client_plugin_logic_deb 1.8.378 → 1.8.380

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@@ -875,7 +875,7 @@ export declare namespace games.jass.logic.data.models {
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  }
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  export declare namespace games.jass.logic.data.models.config {
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  class RatingConfig {
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- constructor(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean);
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+ constructor(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean, ffaMaxRatingDecreaseFraction?: number);
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  get defaultFactor(): number;
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  get eloScaleH2H(): number;
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  get eloScaleFfa(): number;
@@ -883,7 +883,8 @@ export declare namespace games.jass.logic.data.models.config {
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  get ffaMovEnabled(): boolean;
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  get botNativeUpdatesRating(): boolean;
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  get replacementForcedDecrease(): boolean;
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- copy(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean): games.jass.logic.data.models.config.RatingConfig;
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+ get ffaMaxRatingDecreaseFraction(): number;
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+ copy(defaultFactor?: number, eloScaleH2H?: number, eloScaleFfa?: number, h2hCloseLossThresholdRatio?: number, ffaMovEnabled?: boolean, botNativeUpdatesRating?: boolean, replacementForcedDecrease?: boolean, ffaMaxRatingDecreaseFraction?: number): games.jass.logic.data.models.config.RatingConfig;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2992,6 +2993,7 @@ export declare namespace games.jass.logic.server.data.models.config {
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  }
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  export declare namespace games.jass.logic.server.data.models.serializable {
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  interface ServerStateUpdateDto {
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+ readonly roomId: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.server.data.models.serializable.ServerStateUpdateDto": unique symbol;
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  };
@@ -3006,9 +3008,10 @@ export declare namespace games.jass.logic.server.data.models.serializable {
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  }
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  }
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  class TableStateUpdateDto implements games.jass.logic.server.data.models.serializable.ServerStateUpdateDto {
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- constructor(table: string);
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+ constructor(roomId: string, table: string);
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+ get roomId(): string;
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  get table(): string;
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- copy(table?: string): games.jass.logic.server.data.models.serializable.TableStateUpdateDto;
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+ copy(roomId?: string, table?: string): games.jass.logic.server.data.models.serializable.TableStateUpdateDto;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -3030,9 +3033,10 @@ export declare namespace games.jass.logic.server.data.models.serializable {
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  }
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  }
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  class ActionsStateUpdateDto implements games.jass.logic.server.data.models.serializable.ServerStateUpdateDto {
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- constructor(actions: string);
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+ constructor(roomId: string, actions: string);
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+ get roomId(): string;
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  get actions(): string;
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- copy(actions?: string): games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto;
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+ copy(roomId?: string, actions?: string): games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -3056,14 +3060,16 @@ export declare namespace games.jass.logic.server.data.models.serializable {
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  }
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  export declare namespace games.jass.logic.server.data.models.state {
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  interface ServerStateUpdate {
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+ readonly roomId: string;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.server.data.models.state.ServerStateUpdate": unique symbol;
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  };
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  }
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  class TableStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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- constructor(table: games.jass.logic.data.models.table.JassTable);
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+ constructor(roomId: string, table: games.jass.logic.data.models.table.JassTable);
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+ get roomId(): string;
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  get table(): games.jass.logic.data.models.table.JassTable;
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- copy(table?: games.jass.logic.data.models.table.JassTable): games.jass.logic.server.data.models.state.TableStateUpdate;
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+ copy(roomId?: string, table?: games.jass.logic.data.models.table.JassTable): games.jass.logic.server.data.models.state.TableStateUpdate;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -3074,9 +3080,10 @@ export declare namespace games.jass.logic.server.data.models.state {
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  const constructor: abstract new () => TableStateUpdate;
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  }
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  class ActionsStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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- constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
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+ constructor(roomId: string, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
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+ get roomId(): string;
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  get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>;
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- copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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+ copy(roomId?: string, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;