client_plugin_logic_deb 1.8.383 → 1.8.384

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2307,7 +2307,6 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
2307
2307
  }
2308
2308
  export declare namespace games.jass.logic.redux {
2309
2309
  interface AppStatePayload {
2310
- readonly metadata: Nullable<any>;
2311
2310
  readonly __doNotUseOrImplementIt: {
2312
2311
  readonly "games.jass.logic.redux.AppStatePayload": unique symbol;
2313
2312
  };
@@ -2554,7 +2553,6 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2554
2553
  readonly users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2555
2554
  readonly config: games.jass.logic.data.models.table.config.Config;
2556
2555
  readonly gameCreatorPlayerId: string;
2557
- readonly metadata: Nullable<any>;
2558
2556
  readonly __doNotUseOrImplementIt: {
2559
2557
  readonly "games.jass.logic.redux.actions.mechanic.FirstMechanicAction": unique symbol;
2560
2558
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.IgnoreBufferForAction["__doNotUseOrImplementIt"];
@@ -2566,7 +2564,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2566
2564
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
2567
2565
  }
2568
2566
  class StartGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements games.jass.logic.redux.actions.mechanic.FirstMechanicAction, games.jass.logic.redux.actions.mechanic.PlayerOrderChangeMechanicAction {
2569
- constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, metadata: Nullable<any>);
2567
+ constructor(config: games.jass.logic.data.models.table.config.Config, roomId: string, version: string, gameCreatorPlayerId: string, users: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid: Nullable<string> | undefined, spectators: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>);
2570
2568
  get config(): games.jass.logic.data.models.table.config.Config;
2571
2569
  get id(): string;
2572
2570
  get version(): string;
@@ -2574,9 +2572,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
2574
2572
  get users(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2575
2573
  get aid(): Nullable<string>;
2576
2574
  get spectators(): kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>;
2577
- get metadata(): Nullable<any>;
2578
2575
  get usersOrder(): kotlin.collections.KtList<string>;
2579
- copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, metadata?: Nullable<any>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
2576
+ copy(config?: games.jass.logic.data.models.table.config.Config, roomId?: string, version?: string, gameCreatorPlayerId?: string, users?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>, aid?: Nullable<string>, spectators?: kotlin.collections.KtList<com.logic.data.models.player.GameUserInfo>): games.jass.logic.redux.actions.mechanic.StartGameMechanicAction;
2580
2577
  toString(): string;
2581
2578
  hashCode(): number;
2582
2579
  equals(other: Nullable<any>): boolean;
@@ -3106,9 +3103,10 @@ export declare namespace games.jass.logic.server.data.models.state {
3106
3103
  }
3107
3104
  export declare namespace games.jass.logic.server.domain {
3108
3105
  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
3109
- roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, metadata?: Nullable<any>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
3110
- roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions, metadata?: Nullable<any>): void;
3111
- roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite, metadata?: Nullable<any>): void;
3106
+ metadata: any;
3107
+ roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
3108
+ roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
3109
+ roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
3112
3110
  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
3113
3111
  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
3114
3112
  roomRefreshPlayerState(playerId: string): void;
@@ -3131,10 +3129,9 @@ export declare namespace games.jass.logic.server.domain {
3131
3129
  }
3132
3130
  export declare namespace games.jass.logic.server.redux.state {
3133
3131
  class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
3134
- constructor(config: games.jass.logic.server.data.models.config.ServerConfig, metadata: Nullable<any>);
3132
+ constructor(config: games.jass.logic.server.data.models.config.ServerConfig);
3135
3133
  get config(): games.jass.logic.server.data.models.config.ServerConfig;
3136
- get metadata(): Nullable<any>;
3137
- copy(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: Nullable<any>): games.jass.logic.server.redux.state.ServerStatePayload;
3134
+ copy(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
3138
3135
  toString(): string;
3139
3136
  hashCode(): number;
3140
3137
  equals(other: Nullable<any>): boolean;
@@ -3151,7 +3148,7 @@ export declare namespace games.jass.logic.server.redux.state {
3151
3148
  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
3152
3149
  namespace Companion.$metadata$ {
3153
3150
  abstract class constructor {
3154
- initial(config?: games.jass.logic.server.data.models.config.ServerConfig, metadata?: Nullable<any>): games.jass.logic.server.redux.state.ServerStatePayload;
3151
+ initial(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
3155
3152
  private constructor();
3156
3153
  }
3157
3154
  }