client_plugin_logic_deb 1.8.382 → 1.8.384

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@@ -2305,6 +2305,13 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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  }
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  }
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  }
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+ export declare namespace games.jass.logic.redux {
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+ interface AppStatePayload {
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "games.jass.logic.redux.AppStatePayload": unique symbol;
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+ };
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+ }
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+ }
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  export declare namespace games.jass.logic.redux.actions {
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  class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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  constructor(transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
@@ -3096,6 +3103,7 @@ export declare namespace games.jass.logic.server.data.models.state {
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  }
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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+ metadata: any;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
@@ -3120,13 +3128,14 @@ export declare namespace games.jass.logic.server.domain {
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  }
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  }
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  export declare namespace games.jass.logic.server.redux.state {
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- class ServerStatePayload /* implements games.jass.logic.redux.AppStatePayload */ {
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+ class ServerStatePayload implements games.jass.logic.redux.AppStatePayload {
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  constructor(config: games.jass.logic.server.data.models.config.ServerConfig);
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  get config(): games.jass.logic.server.data.models.config.ServerConfig;
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  copy(config?: games.jass.logic.server.data.models.config.ServerConfig): games.jass.logic.server.redux.state.ServerStatePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.AppStatePayload["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace ServerStatePayload.$metadata$ {