client_plugin_logic_deb 1.8.395 → 1.8.397

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -364,10 +364,10 @@
364
364
  spectators = tmp;
365
365
  var tmp_0;
366
366
  if ($super === VOID) {
367
- this.te4(roomId, gameCreatorId, config, usersArray, transition, spectators);
367
+ this.ve4(roomId, gameCreatorId, config, usersArray, transition, spectators);
368
368
  tmp_0 = Unit_instance;
369
369
  } else {
370
- tmp_0 = $super.te4.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
370
+ tmp_0 = $super.ve4.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
371
371
  }
372
372
  return tmp_0;
373
373
  }
@@ -375,10 +375,10 @@
375
375
  newRid = newRid === VOID ? null : newRid;
376
376
  var tmp;
377
377
  if ($super === VOID) {
378
- this.ue4(newRid);
378
+ this.we4(newRid);
379
379
  tmp = Unit_instance;
380
380
  } else {
381
- tmp = $super.ue4.call(this, newRid);
381
+ tmp = $super.we4.call(this, newRid);
382
382
  }
383
383
  return tmp;
384
384
  }
@@ -386,10 +386,10 @@
386
386
  roomId = roomId === VOID ? null : roomId;
387
387
  var tmp;
388
388
  if ($super === VOID) {
389
- this.ve4(reason, roomId);
389
+ this.xe4(reason, roomId);
390
390
  tmp = Unit_instance;
391
391
  } else {
392
- tmp = $super.ve4.call(this, reason, roomId);
392
+ tmp = $super.xe4.call(this, reason, roomId);
393
393
  }
394
394
  return tmp;
395
395
  }
@@ -455,7 +455,7 @@
455
455
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
456
456
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
457
457
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
458
- return $super === VOID ? this.ne9(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ne9.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
458
+ return $super === VOID ? this.pe9(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.pe9.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
459
459
  }
460
460
  initMetadataForInterface(GameEngineController, 'GameEngineController');
461
461
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -468,17 +468,17 @@
468
468
  initMetadataForClass(GameMetadata, 'GameMetadata');
469
469
  //endregion
470
470
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
471
- this.mdn_1 = $subscriber;
471
+ this.odn_1 = $subscriber;
472
472
  CoroutineImpl.call(this, resultContinuation);
473
473
  }
474
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).odn = function (it, $completion) {
475
- var tmp = this.pdn(it, $completion);
474
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).qdn = function (it, $completion) {
475
+ var tmp = this.rdn(it, $completion);
476
476
  tmp.t8_1 = Unit_instance;
477
477
  tmp.u8_1 = null;
478
478
  return tmp.z8();
479
479
  };
480
480
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
481
- return this.odn(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
481
+ return this.qdn(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
482
482
  };
483
483
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
484
484
  var suspendResult = this.t8_1;
@@ -487,7 +487,7 @@
487
487
  var tmp = this.r8_1;
488
488
  if (tmp === 0) {
489
489
  this.s8_1 = 1;
490
- this.mdn_1(this.ndn_1);
490
+ this.odn_1(this.pdn_1);
491
491
  return Unit_instance;
492
492
  } else if (tmp === 1) {
493
493
  throw this.u8_1;
@@ -498,31 +498,31 @@
498
498
  }
499
499
  while (true);
500
500
  };
501
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).pdn = function (it, completion) {
502
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.mdn_1, completion);
503
- i.ndn_1 = it;
501
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).rdn = function (it, completion) {
502
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.odn_1, completion);
503
+ i.pdn_1 = it;
504
504
  return i;
505
505
  };
506
506
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
507
507
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
508
508
  var l = function (it, $completion) {
509
- return i.odn(it, $completion);
509
+ return i.qdn(it, $completion);
510
510
  };
511
511
  l.$arity = 1;
512
512
  return l;
513
513
  }
514
514
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
515
- this.ydn_1 = $subscriber;
515
+ this.ado_1 = $subscriber;
516
516
  CoroutineImpl.call(this, resultContinuation);
517
517
  }
518
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ado = function (it, $completion) {
519
- var tmp = this.bdo(it, $completion);
518
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).cdo = function (it, $completion) {
519
+ var tmp = this.ddo(it, $completion);
520
520
  tmp.t8_1 = Unit_instance;
521
521
  tmp.u8_1 = null;
522
522
  return tmp.z8();
523
523
  };
524
524
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
525
- return this.ado((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
525
+ return this.cdo((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
526
526
  };
527
527
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
528
528
  var suspendResult = this.t8_1;
@@ -531,7 +531,7 @@
531
531
  var tmp = this.r8_1;
532
532
  if (tmp === 0) {
533
533
  this.s8_1 = 1;
534
- this.ydn_1(this.zdn_1);
534
+ this.ado_1(this.bdo_1);
535
535
  return Unit_instance;
536
536
  } else if (tmp === 1) {
537
537
  throw this.u8_1;
@@ -542,22 +542,22 @@
542
542
  }
543
543
  while (true);
544
544
  };
545
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).bdo = function (it, completion) {
546
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ydn_1, completion);
547
- i.zdn_1 = it;
545
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ddo = function (it, completion) {
546
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ado_1, completion);
547
+ i.bdo_1 = it;
548
548
  return i;
549
549
  };
550
550
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
551
551
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
552
552
  var l = function (it, $completion) {
553
- return i.ado(it, $completion);
553
+ return i.cdo(it, $completion);
554
554
  };
555
555
  l.$arity = 1;
556
556
  return l;
557
557
  }
558
558
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
559
- this.kdo_1 = $$this$unsafeFlow;
560
- this.ldo_1 = this$0;
559
+ this.mdo_1 = $$this$unsafeFlow;
560
+ this.ndo_1 = this$0;
561
561
  CoroutineImpl.call(this, resultContinuation);
562
562
  }
563
563
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).c2j = function (value, $completion) {
@@ -577,10 +577,10 @@
577
577
  switch (tmp) {
578
578
  case 0:
579
579
  this.s8_1 = 2;
580
- var tmp0 = this.kdo_1;
581
- var value = this.mdo_1;
580
+ var tmp0 = this.mdo_1;
581
+ var value = this.odo_1;
582
582
  this.r8_1 = 1;
583
- suspendResult = tmp0.i24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.ldo_1)), this);
583
+ suspendResult = tmp0.i24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.ndo_1)), this);
584
584
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
585
585
  return suspendResult;
586
586
  }
@@ -603,8 +603,8 @@
603
603
  while (true);
604
604
  };
605
605
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).d2j = function (value, completion) {
606
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.kdo_1, this.ldo_1, completion);
607
- i.mdo_1 = value;
606
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.mdo_1, this.ndo_1, completion);
607
+ i.odo_1 = value;
608
608
  return i;
609
609
  };
610
610
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -617,8 +617,8 @@
617
617
  }
618
618
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
619
619
  CoroutineImpl.call(this, resultContinuation);
620
- this.vdo_1 = _this__u8e3s4;
621
- this.wdo_1 = collector;
620
+ this.xdo_1 = _this__u8e3s4;
621
+ this.ydo_1 = collector;
622
622
  }
623
623
  protoOf($collectCOROUTINE$).z8 = function () {
624
624
  var suspendResult = this.t8_1;
@@ -628,10 +628,10 @@
628
628
  switch (tmp) {
629
629
  case 0:
630
630
  this.s8_1 = 2;
631
- var $this$unsafeFlow = this.wdo_1;
631
+ var $this$unsafeFlow = this.ydo_1;
632
632
  this.r8_1 = 1;
633
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.vdo_1.ydo_1, null);
634
- suspendResult = this.vdo_1.xdo_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
633
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.xdo_1.adp_1, null);
634
+ suspendResult = this.xdo_1.zdo_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
635
635
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
636
636
  return suspendResult;
637
637
  }
@@ -654,8 +654,8 @@
654
654
  while (true);
655
655
  };
656
656
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
657
- this.xdo_1 = $this;
658
- this.ydo_1 = this$0;
657
+ this.zdo_1 = $this;
658
+ this.adp_1 = this$0;
659
659
  }
660
660
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).j24 = function (collector, $completion) {
661
661
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -667,17 +667,17 @@
667
667
  return this.j24(collector, $completion);
668
668
  };
669
669
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
670
- this.hdp_1 = $subscriber;
670
+ this.jdp_1 = $subscriber;
671
671
  CoroutineImpl.call(this, resultContinuation);
672
672
  }
673
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).jdp = function (it, $completion) {
674
- var tmp = this.kdp(it, $completion);
673
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ldp = function (it, $completion) {
674
+ var tmp = this.mdp(it, $completion);
675
675
  tmp.t8_1 = Unit_instance;
676
676
  tmp.u8_1 = null;
677
677
  return tmp.z8();
678
678
  };
679
679
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
680
- return this.jdp((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
680
+ return this.ldp((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
681
681
  };
682
682
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
683
683
  var suspendResult = this.t8_1;
@@ -686,7 +686,7 @@
686
686
  var tmp = this.r8_1;
687
687
  if (tmp === 0) {
688
688
  this.s8_1 = 1;
689
- this.hdp_1(this.idp_1);
689
+ this.jdp_1(this.kdp_1);
690
690
  return Unit_instance;
691
691
  } else if (tmp === 1) {
692
692
  throw this.u8_1;
@@ -697,22 +697,22 @@
697
697
  }
698
698
  while (true);
699
699
  };
700
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).kdp = function (it, completion) {
701
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.hdp_1, completion);
702
- i.idp_1 = it;
700
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).mdp = function (it, completion) {
701
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.jdp_1, completion);
702
+ i.kdp_1 = it;
703
703
  return i;
704
704
  };
705
705
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
706
706
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
707
707
  var l = function (it, $completion) {
708
- return i.jdp(it, $completion);
708
+ return i.ldp(it, $completion);
709
709
  };
710
710
  l.$arity = 1;
711
711
  return l;
712
712
  }
713
713
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
714
- this.tdp_1 = $$this$unsafeFlow;
715
- this.udp_1 = $table;
714
+ this.vdp_1 = $$this$unsafeFlow;
715
+ this.wdp_1 = $table;
716
716
  CoroutineImpl.call(this, resultContinuation);
717
717
  }
718
718
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).c2j = function (value, $completion) {
@@ -732,10 +732,10 @@
732
732
  switch (tmp) {
733
733
  case 0:
734
734
  this.s8_1 = 2;
735
- var tmp0 = this.tdp_1;
736
- var value = this.vdp_1;
735
+ var tmp0 = this.vdp_1;
736
+ var value = this.xdp_1;
737
737
  this.r8_1 = 1;
738
- suspendResult = tmp0.i24(new ActionsStateUpdate(this.udp_1.id, value), this);
738
+ suspendResult = tmp0.i24(new ActionsStateUpdate(this.wdp_1.id, value), this);
739
739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
740
740
  return suspendResult;
741
741
  }
@@ -758,8 +758,8 @@
758
758
  while (true);
759
759
  };
760
760
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).d2j = function (value, completion) {
761
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.tdp_1, this.udp_1, completion);
762
- i.vdp_1 = value;
761
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.vdp_1, this.wdp_1, completion);
762
+ i.xdp_1 = value;
763
763
  return i;
764
764
  };
765
765
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -772,8 +772,8 @@
772
772
  }
773
773
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
774
774
  CoroutineImpl.call(this, resultContinuation);
775
- this.edq_1 = _this__u8e3s4;
776
- this.fdq_1 = collector;
775
+ this.gdq_1 = _this__u8e3s4;
776
+ this.hdq_1 = collector;
777
777
  }
778
778
  protoOf($collectCOROUTINE$_0).z8 = function () {
779
779
  var suspendResult = this.t8_1;
@@ -783,10 +783,10 @@
783
783
  switch (tmp) {
784
784
  case 0:
785
785
  this.s8_1 = 2;
786
- var $this$unsafeFlow = this.fdq_1;
786
+ var $this$unsafeFlow = this.hdq_1;
787
787
  this.r8_1 = 1;
788
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.edq_1.hdq_1, null);
789
- suspendResult = this.edq_1.gdq_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
788
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.gdq_1.jdq_1, null);
789
+ suspendResult = this.gdq_1.idq_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
790
790
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
791
791
  return suspendResult;
792
792
  }
@@ -809,8 +809,8 @@
809
809
  while (true);
810
810
  };
811
811
  function _no_name_provided__qut3iv($this, $table) {
812
- this.gdq_1 = $this;
813
- this.hdq_1 = $table;
812
+ this.idq_1 = $this;
813
+ this.jdq_1 = $table;
814
814
  }
815
815
  protoOf(_no_name_provided__qut3iv).j24 = function (collector, $completion) {
816
816
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -822,18 +822,18 @@
822
822
  return this.j24(collector, $completion);
823
823
  };
824
824
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
825
- this.qdq_1 = $table;
826
- this.rdq_1 = this$0;
825
+ this.sdq_1 = $table;
826
+ this.tdq_1 = this$0;
827
827
  CoroutineImpl.call(this, resultContinuation);
828
828
  }
829
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).tdq = function ($this$flow, $completion) {
830
- var tmp = this.udq($this$flow, $completion);
829
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).vdq = function ($this$flow, $completion) {
830
+ var tmp = this.wdq($this$flow, $completion);
831
831
  tmp.t8_1 = Unit_instance;
832
832
  tmp.u8_1 = null;
833
833
  return tmp.z8();
834
834
  };
835
835
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
836
- return this.tdq((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
836
+ return this.vdq((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
837
837
  };
838
838
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
839
839
  var suspendResult = this.t8_1;
@@ -844,7 +844,7 @@
844
844
  case 0:
845
845
  this.s8_1 = 3;
846
846
  this.r8_1 = 1;
847
- suspendResult = this.sdq_1.i24(new TableStateUpdate(this.qdq_1.id, this.qdq_1), this);
847
+ suspendResult = this.udq_1.i24(new TableStateUpdate(this.sdq_1.id, this.sdq_1), this);
848
848
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
849
849
  return suspendResult;
850
850
  }
@@ -852,8 +852,8 @@
852
852
  continue $sm;
853
853
  case 1:
854
854
  this.r8_1 = 2;
855
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.rdq_1).w94(), fromInt(_get_serverReduxConfig__rprcrm(this.rdq_1).serverStateUpdateIntervalMillis));
856
- suspendResult = emitAll(this.sdq_1, new _no_name_provided__qut3iv(this_0, this.qdq_1), this);
855
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.tdq_1).w94(), fromInt(_get_serverReduxConfig__rprcrm(this.tdq_1).serverStateUpdateIntervalMillis));
856
+ suspendResult = emitAll(this.udq_1, new _no_name_provided__qut3iv(this_0, this.sdq_1), this);
857
857
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
858
858
  return suspendResult;
859
859
  }
@@ -875,22 +875,22 @@
875
875
  }
876
876
  while (true);
877
877
  };
878
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).udq = function ($this$flow, completion) {
879
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.qdq_1, this.rdq_1, completion);
880
- i.sdq_1 = $this$flow;
878
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).wdq = function ($this$flow, completion) {
879
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.sdq_1, this.tdq_1, completion);
880
+ i.udq_1 = $this$flow;
881
881
  return i;
882
882
  };
883
883
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
884
884
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
885
885
  var l = function ($this$flow, $completion) {
886
- return i.tdq($this$flow, $completion);
886
+ return i.vdq($this$flow, $completion);
887
887
  };
888
888
  l.$arity = 1;
889
889
  return l;
890
890
  }
891
891
  function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
892
- this.ddr_1 = $$this$unsafeFlow;
893
- this.edr_1 = this$0;
892
+ this.fdr_1 = $$this$unsafeFlow;
893
+ this.gdr_1 = this$0;
894
894
  CoroutineImpl.call(this, resultContinuation);
895
895
  }
896
896
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).c2j = function (value, $completion) {
@@ -911,16 +911,16 @@
911
911
  case 0:
912
912
  this.s8_1 = 5;
913
913
  var tmp_0 = this;
914
- tmp_0.jdr_1 = this.ddr_1;
914
+ tmp_0.ldr_1 = this.fdr_1;
915
915
  var tmp_1 = this;
916
- tmp_1.idr_1 = this.fdr_1;
916
+ tmp_1.kdr_1 = this.hdr_1;
917
917
  this.r8_1 = 1;
918
918
  continue $sm;
919
919
  case 1:
920
- this.gdr_1 = this.jdr_1;
921
- var it = this.idr_1;
920
+ this.idr_1 = this.ldr_1;
921
+ var it = this.kdr_1;
922
922
  var tmp_2;
923
- if (get_isCreated(this.edr_1.i6f())) {
923
+ if (get_isCreated(this.gdr_1.i6f())) {
924
924
  tmp_2 = it;
925
925
  } else {
926
926
  tmp_2 = null;
@@ -932,15 +932,15 @@
932
932
  var tmp_3 = this;
933
933
  continue $sm;
934
934
  } else {
935
- this.hdr_1 = tmp0_elvis_lhs;
935
+ this.jdr_1 = tmp0_elvis_lhs;
936
936
  this.r8_1 = 2;
937
937
  continue $sm;
938
938
  }
939
939
 
940
940
  case 2:
941
- var transformed = this.hdr_1;
941
+ var transformed = this.jdr_1;
942
942
  this.r8_1 = 3;
943
- suspendResult = this.gdr_1.i24(transformed, this);
943
+ suspendResult = this.idr_1.i24(transformed, this);
944
944
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
945
945
  return suspendResult;
946
946
  }
@@ -971,8 +971,8 @@
971
971
  while (true);
972
972
  };
973
973
  protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).d2j = function (value, completion) {
974
- var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.ddr_1, this.edr_1, completion);
975
- i.fdr_1 = value;
974
+ var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.fdr_1, this.gdr_1, completion);
975
+ i.hdr_1 = value;
976
976
  return i;
977
977
  };
978
978
  function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -985,8 +985,8 @@
985
985
  }
986
986
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
987
987
  CoroutineImpl.call(this, resultContinuation);
988
- this.sdr_1 = _this__u8e3s4;
989
- this.tdr_1 = collector;
988
+ this.udr_1 = _this__u8e3s4;
989
+ this.vdr_1 = collector;
990
990
  }
991
991
  protoOf($collectCOROUTINE$_1).z8 = function () {
992
992
  var suspendResult = this.t8_1;
@@ -996,10 +996,10 @@
996
996
  switch (tmp) {
997
997
  case 0:
998
998
  this.s8_1 = 2;
999
- var $this$unsafeFlow = this.tdr_1;
999
+ var $this$unsafeFlow = this.vdr_1;
1000
1000
  this.r8_1 = 1;
1001
- var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.sdr_1.vdr_1, null);
1002
- suspendResult = this.sdr_1.udr_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1001
+ var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.udr_1.xdr_1, null);
1002
+ suspendResult = this.udr_1.wdr_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
1003
1003
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1004
1004
  return suspendResult;
1005
1005
  }
@@ -1022,7 +1022,7 @@
1022
1022
  while (true);
1023
1023
  };
1024
1024
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
1025
- this.eds_1 = $$this$unsafeFlow;
1025
+ this.gds_1 = $$this$unsafeFlow;
1026
1026
  CoroutineImpl.call(this, resultContinuation);
1027
1027
  }
1028
1028
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).c2j = function (value, $completion) {
@@ -1043,28 +1043,28 @@
1043
1043
  case 0:
1044
1044
  this.s8_1 = 5;
1045
1045
  var tmp_0 = this;
1046
- tmp_0.jds_1 = this.eds_1;
1046
+ tmp_0.lds_1 = this.gds_1;
1047
1047
  var tmp_1 = this;
1048
- tmp_1.ids_1 = this.fds_1;
1048
+ tmp_1.kds_1 = this.hds_1;
1049
1049
  this.r8_1 = 1;
1050
1050
  continue $sm;
1051
1051
  case 1:
1052
- this.gds_1 = this.jds_1;
1053
- var tmp0_elvis_lhs = this.ids_1.y6w_1;
1052
+ this.ids_1 = this.lds_1;
1053
+ var tmp0_elvis_lhs = this.kds_1.y6w_1;
1054
1054
  if (tmp0_elvis_lhs == null) {
1055
1055
  this.r8_1 = 4;
1056
1056
  var tmp_2 = this;
1057
1057
  continue $sm;
1058
1058
  } else {
1059
- this.hds_1 = tmp0_elvis_lhs;
1059
+ this.jds_1 = tmp0_elvis_lhs;
1060
1060
  this.r8_1 = 2;
1061
1061
  continue $sm;
1062
1062
  }
1063
1063
 
1064
1064
  case 2:
1065
- var transformed = this.hds_1;
1065
+ var transformed = this.jds_1;
1066
1066
  this.r8_1 = 3;
1067
- suspendResult = this.gds_1.i24(transformed, this);
1067
+ suspendResult = this.ids_1.i24(transformed, this);
1068
1068
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1069
1069
  return suspendResult;
1070
1070
  }
@@ -1095,8 +1095,8 @@
1095
1095
  while (true);
1096
1096
  };
1097
1097
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d2j = function (value, completion) {
1098
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.eds_1, completion);
1099
- i.fds_1 = value;
1098
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.gds_1, completion);
1099
+ i.hds_1 = value;
1100
1100
  return i;
1101
1101
  };
1102
1102
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -1109,8 +1109,8 @@
1109
1109
  }
1110
1110
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1111
1111
  CoroutineImpl.call(this, resultContinuation);
1112
- this.sds_1 = _this__u8e3s4;
1113
- this.tds_1 = collector;
1112
+ this.uds_1 = _this__u8e3s4;
1113
+ this.vds_1 = collector;
1114
1114
  }
1115
1115
  protoOf($collectCOROUTINE$_2).z8 = function () {
1116
1116
  var suspendResult = this.t8_1;
@@ -1120,10 +1120,10 @@
1120
1120
  switch (tmp) {
1121
1121
  case 0:
1122
1122
  this.s8_1 = 2;
1123
- var $this$unsafeFlow = this.tds_1;
1123
+ var $this$unsafeFlow = this.vds_1;
1124
1124
  this.r8_1 = 1;
1125
1125
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
1126
- suspendResult = this.sds_1.uds_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1126
+ suspendResult = this.uds_1.wds_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1127
1127
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1128
1128
  return suspendResult;
1129
1129
  }
@@ -1146,7 +1146,7 @@
1146
1146
  while (true);
1147
1147
  };
1148
1148
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1149
- this.ddt_1 = $$this$unsafeFlow;
1149
+ this.fdt_1 = $$this$unsafeFlow;
1150
1150
  CoroutineImpl.call(this, resultContinuation);
1151
1151
  }
1152
1152
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).c2j = function (value, $completion) {
@@ -1166,8 +1166,8 @@
1166
1166
  switch (tmp) {
1167
1167
  case 0:
1168
1168
  this.s8_1 = 2;
1169
- var tmp0 = this.ddt_1;
1170
- var value = this.edt_1;
1169
+ var tmp0 = this.fdt_1;
1170
+ var value = this.gdt_1;
1171
1171
  this.r8_1 = 1;
1172
1172
  suspendResult = tmp0.i24(to(value.gameInfo.roundNumberTotal, value), this);
1173
1173
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1192,8 +1192,8 @@
1192
1192
  while (true);
1193
1193
  };
1194
1194
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).d2j = function (value, completion) {
1195
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.ddt_1, completion);
1196
- i.edt_1 = value;
1195
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.fdt_1, completion);
1196
+ i.gdt_1 = value;
1197
1197
  return i;
1198
1198
  };
1199
1199
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1206,8 +1206,8 @@
1206
1206
  }
1207
1207
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1208
1208
  CoroutineImpl.call(this, resultContinuation);
1209
- this.ndt_1 = _this__u8e3s4;
1210
- this.odt_1 = collector;
1209
+ this.pdt_1 = _this__u8e3s4;
1210
+ this.qdt_1 = collector;
1211
1211
  }
1212
1212
  protoOf($collectCOROUTINE$_3).z8 = function () {
1213
1213
  var suspendResult = this.t8_1;
@@ -1217,10 +1217,10 @@
1217
1217
  switch (tmp) {
1218
1218
  case 0:
1219
1219
  this.s8_1 = 2;
1220
- var $this$unsafeFlow = this.odt_1;
1220
+ var $this$unsafeFlow = this.qdt_1;
1221
1221
  this.r8_1 = 1;
1222
1222
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1223
- suspendResult = this.ndt_1.pdt_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1223
+ suspendResult = this.pdt_1.rdt_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1224
1224
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1225
1225
  return suspendResult;
1226
1226
  }
@@ -1243,7 +1243,7 @@
1243
1243
  while (true);
1244
1244
  };
1245
1245
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1246
- this.ydt_1 = $$this$unsafeFlow;
1246
+ this.adu_1 = $$this$unsafeFlow;
1247
1247
  CoroutineImpl.call(this, resultContinuation);
1248
1248
  }
1249
1249
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).c2j = function (value, $completion) {
@@ -1263,8 +1263,8 @@
1263
1263
  switch (tmp) {
1264
1264
  case 0:
1265
1265
  this.s8_1 = 2;
1266
- var tmp0 = this.ydt_1;
1267
- var value = this.zdt_1;
1266
+ var tmp0 = this.adu_1;
1267
+ var value = this.bdu_1;
1268
1268
  this.r8_1 = 1;
1269
1269
  suspendResult = tmp0.i24(value.me_1, this);
1270
1270
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1289,8 +1289,8 @@
1289
1289
  while (true);
1290
1290
  };
1291
1291
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).d2j = function (value, completion) {
1292
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ydt_1, completion);
1293
- i.zdt_1 = value;
1292
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.adu_1, completion);
1293
+ i.bdu_1 = value;
1294
1294
  return i;
1295
1295
  };
1296
1296
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1303,8 +1303,8 @@
1303
1303
  }
1304
1304
  function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
1305
1305
  CoroutineImpl.call(this, resultContinuation);
1306
- this.idu_1 = _this__u8e3s4;
1307
- this.jdu_1 = collector;
1306
+ this.kdu_1 = _this__u8e3s4;
1307
+ this.ldu_1 = collector;
1308
1308
  }
1309
1309
  protoOf($collectCOROUTINE$_4).z8 = function () {
1310
1310
  var suspendResult = this.t8_1;
@@ -1314,10 +1314,10 @@
1314
1314
  switch (tmp) {
1315
1315
  case 0:
1316
1316
  this.s8_1 = 2;
1317
- var $this$unsafeFlow = this.jdu_1;
1317
+ var $this$unsafeFlow = this.ldu_1;
1318
1318
  this.r8_1 = 1;
1319
1319
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1320
- suspendResult = this.idu_1.kdu_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1320
+ suspendResult = this.kdu_1.mdu_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1321
1321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1322
1322
  return suspendResult;
1323
1323
  }
@@ -1340,17 +1340,17 @@
1340
1340
  while (true);
1341
1341
  };
1342
1342
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1343
- this.tdu_1 = $subscriber;
1343
+ this.vdu_1 = $subscriber;
1344
1344
  CoroutineImpl.call(this, resultContinuation);
1345
1345
  }
1346
- protoOf(GameServer$subscribeWith$slambda$slambda).vdu = function (it, $completion) {
1347
- var tmp = this.wdu(it, $completion);
1346
+ protoOf(GameServer$subscribeWith$slambda$slambda).xdu = function (it, $completion) {
1347
+ var tmp = this.ydu(it, $completion);
1348
1348
  tmp.t8_1 = Unit_instance;
1349
1349
  tmp.u8_1 = null;
1350
1350
  return tmp.z8();
1351
1351
  };
1352
1352
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1353
- return this.vdu(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1353
+ return this.xdu(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1354
1354
  };
1355
1355
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1356
1356
  var suspendResult = this.t8_1;
@@ -1359,7 +1359,7 @@
1359
1359
  var tmp = this.r8_1;
1360
1360
  if (tmp === 0) {
1361
1361
  this.s8_1 = 1;
1362
- this.tdu_1(this.udu_1);
1362
+ this.vdu_1(this.wdu_1);
1363
1363
  return Unit_instance;
1364
1364
  } else if (tmp === 1) {
1365
1365
  throw this.u8_1;
@@ -1370,76 +1370,76 @@
1370
1370
  }
1371
1371
  while (true);
1372
1372
  };
1373
- protoOf(GameServer$subscribeWith$slambda$slambda).wdu = function (it, completion) {
1374
- var i = new GameServer$subscribeWith$slambda$slambda(this.tdu_1, completion);
1375
- i.udu_1 = it;
1373
+ protoOf(GameServer$subscribeWith$slambda$slambda).ydu = function (it, completion) {
1374
+ var i = new GameServer$subscribeWith$slambda$slambda(this.vdu_1, completion);
1375
+ i.wdu_1 = it;
1376
1376
  return i;
1377
1377
  };
1378
1378
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1379
1379
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1380
1380
  var l = function (it, $completion) {
1381
- return i.vdu(it, $completion);
1381
+ return i.xdu(it, $completion);
1382
1382
  };
1383
1383
  l.$arity = 1;
1384
1384
  return l;
1385
1385
  }
1386
1386
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1387
- this.xdu_1 = $playerId;
1387
+ this.zdu_1 = $playerId;
1388
1388
  }
1389
1389
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).h6e = function () {
1390
- return this.xdu_1;
1390
+ return this.zdu_1;
1391
1391
  };
1392
1392
  function _get_toClientEventsObserver__6rp51y($this) {
1393
- var tmp0 = $this.cdv_1;
1393
+ var tmp0 = $this.edv_1;
1394
1394
  var tmp = KProperty1;
1395
1395
  // Inline function 'kotlin.getValue' call
1396
1396
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1397
1397
  return tmp0.w();
1398
1398
  }
1399
1399
  function _get_fromClientEventsObserver__a7vzd3($this) {
1400
- var tmp0 = $this.ddv_1;
1400
+ var tmp0 = $this.fdv_1;
1401
1401
  var tmp = KProperty1;
1402
1402
  // Inline function 'kotlin.getValue' call
1403
1403
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1404
1404
  return tmp0.w();
1405
1405
  }
1406
1406
  function _get_playerConnectionInteractor__si6cxf($this) {
1407
- var tmp0 = $this.edv_1;
1407
+ var tmp0 = $this.gdv_1;
1408
1408
  var tmp = KProperty1;
1409
1409
  // Inline function 'kotlin.getValue' call
1410
1410
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1411
1411
  return tmp0.w();
1412
1412
  }
1413
1413
  function _get_teamsLogicProvider__u10pm6($this) {
1414
- var tmp0 = $this.fdv_1;
1414
+ var tmp0 = $this.hdv_1;
1415
1415
  var tmp = KProperty1;
1416
1416
  // Inline function 'kotlin.getValue' call
1417
1417
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1418
1418
  return tmp0.w();
1419
1419
  }
1420
1420
  function _get_random__h29cgo($this) {
1421
- var tmp0 = $this.gdv_1;
1421
+ var tmp0 = $this.idv_1;
1422
1422
  var tmp = KProperty1;
1423
1423
  // Inline function 'kotlin.getValue' call
1424
1424
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1425
1425
  return tmp0.w();
1426
1426
  }
1427
1427
  function _get_idsProvider__fnfajc($this) {
1428
- var tmp0 = $this.hdv_1;
1428
+ var tmp0 = $this.jdv_1;
1429
1429
  var tmp = KProperty1;
1430
1430
  // Inline function 'kotlin.getValue' call
1431
1431
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1432
1432
  return tmp0.w();
1433
1433
  }
1434
1434
  function _get_serverReduxConfig__rprcrm($this) {
1435
- var tmp0 = $this.idv_1;
1435
+ var tmp0 = $this.kdv_1;
1436
1436
  var tmp = KProperty1;
1437
1437
  // Inline function 'kotlin.getValue' call
1438
1438
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1439
1439
  return tmp0.w();
1440
1440
  }
1441
1441
  function _get_encoderDecoderProvider__qqgrji($this) {
1442
- var tmp0 = $this.jdv_1;
1442
+ var tmp0 = $this.ldv_1;
1443
1443
  var tmp = KProperty1;
1444
1444
  // Inline function 'kotlin.getValue' call
1445
1445
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1471,20 +1471,20 @@
1471
1471
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1472
1472
  }
1473
1473
  function Companion() {
1474
- this.ldv_1 = 'GameEngine_API';
1474
+ this.ndv_1 = 'GameEngine_API';
1475
1475
  }
1476
1476
  var Companion_instance_7;
1477
1477
  function Companion_getInstance_0() {
1478
1478
  return Companion_instance_7;
1479
1479
  }
1480
1480
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1481
- this.mdv_1 = function_0;
1481
+ this.odv_1 = function_0;
1482
1482
  }
1483
1483
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).i24 = function (value, $completion) {
1484
- return this.mdv_1(value, $completion);
1484
+ return this.odv_1(value, $completion);
1485
1485
  };
1486
1486
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1487
- return this.mdv_1;
1487
+ return this.odv_1;
1488
1488
  };
1489
1489
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1490
1490
  var tmp;
@@ -1505,13 +1505,13 @@
1505
1505
  return hashCode(this.a3());
1506
1506
  };
1507
1507
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1508
- this.ndv_1 = function_0;
1508
+ this.pdv_1 = function_0;
1509
1509
  }
1510
1510
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).i24 = function (value, $completion) {
1511
- return this.ndv_1(value, $completion);
1511
+ return this.pdv_1(value, $completion);
1512
1512
  };
1513
1513
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1514
- return this.ndv_1;
1514
+ return this.pdv_1;
1515
1515
  };
1516
1516
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1517
1517
  var tmp;
@@ -1532,13 +1532,13 @@
1532
1532
  return hashCode(this.a3());
1533
1533
  };
1534
1534
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1535
- this.odv_1 = function_0;
1535
+ this.qdv_1 = function_0;
1536
1536
  }
1537
1537
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).i24 = function (value, $completion) {
1538
- return this.odv_1(value, $completion);
1538
+ return this.qdv_1(value, $completion);
1539
1539
  };
1540
1540
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1541
- return this.odv_1;
1541
+ return this.qdv_1;
1542
1542
  };
1543
1543
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1544
1544
  var tmp;
@@ -1559,13 +1559,13 @@
1559
1559
  return hashCode(this.a3());
1560
1560
  };
1561
1561
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1562
- this.pdv_1 = function_0;
1562
+ this.rdv_1 = function_0;
1563
1563
  }
1564
1564
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).i24 = function (value, $completion) {
1565
- return this.pdv_1(value, $completion);
1565
+ return this.rdv_1(value, $completion);
1566
1566
  };
1567
1567
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1568
- return this.pdv_1;
1568
+ return this.rdv_1;
1569
1569
  };
1570
1570
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1571
1571
  var tmp;
@@ -1586,13 +1586,13 @@
1586
1586
  return hashCode(this.a3());
1587
1587
  };
1588
1588
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1589
- this.qdv_1 = function_0;
1589
+ this.sdv_1 = function_0;
1590
1590
  }
1591
1591
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).i24 = function (value, $completion) {
1592
- return this.qdv_1(value, $completion);
1592
+ return this.sdv_1(value, $completion);
1593
1593
  };
1594
1594
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1595
- return this.qdv_1;
1595
+ return this.sdv_1;
1596
1596
  };
1597
1597
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1598
1598
  var tmp;
@@ -1613,13 +1613,13 @@
1613
1613
  return hashCode(this.a3());
1614
1614
  };
1615
1615
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1616
- this.rdv_1 = function_0;
1616
+ this.tdv_1 = function_0;
1617
1617
  }
1618
1618
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).i24 = function (value, $completion) {
1619
- return this.rdv_1(value, $completion);
1619
+ return this.tdv_1(value, $completion);
1620
1620
  };
1621
1621
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1622
- return this.rdv_1;
1622
+ return this.tdv_1;
1623
1623
  };
1624
1624
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1625
1625
  var tmp;
@@ -1720,8 +1720,8 @@
1720
1720
  };
1721
1721
  }
1722
1722
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1723
- this.adw_1 = this$0;
1724
- this.bdw_1 = $subscriber;
1723
+ this.cdw_1 = this$0;
1724
+ this.ddw_1 = $subscriber;
1725
1725
  CoroutineImpl.call(this, resultContinuation);
1726
1726
  }
1727
1727
  protoOf(GameServer$subscribeToClientAction$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1742,8 +1742,8 @@
1742
1742
  case 0:
1743
1743
  this.s8_1 = 2;
1744
1744
  this.r8_1 = 1;
1745
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.adw_1).zax();
1746
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.bdw_1, null);
1745
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.cdw_1).bay();
1746
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.ddw_1, null);
1747
1747
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1748
1748
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1749
1749
  return suspendResult;
@@ -1767,8 +1767,8 @@
1767
1767
  while (true);
1768
1768
  };
1769
1769
  protoOf(GameServer$subscribeToClientAction$slambda).k29 = function ($this$launchDefault, completion) {
1770
- var i = new GameServer$subscribeToClientAction$slambda(this.adw_1, this.bdw_1, completion);
1771
- i.cdw_1 = $this$launchDefault;
1770
+ var i = new GameServer$subscribeToClientAction$slambda(this.cdw_1, this.ddw_1, completion);
1771
+ i.edw_1 = $this$launchDefault;
1772
1772
  return i;
1773
1773
  };
1774
1774
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1780,8 +1780,8 @@
1780
1780
  return l;
1781
1781
  }
1782
1782
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1783
- this.ldw_1 = this$0;
1784
- this.mdw_1 = $subscriber;
1783
+ this.ndw_1 = this$0;
1784
+ this.odw_1 = $subscriber;
1785
1785
  CoroutineImpl.call(this, resultContinuation);
1786
1786
  }
1787
1787
  protoOf(GameServer$subscribeServerStateUpdate$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1802,8 +1802,8 @@
1802
1802
  case 0:
1803
1803
  this.s8_1 = 2;
1804
1804
  this.r8_1 = 1;
1805
- var tmp_0 = observeTableStateUpdates(this.ldw_1);
1806
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.mdw_1, null);
1805
+ var tmp_0 = observeTableStateUpdates(this.ndw_1);
1806
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.odw_1, null);
1807
1807
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1808
1808
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1809
1809
  return suspendResult;
@@ -1827,8 +1827,8 @@
1827
1827
  while (true);
1828
1828
  };
1829
1829
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k29 = function ($this$launchDefault, completion) {
1830
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.ldw_1, this.mdw_1, completion);
1831
- i.ndw_1 = $this$launchDefault;
1830
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.ndw_1, this.odw_1, completion);
1831
+ i.pdw_1 = $this$launchDefault;
1832
1832
  return i;
1833
1833
  };
1834
1834
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1840,8 +1840,8 @@
1840
1840
  return l;
1841
1841
  }
1842
1842
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1843
- this.wdw_1 = this$0;
1844
- this.xdw_1 = $subscriber;
1843
+ this.ydw_1 = this$0;
1844
+ this.zdw_1 = $subscriber;
1845
1845
  CoroutineImpl.call(this, resultContinuation);
1846
1846
  }
1847
1847
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1862,9 +1862,9 @@
1862
1862
  case 0:
1863
1863
  this.s8_1 = 2;
1864
1864
  this.r8_1 = 1;
1865
- var this_0 = observeTableStateUpdates(this.wdw_1);
1866
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.wdw_1);
1867
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.xdw_1, null);
1865
+ var this_0 = observeTableStateUpdates(this.ydw_1);
1866
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ydw_1);
1867
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.zdw_1, null);
1868
1868
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1869
1869
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1870
1870
  return suspendResult;
@@ -1888,8 +1888,8 @@
1888
1888
  while (true);
1889
1889
  };
1890
1890
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).k29 = function ($this$launchDefault, completion) {
1891
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.wdw_1, this.xdw_1, completion);
1892
- i.ydw_1 = $this$launchDefault;
1891
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ydw_1, this.zdw_1, completion);
1892
+ i.adx_1 = $this$launchDefault;
1893
1893
  return i;
1894
1894
  };
1895
1895
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1901,18 +1901,18 @@
1901
1901
  return l;
1902
1902
  }
1903
1903
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1904
- this.hdx_1 = this$0;
1904
+ this.jdx_1 = this$0;
1905
1905
  CoroutineImpl.call(this, resultContinuation);
1906
1906
  }
1907
- protoOf(GameServer$observeTableStateUpdates$slambda).kc7 = function ($this$transformLatest, it, $completion) {
1908
- var tmp = this.lc7($this$transformLatest, it, $completion);
1907
+ protoOf(GameServer$observeTableStateUpdates$slambda).mc7 = function ($this$transformLatest, it, $completion) {
1908
+ var tmp = this.nc7($this$transformLatest, it, $completion);
1909
1909
  tmp.t8_1 = Unit_instance;
1910
1910
  tmp.u8_1 = null;
1911
1911
  return tmp.z8();
1912
1912
  };
1913
1913
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1914
1914
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1915
- return this.kc7(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1915
+ return this.mc7(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1916
1916
  };
1917
1917
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1918
1918
  var suspendResult = this.t8_1;
@@ -1923,8 +1923,8 @@
1923
1923
  case 0:
1924
1924
  this.s8_1 = 2;
1925
1925
  this.r8_1 = 1;
1926
- var table = this.jdx_1;
1927
- suspendResult = emitAll(this.idx_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.hdx_1, null)), this);
1926
+ var table = this.ldx_1;
1927
+ suspendResult = emitAll(this.kdx_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.jdx_1, null)), this);
1928
1928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1929
1929
  return suspendResult;
1930
1930
  }
@@ -1946,23 +1946,23 @@
1946
1946
  }
1947
1947
  while (true);
1948
1948
  };
1949
- protoOf(GameServer$observeTableStateUpdates$slambda).lc7 = function ($this$transformLatest, it, completion) {
1950
- var i = new GameServer$observeTableStateUpdates$slambda(this.hdx_1, completion);
1951
- i.idx_1 = $this$transformLatest;
1952
- i.jdx_1 = it;
1949
+ protoOf(GameServer$observeTableStateUpdates$slambda).nc7 = function ($this$transformLatest, it, completion) {
1950
+ var i = new GameServer$observeTableStateUpdates$slambda(this.jdx_1, completion);
1951
+ i.kdx_1 = $this$transformLatest;
1952
+ i.ldx_1 = it;
1953
1953
  return i;
1954
1954
  };
1955
1955
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1956
1956
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1957
1957
  var l = function ($this$transformLatest, it, $completion) {
1958
- return i.kc7($this$transformLatest, it, $completion);
1958
+ return i.mc7($this$transformLatest, it, $completion);
1959
1959
  };
1960
1960
  l.$arity = 2;
1961
1961
  return l;
1962
1962
  }
1963
1963
  function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
1964
- this.udr_1 = $this;
1965
- this.vdr_1 = this$0;
1964
+ this.wdr_1 = $this;
1965
+ this.xdr_1 = this$0;
1966
1966
  }
1967
1967
  protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).j24 = function (collector, $completion) {
1968
1968
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1974,7 +1974,7 @@
1974
1974
  return this.j24(collector, $completion);
1975
1975
  };
1976
1976
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1977
- this.uds_1 = $this;
1977
+ this.wds_1 = $this;
1978
1978
  }
1979
1979
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).j24 = function (collector, $completion) {
1980
1980
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1986,7 +1986,7 @@
1986
1986
  return this.j24(collector, $completion);
1987
1987
  };
1988
1988
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1989
- this.pdt_1 = $this;
1989
+ this.rdt_1 = $this;
1990
1990
  }
1991
1991
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).j24 = function (collector, $completion) {
1992
1992
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -2001,7 +2001,7 @@
2001
2001
  return old.le_1 === new_0.le_1;
2002
2002
  }
2003
2003
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
2004
- this.kdu_1 = $this;
2004
+ this.mdu_1 = $this;
2005
2005
  }
2006
2006
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).j24 = function (collector, $completion) {
2007
2007
  var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
@@ -2013,8 +2013,8 @@
2013
2013
  return this.j24(collector, $completion);
2014
2014
  };
2015
2015
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
2016
- this.sdx_1 = this$0;
2017
- this.tdx_1 = $subscriber;
2016
+ this.udx_1 = this$0;
2017
+ this.vdx_1 = $subscriber;
2018
2018
  CoroutineImpl.call(this, resultContinuation);
2019
2019
  }
2020
2020
  protoOf(GameServer$subscribeWith$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -2035,8 +2035,8 @@
2035
2035
  case 0:
2036
2036
  this.s8_1 = 2;
2037
2037
  this.r8_1 = 1;
2038
- var tmp_0 = distinctUntilChanged(this.sdx_1.x6w());
2039
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.tdx_1, null);
2038
+ var tmp_0 = distinctUntilChanged(this.udx_1.x6w());
2039
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.vdx_1, null);
2040
2040
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
2041
2041
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2042
2042
  return suspendResult;
@@ -2060,8 +2060,8 @@
2060
2060
  while (true);
2061
2061
  };
2062
2062
  protoOf(GameServer$subscribeWith$slambda).k29 = function ($this$launchDefault, completion) {
2063
- var i = new GameServer$subscribeWith$slambda(this.sdx_1, this.tdx_1, completion);
2064
- i.udx_1 = $this$launchDefault;
2063
+ var i = new GameServer$subscribeWith$slambda(this.udx_1, this.vdx_1, completion);
2064
+ i.wdx_1 = $this$launchDefault;
2065
2065
  return i;
2066
2066
  };
2067
2067
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -2073,18 +2073,18 @@
2073
2073
  return l;
2074
2074
  }
2075
2075
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
2076
- this.ddy_1 = $action;
2076
+ this.fdy_1 = $action;
2077
2077
  CoroutineImpl.call(this, resultContinuation);
2078
2078
  }
2079
- protoOf(GameServer$fromClientEvent$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2080
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2079
+ protoOf(GameServer$fromClientEvent$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2080
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2081
2081
  tmp.t8_1 = Unit_instance;
2082
2082
  tmp.u8_1 = null;
2083
2083
  return tmp.z8();
2084
2084
  };
2085
2085
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
2086
2086
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2087
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2087
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2088
2088
  };
2089
2089
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
2090
2090
  var suspendResult = this.t8_1;
@@ -2093,11 +2093,11 @@
2093
2093
  var tmp = this.r8_1;
2094
2094
  if (tmp === 0) {
2095
2095
  this.s8_1 = 1;
2096
- if (this.ddy_1 instanceof PlayerReadyFromClientAction)
2097
- if (!get_isCreated(this.fdy_1.state)) {
2096
+ if (this.fdy_1 instanceof PlayerReadyFromClientAction)
2097
+ if (!get_isCreated(this.hdy_1.state)) {
2098
2098
  return Unit_instance;
2099
2099
  }
2100
- this.fdy_1.dispatch(this.ddy_1);
2100
+ this.hdy_1.dispatch(this.fdy_1);
2101
2101
  return Unit_instance;
2102
2102
  } else if (tmp === 1) {
2103
2103
  throw this.u8_1;
@@ -2108,33 +2108,33 @@
2108
2108
  }
2109
2109
  while (true);
2110
2110
  };
2111
- protoOf(GameServer$fromClientEvent$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2112
- var i = new GameServer$fromClientEvent$slambda(this.ddy_1, completion);
2113
- i.edy_1 = $this$dispatchAsync;
2114
- i.fdy_1 = store;
2111
+ protoOf(GameServer$fromClientEvent$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2112
+ var i = new GameServer$fromClientEvent$slambda(this.fdy_1, completion);
2113
+ i.gdy_1 = $this$dispatchAsync;
2114
+ i.hdy_1 = store;
2115
2115
  return i;
2116
2116
  };
2117
2117
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2118
2118
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2119
2119
  var l = function ($this$dispatchAsync, store, $completion) {
2120
- return i.bbg($this$dispatchAsync, store, $completion);
2120
+ return i.dbg($this$dispatchAsync, store, $completion);
2121
2121
  };
2122
2122
  l.$arity = 2;
2123
2123
  return l;
2124
2124
  }
2125
2125
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2126
- this.ody_1 = $playerId;
2126
+ this.qdy_1 = $playerId;
2127
2127
  CoroutineImpl.call(this, resultContinuation);
2128
2128
  }
2129
- protoOf(GameServer$playerLostConnection$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2130
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2129
+ protoOf(GameServer$playerLostConnection$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2130
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2131
2131
  tmp.t8_1 = Unit_instance;
2132
2132
  tmp.u8_1 = null;
2133
2133
  return tmp.z8();
2134
2134
  };
2135
2135
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
2136
2136
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2137
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2137
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2138
2138
  };
2139
2139
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
2140
2140
  var suspendResult = this.t8_1;
@@ -2143,12 +2143,12 @@
2143
2143
  var tmp = this.r8_1;
2144
2144
  if (tmp === 0) {
2145
2145
  this.s8_1 = 1;
2146
- if (!get_isCreated(this.qdy_1.state)) {
2146
+ if (!get_isCreated(this.sdy_1.state)) {
2147
2147
  return Unit_instance;
2148
2148
  }
2149
- var tmp_0 = this.qdy_1.dispatch;
2149
+ var tmp_0 = this.sdy_1.dispatch;
2150
2150
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2151
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ody_1));
2151
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qdy_1));
2152
2152
  return Unit_instance;
2153
2153
  } else if (tmp === 1) {
2154
2154
  throw this.u8_1;
@@ -2159,34 +2159,34 @@
2159
2159
  }
2160
2160
  while (true);
2161
2161
  };
2162
- protoOf(GameServer$playerLostConnection$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2163
- var i = new GameServer$playerLostConnection$slambda(this.ody_1, completion);
2164
- i.pdy_1 = $this$dispatchAsync;
2165
- i.qdy_1 = store;
2162
+ protoOf(GameServer$playerLostConnection$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2163
+ var i = new GameServer$playerLostConnection$slambda(this.qdy_1, completion);
2164
+ i.rdy_1 = $this$dispatchAsync;
2165
+ i.sdy_1 = store;
2166
2166
  return i;
2167
2167
  };
2168
2168
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2169
2169
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2170
2170
  var l = function ($this$dispatchAsync, store, $completion) {
2171
- return i.bbg($this$dispatchAsync, store, $completion);
2171
+ return i.dbg($this$dispatchAsync, store, $completion);
2172
2172
  };
2173
2173
  l.$arity = 2;
2174
2174
  return l;
2175
2175
  }
2176
2176
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2177
- this.zdy_1 = this$0;
2178
- this.adz_1 = $playerId;
2177
+ this.bdz_1 = this$0;
2178
+ this.cdz_1 = $playerId;
2179
2179
  CoroutineImpl.call(this, resultContinuation);
2180
2180
  }
2181
- protoOf(GameServer$playerLive$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2182
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2181
+ protoOf(GameServer$playerLive$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2182
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2183
2183
  tmp.t8_1 = Unit_instance;
2184
2184
  tmp.u8_1 = null;
2185
2185
  return tmp.z8();
2186
2186
  };
2187
2187
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2188
2188
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2189
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2189
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2190
2190
  };
2191
2191
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2192
2192
  var suspendResult = this.t8_1;
@@ -2195,16 +2195,16 @@
2195
2195
  var tmp = this.r8_1;
2196
2196
  if (tmp === 0) {
2197
2197
  this.s8_1 = 1;
2198
- if (get_isFinished(this.cdz_1.state) || get_isFinishing(this.cdz_1.state)) {
2198
+ if (get_isFinished(this.edz_1.state) || get_isFinishing(this.edz_1.state)) {
2199
2199
  return Unit_instance;
2200
2200
  }
2201
- if (!get_isCreated(this.cdz_1.state) || !this.zdy_1.i6f().a6y()) {
2202
- this.zdy_1.b56().v('GameEngine_API', 'playerLive: ' + this.adz_1 + ' before game is created');
2201
+ if (!get_isCreated(this.edz_1.state) || !this.bdz_1.i6f().a6y()) {
2202
+ this.bdz_1.b56().v('GameEngine_API', 'playerLive: ' + this.cdz_1 + ' before game is created');
2203
2203
  return Unit_instance;
2204
2204
  }
2205
- var tmp_0 = this.cdz_1.dispatch;
2205
+ var tmp_0 = this.edz_1.dispatch;
2206
2206
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2207
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.adz_1));
2207
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.cdz_1));
2208
2208
  return Unit_instance;
2209
2209
  } else if (tmp === 1) {
2210
2210
  throw this.u8_1;
@@ -2215,34 +2215,34 @@
2215
2215
  }
2216
2216
  while (true);
2217
2217
  };
2218
- protoOf(GameServer$playerLive$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2219
- var i = new GameServer$playerLive$slambda(this.zdy_1, this.adz_1, completion);
2220
- i.bdz_1 = $this$dispatchAsync;
2221
- i.cdz_1 = store;
2218
+ protoOf(GameServer$playerLive$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2219
+ var i = new GameServer$playerLive$slambda(this.bdz_1, this.cdz_1, completion);
2220
+ i.ddz_1 = $this$dispatchAsync;
2221
+ i.edz_1 = store;
2222
2222
  return i;
2223
2223
  };
2224
2224
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2225
2225
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2226
2226
  var l = function ($this$dispatchAsync, store, $completion) {
2227
- return i.bbg($this$dispatchAsync, store, $completion);
2227
+ return i.dbg($this$dispatchAsync, store, $completion);
2228
2228
  };
2229
2229
  l.$arity = 2;
2230
2230
  return l;
2231
2231
  }
2232
2232
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2233
- this.ldz_1 = this$0;
2234
- this.mdz_1 = $playerId;
2233
+ this.ndz_1 = this$0;
2234
+ this.odz_1 = $playerId;
2235
2235
  CoroutineImpl.call(this, resultContinuation);
2236
2236
  }
2237
- protoOf(GameServer$playerLeft$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2238
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2237
+ protoOf(GameServer$playerLeft$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2238
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2239
2239
  tmp.t8_1 = Unit_instance;
2240
2240
  tmp.u8_1 = null;
2241
2241
  return tmp.z8();
2242
2242
  };
2243
2243
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2244
2244
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2245
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2245
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2246
2246
  };
2247
2247
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2248
2248
  var suspendResult = this.t8_1;
@@ -2251,16 +2251,16 @@
2251
2251
  var tmp = this.r8_1;
2252
2252
  if (tmp === 0) {
2253
2253
  this.s8_1 = 1;
2254
- if (get_isFinished(this.odz_1.state) || get_isFinishing(this.odz_1.state)) {
2254
+ if (get_isFinished(this.qdz_1.state) || get_isFinishing(this.qdz_1.state)) {
2255
2255
  return Unit_instance;
2256
2256
  }
2257
- if (!get_isCreated(this.odz_1.state) || !this.ldz_1.i6f().a6y()) {
2258
- this.ldz_1.b56().w('GameEngine_API', 'playerLeft: ' + this.mdz_1 + ' before game is created');
2257
+ if (!get_isCreated(this.qdz_1.state) || !this.ndz_1.i6f().a6y()) {
2258
+ this.ndz_1.b56().w('GameEngine_API', 'playerLeft: ' + this.odz_1 + ' before game is created');
2259
2259
  return Unit_instance;
2260
2260
  }
2261
- var tmp_0 = this.odz_1.dispatch;
2261
+ var tmp_0 = this.qdz_1.dispatch;
2262
2262
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2263
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.mdz_1));
2263
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.odz_1));
2264
2264
  return Unit_instance;
2265
2265
  } else if (tmp === 1) {
2266
2266
  throw this.u8_1;
@@ -2271,39 +2271,39 @@
2271
2271
  }
2272
2272
  while (true);
2273
2273
  };
2274
- protoOf(GameServer$playerLeft$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2275
- var i = new GameServer$playerLeft$slambda(this.ldz_1, this.mdz_1, completion);
2276
- i.ndz_1 = $this$dispatchAsync;
2277
- i.odz_1 = store;
2274
+ protoOf(GameServer$playerLeft$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2275
+ var i = new GameServer$playerLeft$slambda(this.ndz_1, this.odz_1, completion);
2276
+ i.pdz_1 = $this$dispatchAsync;
2277
+ i.qdz_1 = store;
2278
2278
  return i;
2279
2279
  };
2280
2280
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2281
2281
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2282
2282
  var l = function ($this$dispatchAsync, store, $completion) {
2283
- return i.bbg($this$dispatchAsync, store, $completion);
2283
+ return i.dbg($this$dispatchAsync, store, $completion);
2284
2284
  };
2285
2285
  l.$arity = 2;
2286
2286
  return l;
2287
2287
  }
2288
2288
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2289
- this.xdz_1 = $usersArray;
2290
- this.ydz_1 = $config;
2291
- this.zdz_1 = this$0;
2292
- this.ae0_1 = $roomId;
2293
- this.be0_1 = $transition;
2294
- this.ce0_1 = $gameCreatorId;
2295
- this.de0_1 = $spectators;
2289
+ this.zdz_1 = $usersArray;
2290
+ this.ae0_1 = $config;
2291
+ this.be0_1 = this$0;
2292
+ this.ce0_1 = $roomId;
2293
+ this.de0_1 = $transition;
2294
+ this.ee0_1 = $gameCreatorId;
2295
+ this.fe0_1 = $spectators;
2296
2296
  CoroutineImpl.call(this, resultContinuation);
2297
2297
  }
2298
- protoOf(GameServer$roomOnCreate$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2299
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2298
+ protoOf(GameServer$roomOnCreate$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2299
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2300
2300
  tmp.t8_1 = Unit_instance;
2301
2301
  tmp.u8_1 = null;
2302
2302
  return tmp.z8();
2303
2303
  };
2304
2304
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2305
2305
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2306
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2306
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2307
2307
  };
2308
2308
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2309
2309
  var suspendResult = this.t8_1;
@@ -2312,21 +2312,21 @@
2312
2312
  var tmp = this.r8_1;
2313
2313
  if (tmp === 0) {
2314
2314
  this.s8_1 = 1;
2315
- var users = toList(this.xdz_1);
2316
- if (!(this.ydz_1.playersMode.count === users.o())) {
2317
- this.zdz_1.b56().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.ae0_1 + ', config = ' + this.ydz_1.toString() + ', users = ' + toString(users));
2318
- this.fe0_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.zdz_1.table.isGameFinished, this.zdz_1.table));
2315
+ var users = toList(this.zdz_1);
2316
+ if (!(this.ae0_1.playersMode.count === users.o())) {
2317
+ this.be0_1.b56().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.ce0_1 + ', config = ' + this.ae0_1.toString() + ', users = ' + toString(users));
2318
+ this.he0_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.be0_1.table.isGameFinished, this.be0_1.table));
2319
2319
  return Unit_instance;
2320
2320
  }
2321
2321
  var tmp_0;
2322
- if (this.ydz_1.mode.shufflePlayers && this.be0_1 == null) {
2323
- tmp_0 = _get_random__h29cgo(this.zdz_1).l5t(toMutableList(users));
2322
+ if (this.ae0_1.mode.shufflePlayers && this.de0_1 == null) {
2323
+ tmp_0 = _get_random__h29cgo(this.be0_1).l5t(toMutableList(users));
2324
2324
  } else {
2325
- var tmp0_safe_receiver = this.be0_1;
2325
+ var tmp0_safe_receiver = this.de0_1;
2326
2326
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2327
2327
  var tmp_1;
2328
- if (!(previousPlayers == null) && this.ydz_1.playersMode.isTeamGame) {
2329
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.zdz_1);
2328
+ if (!(previousPlayers == null) && this.ae0_1.playersMode.isTeamGame) {
2329
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.be0_1);
2330
2330
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2331
2331
  var _iterator__ex2g4s = previousPlayers.l();
2332
2332
  while (_iterator__ex2g4s.m()) {
@@ -2357,19 +2357,19 @@
2357
2357
  destination_1.j(destination_2);
2358
2358
  }
2359
2359
  var updatedTeams = destination_1;
2360
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.zdz_1).r94(updatedTeams);
2360
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.be0_1).r94(updatedTeams);
2361
2361
  } else {
2362
2362
  tmp_1 = users;
2363
2363
  }
2364
2364
  tmp_0 = tmp_1;
2365
2365
  }
2366
2366
  var updatedUsers = tmp_0;
2367
- var gameCreatorUser = getPlayer(users, this.ce0_1);
2368
- var tmp_3 = this.fe0_1.dispatch;
2367
+ var gameCreatorUser = getPlayer(users, this.ee0_1);
2368
+ var tmp_3 = this.he0_1.dispatch;
2369
2369
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2370
2370
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2371
- var tmp3_spectators = toList(this.de0_1);
2372
- tmp_3(new StartGameMechanicAction(this.ydz_1, this.ae0_1, tmp1_version, this.ce0_1, tmp2_users, VOID, tmp3_spectators));
2371
+ var tmp3_spectators = toList(this.fe0_1);
2372
+ tmp_3(new StartGameMechanicAction(this.ae0_1, this.ce0_1, tmp1_version, this.ee0_1, tmp2_users, VOID, tmp3_spectators));
2373
2373
  return Unit_instance;
2374
2374
  } else if (tmp === 1) {
2375
2375
  throw this.u8_1;
@@ -2380,33 +2380,33 @@
2380
2380
  }
2381
2381
  while (true);
2382
2382
  };
2383
- protoOf(GameServer$roomOnCreate$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2384
- var i = new GameServer$roomOnCreate$slambda(this.xdz_1, this.ydz_1, this.zdz_1, this.ae0_1, this.be0_1, this.ce0_1, this.de0_1, completion);
2385
- i.ee0_1 = $this$dispatchAsync;
2386
- i.fe0_1 = store;
2383
+ protoOf(GameServer$roomOnCreate$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2384
+ var i = new GameServer$roomOnCreate$slambda(this.zdz_1, this.ae0_1, this.be0_1, this.ce0_1, this.de0_1, this.ee0_1, this.fe0_1, completion);
2385
+ i.ge0_1 = $this$dispatchAsync;
2386
+ i.he0_1 = store;
2387
2387
  return i;
2388
2388
  };
2389
2389
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2390
2390
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2391
2391
  var l = function ($this$dispatchAsync, store, $completion) {
2392
- return i.bbg($this$dispatchAsync, store, $completion);
2392
+ return i.dbg($this$dispatchAsync, store, $completion);
2393
2393
  };
2394
2394
  l.$arity = 2;
2395
2395
  return l;
2396
2396
  }
2397
2397
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2398
- this.oe0_1 = $state;
2398
+ this.qe0_1 = $state;
2399
2399
  CoroutineImpl.call(this, resultContinuation);
2400
2400
  }
2401
- protoOf(GameServer$roomOnContinueFromState$slambda).re0 = function ($this$dispatchAwait, store, $completion) {
2402
- var tmp = this.cbg($this$dispatchAwait, store, $completion);
2401
+ protoOf(GameServer$roomOnContinueFromState$slambda).te0 = function ($this$dispatchAwait, store, $completion) {
2402
+ var tmp = this.ebg($this$dispatchAwait, store, $completion);
2403
2403
  tmp.t8_1 = Unit_instance;
2404
2404
  tmp.u8_1 = null;
2405
2405
  return tmp.z8();
2406
2406
  };
2407
2407
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2408
2408
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2409
- return this.re0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2409
+ return this.te0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2410
2410
  };
2411
2411
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2412
2412
  var suspendResult = this.t8_1;
@@ -2415,10 +2415,10 @@
2415
2415
  var tmp = this.r8_1;
2416
2416
  if (tmp === 0) {
2417
2417
  this.s8_1 = 1;
2418
- if (get_isCreating(this.qe0_1.state)) {
2419
- var tmp_0 = this.qe0_1.dispatch;
2418
+ if (get_isCreating(this.se0_1.state)) {
2419
+ var tmp_0 = this.se0_1.dispatch;
2420
2420
  var tmp0_reason = new RestartRoundReason(null);
2421
- var tmp1_table = this.oe0_1.table;
2421
+ var tmp1_table = this.qe0_1.table;
2422
2422
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2423
2423
  return true;
2424
2424
  }
@@ -2432,34 +2432,34 @@
2432
2432
  }
2433
2433
  while (true);
2434
2434
  };
2435
- protoOf(GameServer$roomOnContinueFromState$slambda).cbg = function ($this$dispatchAwait, store, completion) {
2436
- var i = new GameServer$roomOnContinueFromState$slambda(this.oe0_1, completion);
2437
- i.pe0_1 = $this$dispatchAwait;
2438
- i.qe0_1 = store;
2435
+ protoOf(GameServer$roomOnContinueFromState$slambda).ebg = function ($this$dispatchAwait, store, completion) {
2436
+ var i = new GameServer$roomOnContinueFromState$slambda(this.qe0_1, completion);
2437
+ i.re0_1 = $this$dispatchAwait;
2438
+ i.se0_1 = store;
2439
2439
  return i;
2440
2440
  };
2441
2441
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2442
2442
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2443
2443
  var l = function ($this$dispatchAwait, store, $completion) {
2444
- return i.re0($this$dispatchAwait, store, $completion);
2444
+ return i.te0($this$dispatchAwait, store, $completion);
2445
2445
  };
2446
2446
  l.$arity = 2;
2447
2447
  return l;
2448
2448
  }
2449
2449
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2450
- this.ae1_1 = $isCreated;
2451
- this.be1_1 = $state;
2450
+ this.ce1_1 = $isCreated;
2451
+ this.de1_1 = $state;
2452
2452
  CoroutineImpl.call(this, resultContinuation);
2453
2453
  }
2454
- protoOf(GameServer$roomOnContinueFromState$slambda_1).bbg = function ($this$dispatchAsync, store, $completion) {
2455
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2454
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).dbg = function ($this$dispatchAsync, store, $completion) {
2455
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2456
2456
  tmp.t8_1 = Unit_instance;
2457
2457
  tmp.u8_1 = null;
2458
2458
  return tmp.z8();
2459
2459
  };
2460
2460
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2461
2461
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2462
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2462
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2463
2463
  };
2464
2464
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2465
2465
  var suspendResult = this.t8_1;
@@ -2470,7 +2470,7 @@
2470
2470
  case 0:
2471
2471
  this.s8_1 = 3;
2472
2472
  this.r8_1 = 1;
2473
- suspendResult = this.ae1_1.f1p(this);
2473
+ suspendResult = this.ce1_1.f1p(this);
2474
2474
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2475
2475
  return suspendResult;
2476
2476
  }
@@ -2478,10 +2478,10 @@
2478
2478
  continue $sm;
2479
2479
  case 1:
2480
2480
  if (suspendResult) {
2481
- var _iterator__ex2g4s = this.be1_1.actions.l();
2481
+ var _iterator__ex2g4s = this.de1_1.actions.l();
2482
2482
  while (_iterator__ex2g4s.m()) {
2483
2483
  var element = _iterator__ex2g4s.n();
2484
- this.de1_1.dispatch(element);
2484
+ this.fe1_1.dispatch(element);
2485
2485
  }
2486
2486
  this.r8_1 = 2;
2487
2487
  continue $sm;
@@ -2506,35 +2506,35 @@
2506
2506
  }
2507
2507
  while (true);
2508
2508
  };
2509
- protoOf(GameServer$roomOnContinueFromState$slambda_1).cbg = function ($this$dispatchAsync, store, completion) {
2510
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ae1_1, this.be1_1, completion);
2511
- i.ce1_1 = $this$dispatchAsync;
2512
- i.de1_1 = store;
2509
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ebg = function ($this$dispatchAsync, store, completion) {
2510
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ce1_1, this.de1_1, completion);
2511
+ i.ee1_1 = $this$dispatchAsync;
2512
+ i.fe1_1 = store;
2513
2513
  return i;
2514
2514
  };
2515
2515
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2516
2516
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2517
2517
  var l = function ($this$dispatchAsync, store, $completion) {
2518
- return i.bbg($this$dispatchAsync, store, $completion);
2518
+ return i.dbg($this$dispatchAsync, store, $completion);
2519
2519
  };
2520
2520
  l.$arity = 2;
2521
2521
  return l;
2522
2522
  }
2523
2523
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2524
- this.me1_1 = $tableLite;
2525
- this.ne1_1 = $roomId;
2526
- this.oe1_1 = this$0;
2524
+ this.oe1_1 = $tableLite;
2525
+ this.pe1_1 = $roomId;
2526
+ this.qe1_1 = this$0;
2527
2527
  CoroutineImpl.call(this, resultContinuation);
2528
2528
  }
2529
- protoOf(GameServer$roomOnContinueFromRound$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2530
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$roomOnContinueFromRound$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2531
2531
  tmp.t8_1 = Unit_instance;
2532
2532
  tmp.u8_1 = null;
2533
2533
  return tmp.z8();
2534
2534
  };
2535
2535
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2536
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2537
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
2538
  };
2539
2539
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2540
2540
  var suspendResult = this.t8_1;
@@ -2543,9 +2543,9 @@
2543
2543
  var tmp = this.r8_1;
2544
2544
  if (tmp === 0) {
2545
2545
  this.s8_1 = 1;
2546
- var tmp_0 = this.qe1_1.dispatch;
2547
- var tmp0_reason = new RestartRoundReason(this.me1_1.gameInfo.round.roundNumber);
2548
- var tmp1_table = Companion_instance_0.restartRound(this.ne1_1, _get_idsProvider__fnfajc(this.oe1_1).y6m(), get_versionOrDefault(GameEngineConfig_instance), this.me1_1);
2546
+ var tmp_0 = this.se1_1.dispatch;
2547
+ var tmp0_reason = new RestartRoundReason(this.oe1_1.gameInfo.round.roundNumber);
2548
+ var tmp1_table = Companion_instance_0.restartRound(this.pe1_1, _get_idsProvider__fnfajc(this.qe1_1).y6m(), get_versionOrDefault(GameEngineConfig_instance), this.oe1_1);
2549
2549
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2550
2550
  return Unit_instance;
2551
2551
  } else if (tmp === 1) {
@@ -2557,16 +2557,16 @@
2557
2557
  }
2558
2558
  while (true);
2559
2559
  };
2560
- protoOf(GameServer$roomOnContinueFromRound$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2561
- var i = new GameServer$roomOnContinueFromRound$slambda(this.me1_1, this.ne1_1, this.oe1_1, completion);
2562
- i.pe1_1 = $this$dispatchAsync;
2563
- i.qe1_1 = store;
2560
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2561
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.oe1_1, this.pe1_1, this.qe1_1, completion);
2562
+ i.re1_1 = $this$dispatchAsync;
2563
+ i.se1_1 = store;
2564
2564
  return i;
2565
2565
  };
2566
2566
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2567
2567
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2568
2568
  var l = function ($this$dispatchAsync, store, $completion) {
2569
- return i.bbg($this$dispatchAsync, store, $completion);
2569
+ return i.dbg($this$dispatchAsync, store, $completion);
2570
2570
  };
2571
2571
  l.$arity = 2;
2572
2572
  return l;
@@ -2574,15 +2574,15 @@
2574
2574
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2575
2575
  CoroutineImpl.call(this, resultContinuation);
2576
2576
  }
2577
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).bbg = function ($this$dispatchAsync, store, $completion) {
2578
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2577
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).dbg = function ($this$dispatchAsync, store, $completion) {
2578
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2579
2579
  tmp.t8_1 = Unit_instance;
2580
2580
  tmp.u8_1 = null;
2581
2581
  return tmp.z8();
2582
2582
  };
2583
2583
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2584
2584
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2585
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2586
2586
  };
2587
2587
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2588
2588
  var suspendResult = this.t8_1;
@@ -2591,7 +2591,7 @@
2591
2591
  var tmp = this.r8_1;
2592
2592
  if (tmp === 0) {
2593
2593
  this.s8_1 = 1;
2594
- this.ae2_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2594
+ this.ce2_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2595
2595
  return Unit_instance;
2596
2596
  } else if (tmp === 1) {
2597
2597
  throw this.u8_1;
@@ -2602,33 +2602,33 @@
2602
2602
  }
2603
2603
  while (true);
2604
2604
  };
2605
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).cbg = function ($this$dispatchAsync, store, completion) {
2605
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ebg = function ($this$dispatchAsync, store, completion) {
2606
2606
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2607
- i.ze1_1 = $this$dispatchAsync;
2608
- i.ae2_1 = store;
2607
+ i.be2_1 = $this$dispatchAsync;
2608
+ i.ce2_1 = store;
2609
2609
  return i;
2610
2610
  };
2611
2611
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2612
2612
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2613
2613
  var l = function ($this$dispatchAsync, store, $completion) {
2614
- return i.bbg($this$dispatchAsync, store, $completion);
2614
+ return i.dbg($this$dispatchAsync, store, $completion);
2615
2615
  };
2616
2616
  l.$arity = 2;
2617
2617
  return l;
2618
2618
  }
2619
2619
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2620
- this.je2_1 = $spectators;
2620
+ this.le2_1 = $spectators;
2621
2621
  CoroutineImpl.call(this, resultContinuation);
2622
2622
  }
2623
- protoOf(GameServer$addSpectatorsToRoom$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2624
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2623
+ protoOf(GameServer$addSpectatorsToRoom$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2624
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2625
2625
  tmp.t8_1 = Unit_instance;
2626
2626
  tmp.u8_1 = null;
2627
2627
  return tmp.z8();
2628
2628
  };
2629
2629
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2630
2630
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2631
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2631
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2632
2632
  };
2633
2633
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2634
2634
  var suspendResult = this.t8_1;
@@ -2637,7 +2637,7 @@
2637
2637
  var tmp = this.r8_1;
2638
2638
  if (tmp === 0) {
2639
2639
  this.s8_1 = 1;
2640
- this.le2_1.dispatch(new AddSpectatorsAction(toList(this.je2_1)));
2640
+ this.ne2_1.dispatch(new AddSpectatorsAction(toList(this.le2_1)));
2641
2641
  return Unit_instance;
2642
2642
  } else if (tmp === 1) {
2643
2643
  throw this.u8_1;
@@ -2648,33 +2648,33 @@
2648
2648
  }
2649
2649
  while (true);
2650
2650
  };
2651
- protoOf(GameServer$addSpectatorsToRoom$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2652
- var i = new GameServer$addSpectatorsToRoom$slambda(this.je2_1, completion);
2653
- i.ke2_1 = $this$dispatchAsync;
2654
- i.le2_1 = store;
2651
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2652
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.le2_1, completion);
2653
+ i.me2_1 = $this$dispatchAsync;
2654
+ i.ne2_1 = store;
2655
2655
  return i;
2656
2656
  };
2657
2657
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2658
2658
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2659
2659
  var l = function ($this$dispatchAsync, store, $completion) {
2660
- return i.bbg($this$dispatchAsync, store, $completion);
2660
+ return i.dbg($this$dispatchAsync, store, $completion);
2661
2661
  };
2662
2662
  l.$arity = 2;
2663
2663
  return l;
2664
2664
  }
2665
2665
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2666
- this.ue2_1 = $spectators;
2666
+ this.we2_1 = $spectators;
2667
2667
  CoroutineImpl.call(this, resultContinuation);
2668
2668
  }
2669
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2670
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2669
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2670
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2671
2671
  tmp.t8_1 = Unit_instance;
2672
2672
  tmp.u8_1 = null;
2673
2673
  return tmp.z8();
2674
2674
  };
2675
2675
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2676
2676
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2677
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2677
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2678
2678
  };
2679
2679
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2680
2680
  var suspendResult = this.t8_1;
@@ -2683,7 +2683,7 @@
2683
2683
  var tmp = this.r8_1;
2684
2684
  if (tmp === 0) {
2685
2685
  this.s8_1 = 1;
2686
- this.we2_1.dispatch(new RemoveSpectatorsAction(toList(this.ue2_1)));
2686
+ this.ye2_1.dispatch(new RemoveSpectatorsAction(toList(this.we2_1)));
2687
2687
  return Unit_instance;
2688
2688
  } else if (tmp === 1) {
2689
2689
  throw this.u8_1;
@@ -2694,34 +2694,34 @@
2694
2694
  }
2695
2695
  while (true);
2696
2696
  };
2697
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2698
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ue2_1, completion);
2699
- i.ve2_1 = $this$dispatchAsync;
2700
- i.we2_1 = store;
2697
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2698
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.we2_1, completion);
2699
+ i.xe2_1 = $this$dispatchAsync;
2700
+ i.ye2_1 = store;
2701
2701
  return i;
2702
2702
  };
2703
2703
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2704
2704
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2705
2705
  var l = function ($this$dispatchAsync, store, $completion) {
2706
- return i.bbg($this$dispatchAsync, store, $completion);
2706
+ return i.dbg($this$dispatchAsync, store, $completion);
2707
2707
  };
2708
2708
  l.$arity = 2;
2709
2709
  return l;
2710
2710
  }
2711
2711
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2712
- this.fe3_1 = $playerId;
2713
- this.ge3_1 = this$0;
2712
+ this.he3_1 = $playerId;
2713
+ this.ie3_1 = this$0;
2714
2714
  CoroutineImpl.call(this, resultContinuation);
2715
2715
  }
2716
- protoOf(GameServer$roomRefreshPlayerState$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2717
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2716
+ protoOf(GameServer$roomRefreshPlayerState$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2717
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2718
2718
  tmp.t8_1 = Unit_instance;
2719
2719
  tmp.u8_1 = null;
2720
2720
  return tmp.z8();
2721
2721
  };
2722
2722
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2723
2723
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2724
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2724
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2725
2725
  };
2726
2726
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2727
2727
  var suspendResult = this.t8_1;
@@ -2730,14 +2730,14 @@
2730
2730
  var tmp = this.r8_1;
2731
2731
  if (tmp === 0) {
2732
2732
  this.s8_1 = 1;
2733
- var table = this.ie3_1.state.z6x();
2734
- var player = getPlayer(table.players, this.fe3_1);
2733
+ var table = this.ke3_1.state.z6x();
2734
+ var player = getPlayer(table.players, this.he3_1);
2735
2735
  if (player.e71_1.j6h().a6g_1.isLive) {
2736
- this.ie3_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ge3_1).p9b(player, table));
2736
+ this.ke3_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ie3_1).p9b(player, table));
2737
2737
  } else {
2738
- var tmp_0 = this.ie3_1.dispatch;
2738
+ var tmp_0 = this.ke3_1.dispatch;
2739
2739
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2740
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.fe3_1));
2740
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.he3_1));
2741
2741
  }
2742
2742
  return Unit_instance;
2743
2743
  } else if (tmp === 1) {
@@ -2749,34 +2749,34 @@
2749
2749
  }
2750
2750
  while (true);
2751
2751
  };
2752
- protoOf(GameServer$roomRefreshPlayerState$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2753
- var i = new GameServer$roomRefreshPlayerState$slambda(this.fe3_1, this.ge3_1, completion);
2754
- i.he3_1 = $this$dispatchAsync;
2755
- i.ie3_1 = store;
2752
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2753
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.he3_1, this.ie3_1, completion);
2754
+ i.je3_1 = $this$dispatchAsync;
2755
+ i.ke3_1 = store;
2756
2756
  return i;
2757
2757
  };
2758
2758
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2759
2759
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2760
2760
  var l = function ($this$dispatchAsync, store, $completion) {
2761
- return i.bbg($this$dispatchAsync, store, $completion);
2761
+ return i.dbg($this$dispatchAsync, store, $completion);
2762
2762
  };
2763
2763
  l.$arity = 2;
2764
2764
  return l;
2765
2765
  }
2766
2766
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2767
- this.re3_1 = this$0;
2768
- this.se3_1 = $newRid;
2767
+ this.te3_1 = this$0;
2768
+ this.ue3_1 = $newRid;
2769
2769
  CoroutineImpl.call(this, resultContinuation);
2770
2770
  }
2771
- protoOf(GameServer$roomOnDelete$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2772
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2771
+ protoOf(GameServer$roomOnDelete$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2772
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2773
2773
  tmp.t8_1 = Unit_instance;
2774
2774
  tmp.u8_1 = null;
2775
2775
  return tmp.z8();
2776
2776
  };
2777
2777
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2778
2778
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2779
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2779
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2780
2780
  };
2781
2781
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2782
2782
  var suspendResult = this.t8_1;
@@ -2785,10 +2785,10 @@
2785
2785
  var tmp = this.r8_1;
2786
2786
  if (tmp === 0) {
2787
2787
  this.s8_1 = 1;
2788
- var it = this.re3_1.i6f().z6w_1;
2788
+ var it = this.te3_1.i6f().z6w_1;
2789
2789
  var tmp_0;
2790
2790
  if (it == null) {
2791
- this.re3_1.b56().w('GameEngine_API', "GameServer: Termination reason can't be null");
2791
+ this.te3_1.b56().w('GameEngine_API', "GameServer: Termination reason can't be null");
2792
2792
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2793
2793
  } else {
2794
2794
  tmp_0 = it;
@@ -2797,15 +2797,15 @@
2797
2797
  var gameTransition = terminationState.h8g_1;
2798
2798
  var tmp_1;
2799
2799
  if (gameTransition instanceof GameToRoomTransition) {
2800
- var tmp0_elvis_lhs = this.se3_1;
2800
+ var tmp0_elvis_lhs = this.ue3_1;
2801
2801
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2802
2802
  } else {
2803
2803
  tmp_1 = gameTransition;
2804
2804
  }
2805
2805
  var transition = tmp_1;
2806
- var tmp_2 = this.ue3_1.dispatch;
2806
+ var tmp_2 = this.we3_1.dispatch;
2807
2807
  var tmp0_reason = terminationState.g8g_1;
2808
- var tmp1_isGameFinished = this.re3_1.i6f().z6x().isGameFinished;
2808
+ var tmp1_isGameFinished = this.te3_1.i6f().z6x().isGameFinished;
2809
2809
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2810
2810
  return Unit_instance;
2811
2811
  } else if (tmp === 1) {
@@ -2817,33 +2817,33 @@
2817
2817
  }
2818
2818
  while (true);
2819
2819
  };
2820
- protoOf(GameServer$roomOnDelete$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2821
- var i = new GameServer$roomOnDelete$slambda(this.re3_1, this.se3_1, completion);
2822
- i.te3_1 = $this$dispatchAsync;
2823
- i.ue3_1 = store;
2820
+ protoOf(GameServer$roomOnDelete$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2821
+ var i = new GameServer$roomOnDelete$slambda(this.te3_1, this.ue3_1, completion);
2822
+ i.ve3_1 = $this$dispatchAsync;
2823
+ i.we3_1 = store;
2824
2824
  return i;
2825
2825
  };
2826
2826
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2827
2827
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2828
2828
  var l = function ($this$dispatchAsync, store, $completion) {
2829
- return i.bbg($this$dispatchAsync, store, $completion);
2829
+ return i.dbg($this$dispatchAsync, store, $completion);
2830
2830
  };
2831
2831
  l.$arity = 2;
2832
2832
  return l;
2833
2833
  }
2834
2834
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2835
- this.de4_1 = $enabled;
2835
+ this.fe4_1 = $enabled;
2836
2836
  CoroutineImpl.call(this, resultContinuation);
2837
2837
  }
2838
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2839
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2838
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2839
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2840
2840
  tmp.t8_1 = Unit_instance;
2841
2841
  tmp.u8_1 = null;
2842
2842
  return tmp.z8();
2843
2843
  };
2844
2844
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2845
2845
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2846
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2846
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2847
2847
  };
2848
2848
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2849
2849
  var suspendResult = this.t8_1;
@@ -2852,7 +2852,7 @@
2852
2852
  var tmp = this.r8_1;
2853
2853
  if (tmp === 0) {
2854
2854
  this.s8_1 = 1;
2855
- this.fe4_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.fe4_1.state).config.copy(VOID, this.de4_1)));
2855
+ this.he4_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.he4_1.state).config.copy(VOID, this.fe4_1)));
2856
2856
  return Unit_instance;
2857
2857
  } else if (tmp === 1) {
2858
2858
  throw this.u8_1;
@@ -2863,35 +2863,35 @@
2863
2863
  }
2864
2864
  while (true);
2865
2865
  };
2866
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2867
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.de4_1, completion);
2868
- i.ee4_1 = $this$dispatchAsync;
2869
- i.fe4_1 = store;
2866
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2867
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.fe4_1, completion);
2868
+ i.ge4_1 = $this$dispatchAsync;
2869
+ i.he4_1 = store;
2870
2870
  return i;
2871
2871
  };
2872
2872
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2873
2873
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2874
2874
  var l = function ($this$dispatchAsync, store, $completion) {
2875
- return i.bbg($this$dispatchAsync, store, $completion);
2875
+ return i.dbg($this$dispatchAsync, store, $completion);
2876
2876
  };
2877
2877
  l.$arity = 2;
2878
2878
  return l;
2879
2879
  }
2880
2880
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2881
- this.oe4_1 = $reason;
2882
- this.pe4_1 = this$0;
2883
- this.qe4_1 = $roomId;
2881
+ this.qe4_1 = $reason;
2882
+ this.re4_1 = this$0;
2883
+ this.se4_1 = $roomId;
2884
2884
  CoroutineImpl.call(this, resultContinuation);
2885
2885
  }
2886
- protoOf(GameServer$shutdown$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2887
- var tmp = this.cbg($this$dispatchAsync, store, $completion);
2886
+ protoOf(GameServer$shutdown$slambda).dbg = function ($this$dispatchAsync, store, $completion) {
2887
+ var tmp = this.ebg($this$dispatchAsync, store, $completion);
2888
2888
  tmp.t8_1 = Unit_instance;
2889
2889
  tmp.u8_1 = null;
2890
2890
  return tmp.z8();
2891
2891
  };
2892
2892
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2893
2893
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2894
- return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2894
+ return this.dbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2895
2895
  };
2896
2896
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2897
2897
  var suspendResult = this.t8_1;
@@ -2900,11 +2900,11 @@
2900
2900
  var tmp = this.r8_1;
2901
2901
  if (tmp === 0) {
2902
2902
  this.s8_1 = 1;
2903
- var state = this.se4_1.store.state;
2903
+ var state = this.ue4_1.store.state;
2904
2904
  if (state.a6y()) {
2905
- var tmp0_elvis_lhs = toDomainEnumSafe(this.oe4_1, get_serverShutdownReasonMapping());
2905
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.qe4_1, get_serverShutdownReasonMapping());
2906
2906
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2907
- var tmp_0 = this.se4_1.dispatch;
2907
+ var tmp_0 = this.ue4_1.dispatch;
2908
2908
  var tmp_1 = Companion_instance;
2909
2909
  var tmp_2;
2910
2910
  switch (shutdownReason.p2_1) {
@@ -2918,10 +2918,10 @@
2918
2918
  noWhenBranchMatchedException();
2919
2919
  break;
2920
2920
  }
2921
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.pe4_1.table.isGameFinished, this.pe4_1.table));
2921
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.re4_1.table.isGameFinished, this.re4_1.table));
2922
2922
  } else {
2923
- this.pe4_1.b56().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.qe4_1);
2924
- var tmp_3 = this.se4_1.dispatch;
2923
+ this.re4_1.b56().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.se4_1);
2924
+ var tmp_3 = this.ue4_1.dispatch;
2925
2925
  var tmp2_safe_receiver = state.z6w_1;
2926
2926
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.h8g_1));
2927
2927
  }
@@ -2935,16 +2935,16 @@
2935
2935
  }
2936
2936
  while (true);
2937
2937
  };
2938
- protoOf(GameServer$shutdown$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2939
- var i = new GameServer$shutdown$slambda(this.oe4_1, this.pe4_1, this.qe4_1, completion);
2940
- i.re4_1 = $this$dispatchAsync;
2941
- i.se4_1 = store;
2938
+ protoOf(GameServer$shutdown$slambda).ebg = function ($this$dispatchAsync, store, completion) {
2939
+ var i = new GameServer$shutdown$slambda(this.qe4_1, this.re4_1, this.se4_1, completion);
2940
+ i.te4_1 = $this$dispatchAsync;
2941
+ i.ue4_1 = store;
2942
2942
  return i;
2943
2943
  };
2944
2944
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2945
2945
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2946
2946
  var l = function ($this$dispatchAsync, store, $completion) {
2947
- return i.bbg($this$dispatchAsync, store, $completion);
2947
+ return i.dbg($this$dispatchAsync, store, $completion);
2948
2948
  };
2949
2949
  l.$arity = 2;
2950
2950
  return l;
@@ -2975,7 +2975,7 @@
2975
2975
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2976
2976
  var tmp_3 = Instance(di, tmp$ret$2, null);
2977
2977
  var tmp_4 = KProperty1;
2978
- tmp_1.cdv_1 = tmp_3.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2978
+ tmp_1.edv_1 = tmp_3.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2979
2979
  var tmp_5 = this;
2980
2980
  // Inline function 'org.kodein.di.instance' call
2981
2981
  // Inline function 'org.kodein.type.generic' call
@@ -2983,7 +2983,7 @@
2983
2983
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2984
2984
  var tmp_7 = Instance(di, tmp$ret$4, null);
2985
2985
  var tmp_8 = KProperty1;
2986
- tmp_5.ddv_1 = tmp_7.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2986
+ tmp_5.fdv_1 = tmp_7.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2987
2987
  var tmp_9 = this;
2988
2988
  // Inline function 'org.kodein.di.instance' call
2989
2989
  // Inline function 'org.kodein.type.generic' call
@@ -2991,7 +2991,7 @@
2991
2991
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2992
2992
  var tmp_11 = Instance(di, tmp$ret$6, null);
2993
2993
  var tmp_12 = KProperty1;
2994
- tmp_9.edv_1 = tmp_11.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2994
+ tmp_9.gdv_1 = tmp_11.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2995
2995
  var tmp_13 = this;
2996
2996
  // Inline function 'org.kodein.di.instance' call
2997
2997
  // Inline function 'org.kodein.type.generic' call
@@ -2999,9 +2999,9 @@
2999
2999
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3000
3000
  var tmp_15 = Instance(di, tmp$ret$8, null);
3001
3001
  var tmp_16 = KProperty1;
3002
- tmp_13.fdv_1 = tmp_15.c1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3002
+ tmp_13.hdv_1 = tmp_15.c1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
3003
3003
  var tmp_17 = this;
3004
- tmp_17.gdv_1 = lazy(GameServer$random$delegate$lambda(this));
3004
+ tmp_17.idv_1 = lazy(GameServer$random$delegate$lambda(this));
3005
3005
  var tmp_18 = this;
3006
3006
  // Inline function 'org.kodein.di.instance' call
3007
3007
  // Inline function 'org.kodein.type.generic' call
@@ -3009,7 +3009,7 @@
3009
3009
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
3010
3010
  var tmp_20 = Instance(di, tmp$ret$10, null);
3011
3011
  var tmp_21 = KProperty1;
3012
- tmp_18.hdv_1 = tmp_20.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3012
+ tmp_18.jdv_1 = tmp_20.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
3013
3013
  var tmp_22 = this;
3014
3014
  // Inline function 'org.kodein.di.instance' call
3015
3015
  // Inline function 'org.kodein.type.generic' call
@@ -3017,7 +3017,7 @@
3017
3017
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
3018
3018
  var tmp_24 = Instance(di, tmp$ret$12, null);
3019
3019
  var tmp_25 = KProperty1;
3020
- tmp_22.idv_1 = tmp_24.c1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3020
+ tmp_22.kdv_1 = tmp_24.c1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
3021
3021
  var tmp_26 = this;
3022
3022
  // Inline function 'org.kodein.di.instance' call
3023
3023
  // Inline function 'org.kodein.type.generic' call
@@ -3025,14 +3025,14 @@
3025
3025
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
3026
3026
  var tmp_28 = Instance(di, tmp$ret$14, null);
3027
3027
  var tmp_29 = KProperty1;
3028
- tmp_26.jdv_1 = tmp_28.c1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3028
+ tmp_26.ldv_1 = tmp_28.c1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
3029
3029
  var tmp_30 = this;
3030
3030
  var tmp0_externalMiddlewares = plus(storeContract.p9h(), externalMiddlewares);
3031
3031
  var tmp1_externalReducers = plus(storeContract.o9h(), externalReducers);
3032
- tmp_30.kdv_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3032
+ tmp_30.mdv_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
3033
3033
  }
3034
3034
  protoOf(GameServer).o6w = function () {
3035
- return this.kdv_1;
3035
+ return this.mdv_1;
3036
3036
  };
3037
3037
  protoOf(GameServer).w8z = function () {
3038
3038
  return get_serverStatePayload(this.i6f()).metadata;
@@ -3067,55 +3067,55 @@
3067
3067
  };
3068
3068
  protoOf(GameServer).fromClientEvent = function (action) {
3069
3069
  this.b56().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
3070
- this.kdv_1.x6x(GameServer$fromClientEvent$slambda_0(action, null));
3070
+ this.mdv_1.x6x(GameServer$fromClientEvent$slambda_0(action, null));
3071
3071
  };
3072
3072
  protoOf(GameServer).playerLostConnection = function (playerId) {
3073
3073
  this.b56().d('GameEngine_API', 'playerLostConnection: ' + playerId);
3074
- this.kdv_1.x6x(GameServer$playerLostConnection$slambda_0(playerId, null));
3074
+ this.mdv_1.x6x(GameServer$playerLostConnection$slambda_0(playerId, null));
3075
3075
  };
3076
3076
  protoOf(GameServer).playerLive = function (playerId) {
3077
3077
  this.b56().d('GameEngine_API', 'playerLive: ' + playerId);
3078
- this.kdv_1.x6x(GameServer$playerLive$slambda_0(this, playerId, null));
3078
+ this.mdv_1.x6x(GameServer$playerLive$slambda_0(this, playerId, null));
3079
3079
  };
3080
3080
  protoOf(GameServer).playerLeft = function (playerId) {
3081
3081
  this.b56().d('GameEngine_API', 'playerLeft: ' + playerId);
3082
- this.kdv_1.x6x(GameServer$playerLeft$slambda_0(this, playerId, null));
3082
+ this.mdv_1.x6x(GameServer$playerLeft$slambda_0(this, playerId, null));
3083
3083
  };
3084
- protoOf(GameServer).te4 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3084
+ protoOf(GameServer).ve4 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
3085
3085
  this.b56().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
3086
- this.kdv_1.x6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3086
+ this.mdv_1.x6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
3087
3087
  };
3088
3088
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
3089
3089
  this.b56().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
3090
- var isCreated = this.kdv_1.y6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
3091
- this.kdv_1.x6x(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3090
+ var isCreated = this.mdv_1.y6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
3091
+ this.mdv_1.x6x(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
3092
3092
  };
3093
3093
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
3094
3094
  this.b56().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
3095
- this.kdv_1.x6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3096
- this.kdv_1.x6x(GameServer$roomOnContinueFromRound$slambda_2(null));
3095
+ this.mdv_1.x6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
3096
+ this.mdv_1.x6x(GameServer$roomOnContinueFromRound$slambda_2(null));
3097
3097
  };
3098
3098
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
3099
- this.kdv_1.x6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3099
+ this.mdv_1.x6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
3100
3100
  };
3101
3101
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
3102
- this.kdv_1.x6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3102
+ this.mdv_1.x6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
3103
3103
  };
3104
3104
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
3105
3105
  this.b56().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
3106
- this.kdv_1.x6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3106
+ this.mdv_1.x6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
3107
3107
  };
3108
- protoOf(GameServer).ue4 = function (newRid) {
3108
+ protoOf(GameServer).we4 = function (newRid) {
3109
3109
  this.b56().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
3110
- this.kdv_1.x6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3110
+ this.mdv_1.x6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
3111
3111
  };
3112
3112
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
3113
3113
  this.b56().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
3114
- this.kdv_1.x6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3114
+ this.mdv_1.x6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
3115
3115
  };
3116
- protoOf(GameServer).ve4 = function (reason, roomId) {
3116
+ protoOf(GameServer).xe4 = function (reason, roomId) {
3117
3117
  this.b56().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
3118
- this.kdv_1.x6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3118
+ this.mdv_1.x6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
3119
3119
  };
3120
3120
  protoOf(GameServer).clear = function () {
3121
3121
  return this.h2();
@@ -3166,10 +3166,10 @@
3166
3166
  this.fromRound = fromRound;
3167
3167
  this.canStartNewGame = canStartNewGame;
3168
3168
  }
3169
- protoOf(ServerConfig).we4 = function () {
3169
+ protoOf(ServerConfig).ye4 = function () {
3170
3170
  return this.fromRound;
3171
3171
  };
3172
- protoOf(ServerConfig).xe4 = function () {
3172
+ protoOf(ServerConfig).ze4 = function () {
3173
3173
  return this.canStartNewGame;
3174
3174
  };
3175
3175
  protoOf(ServerConfig).ne = function () {
@@ -3178,13 +3178,13 @@
3178
3178
  protoOf(ServerConfig).oe = function () {
3179
3179
  return this.canStartNewGame;
3180
3180
  };
3181
- protoOf(ServerConfig).ye4 = function (fromRound, canStartNewGame) {
3181
+ protoOf(ServerConfig).ae5 = function (fromRound, canStartNewGame) {
3182
3182
  return new ServerConfig(fromRound, canStartNewGame);
3183
3183
  };
3184
3184
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3185
3185
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3186
3186
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3187
- return $super === VOID ? this.ye4(fromRound, canStartNewGame) : $super.ye4.call(this, fromRound, canStartNewGame);
3187
+ return $super === VOID ? this.ae5(fromRound, canStartNewGame) : $super.ae5.call(this, fromRound, canStartNewGame);
3188
3188
  };
3189
3189
  protoOf(ServerConfig).toString = function () {
3190
3190
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3246,20 +3246,20 @@
3246
3246
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3247
3247
  tmp0_serialDesc.gz('roomId', false);
3248
3248
  tmp0_serialDesc.gz('table', false);
3249
- this.ze4_1 = tmp0_serialDesc;
3249
+ this.be5_1 = tmp0_serialDesc;
3250
3250
  }
3251
- protoOf($serializer).ae5 = function (encoder, value) {
3252
- var tmp0_desc = this.ze4_1;
3251
+ protoOf($serializer).ce5 = function (encoder, value) {
3252
+ var tmp0_desc = this.be5_1;
3253
3253
  var tmp1_output = encoder.or(tmp0_desc);
3254
- tmp1_output.dt(tmp0_desc, 0, value.be5_1);
3254
+ tmp1_output.dt(tmp0_desc, 0, value.de5_1);
3255
3255
  tmp1_output.dt(tmp0_desc, 1, value.table);
3256
3256
  tmp1_output.pr(tmp0_desc);
3257
3257
  };
3258
3258
  protoOf($serializer).co = function (encoder, value) {
3259
- return this.ae5(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3259
+ return this.ce5(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3260
3260
  };
3261
3261
  protoOf($serializer).do = function (decoder) {
3262
- var tmp0_desc = this.ze4_1;
3262
+ var tmp0_desc = this.be5_1;
3263
3263
  var tmp1_flag = true;
3264
3264
  var tmp2_index = 0;
3265
3265
  var tmp3_bitMask0 = 0;
@@ -3294,7 +3294,7 @@
3294
3294
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3295
3295
  };
3296
3296
  protoOf($serializer).bo = function () {
3297
- return this.ze4_1;
3297
+ return this.be5_1;
3298
3298
  };
3299
3299
  protoOf($serializer).vz = function () {
3300
3300
  // Inline function 'kotlin.arrayOf' call
@@ -3310,9 +3310,9 @@
3310
3310
  }
3311
3311
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3312
3312
  if (!(3 === (3 & seen0))) {
3313
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ze4_1);
3313
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().be5_1);
3314
3314
  }
3315
- $this.be5_1 = roomId;
3315
+ $this.de5_1 = roomId;
3316
3316
  $this.table = table;
3317
3317
  return $this;
3318
3318
  }
@@ -3320,17 +3320,17 @@
3320
3320
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3321
3321
  }
3322
3322
  function TableStateUpdateDto(roomId, table) {
3323
- this.be5_1 = roomId;
3323
+ this.de5_1 = roomId;
3324
3324
  this.table = table;
3325
3325
  }
3326
3326
  protoOf(TableStateUpdateDto).p8w = function () {
3327
- return this.be5_1;
3327
+ return this.de5_1;
3328
3328
  };
3329
3329
  protoOf(TableStateUpdateDto).z6x = function () {
3330
3330
  return this.table;
3331
3331
  };
3332
3332
  protoOf(TableStateUpdateDto).ne = function () {
3333
- return this.be5_1;
3333
+ return this.de5_1;
3334
3334
  };
3335
3335
  protoOf(TableStateUpdateDto).oe = function () {
3336
3336
  return this.table;
@@ -3339,15 +3339,15 @@
3339
3339
  return new TableStateUpdateDto(roomId, table);
3340
3340
  };
3341
3341
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3342
- roomId = roomId === VOID ? this.be5_1 : roomId;
3342
+ roomId = roomId === VOID ? this.de5_1 : roomId;
3343
3343
  table = table === VOID ? this.table : table;
3344
3344
  return $super === VOID ? this.z5j(roomId, table) : $super.z5j.call(this, roomId, table);
3345
3345
  };
3346
3346
  protoOf(TableStateUpdateDto).toString = function () {
3347
- return 'TableStateUpdateDto(roomId=' + this.be5_1 + ', table=' + this.table + ')';
3347
+ return 'TableStateUpdateDto(roomId=' + this.de5_1 + ', table=' + this.table + ')';
3348
3348
  };
3349
3349
  protoOf(TableStateUpdateDto).hashCode = function () {
3350
- var result = getStringHashCode(this.be5_1);
3350
+ var result = getStringHashCode(this.de5_1);
3351
3351
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3352
3352
  return result;
3353
3353
  };
@@ -3356,7 +3356,7 @@
3356
3356
  return true;
3357
3357
  if (!(other instanceof TableStateUpdateDto))
3358
3358
  return false;
3359
- if (!(this.be5_1 === other.be5_1))
3359
+ if (!(this.de5_1 === other.de5_1))
3360
3360
  return false;
3361
3361
  if (!(this.table === other.table))
3362
3362
  return false;
@@ -3376,20 +3376,20 @@
3376
3376
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3377
3377
  tmp0_serialDesc.gz('roomId', false);
3378
3378
  tmp0_serialDesc.gz('actions', false);
3379
- this.ce5_1 = tmp0_serialDesc;
3379
+ this.ee5_1 = tmp0_serialDesc;
3380
3380
  }
3381
- protoOf($serializer_0).de5 = function (encoder, value) {
3382
- var tmp0_desc = this.ce5_1;
3381
+ protoOf($serializer_0).fe5 = function (encoder, value) {
3382
+ var tmp0_desc = this.ee5_1;
3383
3383
  var tmp1_output = encoder.or(tmp0_desc);
3384
- tmp1_output.dt(tmp0_desc, 0, value.ee5_1);
3384
+ tmp1_output.dt(tmp0_desc, 0, value.ge5_1);
3385
3385
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3386
3386
  tmp1_output.pr(tmp0_desc);
3387
3387
  };
3388
3388
  protoOf($serializer_0).co = function (encoder, value) {
3389
- return this.de5(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3389
+ return this.fe5(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3390
3390
  };
3391
3391
  protoOf($serializer_0).do = function (decoder) {
3392
- var tmp0_desc = this.ce5_1;
3392
+ var tmp0_desc = this.ee5_1;
3393
3393
  var tmp1_flag = true;
3394
3394
  var tmp2_index = 0;
3395
3395
  var tmp3_bitMask0 = 0;
@@ -3424,7 +3424,7 @@
3424
3424
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3425
3425
  };
3426
3426
  protoOf($serializer_0).bo = function () {
3427
- return this.ce5_1;
3427
+ return this.ee5_1;
3428
3428
  };
3429
3429
  protoOf($serializer_0).vz = function () {
3430
3430
  // Inline function 'kotlin.arrayOf' call
@@ -3440,9 +3440,9 @@
3440
3440
  }
3441
3441
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3442
3442
  if (!(3 === (3 & seen0))) {
3443
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ce5_1);
3443
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ee5_1);
3444
3444
  }
3445
- $this.ee5_1 = roomId;
3445
+ $this.ge5_1 = roomId;
3446
3446
  $this.actions = actions;
3447
3447
  return $this;
3448
3448
  }
@@ -3450,17 +3450,17 @@
3450
3450
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3451
3451
  }
3452
3452
  function ActionsStateUpdateDto(roomId, actions) {
3453
- this.ee5_1 = roomId;
3453
+ this.ge5_1 = roomId;
3454
3454
  this.actions = actions;
3455
3455
  }
3456
3456
  protoOf(ActionsStateUpdateDto).p8w = function () {
3457
- return this.ee5_1;
3457
+ return this.ge5_1;
3458
3458
  };
3459
3459
  protoOf(ActionsStateUpdateDto).c8x = function () {
3460
3460
  return this.actions;
3461
3461
  };
3462
3462
  protoOf(ActionsStateUpdateDto).ne = function () {
3463
- return this.ee5_1;
3463
+ return this.ge5_1;
3464
3464
  };
3465
3465
  protoOf(ActionsStateUpdateDto).oe = function () {
3466
3466
  return this.actions;
@@ -3469,15 +3469,15 @@
3469
3469
  return new ActionsStateUpdateDto(roomId, actions);
3470
3470
  };
3471
3471
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3472
- roomId = roomId === VOID ? this.ee5_1 : roomId;
3472
+ roomId = roomId === VOID ? this.ge5_1 : roomId;
3473
3473
  actions = actions === VOID ? this.actions : actions;
3474
3474
  return $super === VOID ? this.z5j(roomId, actions) : $super.z5j.call(this, roomId, actions);
3475
3475
  };
3476
3476
  protoOf(ActionsStateUpdateDto).toString = function () {
3477
- return 'ActionsStateUpdateDto(roomId=' + this.ee5_1 + ', actions=' + this.actions + ')';
3477
+ return 'ActionsStateUpdateDto(roomId=' + this.ge5_1 + ', actions=' + this.actions + ')';
3478
3478
  };
3479
3479
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3480
- var result = getStringHashCode(this.ee5_1);
3480
+ var result = getStringHashCode(this.ge5_1);
3481
3481
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3482
3482
  return result;
3483
3483
  };
@@ -3486,7 +3486,7 @@
3486
3486
  return true;
3487
3487
  if (!(other instanceof ActionsStateUpdateDto))
3488
3488
  return false;
3489
- if (!(this.ee5_1 === other.ee5_1))
3489
+ if (!(this.ge5_1 === other.ge5_1))
3490
3490
  return false;
3491
3491
  if (!(this.actions === other.actions))
3492
3492
  return false;
@@ -3516,42 +3516,42 @@
3516
3516
  var tmp$ret$0 = mapToDto(item);
3517
3517
  destination.j(tmp$ret$0);
3518
3518
  }
3519
- return new ActionsStateUpdateDto(_this__u8e3s4.fe5_1, encoderDecoderProvider.w93(destination));
3519
+ return new ActionsStateUpdateDto(_this__u8e3s4.he5_1, encoderDecoderProvider.w93(destination));
3520
3520
  }
3521
3521
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3522
- return new TableStateUpdateDto(_this__u8e3s4.ge5_1, encoderDecoderProvider.u93(mapToDto_0(_this__u8e3s4.table)));
3522
+ return new TableStateUpdateDto(_this__u8e3s4.ie5_1, encoderDecoderProvider.u93(mapToDto_0(_this__u8e3s4.table)));
3523
3523
  }
3524
3524
  function ServerStateUpdate() {
3525
3525
  }
3526
3526
  function TableStateUpdate(roomId, table) {
3527
- this.ge5_1 = roomId;
3527
+ this.ie5_1 = roomId;
3528
3528
  this.table = table;
3529
3529
  }
3530
3530
  protoOf(TableStateUpdate).p8w = function () {
3531
- return this.ge5_1;
3531
+ return this.ie5_1;
3532
3532
  };
3533
3533
  protoOf(TableStateUpdate).z6x = function () {
3534
3534
  return this.table;
3535
3535
  };
3536
3536
  protoOf(TableStateUpdate).ne = function () {
3537
- return this.ge5_1;
3537
+ return this.ie5_1;
3538
3538
  };
3539
3539
  protoOf(TableStateUpdate).oe = function () {
3540
3540
  return this.table;
3541
3541
  };
3542
- protoOf(TableStateUpdate).he5 = function (roomId, table) {
3542
+ protoOf(TableStateUpdate).je5 = function (roomId, table) {
3543
3543
  return new TableStateUpdate(roomId, table);
3544
3544
  };
3545
3545
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3546
- roomId = roomId === VOID ? this.ge5_1 : roomId;
3546
+ roomId = roomId === VOID ? this.ie5_1 : roomId;
3547
3547
  table = table === VOID ? this.table : table;
3548
- return $super === VOID ? this.he5(roomId, table) : $super.he5.call(this, roomId, table);
3548
+ return $super === VOID ? this.je5(roomId, table) : $super.je5.call(this, roomId, table);
3549
3549
  };
3550
3550
  protoOf(TableStateUpdate).toString = function () {
3551
- return 'TableStateUpdate(roomId=' + this.ge5_1 + ', table=' + this.table.toString() + ')';
3551
+ return 'TableStateUpdate(roomId=' + this.ie5_1 + ', table=' + this.table.toString() + ')';
3552
3552
  };
3553
3553
  protoOf(TableStateUpdate).hashCode = function () {
3554
- var result = getStringHashCode(this.ge5_1);
3554
+ var result = getStringHashCode(this.ie5_1);
3555
3555
  result = imul(result, 31) + this.table.hashCode() | 0;
3556
3556
  return result;
3557
3557
  };
@@ -3560,41 +3560,41 @@
3560
3560
  return true;
3561
3561
  if (!(other instanceof TableStateUpdate))
3562
3562
  return false;
3563
- if (!(this.ge5_1 === other.ge5_1))
3563
+ if (!(this.ie5_1 === other.ie5_1))
3564
3564
  return false;
3565
3565
  if (!this.table.equals(other.table))
3566
3566
  return false;
3567
3567
  return true;
3568
3568
  };
3569
3569
  function ActionsStateUpdate(roomId, actions) {
3570
- this.fe5_1 = roomId;
3570
+ this.he5_1 = roomId;
3571
3571
  this.actions = actions;
3572
3572
  }
3573
3573
  protoOf(ActionsStateUpdate).p8w = function () {
3574
- return this.fe5_1;
3574
+ return this.he5_1;
3575
3575
  };
3576
3576
  protoOf(ActionsStateUpdate).c8x = function () {
3577
3577
  return this.actions;
3578
3578
  };
3579
3579
  protoOf(ActionsStateUpdate).ne = function () {
3580
- return this.fe5_1;
3580
+ return this.he5_1;
3581
3581
  };
3582
3582
  protoOf(ActionsStateUpdate).oe = function () {
3583
3583
  return this.actions;
3584
3584
  };
3585
- protoOf(ActionsStateUpdate).ie5 = function (roomId, actions) {
3585
+ protoOf(ActionsStateUpdate).ke5 = function (roomId, actions) {
3586
3586
  return new ActionsStateUpdate(roomId, actions);
3587
3587
  };
3588
3588
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3589
- roomId = roomId === VOID ? this.fe5_1 : roomId;
3589
+ roomId = roomId === VOID ? this.he5_1 : roomId;
3590
3590
  actions = actions === VOID ? this.actions : actions;
3591
- return $super === VOID ? this.ie5(roomId, actions) : $super.ie5.call(this, roomId, actions);
3591
+ return $super === VOID ? this.ke5(roomId, actions) : $super.ke5.call(this, roomId, actions);
3592
3592
  };
3593
3593
  protoOf(ActionsStateUpdate).toString = function () {
3594
- return 'ActionsStateUpdate(roomId=' + this.fe5_1 + ', actions=' + toString(this.actions) + ')';
3594
+ return 'ActionsStateUpdate(roomId=' + this.he5_1 + ', actions=' + toString(this.actions) + ')';
3595
3595
  };
3596
3596
  protoOf(ActionsStateUpdate).hashCode = function () {
3597
- var result = getStringHashCode(this.fe5_1);
3597
+ var result = getStringHashCode(this.he5_1);
3598
3598
  result = imul(result, 31) + hashCode(this.actions) | 0;
3599
3599
  return result;
3600
3600
  };
@@ -3603,7 +3603,7 @@
3603
3603
  return true;
3604
3604
  if (!(other instanceof ActionsStateUpdate))
3605
3605
  return false;
3606
- if (!(this.fe5_1 === other.fe5_1))
3606
+ if (!(this.he5_1 === other.he5_1))
3607
3607
  return false;
3608
3608
  if (!equals(this.actions, other.actions))
3609
3609
  return false;
@@ -3837,18 +3837,18 @@
3837
3837
  function ToClientEventsObserver() {
3838
3838
  }
3839
3839
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3840
- this.se5_1 = this$0;
3841
- this.te5_1 = $actions;
3840
+ this.ue5_1 = this$0;
3841
+ this.ve5_1 = $actions;
3842
3842
  CoroutineImpl.call(this, resultContinuation);
3843
3843
  }
3844
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).we5 = function ($this$flow, $completion) {
3845
- var tmp = this.xe5($this$flow, $completion);
3844
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ye5 = function ($this$flow, $completion) {
3845
+ var tmp = this.ze5($this$flow, $completion);
3846
3846
  tmp.t8_1 = Unit_instance;
3847
3847
  tmp.u8_1 = null;
3848
3848
  return tmp.z8();
3849
3849
  };
3850
3850
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3851
- return this.we5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3851
+ return this.ye5((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3852
3852
  };
3853
3853
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3854
3854
  var suspendResult = this.t8_1;
@@ -3858,19 +3858,19 @@
3858
3858
  switch (tmp) {
3859
3859
  case 0:
3860
3860
  this.s8_1 = 4;
3861
- this.se5_1.ce6_1;
3862
- this.ve5_1 = transformToEmits(this.se5_1, this.te5_1).l();
3861
+ this.ue5_1.ee6_1;
3862
+ this.xe5_1 = transformToEmits(this.ue5_1, this.ve5_1).l();
3863
3863
  this.r8_1 = 1;
3864
3864
  continue $sm;
3865
3865
  case 1:
3866
- if (!this.ve5_1.m()) {
3866
+ if (!this.xe5_1.m()) {
3867
3867
  this.r8_1 = 3;
3868
3868
  continue $sm;
3869
3869
  }
3870
3870
 
3871
- var element = this.ve5_1.n();
3871
+ var element = this.xe5_1.n();
3872
3872
  this.r8_1 = 2;
3873
- suspendResult = this.ue5_1.i24(element, this);
3873
+ suspendResult = this.we5_1.i24(element, this);
3874
3874
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3875
3875
  return suspendResult;
3876
3876
  }
@@ -3880,11 +3880,11 @@
3880
3880
  this.r8_1 = 1;
3881
3881
  continue $sm;
3882
3882
  case 3:
3883
- var tmp0 = this.se5_1.be6_1;
3883
+ var tmp0 = this.ue5_1.de6_1;
3884
3884
  l$ret$1: do {
3885
3885
  while (true) {
3886
3886
  var cur = tmp0.kotlinx$atomicfu$value;
3887
- var upd = cur - this.te5_1.o() | 0;
3887
+ var upd = cur - this.ve5_1.o() | 0;
3888
3888
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3889
3889
  break l$ret$1;
3890
3890
  }
@@ -3906,15 +3906,15 @@
3906
3906
  }
3907
3907
  while (true);
3908
3908
  };
3909
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).xe5 = function ($this$flow, completion) {
3910
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.se5_1, this.te5_1, completion);
3911
- i.ue5_1 = $this$flow;
3909
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ze5 = function ($this$flow, completion) {
3910
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ue5_1, this.ve5_1, completion);
3911
+ i.we5_1 = $this$flow;
3912
3912
  return i;
3913
3913
  };
3914
3914
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3915
3915
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3916
3916
  var l = function ($this$flow, $completion) {
3917
- return i.we5($this$flow, $completion);
3917
+ return i.ye5($this$flow, $completion);
3918
3918
  };
3919
3919
  l.$arity = 1;
3920
3920
  return l;
@@ -3984,29 +3984,29 @@
3984
3984
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3985
3985
  }
3986
3986
  function mapFromGroupKey($this, _this__u8e3s4) {
3987
- var tmp = $this.ae6_1.y6m();
3987
+ var tmp = $this.ce6_1.y6m();
3988
3988
  // Inline function 'kotlin.collections.toTypedArray' call
3989
- var this_0 = _this__u8e3s4.fe6_1;
3989
+ var this_0 = _this__u8e3s4.he6_1;
3990
3990
  var tmp_0 = copyToArray(this_0);
3991
3991
  // Inline function 'kotlin.collections.toTypedArray' call
3992
- var this_1 = _this__u8e3s4.ge6_1;
3992
+ var this_1 = _this__u8e3s4.ie6_1;
3993
3993
  var tmp$ret$1 = copyToArray(this_1);
3994
- return new ActionDeliveryPayload(_this__u8e3s4.ee6_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.he6_1);
3994
+ return new ActionDeliveryPayload(_this__u8e3s4.ge6_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.je6_1);
3995
3995
  }
3996
3996
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3997
- this.ee6_1 = tableId;
3998
- this.fe6_1 = includePlayers;
3999
- this.ge6_1 = excludePlayers;
4000
- this.he6_1 = deliveryType;
3997
+ this.ge6_1 = tableId;
3998
+ this.he6_1 = includePlayers;
3999
+ this.ie6_1 = excludePlayers;
4000
+ this.je6_1 = deliveryType;
4001
4001
  }
4002
4002
  protoOf(GroupKey).toString = function () {
4003
- return 'GroupKey(tableId=' + this.ee6_1 + ', includePlayers=' + toString(this.fe6_1) + ', excludePlayers=' + toString(this.ge6_1) + ', deliveryType=' + this.he6_1.toString() + ')';
4003
+ return 'GroupKey(tableId=' + this.ge6_1 + ', includePlayers=' + toString(this.he6_1) + ', excludePlayers=' + toString(this.ie6_1) + ', deliveryType=' + this.je6_1.toString() + ')';
4004
4004
  };
4005
4005
  protoOf(GroupKey).hashCode = function () {
4006
- var result = getStringHashCode(this.ee6_1);
4007
- result = imul(result, 31) + hashCode(this.fe6_1) | 0;
4008
- result = imul(result, 31) + hashCode(this.ge6_1) | 0;
4009
- result = imul(result, 31) + this.he6_1.hashCode() | 0;
4006
+ var result = getStringHashCode(this.ge6_1);
4007
+ result = imul(result, 31) + hashCode(this.he6_1) | 0;
4008
+ result = imul(result, 31) + hashCode(this.ie6_1) | 0;
4009
+ result = imul(result, 31) + this.je6_1.hashCode() | 0;
4010
4010
  return result;
4011
4011
  };
4012
4012
  protoOf(GroupKey).equals = function (other) {
@@ -4014,35 +4014,35 @@
4014
4014
  return true;
4015
4015
  if (!(other instanceof GroupKey))
4016
4016
  return false;
4017
- if (!(this.ee6_1 === other.ee6_1))
4017
+ if (!(this.ge6_1 === other.ge6_1))
4018
4018
  return false;
4019
- if (!equals(this.fe6_1, other.fe6_1))
4019
+ if (!equals(this.he6_1, other.he6_1))
4020
4020
  return false;
4021
- if (!equals(this.ge6_1, other.ge6_1))
4021
+ if (!equals(this.ie6_1, other.ie6_1))
4022
4022
  return false;
4023
- if (!this.he6_1.equals(other.he6_1))
4023
+ if (!this.je6_1.equals(other.je6_1))
4024
4024
  return false;
4025
4025
  return true;
4026
4026
  };
4027
4027
  function Companion_4() {
4028
- this.ie6_1 = 6;
4028
+ this.ke6_1 = 6;
4029
4029
  }
4030
4030
  var Companion_instance_12;
4031
4031
  function Companion_getInstance_5() {
4032
4032
  return Companion_instance_12;
4033
4033
  }
4034
4034
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
4035
- this.re6_1 = this$0;
4035
+ this.te6_1 = this$0;
4036
4036
  CoroutineImpl.call(this, resultContinuation);
4037
4037
  }
4038
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).te6 = function (actions, $completion) {
4039
- var tmp = this.ue6(actions, $completion);
4038
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ve6 = function (actions, $completion) {
4039
+ var tmp = this.we6(actions, $completion);
4040
4040
  tmp.t8_1 = Unit_instance;
4041
4041
  tmp.u8_1 = null;
4042
4042
  return tmp.z8();
4043
4043
  };
4044
4044
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
4045
- return this.te6((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4045
+ return this.ve6((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
4046
4046
  };
4047
4047
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
4048
4048
  var suspendResult = this.t8_1;
@@ -4051,7 +4051,7 @@
4051
4051
  var tmp = this.r8_1;
4052
4052
  if (tmp === 0) {
4053
4053
  this.s8_1 = 1;
4054
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.re6_1, this.se6_1, null));
4054
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.te6_1, this.ue6_1, null));
4055
4055
  } else if (tmp === 1) {
4056
4056
  throw this.u8_1;
4057
4057
  }
@@ -4061,23 +4061,23 @@
4061
4061
  }
4062
4062
  while (true);
4063
4063
  };
4064
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ue6 = function (actions, completion) {
4065
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.re6_1, completion);
4066
- i.se6_1 = actions;
4064
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).we6 = function (actions, completion) {
4065
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.te6_1, completion);
4066
+ i.ue6_1 = actions;
4067
4067
  return i;
4068
4068
  };
4069
4069
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
4070
4070
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
4071
4071
  var l = function (actions, $completion) {
4072
- return i.te6(actions, $completion);
4072
+ return i.ve6(actions, $completion);
4073
4073
  };
4074
4074
  l.$arity = 1;
4075
4075
  return l;
4076
4076
  }
4077
4077
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
4078
4078
  CoroutineImpl.call(this, resultContinuation);
4079
- this.de7_1 = _this__u8e3s4;
4080
- this.ee7_1 = fromEvent;
4079
+ this.fe7_1 = _this__u8e3s4;
4080
+ this.ge7_1 = fromEvent;
4081
4081
  }
4082
4082
  protoOf($sentEventCOROUTINE$).z8 = function () {
4083
4083
  var suspendResult = this.t8_1;
@@ -4087,8 +4087,8 @@
4087
4087
  switch (tmp) {
4088
4088
  case 0:
4089
4089
  this.s8_1 = 2;
4090
- this.de7_1.ce6_1;
4091
- var tmp0 = this.de7_1.be6_1;
4090
+ this.fe7_1.ee6_1;
4091
+ var tmp0 = this.fe7_1.de6_1;
4092
4092
  l$ret$1: do {
4093
4093
  while (true) {
4094
4094
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -4100,7 +4100,7 @@
4100
4100
  }
4101
4101
  while (false);
4102
4102
  this.r8_1 = 1;
4103
- suspendResult = this.de7_1.de6_1.i24(this.ee7_1, this);
4103
+ suspendResult = this.fe7_1.fe6_1.i24(this.ge7_1, this);
4104
4104
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4105
4105
  return suspendResult;
4106
4106
  }
@@ -4124,7 +4124,7 @@
4124
4124
  };
4125
4125
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
4126
4126
  CoroutineImpl.call(this, resultContinuation);
4127
- this.ne7_1 = _this__u8e3s4;
4127
+ this.pe7_1 = _this__u8e3s4;
4128
4128
  }
4129
4129
  protoOf($waitForCOROUTINE$).z8 = function () {
4130
4130
  var suspendResult = this.t8_1;
@@ -4134,12 +4134,12 @@
4134
4134
  switch (tmp) {
4135
4135
  case 0:
4136
4136
  this.s8_1 = 5;
4137
- this.ne7_1.ce6_1;
4138
- this.oe7_1 = 0;
4137
+ this.pe7_1.ee6_1;
4138
+ this.qe7_1 = 0;
4139
4139
  this.r8_1 = 1;
4140
4140
  continue $sm;
4141
4141
  case 1:
4142
- if (!!(this.ne7_1.be6_1.kotlinx$atomicfu$value === 0)) {
4142
+ if (!!(this.pe7_1.de6_1.kotlinx$atomicfu$value === 0)) {
4143
4143
  this.r8_1 = 4;
4144
4144
  continue $sm;
4145
4145
  }
@@ -4152,9 +4152,9 @@
4152
4152
 
4153
4153
  continue $sm;
4154
4154
  case 2:
4155
- this.oe7_1 = this.oe7_1 + 1 | 0;
4156
- if (this.oe7_1 > 6) {
4157
- this.ne7_1.ze5_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ne7_1.be6_1.kotlinx$atomicfu$value);
4155
+ this.qe7_1 = this.qe7_1 + 1 | 0;
4156
+ if (this.qe7_1 > 6) {
4157
+ this.pe7_1.be6_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.pe7_1.de6_1.kotlinx$atomicfu$value);
4158
4158
  this.r8_1 = 4;
4159
4159
  continue $sm;
4160
4160
  } else {
@@ -4182,16 +4182,16 @@
4182
4182
  while (true);
4183
4183
  };
4184
4184
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4185
- this.ye5_1 = serverReduxConfig;
4186
- this.ze5_1 = logger;
4187
- this.ae6_1 = idsProvider;
4188
- this.be6_1 = atomic$ref$1(0);
4185
+ this.ae6_1 = serverReduxConfig;
4186
+ this.be6_1 = logger;
4187
+ this.ce6_1 = idsProvider;
4188
+ this.de6_1 = atomic$ref$1(0);
4189
4189
  var tmp = this;
4190
4190
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4191
- tmp.ce6_1 = get_atomicfu$reentrantLock();
4192
- this.de6_1 = MutableSharedFlow();
4191
+ tmp.ee6_1 = get_atomicfu$reentrantLock();
4192
+ this.fe6_1 = MutableSharedFlow();
4193
4193
  }
4194
- protoOf(ToClientEventsObserverImpl).je5 = function (fromEvent, $completion) {
4194
+ protoOf(ToClientEventsObserverImpl).le5 = function (fromEvent, $completion) {
4195
4195
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4196
4196
  tmp.t8_1 = Unit_instance;
4197
4197
  tmp.u8_1 = null;
@@ -4203,162 +4203,162 @@
4203
4203
  tmp.u8_1 = null;
4204
4204
  return tmp.z8();
4205
4205
  };
4206
- protoOf(ToClientEventsObserverImpl).zax = function () {
4207
- if (!this.ye5_1.enabledCombinedEvents) {
4208
- return this.de6_1;
4206
+ protoOf(ToClientEventsObserverImpl).bay = function () {
4207
+ if (!this.ae6_1.enabledCombinedEvents) {
4208
+ return this.fe6_1;
4209
4209
  }
4210
- var tmp = windowedByInterval(this.de6_1, fromInt(this.ye5_1.combinedEventsIntervalMillis));
4210
+ var tmp = windowedByInterval(this.fe6_1, fromInt(this.ae6_1.combinedEventsIntervalMillis));
4211
4211
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4212
4212
  };
4213
4213
  function UpdateServerConfigAction(serverConfig) {
4214
- this.pe7_1 = serverConfig;
4214
+ this.re7_1 = serverConfig;
4215
4215
  }
4216
4216
  protoOf(UpdateServerConfigAction).toString = function () {
4217
- return 'UpdateServerConfigAction(serverConfig=' + this.pe7_1.toString() + ')';
4217
+ return 'UpdateServerConfigAction(serverConfig=' + this.re7_1.toString() + ')';
4218
4218
  };
4219
4219
  protoOf(UpdateServerConfigAction).hashCode = function () {
4220
- return this.pe7_1.hashCode();
4220
+ return this.re7_1.hashCode();
4221
4221
  };
4222
4222
  protoOf(UpdateServerConfigAction).equals = function (other) {
4223
4223
  if (this === other)
4224
4224
  return true;
4225
4225
  if (!(other instanceof UpdateServerConfigAction))
4226
4226
  return false;
4227
- if (!this.pe7_1.equals(other.pe7_1))
4227
+ if (!this.re7_1.equals(other.re7_1))
4228
4228
  return false;
4229
4229
  return true;
4230
4230
  };
4231
4231
  function AddSpectatorsAction(spectators) {
4232
- this.qe7_1 = spectators;
4232
+ this.se7_1 = spectators;
4233
4233
  }
4234
4234
  protoOf(AddSpectatorsAction).toString = function () {
4235
- return 'AddSpectatorsAction(spectators=' + toString(this.qe7_1) + ')';
4235
+ return 'AddSpectatorsAction(spectators=' + toString(this.se7_1) + ')';
4236
4236
  };
4237
4237
  protoOf(AddSpectatorsAction).hashCode = function () {
4238
- return hashCode(this.qe7_1);
4238
+ return hashCode(this.se7_1);
4239
4239
  };
4240
4240
  protoOf(AddSpectatorsAction).equals = function (other) {
4241
4241
  if (this === other)
4242
4242
  return true;
4243
4243
  if (!(other instanceof AddSpectatorsAction))
4244
4244
  return false;
4245
- if (!equals(this.qe7_1, other.qe7_1))
4245
+ if (!equals(this.se7_1, other.se7_1))
4246
4246
  return false;
4247
4247
  return true;
4248
4248
  };
4249
4249
  function RemoveSpectatorsAction(spectators) {
4250
- this.re7_1 = spectators;
4250
+ this.te7_1 = spectators;
4251
4251
  }
4252
4252
  protoOf(RemoveSpectatorsAction).toString = function () {
4253
- return 'RemoveSpectatorsAction(spectators=' + toString(this.re7_1) + ')';
4253
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.te7_1) + ')';
4254
4254
  };
4255
4255
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4256
- return hashCode(this.re7_1);
4256
+ return hashCode(this.te7_1);
4257
4257
  };
4258
4258
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4259
4259
  if (this === other)
4260
4260
  return true;
4261
4261
  if (!(other instanceof RemoveSpectatorsAction))
4262
4262
  return false;
4263
- if (!equals(this.re7_1, other.re7_1))
4263
+ if (!equals(this.te7_1, other.te7_1))
4264
4264
  return false;
4265
4265
  return true;
4266
4266
  };
4267
4267
  function SpectatorsAction() {
4268
4268
  }
4269
4269
  function _get_asyncProvider__jbpyhw($this) {
4270
- var tmp0 = $this.xe7_1;
4270
+ var tmp0 = $this.ze7_1;
4271
4271
  var tmp = KProperty1;
4272
4272
  // Inline function 'kotlin.getValue' call
4273
4273
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4274
4274
  return tmp0.w();
4275
4275
  }
4276
4276
  function _get_logger__rkp4sl($this) {
4277
- var tmp0 = $this.ye7_1;
4277
+ var tmp0 = $this.ae8_1;
4278
4278
  var tmp = KProperty1;
4279
4279
  // Inline function 'kotlin.getValue' call
4280
4280
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4281
4281
  return tmp0.w();
4282
4282
  }
4283
4283
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4284
- var tmp0 = $this.ze7_1;
4284
+ var tmp0 = $this.be8_1;
4285
4285
  var tmp = KProperty1;
4286
4286
  // Inline function 'kotlin.getValue' call
4287
4287
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4288
4288
  return tmp0.w();
4289
4289
  }
4290
4290
  function _get_lastCardInteractor__h6lq3w($this) {
4291
- var tmp0 = $this.ae8_1;
4291
+ var tmp0 = $this.ce8_1;
4292
4292
  var tmp = KProperty1;
4293
4293
  // Inline function 'kotlin.getValue' call
4294
4294
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4295
4295
  return tmp0.w();
4296
4296
  }
4297
4297
  function _get_serverConfig__rk2g06($this) {
4298
- var tmp0 = $this.be8_1;
4298
+ var tmp0 = $this.de8_1;
4299
4299
  var tmp = KProperty1;
4300
4300
  // Inline function 'kotlin.getValue' call
4301
4301
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4302
4302
  return tmp0.w();
4303
4303
  }
4304
4304
  function _get_logicConfig__52ww9d($this) {
4305
- var tmp0 = $this.ce8_1;
4305
+ var tmp0 = $this.ee8_1;
4306
4306
  var tmp = KProperty1;
4307
4307
  // Inline function 'kotlin.getValue' call
4308
4308
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4309
4309
  return tmp0.w();
4310
4310
  }
4311
4311
  function _get_idsProvider__fnfajc_0($this) {
4312
- var tmp0 = $this.de8_1;
4312
+ var tmp0 = $this.fe8_1;
4313
4313
  var tmp = KProperty1;
4314
4314
  // Inline function 'kotlin.getValue' call
4315
4315
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4316
4316
  return tmp0.w();
4317
4317
  }
4318
4318
  function _get_botConfig__cpaxzc($this) {
4319
- var tmp0 = $this.ee8_1;
4319
+ var tmp0 = $this.ge8_1;
4320
4320
  var tmp = KProperty1;
4321
4321
  // Inline function 'kotlin.getValue' call
4322
4322
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4323
4323
  return tmp0.w();
4324
4324
  }
4325
4325
  function _get_scenePositionProvider__kn0n1n($this) {
4326
- var tmp0 = $this.fe8_1;
4326
+ var tmp0 = $this.he8_1;
4327
4327
  var tmp = KProperty1;
4328
4328
  // Inline function 'kotlin.getValue' call
4329
4329
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4330
4330
  return tmp0.w();
4331
4331
  }
4332
4332
  function _get_toClientEventsObserver__6rp51y_0($this) {
4333
- var tmp0 = $this.ge8_1;
4333
+ var tmp0 = $this.ie8_1;
4334
4334
  var tmp = KProperty1;
4335
4335
  // Inline function 'kotlin.getValue' call
4336
4336
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4337
4337
  return tmp0.w();
4338
4338
  }
4339
4339
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4340
- var tmp0 = $this.he8_1;
4340
+ var tmp0 = $this.je8_1;
4341
4341
  var tmp = KProperty1;
4342
4342
  // Inline function 'kotlin.getValue' call
4343
4343
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4344
4344
  return tmp0.w();
4345
4345
  }
4346
4346
  function _get_dealerConfig__183ci8($this) {
4347
- var tmp0 = $this.ie8_1;
4347
+ var tmp0 = $this.ke8_1;
4348
4348
  var tmp = KProperty1;
4349
4349
  // Inline function 'kotlin.getValue' call
4350
4350
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4351
4351
  return tmp0.w();
4352
4352
  }
4353
4353
  function _get_poolProvider__tqti6a($this) {
4354
- var tmp0 = $this.je8_1;
4354
+ var tmp0 = $this.le8_1;
4355
4355
  var tmp = KProperty1;
4356
4356
  // Inline function 'kotlin.getValue' call
4357
4357
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4358
4358
  return tmp0.w();
4359
4359
  }
4360
4360
  function _get_cardsDealerProvider__bekjpg($this) {
4361
- var tmp0 = $this.ke8_1;
4361
+ var tmp0 = $this.me8_1;
4362
4362
  var tmp = KProperty1;
4363
4363
  // Inline function 'kotlin.getValue' call
4364
4364
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4522,11 +4522,11 @@
4522
4522
  tmp = fileLoggerStoreContract;
4523
4523
  }
4524
4524
  fileLoggerStoreContract = tmp;
4525
- this.se7_1 = validationStoreContract;
4526
- this.te7_1 = timersStoreContract;
4527
- this.ue7_1 = botGameStoreContract;
4528
- this.ve7_1 = gameMechanicStoreContract;
4529
- this.we7_1 = fileLoggerStoreContract;
4525
+ this.ue7_1 = validationStoreContract;
4526
+ this.ve7_1 = timersStoreContract;
4527
+ this.we7_1 = botGameStoreContract;
4528
+ this.xe7_1 = gameMechanicStoreContract;
4529
+ this.ye7_1 = fileLoggerStoreContract;
4530
4530
  var tmp_0 = this;
4531
4531
  // Inline function 'org.kodein.di.instance' call
4532
4532
  // Inline function 'org.kodein.type.generic' call
@@ -4534,7 +4534,7 @@
4534
4534
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4535
4535
  var tmp_2 = Instance(di, tmp$ret$0, null);
4536
4536
  var tmp_3 = KProperty1;
4537
- tmp_0.xe7_1 = tmp_2.c1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4537
+ tmp_0.ze7_1 = tmp_2.c1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4538
4538
  var tmp_4 = this;
4539
4539
  // Inline function 'org.kodein.di.instance' call
4540
4540
  // Inline function 'org.kodein.type.generic' call
@@ -4542,7 +4542,7 @@
4542
4542
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4543
4543
  var tmp_6 = Instance(di, tmp$ret$2, null);
4544
4544
  var tmp_7 = KProperty1;
4545
- tmp_4.ye7_1 = tmp_6.c1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4545
+ tmp_4.ae8_1 = tmp_6.c1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4546
4546
  var tmp_8 = this;
4547
4547
  // Inline function 'org.kodein.di.instance' call
4548
4548
  // Inline function 'org.kodein.type.generic' call
@@ -4550,7 +4550,7 @@
4550
4550
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4551
4551
  var tmp_10 = Instance(di, tmp$ret$4, null);
4552
4552
  var tmp_11 = KProperty1;
4553
- tmp_8.ze7_1 = tmp_10.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4553
+ tmp_8.be8_1 = tmp_10.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4554
4554
  var tmp_12 = this;
4555
4555
  // Inline function 'org.kodein.di.instance' call
4556
4556
  // Inline function 'org.kodein.type.generic' call
@@ -4558,7 +4558,7 @@
4558
4558
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4559
4559
  var tmp_14 = Instance(di, tmp$ret$6, null);
4560
4560
  var tmp_15 = KProperty1;
4561
- tmp_12.ae8_1 = tmp_14.c1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4561
+ tmp_12.ce8_1 = tmp_14.c1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4562
4562
  var tmp_16 = this;
4563
4563
  // Inline function 'org.kodein.di.instance' call
4564
4564
  // Inline function 'org.kodein.type.generic' call
@@ -4566,7 +4566,7 @@
4566
4566
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4567
4567
  var tmp_18 = Instance(di, tmp$ret$8, null);
4568
4568
  var tmp_19 = KProperty1;
4569
- tmp_16.be8_1 = tmp_18.c1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4569
+ tmp_16.de8_1 = tmp_18.c1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4570
4570
  var tmp_20 = this;
4571
4571
  // Inline function 'org.kodein.di.instance' call
4572
4572
  // Inline function 'org.kodein.type.generic' call
@@ -4574,7 +4574,7 @@
4574
4574
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4575
4575
  var tmp_22 = Instance(di, tmp$ret$10, null);
4576
4576
  var tmp_23 = KProperty1;
4577
- tmp_20.ce8_1 = tmp_22.c1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4577
+ tmp_20.ee8_1 = tmp_22.c1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4578
4578
  var tmp_24 = this;
4579
4579
  // Inline function 'org.kodein.di.instance' call
4580
4580
  // Inline function 'org.kodein.type.generic' call
@@ -4582,7 +4582,7 @@
4582
4582
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4583
4583
  var tmp_26 = Instance(di, tmp$ret$12, null);
4584
4584
  var tmp_27 = KProperty1;
4585
- tmp_24.de8_1 = tmp_26.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4585
+ tmp_24.fe8_1 = tmp_26.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4586
4586
  var tmp_28 = this;
4587
4587
  // Inline function 'org.kodein.di.instance' call
4588
4588
  // Inline function 'org.kodein.type.generic' call
@@ -4590,7 +4590,7 @@
4590
4590
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4591
4591
  var tmp_30 = Instance(di, tmp$ret$14, null);
4592
4592
  var tmp_31 = KProperty1;
4593
- tmp_28.ee8_1 = tmp_30.c1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4593
+ tmp_28.ge8_1 = tmp_30.c1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4594
4594
  var tmp_32 = this;
4595
4595
  // Inline function 'org.kodein.di.instance' call
4596
4596
  // Inline function 'org.kodein.type.generic' call
@@ -4598,7 +4598,7 @@
4598
4598
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4599
4599
  var tmp_34 = Instance(di, tmp$ret$16, null);
4600
4600
  var tmp_35 = KProperty1;
4601
- tmp_32.fe8_1 = tmp_34.c1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4601
+ tmp_32.he8_1 = tmp_34.c1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4602
4602
  var tmp_36 = this;
4603
4603
  // Inline function 'org.kodein.di.instance' call
4604
4604
  // Inline function 'org.kodein.type.generic' call
@@ -4606,7 +4606,7 @@
4606
4606
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4607
4607
  var tmp_38 = Instance(di, tmp$ret$18, null);
4608
4608
  var tmp_39 = KProperty1;
4609
- tmp_36.ge8_1 = tmp_38.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4609
+ tmp_36.ie8_1 = tmp_38.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4610
4610
  var tmp_40 = this;
4611
4611
  // Inline function 'org.kodein.di.instance' call
4612
4612
  // Inline function 'org.kodein.type.generic' call
@@ -4614,7 +4614,7 @@
4614
4614
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4615
4615
  var tmp_42 = Instance(di, tmp$ret$20, null);
4616
4616
  var tmp_43 = KProperty1;
4617
- tmp_40.he8_1 = tmp_42.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4617
+ tmp_40.je8_1 = tmp_42.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4618
4618
  var tmp_44 = this;
4619
4619
  // Inline function 'org.kodein.di.instance' call
4620
4620
  // Inline function 'org.kodein.type.generic' call
@@ -4622,7 +4622,7 @@
4622
4622
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4623
4623
  var tmp_46 = Instance(di, tmp$ret$22, null);
4624
4624
  var tmp_47 = KProperty1;
4625
- tmp_44.ie8_1 = tmp_46.c1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4625
+ tmp_44.ke8_1 = tmp_46.c1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4626
4626
  var tmp_48 = this;
4627
4627
  // Inline function 'org.kodein.di.instance' call
4628
4628
  // Inline function 'org.kodein.type.generic' call
@@ -4630,7 +4630,7 @@
4630
4630
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4631
4631
  var tmp_50 = Instance(di, tmp$ret$24, null);
4632
4632
  var tmp_51 = KProperty1;
4633
- tmp_48.je8_1 = tmp_50.c1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4633
+ tmp_48.le8_1 = tmp_50.c1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4634
4634
  var tmp_52 = this;
4635
4635
  // Inline function 'org.kodein.di.instance' call
4636
4636
  // Inline function 'org.kodein.type.generic' call
@@ -4638,13 +4638,13 @@
4638
4638
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4639
4639
  var tmp_54 = Instance(di, tmp$ret$26, null);
4640
4640
  var tmp_55 = KProperty1;
4641
- tmp_52.ke8_1 = tmp_54.c1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4641
+ tmp_52.me8_1 = tmp_54.c1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4642
4642
  }
4643
4643
  protoOf(ServerGameStoreContract).o9h = function () {
4644
- return plus(plus(plus(plus(plus(this.se7_1.o9h(), this.ve7_1.o9h()), this.te7_1.o9h()), this.ue7_1.o9h()), this.we7_1.o9h()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4644
+ return plus(plus(plus(plus(plus(this.ue7_1.o9h(), this.xe7_1.o9h()), this.ve7_1.o9h()), this.we7_1.o9h()), this.ye7_1.o9h()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4645
4645
  };
4646
4646
  protoOf(ServerGameStoreContract).p9h = function () {
4647
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.se7_1.p9h(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.ve7_1.p9h()), this.te7_1.p9h()), this.ue7_1.p9h()), this.we7_1.p9h()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v9j(), finishingGameWhenCantStartNewMiddleware()]));
4647
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.ue7_1.p9h(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.xe7_1.p9h()), this.ve7_1.p9h()), this.we7_1.p9h()), this.ye7_1.p9h()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v9j(), finishingGameWhenCantStartNewMiddleware()]));
4648
4648
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4649
4649
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4650
4650
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4695,7 +4695,7 @@
4695
4695
  return this.p6q(store, next, action);
4696
4696
  };
4697
4697
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4698
- this.ne8_1 = this$0;
4698
+ this.pe8_1 = this$0;
4699
4699
  }
4700
4700
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6p = function (action) {
4701
4701
  return action instanceof MechanicAction;
@@ -4706,7 +4706,7 @@
4706
4706
  // Inline function 'kotlin.with' call
4707
4707
  var tmp;
4708
4708
  if (action_0 instanceof StartGameMechanicAction) {
4709
- var tmp0 = this.ne8_1;
4709
+ var tmp0 = this.pe8_1;
4710
4710
  var tmp2 = action_0.q8a_1;
4711
4711
  var tmp4 = action_0.s8a_1;
4712
4712
  // Inline function 'kotlin.collections.map' call
@@ -4746,7 +4746,7 @@
4746
4746
  var _iterator__ex2g4s_2 = destination_1.l();
4747
4747
  while (_iterator__ex2g4s_2.m()) {
4748
4748
  var element_0 = _iterator__ex2g4s_2.n();
4749
- var tmp0_aid = tmp0.me8_1.y6m();
4749
+ var tmp0_aid = tmp0.oe8_1.y6m();
4750
4750
  // Inline function 'kotlin.collections.map' call
4751
4751
  // Inline function 'kotlin.collections.mapTo' call
4752
4752
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4768,15 +4768,15 @@
4768
4768
  tmp = destination_2;
4769
4769
  } else {
4770
4770
  if (action_0 instanceof StartNewGameMechanicAction) {
4771
- var tmp0_0 = this.ne8_1;
4771
+ var tmp0_0 = this.pe8_1;
4772
4772
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4773
4773
  var table = state.z6x();
4774
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.me8_1.y6m(), table.id, null);
4774
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.oe8_1.y6m(), table.id, null);
4775
4775
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4776
4776
  tmp = listOfNotNull(tmp$ret$21);
4777
4777
  } else {
4778
4778
  if (action_0 instanceof ContinueGameMechanicAction) {
4779
- var tmp0_1 = this.ne8_1;
4779
+ var tmp0_1 = this.pe8_1;
4780
4780
  var tmp2_0 = action_0.w8a_1.id;
4781
4781
  var tmp4_0 = action_0.gameCreatorPlayerId;
4782
4782
  // Inline function 'kotlin.collections.map' call
@@ -4816,7 +4816,7 @@
4816
4816
  var _iterator__ex2g4s_7 = destination_6.l();
4817
4817
  while (_iterator__ex2g4s_7.m()) {
4818
4818
  var element_2 = _iterator__ex2g4s_7.n();
4819
- var tmp0_aid_0 = tmp0_1.me8_1.y6m();
4819
+ var tmp0_aid_0 = tmp0_1.oe8_1.y6m();
4820
4820
  // Inline function 'kotlin.collections.map' call
4821
4821
  // Inline function 'kotlin.collections.mapTo' call
4822
4822
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4838,39 +4838,39 @@
4838
4838
  tmp = destination_7;
4839
4839
  } else {
4840
4840
  if (action_0 instanceof FinishingGameMechanicAction) {
4841
- var tmp0_2 = this.ne8_1;
4841
+ var tmp0_2 = this.pe8_1;
4842
4842
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4843
4843
  var table_0 = state.z6x();
4844
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.me8_1.y6m(), table_0.id, null);
4844
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.oe8_1.y6m(), table_0.id, null);
4845
4845
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4846
4846
  tmp = listOfNotNull(tmp$ret$44);
4847
4847
  } else {
4848
4848
  if (action_0 instanceof FinishGameMechanicAction) {
4849
- var tmp0_3 = this.ne8_1;
4849
+ var tmp0_3 = this.pe8_1;
4850
4850
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4851
4851
  var table_1 = state.z6x();
4852
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.me8_1.y6m(), table_1.id, null);
4852
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.oe8_1.y6m(), table_1.id, null);
4853
4853
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4854
4854
  tmp = listOfNotNull(tmp$ret$46);
4855
4855
  } else {
4856
4856
  if (action_0 instanceof RestartGameMechanicAction) {
4857
- var tmp0_4 = this.ne8_1;
4857
+ var tmp0_4 = this.pe8_1;
4858
4858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4859
4859
  var table_2 = state.z6x();
4860
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.me8_1.y6m(), table_2.id, null);
4860
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.oe8_1.y6m(), table_2.id, null);
4861
4861
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4862
4862
  tmp = listOfNotNull(tmp$ret$48);
4863
4863
  } else {
4864
4864
  if (action_0 instanceof ErrorAction) {
4865
- var tmp0_5 = this.ne8_1;
4865
+ var tmp0_5 = this.pe8_1;
4866
4866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4867
4867
  var table_3 = state.z6x();
4868
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.me8_1.y6m(), table_3.id, null);
4868
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.oe8_1.y6m(), table_3.id, null);
4869
4869
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4870
4870
  tmp = listOfNotNull(tmp$ret$50);
4871
4871
  } else {
4872
4872
  if (action_0 instanceof SceneMechanicAction) {
4873
- var tmp0_6 = this.ne8_1;
4873
+ var tmp0_6 = this.pe8_1;
4874
4874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4875
4875
  var table_4 = state.z6x();
4876
4876
  var tmp2_1 = table_4.id;
@@ -4903,7 +4903,7 @@
4903
4903
  var _iterator__ex2g4s_11 = destination_10.l();
4904
4904
  while (_iterator__ex2g4s_11.m()) {
4905
4905
  var element_4 = _iterator__ex2g4s_11.n();
4906
- var tmp0_aid_1 = tmp0_6.me8_1.y6m();
4906
+ var tmp0_aid_1 = tmp0_6.oe8_1.y6m();
4907
4907
  // Inline function 'kotlin.collections.map' call
4908
4908
  // Inline function 'kotlin.collections.mapTo' call
4909
4909
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4925,7 +4925,7 @@
4925
4925
  tmp = destination_11;
4926
4926
  } else {
4927
4927
  if (action_0 instanceof SceneActMechanicAction) {
4928
- var tmp0_7 = this.ne8_1;
4928
+ var tmp0_7 = this.pe8_1;
4929
4929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4930
4930
  var table_5 = state.z6x();
4931
4931
  var tmp2_2 = table_5.id;
@@ -4958,7 +4958,7 @@
4958
4958
  var _iterator__ex2g4s_15 = destination_14.l();
4959
4959
  while (_iterator__ex2g4s_15.m()) {
4960
4960
  var element_6 = _iterator__ex2g4s_15.n();
4961
- var tmp0_aid_2 = tmp0_7.me8_1.y6m();
4961
+ var tmp0_aid_2 = tmp0_7.oe8_1.y6m();
4962
4962
  // Inline function 'kotlin.collections.map' call
4963
4963
  // Inline function 'kotlin.collections.mapTo' call
4964
4964
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4980,7 +4980,7 @@
4980
4980
  tmp = destination_15;
4981
4981
  } else {
4982
4982
  if (action_0 instanceof TeamsDataMechanicAction) {
4983
- var tmp0_8 = this.ne8_1;
4983
+ var tmp0_8 = this.pe8_1;
4984
4984
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4985
4985
  var table_6 = state.z6x();
4986
4986
  var tmp2_3 = table_6.id;
@@ -5013,7 +5013,7 @@
5013
5013
  var _iterator__ex2g4s_19 = destination_18.l();
5014
5014
  while (_iterator__ex2g4s_19.m()) {
5015
5015
  var element_8 = _iterator__ex2g4s_19.n();
5016
- var tmp0_aid_3 = tmp0_8.me8_1.y6m();
5016
+ var tmp0_aid_3 = tmp0_8.oe8_1.y6m();
5017
5017
  // Inline function 'kotlin.collections.map' call
5018
5018
  // Inline function 'kotlin.collections.mapTo' call
5019
5019
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -5025,7 +5025,7 @@
5025
5025
  }
5026
5026
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
5027
5027
  var tmp_0;
5028
- if (this.ne8_1.le8_1.supportBackwardActions && getPlayer(state.z6x().players, sendToPlayer_8.a7n_1).g71_1.y75_1) {
5028
+ if (this.pe8_1.ne8_1.supportBackwardActions && getPlayer(state.z6x().players, sendToPlayer_8.a7n_1).g71_1.y75_1) {
5029
5029
  tmp_0 = null;
5030
5030
  } else {
5031
5031
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -5041,72 +5041,72 @@
5041
5041
  tmp = destination_19;
5042
5042
  } else {
5043
5043
  if (action_0 instanceof PlayerReadyMechanicAction) {
5044
- var tmp0_9 = this.ne8_1;
5044
+ var tmp0_9 = this.pe8_1;
5045
5045
  var tmp2_4 = state.z6x();
5046
5046
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5047
- var exceptPlayerId = this.ne8_1.le8_1.supportBackwardActions ? action_0.x8b_1 : null;
5048
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.me8_1.y6m(), tmp2_4.id, exceptPlayerId);
5047
+ var exceptPlayerId = this.pe8_1.ne8_1.supportBackwardActions ? action_0.x8b_1 : null;
5048
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.oe8_1.y6m(), tmp2_4.id, exceptPlayerId);
5049
5049
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
5050
5050
  tmp = listOfNotNull(tmp$ret$109);
5051
5051
  } else {
5052
5052
  if (action_0 instanceof SuitChoiceMechanicAction) {
5053
- var tmp0_10 = this.ne8_1;
5053
+ var tmp0_10 = this.pe8_1;
5054
5054
  var tmp2_5 = state.z6x();
5055
5055
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5056
- var exceptPlayerId_0 = this.ne8_1.le8_1.supportBackwardActions ? action_0.b8c_1 : null;
5057
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.me8_1.y6m(), tmp2_5.id, exceptPlayerId_0);
5056
+ var exceptPlayerId_0 = this.pe8_1.ne8_1.supportBackwardActions ? action_0.b8c_1 : null;
5057
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.oe8_1.y6m(), tmp2_5.id, exceptPlayerId_0);
5058
5058
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
5059
5059
  tmp = listOfNotNull(tmp$ret$111);
5060
5060
  } else {
5061
5061
  if (action_0 instanceof TrumpMechanicAction) {
5062
- var tmp0_11 = this.ne8_1;
5062
+ var tmp0_11 = this.pe8_1;
5063
5063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5064
5064
  var table_7 = state.z6x();
5065
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.me8_1.y6m(), table_7.id, null);
5065
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.oe8_1.y6m(), table_7.id, null);
5066
5066
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
5067
5067
  tmp = listOfNotNull(tmp$ret$113);
5068
5068
  } else {
5069
5069
  if (action_0 instanceof CombinationChoiceMechanicAction) {
5070
- var tmp0_12 = this.ne8_1;
5070
+ var tmp0_12 = this.pe8_1;
5071
5071
  var tmp2_6 = state.z6x();
5072
5072
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5073
- var exceptPlayerId_1 = this.ne8_1.le8_1.supportBackwardActions ? action_0.i8c_1 : null;
5074
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.me8_1.y6m(), tmp2_6.id, exceptPlayerId_1);
5073
+ var exceptPlayerId_1 = this.pe8_1.ne8_1.supportBackwardActions ? action_0.i8c_1 : null;
5074
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.oe8_1.y6m(), tmp2_6.id, exceptPlayerId_1);
5075
5075
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
5076
5076
  tmp = listOfNotNull(tmp$ret$115);
5077
5077
  } else {
5078
5078
  if (action_0 instanceof PutCardMechanicAction) {
5079
- var tmp0_13 = this.ne8_1;
5079
+ var tmp0_13 = this.pe8_1;
5080
5080
  var tmp2_7 = state.z6x();
5081
5081
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5082
- var exceptPlayerId_2 = this.ne8_1.le8_1.supportBackwardActions ? action_0.m8c_1 : null;
5083
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.me8_1.y6m(), tmp2_7.id, exceptPlayerId_2);
5082
+ var exceptPlayerId_2 = this.pe8_1.ne8_1.supportBackwardActions ? action_0.m8c_1 : null;
5083
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.oe8_1.y6m(), tmp2_7.id, exceptPlayerId_2);
5084
5084
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
5085
5085
  tmp = listOfNotNull(tmp$ret$117);
5086
5086
  } else {
5087
5087
  if (action_0 instanceof PickUpBribeMechanicAction) {
5088
- var tmp0_14 = this.ne8_1;
5088
+ var tmp0_14 = this.pe8_1;
5089
5089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5090
5090
  var table_8 = state.z6x();
5091
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.me8_1.y6m(), table_8.id, null);
5091
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.oe8_1.y6m(), table_8.id, null);
5092
5092
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
5093
5093
  tmp = listOfNotNull(tmp$ret$119);
5094
5094
  } else {
5095
5095
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
5096
- var tmp0_15 = this.ne8_1;
5096
+ var tmp0_15 = this.pe8_1;
5097
5097
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5098
5098
  var table_9 = state.z6x();
5099
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.me8_1.y6m(), table_9.id, null);
5099
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.oe8_1.y6m(), table_9.id, null);
5100
5100
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
5101
5101
  tmp = listOfNotNull(tmp$ret$121);
5102
5102
  } else {
5103
5103
  if (action_0 instanceof MessageMechanicAction) {
5104
5104
  var message = action_0.u8c_1;
5105
- var tmp0_16 = this.ne8_1;
5105
+ var tmp0_16 = this.pe8_1;
5106
5106
  var tmp2_8 = state.z6x();
5107
5107
  var tmp_1;
5108
5108
  var tmp_2;
5109
- if (this.ne8_1.le8_1.supportBackwardActions) {
5109
+ if (this.pe8_1.ne8_1.supportBackwardActions) {
5110
5110
  tmp_2 = isInterface(message, UserMessage);
5111
5111
  } else {
5112
5112
  tmp_2 = false;
@@ -5118,16 +5118,16 @@
5118
5118
  }
5119
5119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5120
5120
  var exceptPlayerId_3 = tmp_1;
5121
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.me8_1.y6m(), tmp2_8.id, exceptPlayerId_3);
5121
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.oe8_1.y6m(), tmp2_8.id, exceptPlayerId_3);
5122
5122
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
5123
5123
  tmp = listOfNotNull(tmp$ret$123);
5124
5124
  } else {
5125
5125
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
5126
- var tmp0_17 = this.ne8_1;
5126
+ var tmp0_17 = this.pe8_1;
5127
5127
  var tmp2_9 = state.z6x();
5128
5128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
5129
5129
  var exceptPlayerId_4 = action_0.playerId;
5130
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.me8_1.y6m(), tmp2_9.id, exceptPlayerId_4);
5130
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.oe8_1.y6m(), tmp2_9.id, exceptPlayerId_4);
5131
5131
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
5132
5132
  tmp = listOfNotNull(tmp$ret$125);
5133
5133
  } else {
@@ -5164,8 +5164,8 @@
5164
5164
  return this.p6q(store, next, action);
5165
5165
  };
5166
5166
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5167
- this.le8_1 = logicConfig;
5168
- this.me8_1 = idsProvider;
5167
+ this.ne8_1 = logicConfig;
5168
+ this.oe8_1 = idsProvider;
5169
5169
  }
5170
5170
  protoOf(ServerMapMechanicToClientActionMiddleware).v9j = function () {
5171
5171
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -5176,8 +5176,8 @@
5176
5176
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5177
5177
  }
5178
5178
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5179
- this.we8_1 = $provider;
5180
- this.xe8_1 = $action;
5179
+ this.ye8_1 = $provider;
5180
+ this.ze8_1 = $action;
5181
5181
  CoroutineImpl.call(this, resultContinuation);
5182
5182
  }
5183
5183
  protoOf(sendToClientActionMiddleware$o$handle$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -5198,7 +5198,7 @@
5198
5198
  case 0:
5199
5199
  this.s8_1 = 2;
5200
5200
  this.r8_1 = 1;
5201
- suspendResult = this.we8_1.je5(this.xe8_1, this);
5201
+ suspendResult = this.ye8_1.le5(this.ze8_1, this);
5202
5202
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5203
5203
  return suspendResult;
5204
5204
  }
@@ -5221,8 +5221,8 @@
5221
5221
  while (true);
5222
5222
  };
5223
5223
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k29 = function ($this$launchDefault, completion) {
5224
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.we8_1, this.xe8_1, completion);
5225
- i.ye8_1 = $this$launchDefault;
5224
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ye8_1, this.ze8_1, completion);
5225
+ i.ae9_1 = $this$launchDefault;
5226
5226
  return i;
5227
5227
  };
5228
5228
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5234,15 +5234,15 @@
5234
5234
  return l;
5235
5235
  }
5236
5236
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5237
- this.ze8_1 = $asyncProvider;
5238
- this.ae9_1 = $provider;
5237
+ this.be9_1 = $asyncProvider;
5238
+ this.ce9_1 = $provider;
5239
5239
  }
5240
5240
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6p = function (action) {
5241
5241
  return action instanceof ToClientAction;
5242
5242
  };
5243
5243
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6q = function (store, next, action) {
5244
5244
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5245
- this.ze8_1.d6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ae9_1, action_0, null));
5245
+ this.be9_1.d6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ce9_1, action_0, null));
5246
5246
  next(action_0);
5247
5247
  };
5248
5248
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6o = function (store, next, action) {
@@ -5259,7 +5259,7 @@
5259
5259
  };
5260
5260
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a9t = function (state, action) {
5261
5261
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5262
- return state.o9e(VOID, get_serverStatePayload(state).copy(action_0.pe7_1));
5262
+ return state.o9e(VOID, get_serverStatePayload(state).copy(action_0.re7_1));
5263
5263
  };
5264
5264
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6q = function (state, action) {
5265
5265
  return this.a9t((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5269,7 +5269,7 @@
5269
5269
  return _this__u8e3s4.metadata;
5270
5270
  }
5271
5271
  function Companion_5() {
5272
- this.be9_1 = 'ServerMechanicLifecycleReducer';
5272
+ this.de9_1 = 'ServerMechanicLifecycleReducer';
5273
5273
  }
5274
5274
  var Companion_instance_13;
5275
5275
  function Companion_getInstance_6() {
@@ -5295,10 +5295,10 @@
5295
5295
  }
5296
5296
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5297
5297
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5298
- this.ee9_1 = logger;
5298
+ this.ge9_1 = logger;
5299
5299
  }
5300
5300
  protoOf(ServerMechanicLifecycleReducer).m9u = function (state, action) {
5301
- this.ee9_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5301
+ this.ge9_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5302
5302
  var serverState = get_serverStatePayloadOrNull(state.payload);
5303
5303
  var tableId = action.q8a_1;
5304
5304
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
@@ -5311,7 +5311,7 @@
5311
5311
  var tmp7_tableOrNull = tmp0_$this.t9v(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5312
5312
  var tmp;
5313
5313
  if (serverState == null) {
5314
- this.ee9_1.w(VOID, 'ServerPayload is not onStart');
5314
+ this.ge9_1.w(VOID, 'ServerPayload is not onStart');
5315
5315
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload(state), tableId));
5316
5316
  } else {
5317
5317
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), tableId));
@@ -5320,7 +5320,7 @@
5320
5320
  return state.o9e(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5321
5321
  };
5322
5322
  protoOf(ServerMechanicLifecycleReducer).k9u = function (state, action) {
5323
- this.ee9_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5323
+ this.ge9_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5324
5324
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5325
5325
  var tmp2_tableOrNull = action.w8a_1;
5326
5326
  var tmp = Companion_instance_14;
@@ -5342,7 +5342,7 @@
5342
5342
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5343
5343
  }
5344
5344
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5345
- this.fe9_1 = $logger;
5345
+ this.he9_1 = $logger;
5346
5346
  }
5347
5347
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6p = function (action) {
5348
5348
  return isInterface(action, SpectatorsAction);
@@ -5353,7 +5353,7 @@
5353
5353
  var tmp;
5354
5354
  if (action_0 instanceof AddSpectatorsAction) {
5355
5355
  // Inline function 'kotlin.collections.mapNotNull' call
5356
- var tmp0 = action_0.qe7_1;
5356
+ var tmp0 = action_0.se7_1;
5357
5357
  // Inline function 'kotlin.collections.mapNotNullTo' call
5358
5358
  var destination = ArrayList_init_$Create$_0();
5359
5359
  // Inline function 'kotlin.collections.forEach' call
@@ -5372,9 +5372,9 @@
5372
5372
  var tmp_0;
5373
5373
  // Inline function 'kotlin.collections.isNotEmpty' call
5374
5374
  if (!sameSpectators.q()) {
5375
- this.fe9_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5375
+ this.he9_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5376
5376
  // Inline function 'kotlin.collections.filterNot' call
5377
- var tmp0_0 = action_0.qe7_1;
5377
+ var tmp0_0 = action_0.se7_1;
5378
5378
  // Inline function 'kotlin.collections.filterNotTo' call
5379
5379
  var destination_0 = ArrayList_init_$Create$_0();
5380
5380
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5409,7 +5409,7 @@
5409
5409
  }
5410
5410
  tmp_0 = destination_0;
5411
5411
  } else {
5412
- tmp_0 = action_0.qe7_1;
5412
+ tmp_0 = action_0.se7_1;
5413
5413
  }
5414
5414
  // Inline function 'kotlin.collections.map' call
5415
5415
  var this_0 = tmp_0;
@@ -5426,7 +5426,7 @@
5426
5426
  } else {
5427
5427
  if (action_0 instanceof RemoveSpectatorsAction) {
5428
5428
  // Inline function 'kotlin.collections.mapNotNull' call
5429
- var tmp0_1 = action_0.re7_1;
5429
+ var tmp0_1 = action_0.te7_1;
5430
5430
  // Inline function 'kotlin.collections.mapNotNullTo' call
5431
5431
  var destination_2 = ArrayList_init_$Create$_0();
5432
5432
  // Inline function 'kotlin.collections.forEach' call
@@ -5445,9 +5445,9 @@
5445
5445
  var tmp_2;
5446
5446
  // Inline function 'kotlin.collections.isNotEmpty' call
5447
5447
  if (!sameSpectators_0.q()) {
5448
- this.fe9_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5448
+ this.he9_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5449
5449
  // Inline function 'kotlin.collections.filterNot' call
5450
- var tmp0_2 = action_0.re7_1;
5450
+ var tmp0_2 = action_0.te7_1;
5451
5451
  // Inline function 'kotlin.collections.filterNotTo' call
5452
5452
  var destination_3 = ArrayList_init_$Create$_0();
5453
5453
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5482,7 +5482,7 @@
5482
5482
  }
5483
5483
  tmp_2 = destination_3;
5484
5484
  } else {
5485
- tmp_2 = action_0.re7_1;
5485
+ tmp_2 = action_0.te7_1;
5486
5486
  }
5487
5487
  var spectatorsToRemove = toSet(tmp_2);
5488
5488
  // Inline function 'kotlin.collections.filterNot' call
@@ -5531,13 +5531,13 @@
5531
5531
  };
5532
5532
  function Companion_6() {
5533
5533
  }
5534
- protoOf(Companion_6).ge9 = function (config, metadata) {
5534
+ protoOf(Companion_6).ie9 = function (config, metadata) {
5535
5535
  return new ServerStatePayload(config, metadata);
5536
5536
  };
5537
5537
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5538
5538
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5539
5539
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5540
- return $super === VOID ? this.ge9(config, metadata) : $super.ge9.call(this, config, metadata);
5540
+ return $super === VOID ? this.ie9(config, metadata) : $super.ie9.call(this, config, metadata);
5541
5541
  };
5542
5542
  var Companion_instance_14;
5543
5543
  function Companion_getInstance_7() {
@@ -5559,13 +5559,13 @@
5559
5559
  protoOf(ServerStatePayload).oe = function () {
5560
5560
  return this.metadata;
5561
5561
  };
5562
- protoOf(ServerStatePayload).he9 = function (config, metadata) {
5562
+ protoOf(ServerStatePayload).je9 = function (config, metadata) {
5563
5563
  return new ServerStatePayload(config, metadata);
5564
5564
  };
5565
5565
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5566
5566
  config = config === VOID ? this.config : config;
5567
5567
  metadata = metadata === VOID ? this.metadata : metadata;
5568
- return $super === VOID ? this.he9(config, metadata) : $super.he9.call(this, config, metadata);
5568
+ return $super === VOID ? this.je9(config, metadata) : $super.je9.call(this, config, metadata);
5569
5569
  };
5570
5570
  protoOf(ServerStatePayload).toString = function () {
5571
5571
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5630,14 +5630,14 @@
5630
5630
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5631
5631
  }
5632
5632
  function _get_logger__rkp4sl_0($this) {
5633
- var tmp0 = $this.qe9_1;
5633
+ var tmp0 = $this.se9_1;
5634
5634
  var tmp = KProperty1;
5635
5635
  // Inline function 'kotlin.getValue' call
5636
5636
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5637
5637
  return tmp0.w();
5638
5638
  }
5639
5639
  function _get_di__ndbzja($this) {
5640
- var tmp0 = $this.re9_1;
5640
+ var tmp0 = $this.te9_1;
5641
5641
  var tmp = KProperty1;
5642
5642
  // Inline function 'kotlin.getValue' call
5643
5643
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5654,8 +5654,8 @@
5654
5654
  }
5655
5655
  function createCallbackOutput($this, gameServer) {
5656
5656
  var tmp;
5657
- if (!($this.oe9_1 == null)) {
5658
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.oe9_1);
5657
+ if (!($this.qe9_1 == null)) {
5658
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.qe9_1);
5659
5659
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5660
5660
  } else {
5661
5661
  tmp = null;
@@ -5669,11 +5669,11 @@
5669
5669
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5670
5670
  return function () {
5671
5671
  var tmp;
5672
- if (this$0.oe9_1 == null) {
5672
+ if (this$0.qe9_1 == null) {
5673
5673
  tmp = null;
5674
5674
  } else {
5675
5675
  // Inline function 'kotlin.let' call
5676
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.oe9_1)]));
5676
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.qe9_1)]));
5677
5677
  }
5678
5678
  var tmp1_elvis_lhs = tmp;
5679
5679
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5706,7 +5706,7 @@
5706
5706
  tmp_0.f1f(tmp$ret$3);
5707
5707
  $this$DI.j1b(jsonModule());
5708
5708
  $this$DI.j1b(serverHelpersModule());
5709
- $this$DI.j1b(randomOrgModule(this$0.pe9_1));
5709
+ $this$DI.j1b(randomOrgModule(this$0.re9_1));
5710
5710
  return Unit_instance;
5711
5711
  };
5712
5712
  }
@@ -5782,13 +5782,13 @@
5782
5782
  };
5783
5783
  }
5784
5784
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5785
- this.ye9_1 = $reducer;
5785
+ this.aea_1 = $reducer;
5786
5786
  }
5787
5787
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6p = function (action) {
5788
5788
  return isInterface(action, Action);
5789
5789
  };
5790
5790
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a9t = function (state, action) {
5791
- return this.ye9_1(state, isInterface(action, Action) ? action : THROW_CCE());
5791
+ return this.aea_1(state, isInterface(action, Action) ? action : THROW_CCE());
5792
5792
  };
5793
5793
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6q = function (state, action) {
5794
5794
  return this.a9t((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5892,7 +5892,7 @@
5892
5892
  // Inline function 'kotlin.let' call
5893
5893
  $this$DI.j1b(tmp0_safe_receiver);
5894
5894
  }
5895
- $this$DI.j1b(dealerModule(this$0.randomPoolProvider, this$0.pe9_1));
5895
+ $this$DI.j1b(dealerModule(this$0.randomPoolProvider, this$0.re9_1));
5896
5896
  $this$DI.j1b(coreModule($coreConfig));
5897
5897
  $this$DI.j1b(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5898
5898
  return Unit_instance;
@@ -5901,13 +5901,13 @@
5901
5901
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5902
5902
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5903
5903
  production = production === VOID ? true : production;
5904
- this.oe9_1 = loggerCallback;
5905
- this.pe9_1 = randomOrgConfig;
5904
+ this.qe9_1 = loggerCallback;
5905
+ this.re9_1 = randomOrgConfig;
5906
5906
  AppEnvironment_getInstance().d6w(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5907
5907
  var tmp = this;
5908
- tmp.qe9_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5908
+ tmp.se9_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5909
5909
  var tmp_0 = this;
5910
- tmp_0.re9_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5910
+ tmp_0.te9_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5911
5911
  var tmp_1 = this;
5912
5912
  // Inline function 'org.kodein.di.instance' call
5913
5913
  var this_0 = _get_di__ndbzja(this);
@@ -5916,7 +5916,7 @@
5916
5916
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5917
5917
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5918
5918
  var tmp_4 = KProperty1;
5919
- tmp_1.se9_1 = tmp_3.c1h(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5919
+ tmp_1.ue9_1 = tmp_3.c1h(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5920
5920
  var tmp_5 = this;
5921
5921
  // Inline function 'org.kodein.di.instance' call
5922
5922
  var this_1 = _get_di__ndbzja(this);
@@ -5925,7 +5925,7 @@
5925
5925
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5926
5926
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5927
5927
  var tmp_8 = KProperty1;
5928
- tmp_5.te9_1 = tmp_7.c1h(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5928
+ tmp_5.ve9_1 = tmp_7.c1h(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5929
5929
  var tmp_9 = this;
5930
5930
  // Inline function 'org.kodein.di.instance' call
5931
5931
  var this_2 = _get_di__ndbzja(this);
@@ -5934,7 +5934,7 @@
5934
5934
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5935
5935
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5936
5936
  var tmp_12 = KProperty1;
5937
- tmp_9.ue9_1 = tmp_11.c1h(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5937
+ tmp_9.we9_1 = tmp_11.c1h(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5938
5938
  var tmp_13 = this;
5939
5939
  // Inline function 'org.kodein.di.instance' call
5940
5940
  var this_3 = _get_di__ndbzja(this);
@@ -5943,7 +5943,7 @@
5943
5943
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5944
5944
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5945
5945
  var tmp_16 = KProperty1;
5946
- tmp_13.ve9_1 = tmp_15.c1h(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5946
+ tmp_13.xe9_1 = tmp_15.c1h(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5947
5947
  var tmp_17 = this;
5948
5948
  // Inline function 'org.kodein.di.instance' call
5949
5949
  var this_4 = _get_di__ndbzja(this);
@@ -5952,7 +5952,7 @@
5952
5952
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5953
5953
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5954
5954
  var tmp_20 = KProperty1;
5955
- tmp_17.we9_1 = tmp_19.c1h(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5955
+ tmp_17.ye9_1 = tmp_19.c1h(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5956
5956
  var tmp_21 = this;
5957
5957
  // Inline function 'org.kodein.di.instance' call
5958
5958
  var this_5 = _get_di__ndbzja(this);
@@ -5961,45 +5961,45 @@
5961
5961
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5962
5962
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5963
5963
  var tmp_24 = KProperty1;
5964
- tmp_21.xe9_1 = tmp_23.c1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5964
+ tmp_21.ze9_1 = tmp_23.c1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5965
5965
  }
5966
- protoOf(GameServerEngineControllerImpl).xdm = function () {
5967
- var tmp0 = this.se9_1;
5966
+ protoOf(GameServerEngineControllerImpl).zdm = function () {
5967
+ var tmp0 = this.ue9_1;
5968
5968
  var tmp = KProperty1;
5969
5969
  // Inline function 'kotlin.getValue' call
5970
5970
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5971
5971
  return tmp0.w();
5972
5972
  };
5973
- protoOf(GameServerEngineControllerImpl).je9 = function () {
5974
- var tmp0 = this.te9_1;
5973
+ protoOf(GameServerEngineControllerImpl).le9 = function () {
5974
+ var tmp0 = this.ve9_1;
5975
5975
  var tmp = KProperty1;
5976
5976
  // Inline function 'kotlin.getValue' call
5977
5977
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5978
5978
  return tmp0.w();
5979
5979
  };
5980
- protoOf(GameServerEngineControllerImpl).ke9 = function () {
5981
- var tmp0 = this.ue9_1;
5980
+ protoOf(GameServerEngineControllerImpl).me9 = function () {
5981
+ var tmp0 = this.we9_1;
5982
5982
  var tmp = KProperty1;
5983
5983
  // Inline function 'kotlin.getValue' call
5984
5984
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5985
5985
  return tmp0.w();
5986
5986
  };
5987
- protoOf(GameServerEngineControllerImpl).le9 = function () {
5988
- var tmp0 = this.ve9_1;
5987
+ protoOf(GameServerEngineControllerImpl).ne9 = function () {
5988
+ var tmp0 = this.xe9_1;
5989
5989
  var tmp = KProperty1;
5990
5990
  // Inline function 'kotlin.getValue' call
5991
5991
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5992
5992
  return tmp0.w();
5993
5993
  };
5994
- protoOf(GameServerEngineControllerImpl).ie9 = function () {
5995
- var tmp0 = this.we9_1;
5994
+ protoOf(GameServerEngineControllerImpl).ke9 = function () {
5995
+ var tmp0 = this.ye9_1;
5996
5996
  var tmp = KProperty1;
5997
5997
  // Inline function 'kotlin.getValue' call
5998
5998
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5999
5999
  return tmp0.w();
6000
6000
  };
6001
- protoOf(GameServerEngineControllerImpl).me9 = function () {
6002
- var tmp0 = this.xe9_1;
6001
+ protoOf(GameServerEngineControllerImpl).oe9 = function () {
6002
+ var tmp0 = this.ze9_1;
6003
6003
  var tmp = KProperty1;
6004
6004
  // Inline function 'kotlin.getValue' call
6005
6005
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -6011,7 +6011,7 @@
6011
6011
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
6012
6012
  return this.createGameEngineWithLogic();
6013
6013
  };
6014
- protoOf(GameServerEngineControllerImpl).ne9 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
6014
+ protoOf(GameServerEngineControllerImpl).pe9 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
6015
6015
  var combinedLogger = Companion_instance_6.mx();
6016
6016
  var gameServer = {_v: null};
6017
6017
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -6060,7 +6060,7 @@
6060
6060
  function TestHelper() {
6061
6061
  }
6062
6062
  function _get_playerAnswerInteractor__msggz1($this) {
6063
- var tmp0 = $this.bea_1;
6063
+ var tmp0 = $this.dea_1;
6064
6064
  var tmp = KProperty1;
6065
6065
  // Inline function 'kotlin.getValue' call
6066
6066
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -6068,7 +6068,7 @@
6068
6068
  }
6069
6069
  function TestHelperImpl$di$lambda$lambda(this$0) {
6070
6070
  return function ($this$singleton) {
6071
- return this$0.ze9_1;
6071
+ return this$0.bea_1;
6072
6072
  };
6073
6073
  }
6074
6074
  function TestHelperImpl$di$lambda(this$0) {
@@ -6107,19 +6107,19 @@
6107
6107
  return emptyMap();
6108
6108
  }
6109
6109
  function TestHelperImpl(logger) {
6110
- this.ze9_1 = logger;
6110
+ this.bea_1 = logger;
6111
6111
  var tmp = this;
6112
6112
  var tmp_0 = Companion_instance_4;
6113
- tmp.aea_1 = tmp_0.q1b(VOID, TestHelperImpl$di$lambda(this));
6113
+ tmp.cea_1 = tmp_0.q1b(VOID, TestHelperImpl$di$lambda(this));
6114
6114
  var tmp_1 = this;
6115
6115
  // Inline function 'org.kodein.di.instance' call
6116
- var this_0 = this.aea_1;
6116
+ var this_0 = this.cea_1;
6117
6117
  // Inline function 'org.kodein.type.generic' call
6118
6118
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
6119
6119
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
6120
6120
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
6121
6121
  var tmp_4 = KProperty1;
6122
- tmp_1.bea_1 = tmp_3.c1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6122
+ tmp_1.dea_1 = tmp_3.c1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
6123
6123
  }
6124
6124
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
6125
6125
  return _get_playerAnswerInteractor__msggz1(this).u95(playerId, table, botConfig);
@@ -6192,14 +6192,14 @@
6192
6192
  function RoomMetadata() {
6193
6193
  var tmp = this;
6194
6194
  // Inline function 'kotlin.collections.mutableMapOf' call
6195
- tmp.cea_1 = LinkedHashMap_init_$Create$();
6195
+ tmp.eea_1 = LinkedHashMap_init_$Create$();
6196
6196
  this.extras = {};
6197
- this.extras = this.cea_1;
6197
+ this.extras = this.eea_1;
6198
6198
  }
6199
- protoOf(RoomMetadata).dea = function () {
6199
+ protoOf(RoomMetadata).fea = function () {
6200
6200
  return this.extras;
6201
6201
  };
6202
- protoOf(RoomMetadata).dea = function () {
6202
+ protoOf(RoomMetadata).fea = function () {
6203
6203
  return this.extras;
6204
6204
  };
6205
6205
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6217,7 +6217,7 @@
6217
6217
  };
6218
6218
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6219
6219
  // Inline function 'kotlin.collections.set' call
6220
- this.cea_1.l2(gameId, game);
6220
+ this.eea_1.l2(gameId, game);
6221
6221
  };
6222
6222
  function GameMetadata(gameId) {
6223
6223
  this.gameId = gameId;
@@ -6226,7 +6226,7 @@
6226
6226
  protoOf(GameMetadata).x5j = function () {
6227
6227
  return this.gameId;
6228
6228
  };
6229
- protoOf(GameMetadata).dea = function () {
6229
+ protoOf(GameMetadata).fea = function () {
6230
6230
  return this.extras;
6231
6231
  };
6232
6232
  function serverHelpersModule() {
@@ -6329,22 +6329,22 @@
6329
6329
  });
6330
6330
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6331
6331
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6332
- return this.xdm();
6332
+ return this.zdm();
6333
6333
  });
6334
6334
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6335
- return this.je9();
6335
+ return this.le9();
6336
6336
  });
6337
6337
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6338
- return this.ke9();
6338
+ return this.me9();
6339
6339
  });
6340
6340
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6341
- return this.le9();
6341
+ return this.ne9();
6342
6342
  });
6343
6343
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6344
- return this.ie9();
6344
+ return this.ke9();
6345
6345
  });
6346
6346
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6347
- return this.me9();
6347
+ return this.oe9();
6348
6348
  });
6349
6349
  //endregion
6350
6350
  //region block: init