client_plugin_logic_deb 1.8.478 → 1.8.480

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -426,10 +426,10 @@
426
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  spectators = tmp;
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  var tmp_0;
428
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  if ($super === VOID) {
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- this.tfn(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.bfo(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.tfn.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.bfo.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -437,10 +437,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.vfn(newRid);
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+ this.dfo(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.vfn.call(this, newRid);
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+ tmp = $super.dfo.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -448,16 +448,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.wfn(reason, roomId);
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+ this.efo(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.wfn.call(this, reason, roomId);
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+ tmp = $super.efo.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.sfn(playerId, roomId, permanently) : $super.sfn.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.afo(playerId, roomId, permanently) : $super.afo.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -485,7 +485,7 @@
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  initMetadataForClass(ToClientEventsObserverImpl, 'ToClientEventsObserverImpl', VOID, VOID, [ToClientEventsObserver], [1, 0]);
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  function getToClientContinueAction$default(sendToPlayer, table, previousConnectionState, $super) {
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  previousConnectionState = previousConnectionState === VOID ? null : previousConnectionState;
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- return $super === VOID ? this.vfq(sendToPlayer, table, previousConnectionState) : $super.vfq.call(this, sendToPlayer, table, previousConnectionState);
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+ return $super === VOID ? this.dfr(sendToPlayer, table, previousConnectionState) : $super.dfr.call(this, sendToPlayer, table, previousConnectionState);
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  }
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  initMetadataForInterface(PlayerConnectionInteractor, 'PlayerConnectionInteractor');
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  initMetadataForClass(PlayerConnectionInteractorImpl, 'PlayerConnectionInteractorImpl', VOID, VOID, [PlayerConnectionInteractor]);
@@ -536,7 +536,7 @@
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  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.bfu(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.bfu.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.jfu(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.jfu.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -549,17 +549,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.cf5_1 = $subscriber;
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+ this.kf5_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
554
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  }
555
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).ef5 = function (it, $completion) {
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- var tmp = this.ff5(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).mf5 = function (it, $completion) {
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+ var tmp = this.nf5(it, $completion);
557
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  tmp.k9_1 = Unit_instance;
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  tmp.l9_1 = null;
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  return tmp.q9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ca = function (p1, $completion) {
562
- return this.ef5(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
562
+ return this.mf5(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
563
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  };
564
564
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9 = function () {
565
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  var suspendResult = this.k9_1;
@@ -568,7 +568,7 @@
568
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  var tmp = this.i9_1;
569
569
  if (tmp === 0) {
570
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  this.j9_1 = 1;
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- this.cf5_1(this.df5_1);
571
+ this.kf5_1(this.lf5_1);
572
572
  return Unit_instance;
573
573
  } else if (tmp === 1) {
574
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  throw this.l9_1;
@@ -579,31 +579,31 @@
579
579
  }
580
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  while (true);
581
581
  };
582
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).ff5 = function (it, completion) {
583
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.cf5_1, completion);
584
- i.df5_1 = it;
582
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).nf5 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.kf5_1, completion);
584
+ i.lf5_1 = it;
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  return i;
586
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  };
587
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
588
588
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
589
589
  var l = function (it, $completion) {
590
- return i.ef5(it, $completion);
590
+ return i.mf5(it, $completion);
591
591
  };
592
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  l.$arity = 1;
593
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  return l;
594
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  }
595
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.of5_1 = $subscriber;
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+ this.wf5_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
598
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  }
599
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).qf5 = function (it, $completion) {
600
- var tmp = this.rf5(it, $completion);
599
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).yf5 = function (it, $completion) {
600
+ var tmp = this.zf5(it, $completion);
601
601
  tmp.k9_1 = Unit_instance;
602
602
  tmp.l9_1 = null;
603
603
  return tmp.q9();
604
604
  };
605
605
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, $completion) {
606
- return this.qf5((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
606
+ return this.yf5((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
607
607
  };
608
608
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9 = function () {
609
609
  var suspendResult = this.k9_1;
@@ -612,7 +612,7 @@
612
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  var tmp = this.i9_1;
613
613
  if (tmp === 0) {
614
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  this.j9_1 = 1;
615
- this.of5_1(this.pf5_1);
615
+ this.wf5_1(this.xf5_1);
616
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  return Unit_instance;
617
617
  } else if (tmp === 1) {
618
618
  throw this.l9_1;
@@ -623,22 +623,22 @@
623
623
  }
624
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  while (true);
625
625
  };
626
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).rf5 = function (it, completion) {
627
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.of5_1, completion);
628
- i.pf5_1 = it;
626
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).zf5 = function (it, completion) {
627
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.wf5_1, completion);
628
+ i.xf5_1 = it;
629
629
  return i;
630
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  };
631
631
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
632
632
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
633
633
  var l = function (it, $completion) {
634
- return i.qf5(it, $completion);
634
+ return i.yf5(it, $completion);
635
635
  };
636
636
  l.$arity = 1;
637
637
  return l;
638
638
  }
639
639
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
640
- this.af6_1 = $$this$unsafeFlow;
641
- this.bf6_1 = this$0;
640
+ this.if6_1 = $$this$unsafeFlow;
641
+ this.jf6_1 = this$0;
642
642
  CoroutineImpl.call(this, resultContinuation);
643
643
  }
644
644
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).q2m = function (value, $completion) {
@@ -658,10 +658,10 @@
658
658
  switch (tmp) {
659
659
  case 0:
660
660
  this.j9_1 = 2;
661
- var tmp0 = this.af6_1;
662
- var value = this.cf6_1;
661
+ var tmp0 = this.if6_1;
662
+ var value = this.kf6_1;
663
663
  this.i9_1 = 1;
664
- suspendResult = tmp0.w27(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.bf6_1)), this);
664
+ suspendResult = tmp0.w27(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.jf6_1)), this);
665
665
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
666
666
  return suspendResult;
667
667
  }
@@ -684,8 +684,8 @@
684
684
  while (true);
685
685
  };
686
686
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).r2m = function (value, completion) {
687
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.af6_1, this.bf6_1, completion);
688
- i.cf6_1 = value;
687
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.if6_1, this.jf6_1, completion);
688
+ i.kf6_1 = value;
689
689
  return i;
690
690
  };
691
691
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -698,8 +698,8 @@
698
698
  }
699
699
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
700
700
  CoroutineImpl.call(this, resultContinuation);
701
- this.lf6_1 = _this__u8e3s4;
702
- this.mf6_1 = collector;
701
+ this.tf6_1 = _this__u8e3s4;
702
+ this.uf6_1 = collector;
703
703
  }
704
704
  protoOf($collectCOROUTINE$).q9 = function () {
705
705
  var suspendResult = this.k9_1;
@@ -709,10 +709,10 @@
709
709
  switch (tmp) {
710
710
  case 0:
711
711
  this.j9_1 = 2;
712
- var $this$unsafeFlow = this.mf6_1;
712
+ var $this$unsafeFlow = this.uf6_1;
713
713
  this.i9_1 = 1;
714
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.lf6_1.of6_1, null);
715
- suspendResult = this.lf6_1.nf6_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
714
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.tf6_1.wf6_1, null);
715
+ suspendResult = this.tf6_1.vf6_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
716
716
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
717
717
  return suspendResult;
718
718
  }
@@ -735,8 +735,8 @@
735
735
  while (true);
736
736
  };
737
737
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
738
- this.nf6_1 = $this;
739
- this.of6_1 = this$0;
738
+ this.vf6_1 = $this;
739
+ this.wf6_1 = this$0;
740
740
  }
741
741
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).x27 = function (collector, $completion) {
742
742
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -748,17 +748,17 @@
748
748
  return this.x27(collector, $completion);
749
749
  };
750
750
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
751
- this.xf6_1 = $subscriber;
751
+ this.ff7_1 = $subscriber;
752
752
  CoroutineImpl.call(this, resultContinuation);
753
753
  }
754
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).zf6 = function (it, $completion) {
755
- var tmp = this.af7(it, $completion);
754
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).hf7 = function (it, $completion) {
755
+ var tmp = this.if7(it, $completion);
756
756
  tmp.k9_1 = Unit_instance;
757
757
  tmp.l9_1 = null;
758
758
  return tmp.q9();
759
759
  };
760
760
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ca = function (p1, $completion) {
761
- return this.zf6((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
761
+ return this.hf7((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
762
762
  };
763
763
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9 = function () {
764
764
  var suspendResult = this.k9_1;
@@ -767,7 +767,7 @@
767
767
  var tmp = this.i9_1;
768
768
  if (tmp === 0) {
769
769
  this.j9_1 = 1;
770
- this.xf6_1(this.yf6_1);
770
+ this.ff7_1(this.gf7_1);
771
771
  return Unit_instance;
772
772
  } else if (tmp === 1) {
773
773
  throw this.l9_1;
@@ -778,22 +778,22 @@
778
778
  }
779
779
  while (true);
780
780
  };
781
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).af7 = function (it, completion) {
782
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.xf6_1, completion);
783
- i.yf6_1 = it;
781
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).if7 = function (it, completion) {
782
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.ff7_1, completion);
783
+ i.gf7_1 = it;
784
784
  return i;
785
785
  };
786
786
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
787
787
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
788
788
  var l = function (it, $completion) {
789
- return i.zf6(it, $completion);
789
+ return i.hf7(it, $completion);
790
790
  };
791
791
  l.$arity = 1;
792
792
  return l;
793
793
  }
794
794
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
795
- this.jf7_1 = $$this$unsafeFlow;
796
- this.kf7_1 = $table;
795
+ this.rf7_1 = $$this$unsafeFlow;
796
+ this.sf7_1 = $table;
797
797
  CoroutineImpl.call(this, resultContinuation);
798
798
  }
799
799
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).q2m = function (value, $completion) {
@@ -813,10 +813,10 @@
813
813
  switch (tmp) {
814
814
  case 0:
815
815
  this.j9_1 = 2;
816
- var tmp0 = this.jf7_1;
817
- var value = this.lf7_1;
816
+ var tmp0 = this.rf7_1;
817
+ var value = this.tf7_1;
818
818
  this.i9_1 = 1;
819
- suspendResult = tmp0.w27(new ActionsStateUpdate(this.kf7_1.id, copyToArray(value)), this);
819
+ suspendResult = tmp0.w27(new ActionsStateUpdate(this.sf7_1.id, copyToArray(value)), this);
820
820
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
821
821
  return suspendResult;
822
822
  }
@@ -839,8 +839,8 @@
839
839
  while (true);
840
840
  };
841
841
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).r2m = function (value, completion) {
842
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.jf7_1, this.kf7_1, completion);
843
- i.lf7_1 = value;
842
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.rf7_1, this.sf7_1, completion);
843
+ i.tf7_1 = value;
844
844
  return i;
845
845
  };
846
846
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -853,8 +853,8 @@
853
853
  }
854
854
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
855
855
  CoroutineImpl.call(this, resultContinuation);
856
- this.uf7_1 = _this__u8e3s4;
857
- this.vf7_1 = collector;
856
+ this.cf8_1 = _this__u8e3s4;
857
+ this.df8_1 = collector;
858
858
  }
859
859
  protoOf($collectCOROUTINE$_0).q9 = function () {
860
860
  var suspendResult = this.k9_1;
@@ -864,10 +864,10 @@
864
864
  switch (tmp) {
865
865
  case 0:
866
866
  this.j9_1 = 2;
867
- var $this$unsafeFlow = this.vf7_1;
867
+ var $this$unsafeFlow = this.df8_1;
868
868
  this.i9_1 = 1;
869
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.uf7_1.xf7_1, null);
870
- suspendResult = this.uf7_1.wf7_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
869
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.cf8_1.ff8_1, null);
870
+ suspendResult = this.cf8_1.ef8_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
871
871
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
872
872
  return suspendResult;
873
873
  }
@@ -890,8 +890,8 @@
890
890
  while (true);
891
891
  };
892
892
  function GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1($this, $table) {
893
- this.wf7_1 = $this;
894
- this.xf7_1 = $table;
893
+ this.ef8_1 = $this;
894
+ this.ff8_1 = $table;
895
895
  }
896
896
  protoOf(GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1).x27 = function (collector, $completion) {
897
897
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -903,18 +903,18 @@
903
903
  return this.x27(collector, $completion);
904
904
  };
905
905
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
906
- this.gf8_1 = $table;
907
- this.hf8_1 = this$0;
906
+ this.of8_1 = $table;
907
+ this.pf8_1 = this$0;
908
908
  CoroutineImpl.call(this, resultContinuation);
909
909
  }
910
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).jf8 = function ($this$flow, $completion) {
911
- var tmp = this.kf8($this$flow, $completion);
910
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).rf8 = function ($this$flow, $completion) {
911
+ var tmp = this.sf8($this$flow, $completion);
912
912
  tmp.k9_1 = Unit_instance;
913
913
  tmp.l9_1 = null;
914
914
  return tmp.q9();
915
915
  };
916
916
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ca = function (p1, $completion) {
917
- return this.jf8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
917
+ return this.rf8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
918
918
  };
919
919
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).q9 = function () {
920
920
  var suspendResult = this.k9_1;
@@ -925,7 +925,7 @@
925
925
  case 0:
926
926
  this.j9_1 = 3;
927
927
  this.i9_1 = 1;
928
- suspendResult = this.if8_1.w27(new TableStateUpdate(this.gf8_1.id, this.gf8_1), this);
928
+ suspendResult = this.qf8_1.w27(new TableStateUpdate(this.of8_1.id, this.of8_1), this);
929
929
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
930
930
  return suspendResult;
931
931
  }
@@ -933,8 +933,8 @@
933
933
  continue $sm;
934
934
  case 1:
935
935
  this.i9_1 = 2;
936
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.hf8_1).ma8(), fromInt(_get_serverReduxConfig__rprcrm(this.hf8_1).serverStateUpdateIntervalMillis));
937
- suspendResult = emitAll(this.if8_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.gf8_1), this);
936
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.pf8_1).sa8(), fromInt(_get_serverReduxConfig__rprcrm(this.pf8_1).serverStateUpdateIntervalMillis));
937
+ suspendResult = emitAll(this.qf8_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.of8_1), this);
938
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
939
  return suspendResult;
940
940
  }
@@ -956,22 +956,22 @@
956
956
  }
957
957
  while (true);
958
958
  };
959
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).kf8 = function ($this$flow, completion) {
960
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.gf8_1, this.hf8_1, completion);
961
- i.if8_1 = $this$flow;
959
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).sf8 = function ($this$flow, completion) {
960
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.of8_1, this.pf8_1, completion);
961
+ i.qf8_1 = $this$flow;
962
962
  return i;
963
963
  };
964
964
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
965
965
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
966
966
  var l = function ($this$flow, $completion) {
967
- return i.jf8($this$flow, $completion);
967
+ return i.rf8($this$flow, $completion);
968
968
  };
969
969
  l.$arity = 1;
970
970
  return l;
971
971
  }
972
972
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
973
- this.tf8_1 = $$this$unsafeFlow;
974
- this.uf8_1 = this$0;
973
+ this.bf9_1 = $$this$unsafeFlow;
974
+ this.cf9_1 = this$0;
975
975
  CoroutineImpl.call(this, resultContinuation);
976
976
  }
977
977
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).q2m = function (value, $completion) {
@@ -991,15 +991,15 @@
991
991
  switch (tmp) {
992
992
  case 0:
993
993
  this.j9_1 = 5;
994
- this.zf8_1 = this.tf8_1;
995
- this.yf8_1 = this.vf8_1;
994
+ this.hf9_1 = this.bf9_1;
995
+ this.gf9_1 = this.df9_1;
996
996
  this.i9_1 = 1;
997
997
  continue $sm;
998
998
  case 1:
999
- this.wf8_1 = this.zf8_1;
1000
- var it = this.yf8_1;
999
+ this.ef9_1 = this.hf9_1;
1000
+ var it = this.gf9_1;
1001
1001
  var tmp_0;
1002
- if (get_isCreated(this.uf8_1.c78())) {
1002
+ if (get_isCreated(this.cf9_1.c78())) {
1003
1003
  tmp_0 = it;
1004
1004
  } else {
1005
1005
  tmp_0 = null;
@@ -1011,15 +1011,15 @@
1011
1011
  var tmp_1 = this;
1012
1012
  continue $sm;
1013
1013
  } else {
1014
- this.xf8_1 = tmp0_elvis_lhs;
1014
+ this.ff9_1 = tmp0_elvis_lhs;
1015
1015
  this.i9_1 = 2;
1016
1016
  continue $sm;
1017
1017
  }
1018
1018
 
1019
1019
  case 2:
1020
- var transformed = this.xf8_1;
1020
+ var transformed = this.ff9_1;
1021
1021
  this.i9_1 = 3;
1022
- suspendResult = this.wf8_1.w27(transformed, this);
1022
+ suspendResult = this.ef9_1.w27(transformed, this);
1023
1023
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1024
1024
  return suspendResult;
1025
1025
  }
@@ -1050,8 +1050,8 @@
1050
1050
  while (true);
1051
1051
  };
1052
1052
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).r2m = function (value, completion) {
1053
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.tf8_1, this.uf8_1, completion);
1054
- i.vf8_1 = value;
1053
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.bf9_1, this.cf9_1, completion);
1054
+ i.df9_1 = value;
1055
1055
  return i;
1056
1056
  };
1057
1057
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1064,8 +1064,8 @@
1064
1064
  }
1065
1065
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1066
1066
  CoroutineImpl.call(this, resultContinuation);
1067
- this.if9_1 = _this__u8e3s4;
1068
- this.jf9_1 = collector;
1067
+ this.qf9_1 = _this__u8e3s4;
1068
+ this.rf9_1 = collector;
1069
1069
  }
1070
1070
  protoOf($collectCOROUTINE$_1).q9 = function () {
1071
1071
  var suspendResult = this.k9_1;
@@ -1075,10 +1075,10 @@
1075
1075
  switch (tmp) {
1076
1076
  case 0:
1077
1077
  this.j9_1 = 2;
1078
- var $this$unsafeFlow = this.jf9_1;
1078
+ var $this$unsafeFlow = this.rf9_1;
1079
1079
  this.i9_1 = 1;
1080
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.if9_1.lf9_1, null);
1081
- suspendResult = this.if9_1.kf9_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1080
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.qf9_1.tf9_1, null);
1081
+ suspendResult = this.qf9_1.sf9_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1082
1082
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1083
1083
  return suspendResult;
1084
1084
  }
@@ -1101,7 +1101,7 @@
1101
1101
  while (true);
1102
1102
  };
1103
1103
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1104
- this.uf9_1 = $$this$unsafeFlow;
1104
+ this.cfa_1 = $$this$unsafeFlow;
1105
1105
  CoroutineImpl.call(this, resultContinuation);
1106
1106
  }
1107
1107
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).q2m = function (value, $completion) {
@@ -1121,27 +1121,27 @@
1121
1121
  switch (tmp) {
1122
1122
  case 0:
1123
1123
  this.j9_1 = 5;
1124
- this.zf9_1 = this.uf9_1;
1125
- this.yf9_1 = this.vf9_1;
1124
+ this.hfa_1 = this.cfa_1;
1125
+ this.gfa_1 = this.dfa_1;
1126
1126
  this.i9_1 = 1;
1127
1127
  continue $sm;
1128
1128
  case 1:
1129
- this.wf9_1 = this.zf9_1;
1130
- var tmp0_elvis_lhs = this.yf9_1.tableOrNull;
1129
+ this.efa_1 = this.hfa_1;
1130
+ var tmp0_elvis_lhs = this.gfa_1.tableOrNull;
1131
1131
  if (tmp0_elvis_lhs == null) {
1132
1132
  this.i9_1 = 4;
1133
1133
  var tmp_0 = this;
1134
1134
  continue $sm;
1135
1135
  } else {
1136
- this.xf9_1 = tmp0_elvis_lhs;
1136
+ this.ffa_1 = tmp0_elvis_lhs;
1137
1137
  this.i9_1 = 2;
1138
1138
  continue $sm;
1139
1139
  }
1140
1140
 
1141
1141
  case 2:
1142
- var transformed = this.xf9_1;
1142
+ var transformed = this.ffa_1;
1143
1143
  this.i9_1 = 3;
1144
- suspendResult = this.wf9_1.w27(transformed, this);
1144
+ suspendResult = this.efa_1.w27(transformed, this);
1145
1145
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1146
1146
  return suspendResult;
1147
1147
  }
@@ -1172,8 +1172,8 @@
1172
1172
  while (true);
1173
1173
  };
1174
1174
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).r2m = function (value, completion) {
1175
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.uf9_1, completion);
1176
- i.vf9_1 = value;
1175
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.cfa_1, completion);
1176
+ i.dfa_1 = value;
1177
1177
  return i;
1178
1178
  };
1179
1179
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1186,8 +1186,8 @@
1186
1186
  }
1187
1187
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1188
1188
  CoroutineImpl.call(this, resultContinuation);
1189
- this.ifa_1 = _this__u8e3s4;
1190
- this.jfa_1 = collector;
1189
+ this.qfa_1 = _this__u8e3s4;
1190
+ this.rfa_1 = collector;
1191
1191
  }
1192
1192
  protoOf($collectCOROUTINE$_2).q9 = function () {
1193
1193
  var suspendResult = this.k9_1;
@@ -1197,10 +1197,10 @@
1197
1197
  switch (tmp) {
1198
1198
  case 0:
1199
1199
  this.j9_1 = 2;
1200
- var $this$unsafeFlow = this.jfa_1;
1200
+ var $this$unsafeFlow = this.rfa_1;
1201
1201
  this.i9_1 = 1;
1202
1202
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1203
- suspendResult = this.ifa_1.kfa_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1203
+ suspendResult = this.qfa_1.sfa_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1204
1204
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1205
1205
  return suspendResult;
1206
1206
  }
@@ -1223,7 +1223,7 @@
1223
1223
  while (true);
1224
1224
  };
1225
1225
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1226
- this.tfa_1 = $$this$unsafeFlow;
1226
+ this.bfb_1 = $$this$unsafeFlow;
1227
1227
  CoroutineImpl.call(this, resultContinuation);
1228
1228
  }
1229
1229
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).q2m = function (value, $completion) {
@@ -1243,8 +1243,8 @@
1243
1243
  switch (tmp) {
1244
1244
  case 0:
1245
1245
  this.j9_1 = 2;
1246
- var tmp0 = this.tfa_1;
1247
- var value = this.ufa_1;
1246
+ var tmp0 = this.bfb_1;
1247
+ var value = this.cfb_1;
1248
1248
  this.i9_1 = 1;
1249
1249
  suspendResult = tmp0.w27(to(value.gameInfo.roundNumberTotal, value), this);
1250
1250
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1269,8 +1269,8 @@
1269
1269
  while (true);
1270
1270
  };
1271
1271
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).r2m = function (value, completion) {
1272
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.tfa_1, completion);
1273
- i.ufa_1 = value;
1272
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.bfb_1, completion);
1273
+ i.cfb_1 = value;
1274
1274
  return i;
1275
1275
  };
1276
1276
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1283,8 +1283,8 @@
1283
1283
  }
1284
1284
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1285
1285
  CoroutineImpl.call(this, resultContinuation);
1286
- this.dfb_1 = _this__u8e3s4;
1287
- this.efb_1 = collector;
1286
+ this.lfb_1 = _this__u8e3s4;
1287
+ this.mfb_1 = collector;
1288
1288
  }
1289
1289
  protoOf($collectCOROUTINE$_3).q9 = function () {
1290
1290
  var suspendResult = this.k9_1;
@@ -1294,10 +1294,10 @@
1294
1294
  switch (tmp) {
1295
1295
  case 0:
1296
1296
  this.j9_1 = 2;
1297
- var $this$unsafeFlow = this.efb_1;
1297
+ var $this$unsafeFlow = this.mfb_1;
1298
1298
  this.i9_1 = 1;
1299
1299
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1300
- suspendResult = this.dfb_1.ffb_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1300
+ suspendResult = this.lfb_1.nfb_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1301
1301
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1302
1302
  return suspendResult;
1303
1303
  }
@@ -1320,7 +1320,7 @@
1320
1320
  while (true);
1321
1321
  };
1322
1322
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1323
- this.ofb_1 = $$this$unsafeFlow;
1323
+ this.wfb_1 = $$this$unsafeFlow;
1324
1324
  CoroutineImpl.call(this, resultContinuation);
1325
1325
  }
1326
1326
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).q2m = function (value, $completion) {
@@ -1340,8 +1340,8 @@
1340
1340
  switch (tmp) {
1341
1341
  case 0:
1342
1342
  this.j9_1 = 2;
1343
- var tmp0 = this.ofb_1;
1344
- var value = this.pfb_1;
1343
+ var tmp0 = this.wfb_1;
1344
+ var value = this.xfb_1;
1345
1345
  this.i9_1 = 1;
1346
1346
  suspendResult = tmp0.w27(value.second, this);
1347
1347
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1366,8 +1366,8 @@
1366
1366
  while (true);
1367
1367
  };
1368
1368
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).r2m = function (value, completion) {
1369
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ofb_1, completion);
1370
- i.pfb_1 = value;
1369
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.wfb_1, completion);
1370
+ i.xfb_1 = value;
1371
1371
  return i;
1372
1372
  };
1373
1373
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1380,8 +1380,8 @@
1380
1380
  }
1381
1381
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1382
1382
  CoroutineImpl.call(this, resultContinuation);
1383
- this.yfb_1 = _this__u8e3s4;
1384
- this.zfb_1 = collector;
1383
+ this.gfc_1 = _this__u8e3s4;
1384
+ this.hfc_1 = collector;
1385
1385
  }
1386
1386
  protoOf($collectCOROUTINE$_4).q9 = function () {
1387
1387
  var suspendResult = this.k9_1;
@@ -1391,10 +1391,10 @@
1391
1391
  switch (tmp) {
1392
1392
  case 0:
1393
1393
  this.j9_1 = 2;
1394
- var $this$unsafeFlow = this.zfb_1;
1394
+ var $this$unsafeFlow = this.hfc_1;
1395
1395
  this.i9_1 = 1;
1396
1396
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1397
- suspendResult = this.yfb_1.afc_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1397
+ suspendResult = this.gfc_1.ifc_1.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1398
1398
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1399
1399
  return suspendResult;
1400
1400
  }
@@ -1417,17 +1417,17 @@
1417
1417
  while (true);
1418
1418
  };
1419
1419
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1420
- this.jfc_1 = $subscriber;
1420
+ this.rfc_1 = $subscriber;
1421
1421
  CoroutineImpl.call(this, resultContinuation);
1422
1422
  }
1423
- protoOf(GameServer$subscribeWith$slambda$slambda).lfc = function (it, $completion) {
1424
- var tmp = this.mfc(it, $completion);
1423
+ protoOf(GameServer$subscribeWith$slambda$slambda).tfc = function (it, $completion) {
1424
+ var tmp = this.ufc(it, $completion);
1425
1425
  tmp.k9_1 = Unit_instance;
1426
1426
  tmp.l9_1 = null;
1427
1427
  return tmp.q9();
1428
1428
  };
1429
1429
  protoOf(GameServer$subscribeWith$slambda$slambda).ca = function (p1, $completion) {
1430
- return this.lfc(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1430
+ return this.tfc(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1431
1431
  };
1432
1432
  protoOf(GameServer$subscribeWith$slambda$slambda).q9 = function () {
1433
1433
  var suspendResult = this.k9_1;
@@ -1436,7 +1436,7 @@
1436
1436
  var tmp = this.i9_1;
1437
1437
  if (tmp === 0) {
1438
1438
  this.j9_1 = 1;
1439
- this.jfc_1(this.kfc_1);
1439
+ this.rfc_1(this.sfc_1);
1440
1440
  return Unit_instance;
1441
1441
  } else if (tmp === 1) {
1442
1442
  throw this.l9_1;
@@ -1447,98 +1447,98 @@
1447
1447
  }
1448
1448
  while (true);
1449
1449
  };
1450
- protoOf(GameServer$subscribeWith$slambda$slambda).mfc = function (it, completion) {
1451
- var i = new GameServer$subscribeWith$slambda$slambda(this.jfc_1, completion);
1452
- i.kfc_1 = it;
1450
+ protoOf(GameServer$subscribeWith$slambda$slambda).ufc = function (it, completion) {
1451
+ var i = new GameServer$subscribeWith$slambda$slambda(this.rfc_1, completion);
1452
+ i.sfc_1 = it;
1453
1453
  return i;
1454
1454
  };
1455
1455
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1456
1456
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1457
1457
  var l = function (it, $completion) {
1458
- return i.lfc(it, $completion);
1458
+ return i.tfc(it, $completion);
1459
1459
  };
1460
1460
  l.$arity = 1;
1461
1461
  return l;
1462
1462
  }
1463
1463
  function _get_toClientEventsObserver__6rp51y($this) {
1464
- var tmp0 = $this.rfc_1;
1464
+ var tmp0 = $this.zfc_1;
1465
1465
  var tmp = KProperty1;
1466
1466
  // Inline function 'kotlin.getValue' call
1467
1467
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1468
1468
  return tmp0.o1();
1469
1469
  }
1470
1470
  function _get_fromClientEventsObserver__a7vzd3($this) {
1471
- var tmp0 = $this.sfc_1;
1471
+ var tmp0 = $this.afd_1;
1472
1472
  var tmp = KProperty1;
1473
1473
  // Inline function 'kotlin.getValue' call
1474
1474
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1475
1475
  return tmp0.o1();
1476
1476
  }
1477
1477
  function _get_playerConnectionInteractor__si6cxf($this) {
1478
- var tmp0 = $this.tfc_1;
1478
+ var tmp0 = $this.bfd_1;
1479
1479
  var tmp = KProperty1;
1480
1480
  // Inline function 'kotlin.getValue' call
1481
1481
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1482
1482
  return tmp0.o1();
1483
1483
  }
1484
1484
  function _get_teamsLogicProvider__u10pm6($this) {
1485
- var tmp0 = $this.ufc_1;
1485
+ var tmp0 = $this.cfd_1;
1486
1486
  var tmp = KProperty1;
1487
1487
  // Inline function 'kotlin.getValue' call
1488
1488
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1489
1489
  return tmp0.o1();
1490
1490
  }
1491
1491
  function _get_userRatingInteractor__a09mdy($this) {
1492
- var tmp0 = $this.vfc_1;
1492
+ var tmp0 = $this.dfd_1;
1493
1493
  var tmp = KProperty1;
1494
1494
  // Inline function 'kotlin.getValue' call
1495
1495
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1496
1496
  return tmp0.o1();
1497
1497
  }
1498
1498
  function _get_random__h29cgo($this) {
1499
- var tmp0 = $this.wfc_1;
1499
+ var tmp0 = $this.efd_1;
1500
1500
  var tmp = KProperty1;
1501
1501
  // Inline function 'kotlin.getValue' call
1502
1502
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1503
1503
  return tmp0.o1();
1504
1504
  }
1505
1505
  function _get_idsProvider__fnfajc($this) {
1506
- var tmp0 = $this.xfc_1;
1506
+ var tmp0 = $this.ffd_1;
1507
1507
  var tmp = KProperty1;
1508
1508
  // Inline function 'kotlin.getValue' call
1509
1509
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1510
1510
  return tmp0.o1();
1511
1511
  }
1512
1512
  function _get_serverReduxConfig__rprcrm($this) {
1513
- var tmp0 = $this.yfc_1;
1513
+ var tmp0 = $this.gfd_1;
1514
1514
  var tmp = KProperty1;
1515
1515
  // Inline function 'kotlin.getValue' call
1516
1516
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1517
1517
  return tmp0.o1();
1518
1518
  }
1519
1519
  function _get_encoderDecoderProvider__qqgrji($this) {
1520
- var tmp0 = $this.zfc_1;
1520
+ var tmp0 = $this.hfd_1;
1521
1521
  var tmp = KProperty1;
1522
1522
  // Inline function 'kotlin.getValue' call
1523
1523
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1524
1524
  return tmp0.o1();
1525
1525
  }
1526
1526
  function _get_engineLogicConfig__l11qpf($this) {
1527
- var tmp0 = $this.afd_1;
1527
+ var tmp0 = $this.ifd_1;
1528
1528
  var tmp = KProperty1;
1529
1529
  // Inline function 'kotlin.getValue' call
1530
1530
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1531
1531
  return tmp0.o1();
1532
1532
  }
1533
1533
  function _get_leaguesConfig__hvzxf9($this) {
1534
- var tmp0 = $this.bfd_1;
1534
+ var tmp0 = $this.jfd_1;
1535
1535
  var tmp = KProperty1;
1536
1536
  // Inline function 'kotlin.getValue' call
1537
1537
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1538
1538
  return tmp0.o1();
1539
1539
  }
1540
1540
  function _get_botChatInteractor__17f3on($this) {
1541
- var tmp0 = $this.cfd_1;
1541
+ var tmp0 = $this.kfd_1;
1542
1542
  var tmp = KProperty1;
1543
1543
  // Inline function 'kotlin.getValue' call
1544
1544
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1574,7 +1574,7 @@
1574
1574
  var player = getPlayer(table.players, playerId);
1575
1575
  var tmp;
1576
1576
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1577
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).cah(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1577
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).iah(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1578
1578
  var tmp_0;
1579
1579
  if (tmp0_safe_receiver == null) {
1580
1580
  tmp_0 = null;
@@ -1637,7 +1637,7 @@
1637
1637
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1638
1638
  destination.e1(tmp$ret$3);
1639
1639
  }
1640
- var previousTeams = tmp.ga8(destination);
1640
+ var previousTeams = tmp.ma8(destination);
1641
1641
  // Inline function 'kotlin.collections.filterNot' call
1642
1642
  // Inline function 'kotlin.collections.filterNotTo' call
1643
1643
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1668,23 +1668,23 @@
1668
1668
  destination_1.e1(destination_2);
1669
1669
  }
1670
1670
  var updatedTeams = destination_1;
1671
- return _get_teamsLogicProvider__u10pm6($this).ha8(updatedTeams);
1671
+ return _get_teamsLogicProvider__u10pm6($this).na8(updatedTeams);
1672
1672
  }
1673
1673
  function Companion() {
1674
- this.efd_1 = 'GameEngine_API';
1674
+ this.mfd_1 = 'GameEngine_API';
1675
1675
  }
1676
1676
  var Companion_instance_10;
1677
1677
  function Companion_getInstance_0() {
1678
1678
  return Companion_instance_10;
1679
1679
  }
1680
1680
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1681
- this.ffd_1 = function_0;
1681
+ this.nfd_1 = function_0;
1682
1682
  }
1683
1683
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).w27 = function (value, $completion) {
1684
- return this.ffd_1(value, $completion);
1684
+ return this.nfd_1(value, $completion);
1685
1685
  };
1686
1686
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s3 = function () {
1687
- return this.ffd_1;
1687
+ return this.nfd_1;
1688
1688
  };
1689
1689
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1690
1690
  var tmp;
@@ -1705,13 +1705,13 @@
1705
1705
  return hashCode(this.s3());
1706
1706
  };
1707
1707
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1708
- this.gfd_1 = function_0;
1708
+ this.ofd_1 = function_0;
1709
1709
  }
1710
1710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).w27 = function (value, $completion) {
1711
- return this.gfd_1(value, $completion);
1711
+ return this.ofd_1(value, $completion);
1712
1712
  };
1713
1713
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s3 = function () {
1714
- return this.gfd_1;
1714
+ return this.ofd_1;
1715
1715
  };
1716
1716
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1717
1717
  var tmp;
@@ -1732,13 +1732,13 @@
1732
1732
  return hashCode(this.s3());
1733
1733
  };
1734
1734
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1735
- this.hfd_1 = function_0;
1735
+ this.pfd_1 = function_0;
1736
1736
  }
1737
1737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).w27 = function (value, $completion) {
1738
- return this.hfd_1(value, $completion);
1738
+ return this.pfd_1(value, $completion);
1739
1739
  };
1740
1740
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s3 = function () {
1741
- return this.hfd_1;
1741
+ return this.pfd_1;
1742
1742
  };
1743
1743
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1744
1744
  var tmp;
@@ -1759,13 +1759,13 @@
1759
1759
  return hashCode(this.s3());
1760
1760
  };
1761
1761
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1762
- this.ifd_1 = function_0;
1762
+ this.qfd_1 = function_0;
1763
1763
  }
1764
1764
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).w27 = function (value, $completion) {
1765
- return this.ifd_1(value, $completion);
1765
+ return this.qfd_1(value, $completion);
1766
1766
  };
1767
1767
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s3 = function () {
1768
- return this.ifd_1;
1768
+ return this.qfd_1;
1769
1769
  };
1770
1770
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1771
1771
  var tmp;
@@ -1786,13 +1786,13 @@
1786
1786
  return hashCode(this.s3());
1787
1787
  };
1788
1788
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1789
- this.jfd_1 = function_0;
1789
+ this.rfd_1 = function_0;
1790
1790
  }
1791
1791
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).w27 = function (value, $completion) {
1792
- return this.jfd_1(value, $completion);
1792
+ return this.rfd_1(value, $completion);
1793
1793
  };
1794
1794
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s3 = function () {
1795
- return this.jfd_1;
1795
+ return this.rfd_1;
1796
1796
  };
1797
1797
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1798
1798
  var tmp;
@@ -1813,13 +1813,13 @@
1813
1813
  return hashCode(this.s3());
1814
1814
  };
1815
1815
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1816
- this.kfd_1 = function_0;
1816
+ this.sfd_1 = function_0;
1817
1817
  }
1818
1818
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).w27 = function (value, $completion) {
1819
- return this.kfd_1(value, $completion);
1819
+ return this.sfd_1(value, $completion);
1820
1820
  };
1821
1821
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s3 = function () {
1822
- return this.kfd_1;
1822
+ return this.sfd_1;
1823
1823
  };
1824
1824
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1825
1825
  var tmp;
@@ -1960,8 +1960,8 @@
1960
1960
  };
1961
1961
  }
1962
1962
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1963
- this.tfd_1 = this$0;
1964
- this.ufd_1 = $subscriber;
1963
+ this.bfe_1 = this$0;
1964
+ this.cfe_1 = $subscriber;
1965
1965
  CoroutineImpl.call(this, resultContinuation);
1966
1966
  }
1967
1967
  protoOf(GameServer$subscribeToClientAction$slambda).x2c = function ($this$launchDefault, $completion) {
@@ -1982,8 +1982,8 @@
1982
1982
  case 0:
1983
1983
  this.j9_1 = 2;
1984
1984
  this.i9_1 = 1;
1985
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.tfd_1).ecd();
1986
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.ufd_1, null);
1985
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.bfe_1).mcd();
1986
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.cfe_1, null);
1987
1987
  suspendResult = tmp_0.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1988
1988
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1989
1989
  return suspendResult;
@@ -2007,8 +2007,8 @@
2007
2007
  while (true);
2008
2008
  };
2009
2009
  protoOf(GameServer$subscribeToClientAction$slambda).y2c = function ($this$launchDefault, completion) {
2010
- var i = new GameServer$subscribeToClientAction$slambda(this.tfd_1, this.ufd_1, completion);
2011
- i.vfd_1 = $this$launchDefault;
2010
+ var i = new GameServer$subscribeToClientAction$slambda(this.bfe_1, this.cfe_1, completion);
2011
+ i.dfe_1 = $this$launchDefault;
2012
2012
  return i;
2013
2013
  };
2014
2014
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2020,8 +2020,8 @@
2020
2020
  return l;
2021
2021
  }
2022
2022
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
2023
- this.efe_1 = this$0;
2024
- this.ffe_1 = $subscriber;
2023
+ this.mfe_1 = this$0;
2024
+ this.nfe_1 = $subscriber;
2025
2025
  CoroutineImpl.call(this, resultContinuation);
2026
2026
  }
2027
2027
  protoOf(GameServer$subscribeServerStateUpdate$slambda).x2c = function ($this$launchDefault, $completion) {
@@ -2042,8 +2042,8 @@
2042
2042
  case 0:
2043
2043
  this.j9_1 = 2;
2044
2044
  this.i9_1 = 1;
2045
- var tmp_0 = observeTableStateUpdates(this.efe_1);
2046
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.ffe_1, null);
2045
+ var tmp_0 = observeTableStateUpdates(this.mfe_1);
2046
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.nfe_1, null);
2047
2047
  suspendResult = tmp_0.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2048
2048
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2049
2049
  return suspendResult;
@@ -2067,8 +2067,8 @@
2067
2067
  while (true);
2068
2068
  };
2069
2069
  protoOf(GameServer$subscribeServerStateUpdate$slambda).y2c = function ($this$launchDefault, completion) {
2070
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.efe_1, this.ffe_1, completion);
2071
- i.gfe_1 = $this$launchDefault;
2070
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.mfe_1, this.nfe_1, completion);
2071
+ i.ofe_1 = $this$launchDefault;
2072
2072
  return i;
2073
2073
  };
2074
2074
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2080,8 +2080,8 @@
2080
2080
  return l;
2081
2081
  }
2082
2082
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2083
- this.pfe_1 = this$0;
2084
- this.qfe_1 = $subscriber;
2083
+ this.xfe_1 = this$0;
2084
+ this.yfe_1 = $subscriber;
2085
2085
  CoroutineImpl.call(this, resultContinuation);
2086
2086
  }
2087
2087
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).x2c = function ($this$launchDefault, $completion) {
@@ -2102,9 +2102,9 @@
2102
2102
  case 0:
2103
2103
  this.j9_1 = 2;
2104
2104
  this.i9_1 = 1;
2105
- var this_0 = observeTableStateUpdates(this.pfe_1);
2106
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.pfe_1);
2107
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.qfe_1, null);
2105
+ var this_0 = observeTableStateUpdates(this.xfe_1);
2106
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.xfe_1);
2107
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.yfe_1, null);
2108
2108
  suspendResult = tmp_0.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2109
2109
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2110
2110
  return suspendResult;
@@ -2128,8 +2128,8 @@
2128
2128
  while (true);
2129
2129
  };
2130
2130
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).y2c = function ($this$launchDefault, completion) {
2131
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.pfe_1, this.qfe_1, completion);
2132
- i.rfe_1 = $this$launchDefault;
2131
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.xfe_1, this.yfe_1, completion);
2132
+ i.zfe_1 = $this$launchDefault;
2133
2133
  return i;
2134
2134
  };
2135
2135
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2141,8 +2141,8 @@
2141
2141
  return l;
2142
2142
  }
2143
2143
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2144
- this.aff_1 = this$0;
2145
- this.bff_1 = $callback;
2144
+ this.iff_1 = this$0;
2145
+ this.jff_1 = $callback;
2146
2146
  CoroutineImpl.call(this, resultContinuation);
2147
2147
  }
2148
2148
  protoOf(GameServer$getServerTableState$slambda).x2c = function ($this$launchDefault, $completion) {
@@ -2161,11 +2161,11 @@
2161
2161
  var tmp = this.i9_1;
2162
2162
  if (tmp === 0) {
2163
2163
  this.j9_1 = 1;
2164
- if (!this.aff_1.isTableExists) {
2164
+ if (!this.iff_1.isTableExists) {
2165
2165
  return Unit_instance;
2166
2166
  }
2167
- var dto = mapToDto_2(new TableStateUpdate(this.aff_1.table.id, this.aff_1.table), _get_encoderDecoderProvider__qqgrji(this.aff_1));
2168
- this.bff_1(dto);
2167
+ var dto = mapToDto_2(new TableStateUpdate(this.iff_1.table.id, this.iff_1.table), _get_encoderDecoderProvider__qqgrji(this.iff_1));
2168
+ this.jff_1(dto);
2169
2169
  return Unit_instance;
2170
2170
  } else if (tmp === 1) {
2171
2171
  throw this.l9_1;
@@ -2177,8 +2177,8 @@
2177
2177
  while (true);
2178
2178
  };
2179
2179
  protoOf(GameServer$getServerTableState$slambda).y2c = function ($this$launchDefault, completion) {
2180
- var i = new GameServer$getServerTableState$slambda(this.aff_1, this.bff_1, completion);
2181
- i.cff_1 = $this$launchDefault;
2180
+ var i = new GameServer$getServerTableState$slambda(this.iff_1, this.jff_1, completion);
2181
+ i.kff_1 = $this$launchDefault;
2182
2182
  return i;
2183
2183
  };
2184
2184
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2190,18 +2190,18 @@
2190
2190
  return l;
2191
2191
  }
2192
2192
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2193
- this.lff_1 = this$0;
2193
+ this.tff_1 = this$0;
2194
2194
  CoroutineImpl.call(this, resultContinuation);
2195
2195
  }
2196
- protoOf(GameServer$observeTableStateUpdates$slambda).rdm = function ($this$transformLatest, it, $completion) {
2197
- var tmp = this.sdm($this$transformLatest, it, $completion);
2196
+ protoOf(GameServer$observeTableStateUpdates$slambda).zdm = function ($this$transformLatest, it, $completion) {
2197
+ var tmp = this.adn($this$transformLatest, it, $completion);
2198
2198
  tmp.k9_1 = Unit_instance;
2199
2199
  tmp.l9_1 = null;
2200
2200
  return tmp.q9();
2201
2201
  };
2202
2202
  protoOf(GameServer$observeTableStateUpdates$slambda).da = function (p1, p2, $completion) {
2203
2203
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2204
- return this.rdm(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2204
+ return this.zdm(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2205
2205
  };
2206
2206
  protoOf(GameServer$observeTableStateUpdates$slambda).q9 = function () {
2207
2207
  var suspendResult = this.k9_1;
@@ -2212,8 +2212,8 @@
2212
2212
  case 0:
2213
2213
  this.j9_1 = 2;
2214
2214
  this.i9_1 = 1;
2215
- var table = this.nff_1;
2216
- suspendResult = emitAll(this.mff_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.lff_1, null)), this);
2215
+ var table = this.vff_1;
2216
+ suspendResult = emitAll(this.uff_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.tff_1, null)), this);
2217
2217
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2218
2218
  return suspendResult;
2219
2219
  }
@@ -2235,23 +2235,23 @@
2235
2235
  }
2236
2236
  while (true);
2237
2237
  };
2238
- protoOf(GameServer$observeTableStateUpdates$slambda).sdm = function ($this$transformLatest, it, completion) {
2239
- var i = new GameServer$observeTableStateUpdates$slambda(this.lff_1, completion);
2240
- i.mff_1 = $this$transformLatest;
2241
- i.nff_1 = it;
2238
+ protoOf(GameServer$observeTableStateUpdates$slambda).adn = function ($this$transformLatest, it, completion) {
2239
+ var i = new GameServer$observeTableStateUpdates$slambda(this.tff_1, completion);
2240
+ i.uff_1 = $this$transformLatest;
2241
+ i.vff_1 = it;
2242
2242
  return i;
2243
2243
  };
2244
2244
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2245
2245
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2246
2246
  var l = function ($this$transformLatest, it, $completion) {
2247
- return i.rdm($this$transformLatest, it, $completion);
2247
+ return i.zdm($this$transformLatest, it, $completion);
2248
2248
  };
2249
2249
  l.$arity = 2;
2250
2250
  return l;
2251
2251
  }
2252
2252
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2253
- this.kf9_1 = $this;
2254
- this.lf9_1 = this$0;
2253
+ this.sf9_1 = $this;
2254
+ this.tf9_1 = this$0;
2255
2255
  }
2256
2256
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).x27 = function (collector, $completion) {
2257
2257
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2263,7 +2263,7 @@
2263
2263
  return this.x27(collector, $completion);
2264
2264
  };
2265
2265
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2266
- this.kfa_1 = $this;
2266
+ this.sfa_1 = $this;
2267
2267
  }
2268
2268
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).x27 = function (collector, $completion) {
2269
2269
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2275,7 +2275,7 @@
2275
2275
  return this.x27(collector, $completion);
2276
2276
  };
2277
2277
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2278
- this.ffb_1 = $this;
2278
+ this.nfb_1 = $this;
2279
2279
  }
2280
2280
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).x27 = function (collector, $completion) {
2281
2281
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2290,7 +2290,7 @@
2290
2290
  return old.first === new_0.first;
2291
2291
  }
2292
2292
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2293
- this.afc_1 = $this;
2293
+ this.ifc_1 = $this;
2294
2294
  }
2295
2295
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).x27 = function (collector, $completion) {
2296
2296
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2302,8 +2302,8 @@
2302
2302
  return this.x27(collector, $completion);
2303
2303
  };
2304
2304
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2305
- this.wff_1 = this$0;
2306
- this.xff_1 = $subscriber;
2305
+ this.efg_1 = this$0;
2306
+ this.ffg_1 = $subscriber;
2307
2307
  CoroutineImpl.call(this, resultContinuation);
2308
2308
  }
2309
2309
  protoOf(GameServer$subscribeWith$slambda).x2c = function ($this$launchDefault, $completion) {
@@ -2324,8 +2324,8 @@
2324
2324
  case 0:
2325
2325
  this.j9_1 = 2;
2326
2326
  this.i9_1 = 1;
2327
- var tmp_0 = distinctUntilChanged(this.wff_1.r7u());
2328
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.xff_1, null);
2327
+ var tmp_0 = distinctUntilChanged(this.efg_1.r7u());
2328
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ffg_1, null);
2329
2329
  suspendResult = tmp_0.t26(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2330
2330
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2331
2331
  return suspendResult;
@@ -2349,8 +2349,8 @@
2349
2349
  while (true);
2350
2350
  };
2351
2351
  protoOf(GameServer$subscribeWith$slambda).y2c = function ($this$launchDefault, completion) {
2352
- var i = new GameServer$subscribeWith$slambda(this.wff_1, this.xff_1, completion);
2353
- i.yff_1 = $this$launchDefault;
2352
+ var i = new GameServer$subscribeWith$slambda(this.efg_1, this.ffg_1, completion);
2353
+ i.gfg_1 = $this$launchDefault;
2354
2354
  return i;
2355
2355
  };
2356
2356
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2362,18 +2362,18 @@
2362
2362
  return l;
2363
2363
  }
2364
2364
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2365
- this.hfg_1 = $action;
2365
+ this.pfg_1 = $action;
2366
2366
  CoroutineImpl.call(this, resultContinuation);
2367
2367
  }
2368
- protoOf(GameServer$fromClientEvent$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2369
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2368
+ protoOf(GameServer$fromClientEvent$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2369
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2370
2370
  tmp.k9_1 = Unit_instance;
2371
2371
  tmp.l9_1 = null;
2372
2372
  return tmp.q9();
2373
2373
  };
2374
2374
  protoOf(GameServer$fromClientEvent$slambda).da = function (p1, p2, $completion) {
2375
2375
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2376
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2376
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2377
2377
  };
2378
2378
  protoOf(GameServer$fromClientEvent$slambda).q9 = function () {
2379
2379
  var suspendResult = this.k9_1;
@@ -2382,11 +2382,11 @@
2382
2382
  var tmp = this.i9_1;
2383
2383
  if (tmp === 0) {
2384
2384
  this.j9_1 = 1;
2385
- if (this.hfg_1 instanceof PlayerReadyFromClientAction)
2386
- if (!get_isCreated(this.jfg_1.state)) {
2385
+ if (this.pfg_1 instanceof PlayerReadyFromClientAction)
2386
+ if (!get_isCreated(this.rfg_1.state)) {
2387
2387
  return Unit_instance;
2388
2388
  }
2389
- this.jfg_1.dispatch(this.hfg_1);
2389
+ this.rfg_1.dispatch(this.pfg_1);
2390
2390
  return Unit_instance;
2391
2391
  } else if (tmp === 1) {
2392
2392
  throw this.l9_1;
@@ -2397,34 +2397,34 @@
2397
2397
  }
2398
2398
  while (true);
2399
2399
  };
2400
- protoOf(GameServer$fromClientEvent$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2401
- var i = new GameServer$fromClientEvent$slambda(this.hfg_1, completion);
2402
- i.ifg_1 = $this$dispatchAsync;
2403
- i.jfg_1 = store;
2400
+ protoOf(GameServer$fromClientEvent$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2401
+ var i = new GameServer$fromClientEvent$slambda(this.pfg_1, completion);
2402
+ i.qfg_1 = $this$dispatchAsync;
2403
+ i.rfg_1 = store;
2404
2404
  return i;
2405
2405
  };
2406
2406
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2407
2407
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2408
2408
  var l = function ($this$dispatchAsync, store, $completion) {
2409
- return i.gcv($this$dispatchAsync, store, $completion);
2409
+ return i.ocv($this$dispatchAsync, store, $completion);
2410
2410
  };
2411
2411
  l.$arity = 2;
2412
2412
  return l;
2413
2413
  }
2414
2414
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2415
- this.sfg_1 = $playerId;
2416
- this.tfg_1 = $roomId;
2415
+ this.afh_1 = $playerId;
2416
+ this.bfh_1 = $roomId;
2417
2417
  CoroutineImpl.call(this, resultContinuation);
2418
2418
  }
2419
- protoOf(GameServer$playerLostConnection$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2420
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2419
+ protoOf(GameServer$playerLostConnection$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2420
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2421
2421
  tmp.k9_1 = Unit_instance;
2422
2422
  tmp.l9_1 = null;
2423
2423
  return tmp.q9();
2424
2424
  };
2425
2425
  protoOf(GameServer$playerLostConnection$slambda).da = function (p1, p2, $completion) {
2426
2426
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2427
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2427
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2428
2428
  };
2429
2429
  protoOf(GameServer$playerLostConnection$slambda).q9 = function () {
2430
2430
  var suspendResult = this.k9_1;
@@ -2433,12 +2433,12 @@
2433
2433
  var tmp = this.i9_1;
2434
2434
  if (tmp === 0) {
2435
2435
  this.j9_1 = 1;
2436
- if (!get_isCreated(this.vfg_1.state)) {
2436
+ if (!get_isCreated(this.dfh_1.state)) {
2437
2437
  return Unit_instance;
2438
2438
  }
2439
- var tmp_0 = this.vfg_1.dispatch;
2439
+ var tmp_0 = this.dfh_1.dispatch;
2440
2440
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2441
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.sfg_1, this.tfg_1));
2441
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.afh_1, this.bfh_1));
2442
2442
  return Unit_instance;
2443
2443
  } else if (tmp === 1) {
2444
2444
  throw this.l9_1;
@@ -2449,35 +2449,35 @@
2449
2449
  }
2450
2450
  while (true);
2451
2451
  };
2452
- protoOf(GameServer$playerLostConnection$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2453
- var i = new GameServer$playerLostConnection$slambda(this.sfg_1, this.tfg_1, completion);
2454
- i.ufg_1 = $this$dispatchAsync;
2455
- i.vfg_1 = store;
2452
+ protoOf(GameServer$playerLostConnection$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2453
+ var i = new GameServer$playerLostConnection$slambda(this.afh_1, this.bfh_1, completion);
2454
+ i.cfh_1 = $this$dispatchAsync;
2455
+ i.dfh_1 = store;
2456
2456
  return i;
2457
2457
  };
2458
2458
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2459
2459
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2460
2460
  var l = function ($this$dispatchAsync, store, $completion) {
2461
- return i.gcv($this$dispatchAsync, store, $completion);
2461
+ return i.ocv($this$dispatchAsync, store, $completion);
2462
2462
  };
2463
2463
  l.$arity = 2;
2464
2464
  return l;
2465
2465
  }
2466
2466
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2467
- this.efh_1 = this$0;
2468
- this.ffh_1 = $playerId;
2469
- this.gfh_1 = $roomId;
2467
+ this.mfh_1 = this$0;
2468
+ this.nfh_1 = $playerId;
2469
+ this.ofh_1 = $roomId;
2470
2470
  CoroutineImpl.call(this, resultContinuation);
2471
2471
  }
2472
- protoOf(GameServer$playerLive$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2473
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2472
+ protoOf(GameServer$playerLive$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2473
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2474
2474
  tmp.k9_1 = Unit_instance;
2475
2475
  tmp.l9_1 = null;
2476
2476
  return tmp.q9();
2477
2477
  };
2478
2478
  protoOf(GameServer$playerLive$slambda).da = function (p1, p2, $completion) {
2479
2479
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2480
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2480
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2481
2481
  };
2482
2482
  protoOf(GameServer$playerLive$slambda).q9 = function () {
2483
2483
  var suspendResult = this.k9_1;
@@ -2486,16 +2486,16 @@
2486
2486
  var tmp = this.i9_1;
2487
2487
  if (tmp === 0) {
2488
2488
  this.j9_1 = 1;
2489
- if (get_isFinished(this.ifh_1.state) || get_isFinishing(this.ifh_1.state)) {
2489
+ if (get_isFinished(this.qfh_1.state) || get_isFinishing(this.qfh_1.state)) {
2490
2490
  return Unit_instance;
2491
2491
  }
2492
- if (!_get_serverReduxConfig__rprcrm(this.efh_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ifh_1.state) || !this.efh_1.c78().u7v())) {
2493
- this.efh_1.t5r().v('GameEngine_API', 'playerLive: ' + this.ffh_1 + ' before game is created');
2492
+ if (!_get_serverReduxConfig__rprcrm(this.mfh_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.qfh_1.state) || !this.mfh_1.c78().u7v())) {
2493
+ this.mfh_1.t5r().v('GameEngine_API', 'playerLive: ' + this.nfh_1 + ' before game is created');
2494
2494
  return Unit_instance;
2495
2495
  }
2496
- var tmp_0 = this.ifh_1.dispatch;
2496
+ var tmp_0 = this.qfh_1.dispatch;
2497
2497
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2498
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ffh_1, this.gfh_1));
2498
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.nfh_1, this.ofh_1));
2499
2499
  return Unit_instance;
2500
2500
  } else if (tmp === 1) {
2501
2501
  throw this.l9_1;
@@ -2506,36 +2506,36 @@
2506
2506
  }
2507
2507
  while (true);
2508
2508
  };
2509
- protoOf(GameServer$playerLive$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2510
- var i = new GameServer$playerLive$slambda(this.efh_1, this.ffh_1, this.gfh_1, completion);
2511
- i.hfh_1 = $this$dispatchAsync;
2512
- i.ifh_1 = store;
2509
+ protoOf(GameServer$playerLive$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2510
+ var i = new GameServer$playerLive$slambda(this.mfh_1, this.nfh_1, this.ofh_1, completion);
2511
+ i.pfh_1 = $this$dispatchAsync;
2512
+ i.qfh_1 = store;
2513
2513
  return i;
2514
2514
  };
2515
2515
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2516
2516
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2517
2517
  var l = function ($this$dispatchAsync, store, $completion) {
2518
- return i.gcv($this$dispatchAsync, store, $completion);
2518
+ return i.ocv($this$dispatchAsync, store, $completion);
2519
2519
  };
2520
2520
  l.$arity = 2;
2521
2521
  return l;
2522
2522
  }
2523
2523
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2524
- this.rfh_1 = this$0;
2525
- this.sfh_1 = $playerId;
2526
- this.tfh_1 = $permanently;
2527
- this.ufh_1 = $roomId;
2524
+ this.zfh_1 = this$0;
2525
+ this.afi_1 = $playerId;
2526
+ this.bfi_1 = $permanently;
2527
+ this.cfi_1 = $roomId;
2528
2528
  CoroutineImpl.call(this, resultContinuation);
2529
2529
  }
2530
- protoOf(GameServer$playerLeft$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2531
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2530
+ protoOf(GameServer$playerLeft$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2531
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2532
2532
  tmp.k9_1 = Unit_instance;
2533
2533
  tmp.l9_1 = null;
2534
2534
  return tmp.q9();
2535
2535
  };
2536
2536
  protoOf(GameServer$playerLeft$slambda).da = function (p1, p2, $completion) {
2537
2537
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2538
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2539
2539
  };
2540
2540
  protoOf(GameServer$playerLeft$slambda).q9 = function () {
2541
2541
  var suspendResult = this.k9_1;
@@ -2544,22 +2544,22 @@
2544
2544
  var tmp = this.i9_1;
2545
2545
  if (tmp === 0) {
2546
2546
  this.j9_1 = 1;
2547
- if (get_isFinished(this.wfh_1.state) || get_isFinishing(this.wfh_1.state)) {
2547
+ if (get_isFinished(this.efi_1.state) || get_isFinishing(this.efi_1.state)) {
2548
2548
  return Unit_instance;
2549
2549
  }
2550
- if (!get_isCreated(this.wfh_1.state) || !this.rfh_1.c78().u7v()) {
2551
- this.rfh_1.t5r().w('GameEngine_API', 'playerLeft: ' + this.sfh_1 + ' before game is created');
2550
+ if (!get_isCreated(this.efi_1.state) || !this.zfh_1.c78().u7v()) {
2551
+ this.zfh_1.t5r().w('GameEngine_API', 'playerLeft: ' + this.afi_1 + ' before game is created');
2552
2552
  return Unit_instance;
2553
2553
  }
2554
- var tmp_0 = this.wfh_1.dispatch;
2554
+ var tmp_0 = this.efi_1.dispatch;
2555
2555
  var tmp_1;
2556
- if (this.tfh_1) {
2556
+ if (this.bfi_1) {
2557
2557
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2558
2558
  } else {
2559
2559
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2560
2560
  }
2561
2561
  var tmp0_connectionState = tmp_1;
2562
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.sfh_1, this.ufh_1));
2562
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.afi_1, this.cfi_1));
2563
2563
  return Unit_instance;
2564
2564
  } else if (tmp === 1) {
2565
2565
  throw this.l9_1;
@@ -2570,39 +2570,39 @@
2570
2570
  }
2571
2571
  while (true);
2572
2572
  };
2573
- protoOf(GameServer$playerLeft$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2574
- var i = new GameServer$playerLeft$slambda(this.rfh_1, this.sfh_1, this.tfh_1, this.ufh_1, completion);
2575
- i.vfh_1 = $this$dispatchAsync;
2576
- i.wfh_1 = store;
2573
+ protoOf(GameServer$playerLeft$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2574
+ var i = new GameServer$playerLeft$slambda(this.zfh_1, this.afi_1, this.bfi_1, this.cfi_1, completion);
2575
+ i.dfi_1 = $this$dispatchAsync;
2576
+ i.efi_1 = store;
2577
2577
  return i;
2578
2578
  };
2579
2579
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2580
2580
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2581
2581
  var l = function ($this$dispatchAsync, store, $completion) {
2582
- return i.gcv($this$dispatchAsync, store, $completion);
2582
+ return i.ocv($this$dispatchAsync, store, $completion);
2583
2583
  };
2584
2584
  l.$arity = 2;
2585
2585
  return l;
2586
2586
  }
2587
2587
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2588
- this.ffi_1 = $usersArray;
2589
- this.gfi_1 = this$0;
2590
- this.hfi_1 = $config;
2591
- this.ifi_1 = $roomId;
2592
- this.jfi_1 = $transition;
2593
- this.kfi_1 = $gameCreatorId;
2594
- this.lfi_1 = $spectators;
2588
+ this.nfi_1 = $usersArray;
2589
+ this.ofi_1 = this$0;
2590
+ this.pfi_1 = $config;
2591
+ this.qfi_1 = $roomId;
2592
+ this.rfi_1 = $transition;
2593
+ this.sfi_1 = $gameCreatorId;
2594
+ this.tfi_1 = $spectators;
2595
2595
  CoroutineImpl.call(this, resultContinuation);
2596
2596
  }
2597
- protoOf(GameServer$roomOnCreate$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2598
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2597
+ protoOf(GameServer$roomOnCreate$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2598
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2599
2599
  tmp.k9_1 = Unit_instance;
2600
2600
  tmp.l9_1 = null;
2601
2601
  return tmp.q9();
2602
2602
  };
2603
2603
  protoOf(GameServer$roomOnCreate$slambda).da = function (p1, p2, $completion) {
2604
2604
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2605
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2605
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2606
2606
  };
2607
2607
  protoOf(GameServer$roomOnCreate$slambda).q9 = function () {
2608
2608
  var suspendResult = this.k9_1;
@@ -2611,18 +2611,18 @@
2611
2611
  var tmp = this.i9_1;
2612
2612
  if (tmp === 0) {
2613
2613
  this.j9_1 = 1;
2614
- var users = toList(this.ffi_1);
2615
- if (!validatePlayerCount(this.gfi_1, this.hfi_1, users, this.ifi_1)) {
2616
- this.nfi_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.gfi_1.table.isGameFinished, this.gfi_1.table));
2614
+ var users = toList(this.nfi_1);
2615
+ if (!validatePlayerCount(this.ofi_1, this.pfi_1, users, this.qfi_1)) {
2616
+ this.vfi_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ofi_1.table.isGameFinished, this.ofi_1.table));
2617
2617
  return Unit_instance;
2618
2618
  }
2619
- var orderedUsers = orderUsers(this.gfi_1, users, this.hfi_1, this.jfi_1);
2620
- var gameCreatorUser = getPlayer(users, this.kfi_1);
2621
- var tmp_0 = this.nfi_1.dispatch;
2619
+ var orderedUsers = orderUsers(this.ofi_1, users, this.pfi_1, this.rfi_1);
2620
+ var gameCreatorUser = getPlayer(users, this.sfi_1);
2621
+ var tmp_0 = this.vfi_1.dispatch;
2622
2622
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2623
2623
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2624
- var tmp2_spectators = toList(this.lfi_1);
2625
- tmp_0(new StartGameMechanicAction(this.hfi_1, this.ifi_1, tmp0_version, this.kfi_1, tmp1_users, VOID, tmp2_spectators));
2624
+ var tmp2_spectators = toList(this.tfi_1);
2625
+ tmp_0(new StartGameMechanicAction(this.pfi_1, this.qfi_1, tmp0_version, this.sfi_1, tmp1_users, VOID, tmp2_spectators));
2626
2626
  return Unit_instance;
2627
2627
  } else if (tmp === 1) {
2628
2628
  throw this.l9_1;
@@ -2633,39 +2633,39 @@
2633
2633
  }
2634
2634
  while (true);
2635
2635
  };
2636
- protoOf(GameServer$roomOnCreate$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2637
- var i = new GameServer$roomOnCreate$slambda(this.ffi_1, this.gfi_1, this.hfi_1, this.ifi_1, this.jfi_1, this.kfi_1, this.lfi_1, completion);
2638
- i.mfi_1 = $this$dispatchAsync;
2639
- i.nfi_1 = store;
2636
+ protoOf(GameServer$roomOnCreate$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2637
+ var i = new GameServer$roomOnCreate$slambda(this.nfi_1, this.ofi_1, this.pfi_1, this.qfi_1, this.rfi_1, this.sfi_1, this.tfi_1, completion);
2638
+ i.ufi_1 = $this$dispatchAsync;
2639
+ i.vfi_1 = store;
2640
2640
  return i;
2641
2641
  };
2642
2642
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2643
2643
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2644
2644
  var l = function ($this$dispatchAsync, store, $completion) {
2645
- return i.gcv($this$dispatchAsync, store, $completion);
2645
+ return i.ocv($this$dispatchAsync, store, $completion);
2646
2646
  };
2647
2647
  l.$arity = 2;
2648
2648
  return l;
2649
2649
  }
2650
2650
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2651
- this.ofi_1 = $playerId;
2651
+ this.wfi_1 = $playerId;
2652
2652
  }
2653
2653
  protoOf(GameServer$preserveTeams$previousTeams$1).d77 = function () {
2654
- return this.ofi_1;
2654
+ return this.wfi_1;
2655
2655
  };
2656
2656
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2657
- this.xfi_1 = $state;
2657
+ this.ffj_1 = $state;
2658
2658
  CoroutineImpl.call(this, resultContinuation);
2659
2659
  }
2660
- protoOf(GameServer$roomOnContinueFromState$slambda).afj = function ($this$dispatchAwait, store, $completion) {
2661
- var tmp = this.hcv($this$dispatchAwait, store, $completion);
2660
+ protoOf(GameServer$roomOnContinueFromState$slambda).ifj = function ($this$dispatchAwait, store, $completion) {
2661
+ var tmp = this.pcv($this$dispatchAwait, store, $completion);
2662
2662
  tmp.k9_1 = Unit_instance;
2663
2663
  tmp.l9_1 = null;
2664
2664
  return tmp.q9();
2665
2665
  };
2666
2666
  protoOf(GameServer$roomOnContinueFromState$slambda).da = function (p1, p2, $completion) {
2667
2667
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2668
- return this.afj(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2668
+ return this.ifj(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2669
2669
  };
2670
2670
  protoOf(GameServer$roomOnContinueFromState$slambda).q9 = function () {
2671
2671
  var suspendResult = this.k9_1;
@@ -2674,10 +2674,10 @@
2674
2674
  var tmp = this.i9_1;
2675
2675
  if (tmp === 0) {
2676
2676
  this.j9_1 = 1;
2677
- if (get_isCreating(this.zfi_1.state)) {
2678
- var tmp_0 = this.zfi_1.dispatch;
2677
+ if (get_isCreating(this.hfj_1.state)) {
2678
+ var tmp_0 = this.hfj_1.dispatch;
2679
2679
  var tmp0_reason = new RestartRoundReason(null);
2680
- var tmp1_table = this.xfi_1.table;
2680
+ var tmp1_table = this.ffj_1.table;
2681
2681
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2682
2682
  return true;
2683
2683
  }
@@ -2691,34 +2691,34 @@
2691
2691
  }
2692
2692
  while (true);
2693
2693
  };
2694
- protoOf(GameServer$roomOnContinueFromState$slambda).hcv = function ($this$dispatchAwait, store, completion) {
2695
- var i = new GameServer$roomOnContinueFromState$slambda(this.xfi_1, completion);
2696
- i.yfi_1 = $this$dispatchAwait;
2697
- i.zfi_1 = store;
2694
+ protoOf(GameServer$roomOnContinueFromState$slambda).pcv = function ($this$dispatchAwait, store, completion) {
2695
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ffj_1, completion);
2696
+ i.gfj_1 = $this$dispatchAwait;
2697
+ i.hfj_1 = store;
2698
2698
  return i;
2699
2699
  };
2700
2700
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2701
2701
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2702
2702
  var l = function ($this$dispatchAwait, store, $completion) {
2703
- return i.afj($this$dispatchAwait, store, $completion);
2703
+ return i.ifj($this$dispatchAwait, store, $completion);
2704
2704
  };
2705
2705
  l.$arity = 2;
2706
2706
  return l;
2707
2707
  }
2708
2708
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2709
- this.jfj_1 = $isCreated;
2710
- this.kfj_1 = $state;
2709
+ this.rfj_1 = $isCreated;
2710
+ this.sfj_1 = $state;
2711
2711
  CoroutineImpl.call(this, resultContinuation);
2712
2712
  }
2713
- protoOf(GameServer$roomOnContinueFromState$slambda_1).gcv = function ($this$dispatchAsync, store, $completion) {
2714
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2713
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ocv = function ($this$dispatchAsync, store, $completion) {
2714
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2715
2715
  tmp.k9_1 = Unit_instance;
2716
2716
  tmp.l9_1 = null;
2717
2717
  return tmp.q9();
2718
2718
  };
2719
2719
  protoOf(GameServer$roomOnContinueFromState$slambda_1).da = function (p1, p2, $completion) {
2720
2720
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2721
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2721
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2722
2722
  };
2723
2723
  protoOf(GameServer$roomOnContinueFromState$slambda_1).q9 = function () {
2724
2724
  var suspendResult = this.k9_1;
@@ -2729,7 +2729,7 @@
2729
2729
  case 0:
2730
2730
  this.j9_1 = 3;
2731
2731
  this.i9_1 = 1;
2732
- suspendResult = this.jfj_1.s1s(this);
2732
+ suspendResult = this.rfj_1.s1s(this);
2733
2733
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2734
2734
  return suspendResult;
2735
2735
  }
@@ -2737,10 +2737,10 @@
2737
2737
  continue $sm;
2738
2738
  case 1:
2739
2739
  if (suspendResult) {
2740
- var _iterator__ex2g4s = this.kfj_1.actions.t();
2740
+ var _iterator__ex2g4s = this.sfj_1.actions.t();
2741
2741
  while (_iterator__ex2g4s.u()) {
2742
2742
  var element = _iterator__ex2g4s.v();
2743
- this.mfj_1.dispatch(element);
2743
+ this.ufj_1.dispatch(element);
2744
2744
  }
2745
2745
  this.i9_1 = 2;
2746
2746
  continue $sm;
@@ -2765,35 +2765,35 @@
2765
2765
  }
2766
2766
  while (true);
2767
2767
  };
2768
- protoOf(GameServer$roomOnContinueFromState$slambda_1).hcv = function ($this$dispatchAsync, store, completion) {
2769
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.jfj_1, this.kfj_1, completion);
2770
- i.lfj_1 = $this$dispatchAsync;
2771
- i.mfj_1 = store;
2768
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).pcv = function ($this$dispatchAsync, store, completion) {
2769
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.rfj_1, this.sfj_1, completion);
2770
+ i.tfj_1 = $this$dispatchAsync;
2771
+ i.ufj_1 = store;
2772
2772
  return i;
2773
2773
  };
2774
2774
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2775
2775
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2776
2776
  var l = function ($this$dispatchAsync, store, $completion) {
2777
- return i.gcv($this$dispatchAsync, store, $completion);
2777
+ return i.ocv($this$dispatchAsync, store, $completion);
2778
2778
  };
2779
2779
  l.$arity = 2;
2780
2780
  return l;
2781
2781
  }
2782
2782
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2783
- this.vfj_1 = $tableLite;
2784
- this.wfj_1 = $roomId;
2785
- this.xfj_1 = this$0;
2783
+ this.dfk_1 = $tableLite;
2784
+ this.efk_1 = $roomId;
2785
+ this.ffk_1 = this$0;
2786
2786
  CoroutineImpl.call(this, resultContinuation);
2787
2787
  }
2788
- protoOf(GameServer$roomOnContinueFromRound$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2789
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2788
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2789
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2790
2790
  tmp.k9_1 = Unit_instance;
2791
2791
  tmp.l9_1 = null;
2792
2792
  return tmp.q9();
2793
2793
  };
2794
2794
  protoOf(GameServer$roomOnContinueFromRound$slambda).da = function (p1, p2, $completion) {
2795
2795
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2796
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2796
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2797
2797
  };
2798
2798
  protoOf(GameServer$roomOnContinueFromRound$slambda).q9 = function () {
2799
2799
  var suspendResult = this.k9_1;
@@ -2802,9 +2802,9 @@
2802
2802
  var tmp = this.i9_1;
2803
2803
  if (tmp === 0) {
2804
2804
  this.j9_1 = 1;
2805
- var tmp_0 = this.zfj_1.dispatch;
2806
- var tmp0_reason = new RestartRoundReason(this.vfj_1.gameInfo.round.roundNumber);
2807
- var tmp1_table = Companion_instance_0.restartRound(this.wfj_1, _get_idsProvider__fnfajc(this.xfj_1).e7g(), get_versionOrDefault(GameEngineConfig_instance), this.vfj_1);
2805
+ var tmp_0 = this.hfk_1.dispatch;
2806
+ var tmp0_reason = new RestartRoundReason(this.dfk_1.gameInfo.round.roundNumber);
2807
+ var tmp1_table = Companion_instance_0.restartRound(this.efk_1, _get_idsProvider__fnfajc(this.ffk_1).e7g(), get_versionOrDefault(GameEngineConfig_instance), this.dfk_1);
2808
2808
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2809
2809
  return Unit_instance;
2810
2810
  } else if (tmp === 1) {
@@ -2816,16 +2816,16 @@
2816
2816
  }
2817
2817
  while (true);
2818
2818
  };
2819
- protoOf(GameServer$roomOnContinueFromRound$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2820
- var i = new GameServer$roomOnContinueFromRound$slambda(this.vfj_1, this.wfj_1, this.xfj_1, completion);
2821
- i.yfj_1 = $this$dispatchAsync;
2822
- i.zfj_1 = store;
2819
+ protoOf(GameServer$roomOnContinueFromRound$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2820
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.dfk_1, this.efk_1, this.ffk_1, completion);
2821
+ i.gfk_1 = $this$dispatchAsync;
2822
+ i.hfk_1 = store;
2823
2823
  return i;
2824
2824
  };
2825
2825
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2826
2826
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2827
2827
  var l = function ($this$dispatchAsync, store, $completion) {
2828
- return i.gcv($this$dispatchAsync, store, $completion);
2828
+ return i.ocv($this$dispatchAsync, store, $completion);
2829
2829
  };
2830
2830
  l.$arity = 2;
2831
2831
  return l;
@@ -2833,15 +2833,15 @@
2833
2833
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2834
2834
  CoroutineImpl.call(this, resultContinuation);
2835
2835
  }
2836
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).gcv = function ($this$dispatchAsync, store, $completion) {
2837
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2836
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ocv = function ($this$dispatchAsync, store, $completion) {
2837
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2838
2838
  tmp.k9_1 = Unit_instance;
2839
2839
  tmp.l9_1 = null;
2840
2840
  return tmp.q9();
2841
2841
  };
2842
2842
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).da = function (p1, p2, $completion) {
2843
2843
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2844
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2844
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2845
2845
  };
2846
2846
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).q9 = function () {
2847
2847
  var suspendResult = this.k9_1;
@@ -2850,7 +2850,7 @@
2850
2850
  var tmp = this.i9_1;
2851
2851
  if (tmp === 0) {
2852
2852
  this.j9_1 = 1;
2853
- this.jfk_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2853
+ this.rfk_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2854
2854
  return Unit_instance;
2855
2855
  } else if (tmp === 1) {
2856
2856
  throw this.l9_1;
@@ -2861,33 +2861,33 @@
2861
2861
  }
2862
2862
  while (true);
2863
2863
  };
2864
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).hcv = function ($this$dispatchAsync, store, completion) {
2864
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).pcv = function ($this$dispatchAsync, store, completion) {
2865
2865
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2866
- i.ifk_1 = $this$dispatchAsync;
2867
- i.jfk_1 = store;
2866
+ i.qfk_1 = $this$dispatchAsync;
2867
+ i.rfk_1 = store;
2868
2868
  return i;
2869
2869
  };
2870
2870
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2871
2871
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2872
2872
  var l = function ($this$dispatchAsync, store, $completion) {
2873
- return i.gcv($this$dispatchAsync, store, $completion);
2873
+ return i.ocv($this$dispatchAsync, store, $completion);
2874
2874
  };
2875
2875
  l.$arity = 2;
2876
2876
  return l;
2877
2877
  }
2878
2878
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2879
- this.sfk_1 = $spectators;
2879
+ this.afl_1 = $spectators;
2880
2880
  CoroutineImpl.call(this, resultContinuation);
2881
2881
  }
2882
- protoOf(GameServer$addSpectatorsToRoom$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2883
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2882
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2883
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2884
2884
  tmp.k9_1 = Unit_instance;
2885
2885
  tmp.l9_1 = null;
2886
2886
  return tmp.q9();
2887
2887
  };
2888
2888
  protoOf(GameServer$addSpectatorsToRoom$slambda).da = function (p1, p2, $completion) {
2889
2889
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2890
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2890
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2891
2891
  };
2892
2892
  protoOf(GameServer$addSpectatorsToRoom$slambda).q9 = function () {
2893
2893
  var suspendResult = this.k9_1;
@@ -2896,7 +2896,7 @@
2896
2896
  var tmp = this.i9_1;
2897
2897
  if (tmp === 0) {
2898
2898
  this.j9_1 = 1;
2899
- this.ufk_1.dispatch(new AddSpectatorsAction(toList(this.sfk_1)));
2899
+ this.cfl_1.dispatch(new AddSpectatorsAction(toList(this.afl_1)));
2900
2900
  return Unit_instance;
2901
2901
  } else if (tmp === 1) {
2902
2902
  throw this.l9_1;
@@ -2907,33 +2907,33 @@
2907
2907
  }
2908
2908
  while (true);
2909
2909
  };
2910
- protoOf(GameServer$addSpectatorsToRoom$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2911
- var i = new GameServer$addSpectatorsToRoom$slambda(this.sfk_1, completion);
2912
- i.tfk_1 = $this$dispatchAsync;
2913
- i.ufk_1 = store;
2910
+ protoOf(GameServer$addSpectatorsToRoom$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2911
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.afl_1, completion);
2912
+ i.bfl_1 = $this$dispatchAsync;
2913
+ i.cfl_1 = store;
2914
2914
  return i;
2915
2915
  };
2916
2916
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2917
2917
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2918
2918
  var l = function ($this$dispatchAsync, store, $completion) {
2919
- return i.gcv($this$dispatchAsync, store, $completion);
2919
+ return i.ocv($this$dispatchAsync, store, $completion);
2920
2920
  };
2921
2921
  l.$arity = 2;
2922
2922
  return l;
2923
2923
  }
2924
2924
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2925
- this.dfl_1 = $spectators;
2925
+ this.lfl_1 = $spectators;
2926
2926
  CoroutineImpl.call(this, resultContinuation);
2927
2927
  }
2928
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2929
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2928
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2929
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2930
2930
  tmp.k9_1 = Unit_instance;
2931
2931
  tmp.l9_1 = null;
2932
2932
  return tmp.q9();
2933
2933
  };
2934
2934
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).da = function (p1, p2, $completion) {
2935
2935
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2936
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2936
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2937
2937
  };
2938
2938
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).q9 = function () {
2939
2939
  var suspendResult = this.k9_1;
@@ -2942,7 +2942,7 @@
2942
2942
  var tmp = this.i9_1;
2943
2943
  if (tmp === 0) {
2944
2944
  this.j9_1 = 1;
2945
- this.ffl_1.dispatch(new RemoveSpectatorsAction(toList(this.dfl_1)));
2945
+ this.nfl_1.dispatch(new RemoveSpectatorsAction(toList(this.lfl_1)));
2946
2946
  return Unit_instance;
2947
2947
  } else if (tmp === 1) {
2948
2948
  throw this.l9_1;
@@ -2953,34 +2953,34 @@
2953
2953
  }
2954
2954
  while (true);
2955
2955
  };
2956
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).hcv = function ($this$dispatchAsync, store, completion) {
2957
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.dfl_1, completion);
2958
- i.efl_1 = $this$dispatchAsync;
2959
- i.ffl_1 = store;
2956
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).pcv = function ($this$dispatchAsync, store, completion) {
2957
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.lfl_1, completion);
2958
+ i.mfl_1 = $this$dispatchAsync;
2959
+ i.nfl_1 = store;
2960
2960
  return i;
2961
2961
  };
2962
2962
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2963
2963
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2964
2964
  var l = function ($this$dispatchAsync, store, $completion) {
2965
- return i.gcv($this$dispatchAsync, store, $completion);
2965
+ return i.ocv($this$dispatchAsync, store, $completion);
2966
2966
  };
2967
2967
  l.$arity = 2;
2968
2968
  return l;
2969
2969
  }
2970
2970
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2971
- this.ofl_1 = $playerId;
2972
- this.pfl_1 = this$0;
2971
+ this.wfl_1 = $playerId;
2972
+ this.xfl_1 = this$0;
2973
2973
  CoroutineImpl.call(this, resultContinuation);
2974
2974
  }
2975
- protoOf(GameServer$roomRefreshPlayerState$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
2976
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
2975
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
2976
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
2977
2977
  tmp.k9_1 = Unit_instance;
2978
2978
  tmp.l9_1 = null;
2979
2979
  return tmp.q9();
2980
2980
  };
2981
2981
  protoOf(GameServer$roomRefreshPlayerState$slambda).da = function (p1, p2, $completion) {
2982
2982
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2983
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2983
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2984
2984
  };
2985
2985
  protoOf(GameServer$roomRefreshPlayerState$slambda).q9 = function () {
2986
2986
  var suspendResult = this.k9_1;
@@ -2989,14 +2989,14 @@
2989
2989
  var tmp = this.i9_1;
2990
2990
  if (tmp === 0) {
2991
2991
  this.j9_1 = 1;
2992
- var table = this.rfl_1.state.s7v();
2993
- var player = getPlayer(table.players, this.ofl_1);
2992
+ var table = this.zfl_1.state.s7v();
2993
+ var player = getPlayer(table.players, this.wfl_1);
2994
2994
  if (player.j7z_1.g7a().q78_1.isLive) {
2995
- this.rfl_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.pfl_1).sfl(player, table));
2995
+ this.zfl_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.xfl_1).afm(player, table));
2996
2996
  } else {
2997
- var tmp_0 = this.rfl_1.dispatch;
2997
+ var tmp_0 = this.zfl_1.dispatch;
2998
2998
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2999
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ofl_1));
2999
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wfl_1));
3000
3000
  }
3001
3001
  return Unit_instance;
3002
3002
  } else if (tmp === 1) {
@@ -3008,34 +3008,34 @@
3008
3008
  }
3009
3009
  while (true);
3010
3010
  };
3011
- protoOf(GameServer$roomRefreshPlayerState$slambda).hcv = function ($this$dispatchAsync, store, completion) {
3012
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ofl_1, this.pfl_1, completion);
3013
- i.qfl_1 = $this$dispatchAsync;
3014
- i.rfl_1 = store;
3011
+ protoOf(GameServer$roomRefreshPlayerState$slambda).pcv = function ($this$dispatchAsync, store, completion) {
3012
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.wfl_1, this.xfl_1, completion);
3013
+ i.yfl_1 = $this$dispatchAsync;
3014
+ i.zfl_1 = store;
3015
3015
  return i;
3016
3016
  };
3017
3017
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
3018
3018
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
3019
3019
  var l = function ($this$dispatchAsync, store, $completion) {
3020
- return i.gcv($this$dispatchAsync, store, $completion);
3020
+ return i.ocv($this$dispatchAsync, store, $completion);
3021
3021
  };
3022
3022
  l.$arity = 2;
3023
3023
  return l;
3024
3024
  }
3025
3025
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3026
- this.bfm_1 = this$0;
3027
- this.cfm_1 = $newRid;
3026
+ this.jfm_1 = this$0;
3027
+ this.kfm_1 = $newRid;
3028
3028
  CoroutineImpl.call(this, resultContinuation);
3029
3029
  }
3030
- protoOf(GameServer$roomOnDelete$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
3031
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
3030
+ protoOf(GameServer$roomOnDelete$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
3031
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
3032
3032
  tmp.k9_1 = Unit_instance;
3033
3033
  tmp.l9_1 = null;
3034
3034
  return tmp.q9();
3035
3035
  };
3036
3036
  protoOf(GameServer$roomOnDelete$slambda).da = function (p1, p2, $completion) {
3037
3037
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3038
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3038
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3039
3039
  };
3040
3040
  protoOf(GameServer$roomOnDelete$slambda).q9 = function () {
3041
3041
  var suspendResult = this.k9_1;
@@ -3044,27 +3044,27 @@
3044
3044
  var tmp = this.i9_1;
3045
3045
  if (tmp === 0) {
3046
3046
  this.j9_1 = 1;
3047
- var it = this.bfm_1.c78().s7u_1;
3047
+ var it = this.jfm_1.c78().s7u_1;
3048
3048
  var tmp_0;
3049
3049
  if (it == null) {
3050
- this.bfm_1.t5r().w('GameEngine_API', "GameServer: Termination reason can't be null");
3050
+ this.jfm_1.t5r().w('GameEngine_API', "GameServer: Termination reason can't be null");
3051
3051
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3052
3052
  } else {
3053
3053
  tmp_0 = it;
3054
3054
  }
3055
3055
  var terminationState = tmp_0;
3056
- var gameTransition = terminationState.z9i_1;
3056
+ var gameTransition = terminationState.f9j_1;
3057
3057
  var tmp_1;
3058
3058
  if (gameTransition instanceof GameToRoomTransition) {
3059
- var tmp0_elvis_lhs = this.cfm_1;
3059
+ var tmp0_elvis_lhs = this.kfm_1;
3060
3060
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3061
3061
  } else {
3062
3062
  tmp_1 = gameTransition;
3063
3063
  }
3064
3064
  var transition = tmp_1;
3065
- var tmp_2 = this.efm_1.dispatch;
3066
- var tmp0_reason = terminationState.y9i_1;
3067
- var tmp1_isGameFinished = this.bfm_1.c78().s7v().isGameFinished;
3065
+ var tmp_2 = this.mfm_1.dispatch;
3066
+ var tmp0_reason = terminationState.e9j_1;
3067
+ var tmp1_isGameFinished = this.jfm_1.c78().s7v().isGameFinished;
3068
3068
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3069
3069
  return Unit_instance;
3070
3070
  } else if (tmp === 1) {
@@ -3076,33 +3076,33 @@
3076
3076
  }
3077
3077
  while (true);
3078
3078
  };
3079
- protoOf(GameServer$roomOnDelete$slambda).hcv = function ($this$dispatchAsync, store, completion) {
3080
- var i = new GameServer$roomOnDelete$slambda(this.bfm_1, this.cfm_1, completion);
3081
- i.dfm_1 = $this$dispatchAsync;
3082
- i.efm_1 = store;
3079
+ protoOf(GameServer$roomOnDelete$slambda).pcv = function ($this$dispatchAsync, store, completion) {
3080
+ var i = new GameServer$roomOnDelete$slambda(this.jfm_1, this.kfm_1, completion);
3081
+ i.lfm_1 = $this$dispatchAsync;
3082
+ i.mfm_1 = store;
3083
3083
  return i;
3084
3084
  };
3085
3085
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3086
3086
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3087
3087
  var l = function ($this$dispatchAsync, store, $completion) {
3088
- return i.gcv($this$dispatchAsync, store, $completion);
3088
+ return i.ocv($this$dispatchAsync, store, $completion);
3089
3089
  };
3090
3090
  l.$arity = 2;
3091
3091
  return l;
3092
3092
  }
3093
3093
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3094
- this.nfm_1 = $enabled;
3094
+ this.vfm_1 = $enabled;
3095
3095
  CoroutineImpl.call(this, resultContinuation);
3096
3096
  }
3097
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
3098
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
3097
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
3098
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
3099
3099
  tmp.k9_1 = Unit_instance;
3100
3100
  tmp.l9_1 = null;
3101
3101
  return tmp.q9();
3102
3102
  };
3103
3103
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).da = function (p1, p2, $completion) {
3104
3104
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3105
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3105
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3106
3106
  };
3107
3107
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).q9 = function () {
3108
3108
  var suspendResult = this.k9_1;
@@ -3111,7 +3111,7 @@
3111
3111
  var tmp = this.i9_1;
3112
3112
  if (tmp === 0) {
3113
3113
  this.j9_1 = 1;
3114
- this.pfm_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.pfm_1.state).config.copy(VOID, !this.nfm_1)));
3114
+ this.xfm_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.xfm_1.state).config.copy(VOID, !this.vfm_1)));
3115
3115
  return Unit_instance;
3116
3116
  } else if (tmp === 1) {
3117
3117
  throw this.l9_1;
@@ -3122,35 +3122,35 @@
3122
3122
  }
3123
3123
  while (true);
3124
3124
  };
3125
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).hcv = function ($this$dispatchAsync, store, completion) {
3126
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.nfm_1, completion);
3127
- i.ofm_1 = $this$dispatchAsync;
3128
- i.pfm_1 = store;
3125
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).pcv = function ($this$dispatchAsync, store, completion) {
3126
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.vfm_1, completion);
3127
+ i.wfm_1 = $this$dispatchAsync;
3128
+ i.xfm_1 = store;
3129
3129
  return i;
3130
3130
  };
3131
3131
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3132
3132
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3133
3133
  var l = function ($this$dispatchAsync, store, $completion) {
3134
- return i.gcv($this$dispatchAsync, store, $completion);
3134
+ return i.ocv($this$dispatchAsync, store, $completion);
3135
3135
  };
3136
3136
  l.$arity = 2;
3137
3137
  return l;
3138
3138
  }
3139
3139
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3140
- this.yfm_1 = $reason;
3141
- this.zfm_1 = this$0;
3142
- this.afn_1 = $roomId;
3140
+ this.gfn_1 = $reason;
3141
+ this.hfn_1 = this$0;
3142
+ this.ifn_1 = $roomId;
3143
3143
  CoroutineImpl.call(this, resultContinuation);
3144
3144
  }
3145
- protoOf(GameServer$shutdown$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
3146
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
3145
+ protoOf(GameServer$shutdown$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
3146
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
3147
3147
  tmp.k9_1 = Unit_instance;
3148
3148
  tmp.l9_1 = null;
3149
3149
  return tmp.q9();
3150
3150
  };
3151
3151
  protoOf(GameServer$shutdown$slambda).da = function (p1, p2, $completion) {
3152
3152
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3153
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3153
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3154
3154
  };
3155
3155
  protoOf(GameServer$shutdown$slambda).q9 = function () {
3156
3156
  var suspendResult = this.k9_1;
@@ -3159,11 +3159,11 @@
3159
3159
  var tmp = this.i9_1;
3160
3160
  if (tmp === 0) {
3161
3161
  this.j9_1 = 1;
3162
- var state = this.cfn_1.store.state;
3162
+ var state = this.kfn_1.store.state;
3163
3163
  if (state.u7v()) {
3164
- var tmp0_elvis_lhs = toDomainEnumSafe(this.yfm_1, get_serverShutdownReasonMapping());
3164
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.gfn_1, get_serverShutdownReasonMapping());
3165
3165
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3166
- var tmp_0 = this.cfn_1.dispatch;
3166
+ var tmp_0 = this.kfn_1.dispatch;
3167
3167
  var tmp_1 = Companion_instance;
3168
3168
  var tmp_2;
3169
3169
  switch (shutdownReason.a1_1) {
@@ -3177,12 +3177,12 @@
3177
3177
  noWhenBranchMatchedException();
3178
3178
  break;
3179
3179
  }
3180
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.zfm_1.table.isGameFinished, this.zfm_1.table));
3180
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.hfn_1.table.isGameFinished, this.hfn_1.table));
3181
3181
  } else {
3182
- this.zfm_1.t5r().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.afn_1);
3183
- var tmp_3 = this.cfn_1.dispatch;
3182
+ this.hfn_1.t5r().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ifn_1);
3183
+ var tmp_3 = this.kfn_1.dispatch;
3184
3184
  var tmp2_safe_receiver = state.s7u_1;
3185
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.z9i_1));
3185
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.f9j_1));
3186
3186
  }
3187
3187
  return Unit_instance;
3188
3188
  } else if (tmp === 1) {
@@ -3194,37 +3194,37 @@
3194
3194
  }
3195
3195
  while (true);
3196
3196
  };
3197
- protoOf(GameServer$shutdown$slambda).hcv = function ($this$dispatchAsync, store, completion) {
3198
- var i = new GameServer$shutdown$slambda(this.yfm_1, this.zfm_1, this.afn_1, completion);
3199
- i.bfn_1 = $this$dispatchAsync;
3200
- i.cfn_1 = store;
3197
+ protoOf(GameServer$shutdown$slambda).pcv = function ($this$dispatchAsync, store, completion) {
3198
+ var i = new GameServer$shutdown$slambda(this.gfn_1, this.hfn_1, this.ifn_1, completion);
3199
+ i.jfn_1 = $this$dispatchAsync;
3200
+ i.kfn_1 = store;
3201
3201
  return i;
3202
3202
  };
3203
3203
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3204
3204
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3205
3205
  var l = function ($this$dispatchAsync, store, $completion) {
3206
- return i.gcv($this$dispatchAsync, store, $completion);
3206
+ return i.ocv($this$dispatchAsync, store, $completion);
3207
3207
  };
3208
3208
  l.$arity = 2;
3209
3209
  return l;
3210
3210
  }
3211
3211
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3212
- this.lfn_1 = $botChatInteractor;
3213
- this.mfn_1 = $message;
3214
- this.nfn_1 = $fromPlayerId;
3215
- this.ofn_1 = $onMessageGenerated;
3216
- this.pfn_1 = this$0;
3212
+ this.tfn_1 = $botChatInteractor;
3213
+ this.ufn_1 = $message;
3214
+ this.vfn_1 = $fromPlayerId;
3215
+ this.wfn_1 = $onMessageGenerated;
3216
+ this.xfn_1 = this$0;
3217
3217
  CoroutineImpl.call(this, resultContinuation);
3218
3218
  }
3219
- protoOf(GameServer$handlePlayerMessage$slambda).gcv = function ($this$dispatchAsync, store, $completion) {
3220
- var tmp = this.hcv($this$dispatchAsync, store, $completion);
3219
+ protoOf(GameServer$handlePlayerMessage$slambda).ocv = function ($this$dispatchAsync, store, $completion) {
3220
+ var tmp = this.pcv($this$dispatchAsync, store, $completion);
3221
3221
  tmp.k9_1 = Unit_instance;
3222
3222
  tmp.l9_1 = null;
3223
3223
  return tmp.q9();
3224
3224
  };
3225
3225
  protoOf(GameServer$handlePlayerMessage$slambda).da = function (p1, p2, $completion) {
3226
3226
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3227
- return this.gcv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3227
+ return this.ocv(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3228
3228
  };
3229
3229
  protoOf(GameServer$handlePlayerMessage$slambda).q9 = function () {
3230
3230
  var suspendResult = this.k9_1;
@@ -3234,20 +3234,20 @@
3234
3234
  switch (tmp) {
3235
3235
  case 0:
3236
3236
  this.j9_1 = 3;
3237
- var state = this.rfn_1.store.state;
3237
+ var state = this.zfn_1.store.state;
3238
3238
  if (state.u7v()) {
3239
3239
  var tmp0_table = state.s7v();
3240
3240
  this.i9_1 = 1;
3241
- suspendResult = this.lfn_1.ba9(tmp0_table, this.mfn_1, this.nfn_1, VOID, this);
3241
+ suspendResult = this.tfn_1.ha9(tmp0_table, this.ufn_1, this.vfn_1, VOID, this);
3242
3242
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3243
3243
  return suspendResult;
3244
3244
  }
3245
3245
  continue $sm;
3246
3246
  } else {
3247
- this.pfn_1.t5r().w('GameEngine_API', "GameServer: can't generate message without table, " + this.nfn_1);
3248
- var tmp_0 = this.rfn_1.dispatch;
3247
+ this.xfn_1.t5r().w('GameEngine_API', "GameServer: can't generate message without table, " + this.vfn_1);
3248
+ var tmp_0 = this.zfn_1.dispatch;
3249
3249
  var tmp1_safe_receiver = state.s7u_1;
3250
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.z9i_1));
3250
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.f9j_1));
3251
3251
  this.i9_1 = 2;
3252
3252
  continue $sm;
3253
3253
  }
@@ -3255,7 +3255,7 @@
3255
3255
  case 1:
3256
3256
  var message = suspendResult;
3257
3257
  if (!(message == null)) {
3258
- this.ofn_1(message);
3258
+ this.wfn_1(message);
3259
3259
  }
3260
3260
 
3261
3261
  this.i9_1 = 2;
@@ -3276,16 +3276,16 @@
3276
3276
  }
3277
3277
  while (true);
3278
3278
  };
3279
- protoOf(GameServer$handlePlayerMessage$slambda).hcv = function ($this$dispatchAsync, store, completion) {
3280
- var i = new GameServer$handlePlayerMessage$slambda(this.lfn_1, this.mfn_1, this.nfn_1, this.ofn_1, this.pfn_1, completion);
3281
- i.qfn_1 = $this$dispatchAsync;
3282
- i.rfn_1 = store;
3279
+ protoOf(GameServer$handlePlayerMessage$slambda).pcv = function ($this$dispatchAsync, store, completion) {
3280
+ var i = new GameServer$handlePlayerMessage$slambda(this.tfn_1, this.ufn_1, this.vfn_1, this.wfn_1, this.xfn_1, completion);
3281
+ i.yfn_1 = $this$dispatchAsync;
3282
+ i.zfn_1 = store;
3283
3283
  return i;
3284
3284
  };
3285
3285
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3286
3286
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3287
3287
  var l = function ($this$dispatchAsync, store, $completion) {
3288
- return i.gcv($this$dispatchAsync, store, $completion);
3288
+ return i.ocv($this$dispatchAsync, store, $completion);
3289
3289
  };
3290
3290
  l.$arity = 2;
3291
3291
  return l;
@@ -3316,7 +3316,7 @@
3316
3316
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3317
3317
  var tmp_3 = Instance(di, tmp$ret$2, null);
3318
3318
  var tmp_4 = KProperty1;
3319
- tmp_1.rfc_1 = tmp_3.c1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3319
+ tmp_1.zfc_1 = tmp_3.c1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3320
3320
  var tmp_5 = this;
3321
3321
  // Inline function 'org.kodein.di.instance' call
3322
3322
  // Inline function 'org.kodein.type.generic' call
@@ -3324,7 +3324,7 @@
3324
3324
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3325
3325
  var tmp_7 = Instance(di, tmp$ret$4, null);
3326
3326
  var tmp_8 = KProperty1;
3327
- tmp_5.sfc_1 = tmp_7.c1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3327
+ tmp_5.afd_1 = tmp_7.c1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3328
3328
  var tmp_9 = this;
3329
3329
  // Inline function 'org.kodein.di.instance' call
3330
3330
  // Inline function 'org.kodein.type.generic' call
@@ -3332,7 +3332,7 @@
3332
3332
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3333
3333
  var tmp_11 = Instance(di, tmp$ret$6, null);
3334
3334
  var tmp_12 = KProperty1;
3335
- tmp_9.tfc_1 = tmp_11.c1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3335
+ tmp_9.bfd_1 = tmp_11.c1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3336
3336
  var tmp_13 = this;
3337
3337
  // Inline function 'org.kodein.di.instance' call
3338
3338
  // Inline function 'org.kodein.type.generic' call
@@ -3340,7 +3340,7 @@
3340
3340
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3341
3341
  var tmp_15 = Instance(di, tmp$ret$8, null);
3342
3342
  var tmp_16 = KProperty1;
3343
- tmp_13.ufc_1 = tmp_15.c1j(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3343
+ tmp_13.cfd_1 = tmp_15.c1j(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3344
3344
  var tmp_17 = this;
3345
3345
  // Inline function 'org.kodein.di.instance' call
3346
3346
  // Inline function 'org.kodein.type.generic' call
@@ -3348,9 +3348,9 @@
3348
3348
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3349
3349
  var tmp_19 = Instance(di, tmp$ret$10, null);
3350
3350
  var tmp_20 = KProperty1;
3351
- tmp_17.vfc_1 = tmp_19.c1j(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3351
+ tmp_17.dfd_1 = tmp_19.c1j(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3352
3352
  var tmp_21 = this;
3353
- tmp_21.wfc_1 = lazy(GameServer$random$delegate$lambda(this));
3353
+ tmp_21.efd_1 = lazy(GameServer$random$delegate$lambda(this));
3354
3354
  var tmp_22 = this;
3355
3355
  // Inline function 'org.kodein.di.instance' call
3356
3356
  // Inline function 'org.kodein.type.generic' call
@@ -3358,7 +3358,7 @@
3358
3358
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3359
3359
  var tmp_24 = Instance(di, tmp$ret$12, null);
3360
3360
  var tmp_25 = KProperty1;
3361
- tmp_22.xfc_1 = tmp_24.c1j(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3361
+ tmp_22.ffd_1 = tmp_24.c1j(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3362
3362
  var tmp_26 = this;
3363
3363
  // Inline function 'org.kodein.di.instance' call
3364
3364
  // Inline function 'org.kodein.type.generic' call
@@ -3366,7 +3366,7 @@
3366
3366
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3367
3367
  var tmp_28 = Instance(di, tmp$ret$14, null);
3368
3368
  var tmp_29 = KProperty1;
3369
- tmp_26.yfc_1 = tmp_28.c1j(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3369
+ tmp_26.gfd_1 = tmp_28.c1j(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3370
3370
  var tmp_30 = this;
3371
3371
  // Inline function 'org.kodein.di.instance' call
3372
3372
  // Inline function 'org.kodein.type.generic' call
@@ -3374,7 +3374,7 @@
3374
3374
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3375
3375
  var tmp_32 = Instance(di, tmp$ret$16, null);
3376
3376
  var tmp_33 = KProperty1;
3377
- tmp_30.zfc_1 = tmp_32.c1j(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3377
+ tmp_30.hfd_1 = tmp_32.c1j(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3378
3378
  var tmp_34 = this;
3379
3379
  // Inline function 'org.kodein.di.instance' call
3380
3380
  // Inline function 'org.kodein.type.generic' call
@@ -3382,7 +3382,7 @@
3382
3382
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3383
3383
  var tmp_36 = Instance(di, tmp$ret$18, null);
3384
3384
  var tmp_37 = KProperty1;
3385
- tmp_34.afd_1 = tmp_36.c1j(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3385
+ tmp_34.ifd_1 = tmp_36.c1j(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3386
3386
  var tmp_38 = this;
3387
3387
  // Inline function 'org.kodein.di.instance' call
3388
3388
  // Inline function 'org.kodein.type.generic' call
@@ -3390,7 +3390,7 @@
3390
3390
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3391
3391
  var tmp_40 = Instance(di, tmp$ret$20, null);
3392
3392
  var tmp_41 = KProperty1;
3393
- tmp_38.bfd_1 = tmp_40.c1j(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3393
+ tmp_38.jfd_1 = tmp_40.c1j(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3394
3394
  var tmp_42 = this;
3395
3395
  // Inline function 'org.kodein.di.instanceOrNull' call
3396
3396
  // Inline function 'org.kodein.type.generic' call
@@ -3398,16 +3398,16 @@
3398
3398
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3399
3399
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3400
3400
  var tmp_45 = KProperty1;
3401
- tmp_42.cfd_1 = tmp_44.c1j(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3401
+ tmp_42.kfd_1 = tmp_44.c1j(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3402
3402
  var tmp_46 = this;
3403
- var tmp0_externalMiddlewares = plus(storeContract.lan(), externalMiddlewares);
3404
- var tmp1_externalReducers = plus(storeContract.kan(), externalReducers);
3405
- tmp_46.dfd_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3403
+ var tmp0_externalMiddlewares = plus(storeContract.ran(), externalMiddlewares);
3404
+ var tmp1_externalReducers = plus(storeContract.qan(), externalReducers);
3405
+ tmp_46.lfd_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3406
3406
  }
3407
3407
  protoOf(GameServer).i7u = function () {
3408
- return this.dfd_1;
3408
+ return this.lfd_1;
3409
3409
  };
3410
- protoOf(GameServer).ga3 = function () {
3410
+ protoOf(GameServer).ma3 = function () {
3411
3411
  return get_serverStatePayload(this.c78()).metadata;
3412
3412
  };
3413
3413
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3457,17 +3457,17 @@
3457
3457
  };
3458
3458
  protoOf(GameServer).fromClientEvent = function (action) {
3459
3459
  this.t5r().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3460
- this.dfd_1.q7v(GameServer$fromClientEvent$slambda_0(action, null));
3460
+ this.lfd_1.q7v(GameServer$fromClientEvent$slambda_0(action, null));
3461
3461
  };
3462
3462
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3463
3463
  this.t5r().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3464
- this.dfd_1.q7v(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3464
+ this.lfd_1.q7v(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3465
3465
  };
3466
3466
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3467
3467
  this.t5r().d('GameEngine_API', 'playerLive: ' + playerId);
3468
- this.dfd_1.q7v(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3468
+ this.lfd_1.q7v(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3469
3469
  };
3470
- protoOf(GameServer).sfn = function (playerId, roomId, permanently) {
3470
+ protoOf(GameServer).afo = function (playerId, roomId, permanently) {
3471
3471
  this.t5r().d('GameEngine_API', 'playerLeft: ' + playerId);
3472
3472
  var tmp;
3473
3473
  if (this.c78().u7v() && !this.c78().s7v().isGameFinished) {
@@ -3476,33 +3476,33 @@
3476
3476
  tmp = null;
3477
3477
  }
3478
3478
  var result = tmp;
3479
- this.dfd_1.q7v(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3479
+ this.lfd_1.q7v(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3480
3480
  this.t5r().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3481
3481
  return result;
3482
3482
  };
3483
- protoOf(GameServer).tfn = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3483
+ protoOf(GameServer).bfo = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3484
3484
  this.t5r().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3485
- this.dfd_1.q7v(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3485
+ this.lfd_1.q7v(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3486
3486
  };
3487
3487
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3488
3488
  this.t5r().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3489
- var isCreated = this.dfd_1.r7v(GameServer$roomOnContinueFromState$slambda_0(state, null));
3490
- this.dfd_1.q7v(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3489
+ var isCreated = this.lfd_1.r7v(GameServer$roomOnContinueFromState$slambda_0(state, null));
3490
+ this.lfd_1.q7v(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3491
3491
  };
3492
3492
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3493
3493
  this.t5r().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3494
- this.dfd_1.q7v(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3495
- this.dfd_1.q7v(GameServer$roomOnContinueFromRound$slambda_2(null));
3494
+ this.lfd_1.q7v(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3495
+ this.lfd_1.q7v(GameServer$roomOnContinueFromRound$slambda_2(null));
3496
3496
  };
3497
3497
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3498
- this.dfd_1.q7v(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3498
+ this.lfd_1.q7v(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3499
3499
  };
3500
3500
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3501
- this.dfd_1.q7v(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3501
+ this.lfd_1.q7v(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3502
3502
  };
3503
3503
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3504
3504
  this.t5r().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3505
- this.dfd_1.q7v(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3505
+ this.lfd_1.q7v(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3506
3506
  };
3507
3507
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3508
3508
  if (!this.isTableExists) {
@@ -3512,24 +3512,24 @@
3512
3512
  var table = this.table;
3513
3513
  var player = getPlayer(table.players, playerId);
3514
3514
  this.t5r().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.j7z_1.g7a().q78_1.toString() + ', ') + ('isBot = ' + player.i7z_1.isBot));
3515
- var actions = _get_playerConnectionInteractor__si6cxf(this).ufn(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3515
+ var actions = _get_playerConnectionInteractor__si6cxf(this).cfo(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3516
3516
  this.t5r().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3517
3517
  if (actions.r()) {
3518
3518
  return null;
3519
3519
  }
3520
3520
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).e7g(), table.id, playerId));
3521
3521
  };
3522
- protoOf(GameServer).vfn = function (newRid) {
3522
+ protoOf(GameServer).dfo = function (newRid) {
3523
3523
  this.t5r().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3524
- this.dfd_1.q7v(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3524
+ this.lfd_1.q7v(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3525
3525
  };
3526
3526
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3527
3527
  this.t5r().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3528
- this.dfd_1.q7v(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3528
+ this.lfd_1.q7v(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3529
3529
  };
3530
- protoOf(GameServer).wfn = function (reason, roomId) {
3530
+ protoOf(GameServer).efo = function (reason, roomId) {
3531
3531
  this.t5r().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3532
- this.dfd_1.q7v(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3532
+ this.lfd_1.q7v(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3533
3533
  };
3534
3534
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3535
3535
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3541,7 +3541,7 @@
3541
3541
  }
3542
3542
  var botChatInteractor = tmp;
3543
3543
  this.t5r().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3544
- this.dfd_1.q7v(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3544
+ this.lfd_1.q7v(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3545
3545
  };
3546
3546
  protoOf(GameServer).clear = function () {
3547
3547
  return this.b3();
@@ -3595,13 +3595,13 @@
3595
3595
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3596
3596
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3597
3597
  }
3598
- protoOf(ServerConfig).xfn = function () {
3598
+ protoOf(ServerConfig).ffo = function () {
3599
3599
  return this.fromRound;
3600
3600
  };
3601
- protoOf(ServerConfig).yfn = function () {
3601
+ protoOf(ServerConfig).gfo = function () {
3602
3602
  return this.shouldFinishGameWhenDeploy;
3603
3603
  };
3604
- protoOf(ServerConfig).zfn = function () {
3604
+ protoOf(ServerConfig).hfo = function () {
3605
3605
  return this.shouldFinishGameWithBots;
3606
3606
  };
3607
3607
  protoOf(ServerConfig).of = function () {
@@ -3613,14 +3613,14 @@
3613
3613
  protoOf(ServerConfig).wn = function () {
3614
3614
  return this.shouldFinishGameWithBots;
3615
3615
  };
3616
- protoOf(ServerConfig).afo = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3616
+ protoOf(ServerConfig).ifo = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3617
3617
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3618
3618
  };
3619
3619
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3620
3620
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3621
3621
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3622
3622
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3623
- return $super === VOID ? this.afo(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.afo.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3623
+ return $super === VOID ? this.ifo(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.ifo.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3624
3624
  };
3625
3625
  protoOf(ServerConfig).toString = function () {
3626
3626
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3682,20 +3682,20 @@
3682
3682
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3683
3683
  tmp0_serialDesc.b11('roomId', false);
3684
3684
  tmp0_serialDesc.b11('table', false);
3685
- this.bfo_1 = tmp0_serialDesc;
3685
+ this.jfo_1 = tmp0_serialDesc;
3686
3686
  }
3687
- protoOf($serializer).cfo = function (encoder, value) {
3688
- var tmp0_desc = this.bfo_1;
3687
+ protoOf($serializer).kfo = function (encoder, value) {
3688
+ var tmp0_desc = this.jfo_1;
3689
3689
  var tmp1_output = encoder.jt(tmp0_desc);
3690
- tmp1_output.yu(tmp0_desc, 0, value.dfo_1);
3690
+ tmp1_output.yu(tmp0_desc, 0, value.lfo_1);
3691
3691
  tmp1_output.yu(tmp0_desc, 1, value.table);
3692
3692
  tmp1_output.kt(tmp0_desc);
3693
3693
  };
3694
3694
  protoOf($serializer).xp = function (encoder, value) {
3695
- return this.cfo(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3695
+ return this.kfo(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3696
3696
  };
3697
3697
  protoOf($serializer).yp = function (decoder) {
3698
- var tmp0_desc = this.bfo_1;
3698
+ var tmp0_desc = this.jfo_1;
3699
3699
  var tmp1_flag = true;
3700
3700
  var tmp2_index = 0;
3701
3701
  var tmp3_bitMask0 = 0;
@@ -3730,7 +3730,7 @@
3730
3730
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3731
3731
  };
3732
3732
  protoOf($serializer).wp = function () {
3733
- return this.bfo_1;
3733
+ return this.jfo_1;
3734
3734
  };
3735
3735
  protoOf($serializer).q11 = function () {
3736
3736
  // Inline function 'kotlin.arrayOf' call
@@ -3746,9 +3746,9 @@
3746
3746
  }
3747
3747
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3748
3748
  if (!(3 === (3 & seen0))) {
3749
- throwMissingFieldException(seen0, 3, $serializer_getInstance().bfo_1);
3749
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().jfo_1);
3750
3750
  }
3751
- $this.dfo_1 = roomId;
3751
+ $this.lfo_1 = roomId;
3752
3752
  $this.table = table;
3753
3753
  return $this;
3754
3754
  }
@@ -3756,17 +3756,17 @@
3756
3756
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3757
3757
  }
3758
3758
  function TableStateUpdateDto(roomId, table) {
3759
- this.dfo_1 = roomId;
3759
+ this.lfo_1 = roomId;
3760
3760
  this.table = table;
3761
3761
  }
3762
- protoOf(TableStateUpdateDto).t9z = function () {
3763
- return this.dfo_1;
3762
+ protoOf(TableStateUpdateDto).z9z = function () {
3763
+ return this.lfo_1;
3764
3764
  };
3765
3765
  protoOf(TableStateUpdateDto).s7v = function () {
3766
3766
  return this.table;
3767
3767
  };
3768
3768
  protoOf(TableStateUpdateDto).of = function () {
3769
- return this.dfo_1;
3769
+ return this.lfo_1;
3770
3770
  };
3771
3771
  protoOf(TableStateUpdateDto).pf = function () {
3772
3772
  return this.table;
@@ -3775,15 +3775,15 @@
3775
3775
  return new TableStateUpdateDto(roomId, table);
3776
3776
  };
3777
3777
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3778
- roomId = roomId === VOID ? this.dfo_1 : roomId;
3778
+ roomId = roomId === VOID ? this.lfo_1 : roomId;
3779
3779
  table = table === VOID ? this.table : table;
3780
3780
  return $super === VOID ? this.h6c(roomId, table) : $super.h6c.call(this, roomId, table);
3781
3781
  };
3782
3782
  protoOf(TableStateUpdateDto).toString = function () {
3783
- return 'TableStateUpdateDto(roomId=' + this.dfo_1 + ', table=' + this.table + ')';
3783
+ return 'TableStateUpdateDto(roomId=' + this.lfo_1 + ', table=' + this.table + ')';
3784
3784
  };
3785
3785
  protoOf(TableStateUpdateDto).hashCode = function () {
3786
- var result = getStringHashCode(this.dfo_1);
3786
+ var result = getStringHashCode(this.lfo_1);
3787
3787
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3788
3788
  return result;
3789
3789
  };
@@ -3792,7 +3792,7 @@
3792
3792
  return true;
3793
3793
  if (!(other instanceof TableStateUpdateDto))
3794
3794
  return false;
3795
- if (!(this.dfo_1 === other.dfo_1))
3795
+ if (!(this.lfo_1 === other.lfo_1))
3796
3796
  return false;
3797
3797
  if (!(this.table === other.table))
3798
3798
  return false;
@@ -3808,7 +3808,7 @@
3808
3808
  // Inline function 'kotlin.arrayOf' call
3809
3809
  // Inline function 'kotlin.js.unsafeCast' call
3810
3810
  // Inline function 'kotlin.js.asDynamic' call
3811
- tmp.efo_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3811
+ tmp.mfo_1 = [null, lazy_0(tmp_0, ActionsStateUpdateDto$Companion$$childSerializers$_anonymous__oomzzs)];
3812
3812
  }
3813
3813
  var Companion_instance_14;
3814
3814
  function Companion_getInstance_4() {
@@ -3821,28 +3821,28 @@
3821
3821
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3822
3822
  tmp0_serialDesc.b11('roomId', false);
3823
3823
  tmp0_serialDesc.b11('actions', false);
3824
- this.ffo_1 = tmp0_serialDesc;
3824
+ this.nfo_1 = tmp0_serialDesc;
3825
3825
  }
3826
- protoOf($serializer_0).gfo = function (encoder, value) {
3827
- var tmp0_desc = this.ffo_1;
3826
+ protoOf($serializer_0).ofo = function (encoder, value) {
3827
+ var tmp0_desc = this.nfo_1;
3828
3828
  var tmp1_output = encoder.jt(tmp0_desc);
3829
- var tmp2_cached = Companion_getInstance_4().efo_1;
3830
- tmp1_output.yu(tmp0_desc, 0, value.hfo_1);
3829
+ var tmp2_cached = Companion_getInstance_4().mfo_1;
3830
+ tmp1_output.yu(tmp0_desc, 0, value.pfo_1);
3831
3831
  tmp1_output.av(tmp0_desc, 1, tmp2_cached[1].o1(), value.actions);
3832
3832
  tmp1_output.kt(tmp0_desc);
3833
3833
  };
3834
3834
  protoOf($serializer_0).xp = function (encoder, value) {
3835
- return this.gfo(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3835
+ return this.ofo(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3836
3836
  };
3837
3837
  protoOf($serializer_0).yp = function (decoder) {
3838
- var tmp0_desc = this.ffo_1;
3838
+ var tmp0_desc = this.nfo_1;
3839
3839
  var tmp1_flag = true;
3840
3840
  var tmp2_index = 0;
3841
3841
  var tmp3_bitMask0 = 0;
3842
3842
  var tmp4_local0 = null;
3843
3843
  var tmp5_local1 = null;
3844
3844
  var tmp6_input = decoder.jt(tmp0_desc);
3845
- var tmp7_cached = Companion_getInstance_4().efo_1;
3845
+ var tmp7_cached = Companion_getInstance_4().mfo_1;
3846
3846
  if (tmp6_input.zt()) {
3847
3847
  tmp4_local0 = tmp6_input.tt(tmp0_desc, 0);
3848
3848
  tmp3_bitMask0 = tmp3_bitMask0 | 1;
@@ -3871,10 +3871,10 @@
3871
3871
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3872
3872
  };
3873
3873
  protoOf($serializer_0).wp = function () {
3874
- return this.ffo_1;
3874
+ return this.nfo_1;
3875
3875
  };
3876
3876
  protoOf($serializer_0).q11 = function () {
3877
- var tmp0_cached = Companion_getInstance_4().efo_1;
3877
+ var tmp0_cached = Companion_getInstance_4().mfo_1;
3878
3878
  // Inline function 'kotlin.arrayOf' call
3879
3879
  // Inline function 'kotlin.js.unsafeCast' call
3880
3880
  // Inline function 'kotlin.js.asDynamic' call
@@ -3888,9 +3888,9 @@
3888
3888
  }
3889
3889
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3890
3890
  if (!(3 === (3 & seen0))) {
3891
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ffo_1);
3891
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().nfo_1);
3892
3892
  }
3893
- $this.hfo_1 = roomId;
3893
+ $this.pfo_1 = roomId;
3894
3894
  $this.actions = actions;
3895
3895
  return $this;
3896
3896
  }
@@ -3899,13 +3899,13 @@
3899
3899
  }
3900
3900
  function ActionsStateUpdateDto(roomId, actions) {
3901
3901
  Companion_getInstance_4();
3902
- this.hfo_1 = roomId;
3902
+ this.pfo_1 = roomId;
3903
3903
  this.actions = actions;
3904
3904
  }
3905
- protoOf(ActionsStateUpdateDto).t9z = function () {
3906
- return this.hfo_1;
3905
+ protoOf(ActionsStateUpdateDto).z9z = function () {
3906
+ return this.pfo_1;
3907
3907
  };
3908
- protoOf(ActionsStateUpdateDto).ga0 = function () {
3908
+ protoOf(ActionsStateUpdateDto).ma0 = function () {
3909
3909
  return this.actions;
3910
3910
  };
3911
3911
  protoOf(ActionsStateUpdateDto).equals = function (other) {
@@ -3915,33 +3915,33 @@
3915
3915
  return false;
3916
3916
  if (!(other instanceof ActionsStateUpdateDto))
3917
3917
  THROW_CCE();
3918
- if (!(this.hfo_1 === other.hfo_1))
3918
+ if (!(this.pfo_1 === other.pfo_1))
3919
3919
  return false;
3920
3920
  if (!contentEquals(this.actions, other.actions))
3921
3921
  return false;
3922
3922
  return true;
3923
3923
  };
3924
3924
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3925
- var result = getStringHashCode(this.hfo_1);
3925
+ var result = getStringHashCode(this.pfo_1);
3926
3926
  result = imul(31, result) + contentHashCode(this.actions) | 0;
3927
3927
  return result;
3928
3928
  };
3929
3929
  protoOf(ActionsStateUpdateDto).of = function () {
3930
- return this.hfo_1;
3930
+ return this.pfo_1;
3931
3931
  };
3932
3932
  protoOf(ActionsStateUpdateDto).pf = function () {
3933
3933
  return this.actions;
3934
3934
  };
3935
- protoOf(ActionsStateUpdateDto).ifo = function (roomId, actions) {
3935
+ protoOf(ActionsStateUpdateDto).qfo = function (roomId, actions) {
3936
3936
  return new ActionsStateUpdateDto(roomId, actions);
3937
3937
  };
3938
3938
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3939
- roomId = roomId === VOID ? this.hfo_1 : roomId;
3939
+ roomId = roomId === VOID ? this.pfo_1 : roomId;
3940
3940
  actions = actions === VOID ? this.actions : actions;
3941
- return $super === VOID ? this.ifo(roomId, actions) : $super.ifo.call(this, roomId, actions);
3941
+ return $super === VOID ? this.qfo(roomId, actions) : $super.qfo.call(this, roomId, actions);
3942
3942
  };
3943
3943
  protoOf(ActionsStateUpdateDto).toString = function () {
3944
- return 'ActionsStateUpdateDto(roomId=' + this.hfo_1 + ', actions=' + toString(this.actions) + ')';
3944
+ return 'ActionsStateUpdateDto(roomId=' + this.pfo_1 + ', actions=' + toString(this.actions) + ')';
3945
3945
  };
3946
3946
  function mapToDto_1(_this__u8e3s4, encoderDecoderProvider) {
3947
3947
  var tmp;
@@ -3957,7 +3957,7 @@
3957
3957
  return tmp;
3958
3958
  }
3959
3959
  function mapToDto_2(_this__u8e3s4, encoderDecoderProvider) {
3960
- return new TableStateUpdateDto(_this__u8e3s4.jfo_1, encoderDecoderProvider.ka7(mapToDto(_this__u8e3s4.table)));
3960
+ return new TableStateUpdateDto(_this__u8e3s4.rfo_1, encoderDecoderProvider.qa7(mapToDto(_this__u8e3s4.table)));
3961
3961
  }
3962
3962
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3963
3963
  // Inline function 'kotlin.collections.map' call
@@ -3969,44 +3969,44 @@
3969
3969
  while (inductionVariable < last) {
3970
3970
  var item = this_0[inductionVariable];
3971
3971
  inductionVariable = inductionVariable + 1 | 0;
3972
- var tmp$ret$0 = encoderDecoderProvider.la7(mapToDto_0(item));
3972
+ var tmp$ret$0 = encoderDecoderProvider.ra7(mapToDto_0(item));
3973
3973
  destination.e1(tmp$ret$0);
3974
3974
  }
3975
3975
  // Inline function 'kotlin.collections.toTypedArray' call
3976
3976
  var tmp$ret$3 = copyToArray(destination);
3977
- return new ActionsStateUpdateDto(_this__u8e3s4.kfo_1, tmp$ret$3);
3977
+ return new ActionsStateUpdateDto(_this__u8e3s4.sfo_1, tmp$ret$3);
3978
3978
  }
3979
3979
  function ServerStateUpdate() {
3980
3980
  }
3981
3981
  function TableStateUpdate(roomId, table) {
3982
- this.jfo_1 = roomId;
3982
+ this.rfo_1 = roomId;
3983
3983
  this.table = table;
3984
3984
  }
3985
- protoOf(TableStateUpdate).t9z = function () {
3986
- return this.jfo_1;
3985
+ protoOf(TableStateUpdate).z9z = function () {
3986
+ return this.rfo_1;
3987
3987
  };
3988
3988
  protoOf(TableStateUpdate).s7v = function () {
3989
3989
  return this.table;
3990
3990
  };
3991
3991
  protoOf(TableStateUpdate).of = function () {
3992
- return this.jfo_1;
3992
+ return this.rfo_1;
3993
3993
  };
3994
3994
  protoOf(TableStateUpdate).pf = function () {
3995
3995
  return this.table;
3996
3996
  };
3997
- protoOf(TableStateUpdate).lfo = function (roomId, table) {
3997
+ protoOf(TableStateUpdate).tfo = function (roomId, table) {
3998
3998
  return new TableStateUpdate(roomId, table);
3999
3999
  };
4000
4000
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
4001
- roomId = roomId === VOID ? this.jfo_1 : roomId;
4001
+ roomId = roomId === VOID ? this.rfo_1 : roomId;
4002
4002
  table = table === VOID ? this.table : table;
4003
- return $super === VOID ? this.lfo(roomId, table) : $super.lfo.call(this, roomId, table);
4003
+ return $super === VOID ? this.tfo(roomId, table) : $super.tfo.call(this, roomId, table);
4004
4004
  };
4005
4005
  protoOf(TableStateUpdate).toString = function () {
4006
- return 'TableStateUpdate(roomId=' + this.jfo_1 + ', table=' + this.table.toString() + ')';
4006
+ return 'TableStateUpdate(roomId=' + this.rfo_1 + ', table=' + this.table.toString() + ')';
4007
4007
  };
4008
4008
  protoOf(TableStateUpdate).hashCode = function () {
4009
- var result = getStringHashCode(this.jfo_1);
4009
+ var result = getStringHashCode(this.rfo_1);
4010
4010
  result = imul(result, 31) + this.table.hashCode() | 0;
4011
4011
  return result;
4012
4012
  };
@@ -4015,20 +4015,20 @@
4015
4015
  return true;
4016
4016
  if (!(other instanceof TableStateUpdate))
4017
4017
  return false;
4018
- if (!(this.jfo_1 === other.jfo_1))
4018
+ if (!(this.rfo_1 === other.rfo_1))
4019
4019
  return false;
4020
4020
  if (!this.table.equals(other.table))
4021
4021
  return false;
4022
4022
  return true;
4023
4023
  };
4024
4024
  function ActionsStateUpdate(roomId, actions) {
4025
- this.kfo_1 = roomId;
4025
+ this.sfo_1 = roomId;
4026
4026
  this.actions = actions;
4027
4027
  }
4028
- protoOf(ActionsStateUpdate).t9z = function () {
4029
- return this.kfo_1;
4028
+ protoOf(ActionsStateUpdate).z9z = function () {
4029
+ return this.sfo_1;
4030
4030
  };
4031
- protoOf(ActionsStateUpdate).ga0 = function () {
4031
+ protoOf(ActionsStateUpdate).ma0 = function () {
4032
4032
  return this.actions;
4033
4033
  };
4034
4034
  protoOf(ActionsStateUpdate).equals = function (other) {
@@ -4038,33 +4038,33 @@
4038
4038
  return false;
4039
4039
  if (!(other instanceof ActionsStateUpdate))
4040
4040
  THROW_CCE();
4041
- if (!(this.kfo_1 === other.kfo_1))
4041
+ if (!(this.sfo_1 === other.sfo_1))
4042
4042
  return false;
4043
4043
  if (!contentEquals(this.actions, other.actions))
4044
4044
  return false;
4045
4045
  return true;
4046
4046
  };
4047
4047
  protoOf(ActionsStateUpdate).hashCode = function () {
4048
- var result = getStringHashCode(this.kfo_1);
4048
+ var result = getStringHashCode(this.sfo_1);
4049
4049
  result = imul(31, result) + contentHashCode(this.actions) | 0;
4050
4050
  return result;
4051
4051
  };
4052
4052
  protoOf(ActionsStateUpdate).of = function () {
4053
- return this.kfo_1;
4053
+ return this.sfo_1;
4054
4054
  };
4055
4055
  protoOf(ActionsStateUpdate).pf = function () {
4056
4056
  return this.actions;
4057
4057
  };
4058
- protoOf(ActionsStateUpdate).mfo = function (roomId, actions) {
4058
+ protoOf(ActionsStateUpdate).ufo = function (roomId, actions) {
4059
4059
  return new ActionsStateUpdate(roomId, actions);
4060
4060
  };
4061
4061
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
4062
- roomId = roomId === VOID ? this.kfo_1 : roomId;
4062
+ roomId = roomId === VOID ? this.sfo_1 : roomId;
4063
4063
  actions = actions === VOID ? this.actions : actions;
4064
- return $super === VOID ? this.mfo(roomId, actions) : $super.mfo.call(this, roomId, actions);
4064
+ return $super === VOID ? this.ufo(roomId, actions) : $super.ufo.call(this, roomId, actions);
4065
4065
  };
4066
4066
  protoOf(ActionsStateUpdate).toString = function () {
4067
- return 'ActionsStateUpdate(roomId=' + this.kfo_1 + ', actions=' + toString(this.actions) + ')';
4067
+ return 'ActionsStateUpdate(roomId=' + this.sfo_1 + ', actions=' + toString(this.actions) + ')';
4068
4068
  };
4069
4069
  function createGameServerDI(serverConfig, logicConfig, engineBotConfig, dealerConfig, ratingConfig, leaguesConfig, externalReducers, externalMiddlewares, botModelProvider) {
4070
4070
  externalReducers = externalReducers === VOID ? emptyList() : externalReducers;
@@ -4393,18 +4393,18 @@
4393
4393
  function ToClientEventsObserver() {
4394
4394
  }
4395
4395
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4396
- this.wfo_1 = this$0;
4397
- this.xfo_1 = $actions;
4396
+ this.efp_1 = this$0;
4397
+ this.ffp_1 = $actions;
4398
4398
  CoroutineImpl.call(this, resultContinuation);
4399
4399
  }
4400
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).afp = function ($this$flow, $completion) {
4401
- var tmp = this.bfp($this$flow, $completion);
4400
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ifp = function ($this$flow, $completion) {
4401
+ var tmp = this.jfp($this$flow, $completion);
4402
4402
  tmp.k9_1 = Unit_instance;
4403
4403
  tmp.l9_1 = null;
4404
4404
  return tmp.q9();
4405
4405
  };
4406
4406
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ca = function (p1, $completion) {
4407
- return this.afp((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4407
+ return this.ifp((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4408
4408
  };
4409
4409
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).q9 = function () {
4410
4410
  var suspendResult = this.k9_1;
@@ -4414,19 +4414,19 @@
4414
4414
  switch (tmp) {
4415
4415
  case 0:
4416
4416
  this.j9_1 = 4;
4417
- this.wfo_1.gfp_1;
4418
- this.zfo_1 = transformToEmits(this.wfo_1, this.xfo_1).t();
4417
+ this.efp_1.ofp_1;
4418
+ this.hfp_1 = transformToEmits(this.efp_1, this.ffp_1).t();
4419
4419
  this.i9_1 = 1;
4420
4420
  continue $sm;
4421
4421
  case 1:
4422
- if (!this.zfo_1.u()) {
4422
+ if (!this.hfp_1.u()) {
4423
4423
  this.i9_1 = 3;
4424
4424
  continue $sm;
4425
4425
  }
4426
4426
 
4427
- var element = this.zfo_1.v();
4427
+ var element = this.hfp_1.v();
4428
4428
  this.i9_1 = 2;
4429
- suspendResult = this.yfo_1.w27(element, this);
4429
+ suspendResult = this.gfp_1.w27(element, this);
4430
4430
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4431
4431
  return suspendResult;
4432
4432
  }
@@ -4436,11 +4436,11 @@
4436
4436
  this.i9_1 = 1;
4437
4437
  continue $sm;
4438
4438
  case 3:
4439
- var tmp0 = this.wfo_1.ffp_1;
4439
+ var tmp0 = this.efp_1.nfp_1;
4440
4440
  l$ret$1: do {
4441
4441
  while (true) {
4442
4442
  var cur = tmp0.kotlinx$atomicfu$value;
4443
- var upd = cur - this.xfo_1.g1() | 0;
4443
+ var upd = cur - this.ffp_1.g1() | 0;
4444
4444
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4445
4445
  break l$ret$1;
4446
4446
  }
@@ -4462,15 +4462,15 @@
4462
4462
  }
4463
4463
  while (true);
4464
4464
  };
4465
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).bfp = function ($this$flow, completion) {
4466
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.wfo_1, this.xfo_1, completion);
4467
- i.yfo_1 = $this$flow;
4465
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).jfp = function ($this$flow, completion) {
4466
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.efp_1, this.ffp_1, completion);
4467
+ i.gfp_1 = $this$flow;
4468
4468
  return i;
4469
4469
  };
4470
4470
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4471
4471
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4472
4472
  var l = function ($this$flow, $completion) {
4473
- return i.afp($this$flow, $completion);
4473
+ return i.ifp($this$flow, $completion);
4474
4474
  };
4475
4475
  l.$arity = 1;
4476
4476
  return l;
@@ -4540,29 +4540,29 @@
4540
4540
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4541
4541
  }
4542
4542
  function mapFromGroupKey($this, _this__u8e3s4) {
4543
- var tmp = $this.efp_1.e7g();
4543
+ var tmp = $this.mfp_1.e7g();
4544
4544
  // Inline function 'kotlin.collections.toTypedArray' call
4545
- var this_0 = _this__u8e3s4.jfp_1;
4545
+ var this_0 = _this__u8e3s4.rfp_1;
4546
4546
  var tmp_0 = copyToArray(this_0);
4547
4547
  // Inline function 'kotlin.collections.toTypedArray' call
4548
- var this_1 = _this__u8e3s4.kfp_1;
4548
+ var this_1 = _this__u8e3s4.sfp_1;
4549
4549
  var tmp$ret$1 = copyToArray(this_1);
4550
- return new ActionDeliveryPayload(_this__u8e3s4.ifp_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.lfp_1);
4550
+ return new ActionDeliveryPayload(_this__u8e3s4.qfp_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.tfp_1);
4551
4551
  }
4552
4552
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4553
- this.ifp_1 = tableId;
4554
- this.jfp_1 = includePlayers;
4555
- this.kfp_1 = excludePlayers;
4556
- this.lfp_1 = deliveryType;
4553
+ this.qfp_1 = tableId;
4554
+ this.rfp_1 = includePlayers;
4555
+ this.sfp_1 = excludePlayers;
4556
+ this.tfp_1 = deliveryType;
4557
4557
  }
4558
4558
  protoOf(GroupKey).toString = function () {
4559
- return 'GroupKey(tableId=' + this.ifp_1 + ', includePlayers=' + toString(this.jfp_1) + ', excludePlayers=' + toString(this.kfp_1) + ', deliveryType=' + this.lfp_1.toString() + ')';
4559
+ return 'GroupKey(tableId=' + this.qfp_1 + ', includePlayers=' + toString(this.rfp_1) + ', excludePlayers=' + toString(this.sfp_1) + ', deliveryType=' + this.tfp_1.toString() + ')';
4560
4560
  };
4561
4561
  protoOf(GroupKey).hashCode = function () {
4562
- var result = getStringHashCode(this.ifp_1);
4563
- result = imul(result, 31) + hashCode(this.jfp_1) | 0;
4564
- result = imul(result, 31) + hashCode(this.kfp_1) | 0;
4565
- result = imul(result, 31) + this.lfp_1.hashCode() | 0;
4562
+ var result = getStringHashCode(this.qfp_1);
4563
+ result = imul(result, 31) + hashCode(this.rfp_1) | 0;
4564
+ result = imul(result, 31) + hashCode(this.sfp_1) | 0;
4565
+ result = imul(result, 31) + this.tfp_1.hashCode() | 0;
4566
4566
  return result;
4567
4567
  };
4568
4568
  protoOf(GroupKey).equals = function (other) {
@@ -4570,35 +4570,35 @@
4570
4570
  return true;
4571
4571
  if (!(other instanceof GroupKey))
4572
4572
  return false;
4573
- if (!(this.ifp_1 === other.ifp_1))
4573
+ if (!(this.qfp_1 === other.qfp_1))
4574
4574
  return false;
4575
- if (!equals(this.jfp_1, other.jfp_1))
4575
+ if (!equals(this.rfp_1, other.rfp_1))
4576
4576
  return false;
4577
- if (!equals(this.kfp_1, other.kfp_1))
4577
+ if (!equals(this.sfp_1, other.sfp_1))
4578
4578
  return false;
4579
- if (!this.lfp_1.equals(other.lfp_1))
4579
+ if (!this.tfp_1.equals(other.tfp_1))
4580
4580
  return false;
4581
4581
  return true;
4582
4582
  };
4583
4583
  function Companion_4() {
4584
- this.mfp_1 = 6;
4584
+ this.ufp_1 = 6;
4585
4585
  }
4586
4586
  var Companion_instance_15;
4587
4587
  function Companion_getInstance_5() {
4588
4588
  return Companion_instance_15;
4589
4589
  }
4590
4590
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4591
- this.vfp_1 = this$0;
4591
+ this.dfq_1 = this$0;
4592
4592
  CoroutineImpl.call(this, resultContinuation);
4593
4593
  }
4594
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xfp = function (actions, $completion) {
4595
- var tmp = this.yfp(actions, $completion);
4594
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ffq = function (actions, $completion) {
4595
+ var tmp = this.gfq(actions, $completion);
4596
4596
  tmp.k9_1 = Unit_instance;
4597
4597
  tmp.l9_1 = null;
4598
4598
  return tmp.q9();
4599
4599
  };
4600
4600
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca = function (p1, $completion) {
4601
- return this.xfp((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4601
+ return this.ffq((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4602
4602
  };
4603
4603
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9 = function () {
4604
4604
  var suspendResult = this.k9_1;
@@ -4607,7 +4607,7 @@
4607
4607
  var tmp = this.i9_1;
4608
4608
  if (tmp === 0) {
4609
4609
  this.j9_1 = 1;
4610
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.vfp_1, this.wfp_1, null));
4610
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.dfq_1, this.efq_1, null));
4611
4611
  } else if (tmp === 1) {
4612
4612
  throw this.l9_1;
4613
4613
  }
@@ -4617,23 +4617,23 @@
4617
4617
  }
4618
4618
  while (true);
4619
4619
  };
4620
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).yfp = function (actions, completion) {
4621
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.vfp_1, completion);
4622
- i.wfp_1 = actions;
4620
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).gfq = function (actions, completion) {
4621
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.dfq_1, completion);
4622
+ i.efq_1 = actions;
4623
4623
  return i;
4624
4624
  };
4625
4625
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4626
4626
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4627
4627
  var l = function (actions, $completion) {
4628
- return i.xfp(actions, $completion);
4628
+ return i.ffq(actions, $completion);
4629
4629
  };
4630
4630
  l.$arity = 1;
4631
4631
  return l;
4632
4632
  }
4633
4633
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4634
4634
  CoroutineImpl.call(this, resultContinuation);
4635
- this.hfq_1 = _this__u8e3s4;
4636
- this.ifq_1 = fromEvent;
4635
+ this.pfq_1 = _this__u8e3s4;
4636
+ this.qfq_1 = fromEvent;
4637
4637
  }
4638
4638
  protoOf($sentEventCOROUTINE$).q9 = function () {
4639
4639
  var suspendResult = this.k9_1;
@@ -4643,8 +4643,8 @@
4643
4643
  switch (tmp) {
4644
4644
  case 0:
4645
4645
  this.j9_1 = 2;
4646
- this.hfq_1.gfp_1;
4647
- var tmp0 = this.hfq_1.ffp_1;
4646
+ this.pfq_1.ofp_1;
4647
+ var tmp0 = this.pfq_1.nfp_1;
4648
4648
  l$ret$1: do {
4649
4649
  while (true) {
4650
4650
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4656,7 +4656,7 @@
4656
4656
  }
4657
4657
  while (false);
4658
4658
  this.i9_1 = 1;
4659
- suspendResult = this.hfq_1.hfp_1.w27(this.ifq_1, this);
4659
+ suspendResult = this.pfq_1.pfp_1.w27(this.qfq_1, this);
4660
4660
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4661
4661
  return suspendResult;
4662
4662
  }
@@ -4680,7 +4680,7 @@
4680
4680
  };
4681
4681
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4682
4682
  CoroutineImpl.call(this, resultContinuation);
4683
- this.rfq_1 = _this__u8e3s4;
4683
+ this.zfq_1 = _this__u8e3s4;
4684
4684
  }
4685
4685
  protoOf($waitForCOROUTINE$).q9 = function () {
4686
4686
  var suspendResult = this.k9_1;
@@ -4690,12 +4690,12 @@
4690
4690
  switch (tmp) {
4691
4691
  case 0:
4692
4692
  this.j9_1 = 5;
4693
- this.rfq_1.gfp_1;
4694
- this.sfq_1 = 0;
4693
+ this.zfq_1.ofp_1;
4694
+ this.afr_1 = 0;
4695
4695
  this.i9_1 = 1;
4696
4696
  continue $sm;
4697
4697
  case 1:
4698
- if (!!(this.rfq_1.ffp_1.kotlinx$atomicfu$value === 0)) {
4698
+ if (!!(this.zfq_1.nfp_1.kotlinx$atomicfu$value === 0)) {
4699
4699
  this.i9_1 = 4;
4700
4700
  continue $sm;
4701
4701
  }
@@ -4708,9 +4708,9 @@
4708
4708
 
4709
4709
  continue $sm;
4710
4710
  case 2:
4711
- this.sfq_1 = this.sfq_1 + 1 | 0;
4712
- if (this.sfq_1 > 6) {
4713
- this.rfq_1.dfp_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.rfq_1.ffp_1.kotlinx$atomicfu$value);
4711
+ this.afr_1 = this.afr_1 + 1 | 0;
4712
+ if (this.afr_1 > 6) {
4713
+ this.zfq_1.lfp_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, " + ('not delivered events count = ' + this.zfq_1.nfp_1.kotlinx$atomicfu$value));
4714
4714
  this.i9_1 = 4;
4715
4715
  continue $sm;
4716
4716
  } else {
@@ -4738,54 +4738,54 @@
4738
4738
  while (true);
4739
4739
  };
4740
4740
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4741
- this.cfp_1 = serverReduxConfig;
4742
- this.dfp_1 = logger;
4743
- this.efp_1 = idsProvider;
4744
- this.ffp_1 = atomic$ref$1(0);
4741
+ this.kfp_1 = serverReduxConfig;
4742
+ this.lfp_1 = logger;
4743
+ this.mfp_1 = idsProvider;
4744
+ this.nfp_1 = atomic$ref$1(0);
4745
4745
  var tmp = this;
4746
4746
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4747
- tmp.gfp_1 = get_atomicfu$reentrantLock();
4748
- this.hfp_1 = MutableSharedFlow();
4747
+ tmp.ofp_1 = get_atomicfu$reentrantLock();
4748
+ this.pfp_1 = MutableSharedFlow();
4749
4749
  }
4750
- protoOf(ToClientEventsObserverImpl).nfo = function (fromEvent, $completion) {
4750
+ protoOf(ToClientEventsObserverImpl).vfo = function (fromEvent, $completion) {
4751
4751
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4752
4752
  tmp.k9_1 = Unit_instance;
4753
4753
  tmp.l9_1 = null;
4754
4754
  return tmp.q9();
4755
4755
  };
4756
- protoOf(ToClientEventsObserverImpl).law = function ($completion) {
4756
+ protoOf(ToClientEventsObserverImpl).raw = function ($completion) {
4757
4757
  var tmp = new $waitForCOROUTINE$(this, $completion);
4758
4758
  tmp.k9_1 = Unit_instance;
4759
4759
  tmp.l9_1 = null;
4760
4760
  return tmp.q9();
4761
4761
  };
4762
- protoOf(ToClientEventsObserverImpl).ecd = function () {
4763
- if (!this.cfp_1.enabledCombinedEvents) {
4764
- return this.hfp_1;
4762
+ protoOf(ToClientEventsObserverImpl).mcd = function () {
4763
+ if (!this.kfp_1.enabledCombinedEvents) {
4764
+ return this.pfp_1;
4765
4765
  }
4766
- var tmp = windowedByInterval(this.hfp_1, fromInt(this.cfp_1.combinedEventsIntervalMillis));
4766
+ var tmp = windowedByInterval(this.pfp_1, fromInt(this.kfp_1.combinedEventsIntervalMillis));
4767
4767
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4768
4768
  };
4769
4769
  function PlayerConnectionInteractor() {
4770
4770
  }
4771
4771
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4772
- if (waitForPlayer && $this.xfq_1.waitForPlayerToReconnect) {
4772
+ if (waitForPlayer && $this.ffr_1.waitForPlayerToReconnect) {
4773
4773
  Companion_getInstance();
4774
4774
  // Inline function 'kotlin.time.Companion.milliseconds' call
4775
- var this_0 = $this.xfq_1.reconnectionCheckDurationMillis;
4775
+ var this_0 = $this.ffr_1.reconnectionCheckDurationMillis;
4776
4776
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4777
4777
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.j7z_1.g7a().a79(reconnectionCheckDurationMillis);
4778
4778
  if (noRecentReconnects) {
4779
- return $this.ufq(player.playerId, newConnectionState, previousConnectionState);
4779
+ return $this.cfr(player.playerId, newConnectionState, previousConnectionState);
4780
4780
  }
4781
4781
  }
4782
- var canRemoveGameWhenNoPlayers = Companion_instance_2.h7z($this.xfq_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4782
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.h7z($this.ffr_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4783
4783
  if (canRemoveGameWhenNoPlayers) {
4784
- return listOf($this.bfr_1.xae(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4784
+ return listOf($this.jfr_1.daf(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4785
4785
  }
4786
- if (table.sceneInfo.u8m()) {
4787
- if (!$this.yfq_1.openRoomIfFinished) {
4788
- return listOf($this.bfr_1.xae(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4786
+ if (table.sceneInfo.a8n()) {
4787
+ if (!$this.gfr_1.openRoomIfFinished) {
4788
+ return listOf($this.jfr_1.daf(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4789
4789
  }
4790
4790
  // Inline function 'kotlin.collections.filter' call
4791
4791
  var tmp0 = table.players;
@@ -4860,27 +4860,27 @@
4860
4860
  }
4861
4861
  var readyLivePlayers = destination_3;
4862
4862
  var usersToJoinRoomSize = table.players.g1() - notAlivePlayers.g1() | 0;
4863
- if ($this.yfq_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4864
- return listOf($this.bfr_1.xae(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4863
+ if ($this.gfr_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4864
+ return listOf($this.jfr_1.daf(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4865
4865
  }
4866
4866
  var allPlayersMadeDecision = (readyLivePlayers.g1() + notAlivePlayers.g1() | 0) === table.players.g1();
4867
4867
  if (allPlayersMadeDecision) {
4868
- var tmp0_$this = $this.bfr_1;
4868
+ var tmp0_$this = $this.jfr_1;
4869
4869
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4870
- return listOf(tmp0_$this.wae(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4870
+ return listOf(tmp0_$this.caf(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4871
4871
  }
4872
4872
  }
4873
- if (!$this.xfq_1.botReplacesPlayerAfterTimeout) {
4874
- return listOf($this.bfr_1.xae(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4873
+ if (!$this.ffr_1.botReplacesPlayerAfterTimeout) {
4874
+ return listOf($this.jfr_1.daf(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4875
4875
  }
4876
4876
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4877
4877
  }
4878
4878
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4879
4879
  // Inline function 'kotlin.collections.mutableListOf' call
4880
4880
  var actionsList = ArrayList_init_$Create$_0();
4881
- actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.vfq(player, table, previousConnectionState)]));
4881
+ actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.dfr(player, table, previousConnectionState)]));
4882
4882
  if (player.j7z_1.p78()) {
4883
- actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.j7z_1.w79())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.j7z_1.w79(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.zfq_1.ob2(table.config)), VOID, TimerType_DELAY_getInstance())]));
4883
+ actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.j7z_1.w79())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.j7z_1.w79(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.hfr_1.ub2(table.config)), VOID, TimerType_DELAY_getInstance())]));
4884
4884
  }
4885
4885
  return actionsList;
4886
4886
  }
@@ -4894,20 +4894,20 @@
4894
4894
  return actionsList;
4895
4895
  }
4896
4896
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4897
- this.xfq_1 = serverConfig;
4898
- this.yfq_1 = engineLogicConfig;
4899
- this.zfq_1 = playerTurnMechanicReducer;
4900
- this.afr_1 = idsProvider;
4901
- this.bfr_1 = gameLifecycleInteractor;
4897
+ this.ffr_1 = serverConfig;
4898
+ this.gfr_1 = engineLogicConfig;
4899
+ this.hfr_1 = playerTurnMechanicReducer;
4900
+ this.ifr_1 = idsProvider;
4901
+ this.jfr_1 = gameLifecycleInteractor;
4902
4902
  }
4903
- protoOf(PlayerConnectionInteractorImpl).tfq = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4903
+ protoOf(PlayerConnectionInteractorImpl).bfr = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4904
4904
  var tmp;
4905
4905
  switch (newConnectionState.a1_1) {
4906
4906
  case 1:
4907
4907
  tmp = getPlayerConnectedActions(this, player, table, previousConnectionState);
4908
4908
  break;
4909
4909
  case 4:
4910
- var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.u8m() && table.config.isPrivate;
4910
+ var tmp1_waitForPlayer = !afterReconnection && !table.sceneInfo.a8n() && table.config.isPrivate;
4911
4911
  tmp = waitPlayerOrDisconnect(this, newConnectionState, previousConnectionState, table, player, tmp1_waitForPlayer);
4912
4912
  break;
4913
4913
  case 5:
@@ -4933,18 +4933,18 @@
4933
4933
  }
4934
4934
  return tmp;
4935
4935
  };
4936
- protoOf(PlayerConnectionInteractorImpl).ufn = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4936
+ protoOf(PlayerConnectionInteractorImpl).cfo = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4937
4937
  if (!isLive) {
4938
4938
  return emptyList();
4939
4939
  }
4940
- var tmp0_deliveryPayload = Companion_instance_1.user(this.afr_1.e7g(), tableId, sendToPlayerId);
4940
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.ifr_1.e7g(), tableId, sendToPlayerId);
4941
4941
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4942
- var tmp1_deliveryPayload = Companion_instance_1.user(this.afr_1.e7g(), tableId, sendToPlayerId);
4942
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.ifr_1.e7g(), tableId, sendToPlayerId);
4943
4943
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4944
4944
  };
4945
- protoOf(PlayerConnectionInteractorImpl).vfq = function (sendToPlayer, table, previousConnectionState) {
4946
- var updatedTable = this.zfq_1.pb0(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4947
- var aid = this.afr_1.e7g();
4945
+ protoOf(PlayerConnectionInteractorImpl).dfr = function (sendToPlayer, table, previousConnectionState) {
4946
+ var updatedTable = this.hfr_1.vb0(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4947
+ var aid = this.ifr_1.e7g();
4948
4948
  var tmp;
4949
4949
  if (equals(previousConnectionState, PlayerConnectionState_WAITING_getInstance())) {
4950
4950
  tmp = GameStartReason_getInstance();
@@ -4969,24 +4969,24 @@
4969
4969
  var tmp5_table = mapToClient(updatedTable, UserActionPayload_init_$Create$(aid, tmp2_tableId, tmp1_gameCreatorPlayerId, tmp0_playerId, destination));
4970
4970
  return new ContinueGameToClientAction(tmp5_table, reason, null, tmp4_deliveryPayload);
4971
4971
  };
4972
- protoOf(PlayerConnectionInteractorImpl).ufq = function (playerId, newConnectionState, previousConnectionState) {
4972
+ protoOf(PlayerConnectionInteractorImpl).cfr = function (playerId, newConnectionState, previousConnectionState) {
4973
4973
  var tmp = System_instance.ql();
4974
4974
  Companion_getInstance();
4975
4975
  // Inline function 'kotlin.time.Companion.milliseconds' call
4976
- var this_0 = this.xfq_1.waitForPlayerToReconnectTimeOutMillis;
4976
+ var this_0 = this.ffr_1.waitForPlayerToReconnectTimeOutMillis;
4977
4977
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4978
4978
  var reconnectUntilTime = tmp.om(tmp$ret$0);
4979
4979
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4980
4980
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4981
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.xfq_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4981
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.ffr_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4982
4982
  };
4983
- protoOf(PlayerConnectionInteractorImpl).wfq = function (isBot, playerId, connectedPlayers) {
4983
+ protoOf(PlayerConnectionInteractorImpl).efr = function (isBot, playerId, connectedPlayers) {
4984
4984
  var tmp;
4985
4985
  if (isBot) {
4986
4986
  tmp = Companion_instance_3.v78(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4987
4987
  } else {
4988
4988
  var tmp_0;
4989
- if (this.xfq_1.waitForPlayerToConnectOnStart) {
4989
+ if (this.ffr_1.waitForPlayerToConnectOnStart) {
4990
4990
  var tmp_1;
4991
4991
  if (connectedPlayers.m2(playerId)) {
4992
4992
  tmp_1 = Companion_instance_3.v78(PlayerConnectionState_LIVE_getInstance());
@@ -5002,154 +5002,154 @@
5002
5002
  return tmp;
5003
5003
  };
5004
5004
  function UpdateServerConfigAction(serverConfig) {
5005
- this.cfr_1 = serverConfig;
5005
+ this.kfr_1 = serverConfig;
5006
5006
  }
5007
5007
  protoOf(UpdateServerConfigAction).toString = function () {
5008
- return 'UpdateServerConfigAction(serverConfig=' + this.cfr_1.toString() + ')';
5008
+ return 'UpdateServerConfigAction(serverConfig=' + this.kfr_1.toString() + ')';
5009
5009
  };
5010
5010
  protoOf(UpdateServerConfigAction).hashCode = function () {
5011
- return this.cfr_1.hashCode();
5011
+ return this.kfr_1.hashCode();
5012
5012
  };
5013
5013
  protoOf(UpdateServerConfigAction).equals = function (other) {
5014
5014
  if (this === other)
5015
5015
  return true;
5016
5016
  if (!(other instanceof UpdateServerConfigAction))
5017
5017
  return false;
5018
- if (!this.cfr_1.equals(other.cfr_1))
5018
+ if (!this.kfr_1.equals(other.kfr_1))
5019
5019
  return false;
5020
5020
  return true;
5021
5021
  };
5022
5022
  function AddSpectatorsAction(spectators) {
5023
- this.dfr_1 = spectators;
5023
+ this.lfr_1 = spectators;
5024
5024
  }
5025
5025
  protoOf(AddSpectatorsAction).toString = function () {
5026
- return 'AddSpectatorsAction(spectators=' + toString(this.dfr_1) + ')';
5026
+ return 'AddSpectatorsAction(spectators=' + toString(this.lfr_1) + ')';
5027
5027
  };
5028
5028
  protoOf(AddSpectatorsAction).hashCode = function () {
5029
- return hashCode(this.dfr_1);
5029
+ return hashCode(this.lfr_1);
5030
5030
  };
5031
5031
  protoOf(AddSpectatorsAction).equals = function (other) {
5032
5032
  if (this === other)
5033
5033
  return true;
5034
5034
  if (!(other instanceof AddSpectatorsAction))
5035
5035
  return false;
5036
- if (!equals(this.dfr_1, other.dfr_1))
5036
+ if (!equals(this.lfr_1, other.lfr_1))
5037
5037
  return false;
5038
5038
  return true;
5039
5039
  };
5040
5040
  function RemoveSpectatorsAction(spectators) {
5041
- this.efr_1 = spectators;
5041
+ this.mfr_1 = spectators;
5042
5042
  }
5043
5043
  protoOf(RemoveSpectatorsAction).toString = function () {
5044
- return 'RemoveSpectatorsAction(spectators=' + toString(this.efr_1) + ')';
5044
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.mfr_1) + ')';
5045
5045
  };
5046
5046
  protoOf(RemoveSpectatorsAction).hashCode = function () {
5047
- return hashCode(this.efr_1);
5047
+ return hashCode(this.mfr_1);
5048
5048
  };
5049
5049
  protoOf(RemoveSpectatorsAction).equals = function (other) {
5050
5050
  if (this === other)
5051
5051
  return true;
5052
5052
  if (!(other instanceof RemoveSpectatorsAction))
5053
5053
  return false;
5054
- if (!equals(this.efr_1, other.efr_1))
5054
+ if (!equals(this.mfr_1, other.mfr_1))
5055
5055
  return false;
5056
5056
  return true;
5057
5057
  };
5058
5058
  function SpectatorsAction() {
5059
5059
  }
5060
5060
  function _get_asyncProvider__jbpyhw($this) {
5061
- var tmp0 = $this.kfr_1;
5061
+ var tmp0 = $this.sfr_1;
5062
5062
  var tmp = KProperty1;
5063
5063
  // Inline function 'kotlin.getValue' call
5064
5064
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
5065
5065
  return tmp0.o1();
5066
5066
  }
5067
5067
  function _get_logger__rkp4sl($this) {
5068
- var tmp0 = $this.lfr_1;
5068
+ var tmp0 = $this.tfr_1;
5069
5069
  var tmp = KProperty1;
5070
5070
  // Inline function 'kotlin.getValue' call
5071
5071
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
5072
5072
  return tmp0.o1();
5073
5073
  }
5074
5074
  function _get_playerConnectionInteractor__si6cxf_0($this) {
5075
- var tmp0 = $this.mfr_1;
5075
+ var tmp0 = $this.ufr_1;
5076
5076
  var tmp = KProperty1;
5077
5077
  // Inline function 'kotlin.getValue' call
5078
5078
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
5079
5079
  return tmp0.o1();
5080
5080
  }
5081
5081
  function _get_lastCardInteractor__h6lq3w($this) {
5082
- var tmp0 = $this.nfr_1;
5082
+ var tmp0 = $this.vfr_1;
5083
5083
  var tmp = KProperty1;
5084
5084
  // Inline function 'kotlin.getValue' call
5085
5085
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
5086
5086
  return tmp0.o1();
5087
5087
  }
5088
5088
  function _get_serverConfig__rk2g06($this) {
5089
- var tmp0 = $this.ofr_1;
5089
+ var tmp0 = $this.wfr_1;
5090
5090
  var tmp = KProperty1;
5091
5091
  // Inline function 'kotlin.getValue' call
5092
5092
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
5093
5093
  return tmp0.o1();
5094
5094
  }
5095
5095
  function _get_logicConfig__52ww9d($this) {
5096
- var tmp0 = $this.pfr_1;
5096
+ var tmp0 = $this.xfr_1;
5097
5097
  var tmp = KProperty1;
5098
5098
  // Inline function 'kotlin.getValue' call
5099
5099
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
5100
5100
  return tmp0.o1();
5101
5101
  }
5102
5102
  function _get_idsProvider__fnfajc_0($this) {
5103
- var tmp0 = $this.qfr_1;
5103
+ var tmp0 = $this.yfr_1;
5104
5104
  var tmp = KProperty1;
5105
5105
  // Inline function 'kotlin.getValue' call
5106
5106
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
5107
5107
  return tmp0.o1();
5108
5108
  }
5109
5109
  function _get_botConfig__cpaxzc($this) {
5110
- var tmp0 = $this.rfr_1;
5110
+ var tmp0 = $this.zfr_1;
5111
5111
  var tmp = KProperty1;
5112
5112
  // Inline function 'kotlin.getValue' call
5113
5113
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
5114
5114
  return tmp0.o1();
5115
5115
  }
5116
5116
  function _get_scenePositionProvider__kn0n1n($this) {
5117
- var tmp0 = $this.sfr_1;
5117
+ var tmp0 = $this.afs_1;
5118
5118
  var tmp = KProperty1;
5119
5119
  // Inline function 'kotlin.getValue' call
5120
5120
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
5121
5121
  return tmp0.o1();
5122
5122
  }
5123
5123
  function _get_toClientEventsObserver__6rp51y_0($this) {
5124
- var tmp0 = $this.tfr_1;
5124
+ var tmp0 = $this.bfs_1;
5125
5125
  var tmp = KProperty1;
5126
5126
  // Inline function 'kotlin.getValue' call
5127
5127
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
5128
5128
  return tmp0.o1();
5129
5129
  }
5130
5130
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
5131
- var tmp0 = $this.ufr_1;
5131
+ var tmp0 = $this.cfs_1;
5132
5132
  var tmp = KProperty1;
5133
5133
  // Inline function 'kotlin.getValue' call
5134
5134
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
5135
5135
  return tmp0.o1();
5136
5136
  }
5137
5137
  function _get_dealerConfig__183ci8($this) {
5138
- var tmp0 = $this.vfr_1;
5138
+ var tmp0 = $this.dfs_1;
5139
5139
  var tmp = KProperty1;
5140
5140
  // Inline function 'kotlin.getValue' call
5141
5141
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
5142
5142
  return tmp0.o1();
5143
5143
  }
5144
5144
  function _get_poolProvider__tqti6a($this) {
5145
- var tmp0 = $this.wfr_1;
5145
+ var tmp0 = $this.efs_1;
5146
5146
  var tmp = KProperty1;
5147
5147
  // Inline function 'kotlin.getValue' call
5148
5148
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5149
5149
  return tmp0.o1();
5150
5150
  }
5151
5151
  function _get_cardsDealerProvider__bekjpg($this) {
5152
- var tmp0 = $this.xfr_1;
5152
+ var tmp0 = $this.ffs_1;
5153
5153
  var tmp = KProperty1;
5154
5154
  // Inline function 'kotlin.getValue' call
5155
5155
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5313,11 +5313,11 @@
5313
5313
  tmp = fileLoggerStoreContract;
5314
5314
  }
5315
5315
  fileLoggerStoreContract = tmp;
5316
- this.ffr_1 = validationStoreContract;
5317
- this.gfr_1 = timersStoreContract;
5318
- this.hfr_1 = botGameStoreContract;
5319
- this.ifr_1 = gameMechanicStoreContract;
5320
- this.jfr_1 = fileLoggerStoreContract;
5316
+ this.nfr_1 = validationStoreContract;
5317
+ this.ofr_1 = timersStoreContract;
5318
+ this.pfr_1 = botGameStoreContract;
5319
+ this.qfr_1 = gameMechanicStoreContract;
5320
+ this.rfr_1 = fileLoggerStoreContract;
5321
5321
  var tmp_0 = this;
5322
5322
  // Inline function 'org.kodein.di.instance' call
5323
5323
  // Inline function 'org.kodein.type.generic' call
@@ -5325,7 +5325,7 @@
5325
5325
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5326
5326
  var tmp_2 = Instance(di, tmp$ret$0, null);
5327
5327
  var tmp_3 = KProperty1;
5328
- tmp_0.kfr_1 = tmp_2.c1j(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5328
+ tmp_0.sfr_1 = tmp_2.c1j(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5329
5329
  var tmp_4 = this;
5330
5330
  // Inline function 'org.kodein.di.instance' call
5331
5331
  // Inline function 'org.kodein.type.generic' call
@@ -5333,7 +5333,7 @@
5333
5333
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5334
5334
  var tmp_6 = Instance(di, tmp$ret$2, null);
5335
5335
  var tmp_7 = KProperty1;
5336
- tmp_4.lfr_1 = tmp_6.c1j(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5336
+ tmp_4.tfr_1 = tmp_6.c1j(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5337
5337
  var tmp_8 = this;
5338
5338
  // Inline function 'org.kodein.di.instance' call
5339
5339
  // Inline function 'org.kodein.type.generic' call
@@ -5341,7 +5341,7 @@
5341
5341
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5342
5342
  var tmp_10 = Instance(di, tmp$ret$4, null);
5343
5343
  var tmp_11 = KProperty1;
5344
- tmp_8.mfr_1 = tmp_10.c1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5344
+ tmp_8.ufr_1 = tmp_10.c1j(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5345
5345
  var tmp_12 = this;
5346
5346
  // Inline function 'org.kodein.di.instance' call
5347
5347
  // Inline function 'org.kodein.type.generic' call
@@ -5349,7 +5349,7 @@
5349
5349
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5350
5350
  var tmp_14 = Instance(di, tmp$ret$6, null);
5351
5351
  var tmp_15 = KProperty1;
5352
- tmp_12.nfr_1 = tmp_14.c1j(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5352
+ tmp_12.vfr_1 = tmp_14.c1j(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5353
5353
  var tmp_16 = this;
5354
5354
  // Inline function 'org.kodein.di.instance' call
5355
5355
  // Inline function 'org.kodein.type.generic' call
@@ -5357,7 +5357,7 @@
5357
5357
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5358
5358
  var tmp_18 = Instance(di, tmp$ret$8, null);
5359
5359
  var tmp_19 = KProperty1;
5360
- tmp_16.ofr_1 = tmp_18.c1j(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5360
+ tmp_16.wfr_1 = tmp_18.c1j(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5361
5361
  var tmp_20 = this;
5362
5362
  // Inline function 'org.kodein.di.instance' call
5363
5363
  // Inline function 'org.kodein.type.generic' call
@@ -5365,7 +5365,7 @@
5365
5365
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5366
5366
  var tmp_22 = Instance(di, tmp$ret$10, null);
5367
5367
  var tmp_23 = KProperty1;
5368
- tmp_20.pfr_1 = tmp_22.c1j(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5368
+ tmp_20.xfr_1 = tmp_22.c1j(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5369
5369
  var tmp_24 = this;
5370
5370
  // Inline function 'org.kodein.di.instance' call
5371
5371
  // Inline function 'org.kodein.type.generic' call
@@ -5373,7 +5373,7 @@
5373
5373
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5374
5374
  var tmp_26 = Instance(di, tmp$ret$12, null);
5375
5375
  var tmp_27 = KProperty1;
5376
- tmp_24.qfr_1 = tmp_26.c1j(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5376
+ tmp_24.yfr_1 = tmp_26.c1j(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5377
5377
  var tmp_28 = this;
5378
5378
  // Inline function 'org.kodein.di.instance' call
5379
5379
  // Inline function 'org.kodein.type.generic' call
@@ -5381,7 +5381,7 @@
5381
5381
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5382
5382
  var tmp_30 = Instance(di, tmp$ret$14, null);
5383
5383
  var tmp_31 = KProperty1;
5384
- tmp_28.rfr_1 = tmp_30.c1j(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5384
+ tmp_28.zfr_1 = tmp_30.c1j(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5385
5385
  var tmp_32 = this;
5386
5386
  // Inline function 'org.kodein.di.instance' call
5387
5387
  // Inline function 'org.kodein.type.generic' call
@@ -5389,7 +5389,7 @@
5389
5389
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5390
5390
  var tmp_34 = Instance(di, tmp$ret$16, null);
5391
5391
  var tmp_35 = KProperty1;
5392
- tmp_32.sfr_1 = tmp_34.c1j(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5392
+ tmp_32.afs_1 = tmp_34.c1j(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5393
5393
  var tmp_36 = this;
5394
5394
  // Inline function 'org.kodein.di.instance' call
5395
5395
  // Inline function 'org.kodein.type.generic' call
@@ -5397,7 +5397,7 @@
5397
5397
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5398
5398
  var tmp_38 = Instance(di, tmp$ret$18, null);
5399
5399
  var tmp_39 = KProperty1;
5400
- tmp_36.tfr_1 = tmp_38.c1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5400
+ tmp_36.bfs_1 = tmp_38.c1j(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5401
5401
  var tmp_40 = this;
5402
5402
  // Inline function 'org.kodein.di.instance' call
5403
5403
  // Inline function 'org.kodein.type.generic' call
@@ -5405,7 +5405,7 @@
5405
5405
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5406
5406
  var tmp_42 = Instance(di, tmp$ret$20, null);
5407
5407
  var tmp_43 = KProperty1;
5408
- tmp_40.ufr_1 = tmp_42.c1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5408
+ tmp_40.cfs_1 = tmp_42.c1j(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5409
5409
  var tmp_44 = this;
5410
5410
  // Inline function 'org.kodein.di.instance' call
5411
5411
  // Inline function 'org.kodein.type.generic' call
@@ -5413,7 +5413,7 @@
5413
5413
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5414
5414
  var tmp_46 = Instance(di, tmp$ret$22, null);
5415
5415
  var tmp_47 = KProperty1;
5416
- tmp_44.vfr_1 = tmp_46.c1j(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5416
+ tmp_44.dfs_1 = tmp_46.c1j(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5417
5417
  var tmp_48 = this;
5418
5418
  // Inline function 'org.kodein.di.instance' call
5419
5419
  // Inline function 'org.kodein.type.generic' call
@@ -5421,7 +5421,7 @@
5421
5421
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5422
5422
  var tmp_50 = Instance(di, tmp$ret$24, null);
5423
5423
  var tmp_51 = KProperty1;
5424
- tmp_48.wfr_1 = tmp_50.c1j(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5424
+ tmp_48.efs_1 = tmp_50.c1j(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5425
5425
  var tmp_52 = this;
5426
5426
  // Inline function 'org.kodein.di.instance' call
5427
5427
  // Inline function 'org.kodein.type.generic' call
@@ -5429,20 +5429,20 @@
5429
5429
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5430
5430
  var tmp_54 = Instance(di, tmp$ret$26, null);
5431
5431
  var tmp_55 = KProperty1;
5432
- tmp_52.xfr_1 = tmp_54.c1j(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5432
+ tmp_52.ffs_1 = tmp_54.c1j(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5433
5433
  }
5434
- protoOf(ServerGameStoreContract).kan = function () {
5435
- return plus(plus(plus(plus(plus(this.ffr_1.kan(), this.ifr_1.kan()), this.gfr_1.kan()), this.hfr_1.kan()), this.jfr_1.kan()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5434
+ protoOf(ServerGameStoreContract).qan = function () {
5435
+ return plus(plus(plus(plus(plus(this.nfr_1.qan(), this.qfr_1.qan()), this.ofr_1.qan()), this.pfr_1.qan()), this.rfr_1.qan()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5436
5436
  };
5437
- protoOf(ServerGameStoreContract).lan = function () {
5438
- var tmp = this.ffr_1.lan();
5437
+ protoOf(ServerGameStoreContract).ran = function () {
5438
+ var tmp = this.nfr_1.ran();
5439
5439
  var tmp_0;
5440
5440
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5441
5441
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5442
5442
  } else {
5443
5443
  tmp_0 = null;
5444
5444
  }
5445
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ifr_1.lan()), this.gfr_1.lan()), this.hfr_1.lan()), this.jfr_1.lan());
5445
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.qfr_1.ran()), this.ofr_1.ran()), this.pfr_1.ran()), this.rfr_1.ran());
5446
5446
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5447
5447
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5448
5448
  var tmp_4;
@@ -5451,13 +5451,13 @@
5451
5451
  } else {
5452
5452
  tmp_4 = null;
5453
5453
  }
5454
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).tap(), finishingGameWhenCantStartNewMiddleware()]));
5454
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).zap(), finishingGameWhenCantStartNewMiddleware()]));
5455
5455
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5456
5456
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5457
5457
  var tmp1_logger = _get_logger__rkp4sl(this);
5458
5458
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
5459
5459
  var tmp_7 = playerTurnTimeoutWhenHasConnectionMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
5460
- var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.jfr_1.uan()]));
5460
+ var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.rfr_1.aao()]));
5461
5461
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
5462
5462
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
5463
5463
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
@@ -5502,7 +5502,7 @@
5502
5502
  return this.i7k(store, next, action);
5503
5503
  };
5504
5504
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5505
- this.bfs_1 = this$0;
5505
+ this.jfs_1 = this$0;
5506
5506
  }
5507
5507
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).t7i = function (action) {
5508
5508
  return action instanceof MechanicAction;
@@ -5513,17 +5513,17 @@
5513
5513
  // Inline function 'kotlin.with' call
5514
5514
  var tmp;
5515
5515
  if (action_0 instanceof StartGameMechanicAction) {
5516
- var tmp0 = this.bfs_1;
5517
- var tmp2 = action_0.f9d_1;
5518
- var tmp4 = action_0.h9d_1;
5516
+ var tmp0 = this.jfs_1;
5517
+ var tmp2 = action_0.l9d_1;
5518
+ var tmp4 = action_0.n9d_1;
5519
5519
  // Inline function 'kotlin.collections.map' call
5520
- var this_0 = action_0.i9d_1;
5520
+ var this_0 = action_0.o9d_1;
5521
5521
  // Inline function 'kotlin.collections.mapTo' call
5522
5522
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5523
5523
  var _iterator__ex2g4s = this_0.t();
5524
5524
  while (_iterator__ex2g4s.u()) {
5525
5525
  var item = _iterator__ex2g4s.v();
5526
- var tmp$ret$0 = to(item.r77_1, this.bfs_1.afs_1.wfq(item.isBot, item.r77_1, get_serverStatePayload(state).connectedPlayers).q78_1);
5526
+ var tmp$ret$0 = to(item.r77_1, this.jfs_1.ifs_1.efr(item.isBot, item.r77_1, get_serverStatePayload(state).connectedPlayers).q78_1);
5527
5527
  destination.e1(tmp$ret$0);
5528
5528
  }
5529
5529
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5553,7 +5553,7 @@
5553
5553
  var _iterator__ex2g4s_2 = destination_1.t();
5554
5554
  while (_iterator__ex2g4s_2.u()) {
5555
5555
  var element_0 = _iterator__ex2g4s_2.v();
5556
- var tmp0_aid = tmp0.zfr_1.e7g();
5556
+ var tmp0_aid = tmp0.hfs_1.e7g();
5557
5557
  // Inline function 'kotlin.collections.map' call
5558
5558
  // Inline function 'kotlin.collections.mapTo' call
5559
5559
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5575,15 +5575,15 @@
5575
5575
  tmp = destination_2;
5576
5576
  } else {
5577
5577
  if (action_0 instanceof StartNewGameMechanicAction) {
5578
- var tmp0_0 = this.bfs_1;
5578
+ var tmp0_0 = this.jfs_1;
5579
5579
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5580
5580
  var tableId = state.s7v().id;
5581
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.zfr_1.e7g(), tableId, null);
5581
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.hfs_1.e7g(), tableId, null);
5582
5582
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5583
5583
  tmp = listOfNotNull(tmp$ret$21);
5584
5584
  } else {
5585
5585
  if (action_0 instanceof ContinueGameMechanicAction) {
5586
- var tmp0_1 = this.bfs_1;
5586
+ var tmp0_1 = this.jfs_1;
5587
5587
  var tmp2_0 = action_0.table.id;
5588
5588
  var tmp4_0 = action_0.gameCreatorPlayerId;
5589
5589
  // Inline function 'kotlin.collections.map' call
@@ -5623,7 +5623,7 @@
5623
5623
  var _iterator__ex2g4s_7 = destination_6.t();
5624
5624
  while (_iterator__ex2g4s_7.u()) {
5625
5625
  var element_2 = _iterator__ex2g4s_7.v();
5626
- var tmp0_aid_0 = tmp0_1.zfr_1.e7g();
5626
+ var tmp0_aid_0 = tmp0_1.hfs_1.e7g();
5627
5627
  // Inline function 'kotlin.collections.map' call
5628
5628
  // Inline function 'kotlin.collections.mapTo' call
5629
5629
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5645,39 +5645,39 @@
5645
5645
  tmp = destination_7;
5646
5646
  } else {
5647
5647
  if (action_0 instanceof FinishingGameMechanicAction) {
5648
- var tmp0_2 = this.bfs_1;
5648
+ var tmp0_2 = this.jfs_1;
5649
5649
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5650
5650
  var tableId_0 = state.s7v().id;
5651
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.zfr_1.e7g(), tableId_0, null);
5651
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.hfs_1.e7g(), tableId_0, null);
5652
5652
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5653
5653
  tmp = listOfNotNull(tmp$ret$44);
5654
5654
  } else {
5655
5655
  if (action_0 instanceof FinishGameMechanicAction) {
5656
- var tmp0_3 = this.bfs_1;
5656
+ var tmp0_3 = this.jfs_1;
5657
5657
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5658
5658
  var tableId_1 = state.s7v().id;
5659
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.zfr_1.e7g(), tableId_1, null);
5659
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.hfs_1.e7g(), tableId_1, null);
5660
5660
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5661
5661
  tmp = listOfNotNull(tmp$ret$46);
5662
5662
  } else {
5663
5663
  if (action_0 instanceof RestartGameMechanicAction) {
5664
- var tmp0_4 = this.bfs_1;
5664
+ var tmp0_4 = this.jfs_1;
5665
5665
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5666
5666
  var tableId_2 = state.s7v().id;
5667
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.zfr_1.e7g(), tableId_2, null);
5667
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.hfs_1.e7g(), tableId_2, null);
5668
5668
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5669
5669
  tmp = listOfNotNull(tmp$ret$48);
5670
5670
  } else {
5671
5671
  if (action_0 instanceof ErrorAction) {
5672
- var tmp0_5 = this.bfs_1;
5672
+ var tmp0_5 = this.jfs_1;
5673
5673
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5674
5674
  var tableId_3 = state.s7v().id;
5675
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.zfr_1.e7g(), tableId_3, null);
5675
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.hfs_1.e7g(), tableId_3, null);
5676
5676
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5677
5677
  tmp = listOfNotNull(tmp$ret$50);
5678
5678
  } else {
5679
5679
  if (action_0 instanceof SceneMechanicAction) {
5680
- var tmp0_6 = this.bfs_1;
5680
+ var tmp0_6 = this.jfs_1;
5681
5681
  var tmp2_1 = state.s7v().id;
5682
5682
  var tmp4_1 = state.s7v().playersConnections;
5683
5683
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5709,7 +5709,7 @@
5709
5709
  var _iterator__ex2g4s_11 = destination_10.t();
5710
5710
  while (_iterator__ex2g4s_11.u()) {
5711
5711
  var element_4 = _iterator__ex2g4s_11.v();
5712
- var tmp0_aid_1 = tmp0_6.zfr_1.e7g();
5712
+ var tmp0_aid_1 = tmp0_6.hfs_1.e7g();
5713
5713
  // Inline function 'kotlin.collections.map' call
5714
5714
  // Inline function 'kotlin.collections.mapTo' call
5715
5715
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5731,7 +5731,7 @@
5731
5731
  tmp = destination_11;
5732
5732
  } else {
5733
5733
  if (action_0 instanceof SceneActMechanicAction) {
5734
- var tmp0_7 = this.bfs_1;
5734
+ var tmp0_7 = this.jfs_1;
5735
5735
  var tmp2_2 = state.s7v().id;
5736
5736
  var tmp4_2 = state.s7v().playersConnections;
5737
5737
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5763,7 +5763,7 @@
5763
5763
  var _iterator__ex2g4s_15 = destination_14.t();
5764
5764
  while (_iterator__ex2g4s_15.u()) {
5765
5765
  var element_6 = _iterator__ex2g4s_15.v();
5766
- var tmp0_aid_2 = tmp0_7.zfr_1.e7g();
5766
+ var tmp0_aid_2 = tmp0_7.hfs_1.e7g();
5767
5767
  // Inline function 'kotlin.collections.map' call
5768
5768
  // Inline function 'kotlin.collections.mapTo' call
5769
5769
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5785,7 +5785,7 @@
5785
5785
  tmp = destination_15;
5786
5786
  } else {
5787
5787
  if (action_0 instanceof TeamsDataMechanicAction) {
5788
- var tmp0_8 = this.bfs_1;
5788
+ var tmp0_8 = this.jfs_1;
5789
5789
  var tmp2_3 = state.s7v().id;
5790
5790
  var tmp4_3 = state.s7v().playersConnections;
5791
5791
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5817,7 +5817,7 @@
5817
5817
  var _iterator__ex2g4s_19 = destination_18.t();
5818
5818
  while (_iterator__ex2g4s_19.u()) {
5819
5819
  var element_8 = _iterator__ex2g4s_19.v();
5820
- var tmp0_aid_3 = tmp0_8.zfr_1.e7g();
5820
+ var tmp0_aid_3 = tmp0_8.hfs_1.e7g();
5821
5821
  // Inline function 'kotlin.collections.map' call
5822
5822
  // Inline function 'kotlin.collections.mapTo' call
5823
5823
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5829,7 +5829,7 @@
5829
5829
  }
5830
5830
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5831
5831
  var tmp_0;
5832
- if (this.bfs_1.yfr_1.supportBackwardActions && getPlayer(state.s7v().players, sendToPlayer_8.l8n_1).l7z_1.r84_1) {
5832
+ if (this.jfs_1.gfs_1.supportBackwardActions && getPlayer(state.s7v().players, sendToPlayer_8.r8n_1).l7z_1.r84_1) {
5833
5833
  tmp_0 = null;
5834
5834
  } else {
5835
5835
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5845,81 +5845,81 @@
5845
5845
  tmp = destination_19;
5846
5846
  } else {
5847
5847
  if (action_0 instanceof PlayerReadyMechanicAction) {
5848
- var tmp0_9 = this.bfs_1;
5848
+ var tmp0_9 = this.jfs_1;
5849
5849
  var tmp2_4 = state.s7v().id;
5850
5850
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5851
- var exceptPlayerId = this.bfs_1.yfr_1.supportBackwardActions ? action_0.h9e_1 : null;
5852
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.zfr_1.e7g(), tmp2_4, exceptPlayerId);
5851
+ var exceptPlayerId = this.jfs_1.gfs_1.supportBackwardActions ? action_0.n9e_1 : null;
5852
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.hfs_1.e7g(), tmp2_4, exceptPlayerId);
5853
5853
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5854
5854
  tmp = listOfNotNull(tmp$ret$109);
5855
5855
  } else {
5856
5856
  if (action_0 instanceof SuitChoiceMechanicAction) {
5857
- var tmp0_10 = this.bfs_1;
5857
+ var tmp0_10 = this.jfs_1;
5858
5858
  var tmp2_5 = state.s7v().id;
5859
5859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5860
- var exceptPlayerId_0 = this.bfs_1.yfr_1.supportBackwardActions ? action_0.l9e_1 : null;
5861
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.zfr_1.e7g(), tmp2_5, exceptPlayerId_0);
5860
+ var exceptPlayerId_0 = this.jfs_1.gfs_1.supportBackwardActions ? action_0.r9e_1 : null;
5861
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.hfs_1.e7g(), tmp2_5, exceptPlayerId_0);
5862
5862
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5863
5863
  tmp = listOfNotNull(tmp$ret$111);
5864
5864
  } else {
5865
5865
  if (action_0 instanceof TrumpMechanicAction) {
5866
- var tmp0_11 = this.bfs_1;
5866
+ var tmp0_11 = this.jfs_1;
5867
5867
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5868
5868
  var tableId_4 = state.s7v().id;
5869
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.zfr_1.e7g(), tableId_4, null);
5869
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.hfs_1.e7g(), tableId_4, null);
5870
5870
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5871
5871
  tmp = listOfNotNull(tmp$ret$113);
5872
5872
  } else {
5873
5873
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5874
- var tmp0_12 = this.bfs_1;
5874
+ var tmp0_12 = this.jfs_1;
5875
5875
  var tmp2_6 = state.s7v().id;
5876
5876
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5877
- var exceptPlayerId_1 = this.bfs_1.yfr_1.supportBackwardActions ? action_0.s9e_1 : null;
5878
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.zfr_1.e7g(), tmp2_6, exceptPlayerId_1);
5877
+ var exceptPlayerId_1 = this.jfs_1.gfs_1.supportBackwardActions ? action_0.y9e_1 : null;
5878
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.hfs_1.e7g(), tmp2_6, exceptPlayerId_1);
5879
5879
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5880
5880
  tmp = listOfNotNull(tmp$ret$115);
5881
5881
  } else {
5882
5882
  if (action_0 instanceof PutCardMechanicAction) {
5883
- var tmp0_13 = this.bfs_1;
5883
+ var tmp0_13 = this.jfs_1;
5884
5884
  var tmp2_7 = state.s7v().id;
5885
5885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5886
- var exceptPlayerId_2 = this.bfs_1.yfr_1.supportBackwardActions ? action_0.x9e_1 : null;
5887
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.zfr_1.e7g(), tmp2_7, exceptPlayerId_2);
5886
+ var exceptPlayerId_2 = this.jfs_1.gfs_1.supportBackwardActions ? action_0.d9f_1 : null;
5887
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.hfs_1.e7g(), tmp2_7, exceptPlayerId_2);
5888
5888
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5889
5889
  tmp = listOfNotNull(tmp$ret$117);
5890
5890
  } else {
5891
5891
  if (action_0 instanceof PickUpBribeMechanicAction) {
5892
- var tmp0_14 = this.bfs_1;
5892
+ var tmp0_14 = this.jfs_1;
5893
5893
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5894
5894
  var tableId_5 = state.s7v().id;
5895
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.zfr_1.e7g(), tableId_5, null);
5895
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.hfs_1.e7g(), tableId_5, null);
5896
5896
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5897
5897
  tmp = listOfNotNull(tmp$ret$119);
5898
5898
  } else {
5899
5899
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5900
- var tmp0_15 = this.bfs_1;
5900
+ var tmp0_15 = this.jfs_1;
5901
5901
  var tmp2_8 = state.s7v().id;
5902
5902
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5903
- var exceptPlayerId_3 = this.bfs_1.yfr_1.supportBackwardActions ? action_0.e9f_1 : null;
5904
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.zfr_1.e7g(), tmp2_8, exceptPlayerId_3);
5903
+ var exceptPlayerId_3 = this.jfs_1.gfs_1.supportBackwardActions ? action_0.k9f_1 : null;
5904
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.hfs_1.e7g(), tmp2_8, exceptPlayerId_3);
5905
5905
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5906
5906
  tmp = listOfNotNull(tmp$ret$121);
5907
5907
  } else {
5908
5908
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5909
- var tmp0_16 = this.bfs_1;
5909
+ var tmp0_16 = this.jfs_1;
5910
5910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5911
5911
  var tableId_6 = state.s7v().id;
5912
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.zfr_1.e7g(), tableId_6, null);
5912
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.hfs_1.e7g(), tableId_6, null);
5913
5913
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5914
5914
  tmp = listOfNotNull(tmp$ret$123);
5915
5915
  } else {
5916
5916
  if (action_0 instanceof MessageMechanicAction) {
5917
5917
  var message = action_0.message;
5918
- var tmp0_17 = this.bfs_1;
5918
+ var tmp0_17 = this.jfs_1;
5919
5919
  var tmp2_9 = state.s7v().id;
5920
5920
  var tmp_1;
5921
5921
  var tmp_2;
5922
- if (this.bfs_1.yfr_1.supportBackwardActions) {
5922
+ if (this.jfs_1.gfs_1.supportBackwardActions) {
5923
5923
  tmp_2 = isInterface(message, UserMessage);
5924
5924
  } else {
5925
5925
  tmp_2 = false;
@@ -5931,16 +5931,16 @@
5931
5931
  }
5932
5932
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5933
5933
  var exceptPlayerId_4 = tmp_1;
5934
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.zfr_1.e7g(), tmp2_9, exceptPlayerId_4);
5934
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.hfs_1.e7g(), tmp2_9, exceptPlayerId_4);
5935
5935
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5936
5936
  tmp = listOfNotNull(tmp$ret$125);
5937
5937
  } else {
5938
5938
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5939
- var tmp0_18 = this.bfs_1;
5939
+ var tmp0_18 = this.jfs_1;
5940
5940
  var tmp2_10 = state.s7v().id;
5941
5941
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5942
5942
  var exceptPlayerId_5 = action_0.playerId;
5943
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.zfr_1.e7g(), tmp2_10, exceptPlayerId_5);
5943
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.hfs_1.e7g(), tmp2_10, exceptPlayerId_5);
5944
5944
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5945
5945
  tmp = listOfNotNull(tmp$ret$127);
5946
5946
  } else {
@@ -5978,11 +5978,11 @@
5978
5978
  return this.i7k(store, next, action);
5979
5979
  };
5980
5980
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5981
- this.yfr_1 = logicConfig;
5982
- this.zfr_1 = idsProvider;
5983
- this.afs_1 = playerConnectionInteractor;
5981
+ this.gfs_1 = logicConfig;
5982
+ this.hfs_1 = idsProvider;
5983
+ this.ifs_1 = playerConnectionInteractor;
5984
5984
  }
5985
- protoOf(ServerMapMechanicToClientActionMiddleware).tap = function () {
5985
+ protoOf(ServerMapMechanicToClientActionMiddleware).zap = function () {
5986
5986
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5987
5987
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5988
5988
  };
@@ -5991,8 +5991,8 @@
5991
5991
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5992
5992
  }
5993
5993
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5994
- this.cfs_1 = $logger;
5995
- this.dfs_1 = $playerConnectionInteractor;
5994
+ this.kfs_1 = $logger;
5995
+ this.lfs_1 = $playerConnectionInteractor;
5996
5996
  }
5997
5997
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).t7i = function (action) {
5998
5998
  return action instanceof PlayerConnectionUpdateAction;
@@ -6005,15 +6005,15 @@
6005
6005
  if (!get_isCreated(state)) {
6006
6006
  break $l$block_1;
6007
6007
  }
6008
- var player = getPlayer(state.s7v().players, tmp4.iak_1);
6009
- if (tmp4.hak_1.isVisibleDisconnectedReason) {
6008
+ var player = getPlayer(state.s7v().players, tmp4.oak_1);
6009
+ if (tmp4.nak_1.isVisibleDisconnectedReason) {
6010
6010
  if (player.j7z_1.g7a().q78_1.isDisconnecting) {
6011
- if (tmp4.hak_1.canReconnect) {
6011
+ if (tmp4.nak_1.canReconnect) {
6012
6012
  break $l$block_1;
6013
6013
  }
6014
6014
  }
6015
6015
  if (player.j7z_1.g7a().q78_1.isLeftPermanently) {
6016
- this.cfs_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6016
+ this.kfs_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
6017
6017
  break $l$block_1;
6018
6018
  }
6019
6019
  }
@@ -6036,7 +6036,7 @@
6036
6036
  var _iterator__ex2g4s_0 = destination.t();
6037
6037
  while (_iterator__ex2g4s_0.u()) {
6038
6038
  var element_0 = _iterator__ex2g4s_0.v();
6039
- if (element_0.efs_1 === tmp4.iak_1) {
6039
+ if (element_0.mfs_1 === tmp4.oak_1) {
6040
6040
  if (found) {
6041
6041
  tmp$ret$4 = null;
6042
6042
  break $l$block_3;
@@ -6055,7 +6055,7 @@
6055
6055
  if (!(reconnectionTimerTag == null)) {
6056
6056
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
6057
6057
  }
6058
- var actions = this.dfs_1.tfq(tmp4.hak_1, player.j7z_1.g7a().q78_1, player, store.state.s7v(), tmp4.kak_1);
6058
+ var actions = this.lfs_1.bfr(tmp4.nak_1, player.j7z_1.g7a().q78_1, player, store.state.s7v(), tmp4.qak_1);
6059
6059
  // Inline function 'kotlin.collections.forEach' call
6060
6060
  var _iterator__ex2g4s_1 = actions.t();
6061
6061
  while (_iterator__ex2g4s_1.u()) {
@@ -6068,17 +6068,17 @@
6068
6068
  return this.i7k(store, next, action);
6069
6069
  };
6070
6070
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
6071
- this.efs_1 = playerId;
6072
- this.ffs_1 = state;
6073
- this.gfs_1 = previousState;
6071
+ this.mfs_1 = playerId;
6072
+ this.nfs_1 = state;
6073
+ this.ofs_1 = previousState;
6074
6074
  }
6075
6075
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
6076
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.efs_1 + ', state=' + this.ffs_1.toString() + ', previousState=' + this.gfs_1.toString() + ')';
6076
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.mfs_1 + ', state=' + this.nfs_1.toString() + ', previousState=' + this.ofs_1.toString() + ')';
6077
6077
  };
6078
6078
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
6079
- var result = getStringHashCode(this.efs_1);
6080
- result = imul(result, 31) + this.ffs_1.hashCode() | 0;
6081
- result = imul(result, 31) + this.gfs_1.hashCode() | 0;
6079
+ var result = getStringHashCode(this.mfs_1);
6080
+ result = imul(result, 31) + this.nfs_1.hashCode() | 0;
6081
+ result = imul(result, 31) + this.ofs_1.hashCode() | 0;
6082
6082
  return result;
6083
6083
  };
6084
6084
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -6086,11 +6086,11 @@
6086
6086
  return true;
6087
6087
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
6088
6088
  return false;
6089
- if (!(this.efs_1 === other.efs_1))
6089
+ if (!(this.mfs_1 === other.mfs_1))
6090
6090
  return false;
6091
- if (!this.ffs_1.equals(other.ffs_1))
6091
+ if (!this.nfs_1.equals(other.nfs_1))
6092
6092
  return false;
6093
- if (!this.gfs_1.equals(other.gfs_1))
6093
+ if (!this.ofs_1.equals(other.ofs_1))
6094
6094
  return false;
6095
6095
  return true;
6096
6096
  };
@@ -6099,7 +6099,7 @@
6099
6099
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6100
6100
  }
6101
6101
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6102
- this.hfs_1 = $playerConnectionInteractor;
6102
+ this.pfs_1 = $playerConnectionInteractor;
6103
6103
  }
6104
6104
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).t7i = function (action) {
6105
6105
  return action instanceof TimerTickAction;
@@ -6113,8 +6113,8 @@
6113
6113
  var timerTag = tmp4.p7i_1;
6114
6114
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
6115
6115
  var state = store.state;
6116
- var player = getPlayer(state.s7v().players, timerTag.efs_1);
6117
- var actions = this.hfs_1.tfq(timerTag.ffs_1, timerTag.gfs_1, player, state.s7v(), true);
6116
+ var player = getPlayer(state.s7v().players, timerTag.mfs_1);
6117
+ var actions = this.pfs_1.bfr(timerTag.nfs_1, timerTag.ofs_1, player, state.s7v(), true);
6118
6118
  // Inline function 'kotlin.collections.isNotEmpty' call
6119
6119
  if (!actions.r()) {
6120
6120
  // Inline function 'kotlin.collections.forEach' call
@@ -6136,7 +6136,7 @@
6136
6136
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
6137
6137
  }
6138
6138
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
6139
- this.ifs_1 = $playerConnectionInteractor;
6139
+ this.qfs_1 = $playerConnectionInteractor;
6140
6140
  }
6141
6141
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).t7i = function (action) {
6142
6142
  return isInterface(action, FirstMechanicAction);
@@ -6164,7 +6164,7 @@
6164
6164
  var tmp1_previousConnectionState = element_0.j7z_1.g7a().q78_1;
6165
6165
  var tmp2_playerId = element_0.playerId;
6166
6166
  // Inline function 'kotlin.collections.forEach' call
6167
- var _iterator__ex2g4s_1 = this.ifs_1.ufq(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6167
+ var _iterator__ex2g4s_1 = this.qfs_1.cfr(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6168
6168
  while (_iterator__ex2g4s_1.u()) {
6169
6169
  var element_1 = _iterator__ex2g4s_1.v();
6170
6170
  store.dispatch(element_1);
@@ -6179,8 +6179,8 @@
6179
6179
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6180
6180
  }
6181
6181
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6182
- this.rfs_1 = $provider;
6183
- this.sfs_1 = $action;
6182
+ this.zfs_1 = $provider;
6183
+ this.aft_1 = $action;
6184
6184
  CoroutineImpl.call(this, resultContinuation);
6185
6185
  }
6186
6186
  protoOf(sendToClientActionMiddleware$o$handle$slambda).x2c = function ($this$launchDefault, $completion) {
@@ -6201,7 +6201,7 @@
6201
6201
  case 0:
6202
6202
  this.j9_1 = 2;
6203
6203
  this.i9_1 = 1;
6204
- suspendResult = this.rfs_1.nfo(this.sfs_1, this);
6204
+ suspendResult = this.zfs_1.vfo(this.aft_1, this);
6205
6205
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6206
6206
  return suspendResult;
6207
6207
  }
@@ -6224,8 +6224,8 @@
6224
6224
  while (true);
6225
6225
  };
6226
6226
  protoOf(sendToClientActionMiddleware$o$handle$slambda).y2c = function ($this$launchDefault, completion) {
6227
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.rfs_1, this.sfs_1, completion);
6228
- i.tfs_1 = $this$launchDefault;
6227
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.zfs_1, this.aft_1, completion);
6228
+ i.bft_1 = $this$launchDefault;
6229
6229
  return i;
6230
6230
  };
6231
6231
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6237,15 +6237,15 @@
6237
6237
  return l;
6238
6238
  }
6239
6239
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6240
- this.ufs_1 = $asyncProvider;
6241
- this.vfs_1 = $provider;
6240
+ this.cft_1 = $asyncProvider;
6241
+ this.dft_1 = $provider;
6242
6242
  }
6243
6243
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).t7i = function (action) {
6244
6244
  return action instanceof ToClientAction;
6245
6245
  };
6246
6246
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).i7k = function (store, next, action) {
6247
6247
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6248
- this.ufs_1.j7e(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.vfs_1, action_0, null));
6248
+ this.cft_1.j7e(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.dft_1, action_0, null));
6249
6249
  next(action_0);
6250
6250
  };
6251
6251
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).s7i = function (store, next, action) {
@@ -6256,11 +6256,11 @@
6256
6256
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6257
6257
  }
6258
6258
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6259
- this.eft_1 = $store;
6260
- this.fft_1 = $timerTag;
6261
- this.gft_1 = $serverConfig;
6262
- this.hft_1 = $logger;
6263
- this.ift_1 = $action;
6259
+ this.mft_1 = $store;
6260
+ this.nft_1 = $timerTag;
6261
+ this.oft_1 = $serverConfig;
6262
+ this.pft_1 = $logger;
6263
+ this.qft_1 = $action;
6264
6264
  CoroutineImpl.call(this, resultContinuation);
6265
6265
  }
6266
6266
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).x2c = function ($this$launchDefaultWithLock, $completion) {
@@ -6279,13 +6279,13 @@
6279
6279
  var tmp = this.i9_1;
6280
6280
  if (tmp === 0) {
6281
6281
  this.j9_1 = 1;
6282
- var table = this.eft_1.state.s7v();
6283
- var player = getPlayer(table.players, this.fft_1.d77());
6282
+ var table = this.mft_1.state.s7v();
6283
+ var player = getPlayer(table.players, this.nft_1.d77());
6284
6284
  var connectionState = player.j7z_1.g7a().q78_1;
6285
6285
  var tmp_0;
6286
6286
  switch (connectionState.a1_1) {
6287
6287
  case 1:
6288
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.fft_1.tax_1));
6288
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.nft_1.zax_1));
6289
6289
  break;
6290
6290
  case 6:
6291
6291
  tmp_0 = emptyList();
@@ -6296,8 +6296,8 @@
6296
6296
  case 2:
6297
6297
  case 0:
6298
6298
  var tmp_1;
6299
- if (table.sceneInfo.u8m() && this.gft_1.closeIfBotsAtFinish) {
6300
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.fft_1.tax_1);
6299
+ if (table.sceneInfo.a8n() && this.oft_1.closeIfBotsAtFinish) {
6300
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.nft_1.zax_1);
6301
6301
  } else {
6302
6302
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6303
6303
  }
@@ -6305,7 +6305,7 @@
6305
6305
  tmp_0 = listOf(tmp_1);
6306
6306
  break;
6307
6307
  case 7:
6308
- this.hft_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.ift_1.toString()));
6308
+ this.pft_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.qft_1.toString()));
6309
6309
  tmp_0 = emptyList();
6310
6310
  break;
6311
6311
  default:
@@ -6317,7 +6317,7 @@
6317
6317
  var _iterator__ex2g4s = actions.t();
6318
6318
  while (_iterator__ex2g4s.u()) {
6319
6319
  var element = _iterator__ex2g4s.v();
6320
- this.eft_1.dispatch(element);
6320
+ this.mft_1.dispatch(element);
6321
6321
  }
6322
6322
  }
6323
6323
  return Unit_instance;
@@ -6331,8 +6331,8 @@
6331
6331
  while (true);
6332
6332
  };
6333
6333
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).y2c = function ($this$launchDefaultWithLock, completion) {
6334
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.eft_1, this.fft_1, this.gft_1, this.hft_1, this.ift_1, completion);
6335
- i.jft_1 = $this$launchDefaultWithLock;
6334
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.mft_1, this.nft_1, this.oft_1, this.pft_1, this.qft_1, completion);
6335
+ i.rft_1 = $this$launchDefaultWithLock;
6336
6336
  return i;
6337
6337
  };
6338
6338
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6344,9 +6344,9 @@
6344
6344
  return l;
6345
6345
  }
6346
6346
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6347
- this.kft_1 = $asyncProvider;
6348
- this.lft_1 = $serverConfig;
6349
- this.mft_1 = $logger;
6347
+ this.sft_1 = $asyncProvider;
6348
+ this.tft_1 = $serverConfig;
6349
+ this.uft_1 = $logger;
6350
6350
  }
6351
6351
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).t7i = function (action) {
6352
6352
  return action instanceof TimerTickAction;
@@ -6355,7 +6355,7 @@
6355
6355
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6356
6356
  var timerTag = action_0.p7i_1;
6357
6357
  if (timerTag instanceof PlayerTurnTimerTag) {
6358
- this.kft_1.l7e(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.lft_1, this.mft_1, action_0, null));
6358
+ this.sft_1.l7e(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.tft_1, this.uft_1, action_0, null));
6359
6359
  }
6360
6360
  next(action_0);
6361
6361
  };
@@ -6371,19 +6371,19 @@
6371
6371
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t7i = function (action) {
6372
6372
  return action instanceof UpdateServerConfigAction;
6373
6373
  };
6374
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).cb0 = function (state, action) {
6374
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).ib0 = function (state, action) {
6375
6375
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6376
- return state.cak(VOID, get_serverStatePayload(state).copy(action_0.cfr_1));
6376
+ return state.iak(VOID, get_serverStatePayload(state).copy(action_0.kfr_1));
6377
6377
  };
6378
6378
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j7k = function (state, action) {
6379
- return this.cb0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6379
+ return this.ib0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6380
6380
  };
6381
6381
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6382
6382
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6383
6383
  return _this__u8e3s4.metadata;
6384
6384
  }
6385
6385
  function Companion_5() {
6386
- this.nft_1 = 'ServerMechanicLifecycleReducer';
6386
+ this.vft_1 = 'ServerMechanicLifecycleReducer';
6387
6387
  }
6388
6388
  var Companion_instance_16;
6389
6389
  function Companion_getInstance_6() {
@@ -6391,31 +6391,31 @@
6391
6391
  }
6392
6392
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6393
6393
  return function (it) {
6394
- return Companion_instance_4.c7a(this$0.rft_1.wfq(it.isBot, it.r77_1, $updatedServerPayload.connectedPlayers));
6394
+ return Companion_instance_4.c7a(this$0.zft_1.efr(it.isBot, it.r77_1, $updatedServerPayload.connectedPlayers));
6395
6395
  };
6396
6396
  }
6397
6397
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6398
6398
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6399
- this.qft_1 = logger;
6400
- this.rft_1 = connectionInteractor;
6399
+ this.yft_1 = logger;
6400
+ this.zft_1 = connectionInteractor;
6401
6401
  }
6402
- protoOf(ServerMechanicLifecycleReducer).tb1 = function (state, action) {
6402
+ protoOf(ServerMechanicLifecycleReducer).zb1 = function (state, action) {
6403
6403
  var serverState = get_serverStatePayload(state);
6404
- this.qft_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6405
- var tableId = action.f9d_1;
6404
+ this.yft_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6405
+ var tableId = action.l9d_1;
6406
6406
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6407
6407
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6408
- var tmp0_$this = this.ub1_1;
6409
- var tmp1_version = action.g9d_1;
6410
- var tmp2_config = action.e9d_1;
6411
- var tmp3_users = action.i9d_1;
6408
+ var tmp0_$this = this.ab2_1;
6409
+ var tmp1_version = action.m9d_1;
6410
+ var tmp2_config = action.k9d_1;
6411
+ var tmp3_users = action.o9d_1;
6412
6412
  var tmp4_spectators = action.spectators;
6413
- var tmp5_gameCreatorPlayerId = action.h9d_1;
6414
- var tmp7_tableOrNull = tmp0_$this.cb3(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6415
- return state.cak(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6413
+ var tmp5_gameCreatorPlayerId = action.n9d_1;
6414
+ var tmp7_tableOrNull = tmp0_$this.ib3(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6415
+ return state.iak(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6416
6416
  };
6417
- protoOf(ServerMechanicLifecycleReducer).rb1 = function (state, action) {
6418
- this.qft_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6417
+ protoOf(ServerMechanicLifecycleReducer).xb1 = function (state, action) {
6418
+ this.yft_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6419
6419
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6420
6420
  var tmp2_tableOrNull = action.table;
6421
6421
  var tmp = Companion_instance_17;
@@ -6423,32 +6423,32 @@
6423
6423
  var tmp_1 = action.reason;
6424
6424
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6425
6425
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.a76_1), addRoomMetadata(this, get_serverStatePayload(state), action.table.gameId));
6426
- return state.cak(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6426
+ return state.iak(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6427
6427
  };
6428
- protoOf(ServerMechanicLifecycleReducer).sb1 = function (state, action) {
6429
- this.vb1_1.q6g(action.previousGameId);
6428
+ protoOf(ServerMechanicLifecycleReducer).yb1 = function (state, action) {
6429
+ this.bb2_1.q6g(action.previousGameId);
6430
6430
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6431
- var tmp1_tableOrNull = this.ub1_1.db3(state.s7v(), action.gameId);
6431
+ var tmp1_tableOrNull = this.ab2_1.jb3(state.s7v(), action.gameId);
6432
6432
  var tmp2_payload = get_serverStatePayload(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), action.gameId));
6433
- return state.cak(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6433
+ return state.iak(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6434
6434
  };
6435
6435
  function spectatorsReducer(logger) {
6436
6436
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6437
6437
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6438
6438
  }
6439
6439
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6440
- this.sft_1 = $logger;
6440
+ this.afu_1 = $logger;
6441
6441
  }
6442
6442
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t7i = function (action) {
6443
6443
  return isInterface(action, SpectatorsAction);
6444
6444
  };
6445
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).cb0 = function (state, action) {
6445
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).ib0 = function (state, action) {
6446
6446
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6447
6447
  var table = state.s7v();
6448
6448
  var tmp;
6449
6449
  if (action_0 instanceof AddSpectatorsAction) {
6450
6450
  // Inline function 'kotlin.collections.mapNotNull' call
6451
- var tmp0 = action_0.dfr_1;
6451
+ var tmp0 = action_0.lfr_1;
6452
6452
  // Inline function 'kotlin.collections.mapNotNullTo' call
6453
6453
  var destination = ArrayList_init_$Create$_0();
6454
6454
  // Inline function 'kotlin.collections.forEach' call
@@ -6467,9 +6467,9 @@
6467
6467
  var tmp_0;
6468
6468
  // Inline function 'kotlin.collections.isNotEmpty' call
6469
6469
  if (!sameSpectators.r()) {
6470
- this.sft_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6470
+ this.afu_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6471
6471
  // Inline function 'kotlin.collections.filterNot' call
6472
- var tmp0_0 = action_0.dfr_1;
6472
+ var tmp0_0 = action_0.lfr_1;
6473
6473
  // Inline function 'kotlin.collections.filterNotTo' call
6474
6474
  var destination_0 = ArrayList_init_$Create$_0();
6475
6475
  var _iterator__ex2g4s_0 = tmp0_0.t();
@@ -6504,7 +6504,7 @@
6504
6504
  }
6505
6505
  tmp_0 = destination_0;
6506
6506
  } else {
6507
- tmp_0 = action_0.dfr_1;
6507
+ tmp_0 = action_0.lfr_1;
6508
6508
  }
6509
6509
  // Inline function 'kotlin.collections.map' call
6510
6510
  var this_0 = tmp_0;
@@ -6517,11 +6517,11 @@
6517
6517
  destination_1.e1(tmp$ret$13);
6518
6518
  }
6519
6519
  var spectatorsToAdd = toSet(destination_1);
6520
- tmp = state.cak(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6520
+ tmp = state.iak(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6521
6521
  } else {
6522
6522
  if (action_0 instanceof RemoveSpectatorsAction) {
6523
6523
  // Inline function 'kotlin.collections.mapNotNull' call
6524
- var tmp0_1 = action_0.efr_1;
6524
+ var tmp0_1 = action_0.mfr_1;
6525
6525
  // Inline function 'kotlin.collections.mapNotNullTo' call
6526
6526
  var destination_2 = ArrayList_init_$Create$_0();
6527
6527
  // Inline function 'kotlin.collections.forEach' call
@@ -6540,9 +6540,9 @@
6540
6540
  var tmp_2;
6541
6541
  // Inline function 'kotlin.collections.isNotEmpty' call
6542
6542
  if (!sameSpectators_0.r()) {
6543
- this.sft_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6543
+ this.afu_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6544
6544
  // Inline function 'kotlin.collections.filterNot' call
6545
- var tmp0_2 = action_0.efr_1;
6545
+ var tmp0_2 = action_0.mfr_1;
6546
6546
  // Inline function 'kotlin.collections.filterNotTo' call
6547
6547
  var destination_3 = ArrayList_init_$Create$_0();
6548
6548
  var _iterator__ex2g4s_4 = tmp0_2.t();
@@ -6577,7 +6577,7 @@
6577
6577
  }
6578
6578
  tmp_2 = destination_3;
6579
6579
  } else {
6580
- tmp_2 = action_0.efr_1;
6580
+ tmp_2 = action_0.mfr_1;
6581
6581
  }
6582
6582
  var spectatorsToRemove = toSet(tmp_2);
6583
6583
  // Inline function 'kotlin.collections.filterNot' call
@@ -6614,7 +6614,7 @@
6614
6614
  destination_4.e1(element_5);
6615
6615
  }
6616
6616
  }
6617
- tmp = state.cak(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6617
+ tmp = state.iak(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6618
6618
  } else {
6619
6619
  noWhenBranchMatchedException();
6620
6620
  }
@@ -6622,7 +6622,7 @@
6622
6622
  return tmp;
6623
6623
  };
6624
6624
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j7k = function (state, action) {
6625
- return this.cb0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6625
+ return this.ib0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6626
6626
  };
6627
6627
  function playerConnectionUpdateReducer() {
6628
6628
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6633,29 +6633,29 @@
6633
6633
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).t7i = function (action) {
6634
6634
  return action instanceof PlayerConnectionUpdateAction;
6635
6635
  };
6636
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).cb0 = function (state, action) {
6636
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).ib0 = function (state, action) {
6637
6637
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6638
6638
  var statePayload = get_serverStatePayload(state);
6639
6639
  var tmp;
6640
- if (action_0.hak_1.isLive) {
6641
- tmp = state.cak(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.iak_1)));
6640
+ if (action_0.nak_1.isLive) {
6641
+ tmp = state.iak(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.oak_1)));
6642
6642
  } else {
6643
6643
  tmp = state;
6644
6644
  }
6645
6645
  return tmp;
6646
6646
  };
6647
6647
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).j7k = function (state, action) {
6648
- return this.cb0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6648
+ return this.ib0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6649
6649
  };
6650
6650
  function Companion_6() {
6651
6651
  }
6652
- protoOf(Companion_6).tft = function (config, metadata) {
6652
+ protoOf(Companion_6).bfu = function (config, metadata) {
6653
6653
  return new ServerStatePayload(config, metadata, emptyList());
6654
6654
  };
6655
6655
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6656
6656
  config = config === VOID ? Companion_instance_11.initial(null) : config;
6657
6657
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6658
- return $super === VOID ? this.tft(config, metadata) : $super.tft.call(this, config, metadata);
6658
+ return $super === VOID ? this.bfu(config, metadata) : $super.bfu.call(this, config, metadata);
6659
6659
  };
6660
6660
  var Companion_instance_17;
6661
6661
  function Companion_getInstance_7() {
@@ -6669,10 +6669,10 @@
6669
6669
  protoOf(ServerStatePayload).s45 = function () {
6670
6670
  return this.config;
6671
6671
  };
6672
- protoOf(ServerStatePayload).ga3 = function () {
6672
+ protoOf(ServerStatePayload).ma3 = function () {
6673
6673
  return this.metadata;
6674
6674
  };
6675
- protoOf(ServerStatePayload).uft = function () {
6675
+ protoOf(ServerStatePayload).cfu = function () {
6676
6676
  return this.connectedPlayers;
6677
6677
  };
6678
6678
  protoOf(ServerStatePayload).of = function () {
@@ -6684,14 +6684,14 @@
6684
6684
  protoOf(ServerStatePayload).wn = function () {
6685
6685
  return this.connectedPlayers;
6686
6686
  };
6687
- protoOf(ServerStatePayload).vft = function (config, metadata, connectedPlayers) {
6687
+ protoOf(ServerStatePayload).dfu = function (config, metadata, connectedPlayers) {
6688
6688
  return new ServerStatePayload(config, metadata, connectedPlayers);
6689
6689
  };
6690
6690
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6691
6691
  config = config === VOID ? this.config : config;
6692
6692
  metadata = metadata === VOID ? this.metadata : metadata;
6693
6693
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6694
- return $super === VOID ? this.vft(config, metadata, connectedPlayers) : $super.vft.call(this, config, metadata, connectedPlayers);
6694
+ return $super === VOID ? this.dfu(config, metadata, connectedPlayers) : $super.dfu.call(this, config, metadata, connectedPlayers);
6695
6695
  };
6696
6696
  protoOf(ServerStatePayload).toString = function () {
6697
6697
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6716,7 +6716,7 @@
6716
6716
  return true;
6717
6717
  };
6718
6718
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6719
- var gameId = Companion_instance_5.eb5(payload);
6719
+ var gameId = Companion_instance_5.kb5(payload);
6720
6720
  var tmp;
6721
6721
  if (!(gameId == null)) {
6722
6722
  tmp = new ServerLoggerKey(gameId);
@@ -6756,14 +6756,14 @@
6756
6756
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6757
6757
  }
6758
6758
  function _get_logger__rkp4sl_0($this) {
6759
- var tmp0 = $this.ffu_1;
6759
+ var tmp0 = $this.nfu_1;
6760
6760
  var tmp = KProperty1;
6761
6761
  // Inline function 'kotlin.getValue' call
6762
6762
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6763
6763
  return tmp0.o1();
6764
6764
  }
6765
6765
  function _get_di__ndbzja($this) {
6766
- var tmp0 = $this.gfu_1;
6766
+ var tmp0 = $this.ofu_1;
6767
6767
  var tmp = KProperty1;
6768
6768
  // Inline function 'kotlin.getValue' call
6769
6769
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6780,8 +6780,8 @@
6780
6780
  }
6781
6781
  function createCallbackOutput($this, gameServer) {
6782
6782
  var tmp;
6783
- if (!($this.cfu_1 == null)) {
6784
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.cfu_1);
6783
+ if (!($this.kfu_1 == null)) {
6784
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.kfu_1);
6785
6785
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6786
6786
  } else {
6787
6787
  tmp = null;
@@ -6795,11 +6795,11 @@
6795
6795
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6796
6796
  return function () {
6797
6797
  var tmp;
6798
- if (this$0.cfu_1 == null) {
6798
+ if (this$0.kfu_1 == null) {
6799
6799
  tmp = null;
6800
6800
  } else {
6801
6801
  // Inline function 'kotlin.let' call
6802
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.cfu_1)]));
6802
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.kfu_1)]));
6803
6803
  }
6804
6804
  var tmp1_elvis_lhs = tmp;
6805
6805
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6832,7 +6832,7 @@
6832
6832
  tmp_0.f1h(tmp$ret$3);
6833
6833
  $this$DI.e1d(jsonModule());
6834
6834
  $this$DI.e1d(serverHelpersModule());
6835
- $this$DI.e1d(randomOrgModule(this$0.dfu_1));
6835
+ $this$DI.e1d(randomOrgModule(this$0.lfu_1));
6836
6836
  return Unit_instance;
6837
6837
  };
6838
6838
  }
@@ -6908,16 +6908,16 @@
6908
6908
  };
6909
6909
  }
6910
6910
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6911
- this.nfu_1 = $reducer;
6911
+ this.vfu_1 = $reducer;
6912
6912
  }
6913
6913
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t7i = function (action) {
6914
6914
  return isInterface(action, Action);
6915
6915
  };
6916
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).cb0 = function (state, action) {
6917
- return this.nfu_1(state, isInterface(action, Action) ? action : THROW_CCE());
6916
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).ib0 = function (state, action) {
6917
+ return this.vfu_1(state, isInterface(action, Action) ? action : THROW_CCE());
6918
6918
  };
6919
6919
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j7k = function (state, action) {
6920
- return this.cb0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6920
+ return this.ib0((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6921
6921
  };
6922
6922
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6923
6923
  return function () {
@@ -6997,7 +6997,7 @@
6997
6997
  }
6998
6998
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6999
6999
  return function (it) {
7000
- var payload = Companion_instance_8.qb3(it);
7000
+ var payload = Companion_instance_8.wb3(it);
7001
7001
  var tmp;
7002
7002
  if (!(payload == null)) {
7003
7003
  return payload;
@@ -7018,18 +7018,18 @@
7018
7018
  // Inline function 'kotlin.let' call
7019
7019
  $this$DI.e1d(tmp0_safe_receiver);
7020
7020
  }
7021
- $this$DI.e1d(dealerModule(this$0.randomPoolProvider, this$0.dfu_1));
7021
+ $this$DI.e1d(dealerModule(this$0.randomPoolProvider, this$0.lfu_1));
7022
7022
  $this$DI.e1d(coreModule($coreConfig));
7023
- $this$DI.e1d(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.efu_1.db9() ? this$0.efu_1 : null));
7023
+ $this$DI.e1d(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares, this$0.mfu_1.jb9() ? this$0.mfu_1 : null));
7024
7024
  return Unit_instance;
7025
7025
  };
7026
7026
  }
7027
7027
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
7028
7028
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
7029
7029
  production = production === VOID ? true : production;
7030
- this.cfu_1 = loggerCallback;
7031
- this.dfu_1 = randomOrgConfig;
7032
- this.efu_1 = new BotModelRegistry();
7030
+ this.kfu_1 = loggerCallback;
7031
+ this.lfu_1 = randomOrgConfig;
7032
+ this.mfu_1 = new BotModelRegistry();
7033
7033
  var tmp = AppEnvironment_getInstance();
7034
7034
  var tmp_0;
7035
7035
  if (production) {
@@ -7039,9 +7039,9 @@
7039
7039
  }
7040
7040
  tmp.w7p(tmp_0);
7041
7041
  var tmp_1 = this;
7042
- tmp_1.ffu_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7042
+ tmp_1.nfu_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
7043
7043
  var tmp_2 = this;
7044
- tmp_2.gfu_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7044
+ tmp_2.ofu_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
7045
7045
  var tmp_3 = this;
7046
7046
  // Inline function 'org.kodein.di.instance' call
7047
7047
  var this_0 = _get_di__ndbzja(this);
@@ -7050,7 +7050,7 @@
7050
7050
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
7051
7051
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
7052
7052
  var tmp_6 = KProperty1;
7053
- tmp_3.hfu_1 = tmp_5.c1j(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7053
+ tmp_3.pfu_1 = tmp_5.c1j(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
7054
7054
  var tmp_7 = this;
7055
7055
  // Inline function 'org.kodein.di.instance' call
7056
7056
  var this_1 = _get_di__ndbzja(this);
@@ -7059,7 +7059,7 @@
7059
7059
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
7060
7060
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
7061
7061
  var tmp_10 = KProperty1;
7062
- tmp_7.ifu_1 = tmp_9.c1j(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7062
+ tmp_7.qfu_1 = tmp_9.c1j(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
7063
7063
  var tmp_11 = this;
7064
7064
  // Inline function 'org.kodein.di.instance' call
7065
7065
  var this_2 = _get_di__ndbzja(this);
@@ -7068,7 +7068,7 @@
7068
7068
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
7069
7069
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
7070
7070
  var tmp_14 = KProperty1;
7071
- tmp_11.jfu_1 = tmp_13.c1j(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7071
+ tmp_11.rfu_1 = tmp_13.c1j(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
7072
7072
  var tmp_15 = this;
7073
7073
  // Inline function 'org.kodein.di.instance' call
7074
7074
  var this_3 = _get_di__ndbzja(this);
@@ -7077,7 +7077,7 @@
7077
7077
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
7078
7078
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
7079
7079
  var tmp_18 = KProperty1;
7080
- tmp_15.kfu_1 = tmp_17.c1j(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7080
+ tmp_15.sfu_1 = tmp_17.c1j(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
7081
7081
  var tmp_19 = this;
7082
7082
  // Inline function 'org.kodein.di.instance' call
7083
7083
  var this_4 = _get_di__ndbzja(this);
@@ -7086,7 +7086,7 @@
7086
7086
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
7087
7087
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
7088
7088
  var tmp_22 = KProperty1;
7089
- tmp_19.lfu_1 = tmp_21.c1j(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7089
+ tmp_19.tfu_1 = tmp_21.c1j(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
7090
7090
  var tmp_23 = this;
7091
7091
  // Inline function 'org.kodein.di.instance' call
7092
7092
  var this_5 = _get_di__ndbzja(this);
@@ -7095,52 +7095,52 @@
7095
7095
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
7096
7096
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
7097
7097
  var tmp_26 = KProperty1;
7098
- tmp_23.mfu_1 = tmp_25.c1j(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7098
+ tmp_23.ufu_1 = tmp_25.c1j(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
7099
7099
  }
7100
- protoOf(GameServerEngineControllerImpl).nf4 = function () {
7101
- var tmp0 = this.hfu_1;
7100
+ protoOf(GameServerEngineControllerImpl).vf4 = function () {
7101
+ var tmp0 = this.pfu_1;
7102
7102
  var tmp = KProperty1;
7103
7103
  // Inline function 'kotlin.getValue' call
7104
7104
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
7105
7105
  return tmp0.o1();
7106
7106
  };
7107
- protoOf(GameServerEngineControllerImpl).xft = function () {
7108
- var tmp0 = this.ifu_1;
7107
+ protoOf(GameServerEngineControllerImpl).ffu = function () {
7108
+ var tmp0 = this.qfu_1;
7109
7109
  var tmp = KProperty1;
7110
7110
  // Inline function 'kotlin.getValue' call
7111
7111
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
7112
7112
  return tmp0.o1();
7113
7113
  };
7114
- protoOf(GameServerEngineControllerImpl).yft = function () {
7115
- var tmp0 = this.jfu_1;
7114
+ protoOf(GameServerEngineControllerImpl).gfu = function () {
7115
+ var tmp0 = this.rfu_1;
7116
7116
  var tmp = KProperty1;
7117
7117
  // Inline function 'kotlin.getValue' call
7118
7118
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
7119
7119
  return tmp0.o1();
7120
7120
  };
7121
- protoOf(GameServerEngineControllerImpl).zft = function () {
7122
- var tmp0 = this.kfu_1;
7121
+ protoOf(GameServerEngineControllerImpl).hfu = function () {
7122
+ var tmp0 = this.sfu_1;
7123
7123
  var tmp = KProperty1;
7124
7124
  // Inline function 'kotlin.getValue' call
7125
7125
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
7126
7126
  return tmp0.o1();
7127
7127
  };
7128
- protoOf(GameServerEngineControllerImpl).wft = function () {
7129
- var tmp0 = this.lfu_1;
7128
+ protoOf(GameServerEngineControllerImpl).efu = function () {
7129
+ var tmp0 = this.tfu_1;
7130
7130
  var tmp = KProperty1;
7131
7131
  // Inline function 'kotlin.getValue' call
7132
7132
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
7133
7133
  return tmp0.o1();
7134
7134
  };
7135
- protoOf(GameServerEngineControllerImpl).afu = function () {
7136
- var tmp0 = this.mfu_1;
7135
+ protoOf(GameServerEngineControllerImpl).ifu = function () {
7136
+ var tmp0 = this.ufu_1;
7137
7137
  var tmp = KProperty1;
7138
7138
  // Inline function 'kotlin.getValue' call
7139
7139
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
7140
7140
  return tmp0.o1();
7141
7141
  };
7142
7142
  protoOf(GameServerEngineControllerImpl).loadModel = function (rulesSetType, playersMode, modelBytes) {
7143
- this.efu_1.bb9(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7143
+ this.mfu_1.hb9(new BotModelConfig(valueOf(playersMode), valueOf_0(rulesSetType), modelBytes));
7144
7144
  };
7145
7145
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
7146
7146
  Logger_getInstance().n5o_1 = enabled;
@@ -7148,7 +7148,7 @@
7148
7148
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
7149
7149
  return this.createGameEngineWithLogic();
7150
7150
  };
7151
- protoOf(GameServerEngineControllerImpl).bfu = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7151
+ protoOf(GameServerEngineControllerImpl).jfu = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7152
7152
  var combinedLogger = Companion_instance_9.hz();
7153
7153
  var gameServer = {_v: null};
7154
7154
  // Inline function 'kotlin.collections.map' call
@@ -7196,7 +7196,7 @@
7196
7196
  function TestHelper() {
7197
7197
  }
7198
7198
  function _get_playerAnswerInteractor__msggz1($this) {
7199
- var tmp0 = $this.qfu_1;
7199
+ var tmp0 = $this.yfu_1;
7200
7200
  var tmp = KProperty1;
7201
7201
  // Inline function 'kotlin.getValue' call
7202
7202
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7204,7 +7204,7 @@
7204
7204
  }
7205
7205
  function TestHelperImpl$di$lambda$lambda(this$0) {
7206
7206
  return function ($this$singleton) {
7207
- return this$0.ofu_1;
7207
+ return this$0.wfu_1;
7208
7208
  };
7209
7209
  }
7210
7210
  function TestHelperImpl$di$lambda(this$0) {
@@ -7244,27 +7244,27 @@
7244
7244
  return emptyMap();
7245
7245
  }
7246
7246
  function TestHelperImpl(logger) {
7247
- this.ofu_1 = logger;
7247
+ this.wfu_1 = logger;
7248
7248
  var tmp = this;
7249
7249
  var tmp_0 = Companion_instance_7;
7250
- tmp.pfu_1 = tmp_0.m1d(VOID, TestHelperImpl$di$lambda(this));
7250
+ tmp.xfu_1 = tmp_0.m1d(VOID, TestHelperImpl$di$lambda(this));
7251
7251
  var tmp_1 = this;
7252
7252
  // Inline function 'org.kodein.di.instance' call
7253
- var this_0 = this.pfu_1;
7253
+ var this_0 = this.xfu_1;
7254
7254
  // Inline function 'org.kodein.type.generic' call
7255
7255
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7256
7256
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7257
7257
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7258
7258
  var tmp_4 = KProperty1;
7259
- tmp_1.qfu_1 = tmp_3.c1j(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7259
+ tmp_1.yfu_1 = tmp_3.c1j(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7260
7260
  }
7261
7261
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7262
- return _get_playerAnswerInteractor__msggz1(this).saa(playerId, table, botConfig);
7262
+ return _get_playerAnswerInteractor__msggz1(this).yaa(playerId, table, botConfig);
7263
7263
  };
7264
7264
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7265
7265
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7266
7266
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7267
- var tmp0 = mechanicAction.gam();
7267
+ var tmp0 = mechanicAction.mam();
7268
7268
  var tmp$ret$0;
7269
7269
  $l$block_0: {
7270
7270
  // Inline function 'kotlin.collections.any' call
@@ -7296,7 +7296,7 @@
7296
7296
  };
7297
7297
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7298
7298
  if (isInterface(action, NextPlayerTurnAction)) {
7299
- var tmp0 = action.gam();
7299
+ var tmp0 = action.mam();
7300
7300
  var tmp$ret$0;
7301
7301
  $l$block_0: {
7302
7302
  // Inline function 'kotlin.collections.any' call
@@ -7329,14 +7329,14 @@
7329
7329
  function RoomMetadata() {
7330
7330
  var tmp = this;
7331
7331
  // Inline function 'kotlin.collections.mutableMapOf' call
7332
- tmp.rfu_1 = LinkedHashMap_init_$Create$();
7332
+ tmp.zfu_1 = LinkedHashMap_init_$Create$();
7333
7333
  this.extras = {};
7334
- this.extras = this.rfu_1;
7334
+ this.extras = this.zfu_1;
7335
7335
  }
7336
- protoOf(RoomMetadata).sfu = function () {
7336
+ protoOf(RoomMetadata).afv = function () {
7337
7337
  return this.extras;
7338
7338
  };
7339
- protoOf(RoomMetadata).sfu = function () {
7339
+ protoOf(RoomMetadata).afv = function () {
7340
7340
  return this.extras;
7341
7341
  };
7342
7342
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7354,7 +7354,7 @@
7354
7354
  };
7355
7355
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7356
7356
  // Inline function 'kotlin.collections.set' call
7357
- this.rfu_1.g3(gameId, game);
7357
+ this.zfu_1.g3(gameId, game);
7358
7358
  };
7359
7359
  function GameMetadata(gameId) {
7360
7360
  this.gameId = gameId;
@@ -7363,7 +7363,7 @@
7363
7363
  protoOf(GameMetadata).f6c = function () {
7364
7364
  return this.gameId;
7365
7365
  };
7366
- protoOf(GameMetadata).sfu = function () {
7366
+ protoOf(GameMetadata).afv = function () {
7367
7367
  return this.extras;
7368
7368
  };
7369
7369
  function serverHelpersModule() {
@@ -7425,7 +7425,7 @@
7425
7425
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7426
7426
  protoOf(GameServer).shutdown = shutdown;
7427
7427
  defineProp(protoOf(GameServer), 'metadata', function () {
7428
- return this.ga3();
7428
+ return this.ma3();
7429
7429
  });
7430
7430
  defineProp(protoOf(GameServer), 'id', function () {
7431
7431
  return this.b6c();
@@ -7444,19 +7444,19 @@
7444
7444
  });
7445
7445
  protoOf($serializer).r11 = typeParametersSerializers;
7446
7446
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7447
- return this.t9z();
7447
+ return this.z9z();
7448
7448
  });
7449
7449
  protoOf($serializer_0).r11 = typeParametersSerializers;
7450
7450
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7451
- return this.t9z();
7451
+ return this.z9z();
7452
7452
  });
7453
7453
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7454
- return this.t9z();
7454
+ return this.z9z();
7455
7455
  });
7456
7456
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7457
- return this.t9z();
7457
+ return this.z9z();
7458
7458
  });
7459
- protoOf(PlayerConnectionInteractorImpl).sfl = getToClientContinueAction$default;
7459
+ protoOf(PlayerConnectionInteractorImpl).afm = getToClientContinueAction$default;
7460
7460
  protoOf(UpdateServerConfigAction).f7i = get_actionTag;
7461
7461
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
7462
7462
  return this.f7i();
@@ -7470,25 +7470,25 @@
7470
7470
  return this.f7i();
7471
7471
  });
7472
7472
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7473
- protoOf(PlayerReconnectionWaitingTimerTag).maj = ignoreTimerResetValidation;
7473
+ protoOf(PlayerReconnectionWaitingTimerTag).saj = ignoreTimerResetValidation;
7474
7474
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7475
7475
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7476
- return this.nf4();
7476
+ return this.vf4();
7477
7477
  });
7478
7478
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7479
- return this.xft();
7479
+ return this.ffu();
7480
7480
  });
7481
7481
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7482
- return this.yft();
7482
+ return this.gfu();
7483
7483
  });
7484
7484
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7485
- return this.zft();
7485
+ return this.hfu();
7486
7486
  });
7487
7487
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7488
- return this.wft();
7488
+ return this.efu();
7489
7489
  });
7490
7490
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7491
- return this.afu();
7491
+ return this.ifu();
7492
7492
  });
7493
7493
  //endregion
7494
7494
  //region block: init