client_plugin_logic_deb 1.8.395 → 1.8.396

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@@ -380,7 +380,7 @@
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  function addFormatStructureForTime(structure) {
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  this.s60(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -425,7 +425,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.395';
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+ this.version = '1.8.396';
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  }
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  protoOf(GameEngineConfig).g3z = function () {
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  return this.version;
@@ -3022,14 +3022,10 @@
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  var tmp;
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  switch (this.p2_1) {
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  case 0:
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- tmp = true;
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- break;
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  case 1:
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  tmp = true;
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  break;
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  case 2:
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- tmp = false;
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- break;
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  case 3:
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  tmp = false;
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  break;
@@ -40430,6 +40426,8 @@
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  var tmp;
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  switch (this.p2_1) {
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  case 0:
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+ tmp = false;
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+ break;
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  case 2:
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  case 1:
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  case 3:
@@ -43310,7 +43308,7 @@
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  function getFirstTeam($this, players) {
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  // Inline function 'kotlin.check' call
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  if (!(players.o() === 4)) {
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- var message = 'Players count should be 4';
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+ var message = 'Players count should be 4, actual ' + toString($this);
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  throw IllegalStateException_init_$Create$(toString(message));
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  }
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  return listOf_0([players.p(0), players.p(2)]);
@@ -43318,7 +43316,7 @@
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  function getSecondTeam($this, players) {
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  // Inline function 'kotlin.check' call
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  if (!(players.o() === 4)) {
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- var message = 'Players count should be 4';
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+ var message = 'Players count should be 4, actual ' + toString($this);
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  throw IllegalStateException_init_$Create$(toString(message));
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  }
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  return listOf_0([players.p(1), players.p(3)]);