client_plugin_logic_deb 1.8.438 → 1.8.440
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- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-client_plugin.d.ts +3 -3
- package/Logic_Debertz-client_plugin.js +2002 -2002
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +1078 -1059
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +5898 -5898
- package/Logic_Debertz-game_server.js +950 -947
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +10 -10
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +8 -8
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -380,7 +380,7 @@
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function addFormatStructureForTime(structure) {
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this.w60(structure);
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}
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-
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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+
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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function set_fractionOfSecond(value) {
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@@ -3326,9 +3326,9 @@ export declare namespace games.jass.logic.server.domain {
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roomOnDelete(newRid?: Nullable<string>): void;
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clear(): void;
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shutdown(reason: string, roomId?: Nullable<string>): void;
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playerLostConnection(playerId: string): void;
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-
playerLive(playerId: string): void;
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-
playerLeft(playerId: string, permanently?: boolean): Nullable<games.jass.logic.data.models.player.state.PlayerLeftResult>;
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+
playerLostConnection(playerId: string, roomId: string): void;
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playerLive(playerId: string, roomId: string): void;
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playerLeft(playerId: string, roomId: string, permanently?: boolean): Nullable<games.jass.logic.data.models.player.state.PlayerLeftResult>;
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fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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roomRefreshPlayerState(playerId: string): void;
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getToClientFinishActionBeforeDisconnect(playerId: string, previousState: com.logic.data.models.player.PlayerConnectionState, originState: com.logic.data.models.player.PlayerConnectionState): Nullable<games.jass.logic.redux.actions.client.to.ToClientAction>;
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