client_plugin_logic_deb 1.8.414 → 1.8.415
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- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-ai_module.js +309 -309
- package/Logic_Debertz-client_plugin.d.ts +3 -1
- package/Logic_Debertz-client_plugin.js +1984 -1984
- package/Logic_Debertz-core.js +851 -829
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +11651 -11766
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +6671 -6671
- package/Logic_Debertz-game_client.js.map +1 -1
- package/Logic_Debertz-game_server.js +1183 -1026
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +10 -10
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +1 -1
- package/package.json +1 -1
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@@ -553,6 +553,7 @@ export declare namespace com.logic.data.models.player {
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get isClientDisconnectReason(): boolean;
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get isServerDisconnectReason(): boolean;
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get canReconnect(): boolean;
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+
get canUpdateRating(): boolean;
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static values(): Array<com.logic.data.models.player.PlayerConnectionState>;
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static valueOf(value: string): com.logic.data.models.player.PlayerConnectionState;
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}
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@@ -3177,7 +3178,8 @@ export declare namespace games.jass.logic.server.data.models.state {
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export declare namespace games.jass.logic.server.domain {
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interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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-
canReconnectPlayer(
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canReconnectPlayer(playerId: string): boolean;
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canUpdatePlayerRating(playerId: string): boolean;
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roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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