client_plugin_logic_deb 1.8.446 → 1.8.447

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -624,6 +624,14 @@ export declare namespace com.logic.redux.actions.validation {
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  };
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  }
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  }
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+ export declare namespace com.logic.redux.actions.validation {
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+ interface NotValidateIfGameNotCreated {
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.validation.NotValidateIfGameNotCreated": unique symbol;
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+ };
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+ }
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+ }
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  export declare namespace com.logic.redux.store.definitions {
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  interface Action {
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  readonly actionTag: string;
@@ -2870,7 +2878,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  namespace TeamsDataMechanicAction.$metadata$ {
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  const constructor: abstract new () => TeamsDataMechanicAction;
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  }
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- class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished, com.logic.redux.actions.validation.NotValidateIfGameNotCreated {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, previousState: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
@@ -2884,12 +2892,12 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  get originState(): com.logic.data.models.player.PlayerConnectionState;
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  get isDeleted(): boolean;
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  toString(): string;
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+ ignoreValidation(): boolean;
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  copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, previousState?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- ignoreValidation(): boolean;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameNotCreated["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace PlayerConnectionChangedMechanicAction.$metadata$ {
@@ -113,7 +113,7 @@
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  var mapFromDto_8 = kotlin_io_raspberryapps_game_engine_core.$_$.d1;
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  var PluginGeneratedSerialDescriptor = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
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  var $serializer_getInstance = kotlin_io_raspberryapps_game_engine_game_client.$_$.v3;
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- var $serializer_getInstance_0 = kotlin_io_raspberryapps_game_engine_core.$_$.b6;
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+ var $serializer_getInstance_0 = kotlin_io_raspberryapps_game_engine_core.$_$.c6;
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  var $serializer_getInstance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.wa;
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  var $serializer_getInstance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.ya;
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  var $serializer_getInstance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.xa;
@@ -139,7 +139,7 @@
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  var contentEquals = kotlin_kotlin.$_$.n6;
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  var contentHashCode = kotlin_kotlin.$_$.o6;
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  var IntSerializer_getInstance = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.u;
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- var $serializer_getInstance_7 = kotlin_io_raspberryapps_game_engine_core.$_$.y5;
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+ var $serializer_getInstance_7 = kotlin_io_raspberryapps_game_engine_core.$_$.z5;
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  var ArrayListSerializer = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.y1;
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  var $serializer_getInstance_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.pa;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
@@ -172,7 +172,7 @@
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  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
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  var createGameClientDI = kotlin_io_raspberryapps_game_engine_game_client.$_$.x2;
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  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
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- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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  var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.v;
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  var mapToLite = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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  var GameHistoryViewModel = kotlin_io_raspberryapps_game_engine_game_client.$_$.s2;
@@ -183,28 +183,28 @@
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  var ClientStatisticsInteractor = kotlin_io_raspberryapps_game_engine_game_client.$_$.z2;
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  var ClientAppSavedState = kotlin_io_raspberryapps_game_engine_game_client.$_$.u2;
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  var PersistentTableState = kotlin_io_raspberryapps_game_engine_game_client.$_$.v2;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.j6;
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- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.k6;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.p4;
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  var PersistentAppStateInteractor = kotlin_io_raspberryapps_game_engine_game_client.$_$.a3;
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- var LoggerOutputDataDto = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
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+ var LoggerOutputDataDto = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.x8;
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  var FunctionAdapter = kotlin_kotlin.$_$.wb;
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  var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
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- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
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+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.y8;
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- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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  var GameClient = kotlin_io_raspberryapps_game_engine_game_client.$_$.r3;
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  var clientLoggerKeyFromPayload = kotlin_io_raspberryapps_game_engine_game_client.$_$.q3;
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.u;
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  var KtList = kotlin_kotlin.$_$.p5;
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  var PrimitiveClasses_getInstance = kotlin_kotlin.$_$.t4;
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  var createInvariantKTypeProjection = kotlin_kotlin.$_$.ie;
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- var valueOf = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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+ var valueOf = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
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  var copyToArray = kotlin_kotlin.$_$.a7;
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  var emptyFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.d1;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l6;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r5;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s5;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m6;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s5;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t5;
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  var PlayersRatingInputDto = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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  var mapFromDto_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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  var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
@@ -308,7 +308,7 @@
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  var mapToDto_36 = kotlin_io_raspberryapps_game_engine_game_client.$_$.u;
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  var PlayerMessageViewModelDto = kotlin_io_raspberryapps_game_engine_game_client.$_$.b2;
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  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
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- var ObservableLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
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+ var ObservableLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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  var ShowErrorLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_game_client.$_$.p3;
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  var listOfNotNull = kotlin_kotlin.$_$.h8;
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  var toMutableList = kotlin_kotlin.$_$.w9;
@@ -367,6 +367,10 @@
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  initMetadataForInterface(NotValidateIfGameFinished, 'NotValidateIfGameFinished', VOID, VOID, [NotValidateIfGameFinishing]);
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  initMetadataForClass(StopTimerAction, 'StopTimerAction', VOID, TimerAction, [TimerAction, NotValidateIfGameFinished]);
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  initMetadataForClass(TimerTickAction, 'TimerTickAction', VOID, TimerAction, [TimerAction, NotValidateIfGameFinished]);
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+ function ignoreValidation_1() {
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+ return true;
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+ }
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+ initMetadataForInterface(NotValidateIfGameNotCreated, 'NotValidateIfGameNotCreated');
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  initMetadataForLambda(timerMiddleware$o$handle$slambda$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForLambda(timerMiddleware$o$handle$slambda$slambda_1, CoroutineImpl, VOID, [1]);
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  initMetadataForLambda(timerMiddleware$o$handle$slambda, CoroutineImpl, VOID, [1]);
@@ -427,7 +431,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.446';
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+ this.version = '1.8.447';
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  }
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  protoOf(GameEngineConfig).h3z = function () {
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  return this.version;
@@ -5525,6 +5529,8 @@
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  }
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  function NotValidateIfGameFinishing() {
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  }
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+ function NotValidateIfGameNotCreated() {
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+ }
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  function applyCatcher(logger) {
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  return applyCatcher$lambda(logger);
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  }
@@ -8227,6 +8233,11 @@
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  var $com = _.com || (_.com = {});
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  var $com$logic = $com.logic || ($com.logic = {});
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  var $com$logic$redux = $com$logic.redux || ($com$logic.redux = {});
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+ var $com$logic$redux$actions = $com$logic$redux.actions || ($com$logic$redux.actions = {});
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+ var $com$logic$redux$actions$validation = $com$logic$redux$actions.validation || ($com$logic$redux$actions.validation = {});
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+ var $com = _.com || (_.com = {});
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+ var $com$logic = $com.logic || ($com.logic = {});
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+ var $com$logic$redux = $com$logic.redux || ($com$logic.redux = {});
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  var $com$logic$redux$store = $com$logic$redux.store || ($com$logic$redux.store = {});
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  var $com$logic$redux$store$definitions = $com$logic$redux$store.definitions || ($com$logic$redux$store.definitions = {});
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  var $com = _.com || (_.com = {});
@@ -8325,108 +8336,109 @@
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  _.$_$.l2 = NotValidateIfGameFinished;
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  _.$_$.m2 = ignoreValidation;
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  _.$_$.n2 = NotValidateIfGameFinishing;
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- _.$_$.o2 = BufferedAction;
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- _.$_$.p2 = IgnoreBufferForAction;
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- _.$_$.q2 = ignoreInterception;
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- _.$_$.r2 = get_isAutoStartTimer;
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- _.$_$.s2 = manualExpectantHandling;
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- _.$_$.t2 = waitForExpectantAnimation;
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- _.$_$.u2 = InterceptableAction;
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- _.$_$.v2 = ReleaseBufferTriggerAction;
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- _.$_$.w2 = StartTimerAction;
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- _.$_$.x2 = StopTimerAction;
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- _.$_$.y2 = TimerAction;
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- _.$_$.z2 = TimerTickAction;
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- _.$_$.a3 = applyCatcher;
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- _.$_$.b3 = applyMiddleware;
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- _.$_$.c3 = timerMiddleware;
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- _.$_$.d3 = get_actionTag;
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- _.$_$.e3 = Action;
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- _.$_$.f3 = Middleware;
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- _.$_$.g3 = Reducer;
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- _.$_$.h3 = Store;
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- _.$_$.i3 = combineReducers;
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- _.$_$.j3 = middleware;
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- _.$_$.k3 = parseActionName;
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- _.$_$.l3 = compose;
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- _.$_$.m3 = createStore;
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- _.$_$.n3 = get_entries_1;
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- _.$_$.o3 = valueOf_2;
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- _.$_$.p3 = LoggerOutputDataDto;
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- _.$_$.q3 = ObservableLoggerOutputImpl;
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- _.$_$.r3 = ClientLoggerKey;
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- _.$_$.s3 = ServerLoggerKey;
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- _.$_$.t3 = enumToStringSafe;
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- _.$_$.u3 = enumToString;
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- _.$_$.v3 = getDataClassName;
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- _.$_$.w3 = getItemIndex;
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- _.$_$.x3 = mapOfObject;
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- _.$_$.y3 = nextToOrNull;
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- _.$_$.z3 = nextTo;
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- _.$_$.a4 = previousToOrNull;
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- _.$_$.b4 = sortWithItem;
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- _.$_$.c4 = swap;
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- _.$_$.d4 = toDomainEnumSafe;
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- _.$_$.e4 = toDomainEnum;
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- _.$_$.f4 = updateItem;
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- _.$_$.g4 = updateLastItem;
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- _.$_$.h4 = updateOrAddItems;
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- _.$_$.i4 = updated;
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- _.$_$.j4 = combinedLoggerModule;
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- _.$_$.k4 = coreModule;
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- _.$_$.l4 = dealerModule;
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- _.$_$.m4 = randomOrgModule;
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- _.$_$.n4 = assertIfMainThread;
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- _.$_$.o4 = get_versionOrDefault;
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- _.$_$.p4 = AgentType_BOT_NATIVE_getInstance;
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- _.$_$.q4 = AgentType_BOT_REPLACEMENT_getInstance;
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- _.$_$.r4 = AgentType_HUMAN_getInstance;
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- _.$_$.s4 = PlayerConnectionState_DELETED_getInstance;
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- _.$_$.t4 = PlayerConnectionState_DISCONNECTING_getInstance;
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- _.$_$.u4 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance;
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- _.$_$.v4 = PlayerConnectionState_LEFT_getInstance;
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- _.$_$.w4 = PlayerConnectionState_LIVE_getInstance;
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- _.$_$.x4 = PlayerConnectionState_LOST_CONNECTION_getInstance;
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- _.$_$.y4 = PlayerConnectionState_TIMEOUT_getInstance;
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- _.$_$.z4 = PlayerConnectionState_WAITING_getInstance;
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- _.$_$.a5 = PlayerWaitingState_IDLE_getInstance;
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- _.$_$.b5 = PlayerWaitingState_IN_PROGRESS_getInstance;
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- _.$_$.c5 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
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- _.$_$.d5 = Reason_GAME_NOT_EXISTS_getInstance_0;
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- _.$_$.e5 = Reason_INTERNAL_ERROR_getInstance;
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- _.$_$.f5 = Reason_PLAYER_DISCONNECTED_getInstance;
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- _.$_$.g5 = Reason_SERVER_ERROR_getInstance;
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- _.$_$.h5 = Reason_WRONG_PLAYER_TURN_getInstance;
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- _.$_$.i5 = Reason_DEPLOY_getInstance;
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- _.$_$.j5 = Reason_FINISHED_getInstance;
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- _.$_$.k5 = Reason_REVENGED_getInstance;
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- _.$_$.l5 = TimerType_DELAY_getInstance;
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- _.$_$.m5 = LogType_DEBUG_getInstance;
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- _.$_$.n5 = LogType_ERROR_getInstance;
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- _.$_$.o5 = LogType_INFO_getInstance;
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- _.$_$.p5 = LogType_VERBOSE_getInstance;
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- _.$_$.q5 = LogType_WARN_getInstance;
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- _.$_$.r5 = AppEnvironmentValue_DEVELOPMENT_getInstance;
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- _.$_$.s5 = AppEnvironmentValue_PRODUCTION_getInstance;
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- _.$_$.t5 = Companion_instance_8;
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- _.$_$.u5 = Companion_getInstance_10;
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- _.$_$.v5 = Companion_instance_11;
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- _.$_$.w5 = Companion_getInstance_11;
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- _.$_$.x5 = $serializer_getInstance_7;
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- _.$_$.y5 = $serializer_getInstance_8;
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- _.$_$.z5 = $serializer_getInstance_10;
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- _.$_$.a6 = $serializer_getInstance_11;
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- _.$_$.b6 = $serializer_getInstance_1;
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- _.$_$.c6 = ProcessingReasonDto_getInstance;
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- _.$_$.d6 = Companion_getInstance_14;
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- _.$_$.e6 = Companion_getInstance_4;
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- _.$_$.f6 = Companion_instance_5;
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- _.$_$.g6 = ProcessingReason_getInstance;
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- _.$_$.h6 = RestartGameReason_getInstance;
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- _.$_$.i6 = WaitingForConnectionReason_getInstance;
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- _.$_$.j6 = GameEngineConfig_instance;
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- _.$_$.k6 = Toggles_instance;
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- _.$_$.l6 = AppEnvironment_getInstance;
8339
+ _.$_$.o2 = NotValidateIfGameNotCreated;
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+ _.$_$.p2 = BufferedAction;
8341
+ _.$_$.q2 = IgnoreBufferForAction;
8342
+ _.$_$.r2 = ignoreInterception;
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+ _.$_$.s2 = get_isAutoStartTimer;
8344
+ _.$_$.t2 = manualExpectantHandling;
8345
+ _.$_$.u2 = waitForExpectantAnimation;
8346
+ _.$_$.v2 = InterceptableAction;
8347
+ _.$_$.w2 = ReleaseBufferTriggerAction;
8348
+ _.$_$.x2 = StartTimerAction;
8349
+ _.$_$.y2 = StopTimerAction;
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+ _.$_$.z2 = TimerAction;
8351
+ _.$_$.a3 = TimerTickAction;
8352
+ _.$_$.b3 = applyCatcher;
8353
+ _.$_$.c3 = applyMiddleware;
8354
+ _.$_$.d3 = timerMiddleware;
8355
+ _.$_$.e3 = get_actionTag;
8356
+ _.$_$.f3 = Action;
8357
+ _.$_$.g3 = Middleware;
8358
+ _.$_$.h3 = Reducer;
8359
+ _.$_$.i3 = Store;
8360
+ _.$_$.j3 = combineReducers;
8361
+ _.$_$.k3 = middleware;
8362
+ _.$_$.l3 = parseActionName;
8363
+ _.$_$.m3 = compose;
8364
+ _.$_$.n3 = createStore;
8365
+ _.$_$.o3 = get_entries_1;
8366
+ _.$_$.p3 = valueOf_2;
8367
+ _.$_$.q3 = LoggerOutputDataDto;
8368
+ _.$_$.r3 = ObservableLoggerOutputImpl;
8369
+ _.$_$.s3 = ClientLoggerKey;
8370
+ _.$_$.t3 = ServerLoggerKey;
8371
+ _.$_$.u3 = enumToStringSafe;
8372
+ _.$_$.v3 = enumToString;
8373
+ _.$_$.w3 = getDataClassName;
8374
+ _.$_$.x3 = getItemIndex;
8375
+ _.$_$.y3 = mapOfObject;
8376
+ _.$_$.z3 = nextToOrNull;
8377
+ _.$_$.a4 = nextTo;
8378
+ _.$_$.b4 = previousToOrNull;
8379
+ _.$_$.c4 = sortWithItem;
8380
+ _.$_$.d4 = swap;
8381
+ _.$_$.e4 = toDomainEnumSafe;
8382
+ _.$_$.f4 = toDomainEnum;
8383
+ _.$_$.g4 = updateItem;
8384
+ _.$_$.h4 = updateLastItem;
8385
+ _.$_$.i4 = updateOrAddItems;
8386
+ _.$_$.j4 = updated;
8387
+ _.$_$.k4 = combinedLoggerModule;
8388
+ _.$_$.l4 = coreModule;
8389
+ _.$_$.m4 = dealerModule;
8390
+ _.$_$.n4 = randomOrgModule;
8391
+ _.$_$.o4 = assertIfMainThread;
8392
+ _.$_$.p4 = get_versionOrDefault;
8393
+ _.$_$.q4 = AgentType_BOT_NATIVE_getInstance;
8394
+ _.$_$.r4 = AgentType_BOT_REPLACEMENT_getInstance;
8395
+ _.$_$.s4 = AgentType_HUMAN_getInstance;
8396
+ _.$_$.t4 = PlayerConnectionState_DELETED_getInstance;
8397
+ _.$_$.u4 = PlayerConnectionState_DISCONNECTING_getInstance;
8398
+ _.$_$.v4 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance;
8399
+ _.$_$.w4 = PlayerConnectionState_LEFT_getInstance;
8400
+ _.$_$.x4 = PlayerConnectionState_LIVE_getInstance;
8401
+ _.$_$.y4 = PlayerConnectionState_LOST_CONNECTION_getInstance;
8402
+ _.$_$.z4 = PlayerConnectionState_TIMEOUT_getInstance;
8403
+ _.$_$.a5 = PlayerConnectionState_WAITING_getInstance;
8404
+ _.$_$.b5 = PlayerWaitingState_IDLE_getInstance;
8405
+ _.$_$.c5 = PlayerWaitingState_IN_PROGRESS_getInstance;
8406
+ _.$_$.d5 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
8407
+ _.$_$.e5 = Reason_GAME_NOT_EXISTS_getInstance_0;
8408
+ _.$_$.f5 = Reason_INTERNAL_ERROR_getInstance;
8409
+ _.$_$.g5 = Reason_PLAYER_DISCONNECTED_getInstance;
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+ _.$_$.h5 = Reason_SERVER_ERROR_getInstance;
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+ _.$_$.i5 = Reason_WRONG_PLAYER_TURN_getInstance;
8412
+ _.$_$.j5 = Reason_DEPLOY_getInstance;
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+ _.$_$.k5 = Reason_FINISHED_getInstance;
8414
+ _.$_$.l5 = Reason_REVENGED_getInstance;
8415
+ _.$_$.m5 = TimerType_DELAY_getInstance;
8416
+ _.$_$.n5 = LogType_DEBUG_getInstance;
8417
+ _.$_$.o5 = LogType_ERROR_getInstance;
8418
+ _.$_$.p5 = LogType_INFO_getInstance;
8419
+ _.$_$.q5 = LogType_VERBOSE_getInstance;
8420
+ _.$_$.r5 = LogType_WARN_getInstance;
8421
+ _.$_$.s5 = AppEnvironmentValue_DEVELOPMENT_getInstance;
8422
+ _.$_$.t5 = AppEnvironmentValue_PRODUCTION_getInstance;
8423
+ _.$_$.u5 = Companion_instance_8;
8424
+ _.$_$.v5 = Companion_getInstance_10;
8425
+ _.$_$.w5 = Companion_instance_11;
8426
+ _.$_$.x5 = Companion_getInstance_11;
8427
+ _.$_$.y5 = $serializer_getInstance_7;
8428
+ _.$_$.z5 = $serializer_getInstance_8;
8429
+ _.$_$.a6 = $serializer_getInstance_10;
8430
+ _.$_$.b6 = $serializer_getInstance_11;
8431
+ _.$_$.c6 = $serializer_getInstance_1;
8432
+ _.$_$.d6 = ProcessingReasonDto_getInstance;
8433
+ _.$_$.e6 = Companion_getInstance_14;
8434
+ _.$_$.f6 = Companion_getInstance_4;
8435
+ _.$_$.g6 = Companion_instance_5;
8436
+ _.$_$.h6 = ProcessingReason_getInstance;
8437
+ _.$_$.i6 = RestartGameReason_getInstance;
8438
+ _.$_$.j6 = WaitingForConnectionReason_getInstance;
8439
+ _.$_$.k6 = GameEngineConfig_instance;
8440
+ _.$_$.l6 = Toggles_instance;
8441
+ _.$_$.m6 = AppEnvironment_getInstance;
8430
8442
  //endregion
8431
8443
  return _;
8432
8444
  }));