client_plugin_logic_deb 1.8.461 → 1.8.467

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -405,10 +405,10 @@
405
405
  spectators = tmp;
406
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  var tmp_0;
407
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  if ($super === VOID) {
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- this.afd(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.pfc(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.afd.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.pfc.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -416,10 +416,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.cfd(newRid);
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+ this.rfc(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.cfd.call(this, newRid);
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+ tmp = $super.rfc.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -427,16 +427,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.dfd(reason, roomId);
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+ this.sfc(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.dfd.call(this, reason, roomId);
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+ tmp = $super.sfc.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.zfc(playerId, roomId, permanently) : $super.zfc.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.ofc(playerId, roomId, permanently) : $super.ofc.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -511,7 +511,7 @@
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  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.ffj(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.ffj.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.ufi(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.ufi.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
515
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -524,17 +524,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.ieu_1 = $subscriber;
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+ this.xet_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).keu = function (it, $completion) {
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- var tmp = this.leu(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).zet = function (it, $completion) {
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+ var tmp = this.aeu(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9 = function (p1, $completion) {
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- return this.keu(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.zet(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
539
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -543,7 +543,7 @@
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  var tmp = this.e9_1;
544
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.ieu_1(this.jeu_1);
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+ this.xet_1(this.yet_1);
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  return Unit_instance;
548
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -554,31 +554,31 @@
554
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  }
555
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  while (true);
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  };
557
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).leu = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.ieu_1, completion);
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- i.jeu_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).aeu = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.xet_1, completion);
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+ i.yet_1 = it;
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  return i;
561
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  };
562
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
563
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
564
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  var l = function (it, $completion) {
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- return i.keu(it, $completion);
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+ return i.zet(it, $completion);
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  };
567
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  l.$arity = 1;
568
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  return l;
569
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  }
570
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.ueu_1 = $subscriber;
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+ this.jeu_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
574
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).weu = function (it, $completion) {
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- var tmp = this.xeu(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).leu = function (it, $completion) {
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+ var tmp = this.meu(it, $completion);
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  tmp.g9_1 = Unit_instance;
577
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  tmp.h9_1 = null;
578
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  return tmp.m9();
579
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  };
580
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9 = function (p1, $completion) {
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- return this.weu((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.leu((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
583
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -587,7 +587,7 @@
587
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  var tmp = this.e9_1;
588
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  if (tmp === 0) {
589
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  this.f9_1 = 1;
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- this.ueu_1(this.veu_1);
590
+ this.jeu_1(this.keu_1);
591
591
  return Unit_instance;
592
592
  } else if (tmp === 1) {
593
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  throw this.h9_1;
@@ -598,22 +598,22 @@
598
598
  }
599
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  while (true);
600
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  };
601
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).xeu = function (it, completion) {
602
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ueu_1, completion);
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- i.veu_1 = it;
601
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).meu = function (it, completion) {
602
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.jeu_1, completion);
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+ i.keu_1 = it;
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  return i;
605
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  };
606
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
607
607
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
608
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  var l = function (it, $completion) {
609
- return i.weu(it, $completion);
609
+ return i.leu(it, $completion);
610
610
  };
611
611
  l.$arity = 1;
612
612
  return l;
613
613
  }
614
614
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
615
- this.gev_1 = $$this$unsafeFlow;
616
- this.hev_1 = this$0;
615
+ this.veu_1 = $$this$unsafeFlow;
616
+ this.weu_1 = this$0;
617
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  CoroutineImpl.call(this, resultContinuation);
618
618
  }
619
619
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).m2l = function (value, $completion) {
@@ -633,10 +633,10 @@
633
633
  switch (tmp) {
634
634
  case 0:
635
635
  this.f9_1 = 2;
636
- var tmp0 = this.gev_1;
637
- var value = this.iev_1;
636
+ var tmp0 = this.veu_1;
637
+ var value = this.xeu_1;
638
638
  this.e9_1 = 1;
639
- suspendResult = tmp0.s26(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.hev_1)), this);
639
+ suspendResult = tmp0.s26(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.weu_1)), this);
640
640
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
641
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  return suspendResult;
642
642
  }
@@ -659,8 +659,8 @@
659
659
  while (true);
660
660
  };
661
661
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).n2l = function (value, completion) {
662
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.gev_1, this.hev_1, completion);
663
- i.iev_1 = value;
662
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.veu_1, this.weu_1, completion);
663
+ i.xeu_1 = value;
664
664
  return i;
665
665
  };
666
666
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -673,8 +673,8 @@
673
673
  }
674
674
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
675
675
  CoroutineImpl.call(this, resultContinuation);
676
- this.rev_1 = _this__u8e3s4;
677
- this.sev_1 = collector;
676
+ this.gev_1 = _this__u8e3s4;
677
+ this.hev_1 = collector;
678
678
  }
679
679
  protoOf($collectCOROUTINE$).m9 = function () {
680
680
  var suspendResult = this.g9_1;
@@ -684,10 +684,10 @@
684
684
  switch (tmp) {
685
685
  case 0:
686
686
  this.f9_1 = 2;
687
- var $this$unsafeFlow = this.sev_1;
687
+ var $this$unsafeFlow = this.hev_1;
688
688
  this.e9_1 = 1;
689
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.rev_1.uev_1, null);
690
- suspendResult = this.rev_1.tev_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
689
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.gev_1.jev_1, null);
690
+ suspendResult = this.gev_1.iev_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
691
691
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
692
692
  return suspendResult;
693
693
  }
@@ -710,8 +710,8 @@
710
710
  while (true);
711
711
  };
712
712
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
713
- this.tev_1 = $this;
714
- this.uev_1 = this$0;
713
+ this.iev_1 = $this;
714
+ this.jev_1 = this$0;
715
715
  }
716
716
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).t26 = function (collector, $completion) {
717
717
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -723,17 +723,17 @@
723
723
  return this.t26(collector, $completion);
724
724
  };
725
725
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
726
- this.dew_1 = $subscriber;
726
+ this.sev_1 = $subscriber;
727
727
  CoroutineImpl.call(this, resultContinuation);
728
728
  }
729
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).few = function (it, $completion) {
730
- var tmp = this.gew(it, $completion);
729
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).uev = function (it, $completion) {
730
+ var tmp = this.vev(it, $completion);
731
731
  tmp.g9_1 = Unit_instance;
732
732
  tmp.h9_1 = null;
733
733
  return tmp.m9();
734
734
  };
735
735
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).y9 = function (p1, $completion) {
736
- return this.few((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
736
+ return this.uev((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
737
737
  };
738
738
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9 = function () {
739
739
  var suspendResult = this.g9_1;
@@ -742,7 +742,7 @@
742
742
  var tmp = this.e9_1;
743
743
  if (tmp === 0) {
744
744
  this.f9_1 = 1;
745
- this.dew_1(this.eew_1);
745
+ this.sev_1(this.tev_1);
746
746
  return Unit_instance;
747
747
  } else if (tmp === 1) {
748
748
  throw this.h9_1;
@@ -753,22 +753,22 @@
753
753
  }
754
754
  while (true);
755
755
  };
756
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).gew = function (it, completion) {
757
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.dew_1, completion);
758
- i.eew_1 = it;
756
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).vev = function (it, completion) {
757
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.sev_1, completion);
758
+ i.tev_1 = it;
759
759
  return i;
760
760
  };
761
761
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
762
762
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
763
763
  var l = function (it, $completion) {
764
- return i.few(it, $completion);
764
+ return i.uev(it, $completion);
765
765
  };
766
766
  l.$arity = 1;
767
767
  return l;
768
768
  }
769
769
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
770
- this.pew_1 = $$this$unsafeFlow;
771
- this.qew_1 = $table;
770
+ this.eew_1 = $$this$unsafeFlow;
771
+ this.few_1 = $table;
772
772
  CoroutineImpl.call(this, resultContinuation);
773
773
  }
774
774
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).m2l = function (value, $completion) {
@@ -788,10 +788,10 @@
788
788
  switch (tmp) {
789
789
  case 0:
790
790
  this.f9_1 = 2;
791
- var tmp0 = this.pew_1;
792
- var value = this.rew_1;
791
+ var tmp0 = this.eew_1;
792
+ var value = this.gew_1;
793
793
  this.e9_1 = 1;
794
- suspendResult = tmp0.s26(new ActionsStateUpdate(this.qew_1.id, value), this);
794
+ suspendResult = tmp0.s26(new ActionsStateUpdate(this.few_1.id, value), this);
795
795
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
796
796
  return suspendResult;
797
797
  }
@@ -814,8 +814,8 @@
814
814
  while (true);
815
815
  };
816
816
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).n2l = function (value, completion) {
817
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.pew_1, this.qew_1, completion);
818
- i.rew_1 = value;
817
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.eew_1, this.few_1, completion);
818
+ i.gew_1 = value;
819
819
  return i;
820
820
  };
821
821
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -828,8 +828,8 @@
828
828
  }
829
829
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
830
830
  CoroutineImpl.call(this, resultContinuation);
831
- this.aex_1 = _this__u8e3s4;
832
- this.bex_1 = collector;
831
+ this.pew_1 = _this__u8e3s4;
832
+ this.qew_1 = collector;
833
833
  }
834
834
  protoOf($collectCOROUTINE$_0).m9 = function () {
835
835
  var suspendResult = this.g9_1;
@@ -839,10 +839,10 @@
839
839
  switch (tmp) {
840
840
  case 0:
841
841
  this.f9_1 = 2;
842
- var $this$unsafeFlow = this.bex_1;
842
+ var $this$unsafeFlow = this.qew_1;
843
843
  this.e9_1 = 1;
844
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.aex_1.dex_1, null);
845
- suspendResult = this.aex_1.cex_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
844
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.pew_1.sew_1, null);
845
+ suspendResult = this.pew_1.rew_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
846
846
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
847
847
  return suspendResult;
848
848
  }
@@ -865,8 +865,8 @@
865
865
  while (true);
866
866
  };
867
867
  function GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1($this, $table) {
868
- this.cex_1 = $this;
869
- this.dex_1 = $table;
868
+ this.rew_1 = $this;
869
+ this.sew_1 = $table;
870
870
  }
871
871
  protoOf(GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1).t26 = function (collector, $completion) {
872
872
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -878,18 +878,18 @@
878
878
  return this.t26(collector, $completion);
879
879
  };
880
880
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
881
- this.mex_1 = $table;
882
- this.nex_1 = this$0;
881
+ this.bex_1 = $table;
882
+ this.cex_1 = this$0;
883
883
  CoroutineImpl.call(this, resultContinuation);
884
884
  }
885
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).pex = function ($this$flow, $completion) {
886
- var tmp = this.qex($this$flow, $completion);
885
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).eex = function ($this$flow, $completion) {
886
+ var tmp = this.fex($this$flow, $completion);
887
887
  tmp.g9_1 = Unit_instance;
888
888
  tmp.h9_1 = null;
889
889
  return tmp.m9();
890
890
  };
891
891
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9 = function (p1, $completion) {
892
- return this.pex((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
892
+ return this.eex((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
893
893
  };
894
894
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).m9 = function () {
895
895
  var suspendResult = this.g9_1;
@@ -900,7 +900,7 @@
900
900
  case 0:
901
901
  this.f9_1 = 3;
902
902
  this.e9_1 = 1;
903
- suspendResult = this.oex_1.s26(new TableStateUpdate(this.mex_1.id, this.mex_1), this);
903
+ suspendResult = this.dex_1.s26(new TableStateUpdate(this.bex_1.id, this.bex_1), this);
904
904
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
905
905
  return suspendResult;
906
906
  }
@@ -908,8 +908,8 @@
908
908
  continue $sm;
909
909
  case 1:
910
910
  this.e9_1 = 2;
911
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.nex_1).ba5(), fromInt(_get_serverReduxConfig__rprcrm(this.nex_1).serverStateUpdateIntervalMillis));
912
- suspendResult = emitAll(this.oex_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.mex_1), this);
911
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.cex_1).ba5(), fromInt(_get_serverReduxConfig__rprcrm(this.cex_1).serverStateUpdateIntervalMillis));
912
+ suspendResult = emitAll(this.dex_1, new GameServer$observeTableStateUpdates$$inlined$flatMapLatest$2$2$1(this_0, this.bex_1), this);
913
913
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
914
914
  return suspendResult;
915
915
  }
@@ -931,22 +931,22 @@
931
931
  }
932
932
  while (true);
933
933
  };
934
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).qex = function ($this$flow, completion) {
935
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.mex_1, this.nex_1, completion);
936
- i.oex_1 = $this$flow;
934
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).fex = function ($this$flow, completion) {
935
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.bex_1, this.cex_1, completion);
936
+ i.dex_1 = $this$flow;
937
937
  return i;
938
938
  };
939
939
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
940
940
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
941
941
  var l = function ($this$flow, $completion) {
942
- return i.pex($this$flow, $completion);
942
+ return i.eex($this$flow, $completion);
943
943
  };
944
944
  l.$arity = 1;
945
945
  return l;
946
946
  }
947
947
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
948
- this.zex_1 = $$this$unsafeFlow;
949
- this.aey_1 = this$0;
948
+ this.oex_1 = $$this$unsafeFlow;
949
+ this.pex_1 = this$0;
950
950
  CoroutineImpl.call(this, resultContinuation);
951
951
  }
952
952
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).m2l = function (value, $completion) {
@@ -966,15 +966,15 @@
966
966
  switch (tmp) {
967
967
  case 0:
968
968
  this.f9_1 = 5;
969
- this.fey_1 = this.zex_1;
970
- this.eey_1 = this.bey_1;
969
+ this.uex_1 = this.oex_1;
970
+ this.tex_1 = this.qex_1;
971
971
  this.e9_1 = 1;
972
972
  continue $sm;
973
973
  case 1:
974
- this.cey_1 = this.fey_1;
975
- var it = this.eey_1;
974
+ this.rex_1 = this.uex_1;
975
+ var it = this.tex_1;
976
976
  var tmp_0;
977
- if (get_isCreated(this.aey_1.r76())) {
977
+ if (get_isCreated(this.pex_1.r76())) {
978
978
  tmp_0 = it;
979
979
  } else {
980
980
  tmp_0 = null;
@@ -986,15 +986,15 @@
986
986
  var tmp_1 = this;
987
987
  continue $sm;
988
988
  } else {
989
- this.dey_1 = tmp0_elvis_lhs;
989
+ this.sex_1 = tmp0_elvis_lhs;
990
990
  this.e9_1 = 2;
991
991
  continue $sm;
992
992
  }
993
993
 
994
994
  case 2:
995
- var transformed = this.dey_1;
995
+ var transformed = this.sex_1;
996
996
  this.e9_1 = 3;
997
- suspendResult = this.cey_1.s26(transformed, this);
997
+ suspendResult = this.rex_1.s26(transformed, this);
998
998
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
999
999
  return suspendResult;
1000
1000
  }
@@ -1025,8 +1025,8 @@
1025
1025
  while (true);
1026
1026
  };
1027
1027
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).n2l = function (value, completion) {
1028
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.zex_1, this.aey_1, completion);
1029
- i.bey_1 = value;
1028
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.oex_1, this.pex_1, completion);
1029
+ i.qex_1 = value;
1030
1030
  return i;
1031
1031
  };
1032
1032
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1039,8 +1039,8 @@
1039
1039
  }
1040
1040
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1041
1041
  CoroutineImpl.call(this, resultContinuation);
1042
- this.pey_1 = _this__u8e3s4;
1043
- this.qey_1 = collector;
1042
+ this.dey_1 = _this__u8e3s4;
1043
+ this.eey_1 = collector;
1044
1044
  }
1045
1045
  protoOf($collectCOROUTINE$_1).m9 = function () {
1046
1046
  var suspendResult = this.g9_1;
@@ -1050,10 +1050,10 @@
1050
1050
  switch (tmp) {
1051
1051
  case 0:
1052
1052
  this.f9_1 = 2;
1053
- var $this$unsafeFlow = this.qey_1;
1053
+ var $this$unsafeFlow = this.eey_1;
1054
1054
  this.e9_1 = 1;
1055
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.pey_1.sey_1, null);
1056
- suspendResult = this.pey_1.rey_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1055
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.dey_1.gey_1, null);
1056
+ suspendResult = this.dey_1.fey_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1057
1057
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1058
1058
  return suspendResult;
1059
1059
  }
@@ -1076,7 +1076,7 @@
1076
1076
  while (true);
1077
1077
  };
1078
1078
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1079
- this.bez_1 = $$this$unsafeFlow;
1079
+ this.qey_1 = $$this$unsafeFlow;
1080
1080
  CoroutineImpl.call(this, resultContinuation);
1081
1081
  }
1082
1082
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).m2l = function (value, $completion) {
@@ -1096,27 +1096,27 @@
1096
1096
  switch (tmp) {
1097
1097
  case 0:
1098
1098
  this.f9_1 = 5;
1099
- this.gez_1 = this.bez_1;
1100
- this.fez_1 = this.cez_1;
1099
+ this.vey_1 = this.qey_1;
1100
+ this.uey_1 = this.rey_1;
1101
1101
  this.e9_1 = 1;
1102
1102
  continue $sm;
1103
1103
  case 1:
1104
- this.dez_1 = this.gez_1;
1105
- var tmp0_elvis_lhs = this.fez_1.tableOrNull;
1104
+ this.sey_1 = this.vey_1;
1105
+ var tmp0_elvis_lhs = this.uey_1.tableOrNull;
1106
1106
  if (tmp0_elvis_lhs == null) {
1107
1107
  this.e9_1 = 4;
1108
1108
  var tmp_0 = this;
1109
1109
  continue $sm;
1110
1110
  } else {
1111
- this.eez_1 = tmp0_elvis_lhs;
1111
+ this.tey_1 = tmp0_elvis_lhs;
1112
1112
  this.e9_1 = 2;
1113
1113
  continue $sm;
1114
1114
  }
1115
1115
 
1116
1116
  case 2:
1117
- var transformed = this.eez_1;
1117
+ var transformed = this.tey_1;
1118
1118
  this.e9_1 = 3;
1119
- suspendResult = this.dez_1.s26(transformed, this);
1119
+ suspendResult = this.sey_1.s26(transformed, this);
1120
1120
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1121
1121
  return suspendResult;
1122
1122
  }
@@ -1147,8 +1147,8 @@
1147
1147
  while (true);
1148
1148
  };
1149
1149
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).n2l = function (value, completion) {
1150
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.bez_1, completion);
1151
- i.cez_1 = value;
1150
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.qey_1, completion);
1151
+ i.rey_1 = value;
1152
1152
  return i;
1153
1153
  };
1154
1154
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1161,8 +1161,8 @@
1161
1161
  }
1162
1162
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1163
1163
  CoroutineImpl.call(this, resultContinuation);
1164
- this.pez_1 = _this__u8e3s4;
1165
- this.qez_1 = collector;
1164
+ this.eez_1 = _this__u8e3s4;
1165
+ this.fez_1 = collector;
1166
1166
  }
1167
1167
  protoOf($collectCOROUTINE$_2).m9 = function () {
1168
1168
  var suspendResult = this.g9_1;
@@ -1172,10 +1172,10 @@
1172
1172
  switch (tmp) {
1173
1173
  case 0:
1174
1174
  this.f9_1 = 2;
1175
- var $this$unsafeFlow = this.qez_1;
1175
+ var $this$unsafeFlow = this.fez_1;
1176
1176
  this.e9_1 = 1;
1177
1177
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1178
- suspendResult = this.pez_1.rez_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1178
+ suspendResult = this.eez_1.gez_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1179
1179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1180
1180
  return suspendResult;
1181
1181
  }
@@ -1198,7 +1198,7 @@
1198
1198
  while (true);
1199
1199
  };
1200
1200
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1201
- this.af0_1 = $$this$unsafeFlow;
1201
+ this.pez_1 = $$this$unsafeFlow;
1202
1202
  CoroutineImpl.call(this, resultContinuation);
1203
1203
  }
1204
1204
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).m2l = function (value, $completion) {
@@ -1218,8 +1218,8 @@
1218
1218
  switch (tmp) {
1219
1219
  case 0:
1220
1220
  this.f9_1 = 2;
1221
- var tmp0 = this.af0_1;
1222
- var value = this.bf0_1;
1221
+ var tmp0 = this.pez_1;
1222
+ var value = this.qez_1;
1223
1223
  this.e9_1 = 1;
1224
1224
  suspendResult = tmp0.s26(to(value.gameInfo.roundNumberTotal, value), this);
1225
1225
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1244,8 +1244,8 @@
1244
1244
  while (true);
1245
1245
  };
1246
1246
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).n2l = function (value, completion) {
1247
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.af0_1, completion);
1248
- i.bf0_1 = value;
1247
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.pez_1, completion);
1248
+ i.qez_1 = value;
1249
1249
  return i;
1250
1250
  };
1251
1251
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1258,8 +1258,8 @@
1258
1258
  }
1259
1259
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1260
1260
  CoroutineImpl.call(this, resultContinuation);
1261
- this.kf0_1 = _this__u8e3s4;
1262
- this.lf0_1 = collector;
1261
+ this.zez_1 = _this__u8e3s4;
1262
+ this.af0_1 = collector;
1263
1263
  }
1264
1264
  protoOf($collectCOROUTINE$_3).m9 = function () {
1265
1265
  var suspendResult = this.g9_1;
@@ -1269,10 +1269,10 @@
1269
1269
  switch (tmp) {
1270
1270
  case 0:
1271
1271
  this.f9_1 = 2;
1272
- var $this$unsafeFlow = this.lf0_1;
1272
+ var $this$unsafeFlow = this.af0_1;
1273
1273
  this.e9_1 = 1;
1274
1274
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1275
- suspendResult = this.kf0_1.mf0_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1275
+ suspendResult = this.zez_1.bf0_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1276
1276
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1277
1277
  return suspendResult;
1278
1278
  }
@@ -1295,7 +1295,7 @@
1295
1295
  while (true);
1296
1296
  };
1297
1297
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1298
- this.vf0_1 = $$this$unsafeFlow;
1298
+ this.kf0_1 = $$this$unsafeFlow;
1299
1299
  CoroutineImpl.call(this, resultContinuation);
1300
1300
  }
1301
1301
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).m2l = function (value, $completion) {
@@ -1315,8 +1315,8 @@
1315
1315
  switch (tmp) {
1316
1316
  case 0:
1317
1317
  this.f9_1 = 2;
1318
- var tmp0 = this.vf0_1;
1319
- var value = this.wf0_1;
1318
+ var tmp0 = this.kf0_1;
1319
+ var value = this.lf0_1;
1320
1320
  this.e9_1 = 1;
1321
1321
  suspendResult = tmp0.s26(value.second, this);
1322
1322
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1341,8 +1341,8 @@
1341
1341
  while (true);
1342
1342
  };
1343
1343
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).n2l = function (value, completion) {
1344
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.vf0_1, completion);
1345
- i.wf0_1 = value;
1344
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.kf0_1, completion);
1345
+ i.lf0_1 = value;
1346
1346
  return i;
1347
1347
  };
1348
1348
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1355,8 +1355,8 @@
1355
1355
  }
1356
1356
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1357
1357
  CoroutineImpl.call(this, resultContinuation);
1358
- this.ff1_1 = _this__u8e3s4;
1359
- this.gf1_1 = collector;
1358
+ this.uf0_1 = _this__u8e3s4;
1359
+ this.vf0_1 = collector;
1360
1360
  }
1361
1361
  protoOf($collectCOROUTINE$_4).m9 = function () {
1362
1362
  var suspendResult = this.g9_1;
@@ -1366,10 +1366,10 @@
1366
1366
  switch (tmp) {
1367
1367
  case 0:
1368
1368
  this.f9_1 = 2;
1369
- var $this$unsafeFlow = this.gf1_1;
1369
+ var $this$unsafeFlow = this.vf0_1;
1370
1370
  this.e9_1 = 1;
1371
1371
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1372
- suspendResult = this.ff1_1.hf1_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1372
+ suspendResult = this.uf0_1.wf0_1.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1373
1373
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1374
1374
  return suspendResult;
1375
1375
  }
@@ -1392,17 +1392,17 @@
1392
1392
  while (true);
1393
1393
  };
1394
1394
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1395
- this.qf1_1 = $subscriber;
1395
+ this.ff1_1 = $subscriber;
1396
1396
  CoroutineImpl.call(this, resultContinuation);
1397
1397
  }
1398
- protoOf(GameServer$subscribeWith$slambda$slambda).sf1 = function (it, $completion) {
1399
- var tmp = this.tf1(it, $completion);
1398
+ protoOf(GameServer$subscribeWith$slambda$slambda).hf1 = function (it, $completion) {
1399
+ var tmp = this.if1(it, $completion);
1400
1400
  tmp.g9_1 = Unit_instance;
1401
1401
  tmp.h9_1 = null;
1402
1402
  return tmp.m9();
1403
1403
  };
1404
1404
  protoOf(GameServer$subscribeWith$slambda$slambda).y9 = function (p1, $completion) {
1405
- return this.sf1(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1405
+ return this.hf1(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1406
1406
  };
1407
1407
  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
1408
1408
  var suspendResult = this.g9_1;
@@ -1411,7 +1411,7 @@
1411
1411
  var tmp = this.e9_1;
1412
1412
  if (tmp === 0) {
1413
1413
  this.f9_1 = 1;
1414
- this.qf1_1(this.rf1_1);
1414
+ this.ff1_1(this.gf1_1);
1415
1415
  return Unit_instance;
1416
1416
  } else if (tmp === 1) {
1417
1417
  throw this.h9_1;
@@ -1422,98 +1422,98 @@
1422
1422
  }
1423
1423
  while (true);
1424
1424
  };
1425
- protoOf(GameServer$subscribeWith$slambda$slambda).tf1 = function (it, completion) {
1426
- var i = new GameServer$subscribeWith$slambda$slambda(this.qf1_1, completion);
1427
- i.rf1_1 = it;
1425
+ protoOf(GameServer$subscribeWith$slambda$slambda).if1 = function (it, completion) {
1426
+ var i = new GameServer$subscribeWith$slambda$slambda(this.ff1_1, completion);
1427
+ i.gf1_1 = it;
1428
1428
  return i;
1429
1429
  };
1430
1430
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1431
1431
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1432
1432
  var l = function (it, $completion) {
1433
- return i.sf1(it, $completion);
1433
+ return i.hf1(it, $completion);
1434
1434
  };
1435
1435
  l.$arity = 1;
1436
1436
  return l;
1437
1437
  }
1438
1438
  function _get_toClientEventsObserver__6rp51y($this) {
1439
- var tmp0 = $this.yf1_1;
1439
+ var tmp0 = $this.nf1_1;
1440
1440
  var tmp = KProperty1;
1441
1441
  // Inline function 'kotlin.getValue' call
1442
1442
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1443
1443
  return tmp0.o1();
1444
1444
  }
1445
1445
  function _get_fromClientEventsObserver__a7vzd3($this) {
1446
- var tmp0 = $this.zf1_1;
1446
+ var tmp0 = $this.of1_1;
1447
1447
  var tmp = KProperty1;
1448
1448
  // Inline function 'kotlin.getValue' call
1449
1449
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1450
1450
  return tmp0.o1();
1451
1451
  }
1452
1452
  function _get_playerConnectionInteractor__si6cxf($this) {
1453
- var tmp0 = $this.af2_1;
1453
+ var tmp0 = $this.pf1_1;
1454
1454
  var tmp = KProperty1;
1455
1455
  // Inline function 'kotlin.getValue' call
1456
1456
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1457
1457
  return tmp0.o1();
1458
1458
  }
1459
1459
  function _get_teamsLogicProvider__u10pm6($this) {
1460
- var tmp0 = $this.bf2_1;
1460
+ var tmp0 = $this.qf1_1;
1461
1461
  var tmp = KProperty1;
1462
1462
  // Inline function 'kotlin.getValue' call
1463
1463
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1464
1464
  return tmp0.o1();
1465
1465
  }
1466
1466
  function _get_userRatingInteractor__a09mdy($this) {
1467
- var tmp0 = $this.cf2_1;
1467
+ var tmp0 = $this.rf1_1;
1468
1468
  var tmp = KProperty1;
1469
1469
  // Inline function 'kotlin.getValue' call
1470
1470
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1471
1471
  return tmp0.o1();
1472
1472
  }
1473
1473
  function _get_random__h29cgo($this) {
1474
- var tmp0 = $this.df2_1;
1474
+ var tmp0 = $this.sf1_1;
1475
1475
  var tmp = KProperty1;
1476
1476
  // Inline function 'kotlin.getValue' call
1477
1477
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1478
1478
  return tmp0.o1();
1479
1479
  }
1480
1480
  function _get_idsProvider__fnfajc($this) {
1481
- var tmp0 = $this.ef2_1;
1481
+ var tmp0 = $this.tf1_1;
1482
1482
  var tmp = KProperty1;
1483
1483
  // Inline function 'kotlin.getValue' call
1484
1484
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1485
1485
  return tmp0.o1();
1486
1486
  }
1487
1487
  function _get_serverReduxConfig__rprcrm($this) {
1488
- var tmp0 = $this.ff2_1;
1488
+ var tmp0 = $this.uf1_1;
1489
1489
  var tmp = KProperty1;
1490
1490
  // Inline function 'kotlin.getValue' call
1491
1491
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1492
1492
  return tmp0.o1();
1493
1493
  }
1494
1494
  function _get_encoderDecoderProvider__qqgrji($this) {
1495
- var tmp0 = $this.gf2_1;
1495
+ var tmp0 = $this.vf1_1;
1496
1496
  var tmp = KProperty1;
1497
1497
  // Inline function 'kotlin.getValue' call
1498
1498
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1499
1499
  return tmp0.o1();
1500
1500
  }
1501
1501
  function _get_engineLogicConfig__l11qpf($this) {
1502
- var tmp0 = $this.hf2_1;
1502
+ var tmp0 = $this.wf1_1;
1503
1503
  var tmp = KProperty1;
1504
1504
  // Inline function 'kotlin.getValue' call
1505
1505
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1506
1506
  return tmp0.o1();
1507
1507
  }
1508
1508
  function _get_leaguesConfig__hvzxf9($this) {
1509
- var tmp0 = $this.if2_1;
1509
+ var tmp0 = $this.xf1_1;
1510
1510
  var tmp = KProperty1;
1511
1511
  // Inline function 'kotlin.getValue' call
1512
1512
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1513
1513
  return tmp0.o1();
1514
1514
  }
1515
1515
  function _get_botChatInteractor__17f3on($this) {
1516
- var tmp0 = $this.jf2_1;
1516
+ var tmp0 = $this.yf1_1;
1517
1517
  var tmp = KProperty1;
1518
1518
  // Inline function 'kotlin.getValue' call
1519
1519
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1646,20 +1646,20 @@
1646
1646
  return _get_teamsLogicProvider__u10pm6($this).wa4(updatedTeams);
1647
1647
  }
1648
1648
  function Companion() {
1649
- this.lf2_1 = 'GameEngine_API';
1649
+ this.af2_1 = 'GameEngine_API';
1650
1650
  }
1651
1651
  var Companion_instance_10;
1652
1652
  function Companion_getInstance_0() {
1653
1653
  return Companion_instance_10;
1654
1654
  }
1655
1655
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1656
- this.mf2_1 = function_0;
1656
+ this.bf2_1 = function_0;
1657
1657
  }
1658
1658
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s26 = function (value, $completion) {
1659
- return this.mf2_1(value, $completion);
1659
+ return this.bf2_1(value, $completion);
1660
1660
  };
1661
1661
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).s3 = function () {
1662
- return this.mf2_1;
1662
+ return this.bf2_1;
1663
1663
  };
1664
1664
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1665
1665
  var tmp;
@@ -1680,13 +1680,13 @@
1680
1680
  return hashCode(this.s3());
1681
1681
  };
1682
1682
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1683
- this.nf2_1 = function_0;
1683
+ this.cf2_1 = function_0;
1684
1684
  }
1685
1685
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s26 = function (value, $completion) {
1686
- return this.nf2_1(value, $completion);
1686
+ return this.cf2_1(value, $completion);
1687
1687
  };
1688
1688
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).s3 = function () {
1689
- return this.nf2_1;
1689
+ return this.cf2_1;
1690
1690
  };
1691
1691
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1692
1692
  var tmp;
@@ -1707,13 +1707,13 @@
1707
1707
  return hashCode(this.s3());
1708
1708
  };
1709
1709
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1710
- this.of2_1 = function_0;
1710
+ this.df2_1 = function_0;
1711
1711
  }
1712
1712
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s26 = function (value, $completion) {
1713
- return this.of2_1(value, $completion);
1713
+ return this.df2_1(value, $completion);
1714
1714
  };
1715
1715
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).s3 = function () {
1716
- return this.of2_1;
1716
+ return this.df2_1;
1717
1717
  };
1718
1718
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1719
1719
  var tmp;
@@ -1734,13 +1734,13 @@
1734
1734
  return hashCode(this.s3());
1735
1735
  };
1736
1736
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1737
- this.pf2_1 = function_0;
1737
+ this.ef2_1 = function_0;
1738
1738
  }
1739
1739
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s26 = function (value, $completion) {
1740
- return this.pf2_1(value, $completion);
1740
+ return this.ef2_1(value, $completion);
1741
1741
  };
1742
1742
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).s3 = function () {
1743
- return this.pf2_1;
1743
+ return this.ef2_1;
1744
1744
  };
1745
1745
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1746
1746
  var tmp;
@@ -1761,13 +1761,13 @@
1761
1761
  return hashCode(this.s3());
1762
1762
  };
1763
1763
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1764
- this.qf2_1 = function_0;
1764
+ this.ff2_1 = function_0;
1765
1765
  }
1766
1766
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s26 = function (value, $completion) {
1767
- return this.qf2_1(value, $completion);
1767
+ return this.ff2_1(value, $completion);
1768
1768
  };
1769
1769
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).s3 = function () {
1770
- return this.qf2_1;
1770
+ return this.ff2_1;
1771
1771
  };
1772
1772
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1773
1773
  var tmp;
@@ -1788,13 +1788,13 @@
1788
1788
  return hashCode(this.s3());
1789
1789
  };
1790
1790
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1791
- this.rf2_1 = function_0;
1791
+ this.gf2_1 = function_0;
1792
1792
  }
1793
1793
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s26 = function (value, $completion) {
1794
- return this.rf2_1(value, $completion);
1794
+ return this.gf2_1(value, $completion);
1795
1795
  };
1796
1796
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).s3 = function () {
1797
- return this.rf2_1;
1797
+ return this.gf2_1;
1798
1798
  };
1799
1799
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1800
1800
  var tmp;
@@ -1935,8 +1935,8 @@
1935
1935
  };
1936
1936
  }
1937
1937
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1938
- this.af3_1 = this$0;
1939
- this.bf3_1 = $subscriber;
1938
+ this.pf2_1 = this$0;
1939
+ this.qf2_1 = $subscriber;
1940
1940
  CoroutineImpl.call(this, resultContinuation);
1941
1941
  }
1942
1942
  protoOf(GameServer$subscribeToClientAction$slambda).t2b = function ($this$launchDefault, $completion) {
@@ -1957,8 +1957,8 @@
1957
1957
  case 0:
1958
1958
  this.f9_1 = 2;
1959
1959
  this.e9_1 = 1;
1960
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.af3_1).lc2();
1961
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.bf3_1, null);
1960
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.pf2_1).ac2();
1961
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.qf2_1, null);
1962
1962
  suspendResult = tmp_0.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1963
1963
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1964
1964
  return suspendResult;
@@ -1982,8 +1982,8 @@
1982
1982
  while (true);
1983
1983
  };
1984
1984
  protoOf(GameServer$subscribeToClientAction$slambda).u2b = function ($this$launchDefault, completion) {
1985
- var i = new GameServer$subscribeToClientAction$slambda(this.af3_1, this.bf3_1, completion);
1986
- i.cf3_1 = $this$launchDefault;
1985
+ var i = new GameServer$subscribeToClientAction$slambda(this.pf2_1, this.qf2_1, completion);
1986
+ i.rf2_1 = $this$launchDefault;
1987
1987
  return i;
1988
1988
  };
1989
1989
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1995,8 +1995,8 @@
1995
1995
  return l;
1996
1996
  }
1997
1997
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1998
- this.lf3_1 = this$0;
1999
- this.mf3_1 = $subscriber;
1998
+ this.af3_1 = this$0;
1999
+ this.bf3_1 = $subscriber;
2000
2000
  CoroutineImpl.call(this, resultContinuation);
2001
2001
  }
2002
2002
  protoOf(GameServer$subscribeServerStateUpdate$slambda).t2b = function ($this$launchDefault, $completion) {
@@ -2017,8 +2017,8 @@
2017
2017
  case 0:
2018
2018
  this.f9_1 = 2;
2019
2019
  this.e9_1 = 1;
2020
- var tmp_0 = observeTableStateUpdates(this.lf3_1);
2021
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.mf3_1, null);
2020
+ var tmp_0 = observeTableStateUpdates(this.af3_1);
2021
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.bf3_1, null);
2022
2022
  suspendResult = tmp_0.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2023
2023
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2024
2024
  return suspendResult;
@@ -2042,8 +2042,8 @@
2042
2042
  while (true);
2043
2043
  };
2044
2044
  protoOf(GameServer$subscribeServerStateUpdate$slambda).u2b = function ($this$launchDefault, completion) {
2045
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.lf3_1, this.mf3_1, completion);
2046
- i.nf3_1 = $this$launchDefault;
2045
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.af3_1, this.bf3_1, completion);
2046
+ i.cf3_1 = $this$launchDefault;
2047
2047
  return i;
2048
2048
  };
2049
2049
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2055,8 +2055,8 @@
2055
2055
  return l;
2056
2056
  }
2057
2057
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2058
- this.wf3_1 = this$0;
2059
- this.xf3_1 = $subscriber;
2058
+ this.lf3_1 = this$0;
2059
+ this.mf3_1 = $subscriber;
2060
2060
  CoroutineImpl.call(this, resultContinuation);
2061
2061
  }
2062
2062
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).t2b = function ($this$launchDefault, $completion) {
@@ -2077,9 +2077,9 @@
2077
2077
  case 0:
2078
2078
  this.f9_1 = 2;
2079
2079
  this.e9_1 = 1;
2080
- var this_0 = observeTableStateUpdates(this.wf3_1);
2081
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.wf3_1);
2082
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.xf3_1, null);
2080
+ var this_0 = observeTableStateUpdates(this.lf3_1);
2081
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.lf3_1);
2082
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.mf3_1, null);
2083
2083
  suspendResult = tmp_0.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2084
2084
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2085
2085
  return suspendResult;
@@ -2103,8 +2103,8 @@
2103
2103
  while (true);
2104
2104
  };
2105
2105
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).u2b = function ($this$launchDefault, completion) {
2106
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.wf3_1, this.xf3_1, completion);
2107
- i.yf3_1 = $this$launchDefault;
2106
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.lf3_1, this.mf3_1, completion);
2107
+ i.nf3_1 = $this$launchDefault;
2108
2108
  return i;
2109
2109
  };
2110
2110
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2116,8 +2116,8 @@
2116
2116
  return l;
2117
2117
  }
2118
2118
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2119
- this.hf4_1 = this$0;
2120
- this.if4_1 = $callback;
2119
+ this.wf3_1 = this$0;
2120
+ this.xf3_1 = $callback;
2121
2121
  CoroutineImpl.call(this, resultContinuation);
2122
2122
  }
2123
2123
  protoOf(GameServer$getServerTableState$slambda).t2b = function ($this$launchDefault, $completion) {
@@ -2136,11 +2136,11 @@
2136
2136
  var tmp = this.e9_1;
2137
2137
  if (tmp === 0) {
2138
2138
  this.f9_1 = 1;
2139
- if (!this.hf4_1.isTableExists) {
2139
+ if (!this.wf3_1.isTableExists) {
2140
2140
  return Unit_instance;
2141
2141
  }
2142
- var dto = mapToDto_2(new TableStateUpdate(this.hf4_1.table.id, this.hf4_1.table), _get_encoderDecoderProvider__qqgrji(this.hf4_1));
2143
- this.if4_1(dto);
2142
+ var dto = mapToDto_2(new TableStateUpdate(this.wf3_1.table.id, this.wf3_1.table), _get_encoderDecoderProvider__qqgrji(this.wf3_1));
2143
+ this.xf3_1(dto);
2144
2144
  return Unit_instance;
2145
2145
  } else if (tmp === 1) {
2146
2146
  throw this.h9_1;
@@ -2152,8 +2152,8 @@
2152
2152
  while (true);
2153
2153
  };
2154
2154
  protoOf(GameServer$getServerTableState$slambda).u2b = function ($this$launchDefault, completion) {
2155
- var i = new GameServer$getServerTableState$slambda(this.hf4_1, this.if4_1, completion);
2156
- i.jf4_1 = $this$launchDefault;
2155
+ var i = new GameServer$getServerTableState$slambda(this.wf3_1, this.xf3_1, completion);
2156
+ i.yf3_1 = $this$launchDefault;
2157
2157
  return i;
2158
2158
  };
2159
2159
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2165,18 +2165,18 @@
2165
2165
  return l;
2166
2166
  }
2167
2167
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2168
- this.sf4_1 = this$0;
2168
+ this.hf4_1 = this$0;
2169
2169
  CoroutineImpl.call(this, resultContinuation);
2170
2170
  }
2171
- protoOf(GameServer$observeTableStateUpdates$slambda).ydb = function ($this$transformLatest, it, $completion) {
2172
- var tmp = this.zdb($this$transformLatest, it, $completion);
2171
+ protoOf(GameServer$observeTableStateUpdates$slambda).ndb = function ($this$transformLatest, it, $completion) {
2172
+ var tmp = this.odb($this$transformLatest, it, $completion);
2173
2173
  tmp.g9_1 = Unit_instance;
2174
2174
  tmp.h9_1 = null;
2175
2175
  return tmp.m9();
2176
2176
  };
2177
2177
  protoOf(GameServer$observeTableStateUpdates$slambda).z9 = function (p1, p2, $completion) {
2178
2178
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2179
- return this.ydb(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2179
+ return this.ndb(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2180
2180
  };
2181
2181
  protoOf(GameServer$observeTableStateUpdates$slambda).m9 = function () {
2182
2182
  var suspendResult = this.g9_1;
@@ -2187,8 +2187,8 @@
2187
2187
  case 0:
2188
2188
  this.f9_1 = 2;
2189
2189
  this.e9_1 = 1;
2190
- var table = this.uf4_1;
2191
- suspendResult = emitAll(this.tf4_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.sf4_1, null)), this);
2190
+ var table = this.jf4_1;
2191
+ suspendResult = emitAll(this.if4_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.hf4_1, null)), this);
2192
2192
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2193
2193
  return suspendResult;
2194
2194
  }
@@ -2210,23 +2210,23 @@
2210
2210
  }
2211
2211
  while (true);
2212
2212
  };
2213
- protoOf(GameServer$observeTableStateUpdates$slambda).zdb = function ($this$transformLatest, it, completion) {
2214
- var i = new GameServer$observeTableStateUpdates$slambda(this.sf4_1, completion);
2215
- i.tf4_1 = $this$transformLatest;
2216
- i.uf4_1 = it;
2213
+ protoOf(GameServer$observeTableStateUpdates$slambda).odb = function ($this$transformLatest, it, completion) {
2214
+ var i = new GameServer$observeTableStateUpdates$slambda(this.hf4_1, completion);
2215
+ i.if4_1 = $this$transformLatest;
2216
+ i.jf4_1 = it;
2217
2217
  return i;
2218
2218
  };
2219
2219
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2220
2220
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2221
2221
  var l = function ($this$transformLatest, it, $completion) {
2222
- return i.ydb($this$transformLatest, it, $completion);
2222
+ return i.ndb($this$transformLatest, it, $completion);
2223
2223
  };
2224
2224
  l.$arity = 2;
2225
2225
  return l;
2226
2226
  }
2227
2227
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2228
- this.rey_1 = $this;
2229
- this.sey_1 = this$0;
2228
+ this.fey_1 = $this;
2229
+ this.gey_1 = this$0;
2230
2230
  }
2231
2231
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).t26 = function (collector, $completion) {
2232
2232
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2238,7 +2238,7 @@
2238
2238
  return this.t26(collector, $completion);
2239
2239
  };
2240
2240
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2241
- this.rez_1 = $this;
2241
+ this.gez_1 = $this;
2242
2242
  }
2243
2243
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).t26 = function (collector, $completion) {
2244
2244
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2250,7 +2250,7 @@
2250
2250
  return this.t26(collector, $completion);
2251
2251
  };
2252
2252
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2253
- this.mf0_1 = $this;
2253
+ this.bf0_1 = $this;
2254
2254
  }
2255
2255
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).t26 = function (collector, $completion) {
2256
2256
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2265,7 +2265,7 @@
2265
2265
  return old.first === new_0.first;
2266
2266
  }
2267
2267
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2268
- this.hf1_1 = $this;
2268
+ this.wf0_1 = $this;
2269
2269
  }
2270
2270
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).t26 = function (collector, $completion) {
2271
2271
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2277,8 +2277,8 @@
2277
2277
  return this.t26(collector, $completion);
2278
2278
  };
2279
2279
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2280
- this.df5_1 = this$0;
2281
- this.ef5_1 = $subscriber;
2280
+ this.sf4_1 = this$0;
2281
+ this.tf4_1 = $subscriber;
2282
2282
  CoroutineImpl.call(this, resultContinuation);
2283
2283
  }
2284
2284
  protoOf(GameServer$subscribeWith$slambda).t2b = function ($this$launchDefault, $completion) {
@@ -2299,8 +2299,8 @@
2299
2299
  case 0:
2300
2300
  this.f9_1 = 2;
2301
2301
  this.e9_1 = 1;
2302
- var tmp_0 = distinctUntilChanged(this.df5_1.x7s());
2303
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.ef5_1, null);
2302
+ var tmp_0 = distinctUntilChanged(this.sf4_1.x7s());
2303
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.tf4_1, null);
2304
2304
  suspendResult = tmp_0.p25(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2305
2305
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2306
2306
  return suspendResult;
@@ -2324,8 +2324,8 @@
2324
2324
  while (true);
2325
2325
  };
2326
2326
  protoOf(GameServer$subscribeWith$slambda).u2b = function ($this$launchDefault, completion) {
2327
- var i = new GameServer$subscribeWith$slambda(this.df5_1, this.ef5_1, completion);
2328
- i.ff5_1 = $this$launchDefault;
2327
+ var i = new GameServer$subscribeWith$slambda(this.sf4_1, this.tf4_1, completion);
2328
+ i.uf4_1 = $this$launchDefault;
2329
2329
  return i;
2330
2330
  };
2331
2331
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2337,18 +2337,18 @@
2337
2337
  return l;
2338
2338
  }
2339
2339
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2340
- this.of5_1 = $action;
2340
+ this.df5_1 = $action;
2341
2341
  CoroutineImpl.call(this, resultContinuation);
2342
2342
  }
2343
- protoOf(GameServer$fromClientEvent$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2344
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2343
+ protoOf(GameServer$fromClientEvent$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2344
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2345
2345
  tmp.g9_1 = Unit_instance;
2346
2346
  tmp.h9_1 = null;
2347
2347
  return tmp.m9();
2348
2348
  };
2349
2349
  protoOf(GameServer$fromClientEvent$slambda).z9 = function (p1, p2, $completion) {
2350
2350
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2351
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2351
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2352
2352
  };
2353
2353
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
2354
2354
  var suspendResult = this.g9_1;
@@ -2357,11 +2357,11 @@
2357
2357
  var tmp = this.e9_1;
2358
2358
  if (tmp === 0) {
2359
2359
  this.f9_1 = 1;
2360
- if (this.of5_1 instanceof PlayerReadyFromClientAction)
2361
- if (!get_isCreated(this.qf5_1.state)) {
2360
+ if (this.df5_1 instanceof PlayerReadyFromClientAction)
2361
+ if (!get_isCreated(this.ff5_1.state)) {
2362
2362
  return Unit_instance;
2363
2363
  }
2364
- this.qf5_1.dispatch(this.of5_1);
2364
+ this.ff5_1.dispatch(this.df5_1);
2365
2365
  return Unit_instance;
2366
2366
  } else if (tmp === 1) {
2367
2367
  throw this.h9_1;
@@ -2372,34 +2372,34 @@
2372
2372
  }
2373
2373
  while (true);
2374
2374
  };
2375
- protoOf(GameServer$fromClientEvent$slambda).ock = function ($this$dispatchAsync, store, completion) {
2376
- var i = new GameServer$fromClientEvent$slambda(this.of5_1, completion);
2377
- i.pf5_1 = $this$dispatchAsync;
2378
- i.qf5_1 = store;
2375
+ protoOf(GameServer$fromClientEvent$slambda).dck = function ($this$dispatchAsync, store, completion) {
2376
+ var i = new GameServer$fromClientEvent$slambda(this.df5_1, completion);
2377
+ i.ef5_1 = $this$dispatchAsync;
2378
+ i.ff5_1 = store;
2379
2379
  return i;
2380
2380
  };
2381
2381
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2382
2382
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2383
2383
  var l = function ($this$dispatchAsync, store, $completion) {
2384
- return i.nck($this$dispatchAsync, store, $completion);
2384
+ return i.cck($this$dispatchAsync, store, $completion);
2385
2385
  };
2386
2386
  l.$arity = 2;
2387
2387
  return l;
2388
2388
  }
2389
2389
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2390
- this.zf5_1 = $playerId;
2391
- this.af6_1 = $roomId;
2390
+ this.of5_1 = $playerId;
2391
+ this.pf5_1 = $roomId;
2392
2392
  CoroutineImpl.call(this, resultContinuation);
2393
2393
  }
2394
- protoOf(GameServer$playerLostConnection$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2395
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2394
+ protoOf(GameServer$playerLostConnection$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2395
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2396
2396
  tmp.g9_1 = Unit_instance;
2397
2397
  tmp.h9_1 = null;
2398
2398
  return tmp.m9();
2399
2399
  };
2400
2400
  protoOf(GameServer$playerLostConnection$slambda).z9 = function (p1, p2, $completion) {
2401
2401
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2402
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2402
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2403
2403
  };
2404
2404
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
2405
2405
  var suspendResult = this.g9_1;
@@ -2408,12 +2408,12 @@
2408
2408
  var tmp = this.e9_1;
2409
2409
  if (tmp === 0) {
2410
2410
  this.f9_1 = 1;
2411
- if (!get_isCreated(this.cf6_1.state)) {
2411
+ if (!get_isCreated(this.rf5_1.state)) {
2412
2412
  return Unit_instance;
2413
2413
  }
2414
- var tmp_0 = this.cf6_1.dispatch;
2414
+ var tmp_0 = this.rf5_1.dispatch;
2415
2415
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2416
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.zf5_1, this.af6_1));
2416
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.of5_1, this.pf5_1));
2417
2417
  return Unit_instance;
2418
2418
  } else if (tmp === 1) {
2419
2419
  throw this.h9_1;
@@ -2424,35 +2424,35 @@
2424
2424
  }
2425
2425
  while (true);
2426
2426
  };
2427
- protoOf(GameServer$playerLostConnection$slambda).ock = function ($this$dispatchAsync, store, completion) {
2428
- var i = new GameServer$playerLostConnection$slambda(this.zf5_1, this.af6_1, completion);
2429
- i.bf6_1 = $this$dispatchAsync;
2430
- i.cf6_1 = store;
2427
+ protoOf(GameServer$playerLostConnection$slambda).dck = function ($this$dispatchAsync, store, completion) {
2428
+ var i = new GameServer$playerLostConnection$slambda(this.of5_1, this.pf5_1, completion);
2429
+ i.qf5_1 = $this$dispatchAsync;
2430
+ i.rf5_1 = store;
2431
2431
  return i;
2432
2432
  };
2433
2433
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2434
2434
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2435
2435
  var l = function ($this$dispatchAsync, store, $completion) {
2436
- return i.nck($this$dispatchAsync, store, $completion);
2436
+ return i.cck($this$dispatchAsync, store, $completion);
2437
2437
  };
2438
2438
  l.$arity = 2;
2439
2439
  return l;
2440
2440
  }
2441
2441
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2442
- this.lf6_1 = this$0;
2443
- this.mf6_1 = $playerId;
2444
- this.nf6_1 = $roomId;
2442
+ this.af6_1 = this$0;
2443
+ this.bf6_1 = $playerId;
2444
+ this.cf6_1 = $roomId;
2445
2445
  CoroutineImpl.call(this, resultContinuation);
2446
2446
  }
2447
- protoOf(GameServer$playerLive$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2448
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2447
+ protoOf(GameServer$playerLive$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2448
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2449
2449
  tmp.g9_1 = Unit_instance;
2450
2450
  tmp.h9_1 = null;
2451
2451
  return tmp.m9();
2452
2452
  };
2453
2453
  protoOf(GameServer$playerLive$slambda).z9 = function (p1, p2, $completion) {
2454
2454
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2455
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2455
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2456
2456
  };
2457
2457
  protoOf(GameServer$playerLive$slambda).m9 = function () {
2458
2458
  var suspendResult = this.g9_1;
@@ -2461,16 +2461,16 @@
2461
2461
  var tmp = this.e9_1;
2462
2462
  if (tmp === 0) {
2463
2463
  this.f9_1 = 1;
2464
- if (get_isFinished(this.pf6_1.state) || get_isFinishing(this.pf6_1.state)) {
2464
+ if (get_isFinished(this.ef6_1.state) || get_isFinishing(this.ef6_1.state)) {
2465
2465
  return Unit_instance;
2466
2466
  }
2467
- if (!_get_serverReduxConfig__rprcrm(this.lf6_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.pf6_1.state) || !this.lf6_1.r76().a7u())) {
2468
- this.lf6_1.p5q().v('GameEngine_API', 'playerLive: ' + this.mf6_1 + ' before game is created');
2467
+ if (!_get_serverReduxConfig__rprcrm(this.af6_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ef6_1.state) || !this.af6_1.r76().a7u())) {
2468
+ this.af6_1.p5q().v('GameEngine_API', 'playerLive: ' + this.bf6_1 + ' before game is created');
2469
2469
  return Unit_instance;
2470
2470
  }
2471
- var tmp_0 = this.pf6_1.dispatch;
2471
+ var tmp_0 = this.ef6_1.dispatch;
2472
2472
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2473
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.mf6_1, this.nf6_1));
2473
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.bf6_1, this.cf6_1));
2474
2474
  return Unit_instance;
2475
2475
  } else if (tmp === 1) {
2476
2476
  throw this.h9_1;
@@ -2481,36 +2481,36 @@
2481
2481
  }
2482
2482
  while (true);
2483
2483
  };
2484
- protoOf(GameServer$playerLive$slambda).ock = function ($this$dispatchAsync, store, completion) {
2485
- var i = new GameServer$playerLive$slambda(this.lf6_1, this.mf6_1, this.nf6_1, completion);
2486
- i.of6_1 = $this$dispatchAsync;
2487
- i.pf6_1 = store;
2484
+ protoOf(GameServer$playerLive$slambda).dck = function ($this$dispatchAsync, store, completion) {
2485
+ var i = new GameServer$playerLive$slambda(this.af6_1, this.bf6_1, this.cf6_1, completion);
2486
+ i.df6_1 = $this$dispatchAsync;
2487
+ i.ef6_1 = store;
2488
2488
  return i;
2489
2489
  };
2490
2490
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2491
2491
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2492
2492
  var l = function ($this$dispatchAsync, store, $completion) {
2493
- return i.nck($this$dispatchAsync, store, $completion);
2493
+ return i.cck($this$dispatchAsync, store, $completion);
2494
2494
  };
2495
2495
  l.$arity = 2;
2496
2496
  return l;
2497
2497
  }
2498
2498
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2499
- this.yf6_1 = this$0;
2500
- this.zf6_1 = $playerId;
2501
- this.af7_1 = $permanently;
2502
- this.bf7_1 = $roomId;
2499
+ this.nf6_1 = this$0;
2500
+ this.of6_1 = $playerId;
2501
+ this.pf6_1 = $permanently;
2502
+ this.qf6_1 = $roomId;
2503
2503
  CoroutineImpl.call(this, resultContinuation);
2504
2504
  }
2505
- protoOf(GameServer$playerLeft$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2506
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2505
+ protoOf(GameServer$playerLeft$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2506
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2507
2507
  tmp.g9_1 = Unit_instance;
2508
2508
  tmp.h9_1 = null;
2509
2509
  return tmp.m9();
2510
2510
  };
2511
2511
  protoOf(GameServer$playerLeft$slambda).z9 = function (p1, p2, $completion) {
2512
2512
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2513
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2513
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2514
2514
  };
2515
2515
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
2516
2516
  var suspendResult = this.g9_1;
@@ -2519,22 +2519,22 @@
2519
2519
  var tmp = this.e9_1;
2520
2520
  if (tmp === 0) {
2521
2521
  this.f9_1 = 1;
2522
- if (get_isFinished(this.df7_1.state) || get_isFinishing(this.df7_1.state)) {
2522
+ if (get_isFinished(this.sf6_1.state) || get_isFinishing(this.sf6_1.state)) {
2523
2523
  return Unit_instance;
2524
2524
  }
2525
- if (!get_isCreated(this.df7_1.state) || !this.yf6_1.r76().a7u()) {
2526
- this.yf6_1.p5q().w('GameEngine_API', 'playerLeft: ' + this.zf6_1 + ' before game is created');
2525
+ if (!get_isCreated(this.sf6_1.state) || !this.nf6_1.r76().a7u()) {
2526
+ this.nf6_1.p5q().w('GameEngine_API', 'playerLeft: ' + this.of6_1 + ' before game is created');
2527
2527
  return Unit_instance;
2528
2528
  }
2529
- var tmp_0 = this.df7_1.dispatch;
2529
+ var tmp_0 = this.sf6_1.dispatch;
2530
2530
  var tmp_1;
2531
- if (this.af7_1) {
2531
+ if (this.pf6_1) {
2532
2532
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2533
2533
  } else {
2534
2534
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2535
2535
  }
2536
2536
  var tmp0_connectionState = tmp_1;
2537
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.zf6_1, this.bf7_1));
2537
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.of6_1, this.qf6_1));
2538
2538
  return Unit_instance;
2539
2539
  } else if (tmp === 1) {
2540
2540
  throw this.h9_1;
@@ -2545,39 +2545,39 @@
2545
2545
  }
2546
2546
  while (true);
2547
2547
  };
2548
- protoOf(GameServer$playerLeft$slambda).ock = function ($this$dispatchAsync, store, completion) {
2549
- var i = new GameServer$playerLeft$slambda(this.yf6_1, this.zf6_1, this.af7_1, this.bf7_1, completion);
2550
- i.cf7_1 = $this$dispatchAsync;
2551
- i.df7_1 = store;
2548
+ protoOf(GameServer$playerLeft$slambda).dck = function ($this$dispatchAsync, store, completion) {
2549
+ var i = new GameServer$playerLeft$slambda(this.nf6_1, this.of6_1, this.pf6_1, this.qf6_1, completion);
2550
+ i.rf6_1 = $this$dispatchAsync;
2551
+ i.sf6_1 = store;
2552
2552
  return i;
2553
2553
  };
2554
2554
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2555
2555
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2556
2556
  var l = function ($this$dispatchAsync, store, $completion) {
2557
- return i.nck($this$dispatchAsync, store, $completion);
2557
+ return i.cck($this$dispatchAsync, store, $completion);
2558
2558
  };
2559
2559
  l.$arity = 2;
2560
2560
  return l;
2561
2561
  }
2562
2562
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2563
- this.mf7_1 = $usersArray;
2564
- this.nf7_1 = this$0;
2565
- this.of7_1 = $config;
2566
- this.pf7_1 = $roomId;
2567
- this.qf7_1 = $transition;
2568
- this.rf7_1 = $gameCreatorId;
2569
- this.sf7_1 = $spectators;
2563
+ this.bf7_1 = $usersArray;
2564
+ this.cf7_1 = this$0;
2565
+ this.df7_1 = $config;
2566
+ this.ef7_1 = $roomId;
2567
+ this.ff7_1 = $transition;
2568
+ this.gf7_1 = $gameCreatorId;
2569
+ this.hf7_1 = $spectators;
2570
2570
  CoroutineImpl.call(this, resultContinuation);
2571
2571
  }
2572
- protoOf(GameServer$roomOnCreate$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2573
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2572
+ protoOf(GameServer$roomOnCreate$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2573
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2574
2574
  tmp.g9_1 = Unit_instance;
2575
2575
  tmp.h9_1 = null;
2576
2576
  return tmp.m9();
2577
2577
  };
2578
2578
  protoOf(GameServer$roomOnCreate$slambda).z9 = function (p1, p2, $completion) {
2579
2579
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2580
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2580
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2581
2581
  };
2582
2582
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
2583
2583
  var suspendResult = this.g9_1;
@@ -2586,18 +2586,18 @@
2586
2586
  var tmp = this.e9_1;
2587
2587
  if (tmp === 0) {
2588
2588
  this.f9_1 = 1;
2589
- var users = toList(this.mf7_1);
2590
- if (!validatePlayerCount(this.nf7_1, this.of7_1, users, this.pf7_1)) {
2591
- this.uf7_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.nf7_1.table.isGameFinished, this.nf7_1.table));
2589
+ var users = toList(this.bf7_1);
2590
+ if (!validatePlayerCount(this.cf7_1, this.df7_1, users, this.ef7_1)) {
2591
+ this.jf7_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.cf7_1.table.isGameFinished, this.cf7_1.table));
2592
2592
  return Unit_instance;
2593
2593
  }
2594
- var orderedUsers = orderUsers(this.nf7_1, users, this.of7_1, this.qf7_1);
2595
- var gameCreatorUser = getPlayer(users, this.rf7_1);
2596
- var tmp_0 = this.uf7_1.dispatch;
2594
+ var orderedUsers = orderUsers(this.cf7_1, users, this.df7_1, this.ff7_1);
2595
+ var gameCreatorUser = getPlayer(users, this.gf7_1);
2596
+ var tmp_0 = this.jf7_1.dispatch;
2597
2597
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2598
2598
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2599
- var tmp2_spectators = toList(this.sf7_1);
2600
- tmp_0(new StartGameMechanicAction(this.of7_1, this.pf7_1, tmp0_version, this.rf7_1, tmp1_users, VOID, tmp2_spectators));
2599
+ var tmp2_spectators = toList(this.hf7_1);
2600
+ tmp_0(new StartGameMechanicAction(this.df7_1, this.ef7_1, tmp0_version, this.gf7_1, tmp1_users, VOID, tmp2_spectators));
2601
2601
  return Unit_instance;
2602
2602
  } else if (tmp === 1) {
2603
2603
  throw this.h9_1;
@@ -2608,39 +2608,39 @@
2608
2608
  }
2609
2609
  while (true);
2610
2610
  };
2611
- protoOf(GameServer$roomOnCreate$slambda).ock = function ($this$dispatchAsync, store, completion) {
2612
- var i = new GameServer$roomOnCreate$slambda(this.mf7_1, this.nf7_1, this.of7_1, this.pf7_1, this.qf7_1, this.rf7_1, this.sf7_1, completion);
2613
- i.tf7_1 = $this$dispatchAsync;
2614
- i.uf7_1 = store;
2611
+ protoOf(GameServer$roomOnCreate$slambda).dck = function ($this$dispatchAsync, store, completion) {
2612
+ var i = new GameServer$roomOnCreate$slambda(this.bf7_1, this.cf7_1, this.df7_1, this.ef7_1, this.ff7_1, this.gf7_1, this.hf7_1, completion);
2613
+ i.if7_1 = $this$dispatchAsync;
2614
+ i.jf7_1 = store;
2615
2615
  return i;
2616
2616
  };
2617
2617
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2618
2618
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2619
2619
  var l = function ($this$dispatchAsync, store, $completion) {
2620
- return i.nck($this$dispatchAsync, store, $completion);
2620
+ return i.cck($this$dispatchAsync, store, $completion);
2621
2621
  };
2622
2622
  l.$arity = 2;
2623
2623
  return l;
2624
2624
  }
2625
2625
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2626
- this.vf7_1 = $playerId;
2626
+ this.kf7_1 = $playerId;
2627
2627
  }
2628
2628
  protoOf(GameServer$preserveTeams$previousTeams$1).s75 = function () {
2629
- return this.vf7_1;
2629
+ return this.kf7_1;
2630
2630
  };
2631
2631
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2632
- this.ef8_1 = $state;
2632
+ this.tf7_1 = $state;
2633
2633
  CoroutineImpl.call(this, resultContinuation);
2634
2634
  }
2635
- protoOf(GameServer$roomOnContinueFromState$slambda).hf8 = function ($this$dispatchAwait, store, $completion) {
2636
- var tmp = this.ock($this$dispatchAwait, store, $completion);
2635
+ protoOf(GameServer$roomOnContinueFromState$slambda).wf7 = function ($this$dispatchAwait, store, $completion) {
2636
+ var tmp = this.dck($this$dispatchAwait, store, $completion);
2637
2637
  tmp.g9_1 = Unit_instance;
2638
2638
  tmp.h9_1 = null;
2639
2639
  return tmp.m9();
2640
2640
  };
2641
2641
  protoOf(GameServer$roomOnContinueFromState$slambda).z9 = function (p1, p2, $completion) {
2642
2642
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2643
- return this.hf8(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2643
+ return this.wf7(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2644
2644
  };
2645
2645
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
2646
2646
  var suspendResult = this.g9_1;
@@ -2649,10 +2649,10 @@
2649
2649
  var tmp = this.e9_1;
2650
2650
  if (tmp === 0) {
2651
2651
  this.f9_1 = 1;
2652
- if (get_isCreating(this.gf8_1.state)) {
2653
- var tmp_0 = this.gf8_1.dispatch;
2652
+ if (get_isCreating(this.vf7_1.state)) {
2653
+ var tmp_0 = this.vf7_1.dispatch;
2654
2654
  var tmp0_reason = new RestartRoundReason(null);
2655
- var tmp1_table = this.ef8_1.table;
2655
+ var tmp1_table = this.tf7_1.table;
2656
2656
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2657
2657
  return true;
2658
2658
  }
@@ -2666,34 +2666,34 @@
2666
2666
  }
2667
2667
  while (true);
2668
2668
  };
2669
- protoOf(GameServer$roomOnContinueFromState$slambda).ock = function ($this$dispatchAwait, store, completion) {
2670
- var i = new GameServer$roomOnContinueFromState$slambda(this.ef8_1, completion);
2671
- i.ff8_1 = $this$dispatchAwait;
2672
- i.gf8_1 = store;
2669
+ protoOf(GameServer$roomOnContinueFromState$slambda).dck = function ($this$dispatchAwait, store, completion) {
2670
+ var i = new GameServer$roomOnContinueFromState$slambda(this.tf7_1, completion);
2671
+ i.uf7_1 = $this$dispatchAwait;
2672
+ i.vf7_1 = store;
2673
2673
  return i;
2674
2674
  };
2675
2675
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2676
2676
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2677
2677
  var l = function ($this$dispatchAwait, store, $completion) {
2678
- return i.hf8($this$dispatchAwait, store, $completion);
2678
+ return i.wf7($this$dispatchAwait, store, $completion);
2679
2679
  };
2680
2680
  l.$arity = 2;
2681
2681
  return l;
2682
2682
  }
2683
2683
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2684
- this.qf8_1 = $isCreated;
2685
- this.rf8_1 = $state;
2684
+ this.ff8_1 = $isCreated;
2685
+ this.gf8_1 = $state;
2686
2686
  CoroutineImpl.call(this, resultContinuation);
2687
2687
  }
2688
- protoOf(GameServer$roomOnContinueFromState$slambda_1).nck = function ($this$dispatchAsync, store, $completion) {
2689
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2688
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).cck = function ($this$dispatchAsync, store, $completion) {
2689
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2690
2690
  tmp.g9_1 = Unit_instance;
2691
2691
  tmp.h9_1 = null;
2692
2692
  return tmp.m9();
2693
2693
  };
2694
2694
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z9 = function (p1, p2, $completion) {
2695
2695
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2696
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2696
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2697
2697
  };
2698
2698
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
2699
2699
  var suspendResult = this.g9_1;
@@ -2704,7 +2704,7 @@
2704
2704
  case 0:
2705
2705
  this.f9_1 = 3;
2706
2706
  this.e9_1 = 1;
2707
- suspendResult = this.qf8_1.o1r(this);
2707
+ suspendResult = this.ff8_1.o1r(this);
2708
2708
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2709
2709
  return suspendResult;
2710
2710
  }
@@ -2712,10 +2712,10 @@
2712
2712
  continue $sm;
2713
2713
  case 1:
2714
2714
  if (suspendResult) {
2715
- var _iterator__ex2g4s = this.rf8_1.actions.t();
2715
+ var _iterator__ex2g4s = this.gf8_1.actions.t();
2716
2716
  while (_iterator__ex2g4s.u()) {
2717
2717
  var element = _iterator__ex2g4s.v();
2718
- this.tf8_1.dispatch(element);
2718
+ this.if8_1.dispatch(element);
2719
2719
  }
2720
2720
  this.e9_1 = 2;
2721
2721
  continue $sm;
@@ -2740,35 +2740,35 @@
2740
2740
  }
2741
2741
  while (true);
2742
2742
  };
2743
- protoOf(GameServer$roomOnContinueFromState$slambda_1).ock = function ($this$dispatchAsync, store, completion) {
2744
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.qf8_1, this.rf8_1, completion);
2745
- i.sf8_1 = $this$dispatchAsync;
2746
- i.tf8_1 = store;
2743
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).dck = function ($this$dispatchAsync, store, completion) {
2744
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ff8_1, this.gf8_1, completion);
2745
+ i.hf8_1 = $this$dispatchAsync;
2746
+ i.if8_1 = store;
2747
2747
  return i;
2748
2748
  };
2749
2749
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2750
2750
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2751
2751
  var l = function ($this$dispatchAsync, store, $completion) {
2752
- return i.nck($this$dispatchAsync, store, $completion);
2752
+ return i.cck($this$dispatchAsync, store, $completion);
2753
2753
  };
2754
2754
  l.$arity = 2;
2755
2755
  return l;
2756
2756
  }
2757
2757
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2758
- this.cf9_1 = $tableLite;
2759
- this.df9_1 = $roomId;
2760
- this.ef9_1 = this$0;
2758
+ this.rf8_1 = $tableLite;
2759
+ this.sf8_1 = $roomId;
2760
+ this.tf8_1 = this$0;
2761
2761
  CoroutineImpl.call(this, resultContinuation);
2762
2762
  }
2763
- protoOf(GameServer$roomOnContinueFromRound$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2764
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2763
+ protoOf(GameServer$roomOnContinueFromRound$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2764
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2765
2765
  tmp.g9_1 = Unit_instance;
2766
2766
  tmp.h9_1 = null;
2767
2767
  return tmp.m9();
2768
2768
  };
2769
2769
  protoOf(GameServer$roomOnContinueFromRound$slambda).z9 = function (p1, p2, $completion) {
2770
2770
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2771
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2771
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2772
2772
  };
2773
2773
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
2774
2774
  var suspendResult = this.g9_1;
@@ -2777,9 +2777,9 @@
2777
2777
  var tmp = this.e9_1;
2778
2778
  if (tmp === 0) {
2779
2779
  this.f9_1 = 1;
2780
- var tmp_0 = this.gf9_1.dispatch;
2781
- var tmp0_reason = new RestartRoundReason(this.cf9_1.gameInfo.round.roundNumber);
2782
- var tmp1_table = Companion_instance_0.restartRound(this.df9_1, _get_idsProvider__fnfajc(this.ef9_1).k7e(), get_versionOrDefault(GameEngineConfig_instance), this.cf9_1);
2780
+ var tmp_0 = this.vf8_1.dispatch;
2781
+ var tmp0_reason = new RestartRoundReason(this.rf8_1.gameInfo.round.roundNumber);
2782
+ var tmp1_table = Companion_instance_0.restartRound(this.sf8_1, _get_idsProvider__fnfajc(this.tf8_1).k7e(), get_versionOrDefault(GameEngineConfig_instance), this.rf8_1);
2783
2783
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2784
2784
  return Unit_instance;
2785
2785
  } else if (tmp === 1) {
@@ -2791,16 +2791,16 @@
2791
2791
  }
2792
2792
  while (true);
2793
2793
  };
2794
- protoOf(GameServer$roomOnContinueFromRound$slambda).ock = function ($this$dispatchAsync, store, completion) {
2795
- var i = new GameServer$roomOnContinueFromRound$slambda(this.cf9_1, this.df9_1, this.ef9_1, completion);
2796
- i.ff9_1 = $this$dispatchAsync;
2797
- i.gf9_1 = store;
2794
+ protoOf(GameServer$roomOnContinueFromRound$slambda).dck = function ($this$dispatchAsync, store, completion) {
2795
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.rf8_1, this.sf8_1, this.tf8_1, completion);
2796
+ i.uf8_1 = $this$dispatchAsync;
2797
+ i.vf8_1 = store;
2798
2798
  return i;
2799
2799
  };
2800
2800
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2801
2801
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2802
2802
  var l = function ($this$dispatchAsync, store, $completion) {
2803
- return i.nck($this$dispatchAsync, store, $completion);
2803
+ return i.cck($this$dispatchAsync, store, $completion);
2804
2804
  };
2805
2805
  l.$arity = 2;
2806
2806
  return l;
@@ -2808,15 +2808,15 @@
2808
2808
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2809
2809
  CoroutineImpl.call(this, resultContinuation);
2810
2810
  }
2811
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).nck = function ($this$dispatchAsync, store, $completion) {
2812
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2811
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).cck = function ($this$dispatchAsync, store, $completion) {
2812
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2813
2813
  tmp.g9_1 = Unit_instance;
2814
2814
  tmp.h9_1 = null;
2815
2815
  return tmp.m9();
2816
2816
  };
2817
2817
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z9 = function (p1, p2, $completion) {
2818
2818
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2819
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2819
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2820
2820
  };
2821
2821
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
2822
2822
  var suspendResult = this.g9_1;
@@ -2825,7 +2825,7 @@
2825
2825
  var tmp = this.e9_1;
2826
2826
  if (tmp === 0) {
2827
2827
  this.f9_1 = 1;
2828
- this.qf9_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2828
+ this.ff9_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2829
2829
  return Unit_instance;
2830
2830
  } else if (tmp === 1) {
2831
2831
  throw this.h9_1;
@@ -2836,33 +2836,33 @@
2836
2836
  }
2837
2837
  while (true);
2838
2838
  };
2839
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).ock = function ($this$dispatchAsync, store, completion) {
2839
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).dck = function ($this$dispatchAsync, store, completion) {
2840
2840
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2841
- i.pf9_1 = $this$dispatchAsync;
2842
- i.qf9_1 = store;
2841
+ i.ef9_1 = $this$dispatchAsync;
2842
+ i.ff9_1 = store;
2843
2843
  return i;
2844
2844
  };
2845
2845
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2846
2846
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2847
2847
  var l = function ($this$dispatchAsync, store, $completion) {
2848
- return i.nck($this$dispatchAsync, store, $completion);
2848
+ return i.cck($this$dispatchAsync, store, $completion);
2849
2849
  };
2850
2850
  l.$arity = 2;
2851
2851
  return l;
2852
2852
  }
2853
2853
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2854
- this.zf9_1 = $spectators;
2854
+ this.of9_1 = $spectators;
2855
2855
  CoroutineImpl.call(this, resultContinuation);
2856
2856
  }
2857
- protoOf(GameServer$addSpectatorsToRoom$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2858
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2857
+ protoOf(GameServer$addSpectatorsToRoom$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2858
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2859
2859
  tmp.g9_1 = Unit_instance;
2860
2860
  tmp.h9_1 = null;
2861
2861
  return tmp.m9();
2862
2862
  };
2863
2863
  protoOf(GameServer$addSpectatorsToRoom$slambda).z9 = function (p1, p2, $completion) {
2864
2864
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2865
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2865
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2866
2866
  };
2867
2867
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
2868
2868
  var suspendResult = this.g9_1;
@@ -2871,7 +2871,7 @@
2871
2871
  var tmp = this.e9_1;
2872
2872
  if (tmp === 0) {
2873
2873
  this.f9_1 = 1;
2874
- this.bfa_1.dispatch(new AddSpectatorsAction(toList(this.zf9_1)));
2874
+ this.qf9_1.dispatch(new AddSpectatorsAction(toList(this.of9_1)));
2875
2875
  return Unit_instance;
2876
2876
  } else if (tmp === 1) {
2877
2877
  throw this.h9_1;
@@ -2882,33 +2882,33 @@
2882
2882
  }
2883
2883
  while (true);
2884
2884
  };
2885
- protoOf(GameServer$addSpectatorsToRoom$slambda).ock = function ($this$dispatchAsync, store, completion) {
2886
- var i = new GameServer$addSpectatorsToRoom$slambda(this.zf9_1, completion);
2887
- i.afa_1 = $this$dispatchAsync;
2888
- i.bfa_1 = store;
2885
+ protoOf(GameServer$addSpectatorsToRoom$slambda).dck = function ($this$dispatchAsync, store, completion) {
2886
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.of9_1, completion);
2887
+ i.pf9_1 = $this$dispatchAsync;
2888
+ i.qf9_1 = store;
2889
2889
  return i;
2890
2890
  };
2891
2891
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2892
2892
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2893
2893
  var l = function ($this$dispatchAsync, store, $completion) {
2894
- return i.nck($this$dispatchAsync, store, $completion);
2894
+ return i.cck($this$dispatchAsync, store, $completion);
2895
2895
  };
2896
2896
  l.$arity = 2;
2897
2897
  return l;
2898
2898
  }
2899
2899
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2900
- this.kfa_1 = $spectators;
2900
+ this.zf9_1 = $spectators;
2901
2901
  CoroutineImpl.call(this, resultContinuation);
2902
2902
  }
2903
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2904
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2903
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2904
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2905
2905
  tmp.g9_1 = Unit_instance;
2906
2906
  tmp.h9_1 = null;
2907
2907
  return tmp.m9();
2908
2908
  };
2909
2909
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z9 = function (p1, p2, $completion) {
2910
2910
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2911
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2911
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2912
2912
  };
2913
2913
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
2914
2914
  var suspendResult = this.g9_1;
@@ -2917,7 +2917,7 @@
2917
2917
  var tmp = this.e9_1;
2918
2918
  if (tmp === 0) {
2919
2919
  this.f9_1 = 1;
2920
- this.mfa_1.dispatch(new RemoveSpectatorsAction(toList(this.kfa_1)));
2920
+ this.bfa_1.dispatch(new RemoveSpectatorsAction(toList(this.zf9_1)));
2921
2921
  return Unit_instance;
2922
2922
  } else if (tmp === 1) {
2923
2923
  throw this.h9_1;
@@ -2928,34 +2928,34 @@
2928
2928
  }
2929
2929
  while (true);
2930
2930
  };
2931
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).ock = function ($this$dispatchAsync, store, completion) {
2932
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.kfa_1, completion);
2933
- i.lfa_1 = $this$dispatchAsync;
2934
- i.mfa_1 = store;
2931
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).dck = function ($this$dispatchAsync, store, completion) {
2932
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.zf9_1, completion);
2933
+ i.afa_1 = $this$dispatchAsync;
2934
+ i.bfa_1 = store;
2935
2935
  return i;
2936
2936
  };
2937
2937
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2938
2938
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2939
2939
  var l = function ($this$dispatchAsync, store, $completion) {
2940
- return i.nck($this$dispatchAsync, store, $completion);
2940
+ return i.cck($this$dispatchAsync, store, $completion);
2941
2941
  };
2942
2942
  l.$arity = 2;
2943
2943
  return l;
2944
2944
  }
2945
2945
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2946
- this.vfa_1 = $playerId;
2947
- this.wfa_1 = this$0;
2946
+ this.kfa_1 = $playerId;
2947
+ this.lfa_1 = this$0;
2948
2948
  CoroutineImpl.call(this, resultContinuation);
2949
2949
  }
2950
- protoOf(GameServer$roomRefreshPlayerState$slambda).nck = function ($this$dispatchAsync, store, $completion) {
2951
- var tmp = this.ock($this$dispatchAsync, store, $completion);
2950
+ protoOf(GameServer$roomRefreshPlayerState$slambda).cck = function ($this$dispatchAsync, store, $completion) {
2951
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
2952
2952
  tmp.g9_1 = Unit_instance;
2953
2953
  tmp.h9_1 = null;
2954
2954
  return tmp.m9();
2955
2955
  };
2956
2956
  protoOf(GameServer$roomRefreshPlayerState$slambda).z9 = function (p1, p2, $completion) {
2957
2957
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2958
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2958
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2959
2959
  };
2960
2960
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
2961
2961
  var suspendResult = this.g9_1;
@@ -2964,14 +2964,14 @@
2964
2964
  var tmp = this.e9_1;
2965
2965
  if (tmp === 0) {
2966
2966
  this.f9_1 = 1;
2967
- var table = this.yfa_1.state.y7t();
2968
- var player = getPlayer(table.players, this.vfa_1);
2967
+ var table = this.nfa_1.state.y7t();
2968
+ var player = getPlayer(table.players, this.kfa_1);
2969
2969
  if (player.m7x_1.v78().f77_1.isLive) {
2970
- this.yfa_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.wfa_1).zfa(player, table));
2970
+ this.nfa_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.lfa_1).ofa(player, table));
2971
2971
  } else {
2972
- var tmp_0 = this.yfa_1.dispatch;
2972
+ var tmp_0 = this.nfa_1.dispatch;
2973
2973
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2974
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.vfa_1));
2974
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.kfa_1));
2975
2975
  }
2976
2976
  return Unit_instance;
2977
2977
  } else if (tmp === 1) {
@@ -2983,34 +2983,34 @@
2983
2983
  }
2984
2984
  while (true);
2985
2985
  };
2986
- protoOf(GameServer$roomRefreshPlayerState$slambda).ock = function ($this$dispatchAsync, store, completion) {
2987
- var i = new GameServer$roomRefreshPlayerState$slambda(this.vfa_1, this.wfa_1, completion);
2988
- i.xfa_1 = $this$dispatchAsync;
2989
- i.yfa_1 = store;
2986
+ protoOf(GameServer$roomRefreshPlayerState$slambda).dck = function ($this$dispatchAsync, store, completion) {
2987
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.kfa_1, this.lfa_1, completion);
2988
+ i.mfa_1 = $this$dispatchAsync;
2989
+ i.nfa_1 = store;
2990
2990
  return i;
2991
2991
  };
2992
2992
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2993
2993
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2994
2994
  var l = function ($this$dispatchAsync, store, $completion) {
2995
- return i.nck($this$dispatchAsync, store, $completion);
2995
+ return i.cck($this$dispatchAsync, store, $completion);
2996
2996
  };
2997
2997
  l.$arity = 2;
2998
2998
  return l;
2999
2999
  }
3000
3000
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3001
- this.ifb_1 = this$0;
3002
- this.jfb_1 = $newRid;
3001
+ this.xfa_1 = this$0;
3002
+ this.yfa_1 = $newRid;
3003
3003
  CoroutineImpl.call(this, resultContinuation);
3004
3004
  }
3005
- protoOf(GameServer$roomOnDelete$slambda).nck = function ($this$dispatchAsync, store, $completion) {
3006
- var tmp = this.ock($this$dispatchAsync, store, $completion);
3005
+ protoOf(GameServer$roomOnDelete$slambda).cck = function ($this$dispatchAsync, store, $completion) {
3006
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
3007
3007
  tmp.g9_1 = Unit_instance;
3008
3008
  tmp.h9_1 = null;
3009
3009
  return tmp.m9();
3010
3010
  };
3011
3011
  protoOf(GameServer$roomOnDelete$slambda).z9 = function (p1, p2, $completion) {
3012
3012
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3013
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3013
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3014
3014
  };
3015
3015
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
3016
3016
  var suspendResult = this.g9_1;
@@ -3019,10 +3019,10 @@
3019
3019
  var tmp = this.e9_1;
3020
3020
  if (tmp === 0) {
3021
3021
  this.f9_1 = 1;
3022
- var it = this.ifb_1.r76().y7s_1;
3022
+ var it = this.xfa_1.r76().y7s_1;
3023
3023
  var tmp_0;
3024
3024
  if (it == null) {
3025
- this.ifb_1.p5q().w('GameEngine_API', "GameServer: Termination reason can't be null");
3025
+ this.xfa_1.p5q().w('GameEngine_API', "GameServer: Termination reason can't be null");
3026
3026
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3027
3027
  } else {
3028
3028
  tmp_0 = it;
@@ -3031,15 +3031,15 @@
3031
3031
  var gameTransition = terminationState.q9f_1;
3032
3032
  var tmp_1;
3033
3033
  if (gameTransition instanceof GameToRoomTransition) {
3034
- var tmp0_elvis_lhs = this.jfb_1;
3034
+ var tmp0_elvis_lhs = this.yfa_1;
3035
3035
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3036
3036
  } else {
3037
3037
  tmp_1 = gameTransition;
3038
3038
  }
3039
3039
  var transition = tmp_1;
3040
- var tmp_2 = this.lfb_1.dispatch;
3040
+ var tmp_2 = this.afb_1.dispatch;
3041
3041
  var tmp0_reason = terminationState.p9f_1;
3042
- var tmp1_isGameFinished = this.ifb_1.r76().y7t().isGameFinished;
3042
+ var tmp1_isGameFinished = this.xfa_1.r76().y7t().isGameFinished;
3043
3043
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3044
3044
  return Unit_instance;
3045
3045
  } else if (tmp === 1) {
@@ -3051,33 +3051,33 @@
3051
3051
  }
3052
3052
  while (true);
3053
3053
  };
3054
- protoOf(GameServer$roomOnDelete$slambda).ock = function ($this$dispatchAsync, store, completion) {
3055
- var i = new GameServer$roomOnDelete$slambda(this.ifb_1, this.jfb_1, completion);
3056
- i.kfb_1 = $this$dispatchAsync;
3057
- i.lfb_1 = store;
3054
+ protoOf(GameServer$roomOnDelete$slambda).dck = function ($this$dispatchAsync, store, completion) {
3055
+ var i = new GameServer$roomOnDelete$slambda(this.xfa_1, this.yfa_1, completion);
3056
+ i.zfa_1 = $this$dispatchAsync;
3057
+ i.afb_1 = store;
3058
3058
  return i;
3059
3059
  };
3060
3060
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3061
3061
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3062
3062
  var l = function ($this$dispatchAsync, store, $completion) {
3063
- return i.nck($this$dispatchAsync, store, $completion);
3063
+ return i.cck($this$dispatchAsync, store, $completion);
3064
3064
  };
3065
3065
  l.$arity = 2;
3066
3066
  return l;
3067
3067
  }
3068
3068
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3069
- this.ufb_1 = $enabled;
3069
+ this.jfb_1 = $enabled;
3070
3070
  CoroutineImpl.call(this, resultContinuation);
3071
3071
  }
3072
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).nck = function ($this$dispatchAsync, store, $completion) {
3073
- var tmp = this.ock($this$dispatchAsync, store, $completion);
3072
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).cck = function ($this$dispatchAsync, store, $completion) {
3073
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
3074
3074
  tmp.g9_1 = Unit_instance;
3075
3075
  tmp.h9_1 = null;
3076
3076
  return tmp.m9();
3077
3077
  };
3078
3078
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z9 = function (p1, p2, $completion) {
3079
3079
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3080
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3080
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3081
3081
  };
3082
3082
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
3083
3083
  var suspendResult = this.g9_1;
@@ -3086,7 +3086,7 @@
3086
3086
  var tmp = this.e9_1;
3087
3087
  if (tmp === 0) {
3088
3088
  this.f9_1 = 1;
3089
- this.wfb_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.wfb_1.state).config.copy(VOID, !this.ufb_1)));
3089
+ this.lfb_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.lfb_1.state).config.copy(VOID, !this.jfb_1)));
3090
3090
  return Unit_instance;
3091
3091
  } else if (tmp === 1) {
3092
3092
  throw this.h9_1;
@@ -3097,35 +3097,35 @@
3097
3097
  }
3098
3098
  while (true);
3099
3099
  };
3100
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).ock = function ($this$dispatchAsync, store, completion) {
3101
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ufb_1, completion);
3102
- i.vfb_1 = $this$dispatchAsync;
3103
- i.wfb_1 = store;
3100
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).dck = function ($this$dispatchAsync, store, completion) {
3101
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.jfb_1, completion);
3102
+ i.kfb_1 = $this$dispatchAsync;
3103
+ i.lfb_1 = store;
3104
3104
  return i;
3105
3105
  };
3106
3106
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3107
3107
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3108
3108
  var l = function ($this$dispatchAsync, store, $completion) {
3109
- return i.nck($this$dispatchAsync, store, $completion);
3109
+ return i.cck($this$dispatchAsync, store, $completion);
3110
3110
  };
3111
3111
  l.$arity = 2;
3112
3112
  return l;
3113
3113
  }
3114
3114
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3115
- this.ffc_1 = $reason;
3116
- this.gfc_1 = this$0;
3117
- this.hfc_1 = $roomId;
3115
+ this.ufb_1 = $reason;
3116
+ this.vfb_1 = this$0;
3117
+ this.wfb_1 = $roomId;
3118
3118
  CoroutineImpl.call(this, resultContinuation);
3119
3119
  }
3120
- protoOf(GameServer$shutdown$slambda).nck = function ($this$dispatchAsync, store, $completion) {
3121
- var tmp = this.ock($this$dispatchAsync, store, $completion);
3120
+ protoOf(GameServer$shutdown$slambda).cck = function ($this$dispatchAsync, store, $completion) {
3121
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
3122
3122
  tmp.g9_1 = Unit_instance;
3123
3123
  tmp.h9_1 = null;
3124
3124
  return tmp.m9();
3125
3125
  };
3126
3126
  protoOf(GameServer$shutdown$slambda).z9 = function (p1, p2, $completion) {
3127
3127
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3128
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3128
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3129
3129
  };
3130
3130
  protoOf(GameServer$shutdown$slambda).m9 = function () {
3131
3131
  var suspendResult = this.g9_1;
@@ -3134,11 +3134,11 @@
3134
3134
  var tmp = this.e9_1;
3135
3135
  if (tmp === 0) {
3136
3136
  this.f9_1 = 1;
3137
- var state = this.jfc_1.store.state;
3137
+ var state = this.yfb_1.store.state;
3138
3138
  if (state.a7u()) {
3139
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ffc_1, get_serverShutdownReasonMapping());
3139
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ufb_1, get_serverShutdownReasonMapping());
3140
3140
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3141
- var tmp_0 = this.jfc_1.dispatch;
3141
+ var tmp_0 = this.yfb_1.dispatch;
3142
3142
  var tmp_1 = Companion_instance;
3143
3143
  var tmp_2;
3144
3144
  switch (shutdownReason.a1_1) {
@@ -3152,10 +3152,10 @@
3152
3152
  noWhenBranchMatchedException();
3153
3153
  break;
3154
3154
  }
3155
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.gfc_1.table.isGameFinished, this.gfc_1.table));
3155
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.vfb_1.table.isGameFinished, this.vfb_1.table));
3156
3156
  } else {
3157
- this.gfc_1.p5q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.hfc_1);
3158
- var tmp_3 = this.jfc_1.dispatch;
3157
+ this.vfb_1.p5q().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.wfb_1);
3158
+ var tmp_3 = this.yfb_1.dispatch;
3159
3159
  var tmp2_safe_receiver = state.y7s_1;
3160
3160
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.q9f_1));
3161
3161
  }
@@ -3169,37 +3169,37 @@
3169
3169
  }
3170
3170
  while (true);
3171
3171
  };
3172
- protoOf(GameServer$shutdown$slambda).ock = function ($this$dispatchAsync, store, completion) {
3173
- var i = new GameServer$shutdown$slambda(this.ffc_1, this.gfc_1, this.hfc_1, completion);
3174
- i.ifc_1 = $this$dispatchAsync;
3175
- i.jfc_1 = store;
3172
+ protoOf(GameServer$shutdown$slambda).dck = function ($this$dispatchAsync, store, completion) {
3173
+ var i = new GameServer$shutdown$slambda(this.ufb_1, this.vfb_1, this.wfb_1, completion);
3174
+ i.xfb_1 = $this$dispatchAsync;
3175
+ i.yfb_1 = store;
3176
3176
  return i;
3177
3177
  };
3178
3178
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3179
3179
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3180
3180
  var l = function ($this$dispatchAsync, store, $completion) {
3181
- return i.nck($this$dispatchAsync, store, $completion);
3181
+ return i.cck($this$dispatchAsync, store, $completion);
3182
3182
  };
3183
3183
  l.$arity = 2;
3184
3184
  return l;
3185
3185
  }
3186
3186
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3187
- this.sfc_1 = $botChatInteractor;
3188
- this.tfc_1 = $message;
3189
- this.ufc_1 = $fromPlayerId;
3190
- this.vfc_1 = $onMessageGenerated;
3191
- this.wfc_1 = this$0;
3187
+ this.hfc_1 = $botChatInteractor;
3188
+ this.ifc_1 = $message;
3189
+ this.jfc_1 = $fromPlayerId;
3190
+ this.kfc_1 = $onMessageGenerated;
3191
+ this.lfc_1 = this$0;
3192
3192
  CoroutineImpl.call(this, resultContinuation);
3193
3193
  }
3194
- protoOf(GameServer$handlePlayerMessage$slambda).nck = function ($this$dispatchAsync, store, $completion) {
3195
- var tmp = this.ock($this$dispatchAsync, store, $completion);
3194
+ protoOf(GameServer$handlePlayerMessage$slambda).cck = function ($this$dispatchAsync, store, $completion) {
3195
+ var tmp = this.dck($this$dispatchAsync, store, $completion);
3196
3196
  tmp.g9_1 = Unit_instance;
3197
3197
  tmp.h9_1 = null;
3198
3198
  return tmp.m9();
3199
3199
  };
3200
3200
  protoOf(GameServer$handlePlayerMessage$slambda).z9 = function (p1, p2, $completion) {
3201
3201
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3202
- return this.nck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3202
+ return this.cck(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3203
3203
  };
3204
3204
  protoOf(GameServer$handlePlayerMessage$slambda).m9 = function () {
3205
3205
  var suspendResult = this.g9_1;
@@ -3209,18 +3209,18 @@
3209
3209
  switch (tmp) {
3210
3210
  case 0:
3211
3211
  this.f9_1 = 3;
3212
- var state = this.yfc_1.store.state;
3212
+ var state = this.nfc_1.store.state;
3213
3213
  if (state.a7u()) {
3214
3214
  var tmp0_table = state.y7t();
3215
3215
  this.e9_1 = 1;
3216
- suspendResult = this.sfc_1.qa5(tmp0_table, this.tfc_1, this.ufc_1, VOID, this);
3216
+ suspendResult = this.hfc_1.qa5(tmp0_table, this.ifc_1, this.jfc_1, VOID, this);
3217
3217
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3218
3218
  return suspendResult;
3219
3219
  }
3220
3220
  continue $sm;
3221
3221
  } else {
3222
- this.wfc_1.p5q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ufc_1);
3223
- var tmp_0 = this.yfc_1.dispatch;
3222
+ this.lfc_1.p5q().w('GameEngine_API', "GameServer: can't generate message without table, " + this.jfc_1);
3223
+ var tmp_0 = this.nfc_1.dispatch;
3224
3224
  var tmp1_safe_receiver = state.y7s_1;
3225
3225
  tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.q9f_1));
3226
3226
  this.e9_1 = 2;
@@ -3230,7 +3230,7 @@
3230
3230
  case 1:
3231
3231
  var message = suspendResult;
3232
3232
  if (!(message == null)) {
3233
- this.vfc_1(message);
3233
+ this.kfc_1(message);
3234
3234
  }
3235
3235
 
3236
3236
  this.e9_1 = 2;
@@ -3251,16 +3251,16 @@
3251
3251
  }
3252
3252
  while (true);
3253
3253
  };
3254
- protoOf(GameServer$handlePlayerMessage$slambda).ock = function ($this$dispatchAsync, store, completion) {
3255
- var i = new GameServer$handlePlayerMessage$slambda(this.sfc_1, this.tfc_1, this.ufc_1, this.vfc_1, this.wfc_1, completion);
3256
- i.xfc_1 = $this$dispatchAsync;
3257
- i.yfc_1 = store;
3254
+ protoOf(GameServer$handlePlayerMessage$slambda).dck = function ($this$dispatchAsync, store, completion) {
3255
+ var i = new GameServer$handlePlayerMessage$slambda(this.hfc_1, this.ifc_1, this.jfc_1, this.kfc_1, this.lfc_1, completion);
3256
+ i.mfc_1 = $this$dispatchAsync;
3257
+ i.nfc_1 = store;
3258
3258
  return i;
3259
3259
  };
3260
3260
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3261
3261
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3262
3262
  var l = function ($this$dispatchAsync, store, $completion) {
3263
- return i.nck($this$dispatchAsync, store, $completion);
3263
+ return i.cck($this$dispatchAsync, store, $completion);
3264
3264
  };
3265
3265
  l.$arity = 2;
3266
3266
  return l;
@@ -3291,7 +3291,7 @@
3291
3291
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3292
3292
  var tmp_3 = Instance(di, tmp$ret$2, null);
3293
3293
  var tmp_4 = KProperty1;
3294
- tmp_1.yf1_1 = tmp_3.y1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3294
+ tmp_1.nf1_1 = tmp_3.y1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3295
3295
  var tmp_5 = this;
3296
3296
  // Inline function 'org.kodein.di.instance' call
3297
3297
  // Inline function 'org.kodein.type.generic' call
@@ -3299,7 +3299,7 @@
3299
3299
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3300
3300
  var tmp_7 = Instance(di, tmp$ret$4, null);
3301
3301
  var tmp_8 = KProperty1;
3302
- tmp_5.zf1_1 = tmp_7.y1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3302
+ tmp_5.of1_1 = tmp_7.y1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3303
3303
  var tmp_9 = this;
3304
3304
  // Inline function 'org.kodein.di.instance' call
3305
3305
  // Inline function 'org.kodein.type.generic' call
@@ -3307,7 +3307,7 @@
3307
3307
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3308
3308
  var tmp_11 = Instance(di, tmp$ret$6, null);
3309
3309
  var tmp_12 = KProperty1;
3310
- tmp_9.af2_1 = tmp_11.y1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3310
+ tmp_9.pf1_1 = tmp_11.y1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3311
3311
  var tmp_13 = this;
3312
3312
  // Inline function 'org.kodein.di.instance' call
3313
3313
  // Inline function 'org.kodein.type.generic' call
@@ -3315,7 +3315,7 @@
3315
3315
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3316
3316
  var tmp_15 = Instance(di, tmp$ret$8, null);
3317
3317
  var tmp_16 = KProperty1;
3318
- tmp_13.bf2_1 = tmp_15.y1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3318
+ tmp_13.qf1_1 = tmp_15.y1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3319
3319
  var tmp_17 = this;
3320
3320
  // Inline function 'org.kodein.di.instance' call
3321
3321
  // Inline function 'org.kodein.type.generic' call
@@ -3323,9 +3323,9 @@
3323
3323
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3324
3324
  var tmp_19 = Instance(di, tmp$ret$10, null);
3325
3325
  var tmp_20 = KProperty1;
3326
- tmp_17.cf2_1 = tmp_19.y1h(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3326
+ tmp_17.rf1_1 = tmp_19.y1h(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3327
3327
  var tmp_21 = this;
3328
- tmp_21.df2_1 = lazy(GameServer$random$delegate$lambda(this));
3328
+ tmp_21.sf1_1 = lazy(GameServer$random$delegate$lambda(this));
3329
3329
  var tmp_22 = this;
3330
3330
  // Inline function 'org.kodein.di.instance' call
3331
3331
  // Inline function 'org.kodein.type.generic' call
@@ -3333,7 +3333,7 @@
3333
3333
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3334
3334
  var tmp_24 = Instance(di, tmp$ret$12, null);
3335
3335
  var tmp_25 = KProperty1;
3336
- tmp_22.ef2_1 = tmp_24.y1h(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3336
+ tmp_22.tf1_1 = tmp_24.y1h(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3337
3337
  var tmp_26 = this;
3338
3338
  // Inline function 'org.kodein.di.instance' call
3339
3339
  // Inline function 'org.kodein.type.generic' call
@@ -3341,7 +3341,7 @@
3341
3341
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3342
3342
  var tmp_28 = Instance(di, tmp$ret$14, null);
3343
3343
  var tmp_29 = KProperty1;
3344
- tmp_26.ff2_1 = tmp_28.y1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3344
+ tmp_26.uf1_1 = tmp_28.y1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3345
3345
  var tmp_30 = this;
3346
3346
  // Inline function 'org.kodein.di.instance' call
3347
3347
  // Inline function 'org.kodein.type.generic' call
@@ -3349,7 +3349,7 @@
3349
3349
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3350
3350
  var tmp_32 = Instance(di, tmp$ret$16, null);
3351
3351
  var tmp_33 = KProperty1;
3352
- tmp_30.gf2_1 = tmp_32.y1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3352
+ tmp_30.vf1_1 = tmp_32.y1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3353
3353
  var tmp_34 = this;
3354
3354
  // Inline function 'org.kodein.di.instance' call
3355
3355
  // Inline function 'org.kodein.type.generic' call
@@ -3357,7 +3357,7 @@
3357
3357
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3358
3358
  var tmp_36 = Instance(di, tmp$ret$18, null);
3359
3359
  var tmp_37 = KProperty1;
3360
- tmp_34.hf2_1 = tmp_36.y1h(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3360
+ tmp_34.wf1_1 = tmp_36.y1h(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3361
3361
  var tmp_38 = this;
3362
3362
  // Inline function 'org.kodein.di.instance' call
3363
3363
  // Inline function 'org.kodein.type.generic' call
@@ -3365,7 +3365,7 @@
3365
3365
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3366
3366
  var tmp_40 = Instance(di, tmp$ret$20, null);
3367
3367
  var tmp_41 = KProperty1;
3368
- tmp_38.if2_1 = tmp_40.y1h(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3368
+ tmp_38.xf1_1 = tmp_40.y1h(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3369
3369
  var tmp_42 = this;
3370
3370
  // Inline function 'org.kodein.di.instanceOrNull' call
3371
3371
  // Inline function 'org.kodein.type.generic' call
@@ -3373,14 +3373,14 @@
3373
3373
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3374
3374
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3375
3375
  var tmp_45 = KProperty1;
3376
- tmp_42.jf2_1 = tmp_44.y1h(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3376
+ tmp_42.yf1_1 = tmp_44.y1h(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3377
3377
  var tmp_46 = this;
3378
3378
  var tmp0_externalMiddlewares = plus(storeContract.haj(), externalMiddlewares);
3379
3379
  var tmp1_externalReducers = plus(storeContract.gaj(), externalReducers);
3380
- tmp_46.kf2_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3380
+ tmp_46.zf1_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3381
3381
  }
3382
3382
  protoOf(GameServer).o7s = function () {
3383
- return this.kf2_1;
3383
+ return this.zf1_1;
3384
3384
  };
3385
3385
  protoOf(GameServer).r9z = function () {
3386
3386
  return get_serverStatePayload(this.r76()).metadata;
@@ -3432,17 +3432,17 @@
3432
3432
  };
3433
3433
  protoOf(GameServer).fromClientEvent = function (action) {
3434
3434
  this.p5q().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3435
- this.kf2_1.w7t(GameServer$fromClientEvent$slambda_0(action, null));
3435
+ this.zf1_1.w7t(GameServer$fromClientEvent$slambda_0(action, null));
3436
3436
  };
3437
3437
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3438
3438
  this.p5q().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3439
- this.kf2_1.w7t(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3439
+ this.zf1_1.w7t(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3440
3440
  };
3441
3441
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3442
3442
  this.p5q().d('GameEngine_API', 'playerLive: ' + playerId);
3443
- this.kf2_1.w7t(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3443
+ this.zf1_1.w7t(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3444
3444
  };
3445
- protoOf(GameServer).zfc = function (playerId, roomId, permanently) {
3445
+ protoOf(GameServer).ofc = function (playerId, roomId, permanently) {
3446
3446
  this.p5q().d('GameEngine_API', 'playerLeft: ' + playerId);
3447
3447
  var tmp;
3448
3448
  if (this.r76().a7u() && !this.r76().y7t().isGameFinished) {
@@ -3451,33 +3451,33 @@
3451
3451
  tmp = null;
3452
3452
  }
3453
3453
  var result = tmp;
3454
- this.kf2_1.w7t(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3454
+ this.zf1_1.w7t(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3455
3455
  this.p5q().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3456
3456
  return result;
3457
3457
  };
3458
- protoOf(GameServer).afd = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3458
+ protoOf(GameServer).pfc = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3459
3459
  this.p5q().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3460
- this.kf2_1.w7t(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3460
+ this.zf1_1.w7t(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3461
3461
  };
3462
3462
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3463
3463
  this.p5q().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3464
- var isCreated = this.kf2_1.x7t(GameServer$roomOnContinueFromState$slambda_0(state, null));
3465
- this.kf2_1.w7t(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3464
+ var isCreated = this.zf1_1.x7t(GameServer$roomOnContinueFromState$slambda_0(state, null));
3465
+ this.zf1_1.w7t(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3466
3466
  };
3467
3467
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3468
3468
  this.p5q().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3469
- this.kf2_1.w7t(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3470
- this.kf2_1.w7t(GameServer$roomOnContinueFromRound$slambda_2(null));
3469
+ this.zf1_1.w7t(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3470
+ this.zf1_1.w7t(GameServer$roomOnContinueFromRound$slambda_2(null));
3471
3471
  };
3472
3472
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3473
- this.kf2_1.w7t(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3473
+ this.zf1_1.w7t(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3474
3474
  };
3475
3475
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3476
- this.kf2_1.w7t(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3476
+ this.zf1_1.w7t(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3477
3477
  };
3478
3478
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3479
3479
  this.p5q().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3480
- this.kf2_1.w7t(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3480
+ this.zf1_1.w7t(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3481
3481
  };
3482
3482
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3483
3483
  if (!this.isTableExists) {
@@ -3487,24 +3487,24 @@
3487
3487
  var table = this.table;
3488
3488
  var player = getPlayer(table.players, playerId);
3489
3489
  this.p5q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.m7x_1.v78().f77_1.toString() + ', ') + ('isBot = ' + player.l7x_1.isBot));
3490
- var actions = _get_playerConnectionInteractor__si6cxf(this).bfd(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3490
+ var actions = _get_playerConnectionInteractor__si6cxf(this).qfc(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3491
3491
  this.p5q().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3492
3492
  if (actions.r()) {
3493
3493
  return null;
3494
3494
  }
3495
3495
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).k7e(), table.id, playerId));
3496
3496
  };
3497
- protoOf(GameServer).cfd = function (newRid) {
3497
+ protoOf(GameServer).rfc = function (newRid) {
3498
3498
  this.p5q().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3499
- this.kf2_1.w7t(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3499
+ this.zf1_1.w7t(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3500
3500
  };
3501
3501
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3502
3502
  this.p5q().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3503
- this.kf2_1.w7t(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3503
+ this.zf1_1.w7t(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3504
3504
  };
3505
- protoOf(GameServer).dfd = function (reason, roomId) {
3505
+ protoOf(GameServer).sfc = function (reason, roomId) {
3506
3506
  this.p5q().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3507
- this.kf2_1.w7t(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3507
+ this.zf1_1.w7t(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3508
3508
  };
3509
3509
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3510
3510
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3516,7 +3516,7 @@
3516
3516
  }
3517
3517
  var botChatInteractor = tmp;
3518
3518
  this.p5q().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3519
- this.kf2_1.w7t(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3519
+ this.zf1_1.w7t(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3520
3520
  };
3521
3521
  protoOf(GameServer).clear = function () {
3522
3522
  return this.b3();
@@ -3570,13 +3570,13 @@
3570
3570
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3571
3571
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3572
3572
  }
3573
- protoOf(ServerConfig).efd = function () {
3573
+ protoOf(ServerConfig).tfc = function () {
3574
3574
  return this.fromRound;
3575
3575
  };
3576
- protoOf(ServerConfig).ffd = function () {
3576
+ protoOf(ServerConfig).ufc = function () {
3577
3577
  return this.shouldFinishGameWhenDeploy;
3578
3578
  };
3579
- protoOf(ServerConfig).gfd = function () {
3579
+ protoOf(ServerConfig).vfc = function () {
3580
3580
  return this.shouldFinishGameWithBots;
3581
3581
  };
3582
3582
  protoOf(ServerConfig).kf = function () {
@@ -3588,14 +3588,14 @@
3588
3588
  protoOf(ServerConfig).om = function () {
3589
3589
  return this.shouldFinishGameWithBots;
3590
3590
  };
3591
- protoOf(ServerConfig).hfd = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3591
+ protoOf(ServerConfig).wfc = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3592
3592
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3593
3593
  };
3594
3594
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3595
3595
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3596
3596
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3597
3597
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3598
- return $super === VOID ? this.hfd(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.hfd.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3598
+ return $super === VOID ? this.wfc(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.wfc.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3599
3599
  };
3600
3600
  protoOf(ServerConfig).toString = function () {
3601
3601
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3657,20 +3657,20 @@
3657
3657
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3658
3658
  tmp0_serialDesc.xz('roomId', false);
3659
3659
  tmp0_serialDesc.xz('table', false);
3660
- this.ifd_1 = tmp0_serialDesc;
3660
+ this.xfc_1 = tmp0_serialDesc;
3661
3661
  }
3662
- protoOf($serializer).jfd = function (encoder, value) {
3663
- var tmp0_desc = this.ifd_1;
3662
+ protoOf($serializer).yfc = function (encoder, value) {
3663
+ var tmp0_desc = this.xfc_1;
3664
3664
  var tmp1_output = encoder.fs(tmp0_desc);
3665
- tmp1_output.ut(tmp0_desc, 0, value.kfd_1);
3665
+ tmp1_output.ut(tmp0_desc, 0, value.zfc_1);
3666
3666
  tmp1_output.ut(tmp0_desc, 1, value.table);
3667
3667
  tmp1_output.gs(tmp0_desc);
3668
3668
  };
3669
3669
  protoOf($serializer).to = function (encoder, value) {
3670
- return this.jfd(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3670
+ return this.yfc(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3671
3671
  };
3672
3672
  protoOf($serializer).uo = function (decoder) {
3673
- var tmp0_desc = this.ifd_1;
3673
+ var tmp0_desc = this.xfc_1;
3674
3674
  var tmp1_flag = true;
3675
3675
  var tmp2_index = 0;
3676
3676
  var tmp3_bitMask0 = 0;
@@ -3705,7 +3705,7 @@
3705
3705
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3706
3706
  };
3707
3707
  protoOf($serializer).so = function () {
3708
- return this.ifd_1;
3708
+ return this.xfc_1;
3709
3709
  };
3710
3710
  protoOf($serializer).m10 = function () {
3711
3711
  // Inline function 'kotlin.arrayOf' call
@@ -3721,9 +3721,9 @@
3721
3721
  }
3722
3722
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3723
3723
  if (!(3 === (3 & seen0))) {
3724
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ifd_1);
3724
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().xfc_1);
3725
3725
  }
3726
- $this.kfd_1 = roomId;
3726
+ $this.zfc_1 = roomId;
3727
3727
  $this.table = table;
3728
3728
  return $this;
3729
3729
  }
@@ -3731,17 +3731,17 @@
3731
3731
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3732
3732
  }
3733
3733
  function TableStateUpdateDto(roomId, table) {
3734
- this.kfd_1 = roomId;
3734
+ this.zfc_1 = roomId;
3735
3735
  this.table = table;
3736
3736
  }
3737
3737
  protoOf(TableStateUpdateDto).k9w = function () {
3738
- return this.kfd_1;
3738
+ return this.zfc_1;
3739
3739
  };
3740
3740
  protoOf(TableStateUpdateDto).y7t = function () {
3741
3741
  return this.table;
3742
3742
  };
3743
3743
  protoOf(TableStateUpdateDto).kf = function () {
3744
- return this.kfd_1;
3744
+ return this.zfc_1;
3745
3745
  };
3746
3746
  protoOf(TableStateUpdateDto).lf = function () {
3747
3747
  return this.table;
@@ -3750,15 +3750,15 @@
3750
3750
  return new TableStateUpdateDto(roomId, table);
3751
3751
  };
3752
3752
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3753
- roomId = roomId === VOID ? this.kfd_1 : roomId;
3753
+ roomId = roomId === VOID ? this.zfc_1 : roomId;
3754
3754
  table = table === VOID ? this.table : table;
3755
3755
  return $super === VOID ? this.d6b(roomId, table) : $super.d6b.call(this, roomId, table);
3756
3756
  };
3757
3757
  protoOf(TableStateUpdateDto).toString = function () {
3758
- return 'TableStateUpdateDto(roomId=' + this.kfd_1 + ', table=' + this.table + ')';
3758
+ return 'TableStateUpdateDto(roomId=' + this.zfc_1 + ', table=' + this.table + ')';
3759
3759
  };
3760
3760
  protoOf(TableStateUpdateDto).hashCode = function () {
3761
- var result = getStringHashCode(this.kfd_1);
3761
+ var result = getStringHashCode(this.zfc_1);
3762
3762
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3763
3763
  return result;
3764
3764
  };
@@ -3767,7 +3767,7 @@
3767
3767
  return true;
3768
3768
  if (!(other instanceof TableStateUpdateDto))
3769
3769
  return false;
3770
- if (!(this.kfd_1 === other.kfd_1))
3770
+ if (!(this.zfc_1 === other.zfc_1))
3771
3771
  return false;
3772
3772
  if (!(this.table === other.table))
3773
3773
  return false;
@@ -3784,20 +3784,20 @@
3784
3784
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3785
3785
  tmp0_serialDesc.xz('roomId', false);
3786
3786
  tmp0_serialDesc.xz('actions', false);
3787
- this.lfd_1 = tmp0_serialDesc;
3787
+ this.afd_1 = tmp0_serialDesc;
3788
3788
  }
3789
- protoOf($serializer_0).mfd = function (encoder, value) {
3790
- var tmp0_desc = this.lfd_1;
3789
+ protoOf($serializer_0).bfd = function (encoder, value) {
3790
+ var tmp0_desc = this.afd_1;
3791
3791
  var tmp1_output = encoder.fs(tmp0_desc);
3792
- tmp1_output.ut(tmp0_desc, 0, value.nfd_1);
3792
+ tmp1_output.ut(tmp0_desc, 0, value.cfd_1);
3793
3793
  tmp1_output.ut(tmp0_desc, 1, value.actions);
3794
3794
  tmp1_output.gs(tmp0_desc);
3795
3795
  };
3796
3796
  protoOf($serializer_0).to = function (encoder, value) {
3797
- return this.mfd(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3797
+ return this.bfd(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3798
3798
  };
3799
3799
  protoOf($serializer_0).uo = function (decoder) {
3800
- var tmp0_desc = this.lfd_1;
3800
+ var tmp0_desc = this.afd_1;
3801
3801
  var tmp1_flag = true;
3802
3802
  var tmp2_index = 0;
3803
3803
  var tmp3_bitMask0 = 0;
@@ -3832,7 +3832,7 @@
3832
3832
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3833
3833
  };
3834
3834
  protoOf($serializer_0).so = function () {
3835
- return this.lfd_1;
3835
+ return this.afd_1;
3836
3836
  };
3837
3837
  protoOf($serializer_0).m10 = function () {
3838
3838
  // Inline function 'kotlin.arrayOf' call
@@ -3848,9 +3848,9 @@
3848
3848
  }
3849
3849
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3850
3850
  if (!(3 === (3 & seen0))) {
3851
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().lfd_1);
3851
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().afd_1);
3852
3852
  }
3853
- $this.nfd_1 = roomId;
3853
+ $this.cfd_1 = roomId;
3854
3854
  $this.actions = actions;
3855
3855
  return $this;
3856
3856
  }
@@ -3858,17 +3858,17 @@
3858
3858
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3859
3859
  }
3860
3860
  function ActionsStateUpdateDto(roomId, actions) {
3861
- this.nfd_1 = roomId;
3861
+ this.cfd_1 = roomId;
3862
3862
  this.actions = actions;
3863
3863
  }
3864
3864
  protoOf(ActionsStateUpdateDto).k9w = function () {
3865
- return this.nfd_1;
3865
+ return this.cfd_1;
3866
3866
  };
3867
3867
  protoOf(ActionsStateUpdateDto).x9w = function () {
3868
3868
  return this.actions;
3869
3869
  };
3870
3870
  protoOf(ActionsStateUpdateDto).kf = function () {
3871
- return this.nfd_1;
3871
+ return this.cfd_1;
3872
3872
  };
3873
3873
  protoOf(ActionsStateUpdateDto).lf = function () {
3874
3874
  return this.actions;
@@ -3877,15 +3877,15 @@
3877
3877
  return new ActionsStateUpdateDto(roomId, actions);
3878
3878
  };
3879
3879
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3880
- roomId = roomId === VOID ? this.nfd_1 : roomId;
3880
+ roomId = roomId === VOID ? this.cfd_1 : roomId;
3881
3881
  actions = actions === VOID ? this.actions : actions;
3882
3882
  return $super === VOID ? this.d6b(roomId, actions) : $super.d6b.call(this, roomId, actions);
3883
3883
  };
3884
3884
  protoOf(ActionsStateUpdateDto).toString = function () {
3885
- return 'ActionsStateUpdateDto(roomId=' + this.nfd_1 + ', actions=' + this.actions + ')';
3885
+ return 'ActionsStateUpdateDto(roomId=' + this.cfd_1 + ', actions=' + this.actions + ')';
3886
3886
  };
3887
3887
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3888
- var result = getStringHashCode(this.nfd_1);
3888
+ var result = getStringHashCode(this.cfd_1);
3889
3889
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3890
3890
  return result;
3891
3891
  };
@@ -3894,7 +3894,7 @@
3894
3894
  return true;
3895
3895
  if (!(other instanceof ActionsStateUpdateDto))
3896
3896
  return false;
3897
- if (!(this.nfd_1 === other.nfd_1))
3897
+ if (!(this.cfd_1 === other.cfd_1))
3898
3898
  return false;
3899
3899
  if (!(this.actions === other.actions))
3900
3900
  return false;
@@ -3914,7 +3914,7 @@
3914
3914
  return tmp;
3915
3915
  }
3916
3916
  function mapToDto_2(_this__u8e3s4, encoderDecoderProvider) {
3917
- return new TableStateUpdateDto(_this__u8e3s4.ofd_1, encoderDecoderProvider.aa4(mapToDto(_this__u8e3s4.table)));
3917
+ return new TableStateUpdateDto(_this__u8e3s4.dfd_1, encoderDecoderProvider.aa4(mapToDto(_this__u8e3s4.table)));
3918
3918
  }
3919
3919
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3920
3920
  // Inline function 'kotlin.collections.map' call
@@ -3927,39 +3927,39 @@
3927
3927
  var tmp$ret$0 = mapToDto_0(item);
3928
3928
  destination.e1(tmp$ret$0);
3929
3929
  }
3930
- return new ActionsStateUpdateDto(_this__u8e3s4.pfd_1, encoderDecoderProvider.ca4(destination));
3930
+ return new ActionsStateUpdateDto(_this__u8e3s4.efd_1, encoderDecoderProvider.ca4(destination));
3931
3931
  }
3932
3932
  function ServerStateUpdate() {
3933
3933
  }
3934
3934
  function TableStateUpdate(roomId, table) {
3935
- this.ofd_1 = roomId;
3935
+ this.dfd_1 = roomId;
3936
3936
  this.table = table;
3937
3937
  }
3938
3938
  protoOf(TableStateUpdate).k9w = function () {
3939
- return this.ofd_1;
3939
+ return this.dfd_1;
3940
3940
  };
3941
3941
  protoOf(TableStateUpdate).y7t = function () {
3942
3942
  return this.table;
3943
3943
  };
3944
3944
  protoOf(TableStateUpdate).kf = function () {
3945
- return this.ofd_1;
3945
+ return this.dfd_1;
3946
3946
  };
3947
3947
  protoOf(TableStateUpdate).lf = function () {
3948
3948
  return this.table;
3949
3949
  };
3950
- protoOf(TableStateUpdate).qfd = function (roomId, table) {
3950
+ protoOf(TableStateUpdate).ffd = function (roomId, table) {
3951
3951
  return new TableStateUpdate(roomId, table);
3952
3952
  };
3953
3953
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3954
- roomId = roomId === VOID ? this.ofd_1 : roomId;
3954
+ roomId = roomId === VOID ? this.dfd_1 : roomId;
3955
3955
  table = table === VOID ? this.table : table;
3956
- return $super === VOID ? this.qfd(roomId, table) : $super.qfd.call(this, roomId, table);
3956
+ return $super === VOID ? this.ffd(roomId, table) : $super.ffd.call(this, roomId, table);
3957
3957
  };
3958
3958
  protoOf(TableStateUpdate).toString = function () {
3959
- return 'TableStateUpdate(roomId=' + this.ofd_1 + ', table=' + this.table.toString() + ')';
3959
+ return 'TableStateUpdate(roomId=' + this.dfd_1 + ', table=' + this.table.toString() + ')';
3960
3960
  };
3961
3961
  protoOf(TableStateUpdate).hashCode = function () {
3962
- var result = getStringHashCode(this.ofd_1);
3962
+ var result = getStringHashCode(this.dfd_1);
3963
3963
  result = imul(result, 31) + this.table.hashCode() | 0;
3964
3964
  return result;
3965
3965
  };
@@ -3968,41 +3968,41 @@
3968
3968
  return true;
3969
3969
  if (!(other instanceof TableStateUpdate))
3970
3970
  return false;
3971
- if (!(this.ofd_1 === other.ofd_1))
3971
+ if (!(this.dfd_1 === other.dfd_1))
3972
3972
  return false;
3973
3973
  if (!this.table.equals(other.table))
3974
3974
  return false;
3975
3975
  return true;
3976
3976
  };
3977
3977
  function ActionsStateUpdate(roomId, actions) {
3978
- this.pfd_1 = roomId;
3978
+ this.efd_1 = roomId;
3979
3979
  this.actions = actions;
3980
3980
  }
3981
3981
  protoOf(ActionsStateUpdate).k9w = function () {
3982
- return this.pfd_1;
3982
+ return this.efd_1;
3983
3983
  };
3984
3984
  protoOf(ActionsStateUpdate).x9w = function () {
3985
3985
  return this.actions;
3986
3986
  };
3987
3987
  protoOf(ActionsStateUpdate).kf = function () {
3988
- return this.pfd_1;
3988
+ return this.efd_1;
3989
3989
  };
3990
3990
  protoOf(ActionsStateUpdate).lf = function () {
3991
3991
  return this.actions;
3992
3992
  };
3993
- protoOf(ActionsStateUpdate).rfd = function (roomId, actions) {
3993
+ protoOf(ActionsStateUpdate).gfd = function (roomId, actions) {
3994
3994
  return new ActionsStateUpdate(roomId, actions);
3995
3995
  };
3996
3996
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3997
- roomId = roomId === VOID ? this.pfd_1 : roomId;
3997
+ roomId = roomId === VOID ? this.efd_1 : roomId;
3998
3998
  actions = actions === VOID ? this.actions : actions;
3999
- return $super === VOID ? this.rfd(roomId, actions) : $super.rfd.call(this, roomId, actions);
3999
+ return $super === VOID ? this.gfd(roomId, actions) : $super.gfd.call(this, roomId, actions);
4000
4000
  };
4001
4001
  protoOf(ActionsStateUpdate).toString = function () {
4002
- return 'ActionsStateUpdate(roomId=' + this.pfd_1 + ', actions=' + toString(this.actions) + ')';
4002
+ return 'ActionsStateUpdate(roomId=' + this.efd_1 + ', actions=' + toString(this.actions) + ')';
4003
4003
  };
4004
4004
  protoOf(ActionsStateUpdate).hashCode = function () {
4005
- var result = getStringHashCode(this.pfd_1);
4005
+ var result = getStringHashCode(this.efd_1);
4006
4006
  result = imul(result, 31) + hashCode(this.actions) | 0;
4007
4007
  return result;
4008
4008
  };
@@ -4011,7 +4011,7 @@
4011
4011
  return true;
4012
4012
  if (!(other instanceof ActionsStateUpdate))
4013
4013
  return false;
4014
- if (!(this.pfd_1 === other.pfd_1))
4014
+ if (!(this.efd_1 === other.efd_1))
4015
4015
  return false;
4016
4016
  if (!equals(this.actions, other.actions))
4017
4017
  return false;
@@ -4251,18 +4251,18 @@
4251
4251
  function ToClientEventsObserver() {
4252
4252
  }
4253
4253
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4254
- this.bfe_1 = this$0;
4255
- this.cfe_1 = $actions;
4254
+ this.qfd_1 = this$0;
4255
+ this.rfd_1 = $actions;
4256
4256
  CoroutineImpl.call(this, resultContinuation);
4257
4257
  }
4258
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ffe = function ($this$flow, $completion) {
4259
- var tmp = this.gfe($this$flow, $completion);
4258
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ufd = function ($this$flow, $completion) {
4259
+ var tmp = this.vfd($this$flow, $completion);
4260
4260
  tmp.g9_1 = Unit_instance;
4261
4261
  tmp.h9_1 = null;
4262
4262
  return tmp.m9();
4263
4263
  };
4264
4264
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9 = function (p1, $completion) {
4265
- return this.ffe((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4265
+ return this.ufd((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4266
4266
  };
4267
4267
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
4268
4268
  var suspendResult = this.g9_1;
@@ -4272,19 +4272,19 @@
4272
4272
  switch (tmp) {
4273
4273
  case 0:
4274
4274
  this.f9_1 = 4;
4275
- this.bfe_1.lfe_1;
4276
- this.efe_1 = transformToEmits(this.bfe_1, this.cfe_1).t();
4275
+ this.qfd_1.afe_1;
4276
+ this.tfd_1 = transformToEmits(this.qfd_1, this.rfd_1).t();
4277
4277
  this.e9_1 = 1;
4278
4278
  continue $sm;
4279
4279
  case 1:
4280
- if (!this.efe_1.u()) {
4280
+ if (!this.tfd_1.u()) {
4281
4281
  this.e9_1 = 3;
4282
4282
  continue $sm;
4283
4283
  }
4284
4284
 
4285
- var element = this.efe_1.v();
4285
+ var element = this.tfd_1.v();
4286
4286
  this.e9_1 = 2;
4287
- suspendResult = this.dfe_1.s26(element, this);
4287
+ suspendResult = this.sfd_1.s26(element, this);
4288
4288
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4289
4289
  return suspendResult;
4290
4290
  }
@@ -4294,11 +4294,11 @@
4294
4294
  this.e9_1 = 1;
4295
4295
  continue $sm;
4296
4296
  case 3:
4297
- var tmp0 = this.bfe_1.kfe_1;
4297
+ var tmp0 = this.qfd_1.zfd_1;
4298
4298
  l$ret$1: do {
4299
4299
  while (true) {
4300
4300
  var cur = tmp0.kotlinx$atomicfu$value;
4301
- var upd = cur - this.cfe_1.g1() | 0;
4301
+ var upd = cur - this.rfd_1.g1() | 0;
4302
4302
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4303
4303
  break l$ret$1;
4304
4304
  }
@@ -4320,15 +4320,15 @@
4320
4320
  }
4321
4321
  while (true);
4322
4322
  };
4323
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).gfe = function ($this$flow, completion) {
4324
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.bfe_1, this.cfe_1, completion);
4325
- i.dfe_1 = $this$flow;
4323
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).vfd = function ($this$flow, completion) {
4324
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.qfd_1, this.rfd_1, completion);
4325
+ i.sfd_1 = $this$flow;
4326
4326
  return i;
4327
4327
  };
4328
4328
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4329
4329
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4330
4330
  var l = function ($this$flow, $completion) {
4331
- return i.ffe($this$flow, $completion);
4331
+ return i.ufd($this$flow, $completion);
4332
4332
  };
4333
4333
  l.$arity = 1;
4334
4334
  return l;
@@ -4398,29 +4398,29 @@
4398
4398
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4399
4399
  }
4400
4400
  function mapFromGroupKey($this, _this__u8e3s4) {
4401
- var tmp = $this.jfe_1.k7e();
4401
+ var tmp = $this.yfd_1.k7e();
4402
4402
  // Inline function 'kotlin.collections.toTypedArray' call
4403
- var this_0 = _this__u8e3s4.ofe_1;
4403
+ var this_0 = _this__u8e3s4.dfe_1;
4404
4404
  var tmp_0 = copyToArray(this_0);
4405
4405
  // Inline function 'kotlin.collections.toTypedArray' call
4406
- var this_1 = _this__u8e3s4.pfe_1;
4406
+ var this_1 = _this__u8e3s4.efe_1;
4407
4407
  var tmp$ret$1 = copyToArray(this_1);
4408
- return new ActionDeliveryPayload(_this__u8e3s4.nfe_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.qfe_1);
4408
+ return new ActionDeliveryPayload(_this__u8e3s4.cfe_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ffe_1);
4409
4409
  }
4410
4410
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4411
- this.nfe_1 = tableId;
4412
- this.ofe_1 = includePlayers;
4413
- this.pfe_1 = excludePlayers;
4414
- this.qfe_1 = deliveryType;
4411
+ this.cfe_1 = tableId;
4412
+ this.dfe_1 = includePlayers;
4413
+ this.efe_1 = excludePlayers;
4414
+ this.ffe_1 = deliveryType;
4415
4415
  }
4416
4416
  protoOf(GroupKey).toString = function () {
4417
- return 'GroupKey(tableId=' + this.nfe_1 + ', includePlayers=' + toString(this.ofe_1) + ', excludePlayers=' + toString(this.pfe_1) + ', deliveryType=' + this.qfe_1.toString() + ')';
4417
+ return 'GroupKey(tableId=' + this.cfe_1 + ', includePlayers=' + toString(this.dfe_1) + ', excludePlayers=' + toString(this.efe_1) + ', deliveryType=' + this.ffe_1.toString() + ')';
4418
4418
  };
4419
4419
  protoOf(GroupKey).hashCode = function () {
4420
- var result = getStringHashCode(this.nfe_1);
4421
- result = imul(result, 31) + hashCode(this.ofe_1) | 0;
4422
- result = imul(result, 31) + hashCode(this.pfe_1) | 0;
4423
- result = imul(result, 31) + this.qfe_1.hashCode() | 0;
4420
+ var result = getStringHashCode(this.cfe_1);
4421
+ result = imul(result, 31) + hashCode(this.dfe_1) | 0;
4422
+ result = imul(result, 31) + hashCode(this.efe_1) | 0;
4423
+ result = imul(result, 31) + this.ffe_1.hashCode() | 0;
4424
4424
  return result;
4425
4425
  };
4426
4426
  protoOf(GroupKey).equals = function (other) {
@@ -4428,35 +4428,35 @@
4428
4428
  return true;
4429
4429
  if (!(other instanceof GroupKey))
4430
4430
  return false;
4431
- if (!(this.nfe_1 === other.nfe_1))
4431
+ if (!(this.cfe_1 === other.cfe_1))
4432
4432
  return false;
4433
- if (!equals(this.ofe_1, other.ofe_1))
4433
+ if (!equals(this.dfe_1, other.dfe_1))
4434
4434
  return false;
4435
- if (!equals(this.pfe_1, other.pfe_1))
4435
+ if (!equals(this.efe_1, other.efe_1))
4436
4436
  return false;
4437
- if (!this.qfe_1.equals(other.qfe_1))
4437
+ if (!this.ffe_1.equals(other.ffe_1))
4438
4438
  return false;
4439
4439
  return true;
4440
4440
  };
4441
4441
  function Companion_4() {
4442
- this.rfe_1 = 6;
4442
+ this.gfe_1 = 6;
4443
4443
  }
4444
4444
  var Companion_instance_15;
4445
4445
  function Companion_getInstance_5() {
4446
4446
  return Companion_instance_15;
4447
4447
  }
4448
4448
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4449
- this.aff_1 = this$0;
4449
+ this.pfe_1 = this$0;
4450
4450
  CoroutineImpl.call(this, resultContinuation);
4451
4451
  }
4452
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).cff = function (actions, $completion) {
4453
- var tmp = this.dff(actions, $completion);
4452
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).rfe = function (actions, $completion) {
4453
+ var tmp = this.sfe(actions, $completion);
4454
4454
  tmp.g9_1 = Unit_instance;
4455
4455
  tmp.h9_1 = null;
4456
4456
  return tmp.m9();
4457
4457
  };
4458
4458
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).y9 = function (p1, $completion) {
4459
- return this.cff((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4459
+ return this.rfe((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4460
4460
  };
4461
4461
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
4462
4462
  var suspendResult = this.g9_1;
@@ -4465,7 +4465,7 @@
4465
4465
  var tmp = this.e9_1;
4466
4466
  if (tmp === 0) {
4467
4467
  this.f9_1 = 1;
4468
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.aff_1, this.bff_1, null));
4468
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.pfe_1, this.qfe_1, null));
4469
4469
  } else if (tmp === 1) {
4470
4470
  throw this.h9_1;
4471
4471
  }
@@ -4475,23 +4475,23 @@
4475
4475
  }
4476
4476
  while (true);
4477
4477
  };
4478
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).dff = function (actions, completion) {
4479
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.aff_1, completion);
4480
- i.bff_1 = actions;
4478
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).sfe = function (actions, completion) {
4479
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.pfe_1, completion);
4480
+ i.qfe_1 = actions;
4481
4481
  return i;
4482
4482
  };
4483
4483
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4484
4484
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4485
4485
  var l = function (actions, $completion) {
4486
- return i.cff(actions, $completion);
4486
+ return i.rfe(actions, $completion);
4487
4487
  };
4488
4488
  l.$arity = 1;
4489
4489
  return l;
4490
4490
  }
4491
4491
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4492
4492
  CoroutineImpl.call(this, resultContinuation);
4493
- this.mff_1 = _this__u8e3s4;
4494
- this.nff_1 = fromEvent;
4493
+ this.bff_1 = _this__u8e3s4;
4494
+ this.cff_1 = fromEvent;
4495
4495
  }
4496
4496
  protoOf($sentEventCOROUTINE$).m9 = function () {
4497
4497
  var suspendResult = this.g9_1;
@@ -4501,8 +4501,8 @@
4501
4501
  switch (tmp) {
4502
4502
  case 0:
4503
4503
  this.f9_1 = 2;
4504
- this.mff_1.lfe_1;
4505
- var tmp0 = this.mff_1.kfe_1;
4504
+ this.bff_1.afe_1;
4505
+ var tmp0 = this.bff_1.zfd_1;
4506
4506
  l$ret$1: do {
4507
4507
  while (true) {
4508
4508
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4514,7 +4514,7 @@
4514
4514
  }
4515
4515
  while (false);
4516
4516
  this.e9_1 = 1;
4517
- suspendResult = this.mff_1.mfe_1.s26(this.nff_1, this);
4517
+ suspendResult = this.bff_1.bfe_1.s26(this.cff_1, this);
4518
4518
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4519
4519
  return suspendResult;
4520
4520
  }
@@ -4538,7 +4538,7 @@
4538
4538
  };
4539
4539
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4540
4540
  CoroutineImpl.call(this, resultContinuation);
4541
- this.wff_1 = _this__u8e3s4;
4541
+ this.lff_1 = _this__u8e3s4;
4542
4542
  }
4543
4543
  protoOf($waitForCOROUTINE$).m9 = function () {
4544
4544
  var suspendResult = this.g9_1;
@@ -4548,12 +4548,12 @@
4548
4548
  switch (tmp) {
4549
4549
  case 0:
4550
4550
  this.f9_1 = 5;
4551
- this.wff_1.lfe_1;
4552
- this.xff_1 = 0;
4551
+ this.lff_1.afe_1;
4552
+ this.mff_1 = 0;
4553
4553
  this.e9_1 = 1;
4554
4554
  continue $sm;
4555
4555
  case 1:
4556
- if (!!(this.wff_1.kfe_1.kotlinx$atomicfu$value === 0)) {
4556
+ if (!!(this.lff_1.zfd_1.kotlinx$atomicfu$value === 0)) {
4557
4557
  this.e9_1 = 4;
4558
4558
  continue $sm;
4559
4559
  }
@@ -4566,9 +4566,9 @@
4566
4566
 
4567
4567
  continue $sm;
4568
4568
  case 2:
4569
- this.xff_1 = this.xff_1 + 1 | 0;
4570
- if (this.xff_1 > 6) {
4571
- this.wff_1.ife_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.wff_1.kfe_1.kotlinx$atomicfu$value);
4569
+ this.mff_1 = this.mff_1 + 1 | 0;
4570
+ if (this.mff_1 > 6) {
4571
+ this.lff_1.xfd_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.lff_1.zfd_1.kotlinx$atomicfu$value);
4572
4572
  this.e9_1 = 4;
4573
4573
  continue $sm;
4574
4574
  } else {
@@ -4596,54 +4596,54 @@
4596
4596
  while (true);
4597
4597
  };
4598
4598
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4599
- this.hfe_1 = serverReduxConfig;
4600
- this.ife_1 = logger;
4601
- this.jfe_1 = idsProvider;
4602
- this.kfe_1 = atomic$ref$1(0);
4599
+ this.wfd_1 = serverReduxConfig;
4600
+ this.xfd_1 = logger;
4601
+ this.yfd_1 = idsProvider;
4602
+ this.zfd_1 = atomic$ref$1(0);
4603
4603
  var tmp = this;
4604
4604
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4605
- tmp.lfe_1 = get_atomicfu$reentrantLock();
4606
- this.mfe_1 = MutableSharedFlow();
4605
+ tmp.afe_1 = get_atomicfu$reentrantLock();
4606
+ this.bfe_1 = MutableSharedFlow();
4607
4607
  }
4608
- protoOf(ToClientEventsObserverImpl).sfd = function (fromEvent, $completion) {
4608
+ protoOf(ToClientEventsObserverImpl).hfd = function (fromEvent, $completion) {
4609
4609
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4610
4610
  tmp.g9_1 = Unit_instance;
4611
4611
  tmp.h9_1 = null;
4612
4612
  return tmp.m9();
4613
4613
  };
4614
- protoOf(ToClientEventsObserverImpl).fas = function ($completion) {
4614
+ protoOf(ToClientEventsObserverImpl).ias = function ($completion) {
4615
4615
  var tmp = new $waitForCOROUTINE$(this, $completion);
4616
4616
  tmp.g9_1 = Unit_instance;
4617
4617
  tmp.h9_1 = null;
4618
4618
  return tmp.m9();
4619
4619
  };
4620
- protoOf(ToClientEventsObserverImpl).lc2 = function () {
4621
- if (!this.hfe_1.enabledCombinedEvents) {
4622
- return this.mfe_1;
4620
+ protoOf(ToClientEventsObserverImpl).ac2 = function () {
4621
+ if (!this.wfd_1.enabledCombinedEvents) {
4622
+ return this.bfe_1;
4623
4623
  }
4624
- var tmp = windowedByInterval(this.mfe_1, fromInt(this.hfe_1.combinedEventsIntervalMillis));
4624
+ var tmp = windowedByInterval(this.bfe_1, fromInt(this.wfd_1.combinedEventsIntervalMillis));
4625
4625
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4626
4626
  };
4627
4627
  function PlayerConnectionInteractor() {
4628
4628
  }
4629
4629
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4630
- if (waitForPlayer && $this.bfg_1.waitForPlayerToReconnect) {
4630
+ if (waitForPlayer && $this.qff_1.waitForPlayerToReconnect) {
4631
4631
  Companion_getInstance();
4632
4632
  // Inline function 'kotlin.time.Companion.milliseconds' call
4633
- var this_0 = $this.bfg_1.reconnectionCheckDurationMillis;
4633
+ var this_0 = $this.qff_1.reconnectionCheckDurationMillis;
4634
4634
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4635
4635
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.m7x_1.v78().p77(reconnectionCheckDurationMillis);
4636
4636
  if (noRecentReconnects) {
4637
- return $this.zff(player.playerId, newConnectionState, previousConnectionState);
4637
+ return $this.off(player.playerId, newConnectionState, previousConnectionState);
4638
4638
  }
4639
4639
  }
4640
- var canRemoveGameWhenNoPlayers = Companion_instance_2.k7x($this.bfg_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4640
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.k7x($this.qff_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4641
4641
  if (canRemoveGameWhenNoPlayers) {
4642
- return listOf($this.ffg_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4642
+ return listOf($this.uff_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4643
4643
  }
4644
4644
  if (table.sceneInfo.n8j()) {
4645
- if (!$this.cfg_1.openRoomIfFinished) {
4646
- return listOf($this.ffg_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4645
+ if (!$this.rff_1.openRoomIfFinished) {
4646
+ return listOf($this.uff_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4647
4647
  }
4648
4648
  // Inline function 'kotlin.collections.filter' call
4649
4649
  var tmp0 = table.players;
@@ -4718,27 +4718,27 @@
4718
4718
  }
4719
4719
  var readyLivePlayers = destination_3;
4720
4720
  var usersToJoinRoomSize = table.players.g1() - notAlivePlayers.g1() | 0;
4721
- if ($this.cfg_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4722
- return listOf($this.ffg_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4721
+ if ($this.rff_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4722
+ return listOf($this.uff_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4723
4723
  }
4724
4724
  var allPlayersMadeDecision = (readyLivePlayers.g1() + notAlivePlayers.g1() | 0) === table.players.g1();
4725
4725
  if (allPlayersMadeDecision) {
4726
- var tmp0_$this = $this.ffg_1;
4726
+ var tmp0_$this = $this.uff_1;
4727
4727
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4728
4728
  return listOf(tmp0_$this.hab(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4729
4729
  }
4730
4730
  }
4731
- if (!$this.bfg_1.botReplacesPlayerAfterTimeout) {
4732
- return listOf($this.ffg_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4731
+ if (!$this.qff_1.botReplacesPlayerAfterTimeout) {
4732
+ return listOf($this.uff_1.iab(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4733
4733
  }
4734
4734
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4735
4735
  }
4736
4736
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4737
4737
  // Inline function 'kotlin.collections.mutableListOf' call
4738
4738
  var actionsList = ArrayList_init_$Create$_0();
4739
- actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.zfa(player, table)]));
4739
+ actionsList.i1(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.ofa(player, table)]));
4740
4740
  if (player.m7x_1.e77()) {
4741
- actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m7x_1.l78())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m7x_1.l78(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.dfg_1.iay(table.config)), VOID, TimerType_DELAY_getInstance())]));
4741
+ actionsList.i1(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m7x_1.l78())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m7x_1.l78(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.sff_1.lay(table.config)), VOID, TimerType_DELAY_getInstance())]));
4742
4742
  }
4743
4743
  return actionsList;
4744
4744
  }
@@ -4752,13 +4752,13 @@
4752
4752
  return actionsList;
4753
4753
  }
4754
4754
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4755
- this.bfg_1 = serverConfig;
4756
- this.cfg_1 = engineLogicConfig;
4757
- this.dfg_1 = playerTurnMechanicReducer;
4758
- this.efg_1 = idsProvider;
4759
- this.ffg_1 = gameLifecycleInteractor;
4755
+ this.qff_1 = serverConfig;
4756
+ this.rff_1 = engineLogicConfig;
4757
+ this.sff_1 = playerTurnMechanicReducer;
4758
+ this.tff_1 = idsProvider;
4759
+ this.uff_1 = gameLifecycleInteractor;
4760
4760
  }
4761
- protoOf(PlayerConnectionInteractorImpl).yff = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4761
+ protoOf(PlayerConnectionInteractorImpl).nff = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4762
4762
  var tmp;
4763
4763
  switch (newConnectionState.a1_1) {
4764
4764
  case 1:
@@ -4791,18 +4791,18 @@
4791
4791
  }
4792
4792
  return tmp;
4793
4793
  };
4794
- protoOf(PlayerConnectionInteractorImpl).bfd = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4794
+ protoOf(PlayerConnectionInteractorImpl).qfc = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4795
4795
  if (!isLive) {
4796
4796
  return emptyList();
4797
4797
  }
4798
- var tmp0_deliveryPayload = Companion_instance_1.user(this.efg_1.k7e(), tableId, sendToPlayerId);
4798
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.tff_1.k7e(), tableId, sendToPlayerId);
4799
4799
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4800
- var tmp1_deliveryPayload = Companion_instance_1.user(this.efg_1.k7e(), tableId, sendToPlayerId);
4800
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.tff_1.k7e(), tableId, sendToPlayerId);
4801
4801
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4802
4802
  };
4803
- protoOf(PlayerConnectionInteractorImpl).zfa = function (sendToPlayer, table) {
4804
- var updatedTable = this.dfg_1.jaw(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4805
- var aid = this.efg_1.k7e();
4803
+ protoOf(PlayerConnectionInteractorImpl).ofa = function (sendToPlayer, table) {
4804
+ var updatedTable = this.sff_1.maw(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4805
+ var aid = this.tff_1.k7e();
4806
4806
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4807
4807
  var tmp0_playerId = sendToPlayer.playerId;
4808
4808
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4821,24 +4821,24 @@
4821
4821
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4822
4822
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4823
4823
  };
4824
- protoOf(PlayerConnectionInteractorImpl).zff = function (playerId, newConnectionState, previousConnectionState) {
4824
+ protoOf(PlayerConnectionInteractorImpl).off = function (playerId, newConnectionState, previousConnectionState) {
4825
4825
  var tmp = System_instance.ik();
4826
4826
  Companion_getInstance();
4827
4827
  // Inline function 'kotlin.time.Companion.milliseconds' call
4828
- var this_0 = this.bfg_1.waitForPlayerToReconnectTimeOutMillis;
4828
+ var this_0 = this.qff_1.waitForPlayerToReconnectTimeOutMillis;
4829
4829
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4830
4830
  var reconnectUntilTime = tmp.gl(tmp$ret$0);
4831
4831
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4832
4832
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4833
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.bfg_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4833
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.qff_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4834
4834
  };
4835
- protoOf(PlayerConnectionInteractorImpl).afg = function (isBot, playerId, connectedPlayers) {
4835
+ protoOf(PlayerConnectionInteractorImpl).pff = function (isBot, playerId, connectedPlayers) {
4836
4836
  var tmp;
4837
4837
  if (isBot) {
4838
4838
  tmp = Companion_instance_3.k77(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4839
4839
  } else {
4840
4840
  var tmp_0;
4841
- if (this.bfg_1.waitForPlayerToConnectOnStart) {
4841
+ if (this.qff_1.waitForPlayerToConnectOnStart) {
4842
4842
  var tmp_1;
4843
4843
  if (connectedPlayers.m2(playerId)) {
4844
4844
  tmp_1 = Companion_instance_3.k77(PlayerConnectionState_LIVE_getInstance());
@@ -4854,154 +4854,154 @@
4854
4854
  return tmp;
4855
4855
  };
4856
4856
  function UpdateServerConfigAction(serverConfig) {
4857
- this.gfg_1 = serverConfig;
4857
+ this.vff_1 = serverConfig;
4858
4858
  }
4859
4859
  protoOf(UpdateServerConfigAction).toString = function () {
4860
- return 'UpdateServerConfigAction(serverConfig=' + this.gfg_1.toString() + ')';
4860
+ return 'UpdateServerConfigAction(serverConfig=' + this.vff_1.toString() + ')';
4861
4861
  };
4862
4862
  protoOf(UpdateServerConfigAction).hashCode = function () {
4863
- return this.gfg_1.hashCode();
4863
+ return this.vff_1.hashCode();
4864
4864
  };
4865
4865
  protoOf(UpdateServerConfigAction).equals = function (other) {
4866
4866
  if (this === other)
4867
4867
  return true;
4868
4868
  if (!(other instanceof UpdateServerConfigAction))
4869
4869
  return false;
4870
- if (!this.gfg_1.equals(other.gfg_1))
4870
+ if (!this.vff_1.equals(other.vff_1))
4871
4871
  return false;
4872
4872
  return true;
4873
4873
  };
4874
4874
  function AddSpectatorsAction(spectators) {
4875
- this.hfg_1 = spectators;
4875
+ this.wff_1 = spectators;
4876
4876
  }
4877
4877
  protoOf(AddSpectatorsAction).toString = function () {
4878
- return 'AddSpectatorsAction(spectators=' + toString(this.hfg_1) + ')';
4878
+ return 'AddSpectatorsAction(spectators=' + toString(this.wff_1) + ')';
4879
4879
  };
4880
4880
  protoOf(AddSpectatorsAction).hashCode = function () {
4881
- return hashCode(this.hfg_1);
4881
+ return hashCode(this.wff_1);
4882
4882
  };
4883
4883
  protoOf(AddSpectatorsAction).equals = function (other) {
4884
4884
  if (this === other)
4885
4885
  return true;
4886
4886
  if (!(other instanceof AddSpectatorsAction))
4887
4887
  return false;
4888
- if (!equals(this.hfg_1, other.hfg_1))
4888
+ if (!equals(this.wff_1, other.wff_1))
4889
4889
  return false;
4890
4890
  return true;
4891
4891
  };
4892
4892
  function RemoveSpectatorsAction(spectators) {
4893
- this.ifg_1 = spectators;
4893
+ this.xff_1 = spectators;
4894
4894
  }
4895
4895
  protoOf(RemoveSpectatorsAction).toString = function () {
4896
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ifg_1) + ')';
4896
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.xff_1) + ')';
4897
4897
  };
4898
4898
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4899
- return hashCode(this.ifg_1);
4899
+ return hashCode(this.xff_1);
4900
4900
  };
4901
4901
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4902
4902
  if (this === other)
4903
4903
  return true;
4904
4904
  if (!(other instanceof RemoveSpectatorsAction))
4905
4905
  return false;
4906
- if (!equals(this.ifg_1, other.ifg_1))
4906
+ if (!equals(this.xff_1, other.xff_1))
4907
4907
  return false;
4908
4908
  return true;
4909
4909
  };
4910
4910
  function SpectatorsAction() {
4911
4911
  }
4912
4912
  function _get_asyncProvider__jbpyhw($this) {
4913
- var tmp0 = $this.ofg_1;
4913
+ var tmp0 = $this.dfg_1;
4914
4914
  var tmp = KProperty1;
4915
4915
  // Inline function 'kotlin.getValue' call
4916
4916
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4917
4917
  return tmp0.o1();
4918
4918
  }
4919
4919
  function _get_logger__rkp4sl($this) {
4920
- var tmp0 = $this.pfg_1;
4920
+ var tmp0 = $this.efg_1;
4921
4921
  var tmp = KProperty1;
4922
4922
  // Inline function 'kotlin.getValue' call
4923
4923
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4924
4924
  return tmp0.o1();
4925
4925
  }
4926
4926
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4927
- var tmp0 = $this.qfg_1;
4927
+ var tmp0 = $this.ffg_1;
4928
4928
  var tmp = KProperty1;
4929
4929
  // Inline function 'kotlin.getValue' call
4930
4930
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4931
4931
  return tmp0.o1();
4932
4932
  }
4933
4933
  function _get_lastCardInteractor__h6lq3w($this) {
4934
- var tmp0 = $this.rfg_1;
4934
+ var tmp0 = $this.gfg_1;
4935
4935
  var tmp = KProperty1;
4936
4936
  // Inline function 'kotlin.getValue' call
4937
4937
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4938
4938
  return tmp0.o1();
4939
4939
  }
4940
4940
  function _get_serverConfig__rk2g06($this) {
4941
- var tmp0 = $this.sfg_1;
4941
+ var tmp0 = $this.hfg_1;
4942
4942
  var tmp = KProperty1;
4943
4943
  // Inline function 'kotlin.getValue' call
4944
4944
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4945
4945
  return tmp0.o1();
4946
4946
  }
4947
4947
  function _get_logicConfig__52ww9d($this) {
4948
- var tmp0 = $this.tfg_1;
4948
+ var tmp0 = $this.ifg_1;
4949
4949
  var tmp = KProperty1;
4950
4950
  // Inline function 'kotlin.getValue' call
4951
4951
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4952
4952
  return tmp0.o1();
4953
4953
  }
4954
4954
  function _get_idsProvider__fnfajc_0($this) {
4955
- var tmp0 = $this.ufg_1;
4955
+ var tmp0 = $this.jfg_1;
4956
4956
  var tmp = KProperty1;
4957
4957
  // Inline function 'kotlin.getValue' call
4958
4958
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4959
4959
  return tmp0.o1();
4960
4960
  }
4961
4961
  function _get_botConfig__cpaxzc($this) {
4962
- var tmp0 = $this.vfg_1;
4962
+ var tmp0 = $this.kfg_1;
4963
4963
  var tmp = KProperty1;
4964
4964
  // Inline function 'kotlin.getValue' call
4965
4965
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4966
4966
  return tmp0.o1();
4967
4967
  }
4968
4968
  function _get_scenePositionProvider__kn0n1n($this) {
4969
- var tmp0 = $this.wfg_1;
4969
+ var tmp0 = $this.lfg_1;
4970
4970
  var tmp = KProperty1;
4971
4971
  // Inline function 'kotlin.getValue' call
4972
4972
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4973
4973
  return tmp0.o1();
4974
4974
  }
4975
4975
  function _get_toClientEventsObserver__6rp51y_0($this) {
4976
- var tmp0 = $this.xfg_1;
4976
+ var tmp0 = $this.mfg_1;
4977
4977
  var tmp = KProperty1;
4978
4978
  // Inline function 'kotlin.getValue' call
4979
4979
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4980
4980
  return tmp0.o1();
4981
4981
  }
4982
4982
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4983
- var tmp0 = $this.yfg_1;
4983
+ var tmp0 = $this.nfg_1;
4984
4984
  var tmp = KProperty1;
4985
4985
  // Inline function 'kotlin.getValue' call
4986
4986
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4987
4987
  return tmp0.o1();
4988
4988
  }
4989
4989
  function _get_dealerConfig__183ci8($this) {
4990
- var tmp0 = $this.zfg_1;
4990
+ var tmp0 = $this.ofg_1;
4991
4991
  var tmp = KProperty1;
4992
4992
  // Inline function 'kotlin.getValue' call
4993
4993
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4994
4994
  return tmp0.o1();
4995
4995
  }
4996
4996
  function _get_poolProvider__tqti6a($this) {
4997
- var tmp0 = $this.afh_1;
4997
+ var tmp0 = $this.pfg_1;
4998
4998
  var tmp = KProperty1;
4999
4999
  // Inline function 'kotlin.getValue' call
5000
5000
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5001
5001
  return tmp0.o1();
5002
5002
  }
5003
5003
  function _get_cardsDealerProvider__bekjpg($this) {
5004
- var tmp0 = $this.bfh_1;
5004
+ var tmp0 = $this.qfg_1;
5005
5005
  var tmp = KProperty1;
5006
5006
  // Inline function 'kotlin.getValue' call
5007
5007
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5165,11 +5165,11 @@
5165
5165
  tmp = fileLoggerStoreContract;
5166
5166
  }
5167
5167
  fileLoggerStoreContract = tmp;
5168
- this.jfg_1 = validationStoreContract;
5169
- this.kfg_1 = timersStoreContract;
5170
- this.lfg_1 = botGameStoreContract;
5171
- this.mfg_1 = gameMechanicStoreContract;
5172
- this.nfg_1 = fileLoggerStoreContract;
5168
+ this.yff_1 = validationStoreContract;
5169
+ this.zff_1 = timersStoreContract;
5170
+ this.afg_1 = botGameStoreContract;
5171
+ this.bfg_1 = gameMechanicStoreContract;
5172
+ this.cfg_1 = fileLoggerStoreContract;
5173
5173
  var tmp_0 = this;
5174
5174
  // Inline function 'org.kodein.di.instance' call
5175
5175
  // Inline function 'org.kodein.type.generic' call
@@ -5177,7 +5177,7 @@
5177
5177
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5178
5178
  var tmp_2 = Instance(di, tmp$ret$0, null);
5179
5179
  var tmp_3 = KProperty1;
5180
- tmp_0.ofg_1 = tmp_2.y1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5180
+ tmp_0.dfg_1 = tmp_2.y1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5181
5181
  var tmp_4 = this;
5182
5182
  // Inline function 'org.kodein.di.instance' call
5183
5183
  // Inline function 'org.kodein.type.generic' call
@@ -5185,7 +5185,7 @@
5185
5185
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5186
5186
  var tmp_6 = Instance(di, tmp$ret$2, null);
5187
5187
  var tmp_7 = KProperty1;
5188
- tmp_4.pfg_1 = tmp_6.y1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5188
+ tmp_4.efg_1 = tmp_6.y1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5189
5189
  var tmp_8 = this;
5190
5190
  // Inline function 'org.kodein.di.instance' call
5191
5191
  // Inline function 'org.kodein.type.generic' call
@@ -5193,7 +5193,7 @@
5193
5193
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5194
5194
  var tmp_10 = Instance(di, tmp$ret$4, null);
5195
5195
  var tmp_11 = KProperty1;
5196
- tmp_8.qfg_1 = tmp_10.y1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5196
+ tmp_8.ffg_1 = tmp_10.y1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5197
5197
  var tmp_12 = this;
5198
5198
  // Inline function 'org.kodein.di.instance' call
5199
5199
  // Inline function 'org.kodein.type.generic' call
@@ -5201,7 +5201,7 @@
5201
5201
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5202
5202
  var tmp_14 = Instance(di, tmp$ret$6, null);
5203
5203
  var tmp_15 = KProperty1;
5204
- tmp_12.rfg_1 = tmp_14.y1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5204
+ tmp_12.gfg_1 = tmp_14.y1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5205
5205
  var tmp_16 = this;
5206
5206
  // Inline function 'org.kodein.di.instance' call
5207
5207
  // Inline function 'org.kodein.type.generic' call
@@ -5209,7 +5209,7 @@
5209
5209
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5210
5210
  var tmp_18 = Instance(di, tmp$ret$8, null);
5211
5211
  var tmp_19 = KProperty1;
5212
- tmp_16.sfg_1 = tmp_18.y1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5212
+ tmp_16.hfg_1 = tmp_18.y1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5213
5213
  var tmp_20 = this;
5214
5214
  // Inline function 'org.kodein.di.instance' call
5215
5215
  // Inline function 'org.kodein.type.generic' call
@@ -5217,7 +5217,7 @@
5217
5217
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5218
5218
  var tmp_22 = Instance(di, tmp$ret$10, null);
5219
5219
  var tmp_23 = KProperty1;
5220
- tmp_20.tfg_1 = tmp_22.y1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5220
+ tmp_20.ifg_1 = tmp_22.y1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5221
5221
  var tmp_24 = this;
5222
5222
  // Inline function 'org.kodein.di.instance' call
5223
5223
  // Inline function 'org.kodein.type.generic' call
@@ -5225,7 +5225,7 @@
5225
5225
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5226
5226
  var tmp_26 = Instance(di, tmp$ret$12, null);
5227
5227
  var tmp_27 = KProperty1;
5228
- tmp_24.ufg_1 = tmp_26.y1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5228
+ tmp_24.jfg_1 = tmp_26.y1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5229
5229
  var tmp_28 = this;
5230
5230
  // Inline function 'org.kodein.di.instance' call
5231
5231
  // Inline function 'org.kodein.type.generic' call
@@ -5233,7 +5233,7 @@
5233
5233
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5234
5234
  var tmp_30 = Instance(di, tmp$ret$14, null);
5235
5235
  var tmp_31 = KProperty1;
5236
- tmp_28.vfg_1 = tmp_30.y1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5236
+ tmp_28.kfg_1 = tmp_30.y1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5237
5237
  var tmp_32 = this;
5238
5238
  // Inline function 'org.kodein.di.instance' call
5239
5239
  // Inline function 'org.kodein.type.generic' call
@@ -5241,7 +5241,7 @@
5241
5241
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5242
5242
  var tmp_34 = Instance(di, tmp$ret$16, null);
5243
5243
  var tmp_35 = KProperty1;
5244
- tmp_32.wfg_1 = tmp_34.y1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5244
+ tmp_32.lfg_1 = tmp_34.y1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5245
5245
  var tmp_36 = this;
5246
5246
  // Inline function 'org.kodein.di.instance' call
5247
5247
  // Inline function 'org.kodein.type.generic' call
@@ -5249,7 +5249,7 @@
5249
5249
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5250
5250
  var tmp_38 = Instance(di, tmp$ret$18, null);
5251
5251
  var tmp_39 = KProperty1;
5252
- tmp_36.xfg_1 = tmp_38.y1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5252
+ tmp_36.mfg_1 = tmp_38.y1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5253
5253
  var tmp_40 = this;
5254
5254
  // Inline function 'org.kodein.di.instance' call
5255
5255
  // Inline function 'org.kodein.type.generic' call
@@ -5257,7 +5257,7 @@
5257
5257
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5258
5258
  var tmp_42 = Instance(di, tmp$ret$20, null);
5259
5259
  var tmp_43 = KProperty1;
5260
- tmp_40.yfg_1 = tmp_42.y1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5260
+ tmp_40.nfg_1 = tmp_42.y1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5261
5261
  var tmp_44 = this;
5262
5262
  // Inline function 'org.kodein.di.instance' call
5263
5263
  // Inline function 'org.kodein.type.generic' call
@@ -5265,7 +5265,7 @@
5265
5265
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5266
5266
  var tmp_46 = Instance(di, tmp$ret$22, null);
5267
5267
  var tmp_47 = KProperty1;
5268
- tmp_44.zfg_1 = tmp_46.y1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5268
+ tmp_44.ofg_1 = tmp_46.y1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5269
5269
  var tmp_48 = this;
5270
5270
  // Inline function 'org.kodein.di.instance' call
5271
5271
  // Inline function 'org.kodein.type.generic' call
@@ -5273,7 +5273,7 @@
5273
5273
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5274
5274
  var tmp_50 = Instance(di, tmp$ret$24, null);
5275
5275
  var tmp_51 = KProperty1;
5276
- tmp_48.afh_1 = tmp_50.y1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5276
+ tmp_48.pfg_1 = tmp_50.y1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5277
5277
  var tmp_52 = this;
5278
5278
  // Inline function 'org.kodein.di.instance' call
5279
5279
  // Inline function 'org.kodein.type.generic' call
@@ -5281,20 +5281,20 @@
5281
5281
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5282
5282
  var tmp_54 = Instance(di, tmp$ret$26, null);
5283
5283
  var tmp_55 = KProperty1;
5284
- tmp_52.bfh_1 = tmp_54.y1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5284
+ tmp_52.qfg_1 = tmp_54.y1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5285
5285
  }
5286
5286
  protoOf(ServerGameStoreContract).gaj = function () {
5287
- return plus(plus(plus(plus(plus(this.jfg_1.gaj(), this.mfg_1.gaj()), this.kfg_1.gaj()), this.lfg_1.gaj()), this.nfg_1.gaj()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5287
+ return plus(plus(plus(plus(plus(this.yff_1.gaj(), this.bfg_1.gaj()), this.zff_1.gaj()), this.afg_1.gaj()), this.cfg_1.gaj()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5288
5288
  };
5289
5289
  protoOf(ServerGameStoreContract).haj = function () {
5290
- var tmp = this.jfg_1.haj();
5290
+ var tmp = this.yff_1.haj();
5291
5291
  var tmp_0;
5292
5292
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5293
5293
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5294
5294
  } else {
5295
5295
  tmp_0 = null;
5296
5296
  }
5297
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.mfg_1.haj()), this.kfg_1.haj()), this.lfg_1.haj()), this.nfg_1.haj());
5297
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.bfg_1.haj()), this.zff_1.haj()), this.afg_1.haj()), this.cfg_1.haj());
5298
5298
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5299
5299
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5300
5300
  var tmp_4;
@@ -5309,7 +5309,7 @@
5309
5309
  var tmp1_logger = _get_logger__rkp4sl(this);
5310
5310
  var tmp2_asyncProvider = _get_asyncProvider__jbpyhw(this);
5311
5311
  var tmp_7 = playerTurnTimeoutWhenHasConnectionMiddleware(tmp0_serverConfig, tmp2_asyncProvider, tmp1_logger);
5312
- var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.nfg_1.qaj()]));
5312
+ var tmp_8 = clearOnFinishMiddleware(_get_asyncProvider__jbpyhw(this), listOfNotNull_0([_get_toClientEventsObserver__6rp51y_0(this), this.cfg_1.qaj()]));
5313
5313
  var tmp3_asyncProvider = _get_asyncProvider__jbpyhw(this);
5314
5314
  var tmp4_dealerConfig = _get_dealerConfig__183ci8(this);
5315
5315
  var tmp5_poolProvider = _get_poolProvider__tqti6a(this);
@@ -5354,7 +5354,7 @@
5354
5354
  return this.o7i(store, next, action);
5355
5355
  };
5356
5356
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5357
- this.ffh_1 = this$0;
5357
+ this.ufg_1 = this$0;
5358
5358
  }
5359
5359
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).z7g = function (action) {
5360
5360
  return action instanceof MechanicAction;
@@ -5365,7 +5365,7 @@
5365
5365
  // Inline function 'kotlin.with' call
5366
5366
  var tmp;
5367
5367
  if (action_0 instanceof StartGameMechanicAction) {
5368
- var tmp0 = this.ffh_1;
5368
+ var tmp0 = this.ufg_1;
5369
5369
  var tmp2 = action_0.x99_1;
5370
5370
  var tmp4 = action_0.z99_1;
5371
5371
  // Inline function 'kotlin.collections.map' call
@@ -5375,7 +5375,7 @@
5375
5375
  var _iterator__ex2g4s = this_0.t();
5376
5376
  while (_iterator__ex2g4s.u()) {
5377
5377
  var item = _iterator__ex2g4s.v();
5378
- var tmp$ret$0 = to(item.g76_1, this.ffh_1.efh_1.afg(item.isBot, item.g76_1, get_serverStatePayload(state).connectedPlayers).f77_1);
5378
+ var tmp$ret$0 = to(item.g76_1, this.ufg_1.tfg_1.pff(item.isBot, item.g76_1, get_serverStatePayload(state).connectedPlayers).f77_1);
5379
5379
  destination.e1(tmp$ret$0);
5380
5380
  }
5381
5381
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5405,7 +5405,7 @@
5405
5405
  var _iterator__ex2g4s_2 = destination_1.t();
5406
5406
  while (_iterator__ex2g4s_2.u()) {
5407
5407
  var element_0 = _iterator__ex2g4s_2.v();
5408
- var tmp0_aid = tmp0.dfh_1.k7e();
5408
+ var tmp0_aid = tmp0.sfg_1.k7e();
5409
5409
  // Inline function 'kotlin.collections.map' call
5410
5410
  // Inline function 'kotlin.collections.mapTo' call
5411
5411
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5427,15 +5427,15 @@
5427
5427
  tmp = destination_2;
5428
5428
  } else {
5429
5429
  if (action_0 instanceof StartNewGameMechanicAction) {
5430
- var tmp0_0 = this.ffh_1;
5430
+ var tmp0_0 = this.ufg_1;
5431
5431
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5432
5432
  var tableId = state.y7t().id;
5433
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.dfh_1.k7e(), tableId, null);
5433
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.sfg_1.k7e(), tableId, null);
5434
5434
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5435
5435
  tmp = listOfNotNull(tmp$ret$21);
5436
5436
  } else {
5437
5437
  if (action_0 instanceof ContinueGameMechanicAction) {
5438
- var tmp0_1 = this.ffh_1;
5438
+ var tmp0_1 = this.ufg_1;
5439
5439
  var tmp2_0 = action_0.table.id;
5440
5440
  var tmp4_0 = action_0.gameCreatorPlayerId;
5441
5441
  // Inline function 'kotlin.collections.map' call
@@ -5475,7 +5475,7 @@
5475
5475
  var _iterator__ex2g4s_7 = destination_6.t();
5476
5476
  while (_iterator__ex2g4s_7.u()) {
5477
5477
  var element_2 = _iterator__ex2g4s_7.v();
5478
- var tmp0_aid_0 = tmp0_1.dfh_1.k7e();
5478
+ var tmp0_aid_0 = tmp0_1.sfg_1.k7e();
5479
5479
  // Inline function 'kotlin.collections.map' call
5480
5480
  // Inline function 'kotlin.collections.mapTo' call
5481
5481
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5497,39 +5497,39 @@
5497
5497
  tmp = destination_7;
5498
5498
  } else {
5499
5499
  if (action_0 instanceof FinishingGameMechanicAction) {
5500
- var tmp0_2 = this.ffh_1;
5500
+ var tmp0_2 = this.ufg_1;
5501
5501
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5502
5502
  var tableId_0 = state.y7t().id;
5503
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.dfh_1.k7e(), tableId_0, null);
5503
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.sfg_1.k7e(), tableId_0, null);
5504
5504
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5505
5505
  tmp = listOfNotNull(tmp$ret$44);
5506
5506
  } else {
5507
5507
  if (action_0 instanceof FinishGameMechanicAction) {
5508
- var tmp0_3 = this.ffh_1;
5508
+ var tmp0_3 = this.ufg_1;
5509
5509
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5510
5510
  var tableId_1 = state.y7t().id;
5511
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.dfh_1.k7e(), tableId_1, null);
5511
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.sfg_1.k7e(), tableId_1, null);
5512
5512
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5513
5513
  tmp = listOfNotNull(tmp$ret$46);
5514
5514
  } else {
5515
5515
  if (action_0 instanceof RestartGameMechanicAction) {
5516
- var tmp0_4 = this.ffh_1;
5516
+ var tmp0_4 = this.ufg_1;
5517
5517
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5518
5518
  var tableId_2 = state.y7t().id;
5519
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.dfh_1.k7e(), tableId_2, null);
5519
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.sfg_1.k7e(), tableId_2, null);
5520
5520
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5521
5521
  tmp = listOfNotNull(tmp$ret$48);
5522
5522
  } else {
5523
5523
  if (action_0 instanceof ErrorAction) {
5524
- var tmp0_5 = this.ffh_1;
5524
+ var tmp0_5 = this.ufg_1;
5525
5525
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5526
5526
  var tableId_3 = state.y7t().id;
5527
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.dfh_1.k7e(), tableId_3, null);
5527
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.sfg_1.k7e(), tableId_3, null);
5528
5528
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5529
5529
  tmp = listOfNotNull(tmp$ret$50);
5530
5530
  } else {
5531
5531
  if (action_0 instanceof SceneMechanicAction) {
5532
- var tmp0_6 = this.ffh_1;
5532
+ var tmp0_6 = this.ufg_1;
5533
5533
  var tmp2_1 = state.y7t().id;
5534
5534
  var tmp4_1 = state.y7t().playersConnections;
5535
5535
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5561,7 +5561,7 @@
5561
5561
  var _iterator__ex2g4s_11 = destination_10.t();
5562
5562
  while (_iterator__ex2g4s_11.u()) {
5563
5563
  var element_4 = _iterator__ex2g4s_11.v();
5564
- var tmp0_aid_1 = tmp0_6.dfh_1.k7e();
5564
+ var tmp0_aid_1 = tmp0_6.sfg_1.k7e();
5565
5565
  // Inline function 'kotlin.collections.map' call
5566
5566
  // Inline function 'kotlin.collections.mapTo' call
5567
5567
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5583,7 +5583,7 @@
5583
5583
  tmp = destination_11;
5584
5584
  } else {
5585
5585
  if (action_0 instanceof SceneActMechanicAction) {
5586
- var tmp0_7 = this.ffh_1;
5586
+ var tmp0_7 = this.ufg_1;
5587
5587
  var tmp2_2 = state.y7t().id;
5588
5588
  var tmp4_2 = state.y7t().playersConnections;
5589
5589
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5615,7 +5615,7 @@
5615
5615
  var _iterator__ex2g4s_15 = destination_14.t();
5616
5616
  while (_iterator__ex2g4s_15.u()) {
5617
5617
  var element_6 = _iterator__ex2g4s_15.v();
5618
- var tmp0_aid_2 = tmp0_7.dfh_1.k7e();
5618
+ var tmp0_aid_2 = tmp0_7.sfg_1.k7e();
5619
5619
  // Inline function 'kotlin.collections.map' call
5620
5620
  // Inline function 'kotlin.collections.mapTo' call
5621
5621
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5637,7 +5637,7 @@
5637
5637
  tmp = destination_15;
5638
5638
  } else {
5639
5639
  if (action_0 instanceof TeamsDataMechanicAction) {
5640
- var tmp0_8 = this.ffh_1;
5640
+ var tmp0_8 = this.ufg_1;
5641
5641
  var tmp2_3 = state.y7t().id;
5642
5642
  var tmp4_3 = state.y7t().playersConnections;
5643
5643
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5669,7 +5669,7 @@
5669
5669
  var _iterator__ex2g4s_19 = destination_18.t();
5670
5670
  while (_iterator__ex2g4s_19.u()) {
5671
5671
  var element_8 = _iterator__ex2g4s_19.v();
5672
- var tmp0_aid_3 = tmp0_8.dfh_1.k7e();
5672
+ var tmp0_aid_3 = tmp0_8.sfg_1.k7e();
5673
5673
  // Inline function 'kotlin.collections.map' call
5674
5674
  // Inline function 'kotlin.collections.mapTo' call
5675
5675
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5681,7 +5681,7 @@
5681
5681
  }
5682
5682
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5683
5683
  var tmp_0;
5684
- if (this.ffh_1.cfh_1.supportBackwardActions && getPlayer(state.y7t().players, sendToPlayer_8.e8k_1).o7x_1.u82_1) {
5684
+ if (this.ufg_1.rfg_1.supportBackwardActions && getPlayer(state.y7t().players, sendToPlayer_8.e8k_1).o7x_1.u82_1) {
5685
5685
  tmp_0 = null;
5686
5686
  } else {
5687
5687
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5697,81 +5697,81 @@
5697
5697
  tmp = destination_19;
5698
5698
  } else {
5699
5699
  if (action_0 instanceof PlayerReadyMechanicAction) {
5700
- var tmp0_9 = this.ffh_1;
5700
+ var tmp0_9 = this.ufg_1;
5701
5701
  var tmp2_4 = state.y7t().id;
5702
5702
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5703
- var exceptPlayerId = this.ffh_1.cfh_1.supportBackwardActions ? action_0.z9a_1 : null;
5704
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.dfh_1.k7e(), tmp2_4, exceptPlayerId);
5703
+ var exceptPlayerId = this.ufg_1.rfg_1.supportBackwardActions ? action_0.z9a_1 : null;
5704
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.sfg_1.k7e(), tmp2_4, exceptPlayerId);
5705
5705
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5706
5706
  tmp = listOfNotNull(tmp$ret$109);
5707
5707
  } else {
5708
5708
  if (action_0 instanceof SuitChoiceMechanicAction) {
5709
- var tmp0_10 = this.ffh_1;
5709
+ var tmp0_10 = this.ufg_1;
5710
5710
  var tmp2_5 = state.y7t().id;
5711
5711
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5712
- var exceptPlayerId_0 = this.ffh_1.cfh_1.supportBackwardActions ? action_0.d9b_1 : null;
5713
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.dfh_1.k7e(), tmp2_5, exceptPlayerId_0);
5712
+ var exceptPlayerId_0 = this.ufg_1.rfg_1.supportBackwardActions ? action_0.d9b_1 : null;
5713
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.sfg_1.k7e(), tmp2_5, exceptPlayerId_0);
5714
5714
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5715
5715
  tmp = listOfNotNull(tmp$ret$111);
5716
5716
  } else {
5717
5717
  if (action_0 instanceof TrumpMechanicAction) {
5718
- var tmp0_11 = this.ffh_1;
5718
+ var tmp0_11 = this.ufg_1;
5719
5719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5720
5720
  var tableId_4 = state.y7t().id;
5721
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.dfh_1.k7e(), tableId_4, null);
5721
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.sfg_1.k7e(), tableId_4, null);
5722
5722
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5723
5723
  tmp = listOfNotNull(tmp$ret$113);
5724
5724
  } else {
5725
5725
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5726
- var tmp0_12 = this.ffh_1;
5726
+ var tmp0_12 = this.ufg_1;
5727
5727
  var tmp2_6 = state.y7t().id;
5728
5728
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5729
- var exceptPlayerId_1 = this.ffh_1.cfh_1.supportBackwardActions ? action_0.k9b_1 : null;
5730
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.dfh_1.k7e(), tmp2_6, exceptPlayerId_1);
5729
+ var exceptPlayerId_1 = this.ufg_1.rfg_1.supportBackwardActions ? action_0.k9b_1 : null;
5730
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.sfg_1.k7e(), tmp2_6, exceptPlayerId_1);
5731
5731
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5732
5732
  tmp = listOfNotNull(tmp$ret$115);
5733
5733
  } else {
5734
5734
  if (action_0 instanceof PutCardMechanicAction) {
5735
- var tmp0_13 = this.ffh_1;
5735
+ var tmp0_13 = this.ufg_1;
5736
5736
  var tmp2_7 = state.y7t().id;
5737
5737
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5738
- var exceptPlayerId_2 = this.ffh_1.cfh_1.supportBackwardActions ? action_0.p9b_1 : null;
5739
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.dfh_1.k7e(), tmp2_7, exceptPlayerId_2);
5738
+ var exceptPlayerId_2 = this.ufg_1.rfg_1.supportBackwardActions ? action_0.p9b_1 : null;
5739
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.sfg_1.k7e(), tmp2_7, exceptPlayerId_2);
5740
5740
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5741
5741
  tmp = listOfNotNull(tmp$ret$117);
5742
5742
  } else {
5743
5743
  if (action_0 instanceof PickUpBribeMechanicAction) {
5744
- var tmp0_14 = this.ffh_1;
5744
+ var tmp0_14 = this.ufg_1;
5745
5745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5746
5746
  var tableId_5 = state.y7t().id;
5747
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.dfh_1.k7e(), tableId_5, null);
5747
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.sfg_1.k7e(), tableId_5, null);
5748
5748
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5749
5749
  tmp = listOfNotNull(tmp$ret$119);
5750
5750
  } else {
5751
5751
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5752
- var tmp0_15 = this.ffh_1;
5752
+ var tmp0_15 = this.ufg_1;
5753
5753
  var tmp2_8 = state.y7t().id;
5754
5754
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5755
- var exceptPlayerId_3 = this.ffh_1.cfh_1.supportBackwardActions ? action_0.w9b_1 : null;
5756
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.dfh_1.k7e(), tmp2_8, exceptPlayerId_3);
5755
+ var exceptPlayerId_3 = this.ufg_1.rfg_1.supportBackwardActions ? action_0.w9b_1 : null;
5756
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.sfg_1.k7e(), tmp2_8, exceptPlayerId_3);
5757
5757
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5758
5758
  tmp = listOfNotNull(tmp$ret$121);
5759
5759
  } else {
5760
5760
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5761
- var tmp0_16 = this.ffh_1;
5761
+ var tmp0_16 = this.ufg_1;
5762
5762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5763
5763
  var tableId_6 = state.y7t().id;
5764
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.dfh_1.k7e(), tableId_6, null);
5764
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.sfg_1.k7e(), tableId_6, null);
5765
5765
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5766
5766
  tmp = listOfNotNull(tmp$ret$123);
5767
5767
  } else {
5768
5768
  if (action_0 instanceof MessageMechanicAction) {
5769
5769
  var message = action_0.message;
5770
- var tmp0_17 = this.ffh_1;
5770
+ var tmp0_17 = this.ufg_1;
5771
5771
  var tmp2_9 = state.y7t().id;
5772
5772
  var tmp_1;
5773
5773
  var tmp_2;
5774
- if (this.ffh_1.cfh_1.supportBackwardActions) {
5774
+ if (this.ufg_1.rfg_1.supportBackwardActions) {
5775
5775
  tmp_2 = isInterface(message, UserMessage);
5776
5776
  } else {
5777
5777
  tmp_2 = false;
@@ -5783,16 +5783,16 @@
5783
5783
  }
5784
5784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5785
5785
  var exceptPlayerId_4 = tmp_1;
5786
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.dfh_1.k7e(), tmp2_9, exceptPlayerId_4);
5786
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.sfg_1.k7e(), tmp2_9, exceptPlayerId_4);
5787
5787
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5788
5788
  tmp = listOfNotNull(tmp$ret$125);
5789
5789
  } else {
5790
5790
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5791
- var tmp0_18 = this.ffh_1;
5791
+ var tmp0_18 = this.ufg_1;
5792
5792
  var tmp2_10 = state.y7t().id;
5793
5793
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5794
5794
  var exceptPlayerId_5 = action_0.playerId;
5795
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.dfh_1.k7e(), tmp2_10, exceptPlayerId_5);
5795
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.sfg_1.k7e(), tmp2_10, exceptPlayerId_5);
5796
5796
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5797
5797
  tmp = listOfNotNull(tmp$ret$127);
5798
5798
  } else {
@@ -5830,9 +5830,9 @@
5830
5830
  return this.o7i(store, next, action);
5831
5831
  };
5832
5832
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5833
- this.cfh_1 = logicConfig;
5834
- this.dfh_1 = idsProvider;
5835
- this.efh_1 = playerConnectionInteractor;
5833
+ this.rfg_1 = logicConfig;
5834
+ this.sfg_1 = idsProvider;
5835
+ this.tfg_1 = playerConnectionInteractor;
5836
5836
  }
5837
5837
  protoOf(ServerMapMechanicToClientActionMiddleware).pal = function () {
5838
5838
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -5843,8 +5843,8 @@
5843
5843
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5844
5844
  }
5845
5845
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5846
- this.gfh_1 = $logger;
5847
- this.hfh_1 = $playerConnectionInteractor;
5846
+ this.vfg_1 = $logger;
5847
+ this.wfg_1 = $playerConnectionInteractor;
5848
5848
  }
5849
5849
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).z7g = function (action) {
5850
5850
  return action instanceof PlayerConnectionUpdateAction;
@@ -5865,7 +5865,7 @@
5865
5865
  }
5866
5866
  }
5867
5867
  if (player.m7x_1.v78().f77_1.isLeftPermanently) {
5868
- this.gfh_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5868
+ this.vfg_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5869
5869
  break $l$block_1;
5870
5870
  }
5871
5871
  }
@@ -5888,7 +5888,7 @@
5888
5888
  var _iterator__ex2g4s_0 = destination.t();
5889
5889
  while (_iterator__ex2g4s_0.u()) {
5890
5890
  var element_0 = _iterator__ex2g4s_0.v();
5891
- if (element_0.ifh_1 === tmp4.dag_1) {
5891
+ if (element_0.xfg_1 === tmp4.dag_1) {
5892
5892
  if (found) {
5893
5893
  tmp$ret$4 = null;
5894
5894
  break $l$block_3;
@@ -5907,7 +5907,7 @@
5907
5907
  if (!(reconnectionTimerTag == null)) {
5908
5908
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5909
5909
  }
5910
- var actions = this.hfh_1.yff(tmp4.cag_1, player.m7x_1.v78().f77_1, player, store.state.y7t(), tmp4.fag_1);
5910
+ var actions = this.wfg_1.nff(tmp4.cag_1, player.m7x_1.v78().f77_1, player, store.state.y7t(), tmp4.fag_1);
5911
5911
  // Inline function 'kotlin.collections.forEach' call
5912
5912
  var _iterator__ex2g4s_1 = actions.t();
5913
5913
  while (_iterator__ex2g4s_1.u()) {
@@ -5920,17 +5920,17 @@
5920
5920
  return this.o7i(store, next, action);
5921
5921
  };
5922
5922
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5923
- this.ifh_1 = playerId;
5924
- this.jfh_1 = state;
5925
- this.kfh_1 = previousState;
5923
+ this.xfg_1 = playerId;
5924
+ this.yfg_1 = state;
5925
+ this.zfg_1 = previousState;
5926
5926
  }
5927
5927
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5928
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.ifh_1 + ', state=' + this.jfh_1.toString() + ', previousState=' + this.kfh_1.toString() + ')';
5928
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.xfg_1 + ', state=' + this.yfg_1.toString() + ', previousState=' + this.zfg_1.toString() + ')';
5929
5929
  };
5930
5930
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5931
- var result = getStringHashCode(this.ifh_1);
5932
- result = imul(result, 31) + this.jfh_1.hashCode() | 0;
5933
- result = imul(result, 31) + this.kfh_1.hashCode() | 0;
5931
+ var result = getStringHashCode(this.xfg_1);
5932
+ result = imul(result, 31) + this.yfg_1.hashCode() | 0;
5933
+ result = imul(result, 31) + this.zfg_1.hashCode() | 0;
5934
5934
  return result;
5935
5935
  };
5936
5936
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5938,11 +5938,11 @@
5938
5938
  return true;
5939
5939
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5940
5940
  return false;
5941
- if (!(this.ifh_1 === other.ifh_1))
5941
+ if (!(this.xfg_1 === other.xfg_1))
5942
5942
  return false;
5943
- if (!this.jfh_1.equals(other.jfh_1))
5943
+ if (!this.yfg_1.equals(other.yfg_1))
5944
5944
  return false;
5945
- if (!this.kfh_1.equals(other.kfh_1))
5945
+ if (!this.zfg_1.equals(other.zfg_1))
5946
5946
  return false;
5947
5947
  return true;
5948
5948
  };
@@ -5951,7 +5951,7 @@
5951
5951
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5952
5952
  }
5953
5953
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5954
- this.lfh_1 = $playerConnectionInteractor;
5954
+ this.afh_1 = $playerConnectionInteractor;
5955
5955
  }
5956
5956
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).z7g = function (action) {
5957
5957
  return action instanceof TimerTickAction;
@@ -5965,8 +5965,8 @@
5965
5965
  var timerTag = tmp4.v7g_1;
5966
5966
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5967
5967
  var state = store.state;
5968
- var player = getPlayer(state.y7t().players, timerTag.ifh_1);
5969
- var actions = this.lfh_1.yff(timerTag.jfh_1, timerTag.kfh_1, player, state.y7t(), true);
5968
+ var player = getPlayer(state.y7t().players, timerTag.xfg_1);
5969
+ var actions = this.afh_1.nff(timerTag.yfg_1, timerTag.zfg_1, player, state.y7t(), true);
5970
5970
  // Inline function 'kotlin.collections.isNotEmpty' call
5971
5971
  if (!actions.r()) {
5972
5972
  // Inline function 'kotlin.collections.forEach' call
@@ -5988,7 +5988,7 @@
5988
5988
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5989
5989
  }
5990
5990
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5991
- this.mfh_1 = $playerConnectionInteractor;
5991
+ this.bfh_1 = $playerConnectionInteractor;
5992
5992
  }
5993
5993
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).z7g = function (action) {
5994
5994
  return isInterface(action, FirstMechanicAction);
@@ -6016,7 +6016,7 @@
6016
6016
  var tmp1_previousConnectionState = element_0.m7x_1.v78().f77_1;
6017
6017
  var tmp2_playerId = element_0.playerId;
6018
6018
  // Inline function 'kotlin.collections.forEach' call
6019
- var _iterator__ex2g4s_1 = this.mfh_1.zff(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6019
+ var _iterator__ex2g4s_1 = this.bfh_1.off(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).t();
6020
6020
  while (_iterator__ex2g4s_1.u()) {
6021
6021
  var element_1 = _iterator__ex2g4s_1.v();
6022
6022
  store.dispatch(element_1);
@@ -6031,8 +6031,8 @@
6031
6031
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6032
6032
  }
6033
6033
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6034
- this.vfh_1 = $provider;
6035
- this.wfh_1 = $action;
6034
+ this.kfh_1 = $provider;
6035
+ this.lfh_1 = $action;
6036
6036
  CoroutineImpl.call(this, resultContinuation);
6037
6037
  }
6038
6038
  protoOf(sendToClientActionMiddleware$o$handle$slambda).t2b = function ($this$launchDefault, $completion) {
@@ -6053,7 +6053,7 @@
6053
6053
  case 0:
6054
6054
  this.f9_1 = 2;
6055
6055
  this.e9_1 = 1;
6056
- suspendResult = this.vfh_1.sfd(this.wfh_1, this);
6056
+ suspendResult = this.kfh_1.hfd(this.lfh_1, this);
6057
6057
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6058
6058
  return suspendResult;
6059
6059
  }
@@ -6076,8 +6076,8 @@
6076
6076
  while (true);
6077
6077
  };
6078
6078
  protoOf(sendToClientActionMiddleware$o$handle$slambda).u2b = function ($this$launchDefault, completion) {
6079
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.vfh_1, this.wfh_1, completion);
6080
- i.xfh_1 = $this$launchDefault;
6079
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.kfh_1, this.lfh_1, completion);
6080
+ i.mfh_1 = $this$launchDefault;
6081
6081
  return i;
6082
6082
  };
6083
6083
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6089,15 +6089,15 @@
6089
6089
  return l;
6090
6090
  }
6091
6091
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6092
- this.yfh_1 = $asyncProvider;
6093
- this.zfh_1 = $provider;
6092
+ this.nfh_1 = $asyncProvider;
6093
+ this.ofh_1 = $provider;
6094
6094
  }
6095
6095
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z7g = function (action) {
6096
6096
  return action instanceof ToClientAction;
6097
6097
  };
6098
6098
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).o7i = function (store, next, action) {
6099
6099
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6100
- this.yfh_1.p7c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.zfh_1, action_0, null));
6100
+ this.nfh_1.p7c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ofh_1, action_0, null));
6101
6101
  next(action_0);
6102
6102
  };
6103
6103
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y7g = function (store, next, action) {
@@ -6108,11 +6108,11 @@
6108
6108
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6109
6109
  }
6110
6110
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6111
- this.ifi_1 = $store;
6112
- this.jfi_1 = $timerTag;
6113
- this.kfi_1 = $serverConfig;
6114
- this.lfi_1 = $logger;
6115
- this.mfi_1 = $action;
6111
+ this.xfh_1 = $store;
6112
+ this.yfh_1 = $timerTag;
6113
+ this.zfh_1 = $serverConfig;
6114
+ this.afi_1 = $logger;
6115
+ this.bfi_1 = $action;
6116
6116
  CoroutineImpl.call(this, resultContinuation);
6117
6117
  }
6118
6118
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).t2b = function ($this$launchDefaultWithLock, $completion) {
@@ -6131,13 +6131,13 @@
6131
6131
  var tmp = this.e9_1;
6132
6132
  if (tmp === 0) {
6133
6133
  this.f9_1 = 1;
6134
- var table = this.ifi_1.state.y7t();
6135
- var player = getPlayer(table.players, this.jfi_1.s75());
6134
+ var table = this.xfh_1.state.y7t();
6135
+ var player = getPlayer(table.players, this.yfh_1.s75());
6136
6136
  var connectionState = player.m7x_1.v78().f77_1;
6137
6137
  var tmp_0;
6138
6138
  switch (connectionState.a1_1) {
6139
6139
  case 1:
6140
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.jfi_1.nat_1));
6140
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.yfh_1.qat_1));
6141
6141
  break;
6142
6142
  case 6:
6143
6143
  tmp_0 = emptyList();
@@ -6148,8 +6148,8 @@
6148
6148
  case 2:
6149
6149
  case 0:
6150
6150
  var tmp_1;
6151
- if (table.sceneInfo.n8j() && this.kfi_1.closeIfBotsAtFinish) {
6152
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.jfi_1.nat_1);
6151
+ if (table.sceneInfo.n8j() && this.zfh_1.closeIfBotsAtFinish) {
6152
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.yfh_1.qat_1);
6153
6153
  } else {
6154
6154
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6155
6155
  }
@@ -6157,7 +6157,7 @@
6157
6157
  tmp_0 = listOf(tmp_1);
6158
6158
  break;
6159
6159
  case 7:
6160
- this.lfi_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.mfi_1.toString()));
6160
+ this.afi_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.bfi_1.toString()));
6161
6161
  tmp_0 = emptyList();
6162
6162
  break;
6163
6163
  default:
@@ -6169,7 +6169,7 @@
6169
6169
  var _iterator__ex2g4s = actions.t();
6170
6170
  while (_iterator__ex2g4s.u()) {
6171
6171
  var element = _iterator__ex2g4s.v();
6172
- this.ifi_1.dispatch(element);
6172
+ this.xfh_1.dispatch(element);
6173
6173
  }
6174
6174
  }
6175
6175
  return Unit_instance;
@@ -6183,8 +6183,8 @@
6183
6183
  while (true);
6184
6184
  };
6185
6185
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).u2b = function ($this$launchDefaultWithLock, completion) {
6186
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.ifi_1, this.jfi_1, this.kfi_1, this.lfi_1, this.mfi_1, completion);
6187
- i.nfi_1 = $this$launchDefaultWithLock;
6186
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.xfh_1, this.yfh_1, this.zfh_1, this.afi_1, this.bfi_1, completion);
6187
+ i.cfi_1 = $this$launchDefaultWithLock;
6188
6188
  return i;
6189
6189
  };
6190
6190
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6196,9 +6196,9 @@
6196
6196
  return l;
6197
6197
  }
6198
6198
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6199
- this.ofi_1 = $asyncProvider;
6200
- this.pfi_1 = $serverConfig;
6201
- this.qfi_1 = $logger;
6199
+ this.dfi_1 = $asyncProvider;
6200
+ this.efi_1 = $serverConfig;
6201
+ this.ffi_1 = $logger;
6202
6202
  }
6203
6203
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).z7g = function (action) {
6204
6204
  return action instanceof TimerTickAction;
@@ -6207,7 +6207,7 @@
6207
6207
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6208
6208
  var timerTag = action_0.v7g_1;
6209
6209
  if (timerTag instanceof PlayerTurnTimerTag) {
6210
- this.ofi_1.r7c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.pfi_1, this.qfi_1, action_0, null));
6210
+ this.dfi_1.r7c(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.efi_1, this.ffi_1, action_0, null));
6211
6211
  }
6212
6212
  next(action_0);
6213
6213
  };
@@ -6223,19 +6223,19 @@
6223
6223
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).z7g = function (action) {
6224
6224
  return action instanceof UpdateServerConfigAction;
6225
6225
  };
6226
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).wav = function (state, action) {
6226
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).zav = function (state, action) {
6227
6227
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6228
- return state.xaf(VOID, get_serverStatePayload(state).copy(action_0.gfg_1));
6228
+ return state.xaf(VOID, get_serverStatePayload(state).copy(action_0.vff_1));
6229
6229
  };
6230
6230
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).p7i = function (state, action) {
6231
- return this.wav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6231
+ return this.zav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6232
6232
  };
6233
6233
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6234
6234
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6235
6235
  return _this__u8e3s4.metadata;
6236
6236
  }
6237
6237
  function Companion_5() {
6238
- this.rfi_1 = 'ServerMechanicLifecycleReducer';
6238
+ this.gfi_1 = 'ServerMechanicLifecycleReducer';
6239
6239
  }
6240
6240
  var Companion_instance_16;
6241
6241
  function Companion_getInstance_6() {
@@ -6243,31 +6243,31 @@
6243
6243
  }
6244
6244
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6245
6245
  return function (it) {
6246
- return Companion_instance_4.r78(this$0.vfi_1.afg(it.isBot, it.g76_1, $updatedServerPayload.connectedPlayers));
6246
+ return Companion_instance_4.r78(this$0.kfi_1.pff(it.isBot, it.g76_1, $updatedServerPayload.connectedPlayers));
6247
6247
  };
6248
6248
  }
6249
6249
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6250
6250
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6251
- this.ufi_1 = logger;
6252
- this.vfi_1 = connectionInteractor;
6251
+ this.jfi_1 = logger;
6252
+ this.kfi_1 = connectionInteractor;
6253
6253
  }
6254
- protoOf(ServerMechanicLifecycleReducer).nax = function (state, action) {
6254
+ protoOf(ServerMechanicLifecycleReducer).qax = function (state, action) {
6255
6255
  var serverState = get_serverStatePayload(state);
6256
- this.ufi_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6256
+ this.jfi_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6257
6257
  var tableId = action.x99_1;
6258
6258
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6259
6259
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6260
- var tmp0_$this = this.oax_1;
6260
+ var tmp0_$this = this.rax_1;
6261
6261
  var tmp1_version = action.y99_1;
6262
6262
  var tmp2_config = action.w99_1;
6263
6263
  var tmp3_users = action.a9a_1;
6264
6264
  var tmp4_spectators = action.spectators;
6265
6265
  var tmp5_gameCreatorPlayerId = action.z99_1;
6266
- var tmp7_tableOrNull = tmp0_$this.way(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6266
+ var tmp7_tableOrNull = tmp0_$this.zay(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6267
6267
  return state.xaf(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6268
6268
  };
6269
- protoOf(ServerMechanicLifecycleReducer).lax = function (state, action) {
6270
- this.ufi_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6269
+ protoOf(ServerMechanicLifecycleReducer).oax = function (state, action) {
6270
+ this.jfi_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6271
6271
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6272
6272
  var tmp2_tableOrNull = action.table;
6273
6273
  var tmp = Companion_instance_17;
@@ -6277,10 +6277,10 @@
6277
6277
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.w74_1), addRoomMetadata(this, get_serverStatePayload(state), action.table.gameId));
6278
6278
  return state.xaf(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6279
6279
  };
6280
- protoOf(ServerMechanicLifecycleReducer).max = function (state, action) {
6281
- this.pax_1.m6f(action.previousGameId);
6280
+ protoOf(ServerMechanicLifecycleReducer).pax = function (state, action) {
6281
+ this.sax_1.m6f(action.previousGameId);
6282
6282
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6283
- var tmp1_tableOrNull = this.oax_1.xay(state.y7t(), action.gameId);
6283
+ var tmp1_tableOrNull = this.rax_1.aaz(state.y7t(), action.gameId);
6284
6284
  var tmp2_payload = get_serverStatePayload(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), action.gameId));
6285
6285
  return state.xaf(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6286
6286
  };
@@ -6289,18 +6289,18 @@
6289
6289
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6290
6290
  }
6291
6291
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6292
- this.wfi_1 = $logger;
6292
+ this.lfi_1 = $logger;
6293
6293
  }
6294
6294
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).z7g = function (action) {
6295
6295
  return isInterface(action, SpectatorsAction);
6296
6296
  };
6297
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).wav = function (state, action) {
6297
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).zav = function (state, action) {
6298
6298
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6299
6299
  var table = state.y7t();
6300
6300
  var tmp;
6301
6301
  if (action_0 instanceof AddSpectatorsAction) {
6302
6302
  // Inline function 'kotlin.collections.mapNotNull' call
6303
- var tmp0 = action_0.hfg_1;
6303
+ var tmp0 = action_0.wff_1;
6304
6304
  // Inline function 'kotlin.collections.mapNotNullTo' call
6305
6305
  var destination = ArrayList_init_$Create$_0();
6306
6306
  // Inline function 'kotlin.collections.forEach' call
@@ -6319,9 +6319,9 @@
6319
6319
  var tmp_0;
6320
6320
  // Inline function 'kotlin.collections.isNotEmpty' call
6321
6321
  if (!sameSpectators.r()) {
6322
- this.wfi_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6322
+ this.lfi_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6323
6323
  // Inline function 'kotlin.collections.filterNot' call
6324
- var tmp0_0 = action_0.hfg_1;
6324
+ var tmp0_0 = action_0.wff_1;
6325
6325
  // Inline function 'kotlin.collections.filterNotTo' call
6326
6326
  var destination_0 = ArrayList_init_$Create$_0();
6327
6327
  var _iterator__ex2g4s_0 = tmp0_0.t();
@@ -6356,7 +6356,7 @@
6356
6356
  }
6357
6357
  tmp_0 = destination_0;
6358
6358
  } else {
6359
- tmp_0 = action_0.hfg_1;
6359
+ tmp_0 = action_0.wff_1;
6360
6360
  }
6361
6361
  // Inline function 'kotlin.collections.map' call
6362
6362
  var this_0 = tmp_0;
@@ -6373,7 +6373,7 @@
6373
6373
  } else {
6374
6374
  if (action_0 instanceof RemoveSpectatorsAction) {
6375
6375
  // Inline function 'kotlin.collections.mapNotNull' call
6376
- var tmp0_1 = action_0.ifg_1;
6376
+ var tmp0_1 = action_0.xff_1;
6377
6377
  // Inline function 'kotlin.collections.mapNotNullTo' call
6378
6378
  var destination_2 = ArrayList_init_$Create$_0();
6379
6379
  // Inline function 'kotlin.collections.forEach' call
@@ -6392,9 +6392,9 @@
6392
6392
  var tmp_2;
6393
6393
  // Inline function 'kotlin.collections.isNotEmpty' call
6394
6394
  if (!sameSpectators_0.r()) {
6395
- this.wfi_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6395
+ this.lfi_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6396
6396
  // Inline function 'kotlin.collections.filterNot' call
6397
- var tmp0_2 = action_0.ifg_1;
6397
+ var tmp0_2 = action_0.xff_1;
6398
6398
  // Inline function 'kotlin.collections.filterNotTo' call
6399
6399
  var destination_3 = ArrayList_init_$Create$_0();
6400
6400
  var _iterator__ex2g4s_4 = tmp0_2.t();
@@ -6429,7 +6429,7 @@
6429
6429
  }
6430
6430
  tmp_2 = destination_3;
6431
6431
  } else {
6432
- tmp_2 = action_0.ifg_1;
6432
+ tmp_2 = action_0.xff_1;
6433
6433
  }
6434
6434
  var spectatorsToRemove = toSet(tmp_2);
6435
6435
  // Inline function 'kotlin.collections.filterNot' call
@@ -6474,7 +6474,7 @@
6474
6474
  return tmp;
6475
6475
  };
6476
6476
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).p7i = function (state, action) {
6477
- return this.wav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6477
+ return this.zav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6478
6478
  };
6479
6479
  function playerConnectionUpdateReducer() {
6480
6480
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6485,7 +6485,7 @@
6485
6485
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).z7g = function (action) {
6486
6486
  return action instanceof PlayerConnectionUpdateAction;
6487
6487
  };
6488
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).wav = function (state, action) {
6488
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).zav = function (state, action) {
6489
6489
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6490
6490
  var statePayload = get_serverStatePayload(state);
6491
6491
  var tmp;
@@ -6497,17 +6497,17 @@
6497
6497
  return tmp;
6498
6498
  };
6499
6499
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).p7i = function (state, action) {
6500
- return this.wav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6500
+ return this.zav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6501
6501
  };
6502
6502
  function Companion_6() {
6503
6503
  }
6504
- protoOf(Companion_6).xfi = function (config, metadata) {
6504
+ protoOf(Companion_6).mfi = function (config, metadata) {
6505
6505
  return new ServerStatePayload(config, metadata, emptyList());
6506
6506
  };
6507
6507
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6508
6508
  config = config === VOID ? Companion_instance_11.initial(null) : config;
6509
6509
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6510
- return $super === VOID ? this.xfi(config, metadata) : $super.xfi.call(this, config, metadata);
6510
+ return $super === VOID ? this.mfi(config, metadata) : $super.mfi.call(this, config, metadata);
6511
6511
  };
6512
6512
  var Companion_instance_17;
6513
6513
  function Companion_getInstance_7() {
@@ -6524,7 +6524,7 @@
6524
6524
  protoOf(ServerStatePayload).r9z = function () {
6525
6525
  return this.metadata;
6526
6526
  };
6527
- protoOf(ServerStatePayload).yfi = function () {
6527
+ protoOf(ServerStatePayload).nfi = function () {
6528
6528
  return this.connectedPlayers;
6529
6529
  };
6530
6530
  protoOf(ServerStatePayload).kf = function () {
@@ -6536,14 +6536,14 @@
6536
6536
  protoOf(ServerStatePayload).om = function () {
6537
6537
  return this.connectedPlayers;
6538
6538
  };
6539
- protoOf(ServerStatePayload).zfi = function (config, metadata, connectedPlayers) {
6539
+ protoOf(ServerStatePayload).ofi = function (config, metadata, connectedPlayers) {
6540
6540
  return new ServerStatePayload(config, metadata, connectedPlayers);
6541
6541
  };
6542
6542
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6543
6543
  config = config === VOID ? this.config : config;
6544
6544
  metadata = metadata === VOID ? this.metadata : metadata;
6545
6545
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6546
- return $super === VOID ? this.zfi(config, metadata, connectedPlayers) : $super.zfi.call(this, config, metadata, connectedPlayers);
6546
+ return $super === VOID ? this.ofi(config, metadata, connectedPlayers) : $super.ofi.call(this, config, metadata, connectedPlayers);
6547
6547
  };
6548
6548
  protoOf(ServerStatePayload).toString = function () {
6549
6549
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6568,7 +6568,7 @@
6568
6568
  return true;
6569
6569
  };
6570
6570
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6571
- var gameId = Companion_instance_5.zb0(payload);
6571
+ var gameId = Companion_instance_5.bb1(payload);
6572
6572
  var tmp;
6573
6573
  if (!(gameId == null)) {
6574
6574
  tmp = new ServerLoggerKey(gameId);
@@ -6608,14 +6608,14 @@
6608
6608
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6609
6609
  }
6610
6610
  function _get_logger__rkp4sl_0($this) {
6611
- var tmp0 = $this.ifj_1;
6611
+ var tmp0 = $this.xfi_1;
6612
6612
  var tmp = KProperty1;
6613
6613
  // Inline function 'kotlin.getValue' call
6614
6614
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6615
6615
  return tmp0.o1();
6616
6616
  }
6617
6617
  function _get_di__ndbzja($this) {
6618
- var tmp0 = $this.jfj_1;
6618
+ var tmp0 = $this.yfi_1;
6619
6619
  var tmp = KProperty1;
6620
6620
  // Inline function 'kotlin.getValue' call
6621
6621
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6632,8 +6632,8 @@
6632
6632
  }
6633
6633
  function createCallbackOutput($this, gameServer) {
6634
6634
  var tmp;
6635
- if (!($this.gfj_1 == null)) {
6636
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.gfj_1);
6635
+ if (!($this.vfi_1 == null)) {
6636
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.vfi_1);
6637
6637
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6638
6638
  } else {
6639
6639
  tmp = null;
@@ -6647,11 +6647,11 @@
6647
6647
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6648
6648
  return function () {
6649
6649
  var tmp;
6650
- if (this$0.gfj_1 == null) {
6650
+ if (this$0.vfi_1 == null) {
6651
6651
  tmp = null;
6652
6652
  } else {
6653
6653
  // Inline function 'kotlin.let' call
6654
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.gfj_1)]));
6654
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vfi_1)]));
6655
6655
  }
6656
6656
  var tmp1_elvis_lhs = tmp;
6657
6657
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6684,7 +6684,7 @@
6684
6684
  tmp_0.b1g(tmp$ret$3);
6685
6685
  $this$DI.a1c(jsonModule());
6686
6686
  $this$DI.a1c(serverHelpersModule());
6687
- $this$DI.a1c(randomOrgModule(this$0.hfj_1));
6687
+ $this$DI.a1c(randomOrgModule(this$0.wfi_1));
6688
6688
  return Unit_instance;
6689
6689
  };
6690
6690
  }
@@ -6760,16 +6760,16 @@
6760
6760
  };
6761
6761
  }
6762
6762
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6763
- this.qfj_1 = $reducer;
6763
+ this.ffj_1 = $reducer;
6764
6764
  }
6765
6765
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).z7g = function (action) {
6766
6766
  return isInterface(action, Action);
6767
6767
  };
6768
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).wav = function (state, action) {
6769
- return this.qfj_1(state, isInterface(action, Action) ? action : THROW_CCE());
6768
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).zav = function (state, action) {
6769
+ return this.ffj_1(state, isInterface(action, Action) ? action : THROW_CCE());
6770
6770
  };
6771
6771
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).p7i = function (state, action) {
6772
- return this.wav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6772
+ return this.zav((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6773
6773
  };
6774
6774
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6775
6775
  return function () {
@@ -6849,7 +6849,7 @@
6849
6849
  }
6850
6850
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6851
6851
  return function (it) {
6852
- var payload = Companion_instance_8.kaz(it);
6852
+ var payload = Companion_instance_8.naz(it);
6853
6853
  var tmp;
6854
6854
  if (!(payload == null)) {
6855
6855
  return payload;
@@ -6870,7 +6870,7 @@
6870
6870
  // Inline function 'kotlin.let' call
6871
6871
  $this$DI.a1c(tmp0_safe_receiver);
6872
6872
  }
6873
- $this$DI.a1c(dealerModule(this$0.randomPoolProvider, this$0.hfj_1));
6873
+ $this$DI.a1c(dealerModule(this$0.randomPoolProvider, this$0.wfi_1));
6874
6874
  $this$DI.a1c(coreModule($coreConfig));
6875
6875
  $this$DI.a1c(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares));
6876
6876
  return Unit_instance;
@@ -6879,8 +6879,8 @@
6879
6879
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6880
6880
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6881
6881
  production = production === VOID ? true : production;
6882
- this.gfj_1 = loggerCallback;
6883
- this.hfj_1 = randomOrgConfig;
6882
+ this.vfi_1 = loggerCallback;
6883
+ this.wfi_1 = randomOrgConfig;
6884
6884
  var tmp = AppEnvironment_getInstance();
6885
6885
  var tmp_0;
6886
6886
  if (production) {
@@ -6890,9 +6890,9 @@
6890
6890
  }
6891
6891
  tmp.c7o(tmp_0);
6892
6892
  var tmp_1 = this;
6893
- tmp_1.ifj_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6893
+ tmp_1.xfi_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6894
6894
  var tmp_2 = this;
6895
- tmp_2.jfj_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6895
+ tmp_2.yfi_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6896
6896
  var tmp_3 = this;
6897
6897
  // Inline function 'org.kodein.di.instance' call
6898
6898
  var this_0 = _get_di__ndbzja(this);
@@ -6901,7 +6901,7 @@
6901
6901
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6902
6902
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6903
6903
  var tmp_6 = KProperty1;
6904
- tmp_3.kfj_1 = tmp_5.y1h(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6904
+ tmp_3.zfi_1 = tmp_5.y1h(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6905
6905
  var tmp_7 = this;
6906
6906
  // Inline function 'org.kodein.di.instance' call
6907
6907
  var this_1 = _get_di__ndbzja(this);
@@ -6910,7 +6910,7 @@
6910
6910
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6911
6911
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6912
6912
  var tmp_10 = KProperty1;
6913
- tmp_7.lfj_1 = tmp_9.y1h(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6913
+ tmp_7.afj_1 = tmp_9.y1h(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6914
6914
  var tmp_11 = this;
6915
6915
  // Inline function 'org.kodein.di.instance' call
6916
6916
  var this_2 = _get_di__ndbzja(this);
@@ -6919,7 +6919,7 @@
6919
6919
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6920
6920
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6921
6921
  var tmp_14 = KProperty1;
6922
- tmp_11.mfj_1 = tmp_13.y1h(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6922
+ tmp_11.bfj_1 = tmp_13.y1h(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6923
6923
  var tmp_15 = this;
6924
6924
  // Inline function 'org.kodein.di.instance' call
6925
6925
  var this_3 = _get_di__ndbzja(this);
@@ -6928,7 +6928,7 @@
6928
6928
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6929
6929
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6930
6930
  var tmp_18 = KProperty1;
6931
- tmp_15.nfj_1 = tmp_17.y1h(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6931
+ tmp_15.cfj_1 = tmp_17.y1h(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6932
6932
  var tmp_19 = this;
6933
6933
  // Inline function 'org.kodein.di.instance' call
6934
6934
  var this_4 = _get_di__ndbzja(this);
@@ -6937,7 +6937,7 @@
6937
6937
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6938
6938
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6939
6939
  var tmp_22 = KProperty1;
6940
- tmp_19.ofj_1 = tmp_21.y1h(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6940
+ tmp_19.dfj_1 = tmp_21.y1h(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6941
6941
  var tmp_23 = this;
6942
6942
  // Inline function 'org.kodein.di.instance' call
6943
6943
  var this_5 = _get_di__ndbzja(this);
@@ -6946,45 +6946,45 @@
6946
6946
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6947
6947
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6948
6948
  var tmp_26 = KProperty1;
6949
- tmp_23.pfj_1 = tmp_25.y1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6949
+ tmp_23.efj_1 = tmp_25.y1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6950
6950
  }
6951
- protoOf(GameServerEngineControllerImpl).tet = function () {
6952
- var tmp0 = this.kfj_1;
6951
+ protoOf(GameServerEngineControllerImpl).iet = function () {
6952
+ var tmp0 = this.zfi_1;
6953
6953
  var tmp = KProperty1;
6954
6954
  // Inline function 'kotlin.getValue' call
6955
6955
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6956
6956
  return tmp0.o1();
6957
6957
  };
6958
- protoOf(GameServerEngineControllerImpl).bfj = function () {
6959
- var tmp0 = this.lfj_1;
6958
+ protoOf(GameServerEngineControllerImpl).qfi = function () {
6959
+ var tmp0 = this.afj_1;
6960
6960
  var tmp = KProperty1;
6961
6961
  // Inline function 'kotlin.getValue' call
6962
6962
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6963
6963
  return tmp0.o1();
6964
6964
  };
6965
- protoOf(GameServerEngineControllerImpl).cfj = function () {
6966
- var tmp0 = this.mfj_1;
6965
+ protoOf(GameServerEngineControllerImpl).rfi = function () {
6966
+ var tmp0 = this.bfj_1;
6967
6967
  var tmp = KProperty1;
6968
6968
  // Inline function 'kotlin.getValue' call
6969
6969
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6970
6970
  return tmp0.o1();
6971
6971
  };
6972
- protoOf(GameServerEngineControllerImpl).dfj = function () {
6973
- var tmp0 = this.nfj_1;
6972
+ protoOf(GameServerEngineControllerImpl).sfi = function () {
6973
+ var tmp0 = this.cfj_1;
6974
6974
  var tmp = KProperty1;
6975
6975
  // Inline function 'kotlin.getValue' call
6976
6976
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6977
6977
  return tmp0.o1();
6978
6978
  };
6979
- protoOf(GameServerEngineControllerImpl).afj = function () {
6980
- var tmp0 = this.ofj_1;
6979
+ protoOf(GameServerEngineControllerImpl).pfi = function () {
6980
+ var tmp0 = this.dfj_1;
6981
6981
  var tmp = KProperty1;
6982
6982
  // Inline function 'kotlin.getValue' call
6983
6983
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6984
6984
  return tmp0.o1();
6985
6985
  };
6986
- protoOf(GameServerEngineControllerImpl).efj = function () {
6987
- var tmp0 = this.pfj_1;
6986
+ protoOf(GameServerEngineControllerImpl).tfi = function () {
6987
+ var tmp0 = this.efj_1;
6988
6988
  var tmp = KProperty1;
6989
6989
  // Inline function 'kotlin.getValue' call
6990
6990
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6996,7 +6996,7 @@
6996
6996
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6997
6997
  return this.createGameEngineWithLogic();
6998
6998
  };
6999
- protoOf(GameServerEngineControllerImpl).ffj = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
6999
+ protoOf(GameServerEngineControllerImpl).ufi = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7000
7000
  var combinedLogger = Companion_instance_9.dy();
7001
7001
  var gameServer = {_v: null};
7002
7002
  // Inline function 'kotlin.collections.map' call
@@ -7044,7 +7044,7 @@
7044
7044
  function TestHelper() {
7045
7045
  }
7046
7046
  function _get_playerAnswerInteractor__msggz1($this) {
7047
- var tmp0 = $this.tfj_1;
7047
+ var tmp0 = $this.ifj_1;
7048
7048
  var tmp = KProperty1;
7049
7049
  // Inline function 'kotlin.getValue' call
7050
7050
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7052,7 +7052,7 @@
7052
7052
  }
7053
7053
  function TestHelperImpl$di$lambda$lambda(this$0) {
7054
7054
  return function ($this$singleton) {
7055
- return this$0.rfj_1;
7055
+ return this$0.gfj_1;
7056
7056
  };
7057
7057
  }
7058
7058
  function TestHelperImpl$di$lambda(this$0) {
@@ -7092,19 +7092,19 @@
7092
7092
  return emptyMap();
7093
7093
  }
7094
7094
  function TestHelperImpl(logger) {
7095
- this.rfj_1 = logger;
7095
+ this.gfj_1 = logger;
7096
7096
  var tmp = this;
7097
7097
  var tmp_0 = Companion_instance_7;
7098
- tmp.sfj_1 = tmp_0.i1c(VOID, TestHelperImpl$di$lambda(this));
7098
+ tmp.hfj_1 = tmp_0.i1c(VOID, TestHelperImpl$di$lambda(this));
7099
7099
  var tmp_1 = this;
7100
7100
  // Inline function 'org.kodein.di.instance' call
7101
- var this_0 = this.sfj_1;
7101
+ var this_0 = this.hfj_1;
7102
7102
  // Inline function 'org.kodein.type.generic' call
7103
7103
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7104
7104
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7105
7105
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7106
7106
  var tmp_4 = KProperty1;
7107
- tmp_1.tfj_1 = tmp_3.y1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7107
+ tmp_1.ifj_1 = tmp_3.y1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7108
7108
  }
7109
7109
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7110
7110
  return _get_playerAnswerInteractor__msggz1(this).ha7(playerId, table, botConfig);
@@ -7177,14 +7177,14 @@
7177
7177
  function RoomMetadata() {
7178
7178
  var tmp = this;
7179
7179
  // Inline function 'kotlin.collections.mutableMapOf' call
7180
- tmp.ufj_1 = LinkedHashMap_init_$Create$();
7180
+ tmp.jfj_1 = LinkedHashMap_init_$Create$();
7181
7181
  this.extras = {};
7182
- this.extras = this.ufj_1;
7182
+ this.extras = this.jfj_1;
7183
7183
  }
7184
- protoOf(RoomMetadata).vfj = function () {
7184
+ protoOf(RoomMetadata).kfj = function () {
7185
7185
  return this.extras;
7186
7186
  };
7187
- protoOf(RoomMetadata).vfj = function () {
7187
+ protoOf(RoomMetadata).kfj = function () {
7188
7188
  return this.extras;
7189
7189
  };
7190
7190
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7202,7 +7202,7 @@
7202
7202
  };
7203
7203
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7204
7204
  // Inline function 'kotlin.collections.set' call
7205
- this.ufj_1.g3(gameId, game);
7205
+ this.jfj_1.g3(gameId, game);
7206
7206
  };
7207
7207
  function GameMetadata(gameId) {
7208
7208
  this.gameId = gameId;
@@ -7211,7 +7211,7 @@
7211
7211
  protoOf(GameMetadata).b6b = function () {
7212
7212
  return this.gameId;
7213
7213
  };
7214
- protoOf(GameMetadata).vfj = function () {
7214
+ protoOf(GameMetadata).kfj = function () {
7215
7215
  return this.extras;
7216
7216
  };
7217
7217
  function serverHelpersModule() {
@@ -7320,22 +7320,22 @@
7320
7320
  protoOf(PlayerReconnectionWaitingTimerTag).haf = ignoreTimerResetValidation;
7321
7321
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7322
7322
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7323
- return this.tet();
7323
+ return this.iet();
7324
7324
  });
7325
7325
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7326
- return this.bfj();
7326
+ return this.qfi();
7327
7327
  });
7328
7328
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7329
- return this.cfj();
7329
+ return this.rfi();
7330
7330
  });
7331
7331
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7332
- return this.dfj();
7332
+ return this.sfi();
7333
7333
  });
7334
7334
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7335
- return this.afj();
7335
+ return this.pfi();
7336
7336
  });
7337
7337
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7338
- return this.efj();
7338
+ return this.tfi();
7339
7339
  });
7340
7340
  //endregion
7341
7341
  //region block: init