client_plugin_logic_deb 1.8.503 → 1.8.504

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -434,10 +434,10 @@
434
434
  spectators = tmp;
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  var tmp_0;
436
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  if ($super === VOID) {
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- this.cfq(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.dfq(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.cfq.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.dfq.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -445,10 +445,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.efq(newRid);
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+ this.ffq(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.efq.call(this, newRid);
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+ tmp = $super.ffq.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -456,16 +456,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.ffq(reason, roomId);
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+ this.gfq(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ffq.call(this, reason, roomId);
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+ tmp = $super.gfq.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.bfq(playerId, roomId, permanently) : $super.bfq.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.cfq(playerId, roomId, permanently) : $super.cfq.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -493,7 +493,7 @@
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  initMetadataForClass(ToClientEventsObserverImpl, 'ToClientEventsObserverImpl', VOID, VOID, [ToClientEventsObserver], [1, 0]);
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  function getToClientContinueAction$default(sendToPlayer, table, previousConnectionState, $super) {
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  previousConnectionState = previousConnectionState === VOID ? null : previousConnectionState;
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- return $super === VOID ? this.eft(sendToPlayer, table, previousConnectionState) : $super.eft.call(this, sendToPlayer, table, previousConnectionState);
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+ return $super === VOID ? this.fft(sendToPlayer, table, previousConnectionState) : $super.fft.call(this, sendToPlayer, table, previousConnectionState);
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  }
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  initMetadataForInterface(PlayerConnectionInteractor, 'PlayerConnectionInteractor');
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  initMetadataForClass(PlayerConnectionInteractorImpl, 'PlayerConnectionInteractorImpl', VOID, VOID, [PlayerConnectionInteractor]);
@@ -545,7 +545,7 @@
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  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.mfw(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.mfw.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.nfw(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.nfw.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -558,17 +558,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.lf7_1 = $subscriber;
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+ this.mf7_1 = $subscriber;
562
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  CoroutineImpl.call(this, resultContinuation);
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  }
564
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).nf7 = function (it, $completion) {
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- var tmp = this.of7(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).of7 = function (it, $completion) {
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+ var tmp = this.pf7(it, $completion);
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  tmp.k9_1 = Unit_instance;
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  tmp.l9_1 = null;
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  return tmp.q9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ca = function (p1, $completion) {
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- return this.nf7(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.of7(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
572
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  };
573
573
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9 = function () {
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  var suspendResult = this.k9_1;
@@ -577,7 +577,7 @@
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  var tmp = this.i9_1;
578
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  if (tmp === 0) {
579
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  this.j9_1 = 1;
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- this.lf7_1(this.mf7_1);
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+ this.mf7_1(this.nf7_1);
581
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  return Unit_instance;
582
582
  } else if (tmp === 1) {
583
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  throw this.l9_1;
@@ -588,31 +588,31 @@
588
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  }
589
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  while (true);
590
590
  };
591
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).of7 = function (it, completion) {
592
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.lf7_1, completion);
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- i.mf7_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).pf7 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.mf7_1, completion);
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+ i.nf7_1 = it;
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  return i;
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  };
596
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
597
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
598
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  var l = function (it, $completion) {
599
- return i.nf7(it, $completion);
599
+ return i.of7(it, $completion);
600
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  };
601
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  l.$arity = 1;
602
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  return l;
603
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  }
604
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
605
- this.xf7_1 = $subscriber;
605
+ this.yf7_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
607
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  }
608
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).zf7 = function (it, $completion) {
609
- var tmp = this.af8(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).af8 = function (it, $completion) {
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+ var tmp = this.bf8(it, $completion);
610
610
  tmp.k9_1 = Unit_instance;
611
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  tmp.l9_1 = null;
612
612
  return tmp.q9();
613
613
  };
614
614
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, $completion) {
615
- return this.zf7((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.af8((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
616
616
  };
617
617
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9 = function () {
618
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  var suspendResult = this.k9_1;
@@ -621,7 +621,7 @@
621
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  var tmp = this.i9_1;
622
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  if (tmp === 0) {
623
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  this.j9_1 = 1;
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- this.xf7_1(this.yf7_1);
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+ this.yf7_1(this.zf7_1);
625
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  return Unit_instance;
626
626
  } else if (tmp === 1) {
627
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  throw this.l9_1;
@@ -632,22 +632,22 @@
632
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  }
633
633
  while (true);
634
634
  };
635
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).af8 = function (it, completion) {
636
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.xf7_1, completion);
637
- i.yf7_1 = it;
635
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).bf8 = function (it, completion) {
636
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.yf7_1, completion);
637
+ i.zf7_1 = it;
638
638
  return i;
639
639
  };
640
640
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
641
641
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
642
642
  var l = function (it, $completion) {
643
- return i.zf7(it, $completion);
643
+ return i.af8(it, $completion);
644
644
  };
645
645
  l.$arity = 1;
646
646
  return l;
647
647
  }
648
648
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
649
- this.jf8_1 = $$this$unsafeFlow;
650
- this.kf8_1 = this$0;
649
+ this.kf8_1 = $$this$unsafeFlow;
650
+ this.lf8_1 = this$0;
651
651
  CoroutineImpl.call(this, resultContinuation);
652
652
  }
653
653
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).l2n = function (value, $completion) {
@@ -667,10 +667,10 @@
667
667
  switch (tmp) {
668
668
  case 0:
669
669
  this.j9_1 = 2;
670
- var tmp0 = this.jf8_1;
671
- var value = this.lf8_1;
670
+ var tmp0 = this.kf8_1;
671
+ var value = this.mf8_1;
672
672
  this.i9_1 = 1;
673
- suspendResult = tmp0.r28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.kf8_1)), this);
673
+ suspendResult = tmp0.r28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.lf8_1)), this);
674
674
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
675
675
  return suspendResult;
676
676
  }
@@ -693,8 +693,8 @@
693
693
  while (true);
694
694
  };
695
695
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).m2n = function (value, completion) {
696
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.jf8_1, this.kf8_1, completion);
697
- i.lf8_1 = value;
696
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.kf8_1, this.lf8_1, completion);
697
+ i.mf8_1 = value;
698
698
  return i;
699
699
  };
700
700
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -707,8 +707,8 @@
707
707
  }
708
708
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
709
709
  CoroutineImpl.call(this, resultContinuation);
710
- this.uf8_1 = _this__u8e3s4;
711
- this.vf8_1 = collector;
710
+ this.vf8_1 = _this__u8e3s4;
711
+ this.wf8_1 = collector;
712
712
  }
713
713
  protoOf($collectCOROUTINE$).q9 = function () {
714
714
  var suspendResult = this.k9_1;
@@ -718,10 +718,10 @@
718
718
  switch (tmp) {
719
719
  case 0:
720
720
  this.j9_1 = 2;
721
- var $this$unsafeFlow = this.vf8_1;
721
+ var $this$unsafeFlow = this.wf8_1;
722
722
  this.i9_1 = 1;
723
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.uf8_1.xf8_1, null);
724
- suspendResult = this.uf8_1.wf8_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
723
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.vf8_1.yf8_1, null);
724
+ suspendResult = this.vf8_1.xf8_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
725
725
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
726
726
  return suspendResult;
727
727
  }
@@ -744,8 +744,8 @@
744
744
  while (true);
745
745
  };
746
746
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
747
- this.wf8_1 = $this;
748
- this.xf8_1 = this$0;
747
+ this.xf8_1 = $this;
748
+ this.yf8_1 = this$0;
749
749
  }
750
750
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).s28 = function (collector, $completion) {
751
751
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -757,17 +757,17 @@
757
757
  return this.s28(collector, $completion);
758
758
  };
759
759
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
760
- this.gf9_1 = $subscriber;
760
+ this.hf9_1 = $subscriber;
761
761
  CoroutineImpl.call(this, resultContinuation);
762
762
  }
763
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).if9 = function (it, $completion) {
764
- var tmp = this.jf9(it, $completion);
763
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).jf9 = function (it, $completion) {
764
+ var tmp = this.kf9(it, $completion);
765
765
  tmp.k9_1 = Unit_instance;
766
766
  tmp.l9_1 = null;
767
767
  return tmp.q9();
768
768
  };
769
769
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ca = function (p1, $completion) {
770
- return this.if9((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
770
+ return this.jf9((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
771
771
  };
772
772
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9 = function () {
773
773
  var suspendResult = this.k9_1;
@@ -776,7 +776,7 @@
776
776
  var tmp = this.i9_1;
777
777
  if (tmp === 0) {
778
778
  this.j9_1 = 1;
779
- this.gf9_1(this.hf9_1);
779
+ this.hf9_1(this.if9_1);
780
780
  return Unit_instance;
781
781
  } else if (tmp === 1) {
782
782
  throw this.l9_1;
@@ -787,22 +787,22 @@
787
787
  }
788
788
  while (true);
789
789
  };
790
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).jf9 = function (it, completion) {
791
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.gf9_1, completion);
792
- i.hf9_1 = it;
790
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).kf9 = function (it, completion) {
791
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.hf9_1, completion);
792
+ i.if9_1 = it;
793
793
  return i;
794
794
  };
795
795
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
796
796
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
797
797
  var l = function (it, $completion) {
798
- return i.if9(it, $completion);
798
+ return i.jf9(it, $completion);
799
799
  };
800
800
  l.$arity = 1;
801
801
  return l;
802
802
  }
803
803
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
804
- this.sf9_1 = $$this$unsafeFlow;
805
- this.tf9_1 = $table;
804
+ this.tf9_1 = $$this$unsafeFlow;
805
+ this.uf9_1 = $table;
806
806
  CoroutineImpl.call(this, resultContinuation);
807
807
  }
808
808
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).l2n = function (value, $completion) {
@@ -822,10 +822,10 @@
822
822
  switch (tmp) {
823
823
  case 0:
824
824
  this.j9_1 = 2;
825
- var tmp0 = this.sf9_1;
826
- var value = this.uf9_1;
825
+ var tmp0 = this.tf9_1;
826
+ var value = this.vf9_1;
827
827
  this.i9_1 = 1;
828
- suspendResult = tmp0.r28(new ActionsStateUpdate(this.tf9_1.id, copyToArray(value)), this);
828
+ suspendResult = tmp0.r28(new ActionsStateUpdate(this.uf9_1.id, copyToArray(value)), this);
829
829
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
830
830
  return suspendResult;
831
831
  }
@@ -848,8 +848,8 @@
848
848
  while (true);
849
849
  };
850
850
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).m2n = function (value, completion) {
851
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.sf9_1, this.tf9_1, completion);
852
- i.uf9_1 = value;
851
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.tf9_1, this.uf9_1, completion);
852
+ i.vf9_1 = value;
853
853
  return i;
854
854
  };
855
855
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -862,8 +862,8 @@
862
862
  }
863
863
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
864
864
  CoroutineImpl.call(this, resultContinuation);
865
- this.dfa_1 = _this__u8e3s4;
866
- this.efa_1 = collector;
865
+ this.efa_1 = _this__u8e3s4;
866
+ this.ffa_1 = collector;
867
867
  }
868
868
  protoOf($collectCOROUTINE$_0).q9 = function () {
869
869
  var suspendResult = this.k9_1;
@@ -873,10 +873,10 @@
873
873
  switch (tmp) {
874
874
  case 0:
875
875
  this.j9_1 = 2;
876
- var $this$unsafeFlow = this.efa_1;
876
+ var $this$unsafeFlow = this.ffa_1;
877
877
  this.i9_1 = 1;
878
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.dfa_1.gfa_1, null);
879
- suspendResult = this.dfa_1.ffa_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
878
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.efa_1.hfa_1, null);
879
+ suspendResult = this.efa_1.gfa_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
880
880
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
881
881
  return suspendResult;
882
882
  }
@@ -899,8 +899,8 @@
899
899
  while (true);
900
900
  };
901
901
  function GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1($this, $table) {
902
- this.ffa_1 = $this;
903
- this.gfa_1 = $table;
902
+ this.gfa_1 = $this;
903
+ this.hfa_1 = $table;
904
904
  }
905
905
  protoOf(GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1).s28 = function (collector, $completion) {
906
906
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -912,18 +912,18 @@
912
912
  return this.s28(collector, $completion);
913
913
  };
914
914
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
915
- this.pfa_1 = $table;
916
- this.qfa_1 = this$0;
915
+ this.qfa_1 = $table;
916
+ this.rfa_1 = this$0;
917
917
  CoroutineImpl.call(this, resultContinuation);
918
918
  }
919
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).sfa = function ($this$flow, $completion) {
920
- var tmp = this.tfa($this$flow, $completion);
919
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).tfa = function ($this$flow, $completion) {
920
+ var tmp = this.ufa($this$flow, $completion);
921
921
  tmp.k9_1 = Unit_instance;
922
922
  tmp.l9_1 = null;
923
923
  return tmp.q9();
924
924
  };
925
925
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ca = function (p1, $completion) {
926
- return this.sfa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
926
+ return this.tfa((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
927
927
  };
928
928
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).q9 = function () {
929
929
  var suspendResult = this.k9_1;
@@ -934,7 +934,7 @@
934
934
  case 0:
935
935
  this.j9_1 = 3;
936
936
  this.i9_1 = 1;
937
- suspendResult = this.rfa_1.r28(new TableStateUpdate(this.pfa_1.id, this.pfa_1), this);
937
+ suspendResult = this.sfa_1.r28(new TableStateUpdate(this.qfa_1.id, this.qfa_1), this);
938
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
939
  return suspendResult;
940
940
  }
@@ -942,8 +942,8 @@
942
942
  continue $sm;
943
943
  case 1:
944
944
  this.i9_1 = 2;
945
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.qfa_1).eaa(), fromInt(_get_serverReduxConfig__rprcrm(this.qfa_1).serverStateUpdateIntervalMillis));
946
- suspendResult = emitAll(this.rfa_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.pfa_1), this);
945
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.rfa_1).eaa(), fromInt(_get_serverReduxConfig__rprcrm(this.rfa_1).serverStateUpdateIntervalMillis));
946
+ suspendResult = emitAll(this.sfa_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.qfa_1), this);
947
947
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
948
948
  return suspendResult;
949
949
  }
@@ -965,22 +965,22 @@
965
965
  }
966
966
  while (true);
967
967
  };
968
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).tfa = function ($this$flow, completion) {
969
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.pfa_1, this.qfa_1, completion);
970
- i.rfa_1 = $this$flow;
968
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ufa = function ($this$flow, completion) {
969
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.qfa_1, this.rfa_1, completion);
970
+ i.sfa_1 = $this$flow;
971
971
  return i;
972
972
  };
973
973
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
974
974
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
975
975
  var l = function ($this$flow, $completion) {
976
- return i.sfa($this$flow, $completion);
976
+ return i.tfa($this$flow, $completion);
977
977
  };
978
978
  l.$arity = 1;
979
979
  return l;
980
980
  }
981
981
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
982
- this.cfb_1 = $$this$unsafeFlow;
983
- this.dfb_1 = this$0;
982
+ this.dfb_1 = $$this$unsafeFlow;
983
+ this.efb_1 = this$0;
984
984
  CoroutineImpl.call(this, resultContinuation);
985
985
  }
986
986
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).l2n = function (value, $completion) {
@@ -1000,15 +1000,15 @@
1000
1000
  switch (tmp) {
1001
1001
  case 0:
1002
1002
  this.j9_1 = 5;
1003
- this.ifb_1 = this.cfb_1;
1004
- this.hfb_1 = this.efb_1;
1003
+ this.jfb_1 = this.dfb_1;
1004
+ this.ifb_1 = this.ffb_1;
1005
1005
  this.i9_1 = 1;
1006
1006
  continue $sm;
1007
1007
  case 1:
1008
- this.ffb_1 = this.ifb_1;
1009
- var it = this.hfb_1;
1008
+ this.gfb_1 = this.jfb_1;
1009
+ var it = this.ifb_1;
1010
1010
  var tmp_0;
1011
- if (get_isCreated(this.dfb_1.a79())) {
1011
+ if (get_isCreated(this.efb_1.a79())) {
1012
1012
  tmp_0 = it;
1013
1013
  } else {
1014
1014
  tmp_0 = null;
@@ -1020,15 +1020,15 @@
1020
1020
  var tmp_1 = this;
1021
1021
  continue $sm;
1022
1022
  } else {
1023
- this.gfb_1 = tmp0_elvis_lhs;
1023
+ this.hfb_1 = tmp0_elvis_lhs;
1024
1024
  this.i9_1 = 2;
1025
1025
  continue $sm;
1026
1026
  }
1027
1027
 
1028
1028
  case 2:
1029
- var transformed = this.gfb_1;
1029
+ var transformed = this.hfb_1;
1030
1030
  this.i9_1 = 3;
1031
- suspendResult = this.ffb_1.r28(transformed, this);
1031
+ suspendResult = this.gfb_1.r28(transformed, this);
1032
1032
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1033
1033
  return suspendResult;
1034
1034
  }
@@ -1059,8 +1059,8 @@
1059
1059
  while (true);
1060
1060
  };
1061
1061
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).m2n = function (value, completion) {
1062
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.cfb_1, this.dfb_1, completion);
1063
- i.efb_1 = value;
1062
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.dfb_1, this.efb_1, completion);
1063
+ i.ffb_1 = value;
1064
1064
  return i;
1065
1065
  };
1066
1066
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1073,8 +1073,8 @@
1073
1073
  }
1074
1074
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1075
1075
  CoroutineImpl.call(this, resultContinuation);
1076
- this.rfb_1 = _this__u8e3s4;
1077
- this.sfb_1 = collector;
1076
+ this.sfb_1 = _this__u8e3s4;
1077
+ this.tfb_1 = collector;
1078
1078
  }
1079
1079
  protoOf($collectCOROUTINE$_1).q9 = function () {
1080
1080
  var suspendResult = this.k9_1;
@@ -1084,10 +1084,10 @@
1084
1084
  switch (tmp) {
1085
1085
  case 0:
1086
1086
  this.j9_1 = 2;
1087
- var $this$unsafeFlow = this.sfb_1;
1087
+ var $this$unsafeFlow = this.tfb_1;
1088
1088
  this.i9_1 = 1;
1089
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.rfb_1.ufb_1, null);
1090
- suspendResult = this.rfb_1.tfb_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1089
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.sfb_1.vfb_1, null);
1090
+ suspendResult = this.sfb_1.ufb_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1091
1091
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1092
1092
  return suspendResult;
1093
1093
  }
@@ -1110,7 +1110,7 @@
1110
1110
  while (true);
1111
1111
  };
1112
1112
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1113
- this.dfc_1 = $$this$unsafeFlow;
1113
+ this.efc_1 = $$this$unsafeFlow;
1114
1114
  CoroutineImpl.call(this, resultContinuation);
1115
1115
  }
1116
1116
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).l2n = function (value, $completion) {
@@ -1130,27 +1130,27 @@
1130
1130
  switch (tmp) {
1131
1131
  case 0:
1132
1132
  this.j9_1 = 5;
1133
- this.ifc_1 = this.dfc_1;
1134
- this.hfc_1 = this.efc_1;
1133
+ this.jfc_1 = this.efc_1;
1134
+ this.ifc_1 = this.ffc_1;
1135
1135
  this.i9_1 = 1;
1136
1136
  continue $sm;
1137
1137
  case 1:
1138
- this.ffc_1 = this.ifc_1;
1139
- var tmp0_elvis_lhs = this.hfc_1.tableOrNull;
1138
+ this.gfc_1 = this.jfc_1;
1139
+ var tmp0_elvis_lhs = this.ifc_1.tableOrNull;
1140
1140
  if (tmp0_elvis_lhs == null) {
1141
1141
  this.i9_1 = 4;
1142
1142
  var tmp_0 = this;
1143
1143
  continue $sm;
1144
1144
  } else {
1145
- this.gfc_1 = tmp0_elvis_lhs;
1145
+ this.hfc_1 = tmp0_elvis_lhs;
1146
1146
  this.i9_1 = 2;
1147
1147
  continue $sm;
1148
1148
  }
1149
1149
 
1150
1150
  case 2:
1151
- var transformed = this.gfc_1;
1151
+ var transformed = this.hfc_1;
1152
1152
  this.i9_1 = 3;
1153
- suspendResult = this.ffc_1.r28(transformed, this);
1153
+ suspendResult = this.gfc_1.r28(transformed, this);
1154
1154
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1155
1155
  return suspendResult;
1156
1156
  }
@@ -1181,8 +1181,8 @@
1181
1181
  while (true);
1182
1182
  };
1183
1183
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).m2n = function (value, completion) {
1184
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.dfc_1, completion);
1185
- i.efc_1 = value;
1184
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.efc_1, completion);
1185
+ i.ffc_1 = value;
1186
1186
  return i;
1187
1187
  };
1188
1188
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1195,8 +1195,8 @@
1195
1195
  }
1196
1196
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1197
1197
  CoroutineImpl.call(this, resultContinuation);
1198
- this.rfc_1 = _this__u8e3s4;
1199
- this.sfc_1 = collector;
1198
+ this.sfc_1 = _this__u8e3s4;
1199
+ this.tfc_1 = collector;
1200
1200
  }
1201
1201
  protoOf($collectCOROUTINE$_2).q9 = function () {
1202
1202
  var suspendResult = this.k9_1;
@@ -1206,10 +1206,10 @@
1206
1206
  switch (tmp) {
1207
1207
  case 0:
1208
1208
  this.j9_1 = 2;
1209
- var $this$unsafeFlow = this.sfc_1;
1209
+ var $this$unsafeFlow = this.tfc_1;
1210
1210
  this.i9_1 = 1;
1211
1211
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1212
- suspendResult = this.rfc_1.tfc_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1212
+ suspendResult = this.sfc_1.ufc_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1213
1213
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1214
1214
  return suspendResult;
1215
1215
  }
@@ -1232,7 +1232,7 @@
1232
1232
  while (true);
1233
1233
  };
1234
1234
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1235
- this.cfd_1 = $$this$unsafeFlow;
1235
+ this.dfd_1 = $$this$unsafeFlow;
1236
1236
  CoroutineImpl.call(this, resultContinuation);
1237
1237
  }
1238
1238
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).l2n = function (value, $completion) {
@@ -1252,8 +1252,8 @@
1252
1252
  switch (tmp) {
1253
1253
  case 0:
1254
1254
  this.j9_1 = 2;
1255
- var tmp0 = this.cfd_1;
1256
- var value = this.dfd_1;
1255
+ var tmp0 = this.dfd_1;
1256
+ var value = this.efd_1;
1257
1257
  this.i9_1 = 1;
1258
1258
  suspendResult = tmp0.r28(to(value.gameInfo.roundNumberTotal, value), this);
1259
1259
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1278,8 +1278,8 @@
1278
1278
  while (true);
1279
1279
  };
1280
1280
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).m2n = function (value, completion) {
1281
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.cfd_1, completion);
1282
- i.dfd_1 = value;
1281
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.dfd_1, completion);
1282
+ i.efd_1 = value;
1283
1283
  return i;
1284
1284
  };
1285
1285
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1292,8 +1292,8 @@
1292
1292
  }
1293
1293
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1294
1294
  CoroutineImpl.call(this, resultContinuation);
1295
- this.mfd_1 = _this__u8e3s4;
1296
- this.nfd_1 = collector;
1295
+ this.nfd_1 = _this__u8e3s4;
1296
+ this.ofd_1 = collector;
1297
1297
  }
1298
1298
  protoOf($collectCOROUTINE$_3).q9 = function () {
1299
1299
  var suspendResult = this.k9_1;
@@ -1303,10 +1303,10 @@
1303
1303
  switch (tmp) {
1304
1304
  case 0:
1305
1305
  this.j9_1 = 2;
1306
- var $this$unsafeFlow = this.nfd_1;
1306
+ var $this$unsafeFlow = this.ofd_1;
1307
1307
  this.i9_1 = 1;
1308
1308
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1309
- suspendResult = this.mfd_1.ofd_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1309
+ suspendResult = this.nfd_1.pfd_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1310
1310
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1311
1311
  return suspendResult;
1312
1312
  }
@@ -1329,7 +1329,7 @@
1329
1329
  while (true);
1330
1330
  };
1331
1331
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1332
- this.xfd_1 = $$this$unsafeFlow;
1332
+ this.yfd_1 = $$this$unsafeFlow;
1333
1333
  CoroutineImpl.call(this, resultContinuation);
1334
1334
  }
1335
1335
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).l2n = function (value, $completion) {
@@ -1349,8 +1349,8 @@
1349
1349
  switch (tmp) {
1350
1350
  case 0:
1351
1351
  this.j9_1 = 2;
1352
- var tmp0 = this.xfd_1;
1353
- var value = this.yfd_1;
1352
+ var tmp0 = this.yfd_1;
1353
+ var value = this.zfd_1;
1354
1354
  this.i9_1 = 1;
1355
1355
  suspendResult = tmp0.r28(value.second, this);
1356
1356
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1375,8 +1375,8 @@
1375
1375
  while (true);
1376
1376
  };
1377
1377
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).m2n = function (value, completion) {
1378
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.xfd_1, completion);
1379
- i.yfd_1 = value;
1378
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.yfd_1, completion);
1379
+ i.zfd_1 = value;
1380
1380
  return i;
1381
1381
  };
1382
1382
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1389,8 +1389,8 @@
1389
1389
  }
1390
1390
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1391
1391
  CoroutineImpl.call(this, resultContinuation);
1392
- this.hfe_1 = _this__u8e3s4;
1393
- this.ife_1 = collector;
1392
+ this.ife_1 = _this__u8e3s4;
1393
+ this.jfe_1 = collector;
1394
1394
  }
1395
1395
  protoOf($collectCOROUTINE$_4).q9 = function () {
1396
1396
  var suspendResult = this.k9_1;
@@ -1400,10 +1400,10 @@
1400
1400
  switch (tmp) {
1401
1401
  case 0:
1402
1402
  this.j9_1 = 2;
1403
- var $this$unsafeFlow = this.ife_1;
1403
+ var $this$unsafeFlow = this.jfe_1;
1404
1404
  this.i9_1 = 1;
1405
1405
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1406
- suspendResult = this.hfe_1.jfe_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1406
+ suspendResult = this.ife_1.kfe_1.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1407
1407
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1408
1408
  return suspendResult;
1409
1409
  }
@@ -1426,17 +1426,17 @@
1426
1426
  while (true);
1427
1427
  };
1428
1428
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1429
- this.sfe_1 = $subscriber;
1429
+ this.tfe_1 = $subscriber;
1430
1430
  CoroutineImpl.call(this, resultContinuation);
1431
1431
  }
1432
- protoOf(GameServer$subscribeWith$slambda$slambda).ufe = function (it, $completion) {
1433
- var tmp = this.vfe(it, $completion);
1432
+ protoOf(GameServer$subscribeWith$slambda$slambda).vfe = function (it, $completion) {
1433
+ var tmp = this.wfe(it, $completion);
1434
1434
  tmp.k9_1 = Unit_instance;
1435
1435
  tmp.l9_1 = null;
1436
1436
  return tmp.q9();
1437
1437
  };
1438
1438
  protoOf(GameServer$subscribeWith$slambda$slambda).ca = function (p1, $completion) {
1439
- return this.ufe(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1439
+ return this.vfe(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1440
1440
  };
1441
1441
  protoOf(GameServer$subscribeWith$slambda$slambda).q9 = function () {
1442
1442
  var suspendResult = this.k9_1;
@@ -1445,7 +1445,7 @@
1445
1445
  var tmp = this.i9_1;
1446
1446
  if (tmp === 0) {
1447
1447
  this.j9_1 = 1;
1448
- this.sfe_1(this.tfe_1);
1448
+ this.tfe_1(this.ufe_1);
1449
1449
  return Unit_instance;
1450
1450
  } else if (tmp === 1) {
1451
1451
  throw this.l9_1;
@@ -1456,98 +1456,98 @@
1456
1456
  }
1457
1457
  while (true);
1458
1458
  };
1459
- protoOf(GameServer$subscribeWith$slambda$slambda).vfe = function (it, completion) {
1460
- var i = new GameServer$subscribeWith$slambda$slambda(this.sfe_1, completion);
1461
- i.tfe_1 = it;
1459
+ protoOf(GameServer$subscribeWith$slambda$slambda).wfe = function (it, completion) {
1460
+ var i = new GameServer$subscribeWith$slambda$slambda(this.tfe_1, completion);
1461
+ i.ufe_1 = it;
1462
1462
  return i;
1463
1463
  };
1464
1464
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1465
1465
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1466
1466
  var l = function (it, $completion) {
1467
- return i.ufe(it, $completion);
1467
+ return i.vfe(it, $completion);
1468
1468
  };
1469
1469
  l.$arity = 1;
1470
1470
  return l;
1471
1471
  }
1472
1472
  function _get_toClientEventsObserver__6rp51y($this) {
1473
- var tmp0 = $this.aff_1;
1473
+ var tmp0 = $this.bff_1;
1474
1474
  var tmp = KProperty1;
1475
1475
  // Inline function 'kotlin.getValue' call
1476
1476
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1477
1477
  return tmp0.o1();
1478
1478
  }
1479
1479
  function _get_fromClientEventsObserver__a7vzd3($this) {
1480
- var tmp0 = $this.bff_1;
1480
+ var tmp0 = $this.cff_1;
1481
1481
  var tmp = KProperty1;
1482
1482
  // Inline function 'kotlin.getValue' call
1483
1483
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1484
1484
  return tmp0.o1();
1485
1485
  }
1486
1486
  function _get_playerConnectionInteractor__si6cxf($this) {
1487
- var tmp0 = $this.cff_1;
1487
+ var tmp0 = $this.dff_1;
1488
1488
  var tmp = KProperty1;
1489
1489
  // Inline function 'kotlin.getValue' call
1490
1490
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1491
1491
  return tmp0.o1();
1492
1492
  }
1493
1493
  function _get_teamsLogicProvider__u10pm6($this) {
1494
- var tmp0 = $this.dff_1;
1494
+ var tmp0 = $this.eff_1;
1495
1495
  var tmp = KProperty1;
1496
1496
  // Inline function 'kotlin.getValue' call
1497
1497
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1498
1498
  return tmp0.o1();
1499
1499
  }
1500
1500
  function _get_userRatingInteractor__a09mdy($this) {
1501
- var tmp0 = $this.eff_1;
1501
+ var tmp0 = $this.fff_1;
1502
1502
  var tmp = KProperty1;
1503
1503
  // Inline function 'kotlin.getValue' call
1504
1504
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1505
1505
  return tmp0.o1();
1506
1506
  }
1507
1507
  function _get_random__h29cgo($this) {
1508
- var tmp0 = $this.fff_1;
1508
+ var tmp0 = $this.gff_1;
1509
1509
  var tmp = KProperty1;
1510
1510
  // Inline function 'kotlin.getValue' call
1511
1511
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1512
1512
  return tmp0.o1();
1513
1513
  }
1514
1514
  function _get_idsProvider__fnfajc($this) {
1515
- var tmp0 = $this.gff_1;
1515
+ var tmp0 = $this.hff_1;
1516
1516
  var tmp = KProperty1;
1517
1517
  // Inline function 'kotlin.getValue' call
1518
1518
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1519
1519
  return tmp0.o1();
1520
1520
  }
1521
1521
  function _get_serverReduxConfig__rprcrm($this) {
1522
- var tmp0 = $this.hff_1;
1522
+ var tmp0 = $this.iff_1;
1523
1523
  var tmp = KProperty1;
1524
1524
  // Inline function 'kotlin.getValue' call
1525
1525
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1526
1526
  return tmp0.o1();
1527
1527
  }
1528
1528
  function _get_encoderDecoderProvider__qqgrji($this) {
1529
- var tmp0 = $this.iff_1;
1529
+ var tmp0 = $this.jff_1;
1530
1530
  var tmp = KProperty1;
1531
1531
  // Inline function 'kotlin.getValue' call
1532
1532
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1533
1533
  return tmp0.o1();
1534
1534
  }
1535
1535
  function _get_engineLogicConfig__l11qpf($this) {
1536
- var tmp0 = $this.jff_1;
1536
+ var tmp0 = $this.kff_1;
1537
1537
  var tmp = KProperty1;
1538
1538
  // Inline function 'kotlin.getValue' call
1539
1539
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1540
1540
  return tmp0.o1();
1541
1541
  }
1542
1542
  function _get_leaguesConfig__hvzxf9($this) {
1543
- var tmp0 = $this.kff_1;
1543
+ var tmp0 = $this.lff_1;
1544
1544
  var tmp = KProperty1;
1545
1545
  // Inline function 'kotlin.getValue' call
1546
1546
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1547
1547
  return tmp0.o1();
1548
1548
  }
1549
1549
  function _get_botChatInteractor__17f3on($this) {
1550
- var tmp0 = $this.lff_1;
1550
+ var tmp0 = $this.mff_1;
1551
1551
  var tmp = KProperty1;
1552
1552
  // Inline function 'kotlin.getValue' call
1553
1553
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1680,20 +1680,20 @@
1680
1680
  return _get_teamsLogicProvider__u10pm6($this).za9(updatedTeams);
1681
1681
  }
1682
1682
  function Companion() {
1683
- this.nff_1 = 'GameEngine_API';
1683
+ this.off_1 = 'GameEngine_API';
1684
1684
  }
1685
1685
  var Companion_instance_10;
1686
1686
  function Companion_getInstance_0() {
1687
1687
  return Companion_instance_10;
1688
1688
  }
1689
1689
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1690
- this.off_1 = function_0;
1690
+ this.pff_1 = function_0;
1691
1691
  }
1692
1692
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).r28 = function (value, $completion) {
1693
- return this.off_1(value, $completion);
1693
+ return this.pff_1(value, $completion);
1694
1694
  };
1695
1695
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s3 = function () {
1696
- return this.off_1;
1696
+ return this.pff_1;
1697
1697
  };
1698
1698
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1699
1699
  var tmp;
@@ -1714,13 +1714,13 @@
1714
1714
  return hashCode(this.s3());
1715
1715
  };
1716
1716
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1717
- this.pff_1 = function_0;
1717
+ this.qff_1 = function_0;
1718
1718
  }
1719
1719
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).r28 = function (value, $completion) {
1720
- return this.pff_1(value, $completion);
1720
+ return this.qff_1(value, $completion);
1721
1721
  };
1722
1722
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s3 = function () {
1723
- return this.pff_1;
1723
+ return this.qff_1;
1724
1724
  };
1725
1725
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1726
1726
  var tmp;
@@ -1741,13 +1741,13 @@
1741
1741
  return hashCode(this.s3());
1742
1742
  };
1743
1743
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1744
- this.qff_1 = function_0;
1744
+ this.rff_1 = function_0;
1745
1745
  }
1746
1746
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).r28 = function (value, $completion) {
1747
- return this.qff_1(value, $completion);
1747
+ return this.rff_1(value, $completion);
1748
1748
  };
1749
1749
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s3 = function () {
1750
- return this.qff_1;
1750
+ return this.rff_1;
1751
1751
  };
1752
1752
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1753
1753
  var tmp;
@@ -1768,13 +1768,13 @@
1768
1768
  return hashCode(this.s3());
1769
1769
  };
1770
1770
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1771
- this.rff_1 = function_0;
1771
+ this.sff_1 = function_0;
1772
1772
  }
1773
1773
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).r28 = function (value, $completion) {
1774
- return this.rff_1(value, $completion);
1774
+ return this.sff_1(value, $completion);
1775
1775
  };
1776
1776
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s3 = function () {
1777
- return this.rff_1;
1777
+ return this.sff_1;
1778
1778
  };
1779
1779
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1780
1780
  var tmp;
@@ -1795,13 +1795,13 @@
1795
1795
  return hashCode(this.s3());
1796
1796
  };
1797
1797
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1798
- this.sff_1 = function_0;
1798
+ this.tff_1 = function_0;
1799
1799
  }
1800
1800
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).r28 = function (value, $completion) {
1801
- return this.sff_1(value, $completion);
1801
+ return this.tff_1(value, $completion);
1802
1802
  };
1803
1803
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s3 = function () {
1804
- return this.sff_1;
1804
+ return this.tff_1;
1805
1805
  };
1806
1806
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1807
1807
  var tmp;
@@ -1822,13 +1822,13 @@
1822
1822
  return hashCode(this.s3());
1823
1823
  };
1824
1824
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1825
- this.tff_1 = function_0;
1825
+ this.uff_1 = function_0;
1826
1826
  }
1827
1827
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).r28 = function (value, $completion) {
1828
- return this.tff_1(value, $completion);
1828
+ return this.uff_1(value, $completion);
1829
1829
  };
1830
1830
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s3 = function () {
1831
- return this.tff_1;
1831
+ return this.uff_1;
1832
1832
  };
1833
1833
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1834
1834
  var tmp;
@@ -1969,8 +1969,8 @@
1969
1969
  };
1970
1970
  }
1971
1971
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1972
- this.cfg_1 = this$0;
1973
- this.dfg_1 = $subscriber;
1972
+ this.dfg_1 = this$0;
1973
+ this.efg_1 = $subscriber;
1974
1974
  CoroutineImpl.call(this, resultContinuation);
1975
1975
  }
1976
1976
  protoOf(GameServer$subscribeToClientAction$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -1991,8 +1991,8 @@
1991
1991
  case 0:
1992
1992
  this.j9_1 = 2;
1993
1993
  this.i9_1 = 1;
1994
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.cfg_1).vcf();
1995
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.dfg_1, null);
1994
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.dfg_1).wcf();
1995
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.efg_1, null);
1996
1996
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1997
1997
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1998
1998
  return suspendResult;
@@ -2016,8 +2016,8 @@
2016
2016
  while (true);
2017
2017
  };
2018
2018
  protoOf(GameServer$subscribeToClientAction$slambda).t2d = function ($this$launchDefault, completion) {
2019
- var i = new GameServer$subscribeToClientAction$slambda(this.cfg_1, this.dfg_1, completion);
2020
- i.efg_1 = $this$launchDefault;
2019
+ var i = new GameServer$subscribeToClientAction$slambda(this.dfg_1, this.efg_1, completion);
2020
+ i.ffg_1 = $this$launchDefault;
2021
2021
  return i;
2022
2022
  };
2023
2023
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2029,8 +2029,8 @@
2029
2029
  return l;
2030
2030
  }
2031
2031
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
2032
- this.nfg_1 = this$0;
2033
- this.ofg_1 = $subscriber;
2032
+ this.ofg_1 = this$0;
2033
+ this.pfg_1 = $subscriber;
2034
2034
  CoroutineImpl.call(this, resultContinuation);
2035
2035
  }
2036
2036
  protoOf(GameServer$subscribeServerStateUpdate$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2051,8 +2051,8 @@
2051
2051
  case 0:
2052
2052
  this.j9_1 = 2;
2053
2053
  this.i9_1 = 1;
2054
- var tmp_0 = observeTableStateUpdates(this.nfg_1);
2055
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.ofg_1, null);
2054
+ var tmp_0 = observeTableStateUpdates(this.ofg_1);
2055
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.pfg_1, null);
2056
2056
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2057
2057
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2058
2058
  return suspendResult;
@@ -2076,8 +2076,8 @@
2076
2076
  while (true);
2077
2077
  };
2078
2078
  protoOf(GameServer$subscribeServerStateUpdate$slambda).t2d = function ($this$launchDefault, completion) {
2079
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.nfg_1, this.ofg_1, completion);
2080
- i.pfg_1 = $this$launchDefault;
2079
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.ofg_1, this.pfg_1, completion);
2080
+ i.qfg_1 = $this$launchDefault;
2081
2081
  return i;
2082
2082
  };
2083
2083
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2089,8 +2089,8 @@
2089
2089
  return l;
2090
2090
  }
2091
2091
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2092
- this.yfg_1 = this$0;
2093
- this.zfg_1 = $subscriber;
2092
+ this.zfg_1 = this$0;
2093
+ this.afh_1 = $subscriber;
2094
2094
  CoroutineImpl.call(this, resultContinuation);
2095
2095
  }
2096
2096
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2111,9 +2111,9 @@
2111
2111
  case 0:
2112
2112
  this.j9_1 = 2;
2113
2113
  this.i9_1 = 1;
2114
- var this_0 = observeTableStateUpdates(this.yfg_1);
2115
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.yfg_1);
2116
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.zfg_1, null);
2114
+ var this_0 = observeTableStateUpdates(this.zfg_1);
2115
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.zfg_1);
2116
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.afh_1, null);
2117
2117
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2118
2118
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2119
2119
  return suspendResult;
@@ -2137,8 +2137,8 @@
2137
2137
  while (true);
2138
2138
  };
2139
2139
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).t2d = function ($this$launchDefault, completion) {
2140
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.yfg_1, this.zfg_1, completion);
2141
- i.afh_1 = $this$launchDefault;
2140
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.zfg_1, this.afh_1, completion);
2141
+ i.bfh_1 = $this$launchDefault;
2142
2142
  return i;
2143
2143
  };
2144
2144
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2150,8 +2150,8 @@
2150
2150
  return l;
2151
2151
  }
2152
2152
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2153
- this.jfh_1 = this$0;
2154
- this.kfh_1 = $callback;
2153
+ this.kfh_1 = this$0;
2154
+ this.lfh_1 = $callback;
2155
2155
  CoroutineImpl.call(this, resultContinuation);
2156
2156
  }
2157
2157
  protoOf(GameServer$getServerTableState$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2170,11 +2170,11 @@
2170
2170
  var tmp = this.i9_1;
2171
2171
  if (tmp === 0) {
2172
2172
  this.j9_1 = 1;
2173
- if (!this.jfh_1.isTableExists) {
2173
+ if (!this.kfh_1.isTableExists) {
2174
2174
  return Unit_instance;
2175
2175
  }
2176
- var dto = mapToDto_2(new TableStateUpdate(this.jfh_1.table.id, this.jfh_1.table), _get_encoderDecoderProvider__qqgrji(this.jfh_1));
2177
- this.kfh_1(dto);
2176
+ var dto = mapToDto_2(new TableStateUpdate(this.kfh_1.table.id, this.kfh_1.table), _get_encoderDecoderProvider__qqgrji(this.kfh_1));
2177
+ this.lfh_1(dto);
2178
2178
  return Unit_instance;
2179
2179
  } else if (tmp === 1) {
2180
2180
  throw this.l9_1;
@@ -2186,8 +2186,8 @@
2186
2186
  while (true);
2187
2187
  };
2188
2188
  protoOf(GameServer$getServerTableState$slambda).t2d = function ($this$launchDefault, completion) {
2189
- var i = new GameServer$getServerTableState$slambda(this.jfh_1, this.kfh_1, completion);
2190
- i.lfh_1 = $this$launchDefault;
2189
+ var i = new GameServer$getServerTableState$slambda(this.kfh_1, this.lfh_1, completion);
2190
+ i.mfh_1 = $this$launchDefault;
2191
2191
  return i;
2192
2192
  };
2193
2193
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2199,18 +2199,18 @@
2199
2199
  return l;
2200
2200
  }
2201
2201
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2202
- this.ufh_1 = this$0;
2202
+ this.vfh_1 = this$0;
2203
2203
  CoroutineImpl.call(this, resultContinuation);
2204
2204
  }
2205
- protoOf(GameServer$observeTableStateUpdates$slambda).odo = function ($this$transformLatest, it, $completion) {
2206
- var tmp = this.pdo($this$transformLatest, it, $completion);
2205
+ protoOf(GameServer$observeTableStateUpdates$slambda).pdo = function ($this$transformLatest, it, $completion) {
2206
+ var tmp = this.qdo($this$transformLatest, it, $completion);
2207
2207
  tmp.k9_1 = Unit_instance;
2208
2208
  tmp.l9_1 = null;
2209
2209
  return tmp.q9();
2210
2210
  };
2211
2211
  protoOf(GameServer$observeTableStateUpdates$slambda).da = function (p1, p2, $completion) {
2212
2212
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2213
- return this.odo(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2213
+ return this.pdo(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2214
2214
  };
2215
2215
  protoOf(GameServer$observeTableStateUpdates$slambda).q9 = function () {
2216
2216
  var suspendResult = this.k9_1;
@@ -2221,8 +2221,8 @@
2221
2221
  case 0:
2222
2222
  this.j9_1 = 2;
2223
2223
  this.i9_1 = 1;
2224
- var table = this.wfh_1;
2225
- suspendResult = emitAll(this.vfh_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ufh_1, null)), this);
2224
+ var table = this.xfh_1;
2225
+ suspendResult = emitAll(this.wfh_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.vfh_1, null)), this);
2226
2226
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2227
2227
  return suspendResult;
2228
2228
  }
@@ -2244,23 +2244,23 @@
2244
2244
  }
2245
2245
  while (true);
2246
2246
  };
2247
- protoOf(GameServer$observeTableStateUpdates$slambda).pdo = function ($this$transformLatest, it, completion) {
2248
- var i = new GameServer$observeTableStateUpdates$slambda(this.ufh_1, completion);
2249
- i.vfh_1 = $this$transformLatest;
2250
- i.wfh_1 = it;
2247
+ protoOf(GameServer$observeTableStateUpdates$slambda).qdo = function ($this$transformLatest, it, completion) {
2248
+ var i = new GameServer$observeTableStateUpdates$slambda(this.vfh_1, completion);
2249
+ i.wfh_1 = $this$transformLatest;
2250
+ i.xfh_1 = it;
2251
2251
  return i;
2252
2252
  };
2253
2253
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2254
2254
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2255
2255
  var l = function ($this$transformLatest, it, $completion) {
2256
- return i.odo($this$transformLatest, it, $completion);
2256
+ return i.pdo($this$transformLatest, it, $completion);
2257
2257
  };
2258
2258
  l.$arity = 2;
2259
2259
  return l;
2260
2260
  }
2261
2261
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2262
- this.tfb_1 = $this;
2263
- this.ufb_1 = this$0;
2262
+ this.ufb_1 = $this;
2263
+ this.vfb_1 = this$0;
2264
2264
  }
2265
2265
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).s28 = function (collector, $completion) {
2266
2266
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2272,7 +2272,7 @@
2272
2272
  return this.s28(collector, $completion);
2273
2273
  };
2274
2274
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2275
- this.tfc_1 = $this;
2275
+ this.ufc_1 = $this;
2276
2276
  }
2277
2277
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).s28 = function (collector, $completion) {
2278
2278
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2284,7 +2284,7 @@
2284
2284
  return this.s28(collector, $completion);
2285
2285
  };
2286
2286
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2287
- this.ofd_1 = $this;
2287
+ this.pfd_1 = $this;
2288
2288
  }
2289
2289
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).s28 = function (collector, $completion) {
2290
2290
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2299,7 +2299,7 @@
2299
2299
  return old.first === new_0.first;
2300
2300
  }
2301
2301
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2302
- this.jfe_1 = $this;
2302
+ this.kfe_1 = $this;
2303
2303
  }
2304
2304
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).s28 = function (collector, $completion) {
2305
2305
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2311,8 +2311,8 @@
2311
2311
  return this.s28(collector, $completion);
2312
2312
  };
2313
2313
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2314
- this.ffi_1 = this$0;
2315
- this.gfi_1 = $subscriber;
2314
+ this.gfi_1 = this$0;
2315
+ this.hfi_1 = $subscriber;
2316
2316
  CoroutineImpl.call(this, resultContinuation);
2317
2317
  }
2318
2318
  protoOf(GameServer$subscribeWith$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -2333,8 +2333,8 @@
2333
2333
  case 0:
2334
2334
  this.j9_1 = 2;
2335
2335
  this.i9_1 = 1;
2336
- var tmp_0 = distinctUntilChanged(this.ffi_1.p7v());
2337
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.gfi_1, null);
2336
+ var tmp_0 = distinctUntilChanged(this.gfi_1.p7v());
2337
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.hfi_1, null);
2338
2338
  suspendResult = tmp_0.o27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2339
2339
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2340
2340
  return suspendResult;
@@ -2358,8 +2358,8 @@
2358
2358
  while (true);
2359
2359
  };
2360
2360
  protoOf(GameServer$subscribeWith$slambda).t2d = function ($this$launchDefault, completion) {
2361
- var i = new GameServer$subscribeWith$slambda(this.ffi_1, this.gfi_1, completion);
2362
- i.hfi_1 = $this$launchDefault;
2361
+ var i = new GameServer$subscribeWith$slambda(this.gfi_1, this.hfi_1, completion);
2362
+ i.ifi_1 = $this$launchDefault;
2363
2363
  return i;
2364
2364
  };
2365
2365
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2371,18 +2371,18 @@
2371
2371
  return l;
2372
2372
  }
2373
2373
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2374
- this.qfi_1 = $action;
2374
+ this.rfi_1 = $action;
2375
2375
  CoroutineImpl.call(this, resultContinuation);
2376
2376
  }
2377
- protoOf(GameServer$fromClientEvent$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2378
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2377
+ protoOf(GameServer$fromClientEvent$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2378
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2379
2379
  tmp.k9_1 = Unit_instance;
2380
2380
  tmp.l9_1 = null;
2381
2381
  return tmp.q9();
2382
2382
  };
2383
2383
  protoOf(GameServer$fromClientEvent$slambda).da = function (p1, p2, $completion) {
2384
2384
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2385
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2385
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2386
2386
  };
2387
2387
  protoOf(GameServer$fromClientEvent$slambda).q9 = function () {
2388
2388
  var suspendResult = this.k9_1;
@@ -2391,11 +2391,11 @@
2391
2391
  var tmp = this.i9_1;
2392
2392
  if (tmp === 0) {
2393
2393
  this.j9_1 = 1;
2394
- if (this.qfi_1 instanceof PlayerReadyFromClientAction)
2395
- if (!get_isCreated(this.sfi_1.state)) {
2394
+ if (this.rfi_1 instanceof PlayerReadyFromClientAction)
2395
+ if (!get_isCreated(this.tfi_1.state)) {
2396
2396
  return Unit_instance;
2397
2397
  }
2398
- this.sfi_1.dispatch(this.qfi_1);
2398
+ this.tfi_1.dispatch(this.rfi_1);
2399
2399
  return Unit_instance;
2400
2400
  } else if (tmp === 1) {
2401
2401
  throw this.l9_1;
@@ -2406,34 +2406,34 @@
2406
2406
  }
2407
2407
  while (true);
2408
2408
  };
2409
- protoOf(GameServer$fromClientEvent$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2410
- var i = new GameServer$fromClientEvent$slambda(this.qfi_1, completion);
2411
- i.rfi_1 = $this$dispatchAsync;
2412
- i.sfi_1 = store;
2409
+ protoOf(GameServer$fromClientEvent$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2410
+ var i = new GameServer$fromClientEvent$slambda(this.rfi_1, completion);
2411
+ i.sfi_1 = $this$dispatchAsync;
2412
+ i.tfi_1 = store;
2413
2413
  return i;
2414
2414
  };
2415
2415
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2416
2416
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2417
2417
  var l = function ($this$dispatchAsync, store, $completion) {
2418
- return i.ccx($this$dispatchAsync, store, $completion);
2418
+ return i.dcx($this$dispatchAsync, store, $completion);
2419
2419
  };
2420
2420
  l.$arity = 2;
2421
2421
  return l;
2422
2422
  }
2423
2423
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2424
- this.bfj_1 = $playerId;
2425
- this.cfj_1 = $roomId;
2424
+ this.cfj_1 = $playerId;
2425
+ this.dfj_1 = $roomId;
2426
2426
  CoroutineImpl.call(this, resultContinuation);
2427
2427
  }
2428
- protoOf(GameServer$playerLostConnection$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2429
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2428
+ protoOf(GameServer$playerLostConnection$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2429
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2430
2430
  tmp.k9_1 = Unit_instance;
2431
2431
  tmp.l9_1 = null;
2432
2432
  return tmp.q9();
2433
2433
  };
2434
2434
  protoOf(GameServer$playerLostConnection$slambda).da = function (p1, p2, $completion) {
2435
2435
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2436
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2436
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2437
2437
  };
2438
2438
  protoOf(GameServer$playerLostConnection$slambda).q9 = function () {
2439
2439
  var suspendResult = this.k9_1;
@@ -2442,12 +2442,12 @@
2442
2442
  var tmp = this.i9_1;
2443
2443
  if (tmp === 0) {
2444
2444
  this.j9_1 = 1;
2445
- if (!get_isCreated(this.efj_1.state)) {
2445
+ if (!get_isCreated(this.ffj_1.state)) {
2446
2446
  return Unit_instance;
2447
2447
  }
2448
- var tmp_0 = this.efj_1.dispatch;
2448
+ var tmp_0 = this.ffj_1.dispatch;
2449
2449
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2450
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.bfj_1, this.cfj_1));
2450
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.cfj_1, this.dfj_1));
2451
2451
  return Unit_instance;
2452
2452
  } else if (tmp === 1) {
2453
2453
  throw this.l9_1;
@@ -2458,35 +2458,35 @@
2458
2458
  }
2459
2459
  while (true);
2460
2460
  };
2461
- protoOf(GameServer$playerLostConnection$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2462
- var i = new GameServer$playerLostConnection$slambda(this.bfj_1, this.cfj_1, completion);
2463
- i.dfj_1 = $this$dispatchAsync;
2464
- i.efj_1 = store;
2461
+ protoOf(GameServer$playerLostConnection$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2462
+ var i = new GameServer$playerLostConnection$slambda(this.cfj_1, this.dfj_1, completion);
2463
+ i.efj_1 = $this$dispatchAsync;
2464
+ i.ffj_1 = store;
2465
2465
  return i;
2466
2466
  };
2467
2467
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2468
2468
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2469
2469
  var l = function ($this$dispatchAsync, store, $completion) {
2470
- return i.ccx($this$dispatchAsync, store, $completion);
2470
+ return i.dcx($this$dispatchAsync, store, $completion);
2471
2471
  };
2472
2472
  l.$arity = 2;
2473
2473
  return l;
2474
2474
  }
2475
2475
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2476
- this.nfj_1 = this$0;
2477
- this.ofj_1 = $playerId;
2478
- this.pfj_1 = $roomId;
2476
+ this.ofj_1 = this$0;
2477
+ this.pfj_1 = $playerId;
2478
+ this.qfj_1 = $roomId;
2479
2479
  CoroutineImpl.call(this, resultContinuation);
2480
2480
  }
2481
- protoOf(GameServer$playerLive$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2482
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2481
+ protoOf(GameServer$playerLive$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2482
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2483
2483
  tmp.k9_1 = Unit_instance;
2484
2484
  tmp.l9_1 = null;
2485
2485
  return tmp.q9();
2486
2486
  };
2487
2487
  protoOf(GameServer$playerLive$slambda).da = function (p1, p2, $completion) {
2488
2488
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2489
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2489
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2490
2490
  };
2491
2491
  protoOf(GameServer$playerLive$slambda).q9 = function () {
2492
2492
  var suspendResult = this.k9_1;
@@ -2495,16 +2495,16 @@
2495
2495
  var tmp = this.i9_1;
2496
2496
  if (tmp === 0) {
2497
2497
  this.j9_1 = 1;
2498
- if (get_isFinished(this.rfj_1.state) || get_isFinishing(this.rfj_1.state)) {
2498
+ if (get_isFinished(this.sfj_1.state) || get_isFinishing(this.sfj_1.state)) {
2499
2499
  return Unit_instance;
2500
2500
  }
2501
- if (!_get_serverReduxConfig__rprcrm(this.nfj_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.rfj_1.state) || !this.nfj_1.a79().s7w())) {
2502
- this.nfj_1.o5s().v('GameEngine_API', 'playerLive: ' + this.ofj_1 + ' before game is created');
2501
+ if (!_get_serverReduxConfig__rprcrm(this.ofj_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.sfj_1.state) || !this.ofj_1.a79().s7w())) {
2502
+ this.ofj_1.o5s().v('GameEngine_API', 'playerLive: ' + this.pfj_1 + ' before game is created');
2503
2503
  return Unit_instance;
2504
2504
  }
2505
- var tmp_0 = this.rfj_1.dispatch;
2505
+ var tmp_0 = this.sfj_1.dispatch;
2506
2506
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2507
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ofj_1, this.pfj_1));
2507
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.pfj_1, this.qfj_1));
2508
2508
  return Unit_instance;
2509
2509
  } else if (tmp === 1) {
2510
2510
  throw this.l9_1;
@@ -2515,36 +2515,36 @@
2515
2515
  }
2516
2516
  while (true);
2517
2517
  };
2518
- protoOf(GameServer$playerLive$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2519
- var i = new GameServer$playerLive$slambda(this.nfj_1, this.ofj_1, this.pfj_1, completion);
2520
- i.qfj_1 = $this$dispatchAsync;
2521
- i.rfj_1 = store;
2518
+ protoOf(GameServer$playerLive$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2519
+ var i = new GameServer$playerLive$slambda(this.ofj_1, this.pfj_1, this.qfj_1, completion);
2520
+ i.rfj_1 = $this$dispatchAsync;
2521
+ i.sfj_1 = store;
2522
2522
  return i;
2523
2523
  };
2524
2524
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2525
2525
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2526
2526
  var l = function ($this$dispatchAsync, store, $completion) {
2527
- return i.ccx($this$dispatchAsync, store, $completion);
2527
+ return i.dcx($this$dispatchAsync, store, $completion);
2528
2528
  };
2529
2529
  l.$arity = 2;
2530
2530
  return l;
2531
2531
  }
2532
2532
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2533
- this.afk_1 = this$0;
2534
- this.bfk_1 = $playerId;
2535
- this.cfk_1 = $permanently;
2536
- this.dfk_1 = $roomId;
2533
+ this.bfk_1 = this$0;
2534
+ this.cfk_1 = $playerId;
2535
+ this.dfk_1 = $permanently;
2536
+ this.efk_1 = $roomId;
2537
2537
  CoroutineImpl.call(this, resultContinuation);
2538
2538
  }
2539
- protoOf(GameServer$playerLeft$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2540
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2539
+ protoOf(GameServer$playerLeft$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2540
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2541
2541
  tmp.k9_1 = Unit_instance;
2542
2542
  tmp.l9_1 = null;
2543
2543
  return tmp.q9();
2544
2544
  };
2545
2545
  protoOf(GameServer$playerLeft$slambda).da = function (p1, p2, $completion) {
2546
2546
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2547
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2547
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2548
2548
  };
2549
2549
  protoOf(GameServer$playerLeft$slambda).q9 = function () {
2550
2550
  var suspendResult = this.k9_1;
@@ -2553,22 +2553,22 @@
2553
2553
  var tmp = this.i9_1;
2554
2554
  if (tmp === 0) {
2555
2555
  this.j9_1 = 1;
2556
- if (get_isFinished(this.ffk_1.state) || get_isFinishing(this.ffk_1.state)) {
2556
+ if (get_isFinished(this.gfk_1.state) || get_isFinishing(this.gfk_1.state)) {
2557
2557
  return Unit_instance;
2558
2558
  }
2559
- if (!get_isCreated(this.ffk_1.state) || !this.afk_1.a79().s7w()) {
2560
- this.afk_1.o5s().w('GameEngine_API', 'playerLeft: ' + this.bfk_1 + ' before game is created');
2559
+ if (!get_isCreated(this.gfk_1.state) || !this.bfk_1.a79().s7w()) {
2560
+ this.bfk_1.o5s().w('GameEngine_API', 'playerLeft: ' + this.cfk_1 + ' before game is created');
2561
2561
  return Unit_instance;
2562
2562
  }
2563
- var tmp_0 = this.ffk_1.dispatch;
2563
+ var tmp_0 = this.gfk_1.dispatch;
2564
2564
  var tmp_1;
2565
- if (this.cfk_1) {
2565
+ if (this.dfk_1) {
2566
2566
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2567
2567
  } else {
2568
2568
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2569
2569
  }
2570
2570
  var tmp0_connectionState = tmp_1;
2571
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.bfk_1, this.dfk_1));
2571
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.cfk_1, this.efk_1));
2572
2572
  return Unit_instance;
2573
2573
  } else if (tmp === 1) {
2574
2574
  throw this.l9_1;
@@ -2579,39 +2579,39 @@
2579
2579
  }
2580
2580
  while (true);
2581
2581
  };
2582
- protoOf(GameServer$playerLeft$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2583
- var i = new GameServer$playerLeft$slambda(this.afk_1, this.bfk_1, this.cfk_1, this.dfk_1, completion);
2584
- i.efk_1 = $this$dispatchAsync;
2585
- i.ffk_1 = store;
2582
+ protoOf(GameServer$playerLeft$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2583
+ var i = new GameServer$playerLeft$slambda(this.bfk_1, this.cfk_1, this.dfk_1, this.efk_1, completion);
2584
+ i.ffk_1 = $this$dispatchAsync;
2585
+ i.gfk_1 = store;
2586
2586
  return i;
2587
2587
  };
2588
2588
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2589
2589
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2590
2590
  var l = function ($this$dispatchAsync, store, $completion) {
2591
- return i.ccx($this$dispatchAsync, store, $completion);
2591
+ return i.dcx($this$dispatchAsync, store, $completion);
2592
2592
  };
2593
2593
  l.$arity = 2;
2594
2594
  return l;
2595
2595
  }
2596
2596
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2597
- this.ofk_1 = $usersArray;
2598
- this.pfk_1 = this$0;
2599
- this.qfk_1 = $config;
2600
- this.rfk_1 = $roomId;
2601
- this.sfk_1 = $transition;
2602
- this.tfk_1 = $gameCreatorId;
2603
- this.ufk_1 = $spectators;
2597
+ this.pfk_1 = $usersArray;
2598
+ this.qfk_1 = this$0;
2599
+ this.rfk_1 = $config;
2600
+ this.sfk_1 = $roomId;
2601
+ this.tfk_1 = $transition;
2602
+ this.ufk_1 = $gameCreatorId;
2603
+ this.vfk_1 = $spectators;
2604
2604
  CoroutineImpl.call(this, resultContinuation);
2605
2605
  }
2606
- protoOf(GameServer$roomOnCreate$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2607
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2606
+ protoOf(GameServer$roomOnCreate$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2607
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2608
2608
  tmp.k9_1 = Unit_instance;
2609
2609
  tmp.l9_1 = null;
2610
2610
  return tmp.q9();
2611
2611
  };
2612
2612
  protoOf(GameServer$roomOnCreate$slambda).da = function (p1, p2, $completion) {
2613
2613
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2614
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2614
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2615
2615
  };
2616
2616
  protoOf(GameServer$roomOnCreate$slambda).q9 = function () {
2617
2617
  var suspendResult = this.k9_1;
@@ -2620,18 +2620,18 @@
2620
2620
  var tmp = this.i9_1;
2621
2621
  if (tmp === 0) {
2622
2622
  this.j9_1 = 1;
2623
- var users = toList(this.ofk_1);
2624
- if (!validatePlayerCount(this.pfk_1, this.qfk_1, users, this.rfk_1)) {
2625
- this.wfk_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.pfk_1.table.isGameFinished, this.pfk_1.table));
2623
+ var users = toList(this.pfk_1);
2624
+ if (!validatePlayerCount(this.qfk_1, this.rfk_1, users, this.sfk_1)) {
2625
+ this.xfk_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.qfk_1.table.isGameFinished, this.qfk_1.table));
2626
2626
  return Unit_instance;
2627
2627
  }
2628
- var orderedUsers = orderUsers(this.pfk_1, users, this.qfk_1, this.sfk_1);
2629
- var gameCreatorUser = getPlayer(users, this.tfk_1);
2630
- var tmp_0 = this.wfk_1.dispatch;
2628
+ var orderedUsers = orderUsers(this.qfk_1, users, this.rfk_1, this.tfk_1);
2629
+ var gameCreatorUser = getPlayer(users, this.ufk_1);
2630
+ var tmp_0 = this.xfk_1.dispatch;
2631
2631
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2632
2632
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2633
- var tmp2_spectators = toList(this.ufk_1);
2634
- tmp_0(new StartGameMechanicAction(this.qfk_1, this.rfk_1, tmp0_version, this.tfk_1, tmp1_users, VOID, tmp2_spectators));
2633
+ var tmp2_spectators = toList(this.vfk_1);
2634
+ tmp_0(new StartGameMechanicAction(this.rfk_1, this.sfk_1, tmp0_version, this.ufk_1, tmp1_users, VOID, tmp2_spectators));
2635
2635
  return Unit_instance;
2636
2636
  } else if (tmp === 1) {
2637
2637
  throw this.l9_1;
@@ -2642,39 +2642,39 @@
2642
2642
  }
2643
2643
  while (true);
2644
2644
  };
2645
- protoOf(GameServer$roomOnCreate$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2646
- var i = new GameServer$roomOnCreate$slambda(this.ofk_1, this.pfk_1, this.qfk_1, this.rfk_1, this.sfk_1, this.tfk_1, this.ufk_1, completion);
2647
- i.vfk_1 = $this$dispatchAsync;
2648
- i.wfk_1 = store;
2645
+ protoOf(GameServer$roomOnCreate$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2646
+ var i = new GameServer$roomOnCreate$slambda(this.pfk_1, this.qfk_1, this.rfk_1, this.sfk_1, this.tfk_1, this.ufk_1, this.vfk_1, completion);
2647
+ i.wfk_1 = $this$dispatchAsync;
2648
+ i.xfk_1 = store;
2649
2649
  return i;
2650
2650
  };
2651
2651
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2652
2652
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2653
2653
  var l = function ($this$dispatchAsync, store, $completion) {
2654
- return i.ccx($this$dispatchAsync, store, $completion);
2654
+ return i.dcx($this$dispatchAsync, store, $completion);
2655
2655
  };
2656
2656
  l.$arity = 2;
2657
2657
  return l;
2658
2658
  }
2659
2659
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2660
- this.xfk_1 = $playerId;
2660
+ this.yfk_1 = $playerId;
2661
2661
  }
2662
2662
  protoOf(GameServer$preserveTeams$previousTeams$1).b78 = function () {
2663
- return this.xfk_1;
2663
+ return this.yfk_1;
2664
2664
  };
2665
2665
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2666
- this.gfl_1 = $state;
2666
+ this.hfl_1 = $state;
2667
2667
  CoroutineImpl.call(this, resultContinuation);
2668
2668
  }
2669
- protoOf(GameServer$roomOnContinueFromState$slambda).jfl = function ($this$dispatchAwait, store, $completion) {
2670
- var tmp = this.dcx($this$dispatchAwait, store, $completion);
2669
+ protoOf(GameServer$roomOnContinueFromState$slambda).kfl = function ($this$dispatchAwait, store, $completion) {
2670
+ var tmp = this.ecx($this$dispatchAwait, store, $completion);
2671
2671
  tmp.k9_1 = Unit_instance;
2672
2672
  tmp.l9_1 = null;
2673
2673
  return tmp.q9();
2674
2674
  };
2675
2675
  protoOf(GameServer$roomOnContinueFromState$slambda).da = function (p1, p2, $completion) {
2676
2676
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2677
- return this.jfl(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2677
+ return this.kfl(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2678
2678
  };
2679
2679
  protoOf(GameServer$roomOnContinueFromState$slambda).q9 = function () {
2680
2680
  var suspendResult = this.k9_1;
@@ -2683,10 +2683,10 @@
2683
2683
  var tmp = this.i9_1;
2684
2684
  if (tmp === 0) {
2685
2685
  this.j9_1 = 1;
2686
- if (get_isCreating(this.ifl_1.state)) {
2687
- var tmp_0 = this.ifl_1.dispatch;
2686
+ if (get_isCreating(this.jfl_1.state)) {
2687
+ var tmp_0 = this.jfl_1.dispatch;
2688
2688
  var tmp0_reason = new RestartRoundReason(null);
2689
- var tmp1_table = this.gfl_1.table;
2689
+ var tmp1_table = this.hfl_1.table;
2690
2690
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2691
2691
  return true;
2692
2692
  }
@@ -2700,34 +2700,34 @@
2700
2700
  }
2701
2701
  while (true);
2702
2702
  };
2703
- protoOf(GameServer$roomOnContinueFromState$slambda).dcx = function ($this$dispatchAwait, store, completion) {
2704
- var i = new GameServer$roomOnContinueFromState$slambda(this.gfl_1, completion);
2705
- i.hfl_1 = $this$dispatchAwait;
2706
- i.ifl_1 = store;
2703
+ protoOf(GameServer$roomOnContinueFromState$slambda).ecx = function ($this$dispatchAwait, store, completion) {
2704
+ var i = new GameServer$roomOnContinueFromState$slambda(this.hfl_1, completion);
2705
+ i.ifl_1 = $this$dispatchAwait;
2706
+ i.jfl_1 = store;
2707
2707
  return i;
2708
2708
  };
2709
2709
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2710
2710
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2711
2711
  var l = function ($this$dispatchAwait, store, $completion) {
2712
- return i.jfl($this$dispatchAwait, store, $completion);
2712
+ return i.kfl($this$dispatchAwait, store, $completion);
2713
2713
  };
2714
2714
  l.$arity = 2;
2715
2715
  return l;
2716
2716
  }
2717
2717
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2718
- this.sfl_1 = $isCreated;
2719
- this.tfl_1 = $state;
2718
+ this.tfl_1 = $isCreated;
2719
+ this.ufl_1 = $state;
2720
2720
  CoroutineImpl.call(this, resultContinuation);
2721
2721
  }
2722
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ccx = function ($this$dispatchAsync, store, $completion) {
2723
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2722
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).dcx = function ($this$dispatchAsync, store, $completion) {
2723
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2724
2724
  tmp.k9_1 = Unit_instance;
2725
2725
  tmp.l9_1 = null;
2726
2726
  return tmp.q9();
2727
2727
  };
2728
2728
  protoOf(GameServer$roomOnContinueFromState$slambda_1).da = function (p1, p2, $completion) {
2729
2729
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2730
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2730
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2731
2731
  };
2732
2732
  protoOf(GameServer$roomOnContinueFromState$slambda_1).q9 = function () {
2733
2733
  var suspendResult = this.k9_1;
@@ -2738,7 +2738,7 @@
2738
2738
  case 0:
2739
2739
  this.j9_1 = 3;
2740
2740
  this.i9_1 = 1;
2741
- suspendResult = this.sfl_1.n1t(this);
2741
+ suspendResult = this.tfl_1.n1t(this);
2742
2742
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2743
2743
  return suspendResult;
2744
2744
  }
@@ -2746,10 +2746,10 @@
2746
2746
  continue $sm;
2747
2747
  case 1:
2748
2748
  if (suspendResult) {
2749
- var _iterator__ex2g4s = this.tfl_1.actions.t();
2749
+ var _iterator__ex2g4s = this.ufl_1.actions.t();
2750
2750
  while (_iterator__ex2g4s.u()) {
2751
2751
  var element = _iterator__ex2g4s.v();
2752
- this.vfl_1.dispatch(element);
2752
+ this.wfl_1.dispatch(element);
2753
2753
  }
2754
2754
  this.i9_1 = 2;
2755
2755
  continue $sm;
@@ -2774,35 +2774,35 @@
2774
2774
  }
2775
2775
  while (true);
2776
2776
  };
2777
- protoOf(GameServer$roomOnContinueFromState$slambda_1).dcx = function ($this$dispatchAsync, store, completion) {
2778
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.sfl_1, this.tfl_1, completion);
2779
- i.ufl_1 = $this$dispatchAsync;
2780
- i.vfl_1 = store;
2777
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ecx = function ($this$dispatchAsync, store, completion) {
2778
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.tfl_1, this.ufl_1, completion);
2779
+ i.vfl_1 = $this$dispatchAsync;
2780
+ i.wfl_1 = store;
2781
2781
  return i;
2782
2782
  };
2783
2783
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2784
2784
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2785
2785
  var l = function ($this$dispatchAsync, store, $completion) {
2786
- return i.ccx($this$dispatchAsync, store, $completion);
2786
+ return i.dcx($this$dispatchAsync, store, $completion);
2787
2787
  };
2788
2788
  l.$arity = 2;
2789
2789
  return l;
2790
2790
  }
2791
2791
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2792
- this.efm_1 = $tableLite;
2793
- this.ffm_1 = $roomId;
2794
- this.gfm_1 = this$0;
2792
+ this.ffm_1 = $tableLite;
2793
+ this.gfm_1 = $roomId;
2794
+ this.hfm_1 = this$0;
2795
2795
  CoroutineImpl.call(this, resultContinuation);
2796
2796
  }
2797
- protoOf(GameServer$roomOnContinueFromRound$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2798
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2797
+ protoOf(GameServer$roomOnContinueFromRound$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2798
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2799
2799
  tmp.k9_1 = Unit_instance;
2800
2800
  tmp.l9_1 = null;
2801
2801
  return tmp.q9();
2802
2802
  };
2803
2803
  protoOf(GameServer$roomOnContinueFromRound$slambda).da = function (p1, p2, $completion) {
2804
2804
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2805
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2805
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2806
2806
  };
2807
2807
  protoOf(GameServer$roomOnContinueFromRound$slambda).q9 = function () {
2808
2808
  var suspendResult = this.k9_1;
@@ -2811,9 +2811,9 @@
2811
2811
  var tmp = this.i9_1;
2812
2812
  if (tmp === 0) {
2813
2813
  this.j9_1 = 1;
2814
- var tmp_0 = this.ifm_1.dispatch;
2815
- var tmp0_reason = new RestartRoundReason(this.efm_1.gameInfo.round.roundNumber);
2816
- var tmp1_table = Companion_instance_0.restartRound(this.ffm_1, _get_idsProvider__fnfajc(this.gfm_1).d7h(), get_versionOrDefault(GameEngineConfig_instance), this.efm_1);
2814
+ var tmp_0 = this.jfm_1.dispatch;
2815
+ var tmp0_reason = new RestartRoundReason(this.ffm_1.gameInfo.round.roundNumber);
2816
+ var tmp1_table = Companion_instance_0.restartRound(this.gfm_1, _get_idsProvider__fnfajc(this.hfm_1).d7h(), get_versionOrDefault(GameEngineConfig_instance), this.ffm_1);
2817
2817
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2818
2818
  return Unit_instance;
2819
2819
  } else if (tmp === 1) {
@@ -2825,16 +2825,16 @@
2825
2825
  }
2826
2826
  while (true);
2827
2827
  };
2828
- protoOf(GameServer$roomOnContinueFromRound$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2829
- var i = new GameServer$roomOnContinueFromRound$slambda(this.efm_1, this.ffm_1, this.gfm_1, completion);
2830
- i.hfm_1 = $this$dispatchAsync;
2831
- i.ifm_1 = store;
2828
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2829
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ffm_1, this.gfm_1, this.hfm_1, completion);
2830
+ i.ifm_1 = $this$dispatchAsync;
2831
+ i.jfm_1 = store;
2832
2832
  return i;
2833
2833
  };
2834
2834
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2835
2835
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2836
2836
  var l = function ($this$dispatchAsync, store, $completion) {
2837
- return i.ccx($this$dispatchAsync, store, $completion);
2837
+ return i.dcx($this$dispatchAsync, store, $completion);
2838
2838
  };
2839
2839
  l.$arity = 2;
2840
2840
  return l;
@@ -2842,15 +2842,15 @@
2842
2842
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2843
2843
  CoroutineImpl.call(this, resultContinuation);
2844
2844
  }
2845
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ccx = function ($this$dispatchAsync, store, $completion) {
2846
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2845
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).dcx = function ($this$dispatchAsync, store, $completion) {
2846
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2847
2847
  tmp.k9_1 = Unit_instance;
2848
2848
  tmp.l9_1 = null;
2849
2849
  return tmp.q9();
2850
2850
  };
2851
2851
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).da = function (p1, p2, $completion) {
2852
2852
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2853
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2853
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2854
2854
  };
2855
2855
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).q9 = function () {
2856
2856
  var suspendResult = this.k9_1;
@@ -2859,7 +2859,7 @@
2859
2859
  var tmp = this.i9_1;
2860
2860
  if (tmp === 0) {
2861
2861
  this.j9_1 = 1;
2862
- this.sfm_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2862
+ this.tfm_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2863
2863
  return Unit_instance;
2864
2864
  } else if (tmp === 1) {
2865
2865
  throw this.l9_1;
@@ -2870,33 +2870,33 @@
2870
2870
  }
2871
2871
  while (true);
2872
2872
  };
2873
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).dcx = function ($this$dispatchAsync, store, completion) {
2873
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ecx = function ($this$dispatchAsync, store, completion) {
2874
2874
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2875
- i.rfm_1 = $this$dispatchAsync;
2876
- i.sfm_1 = store;
2875
+ i.sfm_1 = $this$dispatchAsync;
2876
+ i.tfm_1 = store;
2877
2877
  return i;
2878
2878
  };
2879
2879
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2880
2880
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2881
2881
  var l = function ($this$dispatchAsync, store, $completion) {
2882
- return i.ccx($this$dispatchAsync, store, $completion);
2882
+ return i.dcx($this$dispatchAsync, store, $completion);
2883
2883
  };
2884
2884
  l.$arity = 2;
2885
2885
  return l;
2886
2886
  }
2887
2887
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2888
- this.bfn_1 = $spectators;
2888
+ this.cfn_1 = $spectators;
2889
2889
  CoroutineImpl.call(this, resultContinuation);
2890
2890
  }
2891
- protoOf(GameServer$addSpectatorsToRoom$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2892
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2891
+ protoOf(GameServer$addSpectatorsToRoom$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2892
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2893
2893
  tmp.k9_1 = Unit_instance;
2894
2894
  tmp.l9_1 = null;
2895
2895
  return tmp.q9();
2896
2896
  };
2897
2897
  protoOf(GameServer$addSpectatorsToRoom$slambda).da = function (p1, p2, $completion) {
2898
2898
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2899
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2899
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2900
2900
  };
2901
2901
  protoOf(GameServer$addSpectatorsToRoom$slambda).q9 = function () {
2902
2902
  var suspendResult = this.k9_1;
@@ -2905,7 +2905,7 @@
2905
2905
  var tmp = this.i9_1;
2906
2906
  if (tmp === 0) {
2907
2907
  this.j9_1 = 1;
2908
- this.dfn_1.dispatch(new AddSpectatorsAction(toList(this.bfn_1)));
2908
+ this.efn_1.dispatch(new AddSpectatorsAction(toList(this.cfn_1)));
2909
2909
  return Unit_instance;
2910
2910
  } else if (tmp === 1) {
2911
2911
  throw this.l9_1;
@@ -2916,33 +2916,33 @@
2916
2916
  }
2917
2917
  while (true);
2918
2918
  };
2919
- protoOf(GameServer$addSpectatorsToRoom$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2920
- var i = new GameServer$addSpectatorsToRoom$slambda(this.bfn_1, completion);
2921
- i.cfn_1 = $this$dispatchAsync;
2922
- i.dfn_1 = store;
2919
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2920
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.cfn_1, completion);
2921
+ i.dfn_1 = $this$dispatchAsync;
2922
+ i.efn_1 = store;
2923
2923
  return i;
2924
2924
  };
2925
2925
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2926
2926
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2927
2927
  var l = function ($this$dispatchAsync, store, $completion) {
2928
- return i.ccx($this$dispatchAsync, store, $completion);
2928
+ return i.dcx($this$dispatchAsync, store, $completion);
2929
2929
  };
2930
2930
  l.$arity = 2;
2931
2931
  return l;
2932
2932
  }
2933
2933
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2934
- this.mfn_1 = $spectators;
2934
+ this.nfn_1 = $spectators;
2935
2935
  CoroutineImpl.call(this, resultContinuation);
2936
2936
  }
2937
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2938
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2937
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2938
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2939
2939
  tmp.k9_1 = Unit_instance;
2940
2940
  tmp.l9_1 = null;
2941
2941
  return tmp.q9();
2942
2942
  };
2943
2943
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).da = function (p1, p2, $completion) {
2944
2944
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2945
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2945
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2946
2946
  };
2947
2947
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).q9 = function () {
2948
2948
  var suspendResult = this.k9_1;
@@ -2951,7 +2951,7 @@
2951
2951
  var tmp = this.i9_1;
2952
2952
  if (tmp === 0) {
2953
2953
  this.j9_1 = 1;
2954
- this.ofn_1.dispatch(new RemoveSpectatorsAction(toList(this.mfn_1)));
2954
+ this.pfn_1.dispatch(new RemoveSpectatorsAction(toList(this.nfn_1)));
2955
2955
  return Unit_instance;
2956
2956
  } else if (tmp === 1) {
2957
2957
  throw this.l9_1;
@@ -2962,34 +2962,34 @@
2962
2962
  }
2963
2963
  while (true);
2964
2964
  };
2965
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).dcx = function ($this$dispatchAsync, store, completion) {
2966
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.mfn_1, completion);
2967
- i.nfn_1 = $this$dispatchAsync;
2968
- i.ofn_1 = store;
2965
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ecx = function ($this$dispatchAsync, store, completion) {
2966
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.nfn_1, completion);
2967
+ i.ofn_1 = $this$dispatchAsync;
2968
+ i.pfn_1 = store;
2969
2969
  return i;
2970
2970
  };
2971
2971
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2972
2972
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2973
2973
  var l = function ($this$dispatchAsync, store, $completion) {
2974
- return i.ccx($this$dispatchAsync, store, $completion);
2974
+ return i.dcx($this$dispatchAsync, store, $completion);
2975
2975
  };
2976
2976
  l.$arity = 2;
2977
2977
  return l;
2978
2978
  }
2979
2979
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2980
- this.xfn_1 = $playerId;
2981
- this.yfn_1 = this$0;
2980
+ this.yfn_1 = $playerId;
2981
+ this.zfn_1 = this$0;
2982
2982
  CoroutineImpl.call(this, resultContinuation);
2983
2983
  }
2984
- protoOf(GameServer$roomRefreshPlayerState$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
2985
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
2984
+ protoOf(GameServer$roomRefreshPlayerState$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
2985
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
2986
2986
  tmp.k9_1 = Unit_instance;
2987
2987
  tmp.l9_1 = null;
2988
2988
  return tmp.q9();
2989
2989
  };
2990
2990
  protoOf(GameServer$roomRefreshPlayerState$slambda).da = function (p1, p2, $completion) {
2991
2991
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2992
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2992
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2993
2993
  };
2994
2994
  protoOf(GameServer$roomRefreshPlayerState$slambda).q9 = function () {
2995
2995
  var suspendResult = this.k9_1;
@@ -2998,14 +2998,14 @@
2998
2998
  var tmp = this.i9_1;
2999
2999
  if (tmp === 0) {
3000
3000
  this.j9_1 = 1;
3001
- var table = this.afo_1.state.q7w();
3002
- var player = getPlayer(table.players, this.xfn_1);
3001
+ var table = this.bfo_1.state.q7w();
3002
+ var player = getPlayer(table.players, this.yfn_1);
3003
3003
  if (player.h80_1.e7b().o79_1.isLive) {
3004
- this.afo_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.yfn_1).bfo(player, table));
3004
+ this.bfo_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.zfn_1).cfo(player, table));
3005
3005
  } else {
3006
- var tmp_0 = this.afo_1.dispatch;
3006
+ var tmp_0 = this.bfo_1.dispatch;
3007
3007
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
3008
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xfn_1));
3008
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.yfn_1));
3009
3009
  }
3010
3010
  return Unit_instance;
3011
3011
  } else if (tmp === 1) {
@@ -3017,34 +3017,34 @@
3017
3017
  }
3018
3018
  while (true);
3019
3019
  };
3020
- protoOf(GameServer$roomRefreshPlayerState$slambda).dcx = function ($this$dispatchAsync, store, completion) {
3021
- var i = new GameServer$roomRefreshPlayerState$slambda(this.xfn_1, this.yfn_1, completion);
3022
- i.zfn_1 = $this$dispatchAsync;
3023
- i.afo_1 = store;
3020
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ecx = function ($this$dispatchAsync, store, completion) {
3021
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.yfn_1, this.zfn_1, completion);
3022
+ i.afo_1 = $this$dispatchAsync;
3023
+ i.bfo_1 = store;
3024
3024
  return i;
3025
3025
  };
3026
3026
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
3027
3027
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
3028
3028
  var l = function ($this$dispatchAsync, store, $completion) {
3029
- return i.ccx($this$dispatchAsync, store, $completion);
3029
+ return i.dcx($this$dispatchAsync, store, $completion);
3030
3030
  };
3031
3031
  l.$arity = 2;
3032
3032
  return l;
3033
3033
  }
3034
3034
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3035
- this.kfo_1 = this$0;
3036
- this.lfo_1 = $newRid;
3035
+ this.lfo_1 = this$0;
3036
+ this.mfo_1 = $newRid;
3037
3037
  CoroutineImpl.call(this, resultContinuation);
3038
3038
  }
3039
- protoOf(GameServer$roomOnDelete$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
3040
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
3039
+ protoOf(GameServer$roomOnDelete$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
3040
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
3041
3041
  tmp.k9_1 = Unit_instance;
3042
3042
  tmp.l9_1 = null;
3043
3043
  return tmp.q9();
3044
3044
  };
3045
3045
  protoOf(GameServer$roomOnDelete$slambda).da = function (p1, p2, $completion) {
3046
3046
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3047
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3047
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3048
3048
  };
3049
3049
  protoOf(GameServer$roomOnDelete$slambda).q9 = function () {
3050
3050
  var suspendResult = this.k9_1;
@@ -3053,10 +3053,10 @@
3053
3053
  var tmp = this.i9_1;
3054
3054
  if (tmp === 0) {
3055
3055
  this.j9_1 = 1;
3056
- var it = this.kfo_1.a79().q7v_1;
3056
+ var it = this.lfo_1.a79().q7v_1;
3057
3057
  var tmp_0;
3058
3058
  if (it == null) {
3059
- this.kfo_1.o5s().w('GameEngine_API', "GameServer: Termination reason can't be null");
3059
+ this.lfo_1.o5s().w('GameEngine_API', "GameServer: Termination reason can't be null");
3060
3060
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3061
3061
  } else {
3062
3062
  tmp_0 = it;
@@ -3065,15 +3065,15 @@
3065
3065
  var gameTransition = terminationState.m9k_1;
3066
3066
  var tmp_1;
3067
3067
  if (gameTransition instanceof GameToRoomTransition) {
3068
- var tmp0_elvis_lhs = this.lfo_1;
3068
+ var tmp0_elvis_lhs = this.mfo_1;
3069
3069
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3070
3070
  } else {
3071
3071
  tmp_1 = gameTransition;
3072
3072
  }
3073
3073
  var transition = tmp_1;
3074
- var tmp_2 = this.nfo_1.dispatch;
3074
+ var tmp_2 = this.ofo_1.dispatch;
3075
3075
  var tmp0_reason = terminationState.l9k_1;
3076
- var tmp1_isGameFinished = this.kfo_1.a79().q7w().isGameFinished;
3076
+ var tmp1_isGameFinished = this.lfo_1.a79().q7w().isGameFinished;
3077
3077
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3078
3078
  return Unit_instance;
3079
3079
  } else if (tmp === 1) {
@@ -3085,33 +3085,33 @@
3085
3085
  }
3086
3086
  while (true);
3087
3087
  };
3088
- protoOf(GameServer$roomOnDelete$slambda).dcx = function ($this$dispatchAsync, store, completion) {
3089
- var i = new GameServer$roomOnDelete$slambda(this.kfo_1, this.lfo_1, completion);
3090
- i.mfo_1 = $this$dispatchAsync;
3091
- i.nfo_1 = store;
3088
+ protoOf(GameServer$roomOnDelete$slambda).ecx = function ($this$dispatchAsync, store, completion) {
3089
+ var i = new GameServer$roomOnDelete$slambda(this.lfo_1, this.mfo_1, completion);
3090
+ i.nfo_1 = $this$dispatchAsync;
3091
+ i.ofo_1 = store;
3092
3092
  return i;
3093
3093
  };
3094
3094
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3095
3095
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3096
3096
  var l = function ($this$dispatchAsync, store, $completion) {
3097
- return i.ccx($this$dispatchAsync, store, $completion);
3097
+ return i.dcx($this$dispatchAsync, store, $completion);
3098
3098
  };
3099
3099
  l.$arity = 2;
3100
3100
  return l;
3101
3101
  }
3102
3102
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3103
- this.wfo_1 = $enabled;
3103
+ this.xfo_1 = $enabled;
3104
3104
  CoroutineImpl.call(this, resultContinuation);
3105
3105
  }
3106
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
3107
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
3106
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
3107
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
3108
3108
  tmp.k9_1 = Unit_instance;
3109
3109
  tmp.l9_1 = null;
3110
3110
  return tmp.q9();
3111
3111
  };
3112
3112
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).da = function (p1, p2, $completion) {
3113
3113
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3114
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3114
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3115
3115
  };
3116
3116
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).q9 = function () {
3117
3117
  var suspendResult = this.k9_1;
@@ -3120,7 +3120,7 @@
3120
3120
  var tmp = this.i9_1;
3121
3121
  if (tmp === 0) {
3122
3122
  this.j9_1 = 1;
3123
- this.yfo_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.yfo_1.state).config.copy(VOID, !this.wfo_1)));
3123
+ this.zfo_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.zfo_1.state).config.copy(VOID, !this.xfo_1)));
3124
3124
  return Unit_instance;
3125
3125
  } else if (tmp === 1) {
3126
3126
  throw this.l9_1;
@@ -3131,35 +3131,35 @@
3131
3131
  }
3132
3132
  while (true);
3133
3133
  };
3134
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).dcx = function ($this$dispatchAsync, store, completion) {
3135
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.wfo_1, completion);
3136
- i.xfo_1 = $this$dispatchAsync;
3137
- i.yfo_1 = store;
3134
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ecx = function ($this$dispatchAsync, store, completion) {
3135
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.xfo_1, completion);
3136
+ i.yfo_1 = $this$dispatchAsync;
3137
+ i.zfo_1 = store;
3138
3138
  return i;
3139
3139
  };
3140
3140
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3141
3141
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3142
3142
  var l = function ($this$dispatchAsync, store, $completion) {
3143
- return i.ccx($this$dispatchAsync, store, $completion);
3143
+ return i.dcx($this$dispatchAsync, store, $completion);
3144
3144
  };
3145
3145
  l.$arity = 2;
3146
3146
  return l;
3147
3147
  }
3148
3148
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3149
- this.hfp_1 = $reason;
3150
- this.ifp_1 = this$0;
3151
- this.jfp_1 = $roomId;
3149
+ this.ifp_1 = $reason;
3150
+ this.jfp_1 = this$0;
3151
+ this.kfp_1 = $roomId;
3152
3152
  CoroutineImpl.call(this, resultContinuation);
3153
3153
  }
3154
- protoOf(GameServer$shutdown$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
3155
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
3154
+ protoOf(GameServer$shutdown$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
3155
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
3156
3156
  tmp.k9_1 = Unit_instance;
3157
3157
  tmp.l9_1 = null;
3158
3158
  return tmp.q9();
3159
3159
  };
3160
3160
  protoOf(GameServer$shutdown$slambda).da = function (p1, p2, $completion) {
3161
3161
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3162
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3162
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3163
3163
  };
3164
3164
  protoOf(GameServer$shutdown$slambda).q9 = function () {
3165
3165
  var suspendResult = this.k9_1;
@@ -3168,11 +3168,11 @@
3168
3168
  var tmp = this.i9_1;
3169
3169
  if (tmp === 0) {
3170
3170
  this.j9_1 = 1;
3171
- var state = this.lfp_1.store.state;
3171
+ var state = this.mfp_1.store.state;
3172
3172
  if (state.s7w()) {
3173
- var tmp0_elvis_lhs = toDomainEnumSafe(this.hfp_1, get_serverShutdownReasonMapping());
3173
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ifp_1, get_serverShutdownReasonMapping());
3174
3174
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3175
- var tmp_0 = this.lfp_1.dispatch;
3175
+ var tmp_0 = this.mfp_1.dispatch;
3176
3176
  var tmp_1 = Companion_instance;
3177
3177
  var tmp_2;
3178
3178
  switch (shutdownReason.a1_1) {
@@ -3186,10 +3186,10 @@
3186
3186
  noWhenBranchMatchedException();
3187
3187
  break;
3188
3188
  }
3189
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ifp_1.table.isGameFinished, this.ifp_1.table));
3189
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.jfp_1.table.isGameFinished, this.jfp_1.table));
3190
3190
  } else {
3191
- this.ifp_1.o5s().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.jfp_1);
3192
- var tmp_3 = this.lfp_1.dispatch;
3191
+ this.jfp_1.o5s().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.kfp_1);
3192
+ var tmp_3 = this.mfp_1.dispatch;
3193
3193
  var tmp2_safe_receiver = state.q7v_1;
3194
3194
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.m9k_1));
3195
3195
  }
@@ -3203,37 +3203,37 @@
3203
3203
  }
3204
3204
  while (true);
3205
3205
  };
3206
- protoOf(GameServer$shutdown$slambda).dcx = function ($this$dispatchAsync, store, completion) {
3207
- var i = new GameServer$shutdown$slambda(this.hfp_1, this.ifp_1, this.jfp_1, completion);
3208
- i.kfp_1 = $this$dispatchAsync;
3209
- i.lfp_1 = store;
3206
+ protoOf(GameServer$shutdown$slambda).ecx = function ($this$dispatchAsync, store, completion) {
3207
+ var i = new GameServer$shutdown$slambda(this.ifp_1, this.jfp_1, this.kfp_1, completion);
3208
+ i.lfp_1 = $this$dispatchAsync;
3209
+ i.mfp_1 = store;
3210
3210
  return i;
3211
3211
  };
3212
3212
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3213
3213
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3214
3214
  var l = function ($this$dispatchAsync, store, $completion) {
3215
- return i.ccx($this$dispatchAsync, store, $completion);
3215
+ return i.dcx($this$dispatchAsync, store, $completion);
3216
3216
  };
3217
3217
  l.$arity = 2;
3218
3218
  return l;
3219
3219
  }
3220
3220
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3221
- this.ufp_1 = $botChatInteractor;
3222
- this.vfp_1 = $message;
3223
- this.wfp_1 = $fromPlayerId;
3224
- this.xfp_1 = $onMessageGenerated;
3225
- this.yfp_1 = this$0;
3221
+ this.vfp_1 = $botChatInteractor;
3222
+ this.wfp_1 = $message;
3223
+ this.xfp_1 = $fromPlayerId;
3224
+ this.yfp_1 = $onMessageGenerated;
3225
+ this.zfp_1 = this$0;
3226
3226
  CoroutineImpl.call(this, resultContinuation);
3227
3227
  }
3228
- protoOf(GameServer$handlePlayerMessage$slambda).ccx = function ($this$dispatchAsync, store, $completion) {
3229
- var tmp = this.dcx($this$dispatchAsync, store, $completion);
3228
+ protoOf(GameServer$handlePlayerMessage$slambda).dcx = function ($this$dispatchAsync, store, $completion) {
3229
+ var tmp = this.ecx($this$dispatchAsync, store, $completion);
3230
3230
  tmp.k9_1 = Unit_instance;
3231
3231
  tmp.l9_1 = null;
3232
3232
  return tmp.q9();
3233
3233
  };
3234
3234
  protoOf(GameServer$handlePlayerMessage$slambda).da = function (p1, p2, $completion) {
3235
3235
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3236
- return this.ccx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3236
+ return this.dcx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3237
3237
  };
3238
3238
  protoOf(GameServer$handlePlayerMessage$slambda).q9 = function () {
3239
3239
  var suspendResult = this.k9_1;
@@ -3243,18 +3243,18 @@
3243
3243
  switch (tmp) {
3244
3244
  case 0:
3245
3245
  this.j9_1 = 3;
3246
- var state = this.afq_1.store.state;
3246
+ var state = this.bfq_1.store.state;
3247
3247
  if (state.s7w()) {
3248
3248
  var tmp0_table = state.q7w();
3249
3249
  this.i9_1 = 1;
3250
- suspendResult = this.ufp_1.taa(tmp0_table, this.vfp_1, this.wfp_1, VOID, this);
3250
+ suspendResult = this.vfp_1.taa(tmp0_table, this.wfp_1, this.xfp_1, VOID, this);
3251
3251
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3252
3252
  return suspendResult;
3253
3253
  }
3254
3254
  continue $sm;
3255
3255
  } else {
3256
- this.yfp_1.o5s().w('GameEngine_API', "GameServer: can't generate message without table, " + this.wfp_1);
3257
- var tmp_0 = this.afq_1.dispatch;
3256
+ this.zfp_1.o5s().w('GameEngine_API', "GameServer: can't generate message without table, " + this.xfp_1);
3257
+ var tmp_0 = this.bfq_1.dispatch;
3258
3258
  var tmp1_safe_receiver = state.q7v_1;
3259
3259
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.m9k_1));
3260
3260
  this.i9_1 = 2;
@@ -3264,7 +3264,7 @@
3264
3264
  case 1:
3265
3265
  var message = suspendResult;
3266
3266
  if (!(message == null)) {
3267
- this.xfp_1(message);
3267
+ this.yfp_1(message);
3268
3268
  }
3269
3269
 
3270
3270
  this.i9_1 = 2;
@@ -3285,16 +3285,16 @@
3285
3285
  }
3286
3286
  while (true);
3287
3287
  };
3288
- protoOf(GameServer$handlePlayerMessage$slambda).dcx = function ($this$dispatchAsync, store, completion) {
3289
- var i = new GameServer$handlePlayerMessage$slambda(this.ufp_1, this.vfp_1, this.wfp_1, this.xfp_1, this.yfp_1, completion);
3290
- i.zfp_1 = $this$dispatchAsync;
3291
- i.afq_1 = store;
3288
+ protoOf(GameServer$handlePlayerMessage$slambda).ecx = function ($this$dispatchAsync, store, completion) {
3289
+ var i = new GameServer$handlePlayerMessage$slambda(this.vfp_1, this.wfp_1, this.xfp_1, this.yfp_1, this.zfp_1, completion);
3290
+ i.afq_1 = $this$dispatchAsync;
3291
+ i.bfq_1 = store;
3292
3292
  return i;
3293
3293
  };
3294
3294
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3295
3295
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3296
3296
  var l = function ($this$dispatchAsync, store, $completion) {
3297
- return i.ccx($this$dispatchAsync, store, $completion);
3297
+ return i.dcx($this$dispatchAsync, store, $completion);
3298
3298
  };
3299
3299
  l.$arity = 2;
3300
3300
  return l;
@@ -3325,7 +3325,7 @@
3325
3325
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3326
3326
  var tmp_3 = Instance(di, tmp$ret$2, null);
3327
3327
  var tmp_4 = KProperty1;
3328
- tmp_1.aff_1 = tmp_3.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3328
+ tmp_1.bff_1 = tmp_3.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3329
3329
  var tmp_5 = this;
3330
3330
  // Inline function 'org.kodein.di.instance' call
3331
3331
  // Inline function 'org.kodein.type.generic' call
@@ -3333,7 +3333,7 @@
3333
3333
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3334
3334
  var tmp_7 = Instance(di, tmp$ret$4, null);
3335
3335
  var tmp_8 = KProperty1;
3336
- tmp_5.bff_1 = tmp_7.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3336
+ tmp_5.cff_1 = tmp_7.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3337
3337
  var tmp_9 = this;
3338
3338
  // Inline function 'org.kodein.di.instance' call
3339
3339
  // Inline function 'org.kodein.type.generic' call
@@ -3341,7 +3341,7 @@
3341
3341
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3342
3342
  var tmp_11 = Instance(di, tmp$ret$6, null);
3343
3343
  var tmp_12 = KProperty1;
3344
- tmp_9.cff_1 = tmp_11.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3344
+ tmp_9.dff_1 = tmp_11.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3345
3345
  var tmp_13 = this;
3346
3346
  // Inline function 'org.kodein.di.instance' call
3347
3347
  // Inline function 'org.kodein.type.generic' call
@@ -3349,7 +3349,7 @@
3349
3349
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3350
3350
  var tmp_15 = Instance(di, tmp$ret$8, null);
3351
3351
  var tmp_16 = KProperty1;
3352
- tmp_13.dff_1 = tmp_15.x1j(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3352
+ tmp_13.eff_1 = tmp_15.x1j(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3353
3353
  var tmp_17 = this;
3354
3354
  // Inline function 'org.kodein.di.instance' call
3355
3355
  // Inline function 'org.kodein.type.generic' call
@@ -3357,9 +3357,9 @@
3357
3357
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3358
3358
  var tmp_19 = Instance(di, tmp$ret$10, null);
3359
3359
  var tmp_20 = KProperty1;
3360
- tmp_17.eff_1 = tmp_19.x1j(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3360
+ tmp_17.fff_1 = tmp_19.x1j(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3361
3361
  var tmp_21 = this;
3362
- tmp_21.fff_1 = lazy(GameServer$random$delegate$lambda(this));
3362
+ tmp_21.gff_1 = lazy(GameServer$random$delegate$lambda(this));
3363
3363
  var tmp_22 = this;
3364
3364
  // Inline function 'org.kodein.di.instance' call
3365
3365
  // Inline function 'org.kodein.type.generic' call
@@ -3367,7 +3367,7 @@
3367
3367
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3368
3368
  var tmp_24 = Instance(di, tmp$ret$12, null);
3369
3369
  var tmp_25 = KProperty1;
3370
- tmp_22.gff_1 = tmp_24.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3370
+ tmp_22.hff_1 = tmp_24.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3371
3371
  var tmp_26 = this;
3372
3372
  // Inline function 'org.kodein.di.instance' call
3373
3373
  // Inline function 'org.kodein.type.generic' call
@@ -3375,7 +3375,7 @@
3375
3375
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3376
3376
  var tmp_28 = Instance(di, tmp$ret$14, null);
3377
3377
  var tmp_29 = KProperty1;
3378
- tmp_26.hff_1 = tmp_28.x1j(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3378
+ tmp_26.iff_1 = tmp_28.x1j(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3379
3379
  var tmp_30 = this;
3380
3380
  // Inline function 'org.kodein.di.instance' call
3381
3381
  // Inline function 'org.kodein.type.generic' call
@@ -3383,7 +3383,7 @@
3383
3383
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3384
3384
  var tmp_32 = Instance(di, tmp$ret$16, null);
3385
3385
  var tmp_33 = KProperty1;
3386
- tmp_30.iff_1 = tmp_32.x1j(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3386
+ tmp_30.jff_1 = tmp_32.x1j(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3387
3387
  var tmp_34 = this;
3388
3388
  // Inline function 'org.kodein.di.instance' call
3389
3389
  // Inline function 'org.kodein.type.generic' call
@@ -3391,7 +3391,7 @@
3391
3391
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3392
3392
  var tmp_36 = Instance(di, tmp$ret$18, null);
3393
3393
  var tmp_37 = KProperty1;
3394
- tmp_34.jff_1 = tmp_36.x1j(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3394
+ tmp_34.kff_1 = tmp_36.x1j(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3395
3395
  var tmp_38 = this;
3396
3396
  // Inline function 'org.kodein.di.instance' call
3397
3397
  // Inline function 'org.kodein.type.generic' call
@@ -3399,7 +3399,7 @@
3399
3399
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3400
3400
  var tmp_40 = Instance(di, tmp$ret$20, null);
3401
3401
  var tmp_41 = KProperty1;
3402
- tmp_38.kff_1 = tmp_40.x1j(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3402
+ tmp_38.lff_1 = tmp_40.x1j(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3403
3403
  var tmp_42 = this;
3404
3404
  // Inline function 'org.kodein.di.instanceOrNull' call
3405
3405
  // Inline function 'org.kodein.type.generic' call
@@ -3407,14 +3407,14 @@
3407
3407
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3408
3408
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3409
3409
  var tmp_45 = KProperty1;
3410
- tmp_42.lff_1 = tmp_44.x1j(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3410
+ tmp_42.mff_1 = tmp_44.x1j(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3411
3411
  var tmp_46 = this;
3412
- var tmp0_externalMiddlewares = plus(storeContract.oap(), externalMiddlewares);
3413
- var tmp1_externalReducers = plus(storeContract.nap(), externalReducers);
3414
- tmp_46.mff_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3412
+ var tmp0_externalMiddlewares = plus(storeContract.pap(), externalMiddlewares);
3413
+ var tmp1_externalReducers = plus(storeContract.oap(), externalReducers);
3414
+ tmp_46.nff_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3415
3415
  }
3416
3416
  protoOf(GameServer).g7v = function () {
3417
- return this.mff_1;
3417
+ return this.nff_1;
3418
3418
  };
3419
3419
  protoOf(GameServer).ya4 = function () {
3420
3420
  return get_serverStatePayload(this.a79()).metadata;
@@ -3466,17 +3466,17 @@
3466
3466
  };
3467
3467
  protoOf(GameServer).fromClientEvent = function (action) {
3468
3468
  this.o5s().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3469
- this.mff_1.o7w(GameServer$fromClientEvent$slambda_0(action, null));
3469
+ this.nff_1.o7w(GameServer$fromClientEvent$slambda_0(action, null));
3470
3470
  };
3471
3471
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3472
3472
  this.o5s().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3473
- this.mff_1.o7w(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3473
+ this.nff_1.o7w(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3474
3474
  };
3475
3475
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3476
3476
  this.o5s().d('GameEngine_API', 'playerLive: ' + playerId);
3477
- this.mff_1.o7w(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3477
+ this.nff_1.o7w(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3478
3478
  };
3479
- protoOf(GameServer).bfq = function (playerId, roomId, permanently) {
3479
+ protoOf(GameServer).cfq = function (playerId, roomId, permanently) {
3480
3480
  this.o5s().d('GameEngine_API', 'playerLeft: ' + playerId);
3481
3481
  var tmp;
3482
3482
  if (this.a79().s7w() && !this.a79().q7w().isGameFinished) {
@@ -3485,33 +3485,33 @@
3485
3485
  tmp = null;
3486
3486
  }
3487
3487
  var result = tmp;
3488
- this.mff_1.o7w(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3488
+ this.nff_1.o7w(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3489
3489
  this.o5s().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3490
3490
  return result;
3491
3491
  };
3492
- protoOf(GameServer).cfq = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3492
+ protoOf(GameServer).dfq = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3493
3493
  this.o5s().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3494
- this.mff_1.o7w(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3494
+ this.nff_1.o7w(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3495
3495
  };
3496
3496
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3497
3497
  this.o5s().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3498
- var isCreated = this.mff_1.p7w(GameServer$roomOnContinueFromState$slambda_0(state, null));
3499
- this.mff_1.o7w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3498
+ var isCreated = this.nff_1.p7w(GameServer$roomOnContinueFromState$slambda_0(state, null));
3499
+ this.nff_1.o7w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3500
3500
  };
3501
3501
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3502
3502
  this.o5s().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3503
- this.mff_1.o7w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3504
- this.mff_1.o7w(GameServer$roomOnContinueFromRound$slambda_2(null));
3503
+ this.nff_1.o7w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3504
+ this.nff_1.o7w(GameServer$roomOnContinueFromRound$slambda_2(null));
3505
3505
  };
3506
3506
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3507
- this.mff_1.o7w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3507
+ this.nff_1.o7w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3508
3508
  };
3509
3509
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3510
- this.mff_1.o7w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3510
+ this.nff_1.o7w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3511
3511
  };
3512
3512
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3513
3513
  this.o5s().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3514
- this.mff_1.o7w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3514
+ this.nff_1.o7w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3515
3515
  };
3516
3516
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3517
3517
  if (!this.isTableExists) {
@@ -3521,24 +3521,24 @@
3521
3521
  var table = this.table;
3522
3522
  var player = getPlayer(table.players, playerId);
3523
3523
  this.o5s().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.h80_1.e7b().o79_1.toString() + ', ') + ('isBot = ' + player.g80_1.isBot));
3524
- var actions = _get_playerConnectionInteractor__si6cxf(this).dfq(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3524
+ var actions = _get_playerConnectionInteractor__si6cxf(this).efq(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3525
3525
  this.o5s().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3526
3526
  if (actions.r()) {
3527
3527
  return null;
3528
3528
  }
3529
3529
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d7h(), table.id, playerId));
3530
3530
  };
3531
- protoOf(GameServer).efq = function (newRid) {
3531
+ protoOf(GameServer).ffq = function (newRid) {
3532
3532
  this.o5s().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3533
- this.mff_1.o7w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3533
+ this.nff_1.o7w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3534
3534
  };
3535
3535
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3536
3536
  this.o5s().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3537
- this.mff_1.o7w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3537
+ this.nff_1.o7w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3538
3538
  };
3539
- protoOf(GameServer).ffq = function (reason, roomId) {
3539
+ protoOf(GameServer).gfq = function (reason, roomId) {
3540
3540
  this.o5s().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3541
- this.mff_1.o7w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3541
+ this.nff_1.o7w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3542
3542
  };
3543
3543
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3544
3544
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3550,7 +3550,7 @@
3550
3550
  }
3551
3551
  var botChatInteractor = tmp;
3552
3552
  this.o5s().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3553
- this.mff_1.o7w(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3553
+ this.nff_1.o7w(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3554
3554
  };
3555
3555
  protoOf(GameServer).clear = function () {
3556
3556
  return this.b3();
@@ -3604,13 +3604,13 @@
3604
3604
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3605
3605
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3606
3606
  }
3607
- protoOf(ServerConfig).gfq = function () {
3607
+ protoOf(ServerConfig).hfq = function () {
3608
3608
  return this.fromRound;
3609
3609
  };
3610
- protoOf(ServerConfig).hfq = function () {
3610
+ protoOf(ServerConfig).ifq = function () {
3611
3611
  return this.shouldFinishGameWhenDeploy;
3612
3612
  };
3613
- protoOf(ServerConfig).ifq = function () {
3613
+ protoOf(ServerConfig).jfq = function () {
3614
3614
  return this.shouldFinishGameWithBots;
3615
3615
  };
3616
3616
  protoOf(ServerConfig).jg = function () {
@@ -3622,14 +3622,14 @@
3622
3622
  protoOf(ServerConfig).ro = function () {
3623
3623
  return this.shouldFinishGameWithBots;
3624
3624
  };
3625
- protoOf(ServerConfig).jfq = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3625
+ protoOf(ServerConfig).kfq = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3626
3626
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3627
3627
  };
3628
3628
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3629
3629
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3630
3630
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3631
3631
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3632
- return $super === VOID ? this.jfq(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.jfq.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3632
+ return $super === VOID ? this.kfq(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.kfq.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3633
3633
  };
3634
3634
  protoOf(ServerConfig).toString = function () {
3635
3635
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3691,20 +3691,20 @@
3691
3691
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3692
3692
  tmp0_serialDesc.w11('roomId', false);
3693
3693
  tmp0_serialDesc.w11('table', false);
3694
- this.kfq_1 = tmp0_serialDesc;
3694
+ this.lfq_1 = tmp0_serialDesc;
3695
3695
  }
3696
- protoOf($serializer).lfq = function (encoder, value) {
3697
- var tmp0_desc = this.kfq_1;
3696
+ protoOf($serializer).mfq = function (encoder, value) {
3697
+ var tmp0_desc = this.lfq_1;
3698
3698
  var tmp1_output = encoder.eu(tmp0_desc);
3699
- tmp1_output.tv(tmp0_desc, 0, value.mfq_1);
3699
+ tmp1_output.tv(tmp0_desc, 0, value.nfq_1);
3700
3700
  tmp1_output.tv(tmp0_desc, 1, value.table);
3701
3701
  tmp1_output.fu(tmp0_desc);
3702
3702
  };
3703
3703
  protoOf($serializer).sq = function (encoder, value) {
3704
- return this.lfq(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3704
+ return this.mfq(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3705
3705
  };
3706
3706
  protoOf($serializer).tq = function (decoder) {
3707
- var tmp0_desc = this.kfq_1;
3707
+ var tmp0_desc = this.lfq_1;
3708
3708
  var tmp1_flag = true;
3709
3709
  var tmp2_index = 0;
3710
3710
  var tmp3_bitMask0 = 0;
@@ -3739,7 +3739,7 @@
3739
3739
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3740
3740
  };
3741
3741
  protoOf($serializer).rq = function () {
3742
- return this.kfq_1;
3742
+ return this.lfq_1;
3743
3743
  };
3744
3744
  protoOf($serializer).l12 = function () {
3745
3745
  // Inline function 'kotlin.arrayOf' call
@@ -3755,9 +3755,9 @@
3755
3755
  }
3756
3756
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3757
3757
  if (!(3 === (3 & seen0))) {
3758
- throwMissingFieldException(seen0, 3, $serializer_getInstance().kfq_1);
3758
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().lfq_1);
3759
3759
  }
3760
- $this.mfq_1 = roomId;
3760
+ $this.nfq_1 = roomId;
3761
3761
  $this.table = table;
3762
3762
  return $this;
3763
3763
  }
@@ -3765,17 +3765,17 @@
3765
3765
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3766
3766
  }
3767
3767
  function TableStateUpdateDto(roomId, table) {
3768
- this.mfq_1 = roomId;
3768
+ this.nfq_1 = roomId;
3769
3769
  this.table = table;
3770
3770
  }
3771
3771
  protoOf(TableStateUpdateDto).la1 = function () {
3772
- return this.mfq_1;
3772
+ return this.nfq_1;
3773
3773
  };
3774
3774
  protoOf(TableStateUpdateDto).q7w = function () {
3775
3775
  return this.table;
3776
3776
  };
3777
3777
  protoOf(TableStateUpdateDto).jg = function () {
3778
- return this.mfq_1;
3778
+ return this.nfq_1;
3779
3779
  };
3780
3780
  protoOf(TableStateUpdateDto).kg = function () {
3781
3781
  return this.table;
@@ -3784,15 +3784,15 @@
3784
3784
  return new TableStateUpdateDto(roomId, table);
3785
3785
  };
3786
3786
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3787
- roomId = roomId === VOID ? this.mfq_1 : roomId;
3787
+ roomId = roomId === VOID ? this.nfq_1 : roomId;
3788
3788
  table = table === VOID ? this.table : table;
3789
3789
  return $super === VOID ? this.c6d(roomId, table) : $super.c6d.call(this, roomId, table);
3790
3790
  };
3791
3791
  protoOf(TableStateUpdateDto).toString = function () {
3792
- return 'TableStateUpdateDto(roomId=' + this.mfq_1 + ', table=' + this.table + ')';
3792
+ return 'TableStateUpdateDto(roomId=' + this.nfq_1 + ', table=' + this.table + ')';
3793
3793
  };
3794
3794
  protoOf(TableStateUpdateDto).hashCode = function () {
3795
- var result = getStringHashCode(this.mfq_1);
3795
+ var result = getStringHashCode(this.nfq_1);
3796
3796
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3797
3797
  return result;
3798
3798
  };
@@ -3801,7 +3801,7 @@
3801
3801
  return true;
3802
3802
  if (!(other instanceof TableStateUpdateDto))
3803
3803
  return false;
3804
- if (!(this.mfq_1 === other.mfq_1))
3804
+ if (!(this.nfq_1 === other.nfq_1))
3805
3805
  return false;
3806
3806
  if (!(this.table === other.table))
3807
3807
  return false;
@@ -3817,7 +3817,7 @@
3817
3817
  // Inline function 'kotlin.arrayOf' call
3818
3818
  // Inline function 'kotlin.js.unsafeCast' call
3819
3819
  // Inline function 'kotlin.js.asDynamic' call
3820
- tmp.nfq_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3820
+ tmp.ofq_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3821
3821
  }
3822
3822
  var Companion_instance_14;
3823
3823
  function Companion_getInstance_4() {
@@ -3830,28 +3830,28 @@
3830
3830
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3831
3831
  tmp0_serialDesc.w11('roomId', false);
3832
3832
  tmp0_serialDesc.w11('actions', false);
3833
- this.ofq_1 = tmp0_serialDesc;
3833
+ this.pfq_1 = tmp0_serialDesc;
3834
3834
  }
3835
- protoOf($serializer_0).pfq = function (encoder, value) {
3836
- var tmp0_desc = this.ofq_1;
3835
+ protoOf($serializer_0).qfq = function (encoder, value) {
3836
+ var tmp0_desc = this.pfq_1;
3837
3837
  var tmp1_output = encoder.eu(tmp0_desc);
3838
- var tmp2_cached = Companion_getInstance_4().nfq_1;
3839
- tmp1_output.tv(tmp0_desc, 0, value.qfq_1);
3838
+ var tmp2_cached = Companion_getInstance_4().ofq_1;
3839
+ tmp1_output.tv(tmp0_desc, 0, value.rfq_1);
3840
3840
  tmp1_output.vv(tmp0_desc, 1, tmp2_cached[1].o1(), value.actions);
3841
3841
  tmp1_output.fu(tmp0_desc);
3842
3842
  };
3843
3843
  protoOf($serializer_0).sq = function (encoder, value) {
3844
- return this.pfq(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3844
+ return this.qfq(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3845
3845
  };
3846
3846
  protoOf($serializer_0).tq = function (decoder) {
3847
- var tmp0_desc = this.ofq_1;
3847
+ var tmp0_desc = this.pfq_1;
3848
3848
  var tmp1_flag = true;
3849
3849
  var tmp2_index = 0;
3850
3850
  var tmp3_bitMask0 = 0;
3851
3851
  var tmp4_local0 = null;
3852
3852
  var tmp5_local1 = null;
3853
3853
  var tmp6_input = decoder.eu(tmp0_desc);
3854
- var tmp7_cached = Companion_getInstance_4().nfq_1;
3854
+ var tmp7_cached = Companion_getInstance_4().ofq_1;
3855
3855
  if (tmp6_input.uu()) {
3856
3856
  tmp4_local0 = tmp6_input.ou(tmp0_desc, 0);
3857
3857
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
@@ -3880,10 +3880,10 @@
3880
3880
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3881
3881
  };
3882
3882
  protoOf($serializer_0).rq = function () {
3883
- return this.ofq_1;
3883
+ return this.pfq_1;
3884
3884
  };
3885
3885
  protoOf($serializer_0).l12 = function () {
3886
- var tmp0_cached = Companion_getInstance_4().nfq_1;
3886
+ var tmp0_cached = Companion_getInstance_4().ofq_1;
3887
3887
  // Inline function 'kotlin.arrayOf' call
3888
3888
  // Inline function 'kotlin.js.unsafeCast' call
3889
3889
  // Inline function 'kotlin.js.asDynamic' call
@@ -3897,9 +3897,9 @@
3897
3897
  }
3898
3898
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3899
3899
  if (!(3 === (3 & seen0))) {
3900
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ofq_1);
3900
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().pfq_1);
3901
3901
  }
3902
- $this.qfq_1 = roomId;
3902
+ $this.rfq_1 = roomId;
3903
3903
  $this.actions = actions;
3904
3904
  return $this;
3905
3905
  }
@@ -3908,11 +3908,11 @@
3908
3908
  }
3909
3909
  function ActionsStateUpdateDto(roomId, actions) {
3910
3910
  Companion_getInstance_4();
3911
- this.qfq_1 = roomId;
3911
+ this.rfq_1 = roomId;
3912
3912
  this.actions = actions;
3913
3913
  }
3914
3914
  protoOf(ActionsStateUpdateDto).la1 = function () {
3915
- return this.qfq_1;
3915
+ return this.rfq_1;
3916
3916
  };
3917
3917
  protoOf(ActionsStateUpdateDto).ya1 = function () {
3918
3918
  return this.actions;
@@ -3924,33 +3924,33 @@
3924
3924
  return false;
3925
3925
  if (!(other instanceof ActionsStateUpdateDto))
3926
3926
  THROW_CCE();
3927
- if (!(this.qfq_1 === other.qfq_1))
3927
+ if (!(this.rfq_1 === other.rfq_1))
3928
3928
  return false;
3929
3929
  if (!contentEquals(this.actions, other.actions))
3930
3930
  return false;
3931
3931
  return true;
3932
3932
  };
3933
3933
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3934
- var result = getStringHashCode(this.qfq_1);
3934
+ var result = getStringHashCode(this.rfq_1);
3935
3935
  result = imul(31, result) + contentHashCode(this.actions) | 0;
3936
3936
  return result;
3937
3937
  };
3938
3938
  protoOf(ActionsStateUpdateDto).jg = function () {
3939
- return this.qfq_1;
3939
+ return this.rfq_1;
3940
3940
  };
3941
3941
  protoOf(ActionsStateUpdateDto).kg = function () {
3942
3942
  return this.actions;
3943
3943
  };
3944
- protoOf(ActionsStateUpdateDto).rfq = function (roomId, actions) {
3944
+ protoOf(ActionsStateUpdateDto).sfq = function (roomId, actions) {
3945
3945
  return new ActionsStateUpdateDto(roomId, actions);
3946
3946
  };
3947
3947
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3948
- roomId = roomId === VOID ? this.qfq_1 : roomId;
3948
+ roomId = roomId === VOID ? this.rfq_1 : roomId;
3949
3949
  actions = actions === VOID ? this.actions : actions;
3950
- return $super === VOID ? this.rfq(roomId, actions) : $super.rfq.call(this, roomId, actions);
3950
+ return $super === VOID ? this.sfq(roomId, actions) : $super.sfq.call(this, roomId, actions);
3951
3951
  };
3952
3952
  protoOf(ActionsStateUpdateDto).toString = function () {
3953
- return 'ActionsStateUpdateDto(roomId=' + this.qfq_1 + ', actions=' + toString(this.actions) + ')';
3953
+ return 'ActionsStateUpdateDto(roomId=' + this.rfq_1 + ', actions=' + toString(this.actions) + ')';
3954
3954
  };
3955
3955
  function mapToDto_1(_this__u8e3s4, encoderDecoderProvider) {
3956
3956
  var tmp;
@@ -3966,7 +3966,7 @@
3966
3966
  return tmp;
3967
3967
  }
3968
3968
  function mapToDto_2(_this__u8e3s4, encoderDecoderProvider) {
3969
- return new TableStateUpdateDto(_this__u8e3s4.sfq_1, encoderDecoderProvider.ca9(mapToDto(_this__u8e3s4.table)));
3969
+ return new TableStateUpdateDto(_this__u8e3s4.tfq_1, encoderDecoderProvider.ca9(mapToDto(_this__u8e3s4.table)));
3970
3970
  }
3971
3971
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3972
3972
  // Inline function 'kotlin.collections.map' call
@@ -3983,39 +3983,39 @@
3983
3983
  }
3984
3984
  // Inline function 'kotlin.collections.toTypedArray' call
3985
3985
  var tmp$ret$3 = copyToArray(destination);
3986
- return new ActionsStateUpdateDto(_this__u8e3s4.tfq_1, tmp$ret$3);
3986
+ return new ActionsStateUpdateDto(_this__u8e3s4.ufq_1, tmp$ret$3);
3987
3987
  }
3988
3988
  function ServerStateUpdate() {
3989
3989
  }
3990
3990
  function TableStateUpdate(roomId, table) {
3991
- this.sfq_1 = roomId;
3991
+ this.tfq_1 = roomId;
3992
3992
  this.table = table;
3993
3993
  }
3994
3994
  protoOf(TableStateUpdate).la1 = function () {
3995
- return this.sfq_1;
3995
+ return this.tfq_1;
3996
3996
  };
3997
3997
  protoOf(TableStateUpdate).q7w = function () {
3998
3998
  return this.table;
3999
3999
  };
4000
4000
  protoOf(TableStateUpdate).jg = function () {
4001
- return this.sfq_1;
4001
+ return this.tfq_1;
4002
4002
  };
4003
4003
  protoOf(TableStateUpdate).kg = function () {
4004
4004
  return this.table;
4005
4005
  };
4006
- protoOf(TableStateUpdate).ufq = function (roomId, table) {
4006
+ protoOf(TableStateUpdate).vfq = function (roomId, table) {
4007
4007
  return new TableStateUpdate(roomId, table);
4008
4008
  };
4009
4009
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
4010
- roomId = roomId === VOID ? this.sfq_1 : roomId;
4010
+ roomId = roomId === VOID ? this.tfq_1 : roomId;
4011
4011
  table = table === VOID ? this.table : table;
4012
- return $super === VOID ? this.ufq(roomId, table) : $super.ufq.call(this, roomId, table);
4012
+ return $super === VOID ? this.vfq(roomId, table) : $super.vfq.call(this, roomId, table);
4013
4013
  };
4014
4014
  protoOf(TableStateUpdate).toString = function () {
4015
- return 'TableStateUpdate(roomId=' + this.sfq_1 + ', table=' + this.table.toString() + ')';
4015
+ return 'TableStateUpdate(roomId=' + this.tfq_1 + ', table=' + this.table.toString() + ')';
4016
4016
  };
4017
4017
  protoOf(TableStateUpdate).hashCode = function () {
4018
- var result = getStringHashCode(this.sfq_1);
4018
+ var result = getStringHashCode(this.tfq_1);
4019
4019
  result = imul(result, 31) + this.table.hashCode() | 0;
4020
4020
  return result;
4021
4021
  };
@@ -4024,18 +4024,18 @@
4024
4024
  return true;
4025
4025
  if (!(other instanceof TableStateUpdate))
4026
4026
  return false;
4027
- if (!(this.sfq_1 === other.sfq_1))
4027
+ if (!(this.tfq_1 === other.tfq_1))
4028
4028
  return false;
4029
4029
  if (!this.table.equals(other.table))
4030
4030
  return false;
4031
4031
  return true;
4032
4032
  };
4033
4033
  function ActionsStateUpdate(roomId, actions) {
4034
- this.tfq_1 = roomId;
4034
+ this.ufq_1 = roomId;
4035
4035
  this.actions = actions;
4036
4036
  }
4037
4037
  protoOf(ActionsStateUpdate).la1 = function () {
4038
- return this.tfq_1;
4038
+ return this.ufq_1;
4039
4039
  };
4040
4040
  protoOf(ActionsStateUpdate).ya1 = function () {
4041
4041
  return this.actions;
@@ -4047,33 +4047,33 @@
4047
4047
  return false;
4048
4048
  if (!(other instanceof ActionsStateUpdate))
4049
4049
  THROW_CCE();
4050
- if (!(this.tfq_1 === other.tfq_1))
4050
+ if (!(this.ufq_1 === other.ufq_1))
4051
4051
  return false;
4052
4052
  if (!contentEquals(this.actions, other.actions))
4053
4053
  return false;
4054
4054
  return true;
4055
4055
  };
4056
4056
  protoOf(ActionsStateUpdate).hashCode = function () {
4057
- var result = getStringHashCode(this.tfq_1);
4057
+ var result = getStringHashCode(this.ufq_1);
4058
4058
  result = imul(31, result) + contentHashCode(this.actions) | 0;
4059
4059
  return result;
4060
4060
  };
4061
4061
  protoOf(ActionsStateUpdate).jg = function () {
4062
- return this.tfq_1;
4062
+ return this.ufq_1;
4063
4063
  };
4064
4064
  protoOf(ActionsStateUpdate).kg = function () {
4065
4065
  return this.actions;
4066
4066
  };
4067
- protoOf(ActionsStateUpdate).vfq = function (roomId, actions) {
4067
+ protoOf(ActionsStateUpdate).wfq = function (roomId, actions) {
4068
4068
  return new ActionsStateUpdate(roomId, actions);
4069
4069
  };
4070
4070
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
4071
- roomId = roomId === VOID ? this.tfq_1 : roomId;
4071
+ roomId = roomId === VOID ? this.ufq_1 : roomId;
4072
4072
  actions = actions === VOID ? this.actions : actions;
4073
- return $super === VOID ? this.vfq(roomId, actions) : $super.vfq.call(this, roomId, actions);
4073
+ return $super === VOID ? this.wfq(roomId, actions) : $super.wfq.call(this, roomId, actions);
4074
4074
  };
4075
4075
  protoOf(ActionsStateUpdate).toString = function () {
4076
- return 'ActionsStateUpdate(roomId=' + this.tfq_1 + ', actions=' + toString(this.actions) + ')';
4076
+ return 'ActionsStateUpdate(roomId=' + this.ufq_1 + ', actions=' + toString(this.actions) + ')';
4077
4077
  };
4078
4078
  function createGameServerDI(serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, leaguesConfig, externalReducers, externalMiddlewares, botModelProvider) {
4079
4079
  externalReducers = externalReducers === VOID ? emptyList() : externalReducers;
@@ -4402,18 +4402,18 @@
4402
4402
  function ToClientEventsObserver() {
4403
4403
  }
4404
4404
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4405
- this.ffr_1 = this$0;
4406
- this.gfr_1 = $actions;
4405
+ this.gfr_1 = this$0;
4406
+ this.hfr_1 = $actions;
4407
4407
  CoroutineImpl.call(this, resultContinuation);
4408
4408
  }
4409
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).jfr = function ($this$flow, $completion) {
4410
- var tmp = this.kfr($this$flow, $completion);
4409
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).kfr = function ($this$flow, $completion) {
4410
+ var tmp = this.lfr($this$flow, $completion);
4411
4411
  tmp.k9_1 = Unit_instance;
4412
4412
  tmp.l9_1 = null;
4413
4413
  return tmp.q9();
4414
4414
  };
4415
4415
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca = function (p1, $completion) {
4416
- return this.jfr((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4416
+ return this.kfr((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4417
4417
  };
4418
4418
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9 = function () {
4419
4419
  var suspendResult = this.k9_1;
@@ -4423,19 +4423,19 @@
4423
4423
  switch (tmp) {
4424
4424
  case 0:
4425
4425
  this.j9_1 = 4;
4426
- this.ffr_1.pfr_1;
4427
- this.ifr_1 = transformToEmits(this.ffr_1, this.gfr_1).t();
4426
+ this.gfr_1.qfr_1;
4427
+ this.jfr_1 = transformToEmits(this.gfr_1, this.hfr_1).t();
4428
4428
  this.i9_1 = 1;
4429
4429
  continue $sm;
4430
4430
  case 1:
4431
- if (!this.ifr_1.u()) {
4431
+ if (!this.jfr_1.u()) {
4432
4432
  this.i9_1 = 3;
4433
4433
  continue $sm;
4434
4434
  }
4435
4435
 
4436
- var element = this.ifr_1.v();
4436
+ var element = this.jfr_1.v();
4437
4437
  this.i9_1 = 2;
4438
- suspendResult = this.hfr_1.r28(element, this);
4438
+ suspendResult = this.ifr_1.r28(element, this);
4439
4439
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4440
4440
  return suspendResult;
4441
4441
  }
@@ -4445,11 +4445,11 @@
4445
4445
  this.i9_1 = 1;
4446
4446
  continue $sm;
4447
4447
  case 3:
4448
- var tmp0 = this.ffr_1.ofr_1;
4448
+ var tmp0 = this.gfr_1.pfr_1;
4449
4449
  l$ret$1: do {
4450
4450
  while (true) {
4451
4451
  var cur = tmp0.kotlinx$atomicfu$value;
4452
- var upd = cur - this.gfr_1.g1() | 0;
4452
+ var upd = cur - this.hfr_1.g1() | 0;
4453
4453
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4454
4454
  break l$ret$1;
4455
4455
  }
@@ -4471,15 +4471,15 @@
4471
4471
  }
4472
4472
  while (true);
4473
4473
  };
4474
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).kfr = function ($this$flow, completion) {
4475
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ffr_1, this.gfr_1, completion);
4476
- i.hfr_1 = $this$flow;
4474
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).lfr = function ($this$flow, completion) {
4475
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.gfr_1, this.hfr_1, completion);
4476
+ i.ifr_1 = $this$flow;
4477
4477
  return i;
4478
4478
  };
4479
4479
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4480
4480
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4481
4481
  var l = function ($this$flow, $completion) {
4482
- return i.jfr($this$flow, $completion);
4482
+ return i.kfr($this$flow, $completion);
4483
4483
  };
4484
4484
  l.$arity = 1;
4485
4485
  return l;
@@ -4549,29 +4549,29 @@
4549
4549
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4550
4550
  }
4551
4551
  function mapFromGroupKey($this, _this__u8e3s4) {
4552
- var tmp = $this.nfr_1.d7h();
4552
+ var tmp = $this.ofr_1.d7h();
4553
4553
  // Inline function 'kotlin.collections.toTypedArray' call
4554
- var this_0 = _this__u8e3s4.sfr_1;
4554
+ var this_0 = _this__u8e3s4.tfr_1;
4555
4555
  var tmp_0 = copyToArray(this_0);
4556
4556
  // Inline function 'kotlin.collections.toTypedArray' call
4557
- var this_1 = _this__u8e3s4.tfr_1;
4557
+ var this_1 = _this__u8e3s4.ufr_1;
4558
4558
  var tmp$ret$1 = copyToArray(this_1);
4559
- return new ActionDeliveryPayload(_this__u8e3s4.rfr_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ufr_1);
4559
+ return new ActionDeliveryPayload(_this__u8e3s4.sfr_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.vfr_1);
4560
4560
  }
4561
4561
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4562
- this.rfr_1 = tableId;
4563
- this.sfr_1 = includePlayers;
4564
- this.tfr_1 = excludePlayers;
4565
- this.ufr_1 = deliveryType;
4562
+ this.sfr_1 = tableId;
4563
+ this.tfr_1 = includePlayers;
4564
+ this.ufr_1 = excludePlayers;
4565
+ this.vfr_1 = deliveryType;
4566
4566
  }
4567
4567
  protoOf(GroupKey).toString = function () {
4568
- return 'GroupKey(tableId=' + this.rfr_1 + ', includePlayers=' + toString(this.sfr_1) + ', excludePlayers=' + toString(this.tfr_1) + ', deliveryType=' + this.ufr_1.toString() + ')';
4568
+ return 'GroupKey(tableId=' + this.sfr_1 + ', includePlayers=' + toString(this.tfr_1) + ', excludePlayers=' + toString(this.ufr_1) + ', deliveryType=' + this.vfr_1.toString() + ')';
4569
4569
  };
4570
4570
  protoOf(GroupKey).hashCode = function () {
4571
- var result = getStringHashCode(this.rfr_1);
4572
- result = imul(result, 31) + hashCode(this.sfr_1) | 0;
4571
+ var result = getStringHashCode(this.sfr_1);
4573
4572
  result = imul(result, 31) + hashCode(this.tfr_1) | 0;
4574
- result = imul(result, 31) + this.ufr_1.hashCode() | 0;
4573
+ result = imul(result, 31) + hashCode(this.ufr_1) | 0;
4574
+ result = imul(result, 31) + this.vfr_1.hashCode() | 0;
4575
4575
  return result;
4576
4576
  };
4577
4577
  protoOf(GroupKey).equals = function (other) {
@@ -4579,35 +4579,35 @@
4579
4579
  return true;
4580
4580
  if (!(other instanceof GroupKey))
4581
4581
  return false;
4582
- if (!(this.rfr_1 === other.rfr_1))
4583
- return false;
4584
- if (!equals(this.sfr_1, other.sfr_1))
4582
+ if (!(this.sfr_1 === other.sfr_1))
4585
4583
  return false;
4586
4584
  if (!equals(this.tfr_1, other.tfr_1))
4587
4585
  return false;
4588
- if (!this.ufr_1.equals(other.ufr_1))
4586
+ if (!equals(this.ufr_1, other.ufr_1))
4587
+ return false;
4588
+ if (!this.vfr_1.equals(other.vfr_1))
4589
4589
  return false;
4590
4590
  return true;
4591
4591
  };
4592
4592
  function Companion_4() {
4593
- this.vfr_1 = 6;
4593
+ this.wfr_1 = 6;
4594
4594
  }
4595
4595
  var Companion_instance_15;
4596
4596
  function Companion_getInstance_5() {
4597
4597
  return Companion_instance_15;
4598
4598
  }
4599
4599
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4600
- this.efs_1 = this$0;
4600
+ this.ffs_1 = this$0;
4601
4601
  CoroutineImpl.call(this, resultContinuation);
4602
4602
  }
4603
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).gfs = function (actions, $completion) {
4604
- var tmp = this.hfs(actions, $completion);
4603
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).hfs = function (actions, $completion) {
4604
+ var tmp = this.ifs(actions, $completion);
4605
4605
  tmp.k9_1 = Unit_instance;
4606
4606
  tmp.l9_1 = null;
4607
4607
  return tmp.q9();
4608
4608
  };
4609
4609
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca = function (p1, $completion) {
4610
- return this.gfs((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4610
+ return this.hfs((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4611
4611
  };
4612
4612
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9 = function () {
4613
4613
  var suspendResult = this.k9_1;
@@ -4616,7 +4616,7 @@
4616
4616
  var tmp = this.i9_1;
4617
4617
  if (tmp === 0) {
4618
4618
  this.j9_1 = 1;
4619
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.efs_1, this.ffs_1, null));
4619
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ffs_1, this.gfs_1, null));
4620
4620
  } else if (tmp === 1) {
4621
4621
  throw this.l9_1;
4622
4622
  }
@@ -4626,23 +4626,23 @@
4626
4626
  }
4627
4627
  while (true);
4628
4628
  };
4629
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).hfs = function (actions, completion) {
4630
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.efs_1, completion);
4631
- i.ffs_1 = actions;
4629
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ifs = function (actions, completion) {
4630
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ffs_1, completion);
4631
+ i.gfs_1 = actions;
4632
4632
  return i;
4633
4633
  };
4634
4634
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4635
4635
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4636
4636
  var l = function (actions, $completion) {
4637
- return i.gfs(actions, $completion);
4637
+ return i.hfs(actions, $completion);
4638
4638
  };
4639
4639
  l.$arity = 1;
4640
4640
  return l;
4641
4641
  }
4642
4642
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4643
4643
  CoroutineImpl.call(this, resultContinuation);
4644
- this.qfs_1 = _this__u8e3s4;
4645
- this.rfs_1 = fromEvent;
4644
+ this.rfs_1 = _this__u8e3s4;
4645
+ this.sfs_1 = fromEvent;
4646
4646
  }
4647
4647
  protoOf($sentEventCOROUTINE$).q9 = function () {
4648
4648
  var suspendResult = this.k9_1;
@@ -4652,8 +4652,8 @@
4652
4652
  switch (tmp) {
4653
4653
  case 0:
4654
4654
  this.j9_1 = 2;
4655
- this.qfs_1.pfr_1;
4656
- var tmp0 = this.qfs_1.ofr_1;
4655
+ this.rfs_1.qfr_1;
4656
+ var tmp0 = this.rfs_1.pfr_1;
4657
4657
  l$ret$1: do {
4658
4658
  while (true) {
4659
4659
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4665,7 +4665,7 @@
4665
4665
  }
4666
4666
  while (false);
4667
4667
  this.i9_1 = 1;
4668
- suspendResult = this.qfs_1.qfr_1.r28(this.rfs_1, this);
4668
+ suspendResult = this.rfs_1.rfr_1.r28(this.sfs_1, this);
4669
4669
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4670
4670
  return suspendResult;
4671
4671
  }
@@ -4689,7 +4689,7 @@
4689
4689
  };
4690
4690
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4691
4691
  CoroutineImpl.call(this, resultContinuation);
4692
- this.aft_1 = _this__u8e3s4;
4692
+ this.bft_1 = _this__u8e3s4;
4693
4693
  }
4694
4694
  protoOf($waitForCOROUTINE$).q9 = function () {
4695
4695
  var suspendResult = this.k9_1;
@@ -4699,12 +4699,12 @@
4699
4699
  switch (tmp) {
4700
4700
  case 0:
4701
4701
  this.j9_1 = 5;
4702
- this.aft_1.pfr_1;
4703
- this.bft_1 = 0;
4702
+ this.bft_1.qfr_1;
4703
+ this.cft_1 = 0;
4704
4704
  this.i9_1 = 1;
4705
4705
  continue $sm;
4706
4706
  case 1:
4707
- if (!!(this.aft_1.ofr_1.kotlinx$atomicfu$value === 0)) {
4707
+ if (!!(this.bft_1.pfr_1.kotlinx$atomicfu$value === 0)) {
4708
4708
  this.i9_1 = 4;
4709
4709
  continue $sm;
4710
4710
  }
@@ -4717,9 +4717,9 @@
4717
4717
 
4718
4718
  continue $sm;
4719
4719
  case 2:
4720
- this.bft_1 = this.bft_1 + 1 | 0;
4721
- if (this.bft_1 > 6) {
4722
- this.aft_1.mfr_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.aft_1.ofr_1.kotlinx$atomicfu$value));
4720
+ this.cft_1 = this.cft_1 + 1 | 0;
4721
+ if (this.cft_1 > 6) {
4722
+ this.bft_1.nfr_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.bft_1.pfr_1.kotlinx$atomicfu$value));
4723
4723
  this.i9_1 = 4;
4724
4724
  continue $sm;
4725
4725
  } else {
@@ -4747,54 +4747,54 @@
4747
4747
  while (true);
4748
4748
  };
4749
4749
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4750
- this.lfr_1 = serverReduxConfig;
4751
- this.mfr_1 = logger;
4752
- this.nfr_1 = idsProvider;
4753
- this.ofr_1 = atomic$ref$1(0);
4750
+ this.mfr_1 = serverReduxConfig;
4751
+ this.nfr_1 = logger;
4752
+ this.ofr_1 = idsProvider;
4753
+ this.pfr_1 = atomic$ref$1(0);
4754
4754
  var tmp = this;
4755
4755
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4756
- tmp.pfr_1 = get_atomicfu$reentrantLock();
4757
- this.qfr_1 = MutableSharedFlow();
4756
+ tmp.qfr_1 = get_atomicfu$reentrantLock();
4757
+ this.rfr_1 = MutableSharedFlow();
4758
4758
  }
4759
- protoOf(ToClientEventsObserverImpl).wfq = function (fromEvent, $completion) {
4759
+ protoOf(ToClientEventsObserverImpl).xfq = function (fromEvent, $completion) {
4760
4760
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4761
4761
  tmp.k9_1 = Unit_instance;
4762
4762
  tmp.l9_1 = null;
4763
4763
  return tmp.q9();
4764
4764
  };
4765
- protoOf(ToClientEventsObserverImpl).qay = function ($completion) {
4765
+ protoOf(ToClientEventsObserverImpl).ray = function ($completion) {
4766
4766
  var tmp = new $waitForCOROUTINE$(this, $completion);
4767
4767
  tmp.k9_1 = Unit_instance;
4768
4768
  tmp.l9_1 = null;
4769
4769
  return tmp.q9();
4770
4770
  };
4771
- protoOf(ToClientEventsObserverImpl).vcf = function () {
4772
- if (!this.lfr_1.enabledCombinedEvents) {
4773
- return this.qfr_1;
4771
+ protoOf(ToClientEventsObserverImpl).wcf = function () {
4772
+ if (!this.mfr_1.enabledCombinedEvents) {
4773
+ return this.rfr_1;
4774
4774
  }
4775
- var tmp = windowedByInterval(this.qfr_1, fromInt(this.lfr_1.combinedEventsIntervalMillis));
4775
+ var tmp = windowedByInterval(this.rfr_1, fromInt(this.mfr_1.combinedEventsIntervalMillis));
4776
4776
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4777
4777
  };
4778
4778
  function PlayerConnectionInteractor() {
4779
4779
  }
4780
4780
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4781
- if (waitForPlayer && $this.hft_1.waitForPlayerToReconnect) {
4781
+ if (waitForPlayer && $this.ift_1.waitForPlayerToReconnect) {
4782
4782
  Companion_getInstance();
4783
4783
  // Inline function 'kotlin.time.Companion.milliseconds' call
4784
- var this_0 = $this.hft_1.reconnectionCheckDurationMillis;
4784
+ var this_0 = $this.ift_1.reconnectionCheckDurationMillis;
4785
4785
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4786
4786
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.h80_1.e7b().y79(reconnectionCheckDurationMillis);
4787
4787
  if (noRecentReconnects) {
4788
- return $this.dft(player.playerId, newConnectionState, previousConnectionState);
4788
+ return $this.eft(player.playerId, newConnectionState, previousConnectionState);
4789
4789
  }
4790
4790
  }
4791
- var canRemoveGameWhenNoPlayers = Companion_instance_2.f80($this.hft_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4791
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.f80($this.ift_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4792
4792
  if (canRemoveGameWhenNoPlayers) {
4793
- return listOf($this.lft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4793
+ return listOf($this.mft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4794
4794
  }
4795
4795
  if (table.sceneInfo.a8o()) {
4796
- if (!$this.ift_1.openRoomIfFinished) {
4797
- return listOf($this.lft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4796
+ if (!$this.jft_1.openRoomIfFinished) {
4797
+ return listOf($this.mft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4798
4798
  }
4799
4799
  // Inline function 'kotlin.collections.filter' call
4800
4800
  var tmp0 = table.players;
@@ -4869,27 +4869,27 @@
4869
4869
  }
4870
4870
  var readyLivePlayers = destination_3;
4871
4871
  var usersToJoinRoomSize = table.players.g1() - notAlivePlayers.g1() | 0;
4872
- if ($this.ift_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4873
- return listOf($this.lft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4872
+ if ($this.jft_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4873
+ return listOf($this.mft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4874
4874
  }
4875
4875
  var allPlayersMadeDecision = (readyLivePlayers.g1() + notAlivePlayers.g1() | 0) === table.players.g1();
4876
4876
  if (allPlayersMadeDecision) {
4877
- var tmp0_$this = $this.lft_1;
4877
+ var tmp0_$this = $this.mft_1;
4878
4878
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4879
4879
  return listOf(tmp0_$this.oag(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4880
4880
  }
4881
4881
  }
4882
- if (!$this.hft_1.botReplacesPlayerAfterTimeout) {
4883
- return listOf($this.lft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4882
+ if (!$this.ift_1.botReplacesPlayerAfterTimeout) {
4883
+ return listOf($this.mft_1.pag(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4884
4884
  }
4885
4885
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4886
4886
  }
4887
4887
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4888
4888
  // Inline function 'kotlin.collections.mutableListOf' call
4889
4889
  var actionsList = ArrayList_init_$Create$_0();
4890
- actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.eft(player, table, previousConnectionState)]));
4890
+ actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.fft(player, table, previousConnectionState)]));
4891
4891
  if (player.h80_1.n79()) {
4892
- actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.u7a())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.u7a(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.jft_1.tb4(table.config)), VOID, TimerType_DELAY_getInstance())]));
4892
+ actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.u7a())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.h80_1.u7a(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.kft_1.ub4(table.config)), VOID, TimerType_DELAY_getInstance())]));
4893
4893
  }
4894
4894
  return actionsList;
4895
4895
  }
@@ -4918,13 +4918,13 @@
4918
4918
  };
4919
4919
  }
4920
4920
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4921
- this.hft_1 = serverConfig;
4922
- this.ift_1 = engineLogicConfig;
4923
- this.jft_1 = playerTurnMechanicReducer;
4924
- this.kft_1 = idsProvider;
4925
- this.lft_1 = gameLifecycleInteractor;
4921
+ this.ift_1 = serverConfig;
4922
+ this.jft_1 = engineLogicConfig;
4923
+ this.kft_1 = playerTurnMechanicReducer;
4924
+ this.lft_1 = idsProvider;
4925
+ this.mft_1 = gameLifecycleInteractor;
4926
4926
  }
4927
- protoOf(PlayerConnectionInteractorImpl).cft = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4927
+ protoOf(PlayerConnectionInteractorImpl).dft = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4928
4928
  var tmp;
4929
4929
  switch (newConnectionState.a1_1) {
4930
4930
  case 1:
@@ -4957,18 +4957,18 @@
4957
4957
  }
4958
4958
  return tmp;
4959
4959
  };
4960
- protoOf(PlayerConnectionInteractorImpl).dfq = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4960
+ protoOf(PlayerConnectionInteractorImpl).efq = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4961
4961
  if (!isLive) {
4962
4962
  return emptyList();
4963
4963
  }
4964
- var tmp0_deliveryPayload = Companion_instance_1.user(this.kft_1.d7h(), tableId, sendToPlayerId);
4964
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.lft_1.d7h(), tableId, sendToPlayerId);
4965
4965
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4966
- var tmp1_deliveryPayload = Companion_instance_1.user(this.kft_1.d7h(), tableId, sendToPlayerId);
4966
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.lft_1.d7h(), tableId, sendToPlayerId);
4967
4967
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4968
4968
  };
4969
- protoOf(PlayerConnectionInteractorImpl).eft = function (sendToPlayer, table, previousConnectionState) {
4970
- var updatedTable = this.jft_1.ub2(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4971
- var aid = this.kft_1.d7h();
4969
+ protoOf(PlayerConnectionInteractorImpl).fft = function (sendToPlayer, table, previousConnectionState) {
4970
+ var updatedTable = this.kft_1.vb2(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4971
+ var aid = this.lft_1.d7h();
4972
4972
  var tmp;
4973
4973
  if (equals(previousConnectionState, PlayerConnectionState_WAITING_getInstance())) {
4974
4974
  tmp = GameStartReason_getInstance();
@@ -4993,8 +4993,8 @@
4993
4993
  var tmp5_table = mapToClient(updatedTable, UserActionPayload_init_$Create$(aid, tmp2_tableId, tmp1_gameCreatorPlayerId, tmp0_playerId, destination));
4994
4994
  return new ContinueGameToClientAction(tmp5_table, reason, null, null, tmp4_deliveryPayload);
4995
4995
  };
4996
- protoOf(PlayerConnectionInteractorImpl).fft = function (sendToPlayerId, table) {
4997
- var aid = this.kft_1.d7h();
4996
+ protoOf(PlayerConnectionInteractorImpl).gft = function (sendToPlayerId, table) {
4997
+ var aid = this.lft_1.d7h();
4998
4998
  var gameCreatorPlayerId = getGameCreator(table.players).playerId;
4999
4999
  // Inline function 'kotlin.collections.single' call
5000
5000
  var single = null;
@@ -5017,24 +5017,24 @@
5017
5017
  var tmp2_reason = new SpectatorJoinedReason(sendToPlayerId);
5018
5018
  return new ContinueGameToClientAction(tmp1_table, tmp2_reason, null, spectator, tmp0_deliveryPayload);
5019
5019
  };
5020
- protoOf(PlayerConnectionInteractorImpl).dft = function (playerId, newConnectionState, previousConnectionState) {
5020
+ protoOf(PlayerConnectionInteractorImpl).eft = function (playerId, newConnectionState, previousConnectionState) {
5021
5021
  var tmp = System_instance.lm();
5022
5022
  Companion_getInstance();
5023
5023
  // Inline function 'kotlin.time.Companion.milliseconds' call
5024
- var this_0 = this.hft_1.waitForPlayerToReconnectTimeOutMillis;
5024
+ var this_0 = this.ift_1.waitForPlayerToReconnectTimeOutMillis;
5025
5025
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5026
5026
  var reconnectUntilTime = tmp.jn(tmp$ret$0);
5027
5027
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
5028
5028
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
5029
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.hft_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
5029
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.ift_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
5030
5030
  };
5031
- protoOf(PlayerConnectionInteractorImpl).gft = function (isBot, playerId, connectedPlayers) {
5031
+ protoOf(PlayerConnectionInteractorImpl).hft = function (isBot, playerId, connectedPlayers) {
5032
5032
  var tmp;
5033
5033
  if (isBot) {
5034
5034
  tmp = Companion_instance_3.t79(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
5035
5035
  } else {
5036
5036
  var tmp_0;
5037
- if (this.hft_1.waitForPlayerToConnectOnStart) {
5037
+ if (this.ift_1.waitForPlayerToConnectOnStart) {
5038
5038
  var tmp_1;
5039
5039
  if (connectedPlayers.z1(playerId)) {
5040
5040
  tmp_1 = Companion_instance_3.t79(PlayerConnectionState_LIVE_getInstance());
@@ -5050,154 +5050,154 @@
5050
5050
  return tmp;
5051
5051
  };
5052
5052
  function UpdateServerConfigAction(serverConfig) {
5053
- this.mft_1 = serverConfig;
5053
+ this.nft_1 = serverConfig;
5054
5054
  }
5055
5055
  protoOf(UpdateServerConfigAction).toString = function () {
5056
- return 'UpdateServerConfigAction(serverConfig=' + this.mft_1.toString() + ')';
5056
+ return 'UpdateServerConfigAction(serverConfig=' + this.nft_1.toString() + ')';
5057
5057
  };
5058
5058
  protoOf(UpdateServerConfigAction).hashCode = function () {
5059
- return this.mft_1.hashCode();
5059
+ return this.nft_1.hashCode();
5060
5060
  };
5061
5061
  protoOf(UpdateServerConfigAction).equals = function (other) {
5062
5062
  if (this === other)
5063
5063
  return true;
5064
5064
  if (!(other instanceof UpdateServerConfigAction))
5065
5065
  return false;
5066
- if (!this.mft_1.equals(other.mft_1))
5066
+ if (!this.nft_1.equals(other.nft_1))
5067
5067
  return false;
5068
5068
  return true;
5069
5069
  };
5070
5070
  function AddSpectatorsAction(spectators) {
5071
- this.nft_1 = spectators;
5071
+ this.oft_1 = spectators;
5072
5072
  }
5073
5073
  protoOf(AddSpectatorsAction).toString = function () {
5074
- return 'AddSpectatorsAction(spectators=' + toString(this.nft_1) + ')';
5074
+ return 'AddSpectatorsAction(spectators=' + toString(this.oft_1) + ')';
5075
5075
  };
5076
5076
  protoOf(AddSpectatorsAction).hashCode = function () {
5077
- return hashCode(this.nft_1);
5077
+ return hashCode(this.oft_1);
5078
5078
  };
5079
5079
  protoOf(AddSpectatorsAction).equals = function (other) {
5080
5080
  if (this === other)
5081
5081
  return true;
5082
5082
  if (!(other instanceof AddSpectatorsAction))
5083
5083
  return false;
5084
- if (!equals(this.nft_1, other.nft_1))
5084
+ if (!equals(this.oft_1, other.oft_1))
5085
5085
  return false;
5086
5086
  return true;
5087
5087
  };
5088
5088
  function RemoveSpectatorsAction(spectators) {
5089
- this.oft_1 = spectators;
5089
+ this.pft_1 = spectators;
5090
5090
  }
5091
5091
  protoOf(RemoveSpectatorsAction).toString = function () {
5092
- return 'RemoveSpectatorsAction(spectators=' + toString(this.oft_1) + ')';
5092
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.pft_1) + ')';
5093
5093
  };
5094
5094
  protoOf(RemoveSpectatorsAction).hashCode = function () {
5095
- return hashCode(this.oft_1);
5095
+ return hashCode(this.pft_1);
5096
5096
  };
5097
5097
  protoOf(RemoveSpectatorsAction).equals = function (other) {
5098
5098
  if (this === other)
5099
5099
  return true;
5100
5100
  if (!(other instanceof RemoveSpectatorsAction))
5101
5101
  return false;
5102
- if (!equals(this.oft_1, other.oft_1))
5102
+ if (!equals(this.pft_1, other.pft_1))
5103
5103
  return false;
5104
5104
  return true;
5105
5105
  };
5106
5106
  function SpectatorsAction() {
5107
5107
  }
5108
5108
  function _get_asyncProvider__jbpyhw($this) {
5109
- var tmp0 = $this.uft_1;
5109
+ var tmp0 = $this.vft_1;
5110
5110
  var tmp = KProperty1;
5111
5111
  // Inline function 'kotlin.getValue' call
5112
5112
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
5113
5113
  return tmp0.o1();
5114
5114
  }
5115
5115
  function _get_logger__rkp4sl($this) {
5116
- var tmp0 = $this.vft_1;
5116
+ var tmp0 = $this.wft_1;
5117
5117
  var tmp = KProperty1;
5118
5118
  // Inline function 'kotlin.getValue' call
5119
5119
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
5120
5120
  return tmp0.o1();
5121
5121
  }
5122
5122
  function _get_playerConnectionInteractor__si6cxf_0($this) {
5123
- var tmp0 = $this.wft_1;
5123
+ var tmp0 = $this.xft_1;
5124
5124
  var tmp = KProperty1;
5125
5125
  // Inline function 'kotlin.getValue' call
5126
5126
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
5127
5127
  return tmp0.o1();
5128
5128
  }
5129
5129
  function _get_lastCardInteractor__h6lq3w($this) {
5130
- var tmp0 = $this.xft_1;
5130
+ var tmp0 = $this.yft_1;
5131
5131
  var tmp = KProperty1;
5132
5132
  // Inline function 'kotlin.getValue' call
5133
5133
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
5134
5134
  return tmp0.o1();
5135
5135
  }
5136
5136
  function _get_serverConfig__rk2g06($this) {
5137
- var tmp0 = $this.yft_1;
5137
+ var tmp0 = $this.zft_1;
5138
5138
  var tmp = KProperty1;
5139
5139
  // Inline function 'kotlin.getValue' call
5140
5140
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
5141
5141
  return tmp0.o1();
5142
5142
  }
5143
5143
  function _get_logicConfig__52ww9d($this) {
5144
- var tmp0 = $this.zft_1;
5144
+ var tmp0 = $this.afu_1;
5145
5145
  var tmp = KProperty1;
5146
5146
  // Inline function 'kotlin.getValue' call
5147
5147
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
5148
5148
  return tmp0.o1();
5149
5149
  }
5150
5150
  function _get_idsProvider__fnfajc_0($this) {
5151
- var tmp0 = $this.afu_1;
5151
+ var tmp0 = $this.bfu_1;
5152
5152
  var tmp = KProperty1;
5153
5153
  // Inline function 'kotlin.getValue' call
5154
5154
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
5155
5155
  return tmp0.o1();
5156
5156
  }
5157
5157
  function _get_botConfig__cpaxzc($this) {
5158
- var tmp0 = $this.bfu_1;
5158
+ var tmp0 = $this.cfu_1;
5159
5159
  var tmp = KProperty1;
5160
5160
  // Inline function 'kotlin.getValue' call
5161
5161
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
5162
5162
  return tmp0.o1();
5163
5163
  }
5164
5164
  function _get_scenePositionProvider__kn0n1n($this) {
5165
- var tmp0 = $this.cfu_1;
5165
+ var tmp0 = $this.dfu_1;
5166
5166
  var tmp = KProperty1;
5167
5167
  // Inline function 'kotlin.getValue' call
5168
5168
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
5169
5169
  return tmp0.o1();
5170
5170
  }
5171
5171
  function _get_toClientEventsObserver__6rp51y_0($this) {
5172
- var tmp0 = $this.dfu_1;
5172
+ var tmp0 = $this.efu_1;
5173
5173
  var tmp = KProperty1;
5174
5174
  // Inline function 'kotlin.getValue' call
5175
5175
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
5176
5176
  return tmp0.o1();
5177
5177
  }
5178
5178
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
5179
- var tmp0 = $this.efu_1;
5179
+ var tmp0 = $this.ffu_1;
5180
5180
  var tmp = KProperty1;
5181
5181
  // Inline function 'kotlin.getValue' call
5182
5182
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
5183
5183
  return tmp0.o1();
5184
5184
  }
5185
5185
  function _get_dealerConfig__183ci8($this) {
5186
- var tmp0 = $this.ffu_1;
5186
+ var tmp0 = $this.gfu_1;
5187
5187
  var tmp = KProperty1;
5188
5188
  // Inline function 'kotlin.getValue' call
5189
5189
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
5190
5190
  return tmp0.o1();
5191
5191
  }
5192
5192
  function _get_poolProvider__tqti6a($this) {
5193
- var tmp0 = $this.gfu_1;
5193
+ var tmp0 = $this.hfu_1;
5194
5194
  var tmp = KProperty1;
5195
5195
  // Inline function 'kotlin.getValue' call
5196
5196
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5197
5197
  return tmp0.o1();
5198
5198
  }
5199
5199
  function _get_cardsDealerProvider__bekjpg($this) {
5200
- var tmp0 = $this.hfu_1;
5200
+ var tmp0 = $this.ifu_1;
5201
5201
  var tmp = KProperty1;
5202
5202
  // Inline function 'kotlin.getValue' call
5203
5203
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5361,11 +5361,11 @@
5361
5361
  tmp = fileLoggerStoreContract;
5362
5362
  }
5363
5363
  fileLoggerStoreContract = tmp;
5364
- this.pft_1 = validationStoreContract;
5365
- this.qft_1 = timersStoreContract;
5366
- this.rft_1 = botGameStoreContract;
5367
- this.sft_1 = gameMechanicStoreContract;
5368
- this.tft_1 = fileLoggerStoreContract;
5364
+ this.qft_1 = validationStoreContract;
5365
+ this.rft_1 = timersStoreContract;
5366
+ this.sft_1 = botGameStoreContract;
5367
+ this.tft_1 = gameMechanicStoreContract;
5368
+ this.uft_1 = fileLoggerStoreContract;
5369
5369
  var tmp_0 = this;
5370
5370
  // Inline function 'org.kodein.di.instance' call
5371
5371
  // Inline function 'org.kodein.type.generic' call
@@ -5373,7 +5373,7 @@
5373
5373
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5374
5374
  var tmp_2 = Instance(di, tmp$ret$0, null);
5375
5375
  var tmp_3 = KProperty1;
5376
- tmp_0.uft_1 = tmp_2.x1j(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5376
+ tmp_0.vft_1 = tmp_2.x1j(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5377
5377
  var tmp_4 = this;
5378
5378
  // Inline function 'org.kodein.di.instance' call
5379
5379
  // Inline function 'org.kodein.type.generic' call
@@ -5381,7 +5381,7 @@
5381
5381
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5382
5382
  var tmp_6 = Instance(di, tmp$ret$2, null);
5383
5383
  var tmp_7 = KProperty1;
5384
- tmp_4.vft_1 = tmp_6.x1j(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5384
+ tmp_4.wft_1 = tmp_6.x1j(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5385
5385
  var tmp_8 = this;
5386
5386
  // Inline function 'org.kodein.di.instance' call
5387
5387
  // Inline function 'org.kodein.type.generic' call
@@ -5389,7 +5389,7 @@
5389
5389
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5390
5390
  var tmp_10 = Instance(di, tmp$ret$4, null);
5391
5391
  var tmp_11 = KProperty1;
5392
- tmp_8.wft_1 = tmp_10.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5392
+ tmp_8.xft_1 = tmp_10.x1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5393
5393
  var tmp_12 = this;
5394
5394
  // Inline function 'org.kodein.di.instance' call
5395
5395
  // Inline function 'org.kodein.type.generic' call
@@ -5397,7 +5397,7 @@
5397
5397
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5398
5398
  var tmp_14 = Instance(di, tmp$ret$6, null);
5399
5399
  var tmp_15 = KProperty1;
5400
- tmp_12.xft_1 = tmp_14.x1j(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5400
+ tmp_12.yft_1 = tmp_14.x1j(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5401
5401
  var tmp_16 = this;
5402
5402
  // Inline function 'org.kodein.di.instance' call
5403
5403
  // Inline function 'org.kodein.type.generic' call
@@ -5405,7 +5405,7 @@
5405
5405
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5406
5406
  var tmp_18 = Instance(di, tmp$ret$8, null);
5407
5407
  var tmp_19 = KProperty1;
5408
- tmp_16.yft_1 = tmp_18.x1j(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5408
+ tmp_16.zft_1 = tmp_18.x1j(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5409
5409
  var tmp_20 = this;
5410
5410
  // Inline function 'org.kodein.di.instance' call
5411
5411
  // Inline function 'org.kodein.type.generic' call
@@ -5413,7 +5413,7 @@
5413
5413
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5414
5414
  var tmp_22 = Instance(di, tmp$ret$10, null);
5415
5415
  var tmp_23 = KProperty1;
5416
- tmp_20.zft_1 = tmp_22.x1j(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5416
+ tmp_20.afu_1 = tmp_22.x1j(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5417
5417
  var tmp_24 = this;
5418
5418
  // Inline function 'org.kodein.di.instance' call
5419
5419
  // Inline function 'org.kodein.type.generic' call
@@ -5421,7 +5421,7 @@
5421
5421
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5422
5422
  var tmp_26 = Instance(di, tmp$ret$12, null);
5423
5423
  var tmp_27 = KProperty1;
5424
- tmp_24.afu_1 = tmp_26.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5424
+ tmp_24.bfu_1 = tmp_26.x1j(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5425
5425
  var tmp_28 = this;
5426
5426
  // Inline function 'org.kodein.di.instance' call
5427
5427
  // Inline function 'org.kodein.type.generic' call
@@ -5429,7 +5429,7 @@
5429
5429
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5430
5430
  var tmp_30 = Instance(di, tmp$ret$14, null);
5431
5431
  var tmp_31 = KProperty1;
5432
- tmp_28.bfu_1 = tmp_30.x1j(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5432
+ tmp_28.cfu_1 = tmp_30.x1j(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5433
5433
  var tmp_32 = this;
5434
5434
  // Inline function 'org.kodein.di.instance' call
5435
5435
  // Inline function 'org.kodein.type.generic' call
@@ -5437,7 +5437,7 @@
5437
5437
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5438
5438
  var tmp_34 = Instance(di, tmp$ret$16, null);
5439
5439
  var tmp_35 = KProperty1;
5440
- tmp_32.cfu_1 = tmp_34.x1j(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5440
+ tmp_32.dfu_1 = tmp_34.x1j(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5441
5441
  var tmp_36 = this;
5442
5442
  // Inline function 'org.kodein.di.instance' call
5443
5443
  // Inline function 'org.kodein.type.generic' call
@@ -5445,7 +5445,7 @@
5445
5445
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5446
5446
  var tmp_38 = Instance(di, tmp$ret$18, null);
5447
5447
  var tmp_39 = KProperty1;
5448
- tmp_36.dfu_1 = tmp_38.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5448
+ tmp_36.efu_1 = tmp_38.x1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5449
5449
  var tmp_40 = this;
5450
5450
  // Inline function 'org.kodein.di.instance' call
5451
5451
  // Inline function 'org.kodein.type.generic' call
@@ -5453,7 +5453,7 @@
5453
5453
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5454
5454
  var tmp_42 = Instance(di, tmp$ret$20, null);
5455
5455
  var tmp_43 = KProperty1;
5456
- tmp_40.efu_1 = tmp_42.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5456
+ tmp_40.ffu_1 = tmp_42.x1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5457
5457
  var tmp_44 = this;
5458
5458
  // Inline function 'org.kodein.di.instance' call
5459
5459
  // Inline function 'org.kodein.type.generic' call
@@ -5461,7 +5461,7 @@
5461
5461
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5462
5462
  var tmp_46 = Instance(di, tmp$ret$22, null);
5463
5463
  var tmp_47 = KProperty1;
5464
- tmp_44.ffu_1 = tmp_46.x1j(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5464
+ tmp_44.gfu_1 = tmp_46.x1j(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5465
5465
  var tmp_48 = this;
5466
5466
  // Inline function 'org.kodein.di.instance' call
5467
5467
  // Inline function 'org.kodein.type.generic' call
@@ -5469,7 +5469,7 @@
5469
5469
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5470
5470
  var tmp_50 = Instance(di, tmp$ret$24, null);
5471
5471
  var tmp_51 = KProperty1;
5472
- tmp_48.gfu_1 = tmp_50.x1j(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5472
+ tmp_48.hfu_1 = tmp_50.x1j(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5473
5473
  var tmp_52 = this;
5474
5474
  // Inline function 'org.kodein.di.instance' call
5475
5475
  // Inline function 'org.kodein.type.generic' call
@@ -5477,20 +5477,20 @@
5477
5477
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5478
5478
  var tmp_54 = Instance(di, tmp$ret$26, null);
5479
5479
  var tmp_55 = KProperty1;
5480
- tmp_52.hfu_1 = tmp_54.x1j(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5480
+ tmp_52.ifu_1 = tmp_54.x1j(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5481
5481
  }
5482
- protoOf(ServerGameStoreContract).nap = function () {
5483
- return plus(plus(plus(plus(plus(this.pft_1.nap(), this.sft_1.nap()), this.qft_1.nap()), this.rft_1.nap()), this.tft_1.nap()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5484
- };
5485
5482
  protoOf(ServerGameStoreContract).oap = function () {
5486
- var tmp = this.pft_1.oap();
5483
+ return plus(plus(plus(plus(plus(this.qft_1.oap(), this.tft_1.oap()), this.rft_1.oap()), this.sft_1.oap()), this.uft_1.oap()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5484
+ };
5485
+ protoOf(ServerGameStoreContract).pap = function () {
5486
+ var tmp = this.qft_1.pap();
5487
5487
  var tmp_0;
5488
5488
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5489
5489
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5490
5490
  } else {
5491
5491
  tmp_0 = null;
5492
5492
  }
5493
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.sft_1.oap()), this.qft_1.oap()), this.rft_1.oap()), this.tft_1.oap());
5493
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.tft_1.pap()), this.rft_1.pap()), this.sft_1.pap()), this.uft_1.pap());
5494
5494
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5495
5495
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5496
5496
  var tmp_4;
@@ -5499,13 +5499,13 @@
5499
5499
  } else {
5500
5500
  tmp_4 = null;
5501
5501
  }
5502
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).war(), sendSpectatorContinueMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), finishingGameWhenCantStartNewMiddleware()]));
5502
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).xar(), sendSpectatorContinueMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), finishingGameWhenCantStartNewMiddleware()]));
5503
5503
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5504
5504
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5505
5505
  var tmp1_logger = _get_logger__rkp4sl(this);
5506
5506
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
5507
5507
  var tmp_7 = playerTurnTimeoutWhenHasConnectionMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
5508
- var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.tft_1.xap()]));
5508
+ var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.uft_1.yap()]));
5509
5509
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
5510
5510
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
5511
5511
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
@@ -5554,7 +5554,7 @@
5554
5554
  return new sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5555
5555
  }
5556
5556
  function sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5557
- this.lfu_1 = $playerConnectionInteractor;
5557
+ this.mfu_1 = $playerConnectionInteractor;
5558
5558
  }
5559
5559
  protoOf(sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1).s7j = function (action) {
5560
5560
  return action instanceof AddSpectatorsAction;
@@ -5564,10 +5564,10 @@
5564
5564
  next(action_0);
5565
5565
  var table = store.state.q7w();
5566
5566
  // Inline function 'kotlin.collections.forEach' call
5567
- var _iterator__ex2g4s = action_0.nft_1.t();
5567
+ var _iterator__ex2g4s = action_0.oft_1.t();
5568
5568
  while (_iterator__ex2g4s.u()) {
5569
5569
  var element = _iterator__ex2g4s.v();
5570
- store.dispatch(this.lfu_1.fft(element.p78_1, table));
5570
+ store.dispatch(this.mfu_1.gft(element.p78_1, table));
5571
5571
  }
5572
5572
  };
5573
5573
  protoOf(sendSpectatorContinueMiddleware$$inlined$middlewareForActionType$1).r7j = function (store, next, action) {
@@ -5625,7 +5625,7 @@
5625
5625
  return tmp;
5626
5626
  }
5627
5627
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5628
- this.mfu_1 = this$0;
5628
+ this.nfu_1 = this$0;
5629
5629
  }
5630
5630
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).s7j = function (action) {
5631
5631
  return action instanceof MechanicAction;
@@ -5636,7 +5636,7 @@
5636
5636
  // Inline function 'kotlin.with' call
5637
5637
  var tmp;
5638
5638
  if (action_0 instanceof StartGameMechanicAction) {
5639
- var tmp0 = this.mfu_1;
5639
+ var tmp0 = this.nfu_1;
5640
5640
  var tmp2 = action_0.r9e_1;
5641
5641
  var tmp4 = action_0.t9e_1;
5642
5642
  // Inline function 'kotlin.collections.map' call
@@ -5646,7 +5646,7 @@
5646
5646
  var _iterator__ex2g4s = this_0.t();
5647
5647
  while (_iterator__ex2g4s.u()) {
5648
5648
  var item = _iterator__ex2g4s.v();
5649
- var tmp$ret$0 = to(item.p78_1, this.mfu_1.kfu_1.gft(item.isBot, item.p78_1, get_serverStatePayload(state).connectedPlayers).o79_1);
5649
+ var tmp$ret$0 = to(item.p78_1, this.nfu_1.lfu_1.hft(item.isBot, item.p78_1, get_serverStatePayload(state).connectedPlayers).o79_1);
5650
5650
  destination.e1(tmp$ret$0);
5651
5651
  }
5652
5652
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5676,7 +5676,7 @@
5676
5676
  var _iterator__ex2g4s_2 = destination_1.t();
5677
5677
  while (_iterator__ex2g4s_2.u()) {
5678
5678
  var element_0 = _iterator__ex2g4s_2.v();
5679
- var tmp0_aid = tmp0.jfu_1.d7h();
5679
+ var tmp0_aid = tmp0.kfu_1.d7h();
5680
5680
  // Inline function 'kotlin.collections.map' call
5681
5681
  // Inline function 'kotlin.collections.mapTo' call
5682
5682
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5696,7 +5696,7 @@
5696
5696
  }
5697
5697
  }
5698
5698
  var tmp_0 = destination_2;
5699
- var tmp0_0 = this.mfu_1;
5699
+ var tmp0_0 = this.nfu_1;
5700
5700
  var tmp2_0 = action_0.r9e_1;
5701
5701
  var tmp4_0 = action_0.t9e_1;
5702
5702
  // Inline function 'kotlin.collections.map' call
@@ -5727,7 +5727,7 @@
5727
5727
  var _iterator__ex2g4s_6 = destination_5.t();
5728
5728
  while (_iterator__ex2g4s_6.u()) {
5729
5729
  var element_1 = _iterator__ex2g4s_6.v();
5730
- var tmp_1 = tmp0_0.jfu_1.d7h();
5730
+ var tmp_1 = tmp0_0.kfu_1.d7h();
5731
5731
  var spectatorPayload = new UserActionPayload(tmp_1, tmp2_0, tmp4_0, element_1, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda(destination_4, tmp4_0));
5732
5732
  var tmp0_safe_receiver_0 = mapToClient_19(action_0, spectatorPayload);
5733
5733
  if (tmp0_safe_receiver_0 == null)
@@ -5740,15 +5740,15 @@
5740
5740
  tmp = plus(tmp_0, destination_6);
5741
5741
  } else {
5742
5742
  if (action_0 instanceof StartNewGameMechanicAction) {
5743
- var tmp0_1 = this.mfu_1;
5743
+ var tmp0_1 = this.nfu_1;
5744
5744
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5745
5745
  var tableId = state.q7w().id;
5746
- var sendToPlayer_0 = new RoomActionPayload(tmp0_1.jfu_1.d7h(), tableId, null);
5746
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_1.kfu_1.d7h(), tableId, null);
5747
5747
  var tmp$ret$36 = mapToClient_18(action_0, sendToPlayer_0);
5748
5748
  tmp = listOfNotNull(tmp$ret$36);
5749
5749
  } else {
5750
5750
  if (action_0 instanceof ContinueGameMechanicAction) {
5751
- var tmp0_2 = this.mfu_1;
5751
+ var tmp0_2 = this.nfu_1;
5752
5752
  var tmp2_1 = action_0.table.id;
5753
5753
  var tmp4_1 = action_0.gameCreatorPlayerId;
5754
5754
  // Inline function 'kotlin.collections.map' call
@@ -5788,7 +5788,7 @@
5788
5788
  var _iterator__ex2g4s_10 = destination_9.t();
5789
5789
  while (_iterator__ex2g4s_10.u()) {
5790
5790
  var element_3 = _iterator__ex2g4s_10.v();
5791
- var tmp0_aid_0 = tmp0_2.jfu_1.d7h();
5791
+ var tmp0_aid_0 = tmp0_2.kfu_1.d7h();
5792
5792
  // Inline function 'kotlin.collections.map' call
5793
5793
  // Inline function 'kotlin.collections.mapTo' call
5794
5794
  var destination_11 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_7, 10));
@@ -5808,7 +5808,7 @@
5808
5808
  }
5809
5809
  }
5810
5810
  var tmp_2 = destination_10;
5811
- var tmp0_3 = this.mfu_1;
5811
+ var tmp0_3 = this.nfu_1;
5812
5812
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForSpectatorFromTable' call
5813
5813
  var table = action_0.table;
5814
5814
  var tmp2_2 = table.id;
@@ -5841,7 +5841,7 @@
5841
5841
  var _iterator__ex2g4s_14 = destination_13.t();
5842
5842
  while (_iterator__ex2g4s_14.u()) {
5843
5843
  var element_4 = _iterator__ex2g4s_14.v();
5844
- var tmp_3 = tmp0_3.jfu_1.d7h();
5844
+ var tmp_3 = tmp0_3.kfu_1.d7h();
5845
5845
  var spectatorPayload_0 = new UserActionPayload(tmp_3, tmp2_2, tmp4_2, element_4, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_0(destination_12, tmp4_2));
5846
5846
  var tmp0_safe_receiver_2 = mapToClient_17(action_0, spectatorPayload_0);
5847
5847
  if (tmp0_safe_receiver_2 == null)
@@ -5854,39 +5854,39 @@
5854
5854
  tmp = plus(tmp_2, destination_14);
5855
5855
  } else {
5856
5856
  if (action_0 instanceof FinishingGameMechanicAction) {
5857
- var tmp0_4 = this.mfu_1;
5857
+ var tmp0_4 = this.nfu_1;
5858
5858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5859
5859
  var tableId_0 = state.q7w().id;
5860
- var sendToPlayer_2 = new RoomActionPayload(tmp0_4.jfu_1.d7h(), tableId_0, null);
5860
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_4.kfu_1.d7h(), tableId_0, null);
5861
5861
  var tmp$ret$75 = mapToClient_16(action_0, sendToPlayer_2);
5862
5862
  tmp = listOfNotNull(tmp$ret$75);
5863
5863
  } else {
5864
5864
  if (action_0 instanceof FinishGameMechanicAction) {
5865
- var tmp0_5 = this.mfu_1;
5865
+ var tmp0_5 = this.nfu_1;
5866
5866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5867
5867
  var tableId_1 = state.q7w().id;
5868
- var sendToPlayer_3 = new RoomActionPayload(tmp0_5.jfu_1.d7h(), tableId_1, null);
5868
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_5.kfu_1.d7h(), tableId_1, null);
5869
5869
  var tmp$ret$77 = mapToClient_15(action_0, sendToPlayer_3);
5870
5870
  tmp = listOfNotNull(tmp$ret$77);
5871
5871
  } else {
5872
5872
  if (action_0 instanceof RestartGameMechanicAction) {
5873
- var tmp0_6 = this.mfu_1;
5873
+ var tmp0_6 = this.nfu_1;
5874
5874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5875
5875
  var tableId_2 = state.q7w().id;
5876
- var sendToPlayer_4 = new RoomActionPayload(tmp0_6.jfu_1.d7h(), tableId_2, null);
5876
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_6.kfu_1.d7h(), tableId_2, null);
5877
5877
  var tmp$ret$79 = mapToClient_14(action_0, sendToPlayer_4);
5878
5878
  tmp = listOfNotNull(tmp$ret$79);
5879
5879
  } else {
5880
5880
  if (action_0 instanceof ErrorAction) {
5881
- var tmp0_7 = this.mfu_1;
5881
+ var tmp0_7 = this.nfu_1;
5882
5882
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5883
5883
  var tableId_3 = state.q7w().id;
5884
- var sendToPlayer_5 = new RoomActionPayload(tmp0_7.jfu_1.d7h(), tableId_3, null);
5884
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_7.kfu_1.d7h(), tableId_3, null);
5885
5885
  var tmp$ret$81 = mapToClient_13(action_0, sendToPlayer_5);
5886
5886
  tmp = listOfNotNull(tmp$ret$81);
5887
5887
  } else {
5888
5888
  if (action_0 instanceof SceneMechanicAction) {
5889
- var tmp0_8 = this.mfu_1;
5889
+ var tmp0_8 = this.nfu_1;
5890
5890
  var tmp2_3 = state.q7w().id;
5891
5891
  var tmp4_3 = state.q7w().playersConnections;
5892
5892
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5918,7 +5918,7 @@
5918
5918
  var _iterator__ex2g4s_17 = destination_16.t();
5919
5919
  while (_iterator__ex2g4s_17.u()) {
5920
5920
  var element_6 = _iterator__ex2g4s_17.v();
5921
- var tmp0_aid_1 = tmp0_8.jfu_1.d7h();
5921
+ var tmp0_aid_1 = tmp0_8.kfu_1.d7h();
5922
5922
  // Inline function 'kotlin.collections.map' call
5923
5923
  // Inline function 'kotlin.collections.mapTo' call
5924
5924
  var destination_18 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5938,7 +5938,7 @@
5938
5938
  }
5939
5939
  }
5940
5940
  var tmp_4 = destination_17;
5941
- var tmp0_9 = this.mfu_1;
5941
+ var tmp0_9 = this.nfu_1;
5942
5942
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
5943
5943
  var table_0 = state.q7w();
5944
5944
  var tmp2_4 = table_0.id;
@@ -5970,7 +5970,7 @@
5970
5970
  tmp$ret$108 = emptyList();
5971
5971
  break $l$block_0;
5972
5972
  }
5973
- var aid = tmp0_9.jfu_1.d7h();
5973
+ var aid = tmp0_9.kfu_1.d7h();
5974
5974
  var tmp_5 = first(destination_20);
5975
5975
  var payload = new UserActionPayload(aid, tmp2_4, tmp4_4, tmp_5, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_1(destination_19, tmp4_4));
5976
5976
  var tmp0_elvis_lhs = mapToClient_12(action_0, payload);
@@ -5989,7 +5989,7 @@
5989
5989
  tmp = plus(tmp_4, tmp$ret$110);
5990
5990
  } else {
5991
5991
  if (action_0 instanceof SceneActMechanicAction) {
5992
- var tmp0_10 = this.mfu_1;
5992
+ var tmp0_10 = this.nfu_1;
5993
5993
  var tmp2_5 = state.q7w().id;
5994
5994
  var tmp4_5 = state.q7w().playersConnections;
5995
5995
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -6021,7 +6021,7 @@
6021
6021
  var _iterator__ex2g4s_23 = destination_22.t();
6022
6022
  while (_iterator__ex2g4s_23.u()) {
6023
6023
  var element_8 = _iterator__ex2g4s_23.v();
6024
- var tmp0_aid_2 = tmp0_10.jfu_1.d7h();
6024
+ var tmp0_aid_2 = tmp0_10.kfu_1.d7h();
6025
6025
  // Inline function 'kotlin.collections.map' call
6026
6026
  // Inline function 'kotlin.collections.mapTo' call
6027
6027
  var destination_24 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_5, 10));
@@ -6041,7 +6041,7 @@
6041
6041
  }
6042
6042
  }
6043
6043
  var tmp_7 = destination_23;
6044
- var tmp0_11 = this.mfu_1;
6044
+ var tmp0_11 = this.nfu_1;
6045
6045
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
6046
6046
  var table_1 = state.q7w();
6047
6047
  var tmp2_6 = table_1.id;
@@ -6073,7 +6073,7 @@
6073
6073
  tmp$ret$136 = emptyList();
6074
6074
  break $l$block_2;
6075
6075
  }
6076
- var aid_0 = tmp0_11.jfu_1.d7h();
6076
+ var aid_0 = tmp0_11.kfu_1.d7h();
6077
6077
  var tmp_8 = first(destination_26);
6078
6078
  var payload_0 = new UserActionPayload(aid_0, tmp2_6, tmp4_6, tmp_8, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_2(destination_25, tmp4_6));
6079
6079
  var tmp0_elvis_lhs_0 = mapToClient_11(action_0, payload_0);
@@ -6092,7 +6092,7 @@
6092
6092
  tmp = plus(tmp_7, tmp$ret$138);
6093
6093
  } else {
6094
6094
  if (action_0 instanceof TeamsDataMechanicAction) {
6095
- var tmp0_12 = this.mfu_1;
6095
+ var tmp0_12 = this.nfu_1;
6096
6096
  var tmp2_7 = state.q7w().id;
6097
6097
  var tmp4_7 = state.q7w().playersConnections;
6098
6098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -6124,7 +6124,7 @@
6124
6124
  var _iterator__ex2g4s_29 = destination_28.t();
6125
6125
  while (_iterator__ex2g4s_29.u()) {
6126
6126
  var element_10 = _iterator__ex2g4s_29.v();
6127
- var tmp0_aid_3 = tmp0_12.jfu_1.d7h();
6127
+ var tmp0_aid_3 = tmp0_12.kfu_1.d7h();
6128
6128
  // Inline function 'kotlin.collections.map' call
6129
6129
  // Inline function 'kotlin.collections.mapTo' call
6130
6130
  var destination_30 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_7, 10));
@@ -6136,7 +6136,7 @@
6136
6136
  }
6137
6137
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_7, gameCreatorPlayerId_1, element_10, destination_30);
6138
6138
  var tmp_10;
6139
- if (this.mfu_1.ifu_1.supportBackwardActions && getPlayer(state.q7w().players, sendToPlayer_8.r8o_1).j80_1.p85_1) {
6139
+ if (this.nfu_1.jfu_1.supportBackwardActions && getPlayer(state.q7w().players, sendToPlayer_8.r8o_1).j80_1.p85_1) {
6140
6140
  tmp_10 = null;
6141
6141
  } else {
6142
6142
  tmp_10 = mapToClient_10(action_0, sendToPlayer_8);
@@ -6150,7 +6150,7 @@
6150
6150
  }
6151
6151
  }
6152
6152
  var tmp_11 = destination_29;
6153
- var tmp0_13 = this.mfu_1;
6153
+ var tmp0_13 = this.nfu_1;
6154
6154
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createSpectatorBroadcastFromTable' call
6155
6155
  var table_2 = state.q7w();
6156
6156
  var tmp2_8 = table_2.id;
@@ -6182,7 +6182,7 @@
6182
6182
  tmp$ret$164 = emptyList();
6183
6183
  break $l$block_4;
6184
6184
  }
6185
- var aid_1 = tmp0_13.jfu_1.d7h();
6185
+ var aid_1 = tmp0_13.kfu_1.d7h();
6186
6186
  var tmp_12 = first(destination_32);
6187
6187
  var payload_1 = new UserActionPayload(aid_1, tmp2_8, tmp4_8, tmp_12, ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda_3(destination_31, tmp4_8));
6188
6188
  var tmp0_elvis_lhs_1 = mapToClient_10(action_0, payload_1);
@@ -6201,81 +6201,81 @@
6201
6201
  tmp = plus(tmp_11, tmp$ret$166);
6202
6202
  } else {
6203
6203
  if (action_0 instanceof PlayerReadyMechanicAction) {
6204
- var tmp0_14 = this.mfu_1;
6204
+ var tmp0_14 = this.nfu_1;
6205
6205
  var tmp2_9 = state.q7w().id;
6206
6206
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6207
- var exceptPlayerId = this.mfu_1.ifu_1.supportBackwardActions ? action_0.u9f_1 : null;
6208
- var sendToPlayer_9 = new RoomActionPayload(tmp0_14.jfu_1.d7h(), tmp2_9, exceptPlayerId);
6207
+ var exceptPlayerId = this.nfu_1.jfu_1.supportBackwardActions ? action_0.u9f_1 : null;
6208
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_14.kfu_1.d7h(), tmp2_9, exceptPlayerId);
6209
6209
  var tmp$ret$167 = mapToClient_9(action_0, sendToPlayer_9);
6210
6210
  tmp = listOfNotNull(tmp$ret$167);
6211
6211
  } else {
6212
6212
  if (action_0 instanceof SuitChoiceMechanicAction) {
6213
- var tmp0_15 = this.mfu_1;
6213
+ var tmp0_15 = this.nfu_1;
6214
6214
  var tmp2_10 = state.q7w().id;
6215
6215
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6216
- var exceptPlayerId_0 = this.mfu_1.ifu_1.supportBackwardActions ? action_0.y9f_1 : null;
6217
- var sendToPlayer_10 = new RoomActionPayload(tmp0_15.jfu_1.d7h(), tmp2_10, exceptPlayerId_0);
6216
+ var exceptPlayerId_0 = this.nfu_1.jfu_1.supportBackwardActions ? action_0.y9f_1 : null;
6217
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_15.kfu_1.d7h(), tmp2_10, exceptPlayerId_0);
6218
6218
  var tmp$ret$169 = mapToClient_8(action_0, sendToPlayer_10);
6219
6219
  tmp = listOfNotNull(tmp$ret$169);
6220
6220
  } else {
6221
6221
  if (action_0 instanceof TrumpMechanicAction) {
6222
- var tmp0_16 = this.mfu_1;
6222
+ var tmp0_16 = this.nfu_1;
6223
6223
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6224
6224
  var tableId_4 = state.q7w().id;
6225
- var sendToPlayer_11 = new RoomActionPayload(tmp0_16.jfu_1.d7h(), tableId_4, null);
6225
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_16.kfu_1.d7h(), tableId_4, null);
6226
6226
  var tmp$ret$171 = mapToClient_7(action_0, sendToPlayer_11);
6227
6227
  tmp = listOfNotNull(tmp$ret$171);
6228
6228
  } else {
6229
6229
  if (action_0 instanceof CombinationChoiceMechanicAction) {
6230
- var tmp0_17 = this.mfu_1;
6230
+ var tmp0_17 = this.nfu_1;
6231
6231
  var tmp2_11 = state.q7w().id;
6232
6232
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6233
- var exceptPlayerId_1 = this.mfu_1.ifu_1.supportBackwardActions ? action_0.f9g_1 : null;
6234
- var sendToPlayer_12 = new RoomActionPayload(tmp0_17.jfu_1.d7h(), tmp2_11, exceptPlayerId_1);
6233
+ var exceptPlayerId_1 = this.nfu_1.jfu_1.supportBackwardActions ? action_0.f9g_1 : null;
6234
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_17.kfu_1.d7h(), tmp2_11, exceptPlayerId_1);
6235
6235
  var tmp$ret$173 = mapToClient_6(action_0, sendToPlayer_12);
6236
6236
  tmp = listOfNotNull(tmp$ret$173);
6237
6237
  } else {
6238
6238
  if (action_0 instanceof PutCardMechanicAction) {
6239
- var tmp0_18 = this.mfu_1;
6239
+ var tmp0_18 = this.nfu_1;
6240
6240
  var tmp2_12 = state.q7w().id;
6241
6241
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6242
- var exceptPlayerId_2 = this.mfu_1.ifu_1.supportBackwardActions ? action_0.k9g_1 : null;
6243
- var sendToPlayer_13 = new RoomActionPayload(tmp0_18.jfu_1.d7h(), tmp2_12, exceptPlayerId_2);
6242
+ var exceptPlayerId_2 = this.nfu_1.jfu_1.supportBackwardActions ? action_0.k9g_1 : null;
6243
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_18.kfu_1.d7h(), tmp2_12, exceptPlayerId_2);
6244
6244
  var tmp$ret$175 = mapToClient_5(action_0, sendToPlayer_13);
6245
6245
  tmp = listOfNotNull(tmp$ret$175);
6246
6246
  } else {
6247
6247
  if (action_0 instanceof PickUpBribeMechanicAction) {
6248
- var tmp0_19 = this.mfu_1;
6248
+ var tmp0_19 = this.nfu_1;
6249
6249
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6250
6250
  var tableId_5 = state.q7w().id;
6251
- var sendToPlayer_14 = new RoomActionPayload(tmp0_19.jfu_1.d7h(), tableId_5, null);
6251
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_19.kfu_1.d7h(), tableId_5, null);
6252
6252
  var tmp$ret$177 = mapToClient_4(action_0, sendToPlayer_14);
6253
6253
  tmp = listOfNotNull(tmp$ret$177);
6254
6254
  } else {
6255
6255
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
6256
- var tmp0_20 = this.mfu_1;
6256
+ var tmp0_20 = this.nfu_1;
6257
6257
  var tmp2_13 = state.q7w().id;
6258
6258
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6259
- var exceptPlayerId_3 = this.mfu_1.ifu_1.supportBackwardActions ? action_0.r9g_1 : null;
6260
- var sendToPlayer_15 = new RoomActionPayload(tmp0_20.jfu_1.d7h(), tmp2_13, exceptPlayerId_3);
6259
+ var exceptPlayerId_3 = this.nfu_1.jfu_1.supportBackwardActions ? action_0.r9g_1 : null;
6260
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_20.kfu_1.d7h(), tmp2_13, exceptPlayerId_3);
6261
6261
  var tmp$ret$179 = mapToClient_3(action_0, sendToPlayer_15);
6262
6262
  tmp = listOfNotNull(tmp$ret$179);
6263
6263
  } else {
6264
6264
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
6265
- var tmp0_21 = this.mfu_1;
6265
+ var tmp0_21 = this.nfu_1;
6266
6266
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6267
6267
  var tableId_6 = state.q7w().id;
6268
- var sendToPlayer_16 = new RoomActionPayload(tmp0_21.jfu_1.d7h(), tableId_6, null);
6268
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_21.kfu_1.d7h(), tableId_6, null);
6269
6269
  var tmp$ret$181 = mapToClient_2(action_0, sendToPlayer_16);
6270
6270
  tmp = listOfNotNull(tmp$ret$181);
6271
6271
  } else {
6272
6272
  if (action_0 instanceof MessageMechanicAction) {
6273
6273
  var message = action_0.message;
6274
- var tmp0_22 = this.mfu_1;
6274
+ var tmp0_22 = this.nfu_1;
6275
6275
  var tmp2_14 = state.q7w().id;
6276
6276
  var tmp_14;
6277
6277
  var tmp_15;
6278
- if (this.mfu_1.ifu_1.supportBackwardActions) {
6278
+ if (this.nfu_1.jfu_1.supportBackwardActions) {
6279
6279
  tmp_15 = isInterface(message, UserMessage);
6280
6280
  } else {
6281
6281
  tmp_15 = false;
@@ -6287,16 +6287,16 @@
6287
6287
  }
6288
6288
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6289
6289
  var exceptPlayerId_4 = tmp_14;
6290
- var sendToPlayer_17 = new RoomActionPayload(tmp0_22.jfu_1.d7h(), tmp2_14, exceptPlayerId_4);
6290
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_22.kfu_1.d7h(), tmp2_14, exceptPlayerId_4);
6291
6291
  var tmp$ret$183 = mapToClient_1(action_0, sendToPlayer_17);
6292
6292
  tmp = listOfNotNull(tmp$ret$183);
6293
6293
  } else {
6294
6294
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
6295
- var tmp0_23 = this.mfu_1;
6295
+ var tmp0_23 = this.nfu_1;
6296
6296
  var tmp2_15 = state.q7w().id;
6297
6297
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
6298
6298
  var exceptPlayerId_5 = action_0.playerId;
6299
- var sendToPlayer_18 = new RoomActionPayload(tmp0_23.jfu_1.d7h(), tmp2_15, exceptPlayerId_5);
6299
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_23.kfu_1.d7h(), tmp2_15, exceptPlayerId_5);
6300
6300
  var tmp$ret$185 = mapToClient_0(action_0, sendToPlayer_18);
6301
6301
  tmp = listOfNotNull(tmp$ret$185);
6302
6302
  } else {
@@ -6334,11 +6334,11 @@
6334
6334
  return this.h7l(store, next, action);
6335
6335
  };
6336
6336
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
6337
- this.ifu_1 = logicConfig;
6338
- this.jfu_1 = idsProvider;
6339
- this.kfu_1 = playerConnectionInteractor;
6337
+ this.jfu_1 = logicConfig;
6338
+ this.kfu_1 = idsProvider;
6339
+ this.lfu_1 = playerConnectionInteractor;
6340
6340
  }
6341
- protoOf(ServerMapMechanicToClientActionMiddleware).war = function () {
6341
+ protoOf(ServerMapMechanicToClientActionMiddleware).xar = function () {
6342
6342
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
6343
6343
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
6344
6344
  };
@@ -6347,8 +6347,8 @@
6347
6347
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
6348
6348
  }
6349
6349
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
6350
- this.nfu_1 = $logger;
6351
- this.ofu_1 = $playerConnectionInteractor;
6350
+ this.ofu_1 = $logger;
6351
+ this.pfu_1 = $playerConnectionInteractor;
6352
6352
  }
6353
6353
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).s7j = function (action) {
6354
6354
  return action instanceof PlayerConnectionUpdateAction;
@@ -6369,7 +6369,7 @@
6369
6369
  }
6370
6370
  }
6371
6371
  if (player.h80_1.e7b().o79_1.isLeftPermanently) {
6372
- this.nfu_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6372
+ this.ofu_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6373
6373
  break $l$block_1;
6374
6374
  }
6375
6375
  }
@@ -6392,7 +6392,7 @@
6392
6392
  var _iterator__ex2g4s_0 = destination.t();
6393
6393
  while (_iterator__ex2g4s_0.u()) {
6394
6394
  var element_0 = _iterator__ex2g4s_0.v();
6395
- if (element_0.pfu_1 === tmp4.aam_1) {
6395
+ if (element_0.qfu_1 === tmp4.aam_1) {
6396
6396
  if (found) {
6397
6397
  tmp$ret$4 = null;
6398
6398
  break $l$block_3;
@@ -6411,7 +6411,7 @@
6411
6411
  if (!(reconnectionTimerTag == null)) {
6412
6412
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
6413
6413
  }
6414
- var actions = this.ofu_1.cft(tmp4.zal_1, player.h80_1.e7b().o79_1, player, store.state.q7w(), tmp4.cam_1);
6414
+ var actions = this.pfu_1.dft(tmp4.zal_1, player.h80_1.e7b().o79_1, player, store.state.q7w(), tmp4.cam_1);
6415
6415
  // Inline function 'kotlin.collections.forEach' call
6416
6416
  var _iterator__ex2g4s_1 = actions.t();
6417
6417
  while (_iterator__ex2g4s_1.u()) {
@@ -6424,17 +6424,17 @@
6424
6424
  return this.h7l(store, next, action);
6425
6425
  };
6426
6426
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
6427
- this.pfu_1 = playerId;
6428
- this.qfu_1 = state;
6429
- this.rfu_1 = previousState;
6427
+ this.qfu_1 = playerId;
6428
+ this.rfu_1 = state;
6429
+ this.sfu_1 = previousState;
6430
6430
  }
6431
6431
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
6432
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.pfu_1 + ', state=' + this.qfu_1.toString() + ', previousState=' + this.rfu_1.toString() + ')';
6432
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.qfu_1 + ', state=' + this.rfu_1.toString() + ', previousState=' + this.sfu_1.toString() + ')';
6433
6433
  };
6434
6434
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
6435
- var result = getStringHashCode(this.pfu_1);
6436
- result = imul(result, 31) + this.qfu_1.hashCode() | 0;
6435
+ var result = getStringHashCode(this.qfu_1);
6437
6436
  result = imul(result, 31) + this.rfu_1.hashCode() | 0;
6437
+ result = imul(result, 31) + this.sfu_1.hashCode() | 0;
6438
6438
  return result;
6439
6439
  };
6440
6440
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -6442,12 +6442,12 @@
6442
6442
  return true;
6443
6443
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
6444
6444
  return false;
6445
- if (!(this.pfu_1 === other.pfu_1))
6446
- return false;
6447
- if (!this.qfu_1.equals(other.qfu_1))
6445
+ if (!(this.qfu_1 === other.qfu_1))
6448
6446
  return false;
6449
6447
  if (!this.rfu_1.equals(other.rfu_1))
6450
6448
  return false;
6449
+ if (!this.sfu_1.equals(other.sfu_1))
6450
+ return false;
6451
6451
  return true;
6452
6452
  };
6453
6453
  function playerReconnectionTimeoutMiddleware(playerConnectionInteractor) {
@@ -6455,7 +6455,7 @@
6455
6455
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6456
6456
  }
6457
6457
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6458
- this.sfu_1 = $playerConnectionInteractor;
6458
+ this.tfu_1 = $playerConnectionInteractor;
6459
6459
  }
6460
6460
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).s7j = function (action) {
6461
6461
  return action instanceof TimerTickAction;
@@ -6469,8 +6469,8 @@
6469
6469
  var timerTag = tmp4.o7j_1;
6470
6470
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
6471
6471
  var state = store.state;
6472
- var player = getPlayer(state.q7w().players, timerTag.pfu_1);
6473
- var actions = this.sfu_1.cft(timerTag.qfu_1, timerTag.rfu_1, player, state.q7w(), true);
6472
+ var player = getPlayer(state.q7w().players, timerTag.qfu_1);
6473
+ var actions = this.tfu_1.dft(timerTag.rfu_1, timerTag.sfu_1, player, state.q7w(), true);
6474
6474
  // Inline function 'kotlin.collections.isNotEmpty' call
6475
6475
  if (!actions.r()) {
6476
6476
  // Inline function 'kotlin.collections.forEach' call
@@ -6492,7 +6492,7 @@
6492
6492
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6493
6493
  }
6494
6494
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6495
- this.tfu_1 = $playerConnectionInteractor;
6495
+ this.ufu_1 = $playerConnectionInteractor;
6496
6496
  }
6497
6497
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).s7j = function (action) {
6498
6498
  return isInterface(action, FirstMechanicAction);
@@ -6520,7 +6520,7 @@
6520
6520
  var tmp1_previousConnectionState = element_0.h80_1.e7b().o79_1;
6521
6521
  var tmp2_playerId = element_0.playerId;
6522
6522
  // Inline function 'kotlin.collections.forEach' call
6523
- var _iterator__ex2g4s_1 = this.tfu_1.dft(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6523
+ var _iterator__ex2g4s_1 = this.ufu_1.eft(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6524
6524
  while (_iterator__ex2g4s_1.u()) {
6525
6525
  var element_1 = _iterator__ex2g4s_1.v();
6526
6526
  store.dispatch(element_1);
@@ -6535,8 +6535,8 @@
6535
6535
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6536
6536
  }
6537
6537
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6538
- this.cfv_1 = $provider;
6539
- this.dfv_1 = $action;
6538
+ this.dfv_1 = $provider;
6539
+ this.efv_1 = $action;
6540
6540
  CoroutineImpl.call(this, resultContinuation);
6541
6541
  }
6542
6542
  protoOf(sendToClientActionMiddleware$o$handle$slambda).s2d = function ($this$launchDefault, $completion) {
@@ -6557,7 +6557,7 @@
6557
6557
  case 0:
6558
6558
  this.j9_1 = 2;
6559
6559
  this.i9_1 = 1;
6560
- suspendResult = this.cfv_1.wfq(this.dfv_1, this);
6560
+ suspendResult = this.dfv_1.xfq(this.efv_1, this);
6561
6561
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6562
6562
  return suspendResult;
6563
6563
  }
@@ -6580,8 +6580,8 @@
6580
6580
  while (true);
6581
6581
  };
6582
6582
  protoOf(sendToClientActionMiddleware$o$handle$slambda).t2d = function ($this$launchDefault, completion) {
6583
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.cfv_1, this.dfv_1, completion);
6584
- i.efv_1 = $this$launchDefault;
6583
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.dfv_1, this.efv_1, completion);
6584
+ i.ffv_1 = $this$launchDefault;
6585
6585
  return i;
6586
6586
  };
6587
6587
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6593,15 +6593,15 @@
6593
6593
  return l;
6594
6594
  }
6595
6595
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6596
- this.ffv_1 = $asyncProvider;
6597
- this.gfv_1 = $provider;
6596
+ this.gfv_1 = $asyncProvider;
6597
+ this.hfv_1 = $provider;
6598
6598
  }
6599
6599
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).s7j = function (action) {
6600
6600
  return action instanceof ToClientAction;
6601
6601
  };
6602
6602
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).h7l = function (store, next, action) {
6603
6603
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6604
- this.ffv_1.i7f(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.gfv_1, action_0, null));
6604
+ this.gfv_1.i7f(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.hfv_1, action_0, null));
6605
6605
  next(action_0);
6606
6606
  };
6607
6607
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).r7j = function (store, next, action) {
@@ -6612,11 +6612,11 @@
6612
6612
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6613
6613
  }
6614
6614
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6615
- this.pfv_1 = $store;
6616
- this.qfv_1 = $timerTag;
6617
- this.rfv_1 = $serverConfig;
6618
- this.sfv_1 = $logger;
6619
- this.tfv_1 = $action;
6615
+ this.qfv_1 = $store;
6616
+ this.rfv_1 = $timerTag;
6617
+ this.sfv_1 = $serverConfig;
6618
+ this.tfv_1 = $logger;
6619
+ this.ufv_1 = $action;
6620
6620
  CoroutineImpl.call(this, resultContinuation);
6621
6621
  }
6622
6622
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).s2d = function ($this$launchDefaultWithLock, $completion) {
@@ -6635,13 +6635,13 @@
6635
6635
  var tmp = this.i9_1;
6636
6636
  if (tmp === 0) {
6637
6637
  this.j9_1 = 1;
6638
- var table = this.pfv_1.state.q7w();
6639
- var player = getPlayer(table.players, this.qfv_1.b78());
6638
+ var table = this.qfv_1.state.q7w();
6639
+ var player = getPlayer(table.players, this.rfv_1.b78());
6640
6640
  var connectionState = player.h80_1.e7b().o79_1;
6641
6641
  var tmp_0;
6642
6642
  switch (connectionState.a1_1) {
6643
6643
  case 1:
6644
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.qfv_1.yaz_1));
6644
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.rfv_1.zaz_1));
6645
6645
  break;
6646
6646
  case 6:
6647
6647
  tmp_0 = emptyList();
@@ -6652,8 +6652,8 @@
6652
6652
  case 2:
6653
6653
  case 0:
6654
6654
  var tmp_1;
6655
- if (table.sceneInfo.a8o() && this.rfv_1.closeIfBotsAtFinish) {
6656
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.qfv_1.yaz_1);
6655
+ if (table.sceneInfo.a8o() && this.sfv_1.closeIfBotsAtFinish) {
6656
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.rfv_1.zaz_1);
6657
6657
  } else {
6658
6658
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6659
6659
  }
@@ -6661,7 +6661,7 @@
6661
6661
  tmp_0 = listOf(tmp_1);
6662
6662
  break;
6663
6663
  case 7:
6664
- this.sfv_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.tfv_1.toString()));
6664
+ this.tfv_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.ufv_1.toString()));
6665
6665
  tmp_0 = emptyList();
6666
6666
  break;
6667
6667
  default:
@@ -6673,7 +6673,7 @@
6673
6673
  var _iterator__ex2g4s = actions.t();
6674
6674
  while (_iterator__ex2g4s.u()) {
6675
6675
  var element = _iterator__ex2g4s.v();
6676
- this.pfv_1.dispatch(element);
6676
+ this.qfv_1.dispatch(element);
6677
6677
  }
6678
6678
  }
6679
6679
  return Unit_instance;
@@ -6687,8 +6687,8 @@
6687
6687
  while (true);
6688
6688
  };
6689
6689
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).t2d = function ($this$launchDefaultWithLock, completion) {
6690
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.pfv_1, this.qfv_1, this.rfv_1, this.sfv_1, this.tfv_1, completion);
6691
- i.ufv_1 = $this$launchDefaultWithLock;
6690
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.qfv_1, this.rfv_1, this.sfv_1, this.tfv_1, this.ufv_1, completion);
6691
+ i.vfv_1 = $this$launchDefaultWithLock;
6692
6692
  return i;
6693
6693
  };
6694
6694
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6700,9 +6700,9 @@
6700
6700
  return l;
6701
6701
  }
6702
6702
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6703
- this.vfv_1 = $asyncProvider;
6704
- this.wfv_1 = $serverConfig;
6705
- this.xfv_1 = $logger;
6703
+ this.wfv_1 = $asyncProvider;
6704
+ this.xfv_1 = $serverConfig;
6705
+ this.yfv_1 = $logger;
6706
6706
  }
6707
6707
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).s7j = function (action) {
6708
6708
  return action instanceof TimerTickAction;
@@ -6711,7 +6711,7 @@
6711
6711
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6712
6712
  var timerTag = action_0.o7j_1;
6713
6713
  if (timerTag instanceof PlayerTurnTimerTag) {
6714
- this.vfv_1.k7f(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.wfv_1, this.xfv_1, action_0, null));
6714
+ this.wfv_1.k7f(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.xfv_1, this.yfv_1, action_0, null));
6715
6715
  }
6716
6716
  next(action_0);
6717
6717
  };
@@ -6727,19 +6727,19 @@
6727
6727
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).s7j = function (action) {
6728
6728
  return action instanceof UpdateServerConfigAction;
6729
6729
  };
6730
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).hb2 = function (state, action) {
6730
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).ib2 = function (state, action) {
6731
6731
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6732
- return state.ual(VOID, get_serverStatePayload(state).copy(action_0.mft_1));
6732
+ return state.ual(VOID, get_serverStatePayload(state).copy(action_0.nft_1));
6733
6733
  };
6734
6734
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i7l = function (state, action) {
6735
- return this.hb2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6735
+ return this.ib2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6736
6736
  };
6737
6737
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6738
6738
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6739
6739
  return _this__u8e3s4.metadata;
6740
6740
  }
6741
6741
  function Companion_5() {
6742
- this.yfv_1 = 'ServerMechanicLifecycleReducer';
6742
+ this.zfv_1 = 'ServerMechanicLifecycleReducer';
6743
6743
  }
6744
6744
  var Companion_instance_16;
6745
6745
  function Companion_getInstance_6() {
@@ -6747,31 +6747,31 @@
6747
6747
  }
6748
6748
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6749
6749
  return function (it) {
6750
- return Companion_instance_4.a7b(this$0.cfw_1.gft(it.isBot, it.p78_1, $updatedServerPayload.connectedPlayers));
6750
+ return Companion_instance_4.a7b(this$0.dfw_1.hft(it.isBot, it.p78_1, $updatedServerPayload.connectedPlayers));
6751
6751
  };
6752
6752
  }
6753
6753
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6754
6754
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6755
- this.bfw_1 = logger;
6756
- this.cfw_1 = connectionInteractor;
6755
+ this.cfw_1 = logger;
6756
+ this.dfw_1 = connectionInteractor;
6757
6757
  }
6758
- protoOf(ServerMechanicLifecycleReducer).yb3 = function (state, action) {
6758
+ protoOf(ServerMechanicLifecycleReducer).zb3 = function (state, action) {
6759
6759
  var serverState = get_serverStatePayload(state);
6760
- this.bfw_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6760
+ this.cfw_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6761
6761
  var tableId = action.r9e_1;
6762
6762
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6763
6763
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6764
- var tmp0_$this = this.zb3_1;
6764
+ var tmp0_$this = this.ab4_1;
6765
6765
  var tmp1_version = action.s9e_1;
6766
6766
  var tmp2_config = action.q9e_1;
6767
6767
  var tmp3_users = action.u9e_1;
6768
6768
  var tmp4_spectators = action.w9e_1;
6769
6769
  var tmp5_gameCreatorPlayerId = action.t9e_1;
6770
- var tmp7_tableOrNull = tmp0_$this.ib5(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6770
+ var tmp7_tableOrNull = tmp0_$this.jb5(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6771
6771
  return state.ual(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6772
6772
  };
6773
- protoOf(ServerMechanicLifecycleReducer).wb3 = function (state, action) {
6774
- this.bfw_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6773
+ protoOf(ServerMechanicLifecycleReducer).xb3 = function (state, action) {
6774
+ this.cfw_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6775
6775
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6776
6776
  var tmp2_tableOrNull = action.table;
6777
6777
  var tmp = Companion_instance_17;
@@ -6781,10 +6781,10 @@
6781
6781
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.v76_1), addRoomMetadata(this, get_serverStatePayload(state), action.table.gameId));
6782
6782
  return state.ual(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6783
6783
  };
6784
- protoOf(ServerMechanicLifecycleReducer).xb3 = function (state, action) {
6785
- this.ab4_1.l6h(action.previousGameId);
6784
+ protoOf(ServerMechanicLifecycleReducer).yb3 = function (state, action) {
6785
+ this.bb4_1.l6h(action.previousGameId);
6786
6786
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6787
- var tmp1_tableOrNull = this.zb3_1.jb5(state.q7w(), action.gameId);
6787
+ var tmp1_tableOrNull = this.ab4_1.kb5(state.q7w(), action.gameId);
6788
6788
  var tmp2_payload = get_serverStatePayload(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), action.gameId));
6789
6789
  return state.ual(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6790
6790
  };
@@ -6793,18 +6793,18 @@
6793
6793
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6794
6794
  }
6795
6795
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6796
- this.dfw_1 = $logger;
6796
+ this.efw_1 = $logger;
6797
6797
  }
6798
6798
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).s7j = function (action) {
6799
6799
  return isInterface(action, SpectatorsAction);
6800
6800
  };
6801
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).hb2 = function (state, action) {
6801
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).ib2 = function (state, action) {
6802
6802
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6803
6803
  var table = state.q7w();
6804
6804
  var tmp;
6805
6805
  if (action_0 instanceof AddSpectatorsAction) {
6806
6806
  // Inline function 'kotlin.collections.mapNotNull' call
6807
- var tmp0 = action_0.nft_1;
6807
+ var tmp0 = action_0.oft_1;
6808
6808
  // Inline function 'kotlin.collections.mapNotNullTo' call
6809
6809
  var destination = ArrayList_init_$Create$_0();
6810
6810
  // Inline function 'kotlin.collections.forEach' call
@@ -6823,9 +6823,9 @@
6823
6823
  var tmp_0;
6824
6824
  // Inline function 'kotlin.collections.isNotEmpty' call
6825
6825
  if (!sameSpectators.r()) {
6826
- this.dfw_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6826
+ this.efw_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6827
6827
  // Inline function 'kotlin.collections.filterNot' call
6828
- var tmp0_0 = action_0.nft_1;
6828
+ var tmp0_0 = action_0.oft_1;
6829
6829
  // Inline function 'kotlin.collections.filterNotTo' call
6830
6830
  var destination_0 = ArrayList_init_$Create$_0();
6831
6831
  var _iterator__ex2g4s_0 = tmp0_0.t();
@@ -6860,7 +6860,7 @@
6860
6860
  }
6861
6861
  tmp_0 = destination_0;
6862
6862
  } else {
6863
- tmp_0 = action_0.nft_1;
6863
+ tmp_0 = action_0.oft_1;
6864
6864
  }
6865
6865
  // Inline function 'kotlin.collections.map' call
6866
6866
  var this_0 = tmp_0;
@@ -6877,7 +6877,7 @@
6877
6877
  } else {
6878
6878
  if (action_0 instanceof RemoveSpectatorsAction) {
6879
6879
  // Inline function 'kotlin.collections.mapNotNull' call
6880
- var tmp0_1 = action_0.oft_1;
6880
+ var tmp0_1 = action_0.pft_1;
6881
6881
  // Inline function 'kotlin.collections.mapNotNullTo' call
6882
6882
  var destination_2 = ArrayList_init_$Create$_0();
6883
6883
  // Inline function 'kotlin.collections.forEach' call
@@ -6896,9 +6896,9 @@
6896
6896
  var tmp_2;
6897
6897
  // Inline function 'kotlin.collections.isNotEmpty' call
6898
6898
  if (!sameSpectators_0.r()) {
6899
- this.dfw_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6899
+ this.efw_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6900
6900
  // Inline function 'kotlin.collections.filterNot' call
6901
- var tmp0_2 = action_0.oft_1;
6901
+ var tmp0_2 = action_0.pft_1;
6902
6902
  // Inline function 'kotlin.collections.filterNotTo' call
6903
6903
  var destination_3 = ArrayList_init_$Create$_0();
6904
6904
  var _iterator__ex2g4s_4 = tmp0_2.t();
@@ -6933,7 +6933,7 @@
6933
6933
  }
6934
6934
  tmp_2 = destination_3;
6935
6935
  } else {
6936
- tmp_2 = action_0.oft_1;
6936
+ tmp_2 = action_0.pft_1;
6937
6937
  }
6938
6938
  var spectatorsToRemove = toSet(tmp_2);
6939
6939
  // Inline function 'kotlin.collections.filterNot' call
@@ -6978,7 +6978,7 @@
6978
6978
  return tmp;
6979
6979
  };
6980
6980
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i7l = function (state, action) {
6981
- return this.hb2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6981
+ return this.ib2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6982
6982
  };
6983
6983
  function playerConnectionUpdateReducer() {
6984
6984
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6989,7 +6989,7 @@
6989
6989
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).s7j = function (action) {
6990
6990
  return action instanceof PlayerConnectionUpdateAction;
6991
6991
  };
6992
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).hb2 = function (state, action) {
6992
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).ib2 = function (state, action) {
6993
6993
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6994
6994
  var statePayload = get_serverStatePayload(state);
6995
6995
  var tmp;
@@ -7001,17 +7001,17 @@
7001
7001
  return tmp;
7002
7002
  };
7003
7003
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).i7l = function (state, action) {
7004
- return this.hb2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7004
+ return this.ib2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7005
7005
  };
7006
7006
  function Companion_6() {
7007
7007
  }
7008
- protoOf(Companion_6).efw = function (config, metadata) {
7008
+ protoOf(Companion_6).ffw = function (config, metadata) {
7009
7009
  return new ServerStatePayload(config, metadata, emptyList());
7010
7010
  };
7011
7011
  protoOf(Companion_6).initial = function (config, metadata, $super) {
7012
7012
  config = config === VOID ? Companion_instance_11.initial(null) : config;
7013
7013
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
7014
- return $super === VOID ? this.efw(config, metadata) : $super.efw.call(this, config, metadata);
7014
+ return $super === VOID ? this.ffw(config, metadata) : $super.ffw.call(this, config, metadata);
7015
7015
  };
7016
7016
  var Companion_instance_17;
7017
7017
  function Companion_getInstance_7() {
@@ -7028,7 +7028,7 @@
7028
7028
  protoOf(ServerStatePayload).ya4 = function () {
7029
7029
  return this.metadata;
7030
7030
  };
7031
- protoOf(ServerStatePayload).ffw = function () {
7031
+ protoOf(ServerStatePayload).gfw = function () {
7032
7032
  return this.connectedPlayers;
7033
7033
  };
7034
7034
  protoOf(ServerStatePayload).jg = function () {
@@ -7040,14 +7040,14 @@
7040
7040
  protoOf(ServerStatePayload).ro = function () {
7041
7041
  return this.connectedPlayers;
7042
7042
  };
7043
- protoOf(ServerStatePayload).gfw = function (config, metadata, connectedPlayers) {
7043
+ protoOf(ServerStatePayload).hfw = function (config, metadata, connectedPlayers) {
7044
7044
  return new ServerStatePayload(config, metadata, connectedPlayers);
7045
7045
  };
7046
7046
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
7047
7047
  config = config === VOID ? this.config : config;
7048
7048
  metadata = metadata === VOID ? this.metadata : metadata;
7049
7049
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
7050
- return $super === VOID ? this.gfw(config, metadata, connectedPlayers) : $super.gfw.call(this, config, metadata, connectedPlayers);
7050
+ return $super === VOID ? this.hfw(config, metadata, connectedPlayers) : $super.hfw.call(this, config, metadata, connectedPlayers);
7051
7051
  };
7052
7052
  protoOf(ServerStatePayload).toString = function () {
7053
7053
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -7072,7 +7072,7 @@
7072
7072
  return true;
7073
7073
  };
7074
7074
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
7075
- var gameId = Companion_instance_5.kb7(payload);
7075
+ var gameId = Companion_instance_5.lb7(payload);
7076
7076
  var tmp;
7077
7077
  if (!(gameId == null)) {
7078
7078
  tmp = new ServerLoggerKey(gameId);
@@ -7112,14 +7112,14 @@
7112
7112
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
7113
7113
  }
7114
7114
  function _get_logger__rkp4sl_0($this) {
7115
- var tmp0 = $this.qfw_1;
7115
+ var tmp0 = $this.rfw_1;
7116
7116
  var tmp = KProperty1;
7117
7117
  // Inline function 'kotlin.getValue' call
7118
7118
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
7119
7119
  return tmp0.o1();
7120
7120
  }
7121
7121
  function _get_di__ndbzja($this) {
7122
- var tmp0 = $this.rfw_1;
7122
+ var tmp0 = $this.sfw_1;
7123
7123
  var tmp = KProperty1;
7124
7124
  // Inline function 'kotlin.getValue' call
7125
7125
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -7136,8 +7136,8 @@
7136
7136
  }
7137
7137
  function createCallbackOutput($this, gameServer) {
7138
7138
  var tmp;
7139
- if (!($this.nfw_1 == null)) {
7140
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.nfw_1);
7139
+ if (!($this.ofw_1 == null)) {
7140
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ofw_1);
7141
7141
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
7142
7142
  } else {
7143
7143
  tmp = null;
@@ -7151,11 +7151,11 @@
7151
7151
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
7152
7152
  return function () {
7153
7153
  var tmp;
7154
- if (this$0.nfw_1 == null) {
7154
+ if (this$0.ofw_1 == null) {
7155
7155
  tmp = null;
7156
7156
  } else {
7157
7157
  // Inline function 'kotlin.let' call
7158
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.nfw_1)]));
7158
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ofw_1)]));
7159
7159
  }
7160
7160
  var tmp1_elvis_lhs = tmp;
7161
7161
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -7188,7 +7188,7 @@
7188
7188
  tmp_0.a1i(tmp$ret$3);
7189
7189
  $this$DI.z1d(jsonModule());
7190
7190
  $this$DI.z1d(serverHelpersModule());
7191
- $this$DI.z1d(randomOrgModule(this$0.ofw_1));
7191
+ $this$DI.z1d(randomOrgModule(this$0.pfw_1));
7192
7192
  return Unit_instance;
7193
7193
  };
7194
7194
  }
@@ -7264,16 +7264,16 @@
7264
7264
  };
7265
7265
  }
7266
7266
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
7267
- this.yfw_1 = $reducer;
7267
+ this.zfw_1 = $reducer;
7268
7268
  }
7269
7269
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).s7j = function (action) {
7270
7270
  return isInterface(action, Action);
7271
7271
  };
7272
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).hb2 = function (state, action) {
7273
- return this.yfw_1(state, isInterface(action, Action) ? action : THROW_CCE());
7272
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).ib2 = function (state, action) {
7273
+ return this.zfw_1(state, isInterface(action, Action) ? action : THROW_CCE());
7274
7274
  };
7275
7275
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i7l = function (state, action) {
7276
- return this.hb2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7276
+ return this.ib2((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
7277
7277
  };
7278
7278
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
7279
7279
  return function () {
@@ -7353,7 +7353,7 @@
7353
7353
  }
7354
7354
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
7355
7355
  return function (it) {
7356
- var payload = Companion_instance_8.wb5(it);
7356
+ var payload = Companion_instance_8.xb5(it);
7357
7357
  var tmp;
7358
7358
  if (!(payload == null)) {
7359
7359
  return payload;
@@ -7374,18 +7374,18 @@
7374
7374
  // Inline function 'kotlin.let' call
7375
7375
  $this$DI.z1d(tmp0_safe_receiver);
7376
7376
  }
7377
- $this$DI.z1d(dealerModule(this$0.randomPoolProvider, this$0.ofw_1));
7377
+ $this$DI.z1d(dealerModule(this$0.randomPoolProvider, this$0.pfw_1));
7378
7378
  $this$DI.z1d(coreModule($coreConfig));
7379
- $this$DI.z1d(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.pfw_1.jbb() ? this$0.pfw_1 : null));
7379
+ $this$DI.z1d(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.qfw_1.kbb() ? this$0.qfw_1 : null));
7380
7380
  return Unit_instance;
7381
7381
  };
7382
7382
  }
7383
7383
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
7384
7384
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
7385
7385
  production = production === VOID ? true : production;
7386
- this.nfw_1 = loggerCallback;
7387
- this.ofw_1 = randomOrgConfig;
7388
- this.pfw_1 = new BotModelRegistry();
7386
+ this.ofw_1 = loggerCallback;
7387
+ this.pfw_1 = randomOrgConfig;
7388
+ this.qfw_1 = new BotModelRegistry();
7389
7389
  var tmp = AppEnvironment_getInstance();
7390
7390
  var tmp_0;
7391
7391
  if (production) {
@@ -7395,9 +7395,9 @@
7395
7395
  }
7396
7396
  tmp.v7q(tmp_0);
7397
7397
  var tmp_1 = this;
7398
- tmp_1.qfw_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7398
+ tmp_1.rfw_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7399
7399
  var tmp_2 = this;
7400
- tmp_2.rfw_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7400
+ tmp_2.sfw_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7401
7401
  var tmp_3 = this;
7402
7402
  // Inline function 'org.kodein.di.instance' call
7403
7403
  var this_0 = _get_di__ndbzja(this);
@@ -7406,7 +7406,7 @@
7406
7406
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
7407
7407
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
7408
7408
  var tmp_6 = KProperty1;
7409
- tmp_3.sfw_1 = tmp_5.x1j(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7409
+ tmp_3.tfw_1 = tmp_5.x1j(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7410
7410
  var tmp_7 = this;
7411
7411
  // Inline function 'org.kodein.di.instance' call
7412
7412
  var this_1 = _get_di__ndbzja(this);
@@ -7415,7 +7415,7 @@
7415
7415
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
7416
7416
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
7417
7417
  var tmp_10 = KProperty1;
7418
- tmp_7.tfw_1 = tmp_9.x1j(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7418
+ tmp_7.ufw_1 = tmp_9.x1j(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7419
7419
  var tmp_11 = this;
7420
7420
  // Inline function 'org.kodein.di.instance' call
7421
7421
  var this_2 = _get_di__ndbzja(this);
@@ -7424,7 +7424,7 @@
7424
7424
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
7425
7425
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
7426
7426
  var tmp_14 = KProperty1;
7427
- tmp_11.ufw_1 = tmp_13.x1j(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7427
+ tmp_11.vfw_1 = tmp_13.x1j(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7428
7428
  var tmp_15 = this;
7429
7429
  // Inline function 'org.kodein.di.instance' call
7430
7430
  var this_3 = _get_di__ndbzja(this);
@@ -7433,7 +7433,7 @@
7433
7433
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
7434
7434
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
7435
7435
  var tmp_18 = KProperty1;
7436
- tmp_15.vfw_1 = tmp_17.x1j(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7436
+ tmp_15.wfw_1 = tmp_17.x1j(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7437
7437
  var tmp_19 = this;
7438
7438
  // Inline function 'org.kodein.di.instance' call
7439
7439
  var this_4 = _get_di__ndbzja(this);
@@ -7442,7 +7442,7 @@
7442
7442
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
7443
7443
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
7444
7444
  var tmp_22 = KProperty1;
7445
- tmp_19.wfw_1 = tmp_21.x1j(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7445
+ tmp_19.xfw_1 = tmp_21.x1j(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7446
7446
  var tmp_23 = this;
7447
7447
  // Inline function 'org.kodein.di.instance' call
7448
7448
  var this_5 = _get_di__ndbzja(this);
@@ -7451,52 +7451,52 @@
7451
7451
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
7452
7452
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
7453
7453
  var tmp_26 = KProperty1;
7454
- tmp_23.xfw_1 = tmp_25.x1j(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7454
+ tmp_23.yfw_1 = tmp_25.x1j(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7455
7455
  }
7456
- protoOf(GameServerEngineControllerImpl).wf6 = function () {
7457
- var tmp0 = this.sfw_1;
7456
+ protoOf(GameServerEngineControllerImpl).xf6 = function () {
7457
+ var tmp0 = this.tfw_1;
7458
7458
  var tmp = KProperty1;
7459
7459
  // Inline function 'kotlin.getValue' call
7460
7460
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
7461
7461
  return tmp0.o1();
7462
7462
  };
7463
- protoOf(GameServerEngineControllerImpl).ifw = function () {
7464
- var tmp0 = this.tfw_1;
7463
+ protoOf(GameServerEngineControllerImpl).jfw = function () {
7464
+ var tmp0 = this.ufw_1;
7465
7465
  var tmp = KProperty1;
7466
7466
  // Inline function 'kotlin.getValue' call
7467
7467
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
7468
7468
  return tmp0.o1();
7469
7469
  };
7470
- protoOf(GameServerEngineControllerImpl).jfw = function () {
7471
- var tmp0 = this.ufw_1;
7470
+ protoOf(GameServerEngineControllerImpl).kfw = function () {
7471
+ var tmp0 = this.vfw_1;
7472
7472
  var tmp = KProperty1;
7473
7473
  // Inline function 'kotlin.getValue' call
7474
7474
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
7475
7475
  return tmp0.o1();
7476
7476
  };
7477
- protoOf(GameServerEngineControllerImpl).kfw = function () {
7478
- var tmp0 = this.vfw_1;
7477
+ protoOf(GameServerEngineControllerImpl).lfw = function () {
7478
+ var tmp0 = this.wfw_1;
7479
7479
  var tmp = KProperty1;
7480
7480
  // Inline function 'kotlin.getValue' call
7481
7481
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
7482
7482
  return tmp0.o1();
7483
7483
  };
7484
- protoOf(GameServerEngineControllerImpl).hfw = function () {
7485
- var tmp0 = this.wfw_1;
7484
+ protoOf(GameServerEngineControllerImpl).ifw = function () {
7485
+ var tmp0 = this.xfw_1;
7486
7486
  var tmp = KProperty1;
7487
7487
  // Inline function 'kotlin.getValue' call
7488
7488
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
7489
7489
  return tmp0.o1();
7490
7490
  };
7491
- protoOf(GameServerEngineControllerImpl).lfw = function () {
7492
- var tmp0 = this.xfw_1;
7491
+ protoOf(GameServerEngineControllerImpl).mfw = function () {
7492
+ var tmp0 = this.yfw_1;
7493
7493
  var tmp = KProperty1;
7494
7494
  // Inline function 'kotlin.getValue' call
7495
7495
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
7496
7496
  return tmp0.o1();
7497
7497
  };
7498
7498
  protoOf(GameServerEngineControllerImpl).loadModel = function (rulesSetType, playersMode, modelBytes) {
7499
- this.pfw_1.hbb(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7499
+ this.qfw_1.ibb(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7500
7500
  };
7501
7501
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
7502
7502
  Logger_getInstance().i5p_1 = enabled;
@@ -7504,7 +7504,7 @@
7504
7504
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
7505
7505
  return this.createGameEngineWithLogic();
7506
7506
  };
7507
- protoOf(GameServerEngineControllerImpl).mfw = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7507
+ protoOf(GameServerEngineControllerImpl).nfw = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7508
7508
  var combinedLogger = Companion_instance_9.c10();
7509
7509
  var gameServer = {_v: null};
7510
7510
  // Inline function 'kotlin.collections.map' call
@@ -7552,7 +7552,7 @@
7552
7552
  function TestHelper() {
7553
7553
  }
7554
7554
  function _get_playerAnswerInteractor__msggz1($this) {
7555
- var tmp0 = $this.bfx_1;
7555
+ var tmp0 = $this.cfx_1;
7556
7556
  var tmp = KProperty1;
7557
7557
  // Inline function 'kotlin.getValue' call
7558
7558
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7560,7 +7560,7 @@
7560
7560
  }
7561
7561
  function TestHelperImpl$di$lambda$lambda(this$0) {
7562
7562
  return function ($this$singleton) {
7563
- return this$0.zfw_1;
7563
+ return this$0.afx_1;
7564
7564
  };
7565
7565
  }
7566
7566
  function TestHelperImpl$di$lambda(this$0) {
@@ -7600,19 +7600,19 @@
7600
7600
  return emptyMap();
7601
7601
  }
7602
7602
  function TestHelperImpl(logger) {
7603
- this.zfw_1 = logger;
7603
+ this.afx_1 = logger;
7604
7604
  var tmp = this;
7605
7605
  var tmp_0 = Companion_instance_7;
7606
- tmp.afx_1 = tmp_0.h1e(VOID, TestHelperImpl$di$lambda(this));
7606
+ tmp.bfx_1 = tmp_0.h1e(VOID, TestHelperImpl$di$lambda(this));
7607
7607
  var tmp_1 = this;
7608
7608
  // Inline function 'org.kodein.di.instance' call
7609
- var this_0 = this.afx_1;
7609
+ var this_0 = this.bfx_1;
7610
7610
  // Inline function 'org.kodein.type.generic' call
7611
7611
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7612
7612
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7613
7613
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7614
7614
  var tmp_4 = KProperty1;
7615
- tmp_1.bfx_1 = tmp_3.x1j(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7615
+ tmp_1.cfx_1 = tmp_3.x1j(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7616
7616
  }
7617
7617
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7618
7618
  return _get_playerAnswerInteractor__msggz1(this).kac(playerId, table, botConfig);
@@ -7620,7 +7620,7 @@
7620
7620
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7621
7621
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7622
7622
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7623
- var tmp0 = mechanicAction.jao();
7623
+ var tmp0 = mechanicAction.kao();
7624
7624
  var tmp$ret$0;
7625
7625
  $l$block_0: {
7626
7626
  // Inline function 'kotlin.collections.any' call
@@ -7652,7 +7652,7 @@
7652
7652
  };
7653
7653
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7654
7654
  if (isInterface(action, NextPlayerTurnAction)) {
7655
- var tmp0 = action.jao();
7655
+ var tmp0 = action.kao();
7656
7656
  var tmp$ret$0;
7657
7657
  $l$block_0: {
7658
7658
  // Inline function 'kotlin.collections.any' call
@@ -7685,14 +7685,14 @@
7685
7685
  function RoomMetadata() {
7686
7686
  var tmp = this;
7687
7687
  // Inline function 'kotlin.collections.mutableMapOf' call
7688
- tmp.cfx_1 = LinkedHashMap_init_$Create$();
7688
+ tmp.dfx_1 = LinkedHashMap_init_$Create$();
7689
7689
  this.extras = {};
7690
- this.extras = this.cfx_1;
7690
+ this.extras = this.dfx_1;
7691
7691
  }
7692
- protoOf(RoomMetadata).dfx = function () {
7692
+ protoOf(RoomMetadata).efx = function () {
7693
7693
  return this.extras;
7694
7694
  };
7695
- protoOf(RoomMetadata).dfx = function () {
7695
+ protoOf(RoomMetadata).efx = function () {
7696
7696
  return this.extras;
7697
7697
  };
7698
7698
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7710,7 +7710,7 @@
7710
7710
  };
7711
7711
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7712
7712
  // Inline function 'kotlin.collections.set' call
7713
- this.cfx_1.g3(gameId, game);
7713
+ this.dfx_1.g3(gameId, game);
7714
7714
  };
7715
7715
  function GameMetadata(gameId) {
7716
7716
  this.gameId = gameId;
@@ -7719,7 +7719,7 @@
7719
7719
  protoOf(GameMetadata).a6d = function () {
7720
7720
  return this.gameId;
7721
7721
  };
7722
- protoOf(GameMetadata).dfx = function () {
7722
+ protoOf(GameMetadata).efx = function () {
7723
7723
  return this.extras;
7724
7724
  };
7725
7725
  function serverHelpersModule() {
@@ -7812,7 +7812,7 @@
7812
7812
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7813
7813
  return this.la1();
7814
7814
  });
7815
- protoOf(PlayerConnectionInteractorImpl).bfo = getToClientContinueAction$default;
7815
+ protoOf(PlayerConnectionInteractorImpl).cfo = getToClientContinueAction$default;
7816
7816
  protoOf(UpdateServerConfigAction).e7j = get_actionTag;
7817
7817
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
7818
7818
  return this.e7j();
@@ -7829,22 +7829,22 @@
7829
7829
  protoOf(PlayerReconnectionWaitingTimerTag).eal = ignoreTimerResetValidation;
7830
7830
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7831
7831
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7832
- return this.wf6();
7832
+ return this.xf6();
7833
7833
  });
7834
7834
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7835
- return this.ifw();
7835
+ return this.jfw();
7836
7836
  });
7837
7837
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7838
- return this.jfw();
7838
+ return this.kfw();
7839
7839
  });
7840
7840
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7841
- return this.kfw();
7841
+ return this.lfw();
7842
7842
  });
7843
7843
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7844
- return this.hfw();
7844
+ return this.ifw();
7845
7845
  });
7846
7846
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7847
- return this.lfw();
7847
+ return this.mfw();
7848
7848
  });
7849
7849
  //endregion
7850
7850
  //region block: init