client_plugin_logic_deb 1.8.354 → 1.8.356

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@@ -364,7 +364,7 @@
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  function addFormatStructureForTime(structure) {
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  this.c5n(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -816,6 +816,11 @@ export declare namespace games.jass.logic.data.models {
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  };
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  get name(): "CREATED" | "CREATING" | "FINISHING" | "FINISHED";
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  get ordinal(): 0 | 1 | 2 | 3;
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+ get isActive(): boolean;
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+ get isFinishing(): boolean;
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+ get isFinished(): boolean;
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+ get isCreated(): boolean;
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+ get isCreating(): boolean;
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  static values(): Array<games.jass.logic.data.models.GameLifecycleState>;
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  static valueOf(value: string): games.jass.logic.data.models.GameLifecycleState;
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  }
@@ -2673,8 +2678,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  }
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  }
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  export declare interface GameHelper {
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- filterLivePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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- filterLiveDuringGamePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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+ filterLivePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>, includeBots?: boolean): Array<string>;
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+ filterLiveDuringGamePlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>, includeBots?: boolean): Array<string>;
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  filterBotPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
@@ -2873,7 +2878,7 @@ export declare namespace games.jass.logic.client.domain.mechanic {
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  observeClientConfig(): any/* kotlinx.coroutines.flow.Flow<games.jass.logic.client.data.models.config.ClientConfig> */;
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  observePlayersHandsMetadata(): any/* kotlinx.coroutines.flow.Flow<games.jass.logic.client.data.models.PlayersHandsMetadataViewModel> */;
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  observeGameLifecycle(): any/* kotlinx.coroutines.flow.Flow<games.jass.logic.client.data.models.GameLifecycleViewModel> */;
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- observeRestartGameExpectant(): any/* kotlinx.coroutines.flow.Flow<Nullable<games.jass.logic.client.data.models.expectants.RestartGameExpectant>> */;
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+ observeRestartGameExpectant(): any/* kotlinx.coroutines.flow.Flow<Nullable<games.jass.logic.client.data.models.interceptors.RestartGameExpectant>> */;
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  observeScene(): any/* kotlinx.coroutines.flow.Flow<games.jass.logic.client.data.models.SceneViewModel> */;
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  observeSceneId(): any/* kotlinx.coroutines.flow.Flow<string> */;
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  observeError(): any/* kotlinx.coroutines.flow.Flow<Nullable<games.jass.logic.data.models.table.error.ErrorState>> */;
@@ -2887,7 +2892,8 @@ export declare namespace games.jass.logic.client.domain.mechanic {
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  switchGameInfo(open: boolean): void;
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  switchSettings(open: boolean): void;
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  switchChat(open: boolean): void;
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- foreground(foreground: boolean): void;
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+ uiCreated(created: boolean): void;
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+ uiFocused(focused: boolean): void;
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  updateConfig(updateConfig: any/* games.jass.logic.client.data.models.config.UpdateConfigModel */): void;
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  clientMessage(message: any/* games.jass.logic.data.models.messages.Message */): void;
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  observeShowTutorial(): any/* kotlinx.coroutines.flow.Flow<boolean> */;