client_plugin_logic_deb 1.8.448 → 1.8.449

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -405,10 +405,10 @@
405
405
  spectators = tmp;
406
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  var tmp_0;
407
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  if ($super === VOID) {
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- this.yej(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.aek(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.yej.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.aek.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -416,10 +416,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.aek(newRid);
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+ this.cek(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.aek.call(this, newRid);
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+ tmp = $super.cek.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -427,16 +427,16 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.bek(reason, roomId);
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+ this.dek(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.bek.call(this, reason, roomId);
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+ tmp = $super.dek.call(this, reason, roomId);
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  }
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  return tmp;
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  }
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  function playerLeft(playerId, roomId, permanently, $super) {
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  permanently = permanently === VOID ? true : permanently;
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- return $super === VOID ? this.xej(playerId, roomId, permanently) : $super.xej.call(this, playerId, roomId, permanently);
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+ return $super === VOID ? this.zej(playerId, roomId, permanently) : $super.zej.call(this, playerId, roomId, permanently);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -511,7 +511,7 @@
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  leaguesConfig = leaguesConfig === VOID ? Companion_instance_6.defaultConfig() : leaguesConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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  botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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- return $super === VOID ? this.deq(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.deq.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
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+ return $super === VOID ? this.feq(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) : $super.feq.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig);
515
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  }
516
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -524,17 +524,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.he1_1 = $subscriber;
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+ this.je1_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).je1 = function (it, $completion) {
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- var tmp = this.ke1(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).le1 = function (it, $completion) {
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+ var tmp = this.me1(it, $completion);
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  tmp.u8_1 = Unit_instance;
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  tmp.v8_1 = null;
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  return tmp.a9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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- return this.je1(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.le1(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
539
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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  var suspendResult = this.u8_1;
@@ -543,7 +543,7 @@
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  var tmp = this.s8_1;
544
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  if (tmp === 0) {
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  this.t8_1 = 1;
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- this.he1_1(this.ie1_1);
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+ this.je1_1(this.ke1_1);
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  return Unit_instance;
548
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  } else if (tmp === 1) {
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  throw this.v8_1;
@@ -554,31 +554,31 @@
554
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  }
555
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  while (true);
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  };
557
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).ke1 = function (it, completion) {
558
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.he1_1, completion);
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- i.ie1_1 = it;
557
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).me1 = function (it, completion) {
558
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.je1_1, completion);
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+ i.ke1_1 = it;
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  return i;
561
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  };
562
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
563
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
564
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  var l = function (it, $completion) {
565
- return i.je1(it, $completion);
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+ return i.le1(it, $completion);
566
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  };
567
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  l.$arity = 1;
568
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  return l;
569
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  }
570
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
571
- this.te1_1 = $subscriber;
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+ this.ve1_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
573
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  }
574
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ve1 = function (it, $completion) {
575
- var tmp = this.we1(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).xe1 = function (it, $completion) {
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+ var tmp = this.ye1(it, $completion);
576
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  tmp.u8_1 = Unit_instance;
577
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  tmp.v8_1 = null;
578
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  return tmp.a9();
579
579
  };
580
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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- return this.ve1((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.xe1((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
582
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  };
583
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
584
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  var suspendResult = this.u8_1;
@@ -587,7 +587,7 @@
587
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  var tmp = this.s8_1;
588
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  if (tmp === 0) {
589
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  this.t8_1 = 1;
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- this.te1_1(this.ue1_1);
590
+ this.ve1_1(this.we1_1);
591
591
  return Unit_instance;
592
592
  } else if (tmp === 1) {
593
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  throw this.v8_1;
@@ -598,22 +598,22 @@
598
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  }
599
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  while (true);
600
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  };
601
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).we1 = function (it, completion) {
602
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.te1_1, completion);
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- i.ue1_1 = it;
601
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ye1 = function (it, completion) {
602
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ve1_1, completion);
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+ i.we1_1 = it;
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  return i;
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  };
606
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
607
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
608
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  var l = function (it, $completion) {
609
- return i.ve1(it, $completion);
609
+ return i.xe1(it, $completion);
610
610
  };
611
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  l.$arity = 1;
612
612
  return l;
613
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  }
614
614
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
615
- this.fe2_1 = $$this$unsafeFlow;
616
- this.ge2_1 = this$0;
615
+ this.he2_1 = $$this$unsafeFlow;
616
+ this.ie2_1 = this$0;
617
617
  CoroutineImpl.call(this, resultContinuation);
618
618
  }
619
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).d2j = function (value, $completion) {
@@ -633,10 +633,10 @@
633
633
  switch (tmp) {
634
634
  case 0:
635
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  this.t8_1 = 2;
636
- var tmp0 = this.fe2_1;
637
- var value = this.he2_1;
636
+ var tmp0 = this.he2_1;
637
+ var value = this.je2_1;
638
638
  this.s8_1 = 1;
639
- suspendResult = tmp0.j24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.ge2_1)), this);
639
+ suspendResult = tmp0.j24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.ie2_1)), this);
640
640
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
641
641
  return suspendResult;
642
642
  }
@@ -659,8 +659,8 @@
659
659
  while (true);
660
660
  };
661
661
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).e2j = function (value, completion) {
662
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.fe2_1, this.ge2_1, completion);
663
- i.he2_1 = value;
662
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.he2_1, this.ie2_1, completion);
663
+ i.je2_1 = value;
664
664
  return i;
665
665
  };
666
666
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -673,8 +673,8 @@
673
673
  }
674
674
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
675
675
  CoroutineImpl.call(this, resultContinuation);
676
- this.qe2_1 = _this__u8e3s4;
677
- this.re2_1 = collector;
676
+ this.se2_1 = _this__u8e3s4;
677
+ this.te2_1 = collector;
678
678
  }
679
679
  protoOf($collectCOROUTINE$).a9 = function () {
680
680
  var suspendResult = this.u8_1;
@@ -684,10 +684,10 @@
684
684
  switch (tmp) {
685
685
  case 0:
686
686
  this.t8_1 = 2;
687
- var $this$unsafeFlow = this.re2_1;
687
+ var $this$unsafeFlow = this.te2_1;
688
688
  this.s8_1 = 1;
689
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.qe2_1.te2_1, null);
690
- suspendResult = this.qe2_1.se2_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
689
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.se2_1.ve2_1, null);
690
+ suspendResult = this.se2_1.ue2_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
691
691
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
692
692
  return suspendResult;
693
693
  }
@@ -710,8 +710,8 @@
710
710
  while (true);
711
711
  };
712
712
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
713
- this.se2_1 = $this;
714
- this.te2_1 = this$0;
713
+ this.ue2_1 = $this;
714
+ this.ve2_1 = this$0;
715
715
  }
716
716
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).k24 = function (collector, $completion) {
717
717
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -723,17 +723,17 @@
723
723
  return this.k24(collector, $completion);
724
724
  };
725
725
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
726
- this.ce3_1 = $subscriber;
726
+ this.ee3_1 = $subscriber;
727
727
  CoroutineImpl.call(this, resultContinuation);
728
728
  }
729
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ee3 = function (it, $completion) {
730
- var tmp = this.fe3(it, $completion);
729
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ge3 = function (it, $completion) {
730
+ var tmp = this.he3(it, $completion);
731
731
  tmp.u8_1 = Unit_instance;
732
732
  tmp.v8_1 = null;
733
733
  return tmp.a9();
734
734
  };
735
735
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
736
- return this.ee3((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
736
+ return this.ge3((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
737
737
  };
738
738
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
739
739
  var suspendResult = this.u8_1;
@@ -742,7 +742,7 @@
742
742
  var tmp = this.s8_1;
743
743
  if (tmp === 0) {
744
744
  this.t8_1 = 1;
745
- this.ce3_1(this.de3_1);
745
+ this.ee3_1(this.fe3_1);
746
746
  return Unit_instance;
747
747
  } else if (tmp === 1) {
748
748
  throw this.v8_1;
@@ -753,22 +753,22 @@
753
753
  }
754
754
  while (true);
755
755
  };
756
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).fe3 = function (it, completion) {
757
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.ce3_1, completion);
758
- i.de3_1 = it;
756
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).he3 = function (it, completion) {
757
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.ee3_1, completion);
758
+ i.fe3_1 = it;
759
759
  return i;
760
760
  };
761
761
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
762
762
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
763
763
  var l = function (it, $completion) {
764
- return i.ee3(it, $completion);
764
+ return i.ge3(it, $completion);
765
765
  };
766
766
  l.$arity = 1;
767
767
  return l;
768
768
  }
769
769
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
770
- this.oe3_1 = $$this$unsafeFlow;
771
- this.pe3_1 = $table;
770
+ this.qe3_1 = $$this$unsafeFlow;
771
+ this.re3_1 = $table;
772
772
  CoroutineImpl.call(this, resultContinuation);
773
773
  }
774
774
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).d2j = function (value, $completion) {
@@ -788,10 +788,10 @@
788
788
  switch (tmp) {
789
789
  case 0:
790
790
  this.t8_1 = 2;
791
- var tmp0 = this.oe3_1;
792
- var value = this.qe3_1;
791
+ var tmp0 = this.qe3_1;
792
+ var value = this.se3_1;
793
793
  this.s8_1 = 1;
794
- suspendResult = tmp0.j24(new ActionsStateUpdate(this.pe3_1.id, value), this);
794
+ suspendResult = tmp0.j24(new ActionsStateUpdate(this.re3_1.id, value), this);
795
795
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
796
796
  return suspendResult;
797
797
  }
@@ -814,8 +814,8 @@
814
814
  while (true);
815
815
  };
816
816
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).e2j = function (value, completion) {
817
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.oe3_1, this.pe3_1, completion);
818
- i.qe3_1 = value;
817
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.qe3_1, this.re3_1, completion);
818
+ i.se3_1 = value;
819
819
  return i;
820
820
  };
821
821
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -828,8 +828,8 @@
828
828
  }
829
829
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
830
830
  CoroutineImpl.call(this, resultContinuation);
831
- this.ze3_1 = _this__u8e3s4;
832
- this.ae4_1 = collector;
831
+ this.be4_1 = _this__u8e3s4;
832
+ this.ce4_1 = collector;
833
833
  }
834
834
  protoOf($collectCOROUTINE$_0).a9 = function () {
835
835
  var suspendResult = this.u8_1;
@@ -839,10 +839,10 @@
839
839
  switch (tmp) {
840
840
  case 0:
841
841
  this.t8_1 = 2;
842
- var $this$unsafeFlow = this.ae4_1;
842
+ var $this$unsafeFlow = this.ce4_1;
843
843
  this.s8_1 = 1;
844
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.ze3_1.ce4_1, null);
845
- suspendResult = this.ze3_1.be4_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
844
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.be4_1.ee4_1, null);
845
+ suspendResult = this.be4_1.de4_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
846
846
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
847
847
  return suspendResult;
848
848
  }
@@ -865,8 +865,8 @@
865
865
  while (true);
866
866
  };
867
867
  function _no_name_provided__qut3iv($this, $table) {
868
- this.be4_1 = $this;
869
- this.ce4_1 = $table;
868
+ this.de4_1 = $this;
869
+ this.ee4_1 = $table;
870
870
  }
871
871
  protoOf(_no_name_provided__qut3iv).k24 = function (collector, $completion) {
872
872
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -878,18 +878,18 @@
878
878
  return this.k24(collector, $completion);
879
879
  };
880
880
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
881
- this.le4_1 = $table;
882
- this.me4_1 = this$0;
881
+ this.ne4_1 = $table;
882
+ this.oe4_1 = this$0;
883
883
  CoroutineImpl.call(this, resultContinuation);
884
884
  }
885
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).oe4 = function ($this$flow, $completion) {
886
- var tmp = this.pe4($this$flow, $completion);
885
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).qe4 = function ($this$flow, $completion) {
886
+ var tmp = this.re4($this$flow, $completion);
887
887
  tmp.u8_1 = Unit_instance;
888
888
  tmp.v8_1 = null;
889
889
  return tmp.a9();
890
890
  };
891
891
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
892
- return this.oe4((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
892
+ return this.qe4((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
893
893
  };
894
894
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
895
895
  var suspendResult = this.u8_1;
@@ -900,7 +900,7 @@
900
900
  case 0:
901
901
  this.t8_1 = 3;
902
902
  this.s8_1 = 1;
903
- suspendResult = this.ne4_1.j24(new TableStateUpdate(this.le4_1.id, this.le4_1), this);
903
+ suspendResult = this.pe4_1.j24(new TableStateUpdate(this.ne4_1.id, this.ne4_1), this);
904
904
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
905
905
  return suspendResult;
906
906
  }
@@ -908,8 +908,8 @@
908
908
  continue $sm;
909
909
  case 1:
910
910
  this.s8_1 = 2;
911
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.me4_1).c9d(), fromInt(_get_serverReduxConfig__rprcrm(this.me4_1).serverStateUpdateIntervalMillis));
912
- suspendResult = emitAll(this.ne4_1, new _no_name_provided__qut3iv(this_0, this.le4_1), this);
911
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.oe4_1).e9d(), fromInt(_get_serverReduxConfig__rprcrm(this.oe4_1).serverStateUpdateIntervalMillis));
912
+ suspendResult = emitAll(this.pe4_1, new _no_name_provided__qut3iv(this_0, this.ne4_1), this);
913
913
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
914
914
  return suspendResult;
915
915
  }
@@ -931,22 +931,22 @@
931
931
  }
932
932
  while (true);
933
933
  };
934
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).pe4 = function ($this$flow, completion) {
935
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.le4_1, this.me4_1, completion);
936
- i.ne4_1 = $this$flow;
934
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).re4 = function ($this$flow, completion) {
935
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.ne4_1, this.oe4_1, completion);
936
+ i.pe4_1 = $this$flow;
937
937
  return i;
938
938
  };
939
939
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
940
940
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
941
941
  var l = function ($this$flow, $completion) {
942
- return i.oe4($this$flow, $completion);
942
+ return i.qe4($this$flow, $completion);
943
943
  };
944
944
  l.$arity = 1;
945
945
  return l;
946
946
  }
947
947
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
948
- this.ye4_1 = $$this$unsafeFlow;
949
- this.ze4_1 = this$0;
948
+ this.ae5_1 = $$this$unsafeFlow;
949
+ this.be5_1 = this$0;
950
950
  CoroutineImpl.call(this, resultContinuation);
951
951
  }
952
952
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).d2j = function (value, $completion) {
@@ -967,16 +967,16 @@
967
967
  case 0:
968
968
  this.t8_1 = 5;
969
969
  var tmp_0 = this;
970
- tmp_0.ee5_1 = this.ye4_1;
970
+ tmp_0.ge5_1 = this.ae5_1;
971
971
  var tmp_1 = this;
972
- tmp_1.de5_1 = this.ae5_1;
972
+ tmp_1.fe5_1 = this.ce5_1;
973
973
  this.s8_1 = 1;
974
974
  continue $sm;
975
975
  case 1:
976
- this.be5_1 = this.ee5_1;
977
- var it = this.de5_1;
976
+ this.de5_1 = this.ge5_1;
977
+ var it = this.fe5_1;
978
978
  var tmp_2;
979
- if (get_isCreated(this.ze4_1.l6f())) {
979
+ if (get_isCreated(this.be5_1.l6f())) {
980
980
  tmp_2 = it;
981
981
  } else {
982
982
  tmp_2 = null;
@@ -988,15 +988,15 @@
988
988
  var tmp_3 = this;
989
989
  continue $sm;
990
990
  } else {
991
- this.ce5_1 = tmp0_elvis_lhs;
991
+ this.ee5_1 = tmp0_elvis_lhs;
992
992
  this.s8_1 = 2;
993
993
  continue $sm;
994
994
  }
995
995
 
996
996
  case 2:
997
- var transformed = this.ce5_1;
997
+ var transformed = this.ee5_1;
998
998
  this.s8_1 = 3;
999
- suspendResult = this.be5_1.j24(transformed, this);
999
+ suspendResult = this.de5_1.j24(transformed, this);
1000
1000
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1001
1001
  return suspendResult;
1002
1002
  }
@@ -1027,8 +1027,8 @@
1027
1027
  while (true);
1028
1028
  };
1029
1029
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).e2j = function (value, completion) {
1030
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.ye4_1, this.ze4_1, completion);
1031
- i.ae5_1 = value;
1030
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.ae5_1, this.be5_1, completion);
1031
+ i.ce5_1 = value;
1032
1032
  return i;
1033
1033
  };
1034
1034
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -1041,8 +1041,8 @@
1041
1041
  }
1042
1042
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
1043
1043
  CoroutineImpl.call(this, resultContinuation);
1044
- this.ne5_1 = _this__u8e3s4;
1045
- this.oe5_1 = collector;
1044
+ this.pe5_1 = _this__u8e3s4;
1045
+ this.qe5_1 = collector;
1046
1046
  }
1047
1047
  protoOf($collectCOROUTINE$_1).a9 = function () {
1048
1048
  var suspendResult = this.u8_1;
@@ -1052,10 +1052,10 @@
1052
1052
  switch (tmp) {
1053
1053
  case 0:
1054
1054
  this.t8_1 = 2;
1055
- var $this$unsafeFlow = this.oe5_1;
1055
+ var $this$unsafeFlow = this.qe5_1;
1056
1056
  this.s8_1 = 1;
1057
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.ne5_1.qe5_1, null);
1058
- suspendResult = this.ne5_1.pe5_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1057
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.pe5_1.se5_1, null);
1058
+ suspendResult = this.pe5_1.re5_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1059
1059
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1060
1060
  return suspendResult;
1061
1061
  }
@@ -1078,7 +1078,7 @@
1078
1078
  while (true);
1079
1079
  };
1080
1080
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1081
- this.ze5_1 = $$this$unsafeFlow;
1081
+ this.be6_1 = $$this$unsafeFlow;
1082
1082
  CoroutineImpl.call(this, resultContinuation);
1083
1083
  }
1084
1084
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d2j = function (value, $completion) {
@@ -1099,28 +1099,28 @@
1099
1099
  case 0:
1100
1100
  this.t8_1 = 5;
1101
1101
  var tmp_0 = this;
1102
- tmp_0.ee6_1 = this.ze5_1;
1102
+ tmp_0.ge6_1 = this.be6_1;
1103
1103
  var tmp_1 = this;
1104
- tmp_1.de6_1 = this.ae6_1;
1104
+ tmp_1.fe6_1 = this.ce6_1;
1105
1105
  this.s8_1 = 1;
1106
1106
  continue $sm;
1107
1107
  case 1:
1108
- this.be6_1 = this.ee6_1;
1109
- var tmp0_elvis_lhs = this.de6_1.tableOrNull;
1108
+ this.de6_1 = this.ge6_1;
1109
+ var tmp0_elvis_lhs = this.fe6_1.tableOrNull;
1110
1110
  if (tmp0_elvis_lhs == null) {
1111
1111
  this.s8_1 = 4;
1112
1112
  var tmp_2 = this;
1113
1113
  continue $sm;
1114
1114
  } else {
1115
- this.ce6_1 = tmp0_elvis_lhs;
1115
+ this.ee6_1 = tmp0_elvis_lhs;
1116
1116
  this.s8_1 = 2;
1117
1117
  continue $sm;
1118
1118
  }
1119
1119
 
1120
1120
  case 2:
1121
- var transformed = this.ce6_1;
1121
+ var transformed = this.ee6_1;
1122
1122
  this.s8_1 = 3;
1123
- suspendResult = this.be6_1.j24(transformed, this);
1123
+ suspendResult = this.de6_1.j24(transformed, this);
1124
1124
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1125
1125
  return suspendResult;
1126
1126
  }
@@ -1151,8 +1151,8 @@
1151
1151
  while (true);
1152
1152
  };
1153
1153
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).e2j = function (value, completion) {
1154
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.ze5_1, completion);
1155
- i.ae6_1 = value;
1154
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.be6_1, completion);
1155
+ i.ce6_1 = value;
1156
1156
  return i;
1157
1157
  };
1158
1158
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1165,8 +1165,8 @@
1165
1165
  }
1166
1166
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1167
1167
  CoroutineImpl.call(this, resultContinuation);
1168
- this.ne6_1 = _this__u8e3s4;
1169
- this.oe6_1 = collector;
1168
+ this.pe6_1 = _this__u8e3s4;
1169
+ this.qe6_1 = collector;
1170
1170
  }
1171
1171
  protoOf($collectCOROUTINE$_2).a9 = function () {
1172
1172
  var suspendResult = this.u8_1;
@@ -1176,10 +1176,10 @@
1176
1176
  switch (tmp) {
1177
1177
  case 0:
1178
1178
  this.t8_1 = 2;
1179
- var $this$unsafeFlow = this.oe6_1;
1179
+ var $this$unsafeFlow = this.qe6_1;
1180
1180
  this.s8_1 = 1;
1181
1181
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1182
- suspendResult = this.ne6_1.pe6_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1182
+ suspendResult = this.pe6_1.re6_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1183
1183
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1184
1184
  return suspendResult;
1185
1185
  }
@@ -1202,7 +1202,7 @@
1202
1202
  while (true);
1203
1203
  };
1204
1204
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1205
- this.ye6_1 = $$this$unsafeFlow;
1205
+ this.ae7_1 = $$this$unsafeFlow;
1206
1206
  CoroutineImpl.call(this, resultContinuation);
1207
1207
  }
1208
1208
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).d2j = function (value, $completion) {
@@ -1222,8 +1222,8 @@
1222
1222
  switch (tmp) {
1223
1223
  case 0:
1224
1224
  this.t8_1 = 2;
1225
- var tmp0 = this.ye6_1;
1226
- var value = this.ze6_1;
1225
+ var tmp0 = this.ae7_1;
1226
+ var value = this.be7_1;
1227
1227
  this.s8_1 = 1;
1228
1228
  suspendResult = tmp0.j24(to(value.gameInfo.roundNumberTotal, value), this);
1229
1229
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1248,8 +1248,8 @@
1248
1248
  while (true);
1249
1249
  };
1250
1250
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).e2j = function (value, completion) {
1251
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.ye6_1, completion);
1252
- i.ze6_1 = value;
1251
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.ae7_1, completion);
1252
+ i.be7_1 = value;
1253
1253
  return i;
1254
1254
  };
1255
1255
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1262,8 +1262,8 @@
1262
1262
  }
1263
1263
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1264
1264
  CoroutineImpl.call(this, resultContinuation);
1265
- this.ie7_1 = _this__u8e3s4;
1266
- this.je7_1 = collector;
1265
+ this.ke7_1 = _this__u8e3s4;
1266
+ this.le7_1 = collector;
1267
1267
  }
1268
1268
  protoOf($collectCOROUTINE$_3).a9 = function () {
1269
1269
  var suspendResult = this.u8_1;
@@ -1273,10 +1273,10 @@
1273
1273
  switch (tmp) {
1274
1274
  case 0:
1275
1275
  this.t8_1 = 2;
1276
- var $this$unsafeFlow = this.je7_1;
1276
+ var $this$unsafeFlow = this.le7_1;
1277
1277
  this.s8_1 = 1;
1278
1278
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1279
- suspendResult = this.ie7_1.ke7_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1279
+ suspendResult = this.ke7_1.me7_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1280
1280
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1281
1281
  return suspendResult;
1282
1282
  }
@@ -1299,7 +1299,7 @@
1299
1299
  while (true);
1300
1300
  };
1301
1301
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1302
- this.te7_1 = $$this$unsafeFlow;
1302
+ this.ve7_1 = $$this$unsafeFlow;
1303
1303
  CoroutineImpl.call(this, resultContinuation);
1304
1304
  }
1305
1305
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).d2j = function (value, $completion) {
@@ -1319,8 +1319,8 @@
1319
1319
  switch (tmp) {
1320
1320
  case 0:
1321
1321
  this.t8_1 = 2;
1322
- var tmp0 = this.te7_1;
1323
- var value = this.ue7_1;
1322
+ var tmp0 = this.ve7_1;
1323
+ var value = this.we7_1;
1324
1324
  this.s8_1 = 1;
1325
1325
  suspendResult = tmp0.j24(value.ne_1, this);
1326
1326
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1345,8 +1345,8 @@
1345
1345
  while (true);
1346
1346
  };
1347
1347
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).e2j = function (value, completion) {
1348
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.te7_1, completion);
1349
- i.ue7_1 = value;
1348
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ve7_1, completion);
1349
+ i.we7_1 = value;
1350
1350
  return i;
1351
1351
  };
1352
1352
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1359,8 +1359,8 @@
1359
1359
  }
1360
1360
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1361
1361
  CoroutineImpl.call(this, resultContinuation);
1362
- this.de8_1 = _this__u8e3s4;
1363
- this.ee8_1 = collector;
1362
+ this.fe8_1 = _this__u8e3s4;
1363
+ this.ge8_1 = collector;
1364
1364
  }
1365
1365
  protoOf($collectCOROUTINE$_4).a9 = function () {
1366
1366
  var suspendResult = this.u8_1;
@@ -1370,10 +1370,10 @@
1370
1370
  switch (tmp) {
1371
1371
  case 0:
1372
1372
  this.t8_1 = 2;
1373
- var $this$unsafeFlow = this.ee8_1;
1373
+ var $this$unsafeFlow = this.ge8_1;
1374
1374
  this.s8_1 = 1;
1375
1375
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1376
- suspendResult = this.de8_1.fe8_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1376
+ suspendResult = this.fe8_1.he8_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1377
1377
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1378
1378
  return suspendResult;
1379
1379
  }
@@ -1396,17 +1396,17 @@
1396
1396
  while (true);
1397
1397
  };
1398
1398
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1399
- this.oe8_1 = $subscriber;
1399
+ this.qe8_1 = $subscriber;
1400
1400
  CoroutineImpl.call(this, resultContinuation);
1401
1401
  }
1402
- protoOf(GameServer$subscribeWith$slambda$slambda).qe8 = function (it, $completion) {
1403
- var tmp = this.re8(it, $completion);
1402
+ protoOf(GameServer$subscribeWith$slambda$slambda).se8 = function (it, $completion) {
1403
+ var tmp = this.te8(it, $completion);
1404
1404
  tmp.u8_1 = Unit_instance;
1405
1405
  tmp.v8_1 = null;
1406
1406
  return tmp.a9();
1407
1407
  };
1408
1408
  protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
1409
- return this.qe8(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1409
+ return this.se8(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1410
1410
  };
1411
1411
  protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
1412
1412
  var suspendResult = this.u8_1;
@@ -1415,7 +1415,7 @@
1415
1415
  var tmp = this.s8_1;
1416
1416
  if (tmp === 0) {
1417
1417
  this.t8_1 = 1;
1418
- this.oe8_1(this.pe8_1);
1418
+ this.qe8_1(this.re8_1);
1419
1419
  return Unit_instance;
1420
1420
  } else if (tmp === 1) {
1421
1421
  throw this.v8_1;
@@ -1426,98 +1426,98 @@
1426
1426
  }
1427
1427
  while (true);
1428
1428
  };
1429
- protoOf(GameServer$subscribeWith$slambda$slambda).re8 = function (it, completion) {
1430
- var i = new GameServer$subscribeWith$slambda$slambda(this.oe8_1, completion);
1431
- i.pe8_1 = it;
1429
+ protoOf(GameServer$subscribeWith$slambda$slambda).te8 = function (it, completion) {
1430
+ var i = new GameServer$subscribeWith$slambda$slambda(this.qe8_1, completion);
1431
+ i.re8_1 = it;
1432
1432
  return i;
1433
1433
  };
1434
1434
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1435
1435
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1436
1436
  var l = function (it, $completion) {
1437
- return i.qe8(it, $completion);
1437
+ return i.se8(it, $completion);
1438
1438
  };
1439
1439
  l.$arity = 1;
1440
1440
  return l;
1441
1441
  }
1442
1442
  function _get_toClientEventsObserver__6rp51y($this) {
1443
- var tmp0 = $this.we8_1;
1443
+ var tmp0 = $this.ye8_1;
1444
1444
  var tmp = KProperty1;
1445
1445
  // Inline function 'kotlin.getValue' call
1446
1446
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1447
1447
  return tmp0.x();
1448
1448
  }
1449
1449
  function _get_fromClientEventsObserver__a7vzd3($this) {
1450
- var tmp0 = $this.xe8_1;
1450
+ var tmp0 = $this.ze8_1;
1451
1451
  var tmp = KProperty1;
1452
1452
  // Inline function 'kotlin.getValue' call
1453
1453
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1454
1454
  return tmp0.x();
1455
1455
  }
1456
1456
  function _get_playerConnectionInteractor__si6cxf($this) {
1457
- var tmp0 = $this.ye8_1;
1457
+ var tmp0 = $this.ae9_1;
1458
1458
  var tmp = KProperty1;
1459
1459
  // Inline function 'kotlin.getValue' call
1460
1460
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1461
1461
  return tmp0.x();
1462
1462
  }
1463
1463
  function _get_teamsLogicProvider__u10pm6($this) {
1464
- var tmp0 = $this.ze8_1;
1464
+ var tmp0 = $this.be9_1;
1465
1465
  var tmp = KProperty1;
1466
1466
  // Inline function 'kotlin.getValue' call
1467
1467
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1468
1468
  return tmp0.x();
1469
1469
  }
1470
1470
  function _get_userRatingInteractor__a09mdy($this) {
1471
- var tmp0 = $this.ae9_1;
1471
+ var tmp0 = $this.ce9_1;
1472
1472
  var tmp = KProperty1;
1473
1473
  // Inline function 'kotlin.getValue' call
1474
1474
  getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
1475
1475
  return tmp0.x();
1476
1476
  }
1477
1477
  function _get_random__h29cgo($this) {
1478
- var tmp0 = $this.be9_1;
1478
+ var tmp0 = $this.de9_1;
1479
1479
  var tmp = KProperty1;
1480
1480
  // Inline function 'kotlin.getValue' call
1481
1481
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1482
1482
  return tmp0.x();
1483
1483
  }
1484
1484
  function _get_idsProvider__fnfajc($this) {
1485
- var tmp0 = $this.ce9_1;
1485
+ var tmp0 = $this.ee9_1;
1486
1486
  var tmp = KProperty1;
1487
1487
  // Inline function 'kotlin.getValue' call
1488
1488
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1489
1489
  return tmp0.x();
1490
1490
  }
1491
1491
  function _get_serverReduxConfig__rprcrm($this) {
1492
- var tmp0 = $this.de9_1;
1492
+ var tmp0 = $this.fe9_1;
1493
1493
  var tmp = KProperty1;
1494
1494
  // Inline function 'kotlin.getValue' call
1495
1495
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1496
1496
  return tmp0.x();
1497
1497
  }
1498
1498
  function _get_encoderDecoderProvider__qqgrji($this) {
1499
- var tmp0 = $this.ee9_1;
1499
+ var tmp0 = $this.ge9_1;
1500
1500
  var tmp = KProperty1;
1501
1501
  // Inline function 'kotlin.getValue' call
1502
1502
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
1503
1503
  return tmp0.x();
1504
1504
  }
1505
1505
  function _get_engineLogicConfig__l11qpf($this) {
1506
- var tmp0 = $this.fe9_1;
1506
+ var tmp0 = $this.he9_1;
1507
1507
  var tmp = KProperty1;
1508
1508
  // Inline function 'kotlin.getValue' call
1509
1509
  getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
1510
1510
  return tmp0.x();
1511
1511
  }
1512
1512
  function _get_leaguesConfig__hvzxf9($this) {
1513
- var tmp0 = $this.ge9_1;
1513
+ var tmp0 = $this.ie9_1;
1514
1514
  var tmp = KProperty1;
1515
1515
  // Inline function 'kotlin.getValue' call
1516
1516
  getPropertyCallableRef('leaguesConfig', 1, tmp, GameServer$_get_leaguesConfig_$ref_fi951n_0(), null);
1517
1517
  return tmp0.x();
1518
1518
  }
1519
1519
  function _get_botChatInteractor__17f3on($this) {
1520
- var tmp0 = $this.he9_1;
1520
+ var tmp0 = $this.je9_1;
1521
1521
  var tmp = KProperty1;
1522
1522
  // Inline function 'kotlin.getValue' call
1523
1523
  getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
@@ -1553,7 +1553,7 @@
1553
1553
  var player = getPlayer(table.players, playerId);
1554
1554
  var tmp;
1555
1555
  if (_get_engineLogicConfig__l11qpf($this).updateRating) {
1556
- var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).y9k(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1556
+ var tmp0_safe_receiver = _get_userRatingInteractor__a09mdy($this).a9l(player, table.players, table.config, table.gameDuration, table.isGameFinished, VOID, _get_leaguesConfig__hvzxf9($this));
1557
1557
  var tmp_0;
1558
1558
  if (tmp0_safe_receiver == null) {
1559
1559
  tmp_0 = null;
@@ -1616,7 +1616,7 @@
1616
1616
  var tmp$ret$3 = new GameServer$preserveTeams$previousTeams$1(item);
1617
1617
  destination.j(tmp$ret$3);
1618
1618
  }
1619
- var previousTeams = tmp.w9c(destination);
1619
+ var previousTeams = tmp.y9c(destination);
1620
1620
  // Inline function 'kotlin.collections.filterNot' call
1621
1621
  // Inline function 'kotlin.collections.filterNotTo' call
1622
1622
  var destination_0 = ArrayList_init_$Create$_0();
@@ -1647,23 +1647,23 @@
1647
1647
  destination_1.j(destination_2);
1648
1648
  }
1649
1649
  var updatedTeams = destination_1;
1650
- return _get_teamsLogicProvider__u10pm6($this).x9c(updatedTeams);
1650
+ return _get_teamsLogicProvider__u10pm6($this).z9c(updatedTeams);
1651
1651
  }
1652
1652
  function Companion() {
1653
- this.je9_1 = 'GameEngine_API';
1653
+ this.le9_1 = 'GameEngine_API';
1654
1654
  }
1655
1655
  var Companion_instance_10;
1656
1656
  function Companion_getInstance_0() {
1657
1657
  return Companion_instance_10;
1658
1658
  }
1659
1659
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1660
- this.ke9_1 = function_0;
1660
+ this.me9_1 = function_0;
1661
1661
  }
1662
1662
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).j24 = function (value, $completion) {
1663
- return this.ke9_1(value, $completion);
1663
+ return this.me9_1(value, $completion);
1664
1664
  };
1665
1665
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
1666
- return this.ke9_1;
1666
+ return this.me9_1;
1667
1667
  };
1668
1668
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1669
1669
  var tmp;
@@ -1684,13 +1684,13 @@
1684
1684
  return hashCode(this.b3());
1685
1685
  };
1686
1686
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1687
- this.le9_1 = function_0;
1687
+ this.ne9_1 = function_0;
1688
1688
  }
1689
1689
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).j24 = function (value, $completion) {
1690
- return this.le9_1(value, $completion);
1690
+ return this.ne9_1(value, $completion);
1691
1691
  };
1692
1692
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
1693
- return this.le9_1;
1693
+ return this.ne9_1;
1694
1694
  };
1695
1695
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1696
1696
  var tmp;
@@ -1711,13 +1711,13 @@
1711
1711
  return hashCode(this.b3());
1712
1712
  };
1713
1713
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1714
- this.me9_1 = function_0;
1714
+ this.oe9_1 = function_0;
1715
1715
  }
1716
1716
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).j24 = function (value, $completion) {
1717
- return this.me9_1(value, $completion);
1717
+ return this.oe9_1(value, $completion);
1718
1718
  };
1719
1719
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
1720
- return this.me9_1;
1720
+ return this.oe9_1;
1721
1721
  };
1722
1722
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1723
1723
  var tmp;
@@ -1738,13 +1738,13 @@
1738
1738
  return hashCode(this.b3());
1739
1739
  };
1740
1740
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1741
- this.ne9_1 = function_0;
1741
+ this.pe9_1 = function_0;
1742
1742
  }
1743
1743
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).j24 = function (value, $completion) {
1744
- return this.ne9_1(value, $completion);
1744
+ return this.pe9_1(value, $completion);
1745
1745
  };
1746
1746
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
1747
- return this.ne9_1;
1747
+ return this.pe9_1;
1748
1748
  };
1749
1749
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1750
1750
  var tmp;
@@ -1765,13 +1765,13 @@
1765
1765
  return hashCode(this.b3());
1766
1766
  };
1767
1767
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1768
- this.oe9_1 = function_0;
1768
+ this.qe9_1 = function_0;
1769
1769
  }
1770
1770
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).j24 = function (value, $completion) {
1771
- return this.oe9_1(value, $completion);
1771
+ return this.qe9_1(value, $completion);
1772
1772
  };
1773
1773
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
1774
- return this.oe9_1;
1774
+ return this.qe9_1;
1775
1775
  };
1776
1776
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1777
1777
  var tmp;
@@ -1792,13 +1792,13 @@
1792
1792
  return hashCode(this.b3());
1793
1793
  };
1794
1794
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1795
- this.pe9_1 = function_0;
1795
+ this.re9_1 = function_0;
1796
1796
  }
1797
1797
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).j24 = function (value, $completion) {
1798
- return this.pe9_1(value, $completion);
1798
+ return this.re9_1(value, $completion);
1799
1799
  };
1800
1800
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
1801
- return this.pe9_1;
1801
+ return this.re9_1;
1802
1802
  };
1803
1803
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1804
1804
  var tmp;
@@ -1939,8 +1939,8 @@
1939
1939
  };
1940
1940
  }
1941
1941
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1942
- this.ye9_1 = this$0;
1943
- this.ze9_1 = $subscriber;
1942
+ this.aea_1 = this$0;
1943
+ this.bea_1 = $subscriber;
1944
1944
  CoroutineImpl.call(this, resultContinuation);
1945
1945
  }
1946
1946
  protoOf(GameServer$subscribeToClientAction$slambda).k29 = function ($this$launchDefault, $completion) {
@@ -1961,8 +1961,8 @@
1961
1961
  case 0:
1962
1962
  this.t8_1 = 2;
1963
1963
  this.s8_1 = 1;
1964
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.ye9_1).jb9();
1965
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.ze9_1, null);
1964
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.aea_1).lb9();
1965
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.bea_1, null);
1966
1966
  suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1967
1967
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1968
1968
  return suspendResult;
@@ -1986,8 +1986,8 @@
1986
1986
  while (true);
1987
1987
  };
1988
1988
  protoOf(GameServer$subscribeToClientAction$slambda).l29 = function ($this$launchDefault, completion) {
1989
- var i = new GameServer$subscribeToClientAction$slambda(this.ye9_1, this.ze9_1, completion);
1990
- i.aea_1 = $this$launchDefault;
1989
+ var i = new GameServer$subscribeToClientAction$slambda(this.aea_1, this.bea_1, completion);
1990
+ i.cea_1 = $this$launchDefault;
1991
1991
  return i;
1992
1992
  };
1993
1993
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1999,8 +1999,8 @@
1999
1999
  return l;
2000
2000
  }
2001
2001
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
2002
- this.jea_1 = this$0;
2003
- this.kea_1 = $subscriber;
2002
+ this.lea_1 = this$0;
2003
+ this.mea_1 = $subscriber;
2004
2004
  CoroutineImpl.call(this, resultContinuation);
2005
2005
  }
2006
2006
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k29 = function ($this$launchDefault, $completion) {
@@ -2021,8 +2021,8 @@
2021
2021
  case 0:
2022
2022
  this.t8_1 = 2;
2023
2023
  this.s8_1 = 1;
2024
- var tmp_0 = observeTableStateUpdates(this.jea_1);
2025
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.kea_1, null);
2024
+ var tmp_0 = observeTableStateUpdates(this.lea_1);
2025
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.mea_1, null);
2026
2026
  suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
2027
2027
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2028
2028
  return suspendResult;
@@ -2046,8 +2046,8 @@
2046
2046
  while (true);
2047
2047
  };
2048
2048
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l29 = function ($this$launchDefault, completion) {
2049
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.jea_1, this.kea_1, completion);
2050
- i.lea_1 = $this$launchDefault;
2049
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.lea_1, this.mea_1, completion);
2050
+ i.nea_1 = $this$launchDefault;
2051
2051
  return i;
2052
2052
  };
2053
2053
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2059,8 +2059,8 @@
2059
2059
  return l;
2060
2060
  }
2061
2061
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
2062
- this.uea_1 = this$0;
2063
- this.vea_1 = $subscriber;
2062
+ this.wea_1 = this$0;
2063
+ this.xea_1 = $subscriber;
2064
2064
  CoroutineImpl.call(this, resultContinuation);
2065
2065
  }
2066
2066
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).k29 = function ($this$launchDefault, $completion) {
@@ -2081,9 +2081,9 @@
2081
2081
  case 0:
2082
2082
  this.t8_1 = 2;
2083
2083
  this.s8_1 = 1;
2084
- var this_0 = observeTableStateUpdates(this.uea_1);
2085
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.uea_1);
2086
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.vea_1, null);
2084
+ var this_0 = observeTableStateUpdates(this.wea_1);
2085
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.wea_1);
2086
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.xea_1, null);
2087
2087
  suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
2088
2088
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2089
2089
  return suspendResult;
@@ -2107,8 +2107,8 @@
2107
2107
  while (true);
2108
2108
  };
2109
2109
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).l29 = function ($this$launchDefault, completion) {
2110
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.uea_1, this.vea_1, completion);
2111
- i.wea_1 = $this$launchDefault;
2110
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.wea_1, this.xea_1, completion);
2111
+ i.yea_1 = $this$launchDefault;
2112
2112
  return i;
2113
2113
  };
2114
2114
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2120,8 +2120,8 @@
2120
2120
  return l;
2121
2121
  }
2122
2122
  function GameServer$getServerTableState$slambda(this$0, $callback, resultContinuation) {
2123
- this.feb_1 = this$0;
2124
- this.geb_1 = $callback;
2123
+ this.heb_1 = this$0;
2124
+ this.ieb_1 = $callback;
2125
2125
  CoroutineImpl.call(this, resultContinuation);
2126
2126
  }
2127
2127
  protoOf(GameServer$getServerTableState$slambda).k29 = function ($this$launchDefault, $completion) {
@@ -2140,11 +2140,11 @@
2140
2140
  var tmp = this.s8_1;
2141
2141
  if (tmp === 0) {
2142
2142
  this.t8_1 = 1;
2143
- if (!this.feb_1.isTableExists) {
2143
+ if (!this.heb_1.isTableExists) {
2144
2144
  return Unit_instance;
2145
2145
  }
2146
- var dto = mapToDto_2(new TableStateUpdate(this.feb_1.table.id, this.feb_1.table), _get_encoderDecoderProvider__qqgrji(this.feb_1));
2147
- this.geb_1(dto);
2146
+ var dto = mapToDto_2(new TableStateUpdate(this.heb_1.table.id, this.heb_1.table), _get_encoderDecoderProvider__qqgrji(this.heb_1));
2147
+ this.ieb_1(dto);
2148
2148
  return Unit_instance;
2149
2149
  } else if (tmp === 1) {
2150
2150
  throw this.v8_1;
@@ -2156,8 +2156,8 @@
2156
2156
  while (true);
2157
2157
  };
2158
2158
  protoOf(GameServer$getServerTableState$slambda).l29 = function ($this$launchDefault, completion) {
2159
- var i = new GameServer$getServerTableState$slambda(this.feb_1, this.geb_1, completion);
2160
- i.heb_1 = $this$launchDefault;
2159
+ var i = new GameServer$getServerTableState$slambda(this.heb_1, this.ieb_1, completion);
2160
+ i.jeb_1 = $this$launchDefault;
2161
2161
  return i;
2162
2162
  };
2163
2163
  function GameServer$getServerTableState$slambda_0(this$0, $callback, resultContinuation) {
@@ -2169,18 +2169,18 @@
2169
2169
  return l;
2170
2170
  }
2171
2171
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
2172
- this.qeb_1 = this$0;
2172
+ this.seb_1 = this$0;
2173
2173
  CoroutineImpl.call(this, resultContinuation);
2174
2174
  }
2175
- protoOf(GameServer$observeTableStateUpdates$slambda).wci = function ($this$transformLatest, it, $completion) {
2176
- var tmp = this.xci($this$transformLatest, it, $completion);
2175
+ protoOf(GameServer$observeTableStateUpdates$slambda).yci = function ($this$transformLatest, it, $completion) {
2176
+ var tmp = this.zci($this$transformLatest, it, $completion);
2177
2177
  tmp.u8_1 = Unit_instance;
2178
2178
  tmp.v8_1 = null;
2179
2179
  return tmp.a9();
2180
2180
  };
2181
2181
  protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
2182
2182
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2183
- return this.wci(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2183
+ return this.yci(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2184
2184
  };
2185
2185
  protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
2186
2186
  var suspendResult = this.u8_1;
@@ -2191,8 +2191,8 @@
2191
2191
  case 0:
2192
2192
  this.t8_1 = 2;
2193
2193
  this.s8_1 = 1;
2194
- var table = this.seb_1;
2195
- suspendResult = emitAll(this.reb_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.qeb_1, null)), this);
2194
+ var table = this.ueb_1;
2195
+ suspendResult = emitAll(this.teb_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.seb_1, null)), this);
2196
2196
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2197
2197
  return suspendResult;
2198
2198
  }
@@ -2214,23 +2214,23 @@
2214
2214
  }
2215
2215
  while (true);
2216
2216
  };
2217
- protoOf(GameServer$observeTableStateUpdates$slambda).xci = function ($this$transformLatest, it, completion) {
2218
- var i = new GameServer$observeTableStateUpdates$slambda(this.qeb_1, completion);
2219
- i.reb_1 = $this$transformLatest;
2220
- i.seb_1 = it;
2217
+ protoOf(GameServer$observeTableStateUpdates$slambda).zci = function ($this$transformLatest, it, completion) {
2218
+ var i = new GameServer$observeTableStateUpdates$slambda(this.seb_1, completion);
2219
+ i.teb_1 = $this$transformLatest;
2220
+ i.ueb_1 = it;
2221
2221
  return i;
2222
2222
  };
2223
2223
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
2224
2224
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
2225
2225
  var l = function ($this$transformLatest, it, $completion) {
2226
- return i.wci($this$transformLatest, it, $completion);
2226
+ return i.yci($this$transformLatest, it, $completion);
2227
2227
  };
2228
2228
  l.$arity = 2;
2229
2229
  return l;
2230
2230
  }
2231
2231
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
2232
- this.pe5_1 = $this;
2233
- this.qe5_1 = this$0;
2232
+ this.re5_1 = $this;
2233
+ this.se5_1 = this$0;
2234
2234
  }
2235
2235
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).k24 = function (collector, $completion) {
2236
2236
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -2242,7 +2242,7 @@
2242
2242
  return this.k24(collector, $completion);
2243
2243
  };
2244
2244
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
2245
- this.pe6_1 = $this;
2245
+ this.re6_1 = $this;
2246
2246
  }
2247
2247
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).k24 = function (collector, $completion) {
2248
2248
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -2254,7 +2254,7 @@
2254
2254
  return this.k24(collector, $completion);
2255
2255
  };
2256
2256
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
2257
- this.ke7_1 = $this;
2257
+ this.me7_1 = $this;
2258
2258
  }
2259
2259
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).k24 = function (collector, $completion) {
2260
2260
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2269,7 +2269,7 @@
2269
2269
  return old.me_1 === new_0.me_1;
2270
2270
  }
2271
2271
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2272
- this.fe8_1 = $this;
2272
+ this.he8_1 = $this;
2273
2273
  }
2274
2274
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).k24 = function (collector, $completion) {
2275
2275
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2281,8 +2281,8 @@
2281
2281
  return this.k24(collector, $completion);
2282
2282
  };
2283
2283
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2284
- this.bec_1 = this$0;
2285
- this.cec_1 = $subscriber;
2284
+ this.dec_1 = this$0;
2285
+ this.eec_1 = $subscriber;
2286
2286
  CoroutineImpl.call(this, resultContinuation);
2287
2287
  }
2288
2288
  protoOf(GameServer$subscribeWith$slambda).k29 = function ($this$launchDefault, $completion) {
@@ -2303,8 +2303,8 @@
2303
2303
  case 0:
2304
2304
  this.t8_1 = 2;
2305
2305
  this.s8_1 = 1;
2306
- var tmp_0 = distinctUntilChanged(this.bec_1.d71());
2307
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.cec_1, null);
2306
+ var tmp_0 = distinctUntilChanged(this.dec_1.d71());
2307
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.eec_1, null);
2308
2308
  suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2309
2309
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2310
2310
  return suspendResult;
@@ -2328,8 +2328,8 @@
2328
2328
  while (true);
2329
2329
  };
2330
2330
  protoOf(GameServer$subscribeWith$slambda).l29 = function ($this$launchDefault, completion) {
2331
- var i = new GameServer$subscribeWith$slambda(this.bec_1, this.cec_1, completion);
2332
- i.dec_1 = $this$launchDefault;
2331
+ var i = new GameServer$subscribeWith$slambda(this.dec_1, this.eec_1, completion);
2332
+ i.fec_1 = $this$launchDefault;
2333
2333
  return i;
2334
2334
  };
2335
2335
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2341,18 +2341,18 @@
2341
2341
  return l;
2342
2342
  }
2343
2343
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2344
- this.mec_1 = $action;
2344
+ this.oec_1 = $action;
2345
2345
  CoroutineImpl.call(this, resultContinuation);
2346
2346
  }
2347
- protoOf(GameServer$fromClientEvent$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2348
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2347
+ protoOf(GameServer$fromClientEvent$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2348
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2349
2349
  tmp.u8_1 = Unit_instance;
2350
2350
  tmp.v8_1 = null;
2351
2351
  return tmp.a9();
2352
2352
  };
2353
2353
  protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
2354
2354
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2355
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2355
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2356
2356
  };
2357
2357
  protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
2358
2358
  var suspendResult = this.u8_1;
@@ -2361,11 +2361,11 @@
2361
2361
  var tmp = this.s8_1;
2362
2362
  if (tmp === 0) {
2363
2363
  this.t8_1 = 1;
2364
- if (this.mec_1 instanceof PlayerReadyFromClientAction)
2365
- if (!get_isCreated(this.oec_1.state)) {
2364
+ if (this.oec_1 instanceof PlayerReadyFromClientAction)
2365
+ if (!get_isCreated(this.qec_1.state)) {
2366
2366
  return Unit_instance;
2367
2367
  }
2368
- this.oec_1.dispatch(this.mec_1);
2368
+ this.qec_1.dispatch(this.oec_1);
2369
2369
  return Unit_instance;
2370
2370
  } else if (tmp === 1) {
2371
2371
  throw this.v8_1;
@@ -2376,34 +2376,34 @@
2376
2376
  }
2377
2377
  while (true);
2378
2378
  };
2379
- protoOf(GameServer$fromClientEvent$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2380
- var i = new GameServer$fromClientEvent$slambda(this.mec_1, completion);
2381
- i.nec_1 = $this$dispatchAsync;
2382
- i.oec_1 = store;
2379
+ protoOf(GameServer$fromClientEvent$slambda).obr = function ($this$dispatchAsync, store, completion) {
2380
+ var i = new GameServer$fromClientEvent$slambda(this.oec_1, completion);
2381
+ i.pec_1 = $this$dispatchAsync;
2382
+ i.qec_1 = store;
2383
2383
  return i;
2384
2384
  };
2385
2385
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2386
2386
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2387
2387
  var l = function ($this$dispatchAsync, store, $completion) {
2388
- return i.lbr($this$dispatchAsync, store, $completion);
2388
+ return i.nbr($this$dispatchAsync, store, $completion);
2389
2389
  };
2390
2390
  l.$arity = 2;
2391
2391
  return l;
2392
2392
  }
2393
2393
  function GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation) {
2394
- this.xec_1 = $playerId;
2395
- this.yec_1 = $roomId;
2394
+ this.zec_1 = $playerId;
2395
+ this.aed_1 = $roomId;
2396
2396
  CoroutineImpl.call(this, resultContinuation);
2397
2397
  }
2398
- protoOf(GameServer$playerLostConnection$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2399
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2398
+ protoOf(GameServer$playerLostConnection$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2399
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2400
2400
  tmp.u8_1 = Unit_instance;
2401
2401
  tmp.v8_1 = null;
2402
2402
  return tmp.a9();
2403
2403
  };
2404
2404
  protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
2405
2405
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2406
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2406
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2407
2407
  };
2408
2408
  protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
2409
2409
  var suspendResult = this.u8_1;
@@ -2412,12 +2412,12 @@
2412
2412
  var tmp = this.s8_1;
2413
2413
  if (tmp === 0) {
2414
2414
  this.t8_1 = 1;
2415
- if (!get_isCreated(this.aed_1.state)) {
2415
+ if (!get_isCreated(this.ced_1.state)) {
2416
2416
  return Unit_instance;
2417
2417
  }
2418
- var tmp_0 = this.aed_1.dispatch;
2418
+ var tmp_0 = this.ced_1.dispatch;
2419
2419
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2420
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xec_1, this.yec_1));
2420
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.zec_1, this.aed_1));
2421
2421
  return Unit_instance;
2422
2422
  } else if (tmp === 1) {
2423
2423
  throw this.v8_1;
@@ -2428,35 +2428,35 @@
2428
2428
  }
2429
2429
  while (true);
2430
2430
  };
2431
- protoOf(GameServer$playerLostConnection$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2432
- var i = new GameServer$playerLostConnection$slambda(this.xec_1, this.yec_1, completion);
2433
- i.zec_1 = $this$dispatchAsync;
2434
- i.aed_1 = store;
2431
+ protoOf(GameServer$playerLostConnection$slambda).obr = function ($this$dispatchAsync, store, completion) {
2432
+ var i = new GameServer$playerLostConnection$slambda(this.zec_1, this.aed_1, completion);
2433
+ i.bed_1 = $this$dispatchAsync;
2434
+ i.ced_1 = store;
2435
2435
  return i;
2436
2436
  };
2437
2437
  function GameServer$playerLostConnection$slambda_0($playerId, $roomId, resultContinuation) {
2438
2438
  var i = new GameServer$playerLostConnection$slambda($playerId, $roomId, resultContinuation);
2439
2439
  var l = function ($this$dispatchAsync, store, $completion) {
2440
- return i.lbr($this$dispatchAsync, store, $completion);
2440
+ return i.nbr($this$dispatchAsync, store, $completion);
2441
2441
  };
2442
2442
  l.$arity = 2;
2443
2443
  return l;
2444
2444
  }
2445
2445
  function GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation) {
2446
- this.jed_1 = this$0;
2447
- this.ked_1 = $playerId;
2448
- this.led_1 = $roomId;
2446
+ this.led_1 = this$0;
2447
+ this.med_1 = $playerId;
2448
+ this.ned_1 = $roomId;
2449
2449
  CoroutineImpl.call(this, resultContinuation);
2450
2450
  }
2451
- protoOf(GameServer$playerLive$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2452
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2451
+ protoOf(GameServer$playerLive$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2452
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2453
2453
  tmp.u8_1 = Unit_instance;
2454
2454
  tmp.v8_1 = null;
2455
2455
  return tmp.a9();
2456
2456
  };
2457
2457
  protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
2458
2458
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2459
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2459
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2460
2460
  };
2461
2461
  protoOf(GameServer$playerLive$slambda).a9 = function () {
2462
2462
  var suspendResult = this.u8_1;
@@ -2465,16 +2465,16 @@
2465
2465
  var tmp = this.s8_1;
2466
2466
  if (tmp === 0) {
2467
2467
  this.t8_1 = 1;
2468
- if (get_isFinished(this.ned_1.state) || get_isFinishing(this.ned_1.state)) {
2468
+ if (get_isFinished(this.ped_1.state) || get_isFinishing(this.ped_1.state)) {
2469
2469
  return Unit_instance;
2470
2470
  }
2471
- if (!_get_serverReduxConfig__rprcrm(this.jed_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ned_1.state) || !this.jed_1.l6f().g72())) {
2472
- this.jed_1.c56().v('GameEngine_API', 'playerLive: ' + this.ked_1 + ' before game is created');
2471
+ if (!_get_serverReduxConfig__rprcrm(this.led_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.ped_1.state) || !this.led_1.l6f().g72())) {
2472
+ this.led_1.c56().v('GameEngine_API', 'playerLive: ' + this.med_1 + ' before game is created');
2473
2473
  return Unit_instance;
2474
2474
  }
2475
- var tmp_0 = this.ned_1.dispatch;
2475
+ var tmp_0 = this.ped_1.dispatch;
2476
2476
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2477
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ked_1, this.led_1));
2477
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.med_1, this.ned_1));
2478
2478
  return Unit_instance;
2479
2479
  } else if (tmp === 1) {
2480
2480
  throw this.v8_1;
@@ -2485,36 +2485,36 @@
2485
2485
  }
2486
2486
  while (true);
2487
2487
  };
2488
- protoOf(GameServer$playerLive$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2489
- var i = new GameServer$playerLive$slambda(this.jed_1, this.ked_1, this.led_1, completion);
2490
- i.med_1 = $this$dispatchAsync;
2491
- i.ned_1 = store;
2488
+ protoOf(GameServer$playerLive$slambda).obr = function ($this$dispatchAsync, store, completion) {
2489
+ var i = new GameServer$playerLive$slambda(this.led_1, this.med_1, this.ned_1, completion);
2490
+ i.oed_1 = $this$dispatchAsync;
2491
+ i.ped_1 = store;
2492
2492
  return i;
2493
2493
  };
2494
2494
  function GameServer$playerLive$slambda_0(this$0, $playerId, $roomId, resultContinuation) {
2495
2495
  var i = new GameServer$playerLive$slambda(this$0, $playerId, $roomId, resultContinuation);
2496
2496
  var l = function ($this$dispatchAsync, store, $completion) {
2497
- return i.lbr($this$dispatchAsync, store, $completion);
2497
+ return i.nbr($this$dispatchAsync, store, $completion);
2498
2498
  };
2499
2499
  l.$arity = 2;
2500
2500
  return l;
2501
2501
  }
2502
2502
  function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2503
- this.wed_1 = this$0;
2504
- this.xed_1 = $playerId;
2505
- this.yed_1 = $permanently;
2506
- this.zed_1 = $roomId;
2503
+ this.yed_1 = this$0;
2504
+ this.zed_1 = $playerId;
2505
+ this.aee_1 = $permanently;
2506
+ this.bee_1 = $roomId;
2507
2507
  CoroutineImpl.call(this, resultContinuation);
2508
2508
  }
2509
- protoOf(GameServer$playerLeft$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2510
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2509
+ protoOf(GameServer$playerLeft$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2510
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2511
2511
  tmp.u8_1 = Unit_instance;
2512
2512
  tmp.v8_1 = null;
2513
2513
  return tmp.a9();
2514
2514
  };
2515
2515
  protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
2516
2516
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2517
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2517
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2518
2518
  };
2519
2519
  protoOf(GameServer$playerLeft$slambda).a9 = function () {
2520
2520
  var suspendResult = this.u8_1;
@@ -2523,22 +2523,22 @@
2523
2523
  var tmp = this.s8_1;
2524
2524
  if (tmp === 0) {
2525
2525
  this.t8_1 = 1;
2526
- if (get_isFinished(this.bee_1.state) || get_isFinishing(this.bee_1.state)) {
2526
+ if (get_isFinished(this.dee_1.state) || get_isFinishing(this.dee_1.state)) {
2527
2527
  return Unit_instance;
2528
2528
  }
2529
- if (!get_isCreated(this.bee_1.state) || !this.wed_1.l6f().g72()) {
2530
- this.wed_1.c56().w('GameEngine_API', 'playerLeft: ' + this.xed_1 + ' before game is created');
2529
+ if (!get_isCreated(this.dee_1.state) || !this.yed_1.l6f().g72()) {
2530
+ this.yed_1.c56().w('GameEngine_API', 'playerLeft: ' + this.zed_1 + ' before game is created');
2531
2531
  return Unit_instance;
2532
2532
  }
2533
- var tmp_0 = this.bee_1.dispatch;
2533
+ var tmp_0 = this.dee_1.dispatch;
2534
2534
  var tmp_1;
2535
- if (this.yed_1) {
2535
+ if (this.aee_1) {
2536
2536
  tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
2537
2537
  } else {
2538
2538
  tmp_1 = PlayerConnectionState_LEFT_getInstance();
2539
2539
  }
2540
2540
  var tmp0_connectionState = tmp_1;
2541
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xed_1, this.zed_1));
2541
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.zed_1, this.bee_1));
2542
2542
  return Unit_instance;
2543
2543
  } else if (tmp === 1) {
2544
2544
  throw this.v8_1;
@@ -2549,39 +2549,39 @@
2549
2549
  }
2550
2550
  while (true);
2551
2551
  };
2552
- protoOf(GameServer$playerLeft$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2553
- var i = new GameServer$playerLeft$slambda(this.wed_1, this.xed_1, this.yed_1, this.zed_1, completion);
2554
- i.aee_1 = $this$dispatchAsync;
2555
- i.bee_1 = store;
2552
+ protoOf(GameServer$playerLeft$slambda).obr = function ($this$dispatchAsync, store, completion) {
2553
+ var i = new GameServer$playerLeft$slambda(this.yed_1, this.zed_1, this.aee_1, this.bee_1, completion);
2554
+ i.cee_1 = $this$dispatchAsync;
2555
+ i.dee_1 = store;
2556
2556
  return i;
2557
2557
  };
2558
2558
  function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, $roomId, resultContinuation) {
2559
2559
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, $roomId, resultContinuation);
2560
2560
  var l = function ($this$dispatchAsync, store, $completion) {
2561
- return i.lbr($this$dispatchAsync, store, $completion);
2561
+ return i.nbr($this$dispatchAsync, store, $completion);
2562
2562
  };
2563
2563
  l.$arity = 2;
2564
2564
  return l;
2565
2565
  }
2566
2566
  function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2567
- this.kee_1 = $usersArray;
2568
- this.lee_1 = this$0;
2569
- this.mee_1 = $config;
2570
- this.nee_1 = $roomId;
2571
- this.oee_1 = $transition;
2572
- this.pee_1 = $gameCreatorId;
2573
- this.qee_1 = $spectators;
2567
+ this.mee_1 = $usersArray;
2568
+ this.nee_1 = this$0;
2569
+ this.oee_1 = $config;
2570
+ this.pee_1 = $roomId;
2571
+ this.qee_1 = $transition;
2572
+ this.ree_1 = $gameCreatorId;
2573
+ this.see_1 = $spectators;
2574
2574
  CoroutineImpl.call(this, resultContinuation);
2575
2575
  }
2576
- protoOf(GameServer$roomOnCreate$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2577
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomOnCreate$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2578
2578
  tmp.u8_1 = Unit_instance;
2579
2579
  tmp.v8_1 = null;
2580
2580
  return tmp.a9();
2581
2581
  };
2582
2582
  protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
2583
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2584
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
2585
  };
2586
2586
  protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
2587
2587
  var suspendResult = this.u8_1;
@@ -2590,18 +2590,18 @@
2590
2590
  var tmp = this.s8_1;
2591
2591
  if (tmp === 0) {
2592
2592
  this.t8_1 = 1;
2593
- var users = toList(this.kee_1);
2594
- if (!validatePlayerCount(this.lee_1, this.mee_1, users, this.nee_1)) {
2595
- this.see_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.lee_1.table.isGameFinished, this.lee_1.table));
2593
+ var users = toList(this.mee_1);
2594
+ if (!validatePlayerCount(this.nee_1, this.oee_1, users, this.pee_1)) {
2595
+ this.uee_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.nee_1.table.isGameFinished, this.nee_1.table));
2596
2596
  return Unit_instance;
2597
2597
  }
2598
- var orderedUsers = orderUsers(this.lee_1, users, this.mee_1, this.oee_1);
2599
- var gameCreatorUser = getPlayer(users, this.pee_1);
2600
- var tmp_0 = this.see_1.dispatch;
2598
+ var orderedUsers = orderUsers(this.nee_1, users, this.oee_1, this.qee_1);
2599
+ var gameCreatorUser = getPlayer(users, this.ree_1);
2600
+ var tmp_0 = this.uee_1.dispatch;
2601
2601
  var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
2602
2602
  var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
2603
- var tmp2_spectators = toList(this.qee_1);
2604
- tmp_0(new StartGameMechanicAction(this.mee_1, this.nee_1, tmp0_version, this.pee_1, tmp1_users, VOID, tmp2_spectators));
2603
+ var tmp2_spectators = toList(this.see_1);
2604
+ tmp_0(new StartGameMechanicAction(this.oee_1, this.pee_1, tmp0_version, this.ree_1, tmp1_users, VOID, tmp2_spectators));
2605
2605
  return Unit_instance;
2606
2606
  } else if (tmp === 1) {
2607
2607
  throw this.v8_1;
@@ -2612,39 +2612,39 @@
2612
2612
  }
2613
2613
  while (true);
2614
2614
  };
2615
- protoOf(GameServer$roomOnCreate$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2616
- var i = new GameServer$roomOnCreate$slambda(this.kee_1, this.lee_1, this.mee_1, this.nee_1, this.oee_1, this.pee_1, this.qee_1, completion);
2617
- i.ree_1 = $this$dispatchAsync;
2618
- i.see_1 = store;
2615
+ protoOf(GameServer$roomOnCreate$slambda).obr = function ($this$dispatchAsync, store, completion) {
2616
+ var i = new GameServer$roomOnCreate$slambda(this.mee_1, this.nee_1, this.oee_1, this.pee_1, this.qee_1, this.ree_1, this.see_1, completion);
2617
+ i.tee_1 = $this$dispatchAsync;
2618
+ i.uee_1 = store;
2619
2619
  return i;
2620
2620
  };
2621
2621
  function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2622
2622
  var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2623
2623
  var l = function ($this$dispatchAsync, store, $completion) {
2624
- return i.lbr($this$dispatchAsync, store, $completion);
2624
+ return i.nbr($this$dispatchAsync, store, $completion);
2625
2625
  };
2626
2626
  l.$arity = 2;
2627
2627
  return l;
2628
2628
  }
2629
2629
  function GameServer$preserveTeams$previousTeams$1($playerId) {
2630
- this.tee_1 = $playerId;
2630
+ this.vee_1 = $playerId;
2631
2631
  }
2632
2632
  protoOf(GameServer$preserveTeams$previousTeams$1).l6e = function () {
2633
- return this.tee_1;
2633
+ return this.vee_1;
2634
2634
  };
2635
2635
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2636
- this.cef_1 = $state;
2636
+ this.eef_1 = $state;
2637
2637
  CoroutineImpl.call(this, resultContinuation);
2638
2638
  }
2639
- protoOf(GameServer$roomOnContinueFromState$slambda).fef = function ($this$dispatchAwait, store, $completion) {
2640
- var tmp = this.mbr($this$dispatchAwait, store, $completion);
2639
+ protoOf(GameServer$roomOnContinueFromState$slambda).hef = function ($this$dispatchAwait, store, $completion) {
2640
+ var tmp = this.obr($this$dispatchAwait, store, $completion);
2641
2641
  tmp.u8_1 = Unit_instance;
2642
2642
  tmp.v8_1 = null;
2643
2643
  return tmp.a9();
2644
2644
  };
2645
2645
  protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
2646
2646
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2647
- return this.fef(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2647
+ return this.hef(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2648
2648
  };
2649
2649
  protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
2650
2650
  var suspendResult = this.u8_1;
@@ -2653,10 +2653,10 @@
2653
2653
  var tmp = this.s8_1;
2654
2654
  if (tmp === 0) {
2655
2655
  this.t8_1 = 1;
2656
- if (get_isCreating(this.eef_1.state)) {
2657
- var tmp_0 = this.eef_1.dispatch;
2656
+ if (get_isCreating(this.gef_1.state)) {
2657
+ var tmp_0 = this.gef_1.dispatch;
2658
2658
  var tmp0_reason = new RestartRoundReason(null);
2659
- var tmp1_table = this.cef_1.table;
2659
+ var tmp1_table = this.eef_1.table;
2660
2660
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2661
2661
  return true;
2662
2662
  }
@@ -2670,34 +2670,34 @@
2670
2670
  }
2671
2671
  while (true);
2672
2672
  };
2673
- protoOf(GameServer$roomOnContinueFromState$slambda).mbr = function ($this$dispatchAwait, store, completion) {
2674
- var i = new GameServer$roomOnContinueFromState$slambda(this.cef_1, completion);
2675
- i.def_1 = $this$dispatchAwait;
2676
- i.eef_1 = store;
2673
+ protoOf(GameServer$roomOnContinueFromState$slambda).obr = function ($this$dispatchAwait, store, completion) {
2674
+ var i = new GameServer$roomOnContinueFromState$slambda(this.eef_1, completion);
2675
+ i.fef_1 = $this$dispatchAwait;
2676
+ i.gef_1 = store;
2677
2677
  return i;
2678
2678
  };
2679
2679
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2680
2680
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2681
2681
  var l = function ($this$dispatchAwait, store, $completion) {
2682
- return i.fef($this$dispatchAwait, store, $completion);
2682
+ return i.hef($this$dispatchAwait, store, $completion);
2683
2683
  };
2684
2684
  l.$arity = 2;
2685
2685
  return l;
2686
2686
  }
2687
2687
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2688
- this.oef_1 = $isCreated;
2689
- this.pef_1 = $state;
2688
+ this.qef_1 = $isCreated;
2689
+ this.ref_1 = $state;
2690
2690
  CoroutineImpl.call(this, resultContinuation);
2691
2691
  }
2692
- protoOf(GameServer$roomOnContinueFromState$slambda_1).lbr = function ($this$dispatchAsync, store, $completion) {
2693
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2692
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).nbr = function ($this$dispatchAsync, store, $completion) {
2693
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2694
2694
  tmp.u8_1 = Unit_instance;
2695
2695
  tmp.v8_1 = null;
2696
2696
  return tmp.a9();
2697
2697
  };
2698
2698
  protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
2699
2699
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2700
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2700
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2701
2701
  };
2702
2702
  protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
2703
2703
  var suspendResult = this.u8_1;
@@ -2708,7 +2708,7 @@
2708
2708
  case 0:
2709
2709
  this.t8_1 = 3;
2710
2710
  this.s8_1 = 1;
2711
- suspendResult = this.oef_1.g1p(this);
2711
+ suspendResult = this.qef_1.g1p(this);
2712
2712
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2713
2713
  return suspendResult;
2714
2714
  }
@@ -2716,10 +2716,10 @@
2716
2716
  continue $sm;
2717
2717
  case 1:
2718
2718
  if (suspendResult) {
2719
- var _iterator__ex2g4s = this.pef_1.actions.l();
2719
+ var _iterator__ex2g4s = this.ref_1.actions.l();
2720
2720
  while (_iterator__ex2g4s.m()) {
2721
2721
  var element = _iterator__ex2g4s.n();
2722
- this.ref_1.dispatch(element);
2722
+ this.tef_1.dispatch(element);
2723
2723
  }
2724
2724
  this.s8_1 = 2;
2725
2725
  continue $sm;
@@ -2744,35 +2744,35 @@
2744
2744
  }
2745
2745
  while (true);
2746
2746
  };
2747
- protoOf(GameServer$roomOnContinueFromState$slambda_1).mbr = function ($this$dispatchAsync, store, completion) {
2748
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.oef_1, this.pef_1, completion);
2749
- i.qef_1 = $this$dispatchAsync;
2750
- i.ref_1 = store;
2747
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).obr = function ($this$dispatchAsync, store, completion) {
2748
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.qef_1, this.ref_1, completion);
2749
+ i.sef_1 = $this$dispatchAsync;
2750
+ i.tef_1 = store;
2751
2751
  return i;
2752
2752
  };
2753
2753
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2754
2754
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2755
2755
  var l = function ($this$dispatchAsync, store, $completion) {
2756
- return i.lbr($this$dispatchAsync, store, $completion);
2756
+ return i.nbr($this$dispatchAsync, store, $completion);
2757
2757
  };
2758
2758
  l.$arity = 2;
2759
2759
  return l;
2760
2760
  }
2761
2761
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2762
- this.aeg_1 = $tableLite;
2763
- this.beg_1 = $roomId;
2764
- this.ceg_1 = this$0;
2762
+ this.ceg_1 = $tableLite;
2763
+ this.deg_1 = $roomId;
2764
+ this.eeg_1 = this$0;
2765
2765
  CoroutineImpl.call(this, resultContinuation);
2766
2766
  }
2767
- protoOf(GameServer$roomOnContinueFromRound$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2768
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2767
+ protoOf(GameServer$roomOnContinueFromRound$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2768
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2769
2769
  tmp.u8_1 = Unit_instance;
2770
2770
  tmp.v8_1 = null;
2771
2771
  return tmp.a9();
2772
2772
  };
2773
2773
  protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
2774
2774
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2775
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2775
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2776
2776
  };
2777
2777
  protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
2778
2778
  var suspendResult = this.u8_1;
@@ -2781,9 +2781,9 @@
2781
2781
  var tmp = this.s8_1;
2782
2782
  if (tmp === 0) {
2783
2783
  this.t8_1 = 1;
2784
- var tmp_0 = this.eeg_1.dispatch;
2785
- var tmp0_reason = new RestartRoundReason(this.aeg_1.gameInfo.round.roundNumber);
2786
- var tmp1_table = Companion_instance_0.restartRound(this.beg_1, _get_idsProvider__fnfajc(this.ceg_1).d6n(), get_versionOrDefault(GameEngineConfig_instance), this.aeg_1);
2784
+ var tmp_0 = this.geg_1.dispatch;
2785
+ var tmp0_reason = new RestartRoundReason(this.ceg_1.gameInfo.round.roundNumber);
2786
+ var tmp1_table = Companion_instance_0.restartRound(this.deg_1, _get_idsProvider__fnfajc(this.eeg_1).d6n(), get_versionOrDefault(GameEngineConfig_instance), this.ceg_1);
2787
2787
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2788
2788
  return Unit_instance;
2789
2789
  } else if (tmp === 1) {
@@ -2795,16 +2795,16 @@
2795
2795
  }
2796
2796
  while (true);
2797
2797
  };
2798
- protoOf(GameServer$roomOnContinueFromRound$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2799
- var i = new GameServer$roomOnContinueFromRound$slambda(this.aeg_1, this.beg_1, this.ceg_1, completion);
2800
- i.deg_1 = $this$dispatchAsync;
2801
- i.eeg_1 = store;
2798
+ protoOf(GameServer$roomOnContinueFromRound$slambda).obr = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ceg_1, this.deg_1, this.eeg_1, completion);
2800
+ i.feg_1 = $this$dispatchAsync;
2801
+ i.geg_1 = store;
2802
2802
  return i;
2803
2803
  };
2804
2804
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2805
2805
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2806
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2807
- return i.lbr($this$dispatchAsync, store, $completion);
2807
+ return i.nbr($this$dispatchAsync, store, $completion);
2808
2808
  };
2809
2809
  l.$arity = 2;
2810
2810
  return l;
@@ -2812,15 +2812,15 @@
2812
2812
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2813
2813
  CoroutineImpl.call(this, resultContinuation);
2814
2814
  }
2815
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).lbr = function ($this$dispatchAsync, store, $completion) {
2816
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2815
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).nbr = function ($this$dispatchAsync, store, $completion) {
2816
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2817
2817
  tmp.u8_1 = Unit_instance;
2818
2818
  tmp.v8_1 = null;
2819
2819
  return tmp.a9();
2820
2820
  };
2821
2821
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
2822
2822
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2823
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2823
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2824
2824
  };
2825
2825
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
2826
2826
  var suspendResult = this.u8_1;
@@ -2829,7 +2829,7 @@
2829
2829
  var tmp = this.s8_1;
2830
2830
  if (tmp === 0) {
2831
2831
  this.t8_1 = 1;
2832
- this.oeg_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2832
+ this.qeg_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2833
2833
  return Unit_instance;
2834
2834
  } else if (tmp === 1) {
2835
2835
  throw this.v8_1;
@@ -2840,33 +2840,33 @@
2840
2840
  }
2841
2841
  while (true);
2842
2842
  };
2843
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).mbr = function ($this$dispatchAsync, store, completion) {
2843
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).obr = function ($this$dispatchAsync, store, completion) {
2844
2844
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2845
- i.neg_1 = $this$dispatchAsync;
2846
- i.oeg_1 = store;
2845
+ i.peg_1 = $this$dispatchAsync;
2846
+ i.qeg_1 = store;
2847
2847
  return i;
2848
2848
  };
2849
2849
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2850
2850
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2851
2851
  var l = function ($this$dispatchAsync, store, $completion) {
2852
- return i.lbr($this$dispatchAsync, store, $completion);
2852
+ return i.nbr($this$dispatchAsync, store, $completion);
2853
2853
  };
2854
2854
  l.$arity = 2;
2855
2855
  return l;
2856
2856
  }
2857
2857
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2858
- this.xeg_1 = $spectators;
2858
+ this.zeg_1 = $spectators;
2859
2859
  CoroutineImpl.call(this, resultContinuation);
2860
2860
  }
2861
- protoOf(GameServer$addSpectatorsToRoom$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2862
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2861
+ protoOf(GameServer$addSpectatorsToRoom$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2862
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2863
2863
  tmp.u8_1 = Unit_instance;
2864
2864
  tmp.v8_1 = null;
2865
2865
  return tmp.a9();
2866
2866
  };
2867
2867
  protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
2868
2868
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2869
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2869
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2870
2870
  };
2871
2871
  protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
2872
2872
  var suspendResult = this.u8_1;
@@ -2875,7 +2875,7 @@
2875
2875
  var tmp = this.s8_1;
2876
2876
  if (tmp === 0) {
2877
2877
  this.t8_1 = 1;
2878
- this.zeg_1.dispatch(new AddSpectatorsAction(toList(this.xeg_1)));
2878
+ this.beh_1.dispatch(new AddSpectatorsAction(toList(this.zeg_1)));
2879
2879
  return Unit_instance;
2880
2880
  } else if (tmp === 1) {
2881
2881
  throw this.v8_1;
@@ -2886,33 +2886,33 @@
2886
2886
  }
2887
2887
  while (true);
2888
2888
  };
2889
- protoOf(GameServer$addSpectatorsToRoom$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2890
- var i = new GameServer$addSpectatorsToRoom$slambda(this.xeg_1, completion);
2891
- i.yeg_1 = $this$dispatchAsync;
2892
- i.zeg_1 = store;
2889
+ protoOf(GameServer$addSpectatorsToRoom$slambda).obr = function ($this$dispatchAsync, store, completion) {
2890
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.zeg_1, completion);
2891
+ i.aeh_1 = $this$dispatchAsync;
2892
+ i.beh_1 = store;
2893
2893
  return i;
2894
2894
  };
2895
2895
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2896
2896
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2897
2897
  var l = function ($this$dispatchAsync, store, $completion) {
2898
- return i.lbr($this$dispatchAsync, store, $completion);
2898
+ return i.nbr($this$dispatchAsync, store, $completion);
2899
2899
  };
2900
2900
  l.$arity = 2;
2901
2901
  return l;
2902
2902
  }
2903
2903
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2904
- this.ieh_1 = $spectators;
2904
+ this.keh_1 = $spectators;
2905
2905
  CoroutineImpl.call(this, resultContinuation);
2906
2906
  }
2907
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2908
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2907
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2908
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2909
2909
  tmp.u8_1 = Unit_instance;
2910
2910
  tmp.v8_1 = null;
2911
2911
  return tmp.a9();
2912
2912
  };
2913
2913
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
2914
2914
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2915
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2915
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2916
2916
  };
2917
2917
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
2918
2918
  var suspendResult = this.u8_1;
@@ -2921,7 +2921,7 @@
2921
2921
  var tmp = this.s8_1;
2922
2922
  if (tmp === 0) {
2923
2923
  this.t8_1 = 1;
2924
- this.keh_1.dispatch(new RemoveSpectatorsAction(toList(this.ieh_1)));
2924
+ this.meh_1.dispatch(new RemoveSpectatorsAction(toList(this.keh_1)));
2925
2925
  return Unit_instance;
2926
2926
  } else if (tmp === 1) {
2927
2927
  throw this.v8_1;
@@ -2932,34 +2932,34 @@
2932
2932
  }
2933
2933
  while (true);
2934
2934
  };
2935
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2936
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ieh_1, completion);
2937
- i.jeh_1 = $this$dispatchAsync;
2938
- i.keh_1 = store;
2935
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).obr = function ($this$dispatchAsync, store, completion) {
2936
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.keh_1, completion);
2937
+ i.leh_1 = $this$dispatchAsync;
2938
+ i.meh_1 = store;
2939
2939
  return i;
2940
2940
  };
2941
2941
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2942
2942
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2943
2943
  var l = function ($this$dispatchAsync, store, $completion) {
2944
- return i.lbr($this$dispatchAsync, store, $completion);
2944
+ return i.nbr($this$dispatchAsync, store, $completion);
2945
2945
  };
2946
2946
  l.$arity = 2;
2947
2947
  return l;
2948
2948
  }
2949
2949
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2950
- this.teh_1 = $playerId;
2951
- this.ueh_1 = this$0;
2950
+ this.veh_1 = $playerId;
2951
+ this.weh_1 = this$0;
2952
2952
  CoroutineImpl.call(this, resultContinuation);
2953
2953
  }
2954
- protoOf(GameServer$roomRefreshPlayerState$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
2955
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
2954
+ protoOf(GameServer$roomRefreshPlayerState$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
2955
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
2956
2956
  tmp.u8_1 = Unit_instance;
2957
2957
  tmp.v8_1 = null;
2958
2958
  return tmp.a9();
2959
2959
  };
2960
2960
  protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
2961
2961
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2962
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2962
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2963
2963
  };
2964
2964
  protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
2965
2965
  var suspendResult = this.u8_1;
@@ -2968,14 +2968,14 @@
2968
2968
  var tmp = this.s8_1;
2969
2969
  if (tmp === 0) {
2970
2970
  this.t8_1 = 1;
2971
- var table = this.weh_1.state.e72();
2972
- var player = getPlayer(table.players, this.teh_1);
2971
+ var table = this.yeh_1.state.e72();
2972
+ var player = getPlayer(table.players, this.veh_1);
2973
2973
  if (player.s75_1.p6h().z6f_1.isLive) {
2974
- this.weh_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ueh_1).xeh(player, table));
2974
+ this.yeh_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.weh_1).zeh(player, table));
2975
2975
  } else {
2976
- var tmp_0 = this.weh_1.dispatch;
2976
+ var tmp_0 = this.yeh_1.dispatch;
2977
2977
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2978
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.teh_1));
2978
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.veh_1));
2979
2979
  }
2980
2980
  return Unit_instance;
2981
2981
  } else if (tmp === 1) {
@@ -2987,34 +2987,34 @@
2987
2987
  }
2988
2988
  while (true);
2989
2989
  };
2990
- protoOf(GameServer$roomRefreshPlayerState$slambda).mbr = function ($this$dispatchAsync, store, completion) {
2991
- var i = new GameServer$roomRefreshPlayerState$slambda(this.teh_1, this.ueh_1, completion);
2992
- i.veh_1 = $this$dispatchAsync;
2993
- i.weh_1 = store;
2990
+ protoOf(GameServer$roomRefreshPlayerState$slambda).obr = function ($this$dispatchAsync, store, completion) {
2991
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.veh_1, this.weh_1, completion);
2992
+ i.xeh_1 = $this$dispatchAsync;
2993
+ i.yeh_1 = store;
2994
2994
  return i;
2995
2995
  };
2996
2996
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2997
2997
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2998
2998
  var l = function ($this$dispatchAsync, store, $completion) {
2999
- return i.lbr($this$dispatchAsync, store, $completion);
2999
+ return i.nbr($this$dispatchAsync, store, $completion);
3000
3000
  };
3001
3001
  l.$arity = 2;
3002
3002
  return l;
3003
3003
  }
3004
3004
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
3005
- this.gei_1 = this$0;
3006
- this.hei_1 = $newRid;
3005
+ this.iei_1 = this$0;
3006
+ this.jei_1 = $newRid;
3007
3007
  CoroutineImpl.call(this, resultContinuation);
3008
3008
  }
3009
- protoOf(GameServer$roomOnDelete$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
3010
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
3009
+ protoOf(GameServer$roomOnDelete$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
3010
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
3011
3011
  tmp.u8_1 = Unit_instance;
3012
3012
  tmp.v8_1 = null;
3013
3013
  return tmp.a9();
3014
3014
  };
3015
3015
  protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
3016
3016
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3017
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3017
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3018
3018
  };
3019
3019
  protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
3020
3020
  var suspendResult = this.u8_1;
@@ -3023,27 +3023,27 @@
3023
3023
  var tmp = this.s8_1;
3024
3024
  if (tmp === 0) {
3025
3025
  this.t8_1 = 1;
3026
- var it = this.gei_1.l6f().e71_1;
3026
+ var it = this.iei_1.l6f().e71_1;
3027
3027
  var tmp_0;
3028
3028
  if (it == null) {
3029
- this.gei_1.c56().w('GameEngine_API', "GameServer: Termination reason can't be null");
3029
+ this.iei_1.c56().w('GameEngine_API', "GameServer: Termination reason can't be null");
3030
3030
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
3031
3031
  } else {
3032
3032
  tmp_0 = it;
3033
3033
  }
3034
3034
  var terminationState = tmp_0;
3035
- var gameTransition = terminationState.s8n_1;
3035
+ var gameTransition = terminationState.u8n_1;
3036
3036
  var tmp_1;
3037
3037
  if (gameTransition instanceof GameToRoomTransition) {
3038
- var tmp0_elvis_lhs = this.hei_1;
3038
+ var tmp0_elvis_lhs = this.jei_1;
3039
3039
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
3040
3040
  } else {
3041
3041
  tmp_1 = gameTransition;
3042
3042
  }
3043
3043
  var transition = tmp_1;
3044
- var tmp_2 = this.jei_1.dispatch;
3045
- var tmp0_reason = terminationState.r8n_1;
3046
- var tmp1_isGameFinished = this.gei_1.l6f().e72().isGameFinished;
3044
+ var tmp_2 = this.lei_1.dispatch;
3045
+ var tmp0_reason = terminationState.t8n_1;
3046
+ var tmp1_isGameFinished = this.iei_1.l6f().e72().isGameFinished;
3047
3047
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
3048
3048
  return Unit_instance;
3049
3049
  } else if (tmp === 1) {
@@ -3055,33 +3055,33 @@
3055
3055
  }
3056
3056
  while (true);
3057
3057
  };
3058
- protoOf(GameServer$roomOnDelete$slambda).mbr = function ($this$dispatchAsync, store, completion) {
3059
- var i = new GameServer$roomOnDelete$slambda(this.gei_1, this.hei_1, completion);
3060
- i.iei_1 = $this$dispatchAsync;
3061
- i.jei_1 = store;
3058
+ protoOf(GameServer$roomOnDelete$slambda).obr = function ($this$dispatchAsync, store, completion) {
3059
+ var i = new GameServer$roomOnDelete$slambda(this.iei_1, this.jei_1, completion);
3060
+ i.kei_1 = $this$dispatchAsync;
3061
+ i.lei_1 = store;
3062
3062
  return i;
3063
3063
  };
3064
3064
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
3065
3065
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
3066
3066
  var l = function ($this$dispatchAsync, store, $completion) {
3067
- return i.lbr($this$dispatchAsync, store, $completion);
3067
+ return i.nbr($this$dispatchAsync, store, $completion);
3068
3068
  };
3069
3069
  l.$arity = 2;
3070
3070
  return l;
3071
3071
  }
3072
3072
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
3073
- this.sei_1 = $enabled;
3073
+ this.uei_1 = $enabled;
3074
3074
  CoroutineImpl.call(this, resultContinuation);
3075
3075
  }
3076
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
3077
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
3076
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
3077
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
3078
3078
  tmp.u8_1 = Unit_instance;
3079
3079
  tmp.v8_1 = null;
3080
3080
  return tmp.a9();
3081
3081
  };
3082
3082
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
3083
3083
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3084
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3084
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3085
3085
  };
3086
3086
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
3087
3087
  var suspendResult = this.u8_1;
@@ -3090,7 +3090,7 @@
3090
3090
  var tmp = this.s8_1;
3091
3091
  if (tmp === 0) {
3092
3092
  this.t8_1 = 1;
3093
- this.uei_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.uei_1.state).config.copy(VOID, !this.sei_1)));
3093
+ this.wei_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.wei_1.state).config.copy(VOID, !this.uei_1)));
3094
3094
  return Unit_instance;
3095
3095
  } else if (tmp === 1) {
3096
3096
  throw this.v8_1;
@@ -3101,35 +3101,35 @@
3101
3101
  }
3102
3102
  while (true);
3103
3103
  };
3104
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).mbr = function ($this$dispatchAsync, store, completion) {
3105
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.sei_1, completion);
3106
- i.tei_1 = $this$dispatchAsync;
3107
- i.uei_1 = store;
3104
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).obr = function ($this$dispatchAsync, store, completion) {
3105
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.uei_1, completion);
3106
+ i.vei_1 = $this$dispatchAsync;
3107
+ i.wei_1 = store;
3108
3108
  return i;
3109
3109
  };
3110
3110
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
3111
3111
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
3112
3112
  var l = function ($this$dispatchAsync, store, $completion) {
3113
- return i.lbr($this$dispatchAsync, store, $completion);
3113
+ return i.nbr($this$dispatchAsync, store, $completion);
3114
3114
  };
3115
3115
  l.$arity = 2;
3116
3116
  return l;
3117
3117
  }
3118
3118
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
3119
- this.dej_1 = $reason;
3120
- this.eej_1 = this$0;
3121
- this.fej_1 = $roomId;
3119
+ this.fej_1 = $reason;
3120
+ this.gej_1 = this$0;
3121
+ this.hej_1 = $roomId;
3122
3122
  CoroutineImpl.call(this, resultContinuation);
3123
3123
  }
3124
- protoOf(GameServer$shutdown$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
3125
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
3124
+ protoOf(GameServer$shutdown$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
3125
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
3126
3126
  tmp.u8_1 = Unit_instance;
3127
3127
  tmp.v8_1 = null;
3128
3128
  return tmp.a9();
3129
3129
  };
3130
3130
  protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
3131
3131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3132
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3132
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3133
3133
  };
3134
3134
  protoOf(GameServer$shutdown$slambda).a9 = function () {
3135
3135
  var suspendResult = this.u8_1;
@@ -3138,11 +3138,11 @@
3138
3138
  var tmp = this.s8_1;
3139
3139
  if (tmp === 0) {
3140
3140
  this.t8_1 = 1;
3141
- var state = this.hej_1.store.state;
3141
+ var state = this.jej_1.store.state;
3142
3142
  if (state.g72()) {
3143
- var tmp0_elvis_lhs = toDomainEnumSafe(this.dej_1, get_serverShutdownReasonMapping());
3143
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.fej_1, get_serverShutdownReasonMapping());
3144
3144
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
3145
- var tmp_0 = this.hej_1.dispatch;
3145
+ var tmp_0 = this.jej_1.dispatch;
3146
3146
  var tmp_1 = Companion_instance;
3147
3147
  var tmp_2;
3148
3148
  switch (shutdownReason.q2_1) {
@@ -3156,12 +3156,12 @@
3156
3156
  noWhenBranchMatchedException();
3157
3157
  break;
3158
3158
  }
3159
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.eej_1.table.isGameFinished, this.eej_1.table));
3159
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.gej_1.table.isGameFinished, this.gej_1.table));
3160
3160
  } else {
3161
- this.eej_1.c56().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.fej_1);
3162
- var tmp_3 = this.hej_1.dispatch;
3161
+ this.gej_1.c56().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.hej_1);
3162
+ var tmp_3 = this.jej_1.dispatch;
3163
3163
  var tmp2_safe_receiver = state.e71_1;
3164
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8n_1));
3164
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.u8n_1));
3165
3165
  }
3166
3166
  return Unit_instance;
3167
3167
  } else if (tmp === 1) {
@@ -3173,37 +3173,37 @@
3173
3173
  }
3174
3174
  while (true);
3175
3175
  };
3176
- protoOf(GameServer$shutdown$slambda).mbr = function ($this$dispatchAsync, store, completion) {
3177
- var i = new GameServer$shutdown$slambda(this.dej_1, this.eej_1, this.fej_1, completion);
3178
- i.gej_1 = $this$dispatchAsync;
3179
- i.hej_1 = store;
3176
+ protoOf(GameServer$shutdown$slambda).obr = function ($this$dispatchAsync, store, completion) {
3177
+ var i = new GameServer$shutdown$slambda(this.fej_1, this.gej_1, this.hej_1, completion);
3178
+ i.iej_1 = $this$dispatchAsync;
3179
+ i.jej_1 = store;
3180
3180
  return i;
3181
3181
  };
3182
3182
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
3183
3183
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
3184
3184
  var l = function ($this$dispatchAsync, store, $completion) {
3185
- return i.lbr($this$dispatchAsync, store, $completion);
3185
+ return i.nbr($this$dispatchAsync, store, $completion);
3186
3186
  };
3187
3187
  l.$arity = 2;
3188
3188
  return l;
3189
3189
  }
3190
3190
  function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3191
- this.qej_1 = $botChatInteractor;
3192
- this.rej_1 = $message;
3193
- this.sej_1 = $fromPlayerId;
3194
- this.tej_1 = $onMessageGenerated;
3195
- this.uej_1 = this$0;
3191
+ this.sej_1 = $botChatInteractor;
3192
+ this.tej_1 = $message;
3193
+ this.uej_1 = $fromPlayerId;
3194
+ this.vej_1 = $onMessageGenerated;
3195
+ this.wej_1 = this$0;
3196
3196
  CoroutineImpl.call(this, resultContinuation);
3197
3197
  }
3198
- protoOf(GameServer$handlePlayerMessage$slambda).lbr = function ($this$dispatchAsync, store, $completion) {
3199
- var tmp = this.mbr($this$dispatchAsync, store, $completion);
3198
+ protoOf(GameServer$handlePlayerMessage$slambda).nbr = function ($this$dispatchAsync, store, $completion) {
3199
+ var tmp = this.obr($this$dispatchAsync, store, $completion);
3200
3200
  tmp.u8_1 = Unit_instance;
3201
3201
  tmp.v8_1 = null;
3202
3202
  return tmp.a9();
3203
3203
  };
3204
3204
  protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
3205
3205
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
3206
- return this.lbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3206
+ return this.nbr(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
3207
3207
  };
3208
3208
  protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
3209
3209
  var suspendResult = this.u8_1;
@@ -3213,20 +3213,20 @@
3213
3213
  switch (tmp) {
3214
3214
  case 0:
3215
3215
  this.t8_1 = 3;
3216
- var state = this.wej_1.store.state;
3216
+ var state = this.yej_1.store.state;
3217
3217
  if (state.g72()) {
3218
3218
  var tmp0_table = state.e72();
3219
3219
  this.s8_1 = 1;
3220
- suspendResult = this.qej_1.r9d(tmp0_table, this.rej_1, this.sej_1, VOID, this);
3220
+ suspendResult = this.sej_1.t9d(tmp0_table, this.tej_1, this.uej_1, VOID, this);
3221
3221
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3222
3222
  return suspendResult;
3223
3223
  }
3224
3224
  continue $sm;
3225
3225
  } else {
3226
- this.uej_1.c56().w('GameEngine_API', "GameServer: can't generate message without table, " + this.sej_1);
3227
- var tmp_0 = this.wej_1.dispatch;
3226
+ this.wej_1.c56().w('GameEngine_API', "GameServer: can't generate message without table, " + this.uej_1);
3227
+ var tmp_0 = this.yej_1.dispatch;
3228
3228
  var tmp1_safe_receiver = state.e71_1;
3229
- tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.s8n_1));
3229
+ tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.u8n_1));
3230
3230
  this.s8_1 = 2;
3231
3231
  continue $sm;
3232
3232
  }
@@ -3234,7 +3234,7 @@
3234
3234
  case 1:
3235
3235
  var message = suspendResult;
3236
3236
  if (!(message == null)) {
3237
- this.tej_1(message);
3237
+ this.vej_1(message);
3238
3238
  }
3239
3239
 
3240
3240
  this.s8_1 = 2;
@@ -3255,16 +3255,16 @@
3255
3255
  }
3256
3256
  while (true);
3257
3257
  };
3258
- protoOf(GameServer$handlePlayerMessage$slambda).mbr = function ($this$dispatchAsync, store, completion) {
3259
- var i = new GameServer$handlePlayerMessage$slambda(this.qej_1, this.rej_1, this.sej_1, this.tej_1, this.uej_1, completion);
3260
- i.vej_1 = $this$dispatchAsync;
3261
- i.wej_1 = store;
3258
+ protoOf(GameServer$handlePlayerMessage$slambda).obr = function ($this$dispatchAsync, store, completion) {
3259
+ var i = new GameServer$handlePlayerMessage$slambda(this.sej_1, this.tej_1, this.uej_1, this.vej_1, this.wej_1, completion);
3260
+ i.xej_1 = $this$dispatchAsync;
3261
+ i.yej_1 = store;
3262
3262
  return i;
3263
3263
  };
3264
3264
  function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
3265
3265
  var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
3266
3266
  var l = function ($this$dispatchAsync, store, $completion) {
3267
- return i.lbr($this$dispatchAsync, store, $completion);
3267
+ return i.nbr($this$dispatchAsync, store, $completion);
3268
3268
  };
3269
3269
  l.$arity = 2;
3270
3270
  return l;
@@ -3295,7 +3295,7 @@
3295
3295
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3296
3296
  var tmp_3 = Instance(di, tmp$ret$2, null);
3297
3297
  var tmp_4 = KProperty1;
3298
- tmp_1.we8_1 = tmp_3.d1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3298
+ tmp_1.ye8_1 = tmp_3.d1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
3299
3299
  var tmp_5 = this;
3300
3300
  // Inline function 'org.kodein.di.instance' call
3301
3301
  // Inline function 'org.kodein.type.generic' call
@@ -3303,7 +3303,7 @@
3303
3303
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3304
3304
  var tmp_7 = Instance(di, tmp$ret$4, null);
3305
3305
  var tmp_8 = KProperty1;
3306
- tmp_5.xe8_1 = tmp_7.d1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3306
+ tmp_5.ze8_1 = tmp_7.d1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
3307
3307
  var tmp_9 = this;
3308
3308
  // Inline function 'org.kodein.di.instance' call
3309
3309
  // Inline function 'org.kodein.type.generic' call
@@ -3311,7 +3311,7 @@
3311
3311
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3312
3312
  var tmp_11 = Instance(di, tmp$ret$6, null);
3313
3313
  var tmp_12 = KProperty1;
3314
- tmp_9.ye8_1 = tmp_11.d1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3314
+ tmp_9.ae9_1 = tmp_11.d1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
3315
3315
  var tmp_13 = this;
3316
3316
  // Inline function 'org.kodein.di.instance' call
3317
3317
  // Inline function 'org.kodein.type.generic' call
@@ -3319,7 +3319,7 @@
3319
3319
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3320
3320
  var tmp_15 = Instance(di, tmp$ret$8, null);
3321
3321
  var tmp_16 = KProperty1;
3322
- tmp_13.ze8_1 = tmp_15.d1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3322
+ tmp_13.be9_1 = tmp_15.d1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3323
3323
  var tmp_17 = this;
3324
3324
  // Inline function 'org.kodein.di.instance' call
3325
3325
  // Inline function 'org.kodein.type.generic' call
@@ -3327,9 +3327,9 @@
3327
3327
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3328
3328
  var tmp_19 = Instance(di, tmp$ret$10, null);
3329
3329
  var tmp_20 = KProperty1;
3330
- tmp_17.ae9_1 = tmp_19.d1h(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3330
+ tmp_17.ce9_1 = tmp_19.d1h(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
3331
3331
  var tmp_21 = this;
3332
- tmp_21.be9_1 = lazy(GameServer$random$delegate$lambda(this));
3332
+ tmp_21.de9_1 = lazy(GameServer$random$delegate$lambda(this));
3333
3333
  var tmp_22 = this;
3334
3334
  // Inline function 'org.kodein.di.instance' call
3335
3335
  // Inline function 'org.kodein.type.generic' call
@@ -3337,7 +3337,7 @@
3337
3337
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3338
3338
  var tmp_24 = Instance(di, tmp$ret$12, null);
3339
3339
  var tmp_25 = KProperty1;
3340
- tmp_22.ce9_1 = tmp_24.d1h(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3340
+ tmp_22.ee9_1 = tmp_24.d1h(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
3341
3341
  var tmp_26 = this;
3342
3342
  // Inline function 'org.kodein.di.instance' call
3343
3343
  // Inline function 'org.kodein.type.generic' call
@@ -3345,7 +3345,7 @@
3345
3345
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3346
3346
  var tmp_28 = Instance(di, tmp$ret$14, null);
3347
3347
  var tmp_29 = KProperty1;
3348
- tmp_26.de9_1 = tmp_28.d1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3348
+ tmp_26.fe9_1 = tmp_28.d1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3349
3349
  var tmp_30 = this;
3350
3350
  // Inline function 'org.kodein.di.instance' call
3351
3351
  // Inline function 'org.kodein.type.generic' call
@@ -3353,7 +3353,7 @@
3353
3353
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
3354
3354
  var tmp_32 = Instance(di, tmp$ret$16, null);
3355
3355
  var tmp_33 = KProperty1;
3356
- tmp_30.ee9_1 = tmp_32.d1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3356
+ tmp_30.ge9_1 = tmp_32.d1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3357
3357
  var tmp_34 = this;
3358
3358
  // Inline function 'org.kodein.di.instance' call
3359
3359
  // Inline function 'org.kodein.type.generic' call
@@ -3361,7 +3361,7 @@
3361
3361
  var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
3362
3362
  var tmp_36 = Instance(di, tmp$ret$18, null);
3363
3363
  var tmp_37 = KProperty1;
3364
- tmp_34.fe9_1 = tmp_36.d1h(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3364
+ tmp_34.he9_1 = tmp_36.d1h(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
3365
3365
  var tmp_38 = this;
3366
3366
  // Inline function 'org.kodein.di.instance' call
3367
3367
  // Inline function 'org.kodein.type.generic' call
@@ -3369,7 +3369,7 @@
3369
3369
  var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
3370
3370
  var tmp_40 = Instance(di, tmp$ret$20, null);
3371
3371
  var tmp_41 = KProperty1;
3372
- tmp_38.ge9_1 = tmp_40.d1h(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3372
+ tmp_38.ie9_1 = tmp_40.d1h(this, getPropertyCallableRef('leaguesConfig', 1, tmp_41, GameServer$_get_leaguesConfig_$ref_fi951n(), null));
3373
3373
  var tmp_42 = this;
3374
3374
  // Inline function 'org.kodein.di.instanceOrNull' call
3375
3375
  // Inline function 'org.kodein.type.generic' call
@@ -3377,16 +3377,16 @@
3377
3377
  var tmp$ret$22 = isInterface(tmp_43, TypeToken) ? tmp_43 : THROW_CCE();
3378
3378
  var tmp_44 = InstanceOrNull(di, tmp$ret$22, null);
3379
3379
  var tmp_45 = KProperty1;
3380
- tmp_42.he9_1 = tmp_44.d1h(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3380
+ tmp_42.je9_1 = tmp_44.d1h(this, getPropertyCallableRef('botChatInteractor', 1, tmp_45, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
3381
3381
  var tmp_46 = this;
3382
- var tmp0_externalMiddlewares = plus(storeContract.h9r(), externalMiddlewares);
3383
- var tmp1_externalReducers = plus(storeContract.g9r(), externalReducers);
3384
- tmp_46.ie9_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3382
+ var tmp0_externalMiddlewares = plus(storeContract.j9r(), externalMiddlewares);
3383
+ var tmp1_externalReducers = plus(storeContract.i9r(), externalReducers);
3384
+ tmp_46.ke9_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3385
3385
  }
3386
3386
  protoOf(GameServer).u70 = function () {
3387
- return this.ie9_1;
3387
+ return this.ke9_1;
3388
3388
  };
3389
- protoOf(GameServer).t97 = function () {
3389
+ protoOf(GameServer).v97 = function () {
3390
3390
  return get_serverStatePayload(this.l6f()).metadata;
3391
3391
  };
3392
3392
  protoOf(GameServer).canReconnectPlayer = function (playerId) {
@@ -3436,17 +3436,17 @@
3436
3436
  };
3437
3437
  protoOf(GameServer).fromClientEvent = function (action) {
3438
3438
  this.c56().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3439
- this.ie9_1.c72(GameServer$fromClientEvent$slambda_0(action, null));
3439
+ this.ke9_1.c72(GameServer$fromClientEvent$slambda_0(action, null));
3440
3440
  };
3441
3441
  protoOf(GameServer).playerLostConnection = function (playerId, roomId) {
3442
3442
  this.c56().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3443
- this.ie9_1.c72(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3443
+ this.ke9_1.c72(GameServer$playerLostConnection$slambda_0(playerId, roomId, null));
3444
3444
  };
3445
3445
  protoOf(GameServer).playerLive = function (playerId, roomId) {
3446
3446
  this.c56().d('GameEngine_API', 'playerLive: ' + playerId);
3447
- this.ie9_1.c72(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3447
+ this.ke9_1.c72(GameServer$playerLive$slambda_0(this, playerId, roomId, null));
3448
3448
  };
3449
- protoOf(GameServer).xej = function (playerId, roomId, permanently) {
3449
+ protoOf(GameServer).zej = function (playerId, roomId, permanently) {
3450
3450
  this.c56().d('GameEngine_API', 'playerLeft: ' + playerId);
3451
3451
  var tmp;
3452
3452
  if (this.l6f().g72()) {
@@ -3455,33 +3455,33 @@
3455
3455
  tmp = null;
3456
3456
  }
3457
3457
  var result = tmp;
3458
- this.ie9_1.c72(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3458
+ this.ke9_1.c72(GameServer$playerLeft$slambda_0(this, playerId, permanently, roomId, null));
3459
3459
  this.c56().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
3460
3460
  return result;
3461
3461
  };
3462
- protoOf(GameServer).yej = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3462
+ protoOf(GameServer).aek = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3463
3463
  this.c56().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3464
- this.ie9_1.c72(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3464
+ this.ke9_1.c72(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
3465
3465
  };
3466
3466
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3467
3467
  this.c56().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3468
- var isCreated = this.ie9_1.d72(GameServer$roomOnContinueFromState$slambda_0(state, null));
3469
- this.ie9_1.c72(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3468
+ var isCreated = this.ke9_1.d72(GameServer$roomOnContinueFromState$slambda_0(state, null));
3469
+ this.ke9_1.c72(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3470
3470
  };
3471
3471
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3472
3472
  this.c56().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3473
- this.ie9_1.c72(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3474
- this.ie9_1.c72(GameServer$roomOnContinueFromRound$slambda_2(null));
3473
+ this.ke9_1.c72(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3474
+ this.ke9_1.c72(GameServer$roomOnContinueFromRound$slambda_2(null));
3475
3475
  };
3476
3476
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3477
- this.ie9_1.c72(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3477
+ this.ke9_1.c72(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3478
3478
  };
3479
3479
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3480
- this.ie9_1.c72(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3480
+ this.ke9_1.c72(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3481
3481
  };
3482
3482
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3483
3483
  this.c56().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3484
- this.ie9_1.c72(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3484
+ this.ke9_1.c72(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3485
3485
  };
3486
3486
  protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
3487
3487
  if (!this.isTableExists) {
@@ -3491,24 +3491,24 @@
3491
3491
  var table = this.table;
3492
3492
  var player = getPlayer(table.players, playerId);
3493
3493
  this.c56().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.s75_1.p6h().z6f_1.toString() + ', ') + ('isBot = ' + player.r75_1.isBot));
3494
- var actions = _get_playerConnectionInteractor__si6cxf(this).zej(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3494
+ var actions = _get_playerConnectionInteractor__si6cxf(this).bek(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
3495
3495
  this.c56().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
3496
3496
  if (actions.q()) {
3497
3497
  return null;
3498
3498
  }
3499
3499
  return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).d6n(), table.id, playerId));
3500
3500
  };
3501
- protoOf(GameServer).aek = function (newRid) {
3501
+ protoOf(GameServer).cek = function (newRid) {
3502
3502
  this.c56().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3503
- this.ie9_1.c72(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3503
+ this.ke9_1.c72(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3504
3504
  };
3505
3505
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3506
3506
  this.c56().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3507
- this.ie9_1.c72(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3507
+ this.ke9_1.c72(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3508
3508
  };
3509
- protoOf(GameServer).bek = function (reason, roomId) {
3509
+ protoOf(GameServer).dek = function (reason, roomId) {
3510
3510
  this.c56().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3511
- this.ie9_1.c72(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3511
+ this.ke9_1.c72(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3512
3512
  };
3513
3513
  protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
3514
3514
  var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
@@ -3520,7 +3520,7 @@
3520
3520
  }
3521
3521
  var botChatInteractor = tmp;
3522
3522
  this.c56().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
3523
- this.ie9_1.c72(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3523
+ this.ke9_1.c72(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
3524
3524
  };
3525
3525
  protoOf(GameServer).clear = function () {
3526
3526
  return this.i2();
@@ -3574,13 +3574,13 @@
3574
3574
  this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
3575
3575
  this.shouldFinishGameWithBots = shouldFinishGameWithBots;
3576
3576
  }
3577
- protoOf(ServerConfig).cek = function () {
3577
+ protoOf(ServerConfig).eek = function () {
3578
3578
  return this.fromRound;
3579
3579
  };
3580
- protoOf(ServerConfig).dek = function () {
3580
+ protoOf(ServerConfig).fek = function () {
3581
3581
  return this.shouldFinishGameWhenDeploy;
3582
3582
  };
3583
- protoOf(ServerConfig).eek = function () {
3583
+ protoOf(ServerConfig).gek = function () {
3584
3584
  return this.shouldFinishGameWithBots;
3585
3585
  };
3586
3586
  protoOf(ServerConfig).oe = function () {
@@ -3592,14 +3592,14 @@
3592
3592
  protoOf(ServerConfig).yl = function () {
3593
3593
  return this.shouldFinishGameWithBots;
3594
3594
  };
3595
- protoOf(ServerConfig).fek = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3595
+ protoOf(ServerConfig).hek = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
3596
3596
  return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3597
3597
  };
3598
3598
  protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
3599
3599
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3600
3600
  shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
3601
3601
  shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
3602
- return $super === VOID ? this.fek(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.fek.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3602
+ return $super === VOID ? this.hek(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.hek.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
3603
3603
  };
3604
3604
  protoOf(ServerConfig).toString = function () {
3605
3605
  return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
@@ -3664,20 +3664,20 @@
3664
3664
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3665
3665
  tmp0_serialDesc.hz('roomId', false);
3666
3666
  tmp0_serialDesc.hz('table', false);
3667
- this.gek_1 = tmp0_serialDesc;
3667
+ this.iek_1 = tmp0_serialDesc;
3668
3668
  }
3669
- protoOf($serializer).hek = function (encoder, value) {
3670
- var tmp0_desc = this.gek_1;
3669
+ protoOf($serializer).jek = function (encoder, value) {
3670
+ var tmp0_desc = this.iek_1;
3671
3671
  var tmp1_output = encoder.pr(tmp0_desc);
3672
- tmp1_output.et(tmp0_desc, 0, value.iek_1);
3672
+ tmp1_output.et(tmp0_desc, 0, value.kek_1);
3673
3673
  tmp1_output.et(tmp0_desc, 1, value.table);
3674
3674
  tmp1_output.qr(tmp0_desc);
3675
3675
  };
3676
3676
  protoOf($serializer).do = function (encoder, value) {
3677
- return this.hek(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3677
+ return this.jek(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3678
3678
  };
3679
3679
  protoOf($serializer).eo = function (decoder) {
3680
- var tmp0_desc = this.gek_1;
3680
+ var tmp0_desc = this.iek_1;
3681
3681
  var tmp1_flag = true;
3682
3682
  var tmp2_index = 0;
3683
3683
  var tmp3_bitMask0 = 0;
@@ -3712,7 +3712,7 @@
3712
3712
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3713
3713
  };
3714
3714
  protoOf($serializer).co = function () {
3715
- return this.gek_1;
3715
+ return this.iek_1;
3716
3716
  };
3717
3717
  protoOf($serializer).wz = function () {
3718
3718
  // Inline function 'kotlin.arrayOf' call
@@ -3728,9 +3728,9 @@
3728
3728
  }
3729
3729
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3730
3730
  if (!(3 === (3 & seen0))) {
3731
- throwMissingFieldException(seen0, 3, $serializer_getInstance().gek_1);
3731
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().iek_1);
3732
3732
  }
3733
- $this.iek_1 = roomId;
3733
+ $this.kek_1 = roomId;
3734
3734
  $this.table = table;
3735
3735
  return $this;
3736
3736
  }
@@ -3738,17 +3738,17 @@
3738
3738
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3739
3739
  }
3740
3740
  function TableStateUpdateDto(roomId, table) {
3741
- this.iek_1 = roomId;
3741
+ this.kek_1 = roomId;
3742
3742
  this.table = table;
3743
3743
  }
3744
- protoOf(TableStateUpdateDto).m94 = function () {
3745
- return this.iek_1;
3744
+ protoOf(TableStateUpdateDto).o94 = function () {
3745
+ return this.kek_1;
3746
3746
  };
3747
3747
  protoOf(TableStateUpdateDto).e72 = function () {
3748
3748
  return this.table;
3749
3749
  };
3750
3750
  protoOf(TableStateUpdateDto).oe = function () {
3751
- return this.iek_1;
3751
+ return this.kek_1;
3752
3752
  };
3753
3753
  protoOf(TableStateUpdateDto).pe = function () {
3754
3754
  return this.table;
@@ -3757,15 +3757,15 @@
3757
3757
  return new TableStateUpdateDto(roomId, table);
3758
3758
  };
3759
3759
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3760
- roomId = roomId === VOID ? this.iek_1 : roomId;
3760
+ roomId = roomId === VOID ? this.kek_1 : roomId;
3761
3761
  table = table === VOID ? this.table : table;
3762
3762
  return $super === VOID ? this.a5k(roomId, table) : $super.a5k.call(this, roomId, table);
3763
3763
  };
3764
3764
  protoOf(TableStateUpdateDto).toString = function () {
3765
- return 'TableStateUpdateDto(roomId=' + this.iek_1 + ', table=' + this.table + ')';
3765
+ return 'TableStateUpdateDto(roomId=' + this.kek_1 + ', table=' + this.table + ')';
3766
3766
  };
3767
3767
  protoOf(TableStateUpdateDto).hashCode = function () {
3768
- var result = getStringHashCode(this.iek_1);
3768
+ var result = getStringHashCode(this.kek_1);
3769
3769
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3770
3770
  return result;
3771
3771
  };
@@ -3774,7 +3774,7 @@
3774
3774
  return true;
3775
3775
  if (!(other instanceof TableStateUpdateDto))
3776
3776
  return false;
3777
- if (!(this.iek_1 === other.iek_1))
3777
+ if (!(this.kek_1 === other.kek_1))
3778
3778
  return false;
3779
3779
  if (!(this.table === other.table))
3780
3780
  return false;
@@ -3794,20 +3794,20 @@
3794
3794
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3795
3795
  tmp0_serialDesc.hz('roomId', false);
3796
3796
  tmp0_serialDesc.hz('actions', false);
3797
- this.jek_1 = tmp0_serialDesc;
3797
+ this.lek_1 = tmp0_serialDesc;
3798
3798
  }
3799
- protoOf($serializer_0).kek = function (encoder, value) {
3800
- var tmp0_desc = this.jek_1;
3799
+ protoOf($serializer_0).mek = function (encoder, value) {
3800
+ var tmp0_desc = this.lek_1;
3801
3801
  var tmp1_output = encoder.pr(tmp0_desc);
3802
- tmp1_output.et(tmp0_desc, 0, value.lek_1);
3802
+ tmp1_output.et(tmp0_desc, 0, value.nek_1);
3803
3803
  tmp1_output.et(tmp0_desc, 1, value.actions);
3804
3804
  tmp1_output.qr(tmp0_desc);
3805
3805
  };
3806
3806
  protoOf($serializer_0).do = function (encoder, value) {
3807
- return this.kek(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3807
+ return this.mek(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3808
3808
  };
3809
3809
  protoOf($serializer_0).eo = function (decoder) {
3810
- var tmp0_desc = this.jek_1;
3810
+ var tmp0_desc = this.lek_1;
3811
3811
  var tmp1_flag = true;
3812
3812
  var tmp2_index = 0;
3813
3813
  var tmp3_bitMask0 = 0;
@@ -3842,7 +3842,7 @@
3842
3842
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3843
3843
  };
3844
3844
  protoOf($serializer_0).co = function () {
3845
- return this.jek_1;
3845
+ return this.lek_1;
3846
3846
  };
3847
3847
  protoOf($serializer_0).wz = function () {
3848
3848
  // Inline function 'kotlin.arrayOf' call
@@ -3858,9 +3858,9 @@
3858
3858
  }
3859
3859
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3860
3860
  if (!(3 === (3 & seen0))) {
3861
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().jek_1);
3861
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().lek_1);
3862
3862
  }
3863
- $this.lek_1 = roomId;
3863
+ $this.nek_1 = roomId;
3864
3864
  $this.actions = actions;
3865
3865
  return $this;
3866
3866
  }
@@ -3868,17 +3868,17 @@
3868
3868
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3869
3869
  }
3870
3870
  function ActionsStateUpdateDto(roomId, actions) {
3871
- this.lek_1 = roomId;
3871
+ this.nek_1 = roomId;
3872
3872
  this.actions = actions;
3873
3873
  }
3874
- protoOf(ActionsStateUpdateDto).m94 = function () {
3875
- return this.lek_1;
3874
+ protoOf(ActionsStateUpdateDto).o94 = function () {
3875
+ return this.nek_1;
3876
3876
  };
3877
- protoOf(ActionsStateUpdateDto).z94 = function () {
3877
+ protoOf(ActionsStateUpdateDto).b95 = function () {
3878
3878
  return this.actions;
3879
3879
  };
3880
3880
  protoOf(ActionsStateUpdateDto).oe = function () {
3881
- return this.lek_1;
3881
+ return this.nek_1;
3882
3882
  };
3883
3883
  protoOf(ActionsStateUpdateDto).pe = function () {
3884
3884
  return this.actions;
@@ -3887,15 +3887,15 @@
3887
3887
  return new ActionsStateUpdateDto(roomId, actions);
3888
3888
  };
3889
3889
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3890
- roomId = roomId === VOID ? this.lek_1 : roomId;
3890
+ roomId = roomId === VOID ? this.nek_1 : roomId;
3891
3891
  actions = actions === VOID ? this.actions : actions;
3892
3892
  return $super === VOID ? this.a5k(roomId, actions) : $super.a5k.call(this, roomId, actions);
3893
3893
  };
3894
3894
  protoOf(ActionsStateUpdateDto).toString = function () {
3895
- return 'ActionsStateUpdateDto(roomId=' + this.lek_1 + ', actions=' + this.actions + ')';
3895
+ return 'ActionsStateUpdateDto(roomId=' + this.nek_1 + ', actions=' + this.actions + ')';
3896
3896
  };
3897
3897
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3898
- var result = getStringHashCode(this.lek_1);
3898
+ var result = getStringHashCode(this.nek_1);
3899
3899
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3900
3900
  return result;
3901
3901
  };
@@ -3904,7 +3904,7 @@
3904
3904
  return true;
3905
3905
  if (!(other instanceof ActionsStateUpdateDto))
3906
3906
  return false;
3907
- if (!(this.lek_1 === other.lek_1))
3907
+ if (!(this.nek_1 === other.nek_1))
3908
3908
  return false;
3909
3909
  if (!(this.actions === other.actions))
3910
3910
  return false;
@@ -3924,7 +3924,7 @@
3924
3924
  return tmp;
3925
3925
  }
3926
3926
  function mapToDto_2(_this__u8e3s4, encoderDecoderProvider) {
3927
- return new TableStateUpdateDto(_this__u8e3s4.mek_1, encoderDecoderProvider.b9c(mapToDto(_this__u8e3s4.table)));
3927
+ return new TableStateUpdateDto(_this__u8e3s4.oek_1, encoderDecoderProvider.d9c(mapToDto(_this__u8e3s4.table)));
3928
3928
  }
3929
3929
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3930
3930
  // Inline function 'kotlin.collections.map' call
@@ -3937,39 +3937,39 @@
3937
3937
  var tmp$ret$0 = mapToDto_0(item);
3938
3938
  destination.j(tmp$ret$0);
3939
3939
  }
3940
- return new ActionsStateUpdateDto(_this__u8e3s4.nek_1, encoderDecoderProvider.d9c(destination));
3940
+ return new ActionsStateUpdateDto(_this__u8e3s4.pek_1, encoderDecoderProvider.f9c(destination));
3941
3941
  }
3942
3942
  function ServerStateUpdate() {
3943
3943
  }
3944
3944
  function TableStateUpdate(roomId, table) {
3945
- this.mek_1 = roomId;
3945
+ this.oek_1 = roomId;
3946
3946
  this.table = table;
3947
3947
  }
3948
- protoOf(TableStateUpdate).m94 = function () {
3949
- return this.mek_1;
3948
+ protoOf(TableStateUpdate).o94 = function () {
3949
+ return this.oek_1;
3950
3950
  };
3951
3951
  protoOf(TableStateUpdate).e72 = function () {
3952
3952
  return this.table;
3953
3953
  };
3954
3954
  protoOf(TableStateUpdate).oe = function () {
3955
- return this.mek_1;
3955
+ return this.oek_1;
3956
3956
  };
3957
3957
  protoOf(TableStateUpdate).pe = function () {
3958
3958
  return this.table;
3959
3959
  };
3960
- protoOf(TableStateUpdate).oek = function (roomId, table) {
3960
+ protoOf(TableStateUpdate).qek = function (roomId, table) {
3961
3961
  return new TableStateUpdate(roomId, table);
3962
3962
  };
3963
3963
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3964
- roomId = roomId === VOID ? this.mek_1 : roomId;
3964
+ roomId = roomId === VOID ? this.oek_1 : roomId;
3965
3965
  table = table === VOID ? this.table : table;
3966
- return $super === VOID ? this.oek(roomId, table) : $super.oek.call(this, roomId, table);
3966
+ return $super === VOID ? this.qek(roomId, table) : $super.qek.call(this, roomId, table);
3967
3967
  };
3968
3968
  protoOf(TableStateUpdate).toString = function () {
3969
- return 'TableStateUpdate(roomId=' + this.mek_1 + ', table=' + this.table.toString() + ')';
3969
+ return 'TableStateUpdate(roomId=' + this.oek_1 + ', table=' + this.table.toString() + ')';
3970
3970
  };
3971
3971
  protoOf(TableStateUpdate).hashCode = function () {
3972
- var result = getStringHashCode(this.mek_1);
3972
+ var result = getStringHashCode(this.oek_1);
3973
3973
  result = imul(result, 31) + this.table.hashCode() | 0;
3974
3974
  return result;
3975
3975
  };
@@ -3978,41 +3978,41 @@
3978
3978
  return true;
3979
3979
  if (!(other instanceof TableStateUpdate))
3980
3980
  return false;
3981
- if (!(this.mek_1 === other.mek_1))
3981
+ if (!(this.oek_1 === other.oek_1))
3982
3982
  return false;
3983
3983
  if (!this.table.equals(other.table))
3984
3984
  return false;
3985
3985
  return true;
3986
3986
  };
3987
3987
  function ActionsStateUpdate(roomId, actions) {
3988
- this.nek_1 = roomId;
3988
+ this.pek_1 = roomId;
3989
3989
  this.actions = actions;
3990
3990
  }
3991
- protoOf(ActionsStateUpdate).m94 = function () {
3992
- return this.nek_1;
3991
+ protoOf(ActionsStateUpdate).o94 = function () {
3992
+ return this.pek_1;
3993
3993
  };
3994
- protoOf(ActionsStateUpdate).z94 = function () {
3994
+ protoOf(ActionsStateUpdate).b95 = function () {
3995
3995
  return this.actions;
3996
3996
  };
3997
3997
  protoOf(ActionsStateUpdate).oe = function () {
3998
- return this.nek_1;
3998
+ return this.pek_1;
3999
3999
  };
4000
4000
  protoOf(ActionsStateUpdate).pe = function () {
4001
4001
  return this.actions;
4002
4002
  };
4003
- protoOf(ActionsStateUpdate).pek = function (roomId, actions) {
4003
+ protoOf(ActionsStateUpdate).rek = function (roomId, actions) {
4004
4004
  return new ActionsStateUpdate(roomId, actions);
4005
4005
  };
4006
4006
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
4007
- roomId = roomId === VOID ? this.nek_1 : roomId;
4007
+ roomId = roomId === VOID ? this.pek_1 : roomId;
4008
4008
  actions = actions === VOID ? this.actions : actions;
4009
- return $super === VOID ? this.pek(roomId, actions) : $super.pek.call(this, roomId, actions);
4009
+ return $super === VOID ? this.rek(roomId, actions) : $super.rek.call(this, roomId, actions);
4010
4010
  };
4011
4011
  protoOf(ActionsStateUpdate).toString = function () {
4012
- return 'ActionsStateUpdate(roomId=' + this.nek_1 + ', actions=' + toString(this.actions) + ')';
4012
+ return 'ActionsStateUpdate(roomId=' + this.pek_1 + ', actions=' + toString(this.actions) + ')';
4013
4013
  };
4014
4014
  protoOf(ActionsStateUpdate).hashCode = function () {
4015
- var result = getStringHashCode(this.nek_1);
4015
+ var result = getStringHashCode(this.pek_1);
4016
4016
  result = imul(result, 31) + hashCode(this.actions) | 0;
4017
4017
  return result;
4018
4018
  };
@@ -4021,7 +4021,7 @@
4021
4021
  return true;
4022
4022
  if (!(other instanceof ActionsStateUpdate))
4023
4023
  return false;
4024
- if (!(this.nek_1 === other.nek_1))
4024
+ if (!(this.pek_1 === other.pek_1))
4025
4025
  return false;
4026
4026
  if (!equals(this.actions, other.actions))
4027
4027
  return false;
@@ -4261,18 +4261,18 @@
4261
4261
  function ToClientEventsObserver() {
4262
4262
  }
4263
4263
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
4264
- this.zek_1 = this$0;
4265
- this.ael_1 = $actions;
4264
+ this.bel_1 = this$0;
4265
+ this.cel_1 = $actions;
4266
4266
  CoroutineImpl.call(this, resultContinuation);
4267
4267
  }
4268
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).del = function ($this$flow, $completion) {
4269
- var tmp = this.eel($this$flow, $completion);
4268
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).fel = function ($this$flow, $completion) {
4269
+ var tmp = this.gel($this$flow, $completion);
4270
4270
  tmp.u8_1 = Unit_instance;
4271
4271
  tmp.v8_1 = null;
4272
4272
  return tmp.a9();
4273
4273
  };
4274
4274
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
4275
- return this.del((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4275
+ return this.fel((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
4276
4276
  };
4277
4277
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
4278
4278
  var suspendResult = this.u8_1;
@@ -4282,19 +4282,19 @@
4282
4282
  switch (tmp) {
4283
4283
  case 0:
4284
4284
  this.t8_1 = 4;
4285
- this.zek_1.jel_1;
4286
- this.cel_1 = transformToEmits(this.zek_1, this.ael_1).l();
4285
+ this.bel_1.lel_1;
4286
+ this.eel_1 = transformToEmits(this.bel_1, this.cel_1).l();
4287
4287
  this.s8_1 = 1;
4288
4288
  continue $sm;
4289
4289
  case 1:
4290
- if (!this.cel_1.m()) {
4290
+ if (!this.eel_1.m()) {
4291
4291
  this.s8_1 = 3;
4292
4292
  continue $sm;
4293
4293
  }
4294
4294
 
4295
- var element = this.cel_1.n();
4295
+ var element = this.eel_1.n();
4296
4296
  this.s8_1 = 2;
4297
- suspendResult = this.bel_1.j24(element, this);
4297
+ suspendResult = this.del_1.j24(element, this);
4298
4298
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4299
4299
  return suspendResult;
4300
4300
  }
@@ -4304,11 +4304,11 @@
4304
4304
  this.s8_1 = 1;
4305
4305
  continue $sm;
4306
4306
  case 3:
4307
- var tmp0 = this.zek_1.iel_1;
4307
+ var tmp0 = this.bel_1.kel_1;
4308
4308
  l$ret$1: do {
4309
4309
  while (true) {
4310
4310
  var cur = tmp0.kotlinx$atomicfu$value;
4311
- var upd = cur - this.ael_1.o() | 0;
4311
+ var upd = cur - this.cel_1.o() | 0;
4312
4312
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
4313
4313
  break l$ret$1;
4314
4314
  }
@@ -4330,15 +4330,15 @@
4330
4330
  }
4331
4331
  while (true);
4332
4332
  };
4333
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).eel = function ($this$flow, completion) {
4334
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.zek_1, this.ael_1, completion);
4335
- i.bel_1 = $this$flow;
4333
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).gel = function ($this$flow, completion) {
4334
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.bel_1, this.cel_1, completion);
4335
+ i.del_1 = $this$flow;
4336
4336
  return i;
4337
4337
  };
4338
4338
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
4339
4339
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
4340
4340
  var l = function ($this$flow, $completion) {
4341
- return i.del($this$flow, $completion);
4341
+ return i.fel($this$flow, $completion);
4342
4342
  };
4343
4343
  l.$arity = 1;
4344
4344
  return l;
@@ -4408,29 +4408,29 @@
4408
4408
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
4409
4409
  }
4410
4410
  function mapFromGroupKey($this, _this__u8e3s4) {
4411
- var tmp = $this.hel_1.d6n();
4411
+ var tmp = $this.jel_1.d6n();
4412
4412
  // Inline function 'kotlin.collections.toTypedArray' call
4413
- var this_0 = _this__u8e3s4.mel_1;
4413
+ var this_0 = _this__u8e3s4.oel_1;
4414
4414
  var tmp_0 = copyToArray(this_0);
4415
4415
  // Inline function 'kotlin.collections.toTypedArray' call
4416
- var this_1 = _this__u8e3s4.nel_1;
4416
+ var this_1 = _this__u8e3s4.pel_1;
4417
4417
  var tmp$ret$1 = copyToArray(this_1);
4418
- return new ActionDeliveryPayload(_this__u8e3s4.lel_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oel_1);
4418
+ return new ActionDeliveryPayload(_this__u8e3s4.nel_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.qel_1);
4419
4419
  }
4420
4420
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
4421
- this.lel_1 = tableId;
4422
- this.mel_1 = includePlayers;
4423
- this.nel_1 = excludePlayers;
4424
- this.oel_1 = deliveryType;
4421
+ this.nel_1 = tableId;
4422
+ this.oel_1 = includePlayers;
4423
+ this.pel_1 = excludePlayers;
4424
+ this.qel_1 = deliveryType;
4425
4425
  }
4426
4426
  protoOf(GroupKey).toString = function () {
4427
- return 'GroupKey(tableId=' + this.lel_1 + ', includePlayers=' + toString(this.mel_1) + ', excludePlayers=' + toString(this.nel_1) + ', deliveryType=' + this.oel_1.toString() + ')';
4427
+ return 'GroupKey(tableId=' + this.nel_1 + ', includePlayers=' + toString(this.oel_1) + ', excludePlayers=' + toString(this.pel_1) + ', deliveryType=' + this.qel_1.toString() + ')';
4428
4428
  };
4429
4429
  protoOf(GroupKey).hashCode = function () {
4430
- var result = getStringHashCode(this.lel_1);
4431
- result = imul(result, 31) + hashCode(this.mel_1) | 0;
4432
- result = imul(result, 31) + hashCode(this.nel_1) | 0;
4433
- result = imul(result, 31) + this.oel_1.hashCode() | 0;
4430
+ var result = getStringHashCode(this.nel_1);
4431
+ result = imul(result, 31) + hashCode(this.oel_1) | 0;
4432
+ result = imul(result, 31) + hashCode(this.pel_1) | 0;
4433
+ result = imul(result, 31) + this.qel_1.hashCode() | 0;
4434
4434
  return result;
4435
4435
  };
4436
4436
  protoOf(GroupKey).equals = function (other) {
@@ -4438,35 +4438,35 @@
4438
4438
  return true;
4439
4439
  if (!(other instanceof GroupKey))
4440
4440
  return false;
4441
- if (!(this.lel_1 === other.lel_1))
4441
+ if (!(this.nel_1 === other.nel_1))
4442
4442
  return false;
4443
- if (!equals(this.mel_1, other.mel_1))
4443
+ if (!equals(this.oel_1, other.oel_1))
4444
4444
  return false;
4445
- if (!equals(this.nel_1, other.nel_1))
4445
+ if (!equals(this.pel_1, other.pel_1))
4446
4446
  return false;
4447
- if (!this.oel_1.equals(other.oel_1))
4447
+ if (!this.qel_1.equals(other.qel_1))
4448
4448
  return false;
4449
4449
  return true;
4450
4450
  };
4451
4451
  function Companion_4() {
4452
- this.pel_1 = 6;
4452
+ this.rel_1 = 6;
4453
4453
  }
4454
4454
  var Companion_instance_15;
4455
4455
  function Companion_getInstance_5() {
4456
4456
  return Companion_instance_15;
4457
4457
  }
4458
4458
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4459
- this.yel_1 = this$0;
4459
+ this.aem_1 = this$0;
4460
4460
  CoroutineImpl.call(this, resultContinuation);
4461
4461
  }
4462
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aem = function (actions, $completion) {
4463
- var tmp = this.bem(actions, $completion);
4462
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).cem = function (actions, $completion) {
4463
+ var tmp = this.dem(actions, $completion);
4464
4464
  tmp.u8_1 = Unit_instance;
4465
4465
  tmp.v8_1 = null;
4466
4466
  return tmp.a9();
4467
4467
  };
4468
4468
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
4469
- return this.aem((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4469
+ return this.cem((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4470
4470
  };
4471
4471
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
4472
4472
  var suspendResult = this.u8_1;
@@ -4475,7 +4475,7 @@
4475
4475
  var tmp = this.s8_1;
4476
4476
  if (tmp === 0) {
4477
4477
  this.t8_1 = 1;
4478
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.yel_1, this.zel_1, null));
4478
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.aem_1, this.bem_1, null));
4479
4479
  } else if (tmp === 1) {
4480
4480
  throw this.v8_1;
4481
4481
  }
@@ -4485,23 +4485,23 @@
4485
4485
  }
4486
4486
  while (true);
4487
4487
  };
4488
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).bem = function (actions, completion) {
4489
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.yel_1, completion);
4490
- i.zel_1 = actions;
4488
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).dem = function (actions, completion) {
4489
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.aem_1, completion);
4490
+ i.bem_1 = actions;
4491
4491
  return i;
4492
4492
  };
4493
4493
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4494
4494
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4495
4495
  var l = function (actions, $completion) {
4496
- return i.aem(actions, $completion);
4496
+ return i.cem(actions, $completion);
4497
4497
  };
4498
4498
  l.$arity = 1;
4499
4499
  return l;
4500
4500
  }
4501
4501
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4502
4502
  CoroutineImpl.call(this, resultContinuation);
4503
- this.kem_1 = _this__u8e3s4;
4504
- this.lem_1 = fromEvent;
4503
+ this.mem_1 = _this__u8e3s4;
4504
+ this.nem_1 = fromEvent;
4505
4505
  }
4506
4506
  protoOf($sentEventCOROUTINE$).a9 = function () {
4507
4507
  var suspendResult = this.u8_1;
@@ -4511,8 +4511,8 @@
4511
4511
  switch (tmp) {
4512
4512
  case 0:
4513
4513
  this.t8_1 = 2;
4514
- this.kem_1.jel_1;
4515
- var tmp0 = this.kem_1.iel_1;
4514
+ this.mem_1.lel_1;
4515
+ var tmp0 = this.mem_1.kel_1;
4516
4516
  l$ret$1: do {
4517
4517
  while (true) {
4518
4518
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4524,7 +4524,7 @@
4524
4524
  }
4525
4525
  while (false);
4526
4526
  this.s8_1 = 1;
4527
- suspendResult = this.kem_1.kel_1.j24(this.lem_1, this);
4527
+ suspendResult = this.mem_1.mel_1.j24(this.nem_1, this);
4528
4528
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4529
4529
  return suspendResult;
4530
4530
  }
@@ -4548,7 +4548,7 @@
4548
4548
  };
4549
4549
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4550
4550
  CoroutineImpl.call(this, resultContinuation);
4551
- this.uem_1 = _this__u8e3s4;
4551
+ this.wem_1 = _this__u8e3s4;
4552
4552
  }
4553
4553
  protoOf($waitForCOROUTINE$).a9 = function () {
4554
4554
  var suspendResult = this.u8_1;
@@ -4558,12 +4558,12 @@
4558
4558
  switch (tmp) {
4559
4559
  case 0:
4560
4560
  this.t8_1 = 5;
4561
- this.uem_1.jel_1;
4562
- this.vem_1 = 0;
4561
+ this.wem_1.lel_1;
4562
+ this.xem_1 = 0;
4563
4563
  this.s8_1 = 1;
4564
4564
  continue $sm;
4565
4565
  case 1:
4566
- if (!!(this.uem_1.iel_1.kotlinx$atomicfu$value === 0)) {
4566
+ if (!!(this.wem_1.kel_1.kotlinx$atomicfu$value === 0)) {
4567
4567
  this.s8_1 = 4;
4568
4568
  continue $sm;
4569
4569
  }
@@ -4576,9 +4576,9 @@
4576
4576
 
4577
4577
  continue $sm;
4578
4578
  case 2:
4579
- this.vem_1 = this.vem_1 + 1 | 0;
4580
- if (this.vem_1 > 6) {
4581
- this.uem_1.gel_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.uem_1.iel_1.kotlinx$atomicfu$value);
4579
+ this.xem_1 = this.xem_1 + 1 | 0;
4580
+ if (this.xem_1 > 6) {
4581
+ this.wem_1.iel_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.wem_1.kel_1.kotlinx$atomicfu$value);
4582
4582
  this.s8_1 = 4;
4583
4583
  continue $sm;
4584
4584
  } else {
@@ -4606,54 +4606,54 @@
4606
4606
  while (true);
4607
4607
  };
4608
4608
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4609
- this.fel_1 = serverReduxConfig;
4610
- this.gel_1 = logger;
4611
- this.hel_1 = idsProvider;
4612
- this.iel_1 = atomic$ref$1(0);
4609
+ this.hel_1 = serverReduxConfig;
4610
+ this.iel_1 = logger;
4611
+ this.jel_1 = idsProvider;
4612
+ this.kel_1 = atomic$ref$1(0);
4613
4613
  var tmp = this;
4614
4614
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4615
- tmp.jel_1 = get_atomicfu$reentrantLock();
4616
- this.kel_1 = MutableSharedFlow();
4615
+ tmp.lel_1 = get_atomicfu$reentrantLock();
4616
+ this.mel_1 = MutableSharedFlow();
4617
4617
  }
4618
- protoOf(ToClientEventsObserverImpl).qek = function (fromEvent, $completion) {
4618
+ protoOf(ToClientEventsObserverImpl).sek = function (fromEvent, $completion) {
4619
4619
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4620
4620
  tmp.u8_1 = Unit_instance;
4621
4621
  tmp.v8_1 = null;
4622
4622
  return tmp.a9();
4623
4623
  };
4624
- protoOf(ToClientEventsObserverImpl).na1 = function ($completion) {
4624
+ protoOf(ToClientEventsObserverImpl).pa1 = function ($completion) {
4625
4625
  var tmp = new $waitForCOROUTINE$(this, $completion);
4626
4626
  tmp.u8_1 = Unit_instance;
4627
4627
  tmp.v8_1 = null;
4628
4628
  return tmp.a9();
4629
4629
  };
4630
- protoOf(ToClientEventsObserverImpl).jb9 = function () {
4631
- if (!this.fel_1.enabledCombinedEvents) {
4632
- return this.kel_1;
4630
+ protoOf(ToClientEventsObserverImpl).lb9 = function () {
4631
+ if (!this.hel_1.enabledCombinedEvents) {
4632
+ return this.mel_1;
4633
4633
  }
4634
- var tmp = windowedByInterval(this.kel_1, fromInt(this.fel_1.combinedEventsIntervalMillis));
4634
+ var tmp = windowedByInterval(this.mel_1, fromInt(this.hel_1.combinedEventsIntervalMillis));
4635
4635
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4636
4636
  };
4637
4637
  function PlayerConnectionInteractor() {
4638
4638
  }
4639
4639
  function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
4640
- if (waitForPlayer && $this.zem_1.waitForPlayerToReconnect) {
4640
+ if (waitForPlayer && $this.ben_1.waitForPlayerToReconnect) {
4641
4641
  Companion_getInstance();
4642
4642
  // Inline function 'kotlin.time.Companion.milliseconds' call
4643
- var this_0 = $this.zem_1.reconnectionCheckDurationMillis;
4643
+ var this_0 = $this.ben_1.reconnectionCheckDurationMillis;
4644
4644
  var reconnectionCheckDurationMillis = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4645
4645
  var noRecentReconnects = Duration__compareTo_impl_pchp0f(table.gameDuration, reconnectionCheckDurationMillis) < 0 || player.s75_1.p6h().j6g(reconnectionCheckDurationMillis);
4646
4646
  if (noRecentReconnects) {
4647
- return $this.xem(player.playerId, newConnectionState, previousConnectionState);
4647
+ return $this.zem(player.playerId, newConnectionState, previousConnectionState);
4648
4648
  }
4649
4649
  }
4650
- var canRemoveGameWhenNoPlayers = Companion_instance_2.q75($this.zem_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4650
+ var canRemoveGameWhenNoPlayers = Companion_instance_2.q75($this.ben_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
4651
4651
  if (canRemoveGameWhenNoPlayers) {
4652
- return listOf($this.den_1.j9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4652
+ return listOf($this.fen_1.l9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
4653
4653
  }
4654
4654
  if (table.sceneInfo.t7r()) {
4655
- if (!$this.aen_1.openRoomIfFinished) {
4656
- return listOf($this.den_1.j9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4655
+ if (!$this.cen_1.openRoomIfFinished) {
4656
+ return listOf($this.fen_1.l9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
4657
4657
  }
4658
4658
  // Inline function 'kotlin.collections.filter' call
4659
4659
  var tmp0 = table.players;
@@ -4728,27 +4728,27 @@
4728
4728
  }
4729
4729
  var readyLivePlayers = destination_3;
4730
4730
  var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
4731
- if ($this.aen_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4732
- return listOf($this.den_1.j9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4731
+ if ($this.cen_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
4732
+ return listOf($this.fen_1.l9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
4733
4733
  }
4734
4734
  var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
4735
4735
  if (allPlayersMadeDecision) {
4736
- var tmp0_$this = $this.den_1;
4736
+ var tmp0_$this = $this.fen_1;
4737
4737
  var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
4738
- return listOf(tmp0_$this.i9j(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4738
+ return listOf(tmp0_$this.k9j(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
4739
4739
  }
4740
4740
  }
4741
- if (!$this.zem_1.botReplacesPlayerAfterTimeout) {
4742
- return listOf($this.den_1.j9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4741
+ if (!$this.ben_1.botReplacesPlayerAfterTimeout) {
4742
+ return listOf($this.fen_1.l9j(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
4743
4743
  }
4744
4744
  return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
4745
4745
  }
4746
4746
  function getPlayerConnectedActions($this, player, table, previousConnectionState) {
4747
4747
  // Inline function 'kotlin.collections.mutableListOf' call
4748
4748
  var actionsList = ArrayList_init_$Create$_0();
4749
- actionsList.r(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.xeh(player, table)]));
4749
+ actionsList.r(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.zeh(player, table)]));
4750
4750
  if (player.s75_1.y6f()) {
4751
- actionsList.r(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.s75_1.f6h())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.s75_1.f6h(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.ben_1.qa5(table.config)), VOID, TimerType_DELAY_getInstance())]));
4751
+ actionsList.r(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.s75_1.f6h())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.s75_1.f6h(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.den_1.sa5(table.config)), VOID, TimerType_DELAY_getInstance())]));
4752
4752
  }
4753
4753
  return actionsList;
4754
4754
  }
@@ -4762,13 +4762,13 @@
4762
4762
  return actionsList;
4763
4763
  }
4764
4764
  function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
4765
- this.zem_1 = serverConfig;
4766
- this.aen_1 = engineLogicConfig;
4767
- this.ben_1 = playerTurnMechanicReducer;
4768
- this.cen_1 = idsProvider;
4769
- this.den_1 = gameLifecycleInteractor;
4765
+ this.ben_1 = serverConfig;
4766
+ this.cen_1 = engineLogicConfig;
4767
+ this.den_1 = playerTurnMechanicReducer;
4768
+ this.een_1 = idsProvider;
4769
+ this.fen_1 = gameLifecycleInteractor;
4770
4770
  }
4771
- protoOf(PlayerConnectionInteractorImpl).wem = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4771
+ protoOf(PlayerConnectionInteractorImpl).yem = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
4772
4772
  var tmp;
4773
4773
  switch (newConnectionState.q2_1) {
4774
4774
  case 1:
@@ -4799,18 +4799,18 @@
4799
4799
  }
4800
4800
  return tmp;
4801
4801
  };
4802
- protoOf(PlayerConnectionInteractorImpl).zej = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4802
+ protoOf(PlayerConnectionInteractorImpl).bek = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
4803
4803
  if (!isLive) {
4804
4804
  return emptyList();
4805
4805
  }
4806
- var tmp0_deliveryPayload = Companion_instance_1.user(this.cen_1.d6n(), tableId, sendToPlayerId);
4806
+ var tmp0_deliveryPayload = Companion_instance_1.user(this.een_1.d6n(), tableId, sendToPlayerId);
4807
4807
  var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
4808
- var tmp1_deliveryPayload = Companion_instance_1.user(this.cen_1.d6n(), tableId, sendToPlayerId);
4808
+ var tmp1_deliveryPayload = Companion_instance_1.user(this.een_1.d6n(), tableId, sendToPlayerId);
4809
4809
  return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
4810
4810
  };
4811
- protoOf(PlayerConnectionInteractorImpl).xeh = function (sendToPlayer, table) {
4812
- var updatedTable = this.ben_1.ra3(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4813
- var aid = this.cen_1.d6n();
4811
+ protoOf(PlayerConnectionInteractorImpl).zeh = function (sendToPlayer, table) {
4812
+ var updatedTable = this.den_1.ta3(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
4813
+ var aid = this.een_1.d6n();
4814
4814
  var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
4815
4815
  var tmp0_playerId = sendToPlayer.playerId;
4816
4816
  var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
@@ -4829,24 +4829,24 @@
4829
4829
  var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
4830
4830
  return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
4831
4831
  };
4832
- protoOf(PlayerConnectionInteractorImpl).xem = function (playerId, newConnectionState, previousConnectionState) {
4832
+ protoOf(PlayerConnectionInteractorImpl).zem = function (playerId, newConnectionState, previousConnectionState) {
4833
4833
  var tmp = System_instance.dk();
4834
4834
  Companion_getInstance();
4835
4835
  // Inline function 'kotlin.time.Companion.milliseconds' call
4836
- var this_0 = this.zem_1.waitForPlayerToReconnectTimeOutMillis;
4836
+ var this_0 = this.ben_1.waitForPlayerToReconnectTimeOutMillis;
4837
4837
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4838
4838
  var reconnectUntilTime = tmp.sk(tmp$ret$0);
4839
4839
  var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
4840
4840
  var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
4841
- return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.zem_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4841
+ return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.ben_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
4842
4842
  };
4843
- protoOf(PlayerConnectionInteractorImpl).yem = function (isBot, playerId, connectedPlayers) {
4843
+ protoOf(PlayerConnectionInteractorImpl).aen = function (isBot, playerId, connectedPlayers) {
4844
4844
  var tmp;
4845
4845
  if (isBot) {
4846
4846
  tmp = Companion_instance_3.e6g(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
4847
4847
  } else {
4848
4848
  var tmp_0;
4849
- if (this.zem_1.waitForPlayerToConnectOnStart) {
4849
+ if (this.ben_1.waitForPlayerToConnectOnStart) {
4850
4850
  var tmp_1;
4851
4851
  if (connectedPlayers.u1(playerId)) {
4852
4852
  tmp_1 = Companion_instance_3.e6g(PlayerConnectionState_LIVE_getInstance());
@@ -4862,154 +4862,154 @@
4862
4862
  return tmp;
4863
4863
  };
4864
4864
  function UpdateServerConfigAction(serverConfig) {
4865
- this.een_1 = serverConfig;
4865
+ this.gen_1 = serverConfig;
4866
4866
  }
4867
4867
  protoOf(UpdateServerConfigAction).toString = function () {
4868
- return 'UpdateServerConfigAction(serverConfig=' + this.een_1.toString() + ')';
4868
+ return 'UpdateServerConfigAction(serverConfig=' + this.gen_1.toString() + ')';
4869
4869
  };
4870
4870
  protoOf(UpdateServerConfigAction).hashCode = function () {
4871
- return this.een_1.hashCode();
4871
+ return this.gen_1.hashCode();
4872
4872
  };
4873
4873
  protoOf(UpdateServerConfigAction).equals = function (other) {
4874
4874
  if (this === other)
4875
4875
  return true;
4876
4876
  if (!(other instanceof UpdateServerConfigAction))
4877
4877
  return false;
4878
- if (!this.een_1.equals(other.een_1))
4878
+ if (!this.gen_1.equals(other.gen_1))
4879
4879
  return false;
4880
4880
  return true;
4881
4881
  };
4882
4882
  function AddSpectatorsAction(spectators) {
4883
- this.fen_1 = spectators;
4883
+ this.hen_1 = spectators;
4884
4884
  }
4885
4885
  protoOf(AddSpectatorsAction).toString = function () {
4886
- return 'AddSpectatorsAction(spectators=' + toString(this.fen_1) + ')';
4886
+ return 'AddSpectatorsAction(spectators=' + toString(this.hen_1) + ')';
4887
4887
  };
4888
4888
  protoOf(AddSpectatorsAction).hashCode = function () {
4889
- return hashCode(this.fen_1);
4889
+ return hashCode(this.hen_1);
4890
4890
  };
4891
4891
  protoOf(AddSpectatorsAction).equals = function (other) {
4892
4892
  if (this === other)
4893
4893
  return true;
4894
4894
  if (!(other instanceof AddSpectatorsAction))
4895
4895
  return false;
4896
- if (!equals(this.fen_1, other.fen_1))
4896
+ if (!equals(this.hen_1, other.hen_1))
4897
4897
  return false;
4898
4898
  return true;
4899
4899
  };
4900
4900
  function RemoveSpectatorsAction(spectators) {
4901
- this.gen_1 = spectators;
4901
+ this.ien_1 = spectators;
4902
4902
  }
4903
4903
  protoOf(RemoveSpectatorsAction).toString = function () {
4904
- return 'RemoveSpectatorsAction(spectators=' + toString(this.gen_1) + ')';
4904
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ien_1) + ')';
4905
4905
  };
4906
4906
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4907
- return hashCode(this.gen_1);
4907
+ return hashCode(this.ien_1);
4908
4908
  };
4909
4909
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4910
4910
  if (this === other)
4911
4911
  return true;
4912
4912
  if (!(other instanceof RemoveSpectatorsAction))
4913
4913
  return false;
4914
- if (!equals(this.gen_1, other.gen_1))
4914
+ if (!equals(this.ien_1, other.ien_1))
4915
4915
  return false;
4916
4916
  return true;
4917
4917
  };
4918
4918
  function SpectatorsAction() {
4919
4919
  }
4920
4920
  function _get_asyncProvider__jbpyhw($this) {
4921
- var tmp0 = $this.men_1;
4921
+ var tmp0 = $this.oen_1;
4922
4922
  var tmp = KProperty1;
4923
4923
  // Inline function 'kotlin.getValue' call
4924
4924
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4925
4925
  return tmp0.x();
4926
4926
  }
4927
4927
  function _get_logger__rkp4sl($this) {
4928
- var tmp0 = $this.nen_1;
4928
+ var tmp0 = $this.pen_1;
4929
4929
  var tmp = KProperty1;
4930
4930
  // Inline function 'kotlin.getValue' call
4931
4931
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4932
4932
  return tmp0.x();
4933
4933
  }
4934
4934
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4935
- var tmp0 = $this.oen_1;
4935
+ var tmp0 = $this.qen_1;
4936
4936
  var tmp = KProperty1;
4937
4937
  // Inline function 'kotlin.getValue' call
4938
4938
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4939
4939
  return tmp0.x();
4940
4940
  }
4941
4941
  function _get_lastCardInteractor__h6lq3w($this) {
4942
- var tmp0 = $this.pen_1;
4942
+ var tmp0 = $this.ren_1;
4943
4943
  var tmp = KProperty1;
4944
4944
  // Inline function 'kotlin.getValue' call
4945
4945
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4946
4946
  return tmp0.x();
4947
4947
  }
4948
4948
  function _get_serverConfig__rk2g06($this) {
4949
- var tmp0 = $this.qen_1;
4949
+ var tmp0 = $this.sen_1;
4950
4950
  var tmp = KProperty1;
4951
4951
  // Inline function 'kotlin.getValue' call
4952
4952
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4953
4953
  return tmp0.x();
4954
4954
  }
4955
4955
  function _get_logicConfig__52ww9d($this) {
4956
- var tmp0 = $this.ren_1;
4956
+ var tmp0 = $this.ten_1;
4957
4957
  var tmp = KProperty1;
4958
4958
  // Inline function 'kotlin.getValue' call
4959
4959
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4960
4960
  return tmp0.x();
4961
4961
  }
4962
4962
  function _get_idsProvider__fnfajc_0($this) {
4963
- var tmp0 = $this.sen_1;
4963
+ var tmp0 = $this.uen_1;
4964
4964
  var tmp = KProperty1;
4965
4965
  // Inline function 'kotlin.getValue' call
4966
4966
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4967
4967
  return tmp0.x();
4968
4968
  }
4969
4969
  function _get_botConfig__cpaxzc($this) {
4970
- var tmp0 = $this.ten_1;
4970
+ var tmp0 = $this.ven_1;
4971
4971
  var tmp = KProperty1;
4972
4972
  // Inline function 'kotlin.getValue' call
4973
4973
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4974
4974
  return tmp0.x();
4975
4975
  }
4976
4976
  function _get_scenePositionProvider__kn0n1n($this) {
4977
- var tmp0 = $this.uen_1;
4977
+ var tmp0 = $this.wen_1;
4978
4978
  var tmp = KProperty1;
4979
4979
  // Inline function 'kotlin.getValue' call
4980
4980
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4981
4981
  return tmp0.x();
4982
4982
  }
4983
4983
  function _get_toClientEventsObserver__6rp51y_0($this) {
4984
- var tmp0 = $this.ven_1;
4984
+ var tmp0 = $this.xen_1;
4985
4985
  var tmp = KProperty1;
4986
4986
  // Inline function 'kotlin.getValue' call
4987
4987
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4988
4988
  return tmp0.x();
4989
4989
  }
4990
4990
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4991
- var tmp0 = $this.wen_1;
4991
+ var tmp0 = $this.yen_1;
4992
4992
  var tmp = KProperty1;
4993
4993
  // Inline function 'kotlin.getValue' call
4994
4994
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4995
4995
  return tmp0.x();
4996
4996
  }
4997
4997
  function _get_dealerConfig__183ci8($this) {
4998
- var tmp0 = $this.xen_1;
4998
+ var tmp0 = $this.zen_1;
4999
4999
  var tmp = KProperty1;
5000
5000
  // Inline function 'kotlin.getValue' call
5001
5001
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
5002
5002
  return tmp0.x();
5003
5003
  }
5004
5004
  function _get_poolProvider__tqti6a($this) {
5005
- var tmp0 = $this.yen_1;
5005
+ var tmp0 = $this.aeo_1;
5006
5006
  var tmp = KProperty1;
5007
5007
  // Inline function 'kotlin.getValue' call
5008
5008
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
5009
5009
  return tmp0.x();
5010
5010
  }
5011
5011
  function _get_cardsDealerProvider__bekjpg($this) {
5012
- var tmp0 = $this.zen_1;
5012
+ var tmp0 = $this.beo_1;
5013
5013
  var tmp = KProperty1;
5014
5014
  // Inline function 'kotlin.getValue' call
5015
5015
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -5173,11 +5173,11 @@
5173
5173
  tmp = fileLoggerStoreContract;
5174
5174
  }
5175
5175
  fileLoggerStoreContract = tmp;
5176
- this.hen_1 = validationStoreContract;
5177
- this.ien_1 = timersStoreContract;
5178
- this.jen_1 = botGameStoreContract;
5179
- this.ken_1 = gameMechanicStoreContract;
5180
- this.len_1 = fileLoggerStoreContract;
5176
+ this.jen_1 = validationStoreContract;
5177
+ this.ken_1 = timersStoreContract;
5178
+ this.len_1 = botGameStoreContract;
5179
+ this.men_1 = gameMechanicStoreContract;
5180
+ this.nen_1 = fileLoggerStoreContract;
5181
5181
  var tmp_0 = this;
5182
5182
  // Inline function 'org.kodein.di.instance' call
5183
5183
  // Inline function 'org.kodein.type.generic' call
@@ -5185,7 +5185,7 @@
5185
5185
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
5186
5186
  var tmp_2 = Instance(di, tmp$ret$0, null);
5187
5187
  var tmp_3 = KProperty1;
5188
- tmp_0.men_1 = tmp_2.d1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5188
+ tmp_0.oen_1 = tmp_2.d1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
5189
5189
  var tmp_4 = this;
5190
5190
  // Inline function 'org.kodein.di.instance' call
5191
5191
  // Inline function 'org.kodein.type.generic' call
@@ -5193,7 +5193,7 @@
5193
5193
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5194
5194
  var tmp_6 = Instance(di, tmp$ret$2, null);
5195
5195
  var tmp_7 = KProperty1;
5196
- tmp_4.nen_1 = tmp_6.d1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5196
+ tmp_4.pen_1 = tmp_6.d1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
5197
5197
  var tmp_8 = this;
5198
5198
  // Inline function 'org.kodein.di.instance' call
5199
5199
  // Inline function 'org.kodein.type.generic' call
@@ -5201,7 +5201,7 @@
5201
5201
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
5202
5202
  var tmp_10 = Instance(di, tmp$ret$4, null);
5203
5203
  var tmp_11 = KProperty1;
5204
- tmp_8.oen_1 = tmp_10.d1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5204
+ tmp_8.qen_1 = tmp_10.d1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
5205
5205
  var tmp_12 = this;
5206
5206
  // Inline function 'org.kodein.di.instance' call
5207
5207
  // Inline function 'org.kodein.type.generic' call
@@ -5209,7 +5209,7 @@
5209
5209
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
5210
5210
  var tmp_14 = Instance(di, tmp$ret$6, null);
5211
5211
  var tmp_15 = KProperty1;
5212
- tmp_12.pen_1 = tmp_14.d1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5212
+ tmp_12.ren_1 = tmp_14.d1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
5213
5213
  var tmp_16 = this;
5214
5214
  // Inline function 'org.kodein.di.instance' call
5215
5215
  // Inline function 'org.kodein.type.generic' call
@@ -5217,7 +5217,7 @@
5217
5217
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
5218
5218
  var tmp_18 = Instance(di, tmp$ret$8, null);
5219
5219
  var tmp_19 = KProperty1;
5220
- tmp_16.qen_1 = tmp_18.d1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5220
+ tmp_16.sen_1 = tmp_18.d1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
5221
5221
  var tmp_20 = this;
5222
5222
  // Inline function 'org.kodein.di.instance' call
5223
5223
  // Inline function 'org.kodein.type.generic' call
@@ -5225,7 +5225,7 @@
5225
5225
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
5226
5226
  var tmp_22 = Instance(di, tmp$ret$10, null);
5227
5227
  var tmp_23 = KProperty1;
5228
- tmp_20.ren_1 = tmp_22.d1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5228
+ tmp_20.ten_1 = tmp_22.d1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
5229
5229
  var tmp_24 = this;
5230
5230
  // Inline function 'org.kodein.di.instance' call
5231
5231
  // Inline function 'org.kodein.type.generic' call
@@ -5233,7 +5233,7 @@
5233
5233
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
5234
5234
  var tmp_26 = Instance(di, tmp$ret$12, null);
5235
5235
  var tmp_27 = KProperty1;
5236
- tmp_24.sen_1 = tmp_26.d1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5236
+ tmp_24.uen_1 = tmp_26.d1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
5237
5237
  var tmp_28 = this;
5238
5238
  // Inline function 'org.kodein.di.instance' call
5239
5239
  // Inline function 'org.kodein.type.generic' call
@@ -5241,7 +5241,7 @@
5241
5241
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
5242
5242
  var tmp_30 = Instance(di, tmp$ret$14, null);
5243
5243
  var tmp_31 = KProperty1;
5244
- tmp_28.ten_1 = tmp_30.d1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5244
+ tmp_28.ven_1 = tmp_30.d1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
5245
5245
  var tmp_32 = this;
5246
5246
  // Inline function 'org.kodein.di.instance' call
5247
5247
  // Inline function 'org.kodein.type.generic' call
@@ -5249,7 +5249,7 @@
5249
5249
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
5250
5250
  var tmp_34 = Instance(di, tmp$ret$16, null);
5251
5251
  var tmp_35 = KProperty1;
5252
- tmp_32.uen_1 = tmp_34.d1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5252
+ tmp_32.wen_1 = tmp_34.d1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
5253
5253
  var tmp_36 = this;
5254
5254
  // Inline function 'org.kodein.di.instance' call
5255
5255
  // Inline function 'org.kodein.type.generic' call
@@ -5257,7 +5257,7 @@
5257
5257
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
5258
5258
  var tmp_38 = Instance(di, tmp$ret$18, null);
5259
5259
  var tmp_39 = KProperty1;
5260
- tmp_36.ven_1 = tmp_38.d1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5260
+ tmp_36.xen_1 = tmp_38.d1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
5261
5261
  var tmp_40 = this;
5262
5262
  // Inline function 'org.kodein.di.instance' call
5263
5263
  // Inline function 'org.kodein.type.generic' call
@@ -5265,7 +5265,7 @@
5265
5265
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
5266
5266
  var tmp_42 = Instance(di, tmp$ret$20, null);
5267
5267
  var tmp_43 = KProperty1;
5268
- tmp_40.wen_1 = tmp_42.d1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5268
+ tmp_40.yen_1 = tmp_42.d1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
5269
5269
  var tmp_44 = this;
5270
5270
  // Inline function 'org.kodein.di.instance' call
5271
5271
  // Inline function 'org.kodein.type.generic' call
@@ -5273,7 +5273,7 @@
5273
5273
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
5274
5274
  var tmp_46 = Instance(di, tmp$ret$22, null);
5275
5275
  var tmp_47 = KProperty1;
5276
- tmp_44.xen_1 = tmp_46.d1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5276
+ tmp_44.zen_1 = tmp_46.d1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
5277
5277
  var tmp_48 = this;
5278
5278
  // Inline function 'org.kodein.di.instance' call
5279
5279
  // Inline function 'org.kodein.type.generic' call
@@ -5281,7 +5281,7 @@
5281
5281
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
5282
5282
  var tmp_50 = Instance(di, tmp$ret$24, null);
5283
5283
  var tmp_51 = KProperty1;
5284
- tmp_48.yen_1 = tmp_50.d1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5284
+ tmp_48.aeo_1 = tmp_50.d1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
5285
5285
  var tmp_52 = this;
5286
5286
  // Inline function 'org.kodein.di.instance' call
5287
5287
  // Inline function 'org.kodein.type.generic' call
@@ -5289,20 +5289,20 @@
5289
5289
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
5290
5290
  var tmp_54 = Instance(di, tmp$ret$26, null);
5291
5291
  var tmp_55 = KProperty1;
5292
- tmp_52.zen_1 = tmp_54.d1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5292
+ tmp_52.beo_1 = tmp_54.d1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
5293
5293
  }
5294
- protoOf(ServerGameStoreContract).g9r = function () {
5295
- return plus(plus(plus(plus(plus(this.hen_1.g9r(), this.ken_1.g9r()), this.ien_1.g9r()), this.jen_1.g9r()), this.len_1.g9r()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5294
+ protoOf(ServerGameStoreContract).i9r = function () {
5295
+ return plus(plus(plus(plus(plus(this.jen_1.i9r(), this.men_1.i9r()), this.ken_1.i9r()), this.len_1.i9r()), this.nen_1.i9r()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
5296
5296
  };
5297
- protoOf(ServerGameStoreContract).h9r = function () {
5298
- var tmp = this.hen_1.h9r();
5297
+ protoOf(ServerGameStoreContract).j9r = function () {
5298
+ var tmp = this.jen_1.j9r();
5299
5299
  var tmp_0;
5300
5300
  if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
5301
5301
  tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
5302
5302
  } else {
5303
5303
  tmp_0 = null;
5304
5304
  }
5305
- var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.ken_1.h9r()), this.ien_1.h9r()), this.jen_1.h9r()), this.len_1.h9r());
5305
+ var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.men_1.j9r()), this.ken_1.j9r()), this.len_1.j9r()), this.nen_1.j9r());
5306
5306
  var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
5307
5307
  var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
5308
5308
  var tmp_4;
@@ -5311,7 +5311,7 @@
5311
5311
  } else {
5312
5312
  tmp_4 = null;
5313
5313
  }
5314
- var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).n9t(), finishingGameWhenCantStartNewMiddleware()]));
5314
+ var tmp_5 = plus(plus(tmp_1, listOfNotNull_0([tmp_2, tmp_3, tmp_4])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this), _get_playerConnectionInteractor__si6cxf_0(this))).p9t(), finishingGameWhenCantStartNewMiddleware()]));
5315
5315
  var tmp_6 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
5316
5316
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
5317
5317
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -5362,7 +5362,7 @@
5362
5362
  return this.u6q(store, next, action);
5363
5363
  };
5364
5364
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
5365
- this.deo_1 = this$0;
5365
+ this.feo_1 = this$0;
5366
5366
  }
5367
5367
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6p = function (action) {
5368
5368
  return action instanceof MechanicAction;
@@ -5373,17 +5373,17 @@
5373
5373
  // Inline function 'kotlin.with' call
5374
5374
  var tmp;
5375
5375
  if (action_0 instanceof StartGameMechanicAction) {
5376
- var tmp0 = this.deo_1;
5377
- var tmp2 = action_0.z8h_1;
5378
- var tmp4 = action_0.b8i_1;
5376
+ var tmp0 = this.feo_1;
5377
+ var tmp2 = action_0.b8i_1;
5378
+ var tmp4 = action_0.d8i_1;
5379
5379
  // Inline function 'kotlin.collections.map' call
5380
- var this_0 = action_0.c8i_1;
5380
+ var this_0 = action_0.e8i_1;
5381
5381
  // Inline function 'kotlin.collections.mapTo' call
5382
5382
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
5383
5383
  var _iterator__ex2g4s = this_0.l();
5384
5384
  while (_iterator__ex2g4s.m()) {
5385
5385
  var item = _iterator__ex2g4s.n();
5386
- var tmp$ret$0 = to(item.z6e_1, this.deo_1.ceo_1.yem(item.isBot, item.z6e_1, get_serverStatePayload(state).connectedPlayers).z6f_1);
5386
+ var tmp$ret$0 = to(item.z6e_1, this.feo_1.eeo_1.aen(item.isBot, item.z6e_1, get_serverStatePayload(state).connectedPlayers).z6f_1);
5387
5387
  destination.j(tmp$ret$0);
5388
5388
  }
5389
5389
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -5413,7 +5413,7 @@
5413
5413
  var _iterator__ex2g4s_2 = destination_1.l();
5414
5414
  while (_iterator__ex2g4s_2.m()) {
5415
5415
  var element_0 = _iterator__ex2g4s_2.n();
5416
- var tmp0_aid = tmp0.beo_1.d6n();
5416
+ var tmp0_aid = tmp0.deo_1.d6n();
5417
5417
  // Inline function 'kotlin.collections.map' call
5418
5418
  // Inline function 'kotlin.collections.mapTo' call
5419
5419
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -5435,15 +5435,15 @@
5435
5435
  tmp = destination_2;
5436
5436
  } else {
5437
5437
  if (action_0 instanceof StartNewGameMechanicAction) {
5438
- var tmp0_0 = this.deo_1;
5438
+ var tmp0_0 = this.feo_1;
5439
5439
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5440
5440
  var tableId = state.e72().id;
5441
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.beo_1.d6n(), tableId, null);
5441
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.deo_1.d6n(), tableId, null);
5442
5442
  var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
5443
5443
  tmp = listOfNotNull(tmp$ret$21);
5444
5444
  } else {
5445
5445
  if (action_0 instanceof ContinueGameMechanicAction) {
5446
- var tmp0_1 = this.deo_1;
5446
+ var tmp0_1 = this.feo_1;
5447
5447
  var tmp2_0 = action_0.table.id;
5448
5448
  var tmp4_0 = action_0.gameCreatorPlayerId;
5449
5449
  // Inline function 'kotlin.collections.map' call
@@ -5483,7 +5483,7 @@
5483
5483
  var _iterator__ex2g4s_7 = destination_6.l();
5484
5484
  while (_iterator__ex2g4s_7.m()) {
5485
5485
  var element_2 = _iterator__ex2g4s_7.n();
5486
- var tmp0_aid_0 = tmp0_1.beo_1.d6n();
5486
+ var tmp0_aid_0 = tmp0_1.deo_1.d6n();
5487
5487
  // Inline function 'kotlin.collections.map' call
5488
5488
  // Inline function 'kotlin.collections.mapTo' call
5489
5489
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -5505,39 +5505,39 @@
5505
5505
  tmp = destination_7;
5506
5506
  } else {
5507
5507
  if (action_0 instanceof FinishingGameMechanicAction) {
5508
- var tmp0_2 = this.deo_1;
5508
+ var tmp0_2 = this.feo_1;
5509
5509
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5510
5510
  var tableId_0 = state.e72().id;
5511
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.beo_1.d6n(), tableId_0, null);
5511
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.deo_1.d6n(), tableId_0, null);
5512
5512
  var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
5513
5513
  tmp = listOfNotNull(tmp$ret$44);
5514
5514
  } else {
5515
5515
  if (action_0 instanceof FinishGameMechanicAction) {
5516
- var tmp0_3 = this.deo_1;
5516
+ var tmp0_3 = this.feo_1;
5517
5517
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5518
5518
  var tableId_1 = state.e72().id;
5519
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.beo_1.d6n(), tableId_1, null);
5519
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.deo_1.d6n(), tableId_1, null);
5520
5520
  var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
5521
5521
  tmp = listOfNotNull(tmp$ret$46);
5522
5522
  } else {
5523
5523
  if (action_0 instanceof RestartGameMechanicAction) {
5524
- var tmp0_4 = this.deo_1;
5524
+ var tmp0_4 = this.feo_1;
5525
5525
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5526
5526
  var tableId_2 = state.e72().id;
5527
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.beo_1.d6n(), tableId_2, null);
5527
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.deo_1.d6n(), tableId_2, null);
5528
5528
  var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
5529
5529
  tmp = listOfNotNull(tmp$ret$48);
5530
5530
  } else {
5531
5531
  if (action_0 instanceof ErrorAction) {
5532
- var tmp0_5 = this.deo_1;
5532
+ var tmp0_5 = this.feo_1;
5533
5533
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5534
5534
  var tableId_3 = state.e72().id;
5535
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.beo_1.d6n(), tableId_3, null);
5535
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.deo_1.d6n(), tableId_3, null);
5536
5536
  var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
5537
5537
  tmp = listOfNotNull(tmp$ret$50);
5538
5538
  } else {
5539
5539
  if (action_0 instanceof SceneMechanicAction) {
5540
- var tmp0_6 = this.deo_1;
5540
+ var tmp0_6 = this.feo_1;
5541
5541
  var tmp2_1 = state.e72().id;
5542
5542
  var tmp4_1 = state.e72().playersConnections;
5543
5543
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5569,7 +5569,7 @@
5569
5569
  var _iterator__ex2g4s_11 = destination_10.l();
5570
5570
  while (_iterator__ex2g4s_11.m()) {
5571
5571
  var element_4 = _iterator__ex2g4s_11.n();
5572
- var tmp0_aid_1 = tmp0_6.beo_1.d6n();
5572
+ var tmp0_aid_1 = tmp0_6.deo_1.d6n();
5573
5573
  // Inline function 'kotlin.collections.map' call
5574
5574
  // Inline function 'kotlin.collections.mapTo' call
5575
5575
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_1, 10));
@@ -5591,7 +5591,7 @@
5591
5591
  tmp = destination_11;
5592
5592
  } else {
5593
5593
  if (action_0 instanceof SceneActMechanicAction) {
5594
- var tmp0_7 = this.deo_1;
5594
+ var tmp0_7 = this.feo_1;
5595
5595
  var tmp2_2 = state.e72().id;
5596
5596
  var tmp4_2 = state.e72().playersConnections;
5597
5597
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5623,7 +5623,7 @@
5623
5623
  var _iterator__ex2g4s_15 = destination_14.l();
5624
5624
  while (_iterator__ex2g4s_15.m()) {
5625
5625
  var element_6 = _iterator__ex2g4s_15.n();
5626
- var tmp0_aid_2 = tmp0_7.beo_1.d6n();
5626
+ var tmp0_aid_2 = tmp0_7.deo_1.d6n();
5627
5627
  // Inline function 'kotlin.collections.map' call
5628
5628
  // Inline function 'kotlin.collections.mapTo' call
5629
5629
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_2, 10));
@@ -5645,7 +5645,7 @@
5645
5645
  tmp = destination_15;
5646
5646
  } else {
5647
5647
  if (action_0 instanceof TeamsDataMechanicAction) {
5648
- var tmp0_8 = this.deo_1;
5648
+ var tmp0_8 = this.feo_1;
5649
5649
  var tmp2_3 = state.e72().id;
5650
5650
  var tmp4_3 = state.e72().playersConnections;
5651
5651
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
@@ -5677,7 +5677,7 @@
5677
5677
  var _iterator__ex2g4s_19 = destination_18.l();
5678
5678
  while (_iterator__ex2g4s_19.m()) {
5679
5679
  var element_8 = _iterator__ex2g4s_19.n();
5680
- var tmp0_aid_3 = tmp0_8.beo_1.d6n();
5680
+ var tmp0_aid_3 = tmp0_8.deo_1.d6n();
5681
5681
  // Inline function 'kotlin.collections.map' call
5682
5682
  // Inline function 'kotlin.collections.mapTo' call
5683
5683
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(tmp4_3, 10));
@@ -5689,7 +5689,7 @@
5689
5689
  }
5690
5690
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, gameCreatorPlayerId_1, element_8, destination_20);
5691
5691
  var tmp_0;
5692
- if (this.deo_1.aeo_1.supportBackwardActions && getPlayer(state.e72().players, sendToPlayer_8.k7s_1).u75_1.z7a_1) {
5692
+ if (this.feo_1.ceo_1.supportBackwardActions && getPlayer(state.e72().players, sendToPlayer_8.k7s_1).u75_1.z7a_1) {
5693
5693
  tmp_0 = null;
5694
5694
  } else {
5695
5695
  tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
@@ -5705,81 +5705,81 @@
5705
5705
  tmp = destination_19;
5706
5706
  } else {
5707
5707
  if (action_0 instanceof PlayerReadyMechanicAction) {
5708
- var tmp0_9 = this.deo_1;
5708
+ var tmp0_9 = this.feo_1;
5709
5709
  var tmp2_4 = state.e72().id;
5710
5710
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5711
- var exceptPlayerId = this.deo_1.aeo_1.supportBackwardActions ? action_0.b8j_1 : null;
5712
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.beo_1.d6n(), tmp2_4, exceptPlayerId);
5711
+ var exceptPlayerId = this.feo_1.ceo_1.supportBackwardActions ? action_0.d8j_1 : null;
5712
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.deo_1.d6n(), tmp2_4, exceptPlayerId);
5713
5713
  var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
5714
5714
  tmp = listOfNotNull(tmp$ret$109);
5715
5715
  } else {
5716
5716
  if (action_0 instanceof SuitChoiceMechanicAction) {
5717
- var tmp0_10 = this.deo_1;
5717
+ var tmp0_10 = this.feo_1;
5718
5718
  var tmp2_5 = state.e72().id;
5719
5719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5720
- var exceptPlayerId_0 = this.deo_1.aeo_1.supportBackwardActions ? action_0.f8j_1 : null;
5721
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.beo_1.d6n(), tmp2_5, exceptPlayerId_0);
5720
+ var exceptPlayerId_0 = this.feo_1.ceo_1.supportBackwardActions ? action_0.h8j_1 : null;
5721
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.deo_1.d6n(), tmp2_5, exceptPlayerId_0);
5722
5722
  var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
5723
5723
  tmp = listOfNotNull(tmp$ret$111);
5724
5724
  } else {
5725
5725
  if (action_0 instanceof TrumpMechanicAction) {
5726
- var tmp0_11 = this.deo_1;
5726
+ var tmp0_11 = this.feo_1;
5727
5727
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5728
5728
  var tableId_4 = state.e72().id;
5729
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.beo_1.d6n(), tableId_4, null);
5729
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.deo_1.d6n(), tableId_4, null);
5730
5730
  var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
5731
5731
  tmp = listOfNotNull(tmp$ret$113);
5732
5732
  } else {
5733
5733
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5734
- var tmp0_12 = this.deo_1;
5734
+ var tmp0_12 = this.feo_1;
5735
5735
  var tmp2_6 = state.e72().id;
5736
5736
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5737
- var exceptPlayerId_1 = this.deo_1.aeo_1.supportBackwardActions ? action_0.m8j_1 : null;
5738
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.beo_1.d6n(), tmp2_6, exceptPlayerId_1);
5737
+ var exceptPlayerId_1 = this.feo_1.ceo_1.supportBackwardActions ? action_0.o8j_1 : null;
5738
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.deo_1.d6n(), tmp2_6, exceptPlayerId_1);
5739
5739
  var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
5740
5740
  tmp = listOfNotNull(tmp$ret$115);
5741
5741
  } else {
5742
5742
  if (action_0 instanceof PutCardMechanicAction) {
5743
- var tmp0_13 = this.deo_1;
5743
+ var tmp0_13 = this.feo_1;
5744
5744
  var tmp2_7 = state.e72().id;
5745
5745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5746
- var exceptPlayerId_2 = this.deo_1.aeo_1.supportBackwardActions ? action_0.r8j_1 : null;
5747
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.beo_1.d6n(), tmp2_7, exceptPlayerId_2);
5746
+ var exceptPlayerId_2 = this.feo_1.ceo_1.supportBackwardActions ? action_0.t8j_1 : null;
5747
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.deo_1.d6n(), tmp2_7, exceptPlayerId_2);
5748
5748
  var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
5749
5749
  tmp = listOfNotNull(tmp$ret$117);
5750
5750
  } else {
5751
5751
  if (action_0 instanceof PickUpBribeMechanicAction) {
5752
- var tmp0_14 = this.deo_1;
5752
+ var tmp0_14 = this.feo_1;
5753
5753
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5754
5754
  var tableId_5 = state.e72().id;
5755
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.beo_1.d6n(), tableId_5, null);
5755
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.deo_1.d6n(), tableId_5, null);
5756
5756
  var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
5757
5757
  tmp = listOfNotNull(tmp$ret$119);
5758
5758
  } else {
5759
5759
  if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
5760
- var tmp0_15 = this.deo_1;
5760
+ var tmp0_15 = this.feo_1;
5761
5761
  var tmp2_8 = state.e72().id;
5762
5762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5763
- var exceptPlayerId_3 = this.deo_1.aeo_1.supportBackwardActions ? action_0.y8j_1 : null;
5764
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.beo_1.d6n(), tmp2_8, exceptPlayerId_3);
5763
+ var exceptPlayerId_3 = this.feo_1.ceo_1.supportBackwardActions ? action_0.a8k_1 : null;
5764
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.deo_1.d6n(), tmp2_8, exceptPlayerId_3);
5765
5765
  var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
5766
5766
  tmp = listOfNotNull(tmp$ret$121);
5767
5767
  } else {
5768
5768
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5769
- var tmp0_16 = this.deo_1;
5769
+ var tmp0_16 = this.feo_1;
5770
5770
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5771
5771
  var tableId_6 = state.e72().id;
5772
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.beo_1.d6n(), tableId_6, null);
5772
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.deo_1.d6n(), tableId_6, null);
5773
5773
  var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
5774
5774
  tmp = listOfNotNull(tmp$ret$123);
5775
5775
  } else {
5776
5776
  if (action_0 instanceof MessageMechanicAction) {
5777
5777
  var message = action_0.message;
5778
- var tmp0_17 = this.deo_1;
5778
+ var tmp0_17 = this.feo_1;
5779
5779
  var tmp2_9 = state.e72().id;
5780
5780
  var tmp_1;
5781
5781
  var tmp_2;
5782
- if (this.deo_1.aeo_1.supportBackwardActions) {
5782
+ if (this.feo_1.ceo_1.supportBackwardActions) {
5783
5783
  tmp_2 = isInterface(message, UserMessage);
5784
5784
  } else {
5785
5785
  tmp_2 = false;
@@ -5791,16 +5791,16 @@
5791
5791
  }
5792
5792
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5793
5793
  var exceptPlayerId_4 = tmp_1;
5794
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.beo_1.d6n(), tmp2_9, exceptPlayerId_4);
5794
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.deo_1.d6n(), tmp2_9, exceptPlayerId_4);
5795
5795
  var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
5796
5796
  tmp = listOfNotNull(tmp$ret$125);
5797
5797
  } else {
5798
5798
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5799
- var tmp0_18 = this.deo_1;
5799
+ var tmp0_18 = this.feo_1;
5800
5800
  var tmp2_10 = state.e72().id;
5801
5801
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5802
5802
  var exceptPlayerId_5 = action_0.playerId;
5803
- var sendToPlayer_18 = new RoomActionPayload(tmp0_18.beo_1.d6n(), tmp2_10, exceptPlayerId_5);
5803
+ var sendToPlayer_18 = new RoomActionPayload(tmp0_18.deo_1.d6n(), tmp2_10, exceptPlayerId_5);
5804
5804
  var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
5805
5805
  tmp = listOfNotNull(tmp$ret$127);
5806
5806
  } else {
@@ -5838,11 +5838,11 @@
5838
5838
  return this.u6q(store, next, action);
5839
5839
  };
5840
5840
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider, playerConnectionInteractor) {
5841
- this.aeo_1 = logicConfig;
5842
- this.beo_1 = idsProvider;
5843
- this.ceo_1 = playerConnectionInteractor;
5841
+ this.ceo_1 = logicConfig;
5842
+ this.deo_1 = idsProvider;
5843
+ this.eeo_1 = playerConnectionInteractor;
5844
5844
  }
5845
- protoOf(ServerMapMechanicToClientActionMiddleware).n9t = function () {
5845
+ protoOf(ServerMapMechanicToClientActionMiddleware).p9t = function () {
5846
5846
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5847
5847
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5848
5848
  };
@@ -5851,8 +5851,8 @@
5851
5851
  return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
5852
5852
  }
5853
5853
  function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
5854
- this.eeo_1 = $logger;
5855
- this.feo_1 = $playerConnectionInteractor;
5854
+ this.geo_1 = $logger;
5855
+ this.heo_1 = $playerConnectionInteractor;
5856
5856
  }
5857
5857
  protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).f6p = function (action) {
5858
5858
  return action instanceof PlayerConnectionUpdateAction;
@@ -5865,13 +5865,13 @@
5865
5865
  if (!get_isCreated(state)) {
5866
5866
  break $l$block_1;
5867
5867
  }
5868
- var player = getPlayer(state.e72().players, tmp4.e9o_1);
5869
- if (tmp4.d9o_1.isVisibleDisconnectedReason) {
5868
+ var player = getPlayer(state.e72().players, tmp4.g9o_1);
5869
+ if (tmp4.f9o_1.isVisibleDisconnectedReason) {
5870
5870
  if (player.s75_1.p6h().z6f_1.isDisconnecting) {
5871
5871
  break $l$block_1;
5872
5872
  }
5873
5873
  if (player.s75_1.p6h().z6f_1.isLeftPermanently) {
5874
- this.eeo_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5874
+ this.geo_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
5875
5875
  break $l$block_1;
5876
5876
  }
5877
5877
  }
@@ -5894,7 +5894,7 @@
5894
5894
  var _iterator__ex2g4s_0 = destination.l();
5895
5895
  while (_iterator__ex2g4s_0.m()) {
5896
5896
  var element_0 = _iterator__ex2g4s_0.n();
5897
- if (element_0.geo_1 === tmp4.e9o_1) {
5897
+ if (element_0.ieo_1 === tmp4.g9o_1) {
5898
5898
  if (found) {
5899
5899
  tmp$ret$4 = null;
5900
5900
  break $l$block_3;
@@ -5913,7 +5913,7 @@
5913
5913
  if (!(reconnectionTimerTag == null)) {
5914
5914
  store.dispatch(new StopTimerAction(reconnectionTimerTag));
5915
5915
  }
5916
- var actions = this.feo_1.wem(tmp4.d9o_1, player.s75_1.p6h().z6f_1, player, store.state.e72(), tmp4.g9o_1);
5916
+ var actions = this.heo_1.yem(tmp4.f9o_1, player.s75_1.p6h().z6f_1, player, store.state.e72(), tmp4.i9o_1);
5917
5917
  // Inline function 'kotlin.collections.forEach' call
5918
5918
  var _iterator__ex2g4s_1 = actions.l();
5919
5919
  while (_iterator__ex2g4s_1.m()) {
@@ -5926,17 +5926,17 @@
5926
5926
  return this.u6q(store, next, action);
5927
5927
  };
5928
5928
  function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
5929
- this.geo_1 = playerId;
5930
- this.heo_1 = state;
5931
- this.ieo_1 = previousState;
5929
+ this.ieo_1 = playerId;
5930
+ this.jeo_1 = state;
5931
+ this.keo_1 = previousState;
5932
5932
  }
5933
5933
  protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
5934
- return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.geo_1 + ', state=' + this.heo_1.toString() + ', previousState=' + this.ieo_1.toString() + ')';
5934
+ return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.ieo_1 + ', state=' + this.jeo_1.toString() + ', previousState=' + this.keo_1.toString() + ')';
5935
5935
  };
5936
5936
  protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
5937
- var result = getStringHashCode(this.geo_1);
5938
- result = imul(result, 31) + this.heo_1.hashCode() | 0;
5939
- result = imul(result, 31) + this.ieo_1.hashCode() | 0;
5937
+ var result = getStringHashCode(this.ieo_1);
5938
+ result = imul(result, 31) + this.jeo_1.hashCode() | 0;
5939
+ result = imul(result, 31) + this.keo_1.hashCode() | 0;
5940
5940
  return result;
5941
5941
  };
5942
5942
  protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
@@ -5944,11 +5944,11 @@
5944
5944
  return true;
5945
5945
  if (!(other instanceof PlayerReconnectionWaitingTimerTag))
5946
5946
  return false;
5947
- if (!(this.geo_1 === other.geo_1))
5947
+ if (!(this.ieo_1 === other.ieo_1))
5948
5948
  return false;
5949
- if (!this.heo_1.equals(other.heo_1))
5949
+ if (!this.jeo_1.equals(other.jeo_1))
5950
5950
  return false;
5951
- if (!this.ieo_1.equals(other.ieo_1))
5951
+ if (!this.keo_1.equals(other.keo_1))
5952
5952
  return false;
5953
5953
  return true;
5954
5954
  };
@@ -5957,7 +5957,7 @@
5957
5957
  return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5958
5958
  }
5959
5959
  function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5960
- this.jeo_1 = $playerConnectionInteractor;
5960
+ this.leo_1 = $playerConnectionInteractor;
5961
5961
  }
5962
5962
  protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).f6p = function (action) {
5963
5963
  return action instanceof TimerTickAction;
@@ -5971,8 +5971,8 @@
5971
5971
  var timerTag = tmp4.b6p_1;
5972
5972
  if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
5973
5973
  var state = store.state;
5974
- var player = getPlayer(state.e72().players, timerTag.geo_1);
5975
- var actions = this.jeo_1.wem(timerTag.heo_1, timerTag.ieo_1, player, state.e72(), true);
5974
+ var player = getPlayer(state.e72().players, timerTag.ieo_1);
5975
+ var actions = this.leo_1.yem(timerTag.jeo_1, timerTag.keo_1, player, state.e72(), true);
5976
5976
  // Inline function 'kotlin.collections.isNotEmpty' call
5977
5977
  if (!actions.q()) {
5978
5978
  // Inline function 'kotlin.collections.forEach' call
@@ -5994,7 +5994,7 @@
5994
5994
  return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
5995
5995
  }
5996
5996
  function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
5997
- this.keo_1 = $playerConnectionInteractor;
5997
+ this.meo_1 = $playerConnectionInteractor;
5998
5998
  }
5999
5999
  protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).f6p = function (action) {
6000
6000
  return isInterface(action, FirstMechanicAction);
@@ -6022,7 +6022,7 @@
6022
6022
  var tmp1_previousConnectionState = element_0.s75_1.p6h().z6f_1;
6023
6023
  var tmp2_playerId = element_0.playerId;
6024
6024
  // Inline function 'kotlin.collections.forEach' call
6025
- var _iterator__ex2g4s_1 = this.keo_1.xem(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
6025
+ var _iterator__ex2g4s_1 = this.meo_1.zem(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
6026
6026
  while (_iterator__ex2g4s_1.m()) {
6027
6027
  var element_1 = _iterator__ex2g4s_1.n();
6028
6028
  store.dispatch(element_1);
@@ -6037,8 +6037,8 @@
6037
6037
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
6038
6038
  }
6039
6039
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
6040
- this.teo_1 = $provider;
6041
- this.ueo_1 = $action;
6040
+ this.veo_1 = $provider;
6041
+ this.weo_1 = $action;
6042
6042
  CoroutineImpl.call(this, resultContinuation);
6043
6043
  }
6044
6044
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k29 = function ($this$launchDefault, $completion) {
@@ -6059,7 +6059,7 @@
6059
6059
  case 0:
6060
6060
  this.t8_1 = 2;
6061
6061
  this.s8_1 = 1;
6062
- suspendResult = this.teo_1.qek(this.ueo_1, this);
6062
+ suspendResult = this.veo_1.sek(this.weo_1, this);
6063
6063
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
6064
6064
  return suspendResult;
6065
6065
  }
@@ -6082,8 +6082,8 @@
6082
6082
  while (true);
6083
6083
  };
6084
6084
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l29 = function ($this$launchDefault, completion) {
6085
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.teo_1, this.ueo_1, completion);
6086
- i.veo_1 = $this$launchDefault;
6085
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.veo_1, this.weo_1, completion);
6086
+ i.xeo_1 = $this$launchDefault;
6087
6087
  return i;
6088
6088
  };
6089
6089
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -6095,15 +6095,15 @@
6095
6095
  return l;
6096
6096
  }
6097
6097
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
6098
- this.weo_1 = $asyncProvider;
6099
- this.xeo_1 = $provider;
6098
+ this.yeo_1 = $asyncProvider;
6099
+ this.zeo_1 = $provider;
6100
6100
  }
6101
6101
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6p = function (action) {
6102
6102
  return action instanceof ToClientAction;
6103
6103
  };
6104
6104
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6q = function (store, next, action) {
6105
6105
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
6106
- this.weo_1.i6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xeo_1, action_0, null));
6106
+ this.yeo_1.i6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.zeo_1, action_0, null));
6107
6107
  next(action_0);
6108
6108
  };
6109
6109
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6p = function (store, next, action) {
@@ -6114,11 +6114,11 @@
6114
6114
  return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
6115
6115
  }
6116
6116
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
6117
- this.gep_1 = $store;
6118
- this.hep_1 = $timerTag;
6119
- this.iep_1 = $serverConfig;
6120
- this.jep_1 = $logger;
6121
- this.kep_1 = $action;
6117
+ this.iep_1 = $store;
6118
+ this.jep_1 = $timerTag;
6119
+ this.kep_1 = $serverConfig;
6120
+ this.lep_1 = $logger;
6121
+ this.mep_1 = $action;
6122
6122
  CoroutineImpl.call(this, resultContinuation);
6123
6123
  }
6124
6124
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).k29 = function ($this$launchDefaultWithLock, $completion) {
@@ -6137,13 +6137,13 @@
6137
6137
  var tmp = this.s8_1;
6138
6138
  if (tmp === 0) {
6139
6139
  this.t8_1 = 1;
6140
- var table = this.gep_1.state.e72();
6141
- var player = getPlayer(table.players, this.hep_1.l6e());
6140
+ var table = this.iep_1.state.e72();
6141
+ var player = getPlayer(table.players, this.jep_1.l6e());
6142
6142
  var connectionState = player.s75_1.p6h().z6f_1;
6143
6143
  var tmp_0;
6144
6144
  switch (connectionState.q2_1) {
6145
6145
  case 1:
6146
- tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.hep_1.ua0_1));
6146
+ tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, VOID, this.jep_1.wa0_1));
6147
6147
  break;
6148
6148
  case 6:
6149
6149
  tmp_0 = emptyList();
@@ -6153,8 +6153,8 @@
6153
6153
  case 3:
6154
6154
  case 2:
6155
6155
  var tmp_1;
6156
- if (table.sceneInfo.t7r() && this.iep_1.closeIfBotsAtFinish) {
6157
- tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.hep_1.ua0_1);
6156
+ if (table.sceneInfo.t7r() && this.kep_1.closeIfBotsAtFinish) {
6157
+ tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, VOID, this.jep_1.wa0_1);
6158
6158
  } else {
6159
6159
  tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
6160
6160
  }
@@ -6163,7 +6163,7 @@
6163
6163
  break;
6164
6164
  case 0:
6165
6165
  case 7:
6166
- this.jep_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.kep_1.toString()));
6166
+ this.lep_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.mep_1.toString()));
6167
6167
  tmp_0 = emptyList();
6168
6168
  break;
6169
6169
  default:
@@ -6175,7 +6175,7 @@
6175
6175
  var _iterator__ex2g4s = actions.l();
6176
6176
  while (_iterator__ex2g4s.m()) {
6177
6177
  var element = _iterator__ex2g4s.n();
6178
- this.gep_1.dispatch(element);
6178
+ this.iep_1.dispatch(element);
6179
6179
  }
6180
6180
  }
6181
6181
  return Unit_instance;
@@ -6189,8 +6189,8 @@
6189
6189
  while (true);
6190
6190
  };
6191
6191
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).l29 = function ($this$launchDefaultWithLock, completion) {
6192
- var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.gep_1, this.hep_1, this.iep_1, this.jep_1, this.kep_1, completion);
6193
- i.lep_1 = $this$launchDefaultWithLock;
6192
+ var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.iep_1, this.jep_1, this.kep_1, this.lep_1, this.mep_1, completion);
6193
+ i.nep_1 = $this$launchDefaultWithLock;
6194
6194
  return i;
6195
6195
  };
6196
6196
  function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
@@ -6202,9 +6202,9 @@
6202
6202
  return l;
6203
6203
  }
6204
6204
  function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
6205
- this.mep_1 = $asyncProvider;
6206
- this.nep_1 = $serverConfig;
6207
- this.oep_1 = $logger;
6205
+ this.oep_1 = $asyncProvider;
6206
+ this.pep_1 = $serverConfig;
6207
+ this.qep_1 = $logger;
6208
6208
  }
6209
6209
  protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).f6p = function (action) {
6210
6210
  return action instanceof TimerTickAction;
@@ -6213,7 +6213,7 @@
6213
6213
  var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
6214
6214
  var timerTag = action_0.b6p_1;
6215
6215
  if (timerTag instanceof PlayerTurnTimerTag) {
6216
- this.mep_1.k6l(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.nep_1, this.oep_1, action_0, null));
6216
+ this.oep_1.k6l(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.pep_1, this.qep_1, action_0, null));
6217
6217
  }
6218
6218
  next(action_0);
6219
6219
  };
@@ -6229,19 +6229,19 @@
6229
6229
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6p = function (action) {
6230
6230
  return action instanceof UpdateServerConfigAction;
6231
6231
  };
6232
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).ea3 = function (state, action) {
6232
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).ga3 = function (state, action) {
6233
6233
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
6234
- return state.y9n(VOID, get_serverStatePayload(state).copy(action_0.een_1));
6234
+ return state.a9o(VOID, get_serverStatePayload(state).copy(action_0.gen_1));
6235
6235
  };
6236
6236
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6q = function (state, action) {
6237
- return this.ea3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6237
+ return this.ga3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6238
6238
  };
6239
6239
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
6240
6240
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
6241
6241
  return _this__u8e3s4.metadata;
6242
6242
  }
6243
6243
  function Companion_5() {
6244
- this.pep_1 = 'ServerMechanicLifecycleReducer';
6244
+ this.rep_1 = 'ServerMechanicLifecycleReducer';
6245
6245
  }
6246
6246
  var Companion_instance_16;
6247
6247
  function Companion_getInstance_6() {
@@ -6249,31 +6249,31 @@
6249
6249
  }
6250
6250
  function ServerMechanicLifecycleReducer$onStart$lambda(this$0, $updatedServerPayload) {
6251
6251
  return function (it) {
6252
- return Companion_instance_4.l6h(this$0.tep_1.yem(it.isBot, it.z6e_1, $updatedServerPayload.connectedPlayers));
6252
+ return Companion_instance_4.l6h(this$0.vep_1.aen(it.isBot, it.z6e_1, $updatedServerPayload.connectedPlayers));
6253
6253
  };
6254
6254
  }
6255
6255
  function ServerMechanicLifecycleReducer(logger, connectionInteractor, tableLifecycleReducer, randomPoolProvider) {
6256
6256
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
6257
- this.sep_1 = logger;
6258
- this.tep_1 = connectionInteractor;
6257
+ this.uep_1 = logger;
6258
+ this.vep_1 = connectionInteractor;
6259
6259
  }
6260
- protoOf(ServerMechanicLifecycleReducer).va4 = function (state, action) {
6260
+ protoOf(ServerMechanicLifecycleReducer).xa4 = function (state, action) {
6261
6261
  var serverState = get_serverStatePayload(state);
6262
- this.sep_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6263
- var tableId = action.z8h_1;
6262
+ this.uep_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance) + ', connectedPlayers: ' + toString(serverState.connectedPlayers), action);
6263
+ var tableId = action.b8i_1;
6264
6264
  var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
6265
6265
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6266
- var tmp0_$this = this.wa4_1;
6267
- var tmp1_version = action.a8i_1;
6268
- var tmp2_config = action.y8h_1;
6269
- var tmp3_users = action.c8i_1;
6266
+ var tmp0_$this = this.ya4_1;
6267
+ var tmp1_version = action.c8i_1;
6268
+ var tmp2_config = action.a8i_1;
6269
+ var tmp3_users = action.e8i_1;
6270
6270
  var tmp4_spectators = action.spectators;
6271
- var tmp5_gameCreatorPlayerId = action.b8i_1;
6272
- var tmp7_tableOrNull = tmp0_$this.ea6(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6273
- return state.y9n(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6271
+ var tmp5_gameCreatorPlayerId = action.d8i_1;
6272
+ var tmp7_tableOrNull = tmp0_$this.ga6(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(this, updatedServerPayload));
6273
+ return state.a9o(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
6274
6274
  };
6275
- protoOf(ServerMechanicLifecycleReducer).ta4 = function (state, action) {
6276
- this.sep_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6275
+ protoOf(ServerMechanicLifecycleReducer).va4 = function (state, action) {
6276
+ this.uep_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
6277
6277
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6278
6278
  var tmp2_tableOrNull = action.table;
6279
6279
  var tmp = Companion_instance_17;
@@ -6281,32 +6281,32 @@
6281
6281
  var tmp_1 = action.reason;
6282
6282
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
6283
6283
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u6d_1), addRoomMetadata(this, get_serverStatePayload(state), action.table.gameId));
6284
- return state.y9n(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6284
+ return state.a9o(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
6285
6285
  };
6286
- protoOf(ServerMechanicLifecycleReducer).ua4 = function (state, action) {
6287
- this.xa4_1.j5o(action.previousGameId);
6286
+ protoOf(ServerMechanicLifecycleReducer).wa4 = function (state, action) {
6287
+ this.za4_1.j5o(action.previousGameId);
6288
6288
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
6289
- var tmp1_tableOrNull = this.wa4_1.fa6(state.e72(), action.gameId);
6289
+ var tmp1_tableOrNull = this.ya4_1.ha6(state.e72(), action.gameId);
6290
6290
  var tmp2_payload = get_serverStatePayload(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), action.gameId));
6291
- return state.y9n(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6291
+ return state.a9o(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
6292
6292
  };
6293
6293
  function spectatorsReducer(logger) {
6294
6294
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
6295
6295
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
6296
6296
  }
6297
6297
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
6298
- this.uep_1 = $logger;
6298
+ this.wep_1 = $logger;
6299
6299
  }
6300
6300
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6p = function (action) {
6301
6301
  return isInterface(action, SpectatorsAction);
6302
6302
  };
6303
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).ea3 = function (state, action) {
6303
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).ga3 = function (state, action) {
6304
6304
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
6305
6305
  var table = state.e72();
6306
6306
  var tmp;
6307
6307
  if (action_0 instanceof AddSpectatorsAction) {
6308
6308
  // Inline function 'kotlin.collections.mapNotNull' call
6309
- var tmp0 = action_0.fen_1;
6309
+ var tmp0 = action_0.hen_1;
6310
6310
  // Inline function 'kotlin.collections.mapNotNullTo' call
6311
6311
  var destination = ArrayList_init_$Create$_0();
6312
6312
  // Inline function 'kotlin.collections.forEach' call
@@ -6325,9 +6325,9 @@
6325
6325
  var tmp_0;
6326
6326
  // Inline function 'kotlin.collections.isNotEmpty' call
6327
6327
  if (!sameSpectators.q()) {
6328
- this.uep_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6328
+ this.wep_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
6329
6329
  // Inline function 'kotlin.collections.filterNot' call
6330
- var tmp0_0 = action_0.fen_1;
6330
+ var tmp0_0 = action_0.hen_1;
6331
6331
  // Inline function 'kotlin.collections.filterNotTo' call
6332
6332
  var destination_0 = ArrayList_init_$Create$_0();
6333
6333
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -6362,7 +6362,7 @@
6362
6362
  }
6363
6363
  tmp_0 = destination_0;
6364
6364
  } else {
6365
- tmp_0 = action_0.fen_1;
6365
+ tmp_0 = action_0.hen_1;
6366
6366
  }
6367
6367
  // Inline function 'kotlin.collections.map' call
6368
6368
  var this_0 = tmp_0;
@@ -6375,11 +6375,11 @@
6375
6375
  destination_1.j(tmp$ret$13);
6376
6376
  }
6377
6377
  var spectatorsToAdd = toSet(destination_1);
6378
- tmp = state.y9n(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6378
+ tmp = state.a9o(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
6379
6379
  } else {
6380
6380
  if (action_0 instanceof RemoveSpectatorsAction) {
6381
6381
  // Inline function 'kotlin.collections.mapNotNull' call
6382
- var tmp0_1 = action_0.gen_1;
6382
+ var tmp0_1 = action_0.ien_1;
6383
6383
  // Inline function 'kotlin.collections.mapNotNullTo' call
6384
6384
  var destination_2 = ArrayList_init_$Create$_0();
6385
6385
  // Inline function 'kotlin.collections.forEach' call
@@ -6398,9 +6398,9 @@
6398
6398
  var tmp_2;
6399
6399
  // Inline function 'kotlin.collections.isNotEmpty' call
6400
6400
  if (!sameSpectators_0.q()) {
6401
- this.uep_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6401
+ this.wep_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
6402
6402
  // Inline function 'kotlin.collections.filterNot' call
6403
- var tmp0_2 = action_0.gen_1;
6403
+ var tmp0_2 = action_0.ien_1;
6404
6404
  // Inline function 'kotlin.collections.filterNotTo' call
6405
6405
  var destination_3 = ArrayList_init_$Create$_0();
6406
6406
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -6435,7 +6435,7 @@
6435
6435
  }
6436
6436
  tmp_2 = destination_3;
6437
6437
  } else {
6438
- tmp_2 = action_0.gen_1;
6438
+ tmp_2 = action_0.ien_1;
6439
6439
  }
6440
6440
  var spectatorsToRemove = toSet(tmp_2);
6441
6441
  // Inline function 'kotlin.collections.filterNot' call
@@ -6472,7 +6472,7 @@
6472
6472
  destination_4.j(element_5);
6473
6473
  }
6474
6474
  }
6475
- tmp = state.y9n(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6475
+ tmp = state.a9o(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
6476
6476
  } else {
6477
6477
  noWhenBranchMatchedException();
6478
6478
  }
@@ -6480,7 +6480,7 @@
6480
6480
  return tmp;
6481
6481
  };
6482
6482
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6q = function (state, action) {
6483
- return this.ea3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6483
+ return this.ga3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6484
6484
  };
6485
6485
  function playerConnectionUpdateReducer() {
6486
6486
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -6491,29 +6491,29 @@
6491
6491
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).f6p = function (action) {
6492
6492
  return action instanceof PlayerConnectionUpdateAction;
6493
6493
  };
6494
- protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).ea3 = function (state, action) {
6494
+ protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).ga3 = function (state, action) {
6495
6495
  var action_0 = action instanceof PlayerConnectionUpdateAction ? action : THROW_CCE();
6496
6496
  var statePayload = get_serverStatePayload(state);
6497
6497
  var tmp;
6498
- if (action_0.d9o_1.isLive) {
6499
- tmp = state.y9n(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.e9o_1)));
6498
+ if (action_0.f9o_1.isLive) {
6499
+ tmp = state.a9o(VOID, statePayload.copy(VOID, VOID, plus_0(statePayload.connectedPlayers, action_0.g9o_1)));
6500
6500
  } else {
6501
6501
  tmp = state;
6502
6502
  }
6503
6503
  return tmp;
6504
6504
  };
6505
6505
  protoOf(playerConnectionUpdateReducer$$inlined$reducerForActionType$1).v6q = function (state, action) {
6506
- return this.ea3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6506
+ return this.ga3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6507
6507
  };
6508
6508
  function Companion_6() {
6509
6509
  }
6510
- protoOf(Companion_6).vep = function (config, metadata) {
6510
+ protoOf(Companion_6).xep = function (config, metadata) {
6511
6511
  return new ServerStatePayload(config, metadata, emptyList());
6512
6512
  };
6513
6513
  protoOf(Companion_6).initial = function (config, metadata, $super) {
6514
6514
  config = config === VOID ? Companion_instance_11.initial(null) : config;
6515
6515
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
6516
- return $super === VOID ? this.vep(config, metadata) : $super.vep.call(this, config, metadata);
6516
+ return $super === VOID ? this.xep(config, metadata) : $super.xep.call(this, config, metadata);
6517
6517
  };
6518
6518
  var Companion_instance_17;
6519
6519
  function Companion_getInstance_7() {
@@ -6527,10 +6527,10 @@
6527
6527
  protoOf(ServerStatePayload).f3w = function () {
6528
6528
  return this.config;
6529
6529
  };
6530
- protoOf(ServerStatePayload).t97 = function () {
6530
+ protoOf(ServerStatePayload).v97 = function () {
6531
6531
  return this.metadata;
6532
6532
  };
6533
- protoOf(ServerStatePayload).wep = function () {
6533
+ protoOf(ServerStatePayload).yep = function () {
6534
6534
  return this.connectedPlayers;
6535
6535
  };
6536
6536
  protoOf(ServerStatePayload).oe = function () {
@@ -6542,14 +6542,14 @@
6542
6542
  protoOf(ServerStatePayload).yl = function () {
6543
6543
  return this.connectedPlayers;
6544
6544
  };
6545
- protoOf(ServerStatePayload).xep = function (config, metadata, connectedPlayers) {
6545
+ protoOf(ServerStatePayload).zep = function (config, metadata, connectedPlayers) {
6546
6546
  return new ServerStatePayload(config, metadata, connectedPlayers);
6547
6547
  };
6548
6548
  protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
6549
6549
  config = config === VOID ? this.config : config;
6550
6550
  metadata = metadata === VOID ? this.metadata : metadata;
6551
6551
  connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
6552
- return $super === VOID ? this.xep(config, metadata, connectedPlayers) : $super.xep.call(this, config, metadata, connectedPlayers);
6552
+ return $super === VOID ? this.zep(config, metadata, connectedPlayers) : $super.zep.call(this, config, metadata, connectedPlayers);
6553
6553
  };
6554
6554
  protoOf(ServerStatePayload).toString = function () {
6555
6555
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
@@ -6574,7 +6574,7 @@
6574
6574
  return true;
6575
6575
  };
6576
6576
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
6577
- var gameId = Companion_instance_5.ha8(payload);
6577
+ var gameId = Companion_instance_5.ja8(payload);
6578
6578
  var tmp;
6579
6579
  if (!(gameId == null)) {
6580
6580
  tmp = new ServerLoggerKey(gameId);
@@ -6614,14 +6614,14 @@
6614
6614
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
6615
6615
  }
6616
6616
  function _get_logger__rkp4sl_0($this) {
6617
- var tmp0 = $this.geq_1;
6617
+ var tmp0 = $this.ieq_1;
6618
6618
  var tmp = KProperty1;
6619
6619
  // Inline function 'kotlin.getValue' call
6620
6620
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
6621
6621
  return tmp0.x();
6622
6622
  }
6623
6623
  function _get_di__ndbzja($this) {
6624
- var tmp0 = $this.heq_1;
6624
+ var tmp0 = $this.jeq_1;
6625
6625
  var tmp = KProperty1;
6626
6626
  // Inline function 'kotlin.getValue' call
6627
6627
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -6638,8 +6638,8 @@
6638
6638
  }
6639
6639
  function createCallbackOutput($this, gameServer) {
6640
6640
  var tmp;
6641
- if (!($this.eeq_1 == null)) {
6642
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.eeq_1);
6641
+ if (!($this.geq_1 == null)) {
6642
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.geq_1);
6643
6643
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
6644
6644
  } else {
6645
6645
  tmp = null;
@@ -6653,11 +6653,11 @@
6653
6653
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
6654
6654
  return function () {
6655
6655
  var tmp;
6656
- if (this$0.eeq_1 == null) {
6656
+ if (this$0.geq_1 == null) {
6657
6657
  tmp = null;
6658
6658
  } else {
6659
6659
  // Inline function 'kotlin.let' call
6660
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.eeq_1)]));
6660
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.geq_1)]));
6661
6661
  }
6662
6662
  var tmp1_elvis_lhs = tmp;
6663
6663
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -6690,7 +6690,7 @@
6690
6690
  tmp_0.g1f(tmp$ret$3);
6691
6691
  $this$DI.k1b(jsonModule());
6692
6692
  $this$DI.k1b(serverHelpersModule());
6693
- $this$DI.k1b(randomOrgModule(this$0.feq_1));
6693
+ $this$DI.k1b(randomOrgModule(this$0.heq_1));
6694
6694
  return Unit_instance;
6695
6695
  };
6696
6696
  }
@@ -6766,16 +6766,16 @@
6766
6766
  };
6767
6767
  }
6768
6768
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
6769
- this.oeq_1 = $reducer;
6769
+ this.qeq_1 = $reducer;
6770
6770
  }
6771
6771
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6p = function (action) {
6772
6772
  return isInterface(action, Action);
6773
6773
  };
6774
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).ea3 = function (state, action) {
6775
- return this.oeq_1(state, isInterface(action, Action) ? action : THROW_CCE());
6774
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).ga3 = function (state, action) {
6775
+ return this.qeq_1(state, isInterface(action, Action) ? action : THROW_CCE());
6776
6776
  };
6777
6777
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6q = function (state, action) {
6778
- return this.ea3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6778
+ return this.ga3((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
6779
6779
  };
6780
6780
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
6781
6781
  return function () {
@@ -6855,7 +6855,7 @@
6855
6855
  }
6856
6856
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
6857
6857
  return function (it) {
6858
- var payload = Companion_instance_8.sa6(it);
6858
+ var payload = Companion_instance_8.ua6(it);
6859
6859
  var tmp;
6860
6860
  if (!(payload == null)) {
6861
6861
  return payload;
@@ -6876,7 +6876,7 @@
6876
6876
  // Inline function 'kotlin.let' call
6877
6877
  $this$DI.k1b(tmp0_safe_receiver);
6878
6878
  }
6879
- $this$DI.k1b(dealerModule(this$0.randomPoolProvider, this$0.feq_1));
6879
+ $this$DI.k1b(dealerModule(this$0.randomPoolProvider, this$0.heq_1));
6880
6880
  $this$DI.k1b(coreModule($coreConfig));
6881
6881
  $this$DI.k1b(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $leaguesConfig, $externalReducers, $externalMiddlewares));
6882
6882
  return Unit_instance;
@@ -6885,8 +6885,8 @@
6885
6885
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
6886
6886
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
6887
6887
  production = production === VOID ? true : production;
6888
- this.eeq_1 = loggerCallback;
6889
- this.feq_1 = randomOrgConfig;
6888
+ this.geq_1 = loggerCallback;
6889
+ this.heq_1 = randomOrgConfig;
6890
6890
  var tmp = AppEnvironment_getInstance();
6891
6891
  var tmp_0;
6892
6892
  if (production) {
@@ -6896,9 +6896,9 @@
6896
6896
  }
6897
6897
  tmp.i6w(tmp_0);
6898
6898
  var tmp_1 = this;
6899
- tmp_1.geq_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6899
+ tmp_1.ieq_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
6900
6900
  var tmp_2 = this;
6901
- tmp_2.heq_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6901
+ tmp_2.jeq_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
6902
6902
  var tmp_3 = this;
6903
6903
  // Inline function 'org.kodein.di.instance' call
6904
6904
  var this_0 = _get_di__ndbzja(this);
@@ -6907,7 +6907,7 @@
6907
6907
  var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
6908
6908
  var tmp_5 = Instance(this_0, tmp$ret$0, null);
6909
6909
  var tmp_6 = KProperty1;
6910
- tmp_3.ieq_1 = tmp_5.d1h(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6910
+ tmp_3.keq_1 = tmp_5.d1h(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
6911
6911
  var tmp_7 = this;
6912
6912
  // Inline function 'org.kodein.di.instance' call
6913
6913
  var this_1 = _get_di__ndbzja(this);
@@ -6916,7 +6916,7 @@
6916
6916
  var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
6917
6917
  var tmp_9 = Instance(this_1, tmp$ret$2, null);
6918
6918
  var tmp_10 = KProperty1;
6919
- tmp_7.jeq_1 = tmp_9.d1h(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6919
+ tmp_7.leq_1 = tmp_9.d1h(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
6920
6920
  var tmp_11 = this;
6921
6921
  // Inline function 'org.kodein.di.instance' call
6922
6922
  var this_2 = _get_di__ndbzja(this);
@@ -6925,7 +6925,7 @@
6925
6925
  var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
6926
6926
  var tmp_13 = Instance(this_2, tmp$ret$4, null);
6927
6927
  var tmp_14 = KProperty1;
6928
- tmp_11.keq_1 = tmp_13.d1h(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6928
+ tmp_11.meq_1 = tmp_13.d1h(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
6929
6929
  var tmp_15 = this;
6930
6930
  // Inline function 'org.kodein.di.instance' call
6931
6931
  var this_3 = _get_di__ndbzja(this);
@@ -6934,7 +6934,7 @@
6934
6934
  var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
6935
6935
  var tmp_17 = Instance(this_3, tmp$ret$6, null);
6936
6936
  var tmp_18 = KProperty1;
6937
- tmp_15.leq_1 = tmp_17.d1h(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6937
+ tmp_15.neq_1 = tmp_17.d1h(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
6938
6938
  var tmp_19 = this;
6939
6939
  // Inline function 'org.kodein.di.instance' call
6940
6940
  var this_4 = _get_di__ndbzja(this);
@@ -6943,7 +6943,7 @@
6943
6943
  var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
6944
6944
  var tmp_21 = Instance(this_4, tmp$ret$8, null);
6945
6945
  var tmp_22 = KProperty1;
6946
- tmp_19.meq_1 = tmp_21.d1h(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6946
+ tmp_19.oeq_1 = tmp_21.d1h(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
6947
6947
  var tmp_23 = this;
6948
6948
  // Inline function 'org.kodein.di.instance' call
6949
6949
  var this_5 = _get_di__ndbzja(this);
@@ -6952,45 +6952,45 @@
6952
6952
  var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
6953
6953
  var tmp_25 = Instance(this_5, tmp$ret$10, null);
6954
6954
  var tmp_26 = KProperty1;
6955
- tmp_23.neq_1 = tmp_25.d1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6955
+ tmp_23.peq_1 = tmp_25.d1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
6956
6956
  }
6957
- protoOf(GameServerEngineControllerImpl).se0 = function () {
6958
- var tmp0 = this.ieq_1;
6957
+ protoOf(GameServerEngineControllerImpl).ue0 = function () {
6958
+ var tmp0 = this.keq_1;
6959
6959
  var tmp = KProperty1;
6960
6960
  // Inline function 'kotlin.getValue' call
6961
6961
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
6962
6962
  return tmp0.x();
6963
6963
  };
6964
- protoOf(GameServerEngineControllerImpl).zep = function () {
6965
- var tmp0 = this.jeq_1;
6964
+ protoOf(GameServerEngineControllerImpl).beq = function () {
6965
+ var tmp0 = this.leq_1;
6966
6966
  var tmp = KProperty1;
6967
6967
  // Inline function 'kotlin.getValue' call
6968
6968
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
6969
6969
  return tmp0.x();
6970
6970
  };
6971
- protoOf(GameServerEngineControllerImpl).aeq = function () {
6972
- var tmp0 = this.keq_1;
6971
+ protoOf(GameServerEngineControllerImpl).ceq = function () {
6972
+ var tmp0 = this.meq_1;
6973
6973
  var tmp = KProperty1;
6974
6974
  // Inline function 'kotlin.getValue' call
6975
6975
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
6976
6976
  return tmp0.x();
6977
6977
  };
6978
- protoOf(GameServerEngineControllerImpl).beq = function () {
6979
- var tmp0 = this.leq_1;
6978
+ protoOf(GameServerEngineControllerImpl).deq = function () {
6979
+ var tmp0 = this.neq_1;
6980
6980
  var tmp = KProperty1;
6981
6981
  // Inline function 'kotlin.getValue' call
6982
6982
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
6983
6983
  return tmp0.x();
6984
6984
  };
6985
- protoOf(GameServerEngineControllerImpl).yep = function () {
6986
- var tmp0 = this.meq_1;
6985
+ protoOf(GameServerEngineControllerImpl).aeq = function () {
6986
+ var tmp0 = this.oeq_1;
6987
6987
  var tmp = KProperty1;
6988
6988
  // Inline function 'kotlin.getValue' call
6989
6989
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
6990
6990
  return tmp0.x();
6991
6991
  };
6992
- protoOf(GameServerEngineControllerImpl).ceq = function () {
6993
- var tmp0 = this.neq_1;
6992
+ protoOf(GameServerEngineControllerImpl).eeq = function () {
6993
+ var tmp0 = this.peq_1;
6994
6994
  var tmp = KProperty1;
6995
6995
  // Inline function 'kotlin.getValue' call
6996
6996
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -7002,7 +7002,7 @@
7002
7002
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
7003
7003
  return this.createGameEngineWithLogic();
7004
7004
  };
7005
- protoOf(GameServerEngineControllerImpl).deq = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7005
+ protoOf(GameServerEngineControllerImpl).feq = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, leaguesConfig, coreConfig, botConfig) {
7006
7006
  var combinedLogger = Companion_instance_9.nx();
7007
7007
  var gameServer = {_v: null};
7008
7008
  // Inline function 'kotlin.collections.map' call
@@ -7050,7 +7050,7 @@
7050
7050
  function TestHelper() {
7051
7051
  }
7052
7052
  function _get_playerAnswerInteractor__msggz1($this) {
7053
- var tmp0 = $this.req_1;
7053
+ var tmp0 = $this.teq_1;
7054
7054
  var tmp = KProperty1;
7055
7055
  // Inline function 'kotlin.getValue' call
7056
7056
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -7058,7 +7058,7 @@
7058
7058
  }
7059
7059
  function TestHelperImpl$di$lambda$lambda(this$0) {
7060
7060
  return function ($this$singleton) {
7061
- return this$0.peq_1;
7061
+ return this$0.req_1;
7062
7062
  };
7063
7063
  }
7064
7064
  function TestHelperImpl$di$lambda(this$0) {
@@ -7098,27 +7098,27 @@
7098
7098
  return emptyMap();
7099
7099
  }
7100
7100
  function TestHelperImpl(logger) {
7101
- this.peq_1 = logger;
7101
+ this.req_1 = logger;
7102
7102
  var tmp = this;
7103
7103
  var tmp_0 = Companion_instance_7;
7104
- tmp.qeq_1 = tmp_0.r1b(VOID, TestHelperImpl$di$lambda(this));
7104
+ tmp.seq_1 = tmp_0.r1b(VOID, TestHelperImpl$di$lambda(this));
7105
7105
  var tmp_1 = this;
7106
7106
  // Inline function 'org.kodein.di.instance' call
7107
- var this_0 = this.qeq_1;
7107
+ var this_0 = this.seq_1;
7108
7108
  // Inline function 'org.kodein.type.generic' call
7109
7109
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
7110
7110
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
7111
7111
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
7112
7112
  var tmp_4 = KProperty1;
7113
- tmp_1.req_1 = tmp_3.d1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7113
+ tmp_1.teq_1 = tmp_3.d1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
7114
7114
  }
7115
7115
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
7116
- return _get_playerAnswerInteractor__msggz1(this).i9f(playerId, table, botConfig);
7116
+ return _get_playerAnswerInteractor__msggz1(this).k9f(playerId, table, botConfig);
7117
7117
  };
7118
7118
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
7119
7119
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
7120
7120
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
7121
- var tmp0 = mechanicAction.c9q();
7121
+ var tmp0 = mechanicAction.e9q();
7122
7122
  var tmp$ret$0;
7123
7123
  $l$block_0: {
7124
7124
  // Inline function 'kotlin.collections.any' call
@@ -7150,7 +7150,7 @@
7150
7150
  };
7151
7151
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
7152
7152
  if (isInterface(action, NextPlayerTurnAction)) {
7153
- var tmp0 = action.c9q();
7153
+ var tmp0 = action.e9q();
7154
7154
  var tmp$ret$0;
7155
7155
  $l$block_0: {
7156
7156
  // Inline function 'kotlin.collections.any' call
@@ -7183,14 +7183,14 @@
7183
7183
  function RoomMetadata() {
7184
7184
  var tmp = this;
7185
7185
  // Inline function 'kotlin.collections.mutableMapOf' call
7186
- tmp.seq_1 = LinkedHashMap_init_$Create$();
7186
+ tmp.ueq_1 = LinkedHashMap_init_$Create$();
7187
7187
  this.extras = {};
7188
- this.extras = this.seq_1;
7188
+ this.extras = this.ueq_1;
7189
7189
  }
7190
- protoOf(RoomMetadata).teq = function () {
7190
+ protoOf(RoomMetadata).veq = function () {
7191
7191
  return this.extras;
7192
7192
  };
7193
- protoOf(RoomMetadata).teq = function () {
7193
+ protoOf(RoomMetadata).veq = function () {
7194
7194
  return this.extras;
7195
7195
  };
7196
7196
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -7208,7 +7208,7 @@
7208
7208
  };
7209
7209
  protoOf(RoomMetadata).addGame = function (gameId, game) {
7210
7210
  // Inline function 'kotlin.collections.set' call
7211
- this.seq_1.m2(gameId, game);
7211
+ this.ueq_1.m2(gameId, game);
7212
7212
  };
7213
7213
  function GameMetadata(gameId) {
7214
7214
  this.gameId = gameId;
@@ -7217,7 +7217,7 @@
7217
7217
  protoOf(GameMetadata).y5j = function () {
7218
7218
  return this.gameId;
7219
7219
  };
7220
- protoOf(GameMetadata).teq = function () {
7220
+ protoOf(GameMetadata).veq = function () {
7221
7221
  return this.extras;
7222
7222
  };
7223
7223
  function serverHelpersModule() {
@@ -7279,7 +7279,7 @@
7279
7279
  protoOf(GameServer).roomOnDelete = roomOnDelete;
7280
7280
  protoOf(GameServer).shutdown = shutdown;
7281
7281
  defineProp(protoOf(GameServer), 'metadata', function () {
7282
- return this.t97();
7282
+ return this.v97();
7283
7283
  });
7284
7284
  defineProp(protoOf(GameServer), 'id', function () {
7285
7285
  return this.u5j();
@@ -7298,17 +7298,17 @@
7298
7298
  });
7299
7299
  protoOf($serializer).xz = typeParametersSerializers;
7300
7300
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
7301
- return this.m94();
7301
+ return this.o94();
7302
7302
  });
7303
7303
  protoOf($serializer_0).xz = typeParametersSerializers;
7304
7304
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
7305
- return this.m94();
7305
+ return this.o94();
7306
7306
  });
7307
7307
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
7308
- return this.m94();
7308
+ return this.o94();
7309
7309
  });
7310
7310
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
7311
- return this.m94();
7311
+ return this.o94();
7312
7312
  });
7313
7313
  protoOf(UpdateServerConfigAction).r6o = get_actionTag;
7314
7314
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
@@ -7323,25 +7323,25 @@
7323
7323
  return this.r6o();
7324
7324
  });
7325
7325
  protoOf(PlayerReconnectionWaitingTimerTag).ignoreValidation = ignoreValidation;
7326
- protoOf(PlayerReconnectionWaitingTimerTag).i9n = ignoreTimerResetValidation;
7326
+ protoOf(PlayerReconnectionWaitingTimerTag).k9n = ignoreTimerResetValidation;
7327
7327
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
7328
7328
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
7329
- return this.se0();
7329
+ return this.ue0();
7330
7330
  });
7331
7331
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
7332
- return this.zep();
7332
+ return this.beq();
7333
7333
  });
7334
7334
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
7335
- return this.aeq();
7335
+ return this.ceq();
7336
7336
  });
7337
7337
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
7338
- return this.beq();
7338
+ return this.deq();
7339
7339
  });
7340
7340
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
7341
- return this.yep();
7341
+ return this.aeq();
7342
7342
  });
7343
7343
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
7344
- return this.ceq();
7344
+ return this.eeq();
7345
7345
  });
7346
7346
  //endregion
7347
7347
  //region block: init