client_plugin_logic_deb 1.8.387 → 1.8.389

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (33) hide show
  1. package/Kotlin-DateTime-library-kotlinx-datetime.js +1389 -1389
  2. package/Logic_Debertz-client_plugin.d.ts +16 -18
  3. package/Logic_Debertz-client_plugin.js +2580 -2580
  4. package/Logic_Debertz-core.js +1243 -1244
  5. package/Logic_Debertz-core.js.map +1 -1
  6. package/Logic_Debertz-engine.js +12362 -12185
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_client.js +7397 -7392
  9. package/Logic_Debertz-game_client.js.map +1 -1
  10. package/Logic_Debertz-game_server.js +990 -979
  11. package/Logic_Debertz-game_server.js.map +1 -1
  12. package/kotlin-kotlin-stdlib.js +10 -10
  13. package/kotlin-kotlin-stdlib.js.map +1 -1
  14. package/kotlinx-coroutines-core.js +1671 -1627
  15. package/kotlinx-coroutines-core.js.map +1 -1
  16. package/kotlinx-serialization-kotlinx-serialization-json.js +1071 -1071
  17. package/ktor-ktor-client-content-negotiation.js +123 -123
  18. package/ktor-ktor-client-core.js +1434 -1434
  19. package/ktor-ktor-client-logging.js +269 -269
  20. package/ktor-ktor-events.js +6 -6
  21. package/ktor-ktor-http.js +597 -597
  22. package/ktor-ktor-io.js +1216 -1216
  23. package/ktor-ktor-serialization-kotlinx-json.js +7 -7
  24. package/ktor-ktor-serialization-kotlinx.js +129 -129
  25. package/ktor-ktor-serialization.js +64 -64
  26. package/ktor-ktor-utils.js +483 -483
  27. package/ktor-ktor-websockets.js +41 -41
  28. package/package.json +1 -1
  29. package/random-library-secure-random.js +1 -1
  30. package/raspberry-cardgame-lib-core.js +168 -168
  31. package/raspberry-cardgame-lib-logger.js +92 -92
  32. package/raspberry-cardgame-lib-random.js +589 -589
  33. package/uuid.js +11 -11
@@ -53,9 +53,9 @@
53
53
  var isInterface = kotlin_kotlin.$_$.bd;
54
54
  var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.ea;
55
55
  var initMetadataForCoroutine = kotlin_kotlin.$_$.pc;
56
- var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
56
+ var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.u;
57
57
  var initMetadataForClass = kotlin_kotlin.$_$.nc;
58
- var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.s;
58
+ var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
59
59
  var fromInt = kotlin_kotlin.$_$.ib;
60
60
  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
61
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.c;
@@ -65,16 +65,16 @@
65
65
  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.g;
66
66
  var KProperty1 = kotlin_kotlin.$_$.le;
67
67
  var getPropertyCallableRef = kotlin_kotlin.$_$.kc;
68
- var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.h1;
69
- var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
70
- var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
68
+ var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.i1;
69
+ var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
70
+ var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
71
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  var initMetadataForCompanion = kotlin_kotlin.$_$.oc;
72
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  var equals = kotlin_kotlin.$_$.gc;
73
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  var FunctionAdapter = kotlin_kotlin.$_$.tb;
74
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  var hashCode = kotlin_kotlin.$_$.mc;
75
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
76
- var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.p1;
77
- var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.f1;
76
+ var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.q1;
77
+ var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.g1;
78
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
79
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.m8;
80
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
@@ -173,8 +173,8 @@
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.f;
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
175
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
176
- var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.u;
177
- var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.c1;
176
+ var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.v;
177
+ var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.d1;
178
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.d3;
179
179
  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
180
180
  var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
@@ -360,10 +360,10 @@
360
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  spectators = tmp;
361
361
  var tmp_0;
362
362
  if ($super === VOID) {
363
- this.ue0(roomId, gameCreatorId, config, usersArray, transition, spectators);
363
+ this.ye1(roomId, gameCreatorId, config, usersArray, transition, spectators);
364
364
  tmp_0 = Unit_instance;
365
365
  } else {
366
- tmp_0 = $super.ue0.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
366
+ tmp_0 = $super.ye1.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
367
367
  }
368
368
  return tmp_0;
369
369
  }
@@ -371,10 +371,10 @@
371
371
  newRid = newRid === VOID ? null : newRid;
372
372
  var tmp;
373
373
  if ($super === VOID) {
374
- this.ve0(newRid);
374
+ this.ze1(newRid);
375
375
  tmp = Unit_instance;
376
376
  } else {
377
- tmp = $super.ve0.call(this, newRid);
377
+ tmp = $super.ze1.call(this, newRid);
378
378
  }
379
379
  return tmp;
380
380
  }
@@ -382,10 +382,10 @@
382
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  roomId = roomId === VOID ? null : roomId;
383
383
  var tmp;
384
384
  if ($super === VOID) {
385
- this.we0(reason, roomId);
385
+ this.ae2(reason, roomId);
386
386
  tmp = Unit_instance;
387
387
  } else {
388
- tmp = $super.we0.call(this, reason, roomId);
388
+ tmp = $super.ae2.call(this, reason, roomId);
389
389
  }
390
390
  return tmp;
391
391
  }
@@ -424,9 +424,10 @@
424
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  initMetadataForLambda(sendToClientActionMiddleware$o$handle$slambda, CoroutineImpl, VOID, [1]);
425
425
  initMetadataForClass(sendToClientActionMiddleware$$inlined$middlewareForActionType$1, VOID, VOID, VOID, [Middleware]);
426
426
  initMetadataForClass(serverConfigReducer$$inlined$reducerForActionType$1, VOID, VOID, VOID, [Reducer]);
427
+ initMetadataForCompanion(Companion_5);
427
428
  initMetadataForClass(ServerMechanicLifecycleReducer, 'ServerMechanicLifecycleReducer', VOID, BaseMechanicLifecycleReducer, [BaseMechanicLifecycleReducer, MechanicLifecycleReducer]);
428
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  initMetadataForClass(spectatorsReducer$$inlined$reducerForActionType$1, VOID, VOID, VOID, [Reducer]);
429
- initMetadataForCompanion(Companion_5);
430
+ initMetadataForCompanion(Companion_6);
430
431
  initMetadataForClass(ServerStatePayload, 'ServerStatePayload', VOID, VOID, [AppStatePayload]);
431
432
  function createGameEngineWithLogic(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, $super) {
432
433
  var tmp;
@@ -450,7 +451,7 @@
450
451
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
451
452
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
452
453
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
453
- return $super === VOID ? this.ne5(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.ne5.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
454
+ return $super === VOID ? this.se6(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.se6.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
454
455
  }
455
456
  initMetadataForInterface(GameEngineController, 'GameEngineController');
456
457
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -461,17 +462,17 @@
461
462
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
462
463
  //endregion
463
464
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
464
- this.ndk_1 = $subscriber;
465
+ this.qdl_1 = $subscriber;
465
466
  CoroutineImpl.call(this, resultContinuation);
466
467
  }
467
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).pdk = function (it, $completion) {
468
- var tmp = this.qdk(it, $completion);
468
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).sdl = function (it, $completion) {
469
+ var tmp = this.tdl(it, $completion);
469
470
  tmp.t8_1 = Unit_instance;
470
471
  tmp.u8_1 = null;
471
472
  return tmp.z8();
472
473
  };
473
474
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
474
- return this.pdk(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
475
+ return this.sdl(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
475
476
  };
476
477
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
477
478
  var suspendResult = this.t8_1;
@@ -480,7 +481,7 @@
480
481
  var tmp = this.r8_1;
481
482
  if (tmp === 0) {
482
483
  this.s8_1 = 1;
483
- this.ndk_1(this.odk_1);
484
+ this.qdl_1(this.rdl_1);
484
485
  return Unit_instance;
485
486
  } else if (tmp === 1) {
486
487
  throw this.u8_1;
@@ -491,31 +492,31 @@
491
492
  }
492
493
  while (true);
493
494
  };
494
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).qdk = function (it, completion) {
495
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.ndk_1, completion);
496
- i.odk_1 = it;
495
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).tdl = function (it, completion) {
496
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.qdl_1, completion);
497
+ i.rdl_1 = it;
497
498
  return i;
498
499
  };
499
500
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
500
501
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
501
502
  var l = function (it, $completion) {
502
- return i.pdk(it, $completion);
503
+ return i.sdl(it, $completion);
503
504
  };
504
505
  l.$arity = 1;
505
506
  return l;
506
507
  }
507
508
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
508
- this.zdk_1 = $subscriber;
509
+ this.cdm_1 = $subscriber;
509
510
  CoroutineImpl.call(this, resultContinuation);
510
511
  }
511
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).bdl = function (it, $completion) {
512
- var tmp = this.cdl(it, $completion);
512
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).edm = function (it, $completion) {
513
+ var tmp = this.fdm(it, $completion);
513
514
  tmp.t8_1 = Unit_instance;
514
515
  tmp.u8_1 = null;
515
516
  return tmp.z8();
516
517
  };
517
518
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
518
- return this.bdl((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
+ return this.edm((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
519
520
  };
520
521
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
521
522
  var suspendResult = this.t8_1;
@@ -524,7 +525,7 @@
524
525
  var tmp = this.r8_1;
525
526
  if (tmp === 0) {
526
527
  this.s8_1 = 1;
527
- this.zdk_1(this.adl_1);
528
+ this.cdm_1(this.ddm_1);
528
529
  return Unit_instance;
529
530
  } else if (tmp === 1) {
530
531
  throw this.u8_1;
@@ -535,32 +536,32 @@
535
536
  }
536
537
  while (true);
537
538
  };
538
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).cdl = function (it, completion) {
539
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.zdk_1, completion);
540
- i.adl_1 = it;
539
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).fdm = function (it, completion) {
540
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.cdm_1, completion);
541
+ i.ddm_1 = it;
541
542
  return i;
542
543
  };
543
544
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
544
545
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
545
546
  var l = function (it, $completion) {
546
- return i.bdl(it, $completion);
547
+ return i.edm(it, $completion);
547
548
  };
548
549
  l.$arity = 1;
549
550
  return l;
550
551
  }
551
552
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
552
- this.ldl_1 = $$this$unsafeFlow;
553
- this.mdl_1 = this$0;
553
+ this.odm_1 = $$this$unsafeFlow;
554
+ this.pdm_1 = this$0;
554
555
  CoroutineImpl.call(this, resultContinuation);
555
556
  }
556
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).a2j = function (value, $completion) {
557
- var tmp = this.b2j(value, $completion);
557
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).c2j = function (value, $completion) {
558
+ var tmp = this.d2j(value, $completion);
558
559
  tmp.t8_1 = Unit_instance;
559
560
  tmp.u8_1 = null;
560
561
  return tmp.z8();
561
562
  };
562
563
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).h9 = function (p1, $completion) {
563
- return this.a2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
564
+ return this.c2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
564
565
  };
565
566
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).z8 = function () {
566
567
  var suspendResult = this.t8_1;
@@ -570,10 +571,10 @@
570
571
  switch (tmp) {
571
572
  case 0:
572
573
  this.s8_1 = 2;
573
- var tmp0 = this.ldl_1;
574
- var value = this.ndl_1;
574
+ var tmp0 = this.odm_1;
575
+ var value = this.qdm_1;
575
576
  this.r8_1 = 1;
576
- suspendResult = tmp0.g24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.mdl_1)), this);
577
+ suspendResult = tmp0.i24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.pdm_1)), this);
577
578
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
579
  return suspendResult;
579
580
  }
@@ -595,23 +596,23 @@
595
596
  }
596
597
  while (true);
597
598
  };
598
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).b2j = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.ldl_1, this.mdl_1, completion);
600
- i.ndl_1 = value;
599
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).d2j = function (value, completion) {
600
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.odm_1, this.pdm_1, completion);
601
+ i.qdm_1 = value;
601
602
  return i;
602
603
  };
603
604
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
604
605
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation);
605
606
  var l = function (value, $completion) {
606
- return i.a2j(value, $completion);
607
+ return i.c2j(value, $completion);
607
608
  };
608
609
  l.$arity = 1;
609
610
  return l;
610
611
  }
611
612
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
613
  CoroutineImpl.call(this, resultContinuation);
613
- this.wdl_1 = _this__u8e3s4;
614
- this.xdl_1 = collector;
614
+ this.zdm_1 = _this__u8e3s4;
615
+ this.adn_1 = collector;
615
616
  }
616
617
  protoOf($collectCOROUTINE$).z8 = function () {
617
618
  var suspendResult = this.t8_1;
@@ -621,10 +622,10 @@
621
622
  switch (tmp) {
622
623
  case 0:
623
624
  this.s8_1 = 2;
624
- var $this$unsafeFlow = this.xdl_1;
625
+ var $this$unsafeFlow = this.adn_1;
625
626
  this.r8_1 = 1;
626
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.wdl_1.zdl_1, null);
627
- suspendResult = this.wdl_1.ydl_1.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
627
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.zdm_1.cdn_1, null);
628
+ suspendResult = this.zdm_1.bdn_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
628
629
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
629
630
  return suspendResult;
630
631
  }
@@ -647,30 +648,30 @@
647
648
  while (true);
648
649
  };
649
650
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
650
- this.ydl_1 = $this;
651
- this.zdl_1 = this$0;
651
+ this.bdn_1 = $this;
652
+ this.cdn_1 = this$0;
652
653
  }
653
- protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).h24 = function (collector, $completion) {
654
+ protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).j24 = function (collector, $completion) {
654
655
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
655
656
  tmp.t8_1 = Unit_instance;
656
657
  tmp.u8_1 = null;
657
658
  return tmp.z8();
658
659
  };
659
- protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).d23 = function (collector, $completion) {
660
- return this.h24(collector, $completion);
660
+ protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).f23 = function (collector, $completion) {
661
+ return this.j24(collector, $completion);
661
662
  };
662
663
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
663
- this.idm_1 = $subscriber;
664
+ this.ldn_1 = $subscriber;
664
665
  CoroutineImpl.call(this, resultContinuation);
665
666
  }
666
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).kdm = function (it, $completion) {
667
- var tmp = this.ldm(it, $completion);
667
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ndn = function (it, $completion) {
668
+ var tmp = this.odn(it, $completion);
668
669
  tmp.t8_1 = Unit_instance;
669
670
  tmp.u8_1 = null;
670
671
  return tmp.z8();
671
672
  };
672
673
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
673
- return this.kdm((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
+ return this.ndn((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
674
675
  };
675
676
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
676
677
  var suspendResult = this.t8_1;
@@ -679,7 +680,7 @@
679
680
  var tmp = this.r8_1;
680
681
  if (tmp === 0) {
681
682
  this.s8_1 = 1;
682
- this.idm_1(this.jdm_1);
683
+ this.ldn_1(this.mdn_1);
683
684
  return Unit_instance;
684
685
  } else if (tmp === 1) {
685
686
  throw this.u8_1;
@@ -690,32 +691,32 @@
690
691
  }
691
692
  while (true);
692
693
  };
693
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ldm = function (it, completion) {
694
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.idm_1, completion);
695
- i.jdm_1 = it;
694
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).odn = function (it, completion) {
695
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.ldn_1, completion);
696
+ i.mdn_1 = it;
696
697
  return i;
697
698
  };
698
699
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
699
700
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
700
701
  var l = function (it, $completion) {
701
- return i.kdm(it, $completion);
702
+ return i.ndn(it, $completion);
702
703
  };
703
704
  l.$arity = 1;
704
705
  return l;
705
706
  }
706
707
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
707
- this.udm_1 = $$this$unsafeFlow;
708
- this.vdm_1 = $table;
708
+ this.xdn_1 = $$this$unsafeFlow;
709
+ this.ydn_1 = $table;
709
710
  CoroutineImpl.call(this, resultContinuation);
710
711
  }
711
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).a2j = function (value, $completion) {
712
- var tmp = this.b2j(value, $completion);
712
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).c2j = function (value, $completion) {
713
+ var tmp = this.d2j(value, $completion);
713
714
  tmp.t8_1 = Unit_instance;
714
715
  tmp.u8_1 = null;
715
716
  return tmp.z8();
716
717
  };
717
718
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).h9 = function (p1, $completion) {
718
- return this.a2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
719
+ return this.c2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
719
720
  };
720
721
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).z8 = function () {
721
722
  var suspendResult = this.t8_1;
@@ -725,10 +726,10 @@
725
726
  switch (tmp) {
726
727
  case 0:
727
728
  this.s8_1 = 2;
728
- var tmp0 = this.udm_1;
729
- var value = this.wdm_1;
729
+ var tmp0 = this.xdn_1;
730
+ var value = this.zdn_1;
730
731
  this.r8_1 = 1;
731
- suspendResult = tmp0.g24(new ActionsStateUpdate(this.vdm_1.id, value), this);
732
+ suspendResult = tmp0.i24(new ActionsStateUpdate(this.ydn_1.id, value), this);
732
733
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
733
734
  return suspendResult;
734
735
  }
@@ -750,23 +751,23 @@
750
751
  }
751
752
  while (true);
752
753
  };
753
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).b2j = function (value, completion) {
754
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.udm_1, this.vdm_1, completion);
755
- i.wdm_1 = value;
754
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).d2j = function (value, completion) {
755
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.xdn_1, this.ydn_1, completion);
756
+ i.zdn_1 = value;
756
757
  return i;
757
758
  };
758
759
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
759
760
  var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation);
760
761
  var l = function (value, $completion) {
761
- return i.a2j(value, $completion);
762
+ return i.c2j(value, $completion);
762
763
  };
763
764
  l.$arity = 1;
764
765
  return l;
765
766
  }
766
767
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
767
768
  CoroutineImpl.call(this, resultContinuation);
768
- this.fdn_1 = _this__u8e3s4;
769
- this.gdn_1 = collector;
769
+ this.ido_1 = _this__u8e3s4;
770
+ this.jdo_1 = collector;
770
771
  }
771
772
  protoOf($collectCOROUTINE$_0).z8 = function () {
772
773
  var suspendResult = this.t8_1;
@@ -776,10 +777,10 @@
776
777
  switch (tmp) {
777
778
  case 0:
778
779
  this.s8_1 = 2;
779
- var $this$unsafeFlow = this.gdn_1;
780
+ var $this$unsafeFlow = this.jdo_1;
780
781
  this.r8_1 = 1;
781
- var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.fdn_1.idn_1, null);
782
- suspendResult = this.fdn_1.hdn_1.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
782
+ var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.ido_1.ldo_1, null);
783
+ suspendResult = this.ido_1.kdo_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
783
784
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
784
785
  return suspendResult;
785
786
  }
@@ -802,31 +803,31 @@
802
803
  while (true);
803
804
  };
804
805
  function _no_name_provided__qut3iv($this, $table) {
805
- this.hdn_1 = $this;
806
- this.idn_1 = $table;
806
+ this.kdo_1 = $this;
807
+ this.ldo_1 = $table;
807
808
  }
808
- protoOf(_no_name_provided__qut3iv).h24 = function (collector, $completion) {
809
+ protoOf(_no_name_provided__qut3iv).j24 = function (collector, $completion) {
809
810
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
810
811
  tmp.t8_1 = Unit_instance;
811
812
  tmp.u8_1 = null;
812
813
  return tmp.z8();
813
814
  };
814
- protoOf(_no_name_provided__qut3iv).d23 = function (collector, $completion) {
815
- return this.h24(collector, $completion);
815
+ protoOf(_no_name_provided__qut3iv).f23 = function (collector, $completion) {
816
+ return this.j24(collector, $completion);
816
817
  };
817
818
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
818
- this.rdn_1 = $table;
819
- this.sdn_1 = this$0;
819
+ this.udo_1 = $table;
820
+ this.vdo_1 = this$0;
820
821
  CoroutineImpl.call(this, resultContinuation);
821
822
  }
822
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).udn = function ($this$flow, $completion) {
823
- var tmp = this.vdn($this$flow, $completion);
823
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).xdo = function ($this$flow, $completion) {
824
+ var tmp = this.ydo($this$flow, $completion);
824
825
  tmp.t8_1 = Unit_instance;
825
826
  tmp.u8_1 = null;
826
827
  return tmp.z8();
827
828
  };
828
829
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
829
- return this.udn((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
+ return this.xdo((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
830
831
  };
831
832
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
832
833
  var suspendResult = this.t8_1;
@@ -837,7 +838,7 @@
837
838
  case 0:
838
839
  this.s8_1 = 3;
839
840
  this.r8_1 = 1;
840
- suspendResult = this.tdn_1.g24(new TableStateUpdate(this.rdn_1.id, this.rdn_1), this);
841
+ suspendResult = this.wdo_1.i24(new TableStateUpdate(this.udo_1.id, this.udo_1), this);
841
842
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
842
843
  return suspendResult;
843
844
  }
@@ -845,8 +846,8 @@
845
846
  continue $sm;
846
847
  case 1:
847
848
  this.r8_1 = 2;
848
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.sdn_1).o93(), fromInt(_get_serverReduxConfig__rprcrm(this.sdn_1).serverStateUpdateIntervalMillis));
849
- suspendResult = emitAll(this.tdn_1, new _no_name_provided__qut3iv(this_0, this.rdn_1), this);
849
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.vdo_1).t93(), fromInt(_get_serverReduxConfig__rprcrm(this.vdo_1).serverStateUpdateIntervalMillis));
850
+ suspendResult = emitAll(this.wdo_1, new _no_name_provided__qut3iv(this_0, this.udo_1), this);
850
851
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
851
852
  return suspendResult;
852
853
  }
@@ -868,31 +869,31 @@
868
869
  }
869
870
  while (true);
870
871
  };
871
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).vdn = function ($this$flow, completion) {
872
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.rdn_1, this.sdn_1, completion);
873
- i.tdn_1 = $this$flow;
872
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ydo = function ($this$flow, completion) {
873
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.udo_1, this.vdo_1, completion);
874
+ i.wdo_1 = $this$flow;
874
875
  return i;
875
876
  };
876
877
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
877
878
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
878
879
  var l = function ($this$flow, $completion) {
879
- return i.udn($this$flow, $completion);
880
+ return i.xdo($this$flow, $completion);
880
881
  };
881
882
  l.$arity = 1;
882
883
  return l;
883
884
  }
884
885
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
885
- this.edo_1 = $$this$unsafeFlow;
886
+ this.hdp_1 = $$this$unsafeFlow;
886
887
  CoroutineImpl.call(this, resultContinuation);
887
888
  }
888
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).a2j = function (value, $completion) {
889
- var tmp = this.b2j(value, $completion);
889
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).c2j = function (value, $completion) {
890
+ var tmp = this.d2j(value, $completion);
890
891
  tmp.t8_1 = Unit_instance;
891
892
  tmp.u8_1 = null;
892
893
  return tmp.z8();
893
894
  };
894
895
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).h9 = function (p1, $completion) {
895
- return this.a2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
896
+ return this.c2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
896
897
  };
897
898
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).z8 = function () {
898
899
  var suspendResult = this.t8_1;
@@ -903,28 +904,28 @@
903
904
  case 0:
904
905
  this.s8_1 = 5;
905
906
  var tmp_0 = this;
906
- tmp_0.jdo_1 = this.edo_1;
907
+ tmp_0.mdp_1 = this.hdp_1;
907
908
  var tmp_1 = this;
908
- tmp_1.ido_1 = this.fdo_1;
909
+ tmp_1.ldp_1 = this.idp_1;
909
910
  this.r8_1 = 1;
910
911
  continue $sm;
911
912
  case 1:
912
- this.gdo_1 = this.jdo_1;
913
- var tmp0_elvis_lhs = this.ido_1.u6v_1;
913
+ this.jdp_1 = this.mdp_1;
914
+ var tmp0_elvis_lhs = this.ldp_1.y6v_1;
914
915
  if (tmp0_elvis_lhs == null) {
915
916
  this.r8_1 = 4;
916
917
  var tmp_2 = this;
917
918
  continue $sm;
918
919
  } else {
919
- this.hdo_1 = tmp0_elvis_lhs;
920
+ this.kdp_1 = tmp0_elvis_lhs;
920
921
  this.r8_1 = 2;
921
922
  continue $sm;
922
923
  }
923
924
 
924
925
  case 2:
925
- var transformed = this.hdo_1;
926
+ var transformed = this.kdp_1;
926
927
  this.r8_1 = 3;
927
- suspendResult = this.gdo_1.g24(transformed, this);
928
+ suspendResult = this.jdp_1.i24(transformed, this);
928
929
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
929
930
  return suspendResult;
930
931
  }
@@ -954,23 +955,23 @@
954
955
  }
955
956
  while (true);
956
957
  };
957
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).b2j = function (value, completion) {
958
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.edo_1, completion);
959
- i.fdo_1 = value;
958
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d2j = function (value, completion) {
959
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.hdp_1, completion);
960
+ i.idp_1 = value;
960
961
  return i;
961
962
  };
962
963
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
963
964
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation);
964
965
  var l = function (value, $completion) {
965
- return i.a2j(value, $completion);
966
+ return i.c2j(value, $completion);
966
967
  };
967
968
  l.$arity = 1;
968
969
  return l;
969
970
  }
970
971
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
971
972
  CoroutineImpl.call(this, resultContinuation);
972
- this.sdo_1 = _this__u8e3s4;
973
- this.tdo_1 = collector;
973
+ this.vdp_1 = _this__u8e3s4;
974
+ this.wdp_1 = collector;
974
975
  }
975
976
  protoOf($collectCOROUTINE$_1).z8 = function () {
976
977
  var suspendResult = this.t8_1;
@@ -980,10 +981,10 @@
980
981
  switch (tmp) {
981
982
  case 0:
982
983
  this.s8_1 = 2;
983
- var $this$unsafeFlow = this.tdo_1;
984
+ var $this$unsafeFlow = this.wdp_1;
984
985
  this.r8_1 = 1;
985
986
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
986
- suspendResult = this.sdo_1.udo_1.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
+ suspendResult = this.vdp_1.xdp_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
987
988
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
988
989
  return suspendResult;
989
990
  }
@@ -1006,17 +1007,17 @@
1006
1007
  while (true);
1007
1008
  };
1008
1009
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1009
- this.ddp_1 = $$this$unsafeFlow;
1010
+ this.gdq_1 = $$this$unsafeFlow;
1010
1011
  CoroutineImpl.call(this, resultContinuation);
1011
1012
  }
1012
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).a2j = function (value, $completion) {
1013
- var tmp = this.b2j(value, $completion);
1013
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).c2j = function (value, $completion) {
1014
+ var tmp = this.d2j(value, $completion);
1014
1015
  tmp.t8_1 = Unit_instance;
1015
1016
  tmp.u8_1 = null;
1016
1017
  return tmp.z8();
1017
1018
  };
1018
1019
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).h9 = function (p1, $completion) {
1019
- return this.a2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1020
+ return this.c2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1020
1021
  };
1021
1022
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).z8 = function () {
1022
1023
  var suspendResult = this.t8_1;
@@ -1026,10 +1027,10 @@
1026
1027
  switch (tmp) {
1027
1028
  case 0:
1028
1029
  this.s8_1 = 2;
1029
- var tmp0 = this.ddp_1;
1030
- var value = this.edp_1;
1030
+ var tmp0 = this.gdq_1;
1031
+ var value = this.hdq_1;
1031
1032
  this.r8_1 = 1;
1032
- suspendResult = tmp0.g24(to(value.gameInfo.roundNumberTotal, value), this);
1033
+ suspendResult = tmp0.i24(to(value.gameInfo.roundNumberTotal, value), this);
1033
1034
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1034
1035
  return suspendResult;
1035
1036
  }
@@ -1051,23 +1052,23 @@
1051
1052
  }
1052
1053
  while (true);
1053
1054
  };
1054
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).b2j = function (value, completion) {
1055
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.ddp_1, completion);
1056
- i.edp_1 = value;
1055
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).d2j = function (value, completion) {
1056
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.gdq_1, completion);
1057
+ i.hdq_1 = value;
1057
1058
  return i;
1058
1059
  };
1059
1060
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
1060
1061
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation);
1061
1062
  var l = function (value, $completion) {
1062
- return i.a2j(value, $completion);
1063
+ return i.c2j(value, $completion);
1063
1064
  };
1064
1065
  l.$arity = 1;
1065
1066
  return l;
1066
1067
  }
1067
1068
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1068
1069
  CoroutineImpl.call(this, resultContinuation);
1069
- this.ndp_1 = _this__u8e3s4;
1070
- this.odp_1 = collector;
1070
+ this.qdq_1 = _this__u8e3s4;
1071
+ this.rdq_1 = collector;
1071
1072
  }
1072
1073
  protoOf($collectCOROUTINE$_2).z8 = function () {
1073
1074
  var suspendResult = this.t8_1;
@@ -1077,10 +1078,10 @@
1077
1078
  switch (tmp) {
1078
1079
  case 0:
1079
1080
  this.s8_1 = 2;
1080
- var $this$unsafeFlow = this.odp_1;
1081
+ var $this$unsafeFlow = this.rdq_1;
1081
1082
  this.r8_1 = 1;
1082
1083
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1083
- suspendResult = this.ndp_1.pdp_1.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
+ suspendResult = this.qdq_1.sdq_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1084
1085
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1085
1086
  return suspendResult;
1086
1087
  }
@@ -1103,17 +1104,17 @@
1103
1104
  while (true);
1104
1105
  };
1105
1106
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1106
- this.ydp_1 = $$this$unsafeFlow;
1107
+ this.bdr_1 = $$this$unsafeFlow;
1107
1108
  CoroutineImpl.call(this, resultContinuation);
1108
1109
  }
1109
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).a2j = function (value, $completion) {
1110
- var tmp = this.b2j(value, $completion);
1110
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).c2j = function (value, $completion) {
1111
+ var tmp = this.d2j(value, $completion);
1111
1112
  tmp.t8_1 = Unit_instance;
1112
1113
  tmp.u8_1 = null;
1113
1114
  return tmp.z8();
1114
1115
  };
1115
1116
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).h9 = function (p1, $completion) {
1116
- return this.a2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1117
+ return this.c2j((p1 == null ? true : !(p1 == null)) ? p1 : THROW_CCE(), $completion);
1117
1118
  };
1118
1119
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).z8 = function () {
1119
1120
  var suspendResult = this.t8_1;
@@ -1123,10 +1124,10 @@
1123
1124
  switch (tmp) {
1124
1125
  case 0:
1125
1126
  this.s8_1 = 2;
1126
- var tmp0 = this.ydp_1;
1127
- var value = this.zdp_1;
1127
+ var tmp0 = this.bdr_1;
1128
+ var value = this.cdr_1;
1128
1129
  this.r8_1 = 1;
1129
- suspendResult = tmp0.g24(value.me_1, this);
1130
+ suspendResult = tmp0.i24(value.me_1, this);
1130
1131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1131
1132
  return suspendResult;
1132
1133
  }
@@ -1148,23 +1149,23 @@
1148
1149
  }
1149
1150
  while (true);
1150
1151
  };
1151
- protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).b2j = function (value, completion) {
1152
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ydp_1, completion);
1153
- i.zdp_1 = value;
1152
+ protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).d2j = function (value, completion) {
1153
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.bdr_1, completion);
1154
+ i.cdr_1 = value;
1154
1155
  return i;
1155
1156
  };
1156
1157
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
1157
1158
  var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation);
1158
1159
  var l = function (value, $completion) {
1159
- return i.a2j(value, $completion);
1160
+ return i.c2j(value, $completion);
1160
1161
  };
1161
1162
  l.$arity = 1;
1162
1163
  return l;
1163
1164
  }
1164
1165
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1165
1166
  CoroutineImpl.call(this, resultContinuation);
1166
- this.idq_1 = _this__u8e3s4;
1167
- this.jdq_1 = collector;
1167
+ this.ldr_1 = _this__u8e3s4;
1168
+ this.mdr_1 = collector;
1168
1169
  }
1169
1170
  protoOf($collectCOROUTINE$_3).z8 = function () {
1170
1171
  var suspendResult = this.t8_1;
@@ -1174,10 +1175,10 @@
1174
1175
  switch (tmp) {
1175
1176
  case 0:
1176
1177
  this.s8_1 = 2;
1177
- var $this$unsafeFlow = this.jdq_1;
1178
+ var $this$unsafeFlow = this.mdr_1;
1178
1179
  this.r8_1 = 1;
1179
1180
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1180
- suspendResult = this.idq_1.kdq_1.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
+ suspendResult = this.ldr_1.ndr_1.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1181
1182
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1182
1183
  return suspendResult;
1183
1184
  }
@@ -1200,17 +1201,17 @@
1200
1201
  while (true);
1201
1202
  };
1202
1203
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1203
- this.tdq_1 = $subscriber;
1204
+ this.wdr_1 = $subscriber;
1204
1205
  CoroutineImpl.call(this, resultContinuation);
1205
1206
  }
1206
- protoOf(GameServer$subscribeWith$slambda$slambda).vdq = function (it, $completion) {
1207
- var tmp = this.wdq(it, $completion);
1207
+ protoOf(GameServer$subscribeWith$slambda$slambda).ydr = function (it, $completion) {
1208
+ var tmp = this.zdr(it, $completion);
1208
1209
  tmp.t8_1 = Unit_instance;
1209
1210
  tmp.u8_1 = null;
1210
1211
  return tmp.z8();
1211
1212
  };
1212
1213
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1213
- return this.vdq(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
+ return this.ydr(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1214
1215
  };
1215
1216
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1216
1217
  var suspendResult = this.t8_1;
@@ -1219,7 +1220,7 @@
1219
1220
  var tmp = this.r8_1;
1220
1221
  if (tmp === 0) {
1221
1222
  this.s8_1 = 1;
1222
- this.tdq_1(this.udq_1);
1223
+ this.wdr_1(this.xdr_1);
1223
1224
  return Unit_instance;
1224
1225
  } else if (tmp === 1) {
1225
1226
  throw this.u8_1;
@@ -1230,76 +1231,76 @@
1230
1231
  }
1231
1232
  while (true);
1232
1233
  };
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).wdq = function (it, completion) {
1234
- var i = new GameServer$subscribeWith$slambda$slambda(this.tdq_1, completion);
1235
- i.udq_1 = it;
1234
+ protoOf(GameServer$subscribeWith$slambda$slambda).zdr = function (it, completion) {
1235
+ var i = new GameServer$subscribeWith$slambda$slambda(this.wdr_1, completion);
1236
+ i.xdr_1 = it;
1236
1237
  return i;
1237
1238
  };
1238
1239
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1239
1240
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1240
1241
  var l = function (it, $completion) {
1241
- return i.vdq(it, $completion);
1242
+ return i.ydr(it, $completion);
1242
1243
  };
1243
1244
  l.$arity = 1;
1244
1245
  return l;
1245
1246
  }
1246
1247
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1247
- this.xdq_1 = $playerId;
1248
+ this.ads_1 = $playerId;
1248
1249
  }
1249
- protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).f6d = function () {
1250
- return this.xdq_1;
1250
+ protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).h6d = function () {
1251
+ return this.ads_1;
1251
1252
  };
1252
1253
  function _get_toClientEventsObserver__6rp51y($this) {
1253
- var tmp0 = $this.bdr_1;
1254
+ var tmp0 = $this.fds_1;
1254
1255
  var tmp = KProperty1;
1255
1256
  // Inline function 'kotlin.getValue' call
1256
1257
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1257
1258
  return tmp0.w();
1258
1259
  }
1259
1260
  function _get_fromClientEventsObserver__a7vzd3($this) {
1260
- var tmp0 = $this.cdr_1;
1261
+ var tmp0 = $this.gds_1;
1261
1262
  var tmp = KProperty1;
1262
1263
  // Inline function 'kotlin.getValue' call
1263
1264
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1264
1265
  return tmp0.w();
1265
1266
  }
1266
1267
  function _get_playerConnectionInteractor__si6cxf($this) {
1267
- var tmp0 = $this.ddr_1;
1268
+ var tmp0 = $this.hds_1;
1268
1269
  var tmp = KProperty1;
1269
1270
  // Inline function 'kotlin.getValue' call
1270
1271
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1271
1272
  return tmp0.w();
1272
1273
  }
1273
1274
  function _get_teamsLogicProvider__u10pm6($this) {
1274
- var tmp0 = $this.edr_1;
1275
+ var tmp0 = $this.ids_1;
1275
1276
  var tmp = KProperty1;
1276
1277
  // Inline function 'kotlin.getValue' call
1277
1278
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1278
1279
  return tmp0.w();
1279
1280
  }
1280
1281
  function _get_random__h29cgo($this) {
1281
- var tmp0 = $this.fdr_1;
1282
+ var tmp0 = $this.jds_1;
1282
1283
  var tmp = KProperty1;
1283
1284
  // Inline function 'kotlin.getValue' call
1284
1285
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1285
1286
  return tmp0.w();
1286
1287
  }
1287
1288
  function _get_idsProvider__fnfajc($this) {
1288
- var tmp0 = $this.gdr_1;
1289
+ var tmp0 = $this.kds_1;
1289
1290
  var tmp = KProperty1;
1290
1291
  // Inline function 'kotlin.getValue' call
1291
1292
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1292
1293
  return tmp0.w();
1293
1294
  }
1294
1295
  function _get_serverReduxConfig__rprcrm($this) {
1295
- var tmp0 = $this.hdr_1;
1296
+ var tmp0 = $this.lds_1;
1296
1297
  var tmp = KProperty1;
1297
1298
  // Inline function 'kotlin.getValue' call
1298
1299
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1299
1300
  return tmp0.w();
1300
1301
  }
1301
1302
  function _get_encoderDecoderProvider__qqgrji($this) {
1302
- var tmp0 = $this.idr_1;
1303
+ var tmp0 = $this.mds_1;
1303
1304
  var tmp = KProperty1;
1304
1305
  // Inline function 'kotlin.getValue' call
1305
1306
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1307,7 +1308,7 @@
1307
1308
  }
1308
1309
  function observeTableStateUpdates($this) {
1309
1310
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1310
- var this_0 = observeTableWhenRoundChanges($this, $this.t6v());
1311
+ var this_0 = observeTableWhenRoundChanges($this, $this.x6v());
1311
1312
  var tmp$ret$0 = transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1312
1313
  return distinctUntilChanged(tmp$ret$0);
1313
1314
  }
@@ -1327,20 +1328,20 @@
1327
1328
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1328
1329
  }
1329
1330
  function Companion() {
1330
- this.ldr_1 = 'GameEngine_API';
1331
+ this.pds_1 = 'GameEngine_API';
1331
1332
  }
1332
1333
  var Companion_instance_7;
1333
1334
  function Companion_getInstance_0() {
1334
1335
  return Companion_instance_7;
1335
1336
  }
1336
1337
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1337
- this.mdr_1 = function_0;
1338
+ this.qds_1 = function_0;
1338
1339
  }
1339
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).g24 = function (value, $completion) {
1340
- return this.mdr_1(value, $completion);
1340
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).i24 = function (value, $completion) {
1341
+ return this.qds_1(value, $completion);
1341
1342
  };
1342
1343
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1343
- return this.mdr_1;
1344
+ return this.qds_1;
1344
1345
  };
1345
1346
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1346
1347
  var tmp;
@@ -1361,13 +1362,13 @@
1361
1362
  return hashCode(this.a3());
1362
1363
  };
1363
1364
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1364
- this.ndr_1 = function_0;
1365
+ this.rds_1 = function_0;
1365
1366
  }
1366
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).g24 = function (value, $completion) {
1367
- return this.ndr_1(value, $completion);
1367
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).i24 = function (value, $completion) {
1368
+ return this.rds_1(value, $completion);
1368
1369
  };
1369
1370
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1370
- return this.ndr_1;
1371
+ return this.rds_1;
1371
1372
  };
1372
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1373
1374
  var tmp;
@@ -1388,13 +1389,13 @@
1388
1389
  return hashCode(this.a3());
1389
1390
  };
1390
1391
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1391
- this.odr_1 = function_0;
1392
+ this.sds_1 = function_0;
1392
1393
  }
1393
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).g24 = function (value, $completion) {
1394
- return this.odr_1(value, $completion);
1394
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).i24 = function (value, $completion) {
1395
+ return this.sds_1(value, $completion);
1395
1396
  };
1396
1397
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1397
- return this.odr_1;
1398
+ return this.sds_1;
1398
1399
  };
1399
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1400
1401
  var tmp;
@@ -1415,13 +1416,13 @@
1415
1416
  return hashCode(this.a3());
1416
1417
  };
1417
1418
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1418
- this.pdr_1 = function_0;
1419
+ this.tds_1 = function_0;
1419
1420
  }
1420
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).g24 = function (value, $completion) {
1421
- return this.pdr_1(value, $completion);
1421
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).i24 = function (value, $completion) {
1422
+ return this.tds_1(value, $completion);
1422
1423
  };
1423
1424
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1424
- return this.pdr_1;
1425
+ return this.tds_1;
1425
1426
  };
1426
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1427
1428
  var tmp;
@@ -1442,13 +1443,13 @@
1442
1443
  return hashCode(this.a3());
1443
1444
  };
1444
1445
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1445
- this.qdr_1 = function_0;
1446
+ this.uds_1 = function_0;
1446
1447
  }
1447
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).g24 = function (value, $completion) {
1448
- return this.qdr_1(value, $completion);
1448
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).i24 = function (value, $completion) {
1449
+ return this.uds_1(value, $completion);
1449
1450
  };
1450
1451
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1451
- return this.qdr_1;
1452
+ return this.uds_1;
1452
1453
  };
1453
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1454
1455
  var tmp;
@@ -1469,13 +1470,13 @@
1469
1470
  return hashCode(this.a3());
1470
1471
  };
1471
1472
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1472
- this.rdr_1 = function_0;
1473
+ this.vds_1 = function_0;
1473
1474
  }
1474
- protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).g24 = function (value, $completion) {
1475
- return this.rdr_1(value, $completion);
1475
+ protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).i24 = function (value, $completion) {
1476
+ return this.vds_1(value, $completion);
1476
1477
  };
1477
1478
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1478
- return this.rdr_1;
1479
+ return this.vds_1;
1479
1480
  };
1480
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1481
1482
  var tmp;
@@ -1537,7 +1538,7 @@
1537
1538
  }
1538
1539
  function GameServer$random$delegate$lambda(this$0) {
1539
1540
  return function () {
1540
- return new SecureRandom(this$0.z54());
1541
+ return new SecureRandom(this$0.b55());
1541
1542
  };
1542
1543
  }
1543
1544
  function GameServer$_get_random_$ref_fottnq() {
@@ -1576,18 +1577,18 @@
1576
1577
  };
1577
1578
  }
1578
1579
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1579
- this.ads_1 = this$0;
1580
- this.bds_1 = $subscriber;
1580
+ this.edt_1 = this$0;
1581
+ this.fdt_1 = $subscriber;
1581
1582
  CoroutineImpl.call(this, resultContinuation);
1582
1583
  }
1583
- protoOf(GameServer$subscribeToClientAction$slambda).h29 = function ($this$launchDefault, $completion) {
1584
- var tmp = this.i29($this$launchDefault, $completion);
1584
+ protoOf(GameServer$subscribeToClientAction$slambda).j29 = function ($this$launchDefault, $completion) {
1585
+ var tmp = this.k29($this$launchDefault, $completion);
1585
1586
  tmp.t8_1 = Unit_instance;
1586
1587
  tmp.u8_1 = null;
1587
1588
  return tmp.z8();
1588
1589
  };
1589
1590
  protoOf(GameServer$subscribeToClientAction$slambda).h9 = function (p1, $completion) {
1590
- return this.h29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1591
+ return this.j29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1591
1592
  };
1592
1593
  protoOf(GameServer$subscribeToClientAction$slambda).z8 = function () {
1593
1594
  var suspendResult = this.t8_1;
@@ -1598,9 +1599,9 @@
1598
1599
  case 0:
1599
1600
  this.s8_1 = 2;
1600
1601
  this.r8_1 = 1;
1601
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.ads_1).oav();
1602
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.bds_1, null);
1603
- suspendResult = tmp_0.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1602
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.edt_1).qaw();
1603
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.fdt_1, null);
1604
+ suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1604
1605
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1605
1606
  return suspendResult;
1606
1607
  }
@@ -1622,32 +1623,32 @@
1622
1623
  }
1623
1624
  while (true);
1624
1625
  };
1625
- protoOf(GameServer$subscribeToClientAction$slambda).i29 = function ($this$launchDefault, completion) {
1626
- var i = new GameServer$subscribeToClientAction$slambda(this.ads_1, this.bds_1, completion);
1627
- i.cds_1 = $this$launchDefault;
1626
+ protoOf(GameServer$subscribeToClientAction$slambda).k29 = function ($this$launchDefault, completion) {
1627
+ var i = new GameServer$subscribeToClientAction$slambda(this.edt_1, this.fdt_1, completion);
1628
+ i.gdt_1 = $this$launchDefault;
1628
1629
  return i;
1629
1630
  };
1630
1631
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
1631
1632
  var i = new GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation);
1632
1633
  var l = function ($this$launchDefault, $completion) {
1633
- return i.h29($this$launchDefault, $completion);
1634
+ return i.j29($this$launchDefault, $completion);
1634
1635
  };
1635
1636
  l.$arity = 1;
1636
1637
  return l;
1637
1638
  }
1638
1639
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1639
- this.lds_1 = this$0;
1640
- this.mds_1 = $subscriber;
1640
+ this.pdt_1 = this$0;
1641
+ this.qdt_1 = $subscriber;
1641
1642
  CoroutineImpl.call(this, resultContinuation);
1642
1643
  }
1643
- protoOf(GameServer$subscribeServerStateUpdate$slambda).h29 = function ($this$launchDefault, $completion) {
1644
- var tmp = this.i29($this$launchDefault, $completion);
1644
+ protoOf(GameServer$subscribeServerStateUpdate$slambda).j29 = function ($this$launchDefault, $completion) {
1645
+ var tmp = this.k29($this$launchDefault, $completion);
1645
1646
  tmp.t8_1 = Unit_instance;
1646
1647
  tmp.u8_1 = null;
1647
1648
  return tmp.z8();
1648
1649
  };
1649
1650
  protoOf(GameServer$subscribeServerStateUpdate$slambda).h9 = function (p1, $completion) {
1650
- return this.h29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1651
+ return this.j29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1651
1652
  };
1652
1653
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z8 = function () {
1653
1654
  var suspendResult = this.t8_1;
@@ -1658,9 +1659,9 @@
1658
1659
  case 0:
1659
1660
  this.s8_1 = 2;
1660
1661
  this.r8_1 = 1;
1661
- var tmp_0 = observeTableStateUpdates(this.lds_1);
1662
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.mds_1, null);
1663
- suspendResult = tmp_0.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1662
+ var tmp_0 = observeTableStateUpdates(this.pdt_1);
1663
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.qdt_1, null);
1664
+ suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1664
1665
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1665
1666
  return suspendResult;
1666
1667
  }
@@ -1682,32 +1683,32 @@
1682
1683
  }
1683
1684
  while (true);
1684
1685
  };
1685
- protoOf(GameServer$subscribeServerStateUpdate$slambda).i29 = function ($this$launchDefault, completion) {
1686
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.lds_1, this.mds_1, completion);
1687
- i.nds_1 = $this$launchDefault;
1686
+ protoOf(GameServer$subscribeServerStateUpdate$slambda).k29 = function ($this$launchDefault, completion) {
1687
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.pdt_1, this.qdt_1, completion);
1688
+ i.rdt_1 = $this$launchDefault;
1688
1689
  return i;
1689
1690
  };
1690
1691
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
1691
1692
  var i = new GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation);
1692
1693
  var l = function ($this$launchDefault, $completion) {
1693
- return i.h29($this$launchDefault, $completion);
1694
+ return i.j29($this$launchDefault, $completion);
1694
1695
  };
1695
1696
  l.$arity = 1;
1696
1697
  return l;
1697
1698
  }
1698
1699
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1699
- this.wds_1 = this$0;
1700
- this.xds_1 = $subscriber;
1700
+ this.adu_1 = this$0;
1701
+ this.bdu_1 = $subscriber;
1701
1702
  CoroutineImpl.call(this, resultContinuation);
1702
1703
  }
1703
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda).h29 = function ($this$launchDefault, $completion) {
1704
- var tmp = this.i29($this$launchDefault, $completion);
1704
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda).j29 = function ($this$launchDefault, $completion) {
1705
+ var tmp = this.k29($this$launchDefault, $completion);
1705
1706
  tmp.t8_1 = Unit_instance;
1706
1707
  tmp.u8_1 = null;
1707
1708
  return tmp.z8();
1708
1709
  };
1709
1710
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).h9 = function (p1, $completion) {
1710
- return this.h29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1711
+ return this.j29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1711
1712
  };
1712
1713
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z8 = function () {
1713
1714
  var suspendResult = this.t8_1;
@@ -1718,10 +1719,10 @@
1718
1719
  case 0:
1719
1720
  this.s8_1 = 2;
1720
1721
  this.r8_1 = 1;
1721
- var this_0 = observeTableStateUpdates(this.wds_1);
1722
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.wds_1);
1723
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.xds_1, null);
1724
- suspendResult = tmp_0.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1722
+ var this_0 = observeTableStateUpdates(this.adu_1);
1723
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.adu_1);
1724
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.bdu_1, null);
1725
+ suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1725
1726
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1726
1727
  return suspendResult;
1727
1728
  }
@@ -1743,32 +1744,32 @@
1743
1744
  }
1744
1745
  while (true);
1745
1746
  };
1746
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda).i29 = function ($this$launchDefault, completion) {
1747
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.wds_1, this.xds_1, completion);
1748
- i.yds_1 = $this$launchDefault;
1747
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda).k29 = function ($this$launchDefault, completion) {
1748
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.adu_1, this.bdu_1, completion);
1749
+ i.cdu_1 = $this$launchDefault;
1749
1750
  return i;
1750
1751
  };
1751
1752
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
1752
1753
  var i = new GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation);
1753
1754
  var l = function ($this$launchDefault, $completion) {
1754
- return i.h29($this$launchDefault, $completion);
1755
+ return i.j29($this$launchDefault, $completion);
1755
1756
  };
1756
1757
  l.$arity = 1;
1757
1758
  return l;
1758
1759
  }
1759
1760
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1760
- this.hdt_1 = this$0;
1761
+ this.ldu_1 = this$0;
1761
1762
  CoroutineImpl.call(this, resultContinuation);
1762
1763
  }
1763
- protoOf(GameServer$observeTableStateUpdates$slambda).mc4 = function ($this$transformLatest, it, $completion) {
1764
- var tmp = this.nc4($this$transformLatest, it, $completion);
1764
+ protoOf(GameServer$observeTableStateUpdates$slambda).oc5 = function ($this$transformLatest, it, $completion) {
1765
+ var tmp = this.pc5($this$transformLatest, it, $completion);
1765
1766
  tmp.t8_1 = Unit_instance;
1766
1767
  tmp.u8_1 = null;
1767
1768
  return tmp.z8();
1768
1769
  };
1769
1770
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1770
1771
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1771
- return this.mc4(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1772
+ return this.oc5(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1772
1773
  };
1773
1774
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1774
1775
  var suspendResult = this.t8_1;
@@ -1779,8 +1780,8 @@
1779
1780
  case 0:
1780
1781
  this.s8_1 = 2;
1781
1782
  this.r8_1 = 1;
1782
- var table = this.jdt_1;
1783
- suspendResult = emitAll(this.idt_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.hdt_1, null)), this);
1783
+ var table = this.ndu_1;
1784
+ suspendResult = emitAll(this.mdu_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ldu_1, null)), this);
1784
1785
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1785
1786
  return suspendResult;
1786
1787
  }
@@ -1802,72 +1803,72 @@
1802
1803
  }
1803
1804
  while (true);
1804
1805
  };
1805
- protoOf(GameServer$observeTableStateUpdates$slambda).nc4 = function ($this$transformLatest, it, completion) {
1806
- var i = new GameServer$observeTableStateUpdates$slambda(this.hdt_1, completion);
1807
- i.idt_1 = $this$transformLatest;
1808
- i.jdt_1 = it;
1806
+ protoOf(GameServer$observeTableStateUpdates$slambda).pc5 = function ($this$transformLatest, it, completion) {
1807
+ var i = new GameServer$observeTableStateUpdates$slambda(this.ldu_1, completion);
1808
+ i.mdu_1 = $this$transformLatest;
1809
+ i.ndu_1 = it;
1809
1810
  return i;
1810
1811
  };
1811
1812
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1812
1813
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1813
1814
  var l = function ($this$transformLatest, it, $completion) {
1814
- return i.mc4($this$transformLatest, it, $completion);
1815
+ return i.oc5($this$transformLatest, it, $completion);
1815
1816
  };
1816
1817
  l.$arity = 2;
1817
1818
  return l;
1818
1819
  }
1819
1820
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1820
- this.udo_1 = $this;
1821
+ this.xdp_1 = $this;
1821
1822
  }
1822
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).h24 = function (collector, $completion) {
1823
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).j24 = function (collector, $completion) {
1823
1824
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
1824
1825
  tmp.t8_1 = Unit_instance;
1825
1826
  tmp.u8_1 = null;
1826
1827
  return tmp.z8();
1827
1828
  };
1828
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).d23 = function (collector, $completion) {
1829
- return this.h24(collector, $completion);
1829
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).f23 = function (collector, $completion) {
1830
+ return this.j24(collector, $completion);
1830
1831
  };
1831
1832
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1832
- this.pdp_1 = $this;
1833
+ this.sdq_1 = $this;
1833
1834
  }
1834
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).h24 = function (collector, $completion) {
1835
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).j24 = function (collector, $completion) {
1835
1836
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
1836
1837
  tmp.t8_1 = Unit_instance;
1837
1838
  tmp.u8_1 = null;
1838
1839
  return tmp.z8();
1839
1840
  };
1840
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).d23 = function (collector, $completion) {
1841
- return this.h24(collector, $completion);
1841
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).f23 = function (collector, $completion) {
1842
+ return this.j24(collector, $completion);
1842
1843
  };
1843
1844
  function GameServer$observeTableWhenRoundChanges$lambda(old, new_0) {
1844
1845
  return old.le_1 === new_0.le_1;
1845
1846
  }
1846
1847
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1847
- this.kdq_1 = $this;
1848
+ this.ndr_1 = $this;
1848
1849
  }
1849
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).h24 = function (collector, $completion) {
1850
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).j24 = function (collector, $completion) {
1850
1851
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
1851
1852
  tmp.t8_1 = Unit_instance;
1852
1853
  tmp.u8_1 = null;
1853
1854
  return tmp.z8();
1854
1855
  };
1855
- protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).d23 = function (collector, $completion) {
1856
- return this.h24(collector, $completion);
1856
+ protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).f23 = function (collector, $completion) {
1857
+ return this.j24(collector, $completion);
1857
1858
  };
1858
1859
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1859
- this.sdt_1 = this$0;
1860
- this.tdt_1 = $subscriber;
1860
+ this.wdu_1 = this$0;
1861
+ this.xdu_1 = $subscriber;
1861
1862
  CoroutineImpl.call(this, resultContinuation);
1862
1863
  }
1863
- protoOf(GameServer$subscribeWith$slambda).h29 = function ($this$launchDefault, $completion) {
1864
- var tmp = this.i29($this$launchDefault, $completion);
1864
+ protoOf(GameServer$subscribeWith$slambda).j29 = function ($this$launchDefault, $completion) {
1865
+ var tmp = this.k29($this$launchDefault, $completion);
1865
1866
  tmp.t8_1 = Unit_instance;
1866
1867
  tmp.u8_1 = null;
1867
1868
  return tmp.z8();
1868
1869
  };
1869
1870
  protoOf(GameServer$subscribeWith$slambda).h9 = function (p1, $completion) {
1870
- return this.h29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1871
+ return this.j29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
1871
1872
  };
1872
1873
  protoOf(GameServer$subscribeWith$slambda).z8 = function () {
1873
1874
  var suspendResult = this.t8_1;
@@ -1878,9 +1879,9 @@
1878
1879
  case 0:
1879
1880
  this.s8_1 = 2;
1880
1881
  this.r8_1 = 1;
1881
- var tmp_0 = distinctUntilChanged(this.sdt_1.t6v());
1882
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.tdt_1, null);
1883
- suspendResult = tmp_0.d23(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1882
+ var tmp_0 = distinctUntilChanged(this.wdu_1.x6v());
1883
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.xdu_1, null);
1884
+ suspendResult = tmp_0.f23(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1884
1885
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1885
1886
  return suspendResult;
1886
1887
  }
@@ -1902,32 +1903,32 @@
1902
1903
  }
1903
1904
  while (true);
1904
1905
  };
1905
- protoOf(GameServer$subscribeWith$slambda).i29 = function ($this$launchDefault, completion) {
1906
- var i = new GameServer$subscribeWith$slambda(this.sdt_1, this.tdt_1, completion);
1907
- i.udt_1 = $this$launchDefault;
1906
+ protoOf(GameServer$subscribeWith$slambda).k29 = function ($this$launchDefault, completion) {
1907
+ var i = new GameServer$subscribeWith$slambda(this.wdu_1, this.xdu_1, completion);
1908
+ i.ydu_1 = $this$launchDefault;
1908
1909
  return i;
1909
1910
  };
1910
1911
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
1911
1912
  var i = new GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation);
1912
1913
  var l = function ($this$launchDefault, $completion) {
1913
- return i.h29($this$launchDefault, $completion);
1914
+ return i.j29($this$launchDefault, $completion);
1914
1915
  };
1915
1916
  l.$arity = 1;
1916
1917
  return l;
1917
1918
  }
1918
1919
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1919
- this.ddu_1 = $action;
1920
+ this.hdv_1 = $action;
1920
1921
  CoroutineImpl.call(this, resultContinuation);
1921
1922
  }
1922
- protoOf(GameServer$fromClientEvent$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
1923
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
1923
+ protoOf(GameServer$fromClientEvent$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
1924
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
1924
1925
  tmp.t8_1 = Unit_instance;
1925
1926
  tmp.u8_1 = null;
1926
1927
  return tmp.z8();
1927
1928
  };
1928
1929
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1929
1930
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1930
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1931
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1931
1932
  };
1932
1933
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1933
1934
  var suspendResult = this.t8_1;
@@ -1936,11 +1937,11 @@
1936
1937
  var tmp = this.r8_1;
1937
1938
  if (tmp === 0) {
1938
1939
  this.s8_1 = 1;
1939
- if (this.ddu_1 instanceof PlayerReadyFromClientAction)
1940
- if (!get_isCreated(this.fdu_1.state)) {
1940
+ if (this.hdv_1 instanceof PlayerReadyFromClientAction)
1941
+ if (!get_isCreated(this.jdv_1.state)) {
1941
1942
  return Unit_instance;
1942
1943
  }
1943
- this.fdu_1.dispatch(this.ddu_1);
1944
+ this.jdv_1.dispatch(this.hdv_1);
1944
1945
  return Unit_instance;
1945
1946
  } else if (tmp === 1) {
1946
1947
  throw this.u8_1;
@@ -1951,33 +1952,33 @@
1951
1952
  }
1952
1953
  while (true);
1953
1954
  };
1954
- protoOf(GameServer$fromClientEvent$slambda).rbd = function ($this$dispatchAsync, store, completion) {
1955
- var i = new GameServer$fromClientEvent$slambda(this.ddu_1, completion);
1956
- i.edu_1 = $this$dispatchAsync;
1957
- i.fdu_1 = store;
1955
+ protoOf(GameServer$fromClientEvent$slambda).tbe = function ($this$dispatchAsync, store, completion) {
1956
+ var i = new GameServer$fromClientEvent$slambda(this.hdv_1, completion);
1957
+ i.idv_1 = $this$dispatchAsync;
1958
+ i.jdv_1 = store;
1958
1959
  return i;
1959
1960
  };
1960
1961
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1961
1962
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1962
1963
  var l = function ($this$dispatchAsync, store, $completion) {
1963
- return i.qbd($this$dispatchAsync, store, $completion);
1964
+ return i.sbe($this$dispatchAsync, store, $completion);
1964
1965
  };
1965
1966
  l.$arity = 2;
1966
1967
  return l;
1967
1968
  }
1968
1969
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1969
- this.odu_1 = $playerId;
1970
+ this.sdv_1 = $playerId;
1970
1971
  CoroutineImpl.call(this, resultContinuation);
1971
1972
  }
1972
- protoOf(GameServer$playerLostConnection$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
1973
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
1973
+ protoOf(GameServer$playerLostConnection$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
1974
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
1974
1975
  tmp.t8_1 = Unit_instance;
1975
1976
  tmp.u8_1 = null;
1976
1977
  return tmp.z8();
1977
1978
  };
1978
1979
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1979
1980
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1980
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1981
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1981
1982
  };
1982
1983
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1983
1984
  var suspendResult = this.t8_1;
@@ -1986,12 +1987,12 @@
1986
1987
  var tmp = this.r8_1;
1987
1988
  if (tmp === 0) {
1988
1989
  this.s8_1 = 1;
1989
- if (!get_isCreated(this.qdu_1.state)) {
1990
+ if (!get_isCreated(this.udv_1.state)) {
1990
1991
  return Unit_instance;
1991
1992
  }
1992
- var tmp_0 = this.qdu_1.dispatch;
1993
+ var tmp_0 = this.udv_1.dispatch;
1993
1994
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1994
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.odu_1));
1995
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.sdv_1));
1995
1996
  return Unit_instance;
1996
1997
  } else if (tmp === 1) {
1997
1998
  throw this.u8_1;
@@ -2002,34 +2003,34 @@
2002
2003
  }
2003
2004
  while (true);
2004
2005
  };
2005
- protoOf(GameServer$playerLostConnection$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2006
- var i = new GameServer$playerLostConnection$slambda(this.odu_1, completion);
2007
- i.pdu_1 = $this$dispatchAsync;
2008
- i.qdu_1 = store;
2006
+ protoOf(GameServer$playerLostConnection$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2007
+ var i = new GameServer$playerLostConnection$slambda(this.sdv_1, completion);
2008
+ i.tdv_1 = $this$dispatchAsync;
2009
+ i.udv_1 = store;
2009
2010
  return i;
2010
2011
  };
2011
2012
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2012
2013
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2013
2014
  var l = function ($this$dispatchAsync, store, $completion) {
2014
- return i.qbd($this$dispatchAsync, store, $completion);
2015
+ return i.sbe($this$dispatchAsync, store, $completion);
2015
2016
  };
2016
2017
  l.$arity = 2;
2017
2018
  return l;
2018
2019
  }
2019
2020
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2020
- this.zdu_1 = this$0;
2021
- this.adv_1 = $playerId;
2021
+ this.ddw_1 = this$0;
2022
+ this.edw_1 = $playerId;
2022
2023
  CoroutineImpl.call(this, resultContinuation);
2023
2024
  }
2024
- protoOf(GameServer$playerLive$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2025
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2025
+ protoOf(GameServer$playerLive$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2026
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2026
2027
  tmp.t8_1 = Unit_instance;
2027
2028
  tmp.u8_1 = null;
2028
2029
  return tmp.z8();
2029
2030
  };
2030
2031
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2031
2032
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2032
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2033
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2033
2034
  };
2034
2035
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2035
2036
  var suspendResult = this.t8_1;
@@ -2038,16 +2039,16 @@
2038
2039
  var tmp = this.r8_1;
2039
2040
  if (tmp === 0) {
2040
2041
  this.s8_1 = 1;
2041
- if (get_isFinished(this.cdv_1.state) || get_isFinishing(this.cdv_1.state)) {
2042
+ if (get_isFinished(this.gdw_1.state) || get_isFinishing(this.gdw_1.state)) {
2042
2043
  return Unit_instance;
2043
2044
  }
2044
- if (!get_isCreated(this.cdv_1.state) || !this.zdu_1.g6e().w6w()) {
2045
- this.zdu_1.z54().w('GameEngine_API', 'playerLive: ' + this.adv_1 + ' before game is created');
2045
+ if (!get_isCreated(this.gdw_1.state) || !this.ddw_1.i6e().a6x()) {
2046
+ this.ddw_1.b55().w('GameEngine_API', 'playerLive: ' + this.edw_1 + ' before game is created');
2046
2047
  return Unit_instance;
2047
2048
  }
2048
- var tmp_0 = this.cdv_1.dispatch;
2049
+ var tmp_0 = this.gdw_1.dispatch;
2049
2050
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2050
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.adv_1));
2051
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.edw_1));
2051
2052
  return Unit_instance;
2052
2053
  } else if (tmp === 1) {
2053
2054
  throw this.u8_1;
@@ -2058,34 +2059,34 @@
2058
2059
  }
2059
2060
  while (true);
2060
2061
  };
2061
- protoOf(GameServer$playerLive$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2062
- var i = new GameServer$playerLive$slambda(this.zdu_1, this.adv_1, completion);
2063
- i.bdv_1 = $this$dispatchAsync;
2064
- i.cdv_1 = store;
2062
+ protoOf(GameServer$playerLive$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2063
+ var i = new GameServer$playerLive$slambda(this.ddw_1, this.edw_1, completion);
2064
+ i.fdw_1 = $this$dispatchAsync;
2065
+ i.gdw_1 = store;
2065
2066
  return i;
2066
2067
  };
2067
2068
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2068
2069
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2069
2070
  var l = function ($this$dispatchAsync, store, $completion) {
2070
- return i.qbd($this$dispatchAsync, store, $completion);
2071
+ return i.sbe($this$dispatchAsync, store, $completion);
2071
2072
  };
2072
2073
  l.$arity = 2;
2073
2074
  return l;
2074
2075
  }
2075
2076
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2076
- this.ldv_1 = this$0;
2077
- this.mdv_1 = $playerId;
2077
+ this.pdw_1 = this$0;
2078
+ this.qdw_1 = $playerId;
2078
2079
  CoroutineImpl.call(this, resultContinuation);
2079
2080
  }
2080
- protoOf(GameServer$playerLeft$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2081
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2081
+ protoOf(GameServer$playerLeft$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2082
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2082
2083
  tmp.t8_1 = Unit_instance;
2083
2084
  tmp.u8_1 = null;
2084
2085
  return tmp.z8();
2085
2086
  };
2086
2087
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2087
2088
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2088
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2089
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2089
2090
  };
2090
2091
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2091
2092
  var suspendResult = this.t8_1;
@@ -2094,16 +2095,16 @@
2094
2095
  var tmp = this.r8_1;
2095
2096
  if (tmp === 0) {
2096
2097
  this.s8_1 = 1;
2097
- if (get_isFinished(this.odv_1.state) || get_isFinishing(this.odv_1.state)) {
2098
+ if (get_isFinished(this.sdw_1.state) || get_isFinishing(this.sdw_1.state)) {
2098
2099
  return Unit_instance;
2099
2100
  }
2100
- if (!get_isCreated(this.odv_1.state) || !this.ldv_1.g6e().w6w()) {
2101
- this.ldv_1.z54().w('GameEngine_API', 'playerLeft: ' + this.mdv_1 + ' before game is created');
2101
+ if (!get_isCreated(this.sdw_1.state) || !this.pdw_1.i6e().a6x()) {
2102
+ this.pdw_1.b55().w('GameEngine_API', 'playerLeft: ' + this.qdw_1 + ' before game is created');
2102
2103
  return Unit_instance;
2103
2104
  }
2104
- var tmp_0 = this.odv_1.dispatch;
2105
+ var tmp_0 = this.sdw_1.dispatch;
2105
2106
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2106
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.mdv_1));
2107
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qdw_1));
2107
2108
  return Unit_instance;
2108
2109
  } else if (tmp === 1) {
2109
2110
  throw this.u8_1;
@@ -2114,39 +2115,39 @@
2114
2115
  }
2115
2116
  while (true);
2116
2117
  };
2117
- protoOf(GameServer$playerLeft$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2118
- var i = new GameServer$playerLeft$slambda(this.ldv_1, this.mdv_1, completion);
2119
- i.ndv_1 = $this$dispatchAsync;
2120
- i.odv_1 = store;
2118
+ protoOf(GameServer$playerLeft$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2119
+ var i = new GameServer$playerLeft$slambda(this.pdw_1, this.qdw_1, completion);
2120
+ i.rdw_1 = $this$dispatchAsync;
2121
+ i.sdw_1 = store;
2121
2122
  return i;
2122
2123
  };
2123
2124
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2124
2125
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2125
2126
  var l = function ($this$dispatchAsync, store, $completion) {
2126
- return i.qbd($this$dispatchAsync, store, $completion);
2127
+ return i.sbe($this$dispatchAsync, store, $completion);
2127
2128
  };
2128
2129
  l.$arity = 2;
2129
2130
  return l;
2130
2131
  }
2131
2132
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2132
- this.xdv_1 = $usersArray;
2133
- this.ydv_1 = $config;
2134
- this.zdv_1 = this$0;
2135
- this.adw_1 = $roomId;
2136
- this.bdw_1 = $transition;
2137
- this.cdw_1 = $gameCreatorId;
2138
- this.ddw_1 = $spectators;
2133
+ this.bdx_1 = $usersArray;
2134
+ this.cdx_1 = $config;
2135
+ this.ddx_1 = this$0;
2136
+ this.edx_1 = $roomId;
2137
+ this.fdx_1 = $transition;
2138
+ this.gdx_1 = $gameCreatorId;
2139
+ this.hdx_1 = $spectators;
2139
2140
  CoroutineImpl.call(this, resultContinuation);
2140
2141
  }
2141
- protoOf(GameServer$roomOnCreate$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2142
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2142
+ protoOf(GameServer$roomOnCreate$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2143
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2143
2144
  tmp.t8_1 = Unit_instance;
2144
2145
  tmp.u8_1 = null;
2145
2146
  return tmp.z8();
2146
2147
  };
2147
2148
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2148
2149
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2149
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2150
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2150
2151
  };
2151
2152
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2152
2153
  var suspendResult = this.t8_1;
@@ -2155,33 +2156,33 @@
2155
2156
  var tmp = this.r8_1;
2156
2157
  if (tmp === 0) {
2157
2158
  this.s8_1 = 1;
2158
- var users = toList(this.xdv_1);
2159
- if (!(this.ydv_1.playersMode.count === users.o())) {
2160
- this.zdv_1.z54().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.adw_1 + ', config = ' + this.ydv_1.toString() + ', users = ' + toString(users));
2161
- this.fdw_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.zdv_1.table.isGameFinished, this.zdv_1.table));
2159
+ var users = toList(this.bdx_1);
2160
+ if (!(this.cdx_1.playersMode.count === users.o())) {
2161
+ this.ddx_1.b55().w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.edx_1 + ', config = ' + this.cdx_1.toString() + ', users = ' + toString(users));
2162
+ this.jdx_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ddx_1.table.isGameFinished, this.ddx_1.table));
2162
2163
  return Unit_instance;
2163
2164
  }
2164
2165
  var tmp_0;
2165
- if (this.ydv_1.mode.shufflePlayers && this.bdw_1 == null) {
2166
- tmp_0 = _get_random__h29cgo(this.zdv_1).j5s(toMutableList(users));
2166
+ if (this.cdx_1.mode.shufflePlayers && this.fdx_1 == null) {
2167
+ tmp_0 = _get_random__h29cgo(this.ddx_1).l5s(toMutableList(users));
2167
2168
  } else {
2168
- var tmp0_safe_receiver = this.bdw_1;
2169
+ var tmp0_safe_receiver = this.fdx_1;
2169
2170
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2170
2171
  var tmp_1;
2171
- if (!(previousPlayers == null) && this.ydv_1.playersMode.isTeamGame) {
2172
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.zdv_1);
2172
+ if (!(previousPlayers == null) && this.cdx_1.playersMode.isTeamGame) {
2173
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.ddx_1);
2173
2174
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2174
2175
  var _iterator__ex2g4s = previousPlayers.l();
2175
2176
  while (_iterator__ex2g4s.m()) {
2176
2177
  var item = _iterator__ex2g4s.n();
2177
2178
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2178
2179
  }
2179
- var previousTeams = tmp_2.f93(destination);
2180
+ var previousTeams = tmp_2.k93(destination);
2180
2181
  var destination_0 = ArrayList_init_$Create$_0();
2181
2182
  var _iterator__ex2g4s_0 = users.l();
2182
2183
  while (_iterator__ex2g4s_0.m()) {
2183
2184
  var element = _iterator__ex2g4s_0.n();
2184
- if (!previousPlayers.t1(element.u6d_1)) {
2185
+ if (!previousPlayers.t1(element.w6d_1)) {
2185
2186
  destination_0.j(element);
2186
2187
  }
2187
2188
  }
@@ -2200,19 +2201,19 @@
2200
2201
  destination_1.j(destination_2);
2201
2202
  }
2202
2203
  var updatedTeams = destination_1;
2203
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.zdv_1).j93(updatedTeams);
2204
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.ddx_1).o93(updatedTeams);
2204
2205
  } else {
2205
2206
  tmp_1 = users;
2206
2207
  }
2207
2208
  tmp_0 = tmp_1;
2208
2209
  }
2209
2210
  var updatedUsers = tmp_0;
2210
- var gameCreatorUser = getPlayer(users, this.cdw_1);
2211
- var tmp_3 = this.fdw_1.dispatch;
2211
+ var gameCreatorUser = getPlayer(users, this.gdx_1);
2212
+ var tmp_3 = this.jdx_1.dispatch;
2212
2213
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2213
2214
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2214
- var tmp3_spectators = toList(this.ddw_1);
2215
- tmp_3(new StartGameMechanicAction(this.ydv_1, this.adw_1, tmp1_version, this.cdw_1, tmp2_users, VOID, tmp3_spectators));
2215
+ var tmp3_spectators = toList(this.hdx_1);
2216
+ tmp_3(new StartGameMechanicAction(this.cdx_1, this.edx_1, tmp1_version, this.gdx_1, tmp2_users, VOID, tmp3_spectators));
2216
2217
  return Unit_instance;
2217
2218
  } else if (tmp === 1) {
2218
2219
  throw this.u8_1;
@@ -2223,33 +2224,33 @@
2223
2224
  }
2224
2225
  while (true);
2225
2226
  };
2226
- protoOf(GameServer$roomOnCreate$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2227
- var i = new GameServer$roomOnCreate$slambda(this.xdv_1, this.ydv_1, this.zdv_1, this.adw_1, this.bdw_1, this.cdw_1, this.ddw_1, completion);
2228
- i.edw_1 = $this$dispatchAsync;
2229
- i.fdw_1 = store;
2227
+ protoOf(GameServer$roomOnCreate$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2228
+ var i = new GameServer$roomOnCreate$slambda(this.bdx_1, this.cdx_1, this.ddx_1, this.edx_1, this.fdx_1, this.gdx_1, this.hdx_1, completion);
2229
+ i.idx_1 = $this$dispatchAsync;
2230
+ i.jdx_1 = store;
2230
2231
  return i;
2231
2232
  };
2232
2233
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2233
2234
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2234
2235
  var l = function ($this$dispatchAsync, store, $completion) {
2235
- return i.qbd($this$dispatchAsync, store, $completion);
2236
+ return i.sbe($this$dispatchAsync, store, $completion);
2236
2237
  };
2237
2238
  l.$arity = 2;
2238
2239
  return l;
2239
2240
  }
2240
2241
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2241
- this.odw_1 = $state;
2242
+ this.sdx_1 = $state;
2242
2243
  CoroutineImpl.call(this, resultContinuation);
2243
2244
  }
2244
- protoOf(GameServer$roomOnContinueFromState$slambda).rdw = function ($this$dispatchAwait, store, $completion) {
2245
- var tmp = this.rbd($this$dispatchAwait, store, $completion);
2245
+ protoOf(GameServer$roomOnContinueFromState$slambda).vdx = function ($this$dispatchAwait, store, $completion) {
2246
+ var tmp = this.tbe($this$dispatchAwait, store, $completion);
2246
2247
  tmp.t8_1 = Unit_instance;
2247
2248
  tmp.u8_1 = null;
2248
2249
  return tmp.z8();
2249
2250
  };
2250
2251
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2251
2252
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2252
- return this.rdw(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2253
+ return this.vdx(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2253
2254
  };
2254
2255
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2255
2256
  var suspendResult = this.t8_1;
@@ -2258,10 +2259,10 @@
2258
2259
  var tmp = this.r8_1;
2259
2260
  if (tmp === 0) {
2260
2261
  this.s8_1 = 1;
2261
- if (get_isCreating(this.qdw_1.state)) {
2262
- var tmp_0 = this.qdw_1.dispatch;
2262
+ if (get_isCreating(this.udx_1.state)) {
2263
+ var tmp_0 = this.udx_1.dispatch;
2263
2264
  var tmp0_reason = new RestartRoundReason(null);
2264
- var tmp1_table = this.odw_1.table;
2265
+ var tmp1_table = this.sdx_1.table;
2265
2266
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2266
2267
  return true;
2267
2268
  }
@@ -2275,34 +2276,34 @@
2275
2276
  }
2276
2277
  while (true);
2277
2278
  };
2278
- protoOf(GameServer$roomOnContinueFromState$slambda).rbd = function ($this$dispatchAwait, store, completion) {
2279
- var i = new GameServer$roomOnContinueFromState$slambda(this.odw_1, completion);
2280
- i.pdw_1 = $this$dispatchAwait;
2281
- i.qdw_1 = store;
2279
+ protoOf(GameServer$roomOnContinueFromState$slambda).tbe = function ($this$dispatchAwait, store, completion) {
2280
+ var i = new GameServer$roomOnContinueFromState$slambda(this.sdx_1, completion);
2281
+ i.tdx_1 = $this$dispatchAwait;
2282
+ i.udx_1 = store;
2282
2283
  return i;
2283
2284
  };
2284
2285
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2285
2286
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2286
2287
  var l = function ($this$dispatchAwait, store, $completion) {
2287
- return i.rdw($this$dispatchAwait, store, $completion);
2288
+ return i.vdx($this$dispatchAwait, store, $completion);
2288
2289
  };
2289
2290
  l.$arity = 2;
2290
2291
  return l;
2291
2292
  }
2292
2293
  function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
2293
- this.adx_1 = $isCreated;
2294
- this.bdx_1 = $state;
2294
+ this.edy_1 = $isCreated;
2295
+ this.fdy_1 = $state;
2295
2296
  CoroutineImpl.call(this, resultContinuation);
2296
2297
  }
2297
- protoOf(GameServer$roomOnContinueFromState$slambda_1).qbd = function ($this$dispatchAsync, store, $completion) {
2298
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2298
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).sbe = function ($this$dispatchAsync, store, $completion) {
2299
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2299
2300
  tmp.t8_1 = Unit_instance;
2300
2301
  tmp.u8_1 = null;
2301
2302
  return tmp.z8();
2302
2303
  };
2303
2304
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2304
2305
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2305
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2306
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2306
2307
  };
2307
2308
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2308
2309
  var suspendResult = this.t8_1;
@@ -2313,7 +2314,7 @@
2313
2314
  case 0:
2314
2315
  this.s8_1 = 3;
2315
2316
  this.r8_1 = 1;
2316
- suspendResult = this.adx_1.a1p(this);
2317
+ suspendResult = this.edy_1.f1p(this);
2317
2318
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2318
2319
  return suspendResult;
2319
2320
  }
@@ -2321,10 +2322,10 @@
2321
2322
  continue $sm;
2322
2323
  case 1:
2323
2324
  if (suspendResult) {
2324
- var _iterator__ex2g4s = this.bdx_1.actions.l();
2325
+ var _iterator__ex2g4s = this.fdy_1.actions.l();
2325
2326
  while (_iterator__ex2g4s.m()) {
2326
2327
  var element = _iterator__ex2g4s.n();
2327
- this.ddx_1.dispatch(element);
2328
+ this.hdy_1.dispatch(element);
2328
2329
  }
2329
2330
  this.r8_1 = 2;
2330
2331
  continue $sm;
@@ -2349,35 +2350,35 @@
2349
2350
  }
2350
2351
  while (true);
2351
2352
  };
2352
- protoOf(GameServer$roomOnContinueFromState$slambda_1).rbd = function ($this$dispatchAsync, store, completion) {
2353
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.adx_1, this.bdx_1, completion);
2354
- i.cdx_1 = $this$dispatchAsync;
2355
- i.ddx_1 = store;
2353
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).tbe = function ($this$dispatchAsync, store, completion) {
2354
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.edy_1, this.fdy_1, completion);
2355
+ i.gdy_1 = $this$dispatchAsync;
2356
+ i.hdy_1 = store;
2356
2357
  return i;
2357
2358
  };
2358
2359
  function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
2359
2360
  var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
2360
2361
  var l = function ($this$dispatchAsync, store, $completion) {
2361
- return i.qbd($this$dispatchAsync, store, $completion);
2362
+ return i.sbe($this$dispatchAsync, store, $completion);
2362
2363
  };
2363
2364
  l.$arity = 2;
2364
2365
  return l;
2365
2366
  }
2366
2367
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2367
- this.mdx_1 = $tableLite;
2368
- this.ndx_1 = $roomId;
2369
- this.odx_1 = this$0;
2368
+ this.qdy_1 = $tableLite;
2369
+ this.rdy_1 = $roomId;
2370
+ this.sdy_1 = this$0;
2370
2371
  CoroutineImpl.call(this, resultContinuation);
2371
2372
  }
2372
- protoOf(GameServer$roomOnContinueFromRound$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2373
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2373
+ protoOf(GameServer$roomOnContinueFromRound$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2374
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2374
2375
  tmp.t8_1 = Unit_instance;
2375
2376
  tmp.u8_1 = null;
2376
2377
  return tmp.z8();
2377
2378
  };
2378
2379
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2379
2380
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2380
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2381
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2381
2382
  };
2382
2383
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2383
2384
  var suspendResult = this.t8_1;
@@ -2386,9 +2387,9 @@
2386
2387
  var tmp = this.r8_1;
2387
2388
  if (tmp === 0) {
2388
2389
  this.s8_1 = 1;
2389
- var tmp_0 = this.qdx_1.dispatch;
2390
- var tmp0_reason = new RestartRoundReason(this.mdx_1.gameInfo.round.roundNumber);
2391
- var tmp1_table = Companion_instance_0.restartRound(this.ndx_1, _get_idsProvider__fnfajc(this.odx_1).w6l(), get_versionOrDefault(GameEngineConfig_instance), this.mdx_1);
2390
+ var tmp_0 = this.udy_1.dispatch;
2391
+ var tmp0_reason = new RestartRoundReason(this.qdy_1.gameInfo.round.roundNumber);
2392
+ var tmp1_table = Companion_instance_0.restartRound(this.rdy_1, _get_idsProvider__fnfajc(this.sdy_1).y6l(), get_versionOrDefault(GameEngineConfig_instance), this.qdy_1);
2392
2393
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2393
2394
  return Unit_instance;
2394
2395
  } else if (tmp === 1) {
@@ -2400,16 +2401,16 @@
2400
2401
  }
2401
2402
  while (true);
2402
2403
  };
2403
- protoOf(GameServer$roomOnContinueFromRound$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2404
- var i = new GameServer$roomOnContinueFromRound$slambda(this.mdx_1, this.ndx_1, this.odx_1, completion);
2405
- i.pdx_1 = $this$dispatchAsync;
2406
- i.qdx_1 = store;
2404
+ protoOf(GameServer$roomOnContinueFromRound$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2405
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.qdy_1, this.rdy_1, this.sdy_1, completion);
2406
+ i.tdy_1 = $this$dispatchAsync;
2407
+ i.udy_1 = store;
2407
2408
  return i;
2408
2409
  };
2409
2410
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2410
2411
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2411
2412
  var l = function ($this$dispatchAsync, store, $completion) {
2412
- return i.qbd($this$dispatchAsync, store, $completion);
2413
+ return i.sbe($this$dispatchAsync, store, $completion);
2413
2414
  };
2414
2415
  l.$arity = 2;
2415
2416
  return l;
@@ -2417,15 +2418,15 @@
2417
2418
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2418
2419
  CoroutineImpl.call(this, resultContinuation);
2419
2420
  }
2420
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).qbd = function ($this$dispatchAsync, store, $completion) {
2421
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2421
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).sbe = function ($this$dispatchAsync, store, $completion) {
2422
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2422
2423
  tmp.t8_1 = Unit_instance;
2423
2424
  tmp.u8_1 = null;
2424
2425
  return tmp.z8();
2425
2426
  };
2426
2427
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2427
2428
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2428
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2429
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2429
2430
  };
2430
2431
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2431
2432
  var suspendResult = this.t8_1;
@@ -2434,7 +2435,7 @@
2434
2435
  var tmp = this.r8_1;
2435
2436
  if (tmp === 0) {
2436
2437
  this.s8_1 = 1;
2437
- this.ady_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2438
+ this.edz_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2438
2439
  return Unit_instance;
2439
2440
  } else if (tmp === 1) {
2440
2441
  throw this.u8_1;
@@ -2445,33 +2446,33 @@
2445
2446
  }
2446
2447
  while (true);
2447
2448
  };
2448
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).rbd = function ($this$dispatchAsync, store, completion) {
2449
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).tbe = function ($this$dispatchAsync, store, completion) {
2449
2450
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2450
- i.zdx_1 = $this$dispatchAsync;
2451
- i.ady_1 = store;
2451
+ i.ddz_1 = $this$dispatchAsync;
2452
+ i.edz_1 = store;
2452
2453
  return i;
2453
2454
  };
2454
2455
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2455
2456
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2456
2457
  var l = function ($this$dispatchAsync, store, $completion) {
2457
- return i.qbd($this$dispatchAsync, store, $completion);
2458
+ return i.sbe($this$dispatchAsync, store, $completion);
2458
2459
  };
2459
2460
  l.$arity = 2;
2460
2461
  return l;
2461
2462
  }
2462
2463
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2463
- this.jdy_1 = $spectators;
2464
+ this.ndz_1 = $spectators;
2464
2465
  CoroutineImpl.call(this, resultContinuation);
2465
2466
  }
2466
- protoOf(GameServer$addSpectatorsToRoom$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2467
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2467
+ protoOf(GameServer$addSpectatorsToRoom$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2468
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2468
2469
  tmp.t8_1 = Unit_instance;
2469
2470
  tmp.u8_1 = null;
2470
2471
  return tmp.z8();
2471
2472
  };
2472
2473
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2473
2474
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2474
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2475
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2475
2476
  };
2476
2477
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2477
2478
  var suspendResult = this.t8_1;
@@ -2480,7 +2481,7 @@
2480
2481
  var tmp = this.r8_1;
2481
2482
  if (tmp === 0) {
2482
2483
  this.s8_1 = 1;
2483
- this.ldy_1.dispatch(new AddSpectatorsAction(toList(this.jdy_1)));
2484
+ this.pdz_1.dispatch(new AddSpectatorsAction(toList(this.ndz_1)));
2484
2485
  return Unit_instance;
2485
2486
  } else if (tmp === 1) {
2486
2487
  throw this.u8_1;
@@ -2491,33 +2492,33 @@
2491
2492
  }
2492
2493
  while (true);
2493
2494
  };
2494
- protoOf(GameServer$addSpectatorsToRoom$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2495
- var i = new GameServer$addSpectatorsToRoom$slambda(this.jdy_1, completion);
2496
- i.kdy_1 = $this$dispatchAsync;
2497
- i.ldy_1 = store;
2495
+ protoOf(GameServer$addSpectatorsToRoom$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2496
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ndz_1, completion);
2497
+ i.odz_1 = $this$dispatchAsync;
2498
+ i.pdz_1 = store;
2498
2499
  return i;
2499
2500
  };
2500
2501
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2501
2502
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2502
2503
  var l = function ($this$dispatchAsync, store, $completion) {
2503
- return i.qbd($this$dispatchAsync, store, $completion);
2504
+ return i.sbe($this$dispatchAsync, store, $completion);
2504
2505
  };
2505
2506
  l.$arity = 2;
2506
2507
  return l;
2507
2508
  }
2508
2509
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2509
- this.udy_1 = $spectators;
2510
+ this.ydz_1 = $spectators;
2510
2511
  CoroutineImpl.call(this, resultContinuation);
2511
2512
  }
2512
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2513
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2513
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2514
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2514
2515
  tmp.t8_1 = Unit_instance;
2515
2516
  tmp.u8_1 = null;
2516
2517
  return tmp.z8();
2517
2518
  };
2518
2519
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2519
2520
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2520
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2521
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2521
2522
  };
2522
2523
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2523
2524
  var suspendResult = this.t8_1;
@@ -2526,7 +2527,7 @@
2526
2527
  var tmp = this.r8_1;
2527
2528
  if (tmp === 0) {
2528
2529
  this.s8_1 = 1;
2529
- this.wdy_1.dispatch(new RemoveSpectatorsAction(toList(this.udy_1)));
2530
+ this.ae0_1.dispatch(new RemoveSpectatorsAction(toList(this.ydz_1)));
2530
2531
  return Unit_instance;
2531
2532
  } else if (tmp === 1) {
2532
2533
  throw this.u8_1;
@@ -2537,34 +2538,34 @@
2537
2538
  }
2538
2539
  while (true);
2539
2540
  };
2540
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2541
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.udy_1, completion);
2542
- i.vdy_1 = $this$dispatchAsync;
2543
- i.wdy_1 = store;
2541
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2542
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ydz_1, completion);
2543
+ i.zdz_1 = $this$dispatchAsync;
2544
+ i.ae0_1 = store;
2544
2545
  return i;
2545
2546
  };
2546
2547
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2547
2548
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2548
2549
  var l = function ($this$dispatchAsync, store, $completion) {
2549
- return i.qbd($this$dispatchAsync, store, $completion);
2550
+ return i.sbe($this$dispatchAsync, store, $completion);
2550
2551
  };
2551
2552
  l.$arity = 2;
2552
2553
  return l;
2553
2554
  }
2554
2555
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2555
- this.fdz_1 = $playerId;
2556
- this.gdz_1 = this$0;
2556
+ this.je0_1 = $playerId;
2557
+ this.ke0_1 = this$0;
2557
2558
  CoroutineImpl.call(this, resultContinuation);
2558
2559
  }
2559
- protoOf(GameServer$roomRefreshPlayerState$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2560
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2560
+ protoOf(GameServer$roomRefreshPlayerState$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2561
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2561
2562
  tmp.t8_1 = Unit_instance;
2562
2563
  tmp.u8_1 = null;
2563
2564
  return tmp.z8();
2564
2565
  };
2565
2566
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2566
2567
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2567
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2568
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2568
2569
  };
2569
2570
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2570
2571
  var suspendResult = this.t8_1;
@@ -2573,14 +2574,14 @@
2573
2574
  var tmp = this.r8_1;
2574
2575
  if (tmp === 0) {
2575
2576
  this.s8_1 = 1;
2576
- var table = this.idz_1.state.v6w();
2577
- var player = getPlayer(table.players, this.fdz_1);
2578
- if (player.w6z_1.h6g().y6e_1.isLive) {
2579
- this.idz_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.gdz_1).h9a(player, table));
2577
+ var table = this.me0_1.state.z6w();
2578
+ var player = getPlayer(table.players, this.je0_1);
2579
+ if (player.a70_1.j6g().a6f_1.isLive) {
2580
+ this.me0_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ke0_1).m9a(player, table));
2580
2581
  } else {
2581
- var tmp_0 = this.idz_1.dispatch;
2582
+ var tmp_0 = this.me0_1.dispatch;
2582
2583
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2583
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.fdz_1));
2584
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.je0_1));
2584
2585
  }
2585
2586
  return Unit_instance;
2586
2587
  } else if (tmp === 1) {
@@ -2592,34 +2593,34 @@
2592
2593
  }
2593
2594
  while (true);
2594
2595
  };
2595
- protoOf(GameServer$roomRefreshPlayerState$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2596
- var i = new GameServer$roomRefreshPlayerState$slambda(this.fdz_1, this.gdz_1, completion);
2597
- i.hdz_1 = $this$dispatchAsync;
2598
- i.idz_1 = store;
2596
+ protoOf(GameServer$roomRefreshPlayerState$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2597
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.je0_1, this.ke0_1, completion);
2598
+ i.le0_1 = $this$dispatchAsync;
2599
+ i.me0_1 = store;
2599
2600
  return i;
2600
2601
  };
2601
2602
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2602
2603
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2603
2604
  var l = function ($this$dispatchAsync, store, $completion) {
2604
- return i.qbd($this$dispatchAsync, store, $completion);
2605
+ return i.sbe($this$dispatchAsync, store, $completion);
2605
2606
  };
2606
2607
  l.$arity = 2;
2607
2608
  return l;
2608
2609
  }
2609
2610
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2610
- this.rdz_1 = this$0;
2611
- this.sdz_1 = $newRid;
2611
+ this.ve0_1 = this$0;
2612
+ this.we0_1 = $newRid;
2612
2613
  CoroutineImpl.call(this, resultContinuation);
2613
2614
  }
2614
- protoOf(GameServer$roomOnDelete$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2615
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2615
+ protoOf(GameServer$roomOnDelete$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2616
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2616
2617
  tmp.t8_1 = Unit_instance;
2617
2618
  tmp.u8_1 = null;
2618
2619
  return tmp.z8();
2619
2620
  };
2620
2621
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2621
2622
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2622
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2623
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2623
2624
  };
2624
2625
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2625
2626
  var suspendResult = this.t8_1;
@@ -2628,27 +2629,27 @@
2628
2629
  var tmp = this.r8_1;
2629
2630
  if (tmp === 0) {
2630
2631
  this.s8_1 = 1;
2631
- var it = this.rdz_1.g6e().v6v_1;
2632
+ var it = this.ve0_1.i6e().z6v_1;
2632
2633
  var tmp_0;
2633
2634
  if (it == null) {
2634
- this.rdz_1.z54().w('GameEngine_API', "GameServer: Termination reason can't be null");
2635
+ this.ve0_1.b55().w('GameEngine_API', "GameServer: Termination reason can't be null");
2635
2636
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2636
2637
  } else {
2637
2638
  tmp_0 = it;
2638
2639
  }
2639
2640
  var terminationState = tmp_0;
2640
- var gameTransition = terminationState.a8f_1;
2641
+ var gameTransition = terminationState.e8f_1;
2641
2642
  var tmp_1;
2642
2643
  if (gameTransition instanceof GameToRoomTransition) {
2643
- var tmp0_elvis_lhs = this.sdz_1;
2644
+ var tmp0_elvis_lhs = this.we0_1;
2644
2645
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2645
2646
  } else {
2646
2647
  tmp_1 = gameTransition;
2647
2648
  }
2648
2649
  var transition = tmp_1;
2649
- var tmp_2 = this.udz_1.dispatch;
2650
- var tmp0_reason = terminationState.z8e_1;
2651
- var tmp1_isGameFinished = this.rdz_1.g6e().v6w().isGameFinished;
2650
+ var tmp_2 = this.ye0_1.dispatch;
2651
+ var tmp0_reason = terminationState.d8f_1;
2652
+ var tmp1_isGameFinished = this.ve0_1.i6e().z6w().isGameFinished;
2652
2653
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2653
2654
  return Unit_instance;
2654
2655
  } else if (tmp === 1) {
@@ -2660,33 +2661,33 @@
2660
2661
  }
2661
2662
  while (true);
2662
2663
  };
2663
- protoOf(GameServer$roomOnDelete$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2664
- var i = new GameServer$roomOnDelete$slambda(this.rdz_1, this.sdz_1, completion);
2665
- i.tdz_1 = $this$dispatchAsync;
2666
- i.udz_1 = store;
2664
+ protoOf(GameServer$roomOnDelete$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2665
+ var i = new GameServer$roomOnDelete$slambda(this.ve0_1, this.we0_1, completion);
2666
+ i.xe0_1 = $this$dispatchAsync;
2667
+ i.ye0_1 = store;
2667
2668
  return i;
2668
2669
  };
2669
2670
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2670
2671
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2671
2672
  var l = function ($this$dispatchAsync, store, $completion) {
2672
- return i.qbd($this$dispatchAsync, store, $completion);
2673
+ return i.sbe($this$dispatchAsync, store, $completion);
2673
2674
  };
2674
2675
  l.$arity = 2;
2675
2676
  return l;
2676
2677
  }
2677
2678
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2678
- this.de0_1 = $enabled;
2679
+ this.he1_1 = $enabled;
2679
2680
  CoroutineImpl.call(this, resultContinuation);
2680
2681
  }
2681
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2682
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2682
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2683
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2683
2684
  tmp.t8_1 = Unit_instance;
2684
2685
  tmp.u8_1 = null;
2685
2686
  return tmp.z8();
2686
2687
  };
2687
2688
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2688
2689
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2689
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2690
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2690
2691
  };
2691
2692
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2692
2693
  var suspendResult = this.t8_1;
@@ -2695,7 +2696,7 @@
2695
2696
  var tmp = this.r8_1;
2696
2697
  if (tmp === 0) {
2697
2698
  this.s8_1 = 1;
2698
- this.fe0_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.fe0_1.state).config.copy(VOID, this.de0_1)));
2699
+ this.je1_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.je1_1.state).config.copy(VOID, this.he1_1)));
2699
2700
  return Unit_instance;
2700
2701
  } else if (tmp === 1) {
2701
2702
  throw this.u8_1;
@@ -2706,35 +2707,35 @@
2706
2707
  }
2707
2708
  while (true);
2708
2709
  };
2709
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2710
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.de0_1, completion);
2711
- i.ee0_1 = $this$dispatchAsync;
2712
- i.fe0_1 = store;
2710
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2711
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.he1_1, completion);
2712
+ i.ie1_1 = $this$dispatchAsync;
2713
+ i.je1_1 = store;
2713
2714
  return i;
2714
2715
  };
2715
2716
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2716
2717
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2717
2718
  var l = function ($this$dispatchAsync, store, $completion) {
2718
- return i.qbd($this$dispatchAsync, store, $completion);
2719
+ return i.sbe($this$dispatchAsync, store, $completion);
2719
2720
  };
2720
2721
  l.$arity = 2;
2721
2722
  return l;
2722
2723
  }
2723
2724
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2724
- this.oe0_1 = $reason;
2725
- this.pe0_1 = this$0;
2726
- this.qe0_1 = $roomId;
2725
+ this.se1_1 = $reason;
2726
+ this.te1_1 = this$0;
2727
+ this.ue1_1 = $roomId;
2727
2728
  CoroutineImpl.call(this, resultContinuation);
2728
2729
  }
2729
- protoOf(GameServer$shutdown$slambda).qbd = function ($this$dispatchAsync, store, $completion) {
2730
- var tmp = this.rbd($this$dispatchAsync, store, $completion);
2730
+ protoOf(GameServer$shutdown$slambda).sbe = function ($this$dispatchAsync, store, $completion) {
2731
+ var tmp = this.tbe($this$dispatchAsync, store, $completion);
2731
2732
  tmp.t8_1 = Unit_instance;
2732
2733
  tmp.u8_1 = null;
2733
2734
  return tmp.z8();
2734
2735
  };
2735
2736
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2736
2737
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2737
- return this.qbd(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2738
+ return this.sbe(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2738
2739
  };
2739
2740
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2740
2741
  var suspendResult = this.t8_1;
@@ -2743,11 +2744,11 @@
2743
2744
  var tmp = this.r8_1;
2744
2745
  if (tmp === 0) {
2745
2746
  this.s8_1 = 1;
2746
- var state = this.se0_1.store.state;
2747
- if (state.w6w()) {
2748
- var tmp0_elvis_lhs = toDomainEnumSafe(this.oe0_1, get_serverShutdownReasonMapping());
2747
+ var state = this.we1_1.store.state;
2748
+ if (state.a6x()) {
2749
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.se1_1, get_serverShutdownReasonMapping());
2749
2750
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2750
- var tmp_0 = this.se0_1.dispatch;
2751
+ var tmp_0 = this.we1_1.dispatch;
2751
2752
  var tmp_1 = Companion_instance;
2752
2753
  var tmp_2;
2753
2754
  switch (shutdownReason.p2_1) {
@@ -2761,12 +2762,12 @@
2761
2762
  noWhenBranchMatchedException();
2762
2763
  break;
2763
2764
  }
2764
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.pe0_1.table.isGameFinished, this.pe0_1.table));
2765
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.te1_1.table.isGameFinished, this.te1_1.table));
2765
2766
  } else {
2766
- this.pe0_1.z54().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.qe0_1);
2767
- var tmp_3 = this.se0_1.dispatch;
2768
- var tmp2_safe_receiver = state.v6v_1;
2769
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.a8f_1));
2767
+ this.te1_1.b55().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ue1_1);
2768
+ var tmp_3 = this.we1_1.dispatch;
2769
+ var tmp2_safe_receiver = state.z6v_1;
2770
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.e8f_1));
2770
2771
  }
2771
2772
  return Unit_instance;
2772
2773
  } else if (tmp === 1) {
@@ -2778,22 +2779,22 @@
2778
2779
  }
2779
2780
  while (true);
2780
2781
  };
2781
- protoOf(GameServer$shutdown$slambda).rbd = function ($this$dispatchAsync, store, completion) {
2782
- var i = new GameServer$shutdown$slambda(this.oe0_1, this.pe0_1, this.qe0_1, completion);
2783
- i.re0_1 = $this$dispatchAsync;
2784
- i.se0_1 = store;
2782
+ protoOf(GameServer$shutdown$slambda).tbe = function ($this$dispatchAsync, store, completion) {
2783
+ var i = new GameServer$shutdown$slambda(this.se1_1, this.te1_1, this.ue1_1, completion);
2784
+ i.ve1_1 = $this$dispatchAsync;
2785
+ i.we1_1 = store;
2785
2786
  return i;
2786
2787
  };
2787
2788
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2788
2789
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2789
2790
  var l = function ($this$dispatchAsync, store, $completion) {
2790
- return i.qbd($this$dispatchAsync, store, $completion);
2791
+ return i.sbe($this$dispatchAsync, store, $completion);
2791
2792
  };
2792
2793
  l.$arity = 2;
2793
2794
  return l;
2794
2795
  }
2795
2796
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
2796
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_13.initial()) : preloadedState;
2797
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_14.initial()) : preloadedState;
2797
2798
  var tmp;
2798
2799
  if (externalReducers === VOID) {
2799
2800
  // Inline function 'kotlin.collections.listOf' call
@@ -2818,7 +2819,7 @@
2818
2819
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2819
2820
  var tmp_3 = Instance(di, tmp$ret$2, null);
2820
2821
  var tmp_4 = KProperty1;
2821
- tmp_1.bdr_1 = tmp_3.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2822
+ tmp_1.fds_1 = tmp_3.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2822
2823
  var tmp_5 = this;
2823
2824
  // Inline function 'org.kodein.di.instance' call
2824
2825
  // Inline function 'org.kodein.type.generic' call
@@ -2826,7 +2827,7 @@
2826
2827
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2827
2828
  var tmp_7 = Instance(di, tmp$ret$4, null);
2828
2829
  var tmp_8 = KProperty1;
2829
- tmp_5.cdr_1 = tmp_7.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2830
+ tmp_5.gds_1 = tmp_7.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2830
2831
  var tmp_9 = this;
2831
2832
  // Inline function 'org.kodein.di.instance' call
2832
2833
  // Inline function 'org.kodein.type.generic' call
@@ -2834,7 +2835,7 @@
2834
2835
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2835
2836
  var tmp_11 = Instance(di, tmp$ret$6, null);
2836
2837
  var tmp_12 = KProperty1;
2837
- tmp_9.ddr_1 = tmp_11.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2838
+ tmp_9.hds_1 = tmp_11.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2838
2839
  var tmp_13 = this;
2839
2840
  // Inline function 'org.kodein.di.instance' call
2840
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2842,9 +2843,9 @@
2842
2843
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2843
2844
  var tmp_15 = Instance(di, tmp$ret$8, null);
2844
2845
  var tmp_16 = KProperty1;
2845
- tmp_13.edr_1 = tmp_15.c1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2846
+ tmp_13.ids_1 = tmp_15.c1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2846
2847
  var tmp_17 = this;
2847
- tmp_17.fdr_1 = lazy(GameServer$random$delegate$lambda(this));
2848
+ tmp_17.jds_1 = lazy(GameServer$random$delegate$lambda(this));
2848
2849
  var tmp_18 = this;
2849
2850
  // Inline function 'org.kodein.di.instance' call
2850
2851
  // Inline function 'org.kodein.type.generic' call
@@ -2852,7 +2853,7 @@
2852
2853
  var tmp$ret$10 = isInterface(tmp_19, TypeToken) ? tmp_19 : THROW_CCE();
2853
2854
  var tmp_20 = Instance(di, tmp$ret$10, null);
2854
2855
  var tmp_21 = KProperty1;
2855
- tmp_18.gdr_1 = tmp_20.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2856
+ tmp_18.kds_1 = tmp_20.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_21, GameServer$_get_idsProvider_$ref_89s908(), null));
2856
2857
  var tmp_22 = this;
2857
2858
  // Inline function 'org.kodein.di.instance' call
2858
2859
  // Inline function 'org.kodein.type.generic' call
@@ -2860,7 +2861,7 @@
2860
2861
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2861
2862
  var tmp_24 = Instance(di, tmp$ret$12, null);
2862
2863
  var tmp_25 = KProperty1;
2863
- tmp_22.hdr_1 = tmp_24.c1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2864
+ tmp_22.lds_1 = tmp_24.c1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_25, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2864
2865
  var tmp_26 = this;
2865
2866
  // Inline function 'org.kodein.di.instance' call
2866
2867
  // Inline function 'org.kodein.type.generic' call
@@ -2868,101 +2869,101 @@
2868
2869
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2869
2870
  var tmp_28 = Instance(di, tmp$ret$14, null);
2870
2871
  var tmp_29 = KProperty1;
2871
- tmp_26.idr_1 = tmp_28.c1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2872
+ tmp_26.mds_1 = tmp_28.c1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_29, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2872
2873
  var tmp_30 = this;
2873
- var tmp0_externalMiddlewares = plus(storeContract.i9g(), externalMiddlewares);
2874
- var tmp1_externalReducers = plus(storeContract.h9g(), externalReducers);
2875
- tmp_30.jdr_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2876
- this.kdr_1 = new Object();
2874
+ var tmp0_externalMiddlewares = plus(storeContract.m9g(), externalMiddlewares);
2875
+ var tmp1_externalReducers = plus(storeContract.l9g(), externalReducers);
2876
+ tmp_30.nds_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2877
+ this.ods_1 = new Object();
2877
2878
  }
2878
- protoOf(GameServer).k6v = function () {
2879
- return this.jdr_1;
2879
+ protoOf(GameServer).o6v = function () {
2880
+ return this.nds_1;
2880
2881
  };
2881
- protoOf(GameServer).te0 = function (_set____db54di) {
2882
- this.kdr_1 = _set____db54di;
2882
+ protoOf(GameServer).xe1 = function (_set____db54di) {
2883
+ this.ods_1 = _set____db54di;
2883
2884
  };
2884
- protoOf(GameServer).o8y = function () {
2885
- return this.kdr_1;
2885
+ protoOf(GameServer).t8y = function () {
2886
+ return this.ods_1;
2886
2887
  };
2887
- protoOf(GameServer).r5i = function () {
2888
- return this.g6e().v6w().id;
2888
+ protoOf(GameServer).t5i = function () {
2889
+ return this.i6e().z6w().id;
2889
2890
  };
2890
- protoOf(GameServer).v6w = function () {
2891
- return this.g6e().v6w();
2891
+ protoOf(GameServer).z6w = function () {
2892
+ return this.i6e().z6w();
2892
2893
  };
2893
- protoOf(GameServer).w6w = function () {
2894
- return this.g6e().w6w();
2894
+ protoOf(GameServer).a6x = function () {
2895
+ return this.i6e().a6x();
2895
2896
  };
2896
- protoOf(GameServer).x6w = function () {
2897
- return this.g6e().gameLifecycleState;
2897
+ protoOf(GameServer).b6x = function () {
2898
+ return this.i6e().gameLifecycleState;
2898
2899
  };
2899
2900
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2900
- var tmp = this.i6v();
2901
- tmp.b6k(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2901
+ var tmp = this.l6v();
2902
+ tmp.d6k(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2902
2903
  };
2903
2904
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2904
- var tmp = this.i6v();
2905
- tmp.b6k(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2905
+ var tmp = this.l6v();
2906
+ tmp.d6k(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2906
2907
  };
2907
2908
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
2908
- var tmp = this.i6v();
2909
- tmp.b6k(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2909
+ var tmp = this.l6v();
2910
+ tmp.d6k(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2910
2911
  };
2911
2912
  protoOf(GameServer).subscribeWith = function (subscriber) {
2912
- var tmp = this.i6v();
2913
- tmp.b6k(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2913
+ var tmp = this.l6v();
2914
+ tmp.d6k(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2914
2915
  };
2915
2916
  protoOf(GameServer).fromClientEvent = function (action) {
2916
- this.z54().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2917
- this.jdr_1.t6w(GameServer$fromClientEvent$slambda_0(action, null));
2917
+ this.b55().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2918
+ this.nds_1.x6w(GameServer$fromClientEvent$slambda_0(action, null));
2918
2919
  };
2919
2920
  protoOf(GameServer).playerLostConnection = function (playerId) {
2920
- this.z54().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2921
- this.jdr_1.t6w(GameServer$playerLostConnection$slambda_0(playerId, null));
2921
+ this.b55().d('GameEngine_API', 'playerLostConnection: ' + playerId);
2922
+ this.nds_1.x6w(GameServer$playerLostConnection$slambda_0(playerId, null));
2922
2923
  };
2923
2924
  protoOf(GameServer).playerLive = function (playerId) {
2924
- this.z54().d('GameEngine_API', 'playerLive: ' + playerId);
2925
- this.jdr_1.t6w(GameServer$playerLive$slambda_0(this, playerId, null));
2925
+ this.b55().d('GameEngine_API', 'playerLive: ' + playerId);
2926
+ this.nds_1.x6w(GameServer$playerLive$slambda_0(this, playerId, null));
2926
2927
  };
2927
2928
  protoOf(GameServer).playerLeft = function (playerId) {
2928
- this.z54().d('GameEngine_API', 'playerLeft: ' + playerId);
2929
- this.jdr_1.t6w(GameServer$playerLeft$slambda_0(this, playerId, null));
2929
+ this.b55().d('GameEngine_API', 'playerLeft: ' + playerId);
2930
+ this.nds_1.x6w(GameServer$playerLeft$slambda_0(this, playerId, null));
2930
2931
  };
2931
- protoOf(GameServer).ue0 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2932
- this.z54().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2933
- this.jdr_1.t6w(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2932
+ protoOf(GameServer).ye1 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2933
+ this.b55().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2934
+ this.nds_1.x6w(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2934
2935
  };
2935
2936
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2936
- this.z54().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2937
- var isCreated = this.jdr_1.u6w(GameServer$roomOnContinueFromState$slambda_0(state, null));
2938
- this.jdr_1.t6w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2937
+ this.b55().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2938
+ var isCreated = this.nds_1.y6w(GameServer$roomOnContinueFromState$slambda_0(state, null));
2939
+ this.nds_1.x6w(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
2939
2940
  };
2940
2941
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2941
- this.z54().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2942
- this.jdr_1.t6w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2943
- this.jdr_1.t6w(GameServer$roomOnContinueFromRound$slambda_2(null));
2942
+ this.b55().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2943
+ this.nds_1.x6w(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2944
+ this.nds_1.x6w(GameServer$roomOnContinueFromRound$slambda_2(null));
2944
2945
  };
2945
2946
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2946
- this.jdr_1.t6w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2947
+ this.nds_1.x6w(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2947
2948
  };
2948
2949
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2949
- this.jdr_1.t6w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2950
+ this.nds_1.x6w(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2950
2951
  };
2951
2952
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2952
- this.z54().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2953
- this.jdr_1.t6w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2953
+ this.b55().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2954
+ this.nds_1.x6w(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2954
2955
  };
2955
- protoOf(GameServer).ve0 = function (newRid) {
2956
- this.z54().d('GameEngine_API', 'roomOnDelete: ' + newRid);
2957
- this.jdr_1.t6w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2956
+ protoOf(GameServer).ze1 = function (newRid) {
2957
+ this.b55().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
2958
+ this.nds_1.x6w(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2958
2959
  };
2959
2960
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2960
- this.z54().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2961
- this.jdr_1.t6w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2961
+ this.b55().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2962
+ this.nds_1.x6w(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2962
2963
  };
2963
- protoOf(GameServer).we0 = function (reason, roomId) {
2964
- this.z54().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2965
- this.jdr_1.t6w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2964
+ protoOf(GameServer).ae2 = function (reason, roomId) {
2965
+ this.b55().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2966
+ this.nds_1.x6w(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2966
2967
  };
2967
2968
  protoOf(GameServer).clear = function () {
2968
2969
  return this.h2();
@@ -3013,10 +3014,10 @@
3013
3014
  this.fromRound = fromRound;
3014
3015
  this.canStartNewGame = canStartNewGame;
3015
3016
  }
3016
- protoOf(ServerConfig).xe0 = function () {
3017
+ protoOf(ServerConfig).be2 = function () {
3017
3018
  return this.fromRound;
3018
3019
  };
3019
- protoOf(ServerConfig).ye0 = function () {
3020
+ protoOf(ServerConfig).ce2 = function () {
3020
3021
  return this.canStartNewGame;
3021
3022
  };
3022
3023
  protoOf(ServerConfig).ne = function () {
@@ -3025,13 +3026,13 @@
3025
3026
  protoOf(ServerConfig).oe = function () {
3026
3027
  return this.canStartNewGame;
3027
3028
  };
3028
- protoOf(ServerConfig).ze0 = function (fromRound, canStartNewGame) {
3029
+ protoOf(ServerConfig).de2 = function (fromRound, canStartNewGame) {
3029
3030
  return new ServerConfig(fromRound, canStartNewGame);
3030
3031
  };
3031
3032
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3032
3033
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3033
3034
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3034
- return $super === VOID ? this.ze0(fromRound, canStartNewGame) : $super.ze0.call(this, fromRound, canStartNewGame);
3035
+ return $super === VOID ? this.de2(fromRound, canStartNewGame) : $super.de2.call(this, fromRound, canStartNewGame);
3035
3036
  };
3036
3037
  protoOf(ServerConfig).toString = function () {
3037
3038
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3054,7 +3055,7 @@
3054
3055
  };
3055
3056
  function Companion_1() {
3056
3057
  }
3057
- protoOf(Companion_1).o4s = function () {
3058
+ protoOf(Companion_1).q4s = function () {
3058
3059
  var tmp = getKClass(ServerStateUpdateDto);
3059
3060
  // Inline function 'kotlin.arrayOf' call
3060
3061
  // Inline function 'kotlin.js.unsafeCast' call
@@ -3071,7 +3072,7 @@
3071
3072
  return SealedClassSerializer_init_$Create$('games.jass.logic.server.data.models.serializable.ServerStateUpdateDto', tmp, tmp_0, tmp_1, tmp$ret$8);
3072
3073
  };
3073
3074
  protoOf(Companion_1).g10 = function (typeParamsSerializers) {
3074
- return this.o4s();
3075
+ return this.q4s();
3075
3076
  };
3076
3077
  var Companion_instance_9;
3077
3078
  function Companion_getInstance_2() {
@@ -3081,7 +3082,7 @@
3081
3082
  }
3082
3083
  function Companion_2() {
3083
3084
  }
3084
- protoOf(Companion_2).o4s = function () {
3085
+ protoOf(Companion_2).q4s = function () {
3085
3086
  return $serializer_getInstance();
3086
3087
  };
3087
3088
  var Companion_instance_10;
@@ -3093,20 +3094,20 @@
3093
3094
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
3094
3095
  tmp0_serialDesc.gz('roomId', false);
3095
3096
  tmp0_serialDesc.gz('table', false);
3096
- this.ae1_1 = tmp0_serialDesc;
3097
+ this.ee2_1 = tmp0_serialDesc;
3097
3098
  }
3098
- protoOf($serializer).be1 = function (encoder, value) {
3099
- var tmp0_desc = this.ae1_1;
3099
+ protoOf($serializer).fe2 = function (encoder, value) {
3100
+ var tmp0_desc = this.ee2_1;
3100
3101
  var tmp1_output = encoder.or(tmp0_desc);
3101
- tmp1_output.dt(tmp0_desc, 0, value.ce1_1);
3102
+ tmp1_output.dt(tmp0_desc, 0, value.ge2_1);
3102
3103
  tmp1_output.dt(tmp0_desc, 1, value.table);
3103
3104
  tmp1_output.pr(tmp0_desc);
3104
3105
  };
3105
3106
  protoOf($serializer).co = function (encoder, value) {
3106
- return this.be1(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3107
+ return this.fe2(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3107
3108
  };
3108
3109
  protoOf($serializer).do = function (decoder) {
3109
- var tmp0_desc = this.ae1_1;
3110
+ var tmp0_desc = this.ee2_1;
3110
3111
  var tmp1_flag = true;
3111
3112
  var tmp2_index = 0;
3112
3113
  var tmp3_bitMask0 = 0;
@@ -3141,7 +3142,7 @@
3141
3142
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3142
3143
  };
3143
3144
  protoOf($serializer).bo = function () {
3144
- return this.ae1_1;
3145
+ return this.ee2_1;
3145
3146
  };
3146
3147
  protoOf($serializer).vz = function () {
3147
3148
  // Inline function 'kotlin.arrayOf' call
@@ -3157,9 +3158,9 @@
3157
3158
  }
3158
3159
  function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
3159
3160
  if (!(3 === (3 & seen0))) {
3160
- throwMissingFieldException(seen0, 3, $serializer_getInstance().ae1_1);
3161
+ throwMissingFieldException(seen0, 3, $serializer_getInstance().ee2_1);
3161
3162
  }
3162
- $this.ce1_1 = roomId;
3163
+ $this.ge2_1 = roomId;
3163
3164
  $this.table = table;
3164
3165
  return $this;
3165
3166
  }
@@ -3167,34 +3168,34 @@
3167
3168
  return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
3168
3169
  }
3169
3170
  function TableStateUpdateDto(roomId, table) {
3170
- this.ce1_1 = roomId;
3171
+ this.ge2_1 = roomId;
3171
3172
  this.table = table;
3172
3173
  }
3173
- protoOf(TableStateUpdateDto).u9e = function () {
3174
- return this.ce1_1;
3174
+ protoOf(TableStateUpdateDto).m8v = function () {
3175
+ return this.ge2_1;
3175
3176
  };
3176
- protoOf(TableStateUpdateDto).v6w = function () {
3177
+ protoOf(TableStateUpdateDto).z6w = function () {
3177
3178
  return this.table;
3178
3179
  };
3179
3180
  protoOf(TableStateUpdateDto).ne = function () {
3180
- return this.ce1_1;
3181
+ return this.ge2_1;
3181
3182
  };
3182
3183
  protoOf(TableStateUpdateDto).oe = function () {
3183
3184
  return this.table;
3184
3185
  };
3185
- protoOf(TableStateUpdateDto).x5i = function (roomId, table) {
3186
+ protoOf(TableStateUpdateDto).z5i = function (roomId, table) {
3186
3187
  return new TableStateUpdateDto(roomId, table);
3187
3188
  };
3188
3189
  protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
3189
- roomId = roomId === VOID ? this.ce1_1 : roomId;
3190
+ roomId = roomId === VOID ? this.ge2_1 : roomId;
3190
3191
  table = table === VOID ? this.table : table;
3191
- return $super === VOID ? this.x5i(roomId, table) : $super.x5i.call(this, roomId, table);
3192
+ return $super === VOID ? this.z5i(roomId, table) : $super.z5i.call(this, roomId, table);
3192
3193
  };
3193
3194
  protoOf(TableStateUpdateDto).toString = function () {
3194
- return 'TableStateUpdateDto(roomId=' + this.ce1_1 + ', table=' + this.table + ')';
3195
+ return 'TableStateUpdateDto(roomId=' + this.ge2_1 + ', table=' + this.table + ')';
3195
3196
  };
3196
3197
  protoOf(TableStateUpdateDto).hashCode = function () {
3197
- var result = getStringHashCode(this.ce1_1);
3198
+ var result = getStringHashCode(this.ge2_1);
3198
3199
  result = imul(result, 31) + getStringHashCode(this.table) | 0;
3199
3200
  return result;
3200
3201
  };
@@ -3203,7 +3204,7 @@
3203
3204
  return true;
3204
3205
  if (!(other instanceof TableStateUpdateDto))
3205
3206
  return false;
3206
- if (!(this.ce1_1 === other.ce1_1))
3207
+ if (!(this.ge2_1 === other.ge2_1))
3207
3208
  return false;
3208
3209
  if (!(this.table === other.table))
3209
3210
  return false;
@@ -3211,7 +3212,7 @@
3211
3212
  };
3212
3213
  function Companion_3() {
3213
3214
  }
3214
- protoOf(Companion_3).o4s = function () {
3215
+ protoOf(Companion_3).q4s = function () {
3215
3216
  return $serializer_getInstance_0();
3216
3217
  };
3217
3218
  var Companion_instance_11;
@@ -3223,20 +3224,20 @@
3223
3224
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
3224
3225
  tmp0_serialDesc.gz('roomId', false);
3225
3226
  tmp0_serialDesc.gz('actions', false);
3226
- this.de1_1 = tmp0_serialDesc;
3227
+ this.he2_1 = tmp0_serialDesc;
3227
3228
  }
3228
- protoOf($serializer_0).ee1 = function (encoder, value) {
3229
- var tmp0_desc = this.de1_1;
3229
+ protoOf($serializer_0).ie2 = function (encoder, value) {
3230
+ var tmp0_desc = this.he2_1;
3230
3231
  var tmp1_output = encoder.or(tmp0_desc);
3231
- tmp1_output.dt(tmp0_desc, 0, value.fe1_1);
3232
+ tmp1_output.dt(tmp0_desc, 0, value.je2_1);
3232
3233
  tmp1_output.dt(tmp0_desc, 1, value.actions);
3233
3234
  tmp1_output.pr(tmp0_desc);
3234
3235
  };
3235
3236
  protoOf($serializer_0).co = function (encoder, value) {
3236
- return this.ee1(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3237
+ return this.ie2(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3237
3238
  };
3238
3239
  protoOf($serializer_0).do = function (decoder) {
3239
- var tmp0_desc = this.de1_1;
3240
+ var tmp0_desc = this.he2_1;
3240
3241
  var tmp1_flag = true;
3241
3242
  var tmp2_index = 0;
3242
3243
  var tmp3_bitMask0 = 0;
@@ -3271,7 +3272,7 @@
3271
3272
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
3272
3273
  };
3273
3274
  protoOf($serializer_0).bo = function () {
3274
- return this.de1_1;
3275
+ return this.he2_1;
3275
3276
  };
3276
3277
  protoOf($serializer_0).vz = function () {
3277
3278
  // Inline function 'kotlin.arrayOf' call
@@ -3287,9 +3288,9 @@
3287
3288
  }
3288
3289
  function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
3289
3290
  if (!(3 === (3 & seen0))) {
3290
- throwMissingFieldException(seen0, 3, $serializer_getInstance_0().de1_1);
3291
+ throwMissingFieldException(seen0, 3, $serializer_getInstance_0().he2_1);
3291
3292
  }
3292
- $this.fe1_1 = roomId;
3293
+ $this.je2_1 = roomId;
3293
3294
  $this.actions = actions;
3294
3295
  return $this;
3295
3296
  }
@@ -3297,34 +3298,34 @@
3297
3298
  return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
3298
3299
  }
3299
3300
  function ActionsStateUpdateDto(roomId, actions) {
3300
- this.fe1_1 = roomId;
3301
+ this.je2_1 = roomId;
3301
3302
  this.actions = actions;
3302
3303
  }
3303
- protoOf(ActionsStateUpdateDto).u9e = function () {
3304
- return this.fe1_1;
3304
+ protoOf(ActionsStateUpdateDto).m8v = function () {
3305
+ return this.je2_1;
3305
3306
  };
3306
- protoOf(ActionsStateUpdateDto).u8v = function () {
3307
+ protoOf(ActionsStateUpdateDto).z8v = function () {
3307
3308
  return this.actions;
3308
3309
  };
3309
3310
  protoOf(ActionsStateUpdateDto).ne = function () {
3310
- return this.fe1_1;
3311
+ return this.je2_1;
3311
3312
  };
3312
3313
  protoOf(ActionsStateUpdateDto).oe = function () {
3313
3314
  return this.actions;
3314
3315
  };
3315
- protoOf(ActionsStateUpdateDto).x5i = function (roomId, actions) {
3316
+ protoOf(ActionsStateUpdateDto).z5i = function (roomId, actions) {
3316
3317
  return new ActionsStateUpdateDto(roomId, actions);
3317
3318
  };
3318
3319
  protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
3319
- roomId = roomId === VOID ? this.fe1_1 : roomId;
3320
+ roomId = roomId === VOID ? this.je2_1 : roomId;
3320
3321
  actions = actions === VOID ? this.actions : actions;
3321
- return $super === VOID ? this.x5i(roomId, actions) : $super.x5i.call(this, roomId, actions);
3322
+ return $super === VOID ? this.z5i(roomId, actions) : $super.z5i.call(this, roomId, actions);
3322
3323
  };
3323
3324
  protoOf(ActionsStateUpdateDto).toString = function () {
3324
- return 'ActionsStateUpdateDto(roomId=' + this.fe1_1 + ', actions=' + this.actions + ')';
3325
+ return 'ActionsStateUpdateDto(roomId=' + this.je2_1 + ', actions=' + this.actions + ')';
3325
3326
  };
3326
3327
  protoOf(ActionsStateUpdateDto).hashCode = function () {
3327
- var result = getStringHashCode(this.fe1_1);
3328
+ var result = getStringHashCode(this.je2_1);
3328
3329
  result = imul(result, 31) + getStringHashCode(this.actions) | 0;
3329
3330
  return result;
3330
3331
  };
@@ -3333,7 +3334,7 @@
3333
3334
  return true;
3334
3335
  if (!(other instanceof ActionsStateUpdateDto))
3335
3336
  return false;
3336
- if (!(this.fe1_1 === other.fe1_1))
3337
+ if (!(this.je2_1 === other.je2_1))
3337
3338
  return false;
3338
3339
  if (!(this.actions === other.actions))
3339
3340
  return false;
@@ -3363,42 +3364,42 @@
3363
3364
  var tmp$ret$0 = mapToDto(item);
3364
3365
  destination.j(tmp$ret$0);
3365
3366
  }
3366
- return new ActionsStateUpdateDto(_this__u8e3s4.ge1_1, encoderDecoderProvider.o92(destination));
3367
+ return new ActionsStateUpdateDto(_this__u8e3s4.ke2_1, encoderDecoderProvider.t92(destination));
3367
3368
  }
3368
3369
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3369
- return new TableStateUpdateDto(_this__u8e3s4.he1_1, encoderDecoderProvider.m92(mapToDto_0(_this__u8e3s4.table)));
3370
+ return new TableStateUpdateDto(_this__u8e3s4.le2_1, encoderDecoderProvider.r92(mapToDto_0(_this__u8e3s4.table)));
3370
3371
  }
3371
3372
  function ServerStateUpdate() {
3372
3373
  }
3373
3374
  function TableStateUpdate(roomId, table) {
3374
- this.he1_1 = roomId;
3375
+ this.le2_1 = roomId;
3375
3376
  this.table = table;
3376
3377
  }
3377
- protoOf(TableStateUpdate).u9e = function () {
3378
- return this.he1_1;
3378
+ protoOf(TableStateUpdate).m8v = function () {
3379
+ return this.le2_1;
3379
3380
  };
3380
- protoOf(TableStateUpdate).v6w = function () {
3381
+ protoOf(TableStateUpdate).z6w = function () {
3381
3382
  return this.table;
3382
3383
  };
3383
3384
  protoOf(TableStateUpdate).ne = function () {
3384
- return this.he1_1;
3385
+ return this.le2_1;
3385
3386
  };
3386
3387
  protoOf(TableStateUpdate).oe = function () {
3387
3388
  return this.table;
3388
3389
  };
3389
- protoOf(TableStateUpdate).ie1 = function (roomId, table) {
3390
+ protoOf(TableStateUpdate).me2 = function (roomId, table) {
3390
3391
  return new TableStateUpdate(roomId, table);
3391
3392
  };
3392
3393
  protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
3393
- roomId = roomId === VOID ? this.he1_1 : roomId;
3394
+ roomId = roomId === VOID ? this.le2_1 : roomId;
3394
3395
  table = table === VOID ? this.table : table;
3395
- return $super === VOID ? this.ie1(roomId, table) : $super.ie1.call(this, roomId, table);
3396
+ return $super === VOID ? this.me2(roomId, table) : $super.me2.call(this, roomId, table);
3396
3397
  };
3397
3398
  protoOf(TableStateUpdate).toString = function () {
3398
- return 'TableStateUpdate(roomId=' + this.he1_1 + ', table=' + this.table.toString() + ')';
3399
+ return 'TableStateUpdate(roomId=' + this.le2_1 + ', table=' + this.table.toString() + ')';
3399
3400
  };
3400
3401
  protoOf(TableStateUpdate).hashCode = function () {
3401
- var result = getStringHashCode(this.he1_1);
3402
+ var result = getStringHashCode(this.le2_1);
3402
3403
  result = imul(result, 31) + this.table.hashCode() | 0;
3403
3404
  return result;
3404
3405
  };
@@ -3407,41 +3408,41 @@
3407
3408
  return true;
3408
3409
  if (!(other instanceof TableStateUpdate))
3409
3410
  return false;
3410
- if (!(this.he1_1 === other.he1_1))
3411
+ if (!(this.le2_1 === other.le2_1))
3411
3412
  return false;
3412
3413
  if (!this.table.equals(other.table))
3413
3414
  return false;
3414
3415
  return true;
3415
3416
  };
3416
3417
  function ActionsStateUpdate(roomId, actions) {
3417
- this.ge1_1 = roomId;
3418
+ this.ke2_1 = roomId;
3418
3419
  this.actions = actions;
3419
3420
  }
3420
- protoOf(ActionsStateUpdate).u9e = function () {
3421
- return this.ge1_1;
3421
+ protoOf(ActionsStateUpdate).m8v = function () {
3422
+ return this.ke2_1;
3422
3423
  };
3423
- protoOf(ActionsStateUpdate).u8v = function () {
3424
+ protoOf(ActionsStateUpdate).z8v = function () {
3424
3425
  return this.actions;
3425
3426
  };
3426
3427
  protoOf(ActionsStateUpdate).ne = function () {
3427
- return this.ge1_1;
3428
+ return this.ke2_1;
3428
3429
  };
3429
3430
  protoOf(ActionsStateUpdate).oe = function () {
3430
3431
  return this.actions;
3431
3432
  };
3432
- protoOf(ActionsStateUpdate).je1 = function (roomId, actions) {
3433
+ protoOf(ActionsStateUpdate).ne2 = function (roomId, actions) {
3433
3434
  return new ActionsStateUpdate(roomId, actions);
3434
3435
  };
3435
3436
  protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
3436
- roomId = roomId === VOID ? this.ge1_1 : roomId;
3437
+ roomId = roomId === VOID ? this.ke2_1 : roomId;
3437
3438
  actions = actions === VOID ? this.actions : actions;
3438
- return $super === VOID ? this.je1(roomId, actions) : $super.je1.call(this, roomId, actions);
3439
+ return $super === VOID ? this.ne2(roomId, actions) : $super.ne2.call(this, roomId, actions);
3439
3440
  };
3440
3441
  protoOf(ActionsStateUpdate).toString = function () {
3441
- return 'ActionsStateUpdate(roomId=' + this.ge1_1 + ', actions=' + toString(this.actions) + ')';
3442
+ return 'ActionsStateUpdate(roomId=' + this.ke2_1 + ', actions=' + toString(this.actions) + ')';
3442
3443
  };
3443
3444
  protoOf(ActionsStateUpdate).hashCode = function () {
3444
- var result = getStringHashCode(this.ge1_1);
3445
+ var result = getStringHashCode(this.ke2_1);
3445
3446
  result = imul(result, 31) + hashCode(this.actions) | 0;
3446
3447
  return result;
3447
3448
  };
@@ -3450,7 +3451,7 @@
3450
3451
  return true;
3451
3452
  if (!(other instanceof ActionsStateUpdate))
3452
3453
  return false;
3453
- if (!(this.ge1_1 === other.ge1_1))
3454
+ if (!(this.ke2_1 === other.ke2_1))
3454
3455
  return false;
3455
3456
  if (!equals(this.actions, other.actions))
3456
3457
  return false;
@@ -3684,18 +3685,18 @@
3684
3685
  function ToClientEventsObserver() {
3685
3686
  }
3686
3687
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3687
- this.te1_1 = this$0;
3688
- this.ue1_1 = $actions;
3688
+ this.xe2_1 = this$0;
3689
+ this.ye2_1 = $actions;
3689
3690
  CoroutineImpl.call(this, resultContinuation);
3690
3691
  }
3691
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).xe1 = function ($this$flow, $completion) {
3692
- var tmp = this.ye1($this$flow, $completion);
3692
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).be3 = function ($this$flow, $completion) {
3693
+ var tmp = this.ce3($this$flow, $completion);
3693
3694
  tmp.t8_1 = Unit_instance;
3694
3695
  tmp.u8_1 = null;
3695
3696
  return tmp.z8();
3696
3697
  };
3697
3698
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3698
- return this.xe1((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3699
+ return this.be3((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3699
3700
  };
3700
3701
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3701
3702
  var suspendResult = this.t8_1;
@@ -3705,19 +3706,19 @@
3705
3706
  switch (tmp) {
3706
3707
  case 0:
3707
3708
  this.s8_1 = 4;
3708
- this.te1_1.de2_1;
3709
- this.we1_1 = transformToEmits(this.te1_1, this.ue1_1).l();
3709
+ this.xe2_1.he3_1;
3710
+ this.ae3_1 = transformToEmits(this.xe2_1, this.ye2_1).l();
3710
3711
  this.r8_1 = 1;
3711
3712
  continue $sm;
3712
3713
  case 1:
3713
- if (!this.we1_1.m()) {
3714
+ if (!this.ae3_1.m()) {
3714
3715
  this.r8_1 = 3;
3715
3716
  continue $sm;
3716
3717
  }
3717
3718
 
3718
- var element = this.we1_1.n();
3719
+ var element = this.ae3_1.n();
3719
3720
  this.r8_1 = 2;
3720
- suspendResult = this.ve1_1.g24(element, this);
3721
+ suspendResult = this.ze2_1.i24(element, this);
3721
3722
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3722
3723
  return suspendResult;
3723
3724
  }
@@ -3727,11 +3728,11 @@
3727
3728
  this.r8_1 = 1;
3728
3729
  continue $sm;
3729
3730
  case 3:
3730
- var tmp0 = this.te1_1.ce2_1;
3731
+ var tmp0 = this.xe2_1.ge3_1;
3731
3732
  l$ret$1: do {
3732
3733
  while (true) {
3733
3734
  var cur = tmp0.kotlinx$atomicfu$value;
3734
- var upd = cur - this.ue1_1.o() | 0;
3735
+ var upd = cur - this.ye2_1.o() | 0;
3735
3736
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3736
3737
  break l$ret$1;
3737
3738
  }
@@ -3753,15 +3754,15 @@
3753
3754
  }
3754
3755
  while (true);
3755
3756
  };
3756
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ye1 = function ($this$flow, completion) {
3757
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.te1_1, this.ue1_1, completion);
3758
- i.ve1_1 = $this$flow;
3757
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ce3 = function ($this$flow, completion) {
3758
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.xe2_1, this.ye2_1, completion);
3759
+ i.ze2_1 = $this$flow;
3759
3760
  return i;
3760
3761
  };
3761
3762
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3762
3763
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3763
3764
  var l = function ($this$flow, $completion) {
3764
- return i.xe1($this$flow, $completion);
3765
+ return i.be3($this$flow, $completion);
3765
3766
  };
3766
3767
  l.$arity = 1;
3767
3768
  return l;
@@ -3831,29 +3832,29 @@
3831
3832
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3832
3833
  }
3833
3834
  function mapFromGroupKey($this, _this__u8e3s4) {
3834
- var tmp = $this.be2_1.w6l();
3835
+ var tmp = $this.fe3_1.y6l();
3835
3836
  // Inline function 'kotlin.collections.toTypedArray' call
3836
- var this_0 = _this__u8e3s4.ge2_1;
3837
+ var this_0 = _this__u8e3s4.ke3_1;
3837
3838
  var tmp_0 = copyToArray(this_0);
3838
3839
  // Inline function 'kotlin.collections.toTypedArray' call
3839
- var this_1 = _this__u8e3s4.he2_1;
3840
+ var this_1 = _this__u8e3s4.le3_1;
3840
3841
  var tmp$ret$1 = copyToArray(this_1);
3841
- return new ActionDeliveryPayload(_this__u8e3s4.fe2_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ie2_1);
3842
+ return new ActionDeliveryPayload(_this__u8e3s4.je3_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.me3_1);
3842
3843
  }
3843
3844
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3844
- this.fe2_1 = tableId;
3845
- this.ge2_1 = includePlayers;
3846
- this.he2_1 = excludePlayers;
3847
- this.ie2_1 = deliveryType;
3845
+ this.je3_1 = tableId;
3846
+ this.ke3_1 = includePlayers;
3847
+ this.le3_1 = excludePlayers;
3848
+ this.me3_1 = deliveryType;
3848
3849
  }
3849
3850
  protoOf(GroupKey).toString = function () {
3850
- return 'GroupKey(tableId=' + this.fe2_1 + ', includePlayers=' + toString(this.ge2_1) + ', excludePlayers=' + toString(this.he2_1) + ', deliveryType=' + this.ie2_1.toString() + ')';
3851
+ return 'GroupKey(tableId=' + this.je3_1 + ', includePlayers=' + toString(this.ke3_1) + ', excludePlayers=' + toString(this.le3_1) + ', deliveryType=' + this.me3_1.toString() + ')';
3851
3852
  };
3852
3853
  protoOf(GroupKey).hashCode = function () {
3853
- var result = getStringHashCode(this.fe2_1);
3854
- result = imul(result, 31) + hashCode(this.ge2_1) | 0;
3855
- result = imul(result, 31) + hashCode(this.he2_1) | 0;
3856
- result = imul(result, 31) + this.ie2_1.hashCode() | 0;
3854
+ var result = getStringHashCode(this.je3_1);
3855
+ result = imul(result, 31) + hashCode(this.ke3_1) | 0;
3856
+ result = imul(result, 31) + hashCode(this.le3_1) | 0;
3857
+ result = imul(result, 31) + this.me3_1.hashCode() | 0;
3857
3858
  return result;
3858
3859
  };
3859
3860
  protoOf(GroupKey).equals = function (other) {
@@ -3861,35 +3862,35 @@
3861
3862
  return true;
3862
3863
  if (!(other instanceof GroupKey))
3863
3864
  return false;
3864
- if (!(this.fe2_1 === other.fe2_1))
3865
+ if (!(this.je3_1 === other.je3_1))
3865
3866
  return false;
3866
- if (!equals(this.ge2_1, other.ge2_1))
3867
+ if (!equals(this.ke3_1, other.ke3_1))
3867
3868
  return false;
3868
- if (!equals(this.he2_1, other.he2_1))
3869
+ if (!equals(this.le3_1, other.le3_1))
3869
3870
  return false;
3870
- if (!this.ie2_1.equals(other.ie2_1))
3871
+ if (!this.me3_1.equals(other.me3_1))
3871
3872
  return false;
3872
3873
  return true;
3873
3874
  };
3874
3875
  function Companion_4() {
3875
- this.je2_1 = 6;
3876
+ this.ne3_1 = 6;
3876
3877
  }
3877
3878
  var Companion_instance_12;
3878
3879
  function Companion_getInstance_5() {
3879
3880
  return Companion_instance_12;
3880
3881
  }
3881
3882
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3882
- this.se2_1 = this$0;
3883
+ this.we3_1 = this$0;
3883
3884
  CoroutineImpl.call(this, resultContinuation);
3884
3885
  }
3885
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ue2 = function (actions, $completion) {
3886
- var tmp = this.ve2(actions, $completion);
3886
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ye3 = function (actions, $completion) {
3887
+ var tmp = this.ze3(actions, $completion);
3887
3888
  tmp.t8_1 = Unit_instance;
3888
3889
  tmp.u8_1 = null;
3889
3890
  return tmp.z8();
3890
3891
  };
3891
3892
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3892
- return this.ue2((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3893
+ return this.ye3((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3893
3894
  };
3894
3895
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3895
3896
  var suspendResult = this.t8_1;
@@ -3898,7 +3899,7 @@
3898
3899
  var tmp = this.r8_1;
3899
3900
  if (tmp === 0) {
3900
3901
  this.s8_1 = 1;
3901
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.se2_1, this.te2_1, null));
3902
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.we3_1, this.xe3_1, null));
3902
3903
  } else if (tmp === 1) {
3903
3904
  throw this.u8_1;
3904
3905
  }
@@ -3908,23 +3909,23 @@
3908
3909
  }
3909
3910
  while (true);
3910
3911
  };
3911
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ve2 = function (actions, completion) {
3912
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.se2_1, completion);
3913
- i.te2_1 = actions;
3912
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ze3 = function (actions, completion) {
3913
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.we3_1, completion);
3914
+ i.xe3_1 = actions;
3914
3915
  return i;
3915
3916
  };
3916
3917
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3917
3918
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3918
3919
  var l = function (actions, $completion) {
3919
- return i.ue2(actions, $completion);
3920
+ return i.ye3(actions, $completion);
3920
3921
  };
3921
3922
  l.$arity = 1;
3922
3923
  return l;
3923
3924
  }
3924
3925
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3925
3926
  CoroutineImpl.call(this, resultContinuation);
3926
- this.ee3_1 = _this__u8e3s4;
3927
- this.fe3_1 = fromEvent;
3927
+ this.ie4_1 = _this__u8e3s4;
3928
+ this.je4_1 = fromEvent;
3928
3929
  }
3929
3930
  protoOf($sentEventCOROUTINE$).z8 = function () {
3930
3931
  var suspendResult = this.t8_1;
@@ -3934,8 +3935,8 @@
3934
3935
  switch (tmp) {
3935
3936
  case 0:
3936
3937
  this.s8_1 = 2;
3937
- this.ee3_1.de2_1;
3938
- var tmp0 = this.ee3_1.ce2_1;
3938
+ this.ie4_1.he3_1;
3939
+ var tmp0 = this.ie4_1.ge3_1;
3939
3940
  l$ret$1: do {
3940
3941
  while (true) {
3941
3942
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3947,7 +3948,7 @@
3947
3948
  }
3948
3949
  while (false);
3949
3950
  this.r8_1 = 1;
3950
- suspendResult = this.ee3_1.ee2_1.g24(this.fe3_1, this);
3951
+ suspendResult = this.ie4_1.ie3_1.i24(this.je4_1, this);
3951
3952
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3952
3953
  return suspendResult;
3953
3954
  }
@@ -3971,7 +3972,7 @@
3971
3972
  };
3972
3973
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3973
3974
  CoroutineImpl.call(this, resultContinuation);
3974
- this.oe3_1 = _this__u8e3s4;
3975
+ this.se4_1 = _this__u8e3s4;
3975
3976
  }
3976
3977
  protoOf($waitForCOROUTINE$).z8 = function () {
3977
3978
  var suspendResult = this.t8_1;
@@ -3981,12 +3982,12 @@
3981
3982
  switch (tmp) {
3982
3983
  case 0:
3983
3984
  this.s8_1 = 5;
3984
- this.oe3_1.de2_1;
3985
- this.pe3_1 = 0;
3985
+ this.se4_1.he3_1;
3986
+ this.te4_1 = 0;
3986
3987
  this.r8_1 = 1;
3987
3988
  continue $sm;
3988
3989
  case 1:
3989
- if (!!(this.oe3_1.ce2_1.kotlinx$atomicfu$value === 0)) {
3990
+ if (!!(this.se4_1.ge3_1.kotlinx$atomicfu$value === 0)) {
3990
3991
  this.r8_1 = 4;
3991
3992
  continue $sm;
3992
3993
  }
@@ -3999,9 +4000,9 @@
3999
4000
 
4000
4001
  continue $sm;
4001
4002
  case 2:
4002
- this.pe3_1 = this.pe3_1 + 1 | 0;
4003
- if (this.pe3_1 > 6) {
4004
- this.oe3_1.ae2_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.oe3_1.ce2_1.kotlinx$atomicfu$value);
4003
+ this.te4_1 = this.te4_1 + 1 | 0;
4004
+ if (this.te4_1 > 6) {
4005
+ this.se4_1.ee3_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.se4_1.ge3_1.kotlinx$atomicfu$value);
4005
4006
  this.r8_1 = 4;
4006
4007
  continue $sm;
4007
4008
  } else {
@@ -4029,183 +4030,183 @@
4029
4030
  while (true);
4030
4031
  };
4031
4032
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4032
- this.ze1_1 = serverReduxConfig;
4033
- this.ae2_1 = logger;
4034
- this.be2_1 = idsProvider;
4035
- this.ce2_1 = atomic$ref$1(0);
4033
+ this.de3_1 = serverReduxConfig;
4034
+ this.ee3_1 = logger;
4035
+ this.fe3_1 = idsProvider;
4036
+ this.ge3_1 = atomic$ref$1(0);
4036
4037
  var tmp = this;
4037
4038
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4038
- tmp.de2_1 = get_atomicfu$reentrantLock();
4039
- this.ee2_1 = MutableSharedFlow();
4039
+ tmp.he3_1 = get_atomicfu$reentrantLock();
4040
+ this.ie3_1 = MutableSharedFlow();
4040
4041
  }
4041
- protoOf(ToClientEventsObserverImpl).ke1 = function (fromEvent, $completion) {
4042
+ protoOf(ToClientEventsObserverImpl).oe2 = function (fromEvent, $completion) {
4042
4043
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4043
4044
  tmp.t8_1 = Unit_instance;
4044
4045
  tmp.u8_1 = null;
4045
4046
  return tmp.z8();
4046
4047
  };
4047
- protoOf(ToClientEventsObserverImpl).f9p = function ($completion) {
4048
+ protoOf(ToClientEventsObserverImpl).g9q = function ($completion) {
4048
4049
  var tmp = new $waitForCOROUTINE$(this, $completion);
4049
4050
  tmp.t8_1 = Unit_instance;
4050
4051
  tmp.u8_1 = null;
4051
4052
  return tmp.z8();
4052
4053
  };
4053
- protoOf(ToClientEventsObserverImpl).oav = function () {
4054
- if (!this.ze1_1.enabledCombinedEvents) {
4055
- return this.ee2_1;
4054
+ protoOf(ToClientEventsObserverImpl).qaw = function () {
4055
+ if (!this.de3_1.enabledCombinedEvents) {
4056
+ return this.ie3_1;
4056
4057
  }
4057
- var tmp = windowedByInterval(this.ee2_1, fromInt(this.ze1_1.combinedEventsIntervalMillis));
4058
+ var tmp = windowedByInterval(this.ie3_1, fromInt(this.de3_1.combinedEventsIntervalMillis));
4058
4059
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4059
4060
  };
4060
4061
  function UpdateServerConfigAction(serverConfig) {
4061
- this.qe3_1 = serverConfig;
4062
+ this.ue4_1 = serverConfig;
4062
4063
  }
4063
4064
  protoOf(UpdateServerConfigAction).toString = function () {
4064
- return 'UpdateServerConfigAction(serverConfig=' + this.qe3_1.toString() + ')';
4065
+ return 'UpdateServerConfigAction(serverConfig=' + this.ue4_1.toString() + ')';
4065
4066
  };
4066
4067
  protoOf(UpdateServerConfigAction).hashCode = function () {
4067
- return this.qe3_1.hashCode();
4068
+ return this.ue4_1.hashCode();
4068
4069
  };
4069
4070
  protoOf(UpdateServerConfigAction).equals = function (other) {
4070
4071
  if (this === other)
4071
4072
  return true;
4072
4073
  if (!(other instanceof UpdateServerConfigAction))
4073
4074
  return false;
4074
- if (!this.qe3_1.equals(other.qe3_1))
4075
+ if (!this.ue4_1.equals(other.ue4_1))
4075
4076
  return false;
4076
4077
  return true;
4077
4078
  };
4078
4079
  function AddSpectatorsAction(spectators) {
4079
- this.re3_1 = spectators;
4080
+ this.ve4_1 = spectators;
4080
4081
  }
4081
4082
  protoOf(AddSpectatorsAction).toString = function () {
4082
- return 'AddSpectatorsAction(spectators=' + toString(this.re3_1) + ')';
4083
+ return 'AddSpectatorsAction(spectators=' + toString(this.ve4_1) + ')';
4083
4084
  };
4084
4085
  protoOf(AddSpectatorsAction).hashCode = function () {
4085
- return hashCode(this.re3_1);
4086
+ return hashCode(this.ve4_1);
4086
4087
  };
4087
4088
  protoOf(AddSpectatorsAction).equals = function (other) {
4088
4089
  if (this === other)
4089
4090
  return true;
4090
4091
  if (!(other instanceof AddSpectatorsAction))
4091
4092
  return false;
4092
- if (!equals(this.re3_1, other.re3_1))
4093
+ if (!equals(this.ve4_1, other.ve4_1))
4093
4094
  return false;
4094
4095
  return true;
4095
4096
  };
4096
4097
  function RemoveSpectatorsAction(spectators) {
4097
- this.se3_1 = spectators;
4098
+ this.we4_1 = spectators;
4098
4099
  }
4099
4100
  protoOf(RemoveSpectatorsAction).toString = function () {
4100
- return 'RemoveSpectatorsAction(spectators=' + toString(this.se3_1) + ')';
4101
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.we4_1) + ')';
4101
4102
  };
4102
4103
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4103
- return hashCode(this.se3_1);
4104
+ return hashCode(this.we4_1);
4104
4105
  };
4105
4106
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4106
4107
  if (this === other)
4107
4108
  return true;
4108
4109
  if (!(other instanceof RemoveSpectatorsAction))
4109
4110
  return false;
4110
- if (!equals(this.se3_1, other.se3_1))
4111
+ if (!equals(this.we4_1, other.we4_1))
4111
4112
  return false;
4112
4113
  return true;
4113
4114
  };
4114
4115
  function SpectatorsAction() {
4115
4116
  }
4116
4117
  function _get_asyncProvider__jbpyhw($this) {
4117
- var tmp0 = $this.ye3_1;
4118
+ var tmp0 = $this.ce5_1;
4118
4119
  var tmp = KProperty1;
4119
4120
  // Inline function 'kotlin.getValue' call
4120
4121
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4121
4122
  return tmp0.w();
4122
4123
  }
4123
4124
  function _get_logger__rkp4sl($this) {
4124
- var tmp0 = $this.ze3_1;
4125
+ var tmp0 = $this.de5_1;
4125
4126
  var tmp = KProperty1;
4126
4127
  // Inline function 'kotlin.getValue' call
4127
4128
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4128
4129
  return tmp0.w();
4129
4130
  }
4130
4131
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4131
- var tmp0 = $this.ae4_1;
4132
+ var tmp0 = $this.ee5_1;
4132
4133
  var tmp = KProperty1;
4133
4134
  // Inline function 'kotlin.getValue' call
4134
4135
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4135
4136
  return tmp0.w();
4136
4137
  }
4137
4138
  function _get_lastCardInteractor__h6lq3w($this) {
4138
- var tmp0 = $this.be4_1;
4139
+ var tmp0 = $this.fe5_1;
4139
4140
  var tmp = KProperty1;
4140
4141
  // Inline function 'kotlin.getValue' call
4141
4142
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4142
4143
  return tmp0.w();
4143
4144
  }
4144
4145
  function _get_serverConfig__rk2g06($this) {
4145
- var tmp0 = $this.ce4_1;
4146
+ var tmp0 = $this.ge5_1;
4146
4147
  var tmp = KProperty1;
4147
4148
  // Inline function 'kotlin.getValue' call
4148
4149
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4149
4150
  return tmp0.w();
4150
4151
  }
4151
4152
  function _get_logicConfig__52ww9d($this) {
4152
- var tmp0 = $this.de4_1;
4153
+ var tmp0 = $this.he5_1;
4153
4154
  var tmp = KProperty1;
4154
4155
  // Inline function 'kotlin.getValue' call
4155
4156
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4156
4157
  return tmp0.w();
4157
4158
  }
4158
4159
  function _get_idsProvider__fnfajc_0($this) {
4159
- var tmp0 = $this.ee4_1;
4160
+ var tmp0 = $this.ie5_1;
4160
4161
  var tmp = KProperty1;
4161
4162
  // Inline function 'kotlin.getValue' call
4162
4163
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4163
4164
  return tmp0.w();
4164
4165
  }
4165
4166
  function _get_botConfig__cpaxzc($this) {
4166
- var tmp0 = $this.fe4_1;
4167
+ var tmp0 = $this.je5_1;
4167
4168
  var tmp = KProperty1;
4168
4169
  // Inline function 'kotlin.getValue' call
4169
4170
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4170
4171
  return tmp0.w();
4171
4172
  }
4172
4173
  function _get_scenePositionProvider__kn0n1n($this) {
4173
- var tmp0 = $this.ge4_1;
4174
+ var tmp0 = $this.ke5_1;
4174
4175
  var tmp = KProperty1;
4175
4176
  // Inline function 'kotlin.getValue' call
4176
4177
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4177
4178
  return tmp0.w();
4178
4179
  }
4179
4180
  function _get_toClientEventsObserver__6rp51y_0($this) {
4180
- var tmp0 = $this.he4_1;
4181
+ var tmp0 = $this.le5_1;
4181
4182
  var tmp = KProperty1;
4182
4183
  // Inline function 'kotlin.getValue' call
4183
4184
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4184
4185
  return tmp0.w();
4185
4186
  }
4186
4187
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4187
- var tmp0 = $this.ie4_1;
4188
+ var tmp0 = $this.me5_1;
4188
4189
  var tmp = KProperty1;
4189
4190
  // Inline function 'kotlin.getValue' call
4190
4191
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4191
4192
  return tmp0.w();
4192
4193
  }
4193
4194
  function _get_dealerConfig__183ci8($this) {
4194
- var tmp0 = $this.je4_1;
4195
+ var tmp0 = $this.ne5_1;
4195
4196
  var tmp = KProperty1;
4196
4197
  // Inline function 'kotlin.getValue' call
4197
4198
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4198
4199
  return tmp0.w();
4199
4200
  }
4200
4201
  function _get_poolProvider__tqti6a($this) {
4201
- var tmp0 = $this.ke4_1;
4202
+ var tmp0 = $this.oe5_1;
4202
4203
  var tmp = KProperty1;
4203
4204
  // Inline function 'kotlin.getValue' call
4204
4205
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4205
4206
  return tmp0.w();
4206
4207
  }
4207
4208
  function _get_cardsDealerProvider__bekjpg($this) {
4208
- var tmp0 = $this.le4_1;
4209
+ var tmp0 = $this.pe5_1;
4209
4210
  var tmp = KProperty1;
4210
4211
  // Inline function 'kotlin.getValue' call
4211
4212
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4355,7 +4356,7 @@
4355
4356
  };
4356
4357
  }
4357
4358
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
4358
- return !player.n6f();
4359
+ return !player.p6f();
4359
4360
  }
4360
4361
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
4361
4362
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -4369,11 +4370,11 @@
4369
4370
  tmp = fileLoggerStoreContract;
4370
4371
  }
4371
4372
  fileLoggerStoreContract = tmp;
4372
- this.te3_1 = validationStoreContract;
4373
- this.ue3_1 = timersStoreContract;
4374
- this.ve3_1 = botGameStoreContract;
4375
- this.we3_1 = gameMechanicStoreContract;
4376
- this.xe3_1 = fileLoggerStoreContract;
4373
+ this.xe4_1 = validationStoreContract;
4374
+ this.ye4_1 = timersStoreContract;
4375
+ this.ze4_1 = botGameStoreContract;
4376
+ this.ae5_1 = gameMechanicStoreContract;
4377
+ this.be5_1 = fileLoggerStoreContract;
4377
4378
  var tmp_0 = this;
4378
4379
  // Inline function 'org.kodein.di.instance' call
4379
4380
  // Inline function 'org.kodein.type.generic' call
@@ -4381,7 +4382,7 @@
4381
4382
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4382
4383
  var tmp_2 = Instance(di, tmp$ret$0, null);
4383
4384
  var tmp_3 = KProperty1;
4384
- tmp_0.ye3_1 = tmp_2.c1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4385
+ tmp_0.ce5_1 = tmp_2.c1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4385
4386
  var tmp_4 = this;
4386
4387
  // Inline function 'org.kodein.di.instance' call
4387
4388
  // Inline function 'org.kodein.type.generic' call
@@ -4389,7 +4390,7 @@
4389
4390
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4390
4391
  var tmp_6 = Instance(di, tmp$ret$2, null);
4391
4392
  var tmp_7 = KProperty1;
4392
- tmp_4.ze3_1 = tmp_6.c1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4393
+ tmp_4.de5_1 = tmp_6.c1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4393
4394
  var tmp_8 = this;
4394
4395
  // Inline function 'org.kodein.di.instance' call
4395
4396
  // Inline function 'org.kodein.type.generic' call
@@ -4397,7 +4398,7 @@
4397
4398
  var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4398
4399
  var tmp_10 = Instance(di, tmp$ret$4, null);
4399
4400
  var tmp_11 = KProperty1;
4400
- tmp_8.ae4_1 = tmp_10.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4401
+ tmp_8.ee5_1 = tmp_10.c1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4401
4402
  var tmp_12 = this;
4402
4403
  // Inline function 'org.kodein.di.instance' call
4403
4404
  // Inline function 'org.kodein.type.generic' call
@@ -4405,7 +4406,7 @@
4405
4406
  var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4406
4407
  var tmp_14 = Instance(di, tmp$ret$6, null);
4407
4408
  var tmp_15 = KProperty1;
4408
- tmp_12.be4_1 = tmp_14.c1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4409
+ tmp_12.fe5_1 = tmp_14.c1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4409
4410
  var tmp_16 = this;
4410
4411
  // Inline function 'org.kodein.di.instance' call
4411
4412
  // Inline function 'org.kodein.type.generic' call
@@ -4413,7 +4414,7 @@
4413
4414
  var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4414
4415
  var tmp_18 = Instance(di, tmp$ret$8, null);
4415
4416
  var tmp_19 = KProperty1;
4416
- tmp_16.ce4_1 = tmp_18.c1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4417
+ tmp_16.ge5_1 = tmp_18.c1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4417
4418
  var tmp_20 = this;
4418
4419
  // Inline function 'org.kodein.di.instance' call
4419
4420
  // Inline function 'org.kodein.type.generic' call
@@ -4421,7 +4422,7 @@
4421
4422
  var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4422
4423
  var tmp_22 = Instance(di, tmp$ret$10, null);
4423
4424
  var tmp_23 = KProperty1;
4424
- tmp_20.de4_1 = tmp_22.c1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4425
+ tmp_20.he5_1 = tmp_22.c1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4425
4426
  var tmp_24 = this;
4426
4427
  // Inline function 'org.kodein.di.instance' call
4427
4428
  // Inline function 'org.kodein.type.generic' call
@@ -4429,7 +4430,7 @@
4429
4430
  var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4430
4431
  var tmp_26 = Instance(di, tmp$ret$12, null);
4431
4432
  var tmp_27 = KProperty1;
4432
- tmp_24.ee4_1 = tmp_26.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4433
+ tmp_24.ie5_1 = tmp_26.c1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4433
4434
  var tmp_28 = this;
4434
4435
  // Inline function 'org.kodein.di.instance' call
4435
4436
  // Inline function 'org.kodein.type.generic' call
@@ -4437,7 +4438,7 @@
4437
4438
  var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4438
4439
  var tmp_30 = Instance(di, tmp$ret$14, null);
4439
4440
  var tmp_31 = KProperty1;
4440
- tmp_28.fe4_1 = tmp_30.c1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4441
+ tmp_28.je5_1 = tmp_30.c1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4441
4442
  var tmp_32 = this;
4442
4443
  // Inline function 'org.kodein.di.instance' call
4443
4444
  // Inline function 'org.kodein.type.generic' call
@@ -4445,7 +4446,7 @@
4445
4446
  var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4446
4447
  var tmp_34 = Instance(di, tmp$ret$16, null);
4447
4448
  var tmp_35 = KProperty1;
4448
- tmp_32.ge4_1 = tmp_34.c1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4449
+ tmp_32.ke5_1 = tmp_34.c1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4449
4450
  var tmp_36 = this;
4450
4451
  // Inline function 'org.kodein.di.instance' call
4451
4452
  // Inline function 'org.kodein.type.generic' call
@@ -4453,7 +4454,7 @@
4453
4454
  var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4454
4455
  var tmp_38 = Instance(di, tmp$ret$18, null);
4455
4456
  var tmp_39 = KProperty1;
4456
- tmp_36.he4_1 = tmp_38.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4457
+ tmp_36.le5_1 = tmp_38.c1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4457
4458
  var tmp_40 = this;
4458
4459
  // Inline function 'org.kodein.di.instance' call
4459
4460
  // Inline function 'org.kodein.type.generic' call
@@ -4461,7 +4462,7 @@
4461
4462
  var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4462
4463
  var tmp_42 = Instance(di, tmp$ret$20, null);
4463
4464
  var tmp_43 = KProperty1;
4464
- tmp_40.ie4_1 = tmp_42.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4465
+ tmp_40.me5_1 = tmp_42.c1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4465
4466
  var tmp_44 = this;
4466
4467
  // Inline function 'org.kodein.di.instance' call
4467
4468
  // Inline function 'org.kodein.type.generic' call
@@ -4469,7 +4470,7 @@
4469
4470
  var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4470
4471
  var tmp_46 = Instance(di, tmp$ret$22, null);
4471
4472
  var tmp_47 = KProperty1;
4472
- tmp_44.je4_1 = tmp_46.c1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4473
+ tmp_44.ne5_1 = tmp_46.c1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4473
4474
  var tmp_48 = this;
4474
4475
  // Inline function 'org.kodein.di.instance' call
4475
4476
  // Inline function 'org.kodein.type.generic' call
@@ -4477,7 +4478,7 @@
4477
4478
  var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4478
4479
  var tmp_50 = Instance(di, tmp$ret$24, null);
4479
4480
  var tmp_51 = KProperty1;
4480
- tmp_48.ke4_1 = tmp_50.c1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4481
+ tmp_48.oe5_1 = tmp_50.c1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4481
4482
  var tmp_52 = this;
4482
4483
  // Inline function 'org.kodein.di.instance' call
4483
4484
  // Inline function 'org.kodein.type.generic' call
@@ -4485,13 +4486,13 @@
4485
4486
  var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4486
4487
  var tmp_54 = Instance(di, tmp$ret$26, null);
4487
4488
  var tmp_55 = KProperty1;
4488
- tmp_52.le4_1 = tmp_54.c1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4489
+ tmp_52.pe5_1 = tmp_54.c1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4489
4490
  }
4490
- protoOf(ServerGameStoreContract).h9g = function () {
4491
- return plus(plus(plus(plus(plus(this.te3_1.h9g(), this.we3_1.h9g()), this.ue3_1.h9g()), this.ve3_1.h9g()), this.xe3_1.h9g()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4491
+ protoOf(ServerGameStoreContract).l9g = function () {
4492
+ return plus(plus(plus(plus(plus(this.xe4_1.l9g(), this.ae5_1.l9g()), this.ye4_1.l9g()), this.ze4_1.l9g()), this.be5_1.l9g()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this))]));
4492
4493
  };
4493
- protoOf(ServerGameStoreContract).i9g = function () {
4494
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.te3_1.i9g(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.we3_1.i9g()), this.ue3_1.i9g()), this.ve3_1.i9g()), this.xe3_1.i9g()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).o9i(), finishingGameWhenCantStartNewMiddleware()]));
4494
+ protoOf(ServerGameStoreContract).m9g = function () {
4495
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.xe4_1.m9g(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl(this)) : null)), this.ae5_1.m9g()), this.ye4_1.m9g()), this.ze4_1.m9g()), this.be5_1.m9g()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).s9i(), finishingGameWhenCantStartNewMiddleware()]));
4495
4496
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl(this));
4496
4497
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4497
4498
  var tmp1_logger = _get_logger__rkp4sl(this);
@@ -4518,52 +4519,52 @@
4518
4519
  }
4519
4520
  function finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1() {
4520
4521
  }
4521
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).y6n = function (action) {
4522
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).a6o = function (action) {
4522
4523
  return action instanceof RoundEndedAction;
4523
4524
  };
4524
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).n6p = function (store, next, action) {
4525
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).p6p = function (store, next, action) {
4525
4526
  var tmp4 = action instanceof RoundEndedAction ? action : THROW_CCE();
4526
4527
  $l$block_0: {
4527
4528
  next(tmp4);
4528
4529
  var state = store.state;
4529
4530
  if (tmp4.isGameFinished) {
4530
4531
  if (!get_serverStatePayload(state).config.canStartNewGame) {
4531
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.u6v_1));
4532
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.y6v_1));
4532
4533
  break $l$block_0;
4533
4534
  }
4534
- if (state.v6w().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4535
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.u6v_1));
4535
+ if (state.z6w().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4536
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.y6v_1));
4536
4537
  break $l$block_0;
4537
4538
  }
4538
4539
  }
4539
4540
  }
4540
4541
  };
4541
- protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).x6n = function (store, next, action) {
4542
- return this.n6p(store, next, action);
4542
+ protoOf(finishingGameWhenCantStartNewMiddleware$$inlined$middlewareForActionType$1).z6n = function (store, next, action) {
4543
+ return this.p6p(store, next, action);
4543
4544
  };
4544
4545
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4545
- this.oe4_1 = this$0;
4546
+ this.se5_1 = this$0;
4546
4547
  }
4547
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).y6n = function (action) {
4548
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).a6o = function (action) {
4548
4549
  return action instanceof MechanicAction;
4549
4550
  };
4550
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).n6p = function (store, next, action) {
4551
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).p6p = function (store, next, action) {
4551
4552
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4552
4553
  var state = store.state;
4553
4554
  // Inline function 'kotlin.with' call
4554
4555
  var tmp;
4555
4556
  if (action_0 instanceof StartGameMechanicAction) {
4556
- var tmp0 = this.oe4_1;
4557
- var tmp2 = action_0.j89_1;
4558
- var tmp4 = action_0.l89_1;
4557
+ var tmp0 = this.se5_1;
4558
+ var tmp2 = action_0.n89_1;
4559
+ var tmp4 = action_0.p89_1;
4559
4560
  // Inline function 'kotlin.collections.map' call
4560
- var this_0 = action_0.m89_1;
4561
+ var this_0 = action_0.q89_1;
4561
4562
  // Inline function 'kotlin.collections.mapTo' call
4562
4563
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4563
4564
  var _iterator__ex2g4s = this_0.l();
4564
4565
  while (_iterator__ex2g4s.m()) {
4565
4566
  var item = _iterator__ex2g4s.n();
4566
- var tmp$ret$0 = to(item.u6d_1, PlayerConnectionState_LIVE_getInstance());
4567
+ var tmp$ret$0 = to(item.w6d_1, PlayerConnectionState_LIVE_getInstance());
4567
4568
  destination.j(tmp$ret$0);
4568
4569
  }
4569
4570
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4593,7 +4594,7 @@
4593
4594
  var _iterator__ex2g4s_2 = destination_1.l();
4594
4595
  while (_iterator__ex2g4s_2.m()) {
4595
4596
  var element_0 = _iterator__ex2g4s_2.n();
4596
- var tmp0_aid = tmp0.ne4_1.w6l();
4597
+ var tmp0_aid = tmp0.re5_1.y6l();
4597
4598
  // Inline function 'kotlin.collections.map' call
4598
4599
  // Inline function 'kotlin.collections.mapTo' call
4599
4600
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4615,16 +4616,16 @@
4615
4616
  tmp = destination_2;
4616
4617
  } else {
4617
4618
  if (action_0 instanceof StartNewGameMechanicAction) {
4618
- var tmp0_0 = this.oe4_1;
4619
+ var tmp0_0 = this.se5_1;
4619
4620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4620
- var table = state.v6w();
4621
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.ne4_1.w6l(), table.id, null);
4621
+ var table = state.z6w();
4622
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.re5_1.y6l(), table.id, null);
4622
4623
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4623
4624
  tmp = listOfNotNull(tmp$ret$21);
4624
4625
  } else {
4625
4626
  if (action_0 instanceof ContinueGameMechanicAction) {
4626
- var tmp0_1 = this.oe4_1;
4627
- var tmp2_0 = action_0.p89_1.id;
4627
+ var tmp0_1 = this.se5_1;
4628
+ var tmp2_0 = action_0.t89_1.id;
4628
4629
  var tmp4_0 = action_0.gameCreatorPlayerId;
4629
4630
  // Inline function 'kotlin.collections.map' call
4630
4631
  var this_1 = action_0.users;
@@ -4633,7 +4634,7 @@
4633
4634
  var _iterator__ex2g4s_4 = this_1.l();
4634
4635
  while (_iterator__ex2g4s_4.m()) {
4635
4636
  var item_2 = _iterator__ex2g4s_4.n();
4636
- var tmp$ret$23 = to(item_2.u6d_1, PlayerConnectionState_LIVE_getInstance());
4637
+ var tmp$ret$23 = to(item_2.w6d_1, PlayerConnectionState_LIVE_getInstance());
4637
4638
  destination_4.j(tmp$ret$23);
4638
4639
  }
4639
4640
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4663,7 +4664,7 @@
4663
4664
  var _iterator__ex2g4s_7 = destination_6.l();
4664
4665
  while (_iterator__ex2g4s_7.m()) {
4665
4666
  var element_2 = _iterator__ex2g4s_7.n();
4666
- var tmp0_aid_0 = tmp0_1.ne4_1.w6l();
4667
+ var tmp0_aid_0 = tmp0_1.re5_1.y6l();
4667
4668
  // Inline function 'kotlin.collections.map' call
4668
4669
  // Inline function 'kotlin.collections.mapTo' call
4669
4670
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4685,41 +4686,41 @@
4685
4686
  tmp = destination_7;
4686
4687
  } else {
4687
4688
  if (action_0 instanceof FinishingGameMechanicAction) {
4688
- var tmp0_2 = this.oe4_1;
4689
+ var tmp0_2 = this.se5_1;
4689
4690
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4690
- var table_0 = state.v6w();
4691
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.ne4_1.w6l(), table_0.id, null);
4691
+ var table_0 = state.z6w();
4692
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.re5_1.y6l(), table_0.id, null);
4692
4693
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4693
4694
  tmp = listOfNotNull(tmp$ret$44);
4694
4695
  } else {
4695
4696
  if (action_0 instanceof FinishGameMechanicAction) {
4696
- var tmp0_3 = this.oe4_1;
4697
+ var tmp0_3 = this.se5_1;
4697
4698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4698
- var table_1 = state.v6w();
4699
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.ne4_1.w6l(), table_1.id, null);
4699
+ var table_1 = state.z6w();
4700
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.re5_1.y6l(), table_1.id, null);
4700
4701
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4701
4702
  tmp = listOfNotNull(tmp$ret$46);
4702
4703
  } else {
4703
4704
  if (action_0 instanceof RestartGameMechanicAction) {
4704
- var tmp0_4 = this.oe4_1;
4705
+ var tmp0_4 = this.se5_1;
4705
4706
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4706
- var table_2 = state.v6w();
4707
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.ne4_1.w6l(), table_2.id, null);
4707
+ var table_2 = state.z6w();
4708
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.re5_1.y6l(), table_2.id, null);
4708
4709
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4709
4710
  tmp = listOfNotNull(tmp$ret$48);
4710
4711
  } else {
4711
4712
  if (action_0 instanceof ErrorAction) {
4712
- var tmp0_5 = this.oe4_1;
4713
+ var tmp0_5 = this.se5_1;
4713
4714
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4714
- var table_3 = state.v6w();
4715
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.ne4_1.w6l(), table_3.id, null);
4715
+ var table_3 = state.z6w();
4716
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.re5_1.y6l(), table_3.id, null);
4716
4717
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4717
4718
  tmp = listOfNotNull(tmp$ret$50);
4718
4719
  } else {
4719
4720
  if (action_0 instanceof SceneMechanicAction) {
4720
- var tmp0_6 = this.oe4_1;
4721
+ var tmp0_6 = this.se5_1;
4721
4722
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4722
- var table_4 = state.v6w();
4723
+ var table_4 = state.z6w();
4723
4724
  var tmp2_1 = table_4.id;
4724
4725
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4725
4726
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4750,7 +4751,7 @@
4750
4751
  var _iterator__ex2g4s_11 = destination_10.l();
4751
4752
  while (_iterator__ex2g4s_11.m()) {
4752
4753
  var element_4 = _iterator__ex2g4s_11.n();
4753
- var tmp0_aid_1 = tmp0_6.ne4_1.w6l();
4754
+ var tmp0_aid_1 = tmp0_6.re5_1.y6l();
4754
4755
  // Inline function 'kotlin.collections.map' call
4755
4756
  // Inline function 'kotlin.collections.mapTo' call
4756
4757
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4772,9 +4773,9 @@
4772
4773
  tmp = destination_11;
4773
4774
  } else {
4774
4775
  if (action_0 instanceof SceneActMechanicAction) {
4775
- var tmp0_7 = this.oe4_1;
4776
+ var tmp0_7 = this.se5_1;
4776
4777
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4777
- var table_5 = state.v6w();
4778
+ var table_5 = state.z6w();
4778
4779
  var tmp2_2 = table_5.id;
4779
4780
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4780
4781
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4805,7 +4806,7 @@
4805
4806
  var _iterator__ex2g4s_15 = destination_14.l();
4806
4807
  while (_iterator__ex2g4s_15.m()) {
4807
4808
  var element_6 = _iterator__ex2g4s_15.n();
4808
- var tmp0_aid_2 = tmp0_7.ne4_1.w6l();
4809
+ var tmp0_aid_2 = tmp0_7.re5_1.y6l();
4809
4810
  // Inline function 'kotlin.collections.map' call
4810
4811
  // Inline function 'kotlin.collections.mapTo' call
4811
4812
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4827,9 +4828,9 @@
4827
4828
  tmp = destination_15;
4828
4829
  } else {
4829
4830
  if (action_0 instanceof TeamsDataMechanicAction) {
4830
- var tmp0_8 = this.oe4_1;
4831
+ var tmp0_8 = this.se5_1;
4831
4832
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4832
- var table_6 = state.v6w();
4833
+ var table_6 = state.z6w();
4833
4834
  var tmp2_3 = table_6.id;
4834
4835
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4835
4836
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4860,7 +4861,7 @@
4860
4861
  var _iterator__ex2g4s_19 = destination_18.l();
4861
4862
  while (_iterator__ex2g4s_19.m()) {
4862
4863
  var element_8 = _iterator__ex2g4s_19.n();
4863
- var tmp0_aid_3 = tmp0_8.ne4_1.w6l();
4864
+ var tmp0_aid_3 = tmp0_8.re5_1.y6l();
4864
4865
  // Inline function 'kotlin.collections.map' call
4865
4866
  // Inline function 'kotlin.collections.mapTo' call
4866
4867
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4872,7 +4873,7 @@
4872
4873
  }
4873
4874
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4874
4875
  var tmp_0;
4875
- if (this.oe4_1.me4_1.supportBackwardActions && getPlayer(state.v6w().players, sendToPlayer_8.t7l_1).y6z_1.q74_1) {
4876
+ if (this.se5_1.qe5_1.supportBackwardActions && getPlayer(state.z6w().players, sendToPlayer_8.x7l_1).c70_1.u74_1) {
4876
4877
  tmp_0 = null;
4877
4878
  } else {
4878
4879
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4888,72 +4889,72 @@
4888
4889
  tmp = destination_19;
4889
4890
  } else {
4890
4891
  if (action_0 instanceof PlayerReadyMechanicAction) {
4891
- var tmp0_9 = this.oe4_1;
4892
- var tmp2_4 = state.v6w();
4892
+ var tmp0_9 = this.se5_1;
4893
+ var tmp2_4 = state.z6w();
4893
4894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4894
- var exceptPlayerId = this.oe4_1.me4_1.supportBackwardActions ? action_0.q8a_1 : null;
4895
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.ne4_1.w6l(), tmp2_4.id, exceptPlayerId);
4895
+ var exceptPlayerId = this.se5_1.qe5_1.supportBackwardActions ? action_0.u8a_1 : null;
4896
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.re5_1.y6l(), tmp2_4.id, exceptPlayerId);
4896
4897
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4897
4898
  tmp = listOfNotNull(tmp$ret$109);
4898
4899
  } else {
4899
4900
  if (action_0 instanceof SuitChoiceMechanicAction) {
4900
- var tmp0_10 = this.oe4_1;
4901
- var tmp2_5 = state.v6w();
4901
+ var tmp0_10 = this.se5_1;
4902
+ var tmp2_5 = state.z6w();
4902
4903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4903
- var exceptPlayerId_0 = this.oe4_1.me4_1.supportBackwardActions ? action_0.u8a_1 : null;
4904
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.ne4_1.w6l(), tmp2_5.id, exceptPlayerId_0);
4904
+ var exceptPlayerId_0 = this.se5_1.qe5_1.supportBackwardActions ? action_0.y8a_1 : null;
4905
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.re5_1.y6l(), tmp2_5.id, exceptPlayerId_0);
4905
4906
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4906
4907
  tmp = listOfNotNull(tmp$ret$111);
4907
4908
  } else {
4908
4909
  if (action_0 instanceof TrumpMechanicAction) {
4909
- var tmp0_11 = this.oe4_1;
4910
+ var tmp0_11 = this.se5_1;
4910
4911
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4911
- var table_7 = state.v6w();
4912
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.ne4_1.w6l(), table_7.id, null);
4912
+ var table_7 = state.z6w();
4913
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.re5_1.y6l(), table_7.id, null);
4913
4914
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4914
4915
  tmp = listOfNotNull(tmp$ret$113);
4915
4916
  } else {
4916
4917
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4917
- var tmp0_12 = this.oe4_1;
4918
- var tmp2_6 = state.v6w();
4918
+ var tmp0_12 = this.se5_1;
4919
+ var tmp2_6 = state.z6w();
4919
4920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4920
- var exceptPlayerId_1 = this.oe4_1.me4_1.supportBackwardActions ? action_0.b8b_1 : null;
4921
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.ne4_1.w6l(), tmp2_6.id, exceptPlayerId_1);
4921
+ var exceptPlayerId_1 = this.se5_1.qe5_1.supportBackwardActions ? action_0.f8b_1 : null;
4922
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.re5_1.y6l(), tmp2_6.id, exceptPlayerId_1);
4922
4923
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4923
4924
  tmp = listOfNotNull(tmp$ret$115);
4924
4925
  } else {
4925
4926
  if (action_0 instanceof PutCardMechanicAction) {
4926
- var tmp0_13 = this.oe4_1;
4927
- var tmp2_7 = state.v6w();
4927
+ var tmp0_13 = this.se5_1;
4928
+ var tmp2_7 = state.z6w();
4928
4929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4929
- var exceptPlayerId_2 = this.oe4_1.me4_1.supportBackwardActions ? action_0.f8b_1 : null;
4930
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.ne4_1.w6l(), tmp2_7.id, exceptPlayerId_2);
4930
+ var exceptPlayerId_2 = this.se5_1.qe5_1.supportBackwardActions ? action_0.j8b_1 : null;
4931
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.re5_1.y6l(), tmp2_7.id, exceptPlayerId_2);
4931
4932
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4932
4933
  tmp = listOfNotNull(tmp$ret$117);
4933
4934
  } else {
4934
4935
  if (action_0 instanceof PickUpBribeMechanicAction) {
4935
- var tmp0_14 = this.oe4_1;
4936
+ var tmp0_14 = this.se5_1;
4936
4937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4937
- var table_8 = state.v6w();
4938
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.ne4_1.w6l(), table_8.id, null);
4938
+ var table_8 = state.z6w();
4939
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.re5_1.y6l(), table_8.id, null);
4939
4940
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4940
4941
  tmp = listOfNotNull(tmp$ret$119);
4941
4942
  } else {
4942
4943
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4943
- var tmp0_15 = this.oe4_1;
4944
+ var tmp0_15 = this.se5_1;
4944
4945
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4945
- var table_9 = state.v6w();
4946
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.ne4_1.w6l(), table_9.id, null);
4946
+ var table_9 = state.z6w();
4947
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.re5_1.y6l(), table_9.id, null);
4947
4948
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4948
4949
  tmp = listOfNotNull(tmp$ret$121);
4949
4950
  } else {
4950
4951
  if (action_0 instanceof MessageMechanicAction) {
4951
- var message = action_0.n8b_1;
4952
- var tmp0_16 = this.oe4_1;
4953
- var tmp2_8 = state.v6w();
4952
+ var message = action_0.r8b_1;
4953
+ var tmp0_16 = this.se5_1;
4954
+ var tmp2_8 = state.z6w();
4954
4955
  var tmp_1;
4955
4956
  var tmp_2;
4956
- if (this.oe4_1.me4_1.supportBackwardActions) {
4957
+ if (this.se5_1.qe5_1.supportBackwardActions) {
4957
4958
  tmp_2 = isInterface(message, UserMessage);
4958
4959
  } else {
4959
4960
  tmp_2 = false;
@@ -4965,16 +4966,16 @@
4965
4966
  }
4966
4967
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4967
4968
  var exceptPlayerId_3 = tmp_1;
4968
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.ne4_1.w6l(), tmp2_8.id, exceptPlayerId_3);
4969
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.re5_1.y6l(), tmp2_8.id, exceptPlayerId_3);
4969
4970
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4970
4971
  tmp = listOfNotNull(tmp$ret$123);
4971
4972
  } else {
4972
4973
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4973
- var tmp0_17 = this.oe4_1;
4974
- var tmp2_9 = state.v6w();
4974
+ var tmp0_17 = this.se5_1;
4975
+ var tmp2_9 = state.z6w();
4975
4976
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4976
4977
  var exceptPlayerId_4 = action_0.playerId;
4977
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.ne4_1.w6l(), tmp2_9.id, exceptPlayerId_4);
4978
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.re5_1.y6l(), tmp2_9.id, exceptPlayerId_4);
4978
4979
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4979
4980
  tmp = listOfNotNull(tmp$ret$125);
4980
4981
  } else {
@@ -5007,14 +5008,14 @@
5007
5008
  }
5008
5009
  next(action_0);
5009
5010
  };
5010
- protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).x6n = function (store, next, action) {
5011
- return this.n6p(store, next, action);
5011
+ protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).z6n = function (store, next, action) {
5012
+ return this.p6p(store, next, action);
5012
5013
  };
5013
5014
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
5014
- this.me4_1 = logicConfig;
5015
- this.ne4_1 = idsProvider;
5015
+ this.qe5_1 = logicConfig;
5016
+ this.re5_1 = idsProvider;
5016
5017
  }
5017
- protoOf(ServerMapMechanicToClientActionMiddleware).o9i = function () {
5018
+ protoOf(ServerMapMechanicToClientActionMiddleware).s9i = function () {
5018
5019
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
5019
5020
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
5020
5021
  };
@@ -5023,18 +5024,18 @@
5023
5024
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
5024
5025
  }
5025
5026
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
5026
- this.xe4_1 = $provider;
5027
- this.ye4_1 = $action;
5027
+ this.be6_1 = $provider;
5028
+ this.ce6_1 = $action;
5028
5029
  CoroutineImpl.call(this, resultContinuation);
5029
5030
  }
5030
- protoOf(sendToClientActionMiddleware$o$handle$slambda).h29 = function ($this$launchDefault, $completion) {
5031
- var tmp = this.i29($this$launchDefault, $completion);
5031
+ protoOf(sendToClientActionMiddleware$o$handle$slambda).j29 = function ($this$launchDefault, $completion) {
5032
+ var tmp = this.k29($this$launchDefault, $completion);
5032
5033
  tmp.t8_1 = Unit_instance;
5033
5034
  tmp.u8_1 = null;
5034
5035
  return tmp.z8();
5035
5036
  };
5036
5037
  protoOf(sendToClientActionMiddleware$o$handle$slambda).h9 = function (p1, $completion) {
5037
- return this.h29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
5038
+ return this.j29((!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE(), $completion);
5038
5039
  };
5039
5040
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z8 = function () {
5040
5041
  var suspendResult = this.t8_1;
@@ -5045,7 +5046,7 @@
5045
5046
  case 0:
5046
5047
  this.s8_1 = 2;
5047
5048
  this.r8_1 = 1;
5048
- suspendResult = this.xe4_1.ke1(this.ye4_1, this);
5049
+ suspendResult = this.be6_1.oe2(this.ce6_1, this);
5049
5050
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5050
5051
  return suspendResult;
5051
5052
  }
@@ -5067,33 +5068,33 @@
5067
5068
  }
5068
5069
  while (true);
5069
5070
  };
5070
- protoOf(sendToClientActionMiddleware$o$handle$slambda).i29 = function ($this$launchDefault, completion) {
5071
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.xe4_1, this.ye4_1, completion);
5072
- i.ze4_1 = $this$launchDefault;
5071
+ protoOf(sendToClientActionMiddleware$o$handle$slambda).k29 = function ($this$launchDefault, completion) {
5072
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.be6_1, this.ce6_1, completion);
5073
+ i.de6_1 = $this$launchDefault;
5073
5074
  return i;
5074
5075
  };
5075
5076
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
5076
5077
  var i = new sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation);
5077
5078
  var l = function ($this$launchDefault, $completion) {
5078
- return i.h29($this$launchDefault, $completion);
5079
+ return i.j29($this$launchDefault, $completion);
5079
5080
  };
5080
5081
  l.$arity = 1;
5081
5082
  return l;
5082
5083
  }
5083
5084
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5084
- this.ae5_1 = $asyncProvider;
5085
- this.be5_1 = $provider;
5085
+ this.ee6_1 = $asyncProvider;
5086
+ this.fe6_1 = $provider;
5086
5087
  }
5087
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).y6n = function (action) {
5088
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).a6o = function (action) {
5088
5089
  return action instanceof ToClientAction;
5089
5090
  };
5090
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).n6p = function (store, next, action) {
5091
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).p6p = function (store, next, action) {
5091
5092
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5092
- this.ae5_1.b6k(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.be5_1, action_0, null));
5093
+ this.ee6_1.d6k(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.fe6_1, action_0, null));
5093
5094
  next(action_0);
5094
5095
  };
5095
- protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6n = function (store, next, action) {
5096
- return this.n6p(store, next, action);
5096
+ protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).z6n = function (store, next, action) {
5097
+ return this.p6p(store, next, action);
5097
5098
  };
5098
5099
  function serverConfigReducer() {
5099
5100
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -5101,100 +5102,109 @@
5101
5102
  }
5102
5103
  function serverConfigReducer$$inlined$reducerForActionType$1() {
5103
5104
  }
5104
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).y6n = function (action) {
5105
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).a6o = function (action) {
5105
5106
  return action instanceof UpdateServerConfigAction;
5106
5107
  };
5107
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).w9q = function (state, action) {
5108
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x9r = function (state, action) {
5108
5109
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5109
- return state.g9d(VOID, get_serverStatePayload(state).copy(action_0.qe3_1));
5110
+ return state.l9d(VOID, get_serverStatePayload(state).copy(action_0.ue4_1));
5110
5111
  };
5111
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).o6p = function (state, action) {
5112
- return this.w9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5112
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).q6p = function (state, action) {
5113
+ return this.x9r((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5113
5114
  };
5115
+ function Companion_5() {
5116
+ this.ge6_1 = 'ServerMechanicLifecycleReducer';
5117
+ }
5118
+ var Companion_instance_13;
5119
+ function Companion_getInstance_6() {
5120
+ return Companion_instance_13;
5121
+ }
5114
5122
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5115
5123
  return function (it) {
5116
5124
  var tmp = Companion_instance_1;
5117
5125
  var tmp_0;
5118
5126
  if (it.isBot) {
5119
- tmp_0 = Companion_instance_2.w6e(PlayerConnectionState_LEFT_getInstance());
5127
+ tmp_0 = Companion_instance_2.y6e(PlayerConnectionState_LEFT_getInstance());
5120
5128
  } else {
5121
5129
  var tmp_1 = Companion_instance_2;
5122
5130
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5123
5131
  Companion_getInstance();
5124
5132
  // Inline function 'kotlin.time.Companion.milliseconds' call
5125
- var this_0 = $action.i89_1.timeoutTimeMillis;
5133
+ var this_0 = $action.m89_1.timeoutTimeMillis;
5126
5134
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5127
- tmp_0 = tmp_1.v6e(tmp_2, tmp$ret$0);
5135
+ tmp_0 = tmp_1.x6e(tmp_2, tmp$ret$0);
5128
5136
  }
5129
- return tmp.d6g(tmp_0);
5137
+ return tmp.f6g(tmp_0);
5130
5138
  };
5131
5139
  }
5132
5140
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5133
5141
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5134
- this.ee5_1 = logger;
5142
+ this.je6_1 = logger;
5135
5143
  }
5136
- protoOf(ServerMechanicLifecycleReducer).i9s = function (state, action) {
5144
+ protoOf(ServerMechanicLifecycleReducer).j9t = function (state, action) {
5145
+ this.je6_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
5137
5146
  var serverState = get_serverStatePayloadOrNull(state.payload);
5138
5147
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5139
- var tmp0_$this = this.j9s_1;
5140
- var tmp1_tableId = action.j89_1;
5141
- var tmp2_gameId = action.j89_1;
5142
- var tmp3_version = action.k89_1;
5143
- var tmp4_config = action.i89_1;
5144
- var tmp5_users = action.m89_1;
5148
+ var tmp0_$this = this.k9t_1;
5149
+ var tmp1_tableId = action.n89_1;
5150
+ var tmp2_gameId = action.n89_1;
5151
+ var tmp3_version = action.o89_1;
5152
+ var tmp4_config = action.m89_1;
5153
+ var tmp5_users = action.q89_1;
5145
5154
  var tmp6_spectators = action.spectators;
5146
- var tmp7_gameCreatorPlayerId = action.l89_1;
5147
- var tmp9_tableOrNull = tmp0_$this.p9t(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5155
+ var tmp7_gameCreatorPlayerId = action.p89_1;
5156
+ var tmp9_tableOrNull = tmp0_$this.q9u(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5148
5157
  var tmp;
5149
5158
  if (serverState == null) {
5150
- this.ee5_1.w(VOID, 'ServerPayload is not onStart');
5151
- tmp = Companion_instance_13.initial();
5159
+ this.je6_1.w(VOID, 'ServerPayload is not onStart');
5160
+ tmp = Companion_instance_14.initial();
5152
5161
  } else {
5153
5162
  tmp = serverState;
5154
5163
  }
5155
5164
  var tmp10_payload = tmp;
5156
- return state.g9d(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5165
+ return state.l9d(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5157
5166
  };
5158
- protoOf(ServerMechanicLifecycleReducer).g9s = function (state, action) {
5167
+ protoOf(ServerMechanicLifecycleReducer).h9t = function (state, action) {
5168
+ this.je6_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
5159
5169
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5160
- var tmp2_tableOrNull = action.p89_1;
5161
- var tmp = Companion_instance_13;
5170
+ var tmp2_tableOrNull = action.t89_1;
5171
+ var tmp = Companion_instance_14;
5162
5172
  var tmp_0 = get_serverStatePayload(state).config;
5163
- var tmp_1 = action.q89_1;
5173
+ var tmp_1 = action.u89_1;
5164
5174
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5165
- var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o6c_1));
5166
- return state.g9d(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5175
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.q6c_1));
5176
+ return state.l9d(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5167
5177
  };
5168
- protoOf(ServerMechanicLifecycleReducer).h9s = function (state, action) {
5169
- this.k9s_1.g5n(action.previousGameId);
5178
+ protoOf(ServerMechanicLifecycleReducer).i9t = function (state, action) {
5179
+ this.l9t_1.i5n(action.previousGameId);
5170
5180
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5171
- var tmp1_tableOrNull = this.j9s_1.q9t(state.v6w(), action.gameId);
5172
- return state.g9d(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5181
+ var tmp1_tableOrNull = this.k9t_1.r9u(state.z6w(), action.gameId);
5182
+ return state.l9d(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5173
5183
  };
5174
5184
  function spectatorsReducer(logger) {
5175
5185
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5176
5186
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5177
5187
  }
5178
5188
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5179
- this.fe5_1 = $logger;
5189
+ this.ke6_1 = $logger;
5180
5190
  }
5181
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).y6n = function (action) {
5191
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).a6o = function (action) {
5182
5192
  return isInterface(action, SpectatorsAction);
5183
5193
  };
5184
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).w9q = function (state, action) {
5194
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).x9r = function (state, action) {
5185
5195
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5186
- var table = state.v6w();
5196
+ var table = state.z6w();
5187
5197
  var tmp;
5188
5198
  if (action_0 instanceof AddSpectatorsAction) {
5189
5199
  // Inline function 'kotlin.collections.mapNotNull' call
5190
- var tmp0 = action_0.re3_1;
5200
+ var tmp0 = action_0.ve4_1;
5191
5201
  // Inline function 'kotlin.collections.mapNotNullTo' call
5192
5202
  var destination = ArrayList_init_$Create$_0();
5193
5203
  // Inline function 'kotlin.collections.forEach' call
5194
5204
  var _iterator__ex2g4s = tmp0.l();
5195
5205
  while (_iterator__ex2g4s.m()) {
5196
5206
  var element = _iterator__ex2g4s.n();
5197
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.u6d_1));
5207
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.w6d_1));
5198
5208
  if (tmp0_safe_receiver == null)
5199
5209
  null;
5200
5210
  else {
@@ -5206,9 +5216,9 @@
5206
5216
  var tmp_0;
5207
5217
  // Inline function 'kotlin.collections.isNotEmpty' call
5208
5218
  if (!sameSpectators.q()) {
5209
- this.fe5_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5219
+ this.ke6_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5210
5220
  // Inline function 'kotlin.collections.filterNot' call
5211
- var tmp0_0 = action_0.re3_1;
5221
+ var tmp0_0 = action_0.ve4_1;
5212
5222
  // Inline function 'kotlin.collections.filterNotTo' call
5213
5223
  var destination_0 = ArrayList_init_$Create$_0();
5214
5224
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5230,7 +5240,7 @@
5230
5240
  var _iterator__ex2g4s_1 = sameSpectators.l();
5231
5241
  while (_iterator__ex2g4s_1.m()) {
5232
5242
  var element_1 = _iterator__ex2g4s_1.n();
5233
- if (element_0.u6d_1 === element_1.playerId) {
5243
+ if (element_0.w6d_1 === element_1.playerId) {
5234
5244
  tmp$ret$8 = true;
5235
5245
  break $l$block_0;
5236
5246
  }
@@ -5243,7 +5253,7 @@
5243
5253
  }
5244
5254
  tmp_0 = destination_0;
5245
5255
  } else {
5246
- tmp_0 = action_0.re3_1;
5256
+ tmp_0 = action_0.ve4_1;
5247
5257
  }
5248
5258
  // Inline function 'kotlin.collections.map' call
5249
5259
  var this_0 = tmp_0;
@@ -5256,18 +5266,18 @@
5256
5266
  destination_1.j(tmp$ret$13);
5257
5267
  }
5258
5268
  var spectatorsToAdd = toSet(destination_1);
5259
- tmp = state.g9d(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5269
+ tmp = state.l9d(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5260
5270
  } else {
5261
5271
  if (action_0 instanceof RemoveSpectatorsAction) {
5262
5272
  // Inline function 'kotlin.collections.mapNotNull' call
5263
- var tmp0_1 = action_0.se3_1;
5273
+ var tmp0_1 = action_0.we4_1;
5264
5274
  // Inline function 'kotlin.collections.mapNotNullTo' call
5265
5275
  var destination_2 = ArrayList_init_$Create$_0();
5266
5276
  // Inline function 'kotlin.collections.forEach' call
5267
5277
  var _iterator__ex2g4s_3 = tmp0_1.l();
5268
5278
  while (_iterator__ex2g4s_3.m()) {
5269
5279
  var element_2 = _iterator__ex2g4s_3.n();
5270
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.u6d_1));
5280
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.w6d_1));
5271
5281
  if (tmp0_safe_receiver_0 == null)
5272
5282
  null;
5273
5283
  else {
@@ -5279,9 +5289,9 @@
5279
5289
  var tmp_2;
5280
5290
  // Inline function 'kotlin.collections.isNotEmpty' call
5281
5291
  if (!sameSpectators_0.q()) {
5282
- this.fe5_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5292
+ this.ke6_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5283
5293
  // Inline function 'kotlin.collections.filterNot' call
5284
- var tmp0_2 = action_0.se3_1;
5294
+ var tmp0_2 = action_0.we4_1;
5285
5295
  // Inline function 'kotlin.collections.filterNotTo' call
5286
5296
  var destination_3 = ArrayList_init_$Create$_0();
5287
5297
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5303,7 +5313,7 @@
5303
5313
  var _iterator__ex2g4s_5 = sameSpectators_0.l();
5304
5314
  while (_iterator__ex2g4s_5.m()) {
5305
5315
  var element_4 = _iterator__ex2g4s_5.n();
5306
- if (element_3.u6d_1 === element_4.playerId) {
5316
+ if (element_3.w6d_1 === element_4.playerId) {
5307
5317
  tmp$ret$24 = true;
5308
5318
  break $l$block_2;
5309
5319
  }
@@ -5316,7 +5326,7 @@
5316
5326
  }
5317
5327
  tmp_2 = destination_3;
5318
5328
  } else {
5319
- tmp_2 = action_0.se3_1;
5329
+ tmp_2 = action_0.we4_1;
5320
5330
  }
5321
5331
  var spectatorsToRemove = toSet(tmp_2);
5322
5332
  // Inline function 'kotlin.collections.filterNot' call
@@ -5342,7 +5352,7 @@
5342
5352
  var _iterator__ex2g4s_7 = spectatorsToRemove.l();
5343
5353
  while (_iterator__ex2g4s_7.m()) {
5344
5354
  var element_6 = _iterator__ex2g4s_7.n();
5345
- if (element_5.playerId === element_6.u6d_1) {
5355
+ if (element_5.playerId === element_6.w6d_1) {
5346
5356
  tmp$ret$29 = true;
5347
5357
  break $l$block_4;
5348
5358
  }
@@ -5353,44 +5363,44 @@
5353
5363
  destination_4.j(element_5);
5354
5364
  }
5355
5365
  }
5356
- tmp = state.g9d(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5366
+ tmp = state.l9d(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5357
5367
  } else {
5358
5368
  noWhenBranchMatchedException();
5359
5369
  }
5360
5370
  }
5361
5371
  return tmp;
5362
5372
  };
5363
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).o6p = function (state, action) {
5364
- return this.w9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5373
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).q6p = function (state, action) {
5374
+ return this.x9r((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5365
5375
  };
5366
- function Companion_5() {
5376
+ function Companion_6() {
5367
5377
  }
5368
- protoOf(Companion_5).ge5 = function (config) {
5378
+ protoOf(Companion_6).le6 = function (config) {
5369
5379
  return new ServerStatePayload(config);
5370
5380
  };
5371
- protoOf(Companion_5).initial = function (config, $super) {
5381
+ protoOf(Companion_6).initial = function (config, $super) {
5372
5382
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5373
- return $super === VOID ? this.ge5(config) : $super.ge5.call(this, config);
5383
+ return $super === VOID ? this.le6(config) : $super.le6.call(this, config);
5374
5384
  };
5375
- var Companion_instance_13;
5376
- function Companion_getInstance_6() {
5377
- return Companion_instance_13;
5385
+ var Companion_instance_14;
5386
+ function Companion_getInstance_7() {
5387
+ return Companion_instance_14;
5378
5388
  }
5379
5389
  function ServerStatePayload(config) {
5380
5390
  this.config = config;
5381
5391
  }
5382
- protoOf(ServerStatePayload).c3v = function () {
5392
+ protoOf(ServerStatePayload).e3v = function () {
5383
5393
  return this.config;
5384
5394
  };
5385
5395
  protoOf(ServerStatePayload).ne = function () {
5386
5396
  return this.config;
5387
5397
  };
5388
- protoOf(ServerStatePayload).he5 = function (config) {
5398
+ protoOf(ServerStatePayload).me6 = function (config) {
5389
5399
  return new ServerStatePayload(config);
5390
5400
  };
5391
5401
  protoOf(ServerStatePayload).copy = function (config, $super) {
5392
5402
  config = config === VOID ? this.config : config;
5393
- return $super === VOID ? this.he5(config) : $super.he5.call(this, config);
5403
+ return $super === VOID ? this.me6(config) : $super.me6.call(this, config);
5394
5404
  };
5395
5405
  protoOf(ServerStatePayload).toString = function () {
5396
5406
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5408,12 +5418,12 @@
5408
5418
  return true;
5409
5419
  };
5410
5420
  function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5411
- var gameId = Companion_instance_3.s9v(payload);
5421
+ var gameId = Companion_instance_3.t9w(payload);
5412
5422
  var tmp;
5413
5423
  if (!(gameId == null)) {
5414
5424
  tmp = new ServerLoggerKey(gameId);
5415
5425
  } else {
5416
- var tmp0_safe_receiver = _this__u8e3s4.u6v_1;
5426
+ var tmp0_safe_receiver = _this__u8e3s4.y6v_1;
5417
5427
  tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5418
5428
  }
5419
5429
  return tmp;
@@ -5451,14 +5461,14 @@
5451
5461
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5452
5462
  }
5453
5463
  function _get_logger__rkp4sl_0($this) {
5454
- var tmp0 = $this.qe5_1;
5464
+ var tmp0 = $this.ve6_1;
5455
5465
  var tmp = KProperty1;
5456
5466
  // Inline function 'kotlin.getValue' call
5457
5467
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5458
5468
  return tmp0.w();
5459
5469
  }
5460
5470
  function _get_di__ndbzja($this) {
5461
- var tmp0 = $this.re5_1;
5471
+ var tmp0 = $this.we6_1;
5462
5472
  var tmp = KProperty1;
5463
5473
  // Inline function 'kotlin.getValue' call
5464
5474
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5475,8 +5485,8 @@
5475
5485
  }
5476
5486
  function createCallbackOutput($this, gameServer) {
5477
5487
  var tmp;
5478
- if (!($this.oe5_1 == null)) {
5479
- var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.oe5_1);
5488
+ if (!($this.te6_1 == null)) {
5489
+ var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.te6_1);
5480
5490
  tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
5481
5491
  } else {
5482
5492
  tmp = null;
@@ -5490,11 +5500,11 @@
5490
5500
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5491
5501
  return function () {
5492
5502
  var tmp;
5493
- if (this$0.oe5_1 == null) {
5503
+ if (this$0.te6_1 == null) {
5494
5504
  tmp = null;
5495
5505
  } else {
5496
5506
  // Inline function 'kotlin.let' call
5497
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.oe5_1)]));
5507
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.te6_1)]));
5498
5508
  }
5499
5509
  var tmp1_elvis_lhs = tmp;
5500
5510
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5527,7 +5537,7 @@
5527
5537
  tmp_0.f1f(tmp$ret$3);
5528
5538
  $this$DI.j1b(jsonModule());
5529
5539
  $this$DI.j1b(serverHelpersModule());
5530
- $this$DI.j1b(randomOrgModule(this$0.pe5_1));
5540
+ $this$DI.j1b(randomOrgModule(this$0.ue6_1));
5531
5541
  return Unit_instance;
5532
5542
  };
5533
5543
  }
@@ -5603,16 +5613,16 @@
5603
5613
  };
5604
5614
  }
5605
5615
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5606
- this.ye5_1 = $reducer;
5616
+ this.de7_1 = $reducer;
5607
5617
  }
5608
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).y6n = function (action) {
5618
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).a6o = function (action) {
5609
5619
  return isInterface(action, Action);
5610
5620
  };
5611
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).w9q = function (state, action) {
5612
- return this.ye5_1(state, isInterface(action, Action) ? action : THROW_CCE());
5621
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x9r = function (state, action) {
5622
+ return this.de7_1(state, isInterface(action, Action) ? action : THROW_CCE());
5613
5623
  };
5614
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).o6p = function (state, action) {
5615
- return this.w9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5624
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).q6p = function (state, action) {
5625
+ return this.x9r((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5616
5626
  };
5617
5627
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($gameServer) {
5618
5628
  return function () {
@@ -5641,7 +5651,7 @@
5641
5651
  null;
5642
5652
  else {
5643
5653
  // Inline function 'kotlin.also' call
5644
- $combinedLogger.k51(tmp0_safe_receiver);
5654
+ $combinedLogger.m51(tmp0_safe_receiver);
5645
5655
  // Inline function 'org.kodein.di.bind' call
5646
5656
  // Inline function 'org.kodein.type.generic' call
5647
5657
  var tmp = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
@@ -5663,7 +5673,7 @@
5663
5673
  null;
5664
5674
  else {
5665
5675
  // Inline function 'kotlin.also' call
5666
- $combinedLogger.k51(tmp1_safe_receiver);
5676
+ $combinedLogger.m51(tmp1_safe_receiver);
5667
5677
  // Inline function 'org.kodein.di.bind' call
5668
5678
  // Inline function 'org.kodein.type.generic' call
5669
5679
  var tmp_5 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
@@ -5686,20 +5696,20 @@
5686
5696
  function GameServerEngineControllerImpl$createFileLoggerOutput$lambda($gameServer) {
5687
5697
  return function (it) {
5688
5698
  var tmp0_safe_receiver = $gameServer();
5689
- var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.g6e();
5699
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i6e();
5690
5700
  return tmp1_safe_receiver == null ? null : serverLoggerKeyFromPayload(tmp1_safe_receiver, it);
5691
5701
  };
5692
5702
  }
5693
5703
  function GameServerEngineControllerImpl$createCallbackOutput$lambda($gameServer) {
5694
5704
  return function (it) {
5695
- var payload = Companion_instance_5.d9u(it);
5705
+ var payload = Companion_instance_5.e9v(it);
5696
5706
  var tmp;
5697
5707
  if (!(payload == null)) {
5698
5708
  return payload;
5699
5709
  }
5700
5710
  var tmp0_safe_receiver = $gameServer();
5701
- var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.g6e();
5702
- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.u6v_1;
5711
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.i6e();
5712
+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.y6v_1;
5703
5713
  return tmp2_safe_receiver == null ? null : toLoggerPayload(tmp2_safe_receiver);
5704
5714
  };
5705
5715
  }
@@ -5713,7 +5723,7 @@
5713
5723
  // Inline function 'kotlin.let' call
5714
5724
  $this$DI.j1b(tmp0_safe_receiver);
5715
5725
  }
5716
- $this$DI.j1b(dealerModule(this$0.randomPoolProvider, this$0.pe5_1));
5726
+ $this$DI.j1b(dealerModule(this$0.randomPoolProvider, this$0.ue6_1));
5717
5727
  $this$DI.j1b(coreModule($coreConfig));
5718
5728
  $this$DI.j1b(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5719
5729
  return Unit_instance;
@@ -5722,13 +5732,13 @@
5722
5732
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5723
5733
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5724
5734
  production = production === VOID ? true : production;
5725
- this.oe5_1 = loggerCallback;
5726
- this.pe5_1 = randomOrgConfig;
5727
- AppEnvironment_getInstance().b6v(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5735
+ this.te6_1 = loggerCallback;
5736
+ this.ue6_1 = randomOrgConfig;
5737
+ AppEnvironment_getInstance().d6v(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5728
5738
  var tmp = this;
5729
- tmp.qe5_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5739
+ tmp.ve6_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5730
5740
  var tmp_0 = this;
5731
- tmp_0.re5_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5741
+ tmp_0.we6_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5732
5742
  var tmp_1 = this;
5733
5743
  // Inline function 'org.kodein.di.instance' call
5734
5744
  var this_0 = _get_di__ndbzja(this);
@@ -5737,7 +5747,7 @@
5737
5747
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5738
5748
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5739
5749
  var tmp_4 = KProperty1;
5740
- tmp_1.se5_1 = tmp_3.c1h(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5750
+ tmp_1.xe6_1 = tmp_3.c1h(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5741
5751
  var tmp_5 = this;
5742
5752
  // Inline function 'org.kodein.di.instance' call
5743
5753
  var this_1 = _get_di__ndbzja(this);
@@ -5746,7 +5756,7 @@
5746
5756
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5747
5757
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5748
5758
  var tmp_8 = KProperty1;
5749
- tmp_5.te5_1 = tmp_7.c1h(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5759
+ tmp_5.ye6_1 = tmp_7.c1h(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5750
5760
  var tmp_9 = this;
5751
5761
  // Inline function 'org.kodein.di.instance' call
5752
5762
  var this_2 = _get_di__ndbzja(this);
@@ -5755,7 +5765,7 @@
5755
5765
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5756
5766
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5757
5767
  var tmp_12 = KProperty1;
5758
- tmp_9.ue5_1 = tmp_11.c1h(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5768
+ tmp_9.ze6_1 = tmp_11.c1h(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5759
5769
  var tmp_13 = this;
5760
5770
  // Inline function 'org.kodein.di.instance' call
5761
5771
  var this_3 = _get_di__ndbzja(this);
@@ -5764,7 +5774,7 @@
5764
5774
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5765
5775
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5766
5776
  var tmp_16 = KProperty1;
5767
- tmp_13.ve5_1 = tmp_15.c1h(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5777
+ tmp_13.ae7_1 = tmp_15.c1h(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5768
5778
  var tmp_17 = this;
5769
5779
  // Inline function 'org.kodein.di.instance' call
5770
5780
  var this_4 = _get_di__ndbzja(this);
@@ -5773,7 +5783,7 @@
5773
5783
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5774
5784
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5775
5785
  var tmp_20 = KProperty1;
5776
- tmp_17.we5_1 = tmp_19.c1h(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5786
+ tmp_17.be7_1 = tmp_19.c1h(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5777
5787
  var tmp_21 = this;
5778
5788
  // Inline function 'org.kodein.di.instance' call
5779
5789
  var this_5 = _get_di__ndbzja(this);
@@ -5782,57 +5792,57 @@
5782
5792
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5783
5793
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5784
5794
  var tmp_24 = KProperty1;
5785
- tmp_21.xe5_1 = tmp_23.c1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5795
+ tmp_21.ce7_1 = tmp_23.c1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5786
5796
  }
5787
- protoOf(GameServerEngineControllerImpl).ydj = function () {
5788
- var tmp0 = this.se5_1;
5797
+ protoOf(GameServerEngineControllerImpl).bdl = function () {
5798
+ var tmp0 = this.xe6_1;
5789
5799
  var tmp = KProperty1;
5790
5800
  // Inline function 'kotlin.getValue' call
5791
5801
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5792
5802
  return tmp0.w();
5793
5803
  };
5794
- protoOf(GameServerEngineControllerImpl).je5 = function () {
5795
- var tmp0 = this.te5_1;
5804
+ protoOf(GameServerEngineControllerImpl).oe6 = function () {
5805
+ var tmp0 = this.ye6_1;
5796
5806
  var tmp = KProperty1;
5797
5807
  // Inline function 'kotlin.getValue' call
5798
5808
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5799
5809
  return tmp0.w();
5800
5810
  };
5801
- protoOf(GameServerEngineControllerImpl).ke5 = function () {
5802
- var tmp0 = this.ue5_1;
5811
+ protoOf(GameServerEngineControllerImpl).pe6 = function () {
5812
+ var tmp0 = this.ze6_1;
5803
5813
  var tmp = KProperty1;
5804
5814
  // Inline function 'kotlin.getValue' call
5805
5815
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5806
5816
  return tmp0.w();
5807
5817
  };
5808
- protoOf(GameServerEngineControllerImpl).le5 = function () {
5809
- var tmp0 = this.ve5_1;
5818
+ protoOf(GameServerEngineControllerImpl).qe6 = function () {
5819
+ var tmp0 = this.ae7_1;
5810
5820
  var tmp = KProperty1;
5811
5821
  // Inline function 'kotlin.getValue' call
5812
5822
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5813
5823
  return tmp0.w();
5814
5824
  };
5815
- protoOf(GameServerEngineControllerImpl).ie5 = function () {
5816
- var tmp0 = this.we5_1;
5825
+ protoOf(GameServerEngineControllerImpl).ne6 = function () {
5826
+ var tmp0 = this.be7_1;
5817
5827
  var tmp = KProperty1;
5818
5828
  // Inline function 'kotlin.getValue' call
5819
5829
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5820
5830
  return tmp0.w();
5821
5831
  };
5822
- protoOf(GameServerEngineControllerImpl).me5 = function () {
5823
- var tmp0 = this.xe5_1;
5832
+ protoOf(GameServerEngineControllerImpl).re6 = function () {
5833
+ var tmp0 = this.ce7_1;
5824
5834
  var tmp = KProperty1;
5825
5835
  // Inline function 'kotlin.getValue' call
5826
5836
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
5827
5837
  return tmp0.w();
5828
5838
  };
5829
5839
  protoOf(GameServerEngineControllerImpl).setEnableLogger = function (enabled) {
5830
- Logger_getInstance().u51_1 = enabled;
5840
+ Logger_getInstance().w51_1 = enabled;
5831
5841
  };
5832
5842
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5833
5843
  return this.createGameEngineWithLogic();
5834
5844
  };
5835
- protoOf(GameServerEngineControllerImpl).ne5 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5845
+ protoOf(GameServerEngineControllerImpl).se6 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5836
5846
  var combinedLogger = Companion_instance_6.mx();
5837
5847
  var gameServer = {_v: null};
5838
5848
  var tmp0_botConfig = new EngineBotConfig(VOID, VOID, VOID, false);
@@ -5881,7 +5891,7 @@
5881
5891
  function TestHelper() {
5882
5892
  }
5883
5893
  function _get_playerAnswerInteractor__msggz1($this) {
5884
- var tmp0 = $this.be6_1;
5894
+ var tmp0 = $this.ge7_1;
5885
5895
  var tmp = KProperty1;
5886
5896
  // Inline function 'kotlin.getValue' call
5887
5897
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5889,7 +5899,7 @@
5889
5899
  }
5890
5900
  function TestHelperImpl$di$lambda$lambda(this$0) {
5891
5901
  return function ($this$singleton) {
5892
- return this$0.ze5_1;
5902
+ return this$0.ee7_1;
5893
5903
  };
5894
5904
  }
5895
5905
  function TestHelperImpl$di$lambda(this$0) {
@@ -5928,27 +5938,27 @@
5928
5938
  return emptyMap();
5929
5939
  }
5930
5940
  function TestHelperImpl(logger) {
5931
- this.ze5_1 = logger;
5941
+ this.ee7_1 = logger;
5932
5942
  var tmp = this;
5933
5943
  var tmp_0 = Companion_instance_4;
5934
- tmp.ae6_1 = tmp_0.q1b(VOID, TestHelperImpl$di$lambda(this));
5944
+ tmp.fe7_1 = tmp_0.q1b(VOID, TestHelperImpl$di$lambda(this));
5935
5945
  var tmp_1 = this;
5936
5946
  // Inline function 'org.kodein.di.instance' call
5937
- var this_0 = this.ae6_1;
5947
+ var this_0 = this.fe7_1;
5938
5948
  // Inline function 'org.kodein.type.generic' call
5939
5949
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5940
5950
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5941
5951
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5942
5952
  var tmp_4 = KProperty1;
5943
- tmp_1.be6_1 = tmp_3.c1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5953
+ tmp_1.ge7_1 = tmp_3.c1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5944
5954
  }
5945
5955
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5946
- return _get_playerAnswerInteractor__msggz1(this).m94(playerId, table, botConfig);
5956
+ return _get_playerAnswerInteractor__msggz1(this).r94(playerId, table, botConfig);
5947
5957
  };
5948
5958
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5949
5959
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5950
5960
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5951
- var tmp0 = mechanicAction.k9f();
5961
+ var tmp0 = mechanicAction.o9f();
5952
5962
  var tmp$ret$0;
5953
5963
  $l$block_0: {
5954
5964
  // Inline function 'kotlin.collections.any' call
@@ -5980,7 +5990,7 @@
5980
5990
  };
5981
5991
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5982
5992
  if (isInterface(action, NextPlayerTurnAction)) {
5983
- var tmp0 = action.k9f();
5993
+ var tmp0 = action.o9f();
5984
5994
  var tmp$ret$0;
5985
5995
  $l$block_0: {
5986
5996
  // Inline function 'kotlin.collections.any' call
@@ -6062,72 +6072,72 @@
6062
6072
  }
6063
6073
  //region block: post-declaration
6064
6074
  defineProp(protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1), 'playerId', function () {
6065
- return this.f6d();
6075
+ return this.h6d();
6066
6076
  });
6067
6077
  protoOf(GameServer).roomOnCreate = roomOnCreate;
6068
6078
  protoOf(GameServer).roomOnDelete = roomOnDelete;
6069
6079
  protoOf(GameServer).shutdown = shutdown;
6070
6080
  defineProp(protoOf(GameServer), 'metadata', function () {
6071
- return this.o8y();
6081
+ return this.t8y();
6072
6082
  }, function (value) {
6073
- this.te0(value);
6083
+ this.xe1(value);
6074
6084
  });
6075
6085
  defineProp(protoOf(GameServer), 'id', function () {
6076
- return this.r5i();
6086
+ return this.t5i();
6077
6087
  });
6078
6088
  defineProp(protoOf(GameServer), 'table', function () {
6079
- return this.v6w();
6089
+ return this.z6w();
6080
6090
  });
6081
6091
  defineProp(protoOf(GameServer), 'isTableExists', function () {
6082
- return this.w6w();
6092
+ return this.a6x();
6083
6093
  });
6084
6094
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
6085
- return this.x6w();
6095
+ return this.b6x();
6086
6096
  });
6087
6097
  protoOf($serializer).wz = typeParametersSerializers;
6088
6098
  defineProp(protoOf(TableStateUpdateDto), 'roomId', function () {
6089
- return this.u9e();
6099
+ return this.m8v();
6090
6100
  });
6091
6101
  protoOf($serializer_0).wz = typeParametersSerializers;
6092
6102
  defineProp(protoOf(ActionsStateUpdateDto), 'roomId', function () {
6093
- return this.u9e();
6103
+ return this.m8v();
6094
6104
  });
6095
6105
  defineProp(protoOf(TableStateUpdate), 'roomId', function () {
6096
- return this.u9e();
6106
+ return this.m8v();
6097
6107
  });
6098
6108
  defineProp(protoOf(ActionsStateUpdate), 'roomId', function () {
6099
- return this.u9e();
6109
+ return this.m8v();
6100
6110
  });
6101
- protoOf(UpdateServerConfigAction).k6n = get_actionTag;
6111
+ protoOf(UpdateServerConfigAction).m6n = get_actionTag;
6102
6112
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
6103
- return this.k6n();
6113
+ return this.m6n();
6104
6114
  });
6105
- protoOf(AddSpectatorsAction).k6n = get_actionTag;
6115
+ protoOf(AddSpectatorsAction).m6n = get_actionTag;
6106
6116
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
6107
- return this.k6n();
6117
+ return this.m6n();
6108
6118
  });
6109
- protoOf(RemoveSpectatorsAction).k6n = get_actionTag;
6119
+ protoOf(RemoveSpectatorsAction).m6n = get_actionTag;
6110
6120
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
6111
- return this.k6n();
6121
+ return this.m6n();
6112
6122
  });
6113
6123
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6114
6124
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6115
- return this.ydj();
6125
+ return this.bdl();
6116
6126
  });
6117
6127
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6118
- return this.je5();
6128
+ return this.oe6();
6119
6129
  });
6120
6130
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6121
- return this.ke5();
6131
+ return this.pe6();
6122
6132
  });
6123
6133
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6124
- return this.le5();
6134
+ return this.qe6();
6125
6135
  });
6126
6136
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6127
- return this.ie5();
6137
+ return this.ne6();
6128
6138
  });
6129
6139
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6130
- return this.me5();
6140
+ return this.re6();
6131
6141
  });
6132
6142
  //endregion
6133
6143
  //region block: init
@@ -6138,6 +6148,7 @@
6138
6148
  Companion_instance_11 = new Companion_3();
6139
6149
  Companion_instance_12 = new Companion_4();
6140
6150
  Companion_instance_13 = new Companion_5();
6151
+ Companion_instance_14 = new Companion_6();
6141
6152
  //endregion
6142
6153
  //region block: exports
6143
6154
  function $jsExportAll$(_) {
@@ -6183,7 +6194,7 @@
6183
6194
  var $games$jass$logic$server$redux = $games$jass$logic$server.redux || ($games$jass$logic$server.redux = {});
6184
6195
  var $games$jass$logic$server$redux$state = $games$jass$logic$server$redux.state || ($games$jass$logic$server$redux.state = {});
6185
6196
  $games$jass$logic$server$redux$state.ServerStatePayload = ServerStatePayload;
6186
- defineProp($games$jass$logic$server$redux$state.ServerStatePayload, 'Companion', Companion_getInstance_6, VOID, true);
6197
+ defineProp($games$jass$logic$server$redux$state.ServerStatePayload, 'Companion', Companion_getInstance_7, VOID, true);
6187
6198
  _.createGameServerController = createGameServerController;
6188
6199
  }
6189
6200
  $jsExportAll$(_);