
2052
  this.j9_1 = 2;
2053
2053
  this.i9_1 = 1;
2054
- var tmp_0 = observeTableStateUpdates(this.vfg_1);
2055
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.wfg_1, null);
2054
+ var tmp_0 = observeTableStateUpdates(this.xfg_1);
2055
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.yfg_1, null);
2056
2056
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2057
2057
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2058
2058
  return suspendResult;
@@ -2076,8 +2076,8 @@
2076
2076
  while (true);
2077
2077
  };
2078
2078
  protoOf(GameServer$subscribeServerStateUpdate$slambda).t2d = function ($this$launchDefault, completion) {
2079
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.vfg_1, this.wfg_1, completion);
2080
- i.xfg_1 = $this$launchDefault;
2079
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.xfg_1, this.yfg_1, completion);
2080
+ i.zfg_1 = $this$launchDefault;
2081
2081
  return i;
2082
2082
  };
2083
2083
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2089,8 +2089,8 @@
2089
2089
  return l;
2090
2090
  }
2091
2091
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2092
- this.gfh_1 = this$0;
2093
- this.hfh_1 = $subscriber;
2092
+ this.ifh_1 = this$0;
2093
+ this.jfh_1 = $subscriber;
2094
2094
  CoroutineImpl.call(this, resultContinuation);
2095
2095
  }
2096
2096
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2111,9 +2111,9 @@
2111
2111
  case 0:
2112
2112
  this.j9_1 = 2;
2113
2113
  this.i9_1 = 1;
2114
- var this_0 = observeTableStateUpdates(this.gfh_1);
2115
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.gfh_1);
2116
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.hfh_1, null);
2114
+ var this_0 = observeTableStateUpdates(this.ifh_1);
2115
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ifh_1);
2116
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.jfh_1, null);
2117
2117
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2118
2118
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2119
2119
  return suspendResult;
@@ -2137,8 +2137,8 @@
2137
2137
  while (true);
2138
2138
  };
2139
2139
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).t2d = function ($this$launchDefault, completion) {
2140
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.gfh_1, this.hfh_1, completion);
2141
- i.ifh_1 = $this$launchDefault;
2140
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ifh_1, this.jfh_1, completion);
2141
+ i.kfh_1 = $this$launchDefault;
2142
2142
  return i;
2143
2143
  };
2144
2144
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2150,8 +2150,8 @@
2150
2150
  return l;
2151
2151
  }
2152
2152
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2153
- this.rfh_1 = this$0;
2154
- this.sfh_1 = $callback;
2153
+ this.tfh_1 = this$0;
2154
+ this.ufh_1 = $callback;
2155
2155
  CoroutineImpl.call(this, resultContinuation);
2156
2156
  }
2157
2157
  protoOf(GameServer$getServerTableState$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2170,11 +2170,11 @@
2170
2170
  var tmp = this.i9_1;
2171
2171
  if (tmp === 0) {
2172
2172
  this.j9_1 = 1;
2173
- if (!this.rfh_1.isTableExists) {
2173
+ if (!this.tfh_1.isTableExists) {
2174
2174
  return Unit_instance;
2175
2175
  }
2176
- var dto = mapToDto_2(new TableStateUpdate(this.rfh_1.table.id, this.rfh_1.table), _get_encoderDecoderProvider__qqgrji(this.rfh_1));
2177
- this.sfh_1(dto);
2176
+ var dto = mapToDto_2(new TableStateUpdate(this.tfh_1.table.id, this.tfh_1.table), _get_encoderDecoderProvider__qqgrji(this.tfh_1));
2177
+ this.ufh_1(dto);
2178
2178
  return Unit_instance;
2179
2179
  } else if (tmp === 1) {
2180
2180
  throw this.l9_1;
@@ -2186,8 +2186,8 @@
2186
2186
  while (true);
2187
2187
  };
2188
2188
  protoOf(GameServer$getServerTableState$slambda).t2d = function ($this$launchDefault, completion) {
2189
- var i = new GameServer$getServerTableState$slambda(this.rfh_1, this.sfh_1, completion);
2190
- i.tfh_1 = $this$launchDefault;
2189
+ var i = new GameServer$getServerTableState$slambda(this.tfh_1, this.ufh_1, completion);
2190
+ i.vfh_1 = $this$launchDefault;
2191
2191
  return i;
2192
2192
  };
2193
2193
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2199,18 +2199,18 @@
2199
2199
  return l;
2200
2200
  }
2201
2201
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2202
- this.cfi_1 = this$0;
2202
+ this.efi_1 = this$0;
2203
2203
  CoroutineImpl.call(this, resultContinuation);
2204
2204
  }
2205
- protoOf(GameServer$observeTableStateUpdates$slambda).wdo = function ($this$transformLatest, it, $completion) {
2206
- var tmp = this.xdo($this$transformLatest, it, $completion);
2205
+ protoOf(GameServer$observeTableStateUpdates$slambda).ydo = function ($this$transformLatest, it, $completion) {
2206
+ var tmp = this.zdo($this$transformLatest, it, $completion);
2207
2207
  tmp.k9_1 = Unit_instance;
2208
2208
  tmp.l9_1 = null;
2209
2209
  return tmp.q9();
2210
2210
  };
2211
2211
  protoOf(GameServer$observeTableStateUpdates$slambda).da = function (p1, p2, $completion) {
2212
2212
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2213
- return this.wdo(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2213
+ return this.ydo(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2214
2214
  };
2215
2215
  protoOf(GameServer$observeTableStateUpdates$slambda).q9 = function () {
2216
2216
  var suspendResult = this.k9_1;
@@ -2221,8 +2221,8 @@
2221
2221
  case 0:
2222
2222
  this.j9_1 = 2;
2223
2223
  this.i9_1 = 1;
2224
- var table = this.efi_1;
2225
- suspendResult = emitAll(this.dfi_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.cfi_1, null)), this);
2224
+ var table = this.gfi_1;
2225
+ suspendResult = emitAll(this.ffi_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.efi_1, null)), this);
2226
2226
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2227
2227
  return suspendResult;
2228
2228
  }
@@ -2244,23 +2244,23 @@
2244
2244
  }
2245
2245
  while (true);
2246
2246
  };
2247
- protoOf(GameServer$observeTableStateUpdates$slambda).xdo = function ($this$transformLatest, it, completion) {
2248
- var i = new GameServer$observeTableStateUpdates$slambda(this.cfi_1, completion);
2249
- i.dfi_1 = $this$transformLatest;
2250
- i.efi_1 = it;
2247
+ protoOf(GameServer$observeTableStateUpdates$slambda).zdo = function ($this$transformLatest, it, completion) {
2248
+ var i = new GameServer$observeTableStateUpdates$slambda(this.efi_1, completion);
2249
+ i.ffi_1 = $this$transformLatest;
2250
+ i.gfi_1 = it;
2251
2251
  return i;
2252
2252
  };
2253
2253
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2254
2254
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2255
2255
  var l = function ($this$transformLatest, it, $completion) {
2256
- return i.wdo($this$transformLatest, it, $completion);
2256
+ return i.ydo($this$transformLatest, it, $completion);
2257
2257
  };
2258
2258
  l.$arity = 2;
2259
2259
  return l;
2260
2260
  }
2261
2261
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2262
- this.bfc_1 = $this;
2263
- this.cfc_1 = this$0;
2262
+ this.dfc_1 = $this;
2263
+ this.efc_1 = this$0;
2264
2264
  }
2265
2265
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).s28 = function (collector, $completion) {
2266
2266
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2272,7 +2272,7 @@
2272
2272
  return this.s28(collector, $completion);
2273
2273
  };
2274
2274
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2275
- this.bfd_1 = $this;
2275
+ this.dfd_1 = $this;
2276
2276
  }
2277
2277
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).s28 = function (collector, $completion) {
2278
2278
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2284,7 +2284,7 @@
2284
2284
  return this.s28(collector, $completion);
2285
2285
  };
2286
2286
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2287
- this.wfd_1 = $this;
2287
+ this.yfd_1 = $this;
2288
2288
  }
2289
2289
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).s28 = function (collector, $completion) {
2290
2290
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2299,7 +2299,7 @@
2299
2299
  return old.first === new_0.first;
2300
2300
  }
2301
2301
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2302
- this.rfe_1 = $this;
2302
+ this.tfe_1 = $this;
2303
2303
  }
2304
2304
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).s28 = function (collector, $completion) {
2305
2305
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2311,8 +2311,8 @@
2311
2311
  return this.s28(collector, $completion);
2312
2312
  };
2313
2313
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2314
- this.nfi_1 = this$0;
2315
- this.ofi_1 = $subscriber;
2314
+ this.pfi_1 = this$0;
2315
+ this.qfi_1 = $subscriber;
2316
2316
  CoroutineImpl.call(this, resultContinuation);
2317
2317
  }
2318
2318
  protoOf(GameServer$subscribeWith$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2333,8 +2333,8 @@
2333
2333
  case 0:
2334
2334
  this.j9_1 = 2;
2335
2335
  this.i9_1 = 1;
2336
- var tmp_0 = distinctUntilChanged(this.nfi_1.r7v());
2337
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ofi_1, null);
2336
+ var tmp_0 = distinctUntilChanged(this.pfi_1.r7v());
2337
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.qfi_1, null);
2338
2338
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2339
2339
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2340
2340
  return suspendResult;
@@ -2358,8 +2358,8 @@
2358
2358
  while (true);
2359
2359
  };
2360
2360
  protoOf(GameServer$subscribeWith$slambda).t2d = function ($this$launchDefault, completion) {
2361
- var i = new GameServer$subscribeWith$slambda(this.nfi_1, this.ofi_1, completion);
2362
- i.pfi_1 = $this$launchDefault;
2361
+ var i = new GameServer$subscribeWith$slambda(this.pfi_1, this.qfi_1, completion);
2362
+ i.rfi_1 = $this$launchDefault;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2371,18 +2371,18 @@
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2374
- this.yfi_1 = $action;
2374
+ this.afj_1 = $action;
2375
2375
  CoroutineImpl.call(this, resultContinuation);
2376
2376
  }
2377
- protoOf(GameServer$fromClientEvent$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2378
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2377
+ protoOf(GameServer$fromClientEvent$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2378
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2379
2379
  tmp.k9_1 = Unit_instance;
2380
2380
  tmp.l9_1 = null;
2381
2381
  return tmp.q9();
2382
2382
  };
2383
2383
  protoOf(GameServer$fromClientEvent$slambda).da = function (p1, p2, $completion) {
2384
2384
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2385
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2385
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
2386
  };
2387
2387
  protoOf(GameServer$fromClientEvent$slambda).q9 = function () {
2388
2388
  var suspendResult = this.k9_1;
@@ -2391,11 +2391,11 @@
2391
2391
  var tmp = this.i9_1;
2392
2392
  if (tmp === 0) {
2393
2393
  this.j9_1 = 1;
2394
- if (this.yfi_1 instanceof PlayerReadyFromClientAction)
2395
- if (!get_isCreated(this.afj_1.state)) {
2394
+ if (this.afj_1 instanceof PlayerReadyFromClientAction)
2395
+ if (!get_isCreated(this.cfj_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- this.afj_1.dispatch(this.yfi_1);
2398
+ this.cfj_1.dispatch(this.afj_1);
2399
2399
  return Unit_instance;
2400
2400
  } else if (tmp === 1) {
2401
2401
  throw this.l9_1;
@@ -2406,34 +2406,34 @@
2406
2406
  }
2407
2407
  while (true);
2408
2408
  };
2409
- protoOf(GameServer$fromClientEvent$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2410
- var i = new GameServer$fromClientEvent$slambda(this.yfi_1, completion);
2411
- i.zfi_1 = $this$dispatchAsync;
2412
- i.afj_1 = store;
2409
+ protoOf(GameServer$fromClientEvent$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2410
+ var i = new GameServer$fromClientEvent$slambda(this.afj_1, completion);
2411
+ i.bfj_1 = $this$dispatchAsync;
2412
+ i.cfj_1 = store;
2413
2413
  return i;
2414
2414
  };
2415
2415
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2416
2416
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2417
2417
  var l = function ($this$dispatchAsync, store, $completion) {
2418
- return i.kcx($this$dispatchAsync, store, $completion);
2418
+ return i.mcx($this$dispatchAsync, store, $completion);
2419
2419
  };
2420
2420
  l.$arity = 2;
2421
2421
  return l;
2422
2422
  }
2423
2423
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2424
- this.jfj_1 = $playerId;
2425
- this.kfj_1 = $roomId;
2424
+ this.lfj_1 = $playerId;
2425
+ this.mfj_1 = $roomId;
2426
2426
  CoroutineImpl.call(this, resultContinuation);
2427
2427
  }
2428
- protoOf(GameServer$playerLostConnection$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2429
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2428
+ protoOf(GameServer$playerLostConnection$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2429
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2430
2430
  tmp.k9_1 = Unit_instance;
2431
2431
  tmp.l9_1 = null;
2432
2432
  return tmp.q9();
2433
2433
  };
2434
2434
  protoOf(GameServer$playerLostConnection$slambda).da = function (p1, p2, $completion) {
2435
2435
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2436
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2436
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2437
2437
  };
2438
2438
  protoOf(GameServer$playerLostConnection$slambda).q9 = function () {
2439
2439
  var suspendResult = this.k9_1;
@@ -2442,12 +2442,12 @@
2442
2442
  var tmp = this.i9_1;
2443
2443
  if (tmp === 0) {
2444
2444
  this.j9_1 = 1;
2445
- if (!get_isCreated(this.mfj_1.state)) {
2445
+ if (!get_isCreated(this.ofj_1.state)) {
2446
2446
  return Unit_instance;
2447
2447
  }
2448
- var tmp_0 = this.mfj_1.dispatch;
2448
+ var tmp_0 = this.ofj_1.dispatch;
2449
2449
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2450
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.jfj_1, this.kfj_1));
2450
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.lfj_1, this.mfj_1));
2451
2451
  return Unit_instance;
2452
2452
  } else if (tmp === 1) {
2453
2453
  throw this.l9_1;
@@ -2458,35 +2458,35 @@
2458
2458
  }
2459
2459
  while (true);
2460
2460
  };
2461
- protoOf(GameServer$playerLostConnection$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2462
- var i = new GameServer$playerLostConnection$slambda(this.jfj_1, this.kfj_1, completion);
2463
- i.lfj_1 = $this$dispatchAsync;
2464
- i.mfj_1 = store;
2461
+ protoOf(GameServer$playerLostConnection$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2462
+ var i = new GameServer$playerLostConnection$slambda(this.lfj_1, this.mfj_1, completion);
2463
+ i.nfj_1 = $this$dispatchAsync;
2464
+ i.ofj_1 = store;
2465
2465
  return i;
2466
2466
  };
2467
2467
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2468
2468
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2469
2469
  var l = function ($this$dispatchAsync, store, $completion) {
2470
- return i.kcx($this$dispatchAsync, store, $completion);
2470
+ return i.mcx($this$dispatchAsync, store, $completion);
2471
2471
  };
2472
2472
  l.$arity = 2;
2473
2473
  return l;
2474
2474
  }
2475
2475
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2476
- this.vfj_1 = this$0;
2477
- this.wfj_1 = $playerId;
2478
- this.xfj_1 = $roomId;
2476
+ this.xfj_1 = this$0;
2477
+ this.yfj_1 = $playerId;
2478
+ this.zfj_1 = $roomId;
2479
2479
  CoroutineImpl.call(this, resultContinuation);
2480
2480
  }
2481
- protoOf(GameServer$playerLive$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2482
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2481
+ protoOf(GameServer$playerLive$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2482
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2483
2483
  tmp.k9_1 = Unit_instance;
2484
2484
  tmp.l9_1 = null;
2485
2485
  return tmp.q9();
2486
2486
  };
2487
2487
  protoOf(GameServer$playerLive$slambda).da = function (p1, p2, $completion) {
2488
2488
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2489
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2489
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2490
2490
  };
2491
2491
  protoOf(GameServer$playerLive$slambda).q9 = function () {
2492
2492
  var suspendResult = this.k9_1;
@@ -2495,16 +2495,16 @@
2495
2495
  var tmp = this.i9_1;
2496
2496
  if (tmp === 0) {
2497
2497
  this.j9_1 = 1;
2498
- if (get_isFinished(this.zfj_1.state) || get_isFinishing(this.zfj_1.state)) {
2498
+ if (get_isFinished(this.bfk_1.state) || get_isFinishing(this.bfk_1.state)) {
2499
2499
  return Unit_instance;
2500
2500
  }
2501
- if (!_get_serverReduxConfig__rprcrm(this.vfj_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.zfj_1.state) || !this.vfj_1.a79().u7w())) {
2502
- this.vfj_1.o5s().v('GameEngine_API', 'playerLive: ' + this.wfj_1 + ' before game is created');
2501
+ if (!_get_serverReduxConfig__rprcrm(this.xfj_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.bfk_1.state) || !this.xfj_1.a79().u7w())) {
2502
+ this.xfj_1.o5s().v('GameEngine_API', 'playerLive: ' + this.yfj_1 + ' before game is created');
2503
2503
  return Unit_instance;
2504
2504
  }
2505
- var tmp_0 = this.zfj_1.dispatch;
2505
+ var tmp_0 = this.bfk_1.dispatch;
2506
2506
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2507
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wfj_1, this.xfj_1));
2507
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.yfj_1, this.zfj_1));
2508
2508
  return Unit_instance;
2509
2509
  } else if (tmp === 1) {
2510
2510
  throw this.l9_1;
@@ -2515,36 +2515,36 @@
2515
2515
  }
2516
2516
  while (true);
2517
2517
  };
2518
- protoOf(GameServer$playerLive$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2519
- var i = new GameServer$playerLive$slambda(this.vfj_1, this.wfj_1, this.xfj_1, completion);
2520
- i.yfj_1 = $this$dispatchAsync;
2521
- i.zfj_1 = store;
2518
+ protoOf(GameServer$playerLive$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2519
+ var i = new GameServer$playerLive$slambda(this.xfj_1, this.yfj_1, this.zfj_1, completion);
2520
+ i.afk_1 = $this$dispatchAsync;
2521
+ i.bfk_1 = store;
2522
2522
  return i;
2523
2523
  };
2524
2524
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2525
2525
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2526
2526
  var l = function ($this$dispatchAsync, store, $completion) {
2527
- return i.kcx($this$dispatchAsync, store, $completion);
2527
+ return i.mcx($this$dispatchAsync, store, $completion);
2528
2528
  };
2529
2529
  l.$arity = 2;
2530
2530
  return l;
2531
2531
  }
2532
2532
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2533
- this.ifk_1 = this$0;
2534
- this.jfk_1 = $playerId;
2535
- this.kfk_1 = $permanently;
2536
- this.lfk_1 = $roomId;
2533
+ this.kfk_1 = this$0;
2534
+ this.lfk_1 = $playerId;
2535
+ this.mfk_1 = $permanently;
2536
+ this.nfk_1 = $roomId;
2537
2537
  CoroutineImpl.call(this, resultContinuation);
2538
2538
  }
2539
- protoOf(GameServer$playerLeft$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2540
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2539
+ protoOf(GameServer$playerLeft$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2540
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2541
2541
  tmp.k9_1 = Unit_instance;
2542
2542
  tmp.l9_1 = null;
2543
2543
  return tmp.q9();
2544
2544
  };
2545
2545
  protoOf(GameServer$playerLeft$slambda).da = function (p1, p2, $completion) {
2546
2546
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2547
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2547
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2548
2548
  };
2549
2549
  protoOf(GameServer$playerLeft$slambda).q9 = function () {
2550
2550
  var suspendResult = this.k9_1;
@@ -2553,22 +2553,22 @@
2553
2553
  var tmp = this.i9_1;
2554
2554
  if (tmp === 0) {
2555
2555
  this.j9_1 = 1;
2556
- if (get_isFinished(this.nfk_1.state) || get_isFinishing(this.nfk_1.state)) {
2556
+ if (get_isFinished(this.pfk_1.state) || get_isFinishing(this.pfk_1.state)) {
2557
2557
  return Unit_instance;
2558
2558
  }
2559
- if (!get_isCreated(this.nfk_1.state) || !this.ifk_1.a79().u7w()) {
2560
- this.ifk_1.o5s().w('GameEngine_API', 'playerLeft: ' + this.jfk_1 + ' before game is created');
2559
+ if (!get_isCreated(this.pfk_1.state) || !this.kfk_1.a79().u7w()) {
2560
+ this.kfk_1.o5s().w('GameEngine_API', 'playerLeft: ' + this.lfk_1 + ' before game is created');
2561
2561
  return Unit_instance;
2562
2562
  }
2563
- var tmp_0 = this.nfk_1.dispatch;
2563
+ var tmp_0 = this.pfk_1.dispatch;
2564
2564
  var tmp_1;
2565
- if (this.kfk_1) {
2565
+ if (this.mfk_1) {
2566
2566
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2567
2567
  } else {
2568
2568
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2569
2569
  }
2570
2570
  var tmp0_connectionState = tmp_1;
2571
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.jfk_1, this.lfk_1));
2571
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.lfk_1, this.nfk_1));
2572
2572
  return Unit_instance;
2573
2573
  } else if (tmp === 1) {
2574
2574
  throw this.l9_1;
@@ -2579,39 +2579,39 @@
2579
2579
  }
2580
2580
  while (true);
2581
2581
  };
2582
- protoOf(GameServer$playerLeft$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2583
- var i = new GameServer$playerLeft$slambda(this.ifk_1, this.jfk_1, this.kfk_1, this.lfk_1, completion);
2584
- i.mfk_1 = $this$dispatchAsync;
2585
- i.nfk_1 = store;
2582
+ protoOf(GameServer$playerLeft$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2583
+ var i = new GameServer$playerLeft$slambda(this.kfk_1, this.lfk_1, this.mfk_1, this.nfk_1, completion);
2584
+ i.ofk_1 = $this$dispatchAsync;
2585
+ i.pfk_1 = store;
2586
2586
  return i;
2587
2587
  };
2588
2588
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2589
2589
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2590
2590
  var l = function ($this$dispatchAsync, store, $completion) {
2591
- return i.kcx($this$dispatchAsync, store, $completion);
2591
+ return i.mcx($this$dispatchAsync, store, $completion);
2592
2592
  };
2593
2593
  l.$arity = 2;
2594
2594
  return l;
2595
2595
  }
2596
2596
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2597
- this.wfk_1 = $usersArray;
2598
- this.xfk_1 = this$0;
2599
- this.yfk_1 = $config;
2600
- this.zfk_1 = $roomId;
2601
- this.afl_1 = $transition;
2602
- this.bfl_1 = $gameCreatorId;
2603
- this.cfl_1 = $spectators;
2597
+ this.yfk_1 = $usersArray;
2598
+ this.zfk_1 = this$0;
2599
+ this.afl_1 = $config;
2600
+ this.bfl_1 = $roomId;
2601
+ this.cfl_1 = $transition;
2602
+ this.dfl_1 = $gameCreatorId;
2603
+ this.efl_1 = $spectators;
2604
2604
  CoroutineImpl.call(this, resultContinuation);
2605
2605
  }
2606
- protoOf(GameServer$roomOnCreate$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2607
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2606
+ protoOf(GameServer$roomOnCreate$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2607
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2608
2608
  tmp.k9_1 = Unit_instance;
2609
2609
  tmp.l9_1 = null;
2610
2610
  return tmp.q9();
2611
2611
  };
2612
2612
  protoOf(GameServer$roomOnCreate$slambda).da = function (p1, p2, $completion) {
2613
2613
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2614
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2614
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2615
2615
  };
2616
2616
  protoOf(GameServer$roomOnCreate$slambda).q9 = function () {
2617
2617
  var suspendResult = this.k9_1;
@@ -2620,18 +2620,18 @@
2620
2620
  var tmp = this.i9_1;
2621
2621
  if (tmp === 0) {
2622
2622
  this.j9_1 = 1;
2623
- var users = toList(this.wfk_1);
2624
- if (!validatePlayerCount(this.xfk_1, this.yfk_1, users, this.zfk_1)) {
2625
- this.efl_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.xfk_1.table.isGameFinished, this.xfk_1.table));
2623
+ var users = toList(this.yfk_1);
2624
+ if (!validatePlayerCount(this.zfk_1, this.afl_1, users, this.bfl_1)) {
2625
+ this.gfl_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.zfk_1.table.isGameFinished, this.zfk_1.table));
2626
2626
  return Unit_instance;
2627
2627
  }
2628
- var orderedUsers = orderUsers(this.xfk_1, users, this.yfk_1, this.afl_1);
2629
- var gameCreatorUser = getPlayer(users, this.bfl_1);
2630
- var tmp_0 = this.efl_1.dispatch;
2628
+ var orderedUsers = orderUsers(this.zfk_1, users, this.afl_1, this.cfl_1);
2629
+ var gameCreatorUser = getPlayer(users, this.dfl_1);
2630
+ var tmp_0 = this.gfl_1.dispatch;
2631
2631
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2632
2632
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2633
- var tmp2_spectators = toList(this.cfl_1);
2634
- tmp_0(new StartGameMechanicAction(this.yfk_1, this.zfk_1, tmp0_version, this.bfl_1, tmp1_users, VOID, tmp2_spectators));
2633
+ var tmp2_spectators = toList(this.efl_1);
2634
+ tmp_0(new StartGameMechanicAction(this.afl_1, this.bfl_1, tmp0_version, this.dfl_1, tmp1_users, VOID, tmp2_spectators));
2635
2635
  return Unit_instance;
2636
2636
  } else if (tmp === 1) {
2637
2637
  throw this.l9_1;
@@ -2642,39 +2642,39 @@
2642
2642
  }
2643
2643
  while (true);
2644
2644
  };
2645
- protoOf(GameServer$roomOnCreate$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2646
- var i = new GameServer$roomOnCreate$slambda(this.wfk_1, this.xfk_1, this.yfk_1, this.zfk_1, this.afl_1, this.bfl_1, this.cfl_1, completion);
2647
- i.dfl_1 = $this$dispatchAsync;
2648
- i.efl_1 = store;
2645
+ protoOf(GameServer$roomOnCreate$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2646
+ var i = new GameServer$roomOnCreate$slambda(this.yfk_1, this.zfk_1, this.afl_1, this.bfl_1, this.cfl_1, this.dfl_1, this.efl_1, completion);
2647
+ i.ffl_1 = $this$dispatchAsync;
2648
+ i.gfl_1 = store;
2649
2649
  return i;
2650
2650
  };
2651
2651
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2652
2652
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2653
2653
  var l = function ($this$dispatchAsync, store, $completion) {
2654
- return i.kcx($this$dispatchAsync, store, $completion);
2654
+ return i.mcx($this$dispatchAsync, store, $completion);
2655
2655
  };
2656
2656
  l.$arity = 2;
2657
2657
  return l;
2658
2658
  }
2659
2659
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2660
- this.ffl_1 = $playerId;
2660
+ this.hfl_1 = $playerId;
2661
2661
  }
2662
2662
  protoOf(GameServer$preserveTeams$previousTeams$1).b78 = function () {
2663
- return this.ffl_1;
2663
+ return this.hfl_1;
2664
2664
  };
2665
2665
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2666
- this.ofl_1 = $state;
2666
+ this.qfl_1 = $state;
2667
2667
  CoroutineImpl.call(this, resultContinuation);
2668
2668
  }
2669
- protoOf(GameServer$roomOnContinueFromState$slambda).rfl = function ($this$dispatchAwait, store, $completion) {
2670
- var tmp = this.lcx($this$dispatchAwait, store, $completion);
2669
+ protoOf(GameServer$roomOnContinueFromState$slambda).tfl = function ($this$dispatchAwait, store, $completion) {
2670
+ var tmp = this.ncx($this$dispatchAwait, store, $completion);
2671
2671
  tmp.k9_1 = Unit_instance;
2672
2672
  tmp.l9_1 = null;
2673
2673
  return tmp.q9();
2674
2674
  };
2675
2675
  protoOf(GameServer$roomOnContinueFromState$slambda).da = function (p1, p2, $completion) {
2676
2676
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2677
- return this.rfl(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2677
+ return this.tfl(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2678
2678
  };
2679
2679
  protoOf(GameServer$roomOnContinueFromState$slambda).q9 = function () {
2680
2680
  var suspendResult = this.k9_1;
@@ -2683,10 +2683,10 @@
2683
2683
  var tmp = this.i9_1;
2684
2684
  if (tmp === 0) {
2685
2685
  this.j9_1 = 1;
2686
- if (get_isCreating(this.qfl_1.state)) {
2687
- var tmp_0 = this.qfl_1.dispatch;
2686
+ if (get_isCreating(this.sfl_1.state)) {
2687
+ var tmp_0 = this.sfl_1.dispatch;
2688
2688
  var tmp0_reason = new RestartRoundReason(null);
2689
- var tmp1_table = this.ofl_1.table;
2689
+ var tmp1_table = this.qfl_1.table;
2690
2690
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2691
2691
  return true;
2692
2692
  }
@@ -2700,34 +2700,34 @@
2700
2700
  }
2701
2701
  while (true);
2702
2702
  };
2703
- protoOf(GameServer$roomOnContinueFromState$slambda).lcx = function ($this$dispatchAwait, store, completion) {
2704
- var i = new GameServer$roomOnContinueFromState$slambda(this.ofl_1, completion);
2705
- i.pfl_1 = $this$dispatchAwait;
2706
- i.qfl_1 = store;
2703
+ protoOf(GameServer$roomOnContinueFromState$slambda).ncx = function ($this$dispatchAwait, store, completion) {
2704
+ var i = new GameServer$roomOnContinueFromState$slambda(this.qfl_1, completion);
2705
+ i.rfl_1 = $this$dispatchAwait;
2706
+ i.sfl_1 = store;
2707
2707
  return i;
2708
2708
  };
2709
2709
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2710
2710
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2711
2711
  var l = function ($this$dispatchAwait, store, $completion) {
2712
- return i.rfl($this$dispatchAwait, store, $completion);
2712
+ return i.tfl($this$dispatchAwait, store, $completion);
2713
2713
  };
2714
2714
  l.$arity = 2;
2715
2715
  return l;
2716
2716
  }
2717
2717
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2718
- this.afm_1 = $isCreated;
2719
- this.bfm_1 = $state;
2718
+ this.cfm_1 = $isCreated;
2719
+ this.dfm_1 = $state;
2720
2720
  CoroutineImpl.call(this, resultContinuation);
2721
2721
  }
2722
- protoOf(GameServer$roomOnContinueFromState$slambda_1).kcx = function ($this$dispatchAsync, store, $completion) {
2723
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2722
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).mcx = function ($this$dispatchAsync, store, $completion) {
2723
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2724
2724
  tmp.k9_1 = Unit_instance;
2725
2725
  tmp.l9_1 = null;
2726
2726
  return tmp.q9();
2727
2727
  };
2728
2728
  protoOf(GameServer$roomOnContinueFromState$slambda_1).da = function (p1, p2, $completion) {
2729
2729
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2730
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2730
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2731
2731
  };
2732
2732
  protoOf(GameServer$roomOnContinueFromState$slambda_1).q9 = function () {
2733
2733
  var suspendResult = this.k9_1;
@@ -2738,7 +2738,7 @@
2738
2738
  case 0:
2739
2739
  this.j9_1 = 3;
2740
2740
  this.i9_1 = 1;
2741
- suspendResult = this.afm_1.n1t(this);
2741
+ suspendResult = this.cfm_1.n1t(this);
2742
2742
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2743
2743
  return suspendResult;
2744
2744
  }
@@ -2746,10 +2746,10 @@
2746
2746
  continue $sm;
2747
2747
  case 1:
2748
2748
  if (suspendResult) {
2749
- var _iterator__ex2g4s = this.bfm_1.actions.t();
2749
+ var _iterator__ex2g4s = this.dfm_1.actions.t();
2750
2750
  while (_iterator__ex2g4s.u()) {
2751
2751
  var element = _iterator__ex2g4s.v();
2752
- this.dfm_1.dispatch(element);
2752
+ this.ffm_1.dispatch(element);
2753
2753
  }
2754
2754
  this.i9_1 = 2;
2755
2755
  continue $sm;
@@ -2774,35 +2774,35 @@
2774
2774
  }
2775
2775
  while (true);
2776
2776
  };
2777
- protoOf(GameServer$roomOnContinueFromState$slambda_1).lcx = function ($this$dispatchAsync, store, completion) {
2778
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.afm_1, this.bfm_1, completion);
2779
- i.cfm_1 = $this$dispatchAsync;
2780
- i.dfm_1 = store;
2777
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ncx = function ($this$dispatchAsync, store, completion) {
2778
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.cfm_1, this.dfm_1, completion);
2779
+ i.efm_1 = $this$dispatchAsync;
2780
+ i.ffm_1 = store;
2781
2781
  return i;
2782
2782
  };
2783
2783
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2784
2784
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2785
2785
  var l = function ($this$dispatchAsync, store, $completion) {
2786
- return i.kcx($this$dispatchAsync, store, $completion);
2786
+ return i.mcx($this$dispatchAsync, store, $completion);
2787
2787
  };
2788
2788
  l.$arity = 2;
2789
2789
  return l;
2790
2790
  }
2791
2791
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2792
- this.mfm_1 = $tableLite;
2793
- this.nfm_1 = $roomId;
2794
- this.ofm_1 = this$0;
2792
+ this.ofm_1 = $tableLite;
2793
+ this.pfm_1 = $roomId;
2794
+ this.qfm_1 = this$0;
2795
2795
  CoroutineImpl.call(this, resultContinuation);
2796
2796
  }
2797
- protoOf(GameServer$roomOnContinueFromRound$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2798
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2797
+ protoOf(GameServer$roomOnContinueFromRound$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2798
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2799
2799
  tmp.k9_1 = Unit_instance;
2800
2800
  tmp.l9_1 = null;
2801
2801
  return tmp.q9();
2802
2802
  };
2803
2803
  protoOf(GameServer$roomOnContinueFromRound$slambda).da = function (p1, p2, $completion) {
2804
2804
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2805
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2805
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2806
2806
  };
2807
2807
  protoOf(GameServer$roomOnContinueFromRound$slambda).q9 = function () {
2808
2808
  var suspendResult = this.k9_1;
@@ -2811,9 +2811,9 @@
2811
2811
  var tmp = this.i9_1;
2812
2812
  if (tmp === 0) {
2813
2813
  this.j9_1 = 1;
2814
- var tmp_0 = this.qfm_1.dispatch;
2815
- var tmp0_reason = new RestartRoundReason(this.mfm_1.gameInfo.round.roundNumber);
2816
- var tmp1_table = Companion_instance_0.restartRound(this.nfm_1, _get_idsProvider__fnfajc(this.ofm_1).f7h(), get_versionOrDefault(GameEngineConfig_instance), this.mfm_1);
2814
+ var tmp_0 = this.sfm_1.dispatch;
2815
+ var tmp0_reason = new RestartRoundReason(this.ofm_1.gameInfo.round.roundNumber);
2816
+ var tmp1_table = Companion_instance_0.restartRound(this.pfm_1, _get_idsProvider__fnfajc(this.qfm_1).f7h(), get_versionOrDefault(GameEngineConfig_instance), this.ofm_1);
2817
2817
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2818
2818
  return Unit_instance;
2819
2819
  } else if (tmp === 1) {
@@ -2825,16 +2825,16 @@
2825
2825
  }
2826
2826
  while (true);
2827
2827
  };
2828
- protoOf(GameServer$roomOnContinueFromRound$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2829
- var i = new GameServer$roomOnContinueFromRound$slambda(this.mfm_1, this.nfm_1, this.ofm_1, completion);
2830
- i.pfm_1 = $this$dispatchAsync;
2831
- i.qfm_1 = store;
2828
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2829
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ofm_1, this.pfm_1, this.qfm_1, completion);
2830
+ i.rfm_1 = $this$dispatchAsync;
2831
+ i.sfm_1 = store;
2832
2832
  return i;
2833
2833
  };
2834
2834
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2835
2835
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2836
2836
  var l = function ($this$dispatchAsync, store, $completion) {
2837
- return i.kcx($this$dispatchAsync, store, $completion);
2837
+ return i.mcx($this$dispatchAsync, store, $completion);
2838
2838
  };
2839
2839
  l.$arity = 2;
2840
2840
  return l;
@@ -2842,15 +2842,15 @@
2842
2842
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2843
2843
  CoroutineImpl.call(this, resultContinuation);
2844
2844
  }
2845
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).kcx = function ($this$dispatchAsync, store, $completion) {
2846
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2845
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).mcx = function ($this$dispatchAsync, store, $completion) {
2846
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2847
2847
  tmp.k9_1 = Unit_instance;
2848
2848
  tmp.l9_1 = null;
2849
2849
  return tmp.q9();
2850
2850
  };
2851
2851
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).da = function (p1, p2, $completion) {
2852
2852
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2853
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2853
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2854
2854
  };
2855
2855
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).q9 = function () {
2856
2856
  var suspendResult = this.k9_1;
@@ -2859,7 +2859,7 @@
2859
2859
  var tmp = this.i9_1;
2860
2860
  if (tmp === 0) {
2861
2861
  this.j9_1 = 1;
2862
- this.afn_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2862
+ this.cfn_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2863
2863
  return Unit_instance;
2864
2864
  } else if (tmp === 1) {
2865
2865
  throw this.l9_1;
@@ -2870,33 +2870,33 @@
2870
2870
  }
2871
2871
  while (true);
2872
2872
  };
2873
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).lcx = function ($this$dispatchAsync, store, completion) {
2873
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ncx = function ($this$dispatchAsync, store, completion) {
2874
2874
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2875
- i.zfm_1 = $this$dispatchAsync;
2876
- i.afn_1 = store;
2875
+ i.bfn_1 = $this$dispatchAsync;
2876
+ i.cfn_1 = store;
2877
2877
  return i;
2878
2878
  };
2879
2879
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2880
2880
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2881
2881
  var l = function ($this$dispatchAsync, store, $completion) {
2882
- return i.kcx($this$dispatchAsync, store, $completion);
2882
+ return i.mcx($this$dispatchAsync, store, $completion);
2883
2883
  };
2884
2884
  l.$arity = 2;
2885
2885
  return l;
2886
2886
  }
2887
2887
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2888
- this.jfn_1 = $spectators;
2888
+ this.lfn_1 = $spectators;
2889
2889
  CoroutineImpl.call(this, resultContinuation);
2890
2890
  }
2891
- protoOf(GameServer$addSpectatorsToRoom$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2892
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2891
+ protoOf(GameServer$addSpectatorsToRoom$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2892
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2893
2893
  tmp.k9_1 = Unit_instance;
2894
2894
  tmp.l9_1 = null;
2895
2895
  return tmp.q9();
2896
2896
  };
2897
2897
  protoOf(GameServer$addSpectatorsToRoom$slambda).da = function (p1, p2, $completion) {
2898
2898
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2899
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2899
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2900
2900
  };
2901
2901
  protoOf(GameServer$addSpectatorsToRoom$slambda).q9 = function () {
2902
2902
  var suspendResult = this.k9_1;
@@ -2905,7 +2905,7 @@
2905
2905
  var tmp = this.i9_1;
2906
2906
  if (tmp === 0) {
2907
2907
  this.j9_1 = 1;
2908
- this.lfn_1.dispatch(new AddSpectatorsAction(toList(this.jfn_1)));
2908
+ this.nfn_1.dispatch(new AddSpectatorsAction(toList(this.lfn_1)));
2909
2909
  return Unit_instance;
2910
2910
  } else if (tmp === 1) {
2911
2911
  throw this.l9_1;
@@ -2916,33 +2916,33 @@
2916
2916
  }
2917
2917
  while (true);
2918
2918
  };
2919
- protoOf(GameServer$addSpectatorsToRoom$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2920
- var i = new GameServer$addSpectatorsToRoom$slambda(this.jfn_1, completion);
2921
- i.kfn_1 = $this$dispatchAsync;
2922
- i.lfn_1 = store;
2919
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2920
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.lfn_1, completion);
2921
+ i.mfn_1 = $this$dispatchAsync;
2922
+ i.nfn_1 = store;
2923
2923
  return i;
2924
2924
  };
2925
2925
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2926
2926
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2927
2927
  var l = function ($this$dispatchAsync, store, $completion) {
2928
- return i.kcx($this$dispatchAsync, store, $completion);
2928
+ return i.mcx($this$dispatchAsync, store, $completion);
2929
2929
  };
2930
2930
  l.$arity = 2;
2931
2931
  return l;
2932
2932
  }
2933
2933
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2934
- this.ufn_1 = $spectators;
2934
+ this.wfn_1 = $spectators;
2935
2935
  CoroutineImpl.call(this, resultContinuation);
2936
2936
  }
2937
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2938
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2937
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2938
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2939
2939
  tmp.k9_1 = Unit_instance;
2940
2940
  tmp.l9_1 = null;
2941
2941
  return tmp.q9();
2942
2942
  };
2943
2943
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).da = function (p1, p2, $completion) {
2944
2944
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2945
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2945
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2946
2946
  };
2947
2947
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).q9 = function () {
2948
2948
  var suspendResult = this.k9_1;
@@ -2951,7 +2951,7 @@
2951
2951
  var tmp = this.i9_1;
2952
2952
  if (tmp === 0) {
2953
2953
  this.j9_1 = 1;
2954
- this.wfn_1.dispatch(new RemoveSpectatorsAction(toList(this.ufn_1)));
2954
+ this.yfn_1.dispatch(new RemoveSpectatorsAction(toList(this.wfn_1)));
2955
2955
  return Unit_instance;
2956
2956
  } else if (tmp === 1) {
2957
2957
  throw this.l9_1;
@@ -2962,34 +2962,34 @@
2962
2962
  }
2963
2963
  while (true);
2964
2964
  };
2965
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).lcx = function ($this$dispatchAsync, store, completion) {
2966
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ufn_1, completion);
2967
- i.vfn_1 = $this$dispatchAsync;
2968
- i.wfn_1 = store;
2965
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ncx = function ($this$dispatchAsync, store, completion) {
2966
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.wfn_1, completion);
2967
+ i.xfn_1 = $this$dispatchAsync;
2968
+ i.yfn_1 = store;
2969
2969
  return i;
2970
2970
  };
2971
2971
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2972
2972
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2973
2973
  var l = function ($this$dispatchAsync, store, $completion) {
2974
- return i.kcx($this$dispatchAsync, store, $completion);
2974
+ return i.mcx($this$dispatchAsync, store, $completion);
2975
2975
  };
2976
2976
  l.$arity = 2;
2977
2977
  return l;
2978
2978
  }
2979
2979
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2980
- this.ffo_1 = $playerId;
2981
- this.gfo_1 = this$0;
2980
+ this.hfo_1 = $playerId;
2981
+ this.ifo_1 = this$0;
2982
2982
  CoroutineImpl.call(this, resultContinuation);
2983
2983
  }
2984
- protoOf(GameServer$roomRefreshPlayerState$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
2985
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
2984
+ protoOf(GameServer$roomRefreshPlayerState$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
2985
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
2986
2986
  tmp.k9_1 = Unit_instance;
2987
2987
  tmp.l9_1 = null;
2988
2988
  return tmp.q9();
2989
2989
  };
2990
2990
  protoOf(GameServer$roomRefreshPlayerState$slambda).da = function (p1, p2, $completion) {
2991
2991
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2992
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2992
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2993
2993
  };
2994
2994
  protoOf(GameServer$roomRefreshPlayerState$slambda).q9 = function () {
2995
2995
  var suspendResult = this.k9_1;
@@ -2998,23 +2998,23 @@
2998
2998
  var tmp = this.i9_1;
2999
2999
  if (tmp === 0) {
3000
3000
  this.j9_1 = 1;
3001
- var table = this.ifo_1.state.s7w();
3002
- var player = getPlayer(table.players, this.ffo_1);
3001
+ var table = this.kfo_1.state.s7w();
3002
+ var player = getPlayer(table.players, this.hfo_1);
3003
3003
  var connection = player.h80_1.f7b();
3004
3004
  if (connection.o79_1.isLive) {
3005
3005
  if (connection.p79_1 == null) {
3006
- var _iterator__ex2g4s = _get_playerConnectionInteractor__si6cxf(this.gfo_1).kfo(PlayerConnectionState_LIVE_getInstance(), PlayerConnectionState_WAITING_getInstance(), player, table, false).t();
3006
+ var _iterator__ex2g4s = _get_playerConnectionInteractor__si6cxf(this.ifo_1).mfo(PlayerConnectionState_LIVE_getInstance(), PlayerConnectionState_WAITING_getInstance(), player, table, false).t();
3007
3007
  while (_iterator__ex2g4s.u()) {
3008
3008
  var element = _iterator__ex2g4s.v();
3009
- this.ifo_1.dispatch(element);
3009
+ this.kfo_1.dispatch(element);
3010
3010
  }
3011
3011
  } else {
3012
- this.ifo_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.gfo_1).jfo(player, table));
3012
+ this.kfo_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ifo_1).lfo(player, table));
3013
3013
  }
3014
3014
  } else {
3015
- var tmp_0 = this.ifo_1.dispatch;
3015
+ var tmp_0 = this.kfo_1.dispatch;
3016
3016
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
3017
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ffo_1));
3017
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.hfo_1));
3018
3018
  }
3019
3019
  return Unit_instance;
3020
3020
  } else if (tmp === 1) {
@@ -3026,34 +3026,34 @@
3026
3026
  }
3027
3027
  while (true);
3028
3028
  };
3029
- protoOf(GameServer$roomRefreshPlayerState$slambda).lcx = function ($this$dispatchAsync, store, completion) {
3030
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ffo_1, this.gfo_1, completion);
3031
- i.hfo_1 = $this$dispatchAsync;
3032
- i.ifo_1 = store;
3029
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ncx = function ($this$dispatchAsync, store, completion) {
3030
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.hfo_1, this.ifo_1, completion);
3031
+ i.jfo_1 = $this$dispatchAsync;
3032
+ i.kfo_1 = store;
3033
3033
  return i;
3034
3034
  };
3035
3035
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
3036
3036
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
3037
3037
  var l = function ($this$dispatchAsync, store, $completion) {
3038
- return i.kcx($this$dispatchAsync, store, $completion);
3038
+ return i.mcx($this$dispatchAsync, store, $completion);
3039
3039
  };
3040
3040
  l.$arity = 2;
3041
3041
  return l;
3042
3042
  }
3043
3043
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3044
- this.tfo_1 = this$0;
3045
- this.ufo_1 = $newRid;
3044
+ this.vfo_1 = this$0;
3045
+ this.wfo_1 = $newRid;
3046
3046
  CoroutineImpl.call(this, resultContinuation);
3047
3047
  }
3048
- protoOf(GameServer$roomOnDelete$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
3049
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
3048
+ protoOf(GameServer$roomOnDelete$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
3049
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
3050
3050
  tmp.k9_1 = Unit_instance;
3051
3051
  tmp.l9_1 = null;
3052
3052
  return tmp.q9();
3053
3053
  };
3054
3054
  protoOf(GameServer$roomOnDelete$slambda).da = function (p1, p2, $completion) {
3055
3055
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3056
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3056
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3057
3057
  };
3058
3058
  protoOf(GameServer$roomOnDelete$slambda).q9 = function () {
3059
3059
  var suspendResult = this.k9_1;
@@ -3062,10 +3062,10 @@
3062
3062
  var tmp = this.i9_1;
3063
3063
  if (tmp === 0) {
3064
3064
  this.j9_1 = 1;
3065
- var it = this.tfo_1.a79().s7v_1;
3065
+ var it = this.vfo_1.a79().s7v_1;
3066
3066
  var tmp_0;
3067
3067
  if (it == null) {
3068
- this.tfo_1.o5s().w('GameEngine_API', "GameServer: Termination reason can't be null");
3068
+ this.vfo_1.o5s().w('GameEngine_API', "GameServer: Termination reason can't be null");
3069
3069
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3070
3070
  } else {
3071
3071
  tmp_0 = it;
@@ -3074,15 +3074,15 @@
3074
3074
  var gameTransition = terminationState.q9k_1;
3075
3075
  var tmp_1;
3076
3076
  if (gameTransition instanceof GameToRoomTransition) {
3077
- var tmp0_elvis_lhs = this.ufo_1;
3077
+ var tmp0_elvis_lhs = this.wfo_1;
3078
3078
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3079
3079
  } else {
3080
3080
  tmp_1 = gameTransition;
3081
3081
  }
3082
3082
  var transition = tmp_1;
3083
- var tmp_2 = this.wfo_1.dispatch;
3083
+ var tmp_2 = this.yfo_1.dispatch;
3084
3084
  var tmp0_reason = terminationState.p9k_1;
3085
- var tmp1_isGameFinished = this.tfo_1.a79().s7w().isGameFinished;
3085
+ var tmp1_isGameFinished = this.vfo_1.a79().s7w().isGameFinished;
3086
3086
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3087
3087
  return Unit_instance;
3088
3088
  } else if (tmp === 1) {
@@ -3094,33 +3094,33 @@
3094
3094
  }
3095
3095
  while (true);
3096
3096
  };
3097
- protoOf(GameServer$roomOnDelete$slambda).lcx = function ($this$dispatchAsync, store, completion) {
3098
- var i = new GameServer$roomOnDelete$slambda(this.tfo_1, this.ufo_1, completion);
3099
- i.vfo_1 = $this$dispatchAsync;
3100
- i.wfo_1 = store;
3097
+ protoOf(GameServer$roomOnDelete$slambda).ncx = function ($this$dispatchAsync, store, completion) {
3098
+ var i = new GameServer$roomOnDelete$slambda(this.vfo_1, this.wfo_1, completion);
3099
+ i.xfo_1 = $this$dispatchAsync;
3100
+ i.yfo_1 = store;
3101
3101
  return i;
3102
3102
  };
3103
3103
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3104
3104
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3105
3105
  var l = function ($this$dispatchAsync, store, $completion) {
3106
- return i.kcx($this$dispatchAsync, store, $completion);
3106
+ return i.mcx($this$dispatchAsync, store, $completion);
3107
3107
  };
3108
3108
  l.$arity = 2;
3109
3109
  return l;
3110
3110
  }
3111
3111
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3112
- this.ffp_1 = $enabled;
3112
+ this.hfp_1 = $enabled;
3113
3113
  CoroutineImpl.call(this, resultContinuation);
3114
3114
  }
3115
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
3116
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
3115
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
3116
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
3117
3117
  tmp.k9_1 = Unit_instance;
3118
3118
  tmp.l9_1 = null;
3119
3119
  return tmp.q9();
3120
3120
  };
3121
3121
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).da = function (p1, p2, $completion) {
3122
3122
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3123
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3123
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3124
3124
  };
3125
3125
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).q9 = function () {
3126
3126
  var suspendResult = this.k9_1;
@@ -3129,7 +3129,7 @@
3129
3129
  var tmp = this.i9_1;
3130
3130
  if (tmp === 0) {
3131
3131
  this.j9_1 = 1;
3132
- this.hfp_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.hfp_1.state).config.copy(VOID, !this.ffp_1)));
3132
+ this.jfp_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.jfp_1.state).config.copy(VOID, !this.hfp_1)));
3133
3133
  return Unit_instance;
3134
3134
  } else if (tmp === 1) {
3135
3135
  throw this.l9_1;
@@ -3140,35 +3140,35 @@
3140
3140
  }
3141
3141
  while (true);
3142
3142
  };
3143
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).lcx = function ($this$dispatchAsync, store, completion) {
3144
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ffp_1, completion);
3145
- i.gfp_1 = $this$dispatchAsync;
3146
- i.hfp_1 = store;
3143
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ncx = function ($this$dispatchAsync, store, completion) {
3144
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.hfp_1, completion);
3145
+ i.ifp_1 = $this$dispatchAsync;
3146
+ i.jfp_1 = store;
3147
3147
  return i;
3148
3148
  };
3149
3149
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3150
3150
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3151
3151
  var l = function ($this$dispatchAsync, store, $completion) {
3152
- return i.kcx($this$dispatchAsync, store, $completion);
3152
+ return i.mcx($this$dispatchAsync, store, $completion);
3153
3153
  };
3154
3154
  l.$arity = 2;
3155
3155
  return l;
3156
3156
  }
3157
3157
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3158
- this.qfp_1 = $reason;
3159
- this.rfp_1 = this$0;
3160
- this.sfp_1 = $roomId;
3158
+ this.sfp_1 = $reason;
3159
+ this.tfp_1 = this$0;
3160
+ this.ufp_1 = $roomId;
3161
3161
  CoroutineImpl.call(this, resultContinuation);
3162
3162
  }
3163
- protoOf(GameServer$shutdown$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
3164
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
3163
+ protoOf(GameServer$shutdown$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
3164
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
3165
3165
  tmp.k9_1 = Unit_instance;
3166
3166
  tmp.l9_1 = null;
3167
3167
  return tmp.q9();
3168
3168
  };
3169
3169
  protoOf(GameServer$shutdown$slambda).da = function (p1, p2, $completion) {
3170
3170
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3171
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3171
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3172
3172
  };
3173
3173
  protoOf(GameServer$shutdown$slambda).q9 = function () {
3174
3174
  var suspendResult = this.k9_1;
@@ -3177,11 +3177,11 @@
3177
3177
  var tmp = this.i9_1;
3178
3178
  if (tmp === 0) {
3179
3179
  this.j9_1 = 1;
3180
- var state = this.ufp_1.store.state;
3180
+ var state = this.wfp_1.store.state;
3181
3181
  if (state.u7w()) {
3182
- var tmp0_elvis_lhs = toDomainEnumSafe(this.qfp_1, get_serverShutdownReasonMapping());
3182
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.sfp_1, get_serverShutdownReasonMapping());
3183
3183
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3184
- var tmp_0 = this.ufp_1.dispatch;
3184
+ var tmp_0 = this.wfp_1.dispatch;
3185
3185
  var tmp_1 = Companion_instance;
3186
3186
  var tmp_2;
3187
3187
  switch (shutdownReason.a1_1) {
@@ -3195,10 +3195,10 @@
3195
3195
  noWhenBranchMatchedException();
3196
3196
  break;
3197
3197
  }
3198
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.rfp_1.table.isGameFinished, this.rfp_1.table));
3198
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.tfp_1.table.isGameFinished, this.tfp_1.table));
3199
3199
  } else {
3200
- this.rfp_1.o5s().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.sfp_1);
3201
- var tmp_3 = this.ufp_1.dispatch;
3200
+ this.tfp_1.o5s().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ufp_1);
3201
+ var tmp_3 = this.wfp_1.dispatch;
3202
3202
  var tmp2_safe_receiver = state.s7v_1;
3203
3203
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.q9k_1));
3204
3204
  }
@@ -3212,37 +3212,37 @@
3212
3212
  }
3213
3213
  while (true);
3214
3214
  };
3215
- protoOf(GameServer$shutdown$slambda).lcx = function ($this$dispatchAsync, store, completion) {
3216
- var i = new GameServer$shutdown$slambda(this.qfp_1, this.rfp_1, this.sfp_1, completion);
3217
- i.tfp_1 = $this$dispatchAsync;
3218
- i.ufp_1 = store;
3215
+ protoOf(GameServer$shutdown$slambda).ncx = function ($this$dispatchAsync, store, completion) {
3216
+ var i = new GameServer$shutdown$slambda(this.sfp_1, this.tfp_1, this.ufp_1, completion);
3217
+ i.vfp_1 = $this$dispatchAsync;
3218
+ i.wfp_1 = store;
3219
3219
  return i;
3220
3220
  };
3221
3221
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3222
3222
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3223
3223
  var l = function ($this$dispatchAsync, store, $completion) {
3224
- return i.kcx($this$dispatchAsync, store, $completion);
3224
+ return i.mcx($this$dispatchAsync, store, $completion);
3225
3225
  };
3226
3226
  l.$arity = 2;
3227
3227
  return l;
3228
3228
  }
3229
3229
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3230
- this.dfq_1 = $botChatInteractor;
3231
- this.efq_1 = $message;
3232
- this.ffq_1 = $fromPlayerId;
3233
- this.gfq_1 = $onMessageGenerated;
3234
- this.hfq_1 = this$0;
3230
+ this.ffq_1 = $botChatInteractor;
3231
+ this.gfq_1 = $message;
3232
+ this.hfq_1 = $fromPlayerId;
3233
+ this.ifq_1 = $onMessageGenerated;
3234
+ this.jfq_1 = this$0;
3235
3235
  CoroutineImpl.call(this, resultContinuation);
3236
3236
  }
3237
- protoOf(GameServer$handlePlayerMessage$slambda).kcx = function ($this$dispatchAsync, store, $completion) {
3238
- var tmp = this.lcx($this$dispatchAsync, store, $completion);
3237
+ protoOf(GameServer$handlePlayerMessage$slambda).mcx = function ($this$dispatchAsync, store, $completion) {
3238
+ var tmp = this.ncx($this$dispatchAsync, store, $completion);
3239
3239
  tmp.k9_1 = Unit_instance;
3240
3240
  tmp.l9_1 = null;
3241
3241
  return tmp.q9();
3242
3242
  };
3243
3243
  protoOf(GameServer$handlePlayerMessage$slambda).da = function (p1, p2, $completion) {
3244
3244
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3245
- return this.kcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3245
+ return this.mcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3246
3246
  };
3247
3247
  protoOf(GameServer$handlePlayerMessage$slambda).q9 = function () {
3248
3248
  var suspendResult = this.k9_1;
@@ -3252,18 +3252,18 @@
3252
3252
  switch (tmp) {
3253
3253
  case 0:
3254
3254
  this.j9_1 = 3;
3255
- var state = this.jfq_1.store.state;
3255
+ var state = this.lfq_1.store.state;
3256
3256
  if (state.u7w()) {
3257
3257
  var tmp0_table = state.s7w();
3258
3258
  this.i9_1 = 1;
3259
- suspendResult = this.dfq_1.zaa(tmp0_table, this.efq_1, this.ffq_1, VOID, this);
3259
+ suspendResult = this.ffq_1.zaa(tmp0_table, this.gfq_1, this.hfq_1, VOID, this);
3260
3260
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3261
3261
  return suspendResult;
3262
3262
  }
3263
3263
  continue $sm;
3264
3264
  } else {
3265
- this.hfq_1.o5s().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ffq_1);
3266
- var tmp_0 = this.jfq_1.dispatch;
3265
+ this.jfq_1.o5s().w('GameEngine_API', "GameServer: can't generate message without table, " + this.hfq_1);
3266
+ var tmp_0 = this.lfq_1.dispatch;
3267
3267
  var tmp1_safe_receiver = state.s7v_1;
3268
3268
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.q9k_1));
3269
3269
  this.i9_1 = 2;
@@ -3273,7 +3273,7 @@
3273
3273
  case 1:
3274
3274
  var message = suspendResult;
3275
3275
  if (!(message == null)) {
3276
- this.gfq_1(message);
3276
+ this.ifq_1(message);
3277
3277
  }
3278
3278
 
3279
3279
  this.i9_1 = 2;
@@ -3294,16 +3294,16 @@
3294
3294
  }
3295
3295
  while (true);
3296
3296
  };
3297
- protoOf(GameServer$handlePlayerMessage$slambda).lcx = function ($this$dispatchAsync, store, completion) {
3298
- var i = new GameServer$handlePlayerMessage$slambda(this.dfq_1, this.efq_1, this.ffq_1, this.gfq_1, this.hfq_1, completion);
3299
- i.ifq_1 = $this$dispatchAsync;
3300
- i.jfq_1 = store;
3297
+ protoOf(GameServer$handlePlayerMessage$slambda).ncx = function ($this$dispatchAsync, store, completion) {
3298
+ var i = new GameServer$handlePlayerMessage$slambda(this.ffq_1, this.gfq_1, this.hfq_1, this.ifq_1, this.jfq_1, completion);
3299
+ i.kfq_1 = $this$dispatchAsync;
3300
+ i.lfq_1 = store;
3301
3301
  return i;
3302
3302
  };
3303
3303
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3304
3304
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3305
3305
  var l = function ($this$dispatchAsync, store, $completion) {
3306
- return i.kcx($this$dispatchAsync, store, $completion);
3306
+ return i.mcx($this$dispatchAsync, store, $completion);
3307
3307
  };
3308
3308
  l.$arity = 2;
3309
3309
  return l;
@@ -3334,7 +3334,7 @@
3334
3334
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3335
3335
  var tmp_3 = Instance(di, tmp$ret$2, null);
3336
3336
  var tmp_4 = KProperty1;
3337
- tmp_1.iff_1 = tmp_3.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3337
+ tmp_1.kff_1 = tmp_3.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3338
3338
  var tmp_5 = this;
3339
3339
  // Inline function 'org.kodein.di.instance' call
3340
3340
  // Inline function 'org.kodein.type.generic' call
@@ -3342,7 +3342,7 @@
3342
3342
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3343
3343
  var tmp_7 = Instance(di, tmp$ret$4, null);
3344
3344
  var tmp_8 = KProperty1;
3345
- tmp_5.jff_1 = tmp_7.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3345
+ tmp_5.lff_1 = tmp_7.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3346
3346
  var tmp_9 = this;
3347
3347
  // Inline function 'org.kodein.di.instance' call
3348
3348
  // Inline function 'org.kodein.type.generic' call
@@ -3350,7 +3350,7 @@
3350
3350
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3351
3351
  var tmp_11 = Instance(di, tmp$ret$6, null);
3352
3352
  var tmp_12 = KProperty1;
3353
- tmp_9.kff_1 = tmp_11.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3353
+ tmp_9.mff_1 = tmp_11.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3354
3354
  var tmp_13 = this;
3355
3355
  // Inline function 'org.kodein.di.instance' call
3356
3356
  // Inline function 'org.kodein.type.generic' call
@@ -3358,7 +3358,7 @@
3358
3358
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3359
3359
  var tmp_15 = Instance(di, tmp$ret$8, null);
3360
3360
  var tmp_16 = KProperty1;
3361
- tmp_13.lff_1 = tmp_15.x1j(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3361
+ tmp_13.nff_1 = tmp_15.x1j(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3362
3362
  var tmp_17 = this;
3363
3363
  // Inline function 'org.kodein.di.instance' call
3364
3364
  // Inline function 'org.kodein.type.generic' call
@@ -3366,9 +3366,9 @@
3366
3366
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3367
3367
  var tmp_19 = Instance(di, tmp$ret$10, null);
3368
3368
  var tmp_20 = KProperty1;
3369
- tmp_17.mff_1 = tmp_19.x1j(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3369
+ tmp_17.off_1 = tmp_19.x1j(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3370
3370
  var tmp_21 = this;
3371
- tmp_21.nff_1 = lazy(GameServer$random$delegate$lambda(this));
3371
+ tmp_21.pff_1 = lazy(GameServer$random$delegate$lambda(this));
3372
3372
  var tmp_22 = this;
3373
3373
  // Inline function 'org.kodein.di.instance' call
3374
3374
  // Inline function 'org.kodein.type.generic' call
@@ -3376,7 +3376,7 @@
3376
3376
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3377
3377
  var tmp_24 = Instance(di, tmp$ret$12, null);
3378
3378
  var tmp_25 = KProperty1;
3379
- tmp_22.off_1 = tmp_24.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3379
+ tmp_22.qff_1 = tmp_24.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3380
3380
  var tmp_26 = this;
3381
3381
  // Inline function 'org.kodein.di.instance' call
3382
3382
  // Inline function 'org.kodein.type.generic' call
@@ -3384,7 +3384,7 @@
3384
3384
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3385
3385
  var tmp_28 = Instance(di, tmp$ret$14, null);
3386
3386
  var tmp_29 = KProperty1;
3387
- tmp_26.pff_1 = tmp_28.x1j(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3387
+ tmp_26.rff_1 = tmp_28.x1j(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3388
3388
  var tmp_30 = this;
3389
3389
  // Inline function 'org.kodein.di.instance' call
3390
3390
  // Inline function 'org.kodein.type.generic' call
@@ -3392,7 +3392,7 @@
3392
3392
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3393
3393
  var tmp_32 = Instance(di, tmp$ret$16, null);
3394
3394
  var tmp_33 = KProperty1;
3395
- tmp_30.qff_1 = tmp_32.x1j(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3395
+ tmp_30.sff_1 = tmp_32.x1j(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3396
3396
  var tmp_34 = this;
3397
3397
  // Inline function 'org.kodein.di.instance' call
3398
3398
  // Inline function 'org.kodein.type.generic' call
@@ -3400,7 +3400,7 @@
3400
3400
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3401
3401
  var tmp_36 = Instance(di, tmp$ret$18, null);
3402
3402
  var tmp_37 = KProperty1;
3403
- tmp_34.rff_1 = tmp_36.x1j(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3403
+ tmp_34.tff_1 = tmp_36.x1j(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3404
3404
  var tmp_38 = this;
3405
3405
  // Inline function 'org.kodein.di.instance' call
3406
3406
  // Inline function 'org.kodein.type.generic' call
@@ -3408,7 +3408,7 @@
3408
3408
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3409
3409
  var tmp_40 = Instance(di, tmp$ret$20, null);
3410
3410
  var tmp_41 = KProperty1;
3411
- tmp_38.sff_1 = tmp_40.x1j(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3411
+ tmp_38.uff_1 = tmp_40.x1j(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3412
3412
  var tmp_42 = this;
3413
3413
  // Inline function 'org.kodein.di.instanceOrNull' call
3414
3414
  // Inline function 'org.kodein.type.generic' call
@@ -3416,14 +3416,14 @@
3416
3416
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3417
3417
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3418
3418
  var tmp_45 = KProperty1;
3419
- tmp_42.tff_1 = tmp_44.x1j(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3419
+ tmp_42.vff_1 = tmp_44.x1j(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3420
3420
  var tmp_46 = this;
3421
3421
  var tmp0_externalMiddlewares = plus(storeContract.vap(), externalMiddlewares);
3422
3422
  var tmp1_externalReducers = plus(storeContract.uap(), externalReducers);
3423
- tmp_46.uff_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3423
+ tmp_46.wff_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3424
3424
  }
3425
3425
  protoOf(GameServer).i7v = function () {
3426
- return this.uff_1;
3426
+ return this.wff_1;
3427
3427
  };
3428
3428
  protoOf(GameServer).ca5 = function () {
3429
3429
  return get_serverStatePayload(this.a79()).metadata;
@@ -3475,17 +3475,17 @@
3475
3475
  };
3476
3476
  protoOf(GameServer).fromClientEvent = function (action) {
3477
3477
  this.o5s().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3478
- this.uff_1.q7w(GameServer$fromClientEvent$slambda_0(action, null));
3478
+ this.wff_1.q7w(GameServer$fromClientEvent$slambda_0(action, null));
3479
3479
  };
3480
3480
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3481
3481
  this.o5s().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3482
- this.uff_1.q7w(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3482
+ this.wff_1.q7w(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3483
3483
  };
3484
3484
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3485
3485
  this.o5s().d('GameEngine_API', 'playerLive: ' + playerId);
3486
- this.uff_1.q7w(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3486
+ this.wff_1.q7w(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3487
3487
  };
3488
- protoOf(GameServer).kfq = function (playerId, roomId, permanently) {
3488
+ protoOf(GameServer).mfq = function (playerId, roomId, permanently) {
3489
3489
  this.o5s().d('GameEngine_API', 'playerLeft: ' + playerId);
3490
3490
  var tmp;
3491
3491
  if (this.a79().u7w() && !this.a79().s7w().isGameFinished) {
@@ -3494,33 +3494,33 @@
3494
3494
  tmp = null;
3495
3495
  }
3496
3496
  var result = tmp;
3497
- this.uff_1.q7w(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3497
+ this.wff_1.q7w(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3498
3498
  this.o5s().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3499
3499
  return result;
3500
3500
  };
3501
- protoOf(GameServer).lfq = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3501
+ protoOf(GameServer).nfq = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3502
3502
  this.o5s().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3503
- this.uff_1.q7w(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3503
+ this.wff_1.q7w(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3504
3504
  };
3505
3505
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3506
3506
  this.o5s().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3507
- var isCreated = this.uff_1.r7w(GameServer$roomOnContinueFromState$slambda_0(state, null));
3508
- this.uff_1.q7w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3507
+ var isCreated = this.wff_1.r7w(GameServer$roomOnContinueFromState$slambda_0(state, null));
3508
+ this.wff_1.q7w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3509
3509
  };
3510
3510
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3511
3511
  this.o5s().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3512
- this.uff_1.q7w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3513
- this.uff_1.q7w(GameServer$roomOnContinueFromRound$slambda_2(null));
3512
+ this.wff_1.q7w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3513
+ this.wff_1.q7w(GameServer$roomOnContinueFromRound$slambda_2(null));
3514
3514
  };
3515
3515
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3516
- this.uff_1.q7w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3516
+ this.wff_1.q7w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3517
3517
  };
3518
3518
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3519
- this.uff_1.q7w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3519
+ this.wff_1.q7w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3520
3520
  };
3521
3521
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3522
3522
  this.o5s().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3523
- this.uff_1.q7w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3523
+ this.wff_1.q7w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3524
3524
  };
3525
3525
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3526
3526
  if (!this.isTableExists) {
@@ -3530,24 +3530,24 @@
3530
3530
  var table = this.table;
3531
3531
  var player = getPlayer(table.players, playerId);
3532
3532
  this.o5s().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.h80_1.f7b().o79_1.toString() + ', ') + ('isBot = ' + player.g80_1.isBot));
3533
- var actions = _get_playerConnectionInteractor__si6cxf(this).mfq(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3533
+ var actions = _get_playerConnectionInteractor__si6cxf(this).ofq(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3534
3534
  this.o5s().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3535
3535
  if (actions.r()) {
3536
3536
  return null;
3537
3537
  }
3538
3538
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).f7h(), table.id, playerId));
3539
3539
  };
3540
- protoOf(GameServer).nfq = function (newRid) {
3540
+ protoOf(GameServer).pfq = function (newRid) {
3541
3541
  this.o5s().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3542
- this.uff_1.q7w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3542
+ this.wff_1.q7w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3543
3543
  };
3544
3544
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3545
3545
  this.o5s().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3546
- this.uff_1.q7w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3546
+ this.wff_1.q7w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3547
3547
  };
3548
- protoOf(GameServer).ofq = function (reason, roomId) {
3548
+ protoOf(GameServer).qfq = function (reason, roomId) {
3549
3549
  this.o5s().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3550
- this.uff_1.q7w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3550
+ this.wff_1.q7w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3551
3551
  };
3552
3552
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3553
3553
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3559,7 +3559,7 @@
3559
3559
  }
3560
3560
  var botChatInteractor = tmp;
3561
3561
  this.o5s().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3562
- this.uff_1.q7w(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3562
+ this.wff_1.q7w(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3563
3563
  };
3564
3564
  protoOf(GameServer).clear = function () {
3565
3565
  return this.b3();
@@ -3613,13 +3613,13 @@
3613
3613
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3614
3614
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3615
3615
  }
3616
- protoOf(ServerConfig).pfq = function () {
3616
+ protoOf(ServerConfig).rfq = function () {
3617
3617
  return this.fromRound;
3618
3618
  };
3619
- protoOf(ServerConfig).qfq = function () {
3619
+ protoOf(ServerConfig).sfq = function () {
3620
3620
  return this.shouldFinishGameWhenDeploy;
3621
3621
  };
3622
- protoOf(ServerConfig).rfq = function () {
3622
+ protoOf(ServerConfig).tfq = function () {
3623
3623
  return this.shouldFinishGameWithBots;
3624
3624
  };
3625
3625
  protoOf(ServerConfig).jg = function () {
@@ -3631,14 +3631,14 @@
3631
3631
  protoOf(ServerConfig).ro = function () {
3632
3632
  return this.shouldFinishGameWithBots;
3633
3633
  };
3634
- protoOf(ServerConfig).sfq = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3634
+ protoOf(ServerConfig).ufq = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3635
3635
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3636
3636
  };
3637
3637
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3638
3638
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3639
3639
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3640
3640
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3641
- return $super === VOID ? this.sfq(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.sfq.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3641
+ return $super === VOID ? this.ufq(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ufq.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3642
3642
  };
3643
3643
  protoOf(ServerConfig).toString = function () {
3644
3644
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3700,20 +3700,20 @@
3700
3700
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3701
3701
  tmp0_serialDesc.w11('roomId', false);
3702
3702
  tmp0_serialDesc.w11('table', false);
3703
- this.tfq_1 = tmp0_serialDesc;
3703
+ this.vfq_1 = tmp0_serialDesc;
3704
3704
  }
3705
- protoOf($serializer).ufq = function (encoder, value) {
3706
- var tmp0_desc = this.tfq_1;
3705
+ protoOf($serializer).wfq = function (encoder, value) {
3706
+ var tmp0_desc = this.vfq_1;
3707
3707
  var tmp1_output = encoder.eu(tmp0_desc);
3708
- tmp1_output.tv(tmp0_desc, 0, value.vfq_1);
3708
+ tmp1_output.tv(tmp0_desc, 0, value.xfq_1);
3709
3709
  tmp1_output.tv(tmp0_desc, 1, value.table);
3710
3710
  tmp1_output.fu(tmp0_desc);
3711
3711
  };
3712
3712
  protoOf($serializer).sq = function (encoder, value) {
3713
- return this.ufq(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3713
+ return this.wfq(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3714
3714
  };
3715
3715
  protoOf($serializer).tq = function (decoder) {
3716
- var tmp0_desc = this.tfq_1;
3716
+ var tmp0_desc = this.vfq_1;
3717
3717
  var tmp1_flag = true;
3718
3718
  var tmp2_index = 0;
3719
3719
  var tmp3_bitMask0 = 0;
@@ -3748,7 +3748,7 @@
3748
3748
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3749
3749
  };
3750
3750
  protoOf($serializer).rq = function () {
3751
- return this.tfq_1;
3751
+ return this.vfq_1;
3752
3752
  };
3753
3753
  protoOf($serializer).l12 = function () {
3754
3754
  // Inline function 'kotlin.arrayOf' call
@@ -3764,9 +3764,9 @@
3764
3764
  }
3765
3765
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3766
3766
  if (!(3 === (3 & seen0))) {
3767
- throwMissingFieldException(seen0, 3, $serializer_getInstance().tfq_1);
3767
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().vfq_1);
3768
3768
  }
3769
- $this.vfq_1 = roomId;
3769
+ $this.xfq_1 = roomId;
3770
3770
  $this.table = table;
3771
3771
  return $this;
3772
3772
  }
@@ -3774,17 +3774,17 @@
3774
3774
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3775
3775
  }
3776
3776
  function TableStateUpdateDto(roomId, table) {
3777
- this.vfq_1 = roomId;
3777
+ this.xfq_1 = roomId;
3778
3778
  this.table = table;
3779
3779
  }
3780
3780
  protoOf(TableStateUpdateDto).pa1 = function () {
3781
- return this.vfq_1;
3781
+ return this.xfq_1;
3782
3782
  };
3783
3783
  protoOf(TableStateUpdateDto).s7w = function () {
3784
3784
  return this.table;
3785
3785
  };
3786
3786
  protoOf(TableStateUpdateDto).jg = function () {
3787
- return this.vfq_1;
3787
+ return this.xfq_1;
3788
3788
  };
3789
3789
  protoOf(TableStateUpdateDto).kg = function () {
3790
3790
  return this.table;
@@ -3793,15 +3793,15 @@
3793
3793
  return new TableStateUpdateDto(roomId, table);
3794
3794
  };
3795
3795
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3796
- roomId = roomId === VOID ? this.vfq_1 : roomId;
3796
+ roomId = roomId === VOID ? this.xfq_1 : roomId;
3797
3797
  table = table === VOID ? this.table : table;
3798
3798
  return $super === VOID ? this.c6d(roomId, table) : $super.c6d.call(this, roomId, table);
3799
3799
  };
3800
3800
  protoOf(TableStateUpdateDto).toString = function () {
3801
- return 'TableStateUpdateDto(roomId=' + this.vfq_1 + ', table=' + this.table + ')';
3801
+ return 'TableStateUpdateDto(roomId=' + this.xfq_1 + ', table=' + this.table + ')';
3802
3802
  };
3803
3803
  protoOf(TableStateUpdateDto).hashCode = function () {
3804
- var result = getStringHashCode(this.vfq_1);
3804
+ var result = getStringHashCode(this.xfq_1);
3805
3805
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3806
3806
  return result;
3807
3807
  };
@@ -3810,7 +3810,7 @@
3810
3810
  return true;
3811
3811
  if (!(other instanceof TableStateUpdateDto))
3812
3812
  return false;
3813
- if (!(this.vfq_1 === other.vfq_1))
3813
+ if (!(this.xfq_1 === other.xfq_1))
3814
3814
  return false;
3815
3815
  if (!(this.table === other.table))
3816
3816
  return false;
@@ -3826,7 +3826,7 @@
3826
3826
  // Inline function 'kotlin.arrayOf' call
3827
3827
  // Inline function 'kotlin.js.unsafeCast' call
3828
3828
  // Inline function 'kotlin.js.asDynamic' call
3829
- tmp.wfq_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3829
+ tmp.yfq_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3830
3830
  }
3831
3831
  var Companion_instance_14;
3832
3832
  function Companion_getInstance_4() {
@@ -3839,28 +3839,28 @@
3839
3839
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3840
3840
  tmp0_serialDesc.w11('roomId', false);
3841
3841
  tmp0_serialDesc.w11('actions', false);
3842
- this.xfq_1 = tmp0_serialDesc;
3842
+ this.zfq_1 = tmp0_serialDesc;
3843
3843
  }
3844
- protoOf($serializer_0).yfq = function (encoder, value) {
3845
- var tmp0_desc = this.xfq_1;
3844
+ protoOf($serializer_0).afr = function (encoder, value) {
3845
+ var tmp0_desc = this.zfq_1;
3846
3846
  var tmp1_output = encoder.eu(tmp0_desc);
3847
- var tmp2_cached = Companion_getInstance_4().wfq_1;
3848
- tmp1_output.tv(tmp0_desc, 0, value.zfq_1);
3847
+ var tmp2_cached = Companion_getInstance_4().yfq_1;
3848
+ tmp1_output.tv(tmp0_desc, 0, value.bfr_1);
3849
3849
  tmp1_output.vv(tmp0_desc, 1, tmp2_cached[1].o1(), value.actions);
3850
3850
  tmp1_output.fu(tmp0_desc);
3851
3851
  };
3852
3852
  protoOf($serializer_0).sq = function (encoder, value) {
3853
- return this.yfq(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3853
+ return this.afr(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3854
3854
  };
3855
3855
  protoOf($serializer_0).tq = function (decoder) {
3856
- var tmp0_desc = this.xfq_1;
3856
+ var tmp0_desc = this.zfq_1;
3857
3857
  var tmp1_flag = true;
3858
3858
  var tmp2_index = 0;
3859
3859
  var tmp3_bitMask0 = 0;
3860
3860
  var tmp4_local0 = null;
3861
3861
  var tmp5_local1 = null;
3862
3862
  var tmp6_input = decoder.eu(tmp0_desc);
3863
- var tmp7_cached = Companion_getInstance_4().wfq_1;
3863
+ var tmp7_cached = Companion_getInstance_4().yfq_1;
3864
3864
  if (tmp6_input.uu()) {
3865
3865
  tmp4_local0 = tmp6_input.ou(tmp0_desc, 0);
3866
3866
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
@@ -3889,10 +3889,10 @@
3889
3889
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3890
3890
  };
3891
3891
  protoOf($serializer_0).rq = function () {
3892
- return this.xfq_1;
3892
+ return this.zfq_1;
3893
3893
  };
3894
3894
  protoOf($serializer_0).l12 = function () {
3895
- var tmp0_cached = Companion_getInstance_4().wfq_1;
3895
+ var tmp0_cached = Companion_getInstance_4().yfq_1;
3896
3896
  // Inline function 'kotlin.arrayOf' call
3897
3897
  // Inline function 'kotlin.js.unsafeCast' call
3898
3898
  // Inline function 'kotlin.js.asDynamic' call
@@ -3906,9 +3906,9 @@
3906
3906
  }
3907
3907
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3908
3908
  if (!(3 === (3 & seen0))) {
3909
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().xfq_1);
3909
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().zfq_1);
3910
3910
  }
3911
- $this.zfq_1 = roomId;
3911
+ $this.bfr_1 = roomId;
3912
3912
  $this.actions = actions;
3913
3913
  return $this;
3914
3914
  }
@@ -3917,11 +3917,11 @@
3917
3917
  }
3918
3918
  function ActionsStateUpdateDto(roomId, actions) {
3919
3919
  Companion_getInstance_4();
3920
- this.zfq_1 = roomId;
3920
+ this.bfr_1 = roomId;
3921
3921
  this.actions = actions;
3922
3922
  }
3923
3923
  protoOf(ActionsStateUpdateDto).pa1 = function () {
3924
- return this.zfq_1;
3924
+ return this.bfr_1;
3925
3925
  };
3926
3926
  protoOf(ActionsStateUpdateDto).ca2 = function () {
3927
3927
  return this.actions;
@@ -3933,33 +3933,33 @@
3933
3933
  return false;
3934
3934
  if (!(other instanceof ActionsStateUpdateDto))
3935
3935
  THROW_CCE();
3936
- if (!(this.zfq_1 === other.zfq_1))
3936
+ if (!(this.bfr_1 === other.bfr_1))
3937
3937
  return false;
3938
3938
  if (!contentEquals(this.actions, other.actions))
3939
3939
  return false;
3940
3940
  return true;
3941
3941
  };
3942
3942
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3943
- var result = getStringHashCode(this.zfq_1);
3943
+ var result = getStringHashCode(this.bfr_1);
3944
3944
  result = imul(31, result) + contentHashCode(this.actions) | 0;
3945
3945
  return result;
3946
3946
  };
3947
3947
  protoOf(ActionsStateUpdateDto).jg = function () {
3948
- return this.zfq_1;
3948
+ return this.bfr_1;
3949
3949
  };
3950
3950
  protoOf(ActionsStateUpdateDto).kg = function () {
3951
3951
  return this.actions;
3952
3952
  };
3953
- protoOf(ActionsStateUpdateDto).afr = function (roomId, actions) {
3953
+ protoOf(ActionsStateUpdateDto).cfr = function (roomId, actions) {
3954
3954
  return new ActionsStateUpdateDto(roomId, actions);
3955
3955
  };
3956
3956
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3957
- roomId = roomId === VOID ? this.zfq_1 : roomId;
3957
+ roomId = roomId === VOID ? this.bfr_1 : roomId;
3958
3958
  actions = actions === VOID ? this.actions : actions;
3959
- return $super === VOID ? this.afr(roomId, actions) : $super.afr.call(this, roomId, actions);
3959
+ return $super === VOID ? this.cfr(roomId, actions) : $super.cfr.call(this, roomId, actions);
3960
3960
  };
3961
3961
  protoOf(ActionsStateUpdateDto).toString = function () {
3962
- return 'ActionsStateUpdateDto(roomId=' + this.zfq_1 + ', actions=' + toString(this.actions) + ')';
3962
+ return 'ActionsStateUpdateDto(roomId=' + this.bfr_1 + ', actions=' + toString(this.actions) + ')';
3963
3963
  };
3964
3964
  function mapToDto_1(_this__u8e3s4, encoderDecoderProvider) {
3965
3965
  var tmp;
@@ -3975,7 +3975,7 @@
3975
3975
  return tmp;
3976
3976
  }
3977
3977
  function mapToDto_2(_this__u8e3s4, encoderDecoderProvider) {
3978
- return new TableStateUpdateDto(_this__u8e3s4.bfr_1, encoderDecoderProvider.ia9(mapToDto(_this__u8e3s4.table)));
3978
+ return new TableStateUpdateDto(_this__u8e3s4.dfr_1, encoderDecoderProvider.ia9(mapToDto(_this__u8e3s4.table)));
3979
3979
  }
3980
3980
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3981
3981
  // Inline function 'kotlin.collections.map' call
@@ -3992,39 +3992,39 @@
3992
3992
  }
3993
3993
  // Inline function 'kotlin.collections.toTypedArray' call
3994
3994
  var tmp$ret$3 = copyToArray(destination);
3995
- return new ActionsStateUpdateDto(_this__u8e3s4.cfr_1, tmp$ret$3);
3995
+ return new ActionsStateUpdateDto(_this__u8e3s4.efr_1, tmp$ret$3);
3996
3996
  }
3997
3997
  function ServerStateUpdate() {
3998
3998
  }
3999
3999
  function TableStateUpdate(roomId, table) {
4000
- this.bfr_1 = roomId;
4000
+ this.dfr_1 = roomId;
4001
4001
  this.table = table;
4002
4002
  }
4003
4003
  protoOf(TableStateUpdate).pa1 = function () {
4004
- return this.bfr_1;
4004
+ return this.dfr_1;
4005
4005
  };
4006
4006
  protoOf(TableStateUpdate).s7w = function () {
4007
4007
  return this.table;
4008
4008
  };
4009
4009
  protoOf(TableStateUpdate).jg = function () {
4010
- return this.bfr_1;
4010
+ return this.dfr_1;
4011
4011
  };
4012
4012
  protoOf(TableStateUpdate).kg = function () {
4013
4013
  return this.table;
4014
4014
  };
4015
- protoOf(TableStateUpdate).dfr = function (roomId, table) {
4015
+ protoOf(TableStateUpdate).ffr = function (roomId, table) {
4016
4016
  return new TableStateUpdate(roomId, table);
4017
4017
  };
4018
4018
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
4019
- roomId = roomId === VOID ? this.bfr_1 : roomId;
4019
+ roomId = roomId === VOID ? this.dfr_1 : roomId;
4020
4020
  table = table === VOID ? this.table : table;
4021
- return $super === VOID ? this.dfr(roomId, table) : $super.dfr.call(this, roomId, table);
4021
+ return $super === VOID ? this.ffr(roomId, table) : $super.ffr.call(this, roomId, table);
4022
4022
  };
4023
4023
  protoOf(TableStateUpdate).toString = function () {
4024
- return 'TableStateUpdate(roomId=' + this.bfr_1 + ', table=' + this.table.toString() + ')';
4024
+ return 'TableStateUpdate(roomId=' + this.dfr_1 + ', table=' + this.table.toString() + ')';
4025
4025
  };
4026
4026
  protoOf(TableStateUpdate).hashCode = function () {
4027
- var result = getStringHashCode(this.bfr_1);
4027
+ var result = getStringHashCode(this.dfr_1);
4028
4028
  result = imul(result, 31) + this.table.hashCode() | 0;
4029
4029
  return result;
4030
4030
  };
@@ -4033,18 +4033,18 @@
4033
4033
  return true;
4034
4034
  if (!(other instanceof TableStateUpdate))
4035
4035
  return false;
4036
- if (!(this.bfr_1 === other.bfr_1))
4036
+ if (!(this.dfr_1 === other.dfr_1))
4037
4037
  return false;
4038
4038
  if (!this.table.equals(other.table))
4039
4039
  return false;
4040
4040
  return true;
4041
4041
  };
4042
4042
  function ActionsStateUpdate(roomId, actions) {
4043
- this.cfr_1 = roomId;
4043
+ this.efr_1 = roomId;
4044
4044
  this.actions = actions;
4045
4045
  }
4046
4046
  protoOf(ActionsStateUpdate).pa1 = function () {
4047
- return this.cfr_1;
4047
+ return this.efr_1;
4048
4048
  };
4049
4049
  protoOf(ActionsStateUpdate).ca2 = function () {
4050
4050
  return this.actions;
@@ -4056,33 +4056,33 @@
4056
4056
  return false;
4057
4057
  if (!(other instanceof ActionsStateUpdate))
4058
4058
  THROW_CCE();
4059
- if (!(this.cfr_1 === other.cfr_1))
4059
+ if (!(this.efr_1 === other.efr_1))
4060
4060
  return false;
4061
4061
  if (!contentEquals(this.actions, other.actions))
4062
4062
  return false;
4063
4063
  return true;
4064
4064
  };
4065
4065
  protoOf(ActionsStateUpdate).hashCode = function () {
4066
- var result = getStringHashCode(this.cfr_1);
4066
+ var result = getStringHashCode(this.efr_1);
4067
4067
  result = imul(31, result) + contentHashCode(this.actions) | 0;
4068
4068
  return result;
4069
4069
  };
4070
4070
  protoOf(ActionsStateUpdate).jg = function () {
4071
- return this.cfr_1;
4071
+ return this.efr_1;
4072
4072
  };
4073
4073
  protoOf(ActionsStateUpdate).kg = function () {
4074
4074
  return this.actions;
4075
4075
  };
4076
- protoOf(ActionsStateUpdate).efr = function (roomId, actions) {
4076
+ protoOf(ActionsStateUpdate).gfr = function (roomId, actions) {
4077
4077
  return new ActionsStateUpdate(roomId, actions);
4078
4078
  };
4079
4079
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
4080
- roomId = roomId === VOID ? this.cfr_1 : roomId;
4080
+ roomId = roomId === VOID ? this.efr_1 : roomId;
4081
4081
  actions = actions === VOID ? this.actions : actions;
4082
- return $super === VOID ? this.efr(roomId, actions) : $super.efr.call(this, roomId, actions);
4082
+ return $super === VOID ? this.gfr(roomId, actions) : $super.gfr.call(this, roomId, actions);
4083
4083
  };
4084
4084
  protoOf(ActionsStateUpdate).toString = function () {
4085
- return 'ActionsStateUpdate(roomId=' + this.cfr_1 + ', actions=' + toString(this.actions) + ')';
4085
+ return 'ActionsStateUpdate(roomId=' + this.efr_1 + ', actions=' + toString(this.actions) + ')';
4086
4086
  };
4087
4087
  function createGameServerDI(serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, leaguesConfig, externalReducers, externalMiddlewares, botModelProvider) {
4088
4088
  externalReducers = externalReducers === VOID ? emptyList() : externalReducers;
@@ -4411,18 +4411,18 @@
4411
4411
  function ToClientEventsObserver() {
4412
4412
  }
4413
4413
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4414
- this.ofr_1 = this$0;
4415
- this.pfr_1 = $actions;
4414
+ this.qfr_1 = this$0;
4415
+ this.rfr_1 = $actions;
4416
4416
  CoroutineImpl.call(this, resultContinuation);
4417
4417
  }
4418
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).sfr = function ($this$flow, $completion) {
4419
- var tmp = this.tfr($this$flow, $completion);
4418
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ufr = function ($this$flow, $completion) {
4419
+ var tmp = this.vfr($this$flow, $completion);
4420
4420
  tmp.k9_1 = Unit_instance;
4421
4421
  tmp.l9_1 = null;
4422
4422
  return tmp.q9();
4423
4423
  };
4424
4424
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca = function (p1, $completion) {
4425
- return this.sfr((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4425
+ return this.ufr((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4426
4426
  };
4427
4427
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9 = function () {
4428
4428
  var suspendResult = this.k9_1;
@@ -4432,19 +4432,19 @@
4432
4432
  switch (tmp) {
4433
4433
  case 0:
4434
4434
  this.j9_1 = 4;
4435
- this.ofr_1.yfr_1;
4436
- this.rfr_1 = transformToEmits(this.ofr_1, this.pfr_1).t();
4435
+ this.qfr_1.afs_1;
4436
+ this.tfr_1 = transformToEmits(this.qfr_1, this.rfr_1).t();
4437
4437
  this.i9_1 = 1;
4438
4438
  continue $sm;
4439
4439
  case 1:
4440
- if (!this.rfr_1.u()) {
4440
+ if (!this.tfr_1.u()) {
4441
4441
  this.i9_1 = 3;
4442
4442
  continue $sm;
4443
4443
  }
4444
4444
 
4445
- var element = this.rfr_1.v();
4445
+ var element = this.tfr_1.v();
4446
4446
  this.i9_1 = 2;
4447
- suspendResult = this.qfr_1.r28(element, this);
4447
+ suspendResult = this.sfr_1.r28(element, this);
4448
4448
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4449
4449
  return suspendResult;
4450
4450
  }
@@ -4454,11 +4454,11 @@
4454
4454
  this.i9_1 = 1;
4455
4455
  continue $sm;
4456
4456
  case 3:
4457
- var tmp0 = this.ofr_1.xfr_1;
4457
+ var tmp0 = this.qfr_1.zfr_1;
4458
4458
  l$ret$1: do {
4459
4459
  while (true) {
4460
4460
  var cur = tmp0.kotlinx$atomicfu$value;
4461
- var upd = cur - this.pfr_1.g1() | 0;
4461
+ var upd = cur - this.rfr_1.g1() | 0;
4462
4462
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4463
4463
  break l$ret$1;
4464
4464
  }
@@ -4480,15 +4480,15 @@
4480
4480
  }
4481
4481
  while (true);
4482
4482
  };
4483
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).tfr = function ($this$flow, completion) {
4484
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ofr_1, this.pfr_1, completion);
4485
- i.qfr_1 = $this$flow;
4483
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).vfr = function ($this$flow, completion) {
4484
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.qfr_1, this.rfr_1, completion);
4485
+ i.sfr_1 = $this$flow;
4486
4486
  return i;
4487
4487
  };
4488
4488
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4489
4489
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4490
4490
  var l = function ($this$flow, $completion) {
4491
- return i.sfr($this$flow, $completion);
4491
+ return i.ufr($this$flow, $completion);
4492
4492
  };
4493
4493
  l.$arity = 1;
4494
4494
  return l;
@@ -4558,29 +4558,29 @@
4558
4558
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4559
4559
  }
4560
4560
  function mapFromGroupKey($this, _this__u8e3s4) {
4561
- var tmp = $this.wfr_1.f7h();
4561
+ var tmp = $this.yfr_1.f7h();
4562
4562
  // Inline function 'kotlin.collections.toTypedArray' call
4563
- var this_0 = _this__u8e3s4.bfs_1;
4563
+ var this_0 = _this__u8e3s4.dfs_1;
4564
4564
  var tmp_0 = copyToArray(this_0);
4565
4565
  // Inline function 'kotlin.collections.toTypedArray' call
4566
- var this_1 = _this__u8e3s4.cfs_1;
4566
+ var this_1 = _this__u8e3s4.efs_1;
4567
4567
  var tmp$ret$1 = copyToArray(this_1);
4568
- return new ActionDeliveryPayload(_this__u8e3s4.afs_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.dfs_1);
4568
+ return new ActionDeliveryPayload(_this__u8e3s4.cfs_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ffs_1);
4569
4569
  }
4570
4570
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4571
- this.afs_1 = tableId;
4572
- this.bfs_1 = includePlayers;
4573
- this.cfs_1 = excludePlayers;
4574
- this.dfs_1 = deliveryType;
4571
+ this.cfs_1 = tableId;
4572
+ this.dfs_1 = includePlayers;
4573
+ this.efs_1 = excludePlayers;
4574
+ this.ffs_1 = deliveryType;
4575
4575
  }
4576
4576
  protoOf(GroupKey).toString = function () {
4577
- return 'GroupKey(tableId=' + this.afs_1 + ', includePlayers=' + toString(this.bfs_1) + ', excludePlayers=' + toString(this.cfs_1) + ', deliveryType=' + this.dfs_1.toString() + ')';
4577
+ return 'GroupKey(tableId=' + this.cfs_1 + ', includePlayers=' + toString(this.dfs_1) + ', excludePlayers=' + toString(this.efs_1) + ', deliveryType=' + this.ffs_1.toString() + ')';
4578
4578
  };
4579
4579
  protoOf(GroupKey).hashCode = function () {
4580
- var result = getStringHashCode(this.afs_1);
4581
- result = imul(result, 31) + hashCode(this.bfs_1) | 0;
4582
- result = imul(result, 31) + hashCode(this.cfs_1) | 0;
4583
- result = imul(result, 31) + this.dfs_1.hashCode() | 0;
4580
+ var result = getStringHashCode(this.cfs_1);
4581
+ result = imul(result, 31) + hashCode(this.dfs_1) | 0;
4582
+ result = imul(result, 31) + hashCode(this.efs_1) | 0;
4583
+ result = imul(result, 31) + this.ffs_1.hashCode() | 0;
4584
4584
  return result;
4585
4585
  };
4586
4586
  protoOf(GroupKey).equals = function (other) {
@@ -4588,35 +4588,35 @@
4588
4588
  return true;
4589
4589
  if (!(other instanceof GroupKey))
4590
4590
  return false;
4591
- if (!(this.afs_1 === other.afs_1))
4591
+ if (!(this.cfs_1 === other.cfs_1))
4592
4592
  return false;
4593
- if (!equals(this.bfs_1, other.bfs_1))
4593
+ if (!equals(this.dfs_1, other.dfs_1))
4594
4594
  return false;
4595
- if (!equals(this.cfs_1, other.cfs_1))
4595
+ if (!equals(this.efs_1, other.efs_1))
4596
4596
  return false;
4597
- if (!this.dfs_1.equals(other.dfs_1))
4597
+ if (!this.ffs_1.equals(other.ffs_1))
4598
4598
  return false;
4599
4599
  return true;
4600
4600
  };
4601
4601
  function Companion_4() {
4602
- this.efs_1 = 6;
4602
+ this.gfs_1 = 6;
4603
4603
  }
4604
4604
  var Companion_instance_15;
4605
4605
  function Companion_getInstance_5() {
4606
4606
  return Companion_instance_15;
4607
4607
  }
4608
4608
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4609
- this.nfs_1 = this$0;
4609
+ this.pfs_1 = this$0;
4610
4610
  CoroutineImpl.call(this, resultContinuation);
4611
4611
  }
4612
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).pfs = function (actions, $completion) {
4613
- var tmp = this.qfs(actions, $completion);
4612
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).rfs = function (actions, $completion) {
4613
+ var tmp = this.sfs(actions, $completion);
4614
4614
  tmp.k9_1 = Unit_instance;
4615
4615
  tmp.l9_1 = null;
4616
4616
  return tmp.q9();
4617
4617
  };
4618
4618
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca = function (p1, $completion) {
4619
- return this.pfs((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4619
+ return this.rfs((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4620
4620
  };
4621
4621
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9 = function () {
4622
4622
  var suspendResult = this.k9_1;
@@ -4625,7 +4625,7 @@
4625
4625
  var tmp = this.i9_1;
4626
4626
  if (tmp === 0) {
4627
4627
  this.j9_1 = 1;
4628
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.nfs_1, this.ofs_1, null));
4628
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.pfs_1, this.qfs_1, null));
4629
4629
  } else if (tmp === 1) {
4630
4630
  throw this.l9_1;
4631
4631
  }
@@ -4635,23 +4635,23 @@
4635
4635
  }
4636
4636
  while (true);
4637
4637
  };
4638
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).qfs = function (actions, completion) {
4639
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.nfs_1, completion);
4640
- i.ofs_1 = actions;
4638
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).sfs = function (actions, completion) {
4639
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.pfs_1, completion);
4640
+ i.qfs_1 = actions;
4641
4641
  return i;
4642
4642
  };
4643
4643
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4644
4644
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4645
4645
  var l = function (actions, $completion) {
4646
- return i.pfs(actions, $completion);
4646
+ return i.rfs(actions, $completion);
4647
4647
  };
4648
4648
  l.$arity = 1;
4649
4649
  return l;
4650
4650
  }
4651
4651
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4652
4652
  CoroutineImpl.call(this, resultContinuation);
4653
- this.zfs_1 = _this__u8e3s4;
4654
- this.aft_1 = fromEvent;
4653
+ this.bft_1 = _this__u8e3s4;
4654
+ this.cft_1 = fromEvent;
4655
4655
  }
4656
4656
  protoOf($sentEventCOROUTINE$).q9 = function () {
4657
4657
  var suspendResult = this.k9_1;
@@ -4661,8 +4661,8 @@
4661
4661
  switch (tmp) {
4662
4662
  case 0:
4663
4663
  this.j9_1 = 2;
4664
- this.zfs_1.yfr_1;
4665
- var tmp0 = this.zfs_1.xfr_1;
4664
+ this.bft_1.afs_1;
4665
+ var tmp0 = this.bft_1.zfr_1;
4666
4666
  l$ret$1: do {
4667
4667
  while (true) {
4668
4668
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4674,7 +4674,7 @@
4674
4674
  }
4675
4675
  while (false);
4676
4676
  this.i9_1 = 1;
4677
- suspendResult = this.zfs_1.zfr_1.r28(this.aft_1, this);
4677
+ suspendResult = this.bft_1.bfs_1.r28(this.cft_1, this);
4678
4678
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4679
4679
  return suspendResult;
4680
4680
  }
@@ -4698,7 +4698,7 @@
4698
4698
  };
4699
4699
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4700
4700
  CoroutineImpl.call(this, resultContinuation);
4701
- this.jft_1 = _this__u8e3s4;
4701
+ this.lft_1 = _this__u8e3s4;
4702
4702
  }
4703
4703
  protoOf($waitForCOROUTINE$).q9 = function () {
4704
4704
  var suspendResult = this.k9_1;
@@ -4708,12 +4708,12 @@
4708
4708
  switch (tmp) {
4709
4709
  case 0:
4710
4710
  this.j9_1 = 5;
4711
- this.jft_1.yfr_1;
4712
- this.kft_1 = 0;
4711
+ this.lft_1.afs_1;
4712
+ this.mft_1 = 0;
4713
4713
  this.i9_1 = 1;
4714
4714
  continue $sm;
4715
4715
  case 1:
4716
- if (!!(this.jft_1.xfr_1.kotlinx$atomicfu$value === 0)) {
4716
+ if (!!(this.lft_1.zfr_1.kotlinx$atomicfu$value === 0)) {
4717
4717
  this.i9_1 = 4;
4718
4718
  continue $sm;
4719
4719
  }
@@ -4726,9 +4726,9 @@
4726
4726
 
4727
4727
  continue $sm;
4728
4728
  case 2:
4729
- this.kft_1 = this.kft_1 + 1 | 0;
4730
- if (this.kft_1 > 6) {
4731
- this.jft_1.vfr_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.jft_1.xfr_1.kotlinx$atomicfu$value));
4729
+ this.mft_1 = this.mft_1 + 1 | 0;
4730
+ if (this.mft_1 > 6) {
4731
+ this.lft_1.xfr_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.lft_1.zfr_1.kotlinx$atomicfu$value));
4732
4732
  this.i9_1 = 4;
4733
4733
  continue $sm;
4734
4734
  } else {
@@ -4756,16 +4756,16 @@
4756
4756
  while (true);
4757
4757
  };
4758
4758
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4759
- this.ufr_1 = serverReduxConfig;
4760
- this.vfr_1 = logger;
4761
- this.wfr_1 = idsProvider;
4762
- this.xfr_1 = atomic$ref$1(0);
4759
+ this.wfr_1 = serverReduxConfig;
4760
+ this.xfr_1 = logger;
4761
+ this.yfr_1 = idsProvider;
4762
+ this.zfr_1 = atomic$ref$1(0);
4763
4763
  var tmp = this;
4764
4764
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4765
- tmp.yfr_1 = get_atomicfu$reentrantLock();
4766
- this.zfr_1 = MutableSharedFlow();
4765
+ tmp.afs_1 = get_atomicfu$reentrantLock();
4766
+ this.bfs_1 = MutableSharedFlow();
4767
4767
  }
4768
- protoOf(ToClientEventsObserverImpl).ffr = function (fromEvent, $completion) {
4768
+ protoOf(ToClientEventsObserverImpl).hfr = function (fromEvent, $completion) {
4769
4769
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4770
4770
  tmp.k9_1 = Unit_instance;
4771
4771
  tmp.l9_1 = null;
@@ -4777,33 +4777,33 @@
4777
4777
  tmp.l9_1 = null;
4778
4778
  return tmp.q9();
4779
4779
  };
4780
- protoOf(ToClientEventsObserverImpl).dcg = function () {
4781
- if (!this.ufr_1.enabledCombinedEvents) {
4782
- return this.zfr_1;
4780
+ protoOf(ToClientEventsObserverImpl).fcg = function () {
4781
+ if (!this.wfr_1.enabledCombinedEvents) {
4782
+ return this.bfs_1;
4783
4783
  }
4784
- var tmp = windowedByInterval(this.zfr_1, fromInt(this.ufr_1.combinedEventsIntervalMillis));
4784
+ var tmp = windowedByInterval(this.bfs_1, fromInt(this.wfr_1.combinedEventsIntervalMillis));
4785
4785
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4786
4786
  };
4787
4787
  function PlayerConnectionInteractor() {
4788
4788
  }
4789
4789
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4790
- if (waitForPlayer && $this.pft_1.waitForPlayerToReconnect) {
4790
+ if (waitForPlayer && $this.rft_1.waitForPlayerToReconnect) {
4791
4791
  Companion_getInstance();
4792
4792
  // Inline function 'kotlin.time.Companion.milliseconds' call
4793
- var this_0 = $this.pft_1.reconnectionCheckDurationMillis;
4793
+ var this_0 = $this.rft_1.reconnectionCheckDurationMillis;
4794
4794
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4795
4795
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.h80_1.f7b().z79(reconnectionCheckDurationMillis);
4796
4796
  if (noRecentReconnects) {
4797
- return $this.lft(player.playerId, newConnectionState, previousConnectionState);
4797
+ return $this.nft(player.playerId, newConnectionState, previousConnectionState);
4798
4798
  }
4799
4799
  }
4800
- var canRemoveGameWhenNoPlayers = Companion_instance_2.f80($this.pft_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4800
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.f80($this.rft_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4801
4801
  if (canRemoveGameWhenNoPlayers) {
4802
- return listOf($this.tft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4802
+ return listOf($this.vft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4803
4803
  }
4804
4804
  if (table.sceneInfo.b8o()) {
4805
- if (!$this.qft_1.openRoomIfFinished) {
4806
- return listOf($this.tft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4805
+ if (!$this.sft_1.openRoomIfFinished) {
4806
+ return listOf($this.vft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4807
4807
  }
4808
4808
  // Inline function 'kotlin.collections.filter' call
4809
4809
  var tmp0 = table.players;
@@ -4878,27 +4878,27 @@
4878
4878
  }
4879
4879
  var readyLivePlayers = destination_3;
4880
4880
  var usersToJoinRoomSize = table.players.g1() - notAlivePlayers.g1() | 0;
4881
- if ($this.qft_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4882
- return listOf($this.tft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4881
+ if ($this.sft_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4882
+ return listOf($this.vft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4883
4883
  }
4884
4884
  var allPlayersMadeDecision = (readyLivePlayers.g1() + notAlivePlayers.g1() | 0) === table.players.g1();
4885
4885
  if (allPlayersMadeDecision) {
4886
- var tmp0_$this = $this.tft_1;
4886
+ var tmp0_$this = $this.vft_1;
4887
4887
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4888
4888
  return listOf(tmp0_$this.vag(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4889
4889
  }
4890
4890
  }
4891
- if (!$this.pft_1.botReplacesPlayerAfterTimeout) {
4892
- return listOf($this.tft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4891
+ if (!$this.rft_1.botReplacesPlayerAfterTimeout) {
4892
+ return listOf($this.vft_1.wag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4893
4893
  }
4894
4894
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4895
4895
  }
4896
4896
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4897
4897
  // Inline function 'kotlin.collections.mutableListOf' call
4898
4898
  var actionsList = ArrayList_init_$Create$_0();
4899
- actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.mft(player, table, previousConnectionState)]));
4899
+ actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.oft(player, table, previousConnectionState)]));
4900
4900
  if (player.h80_1.n79()) {
4901
- actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.v7a())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.v7a(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.rft_1.bb5(table.config)), VOID, TimerType_DELAY_getInstance())]));
4901
+ actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.v7a())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.v7a(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.tft_1.bb5(table.config)), VOID, TimerType_DELAY_getInstance())]));
4902
4902
  }
4903
4903
  return actionsList;
4904
4904
  }
@@ -4927,13 +4927,13 @@
4927
4927
  };
4928
4928
  }
4929
4929
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4930
- this.pft_1 = serverConfig;
4931
- this.qft_1 = engineLogicConfig;
4932
- this.rft_1 = playerTurnMechanicReducer;
4933
- this.sft_1 = idsProvider;
4934
- this.tft_1 = gameLifecycleInteractor;
4930
+ this.rft_1 = serverConfig;
4931
+ this.sft_1 = engineLogicConfig;
4932
+ this.tft_1 = playerTurnMechanicReducer;
4933
+ this.uft_1 = idsProvider;
4934
+ this.vft_1 = gameLifecycleInteractor;
4935
4935
  }
4936
- protoOf(PlayerConnectionInteractorImpl).kfo = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4936
+ protoOf(PlayerConnectionInteractorImpl).mfo = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4937
4937
  var tmp;
4938
4938
  switch (newConnectionState.a1_1) {
4939
4939
  case 1:
@@ -4966,18 +4966,18 @@
4966
4966
  }
4967
4967
  return tmp;
4968
4968
  };
4969
- protoOf(PlayerConnectionInteractorImpl).mfq = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4969
+ protoOf(PlayerConnectionInteractorImpl).ofq = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4970
4970
  if (!isLive) {
4971
4971
  return emptyList();
4972
4972
  }
4973
- var tmp0_deliveryPayload = Companion_instance_1.user(this.sft_1.f7h(), tableId, sendToPlayerId);
4973
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.uft_1.f7h(), tableId, sendToPlayerId);
4974
4974
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4975
- var tmp1_deliveryPayload = Companion_instance_1.user(this.sft_1.f7h(), tableId, sendToPlayerId);
4975
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.uft_1.f7h(), tableId, sendToPlayerId);
4976
4976
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4977
4977
  };
4978
- protoOf(PlayerConnectionInteractorImpl).mft = function (sendToPlayer, table, previousConnectionState) {
4979
- var updatedTable = this.rft_1.ab5(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4980
- var aid = this.sft_1.f7h();
4978
+ protoOf(PlayerConnectionInteractorImpl).oft = function (sendToPlayer, table, previousConnectionState) {
4979
+ var updatedTable = this.tft_1.ab5(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4980
+ var aid = this.uft_1.f7h();
4981
4981
  var tmp0_safe_receiver = sendToPlayer.h80_1.m79_1;
4982
4982
  var originCause = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.r79_1;
4983
4983
  var tmp;
@@ -5004,8 +5004,8 @@
5004
5004
  var tmp6_table = mapToClient(updatedTable, UserActionPayload_init_$Create$(aid, tmp3_tableId, tmp2_gameCreatorPlayerId, tmp1_playerId, destination));
5005
5005
  return new ContinueGameToClientAction(tmp6_table, reason, null, null, tmp5_deliveryPayload);
5006
5006
  };
5007
- protoOf(PlayerConnectionInteractorImpl).nft = function (sendToPlayerId, table) {
5008
- var aid = this.sft_1.f7h();
5007
+ protoOf(PlayerConnectionInteractorImpl).pft = function (sendToPlayerId, table) {
5008
+ var aid = this.uft_1.f7h();
5009
5009
  var gameCreatorPlayerId = getGameCreator(table.players).playerId;
5010
5010
  // Inline function 'kotlin.collections.single' call
5011
5011
  var single = null;
@@ -5028,24 +5028,24 @@
5028
5028
  var tmp2_reason = new SpectatorJoinedReason(sendToPlayerId);
5029
5029
  return new ContinueGameToClientAction(tmp1_table, tmp2_reason, null, spectator, tmp0_deliveryPayload);
5030
5030
  };
5031
- protoOf(PlayerConnectionInteractorImpl).lft = function (playerId, newConnectionState, previousConnectionState) {
5031
+ protoOf(PlayerConnectionInteractorImpl).nft = function (playerId, newConnectionState, previousConnectionState) {
5032
5032
  var tmp = System_instance.lm();
5033
5033
  Companion_getInstance();
5034
5034
  // Inline function 'kotlin.time.Companion.milliseconds' call
5035
- var this_0 = this.pft_1.waitForPlayerToReconnectTimeOutMillis;
5035
+ var this_0 = this.rft_1.waitForPlayerToReconnectTimeOutMillis;
5036
5036
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5037
5037
  var reconnectUntilTime = tmp.jn(tmp$ret$0);
5038
5038
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
5039
5039
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
5040
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.pft_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
5040
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.rft_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
5041
5041
  };
5042
- protoOf(PlayerConnectionInteractorImpl).oft = function (isBot, playerId, connectedPlayers) {
5042
+ protoOf(PlayerConnectionInteractorImpl).qft = function (isBot, playerId, connectedPlayers) {
5043
5043
  var tmp;
5044
5044
  if (isBot) {
5045
5045
  tmp = Companion_instance_3.u79(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
5046
5046
  } else {
5047
5047
  var tmp_0;
5048
- if (this.pft_1.waitForPlayerToConnectOnStart) {
5048
+ if (this.rft_1.waitForPlayerToConnectOnStart) {
5049
5049
  var tmp_1;
5050
5050
  if (connectedPlayers.z1(playerId)) {
5051
5051
  tmp_1 = Companion_instance_3.u79(PlayerConnectionState_LIVE_getInstance());
@@ -5061,154 +5061,154 @@
5061
5061
  return tmp;
5062
5062
  };
5063
5063
  function UpdateServerConfigAction(serverConfig) {
5064
- this.uft_1 = serverConfig;
5064
+ this.wft_1 = serverConfig;
5065
5065
  }
5066
5066
  protoOf(UpdateServerConfigAction).toString = function () {
5067
- return 'UpdateServerConfigAction(serverConfig=' + this.uft_1.toString() + ')';
5067
+ return 'UpdateServerConfigAction(serverConfig=' + this.wft_1.toString() + ')';
5068
5068
  };
5069
5069
  protoOf(UpdateServerConfigAction).hashCode = function () {
5070
- return this.uft_1.hashCode();
5070
+ return this.wft_1.hashCode();
5071
5071
  };
5072
5072
  protoOf(UpdateServerConfigAction).equals = function (other) {
5073
5073
  if (this === other)
5074
5074
  return true;
5075
5075
  if (!(other instanceof UpdateServerConfigAction))
5076
5076
  return false;
5077
- if (!this.uft_1.equals(other.uft_1))
5077
+ if (!this.wft_1.equals(other.wft_1))
5078
5078
  return false;
5079
5079
  return true;
5080
5080
  };
5081
5081
  function AddSpectatorsAction(spectators) {
5082
- this.vft_1 = spectators;
5082
+ this.xft_1 = spectators;
5083
5083
  }
5084
5084
  protoOf(AddSpectatorsAction).toString = function () {
5085
- return 'AddSpectatorsAction(spectators=' + toString(this.vft_1) + ')';
5085
+ return 'AddSpectatorsAction(spectators=' + toString(this.xft_1) + ')';
5086
5086
  };
5087
5087
  protoOf(AddSpectatorsAction).hashCode = function () {
5088
- return hashCode(this.vft_1);
5088
+ return hashCode(this.xft_1);
5089
5089
  };
5090
5090
  protoOf(AddSpectatorsAction).equals = function (other) {
5091
5091
  if (this === other)
5092
5092
  return true;
5093
5093
  if (!(other instanceof AddSpectatorsAction))
5094
5094
  return false;
5095
- if (!equals(this.vft_1, other.vft_1))
5095
+ if (!equals(this.xft_1, other.xft_1))
5096
5096
  return false;
5097
5097
  return true;
5098
5098
  };
5099
5099
  function RemoveSpectatorsAction(spectators) {
5100
- this.wft_1 = spectators;
5100
+ this.yft_1 = spectators;
5101
5101
  }
5102
5102
  protoOf(RemoveSpectatorsAction).toString = function () {
5103
- return 'RemoveSpectatorsAction(spectators=' + toString(this.wft_1) + ')';
5103
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.yft_1) + ')';
5104
5104
  };
5105
5105
  protoOf(RemoveSpectatorsAction).hashCode = function () {
5106
- return hashCode(this.wft_1);
5106
+ return hashCode(this.yft_1);
5107
5107
  };
5108
5108
  protoOf(RemoveSpectatorsAction).equals = function (other) {
5109
5109
  if (this === other)
5110
5110
  return true;
5111
5111
  if (!(other instanceof RemoveSpectatorsAction))
5112
5112
  return false;
5113
- if (!equals(this.wft_1, other.wft_1))
5113
+ if (!equals(this.yft_1, other.yft_1))
5114
5114
  return false;
5115
5115
  return true;
5116
5116
  };
5117
5117
  function SpectatorsAction() {
5118
5118
  }
5119
5119
  function _get_asyncProvider__jbpyhw($this) {
5120
- var tmp0 = $this.cfu_1;
5120
+ var tmp0 = $this.efu_1;
5121
5121
  var tmp = KProperty1;
5122
5122
  // Inline function 'kotlin.getValue' call
5123
5123
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
5124
5124
  return tmp0.o1();
5125
5125
  }
5126
5126
  function _get_logger__rkp4sl($this) {
5127
- var tmp0 = $this.dfu_1;
5127
+ var tmp0 = $this.ffu_1;
5128
5128
  var tmp = KProperty1;
5129
5129
  // Inline function 'kotlin.getValue' call
5130
5130
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
5131
5131
  return tmp0.o1();
5132
5132
  }
5133
5133
  function _get_playerConnectionInteractor__si6cxf_0($this) {
5134
- var tmp0 = $this.efu_1;
5134
+ var tmp0 = $this.gfu_1;
5135
5135
  var tmp = KProperty1;
5136
5136
  // Inline function 'kotlin.getValue' call
5137
5137
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
5138
5138
  return tmp0.o1();
5139
5139
  }
5140
5140
  function _get_lastCardInteractor__h6lq3w($this) {
5141
- var tmp0 = $this.ffu_1;
5141
+ var tmp0 = $this.hfu_1;
5142
5142
  var tmp = KProperty1;
5143
5143
  // Inline function 'kotlin.getValue' call
5144
5144
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
5145
5145
  return tmp0.o1();
5146
5146
  }
5147
5147
  function _get_serverConfig__rk2g06($this) {
5148
- var tmp0 = $this.gfu_1;
5148
+ var tmp0 = $this.ifu_1;
5149
5149
  var tmp = KProperty1;
5150
5150
  // Inline function 'kotlin.getValue' call
5151
5151
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
5152
5152
  return tmp0.o1();
5153
5153
  }
5154
5154
  function _get_logicConfig__52ww9d($this) {
5155
- var tmp0 = $this.hfu_1;
5155
+ var tmp0 = $this.jfu_1;
5156
5156
  var tmp = KProperty1;
5157
5157
  // Inline function 'kotlin.getValue' call
5158
5158
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
5159
5159
  return tmp0.o1();
5160
5160
  }
5161
5161
  function _get_idsProvider__fnfajc_0($this) {
5162
- var tmp0 = $this.ifu_1;
5162
+ var tmp0 = $this.kfu_1;
5163
5163
  var tmp = KProperty1;
5164
5164
  // Inline function 'kotlin.getValue' call
5165
5165
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
5166
5166
  return tmp0.o1();
5167
5167
  }
5168
5168
  function _get_botConfig__cpaxzc($this) {
5169
- var tmp0 = $this.jfu_1;
5169
+ var tmp0 = $this.lfu_1;
5170
5170
  var tmp = KProperty1;
5171
5171
  // Inline function 'kotlin.getValue' call
5172
5172
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
5173
5173
  return tmp0.o1();
5174
5174
  }
5175
5175
  function _get_scenePositionProvider__kn0n1n($this) {
5176
- var tmp0 = $this.kfu_1;
5176
+ var tmp0 = $this.mfu_1;
5177
5177
  var tmp = KProperty1;
5178
5178
  // Inline function 'kotlin.getValue' call
5179
5179
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
5180
5180
  return tmp0.o1();
5181
5181
  }
5182
5182
  function _get_toClientEventsObserver__6rp51y_0($this) {
5183
- var tmp0 = $this.lfu_1;
5183
+ var tmp0 = $this.nfu_1;
5184
5184
  var tmp = KProperty1;
5185
5185
  // Inline function 'kotlin.getValue' call
5186
5186
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
5187
5187
  return tmp0.o1();
5188
5188
  }
5189
5189
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
5190
- var tmp0 = $this.mfu_1;
5190
+ var tmp0 = $this.ofu_1;
5191
5191
  var tmp = KProperty1;
5192
5192
  // Inline function 'kotlin.getValue' call
5193
5193
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
5194
5194
  return tmp0.o1();
5195
5195
  }
5196
5196
  function _get_dealerConfig__183ci8($this) {
5197
- var tmp0 = $this.nfu_1;
5197
+ var tmp0 = $this.pfu_1;
5198
5198
  var tmp = KProperty1;
5199
5199
  // Inline function 'kotlin.getValue' call
5200
5200
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
5201
5201
  return tmp0.o1();
5202
5202
  }
5203
5203
  function _get_poolProvider__tqti6a($this) {
5204
- var tmp0 = $this.ofu_1;
5204
+ var tmp0 = $this.qfu_1;
5205
5205
  var tmp = KProperty1;
5206
5206
  // Inline function 'kotlin.getValue' call
5207
5207
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5208
5208
  return tmp0.o1();
5209
5209
  }
5210
5210
  function _get_cardsDealerProvider__bekjpg($this) {
5211
- var tmp0 = $this.pfu_1;
5211
+ var tmp0 = $this.rfu_1;
5212
5212
  var tmp = KProperty1;
5213
5213
  // Inline function 'kotlin.getValue' call
5214
5214
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5372,11 +5372,11 @@
5372
5372
  tmp = fileLoggerStoreContract;
5373
5373
  }
5374
5374
  fileLoggerStoreContract = tmp;
5375
- this.xft_1 = validationStoreContract;
5376
- this.yft_1 = timersStoreContract;
5377
- this.zft_1 = botGameStoreContract;
5378
- this.afu_1 = gameMechanicStoreContract;
5379
- this.bfu_1 = fileLoggerStoreContract;
5375
+ this.zft_1 = validationStoreContract;
5376
+ this.afu_1 = timersStoreContract;
5377
+ this.bfu_1 = botGameStoreContract;
5378
+ this.cfu_1 = gameMechanicStoreContract;
5379
+ this.dfu_1 = fileLoggerStoreContract;
5380
5380
  var tmp_0 = this;
5381
5381
  // Inline function 'org.kodein.di.instance' call
5382
5382
  // Inline function 'org.kodein.type.generic' call
@@ -5384,7 +5384,7 @@
5384
5384
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5385
5385
  var tmp_2 = Instance(di, tmp$ret$0, null);
5386
5386
  var tmp_3 = KProperty1;
5387
- tmp_0.cfu_1 = tmp_2.x1j(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5387
+ tmp_0.efu_1 = tmp_2.x1j(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5388
5388
  var tmp_4 = this;
5389
5389
  // Inline function 'org.kodein.di.instance' call
5390
5390
  // Inline function 'org.kodein.type.generic' call
@@ -5392,7 +5392,7 @@
5392
5392
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5393
5393
  var tmp_6 = Instance(di, tmp$ret$2, null);
5394
5394
  var tmp_7 = KProperty1;
5395
- tmp_4.dfu_1 = tmp_6.x1j(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5395
+ tmp_4.ffu_1 = tmp_6.x1j(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5396
5396
  var tmp_8 = this;
5397
5397
  // Inline function 'org.kodein.di.instance' call
5398
5398
  // Inline function 'org.kodein.type.generic' call
@@ -5400,7 +5400,7 @@
5400
5400
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5401
5401
  var tmp_10 = Instance(di, tmp$ret$4, null);
5402
5402
  var tmp_11 = KProperty1;
5403
- tmp_8.efu_1 = tmp_10.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5403
+ tmp_8.gfu_1 = tmp_10.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5404
5404
  var tmp_12 = this;
5405
5405
  // Inline function 'org.kodein.di.instance' call
5406
5406
  // Inline function 'org.kodein.type.generic' call
@@ -5408,7 +5408,7 @@
5408
5408
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5409
5409
  var tmp_14 = Instance(di, tmp$ret$6, null);
5410
5410
  var tmp_15 = KProperty1;
5411
- tmp_12.ffu_1 = tmp_14.x1j(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5411
+ tmp_12.hfu_1 = tmp_14.x1j(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5412
5412
  var tmp_16 = this;
5413
5413
  // Inline function 'org.kodein.di.instance' call
5414
5414
  // Inline function 'org.kodein.type.generic' call
@@ -5416,7 +5416,7 @@
5416
5416
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5417
5417
  var tmp_18 = Instance(di, tmp$ret$8, null);
5418
5418
  var tmp_19 = KProperty1;
5419
- tmp_16.gfu_1 = tmp_18.x1j(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5419
+ tmp_16.ifu_1 = tmp_18.x1j(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5420
5420
  var tmp_20 = this;
5421
5421
  // Inline function 'org.kodein.di.instance' call
5422
5422
  // Inline function 'org.kodein.type.generic' call
@@ -5424,7 +5424,7 @@
5424
5424
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5425
5425
  var tmp_22 = Instance(di, tmp$ret$10, null);
5426
5426
  var tmp_23 = KProperty1;
5427
- tmp_20.hfu_1 = tmp_22.x1j(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5427
+ tmp_20.jfu_1 = tmp_22.x1j(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5428
5428
  var tmp_24 = this;
5429
5429
  // Inline function 'org.kodein.di.instance' call
5430
5430
  // Inline function 'org.kodein.type.generic' call
@@ -5432,7 +5432,7 @@
5432
5432
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5433
5433
  var tmp_26 = Instance(di, tmp$ret$12, null);
5434
5434
  var tmp_27 = KProperty1;
5435
- tmp_24.ifu_1 = tmp_26.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5435
+ tmp_24.kfu_1 = tmp_26.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5436
5436
  var tmp_28 = this;
5437
5437
  // Inline function 'org.kodein.di.instance' call
5438
5438
  // Inline function 'org.kodein.type.generic' call
@@ -5440,7 +5440,7 @@
5440
5440
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5441
5441
  var tmp_30 = Instance(di, tmp$ret$14, null);
5442
5442
  var tmp_31 = KProperty1;
5443
- tmp_28.jfu_1 = tmp_30.x1j(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5443
+ tmp_28.lfu_1 = tmp_30.x1j(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5444
5444
  var tmp_32 = this;
5445
5445
  // Inline function 'org.kodein.di.instance' call
5446
5446
  // Inline function 'org.kodein.type.generic' call
@@ -5448,7 +5448,7 @@
5448
5448
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5449
5449
  var tmp_34 = Instance(di, tmp$ret$16, null);
5450
5450
  var tmp_35 = KProperty1;
5451
- tmp_32.kfu_1 = tmp_34.x1j(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5451
+ tmp_32.mfu_1 = tmp_34.x1j(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5452
5452
  var tmp_36 = this;
5453
5453
  // Inline function 'org.kodein.di.instance' call
5454
5454
  // Inline function 'org.kodein.type.generic' call
@@ -5456,7 +5456,7 @@
5456
5456
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5457
5457
  var tmp_38 = Instance(di, tmp$ret$18, null);
5458
5458
  var tmp_39 = KProperty1;
5459
- tmp_36.lfu_1 = tmp_38.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5459
+ tmp_36.nfu_1 = tmp_38.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5460
5460
  var tmp_40 = this;
5461
5461
  // Inline function 'org.kodein.di.instance' call
5462
5462
  // Inline function 'org.kodein.type.generic' call
@@ -5464,7 +5464,7 @@
5464
5464
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5465
5465
  var tmp_42 = Instance(di, tmp$ret$20, null);
5466
5466
  var tmp_43 = KProperty1;
5467
- tmp_40.mfu_1 = tmp_42.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5467
+ tmp_40.ofu_1 = tmp_42.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5468
5468
  var tmp_44 = this;
5469
5469
  // Inline function 'org.kodein.di.instance' call
5470
5470
  // Inline function 'org.kodein.type.generic' call
@@ -5472,7 +5472,7 @@
5472
5472
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5473
5473
  var tmp_46 = Instance(di, tmp$ret$22, null);
5474
5474
  var tmp_47 = KProperty1;
5475
- tmp_44.nfu_1 = tmp_46.x1j(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5475
+ tmp_44.pfu_1 = tmp_46.x1j(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5476
5476
  var tmp_48 = this;
5477
5477
  // Inline function 'org.kodein.di.instance' call
5478
5478
  // Inline function 'org.kodein.type.generic' call
@@ -5480,7 +5480,7 @@
5480
5480
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5481
5481
  var tmp_50 = Instance(di, tmp$ret$24, null);
5482
5482
  var tmp_51 = KProperty1;
5483
- tmp_48.ofu_1 = tmp_50.x1j(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5483
+ tmp_48.qfu_1 = tmp_50.x1j(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5484
5484
  var tmp_52 = this;
5485
5485
  // Inline function 'org.kodein.di.instance' call
5486
5486
  // Inline function 'org.kodein.type.generic' call
@@ -5488,20 +5488,20 @@
5488
5488
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5489
5489
  var tmp_54 = Instance(di, tmp$ret$26, null);
5490
5490
  var tmp_55 = KProperty1;
5491
- tmp_52.pfu_1 = tmp_54.x1j(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5491
+ tmp_52.rfu_1 = tmp_54.x1j(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5492
5492
  }
5493
5493
  protoOf(ServerGameStoreContract).uap = function () {
5494
- return plus(plus(plus(plus(plus(this.xft_1.uap(), this.afu_1.uap()), this.yft_1.uap()), this.zft_1.uap()), this.bfu_1.uap()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5494
+ return plus(plus(plus(plus(plus(this.zft_1.uap(), this.cfu_1.uap()), this.afu_1.uap()), this.bfu_1.uap()), this.dfu_1.uap()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5495
5495
  };
5496
5496
  protoOf(ServerGameStoreContract).vap = function () {
5497
- var tmp = this.xft_1.vap();
5497
+ var tmp = this.zft_1.vap();
5498
5498
  var tmp_0;
5499
5499
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5500
5500
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5501
5501
  } else {
5502
5502
  tmp_0 = null;
5503
5503
  }
5504
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.afu_1.vap()), this.yft_1.vap()), this.zft_1.vap()), this.bfu_1.vap());
5504
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.cfu_1.vap()), this.afu_1.vap()), this.bfu_1.vap()), this.dfu_1.vap());
5505
5505
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5506
5506
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5507
5507
  var tmp_4;
@@ -5516,7 +5516,7 @@
5516
5516
  var tmp1_logger = _get_logger__rkp4sl(this);
5517
5517
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
5518
5518
  var tmp_7 = playerTurnTimeoutWhenHasConnectionMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
5519
- var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.bfu_1.eaq()]));
5519
+ var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.dfu_1.eaq()]));
5520
5520
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
5521
5521
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
5522
5522
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
@@ -5565,7 +5565,7 @@
5565
5565
  return new sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5566
5566
  }
5567
5567
  function sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5568
- this.tfu_1 = $playerConnectionInteractor;
5568
+ this.vfu_1 = $playerConnectionInteractor;
5569
5569
  }
5570
5570
  protoOf(sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1).u7j = function (action) {
5571
5571
  return action instanceof AddSpectatorsAction;
@@ -5575,10 +5575,10 @@
5575
5575
  next(action_0);
5576
5576
  var table = store.state.s7w();
5577
5577
  // Inline function 'kotlin.collections.forEach' call
5578
- var _iterator__ex2g4s = action_0.vft_1.t();
5578
+ var _iterator__ex2g4s = action_0.xft_1.t();
5579
5579
  while (_iterator__ex2g4s.u()) {
5580
5580
  var element = _iterator__ex2g4s.v();
5581
- store.dispatch(this.tfu_1.nft(element.p78_1, table));
5581
+ store.dispatch(this.vfu_1.pft(element.p78_1, table));
5582
5582
  }
5583
5583
  };
5584
5584
  protoOf(sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1).t7j = function (store, next, action) {
@@ -5636,7 +5636,7 @@
5636
5636
  return tmp;
5637
5637
  }
5638
5638
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5639
- this.ufu_1 = this$0;
5639
+ this.wfu_1 = this$0;
5640
5640
  }
5641
5641
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).u7j = function (action) {
5642
5642
  return action instanceof MechanicAction;
@@ -5647,7 +5647,7 @@
5647
5647
  // Inline function 'kotlin.with' call
5648
5648
  var tmp;
5649
5649
  if (action_0 instanceof StartGameMechanicAction) {
5650
- var tmp0 = this.ufu_1;
5650
+ var tmp0 = this.wfu_1;
5651
5651
  var tmp2 = action_0.v9e_1;
5652
5652
  var tmp4 = action_0.x9e_1;
5653
5653
  // Inline function 'kotlin.collections.map' call
@@ -5657,7 +5657,7 @@
5657
5657
  var _iterator__ex2g4s = this_0.t();
5658
5658
  while (_iterator__ex2g4s.u()) {
5659
5659
  var item = _iterator__ex2g4s.v();
5660
- var tmp$ret$0 = to(item.p78_1, this.ufu_1.sfu_1.oft(item.isBot, item.p78_1, get_serverStatePayload(state).connectedPlayers).o79_1);
5660
+ var tmp$ret$0 = to(item.p78_1, this.wfu_1.ufu_1.qft(item.isBot, item.p78_1, get_serverStatePayload(state).connectedPlayers).o79_1);
5661
5661
  destination.e1(tmp$ret$0);
5662
5662
  }
5663
5663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5687,7 +5687,7 @@
5687
5687
  var _iterator__ex2g4s_2 = destination_1.t();
5688
5688
  while (_iterator__ex2g4s_2.u()) {
5689
5689
  var element_0 = _iterator__ex2g4s_2.v();
5690
- var tmp0_aid = tmp0.rfu_1.f7h();
5690
+ var tmp0_aid = tmp0.tfu_1.f7h();
5691
5691
  // Inline function 'kotlin.collections.map' call
5692
5692
  // Inline function 'kotlin.collections.mapTo' call
5693
5693
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5707,7 +5707,7 @@
5707
5707
  }
5708
5708
  }
5709
5709
  var tmp_0 = destination_2;
5710
- var tmp0_0 = this.ufu_1;
5710
+ var tmp0_0 = this.wfu_1;
5711
5711
  var tmp2_0 = action_0.v9e_1;
5712
5712
  var tmp4_0 = action_0.x9e_1;
5713
5713
  // Inline function 'kotlin.collections.map' call
@@ -5738,7 +5738,7 @@
5738
5738
  var _iterator__ex2g4s_6 = destination_5.t();
5739
5739
  while (_iterator__ex2g4s_6.u()) {
5740
5740
  var element_1 = _iterator__ex2g4s_6.v();
5741
- var tmp_1 = tmp0_0.rfu_1.f7h();
5741
+ var tmp_1 = tmp0_0.tfu_1.f7h();
5742
5742
  var spectatorPayload = new UserActionPayload(tmp_1, tmp2_0, tmp4_0, element_1, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda(destination_4, tmp4_0));
5743
5743
  var tmp0_safe_receiver_0 = mapToClient_19(action_0, spectatorPayload);
5744
5744
  if (tmp0_safe_receiver_0 == null)
@@ -5751,15 +5751,15 @@
5751
5751
  tmp = plus(tmp_0, destination_6);
5752
5752
  } else {
5753
5753
  if (action_0 instanceof StartNewGameMechanicAction) {
5754
- var tmp0_1 = this.ufu_1;
5754
+ var tmp0_1 = this.wfu_1;
5755
5755
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5756
5756
  var tableId = state.s7w().id;
5757
- var sendToPlayer_0 = new RoomActionPayload(tmp0_1.rfu_1.f7h(), tableId, null);
5757
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_1.tfu_1.f7h(), tableId, null);
5758
5758
  var tmp$ret$36 = mapToClient_18(action_0, sendToPlayer_0);
5759
5759
  tmp = listOfNotNull(tmp$ret$36);
5760
5760
  } else {
5761
5761
  if (action_0 instanceof ContinueGameMechanicAction) {
5762
- var tmp0_2 = this.ufu_1;
5762
+ var tmp0_2 = this.wfu_1;
5763
5763
  var tmp2_1 = action_0.table.id;
5764
5764
  var tmp4_1 = action_0.gameCreatorPlayerId;
5765
5765
  // Inline function 'kotlin.collections.map' call
@@ -5799,7 +5799,7 @@
5799
5799
  var _iterator__ex2g4s_10 = destination_9.t();
5800
5800
  while (_iterator__ex2g4s_10.u()) {
5801
5801
  var element_3 = _iterator__ex2g4s_10.v();
5802
- var tmp0_aid_0 = tmp0_2.rfu_1.f7h();
5802
+ var tmp0_aid_0 = tmp0_2.tfu_1.f7h();
5803
5803
  // Inline function 'kotlin.collections.map' call
5804
5804
  // Inline function 'kotlin.collections.mapTo' call
5805
5805
  var destination_11 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_7, 10));
@@ -5819,7 +5819,7 @@
5819
5819
  }
5820
5820
  }
5821
5821
  var tmp_2 = destination_10;
5822
- var tmp0_3 = this.ufu_1;
5822
+ var tmp0_3 = this.wfu_1;
5823
5823
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForSpectatorFromTable' call
5824
5824
  var table = action_0.table;
5825
5825
  var tmp2_2 = table.id;
@@ -5852,7 +5852,7 @@
5852
5852
  var _iterator__ex2g4s_14 = destination_13.t();
5853
5853
  while (_iterator__ex2g4s_14.u()) {
5854
5854
  var element_4 = _iterator__ex2g4s_14.v();
5855
- var tmp_3 = tmp0_3.rfu_1.f7h();
5855
+ var tmp_3 = tmp0_3.tfu_1.f7h();
5856
5856
  var spectatorPayload_0 = new UserActionPayload(tmp_3, tmp2_2, tmp4_2, element_4, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_0(destination_12, tmp4_2));
5857
5857
  var tmp0_safe_receiver_2 = mapToClient_17(action_0, spectatorPayload_0);
5858
5858
  if (tmp0_safe_receiver_2 == null)
@@ -5865,39 +5865,39 @@
5865
5865
  tmp = plus(tmp_2, destination_14);
5866
5866
  } else {
5867
5867
  if (action_0 instanceof FinishingGameMechanicAction) {
5868
- var tmp0_4 = this.ufu_1;
5868
+ var tmp0_4 = this.wfu_1;
5869
5869
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5870
5870
  var tableId_0 = state.s7w().id;
5871
- var sendToPlayer_2 = new RoomActionPayload(tmp0_4.rfu_1.f7h(), tableId_0, null);
5871
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_4.tfu_1.f7h(), tableId_0, null);
5872
5872
  var tmp$ret$75 = mapToClient_16(action_0, sendToPlayer_2);
5873
5873
  tmp = listOfNotNull(tmp$ret$75);
5874
5874
  } else {
5875
5875
  if (action_0 instanceof FinishGameMechanicAction) {
5876
- var tmp0_5 = this.ufu_1;
5876
+ var tmp0_5 = this.wfu_1;
5877
5877
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5878
5878
  var tableId_1 = state.s7w().id;
5879
- var sendToPlayer_3 = new RoomActionPayload(tmp0_5.rfu_1.f7h(), tableId_1, null);
5879
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_5.tfu_1.f7h(), tableId_1, null);
5880
5880
  var tmp$ret$77 = mapToClient_15(action_0, sendToPlayer_3);
5881
5881
  tmp = listOfNotNull(tmp$ret$77);
5882
5882
  } else {
5883
5883
  if (action_0 instanceof RestartGameMechanicAction) {
5884
- var tmp0_6 = this.ufu_1;
5884
+ var tmp0_6 = this.wfu_1;
5885
5885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5886
5886
  var tableId_2 = state.s7w().id;
5887
- var sendToPlayer_4 = new RoomActionPayload(tmp0_6.rfu_1.f7h(), tableId_2, null);
5887
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_6.tfu_1.f7h(), tableId_2, null);
5888
5888
  var tmp$ret$79 = mapToClient_14(action_0, sendToPlayer_4);
5889
5889
  tmp = listOfNotNull(tmp$ret$79);
5890
5890
  } else {
5891
5891
  if (action_0 instanceof ErrorAction) {
5892
- var tmp0_7 = this.ufu_1;
5892
+ var tmp0_7 = this.wfu_1;
5893
5893
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5894
5894
  var tableId_3 = state.s7w().id;
5895
- var sendToPlayer_5 = new RoomActionPayload(tmp0_7.rfu_1.f7h(), tableId_3, null);
5895
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_7.tfu_1.f7h(), tableId_3, null);
5896
5896
  var tmp$ret$81 = mapToClient_13(action_0, sendToPlayer_5);
5897
5897
  tmp = listOfNotNull(tmp$ret$81);
5898
5898
  } else {
5899
5899
  if (action_0 instanceof SceneMechanicAction) {
5900
- var tmp0_8 = this.ufu_1;
5900
+ var tmp0_8 = this.wfu_1;
5901
5901
  var tmp2_3 = state.s7w().id;
5902
5902
  var tmp4_3 = state.s7w().playersConnections;
5903
5903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5929,7 +5929,7 @@
5929
5929
  var _iterator__ex2g4s_17 = destination_16.t();
5930
5930
  while (_iterator__ex2g4s_17.u()) {
5931
5931
  var element_6 = _iterator__ex2g4s_17.v();
5932
- var tmp0_aid_1 = tmp0_8.rfu_1.f7h();
5932
+ var tmp0_aid_1 = tmp0_8.tfu_1.f7h();
5933
5933
  // Inline function 'kotlin.collections.map' call
5934
5934
  // Inline function 'kotlin.collections.mapTo' call
5935
5935
  var destination_18 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5949,7 +5949,7 @@
5949
5949
  }
5950
5950
  }
5951
5951
  var tmp_4 = destination_17;
5952
- var tmp0_9 = this.ufu_1;
5952
+ var tmp0_9 = this.wfu_1;
5953
5953
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
5954
5954
  var table_0 = state.s7w();
5955
5955
  var tmp2_4 = table_0.id;
@@ -5981,7 +5981,7 @@
5981
5981
  tmp$ret$108 = emptyList();
5982
5982
  break $l$block_0;
5983
5983
  }
5984
- var aid = tmp0_9.rfu_1.f7h();
5984
+ var aid = tmp0_9.tfu_1.f7h();
5985
5985
  var tmp_5 = first(destination_20);
5986
5986
  var payload = new UserActionPayload(aid, tmp2_4, tmp4_4, tmp_5, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_1(destination_19, tmp4_4));
5987
5987
  var tmp0_elvis_lhs = mapToClient_12(action_0, payload);
@@ -6000,7 +6000,7 @@
6000
6000
  tmp = plus(tmp_4, tmp$ret$110);
6001
6001
  } else {
6002
6002
  if (action_0 instanceof SceneActMechanicAction) {
6003
- var tmp0_10 = this.ufu_1;
6003
+ var tmp0_10 = this.wfu_1;
6004
6004
  var tmp2_5 = state.s7w().id;
6005
6005
  var tmp4_5 = state.s7w().playersConnections;
6006
6006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -6032,7 +6032,7 @@
6032
6032
  var _iterator__ex2g4s_23 = destination_22.t();
6033
6033
  while (_iterator__ex2g4s_23.u()) {
6034
6034
  var element_8 = _iterator__ex2g4s_23.v();
6035
- var tmp0_aid_2 = tmp0_10.rfu_1.f7h();
6035
+ var tmp0_aid_2 = tmp0_10.tfu_1.f7h();
6036
6036
  // Inline function 'kotlin.collections.map' call
6037
6037
  // Inline function 'kotlin.collections.mapTo' call
6038
6038
  var destination_24 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_5, 10));
@@ -6052,7 +6052,7 @@
6052
6052
  }
6053
6053
  }
6054
6054
  var tmp_7 = destination_23;
6055
- var tmp0_11 = this.ufu_1;
6055
+ var tmp0_11 = this.wfu_1;
6056
6056
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
6057
6057
  var table_1 = state.s7w();
6058
6058
  var tmp2_6 = table_1.id;
@@ -6084,7 +6084,7 @@
6084
6084
  tmp$ret$136 = emptyList();
6085
6085
  break $l$block_2;
6086
6086
  }
6087
- var aid_0 = tmp0_11.rfu_1.f7h();
6087
+ var aid_0 = tmp0_11.tfu_1.f7h();
6088
6088
  var tmp_8 = first(destination_26);
6089
6089
  var payload_0 = new UserActionPayload(aid_0, tmp2_6, tmp4_6, tmp_8, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_2(destination_25, tmp4_6));
6090
6090
  var tmp0_elvis_lhs_0 = mapToClient_11(action_0, payload_0);
@@ -6103,7 +6103,7 @@
6103
6103
  tmp = plus(tmp_7, tmp$ret$138);
6104
6104
  } else {
6105
6105
  if (action_0 instanceof TeamsDataMechanicAction) {
6106
- var tmp0_12 = this.ufu_1;
6106
+ var tmp0_12 = this.wfu_1;
6107
6107
  var tmp2_7 = state.s7w().id;
6108
6108
  var tmp4_7 = state.s7w().playersConnections;
6109
6109
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -6135,7 +6135,7 @@
6135
6135
  var _iterator__ex2g4s_29 = destination_28.t();
6136
6136
  while (_iterator__ex2g4s_29.u()) {
6137
6137
  var element_10 = _iterator__ex2g4s_29.v();
6138
- var tmp0_aid_3 = tmp0_12.rfu_1.f7h();
6138
+ var tmp0_aid_3 = tmp0_12.tfu_1.f7h();
6139
6139
  // Inline function 'kotlin.collections.map' call
6140
6140
  // Inline function 'kotlin.collections.mapTo' call
6141
6141
  var destination_30 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_7, 10));
@@ -6147,7 +6147,7 @@
6147
6147
  }
6148
6148
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_7, gameCreatorPlayerId_1, element_10, destination_30);
6149
6149
  var tmp_10;
6150
- if (this.ufu_1.qfu_1.supportBackwardActions && getPlayer(state.s7w().players, sendToPlayer_8.s8o_1).j80_1.p85_1) {
6150
+ if (this.wfu_1.sfu_1.supportBackwardActions && getPlayer(state.s7w().players, sendToPlayer_8.s8o_1).j80_1.p85_1) {
6151
6151
  tmp_10 = null;
6152
6152
  } else {
6153
6153
  tmp_10 = mapToClient_10(action_0, sendToPlayer_8);
@@ -6161,7 +6161,7 @@
6161
6161
  }
6162
6162
  }
6163
6163
  var tmp_11 = destination_29;
6164
- var tmp0_13 = this.ufu_1;
6164
+ var tmp0_13 = this.wfu_1;
6165
6165
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
6166
6166
  var table_2 = state.s7w();
6167
6167
  var tmp2_8 = table_2.id;
@@ -6193,7 +6193,7 @@
6193
6193
  tmp$ret$164 = emptyList();
6194
6194
  break $l$block_4;
6195
6195
  }
6196
- var aid_1 = tmp0_13.rfu_1.f7h();
6196
+ var aid_1 = tmp0_13.tfu_1.f7h();
6197
6197
  var tmp_12 = first(destination_32);
6198
6198
  var payload_1 = new UserActionPayload(aid_1, tmp2_8, tmp4_8, tmp_12, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_3(destination_31, tmp4_8));
6199
6199
  var tmp0_elvis_lhs_1 = mapToClient_10(action_0, payload_1);
@@ -6212,81 +6212,81 @@
6212
6212
  tmp = plus(tmp_11, tmp$ret$166);
6213
6213
  } else {
6214
6214
  if (action_0 instanceof PlayerReadyMechanicAction) {
6215
- var tmp0_14 = this.ufu_1;
6215
+ var tmp0_14 = this.wfu_1;
6216
6216
  var tmp2_9 = state.s7w().id;
6217
6217
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6218
- var exceptPlayerId = this.ufu_1.qfu_1.supportBackwardActions ? action_0.y9f_1 : null;
6219
- var sendToPlayer_9 = new RoomActionPayload(tmp0_14.rfu_1.f7h(), tmp2_9, exceptPlayerId);
6218
+ var exceptPlayerId = this.wfu_1.sfu_1.supportBackwardActions ? action_0.y9f_1 : null;
6219
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_14.tfu_1.f7h(), tmp2_9, exceptPlayerId);
6220
6220
  var tmp$ret$167 = mapToClient_9(action_0, sendToPlayer_9);
6221
6221
  tmp = listOfNotNull(tmp$ret$167);
6222
6222
  } else {
6223
6223
  if (action_0 instanceof SuitChoiceMechanicAction) {
6224
- var tmp0_15 = this.ufu_1;
6224
+ var tmp0_15 = this.wfu_1;
6225
6225
  var tmp2_10 = state.s7w().id;
6226
6226
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6227
- var exceptPlayerId_0 = this.ufu_1.qfu_1.supportBackwardActions ? action_0.c9g_1 : null;
6228
- var sendToPlayer_10 = new RoomActionPayload(tmp0_15.rfu_1.f7h(), tmp2_10, exceptPlayerId_0);
6227
+ var exceptPlayerId_0 = this.wfu_1.sfu_1.supportBackwardActions ? action_0.c9g_1 : null;
6228
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_15.tfu_1.f7h(), tmp2_10, exceptPlayerId_0);
6229
6229
  var tmp$ret$169 = mapToClient_8(action_0, sendToPlayer_10);
6230
6230
  tmp = listOfNotNull(tmp$ret$169);
6231
6231
  } else {
6232
6232
  if (action_0 instanceof TrumpMechanicAction) {
6233
- var tmp0_16 = this.ufu_1;
6233
+ var tmp0_16 = this.wfu_1;
6234
6234
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6235
6235
  var tableId_4 = state.s7w().id;
6236
- var sendToPlayer_11 = new RoomActionPayload(tmp0_16.rfu_1.f7h(), tableId_4, null);
6236
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_16.tfu_1.f7h(), tableId_4, null);
6237
6237
  var tmp$ret$171 = mapToClient_7(action_0, sendToPlayer_11);
6238
6238
  tmp = listOfNotNull(tmp$ret$171);
6239
6239
  } else {
6240
6240
  if (action_0 instanceof CombinationChoiceMechanicAction) {
6241
- var tmp0_17 = this.ufu_1;
6241
+ var tmp0_17 = this.wfu_1;
6242
6242
  var tmp2_11 = state.s7w().id;
6243
6243
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6244
- var exceptPlayerId_1 = this.ufu_1.qfu_1.supportBackwardActions ? action_0.j9g_1 : null;
6245
- var sendToPlayer_12 = new RoomActionPayload(tmp0_17.rfu_1.f7h(), tmp2_11, exceptPlayerId_1);
6244
+ var exceptPlayerId_1 = this.wfu_1.sfu_1.supportBackwardActions ? action_0.j9g_1 : null;
6245
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_17.tfu_1.f7h(), tmp2_11, exceptPlayerId_1);
6246
6246
  var tmp$ret$173 = mapToClient_6(action_0, sendToPlayer_12);
6247
6247
  tmp = listOfNotNull(tmp$ret$173);
6248
6248
  } else {
6249
6249
  if (action_0 instanceof PutCardMechanicAction) {
6250
- var tmp0_18 = this.ufu_1;
6250
+ var tmp0_18 = this.wfu_1;
6251
6251
  var tmp2_12 = state.s7w().id;
6252
6252
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6253
- var exceptPlayerId_2 = this.ufu_1.qfu_1.supportBackwardActions ? action_0.o9g_1 : null;
6254
- var sendToPlayer_13 = new RoomActionPayload(tmp0_18.rfu_1.f7h(), tmp2_12, exceptPlayerId_2);
6253
+ var exceptPlayerId_2 = this.wfu_1.sfu_1.supportBackwardActions ? action_0.o9g_1 : null;
6254
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_18.tfu_1.f7h(), tmp2_12, exceptPlayerId_2);
6255
6255
  var tmp$ret$175 = mapToClient_5(action_0, sendToPlayer_13);
6256
6256
  tmp = listOfNotNull(tmp$ret$175);
6257
6257
  } else {
6258
6258
  if (action_0 instanceof PickUpBribeMechanicAction) {
6259
- var tmp0_19 = this.ufu_1;
6259
+ var tmp0_19 = this.wfu_1;
6260
6260
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6261
6261
  var tableId_5 = state.s7w().id;
6262
- var sendToPlayer_14 = new RoomActionPayload(tmp0_19.rfu_1.f7h(), tableId_5, null);
6262
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_19.tfu_1.f7h(), tableId_5, null);
6263
6263
  var tmp$ret$177 = mapToClient_4(action_0, sendToPlayer_14);
6264
6264
  tmp = listOfNotNull(tmp$ret$177);
6265
6265
  } else {
6266
6266
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
6267
- var tmp0_20 = this.ufu_1;
6267
+ var tmp0_20 = this.wfu_1;
6268
6268
  var tmp2_13 = state.s7w().id;
6269
6269
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6270
- var exceptPlayerId_3 = this.ufu_1.qfu_1.supportBackwardActions ? action_0.v9g_1 : null;
6271
- var sendToPlayer_15 = new RoomActionPayload(tmp0_20.rfu_1.f7h(), tmp2_13, exceptPlayerId_3);
6270
+ var exceptPlayerId_3 = this.wfu_1.sfu_1.supportBackwardActions ? action_0.v9g_1 : null;
6271
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_20.tfu_1.f7h(), tmp2_13, exceptPlayerId_3);
6272
6272
  var tmp$ret$179 = mapToClient_3(action_0, sendToPlayer_15);
6273
6273
  tmp = listOfNotNull(tmp$ret$179);
6274
6274
  } else {
6275
6275
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
6276
- var tmp0_21 = this.ufu_1;
6276
+ var tmp0_21 = this.wfu_1;
6277
6277
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6278
6278
  var tableId_6 = state.s7w().id;
6279
- var sendToPlayer_16 = new RoomActionPayload(tmp0_21.rfu_1.f7h(), tableId_6, null);
6279
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_21.tfu_1.f7h(), tableId_6, null);
6280
6280
  var tmp$ret$181 = mapToClient_2(action_0, sendToPlayer_16);
6281
6281
  tmp = listOfNotNull(tmp$ret$181);
6282
6282
  } else {
6283
6283
  if (action_0 instanceof MessageMechanicAction) {
6284
6284
  var message = action_0.message;
6285
- var tmp0_22 = this.ufu_1;
6285
+ var tmp0_22 = this.wfu_1;
6286
6286
  var tmp2_14 = state.s7w().id;
6287
6287
  var tmp_14;
6288
6288
  var tmp_15;
6289
- if (this.ufu_1.qfu_1.supportBackwardActions) {
6289
+ if (this.wfu_1.sfu_1.supportBackwardActions) {
6290
6290
  tmp_15 = isInterface(message, UserMessage);
6291
6291
  } else {
6292
6292
  tmp_15 = false;
@@ -6298,16 +6298,16 @@
6298
6298
  }
6299
6299
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6300
6300
  var exceptPlayerId_4 = tmp_14;
6301
- var sendToPlayer_17 = new RoomActionPayload(tmp0_22.rfu_1.f7h(), tmp2_14, exceptPlayerId_4);
6301
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_22.tfu_1.f7h(), tmp2_14, exceptPlayerId_4);
6302
6302
  var tmp$ret$183 = mapToClient_1(action_0, sendToPlayer_17);
6303
6303
  tmp = listOfNotNull(tmp$ret$183);
6304
6304
  } else {
6305
6305
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
6306
- var tmp0_23 = this.ufu_1;
6306
+ var tmp0_23 = this.wfu_1;
6307
6307
  var tmp2_15 = state.s7w().id;
6308
6308
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6309
6309
  var exceptPlayerId_5 = action_0.playerId;
6310
- var sendToPlayer_18 = new RoomActionPayload(tmp0_23.rfu_1.f7h(), tmp2_15, exceptPlayerId_5);
6310
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_23.tfu_1.f7h(), tmp2_15, exceptPlayerId_5);
6311
6311
  var tmp$ret$185 = mapToClient_0(action_0, sendToPlayer_18);
6312
6312
  tmp = listOfNotNull(tmp$ret$185);
6313
6313
  } else {
@@ -6345,9 +6345,9 @@
6345
6345
  return this.j7l(store, next, action);
6346
6346
  };
6347
6347
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
6348
- this.qfu_1 = logicConfig;
6349
- this.rfu_1 = idsProvider;
6350
- this.sfu_1 = playerConnectionInteractor;
6348
+ this.sfu_1 = logicConfig;
6349
+ this.tfu_1 = idsProvider;
6350
+ this.ufu_1 = playerConnectionInteractor;
6351
6351
  }
6352
6352
  protoOf(ServerMapMechanicToClientActionMiddleware).das = function () {
6353
6353
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -6358,8 +6358,8 @@
6358
6358
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
6359
6359
  }
6360
6360
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
6361
- this.vfu_1 = $logger;
6362
- this.wfu_1 = $playerConnectionInteractor;
6361
+ this.xfu_1 = $logger;
6362
+ this.yfu_1 = $playerConnectionInteractor;
6363
6363
  }
6364
6364
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).u7j = function (action) {
6365
6365
  return action instanceof PlayerConnectionUpdateAction;
@@ -6380,7 +6380,7 @@
6380
6380
  }
6381
6381
  }
6382
6382
  if (player.h80_1.f7b().o79_1.isLeftPermanently) {
6383
- this.vfu_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6383
+ this.xfu_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6384
6384
  break $l$block_1;
6385
6385
  }
6386
6386
  }
@@ -6403,7 +6403,7 @@
6403
6403
  var _iterator__ex2g4s_0 = destination.t();
6404
6404
  while (_iterator__ex2g4s_0.u()) {
6405
6405
  var element_0 = _iterator__ex2g4s_0.v();
6406
- if (element_0.xfu_1 === tmp4.gam_1) {
6406
+ if (element_0.zfu_1 === tmp4.gam_1) {
6407
6407
  if (found) {
6408
6408
  tmp$ret$4 = null;
6409
6409
  break $l$block_3;
@@ -6422,7 +6422,7 @@
6422
6422
  if (!(reconnectionTimerTag == null)) {
6423
6423
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
6424
6424
  }
6425
- var actions = this.wfu_1.kfo(tmp4.fam_1, player.h80_1.f7b().o79_1, player, store.state.s7w(), tmp4.iam_1);
6425
+ var actions = this.yfu_1.mfo(tmp4.fam_1, player.h80_1.f7b().o79_1, player, store.state.s7w(), tmp4.iam_1);
6426
6426
  // Inline function 'kotlin.collections.forEach' call
6427
6427
  var _iterator__ex2g4s_1 = actions.t();
6428
6428
  while (_iterator__ex2g4s_1.u()) {
@@ -6435,17 +6435,17 @@
6435
6435
  return this.j7l(store, next, action);
6436
6436
  };
6437
6437
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
6438
- this.xfu_1 = playerId;
6439
- this.yfu_1 = state;
6440
- this.zfu_1 = previousState;
6438
+ this.zfu_1 = playerId;
6439
+ this.afv_1 = state;
6440
+ this.bfv_1 = previousState;
6441
6441
  }
6442
6442
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
6443
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.xfu_1 + ', state=' + this.yfu_1.toString() + ', previousState=' + this.zfu_1.toString() + ')';
6443
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.zfu_1 + ', state=' + this.afv_1.toString() + ', previousState=' + this.bfv_1.toString() + ')';
6444
6444
  };
6445
6445
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
6446
- var result = getStringHashCode(this.xfu_1);
6447
- result = imul(result, 31) + this.yfu_1.hashCode() | 0;
6448
- result = imul(result, 31) + this.zfu_1.hashCode() | 0;
6446
+ var result = getStringHashCode(this.zfu_1);
6447
+ result = imul(result, 31) + this.afv_1.hashCode() | 0;
6448
+ result = imul(result, 31) + this.bfv_1.hashCode() | 0;
6449
6449
  return result;
6450
6450
  };
6451
6451
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -6453,11 +6453,11 @@
6453
6453
  return true;
6454
6454
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
6455
6455
  return false;
6456
- if (!(this.xfu_1 === other.xfu_1))
6456
+ if (!(this.zfu_1 === other.zfu_1))
6457
6457
  return false;
6458
- if (!this.yfu_1.equals(other.yfu_1))
6458
+ if (!this.afv_1.equals(other.afv_1))
6459
6459
  return false;
6460
- if (!this.zfu_1.equals(other.zfu_1))
6460
+ if (!this.bfv_1.equals(other.bfv_1))
6461
6461
  return false;
6462
6462
  return true;
6463
6463
  };
@@ -6466,7 +6466,7 @@
6466
6466
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6467
6467
  }
6468
6468
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6469
- this.afv_1 = $playerConnectionInteractor;
6469
+ this.cfv_1 = $playerConnectionInteractor;
6470
6470
  }
6471
6471
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).u7j = function (action) {
6472
6472
  return action instanceof TimerTickAction;
@@ -6480,8 +6480,8 @@
6480
6480
  var timerTag = tmp4.q7j_1;
6481
6481
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
6482
6482
  var state = store.state;
6483
- var player = getPlayer(state.s7w().players, timerTag.xfu_1);
6484
- var actions = this.afv_1.kfo(timerTag.yfu_1, timerTag.zfu_1, player, state.s7w(), true);
6483
+ var player = getPlayer(state.s7w().players, timerTag.zfu_1);
6484
+ var actions = this.cfv_1.mfo(timerTag.afv_1, timerTag.bfv_1, player, state.s7w(), true);
6485
6485
  // Inline function 'kotlin.collections.isNotEmpty' call
6486
6486
  if (!actions.r()) {
6487
6487
  // Inline function 'kotlin.collections.forEach' call
@@ -6503,7 +6503,7 @@
6503
6503
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6504
6504
  }
6505
6505
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6506
- this.bfv_1 = $playerConnectionInteractor;
6506
+ this.dfv_1 = $playerConnectionInteractor;
6507
6507
  }
6508
6508
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).u7j = function (action) {
6509
6509
  return isInterface(action, FirstMechanicAction);
@@ -6531,7 +6531,7 @@
6531
6531
  var tmp1_previousConnectionState = element_0.h80_1.f7b().o79_1;
6532
6532
  var tmp2_playerId = element_0.playerId;
6533
6533
  // Inline function 'kotlin.collections.forEach' call
6534
- var _iterator__ex2g4s_1 = this.bfv_1.lft(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6534
+ var _iterator__ex2g4s_1 = this.dfv_1.nft(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6535
6535
  while (_iterator__ex2g4s_1.u()) {
6536
6536
  var element_1 = _iterator__ex2g4s_1.v();
6537
6537
  store.dispatch(element_1);
@@ -6546,8 +6546,8 @@
6546
6546
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6547
6547
  }
6548
6548
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6549
- this.kfv_1 = $provider;
6550
- this.lfv_1 = $action;
6549
+ this.mfv_1 = $provider;
6550
+ this.nfv_1 = $action;
6551
6551
  CoroutineImpl.call(this, resultContinuation);
6552
6552
  }
6553
6553
  protoOf(sendToClientActionMiddleware$o$handle$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -6568,7 +6568,7 @@
6568
6568
  case 0:
6569
6569
  this.j9_1 = 2;
6570
6570
  this.i9_1 = 1;
6571
- suspendResult = this.kfv_1.ffr(this.lfv_1, this);
6571
+ suspendResult = this.mfv_1.hfr(this.nfv_1, this);
6572
6572
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6573
6573
  return suspendResult;
6574
6574
  }
@@ -6591,8 +6591,8 @@
6591
6591
  while (true);
6592
6592
  };
6593
6593
  protoOf(sendToClientActionMiddleware$o$handle$slambda).t2d = function ($this$launchDefault, completion) {
6594
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.kfv_1, this.lfv_1, completion);
6595
- i.mfv_1 = $this$launchDefault;
6594
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.mfv_1, this.nfv_1, completion);
6595
+ i.ofv_1 = $this$launchDefault;
6596
6596
  return i;
6597
6597
  };
6598
6598
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6604,15 +6604,15 @@
6604
6604
  return l;
6605
6605
  }
6606
6606
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6607
- this.nfv_1 = $asyncProvider;
6608
- this.ofv_1 = $provider;
6607
+ this.pfv_1 = $asyncProvider;
6608
+ this.qfv_1 = $provider;
6609
6609
  }
6610
6610
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u7j = function (action) {
6611
6611
  return action instanceof ToClientAction;
6612
6612
  };
6613
6613
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).j7l = function (store, next, action) {
6614
6614
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6615
- this.nfv_1.k7f(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ofv_1, action_0, null));
6615
+ this.pfv_1.k7f(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.qfv_1, action_0, null));
6616
6616
  next(action_0);
6617
6617
  };
6618
6618
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).t7j = function (store, next, action) {
@@ -6623,11 +6623,11 @@
6623
6623
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6624
6624
  }
6625
6625
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6626
- this.xfv_1 = $store;
6627
- this.yfv_1 = $timerTag;
6628
- this.zfv_1 = $serverConfig;
6629
- this.afw_1 = $logger;
6630
- this.bfw_1 = $action;
6626
+ this.zfv_1 = $store;
6627
+ this.afw_1 = $timerTag;
6628
+ this.bfw_1 = $serverConfig;
6629
+ this.cfw_1 = $logger;
6630
+ this.dfw_1 = $action;
6631
6631
  CoroutineImpl.call(this, resultContinuation);
6632
6632
  }
6633
6633
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).s2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6646,13 +6646,13 @@
6646
6646
  var tmp = this.i9_1;
6647
6647
  if (tmp === 0) {
6648
6648
  this.j9_1 = 1;
6649
- var table = this.xfv_1.state.s7w();
6650
- var player = getPlayer(table.players, this.yfv_1.b78());
6649
+ var table = this.zfv_1.state.s7w();
6650
+ var player = getPlayer(table.players, this.afw_1.b78());
6651
6651
  var connectionState = player.h80_1.f7b().o79_1;
6652
6652
  var tmp_0;
6653
6653
  switch (connectionState.a1_1) {
6654
6654
  case 1:
6655
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.yfv_1.fb0_1));
6655
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.afw_1.fb0_1));
6656
6656
  break;
6657
6657
  case 6:
6658
6658
  tmp_0 = emptyList();
@@ -6663,8 +6663,8 @@
6663
6663
  case 2:
6664
6664
  case 0:
6665
6665
  var tmp_1;
6666
- if (table.sceneInfo.b8o() && this.zfv_1.closeIfBotsAtFinish) {
6667
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.yfv_1.fb0_1);
6666
+ if (table.sceneInfo.b8o() && this.bfw_1.closeIfBotsAtFinish) {
6667
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.afw_1.fb0_1);
6668
6668
  } else {
6669
6669
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6670
6670
  }
@@ -6672,7 +6672,7 @@
6672
6672
  tmp_0 = listOf(tmp_1);
6673
6673
  break;
6674
6674
  case 7:
6675
- this.afw_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.bfw_1.toString()));
6675
+ this.cfw_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.dfw_1.toString()));
6676
6676
  tmp_0 = emptyList();
6677
6677
  break;
6678
6678
  default:
@@ -6684,7 +6684,7 @@
6684
6684
  var _iterator__ex2g4s = actions.t();
6685
6685
  while (_iterator__ex2g4s.u()) {
6686
6686
  var element = _iterator__ex2g4s.v();
6687
- this.xfv_1.dispatch(element);
6687
+ this.zfv_1.dispatch(element);
6688
6688
  }
6689
6689
  }
6690
6690
  return Unit_instance;
@@ -6698,8 +6698,8 @@
6698
6698
  while (true);
6699
6699
  };
6700
6700
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).t2d = function ($this$launchDefaultWithLock, completion) {
6701
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.xfv_1, this.yfv_1, this.zfv_1, this.afw_1, this.bfw_1, completion);
6702
- i.cfw_1 = $this$launchDefaultWithLock;
6701
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.zfv_1, this.afw_1, this.bfw_1, this.cfw_1, this.dfw_1, completion);
6702
+ i.efw_1 = $this$launchDefaultWithLock;
6703
6703
  return i;
6704
6704
  };
6705
6705
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6711,9 +6711,9 @@
6711
6711
  return l;
6712
6712
  }
6713
6713
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6714
- this.dfw_1 = $asyncProvider;
6715
- this.efw_1 = $serverConfig;
6716
- this.ffw_1 = $logger;
6714
+ this.ffw_1 = $asyncProvider;
6715
+ this.gfw_1 = $serverConfig;
6716
+ this.hfw_1 = $logger;
6717
6717
  }
6718
6718
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).u7j = function (action) {
6719
6719
  return action instanceof TimerTickAction;
@@ -6722,7 +6722,7 @@
6722
6722
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6723
6723
  var timerTag = action_0.q7j_1;
6724
6724
  if (timerTag instanceof PlayerTurnTimerTag) {
6725
- this.dfw_1.m7f(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.efw_1, this.ffw_1, action_0, null));
6725
+ this.ffw_1.m7f(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.gfw_1, this.hfw_1, action_0, null));
6726
6726
  }
6727
6727
  next(action_0);
6728
6728
  };
@@ -6740,7 +6740,7 @@
6740
6740
  };
6741
6741
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).ob2 = function (state, action) {
6742
6742
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6743
- return state.aam(VOID, get_serverStatePayload(state).copy(action_0.uft_1));
6743
+ return state.aam(VOID, get_serverStatePayload(state).copy(action_0.wft_1));
6744
6744
  };
6745
6745
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).k7l = function (state, action) {
6746
6746
  return this.ob2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -6750,7 +6750,7 @@
6750
6750
  return _this__u8e3s4.metadata;
6751
6751
  }
6752
6752
  function Companion_5() {
6753
- this.gfw_1 = 'ServerMechanicLifecycleReducer';
6753
+ this.ifw_1 = 'ServerMechanicLifecycleReducer';
6754
6754
  }
6755
6755
  var Companion_instance_16;
6756
6756
  function Companion_getInstance_6() {
@@ -6758,17 +6758,17 @@
6758
6758
  }
6759
6759
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6760
6760
  return function (it) {
6761
- return Companion_instance_4.b7b(this$0.kfw_1.oft(it.isBot, it.p78_1, $updatedServerPayload.connectedPlayers));
6761
+ return Companion_instance_4.b7b(this$0.mfw_1.qft(it.isBot, it.p78_1, $updatedServerPayload.connectedPlayers));
6762
6762
  };
6763
6763
  }
6764
6764
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6765
6765
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6766
- this.jfw_1 = logger;
6767
- this.kfw_1 = connectionInteractor;
6766
+ this.lfw_1 = logger;
6767
+ this.mfw_1 = connectionInteractor;
6768
6768
  }
6769
6769
  protoOf(ServerMechanicLifecycleReducer).fb4 = function (state, action) {
6770
6770
  var serverState = get_serverStatePayload(state);
6771
- this.jfw_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6771
+ this.lfw_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6772
6772
  var tableId = action.v9e_1;
6773
6773
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6774
6774
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
@@ -6782,7 +6782,7 @@
6782
6782
  return state.aam(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6783
6783
  };
6784
6784
  protoOf(ServerMechanicLifecycleReducer).db4 = function (state, action) {
6785
- this.jfw_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6785
+ this.lfw_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6786
6786
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6787
6787
  var tmp2_tableOrNull = action.table;
6788
6788
  var tmp = Companion_instance_17;
@@ -6804,7 +6804,7 @@
6804
6804
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6805
6805
  }
6806
6806
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6807
- this.lfw_1 = $logger;
6807
+ this.nfw_1 = $logger;
6808
6808
  }
6809
6809
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).u7j = function (action) {
6810
6810
  return isInterface(action, SpectatorsAction);
@@ -6815,7 +6815,7 @@
6815
6815
  var tmp;
6816
6816
  if (action_0 instanceof AddSpectatorsAction) {
6817
6817
  // Inline function 'kotlin.collections.mapNotNull' call
6818
- var tmp0 = action_0.vft_1;
6818
+ var tmp0 = action_0.xft_1;
6819
6819
  // Inline function 'kotlin.collections.mapNotNullTo' call
6820
6820
  var destination = ArrayList_init_$Create$_0();
6821
6821
  // Inline function 'kotlin.collections.forEach' call
@@ -6834,9 +6834,9 @@
6834
6834
  var tmp_0;
6835
6835
  // Inline function 'kotlin.collections.isNotEmpty' call
6836
6836
  if (!sameSpectators.r()) {
6837
- this.lfw_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6837
+ this.nfw_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6838
6838
  // Inline function 'kotlin.collections.filterNot' call
6839
- var tmp0_0 = action_0.vft_1;
6839
+ var tmp0_0 = action_0.xft_1;
6840
6840
  // Inline function 'kotlin.collections.filterNotTo' call
6841
6841
  var destination_0 = ArrayList_init_$Create$_0();
6842
6842
  var _iterator__ex2g4s_0 = tmp0_0.t();
@@ -6871,7 +6871,7 @@
6871
6871
  }
6872
6872
  tmp_0 = destination_0;
6873
6873
  } else {
6874
- tmp_0 = action_0.vft_1;
6874
+ tmp_0 = action_0.xft_1;
6875
6875
  }
6876
6876
  // Inline function 'kotlin.collections.map' call
6877
6877
  var this_0 = tmp_0;
@@ -6888,7 +6888,7 @@
6888
6888
  } else {
6889
6889
  if (action_0 instanceof RemoveSpectatorsAction) {
6890
6890
  // Inline function 'kotlin.collections.mapNotNull' call
6891
- var tmp0_1 = action_0.wft_1;
6891
+ var tmp0_1 = action_0.yft_1;
6892
6892
  // Inline function 'kotlin.collections.mapNotNullTo' call
6893
6893
  var destination_2 = ArrayList_init_$Create$_0();
6894
6894
  // Inline function 'kotlin.collections.forEach' call
@@ -6907,9 +6907,9 @@
6907
6907
  var tmp_2;
6908
6908
  // Inline function 'kotlin.collections.isNotEmpty' call
6909
6909
  if (!sameSpectators_0.r()) {
6910
- this.lfw_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6910
+ this.nfw_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6911
6911
  // Inline function 'kotlin.collections.filterNot' call
6912
- var tmp0_2 = action_0.wft_1;
6912
+ var tmp0_2 = action_0.yft_1;
6913
6913
  // Inline function 'kotlin.collections.filterNotTo' call
6914
6914
  var destination_3 = ArrayList_init_$Create$_0();
6915
6915
  var _iterator__ex2g4s_4 = tmp0_2.t();
@@ -6944,7 +6944,7 @@
6944
6944
  }
6945
6945
  tmp_2 = destination_3;
6946
6946
  } else {
6947
- tmp_2 = action_0.wft_1;
6947
+ tmp_2 = action_0.yft_1;
6948
6948
  }
6949
6949
  var spectatorsToRemove = toSet(tmp_2);
6950
6950
  // Inline function 'kotlin.collections.filterNot' call
@@ -7016,13 +7016,13 @@
7016
7016
  };
7017
7017
  function Companion_6() {
7018
7018
  }
7019
- protoOf(Companion_6).mfw = function (config, metadata) {
7019
+ protoOf(Companion_6).ofw = function (config, metadata) {
7020
7020
  return new ServerStatePayload(config, metadata, emptyList());
7021
7021
  };
7022
7022
  protoOf(Companion_6).initial = function (config, metadata, $super) {
7023
7023
  config = config === VOID ? Companion_instance_11.initial(null) : config;
7024
7024
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
7025
- return $super === VOID ? this.mfw(config, metadata) : $super.mfw.call(this, config, metadata);
7025
+ return $super === VOID ? this.ofw(config, metadata) : $super.ofw.call(this, config, metadata);
7026
7026
  };
7027
7027
  var Companion_instance_17;
7028
7028
  function Companion_getInstance_7() {
@@ -7039,7 +7039,7 @@
7039
7039
  protoOf(ServerStatePayload).ca5 = function () {
7040
7040
  return this.metadata;
7041
7041
  };
7042
- protoOf(ServerStatePayload).nfw = function () {
7042
+ protoOf(ServerStatePayload).pfw = function () {
7043
7043
  return this.connectedPlayers;
7044
7044
  };
7045
7045
  protoOf(ServerStatePayload).jg = function () {
@@ -7051,14 +7051,14 @@
7051
7051
  protoOf(ServerStatePayload).ro = function () {
7052
7052
  return this.connectedPlayers;
7053
7053
  };
7054
- protoOf(ServerStatePayload).ofw = function (config, metadata, connectedPlayers) {
7054
+ protoOf(ServerStatePayload).qfw = function (config, metadata, connectedPlayers) {
7055
7055
  return new ServerStatePayload(config, metadata, connectedPlayers);
7056
7056
  };
7057
7057
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
7058
7058
  config = config === VOID ? this.config : config;
7059
7059
  metadata = metadata === VOID ? this.metadata : metadata;
7060
7060
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
7061
- return $super === VOID ? this.ofw(config, metadata, connectedPlayers) : $super.ofw.call(this, config, metadata, connectedPlayers);
7061
+ return $super === VOID ? this.qfw(config, metadata, connectedPlayers) : $super.qfw.call(this, config, metadata, connectedPlayers);
7062
7062
  };
7063
7063
  protoOf(ServerStatePayload).toString = function () {
7064
7064
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -7123,14 +7123,14 @@
7123
7123
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
7124
7124
  }
7125
7125
  function _get_logger__rkp4sl_0($this) {
7126
- var tmp0 = $this.yfw_1;
7126
+ var tmp0 = $this.afx_1;
7127
7127
  var tmp = KProperty1;
7128
7128
  // Inline function 'kotlin.getValue' call
7129
7129
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
7130
7130
  return tmp0.o1();
7131
7131
  }
7132
7132
  function _get_di__ndbzja($this) {
7133
- var tmp0 = $this.zfw_1;
7133
+ var tmp0 = $this.bfx_1;
7134
7134
  var tmp = KProperty1;
7135
7135
  // Inline function 'kotlin.getValue' call
7136
7136
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -7147,8 +7147,8 @@
7147
7147
  }
7148
7148
  function createCallbackOutput($this, gameServer) {
7149
7149
  var tmp;
7150
- if (!($this.vfw_1 == null)) {
7151
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.vfw_1);
7150
+ if (!($this.xfw_1 == null)) {
7151
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.xfw_1);
7152
7152
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
7153
7153
  } else {
7154
7154
  tmp = null;
@@ -7162,11 +7162,11 @@
7162
7162
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
7163
7163
  return function () {
7164
7164
  var tmp;
7165
- if (this$0.vfw_1 == null) {
7165
+ if (this$0.xfw_1 == null) {
7166
7166
  tmp = null;
7167
7167
  } else {
7168
7168
  // Inline function 'kotlin.let' call
7169
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vfw_1)]));
7169
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.xfw_1)]));
7170
7170
  }
7171
7171
  var tmp1_elvis_lhs = tmp;
7172
7172
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -7199,7 +7199,7 @@
7199
7199
  tmp_0.a1i(tmp$ret$3);
7200
7200
  $this$DI.z1d(jsonModule());
7201
7201
  $this$DI.z1d(serverHelpersModule());
7202
- $this$DI.z1d(randomOrgModule(this$0.wfw_1));
7202
+ $this$DI.z1d(randomOrgModule(this$0.yfw_1));
7203
7203
  return Unit_instance;
7204
7204
  };
7205
7205
  }
@@ -7275,13 +7275,13 @@
7275
7275
  };
7276
7276
  }
7277
7277
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
7278
- this.gfx_1 = $reducer;
7278
+ this.ifx_1 = $reducer;
7279
7279
  }
7280
7280
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).u7j = function (action) {
7281
7281
  return isInterface(action, Action);
7282
7282
  };
7283
7283
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).ob2 = function (state, action) {
7284
- return this.gfx_1(state, isInterface(action, Action) ? action : THROW_CCE());
7284
+ return this.ifx_1(state, isInterface(action, Action) ? action : THROW_CCE());
7285
7285
  };
7286
7286
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).k7l = function (state, action) {
7287
7287
  return this.ob2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -7385,18 +7385,18 @@
7385
7385
  // Inline function 'kotlin.let' call
7386
7386
  $this$DI.z1d(tmp0_safe_receiver);
7387
7387
  }
7388
- $this$DI.z1d(dealerModule(this$0.randomPoolProvider, this$0.wfw_1));
7388
+ $this$DI.z1d(dealerModule(this$0.randomPoolProvider, this$0.yfw_1));
7389
7389
  $this$DI.z1d(coreModule($coreConfig));
7390
- $this$DI.z1d(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.xfw_1.rbb() ? this$0.xfw_1 : null));
7390
+ $this$DI.z1d(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.zfw_1.rbb() ? this$0.zfw_1 : null));
7391
7391
  return Unit_instance;
7392
7392
  };
7393
7393
  }
7394
7394
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
7395
7395
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
7396
7396
  production = production === VOID ? true : production;
7397
- this.vfw_1 = loggerCallback;
7398
- this.wfw_1 = randomOrgConfig;
7399
- this.xfw_1 = new BotModelRegistry();
7397
+ this.xfw_1 = loggerCallback;
7398
+ this.yfw_1 = randomOrgConfig;
7399
+ this.zfw_1 = new BotModelRegistry();
7400
7400
  var tmp = AppEnvironment_getInstance();
7401
7401
  var tmp_0;
7402
7402
  if (production) {
@@ -7406,9 +7406,9 @@
7406
7406
  }
7407
7407
  tmp.x7q(tmp_0);
7408
7408
  var tmp_1 = this;
7409
- tmp_1.yfw_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7409
+ tmp_1.afx_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7410
7410
  var tmp_2 = this;
7411
- tmp_2.zfw_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7411
+ tmp_2.bfx_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7412
7412
  var tmp_3 = this;
7413
7413
  // Inline function 'org.kodein.di.instance' call
7414
7414
  var this_0 = _get_di__ndbzja(this);
@@ -7417,7 +7417,7 @@
7417
7417
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
7418
7418
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
7419
7419
  var tmp_6 = KProperty1;
7420
- tmp_3.afx_1 = tmp_5.x1j(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7420
+ tmp_3.cfx_1 = tmp_5.x1j(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7421
7421
  var tmp_7 = this;
7422
7422
  // Inline function 'org.kodein.di.instance' call
7423
7423
  var this_1 = _get_di__ndbzja(this);
@@ -7426,7 +7426,7 @@
7426
7426
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
7427
7427
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
7428
7428
  var tmp_10 = KProperty1;
7429
- tmp_7.bfx_1 = tmp_9.x1j(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7429
+ tmp_7.dfx_1 = tmp_9.x1j(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7430
7430
  var tmp_11 = this;
7431
7431
  // Inline function 'org.kodein.di.instance' call
7432
7432
  var this_2 = _get_di__ndbzja(this);
@@ -7435,7 +7435,7 @@
7435
7435
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
7436
7436
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
7437
7437
  var tmp_14 = KProperty1;
7438
- tmp_11.cfx_1 = tmp_13.x1j(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7438
+ tmp_11.efx_1 = tmp_13.x1j(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7439
7439
  var tmp_15 = this;
7440
7440
  // Inline function 'org.kodein.di.instance' call
7441
7441
  var this_3 = _get_di__ndbzja(this);
@@ -7444,7 +7444,7 @@
7444
7444
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
7445
7445
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
7446
7446
  var tmp_18 = KProperty1;
7447
- tmp_15.dfx_1 = tmp_17.x1j(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7447
+ tmp_15.ffx_1 = tmp_17.x1j(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7448
7448
  var tmp_19 = this;
7449
7449
  // Inline function 'org.kodein.di.instance' call
7450
7450
  var this_4 = _get_di__ndbzja(this);
@@ -7453,7 +7453,7 @@
7453
7453
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
7454
7454
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
7455
7455
  var tmp_22 = KProperty1;
7456
- tmp_19.efx_1 = tmp_21.x1j(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7456
+ tmp_19.gfx_1 = tmp_21.x1j(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7457
7457
  var tmp_23 = this;
7458
7458
  // Inline function 'org.kodein.di.instance' call
7459
7459
  var this_5 = _get_di__ndbzja(this);
@@ -7462,52 +7462,52 @@
7462
7462
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
7463
7463
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
7464
7464
  var tmp_26 = KProperty1;
7465
- tmp_23.ffx_1 = tmp_25.x1j(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7465
+ tmp_23.hfx_1 = tmp_25.x1j(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7466
7466
  }
7467
- protoOf(GameServerEngineControllerImpl).ef7 = function () {
7468
- var tmp0 = this.afx_1;
7467
+ protoOf(GameServerEngineControllerImpl).gf7 = function () {
7468
+ var tmp0 = this.cfx_1;
7469
7469
  var tmp = KProperty1;
7470
7470
  // Inline function 'kotlin.getValue' call
7471
7471
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
7472
7472
  return tmp0.o1();
7473
7473
  };
7474
- protoOf(GameServerEngineControllerImpl).qfw = function () {
7475
- var tmp0 = this.bfx_1;
7474
+ protoOf(GameServerEngineControllerImpl).sfw = function () {
7475
+ var tmp0 = this.dfx_1;
7476
7476
  var tmp = KProperty1;
7477
7477
  // Inline function 'kotlin.getValue' call
7478
7478
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
7479
7479
  return tmp0.o1();
7480
7480
  };
7481
- protoOf(GameServerEngineControllerImpl).rfw = function () {
7482
- var tmp0 = this.cfx_1;
7481
+ protoOf(GameServerEngineControllerImpl).tfw = function () {
7482
+ var tmp0 = this.efx_1;
7483
7483
  var tmp = KProperty1;
7484
7484
  // Inline function 'kotlin.getValue' call
7485
7485
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
7486
7486
  return tmp0.o1();
7487
7487
  };
7488
- protoOf(GameServerEngineControllerImpl).sfw = function () {
7489
- var tmp0 = this.dfx_1;
7488
+ protoOf(GameServerEngineControllerImpl).ufw = function () {
7489
+ var tmp0 = this.ffx_1;
7490
7490
  var tmp = KProperty1;
7491
7491
  // Inline function 'kotlin.getValue' call
7492
7492
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
7493
7493
  return tmp0.o1();
7494
7494
  };
7495
- protoOf(GameServerEngineControllerImpl).pfw = function () {
7496
- var tmp0 = this.efx_1;
7495
+ protoOf(GameServerEngineControllerImpl).rfw = function () {
7496
+ var tmp0 = this.gfx_1;
7497
7497
  var tmp = KProperty1;
7498
7498
  // Inline function 'kotlin.getValue' call
7499
7499
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
7500
7500
  return tmp0.o1();
7501
7501
  };
7502
- protoOf(GameServerEngineControllerImpl).tfw = function () {
7503
- var tmp0 = this.ffx_1;
7502
+ protoOf(GameServerEngineControllerImpl).vfw = function () {
7503
+ var tmp0 = this.hfx_1;
7504
7504
  var tmp = KProperty1;
7505
7505
  // Inline function 'kotlin.getValue' call
7506
7506
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
7507
7507
  return tmp0.o1();
7508
7508
  };
7509
7509
  protoOf(GameServerEngineControllerImpl).loadModel = function (rulesSetType, playersMode, modelBytes) {
7510
- this.xfw_1.pbb(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7510
+ this.zfw_1.pbb(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7511
7511
  };
7512
7512
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
7513
7513
  Logger_getInstance().i5p_1 = enabled;
@@ -7515,7 +7515,7 @@
7515
7515
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
7516
7516
  return this.createGameEngineWithLogic();
7517
7517
  };
7518
- protoOf(GameServerEngineControllerImpl).ufw = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7518
+ protoOf(GameServerEngineControllerImpl).wfw = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7519
7519
  var combinedLogger = Companion_instance_9.c10();
7520
7520
  var gameServer = {_v: null};
7521
7521
  // Inline function 'kotlin.collections.map' call
@@ -7563,7 +7563,7 @@
7563
7563
  function TestHelper() {
7564
7564
  }
7565
7565
  function _get_playerAnswerInteractor__msggz1($this) {
7566
- var tmp0 = $this.jfx_1;
7566
+ var tmp0 = $this.lfx_1;
7567
7567
  var tmp = KProperty1;
7568
7568
  // Inline function 'kotlin.getValue' call
7569
7569
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7571,7 +7571,7 @@
7571
7571
  }
7572
7572
  function TestHelperImpl$di$lambda$lambda(this$0) {
7573
7573
  return function ($this$singleton) {
7574
- return this$0.hfx_1;
7574
+ return this$0.jfx_1;
7575
7575
  };
7576
7576
  }
7577
7577
  function TestHelperImpl$di$lambda(this$0) {
@@ -7611,19 +7611,19 @@
7611
7611
  return emptyMap();
7612
7612
  }
7613
7613
  function TestHelperImpl(logger) {
7614
- this.hfx_1 = logger;
7614
+ this.jfx_1 = logger;
7615
7615
  var tmp = this;
7616
7616
  var tmp_0 = Companion_instance_7;
7617
- tmp.ifx_1 = tmp_0.h1e(VOID, TestHelperImpl$di$lambda(this));
7617
+ tmp.kfx_1 = tmp_0.h1e(VOID, TestHelperImpl$di$lambda(this));
7618
7618
  var tmp_1 = this;
7619
7619
  // Inline function 'org.kodein.di.instance' call
7620
- var this_0 = this.ifx_1;
7620
+ var this_0 = this.kfx_1;
7621
7621
  // Inline function 'org.kodein.type.generic' call
7622
7622
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7623
7623
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7624
7624
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7625
7625
  var tmp_4 = KProperty1;
7626
- tmp_1.jfx_1 = tmp_3.x1j(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7626
+ tmp_1.lfx_1 = tmp_3.x1j(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7627
7627
  }
7628
7628
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7629
7629
  return _get_playerAnswerInteractor__msggz1(this).qac(playerId, table, botConfig);
@@ -7696,14 +7696,14 @@
7696
7696
  function RoomMetadata() {
7697
7697
  var tmp = this;
7698
7698
  // Inline function 'kotlin.collections.mutableMapOf' call
7699
- tmp.kfx_1 = LinkedHashMap_init_$Create$();
7699
+ tmp.mfx_1 = LinkedHashMap_init_$Create$();
7700
7700
  this.extras = {};
7701
- this.extras = this.kfx_1;
7701
+ this.extras = this.mfx_1;
7702
7702
  }
7703
- protoOf(RoomMetadata).lfx = function () {
7703
+ protoOf(RoomMetadata).nfx = function () {
7704
7704
  return this.extras;
7705
7705
  };
7706
- protoOf(RoomMetadata).lfx = function () {
7706
+ protoOf(RoomMetadata).nfx = function () {
7707
7707
  return this.extras;
7708
7708
  };
7709
7709
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7721,7 +7721,7 @@
7721
7721
  };
7722
7722
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7723
7723
  // Inline function 'kotlin.collections.set' call
7724
- this.kfx_1.g3(gameId, game);
7724
+ this.mfx_1.g3(gameId, game);
7725
7725
  };
7726
7726
  function GameMetadata(gameId) {
7727
7727
  this.gameId = gameId;
@@ -7730,7 +7730,7 @@
7730
7730
  protoOf(GameMetadata).a6d = function () {
7731
7731
  return this.gameId;
7732
7732
  };
7733
- protoOf(GameMetadata).lfx = function () {
7733
+ protoOf(GameMetadata).nfx = function () {
7734
7734
  return this.extras;
7735
7735
  };
7736
7736
  function serverHelpersModule() {
@@ -7823,7 +7823,7 @@
7823
7823
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7824
7824
  return this.pa1();
7825
7825
  });
7826
- protoOf(PlayerConnectionInteractorImpl).jfo = getToClientContinueAction$default;
7826
+ protoOf(PlayerConnectionInteractorImpl).lfo = getToClientContinueAction$default;
7827
7827
  protoOf(UpdateServerConfigAction).g7j = get_actionTag;
7828
7828
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
7829
7829
  return this.g7j();
@@ -7840,22 +7840,22 @@
7840
7840
  protoOf(PlayerReconnectionWaitingTimerTag).kal = ignoreTimerResetValidation;
7841
7841
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7842
7842
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7843
- return this.ef7();
7843
+ return this.gf7();
7844
7844
  });
7845
7845
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7846
- return this.qfw();
7846
+ return this.sfw();
7847
7847
  });
7848
7848
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7849
- return this.rfw();
7849
+ return this.tfw();
7850
7850
  });
7851
7851
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7852
- return this.sfw();
7852
+ return this.ufw();
7853
7853
  });
7854
7854
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7855
- return this.pfw();
7855
+ return this.rfw();
7856
7856
  });
7857
7857
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7858
- return this.tfw();
7858
+ return this.vfw();
7859
7859
  });
7860
7860
  //endregion
7861
7861
  //region block: init