client_plugin_logic_deb 1.8.393 → 1.8.394

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -65,16 +65,16 @@
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.g;
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  var KProperty1 = kotlin_kotlin.$_$.le;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.kc;
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- var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.i1;
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- var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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- var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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+ var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.j1;
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+ var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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+ var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.c1;
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  var initMetadataForCompanion = kotlin_kotlin.$_$.oc;
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  var equals = kotlin_kotlin.$_$.gc;
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  var FunctionAdapter = kotlin_kotlin.$_$.tb;
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  var hashCode = kotlin_kotlin.$_$.mc;
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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- var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.q1;
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- var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.g1;
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+ var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.r1;
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+ var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.h1;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.m8;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
@@ -174,7 +174,7 @@
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
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  var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.v;
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- var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.d1;
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+ var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e1;
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.d3;
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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  var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
@@ -361,10 +361,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.ze1(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.se3(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ze1.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.se3.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -372,10 +372,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.ae2(newRid);
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+ this.te3(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ae2.call(this, newRid);
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+ tmp = $super.te3.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -383,10 +383,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.be2(reason, roomId);
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+ this.ue3(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.be2.call(this, reason, roomId);
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+ tmp = $super.ue3.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -452,7 +452,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.te6(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.te6.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.me8(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.me8.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -465,17 +465,17 @@
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  initMetadataForClass(GameMetadata, 'GameMetadata');
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.tdl_1 = $subscriber;
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+ this.mdn_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).vdl = function (it, $completion) {
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- var tmp = this.wdl(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).odn = function (it, $completion) {
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+ var tmp = this.pdn(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.vdl(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.odn(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -484,7 +484,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.tdl_1(this.udl_1);
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+ this.mdn_1(this.ndn_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -495,31 +495,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).wdl = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.tdl_1, completion);
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- i.udl_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).pdn = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.mdn_1, completion);
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+ i.ndn_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.vdl(it, $completion);
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+ return i.odn(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.fdm_1 = $subscriber;
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+ this.ydn_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).hdm = function (it, $completion) {
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- var tmp = this.idm(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ado = function (it, $completion) {
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+ var tmp = this.bdo(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
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- return this.hdm((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.ado((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -528,7 +528,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.fdm_1(this.gdm_1);
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+ this.ydn_1(this.zdn_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -539,22 +539,22 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).idm = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.fdm_1, completion);
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- i.gdm_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).bdo = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ydn_1, completion);
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+ i.zdn_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.hdm(it, $completion);
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+ return i.ado(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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- this.rdm_1 = $$this$unsafeFlow;
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- this.sdm_1 = this$0;
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+ this.kdo_1 = $$this$unsafeFlow;
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+ this.ldo_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).c2j = function (value, $completion) {
@@ -574,10 +574,10 @@
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  switch (tmp) {
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  case 0:
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  this.s8_1 = 2;
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- var tmp0 = this.rdm_1;
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- var value = this.tdm_1;
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+ var tmp0 = this.kdo_1;
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+ var value = this.mdo_1;
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  this.r8_1 = 1;
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- suspendResult = tmp0.i24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.sdm_1)), this);
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+ suspendResult = tmp0.i24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.ldo_1)), this);
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581
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
583
583
  }
@@ -600,8 +600,8 @@
600
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  while (true);
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  };
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).d2j = function (value, completion) {
603
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.rdm_1, this.sdm_1, completion);
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- i.tdm_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.kdo_1, this.ldo_1, completion);
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+ i.mdo_1 = value;
605
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  return i;
606
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  };
607
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -614,8 +614,8 @@
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  }
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  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
617
- this.cdn_1 = _this__u8e3s4;
618
- this.ddn_1 = collector;
617
+ this.vdo_1 = _this__u8e3s4;
618
+ this.wdo_1 = collector;
619
619
  }
620
620
  protoOf($collectCOROUTINE$).z8 = function () {
621
621
  var suspendResult = this.t8_1;
@@ -625,10 +625,10 @@
625
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  switch (tmp) {
626
626
  case 0:
627
627
  this.s8_1 = 2;
628
- var $this$unsafeFlow = this.ddn_1;
628
+ var $this$unsafeFlow = this.wdo_1;
629
629
  this.r8_1 = 1;
630
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.cdn_1.fdn_1, null);
631
- suspendResult = this.cdn_1.edn_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
630
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.vdo_1.ydo_1, null);
631
+ suspendResult = this.vdo_1.xdo_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
632
632
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
633
633
  return suspendResult;
634
634
  }
@@ -651,8 +651,8 @@
651
651
  while (true);
652
652
  };
653
653
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
654
- this.edn_1 = $this;
655
- this.fdn_1 = this$0;
654
+ this.xdo_1 = $this;
655
+ this.ydo_1 = this$0;
656
656
  }
657
657
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).j24 = function (collector, $completion) {
658
658
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -664,17 +664,17 @@
664
664
  return this.j24(collector, $completion);
665
665
  };
666
666
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
667
- this.odn_1 = $subscriber;
667
+ this.hdp_1 = $subscriber;
668
668
  CoroutineImpl.call(this, resultContinuation);
669
669
  }
670
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).qdn = function (it, $completion) {
671
- var tmp = this.rdn(it, $completion);
670
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).jdp = function (it, $completion) {
671
+ var tmp = this.kdp(it, $completion);
672
672
  tmp.t8_1 = Unit_instance;
673
673
  tmp.u8_1 = null;
674
674
  return tmp.z8();
675
675
  };
676
676
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
677
- return this.qdn((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
677
+ return this.jdp((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
678
678
  };
679
679
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
680
680
  var suspendResult = this.t8_1;
@@ -683,7 +683,7 @@
683
683
  var tmp = this.r8_1;
684
684
  if (tmp === 0) {
685
685
  this.s8_1 = 1;
686
- this.odn_1(this.pdn_1);
686
+ this.hdp_1(this.idp_1);
687
687
  return Unit_instance;
688
688
  } else if (tmp === 1) {
689
689
  throw this.u8_1;
@@ -694,22 +694,22 @@
694
694
  }
695
695
  while (true);
696
696
  };
697
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).rdn = function (it, completion) {
698
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.odn_1, completion);
699
- i.pdn_1 = it;
697
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).kdp = function (it, completion) {
698
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.hdp_1, completion);
699
+ i.idp_1 = it;
700
700
  return i;
701
701
  };
702
702
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
703
703
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
704
704
  var l = function (it, $completion) {
705
- return i.qdn(it, $completion);
705
+ return i.jdp(it, $completion);
706
706
  };
707
707
  l.$arity = 1;
708
708
  return l;
709
709
  }
710
710
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
711
- this.ado_1 = $$this$unsafeFlow;
712
- this.bdo_1 = $table;
711
+ this.tdp_1 = $$this$unsafeFlow;
712
+ this.udp_1 = $table;
713
713
  CoroutineImpl.call(this, resultContinuation);
714
714
  }
715
715
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).c2j = function (value, $completion) {
@@ -729,10 +729,10 @@
729
729
  switch (tmp) {
730
730
  case 0:
731
731
  this.s8_1 = 2;
732
- var tmp0 = this.ado_1;
733
- var value = this.cdo_1;
732
+ var tmp0 = this.tdp_1;
733
+ var value = this.vdp_1;
734
734
  this.r8_1 = 1;
735
- suspendResult = tmp0.i24(new ActionsStateUpdate(this.bdo_1.id, value), this);
735
+ suspendResult = tmp0.i24(new ActionsStateUpdate(this.udp_1.id, value), this);
736
736
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
737
737
  return suspendResult;
738
738
  }
@@ -755,8 +755,8 @@
755
755
  while (true);
756
756
  };
757
757
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).d2j = function (value, completion) {
758
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.ado_1, this.bdo_1, completion);
759
- i.cdo_1 = value;
758
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.tdp_1, this.udp_1, completion);
759
+ i.vdp_1 = value;
760
760
  return i;
761
761
  };
762
762
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
@@ -769,8 +769,8 @@
769
769
  }
770
770
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
771
771
  CoroutineImpl.call(this, resultContinuation);
772
- this.ldo_1 = _this__u8e3s4;
773
- this.mdo_1 = collector;
772
+ this.edq_1 = _this__u8e3s4;
773
+ this.fdq_1 = collector;
774
774
  }
775
775
  protoOf($collectCOROUTINE$_0).z8 = function () {
776
776
  var suspendResult = this.t8_1;
@@ -780,10 +780,10 @@
780
780
  switch (tmp) {
781
781
  case 0:
782
782
  this.s8_1 = 2;
783
- var $this$unsafeFlow = this.mdo_1;
783
+ var $this$unsafeFlow = this.fdq_1;
784
784
  this.r8_1 = 1;
785
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.ldo_1.odo_1, null);
786
- suspendResult = this.ldo_1.ndo_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
785
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.edq_1.hdq_1, null);
786
+ suspendResult = this.edq_1.gdq_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
787
787
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
788
788
  return suspendResult;
789
789
  }
@@ -806,8 +806,8 @@
806
806
  while (true);
807
807
  };
808
808
  function _no_name_provided__qut3iv($this, $table) {
809
- this.ndo_1 = $this;
810
- this.odo_1 = $table;
809
+ this.gdq_1 = $this;
810
+ this.hdq_1 = $table;
811
811
  }
812
812
  protoOf(_no_name_provided__qut3iv).j24 = function (collector, $completion) {
813
813
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -819,18 +819,18 @@
819
819
  return this.j24(collector, $completion);
820
820
  };
821
821
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
822
- this.xdo_1 = $table;
823
- this.ydo_1 = this$0;
822
+ this.qdq_1 = $table;
823
+ this.rdq_1 = this$0;
824
824
  CoroutineImpl.call(this, resultContinuation);
825
825
  }
826
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).adp = function ($this$flow, $completion) {
827
- var tmp = this.bdp($this$flow, $completion);
826
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).tdq = function ($this$flow, $completion) {
827
+ var tmp = this.udq($this$flow, $completion);
828
828
  tmp.t8_1 = Unit_instance;
829
829
  tmp.u8_1 = null;
830
830
  return tmp.z8();
831
831
  };
832
832
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
833
- return this.adp((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
833
+ return this.tdq((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
834
834
  };
835
835
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
836
836
  var suspendResult = this.t8_1;
@@ -841,7 +841,7 @@
841
841
  case 0:
842
842
  this.s8_1 = 3;
843
843
  this.r8_1 = 1;
844
- suspendResult = this.zdo_1.i24(new TableStateUpdate(this.xdo_1.id, this.xdo_1), this);
844
+ suspendResult = this.sdq_1.i24(new TableStateUpdate(this.qdq_1.id, this.qdq_1), this);
845
845
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
846
846
  return suspendResult;
847
847
  }
@@ -849,8 +849,8 @@
849
849
  continue $sm;
850
850
  case 1:
851
851
  this.r8_1 = 2;
852
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.ydo_1).w93(), fromInt(_get_serverReduxConfig__rprcrm(this.ydo_1).serverStateUpdateIntervalMillis));
853
- suspendResult = emitAll(this.zdo_1, new _no_name_provided__qut3iv(this_0, this.xdo_1), this);
852
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.rdq_1).w94(), fromInt(_get_serverReduxConfig__rprcrm(this.rdq_1).serverStateUpdateIntervalMillis));
853
+ suspendResult = emitAll(this.sdq_1, new _no_name_provided__qut3iv(this_0, this.qdq_1), this);
854
854
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
855
855
  return suspendResult;
856
856
  }
@@ -872,21 +872,21 @@
872
872
  }
873
873
  while (true);
874
874
  };
875
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).bdp = function ($this$flow, completion) {
876
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.xdo_1, this.ydo_1, completion);
877
- i.zdo_1 = $this$flow;
875
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).udq = function ($this$flow, completion) {
876
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.qdq_1, this.rdq_1, completion);
877
+ i.sdq_1 = $this$flow;
878
878
  return i;
879
879
  };
880
880
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
881
881
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
882
882
  var l = function ($this$flow, $completion) {
883
- return i.adp($this$flow, $completion);
883
+ return i.tdq($this$flow, $completion);
884
884
  };
885
885
  l.$arity = 1;
886
886
  return l;
887
887
  }
888
888
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
889
- this.kdp_1 = $$this$unsafeFlow;
889
+ this.ddr_1 = $$this$unsafeFlow;
890
890
  CoroutineImpl.call(this, resultContinuation);
891
891
  }
892
892
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).c2j = function (value, $completion) {
@@ -907,28 +907,28 @@
907
907
  case 0:
908
908
  this.s8_1 = 5;
909
909
  var tmp_0 = this;
910
- tmp_0.pdp_1 = this.kdp_1;
910
+ tmp_0.idr_1 = this.ddr_1;
911
911
  var tmp_1 = this;
912
- tmp_1.odp_1 = this.ldp_1;
912
+ tmp_1.hdr_1 = this.edr_1;
913
913
  this.r8_1 = 1;
914
914
  continue $sm;
915
915
  case 1:
916
- this.mdp_1 = this.pdp_1;
917
- var tmp0_elvis_lhs = this.odp_1.y6v_1;
916
+ this.fdr_1 = this.idr_1;
917
+ var tmp0_elvis_lhs = this.hdr_1.y6w_1;
918
918
  if (tmp0_elvis_lhs == null) {
919
919
  this.r8_1 = 4;
920
920
  var tmp_2 = this;
921
921
  continue $sm;
922
922
  } else {
923
- this.ndp_1 = tmp0_elvis_lhs;
923
+ this.gdr_1 = tmp0_elvis_lhs;
924
924
  this.r8_1 = 2;
925
925
  continue $sm;
926
926
  }
927
927
 
928
928
  case 2:
929
- var transformed = this.ndp_1;
929
+ var transformed = this.gdr_1;
930
930
  this.r8_1 = 3;
931
- suspendResult = this.mdp_1.i24(transformed, this);
931
+ suspendResult = this.fdr_1.i24(transformed, this);
932
932
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
933
933
  return suspendResult;
934
934
  }
@@ -959,8 +959,8 @@
959
959
  while (true);
960
960
  };
961
961
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d2j = function (value, completion) {
962
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.kdp_1, completion);
963
- i.ldp_1 = value;
962
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.ddr_1, completion);
963
+ i.edr_1 = value;
964
964
  return i;
965
965
  };
966
966
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -973,8 +973,8 @@
973
973
  }
974
974
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
975
975
  CoroutineImpl.call(this, resultContinuation);
976
- this.ydp_1 = _this__u8e3s4;
977
- this.zdp_1 = collector;
976
+ this.rdr_1 = _this__u8e3s4;
977
+ this.sdr_1 = collector;
978
978
  }
979
979
  protoOf($collectCOROUTINE$_1).z8 = function () {
980
980
  var suspendResult = this.t8_1;
@@ -984,10 +984,10 @@
984
984
  switch (tmp) {
985
985
  case 0:
986
986
  this.s8_1 = 2;
987
- var $this$unsafeFlow = this.zdp_1;
987
+ var $this$unsafeFlow = this.sdr_1;
988
988
  this.r8_1 = 1;
989
989
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
990
- suspendResult = this.ydp_1.adq_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
990
+ suspendResult = this.rdr_1.tdr_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
991
991
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
992
992
  return suspendResult;
993
993
  }
@@ -1010,7 +1010,7 @@
1010
1010
  while (true);
1011
1011
  };
1012
1012
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1013
- this.jdq_1 = $$this$unsafeFlow;
1013
+ this.cds_1 = $$this$unsafeFlow;
1014
1014
  CoroutineImpl.call(this, resultContinuation);
1015
1015
  }
1016
1016
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).c2j = function (value, $completion) {
@@ -1030,8 +1030,8 @@
1030
1030
  switch (tmp) {
1031
1031
  case 0:
1032
1032
  this.s8_1 = 2;
1033
- var tmp0 = this.jdq_1;
1034
- var value = this.kdq_1;
1033
+ var tmp0 = this.cds_1;
1034
+ var value = this.dds_1;
1035
1035
  this.r8_1 = 1;
1036
1036
  suspendResult = tmp0.i24(to(value.gameInfo.roundNumberTotal, value), this);
1037
1037
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1056,8 +1056,8 @@
1056
1056
  while (true);
1057
1057
  };
1058
1058
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).d2j = function (value, completion) {
1059
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.jdq_1, completion);
1060
- i.kdq_1 = value;
1059
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.cds_1, completion);
1060
+ i.dds_1 = value;
1061
1061
  return i;
1062
1062
  };
1063
1063
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1070,8 +1070,8 @@
1070
1070
  }
1071
1071
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1072
1072
  CoroutineImpl.call(this, resultContinuation);
1073
- this.tdq_1 = _this__u8e3s4;
1074
- this.udq_1 = collector;
1073
+ this.mds_1 = _this__u8e3s4;
1074
+ this.nds_1 = collector;
1075
1075
  }
1076
1076
  protoOf($collectCOROUTINE$_2).z8 = function () {
1077
1077
  var suspendResult = this.t8_1;
@@ -1081,10 +1081,10 @@
1081
1081
  switch (tmp) {
1082
1082
  case 0:
1083
1083
  this.s8_1 = 2;
1084
- var $this$unsafeFlow = this.udq_1;
1084
+ var $this$unsafeFlow = this.nds_1;
1085
1085
  this.r8_1 = 1;
1086
1086
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1087
- suspendResult = this.tdq_1.vdq_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1087
+ suspendResult = this.mds_1.ods_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1088
1088
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1089
1089
  return suspendResult;
1090
1090
  }
@@ -1107,7 +1107,7 @@
1107
1107
  while (true);
1108
1108
  };
1109
1109
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1110
- this.edr_1 = $$this$unsafeFlow;
1110
+ this.xds_1 = $$this$unsafeFlow;
1111
1111
  CoroutineImpl.call(this, resultContinuation);
1112
1112
  }
1113
1113
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).c2j = function (value, $completion) {
@@ -1127,8 +1127,8 @@
1127
1127
  switch (tmp) {
1128
1128
  case 0:
1129
1129
  this.s8_1 = 2;
1130
- var tmp0 = this.edr_1;
1131
- var value = this.fdr_1;
1130
+ var tmp0 = this.xds_1;
1131
+ var value = this.yds_1;
1132
1132
  this.r8_1 = 1;
1133
1133
  suspendResult = tmp0.i24(value.me_1, this);
1134
1134
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1153,8 +1153,8 @@
1153
1153
  while (true);
1154
1154
  };
1155
1155
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).d2j = function (value, completion) {
1156
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.edr_1, completion);
1157
- i.fdr_1 = value;
1156
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.xds_1, completion);
1157
+ i.yds_1 = value;
1158
1158
  return i;
1159
1159
  };
1160
1160
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1167,8 +1167,8 @@
1167
1167
  }
1168
1168
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1169
1169
  CoroutineImpl.call(this, resultContinuation);
1170
- this.odr_1 = _this__u8e3s4;
1171
- this.pdr_1 = collector;
1170
+ this.hdt_1 = _this__u8e3s4;
1171
+ this.idt_1 = collector;
1172
1172
  }
1173
1173
  protoOf($collectCOROUTINE$_3).z8 = function () {
1174
1174
  var suspendResult = this.t8_1;
@@ -1178,10 +1178,10 @@
1178
1178
  switch (tmp) {
1179
1179
  case 0:
1180
1180
  this.s8_1 = 2;
1181
- var $this$unsafeFlow = this.pdr_1;
1181
+ var $this$unsafeFlow = this.idt_1;
1182
1182
  this.r8_1 = 1;
1183
1183
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1184
- suspendResult = this.odr_1.qdr_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1184
+ suspendResult = this.hdt_1.jdt_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1185
1185
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1186
1186
  return suspendResult;
1187
1187
  }
@@ -1204,17 +1204,17 @@
1204
1204
  while (true);
1205
1205
  };
1206
1206
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1207
- this.zdr_1 = $subscriber;
1207
+ this.sdt_1 = $subscriber;
1208
1208
  CoroutineImpl.call(this, resultContinuation);
1209
1209
  }
1210
- protoOf(GameServer$subscribeWith$slambda$slambda).bds = function (it, $completion) {
1211
- var tmp = this.cds(it, $completion);
1210
+ protoOf(GameServer$subscribeWith$slambda$slambda).udt = function (it, $completion) {
1211
+ var tmp = this.vdt(it, $completion);
1212
1212
  tmp.t8_1 = Unit_instance;
1213
1213
  tmp.u8_1 = null;
1214
1214
  return tmp.z8();
1215
1215
  };
1216
1216
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1217
- return this.bds(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1217
+ return this.udt(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1218
1218
  };
1219
1219
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1220
1220
  var suspendResult = this.t8_1;
@@ -1223,7 +1223,7 @@
1223
1223
  var tmp = this.r8_1;
1224
1224
  if (tmp === 0) {
1225
1225
  this.s8_1 = 1;
1226
- this.zdr_1(this.ads_1);
1226
+ this.sdt_1(this.tdt_1);
1227
1227
  return Unit_instance;
1228
1228
  } else if (tmp === 1) {
1229
1229
  throw this.u8_1;
@@ -1234,76 +1234,76 @@
1234
1234
  }
1235
1235
  while (true);
1236
1236
  };
1237
- protoOf(GameServer$subscribeWith$slambda$slambda).cds = function (it, completion) {
1238
- var i = new GameServer$subscribeWith$slambda$slambda(this.zdr_1, completion);
1239
- i.ads_1 = it;
1237
+ protoOf(GameServer$subscribeWith$slambda$slambda).vdt = function (it, completion) {
1238
+ var i = new GameServer$subscribeWith$slambda$slambda(this.sdt_1, completion);
1239
+ i.tdt_1 = it;
1240
1240
  return i;
1241
1241
  };
1242
1242
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1243
1243
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1244
1244
  var l = function (it, $completion) {
1245
- return i.bds(it, $completion);
1245
+ return i.udt(it, $completion);
1246
1246
  };
1247
1247
  l.$arity = 1;
1248
1248
  return l;
1249
1249
  }
1250
1250
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1251
- this.dds_1 = $playerId;
1251
+ this.wdt_1 = $playerId;
1252
1252
  }
1253
- protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).h6d = function () {
1254
- return this.dds_1;
1253
+ protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).h6e = function () {
1254
+ return this.wdt_1;
1255
1255
  };
1256
1256
  function _get_toClientEventsObserver__6rp51y($this) {
1257
- var tmp0 = $this.ids_1;
1257
+ var tmp0 = $this.bdu_1;
1258
1258
  var tmp = KProperty1;
1259
1259
  // Inline function 'kotlin.getValue' call
1260
1260
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1261
1261
  return tmp0.w();
1262
1262
  }
1263
1263
  function _get_fromClientEventsObserver__a7vzd3($this) {
1264
- var tmp0 = $this.jds_1;
1264
+ var tmp0 = $this.cdu_1;
1265
1265
  var tmp = KProperty1;
1266
1266
  // Inline function 'kotlin.getValue' call
1267
1267
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1268
1268
  return tmp0.w();
1269
1269
  }
1270
1270
  function _get_playerConnectionInteractor__si6cxf($this) {
1271
- var tmp0 = $this.kds_1;
1271
+ var tmp0 = $this.ddu_1;
1272
1272
  var tmp = KProperty1;
1273
1273
  // Inline function 'kotlin.getValue' call
1274
1274
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1275
1275
  return tmp0.w();
1276
1276
  }
1277
1277
  function _get_teamsLogicProvider__u10pm6($this) {
1278
- var tmp0 = $this.lds_1;
1278
+ var tmp0 = $this.edu_1;
1279
1279
  var tmp = KProperty1;
1280
1280
  // Inline function 'kotlin.getValue' call
1281
1281
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1282
1282
  return tmp0.w();
1283
1283
  }
1284
1284
  function _get_random__h29cgo($this) {
1285
- var tmp0 = $this.mds_1;
1285
+ var tmp0 = $this.fdu_1;
1286
1286
  var tmp = KProperty1;
1287
1287
  // Inline function 'kotlin.getValue' call
1288
1288
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1289
1289
  return tmp0.w();
1290
1290
  }
1291
1291
  function _get_idsProvider__fnfajc($this) {
1292
- var tmp0 = $this.nds_1;
1292
+ var tmp0 = $this.gdu_1;
1293
1293
  var tmp = KProperty1;
1294
1294
  // Inline function 'kotlin.getValue' call
1295
1295
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1296
1296
  return tmp0.w();
1297
1297
  }
1298
1298
  function _get_serverReduxConfig__rprcrm($this) {
1299
- var tmp0 = $this.ods_1;
1299
+ var tmp0 = $this.hdu_1;
1300
1300
  var tmp = KProperty1;
1301
1301
  // Inline function 'kotlin.getValue' call
1302
1302
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1303
1303
  return tmp0.w();
1304
1304
  }
1305
1305
  function _get_encoderDecoderProvider__qqgrji($this) {
1306
- var tmp0 = $this.pds_1;
1306
+ var tmp0 = $this.idu_1;
1307
1307
  var tmp = KProperty1;
1308
1308
  // Inline function 'kotlin.getValue' call
1309
1309
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1311,7 +1311,7 @@
1311
1311
  }
1312
1312
  function observeTableStateUpdates($this) {
1313
1313
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1314
- var this_0 = observeTableWhenRoundChanges($this, $this.x6v());
1314
+ var this_0 = observeTableWhenRoundChanges($this, $this.x6w());
1315
1315
  var tmp$ret$0 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1316
1316
  return distinctUntilChanged(tmp$ret$0);
1317
1317
  }
@@ -1331,20 +1331,20 @@
1331
1331
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1332
1332
  }
1333
1333
  function Companion() {
1334
- this.rds_1 = 'GameEngine_API';
1334
+ this.kdu_1 = 'GameEngine_API';
1335
1335
  }
1336
1336
  var Companion_instance_7;
1337
1337
  function Companion_getInstance_0() {
1338
1338
  return Companion_instance_7;
1339
1339
  }
1340
1340
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1341
- this.sds_1 = function_0;
1341
+ this.ldu_1 = function_0;
1342
1342
  }
1343
1343
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).i24 = function (value, $completion) {
1344
- return this.sds_1(value, $completion);
1344
+ return this.ldu_1(value, $completion);
1345
1345
  };
1346
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1347
- return this.sds_1;
1347
+ return this.ldu_1;
1348
1348
  };
1349
1349
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1350
1350
  var tmp;
@@ -1365,13 +1365,13 @@
1365
1365
  return hashCode(this.a3());
1366
1366
  };
1367
1367
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1368
- this.tds_1 = function_0;
1368
+ this.mdu_1 = function_0;
1369
1369
  }
1370
1370
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).i24 = function (value, $completion) {
1371
- return this.tds_1(value, $completion);
1371
+ return this.mdu_1(value, $completion);
1372
1372
  };
1373
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1374
- return this.tds_1;
1374
+ return this.mdu_1;
1375
1375
  };
1376
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1377
1377
  var tmp;
@@ -1392,13 +1392,13 @@
1392
1392
  return hashCode(this.a3());
1393
1393
  };
1394
1394
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1395
- this.uds_1 = function_0;
1395
+ this.ndu_1 = function_0;
1396
1396
  }
1397
1397
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).i24 = function (value, $completion) {
1398
- return this.uds_1(value, $completion);
1398
+ return this.ndu_1(value, $completion);
1399
1399
  };
1400
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1401
- return this.uds_1;
1401
+ return this.ndu_1;
1402
1402
  };
1403
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1404
1404
  var tmp;
@@ -1419,13 +1419,13 @@
1419
1419
  return hashCode(this.a3());
1420
1420
  };
1421
1421
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1422
- this.vds_1 = function_0;
1422
+ this.odu_1 = function_0;
1423
1423
  }
1424
1424
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).i24 = function (value, $completion) {
1425
- return this.vds_1(value, $completion);
1425
+ return this.odu_1(value, $completion);
1426
1426
  };
1427
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1428
- return this.vds_1;
1428
+ return this.odu_1;
1429
1429
  };
1430
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1431
1431
  var tmp;
@@ -1446,13 +1446,13 @@
1446
1446
  return hashCode(this.a3());
1447
1447
  };
1448
1448
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1449
- this.wds_1 = function_0;
1449
+ this.pdu_1 = function_0;
1450
1450
  }
1451
1451
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).i24 = function (value, $completion) {
1452
- return this.wds_1(value, $completion);
1452
+ return this.pdu_1(value, $completion);
1453
1453
  };
1454
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1455
- return this.wds_1;
1455
+ return this.pdu_1;
1456
1456
  };
1457
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1458
1458
  var tmp;
@@ -1473,13 +1473,13 @@
1473
1473
  return hashCode(this.a3());
1474
1474
  };
1475
1475
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1476
- this.xds_1 = function_0;
1476
+ this.qdu_1 = function_0;
1477
1477
  }
1478
1478
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).i24 = function (value, $completion) {
1479
- return this.xds_1(value, $completion);
1479
+ return this.qdu_1(value, $completion);
1480
1480
  };
1481
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1482
- return this.xds_1;
1482
+ return this.qdu_1;
1483
1483
  };
1484
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1485
1485
  var tmp;
@@ -1541,7 +1541,7 @@
1541
1541
  }
1542
1542
  function GameServer$random$delegate$lambda(this$0) {
1543
1543
  return function () {
1544
- return new SecureRandom(this$0.b55());
1544
+ return new SecureRandom(this$0.b56());
1545
1545
  };
1546
1546
  }
1547
1547
  function GameServer$_get_random_$ref_fottnq() {
@@ -1580,8 +1580,8 @@
1580
1580
  };
1581
1581
  }
1582
1582
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1583
- this.gdt_1 = this$0;
1584
- this.hdt_1 = $subscriber;
1583
+ this.zdu_1 = this$0;
1584
+ this.adv_1 = $subscriber;
1585
1585
  CoroutineImpl.call(this, resultContinuation);
1586
1586
  }
1587
1587
  protoOf(GameServer$subscribeToClientAction$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1602,8 +1602,8 @@
1602
1602
  case 0:
1603
1603
  this.s8_1 = 2;
1604
1604
  this.r8_1 = 1;
1605
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.gdt_1).taw();
1606
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.hdt_1, null);
1605
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.zdu_1).zax();
1606
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.adv_1, null);
1607
1607
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1608
1608
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1609
1609
  return suspendResult;
@@ -1627,8 +1627,8 @@
1627
1627
  while (true);
1628
1628
  };
1629
1629
  protoOf(GameServer$subscribeToClientAction$slambda).k29 = function ($this$launchDefault, completion) {
1630
- var i = new GameServer$subscribeToClientAction$slambda(this.gdt_1, this.hdt_1, completion);
1631
- i.idt_1 = $this$launchDefault;
1630
+ var i = new GameServer$subscribeToClientAction$slambda(this.zdu_1, this.adv_1, completion);
1631
+ i.bdv_1 = $this$launchDefault;
1632
1632
  return i;
1633
1633
  };
1634
1634
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1640,8 +1640,8 @@
1640
1640
  return l;
1641
1641
  }
1642
1642
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1643
- this.rdt_1 = this$0;
1644
- this.sdt_1 = $subscriber;
1643
+ this.kdv_1 = this$0;
1644
+ this.ldv_1 = $subscriber;
1645
1645
  CoroutineImpl.call(this, resultContinuation);
1646
1646
  }
1647
1647
  protoOf(GameServer$subscribeServerStateUpdate$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1662,8 +1662,8 @@
1662
1662
  case 0:
1663
1663
  this.s8_1 = 2;
1664
1664
  this.r8_1 = 1;
1665
- var tmp_0 = observeTableStateUpdates(this.rdt_1);
1666
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.sdt_1, null);
1665
+ var tmp_0 = observeTableStateUpdates(this.kdv_1);
1666
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.ldv_1, null);
1667
1667
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1668
1668
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1669
1669
  return suspendResult;
@@ -1687,8 +1687,8 @@
1687
1687
  while (true);
1688
1688
  };
1689
1689
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k29 = function ($this$launchDefault, completion) {
1690
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.rdt_1, this.sdt_1, completion);
1691
- i.tdt_1 = $this$launchDefault;
1690
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.kdv_1, this.ldv_1, completion);
1691
+ i.mdv_1 = $this$launchDefault;
1692
1692
  return i;
1693
1693
  };
1694
1694
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1700,8 +1700,8 @@
1700
1700
  return l;
1701
1701
  }
1702
1702
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1703
- this.cdu_1 = this$0;
1704
- this.ddu_1 = $subscriber;
1703
+ this.vdv_1 = this$0;
1704
+ this.wdv_1 = $subscriber;
1705
1705
  CoroutineImpl.call(this, resultContinuation);
1706
1706
  }
1707
1707
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1722,9 +1722,9 @@
1722
1722
  case 0:
1723
1723
  this.s8_1 = 2;
1724
1724
  this.r8_1 = 1;
1725
- var this_0 = observeTableStateUpdates(this.cdu_1);
1726
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.cdu_1);
1727
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.ddu_1, null);
1725
+ var this_0 = observeTableStateUpdates(this.vdv_1);
1726
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.vdv_1);
1727
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.wdv_1, null);
1728
1728
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1729
1729
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1730
1730
  return suspendResult;
@@ -1748,8 +1748,8 @@
1748
1748
  while (true);
1749
1749
  };
1750
1750
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).k29 = function ($this$launchDefault, completion) {
1751
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.cdu_1, this.ddu_1, completion);
1752
- i.edu_1 = $this$launchDefault;
1751
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.vdv_1, this.wdv_1, completion);
1752
+ i.xdv_1 = $this$launchDefault;
1753
1753
  return i;
1754
1754
  };
1755
1755
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1761,18 +1761,18 @@
1761
1761
  return l;
1762
1762
  }
1763
1763
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1764
- this.ndu_1 = this$0;
1764
+ this.gdw_1 = this$0;
1765
1765
  CoroutineImpl.call(this, resultContinuation);
1766
1766
  }
1767
- protoOf(GameServer$observeTableStateUpdates$slambda).rc5 = function ($this$transformLatest, it, $completion) {
1768
- var tmp = this.sc5($this$transformLatest, it, $completion);
1767
+ protoOf(GameServer$observeTableStateUpdates$slambda).kc7 = function ($this$transformLatest, it, $completion) {
1768
+ var tmp = this.lc7($this$transformLatest, it, $completion);
1769
1769
  tmp.t8_1 = Unit_instance;
1770
1770
  tmp.u8_1 = null;
1771
1771
  return tmp.z8();
1772
1772
  };
1773
1773
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1774
1774
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1775
- return this.rc5(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1775
+ return this.kc7(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1776
1776
  };
1777
1777
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1778
1778
  var suspendResult = this.t8_1;
@@ -1783,8 +1783,8 @@
1783
1783
  case 0:
1784
1784
  this.s8_1 = 2;
1785
1785
  this.r8_1 = 1;
1786
- var table = this.pdu_1;
1787
- suspendResult = emitAll(this.odu_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ndu_1, null)), this);
1786
+ var table = this.idw_1;
1787
+ suspendResult = emitAll(this.hdw_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.gdw_1, null)), this);
1788
1788
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1789
1789
  return suspendResult;
1790
1790
  }
@@ -1806,22 +1806,22 @@
1806
1806
  }
1807
1807
  while (true);
1808
1808
  };
1809
- protoOf(GameServer$observeTableStateUpdates$slambda).sc5 = function ($this$transformLatest, it, completion) {
1810
- var i = new GameServer$observeTableStateUpdates$slambda(this.ndu_1, completion);
1811
- i.odu_1 = $this$transformLatest;
1812
- i.pdu_1 = it;
1809
+ protoOf(GameServer$observeTableStateUpdates$slambda).lc7 = function ($this$transformLatest, it, completion) {
1810
+ var i = new GameServer$observeTableStateUpdates$slambda(this.gdw_1, completion);
1811
+ i.hdw_1 = $this$transformLatest;
1812
+ i.idw_1 = it;
1813
1813
  return i;
1814
1814
  };
1815
1815
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1816
1816
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1817
1817
  var l = function ($this$transformLatest, it, $completion) {
1818
- return i.rc5($this$transformLatest, it, $completion);
1818
+ return i.kc7($this$transformLatest, it, $completion);
1819
1819
  };
1820
1820
  l.$arity = 2;
1821
1821
  return l;
1822
1822
  }
1823
1823
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1824
- this.adq_1 = $this;
1824
+ this.tdr_1 = $this;
1825
1825
  }
1826
1826
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).j24 = function (collector, $completion) {
1827
1827
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1833,7 +1833,7 @@
1833
1833
  return this.j24(collector, $completion);
1834
1834
  };
1835
1835
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1836
- this.vdq_1 = $this;
1836
+ this.ods_1 = $this;
1837
1837
  }
1838
1838
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).j24 = function (collector, $completion) {
1839
1839
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1848,7 +1848,7 @@
1848
1848
  return old.le_1 === new_0.le_1;
1849
1849
  }
1850
1850
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1851
- this.qdr_1 = $this;
1851
+ this.jdt_1 = $this;
1852
1852
  }
1853
1853
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).j24 = function (collector, $completion) {
1854
1854
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1860,8 +1860,8 @@
1860
1860
  return this.j24(collector, $completion);
1861
1861
  };
1862
1862
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1863
- this.ydu_1 = this$0;
1864
- this.zdu_1 = $subscriber;
1863
+ this.rdw_1 = this$0;
1864
+ this.sdw_1 = $subscriber;
1865
1865
  CoroutineImpl.call(this, resultContinuation);
1866
1866
  }
1867
1867
  protoOf(GameServer$subscribeWith$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -1882,8 +1882,8 @@
1882
1882
  case 0:
1883
1883
  this.s8_1 = 2;
1884
1884
  this.r8_1 = 1;
1885
- var tmp_0 = distinctUntilChanged(this.ydu_1.x6v());
1886
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.zdu_1, null);
1885
+ var tmp_0 = distinctUntilChanged(this.rdw_1.x6w());
1886
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.sdw_1, null);
1887
1887
  suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1888
1888
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1889
1889
  return suspendResult;
@@ -1907,8 +1907,8 @@
1907
1907
  while (true);
1908
1908
  };
1909
1909
  protoOf(GameServer$subscribeWith$slambda).k29 = function ($this$launchDefault, completion) {
1910
- var i = new GameServer$subscribeWith$slambda(this.ydu_1, this.zdu_1, completion);
1911
- i.adv_1 = $this$launchDefault;
1910
+ var i = new GameServer$subscribeWith$slambda(this.rdw_1, this.sdw_1, completion);
1911
+ i.tdw_1 = $this$launchDefault;
1912
1912
  return i;
1913
1913
  };
1914
1914
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1920,18 +1920,18 @@
1920
1920
  return l;
1921
1921
  }
1922
1922
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1923
- this.jdv_1 = $action;
1923
+ this.cdx_1 = $action;
1924
1924
  CoroutineImpl.call(this, resultContinuation);
1925
1925
  }
1926
- protoOf(GameServer$fromClientEvent$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
1927
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
1926
+ protoOf(GameServer$fromClientEvent$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
1927
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
1928
1928
  tmp.t8_1 = Unit_instance;
1929
1929
  tmp.u8_1 = null;
1930
1930
  return tmp.z8();
1931
1931
  };
1932
1932
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1933
1933
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1934
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1934
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1935
1935
  };
1936
1936
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1937
1937
  var suspendResult = this.t8_1;
@@ -1940,11 +1940,11 @@
1940
1940
  var tmp = this.r8_1;
1941
1941
  if (tmp === 0) {
1942
1942
  this.s8_1 = 1;
1943
- if (this.jdv_1 instanceof PlayerReadyFromClientAction)
1944
- if (!get_isCreated(this.ldv_1.state)) {
1943
+ if (this.cdx_1 instanceof PlayerReadyFromClientAction)
1944
+ if (!get_isCreated(this.edx_1.state)) {
1945
1945
  return Unit_instance;
1946
1946
  }
1947
- this.ldv_1.dispatch(this.jdv_1);
1947
+ this.edx_1.dispatch(this.cdx_1);
1948
1948
  return Unit_instance;
1949
1949
  } else if (tmp === 1) {
1950
1950
  throw this.u8_1;
@@ -1955,33 +1955,33 @@
1955
1955
  }
1956
1956
  while (true);
1957
1957
  };
1958
- protoOf(GameServer$fromClientEvent$slambda).wbe = function ($this$dispatchAsync, store, completion) {
1959
- var i = new GameServer$fromClientEvent$slambda(this.jdv_1, completion);
1960
- i.kdv_1 = $this$dispatchAsync;
1961
- i.ldv_1 = store;
1958
+ protoOf(GameServer$fromClientEvent$slambda).cbg = function ($this$dispatchAsync, store, completion) {
1959
+ var i = new GameServer$fromClientEvent$slambda(this.cdx_1, completion);
1960
+ i.ddx_1 = $this$dispatchAsync;
1961
+ i.edx_1 = store;
1962
1962
  return i;
1963
1963
  };
1964
1964
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1965
1965
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1966
1966
  var l = function ($this$dispatchAsync, store, $completion) {
1967
- return i.vbe($this$dispatchAsync, store, $completion);
1967
+ return i.bbg($this$dispatchAsync, store, $completion);
1968
1968
  };
1969
1969
  l.$arity = 2;
1970
1970
  return l;
1971
1971
  }
1972
1972
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1973
- this.udv_1 = $playerId;
1973
+ this.ndx_1 = $playerId;
1974
1974
  CoroutineImpl.call(this, resultContinuation);
1975
1975
  }
1976
- protoOf(GameServer$playerLostConnection$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
1977
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
1976
+ protoOf(GameServer$playerLostConnection$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
1977
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
1978
1978
  tmp.t8_1 = Unit_instance;
1979
1979
  tmp.u8_1 = null;
1980
1980
  return tmp.z8();
1981
1981
  };
1982
1982
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1983
1983
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1984
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1984
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1985
1985
  };
1986
1986
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1987
1987
  var suspendResult = this.t8_1;
@@ -1990,12 +1990,12 @@
1990
1990
  var tmp = this.r8_1;
1991
1991
  if (tmp === 0) {
1992
1992
  this.s8_1 = 1;
1993
- if (!get_isCreated(this.wdv_1.state)) {
1993
+ if (!get_isCreated(this.pdx_1.state)) {
1994
1994
  return Unit_instance;
1995
1995
  }
1996
- var tmp_0 = this.wdv_1.dispatch;
1996
+ var tmp_0 = this.pdx_1.dispatch;
1997
1997
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1998
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.udv_1));
1998
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ndx_1));
1999
1999
  return Unit_instance;
2000
2000
  } else if (tmp === 1) {
2001
2001
  throw this.u8_1;
@@ -2006,34 +2006,34 @@
2006
2006
  }
2007
2007
  while (true);
2008
2008
  };
2009
- protoOf(GameServer$playerLostConnection$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2010
- var i = new GameServer$playerLostConnection$slambda(this.udv_1, completion);
2011
- i.vdv_1 = $this$dispatchAsync;
2012
- i.wdv_1 = store;
2009
+ protoOf(GameServer$playerLostConnection$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2010
+ var i = new GameServer$playerLostConnection$slambda(this.ndx_1, completion);
2011
+ i.odx_1 = $this$dispatchAsync;
2012
+ i.pdx_1 = store;
2013
2013
  return i;
2014
2014
  };
2015
2015
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2016
2016
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2017
2017
  var l = function ($this$dispatchAsync, store, $completion) {
2018
- return i.vbe($this$dispatchAsync, store, $completion);
2018
+ return i.bbg($this$dispatchAsync, store, $completion);
2019
2019
  };
2020
2020
  l.$arity = 2;
2021
2021
  return l;
2022
2022
  }
2023
2023
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2024
- this.fdw_1 = this$0;
2025
- this.gdw_1 = $playerId;
2024
+ this.ydx_1 = this$0;
2025
+ this.zdx_1 = $playerId;
2026
2026
  CoroutineImpl.call(this, resultContinuation);
2027
2027
  }
2028
- protoOf(GameServer$playerLive$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2029
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2028
+ protoOf(GameServer$playerLive$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2029
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2030
2030
  tmp.t8_1 = Unit_instance;
2031
2031
  tmp.u8_1 = null;
2032
2032
  return tmp.z8();
2033
2033
  };
2034
2034
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2035
2035
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2036
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2036
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2037
2037
  };
2038
2038
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2039
2039
  var suspendResult = this.t8_1;
@@ -2042,16 +2042,16 @@
2042
2042
  var tmp = this.r8_1;
2043
2043
  if (tmp === 0) {
2044
2044
  this.s8_1 = 1;
2045
- if (get_isFinished(this.idw_1.state) || get_isFinishing(this.idw_1.state)) {
2045
+ if (get_isFinished(this.bdy_1.state) || get_isFinishing(this.bdy_1.state)) {
2046
2046
  return Unit_instance;
2047
2047
  }
2048
- if (!get_isCreated(this.idw_1.state) || !this.fdw_1.i6e().a6x()) {
2049
- this.fdw_1.b55().v('GameEngine_API', 'playerLive: ' + this.gdw_1 + ' before game is created');
2048
+ if (!get_isCreated(this.bdy_1.state) || !this.ydx_1.i6f().a6y()) {
2049
+ this.ydx_1.b56().v('GameEngine_API', 'playerLive: ' + this.zdx_1 + ' before game is created');
2050
2050
  return Unit_instance;
2051
2051
  }
2052
- var tmp_0 = this.idw_1.dispatch;
2052
+ var tmp_0 = this.bdy_1.dispatch;
2053
2053
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2054
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.gdw_1));
2054
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.zdx_1));
2055
2055
  return Unit_instance;
2056
2056
  } else if (tmp === 1) {
2057
2057
  throw this.u8_1;
@@ -2062,34 +2062,34 @@
2062
2062
  }
2063
2063
  while (true);
2064
2064
  };
2065
- protoOf(GameServer$playerLive$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2066
- var i = new GameServer$playerLive$slambda(this.fdw_1, this.gdw_1, completion);
2067
- i.hdw_1 = $this$dispatchAsync;
2068
- i.idw_1 = store;
2065
+ protoOf(GameServer$playerLive$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2066
+ var i = new GameServer$playerLive$slambda(this.ydx_1, this.zdx_1, completion);
2067
+ i.ady_1 = $this$dispatchAsync;
2068
+ i.bdy_1 = store;
2069
2069
  return i;
2070
2070
  };
2071
2071
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2072
2072
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2073
2073
  var l = function ($this$dispatchAsync, store, $completion) {
2074
- return i.vbe($this$dispatchAsync, store, $completion);
2074
+ return i.bbg($this$dispatchAsync, store, $completion);
2075
2075
  };
2076
2076
  l.$arity = 2;
2077
2077
  return l;
2078
2078
  }
2079
2079
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2080
- this.rdw_1 = this$0;
2081
- this.sdw_1 = $playerId;
2080
+ this.kdy_1 = this$0;
2081
+ this.ldy_1 = $playerId;
2082
2082
  CoroutineImpl.call(this, resultContinuation);
2083
2083
  }
2084
- protoOf(GameServer$playerLeft$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2085
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2084
+ protoOf(GameServer$playerLeft$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2085
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2086
2086
  tmp.t8_1 = Unit_instance;
2087
2087
  tmp.u8_1 = null;
2088
2088
  return tmp.z8();
2089
2089
  };
2090
2090
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2091
2091
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2092
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2092
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2093
2093
  };
2094
2094
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2095
2095
  var suspendResult = this.t8_1;
@@ -2098,16 +2098,16 @@
2098
2098
  var tmp = this.r8_1;
2099
2099
  if (tmp === 0) {
2100
2100
  this.s8_1 = 1;
2101
- if (get_isFinished(this.udw_1.state) || get_isFinishing(this.udw_1.state)) {
2101
+ if (get_isFinished(this.ndy_1.state) || get_isFinishing(this.ndy_1.state)) {
2102
2102
  return Unit_instance;
2103
2103
  }
2104
- if (!get_isCreated(this.udw_1.state) || !this.rdw_1.i6e().a6x()) {
2105
- this.rdw_1.b55().w('GameEngine_API', 'playerLeft: ' + this.sdw_1 + ' before game is created');
2104
+ if (!get_isCreated(this.ndy_1.state) || !this.kdy_1.i6f().a6y()) {
2105
+ this.kdy_1.b56().w('GameEngine_API', 'playerLeft: ' + this.ldy_1 + ' before game is created');
2106
2106
  return Unit_instance;
2107
2107
  }
2108
- var tmp_0 = this.udw_1.dispatch;
2108
+ var tmp_0 = this.ndy_1.dispatch;
2109
2109
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2110
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.sdw_1));
2110
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ldy_1));
2111
2111
  return Unit_instance;
2112
2112
  } else if (tmp === 1) {
2113
2113
  throw this.u8_1;
@@ -2118,39 +2118,39 @@
2118
2118
  }
2119
2119
  while (true);
2120
2120
  };
2121
- protoOf(GameServer$playerLeft$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2122
- var i = new GameServer$playerLeft$slambda(this.rdw_1, this.sdw_1, completion);
2123
- i.tdw_1 = $this$dispatchAsync;
2124
- i.udw_1 = store;
2121
+ protoOf(GameServer$playerLeft$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2122
+ var i = new GameServer$playerLeft$slambda(this.kdy_1, this.ldy_1, completion);
2123
+ i.mdy_1 = $this$dispatchAsync;
2124
+ i.ndy_1 = store;
2125
2125
  return i;
2126
2126
  };
2127
2127
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2128
2128
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2129
2129
  var l = function ($this$dispatchAsync, store, $completion) {
2130
- return i.vbe($this$dispatchAsync, store, $completion);
2130
+ return i.bbg($this$dispatchAsync, store, $completion);
2131
2131
  };
2132
2132
  l.$arity = 2;
2133
2133
  return l;
2134
2134
  }
2135
2135
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2136
- this.ddx_1 = $usersArray;
2137
- this.edx_1 = $config;
2138
- this.fdx_1 = this$0;
2139
- this.gdx_1 = $roomId;
2140
- this.hdx_1 = $transition;
2141
- this.idx_1 = $gameCreatorId;
2142
- this.jdx_1 = $spectators;
2136
+ this.wdy_1 = $usersArray;
2137
+ this.xdy_1 = $config;
2138
+ this.ydy_1 = this$0;
2139
+ this.zdy_1 = $roomId;
2140
+ this.adz_1 = $transition;
2141
+ this.bdz_1 = $gameCreatorId;
2142
+ this.cdz_1 = $spectators;
2143
2143
  CoroutineImpl.call(this, resultContinuation);
2144
2144
  }
2145
- protoOf(GameServer$roomOnCreate$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2146
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2145
+ protoOf(GameServer$roomOnCreate$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2146
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2147
2147
  tmp.t8_1 = Unit_instance;
2148
2148
  tmp.u8_1 = null;
2149
2149
  return tmp.z8();
2150
2150
  };
2151
2151
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2152
2152
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2153
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2153
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2154
2154
  };
2155
2155
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2156
2156
  var suspendResult = this.t8_1;
@@ -2159,33 +2159,33 @@
2159
2159
  var tmp = this.r8_1;
2160
2160
  if (tmp === 0) {
2161
2161
  this.s8_1 = 1;
2162
- var users = toList(this.ddx_1);
2163
- if (!(this.edx_1.playersMode.count === users.o())) {
2164
- this.fdx_1.b55().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.gdx_1 + ', config = ' + this.edx_1.toString() + ', users = ' + toString(users));
2165
- this.ldx_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.fdx_1.table.isGameFinished, this.fdx_1.table));
2162
+ var users = toList(this.wdy_1);
2163
+ if (!(this.xdy_1.playersMode.count === users.o())) {
2164
+ this.ydy_1.b56().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.zdy_1 + ', config = ' + this.xdy_1.toString() + ', users = ' + toString(users));
2165
+ this.edz_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ydy_1.table.isGameFinished, this.ydy_1.table));
2166
2166
  return Unit_instance;
2167
2167
  }
2168
2168
  var tmp_0;
2169
- if (this.edx_1.mode.shufflePlayers && this.hdx_1 == null) {
2170
- tmp_0 = _get_random__h29cgo(this.fdx_1).l5s(toMutableList(users));
2169
+ if (this.xdy_1.mode.shufflePlayers && this.adz_1 == null) {
2170
+ tmp_0 = _get_random__h29cgo(this.ydy_1).l5t(toMutableList(users));
2171
2171
  } else {
2172
- var tmp0_safe_receiver = this.hdx_1;
2172
+ var tmp0_safe_receiver = this.adz_1;
2173
2173
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2174
2174
  var tmp_1;
2175
- if (!(previousPlayers == null) && this.edx_1.playersMode.isTeamGame) {
2176
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.fdx_1);
2175
+ if (!(previousPlayers == null) && this.xdy_1.playersMode.isTeamGame) {
2176
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.ydy_1);
2177
2177
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2178
2178
  var _iterator__ex2g4s = previousPlayers.l();
2179
2179
  while (_iterator__ex2g4s.m()) {
2180
2180
  var item = _iterator__ex2g4s.n();
2181
2181
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2182
2182
  }
2183
- var previousTeams = tmp_2.n93(destination);
2183
+ var previousTeams = tmp_2.n94(destination);
2184
2184
  var destination_0 = ArrayList_init_$Create$_0();
2185
2185
  var _iterator__ex2g4s_0 = users.l();
2186
2186
  while (_iterator__ex2g4s_0.m()) {
2187
2187
  var element = _iterator__ex2g4s_0.n();
2188
- if (!previousPlayers.t1(element.w6d_1)) {
2188
+ if (!previousPlayers.t1(element.w6e_1)) {
2189
2189
  destination_0.j(element);
2190
2190
  }
2191
2191
  }
@@ -2204,19 +2204,19 @@
2204
2204
  destination_1.j(destination_2);
2205
2205
  }
2206
2206
  var updatedTeams = destination_1;
2207
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.fdx_1).r93(updatedTeams);
2207
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.ydy_1).r94(updatedTeams);
2208
2208
  } else {
2209
2209
  tmp_1 = users;
2210
2210
  }
2211
2211
  tmp_0 = tmp_1;
2212
2212
  }
2213
2213
  var updatedUsers = tmp_0;
2214
- var gameCreatorUser = getPlayer(users, this.idx_1);
2215
- var tmp_3 = this.ldx_1.dispatch;
2214
+ var gameCreatorUser = getPlayer(users, this.bdz_1);
2215
+ var tmp_3 = this.edz_1.dispatch;
2216
2216
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2217
2217
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2218
- var tmp3_spectators = toList(this.jdx_1);
2219
- tmp_3(new StartGameMechanicAction(this.edx_1, this.gdx_1, tmp1_version, this.idx_1, tmp2_users, VOID, tmp3_spectators));
2218
+ var tmp3_spectators = toList(this.cdz_1);
2219
+ tmp_3(new StartGameMechanicAction(this.xdy_1, this.zdy_1, tmp1_version, this.bdz_1, tmp2_users, VOID, tmp3_spectators));
2220
2220
  return Unit_instance;
2221
2221
  } else if (tmp === 1) {
2222
2222
  throw this.u8_1;
@@ -2227,33 +2227,33 @@
2227
2227
  }
2228
2228
  while (true);
2229
2229
  };
2230
- protoOf(GameServer$roomOnCreate$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2231
- var i = new GameServer$roomOnCreate$slambda(this.ddx_1, this.edx_1, this.fdx_1, this.gdx_1, this.hdx_1, this.idx_1, this.jdx_1, completion);
2232
- i.kdx_1 = $this$dispatchAsync;
2233
- i.ldx_1 = store;
2230
+ protoOf(GameServer$roomOnCreate$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2231
+ var i = new GameServer$roomOnCreate$slambda(this.wdy_1, this.xdy_1, this.ydy_1, this.zdy_1, this.adz_1, this.bdz_1, this.cdz_1, completion);
2232
+ i.ddz_1 = $this$dispatchAsync;
2233
+ i.edz_1 = store;
2234
2234
  return i;
2235
2235
  };
2236
2236
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2237
2237
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2238
2238
  var l = function ($this$dispatchAsync, store, $completion) {
2239
- return i.vbe($this$dispatchAsync, store, $completion);
2239
+ return i.bbg($this$dispatchAsync, store, $completion);
2240
2240
  };
2241
2241
  l.$arity = 2;
2242
2242
  return l;
2243
2243
  }
2244
2244
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2245
- this.udx_1 = $state;
2245
+ this.ndz_1 = $state;
2246
2246
  CoroutineImpl.call(this, resultContinuation);
2247
2247
  }
2248
- protoOf(GameServer$roomOnContinueFromState$slambda).xdx = function ($this$dispatchAwait, store, $completion) {
2249
- var tmp = this.wbe($this$dispatchAwait, store, $completion);
2248
+ protoOf(GameServer$roomOnContinueFromState$slambda).qdz = function ($this$dispatchAwait, store, $completion) {
2249
+ var tmp = this.cbg($this$dispatchAwait, store, $completion);
2250
2250
  tmp.t8_1 = Unit_instance;
2251
2251
  tmp.u8_1 = null;
2252
2252
  return tmp.z8();
2253
2253
  };
2254
2254
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2255
2255
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2256
- return this.xdx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2256
+ return this.qdz(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2257
2257
  };
2258
2258
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2259
2259
  var suspendResult = this.t8_1;
@@ -2262,10 +2262,10 @@
2262
2262
  var tmp = this.r8_1;
2263
2263
  if (tmp === 0) {
2264
2264
  this.s8_1 = 1;
2265
- if (get_isCreating(this.wdx_1.state)) {
2266
- var tmp_0 = this.wdx_1.dispatch;
2265
+ if (get_isCreating(this.pdz_1.state)) {
2266
+ var tmp_0 = this.pdz_1.dispatch;
2267
2267
  var tmp0_reason = new RestartRoundReason(null);
2268
- var tmp1_table = this.udx_1.table;
2268
+ var tmp1_table = this.ndz_1.table;
2269
2269
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2270
2270
  return true;
2271
2271
  }
@@ -2279,34 +2279,34 @@
2279
2279
  }
2280
2280
  while (true);
2281
2281
  };
2282
- protoOf(GameServer$roomOnContinueFromState$slambda).wbe = function ($this$dispatchAwait, store, completion) {
2283
- var i = new GameServer$roomOnContinueFromState$slambda(this.udx_1, completion);
2284
- i.vdx_1 = $this$dispatchAwait;
2285
- i.wdx_1 = store;
2282
+ protoOf(GameServer$roomOnContinueFromState$slambda).cbg = function ($this$dispatchAwait, store, completion) {
2283
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ndz_1, completion);
2284
+ i.odz_1 = $this$dispatchAwait;
2285
+ i.pdz_1 = store;
2286
2286
  return i;
2287
2287
  };
2288
2288
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2289
2289
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2290
2290
  var l = function ($this$dispatchAwait, store, $completion) {
2291
- return i.xdx($this$dispatchAwait, store, $completion);
2291
+ return i.qdz($this$dispatchAwait, store, $completion);
2292
2292
  };
2293
2293
  l.$arity = 2;
2294
2294
  return l;
2295
2295
  }
2296
2296
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2297
- this.gdy_1 = $isCreated;
2298
- this.hdy_1 = $state;
2297
+ this.zdz_1 = $isCreated;
2298
+ this.ae0_1 = $state;
2299
2299
  CoroutineImpl.call(this, resultContinuation);
2300
2300
  }
2301
- protoOf(GameServer$roomOnContinueFromState$slambda_1).vbe = function ($this$dispatchAsync, store, $completion) {
2302
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2301
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).bbg = function ($this$dispatchAsync, store, $completion) {
2302
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2303
2303
  tmp.t8_1 = Unit_instance;
2304
2304
  tmp.u8_1 = null;
2305
2305
  return tmp.z8();
2306
2306
  };
2307
2307
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2308
2308
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2309
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2309
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2310
2310
  };
2311
2311
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2312
2312
  var suspendResult = this.t8_1;
@@ -2317,7 +2317,7 @@
2317
2317
  case 0:
2318
2318
  this.s8_1 = 3;
2319
2319
  this.r8_1 = 1;
2320
- suspendResult = this.gdy_1.f1p(this);
2320
+ suspendResult = this.zdz_1.f1p(this);
2321
2321
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2322
2322
  return suspendResult;
2323
2323
  }
@@ -2325,10 +2325,10 @@
2325
2325
  continue $sm;
2326
2326
  case 1:
2327
2327
  if (suspendResult) {
2328
- var _iterator__ex2g4s = this.hdy_1.actions.l();
2328
+ var _iterator__ex2g4s = this.ae0_1.actions.l();
2329
2329
  while (_iterator__ex2g4s.m()) {
2330
2330
  var element = _iterator__ex2g4s.n();
2331
- this.jdy_1.dispatch(element);
2331
+ this.ce0_1.dispatch(element);
2332
2332
  }
2333
2333
  this.r8_1 = 2;
2334
2334
  continue $sm;
@@ -2353,35 +2353,35 @@
2353
2353
  }
2354
2354
  while (true);
2355
2355
  };
2356
- protoOf(GameServer$roomOnContinueFromState$slambda_1).wbe = function ($this$dispatchAsync, store, completion) {
2357
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.gdy_1, this.hdy_1, completion);
2358
- i.idy_1 = $this$dispatchAsync;
2359
- i.jdy_1 = store;
2356
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).cbg = function ($this$dispatchAsync, store, completion) {
2357
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.zdz_1, this.ae0_1, completion);
2358
+ i.be0_1 = $this$dispatchAsync;
2359
+ i.ce0_1 = store;
2360
2360
  return i;
2361
2361
  };
2362
2362
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2363
2363
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2364
2364
  var l = function ($this$dispatchAsync, store, $completion) {
2365
- return i.vbe($this$dispatchAsync, store, $completion);
2365
+ return i.bbg($this$dispatchAsync, store, $completion);
2366
2366
  };
2367
2367
  l.$arity = 2;
2368
2368
  return l;
2369
2369
  }
2370
2370
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2371
- this.sdy_1 = $tableLite;
2372
- this.tdy_1 = $roomId;
2373
- this.udy_1 = this$0;
2371
+ this.le0_1 = $tableLite;
2372
+ this.me0_1 = $roomId;
2373
+ this.ne0_1 = this$0;
2374
2374
  CoroutineImpl.call(this, resultContinuation);
2375
2375
  }
2376
- protoOf(GameServer$roomOnContinueFromRound$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2377
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2376
+ protoOf(GameServer$roomOnContinueFromRound$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2377
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2378
2378
  tmp.t8_1 = Unit_instance;
2379
2379
  tmp.u8_1 = null;
2380
2380
  return tmp.z8();
2381
2381
  };
2382
2382
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2383
2383
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2384
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2384
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2385
2385
  };
2386
2386
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2387
2387
  var suspendResult = this.t8_1;
@@ -2390,9 +2390,9 @@
2390
2390
  var tmp = this.r8_1;
2391
2391
  if (tmp === 0) {
2392
2392
  this.s8_1 = 1;
2393
- var tmp_0 = this.wdy_1.dispatch;
2394
- var tmp0_reason = new RestartRoundReason(this.sdy_1.gameInfo.round.roundNumber);
2395
- var tmp1_table = Companion_instance_0.restartRound(this.tdy_1, _get_idsProvider__fnfajc(this.udy_1).y6l(), get_versionOrDefault(GameEngineConfig_instance), this.sdy_1);
2393
+ var tmp_0 = this.pe0_1.dispatch;
2394
+ var tmp0_reason = new RestartRoundReason(this.le0_1.gameInfo.round.roundNumber);
2395
+ var tmp1_table = Companion_instance_0.restartRound(this.me0_1, _get_idsProvider__fnfajc(this.ne0_1).y6m(), get_versionOrDefault(GameEngineConfig_instance), this.le0_1);
2396
2396
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2397
2397
  return Unit_instance;
2398
2398
  } else if (tmp === 1) {
@@ -2404,16 +2404,16 @@
2404
2404
  }
2405
2405
  while (true);
2406
2406
  };
2407
- protoOf(GameServer$roomOnContinueFromRound$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2408
- var i = new GameServer$roomOnContinueFromRound$slambda(this.sdy_1, this.tdy_1, this.udy_1, completion);
2409
- i.vdy_1 = $this$dispatchAsync;
2410
- i.wdy_1 = store;
2407
+ protoOf(GameServer$roomOnContinueFromRound$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2408
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.le0_1, this.me0_1, this.ne0_1, completion);
2409
+ i.oe0_1 = $this$dispatchAsync;
2410
+ i.pe0_1 = store;
2411
2411
  return i;
2412
2412
  };
2413
2413
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2414
2414
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2415
2415
  var l = function ($this$dispatchAsync, store, $completion) {
2416
- return i.vbe($this$dispatchAsync, store, $completion);
2416
+ return i.bbg($this$dispatchAsync, store, $completion);
2417
2417
  };
2418
2418
  l.$arity = 2;
2419
2419
  return l;
@@ -2421,15 +2421,15 @@
2421
2421
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2422
2422
  CoroutineImpl.call(this, resultContinuation);
2423
2423
  }
2424
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).vbe = function ($this$dispatchAsync, store, $completion) {
2425
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2424
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).bbg = function ($this$dispatchAsync, store, $completion) {
2425
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2426
2426
  tmp.t8_1 = Unit_instance;
2427
2427
  tmp.u8_1 = null;
2428
2428
  return tmp.z8();
2429
2429
  };
2430
2430
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2431
2431
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2432
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2432
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2433
2433
  };
2434
2434
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2435
2435
  var suspendResult = this.t8_1;
@@ -2438,7 +2438,7 @@
2438
2438
  var tmp = this.r8_1;
2439
2439
  if (tmp === 0) {
2440
2440
  this.s8_1 = 1;
2441
- this.gdz_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2441
+ this.ze0_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2442
2442
  return Unit_instance;
2443
2443
  } else if (tmp === 1) {
2444
2444
  throw this.u8_1;
@@ -2449,33 +2449,33 @@
2449
2449
  }
2450
2450
  while (true);
2451
2451
  };
2452
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).wbe = function ($this$dispatchAsync, store, completion) {
2452
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).cbg = function ($this$dispatchAsync, store, completion) {
2453
2453
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2454
- i.fdz_1 = $this$dispatchAsync;
2455
- i.gdz_1 = store;
2454
+ i.ye0_1 = $this$dispatchAsync;
2455
+ i.ze0_1 = store;
2456
2456
  return i;
2457
2457
  };
2458
2458
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2459
2459
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2460
2460
  var l = function ($this$dispatchAsync, store, $completion) {
2461
- return i.vbe($this$dispatchAsync, store, $completion);
2461
+ return i.bbg($this$dispatchAsync, store, $completion);
2462
2462
  };
2463
2463
  l.$arity = 2;
2464
2464
  return l;
2465
2465
  }
2466
2466
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2467
- this.pdz_1 = $spectators;
2467
+ this.ie1_1 = $spectators;
2468
2468
  CoroutineImpl.call(this, resultContinuation);
2469
2469
  }
2470
- protoOf(GameServer$addSpectatorsToRoom$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2471
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2470
+ protoOf(GameServer$addSpectatorsToRoom$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2471
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2472
2472
  tmp.t8_1 = Unit_instance;
2473
2473
  tmp.u8_1 = null;
2474
2474
  return tmp.z8();
2475
2475
  };
2476
2476
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2477
2477
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2478
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2478
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2479
2479
  };
2480
2480
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2481
2481
  var suspendResult = this.t8_1;
@@ -2484,7 +2484,7 @@
2484
2484
  var tmp = this.r8_1;
2485
2485
  if (tmp === 0) {
2486
2486
  this.s8_1 = 1;
2487
- this.rdz_1.dispatch(new AddSpectatorsAction(toList(this.pdz_1)));
2487
+ this.ke1_1.dispatch(new AddSpectatorsAction(toList(this.ie1_1)));
2488
2488
  return Unit_instance;
2489
2489
  } else if (tmp === 1) {
2490
2490
  throw this.u8_1;
@@ -2495,33 +2495,33 @@
2495
2495
  }
2496
2496
  while (true);
2497
2497
  };
2498
- protoOf(GameServer$addSpectatorsToRoom$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2499
- var i = new GameServer$addSpectatorsToRoom$slambda(this.pdz_1, completion);
2500
- i.qdz_1 = $this$dispatchAsync;
2501
- i.rdz_1 = store;
2498
+ protoOf(GameServer$addSpectatorsToRoom$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2499
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ie1_1, completion);
2500
+ i.je1_1 = $this$dispatchAsync;
2501
+ i.ke1_1 = store;
2502
2502
  return i;
2503
2503
  };
2504
2504
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2505
2505
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2506
2506
  var l = function ($this$dispatchAsync, store, $completion) {
2507
- return i.vbe($this$dispatchAsync, store, $completion);
2507
+ return i.bbg($this$dispatchAsync, store, $completion);
2508
2508
  };
2509
2509
  l.$arity = 2;
2510
2510
  return l;
2511
2511
  }
2512
2512
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2513
- this.ae0_1 = $spectators;
2513
+ this.te1_1 = $spectators;
2514
2514
  CoroutineImpl.call(this, resultContinuation);
2515
2515
  }
2516
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2517
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2516
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2517
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2518
2518
  tmp.t8_1 = Unit_instance;
2519
2519
  tmp.u8_1 = null;
2520
2520
  return tmp.z8();
2521
2521
  };
2522
2522
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2523
2523
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2524
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2524
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2525
2525
  };
2526
2526
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2527
2527
  var suspendResult = this.t8_1;
@@ -2530,7 +2530,7 @@
2530
2530
  var tmp = this.r8_1;
2531
2531
  if (tmp === 0) {
2532
2532
  this.s8_1 = 1;
2533
- this.ce0_1.dispatch(new RemoveSpectatorsAction(toList(this.ae0_1)));
2533
+ this.ve1_1.dispatch(new RemoveSpectatorsAction(toList(this.te1_1)));
2534
2534
  return Unit_instance;
2535
2535
  } else if (tmp === 1) {
2536
2536
  throw this.u8_1;
@@ -2541,34 +2541,34 @@
2541
2541
  }
2542
2542
  while (true);
2543
2543
  };
2544
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2545
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ae0_1, completion);
2546
- i.be0_1 = $this$dispatchAsync;
2547
- i.ce0_1 = store;
2544
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2545
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.te1_1, completion);
2546
+ i.ue1_1 = $this$dispatchAsync;
2547
+ i.ve1_1 = store;
2548
2548
  return i;
2549
2549
  };
2550
2550
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2551
2551
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2552
2552
  var l = function ($this$dispatchAsync, store, $completion) {
2553
- return i.vbe($this$dispatchAsync, store, $completion);
2553
+ return i.bbg($this$dispatchAsync, store, $completion);
2554
2554
  };
2555
2555
  l.$arity = 2;
2556
2556
  return l;
2557
2557
  }
2558
2558
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2559
- this.le0_1 = $playerId;
2560
- this.me0_1 = this$0;
2559
+ this.ee2_1 = $playerId;
2560
+ this.fe2_1 = this$0;
2561
2561
  CoroutineImpl.call(this, resultContinuation);
2562
2562
  }
2563
- protoOf(GameServer$roomRefreshPlayerState$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2564
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2563
+ protoOf(GameServer$roomRefreshPlayerState$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2564
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2565
2565
  tmp.t8_1 = Unit_instance;
2566
2566
  tmp.u8_1 = null;
2567
2567
  return tmp.z8();
2568
2568
  };
2569
2569
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2570
2570
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2571
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2571
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2572
2572
  };
2573
2573
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2574
2574
  var suspendResult = this.t8_1;
@@ -2577,14 +2577,14 @@
2577
2577
  var tmp = this.r8_1;
2578
2578
  if (tmp === 0) {
2579
2579
  this.s8_1 = 1;
2580
- var table = this.oe0_1.state.z6w();
2581
- var player = getPlayer(table.players, this.le0_1);
2582
- if (player.e70_1.j6g().a6f_1.isLive) {
2583
- this.oe0_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.me0_1).p9a(player, table));
2580
+ var table = this.he2_1.state.z6x();
2581
+ var player = getPlayer(table.players, this.ee2_1);
2582
+ if (player.e71_1.j6h().a6g_1.isLive) {
2583
+ this.he2_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.fe2_1).p9b(player, table));
2584
2584
  } else {
2585
- var tmp_0 = this.oe0_1.dispatch;
2585
+ var tmp_0 = this.he2_1.dispatch;
2586
2586
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2587
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.le0_1));
2587
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ee2_1));
2588
2588
  }
2589
2589
  return Unit_instance;
2590
2590
  } else if (tmp === 1) {
@@ -2596,34 +2596,34 @@
2596
2596
  }
2597
2597
  while (true);
2598
2598
  };
2599
- protoOf(GameServer$roomRefreshPlayerState$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2600
- var i = new GameServer$roomRefreshPlayerState$slambda(this.le0_1, this.me0_1, completion);
2601
- i.ne0_1 = $this$dispatchAsync;
2602
- i.oe0_1 = store;
2599
+ protoOf(GameServer$roomRefreshPlayerState$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2600
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ee2_1, this.fe2_1, completion);
2601
+ i.ge2_1 = $this$dispatchAsync;
2602
+ i.he2_1 = store;
2603
2603
  return i;
2604
2604
  };
2605
2605
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2606
2606
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2607
2607
  var l = function ($this$dispatchAsync, store, $completion) {
2608
- return i.vbe($this$dispatchAsync, store, $completion);
2608
+ return i.bbg($this$dispatchAsync, store, $completion);
2609
2609
  };
2610
2610
  l.$arity = 2;
2611
2611
  return l;
2612
2612
  }
2613
2613
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2614
- this.xe0_1 = this$0;
2615
- this.ye0_1 = $newRid;
2614
+ this.qe2_1 = this$0;
2615
+ this.re2_1 = $newRid;
2616
2616
  CoroutineImpl.call(this, resultContinuation);
2617
2617
  }
2618
- protoOf(GameServer$roomOnDelete$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2619
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2618
+ protoOf(GameServer$roomOnDelete$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2619
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2620
2620
  tmp.t8_1 = Unit_instance;
2621
2621
  tmp.u8_1 = null;
2622
2622
  return tmp.z8();
2623
2623
  };
2624
2624
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2625
2625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2626
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2626
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2627
2627
  };
2628
2628
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2629
2629
  var suspendResult = this.t8_1;
@@ -2632,27 +2632,27 @@
2632
2632
  var tmp = this.r8_1;
2633
2633
  if (tmp === 0) {
2634
2634
  this.s8_1 = 1;
2635
- var it = this.xe0_1.i6e().z6v_1;
2635
+ var it = this.qe2_1.i6f().z6w_1;
2636
2636
  var tmp_0;
2637
2637
  if (it == null) {
2638
- this.xe0_1.b55().w('GameEngine_API', "GameServer: Termination reason can't be null");
2638
+ this.qe2_1.b56().w('GameEngine_API', "GameServer: Termination reason can't be null");
2639
2639
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2640
2640
  } else {
2641
2641
  tmp_0 = it;
2642
2642
  }
2643
2643
  var terminationState = tmp_0;
2644
- var gameTransition = terminationState.h8f_1;
2644
+ var gameTransition = terminationState.h8g_1;
2645
2645
  var tmp_1;
2646
2646
  if (gameTransition instanceof GameToRoomTransition) {
2647
- var tmp0_elvis_lhs = this.ye0_1;
2647
+ var tmp0_elvis_lhs = this.re2_1;
2648
2648
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2649
2649
  } else {
2650
2650
  tmp_1 = gameTransition;
2651
2651
  }
2652
2652
  var transition = tmp_1;
2653
- var tmp_2 = this.ae1_1.dispatch;
2654
- var tmp0_reason = terminationState.g8f_1;
2655
- var tmp1_isGameFinished = this.xe0_1.i6e().z6w().isGameFinished;
2653
+ var tmp_2 = this.te2_1.dispatch;
2654
+ var tmp0_reason = terminationState.g8g_1;
2655
+ var tmp1_isGameFinished = this.qe2_1.i6f().z6x().isGameFinished;
2656
2656
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2657
2657
  return Unit_instance;
2658
2658
  } else if (tmp === 1) {
@@ -2664,33 +2664,33 @@
2664
2664
  }
2665
2665
  while (true);
2666
2666
  };
2667
- protoOf(GameServer$roomOnDelete$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2668
- var i = new GameServer$roomOnDelete$slambda(this.xe0_1, this.ye0_1, completion);
2669
- i.ze0_1 = $this$dispatchAsync;
2670
- i.ae1_1 = store;
2667
+ protoOf(GameServer$roomOnDelete$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2668
+ var i = new GameServer$roomOnDelete$slambda(this.qe2_1, this.re2_1, completion);
2669
+ i.se2_1 = $this$dispatchAsync;
2670
+ i.te2_1 = store;
2671
2671
  return i;
2672
2672
  };
2673
2673
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2674
2674
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2675
2675
  var l = function ($this$dispatchAsync, store, $completion) {
2676
- return i.vbe($this$dispatchAsync, store, $completion);
2676
+ return i.bbg($this$dispatchAsync, store, $completion);
2677
2677
  };
2678
2678
  l.$arity = 2;
2679
2679
  return l;
2680
2680
  }
2681
2681
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2682
- this.je1_1 = $enabled;
2682
+ this.ce3_1 = $enabled;
2683
2683
  CoroutineImpl.call(this, resultContinuation);
2684
2684
  }
2685
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2686
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2685
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2686
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2687
2687
  tmp.t8_1 = Unit_instance;
2688
2688
  tmp.u8_1 = null;
2689
2689
  return tmp.z8();
2690
2690
  };
2691
2691
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2692
2692
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2693
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2693
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2694
2694
  };
2695
2695
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2696
2696
  var suspendResult = this.t8_1;
@@ -2699,7 +2699,7 @@
2699
2699
  var tmp = this.r8_1;
2700
2700
  if (tmp === 0) {
2701
2701
  this.s8_1 = 1;
2702
- this.le1_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.le1_1.state).config.copy(VOID, this.je1_1)));
2702
+ this.ee3_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.ee3_1.state).config.copy(VOID, this.ce3_1)));
2703
2703
  return Unit_instance;
2704
2704
  } else if (tmp === 1) {
2705
2705
  throw this.u8_1;
@@ -2710,35 +2710,35 @@
2710
2710
  }
2711
2711
  while (true);
2712
2712
  };
2713
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2714
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.je1_1, completion);
2715
- i.ke1_1 = $this$dispatchAsync;
2716
- i.le1_1 = store;
2713
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2714
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ce3_1, completion);
2715
+ i.de3_1 = $this$dispatchAsync;
2716
+ i.ee3_1 = store;
2717
2717
  return i;
2718
2718
  };
2719
2719
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2720
2720
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2721
2721
  var l = function ($this$dispatchAsync, store, $completion) {
2722
- return i.vbe($this$dispatchAsync, store, $completion);
2722
+ return i.bbg($this$dispatchAsync, store, $completion);
2723
2723
  };
2724
2724
  l.$arity = 2;
2725
2725
  return l;
2726
2726
  }
2727
2727
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2728
- this.ue1_1 = $reason;
2729
- this.ve1_1 = this$0;
2730
- this.we1_1 = $roomId;
2728
+ this.ne3_1 = $reason;
2729
+ this.oe3_1 = this$0;
2730
+ this.pe3_1 = $roomId;
2731
2731
  CoroutineImpl.call(this, resultContinuation);
2732
2732
  }
2733
- protoOf(GameServer$shutdown$slambda).vbe = function ($this$dispatchAsync, store, $completion) {
2734
- var tmp = this.wbe($this$dispatchAsync, store, $completion);
2733
+ protoOf(GameServer$shutdown$slambda).bbg = function ($this$dispatchAsync, store, $completion) {
2734
+ var tmp = this.cbg($this$dispatchAsync, store, $completion);
2735
2735
  tmp.t8_1 = Unit_instance;
2736
2736
  tmp.u8_1 = null;
2737
2737
  return tmp.z8();
2738
2738
  };
2739
2739
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2740
2740
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2741
- return this.vbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2741
+ return this.bbg(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2742
2742
  };
2743
2743
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2744
2744
  var suspendResult = this.t8_1;
@@ -2747,11 +2747,11 @@
2747
2747
  var tmp = this.r8_1;
2748
2748
  if (tmp === 0) {
2749
2749
  this.s8_1 = 1;
2750
- var state = this.ye1_1.store.state;
2751
- if (state.a6x()) {
2752
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ue1_1, get_serverShutdownReasonMapping());
2750
+ var state = this.re3_1.store.state;
2751
+ if (state.a6y()) {
2752
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.ne3_1, get_serverShutdownReasonMapping());
2753
2753
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2754
- var tmp_0 = this.ye1_1.dispatch;
2754
+ var tmp_0 = this.re3_1.dispatch;
2755
2755
  var tmp_1 = Companion_instance;
2756
2756
  var tmp_2;
2757
2757
  switch (shutdownReason.p2_1) {
@@ -2765,12 +2765,12 @@
2765
2765
  noWhenBranchMatchedException();
2766
2766
  break;
2767
2767
  }
2768
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ve1_1.table.isGameFinished, this.ve1_1.table));
2768
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.oe3_1.table.isGameFinished, this.oe3_1.table));
2769
2769
  } else {
2770
- this.ve1_1.b55().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.we1_1);
2771
- var tmp_3 = this.ye1_1.dispatch;
2772
- var tmp2_safe_receiver = state.z6v_1;
2773
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.h8f_1));
2770
+ this.oe3_1.b56().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.pe3_1);
2771
+ var tmp_3 = this.re3_1.dispatch;
2772
+ var tmp2_safe_receiver = state.z6w_1;
2773
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.h8g_1));
2774
2774
  }
2775
2775
  return Unit_instance;
2776
2776
  } else if (tmp === 1) {
@@ -2782,16 +2782,16 @@
2782
2782
  }
2783
2783
  while (true);
2784
2784
  };
2785
- protoOf(GameServer$shutdown$slambda).wbe = function ($this$dispatchAsync, store, completion) {
2786
- var i = new GameServer$shutdown$slambda(this.ue1_1, this.ve1_1, this.we1_1, completion);
2787
- i.xe1_1 = $this$dispatchAsync;
2788
- i.ye1_1 = store;
2785
+ protoOf(GameServer$shutdown$slambda).cbg = function ($this$dispatchAsync, store, completion) {
2786
+ var i = new GameServer$shutdown$slambda(this.ne3_1, this.oe3_1, this.pe3_1, completion);
2787
+ i.qe3_1 = $this$dispatchAsync;
2788
+ i.re3_1 = store;
2789
2789
  return i;
2790
2790
  };
2791
2791
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2792
2792
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2793
2793
  var l = function ($this$dispatchAsync, store, $completion) {
2794
- return i.vbe($this$dispatchAsync, store, $completion);
2794
+ return i.bbg($this$dispatchAsync, store, $completion);
2795
2795
  };
2796
2796
  l.$arity = 2;
2797
2797
  return l;
@@ -2822,7 +2822,7 @@
2822
2822
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2823
2823
  var tmp_3 = Instance(di, tmp$ret$2, null);
2824
2824
  var tmp_4 = KProperty1;
2825
- tmp_1.ids_1 = tmp_3.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2825
+ tmp_1.bdu_1 = tmp_3.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2826
2826
  var tmp_5 = this;
2827
2827
  // Inline function 'org.kodein.di.instance' call
2828
2828
  // Inline function 'org.kodein.type.generic' call
@@ -2830,7 +2830,7 @@
2830
2830
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2831
2831
  var tmp_7 = Instance(di, tmp$ret$4, null);
2832
2832
  var tmp_8 = KProperty1;
2833
- tmp_5.jds_1 = tmp_7.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2833
+ tmp_5.cdu_1 = tmp_7.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2834
2834
  var tmp_9 = this;
2835
2835
  // Inline function 'org.kodein.di.instance' call
2836
2836
  // Inline function 'org.kodein.type.generic' call
@@ -2838,7 +2838,7 @@
2838
2838
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2839
2839
  var tmp_11 = Instance(di, tmp$ret$6, null);
2840
2840
  var tmp_12 = KProperty1;
2841
- tmp_9.kds_1 = tmp_11.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2841
+ tmp_9.ddu_1 = tmp_11.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2842
2842
  var tmp_13 = this;
2843
2843
  // Inline function 'org.kodein.di.instance' call
2844
2844
  // Inline function 'org.kodein.type.generic' call
@@ -2846,9 +2846,9 @@
2846
2846
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2847
2847
  var tmp_15 = Instance(di, tmp$ret$8, null);
2848
2848
  var tmp_16 = KProperty1;
2849
- tmp_13.lds_1 = tmp_15.c1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2849
+ tmp_13.edu_1 = tmp_15.c1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2850
2850
  var tmp_17 = this;
2851
- tmp_17.mds_1 = lazy(GameServer$random$delegate$lambda(this));
2851
+ tmp_17.fdu_1 = lazy(GameServer$random$delegate$lambda(this));
2852
2852
  var tmp_18 = this;
2853
2853
  // Inline function 'org.kodein.di.instance' call
2854
2854
  // Inline function 'org.kodein.type.generic' call
@@ -2856,7 +2856,7 @@
2856
2856
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
2857
2857
  var tmp_20 = Instance(di, tmp$ret$10, null);
2858
2858
  var tmp_21 = KProperty1;
2859
- tmp_18.nds_1 = tmp_20.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2859
+ tmp_18.gdu_1 = tmp_20.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2860
2860
  var tmp_22 = this;
2861
2861
  // Inline function 'org.kodein.di.instance' call
2862
2862
  // Inline function 'org.kodein.type.generic' call
@@ -2864,7 +2864,7 @@
2864
2864
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2865
2865
  var tmp_24 = Instance(di, tmp$ret$12, null);
2866
2866
  var tmp_25 = KProperty1;
2867
- tmp_22.ods_1 = tmp_24.c1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2867
+ tmp_22.hdu_1 = tmp_24.c1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2868
2868
  var tmp_26 = this;
2869
2869
  // Inline function 'org.kodein.di.instance' call
2870
2870
  // Inline function 'org.kodein.type.generic' call
@@ -2872,97 +2872,97 @@
2872
2872
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2873
2873
  var tmp_28 = Instance(di, tmp$ret$14, null);
2874
2874
  var tmp_29 = KProperty1;
2875
- tmp_26.pds_1 = tmp_28.c1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2875
+ tmp_26.idu_1 = tmp_28.c1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2876
2876
  var tmp_30 = this;
2877
- var tmp0_externalMiddlewares = plus(storeContract.p9g(), externalMiddlewares);
2878
- var tmp1_externalReducers = plus(storeContract.o9g(), externalReducers);
2879
- tmp_30.qds_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2877
+ var tmp0_externalMiddlewares = plus(storeContract.p9h(), externalMiddlewares);
2878
+ var tmp1_externalReducers = plus(storeContract.o9h(), externalReducers);
2879
+ tmp_30.jdu_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2880
2880
  }
2881
- protoOf(GameServer).o6v = function () {
2882
- return this.qds_1;
2881
+ protoOf(GameServer).o6w = function () {
2882
+ return this.jdu_1;
2883
2883
  };
2884
- protoOf(GameServer).w8y = function () {
2885
- return get_serverStatePayload(this.i6e()).metadata;
2884
+ protoOf(GameServer).w8z = function () {
2885
+ return get_serverStatePayload(this.i6f()).metadata;
2886
2886
  };
2887
- protoOf(GameServer).t5i = function () {
2888
- return this.i6e().z6w().id;
2887
+ protoOf(GameServer).t5j = function () {
2888
+ return this.i6f().z6x().id;
2889
2889
  };
2890
- protoOf(GameServer).z6w = function () {
2891
- return this.i6e().z6w();
2890
+ protoOf(GameServer).z6x = function () {
2891
+ return this.i6f().z6x();
2892
2892
  };
2893
- protoOf(GameServer).a6x = function () {
2894
- return this.i6e().a6x();
2893
+ protoOf(GameServer).a6y = function () {
2894
+ return this.i6f().a6y();
2895
2895
  };
2896
- protoOf(GameServer).b6x = function () {
2897
- return this.i6e().gameLifecycleState;
2896
+ protoOf(GameServer).b6y = function () {
2897
+ return this.i6f().gameLifecycleState;
2898
2898
  };
2899
2899
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2900
- var tmp = this.l6v();
2901
- tmp.d6k(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2900
+ var tmp = this.l6w();
2901
+ tmp.d6l(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2902
2902
  };
2903
2903
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2904
- var tmp = this.l6v();
2905
- tmp.d6k(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2904
+ var tmp = this.l6w();
2905
+ tmp.d6l(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2906
2906
  };
2907
2907
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
2908
- var tmp = this.l6v();
2909
- tmp.d6k(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2908
+ var tmp = this.l6w();
2909
+ tmp.d6l(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2910
2910
  };
2911
2911
  protoOf(GameServer).subscribeWith = function (subscriber) {
2912
- var tmp = this.l6v();
2913
- tmp.d6k(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2912
+ var tmp = this.l6w();
2913
+ tmp.d6l(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2914
2914
  };
2915
2915
  protoOf(GameServer).fromClientEvent = function (action) {
2916
- this.b55().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2917
- this.qds_1.x6w(GameServer$fromClientEvent$slambda_0(action, null));
2916
+ this.b56().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2917
+ this.jdu_1.x6x(GameServer$fromClientEvent$slambda_0(action, null));
2918
2918
  };
2919
2919
  protoOf(GameServer).playerLostConnection = function (playerId) {
2920
- this.b55().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2921
- this.qds_1.x6w(GameServer$playerLostConnection$slambda_0(playerId, null));
2920
+ this.b56().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2921
+ this.jdu_1.x6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2922
2922
  };
2923
2923
  protoOf(GameServer).playerLive = function (playerId) {
2924
- this.b55().d('GameEngine_API', 'playerLive: ' + playerId);
2925
- this.qds_1.x6w(GameServer$playerLive$slambda_0(this, playerId, null));
2924
+ this.b56().d('GameEngine_API', 'playerLive: ' + playerId);
2925
+ this.jdu_1.x6x(GameServer$playerLive$slambda_0(this, playerId, null));
2926
2926
  };
2927
2927
  protoOf(GameServer).playerLeft = function (playerId) {
2928
- this.b55().d('GameEngine_API', 'playerLeft: ' + playerId);
2929
- this.qds_1.x6w(GameServer$playerLeft$slambda_0(this, playerId, null));
2928
+ this.b56().d('GameEngine_API', 'playerLeft: ' + playerId);
2929
+ this.jdu_1.x6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2930
2930
  };
2931
- protoOf(GameServer).ze1 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
- this.b55().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2933
- this.qds_1.x6w(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2931
+ protoOf(GameServer).se3 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
+ this.b56().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2933
+ this.jdu_1.x6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2934
2934
  };
2935
2935
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2936
- this.b55().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2937
- var isCreated = this.qds_1.y6w(GameServer$roomOnContinueFromState$slambda_0(state, null));
2938
- this.qds_1.x6w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2936
+ this.b56().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2937
+ var isCreated = this.jdu_1.y6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2938
+ this.jdu_1.x6x(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2939
2939
  };
2940
2940
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2941
- this.b55().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2942
- this.qds_1.x6w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2943
- this.qds_1.x6w(GameServer$roomOnContinueFromRound$slambda_2(null));
2941
+ this.b56().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2942
+ this.jdu_1.x6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2943
+ this.jdu_1.x6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2944
2944
  };
2945
2945
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2946
- this.qds_1.x6w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2946
+ this.jdu_1.x6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2947
2947
  };
2948
2948
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2949
- this.qds_1.x6w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2949
+ this.jdu_1.x6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2950
2950
  };
2951
2951
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2952
- this.b55().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2953
- this.qds_1.x6w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2952
+ this.b56().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2953
+ this.jdu_1.x6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2954
2954
  };
2955
- protoOf(GameServer).ae2 = function (newRid) {
2956
- this.b55().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2957
- this.qds_1.x6w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2955
+ protoOf(GameServer).te3 = function (newRid) {
2956
+ this.b56().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2957
+ this.jdu_1.x6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2958
2958
  };
2959
2959
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2960
- this.b55().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2961
- this.qds_1.x6w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2960
+ this.b56().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2961
+ this.jdu_1.x6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2962
2962
  };
2963
- protoOf(GameServer).be2 = function (reason, roomId) {
2964
- this.b55().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2965
- this.qds_1.x6w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2963
+ protoOf(GameServer).ue3 = function (reason, roomId) {
2964
+ this.b56().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2965
+ this.jdu_1.x6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2966
2966
  };
2967
2967
  protoOf(GameServer).clear = function () {
2968
2968
  return this.h2();
@@ -3013,10 +3013,10 @@
3013
3013
  this.fromRound = fromRound;
3014
3014
  this.canStartNewGame = canStartNewGame;
3015
3015
  }
3016
- protoOf(ServerConfig).ce2 = function () {
3016
+ protoOf(ServerConfig).ve3 = function () {
3017
3017
  return this.fromRound;
3018
3018
  };
3019
- protoOf(ServerConfig).de2 = function () {
3019
+ protoOf(ServerConfig).we3 = function () {
3020
3020
  return this.canStartNewGame;
3021
3021
  };
3022
3022
  protoOf(ServerConfig).ne = function () {
@@ -3025,13 +3025,13 @@
3025
3025
  protoOf(ServerConfig).oe = function () {
3026
3026
  return this.canStartNewGame;
3027
3027
  };
3028
- protoOf(ServerConfig).ee2 = function (fromRound, canStartNewGame) {
3028
+ protoOf(ServerConfig).xe3 = function (fromRound, canStartNewGame) {
3029
3029
  return new ServerConfig(fromRound, canStartNewGame);
3030
3030
  };
3031
3031
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3032
3032
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3033
3033
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3034
- return $super === VOID ? this.ee2(fromRound, canStartNewGame) : $super.ee2.call(this, fromRound, canStartNewGame);
3034
+ return $super === VOID ? this.xe3(fromRound, canStartNewGame) : $super.xe3.call(this, fromRound, canStartNewGame);
3035
3035
  };
3036
3036
  protoOf(ServerConfig).toString = function () {
3037
3037
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3054,7 +3054,7 @@
3054
3054
  };
3055
3055
  function Companion_1() {
3056
3056
  }
3057
- protoOf(Companion_1).q4s = function () {
3057
+ protoOf(Companion_1).q4t = function () {
3058
3058
  var tmp = getKClass(ServerStateUpdateDto);
3059
3059
  // Inline function 'kotlin.arrayOf' call
3060
3060
  // Inline function 'kotlin.js.unsafeCast' call
@@ -3071,7 +3071,7 @@
3071
3071
  return SealedClassSerializer_init_$Create$('games.jass.logic.server.data.models.serializable.ServerStateUpdateDto', tmp, tmp_0, tmp_1, tmp$ret$8);
3072
3072
  };
3073
3073
  protoOf(Companion_1).g10 = function (typeParamsSerializers) {
3074
- return this.q4s();
3074
+ return this.q4t();
3075
3075
  };
3076
3076
  var Companion_instance_9;
3077
3077
  function Companion_getInstance_2() {
@@ -3081,7 +3081,7 @@
3081
3081
  }
3082
3082
  function Companion_2() {
3083
3083
  }
3084
- protoOf(Companion_2).q4s = function () {
3084
+ protoOf(Companion_2).q4t = function () {
3085
3085
  return $serializer_getInstance();
3086
3086
  };
3087
3087
  var Companion_instance_10;
@@ -3093,20 +3093,20 @@
3093
3093
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3094
3094
  tmp0_serialDesc.gz('roomId', false);
3095
3095
  tmp0_serialDesc.gz('table', false);
3096
- this.fe2_1 = tmp0_serialDesc;
3096
+ this.ye3_1 = tmp0_serialDesc;
3097
3097
  }
3098
- protoOf($serializer).ge2 = function (encoder, value) {
3099
- var tmp0_desc = this.fe2_1;
3098
+ protoOf($serializer).ze3 = function (encoder, value) {
3099
+ var tmp0_desc = this.ye3_1;
3100
3100
  var tmp1_output = encoder.or(tmp0_desc);
3101
- tmp1_output.dt(tmp0_desc, 0, value.he2_1);
3101
+ tmp1_output.dt(tmp0_desc, 0, value.ae4_1);
3102
3102
  tmp1_output.dt(tmp0_desc, 1, value.table);
3103
3103
  tmp1_output.pr(tmp0_desc);
3104
3104
  };
3105
3105
  protoOf($serializer).co = function (encoder, value) {
3106
- return this.ge2(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3106
+ return this.ze3(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3107
3107
  };
3108
3108
  protoOf($serializer).do = function (decoder) {
3109
- var tmp0_desc = this.fe2_1;
3109
+ var tmp0_desc = this.ye3_1;
3110
3110
  var tmp1_flag = true;
3111
3111
  var tmp2_index = 0;
3112
3112
  var tmp3_bitMask0 = 0;
@@ -3141,7 +3141,7 @@
3141
3141
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3142
3142
  };
3143
3143
  protoOf($serializer).bo = function () {
3144
- return this.fe2_1;
3144
+ return this.ye3_1;
3145
3145
  };
3146
3146
  protoOf($serializer).vz = function () {
3147
3147
  // Inline function 'kotlin.arrayOf' call
@@ -3157,9 +3157,9 @@
3157
3157
  }
3158
3158
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3159
3159
  if (!(3 === (3 & seen0))) {
3160
- throwMissingFieldException(seen0, 3, $serializer_getInstance().fe2_1);
3160
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ye3_1);
3161
3161
  }
3162
- $this.he2_1 = roomId;
3162
+ $this.ae4_1 = roomId;
3163
3163
  $this.table = table;
3164
3164
  return $this;
3165
3165
  }
@@ -3167,34 +3167,34 @@
3167
3167
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3168
3168
  }
3169
3169
  function TableStateUpdateDto(roomId, table) {
3170
- this.he2_1 = roomId;
3170
+ this.ae4_1 = roomId;
3171
3171
  this.table = table;
3172
3172
  }
3173
- protoOf(TableStateUpdateDto).p8v = function () {
3174
- return this.he2_1;
3173
+ protoOf(TableStateUpdateDto).p8w = function () {
3174
+ return this.ae4_1;
3175
3175
  };
3176
- protoOf(TableStateUpdateDto).z6w = function () {
3176
+ protoOf(TableStateUpdateDto).z6x = function () {
3177
3177
  return this.table;
3178
3178
  };
3179
3179
  protoOf(TableStateUpdateDto).ne = function () {
3180
- return this.he2_1;
3180
+ return this.ae4_1;
3181
3181
  };
3182
3182
  protoOf(TableStateUpdateDto).oe = function () {
3183
3183
  return this.table;
3184
3184
  };
3185
- protoOf(TableStateUpdateDto).z5i = function (roomId, table) {
3185
+ protoOf(TableStateUpdateDto).z5j = function (roomId, table) {
3186
3186
  return new TableStateUpdateDto(roomId, table);
3187
3187
  };
3188
3188
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3189
- roomId = roomId === VOID ? this.he2_1 : roomId;
3189
+ roomId = roomId === VOID ? this.ae4_1 : roomId;
3190
3190
  table = table === VOID ? this.table : table;
3191
- return $super === VOID ? this.z5i(roomId, table) : $super.z5i.call(this, roomId, table);
3191
+ return $super === VOID ? this.z5j(roomId, table) : $super.z5j.call(this, roomId, table);
3192
3192
  };
3193
3193
  protoOf(TableStateUpdateDto).toString = function () {
3194
- return 'TableStateUpdateDto(roomId=' + this.he2_1 + ', table=' + this.table + ')';
3194
+ return 'TableStateUpdateDto(roomId=' + this.ae4_1 + ', table=' + this.table + ')';
3195
3195
  };
3196
3196
  protoOf(TableStateUpdateDto).hashCode = function () {
3197
- var result = getStringHashCode(this.he2_1);
3197
+ var result = getStringHashCode(this.ae4_1);
3198
3198
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3199
3199
  return result;
3200
3200
  };
@@ -3203,7 +3203,7 @@
3203
3203
  return true;
3204
3204
  if (!(other instanceof TableStateUpdateDto))
3205
3205
  return false;
3206
- if (!(this.he2_1 === other.he2_1))
3206
+ if (!(this.ae4_1 === other.ae4_1))
3207
3207
  return false;
3208
3208
  if (!(this.table === other.table))
3209
3209
  return false;
@@ -3211,7 +3211,7 @@
3211
3211
  };
3212
3212
  function Companion_3() {
3213
3213
  }
3214
- protoOf(Companion_3).q4s = function () {
3214
+ protoOf(Companion_3).q4t = function () {
3215
3215
  return $serializer_getInstance_0();
3216
3216
  };
3217
3217
  var Companion_instance_11;
@@ -3223,20 +3223,20 @@
3223
3223
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3224
3224
  tmp0_serialDesc.gz('roomId', false);
3225
3225
  tmp0_serialDesc.gz('actions', false);
3226
- this.ie2_1 = tmp0_serialDesc;
3226
+ this.be4_1 = tmp0_serialDesc;
3227
3227
  }
3228
- protoOf($serializer_0).je2 = function (encoder, value) {
3229
- var tmp0_desc = this.ie2_1;
3228
+ protoOf($serializer_0).ce4 = function (encoder, value) {
3229
+ var tmp0_desc = this.be4_1;
3230
3230
  var tmp1_output = encoder.or(tmp0_desc);
3231
- tmp1_output.dt(tmp0_desc, 0, value.ke2_1);
3231
+ tmp1_output.dt(tmp0_desc, 0, value.de4_1);
3232
3232
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3233
3233
  tmp1_output.pr(tmp0_desc);
3234
3234
  };
3235
3235
  protoOf($serializer_0).co = function (encoder, value) {
3236
- return this.je2(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3236
+ return this.ce4(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3237
3237
  };
3238
3238
  protoOf($serializer_0).do = function (decoder) {
3239
- var tmp0_desc = this.ie2_1;
3239
+ var tmp0_desc = this.be4_1;
3240
3240
  var tmp1_flag = true;
3241
3241
  var tmp2_index = 0;
3242
3242
  var tmp3_bitMask0 = 0;
@@ -3271,7 +3271,7 @@
3271
3271
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3272
3272
  };
3273
3273
  protoOf($serializer_0).bo = function () {
3274
- return this.ie2_1;
3274
+ return this.be4_1;
3275
3275
  };
3276
3276
  protoOf($serializer_0).vz = function () {
3277
3277
  // Inline function 'kotlin.arrayOf' call
@@ -3287,9 +3287,9 @@
3287
3287
  }
3288
3288
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3289
3289
  if (!(3 === (3 & seen0))) {
3290
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().ie2_1);
3290
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().be4_1);
3291
3291
  }
3292
- $this.ke2_1 = roomId;
3292
+ $this.de4_1 = roomId;
3293
3293
  $this.actions = actions;
3294
3294
  return $this;
3295
3295
  }
@@ -3297,34 +3297,34 @@
3297
3297
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3298
3298
  }
3299
3299
  function ActionsStateUpdateDto(roomId, actions) {
3300
- this.ke2_1 = roomId;
3300
+ this.de4_1 = roomId;
3301
3301
  this.actions = actions;
3302
3302
  }
3303
- protoOf(ActionsStateUpdateDto).p8v = function () {
3304
- return this.ke2_1;
3303
+ protoOf(ActionsStateUpdateDto).p8w = function () {
3304
+ return this.de4_1;
3305
3305
  };
3306
- protoOf(ActionsStateUpdateDto).c8w = function () {
3306
+ protoOf(ActionsStateUpdateDto).c8x = function () {
3307
3307
  return this.actions;
3308
3308
  };
3309
3309
  protoOf(ActionsStateUpdateDto).ne = function () {
3310
- return this.ke2_1;
3310
+ return this.de4_1;
3311
3311
  };
3312
3312
  protoOf(ActionsStateUpdateDto).oe = function () {
3313
3313
  return this.actions;
3314
3314
  };
3315
- protoOf(ActionsStateUpdateDto).z5i = function (roomId, actions) {
3315
+ protoOf(ActionsStateUpdateDto).z5j = function (roomId, actions) {
3316
3316
  return new ActionsStateUpdateDto(roomId, actions);
3317
3317
  };
3318
3318
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3319
- roomId = roomId === VOID ? this.ke2_1 : roomId;
3319
+ roomId = roomId === VOID ? this.de4_1 : roomId;
3320
3320
  actions = actions === VOID ? this.actions : actions;
3321
- return $super === VOID ? this.z5i(roomId, actions) : $super.z5i.call(this, roomId, actions);
3321
+ return $super === VOID ? this.z5j(roomId, actions) : $super.z5j.call(this, roomId, actions);
3322
3322
  };
3323
3323
  protoOf(ActionsStateUpdateDto).toString = function () {
3324
- return 'ActionsStateUpdateDto(roomId=' + this.ke2_1 + ', actions=' + this.actions + ')';
3324
+ return 'ActionsStateUpdateDto(roomId=' + this.de4_1 + ', actions=' + this.actions + ')';
3325
3325
  };
3326
3326
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3327
- var result = getStringHashCode(this.ke2_1);
3327
+ var result = getStringHashCode(this.de4_1);
3328
3328
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3329
3329
  return result;
3330
3330
  };
@@ -3333,7 +3333,7 @@
3333
3333
  return true;
3334
3334
  if (!(other instanceof ActionsStateUpdateDto))
3335
3335
  return false;
3336
- if (!(this.ke2_1 === other.ke2_1))
3336
+ if (!(this.de4_1 === other.de4_1))
3337
3337
  return false;
3338
3338
  if (!(this.actions === other.actions))
3339
3339
  return false;
@@ -3363,42 +3363,42 @@
3363
3363
  var tmp$ret$0 = mapToDto(item);
3364
3364
  destination.j(tmp$ret$0);
3365
3365
  }
3366
- return new ActionsStateUpdateDto(_this__u8e3s4.le2_1, encoderDecoderProvider.w92(destination));
3366
+ return new ActionsStateUpdateDto(_this__u8e3s4.ee4_1, encoderDecoderProvider.w93(destination));
3367
3367
  }
3368
3368
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3369
- return new TableStateUpdateDto(_this__u8e3s4.me2_1, encoderDecoderProvider.u92(mapToDto_0(_this__u8e3s4.table)));
3369
+ return new TableStateUpdateDto(_this__u8e3s4.fe4_1, encoderDecoderProvider.u93(mapToDto_0(_this__u8e3s4.table)));
3370
3370
  }
3371
3371
  function ServerStateUpdate() {
3372
3372
  }
3373
3373
  function TableStateUpdate(roomId, table) {
3374
- this.me2_1 = roomId;
3374
+ this.fe4_1 = roomId;
3375
3375
  this.table = table;
3376
3376
  }
3377
- protoOf(TableStateUpdate).p8v = function () {
3378
- return this.me2_1;
3377
+ protoOf(TableStateUpdate).p8w = function () {
3378
+ return this.fe4_1;
3379
3379
  };
3380
- protoOf(TableStateUpdate).z6w = function () {
3380
+ protoOf(TableStateUpdate).z6x = function () {
3381
3381
  return this.table;
3382
3382
  };
3383
3383
  protoOf(TableStateUpdate).ne = function () {
3384
- return this.me2_1;
3384
+ return this.fe4_1;
3385
3385
  };
3386
3386
  protoOf(TableStateUpdate).oe = function () {
3387
3387
  return this.table;
3388
3388
  };
3389
- protoOf(TableStateUpdate).ne2 = function (roomId, table) {
3389
+ protoOf(TableStateUpdate).ge4 = function (roomId, table) {
3390
3390
  return new TableStateUpdate(roomId, table);
3391
3391
  };
3392
3392
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3393
- roomId = roomId === VOID ? this.me2_1 : roomId;
3393
+ roomId = roomId === VOID ? this.fe4_1 : roomId;
3394
3394
  table = table === VOID ? this.table : table;
3395
- return $super === VOID ? this.ne2(roomId, table) : $super.ne2.call(this, roomId, table);
3395
+ return $super === VOID ? this.ge4(roomId, table) : $super.ge4.call(this, roomId, table);
3396
3396
  };
3397
3397
  protoOf(TableStateUpdate).toString = function () {
3398
- return 'TableStateUpdate(roomId=' + this.me2_1 + ', table=' + this.table.toString() + ')';
3398
+ return 'TableStateUpdate(roomId=' + this.fe4_1 + ', table=' + this.table.toString() + ')';
3399
3399
  };
3400
3400
  protoOf(TableStateUpdate).hashCode = function () {
3401
- var result = getStringHashCode(this.me2_1);
3401
+ var result = getStringHashCode(this.fe4_1);
3402
3402
  result = imul(result, 31) + this.table.hashCode() | 0;
3403
3403
  return result;
3404
3404
  };
@@ -3407,41 +3407,41 @@
3407
3407
  return true;
3408
3408
  if (!(other instanceof TableStateUpdate))
3409
3409
  return false;
3410
- if (!(this.me2_1 === other.me2_1))
3410
+ if (!(this.fe4_1 === other.fe4_1))
3411
3411
  return false;
3412
3412
  if (!this.table.equals(other.table))
3413
3413
  return false;
3414
3414
  return true;
3415
3415
  };
3416
3416
  function ActionsStateUpdate(roomId, actions) {
3417
- this.le2_1 = roomId;
3417
+ this.ee4_1 = roomId;
3418
3418
  this.actions = actions;
3419
3419
  }
3420
- protoOf(ActionsStateUpdate).p8v = function () {
3421
- return this.le2_1;
3420
+ protoOf(ActionsStateUpdate).p8w = function () {
3421
+ return this.ee4_1;
3422
3422
  };
3423
- protoOf(ActionsStateUpdate).c8w = function () {
3423
+ protoOf(ActionsStateUpdate).c8x = function () {
3424
3424
  return this.actions;
3425
3425
  };
3426
3426
  protoOf(ActionsStateUpdate).ne = function () {
3427
- return this.le2_1;
3427
+ return this.ee4_1;
3428
3428
  };
3429
3429
  protoOf(ActionsStateUpdate).oe = function () {
3430
3430
  return this.actions;
3431
3431
  };
3432
- protoOf(ActionsStateUpdate).oe2 = function (roomId, actions) {
3432
+ protoOf(ActionsStateUpdate).he4 = function (roomId, actions) {
3433
3433
  return new ActionsStateUpdate(roomId, actions);
3434
3434
  };
3435
3435
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3436
- roomId = roomId === VOID ? this.le2_1 : roomId;
3436
+ roomId = roomId === VOID ? this.ee4_1 : roomId;
3437
3437
  actions = actions === VOID ? this.actions : actions;
3438
- return $super === VOID ? this.oe2(roomId, actions) : $super.oe2.call(this, roomId, actions);
3438
+ return $super === VOID ? this.he4(roomId, actions) : $super.he4.call(this, roomId, actions);
3439
3439
  };
3440
3440
  protoOf(ActionsStateUpdate).toString = function () {
3441
- return 'ActionsStateUpdate(roomId=' + this.le2_1 + ', actions=' + toString(this.actions) + ')';
3441
+ return 'ActionsStateUpdate(roomId=' + this.ee4_1 + ', actions=' + toString(this.actions) + ')';
3442
3442
  };
3443
3443
  protoOf(ActionsStateUpdate).hashCode = function () {
3444
- var result = getStringHashCode(this.le2_1);
3444
+ var result = getStringHashCode(this.ee4_1);
3445
3445
  result = imul(result, 31) + hashCode(this.actions) | 0;
3446
3446
  return result;
3447
3447
  };
@@ -3450,7 +3450,7 @@
3450
3450
  return true;
3451
3451
  if (!(other instanceof ActionsStateUpdate))
3452
3452
  return false;
3453
- if (!(this.le2_1 === other.le2_1))
3453
+ if (!(this.ee4_1 === other.ee4_1))
3454
3454
  return false;
3455
3455
  if (!equals(this.actions, other.actions))
3456
3456
  return false;
@@ -3684,18 +3684,18 @@
3684
3684
  function ToClientEventsObserver() {
3685
3685
  }
3686
3686
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3687
- this.ye2_1 = this$0;
3688
- this.ze2_1 = $actions;
3687
+ this.re4_1 = this$0;
3688
+ this.se4_1 = $actions;
3689
3689
  CoroutineImpl.call(this, resultContinuation);
3690
3690
  }
3691
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ce3 = function ($this$flow, $completion) {
3692
- var tmp = this.de3($this$flow, $completion);
3691
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ve4 = function ($this$flow, $completion) {
3692
+ var tmp = this.we4($this$flow, $completion);
3693
3693
  tmp.t8_1 = Unit_instance;
3694
3694
  tmp.u8_1 = null;
3695
3695
  return tmp.z8();
3696
3696
  };
3697
3697
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3698
- return this.ce3((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3698
+ return this.ve4((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3699
3699
  };
3700
3700
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3701
3701
  var suspendResult = this.t8_1;
@@ -3705,19 +3705,19 @@
3705
3705
  switch (tmp) {
3706
3706
  case 0:
3707
3707
  this.s8_1 = 4;
3708
- this.ye2_1.ie3_1;
3709
- this.be3_1 = transformToEmits(this.ye2_1, this.ze2_1).l();
3708
+ this.re4_1.be5_1;
3709
+ this.ue4_1 = transformToEmits(this.re4_1, this.se4_1).l();
3710
3710
  this.r8_1 = 1;
3711
3711
  continue $sm;
3712
3712
  case 1:
3713
- if (!this.be3_1.m()) {
3713
+ if (!this.ue4_1.m()) {
3714
3714
  this.r8_1 = 3;
3715
3715
  continue $sm;
3716
3716
  }
3717
3717
 
3718
- var element = this.be3_1.n();
3718
+ var element = this.ue4_1.n();
3719
3719
  this.r8_1 = 2;
3720
- suspendResult = this.ae3_1.i24(element, this);
3720
+ suspendResult = this.te4_1.i24(element, this);
3721
3721
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3722
3722
  return suspendResult;
3723
3723
  }
@@ -3727,11 +3727,11 @@
3727
3727
  this.r8_1 = 1;
3728
3728
  continue $sm;
3729
3729
  case 3:
3730
- var tmp0 = this.ye2_1.he3_1;
3730
+ var tmp0 = this.re4_1.ae5_1;
3731
3731
  l$ret$1: do {
3732
3732
  while (true) {
3733
3733
  var cur = tmp0.kotlinx$atomicfu$value;
3734
- var upd = cur - this.ze2_1.o() | 0;
3734
+ var upd = cur - this.se4_1.o() | 0;
3735
3735
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3736
3736
  break l$ret$1;
3737
3737
  }
@@ -3753,15 +3753,15 @@
3753
3753
  }
3754
3754
  while (true);
3755
3755
  };
3756
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).de3 = function ($this$flow, completion) {
3757
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ye2_1, this.ze2_1, completion);
3758
- i.ae3_1 = $this$flow;
3756
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).we4 = function ($this$flow, completion) {
3757
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.re4_1, this.se4_1, completion);
3758
+ i.te4_1 = $this$flow;
3759
3759
  return i;
3760
3760
  };
3761
3761
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3762
3762
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3763
3763
  var l = function ($this$flow, $completion) {
3764
- return i.ce3($this$flow, $completion);
3764
+ return i.ve4($this$flow, $completion);
3765
3765
  };
3766
3766
  l.$arity = 1;
3767
3767
  return l;
@@ -3831,29 +3831,29 @@
3831
3831
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3832
3832
  }
3833
3833
  function mapFromGroupKey($this, _this__u8e3s4) {
3834
- var tmp = $this.ge3_1.y6l();
3834
+ var tmp = $this.ze4_1.y6m();
3835
3835
  // Inline function 'kotlin.collections.toTypedArray' call
3836
- var this_0 = _this__u8e3s4.le3_1;
3836
+ var this_0 = _this__u8e3s4.ee5_1;
3837
3837
  var tmp_0 = copyToArray(this_0);
3838
3838
  // Inline function 'kotlin.collections.toTypedArray' call
3839
- var this_1 = _this__u8e3s4.me3_1;
3839
+ var this_1 = _this__u8e3s4.fe5_1;
3840
3840
  var tmp$ret$1 = copyToArray(this_1);
3841
- return new ActionDeliveryPayload(_this__u8e3s4.ke3_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ne3_1);
3841
+ return new ActionDeliveryPayload(_this__u8e3s4.de5_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ge5_1);
3842
3842
  }
3843
3843
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3844
- this.ke3_1 = tableId;
3845
- this.le3_1 = includePlayers;
3846
- this.me3_1 = excludePlayers;
3847
- this.ne3_1 = deliveryType;
3844
+ this.de5_1 = tableId;
3845
+ this.ee5_1 = includePlayers;
3846
+ this.fe5_1 = excludePlayers;
3847
+ this.ge5_1 = deliveryType;
3848
3848
  }
3849
3849
  protoOf(GroupKey).toString = function () {
3850
- return 'GroupKey(tableId=' + this.ke3_1 + ', includePlayers=' + toString(this.le3_1) + ', excludePlayers=' + toString(this.me3_1) + ', deliveryType=' + this.ne3_1.toString() + ')';
3850
+ return 'GroupKey(tableId=' + this.de5_1 + ', includePlayers=' + toString(this.ee5_1) + ', excludePlayers=' + toString(this.fe5_1) + ', deliveryType=' + this.ge5_1.toString() + ')';
3851
3851
  };
3852
3852
  protoOf(GroupKey).hashCode = function () {
3853
- var result = getStringHashCode(this.ke3_1);
3854
- result = imul(result, 31) + hashCode(this.le3_1) | 0;
3855
- result = imul(result, 31) + hashCode(this.me3_1) | 0;
3856
- result = imul(result, 31) + this.ne3_1.hashCode() | 0;
3853
+ var result = getStringHashCode(this.de5_1);
3854
+ result = imul(result, 31) + hashCode(this.ee5_1) | 0;
3855
+ result = imul(result, 31) + hashCode(this.fe5_1) | 0;
3856
+ result = imul(result, 31) + this.ge5_1.hashCode() | 0;
3857
3857
  return result;
3858
3858
  };
3859
3859
  protoOf(GroupKey).equals = function (other) {
@@ -3861,35 +3861,35 @@
3861
3861
  return true;
3862
3862
  if (!(other instanceof GroupKey))
3863
3863
  return false;
3864
- if (!(this.ke3_1 === other.ke3_1))
3864
+ if (!(this.de5_1 === other.de5_1))
3865
3865
  return false;
3866
- if (!equals(this.le3_1, other.le3_1))
3866
+ if (!equals(this.ee5_1, other.ee5_1))
3867
3867
  return false;
3868
- if (!equals(this.me3_1, other.me3_1))
3868
+ if (!equals(this.fe5_1, other.fe5_1))
3869
3869
  return false;
3870
- if (!this.ne3_1.equals(other.ne3_1))
3870
+ if (!this.ge5_1.equals(other.ge5_1))
3871
3871
  return false;
3872
3872
  return true;
3873
3873
  };
3874
3874
  function Companion_4() {
3875
- this.oe3_1 = 6;
3875
+ this.he5_1 = 6;
3876
3876
  }
3877
3877
  var Companion_instance_12;
3878
3878
  function Companion_getInstance_5() {
3879
3879
  return Companion_instance_12;
3880
3880
  }
3881
3881
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3882
- this.xe3_1 = this$0;
3882
+ this.qe5_1 = this$0;
3883
3883
  CoroutineImpl.call(this, resultContinuation);
3884
3884
  }
3885
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ze3 = function (actions, $completion) {
3886
- var tmp = this.ae4(actions, $completion);
3885
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).se5 = function (actions, $completion) {
3886
+ var tmp = this.te5(actions, $completion);
3887
3887
  tmp.t8_1 = Unit_instance;
3888
3888
  tmp.u8_1 = null;
3889
3889
  return tmp.z8();
3890
3890
  };
3891
3891
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3892
- return this.ze3((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3892
+ return this.se5((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3893
3893
  };
3894
3894
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3895
3895
  var suspendResult = this.t8_1;
@@ -3898,7 +3898,7 @@
3898
3898
  var tmp = this.r8_1;
3899
3899
  if (tmp === 0) {
3900
3900
  this.s8_1 = 1;
3901
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.xe3_1, this.ye3_1, null));
3901
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.qe5_1, this.re5_1, null));
3902
3902
  } else if (tmp === 1) {
3903
3903
  throw this.u8_1;
3904
3904
  }
@@ -3908,23 +3908,23 @@
3908
3908
  }
3909
3909
  while (true);
3910
3910
  };
3911
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ae4 = function (actions, completion) {
3912
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.xe3_1, completion);
3913
- i.ye3_1 = actions;
3911
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).te5 = function (actions, completion) {
3912
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.qe5_1, completion);
3913
+ i.re5_1 = actions;
3914
3914
  return i;
3915
3915
  };
3916
3916
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3917
3917
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3918
3918
  var l = function (actions, $completion) {
3919
- return i.ze3(actions, $completion);
3919
+ return i.se5(actions, $completion);
3920
3920
  };
3921
3921
  l.$arity = 1;
3922
3922
  return l;
3923
3923
  }
3924
3924
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3925
3925
  CoroutineImpl.call(this, resultContinuation);
3926
- this.je4_1 = _this__u8e3s4;
3927
- this.ke4_1 = fromEvent;
3926
+ this.ce6_1 = _this__u8e3s4;
3927
+ this.de6_1 = fromEvent;
3928
3928
  }
3929
3929
  protoOf($sentEventCOROUTINE$).z8 = function () {
3930
3930
  var suspendResult = this.t8_1;
@@ -3934,8 +3934,8 @@
3934
3934
  switch (tmp) {
3935
3935
  case 0:
3936
3936
  this.s8_1 = 2;
3937
- this.je4_1.ie3_1;
3938
- var tmp0 = this.je4_1.he3_1;
3937
+ this.ce6_1.be5_1;
3938
+ var tmp0 = this.ce6_1.ae5_1;
3939
3939
  l$ret$1: do {
3940
3940
  while (true) {
3941
3941
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3947,7 +3947,7 @@
3947
3947
  }
3948
3948
  while (false);
3949
3949
  this.r8_1 = 1;
3950
- suspendResult = this.je4_1.je3_1.i24(this.ke4_1, this);
3950
+ suspendResult = this.ce6_1.ce5_1.i24(this.de6_1, this);
3951
3951
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3952
3952
  return suspendResult;
3953
3953
  }
@@ -3971,7 +3971,7 @@
3971
3971
  };
3972
3972
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3973
3973
  CoroutineImpl.call(this, resultContinuation);
3974
- this.te4_1 = _this__u8e3s4;
3974
+ this.me6_1 = _this__u8e3s4;
3975
3975
  }
3976
3976
  protoOf($waitForCOROUTINE$).z8 = function () {
3977
3977
  var suspendResult = this.t8_1;
@@ -3981,12 +3981,12 @@
3981
3981
  switch (tmp) {
3982
3982
  case 0:
3983
3983
  this.s8_1 = 5;
3984
- this.te4_1.ie3_1;
3985
- this.ue4_1 = 0;
3984
+ this.me6_1.be5_1;
3985
+ this.ne6_1 = 0;
3986
3986
  this.r8_1 = 1;
3987
3987
  continue $sm;
3988
3988
  case 1:
3989
- if (!!(this.te4_1.he3_1.kotlinx$atomicfu$value === 0)) {
3989
+ if (!!(this.me6_1.ae5_1.kotlinx$atomicfu$value === 0)) {
3990
3990
  this.r8_1 = 4;
3991
3991
  continue $sm;
3992
3992
  }
@@ -3999,9 +3999,9 @@
3999
3999
 
4000
4000
  continue $sm;
4001
4001
  case 2:
4002
- this.ue4_1 = this.ue4_1 + 1 | 0;
4003
- if (this.ue4_1 > 6) {
4004
- this.te4_1.fe3_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.te4_1.he3_1.kotlinx$atomicfu$value);
4002
+ this.ne6_1 = this.ne6_1 + 1 | 0;
4003
+ if (this.ne6_1 > 6) {
4004
+ this.me6_1.ye4_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.me6_1.ae5_1.kotlinx$atomicfu$value);
4005
4005
  this.r8_1 = 4;
4006
4006
  continue $sm;
4007
4007
  } else {
@@ -4029,183 +4029,183 @@
4029
4029
  while (true);
4030
4030
  };
4031
4031
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4032
- this.ee3_1 = serverReduxConfig;
4033
- this.fe3_1 = logger;
4034
- this.ge3_1 = idsProvider;
4035
- this.he3_1 = atomic$ref$1(0);
4032
+ this.xe4_1 = serverReduxConfig;
4033
+ this.ye4_1 = logger;
4034
+ this.ze4_1 = idsProvider;
4035
+ this.ae5_1 = atomic$ref$1(0);
4036
4036
  var tmp = this;
4037
4037
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4038
- tmp.ie3_1 = get_atomicfu$reentrantLock();
4039
- this.je3_1 = MutableSharedFlow();
4038
+ tmp.be5_1 = get_atomicfu$reentrantLock();
4039
+ this.ce5_1 = MutableSharedFlow();
4040
4040
  }
4041
- protoOf(ToClientEventsObserverImpl).pe2 = function (fromEvent, $completion) {
4041
+ protoOf(ToClientEventsObserverImpl).ie4 = function (fromEvent, $completion) {
4042
4042
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4043
4043
  tmp.t8_1 = Unit_instance;
4044
4044
  tmp.u8_1 = null;
4045
4045
  return tmp.z8();
4046
4046
  };
4047
- protoOf(ToClientEventsObserverImpl).j9q = function ($completion) {
4047
+ protoOf(ToClientEventsObserverImpl).j9r = function ($completion) {
4048
4048
  var tmp = new $waitForCOROUTINE$(this, $completion);
4049
4049
  tmp.t8_1 = Unit_instance;
4050
4050
  tmp.u8_1 = null;
4051
4051
  return tmp.z8();
4052
4052
  };
4053
- protoOf(ToClientEventsObserverImpl).taw = function () {
4054
- if (!this.ee3_1.enabledCombinedEvents) {
4055
- return this.je3_1;
4053
+ protoOf(ToClientEventsObserverImpl).zax = function () {
4054
+ if (!this.xe4_1.enabledCombinedEvents) {
4055
+ return this.ce5_1;
4056
4056
  }
4057
- var tmp = windowedByInterval(this.je3_1, fromInt(this.ee3_1.combinedEventsIntervalMillis));
4057
+ var tmp = windowedByInterval(this.ce5_1, fromInt(this.xe4_1.combinedEventsIntervalMillis));
4058
4058
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4059
4059
  };
4060
4060
  function UpdateServerConfigAction(serverConfig) {
4061
- this.ve4_1 = serverConfig;
4061
+ this.oe6_1 = serverConfig;
4062
4062
  }
4063
4063
  protoOf(UpdateServerConfigAction).toString = function () {
4064
- return 'UpdateServerConfigAction(serverConfig=' + this.ve4_1.toString() + ')';
4064
+ return 'UpdateServerConfigAction(serverConfig=' + this.oe6_1.toString() + ')';
4065
4065
  };
4066
4066
  protoOf(UpdateServerConfigAction).hashCode = function () {
4067
- return this.ve4_1.hashCode();
4067
+ return this.oe6_1.hashCode();
4068
4068
  };
4069
4069
  protoOf(UpdateServerConfigAction).equals = function (other) {
4070
4070
  if (this === other)
4071
4071
  return true;
4072
4072
  if (!(other instanceof UpdateServerConfigAction))
4073
4073
  return false;
4074
- if (!this.ve4_1.equals(other.ve4_1))
4074
+ if (!this.oe6_1.equals(other.oe6_1))
4075
4075
  return false;
4076
4076
  return true;
4077
4077
  };
4078
4078
  function AddSpectatorsAction(spectators) {
4079
- this.we4_1 = spectators;
4079
+ this.pe6_1 = spectators;
4080
4080
  }
4081
4081
  protoOf(AddSpectatorsAction).toString = function () {
4082
- return 'AddSpectatorsAction(spectators=' + toString(this.we4_1) + ')';
4082
+ return 'AddSpectatorsAction(spectators=' + toString(this.pe6_1) + ')';
4083
4083
  };
4084
4084
  protoOf(AddSpectatorsAction).hashCode = function () {
4085
- return hashCode(this.we4_1);
4085
+ return hashCode(this.pe6_1);
4086
4086
  };
4087
4087
  protoOf(AddSpectatorsAction).equals = function (other) {
4088
4088
  if (this === other)
4089
4089
  return true;
4090
4090
  if (!(other instanceof AddSpectatorsAction))
4091
4091
  return false;
4092
- if (!equals(this.we4_1, other.we4_1))
4092
+ if (!equals(this.pe6_1, other.pe6_1))
4093
4093
  return false;
4094
4094
  return true;
4095
4095
  };
4096
4096
  function RemoveSpectatorsAction(spectators) {
4097
- this.xe4_1 = spectators;
4097
+ this.qe6_1 = spectators;
4098
4098
  }
4099
4099
  protoOf(RemoveSpectatorsAction).toString = function () {
4100
- return 'RemoveSpectatorsAction(spectators=' + toString(this.xe4_1) + ')';
4100
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.qe6_1) + ')';
4101
4101
  };
4102
4102
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4103
- return hashCode(this.xe4_1);
4103
+ return hashCode(this.qe6_1);
4104
4104
  };
4105
4105
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4106
4106
  if (this === other)
4107
4107
  return true;
4108
4108
  if (!(other instanceof RemoveSpectatorsAction))
4109
4109
  return false;
4110
- if (!equals(this.xe4_1, other.xe4_1))
4110
+ if (!equals(this.qe6_1, other.qe6_1))
4111
4111
  return false;
4112
4112
  return true;
4113
4113
  };
4114
4114
  function SpectatorsAction() {
4115
4115
  }
4116
4116
  function _get_asyncProvider__jbpyhw($this) {
4117
- var tmp0 = $this.de5_1;
4117
+ var tmp0 = $this.we6_1;
4118
4118
  var tmp = KProperty1;
4119
4119
  // Inline function 'kotlin.getValue' call
4120
4120
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4121
4121
  return tmp0.w();
4122
4122
  }
4123
4123
  function _get_logger__rkp4sl($this) {
4124
- var tmp0 = $this.ee5_1;
4124
+ var tmp0 = $this.xe6_1;
4125
4125
  var tmp = KProperty1;
4126
4126
  // Inline function 'kotlin.getValue' call
4127
4127
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4128
4128
  return tmp0.w();
4129
4129
  }
4130
4130
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4131
- var tmp0 = $this.fe5_1;
4131
+ var tmp0 = $this.ye6_1;
4132
4132
  var tmp = KProperty1;
4133
4133
  // Inline function 'kotlin.getValue' call
4134
4134
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4135
4135
  return tmp0.w();
4136
4136
  }
4137
4137
  function _get_lastCardInteractor__h6lq3w($this) {
4138
- var tmp0 = $this.ge5_1;
4138
+ var tmp0 = $this.ze6_1;
4139
4139
  var tmp = KProperty1;
4140
4140
  // Inline function 'kotlin.getValue' call
4141
4141
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4142
4142
  return tmp0.w();
4143
4143
  }
4144
4144
  function _get_serverConfig__rk2g06($this) {
4145
- var tmp0 = $this.he5_1;
4145
+ var tmp0 = $this.ae7_1;
4146
4146
  var tmp = KProperty1;
4147
4147
  // Inline function 'kotlin.getValue' call
4148
4148
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4149
4149
  return tmp0.w();
4150
4150
  }
4151
4151
  function _get_logicConfig__52ww9d($this) {
4152
- var tmp0 = $this.ie5_1;
4152
+ var tmp0 = $this.be7_1;
4153
4153
  var tmp = KProperty1;
4154
4154
  // Inline function 'kotlin.getValue' call
4155
4155
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4156
4156
  return tmp0.w();
4157
4157
  }
4158
4158
  function _get_idsProvider__fnfajc_0($this) {
4159
- var tmp0 = $this.je5_1;
4159
+ var tmp0 = $this.ce7_1;
4160
4160
  var tmp = KProperty1;
4161
4161
  // Inline function 'kotlin.getValue' call
4162
4162
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4163
4163
  return tmp0.w();
4164
4164
  }
4165
4165
  function _get_botConfig__cpaxzc($this) {
4166
- var tmp0 = $this.ke5_1;
4166
+ var tmp0 = $this.de7_1;
4167
4167
  var tmp = KProperty1;
4168
4168
  // Inline function 'kotlin.getValue' call
4169
4169
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4170
4170
  return tmp0.w();
4171
4171
  }
4172
4172
  function _get_scenePositionProvider__kn0n1n($this) {
4173
- var tmp0 = $this.le5_1;
4173
+ var tmp0 = $this.ee7_1;
4174
4174
  var tmp = KProperty1;
4175
4175
  // Inline function 'kotlin.getValue' call
4176
4176
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4177
4177
  return tmp0.w();
4178
4178
  }
4179
4179
  function _get_toClientEventsObserver__6rp51y_0($this) {
4180
- var tmp0 = $this.me5_1;
4180
+ var tmp0 = $this.fe7_1;
4181
4181
  var tmp = KProperty1;
4182
4182
  // Inline function 'kotlin.getValue' call
4183
4183
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4184
4184
  return tmp0.w();
4185
4185
  }
4186
4186
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4187
- var tmp0 = $this.ne5_1;
4187
+ var tmp0 = $this.ge7_1;
4188
4188
  var tmp = KProperty1;
4189
4189
  // Inline function 'kotlin.getValue' call
4190
4190
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4191
4191
  return tmp0.w();
4192
4192
  }
4193
4193
  function _get_dealerConfig__183ci8($this) {
4194
- var tmp0 = $this.oe5_1;
4194
+ var tmp0 = $this.he7_1;
4195
4195
  var tmp = KProperty1;
4196
4196
  // Inline function 'kotlin.getValue' call
4197
4197
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4198
4198
  return tmp0.w();
4199
4199
  }
4200
4200
  function _get_poolProvider__tqti6a($this) {
4201
- var tmp0 = $this.pe5_1;
4201
+ var tmp0 = $this.ie7_1;
4202
4202
  var tmp = KProperty1;
4203
4203
  // Inline function 'kotlin.getValue' call
4204
4204
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4205
4205
  return tmp0.w();
4206
4206
  }
4207
4207
  function _get_cardsDealerProvider__bekjpg($this) {
4208
- var tmp0 = $this.qe5_1;
4208
+ var tmp0 = $this.je7_1;
4209
4209
  var tmp = KProperty1;
4210
4210
  // Inline function 'kotlin.getValue' call
4211
4211
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4355,7 +4355,7 @@
4355
4355
  };
4356
4356
  }
4357
4357
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
4358
- return !player.p6f();
4358
+ return !player.p6g();
4359
4359
  }
4360
4360
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
4361
4361
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -4369,11 +4369,11 @@
4369
4369
  tmp = fileLoggerStoreContract;
4370
4370
  }
4371
4371
  fileLoggerStoreContract = tmp;
4372
- this.ye4_1 = validationStoreContract;
4373
- this.ze4_1 = timersStoreContract;
4374
- this.ae5_1 = botGameStoreContract;
4375
- this.be5_1 = gameMechanicStoreContract;
4376
- this.ce5_1 = fileLoggerStoreContract;
4372
+ this.re6_1 = validationStoreContract;
4373
+ this.se6_1 = timersStoreContract;
4374
+ this.te6_1 = botGameStoreContract;
4375
+ this.ue6_1 = gameMechanicStoreContract;
4376
+ this.ve6_1 = fileLoggerStoreContract;
4377
4377
  var tmp_0 = this;
4378
4378
  // Inline function 'org.kodein.di.instance' call
4379
4379
  // Inline function 'org.kodein.type.generic' call
@@ -4381,7 +4381,7 @@
4381
4381
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4382
4382
  var tmp_2 = Instance(di, tmp$ret$0, null);
4383
4383
  var tmp_3 = KProperty1;
4384
- tmp_0.de5_1 = tmp_2.c1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4384
+ tmp_0.we6_1 = tmp_2.c1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4385
4385
  var tmp_4 = this;
4386
4386
  // Inline function 'org.kodein.di.instance' call
4387
4387
  // Inline function 'org.kodein.type.generic' call
@@ -4389,7 +4389,7 @@
4389
4389
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4390
4390
  var tmp_6 = Instance(di, tmp$ret$2, null);
4391
4391
  var tmp_7 = KProperty1;
4392
- tmp_4.ee5_1 = tmp_6.c1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4392
+ tmp_4.xe6_1 = tmp_6.c1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4393
4393
  var tmp_8 = this;
4394
4394
  // Inline function 'org.kodein.di.instance' call
4395
4395
  // Inline function 'org.kodein.type.generic' call
@@ -4397,7 +4397,7 @@
4397
4397
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4398
4398
  var tmp_10 = Instance(di, tmp$ret$4, null);
4399
4399
  var tmp_11 = KProperty1;
4400
- tmp_8.fe5_1 = tmp_10.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4400
+ tmp_8.ye6_1 = tmp_10.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4401
4401
  var tmp_12 = this;
4402
4402
  // Inline function 'org.kodein.di.instance' call
4403
4403
  // Inline function 'org.kodein.type.generic' call
@@ -4405,7 +4405,7 @@
4405
4405
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4406
4406
  var tmp_14 = Instance(di, tmp$ret$6, null);
4407
4407
  var tmp_15 = KProperty1;
4408
- tmp_12.ge5_1 = tmp_14.c1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4408
+ tmp_12.ze6_1 = tmp_14.c1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4409
4409
  var tmp_16 = this;
4410
4410
  // Inline function 'org.kodein.di.instance' call
4411
4411
  // Inline function 'org.kodein.type.generic' call
@@ -4413,7 +4413,7 @@
4413
4413
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4414
4414
  var tmp_18 = Instance(di, tmp$ret$8, null);
4415
4415
  var tmp_19 = KProperty1;
4416
- tmp_16.he5_1 = tmp_18.c1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4416
+ tmp_16.ae7_1 = tmp_18.c1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4417
4417
  var tmp_20 = this;
4418
4418
  // Inline function 'org.kodein.di.instance' call
4419
4419
  // Inline function 'org.kodein.type.generic' call
@@ -4421,7 +4421,7 @@
4421
4421
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4422
4422
  var tmp_22 = Instance(di, tmp$ret$10, null);
4423
4423
  var tmp_23 = KProperty1;
4424
- tmp_20.ie5_1 = tmp_22.c1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4424
+ tmp_20.be7_1 = tmp_22.c1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4425
4425
  var tmp_24 = this;
4426
4426
  // Inline function 'org.kodein.di.instance' call
4427
4427
  // Inline function 'org.kodein.type.generic' call
@@ -4429,7 +4429,7 @@
4429
4429
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4430
4430
  var tmp_26 = Instance(di, tmp$ret$12, null);
4431
4431
  var tmp_27 = KProperty1;
4432
- tmp_24.je5_1 = tmp_26.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4432
+ tmp_24.ce7_1 = tmp_26.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4433
4433
  var tmp_28 = this;
4434
4434
  // Inline function 'org.kodein.di.instance' call
4435
4435
  // Inline function 'org.kodein.type.generic' call
@@ -4437,7 +4437,7 @@
4437
4437
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4438
4438
  var tmp_30 = Instance(di, tmp$ret$14, null);
4439
4439
  var tmp_31 = KProperty1;
4440
- tmp_28.ke5_1 = tmp_30.c1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4440
+ tmp_28.de7_1 = tmp_30.c1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4441
4441
  var tmp_32 = this;
4442
4442
  // Inline function 'org.kodein.di.instance' call
4443
4443
  // Inline function 'org.kodein.type.generic' call
@@ -4445,7 +4445,7 @@
4445
4445
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4446
4446
  var tmp_34 = Instance(di, tmp$ret$16, null);
4447
4447
  var tmp_35 = KProperty1;
4448
- tmp_32.le5_1 = tmp_34.c1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4448
+ tmp_32.ee7_1 = tmp_34.c1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4449
4449
  var tmp_36 = this;
4450
4450
  // Inline function 'org.kodein.di.instance' call
4451
4451
  // Inline function 'org.kodein.type.generic' call
@@ -4453,7 +4453,7 @@
4453
4453
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4454
4454
  var tmp_38 = Instance(di, tmp$ret$18, null);
4455
4455
  var tmp_39 = KProperty1;
4456
- tmp_36.me5_1 = tmp_38.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4456
+ tmp_36.fe7_1 = tmp_38.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4457
4457
  var tmp_40 = this;
4458
4458
  // Inline function 'org.kodein.di.instance' call
4459
4459
  // Inline function 'org.kodein.type.generic' call
@@ -4461,7 +4461,7 @@
4461
4461
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4462
4462
  var tmp_42 = Instance(di, tmp$ret$20, null);
4463
4463
  var tmp_43 = KProperty1;
4464
- tmp_40.ne5_1 = tmp_42.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4464
+ tmp_40.ge7_1 = tmp_42.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4465
4465
  var tmp_44 = this;
4466
4466
  // Inline function 'org.kodein.di.instance' call
4467
4467
  // Inline function 'org.kodein.type.generic' call
@@ -4469,7 +4469,7 @@
4469
4469
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4470
4470
  var tmp_46 = Instance(di, tmp$ret$22, null);
4471
4471
  var tmp_47 = KProperty1;
4472
- tmp_44.oe5_1 = tmp_46.c1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4472
+ tmp_44.he7_1 = tmp_46.c1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4473
4473
  var tmp_48 = this;
4474
4474
  // Inline function 'org.kodein.di.instance' call
4475
4475
  // Inline function 'org.kodein.type.generic' call
@@ -4477,7 +4477,7 @@
4477
4477
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4478
4478
  var tmp_50 = Instance(di, tmp$ret$24, null);
4479
4479
  var tmp_51 = KProperty1;
4480
- tmp_48.pe5_1 = tmp_50.c1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4480
+ tmp_48.ie7_1 = tmp_50.c1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4481
4481
  var tmp_52 = this;
4482
4482
  // Inline function 'org.kodein.di.instance' call
4483
4483
  // Inline function 'org.kodein.type.generic' call
@@ -4485,13 +4485,13 @@
4485
4485
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4486
4486
  var tmp_54 = Instance(di, tmp$ret$26, null);
4487
4487
  var tmp_55 = KProperty1;
4488
- tmp_52.qe5_1 = tmp_54.c1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4488
+ tmp_52.je7_1 = tmp_54.c1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4489
4489
  }
4490
- protoOf(ServerGameStoreContract).o9g = function () {
4491
- return plus(plus(plus(plus(plus(this.ye4_1.o9g(), this.be5_1.o9g()), this.ze4_1.o9g()), this.ae5_1.o9g()), this.ce5_1.o9g()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4490
+ protoOf(ServerGameStoreContract).o9h = function () {
4491
+ return plus(plus(plus(plus(plus(this.re6_1.o9h(), this.ue6_1.o9h()), this.se6_1.o9h()), this.te6_1.o9h()), this.ve6_1.o9h()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4492
4492
  };
4493
- protoOf(ServerGameStoreContract).p9g = function () {
4494
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ye4_1.p9g(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.be5_1.p9g()), this.ze4_1.p9g()), this.ae5_1.p9g()), this.ce5_1.p9g()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v9i(), finishingGameWhenCantStartNewMiddleware()]));
4493
+ protoOf(ServerGameStoreContract).p9h = function () {
4494
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.re6_1.p9h(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.ue6_1.p9h()), this.se6_1.p9h()), this.te6_1.p9h()), this.ve6_1.p9h()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v9j(), finishingGameWhenCantStartNewMiddleware()]));
4495
4495
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4496
4496
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4497
4497
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4518,52 +4518,52 @@
4518
4518
  }
4519
4519
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4520
4520
  }
4521
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6o = function (action) {
4521
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6p = function (action) {
4522
4522
  return action instanceof RoundEndedAction;
4523
4523
  };
4524
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).p6p = function (store, next, action) {
4524
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).p6q = function (store, next, action) {
4525
4525
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4526
4526
  $l$block_0: {
4527
4527
  next(tmp4);
4528
4528
  var state = store.state;
4529
4529
  if (tmp4.isGameFinished) {
4530
4530
  if (!get_serverStatePayload(state).config.canStartNewGame) {
4531
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.y6v_1));
4531
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.y6w_1));
4532
4532
  break $l$block_0;
4533
4533
  }
4534
- if (state.z6w().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4535
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.y6v_1));
4534
+ if (state.z6x().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4535
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.y6w_1));
4536
4536
  break $l$block_0;
4537
4537
  }
4538
4538
  }
4539
4539
  }
4540
4540
  };
4541
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).z6n = function (store, next, action) {
4542
- return this.p6p(store, next, action);
4541
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).z6o = function (store, next, action) {
4542
+ return this.p6q(store, next, action);
4543
4543
  };
4544
4544
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4545
- this.te5_1 = this$0;
4545
+ this.me7_1 = this$0;
4546
4546
  }
4547
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6o = function (action) {
4547
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6p = function (action) {
4548
4548
  return action instanceof MechanicAction;
4549
4549
  };
4550
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).p6p = function (store, next, action) {
4550
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).p6q = function (store, next, action) {
4551
4551
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4552
4552
  var state = store.state;
4553
4553
  // Inline function 'kotlin.with' call
4554
4554
  var tmp;
4555
4555
  if (action_0 instanceof StartGameMechanicAction) {
4556
- var tmp0 = this.te5_1;
4557
- var tmp2 = action_0.q89_1;
4558
- var tmp4 = action_0.s89_1;
4556
+ var tmp0 = this.me7_1;
4557
+ var tmp2 = action_0.q8a_1;
4558
+ var tmp4 = action_0.s8a_1;
4559
4559
  // Inline function 'kotlin.collections.map' call
4560
- var this_0 = action_0.t89_1;
4560
+ var this_0 = action_0.t8a_1;
4561
4561
  // Inline function 'kotlin.collections.mapTo' call
4562
4562
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4563
4563
  var _iterator__ex2g4s = this_0.l();
4564
4564
  while (_iterator__ex2g4s.m()) {
4565
4565
  var item = _iterator__ex2g4s.n();
4566
- var tmp$ret$0 = to(item.w6d_1, PlayerConnectionState_LIVE_getInstance());
4566
+ var tmp$ret$0 = to(item.w6e_1, PlayerConnectionState_LIVE_getInstance());
4567
4567
  destination.j(tmp$ret$0);
4568
4568
  }
4569
4569
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4593,7 +4593,7 @@
4593
4593
  var _iterator__ex2g4s_2 = destination_1.l();
4594
4594
  while (_iterator__ex2g4s_2.m()) {
4595
4595
  var element_0 = _iterator__ex2g4s_2.n();
4596
- var tmp0_aid = tmp0.se5_1.y6l();
4596
+ var tmp0_aid = tmp0.le7_1.y6m();
4597
4597
  // Inline function 'kotlin.collections.map' call
4598
4598
  // Inline function 'kotlin.collections.mapTo' call
4599
4599
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4615,16 +4615,16 @@
4615
4615
  tmp = destination_2;
4616
4616
  } else {
4617
4617
  if (action_0 instanceof StartNewGameMechanicAction) {
4618
- var tmp0_0 = this.te5_1;
4618
+ var tmp0_0 = this.me7_1;
4619
4619
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4620
- var table = state.z6w();
4621
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.se5_1.y6l(), table.id, null);
4620
+ var table = state.z6x();
4621
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.le7_1.y6m(), table.id, null);
4622
4622
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4623
4623
  tmp = listOfNotNull(tmp$ret$21);
4624
4624
  } else {
4625
4625
  if (action_0 instanceof ContinueGameMechanicAction) {
4626
- var tmp0_1 = this.te5_1;
4627
- var tmp2_0 = action_0.w89_1.id;
4626
+ var tmp0_1 = this.me7_1;
4627
+ var tmp2_0 = action_0.w8a_1.id;
4628
4628
  var tmp4_0 = action_0.gameCreatorPlayerId;
4629
4629
  // Inline function 'kotlin.collections.map' call
4630
4630
  var this_1 = action_0.users;
@@ -4633,7 +4633,7 @@
4633
4633
  var _iterator__ex2g4s_4 = this_1.l();
4634
4634
  while (_iterator__ex2g4s_4.m()) {
4635
4635
  var item_2 = _iterator__ex2g4s_4.n();
4636
- var tmp$ret$23 = to(item_2.w6d_1, PlayerConnectionState_LIVE_getInstance());
4636
+ var tmp$ret$23 = to(item_2.w6e_1, PlayerConnectionState_LIVE_getInstance());
4637
4637
  destination_4.j(tmp$ret$23);
4638
4638
  }
4639
4639
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4663,7 +4663,7 @@
4663
4663
  var _iterator__ex2g4s_7 = destination_6.l();
4664
4664
  while (_iterator__ex2g4s_7.m()) {
4665
4665
  var element_2 = _iterator__ex2g4s_7.n();
4666
- var tmp0_aid_0 = tmp0_1.se5_1.y6l();
4666
+ var tmp0_aid_0 = tmp0_1.le7_1.y6m();
4667
4667
  // Inline function 'kotlin.collections.map' call
4668
4668
  // Inline function 'kotlin.collections.mapTo' call
4669
4669
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4685,41 +4685,41 @@
4685
4685
  tmp = destination_7;
4686
4686
  } else {
4687
4687
  if (action_0 instanceof FinishingGameMechanicAction) {
4688
- var tmp0_2 = this.te5_1;
4688
+ var tmp0_2 = this.me7_1;
4689
4689
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4690
- var table_0 = state.z6w();
4691
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.se5_1.y6l(), table_0.id, null);
4690
+ var table_0 = state.z6x();
4691
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.le7_1.y6m(), table_0.id, null);
4692
4692
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4693
4693
  tmp = listOfNotNull(tmp$ret$44);
4694
4694
  } else {
4695
4695
  if (action_0 instanceof FinishGameMechanicAction) {
4696
- var tmp0_3 = this.te5_1;
4696
+ var tmp0_3 = this.me7_1;
4697
4697
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4698
- var table_1 = state.z6w();
4699
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.se5_1.y6l(), table_1.id, null);
4698
+ var table_1 = state.z6x();
4699
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.le7_1.y6m(), table_1.id, null);
4700
4700
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4701
4701
  tmp = listOfNotNull(tmp$ret$46);
4702
4702
  } else {
4703
4703
  if (action_0 instanceof RestartGameMechanicAction) {
4704
- var tmp0_4 = this.te5_1;
4704
+ var tmp0_4 = this.me7_1;
4705
4705
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4706
- var table_2 = state.z6w();
4707
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.se5_1.y6l(), table_2.id, null);
4706
+ var table_2 = state.z6x();
4707
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.le7_1.y6m(), table_2.id, null);
4708
4708
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4709
4709
  tmp = listOfNotNull(tmp$ret$48);
4710
4710
  } else {
4711
4711
  if (action_0 instanceof ErrorAction) {
4712
- var tmp0_5 = this.te5_1;
4712
+ var tmp0_5 = this.me7_1;
4713
4713
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4714
- var table_3 = state.z6w();
4715
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.se5_1.y6l(), table_3.id, null);
4714
+ var table_3 = state.z6x();
4715
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.le7_1.y6m(), table_3.id, null);
4716
4716
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4717
4717
  tmp = listOfNotNull(tmp$ret$50);
4718
4718
  } else {
4719
4719
  if (action_0 instanceof SceneMechanicAction) {
4720
- var tmp0_6 = this.te5_1;
4720
+ var tmp0_6 = this.me7_1;
4721
4721
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4722
- var table_4 = state.z6w();
4722
+ var table_4 = state.z6x();
4723
4723
  var tmp2_1 = table_4.id;
4724
4724
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4725
4725
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4750,7 +4750,7 @@
4750
4750
  var _iterator__ex2g4s_11 = destination_10.l();
4751
4751
  while (_iterator__ex2g4s_11.m()) {
4752
4752
  var element_4 = _iterator__ex2g4s_11.n();
4753
- var tmp0_aid_1 = tmp0_6.se5_1.y6l();
4753
+ var tmp0_aid_1 = tmp0_6.le7_1.y6m();
4754
4754
  // Inline function 'kotlin.collections.map' call
4755
4755
  // Inline function 'kotlin.collections.mapTo' call
4756
4756
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4772,9 +4772,9 @@
4772
4772
  tmp = destination_11;
4773
4773
  } else {
4774
4774
  if (action_0 instanceof SceneActMechanicAction) {
4775
- var tmp0_7 = this.te5_1;
4775
+ var tmp0_7 = this.me7_1;
4776
4776
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4777
- var table_5 = state.z6w();
4777
+ var table_5 = state.z6x();
4778
4778
  var tmp2_2 = table_5.id;
4779
4779
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4780
4780
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4805,7 +4805,7 @@
4805
4805
  var _iterator__ex2g4s_15 = destination_14.l();
4806
4806
  while (_iterator__ex2g4s_15.m()) {
4807
4807
  var element_6 = _iterator__ex2g4s_15.n();
4808
- var tmp0_aid_2 = tmp0_7.se5_1.y6l();
4808
+ var tmp0_aid_2 = tmp0_7.le7_1.y6m();
4809
4809
  // Inline function 'kotlin.collections.map' call
4810
4810
  // Inline function 'kotlin.collections.mapTo' call
4811
4811
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4827,9 +4827,9 @@
4827
4827
  tmp = destination_15;
4828
4828
  } else {
4829
4829
  if (action_0 instanceof TeamsDataMechanicAction) {
4830
- var tmp0_8 = this.te5_1;
4830
+ var tmp0_8 = this.me7_1;
4831
4831
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4832
- var table_6 = state.z6w();
4832
+ var table_6 = state.z6x();
4833
4833
  var tmp2_3 = table_6.id;
4834
4834
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4835
4835
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4860,7 +4860,7 @@
4860
4860
  var _iterator__ex2g4s_19 = destination_18.l();
4861
4861
  while (_iterator__ex2g4s_19.m()) {
4862
4862
  var element_8 = _iterator__ex2g4s_19.n();
4863
- var tmp0_aid_3 = tmp0_8.se5_1.y6l();
4863
+ var tmp0_aid_3 = tmp0_8.le7_1.y6m();
4864
4864
  // Inline function 'kotlin.collections.map' call
4865
4865
  // Inline function 'kotlin.collections.mapTo' call
4866
4866
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4872,7 +4872,7 @@
4872
4872
  }
4873
4873
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4874
4874
  var tmp_0;
4875
- if (this.te5_1.re5_1.supportBackwardActions && getPlayer(state.z6w().players, sendToPlayer_8.a7m_1).g70_1.y74_1) {
4875
+ if (this.me7_1.ke7_1.supportBackwardActions && getPlayer(state.z6x().players, sendToPlayer_8.a7n_1).g71_1.y75_1) {
4876
4876
  tmp_0 = null;
4877
4877
  } else {
4878
4878
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4888,72 +4888,72 @@
4888
4888
  tmp = destination_19;
4889
4889
  } else {
4890
4890
  if (action_0 instanceof PlayerReadyMechanicAction) {
4891
- var tmp0_9 = this.te5_1;
4892
- var tmp2_4 = state.z6w();
4891
+ var tmp0_9 = this.me7_1;
4892
+ var tmp2_4 = state.z6x();
4893
4893
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4894
- var exceptPlayerId = this.te5_1.re5_1.supportBackwardActions ? action_0.x8a_1 : null;
4895
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.se5_1.y6l(), tmp2_4.id, exceptPlayerId);
4894
+ var exceptPlayerId = this.me7_1.ke7_1.supportBackwardActions ? action_0.x8b_1 : null;
4895
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.le7_1.y6m(), tmp2_4.id, exceptPlayerId);
4896
4896
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4897
4897
  tmp = listOfNotNull(tmp$ret$109);
4898
4898
  } else {
4899
4899
  if (action_0 instanceof SuitChoiceMechanicAction) {
4900
- var tmp0_10 = this.te5_1;
4901
- var tmp2_5 = state.z6w();
4900
+ var tmp0_10 = this.me7_1;
4901
+ var tmp2_5 = state.z6x();
4902
4902
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4903
- var exceptPlayerId_0 = this.te5_1.re5_1.supportBackwardActions ? action_0.b8b_1 : null;
4904
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.se5_1.y6l(), tmp2_5.id, exceptPlayerId_0);
4903
+ var exceptPlayerId_0 = this.me7_1.ke7_1.supportBackwardActions ? action_0.b8c_1 : null;
4904
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.le7_1.y6m(), tmp2_5.id, exceptPlayerId_0);
4905
4905
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4906
4906
  tmp = listOfNotNull(tmp$ret$111);
4907
4907
  } else {
4908
4908
  if (action_0 instanceof TrumpMechanicAction) {
4909
- var tmp0_11 = this.te5_1;
4909
+ var tmp0_11 = this.me7_1;
4910
4910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4911
- var table_7 = state.z6w();
4912
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.se5_1.y6l(), table_7.id, null);
4911
+ var table_7 = state.z6x();
4912
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.le7_1.y6m(), table_7.id, null);
4913
4913
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4914
4914
  tmp = listOfNotNull(tmp$ret$113);
4915
4915
  } else {
4916
4916
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4917
- var tmp0_12 = this.te5_1;
4918
- var tmp2_6 = state.z6w();
4917
+ var tmp0_12 = this.me7_1;
4918
+ var tmp2_6 = state.z6x();
4919
4919
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4920
- var exceptPlayerId_1 = this.te5_1.re5_1.supportBackwardActions ? action_0.i8b_1 : null;
4921
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.se5_1.y6l(), tmp2_6.id, exceptPlayerId_1);
4920
+ var exceptPlayerId_1 = this.me7_1.ke7_1.supportBackwardActions ? action_0.i8c_1 : null;
4921
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.le7_1.y6m(), tmp2_6.id, exceptPlayerId_1);
4922
4922
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4923
4923
  tmp = listOfNotNull(tmp$ret$115);
4924
4924
  } else {
4925
4925
  if (action_0 instanceof PutCardMechanicAction) {
4926
- var tmp0_13 = this.te5_1;
4927
- var tmp2_7 = state.z6w();
4926
+ var tmp0_13 = this.me7_1;
4927
+ var tmp2_7 = state.z6x();
4928
4928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4929
- var exceptPlayerId_2 = this.te5_1.re5_1.supportBackwardActions ? action_0.m8b_1 : null;
4930
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.se5_1.y6l(), tmp2_7.id, exceptPlayerId_2);
4929
+ var exceptPlayerId_2 = this.me7_1.ke7_1.supportBackwardActions ? action_0.m8c_1 : null;
4930
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.le7_1.y6m(), tmp2_7.id, exceptPlayerId_2);
4931
4931
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4932
4932
  tmp = listOfNotNull(tmp$ret$117);
4933
4933
  } else {
4934
4934
  if (action_0 instanceof PickUpBribeMechanicAction) {
4935
- var tmp0_14 = this.te5_1;
4935
+ var tmp0_14 = this.me7_1;
4936
4936
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4937
- var table_8 = state.z6w();
4938
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.se5_1.y6l(), table_8.id, null);
4937
+ var table_8 = state.z6x();
4938
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.le7_1.y6m(), table_8.id, null);
4939
4939
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4940
4940
  tmp = listOfNotNull(tmp$ret$119);
4941
4941
  } else {
4942
4942
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4943
- var tmp0_15 = this.te5_1;
4943
+ var tmp0_15 = this.me7_1;
4944
4944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4945
- var table_9 = state.z6w();
4946
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.se5_1.y6l(), table_9.id, null);
4945
+ var table_9 = state.z6x();
4946
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.le7_1.y6m(), table_9.id, null);
4947
4947
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4948
4948
  tmp = listOfNotNull(tmp$ret$121);
4949
4949
  } else {
4950
4950
  if (action_0 instanceof MessageMechanicAction) {
4951
- var message = action_0.u8b_1;
4952
- var tmp0_16 = this.te5_1;
4953
- var tmp2_8 = state.z6w();
4951
+ var message = action_0.u8c_1;
4952
+ var tmp0_16 = this.me7_1;
4953
+ var tmp2_8 = state.z6x();
4954
4954
  var tmp_1;
4955
4955
  var tmp_2;
4956
- if (this.te5_1.re5_1.supportBackwardActions) {
4956
+ if (this.me7_1.ke7_1.supportBackwardActions) {
4957
4957
  tmp_2 = isInterface(message, UserMessage);
4958
4958
  } else {
4959
4959
  tmp_2 = false;
@@ -4965,16 +4965,16 @@
4965
4965
  }
4966
4966
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4967
4967
  var exceptPlayerId_3 = tmp_1;
4968
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.se5_1.y6l(), tmp2_8.id, exceptPlayerId_3);
4968
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.le7_1.y6m(), tmp2_8.id, exceptPlayerId_3);
4969
4969
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4970
4970
  tmp = listOfNotNull(tmp$ret$123);
4971
4971
  } else {
4972
4972
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4973
- var tmp0_17 = this.te5_1;
4974
- var tmp2_9 = state.z6w();
4973
+ var tmp0_17 = this.me7_1;
4974
+ var tmp2_9 = state.z6x();
4975
4975
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4976
4976
  var exceptPlayerId_4 = action_0.playerId;
4977
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.se5_1.y6l(), tmp2_9.id, exceptPlayerId_4);
4977
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.le7_1.y6m(), tmp2_9.id, exceptPlayerId_4);
4978
4978
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4979
4979
  tmp = listOfNotNull(tmp$ret$125);
4980
4980
  } else {
@@ -5007,14 +5007,14 @@
5007
5007
  }
5008
5008
  next(action_0);
5009
5009
  };
5010
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).z6n = function (store, next, action) {
5011
- return this.p6p(store, next, action);
5010
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).z6o = function (store, next, action) {
5011
+ return this.p6q(store, next, action);
5012
5012
  };
5013
5013
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5014
- this.re5_1 = logicConfig;
5015
- this.se5_1 = idsProvider;
5014
+ this.ke7_1 = logicConfig;
5015
+ this.le7_1 = idsProvider;
5016
5016
  }
5017
- protoOf(ServerMapMechanicToClientActionMiddleware).v9i = function () {
5017
+ protoOf(ServerMapMechanicToClientActionMiddleware).v9j = function () {
5018
5018
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5019
5019
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5020
5020
  };
@@ -5023,8 +5023,8 @@
5023
5023
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5024
5024
  }
5025
5025
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5026
- this.ce6_1 = $provider;
5027
- this.de6_1 = $action;
5026
+ this.ve7_1 = $provider;
5027
+ this.we7_1 = $action;
5028
5028
  CoroutineImpl.call(this, resultContinuation);
5029
5029
  }
5030
5030
  protoOf(sendToClientActionMiddleware$o$handle$slambda).j29 = function ($this$launchDefault, $completion) {
@@ -5045,7 +5045,7 @@
5045
5045
  case 0:
5046
5046
  this.s8_1 = 2;
5047
5047
  this.r8_1 = 1;
5048
- suspendResult = this.ce6_1.pe2(this.de6_1, this);
5048
+ suspendResult = this.ve7_1.ie4(this.we7_1, this);
5049
5049
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5050
5050
  return suspendResult;
5051
5051
  }
@@ -5068,8 +5068,8 @@
5068
5068
  while (true);
5069
5069
  };
5070
5070
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k29 = function ($this$launchDefault, completion) {
5071
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ce6_1, this.de6_1, completion);
5072
- i.ee6_1 = $this$launchDefault;
5071
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ve7_1, this.we7_1, completion);
5072
+ i.xe7_1 = $this$launchDefault;
5073
5073
  return i;
5074
5074
  };
5075
5075
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5081,19 +5081,19 @@
5081
5081
  return l;
5082
5082
  }
5083
5083
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5084
- this.fe6_1 = $asyncProvider;
5085
- this.ge6_1 = $provider;
5084
+ this.ye7_1 = $asyncProvider;
5085
+ this.ze7_1 = $provider;
5086
5086
  }
5087
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6o = function (action) {
5087
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6p = function (action) {
5088
5088
  return action instanceof ToClientAction;
5089
5089
  };
5090
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6p = function (store, next, action) {
5090
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6q = function (store, next, action) {
5091
5091
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5092
- this.fe6_1.d6k(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ge6_1, action_0, null));
5092
+ this.ye7_1.d6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ze7_1, action_0, null));
5093
5093
  next(action_0);
5094
5094
  };
5095
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6n = function (store, next, action) {
5096
- return this.p6p(store, next, action);
5095
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6o = function (store, next, action) {
5096
+ return this.p6q(store, next, action);
5097
5097
  };
5098
5098
  function serverConfigReducer() {
5099
5099
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5101,22 +5101,22 @@
5101
5101
  }
5102
5102
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5103
5103
  }
5104
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a6o = function (action) {
5104
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a6p = function (action) {
5105
5105
  return action instanceof UpdateServerConfigAction;
5106
5106
  };
5107
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a9s = function (state, action) {
5107
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a9t = function (state, action) {
5108
5108
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5109
- return state.o9d(VOID, get_serverStatePayload(state).copy(action_0.ve4_1));
5109
+ return state.o9e(VOID, get_serverStatePayload(state).copy(action_0.oe6_1));
5110
5110
  };
5111
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6p = function (state, action) {
5112
- return this.a9s((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5111
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6q = function (state, action) {
5112
+ return this.a9t((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5113
5113
  };
5114
5114
  function addRoomMetadata($this, _this__u8e3s4, gameId) {
5115
5115
  _this__u8e3s4.metadata.addGame(gameId, new GameMetadata(gameId));
5116
5116
  return _this__u8e3s4.metadata;
5117
5117
  }
5118
5118
  function Companion_5() {
5119
- this.he6_1 = 'ServerMechanicLifecycleReducer';
5119
+ this.ae8_1 = 'ServerMechanicLifecycleReducer';
5120
5120
  }
5121
5121
  var Companion_instance_13;
5122
5122
  function Companion_getInstance_6() {
@@ -5127,87 +5127,87 @@
5127
5127
  var tmp = Companion_instance_1;
5128
5128
  var tmp_0;
5129
5129
  if (it.isBot) {
5130
- tmp_0 = Companion_instance_2.y6e(PlayerConnectionState_LEFT_getInstance());
5130
+ tmp_0 = Companion_instance_2.y6f(PlayerConnectionState_LEFT_getInstance());
5131
5131
  } else {
5132
5132
  var tmp_1 = Companion_instance_2;
5133
5133
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5134
5134
  Companion_getInstance();
5135
5135
  // Inline function 'kotlin.time.Companion.milliseconds' call
5136
- var this_0 = $action.p89_1.timeoutTimeMillis;
5136
+ var this_0 = $action.p8a_1.timeoutTimeMillis;
5137
5137
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5138
- tmp_0 = tmp_1.x6e(tmp_2, tmp$ret$0);
5138
+ tmp_0 = tmp_1.x6f(tmp_2, tmp$ret$0);
5139
5139
  }
5140
- return tmp.f6g(tmp_0);
5140
+ return tmp.f6h(tmp_0);
5141
5141
  };
5142
5142
  }
5143
5143
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5144
5144
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5145
- this.ke6_1 = logger;
5145
+ this.de8_1 = logger;
5146
5146
  }
5147
- protoOf(ServerMechanicLifecycleReducer).m9t = function (state, action) {
5148
- this.ke6_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5147
+ protoOf(ServerMechanicLifecycleReducer).m9u = function (state, action) {
5148
+ this.de8_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5149
5149
  var serverState = get_serverStatePayloadOrNull(state.payload);
5150
- var tableId = action.q89_1;
5150
+ var tableId = action.q8a_1;
5151
5151
  var tmp6_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5152
- var tmp0_$this = this.n9t_1;
5153
- var tmp1_version = action.r89_1;
5154
- var tmp2_config = action.p89_1;
5155
- var tmp3_users = action.t89_1;
5152
+ var tmp0_$this = this.n9u_1;
5153
+ var tmp1_version = action.r8a_1;
5154
+ var tmp2_config = action.p8a_1;
5155
+ var tmp3_users = action.t8a_1;
5156
5156
  var tmp4_spectators = action.spectators;
5157
- var tmp5_gameCreatorPlayerId = action.s89_1;
5158
- var tmp7_tableOrNull = tmp0_$this.t9u(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5157
+ var tmp5_gameCreatorPlayerId = action.s8a_1;
5158
+ var tmp7_tableOrNull = tmp0_$this.t9v(tableId, tableId, tmp2_config, tmp1_version, tmp3_users, tmp4_spectators, tmp5_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5159
5159
  var tmp;
5160
5160
  if (serverState == null) {
5161
- this.ke6_1.w(VOID, 'ServerPayload is not onStart');
5161
+ this.de8_1.w(VOID, 'ServerPayload is not onStart');
5162
5162
  tmp = Companion_instance_14.initial(VOID, addRoomMetadata(this, get_serverStatePayload(state), tableId));
5163
5163
  } else {
5164
5164
  tmp = serverState.copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), tableId));
5165
5165
  }
5166
5166
  var tmp8_payload = tmp;
5167
- return state.o9d(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5167
+ return state.o9e(tmp7_tableOrNull, tmp8_payload, tmp6_gameLifecycleState);
5168
5168
  };
5169
- protoOf(ServerMechanicLifecycleReducer).k9t = function (state, action) {
5170
- this.ke6_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5169
+ protoOf(ServerMechanicLifecycleReducer).k9u = function (state, action) {
5170
+ this.de8_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5171
5171
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5172
- var tmp2_tableOrNull = action.w89_1;
5172
+ var tmp2_tableOrNull = action.w8a_1;
5173
5173
  var tmp = Companion_instance_14;
5174
5174
  var tmp_0 = get_serverStatePayload(state).config;
5175
- var tmp_1 = action.x89_1;
5175
+ var tmp_1 = action.x8a_1;
5176
5176
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5177
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.q6c_1), addRoomMetadata(this, get_serverStatePayload(state), action.w89_1.gameId));
5178
- return state.o9d(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5177
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.q6d_1), addRoomMetadata(this, get_serverStatePayload(state), action.w8a_1.gameId));
5178
+ return state.o9e(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5179
5179
  };
5180
- protoOf(ServerMechanicLifecycleReducer).l9t = function (state, action) {
5181
- this.o9t_1.i5n(action.previousGameId);
5180
+ protoOf(ServerMechanicLifecycleReducer).l9u = function (state, action) {
5181
+ this.o9u_1.i5o(action.previousGameId);
5182
5182
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5183
- var tmp1_tableOrNull = this.n9t_1.u9u(state.z6w(), action.gameId);
5183
+ var tmp1_tableOrNull = this.n9u_1.u9v(state.z6x(), action.gameId);
5184
5184
  var tmp2_payload = get_serverStatePayload(state).copy(VOID, addRoomMetadata(this, get_serverStatePayload(state), action.gameId));
5185
- return state.o9d(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5185
+ return state.o9e(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState);
5186
5186
  };
5187
5187
  function spectatorsReducer(logger) {
5188
5188
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5189
5189
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5190
5190
  }
5191
5191
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5192
- this.le6_1 = $logger;
5192
+ this.ee8_1 = $logger;
5193
5193
  }
5194
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6o = function (action) {
5194
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6p = function (action) {
5195
5195
  return isInterface(action, SpectatorsAction);
5196
5196
  };
5197
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a9s = function (state, action) {
5197
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a9t = function (state, action) {
5198
5198
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5199
- var table = state.z6w();
5199
+ var table = state.z6x();
5200
5200
  var tmp;
5201
5201
  if (action_0 instanceof AddSpectatorsAction) {
5202
5202
  // Inline function 'kotlin.collections.mapNotNull' call
5203
- var tmp0 = action_0.we4_1;
5203
+ var tmp0 = action_0.pe6_1;
5204
5204
  // Inline function 'kotlin.collections.mapNotNullTo' call
5205
5205
  var destination = ArrayList_init_$Create$_0();
5206
5206
  // Inline function 'kotlin.collections.forEach' call
5207
5207
  var _iterator__ex2g4s = tmp0.l();
5208
5208
  while (_iterator__ex2g4s.m()) {
5209
5209
  var element = _iterator__ex2g4s.n();
5210
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.w6d_1));
5210
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.w6e_1));
5211
5211
  if (tmp0_safe_receiver == null)
5212
5212
  null;
5213
5213
  else {
@@ -5219,9 +5219,9 @@
5219
5219
  var tmp_0;
5220
5220
  // Inline function 'kotlin.collections.isNotEmpty' call
5221
5221
  if (!sameSpectators.q()) {
5222
- this.le6_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5222
+ this.ee8_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5223
5223
  // Inline function 'kotlin.collections.filterNot' call
5224
- var tmp0_0 = action_0.we4_1;
5224
+ var tmp0_0 = action_0.pe6_1;
5225
5225
  // Inline function 'kotlin.collections.filterNotTo' call
5226
5226
  var destination_0 = ArrayList_init_$Create$_0();
5227
5227
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5243,7 +5243,7 @@
5243
5243
  var _iterator__ex2g4s_1 = sameSpectators.l();
5244
5244
  while (_iterator__ex2g4s_1.m()) {
5245
5245
  var element_1 = _iterator__ex2g4s_1.n();
5246
- if (element_0.w6d_1 === element_1.playerId) {
5246
+ if (element_0.w6e_1 === element_1.playerId) {
5247
5247
  tmp$ret$8 = true;
5248
5248
  break $l$block_0;
5249
5249
  }
@@ -5256,7 +5256,7 @@
5256
5256
  }
5257
5257
  tmp_0 = destination_0;
5258
5258
  } else {
5259
- tmp_0 = action_0.we4_1;
5259
+ tmp_0 = action_0.pe6_1;
5260
5260
  }
5261
5261
  // Inline function 'kotlin.collections.map' call
5262
5262
  var this_0 = tmp_0;
@@ -5269,18 +5269,18 @@
5269
5269
  destination_1.j(tmp$ret$13);
5270
5270
  }
5271
5271
  var spectatorsToAdd = toSet(destination_1);
5272
- tmp = state.o9d(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5272
+ tmp = state.o9e(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5273
5273
  } else {
5274
5274
  if (action_0 instanceof RemoveSpectatorsAction) {
5275
5275
  // Inline function 'kotlin.collections.mapNotNull' call
5276
- var tmp0_1 = action_0.xe4_1;
5276
+ var tmp0_1 = action_0.qe6_1;
5277
5277
  // Inline function 'kotlin.collections.mapNotNullTo' call
5278
5278
  var destination_2 = ArrayList_init_$Create$_0();
5279
5279
  // Inline function 'kotlin.collections.forEach' call
5280
5280
  var _iterator__ex2g4s_3 = tmp0_1.l();
5281
5281
  while (_iterator__ex2g4s_3.m()) {
5282
5282
  var element_2 = _iterator__ex2g4s_3.n();
5283
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.w6d_1));
5283
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.w6e_1));
5284
5284
  if (tmp0_safe_receiver_0 == null)
5285
5285
  null;
5286
5286
  else {
@@ -5292,9 +5292,9 @@
5292
5292
  var tmp_2;
5293
5293
  // Inline function 'kotlin.collections.isNotEmpty' call
5294
5294
  if (!sameSpectators_0.q()) {
5295
- this.le6_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5295
+ this.ee8_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5296
5296
  // Inline function 'kotlin.collections.filterNot' call
5297
- var tmp0_2 = action_0.xe4_1;
5297
+ var tmp0_2 = action_0.qe6_1;
5298
5298
  // Inline function 'kotlin.collections.filterNotTo' call
5299
5299
  var destination_3 = ArrayList_init_$Create$_0();
5300
5300
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5316,7 +5316,7 @@
5316
5316
  var _iterator__ex2g4s_5 = sameSpectators_0.l();
5317
5317
  while (_iterator__ex2g4s_5.m()) {
5318
5318
  var element_4 = _iterator__ex2g4s_5.n();
5319
- if (element_3.w6d_1 === element_4.playerId) {
5319
+ if (element_3.w6e_1 === element_4.playerId) {
5320
5320
  tmp$ret$24 = true;
5321
5321
  break $l$block_2;
5322
5322
  }
@@ -5329,7 +5329,7 @@
5329
5329
  }
5330
5330
  tmp_2 = destination_3;
5331
5331
  } else {
5332
- tmp_2 = action_0.xe4_1;
5332
+ tmp_2 = action_0.qe6_1;
5333
5333
  }
5334
5334
  var spectatorsToRemove = toSet(tmp_2);
5335
5335
  // Inline function 'kotlin.collections.filterNot' call
@@ -5355,7 +5355,7 @@
5355
5355
  var _iterator__ex2g4s_7 = spectatorsToRemove.l();
5356
5356
  while (_iterator__ex2g4s_7.m()) {
5357
5357
  var element_6 = _iterator__ex2g4s_7.n();
5358
- if (element_5.playerId === element_6.w6d_1) {
5358
+ if (element_5.playerId === element_6.w6e_1) {
5359
5359
  tmp$ret$29 = true;
5360
5360
  break $l$block_4;
5361
5361
  }
@@ -5366,25 +5366,25 @@
5366
5366
  destination_4.j(element_5);
5367
5367
  }
5368
5368
  }
5369
- tmp = state.o9d(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5369
+ tmp = state.o9e(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5370
5370
  } else {
5371
5371
  noWhenBranchMatchedException();
5372
5372
  }
5373
5373
  }
5374
5374
  return tmp;
5375
5375
  };
5376
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q6p = function (state, action) {
5377
- return this.a9s((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5376
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q6q = function (state, action) {
5377
+ return this.a9t((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5378
5378
  };
5379
5379
  function Companion_6() {
5380
5380
  }
5381
- protoOf(Companion_6).me6 = function (config, metadata) {
5381
+ protoOf(Companion_6).fe8 = function (config, metadata) {
5382
5382
  return new ServerStatePayload(config, metadata);
5383
5383
  };
5384
5384
  protoOf(Companion_6).initial = function (config, metadata, $super) {
5385
5385
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5386
5386
  metadata = metadata === VOID ? new RoomMetadata() : metadata;
5387
- return $super === VOID ? this.me6(config, metadata) : $super.me6.call(this, config, metadata);
5387
+ return $super === VOID ? this.fe8(config, metadata) : $super.fe8.call(this, config, metadata);
5388
5388
  };
5389
5389
  var Companion_instance_14;
5390
5390
  function Companion_getInstance_7() {
@@ -5394,10 +5394,10 @@
5394
5394
  this.config = config;
5395
5395
  this.metadata = metadata;
5396
5396
  }
5397
- protoOf(ServerStatePayload).e3v = function () {
5397
+ protoOf(ServerStatePayload).e3w = function () {
5398
5398
  return this.config;
5399
5399
  };
5400
- protoOf(ServerStatePayload).w8y = function () {
5400
+ protoOf(ServerStatePayload).w8z = function () {
5401
5401
  return this.metadata;
5402
5402
  };
5403
5403
  protoOf(ServerStatePayload).ne = function () {
@@ -5406,13 +5406,13 @@
5406
5406
  protoOf(ServerStatePayload).oe = function () {
5407
5407
  return this.metadata;
5408
5408
  };
5409
- protoOf(ServerStatePayload).ne6 = function (config, metadata) {
5409
+ protoOf(ServerStatePayload).ge8 = function (config, metadata) {
5410
5410
  return new ServerStatePayload(config, metadata);
5411
5411
  };
5412
5412
  protoOf(ServerStatePayload).copy = function (config, metadata, $super) {
5413
5413
  config = config === VOID ? this.config : config;
5414
5414
  metadata = metadata === VOID ? this.metadata : metadata;
5415
- return $super === VOID ? this.ne6(config, metadata) : $super.ne6.call(this, config, metadata);
5415
+ return $super === VOID ? this.ge8(config, metadata) : $super.ge8.call(this, config, metadata);
5416
5416
  };
5417
5417
  protoOf(ServerStatePayload).toString = function () {
5418
5418
  return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ')';
@@ -5434,12 +5434,12 @@
5434
5434
  return true;
5435
5435
  };
5436
5436
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5437
- var gameId = Companion_instance_3.w9w(payload);
5437
+ var gameId = Companion_instance_3.w9x(payload);
5438
5438
  var tmp;
5439
5439
  if (!(gameId == null)) {
5440
5440
  tmp = new ServerLoggerKey(gameId);
5441
5441
  } else {
5442
- var tmp0_safe_receiver = _this__u8e3s4.y6v_1;
5442
+ var tmp0_safe_receiver = _this__u8e3s4.y6w_1;
5443
5443
  tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5444
5444
  }
5445
5445
  return tmp;
@@ -5477,14 +5477,14 @@
5477
5477
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5478
5478
  }
5479
5479
  function _get_logger__rkp4sl_0($this) {
5480
- var tmp0 = $this.we6_1;
5480
+ var tmp0 = $this.pe8_1;
5481
5481
  var tmp = KProperty1;
5482
5482
  // Inline function 'kotlin.getValue' call
5483
5483
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5484
5484
  return tmp0.w();
5485
5485
  }
5486
5486
  function _get_di__ndbzja($this) {
5487
- var tmp0 = $this.xe6_1;
5487
+ var tmp0 = $this.qe8_1;
5488
5488
  var tmp = KProperty1;
5489
5489
  // Inline function 'kotlin.getValue' call
5490
5490
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5501,8 +5501,8 @@
5501
5501
  }
5502
5502
  function createCallbackOutput($this, gameServer) {
5503
5503
  var tmp;
5504
- if (!($this.ue6_1 == null)) {
5505
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ue6_1);
5504
+ if (!($this.ne8_1 == null)) {
5505
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.ne8_1);
5506
5506
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5507
5507
  } else {
5508
5508
  tmp = null;
@@ -5516,11 +5516,11 @@
5516
5516
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5517
5517
  return function () {
5518
5518
  var tmp;
5519
- if (this$0.ue6_1 == null) {
5519
+ if (this$0.ne8_1 == null) {
5520
5520
  tmp = null;
5521
5521
  } else {
5522
5522
  // Inline function 'kotlin.let' call
5523
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ue6_1)]));
5523
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ne8_1)]));
5524
5524
  }
5525
5525
  var tmp1_elvis_lhs = tmp;
5526
5526
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5553,7 +5553,7 @@
5553
5553
  tmp_0.f1f(tmp$ret$3);
5554
5554
  $this$DI.j1b(jsonModule());
5555
5555
  $this$DI.j1b(serverHelpersModule());
5556
- $this$DI.j1b(randomOrgModule(this$0.ve6_1));
5556
+ $this$DI.j1b(randomOrgModule(this$0.oe8_1));
5557
5557
  return Unit_instance;
5558
5558
  };
5559
5559
  }
@@ -5629,16 +5629,16 @@
5629
5629
  };
5630
5630
  }
5631
5631
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5632
- this.ee7_1 = $reducer;
5632
+ this.xe8_1 = $reducer;
5633
5633
  }
5634
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6o = function (action) {
5634
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6p = function (action) {
5635
5635
  return isInterface(action, Action);
5636
5636
  };
5637
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a9s = function (state, action) {
5638
- return this.ee7_1(state, isInterface(action, Action) ? action : THROW_CCE());
5637
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a9t = function (state, action) {
5638
+ return this.xe8_1(state, isInterface(action, Action) ? action : THROW_CCE());
5639
5639
  };
5640
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6p = function (state, action) {
5641
- return this.a9s((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5640
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6q = function (state, action) {
5641
+ return this.a9t((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5642
5642
  };
5643
5643
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5644
5644
  return function () {
@@ -5667,7 +5667,7 @@
5667
5667
  null;
5668
5668
  else {
5669
5669
  // Inline function 'kotlin.also' call
5670
- $combinedLogger.m51(tmp0_safe_receiver);
5670
+ $combinedLogger.m52(tmp0_safe_receiver);
5671
5671
  // Inline function 'org.kodein.di.bind' call
5672
5672
  // Inline function 'org.kodein.type.generic' call
5673
5673
  var tmp = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
@@ -5689,7 +5689,7 @@
5689
5689
  null;
5690
5690
  else {
5691
5691
  // Inline function 'kotlin.also' call
5692
- $combinedLogger.m51(tmp1_safe_receiver);
5692
+ $combinedLogger.m52(tmp1_safe_receiver);
5693
5693
  // Inline function 'org.kodein.di.bind' call
5694
5694
  // Inline function 'org.kodein.type.generic' call
5695
5695
  var tmp_5 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
@@ -5712,20 +5712,20 @@
5712
5712
  function GameServerEngineControllerImpl$createFileLoggerOutput$lambda($gameServer) {
5713
5713
  return function (it) {
5714
5714
  var tmp0_safe_receiver = $gameServer();
5715
- var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i6e();
5715
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i6f();
5716
5716
  return tmp1_safe_receiver == null ? null : serverLoggerKeyFromPayload(tmp1_safe_receiver, it);
5717
5717
  };
5718
5718
  }
5719
5719
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5720
5720
  return function (it) {
5721
- var payload = Companion_instance_5.h9v(it);
5721
+ var payload = Companion_instance_5.h9w(it);
5722
5722
  var tmp;
5723
5723
  if (!(payload == null)) {
5724
5724
  return payload;
5725
5725
  }
5726
5726
  var tmp0_safe_receiver = $gameServer();
5727
- var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i6e();
5728
- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.y6v_1;
5727
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i6f();
5728
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.y6w_1;
5729
5729
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
5730
5730
  };
5731
5731
  }
@@ -5739,7 +5739,7 @@
5739
5739
  // Inline function 'kotlin.let' call
5740
5740
  $this$DI.j1b(tmp0_safe_receiver);
5741
5741
  }
5742
- $this$DI.j1b(dealerModule(this$0.randomPoolProvider, this$0.ve6_1));
5742
+ $this$DI.j1b(dealerModule(this$0.randomPoolProvider, this$0.oe8_1));
5743
5743
  $this$DI.j1b(coreModule($coreConfig));
5744
5744
  $this$DI.j1b(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5745
5745
  return Unit_instance;
@@ -5748,13 +5748,13 @@
5748
5748
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5749
5749
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5750
5750
  production = production === VOID ? true : production;
5751
- this.ue6_1 = loggerCallback;
5752
- this.ve6_1 = randomOrgConfig;
5753
- AppEnvironment_getInstance().d6v(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5751
+ this.ne8_1 = loggerCallback;
5752
+ this.oe8_1 = randomOrgConfig;
5753
+ AppEnvironment_getInstance().d6w(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5754
5754
  var tmp = this;
5755
- tmp.we6_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5755
+ tmp.pe8_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5756
5756
  var tmp_0 = this;
5757
- tmp_0.xe6_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5757
+ tmp_0.qe8_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5758
5758
  var tmp_1 = this;
5759
5759
  // Inline function 'org.kodein.di.instance' call
5760
5760
  var this_0 = _get_di__ndbzja(this);
@@ -5763,7 +5763,7 @@
5763
5763
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5764
5764
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5765
5765
  var tmp_4 = KProperty1;
5766
- tmp_1.ye6_1 = tmp_3.c1h(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5766
+ tmp_1.re8_1 = tmp_3.c1h(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5767
5767
  var tmp_5 = this;
5768
5768
  // Inline function 'org.kodein.di.instance' call
5769
5769
  var this_1 = _get_di__ndbzja(this);
@@ -5772,7 +5772,7 @@
5772
5772
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5773
5773
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5774
5774
  var tmp_8 = KProperty1;
5775
- tmp_5.ze6_1 = tmp_7.c1h(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5775
+ tmp_5.se8_1 = tmp_7.c1h(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5776
5776
  var tmp_9 = this;
5777
5777
  // Inline function 'org.kodein.di.instance' call
5778
5778
  var this_2 = _get_di__ndbzja(this);
@@ -5781,7 +5781,7 @@
5781
5781
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5782
5782
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5783
5783
  var tmp_12 = KProperty1;
5784
- tmp_9.ae7_1 = tmp_11.c1h(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5784
+ tmp_9.te8_1 = tmp_11.c1h(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5785
5785
  var tmp_13 = this;
5786
5786
  // Inline function 'org.kodein.di.instance' call
5787
5787
  var this_3 = _get_di__ndbzja(this);
@@ -5790,7 +5790,7 @@
5790
5790
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5791
5791
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5792
5792
  var tmp_16 = KProperty1;
5793
- tmp_13.be7_1 = tmp_15.c1h(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5793
+ tmp_13.ue8_1 = tmp_15.c1h(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5794
5794
  var tmp_17 = this;
5795
5795
  // Inline function 'org.kodein.di.instance' call
5796
5796
  var this_4 = _get_di__ndbzja(this);
@@ -5799,7 +5799,7 @@
5799
5799
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5800
5800
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5801
5801
  var tmp_20 = KProperty1;
5802
- tmp_17.ce7_1 = tmp_19.c1h(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5802
+ tmp_17.ve8_1 = tmp_19.c1h(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5803
5803
  var tmp_21 = this;
5804
5804
  // Inline function 'org.kodein.di.instance' call
5805
5805
  var this_5 = _get_di__ndbzja(this);
@@ -5808,57 +5808,57 @@
5808
5808
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5809
5809
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5810
5810
  var tmp_24 = KProperty1;
5811
- tmp_21.de7_1 = tmp_23.c1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5811
+ tmp_21.we8_1 = tmp_23.c1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5812
5812
  }
5813
- protoOf(GameServerEngineControllerImpl).edl = function () {
5814
- var tmp0 = this.ye6_1;
5813
+ protoOf(GameServerEngineControllerImpl).xdm = function () {
5814
+ var tmp0 = this.re8_1;
5815
5815
  var tmp = KProperty1;
5816
5816
  // Inline function 'kotlin.getValue' call
5817
5817
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5818
5818
  return tmp0.w();
5819
5819
  };
5820
- protoOf(GameServerEngineControllerImpl).pe6 = function () {
5821
- var tmp0 = this.ze6_1;
5820
+ protoOf(GameServerEngineControllerImpl).ie8 = function () {
5821
+ var tmp0 = this.se8_1;
5822
5822
  var tmp = KProperty1;
5823
5823
  // Inline function 'kotlin.getValue' call
5824
5824
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5825
5825
  return tmp0.w();
5826
5826
  };
5827
- protoOf(GameServerEngineControllerImpl).qe6 = function () {
5828
- var tmp0 = this.ae7_1;
5827
+ protoOf(GameServerEngineControllerImpl).je8 = function () {
5828
+ var tmp0 = this.te8_1;
5829
5829
  var tmp = KProperty1;
5830
5830
  // Inline function 'kotlin.getValue' call
5831
5831
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5832
5832
  return tmp0.w();
5833
5833
  };
5834
- protoOf(GameServerEngineControllerImpl).re6 = function () {
5835
- var tmp0 = this.be7_1;
5834
+ protoOf(GameServerEngineControllerImpl).ke8 = function () {
5835
+ var tmp0 = this.ue8_1;
5836
5836
  var tmp = KProperty1;
5837
5837
  // Inline function 'kotlin.getValue' call
5838
5838
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5839
5839
  return tmp0.w();
5840
5840
  };
5841
- protoOf(GameServerEngineControllerImpl).oe6 = function () {
5842
- var tmp0 = this.ce7_1;
5841
+ protoOf(GameServerEngineControllerImpl).he8 = function () {
5842
+ var tmp0 = this.ve8_1;
5843
5843
  var tmp = KProperty1;
5844
5844
  // Inline function 'kotlin.getValue' call
5845
5845
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5846
5846
  return tmp0.w();
5847
5847
  };
5848
- protoOf(GameServerEngineControllerImpl).se6 = function () {
5849
- var tmp0 = this.de7_1;
5848
+ protoOf(GameServerEngineControllerImpl).le8 = function () {
5849
+ var tmp0 = this.we8_1;
5850
5850
  var tmp = KProperty1;
5851
5851
  // Inline function 'kotlin.getValue' call
5852
5852
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
5853
5853
  return tmp0.w();
5854
5854
  };
5855
5855
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
5856
- Logger_getInstance().w51_1 = enabled;
5856
+ Logger_getInstance().w52_1 = enabled;
5857
5857
  };
5858
5858
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5859
5859
  return this.createGameEngineWithLogic();
5860
5860
  };
5861
- protoOf(GameServerEngineControllerImpl).te6 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5861
+ protoOf(GameServerEngineControllerImpl).me8 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5862
5862
  var combinedLogger = Companion_instance_6.mx();
5863
5863
  var gameServer = {_v: null};
5864
5864
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5907,7 +5907,7 @@
5907
5907
  function TestHelper() {
5908
5908
  }
5909
5909
  function _get_playerAnswerInteractor__msggz1($this) {
5910
- var tmp0 = $this.he7_1;
5910
+ var tmp0 = $this.ae9_1;
5911
5911
  var tmp = KProperty1;
5912
5912
  // Inline function 'kotlin.getValue' call
5913
5913
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5915,7 +5915,7 @@
5915
5915
  }
5916
5916
  function TestHelperImpl$di$lambda$lambda(this$0) {
5917
5917
  return function ($this$singleton) {
5918
- return this$0.fe7_1;
5918
+ return this$0.ye8_1;
5919
5919
  };
5920
5920
  }
5921
5921
  function TestHelperImpl$di$lambda(this$0) {
@@ -5954,27 +5954,27 @@
5954
5954
  return emptyMap();
5955
5955
  }
5956
5956
  function TestHelperImpl(logger) {
5957
- this.fe7_1 = logger;
5957
+ this.ye8_1 = logger;
5958
5958
  var tmp = this;
5959
5959
  var tmp_0 = Companion_instance_4;
5960
- tmp.ge7_1 = tmp_0.q1b(VOID, TestHelperImpl$di$lambda(this));
5960
+ tmp.ze8_1 = tmp_0.q1b(VOID, TestHelperImpl$di$lambda(this));
5961
5961
  var tmp_1 = this;
5962
5962
  // Inline function 'org.kodein.di.instance' call
5963
- var this_0 = this.ge7_1;
5963
+ var this_0 = this.ze8_1;
5964
5964
  // Inline function 'org.kodein.type.generic' call
5965
5965
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5966
5966
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5967
5967
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5968
5968
  var tmp_4 = KProperty1;
5969
- tmp_1.he7_1 = tmp_3.c1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5969
+ tmp_1.ae9_1 = tmp_3.c1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5970
5970
  }
5971
5971
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5972
- return _get_playerAnswerInteractor__msggz1(this).u94(playerId, table, botConfig);
5972
+ return _get_playerAnswerInteractor__msggz1(this).u95(playerId, table, botConfig);
5973
5973
  };
5974
5974
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5975
5975
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5976
5976
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5977
- var tmp0 = mechanicAction.r9f();
5977
+ var tmp0 = mechanicAction.r9g();
5978
5978
  var tmp$ret$0;
5979
5979
  $l$block_0: {
5980
5980
  // Inline function 'kotlin.collections.any' call
@@ -6006,7 +6006,7 @@
6006
6006
  };
6007
6007
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
6008
6008
  if (isInterface(action, NextPlayerTurnAction)) {
6009
- var tmp0 = action.r9f();
6009
+ var tmp0 = action.r9g();
6010
6010
  var tmp$ret$0;
6011
6011
  $l$block_0: {
6012
6012
  // Inline function 'kotlin.collections.any' call
@@ -6039,14 +6039,14 @@
6039
6039
  function RoomMetadata() {
6040
6040
  var tmp = this;
6041
6041
  // Inline function 'kotlin.collections.mutableMapOf' call
6042
- tmp.ie7_1 = LinkedHashMap_init_$Create$();
6042
+ tmp.be9_1 = LinkedHashMap_init_$Create$();
6043
6043
  this.extras = {};
6044
- this.extras = this.ie7_1;
6044
+ this.extras = this.be9_1;
6045
6045
  }
6046
- protoOf(RoomMetadata).je7 = function () {
6046
+ protoOf(RoomMetadata).ce9 = function () {
6047
6047
  return this.extras;
6048
6048
  };
6049
- protoOf(RoomMetadata).je7 = function () {
6049
+ protoOf(RoomMetadata).ce9 = function () {
6050
6050
  return this.extras;
6051
6051
  };
6052
6052
  protoOf(RoomMetadata).getGame = function (gameId) {
@@ -6064,16 +6064,16 @@
6064
6064
  };
6065
6065
  protoOf(RoomMetadata).addGame = function (gameId, game) {
6066
6066
  // Inline function 'kotlin.collections.set' call
6067
- this.ie7_1.l2(gameId, game);
6067
+ this.be9_1.l2(gameId, game);
6068
6068
  };
6069
6069
  function GameMetadata(gameId) {
6070
6070
  this.gameId = gameId;
6071
6071
  this.extras = {};
6072
6072
  }
6073
- protoOf(GameMetadata).x5i = function () {
6073
+ protoOf(GameMetadata).x5j = function () {
6074
6074
  return this.gameId;
6075
6075
  };
6076
- protoOf(GameMetadata).je7 = function () {
6076
+ protoOf(GameMetadata).ce9 = function () {
6077
6077
  return this.extras;
6078
6078
  };
6079
6079
  function serverHelpersModule() {
@@ -6128,70 +6128,70 @@
6128
6128
  }
6129
6129
  //region block: post-declaration
6130
6130
  defineProp(protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1), 'playerId', function () {
6131
- return this.h6d();
6131
+ return this.h6e();
6132
6132
  });
6133
6133
  protoOf(GameServer).roomOnCreate = roomOnCreate;
6134
6134
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6135
6135
  protoOf(GameServer).shutdown = shutdown;
6136
6136
  defineProp(protoOf(GameServer), 'metadata', function () {
6137
- return this.w8y();
6137
+ return this.w8z();
6138
6138
  });
6139
6139
  defineProp(protoOf(GameServer), 'id', function () {
6140
- return this.t5i();
6140
+ return this.t5j();
6141
6141
  });
6142
6142
  defineProp(protoOf(GameServer), 'table', function () {
6143
- return this.z6w();
6143
+ return this.z6x();
6144
6144
  });
6145
6145
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6146
- return this.a6x();
6146
+ return this.a6y();
6147
6147
  });
6148
6148
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6149
- return this.b6x();
6149
+ return this.b6y();
6150
6150
  });
6151
6151
  protoOf($serializer).wz = typeParametersSerializers;
6152
6152
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6153
- return this.p8v();
6153
+ return this.p8w();
6154
6154
  });
6155
6155
  protoOf($serializer_0).wz = typeParametersSerializers;
6156
6156
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6157
- return this.p8v();
6157
+ return this.p8w();
6158
6158
  });
6159
6159
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6160
- return this.p8v();
6160
+ return this.p8w();
6161
6161
  });
6162
6162
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6163
- return this.p8v();
6163
+ return this.p8w();
6164
6164
  });
6165
- protoOf(UpdateServerConfigAction).m6n = get_actionTag;
6165
+ protoOf(UpdateServerConfigAction).m6o = get_actionTag;
6166
6166
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
6167
- return this.m6n();
6167
+ return this.m6o();
6168
6168
  });
6169
- protoOf(AddSpectatorsAction).m6n = get_actionTag;
6169
+ protoOf(AddSpectatorsAction).m6o = get_actionTag;
6170
6170
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
6171
- return this.m6n();
6171
+ return this.m6o();
6172
6172
  });
6173
- protoOf(RemoveSpectatorsAction).m6n = get_actionTag;
6173
+ protoOf(RemoveSpectatorsAction).m6o = get_actionTag;
6174
6174
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
6175
- return this.m6n();
6175
+ return this.m6o();
6176
6176
  });
6177
6177
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6178
6178
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6179
- return this.edl();
6179
+ return this.xdm();
6180
6180
  });
6181
6181
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6182
- return this.pe6();
6182
+ return this.ie8();
6183
6183
  });
6184
6184
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6185
- return this.qe6();
6185
+ return this.je8();
6186
6186
  });
6187
6187
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6188
- return this.re6();
6188
+ return this.ke8();
6189
6189
  });
6190
6190
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6191
- return this.oe6();
6191
+ return this.he8();
6192
6192
  });
6193
6193
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6194
- return this.se6();
6194
+ return this.le8();
6195
6195
  });
6196
6196
  //endregion
6197
6197
  //region block: init