client_plugin_logic_deb 1.8.349 → 1.8.350

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -356,10 +356,10 @@
356
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  spectators = tmp;
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  var tmp_0;
358
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  if ($super === VOID) {
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- this.feh(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.leh(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.feh.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.leh.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -367,10 +367,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.geh(newRid);
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+ this.meh(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.geh.call(this, newRid);
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+ tmp = $super.meh.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -378,10 +378,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.heh(reason, roomId);
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+ this.neh(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.heh.call(this, reason, roomId);
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+ tmp = $super.neh.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -445,7 +445,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.fem(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) : $super.fem.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return $super === VOID ? this.lem(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) : $super.lem.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -456,17 +456,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.ae0_1 = $subscriber;
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+ this.ge0_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).ce0 = function (it, $completion) {
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- var tmp = this.de0(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).ie0 = function (it, $completion) {
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+ var tmp = this.je0(it, $completion);
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  tmp.n9_1 = Unit_instance;
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  tmp.o9_1 = null;
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  return tmp.t9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).da = function (p1, $completion) {
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- return this.ce0(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.ie0(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9 = function () {
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  var suspendResult = this.n9_1;
@@ -475,7 +475,7 @@
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  var tmp = this.l9_1;
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  if (tmp === 0) {
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  this.m9_1 = 1;
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- this.ae0_1(this.be0_1);
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+ this.ge0_1(this.he0_1);
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  return Unit_instance;
480
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  } else if (tmp === 1) {
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  throw this.o9_1;
@@ -486,31 +486,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).de0 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.ae0_1, completion);
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- i.be0_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).je0 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.ge0_1, completion);
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+ i.he0_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
497
- return i.ce0(it, $completion);
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+ return i.ie0(it, $completion);
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  };
499
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  l.$arity = 1;
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  return l;
501
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  }
502
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.me0_1 = $subscriber;
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+ this.se0_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
505
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  }
506
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).oe0 = function (it, $completion) {
507
- var tmp = this.pe0(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ue0 = function (it, $completion) {
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+ var tmp = this.ve0(it, $completion);
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  tmp.n9_1 = Unit_instance;
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  tmp.o9_1 = null;
510
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  return tmp.t9();
511
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  };
512
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).da = function (p1, $completion) {
513
- return this.oe0((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.ue0((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
515
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).t9 = function () {
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  var suspendResult = this.n9_1;
@@ -519,7 +519,7 @@
519
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  var tmp = this.l9_1;
520
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  if (tmp === 0) {
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  this.m9_1 = 1;
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- this.me0_1(this.ne0_1);
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+ this.se0_1(this.te0_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.o9_1;
@@ -530,22 +530,22 @@
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  }
531
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  while (true);
532
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  };
533
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).pe0 = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.me0_1, completion);
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- i.ne0_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ve0 = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.se0_1, completion);
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+ i.te0_1 = it;
536
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  return i;
537
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  };
538
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
539
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
540
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  var l = function (it, $completion) {
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- return i.oe0(it, $completion);
541
+ return i.ue0(it, $completion);
542
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  };
543
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  l.$arity = 1;
544
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  return l;
545
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  }
546
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
547
- this.ye0_1 = $$this$unsafeFlow;
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- this.ze0_1 = this$0;
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+ this.ee1_1 = $$this$unsafeFlow;
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+ this.fe1_1 = this$0;
549
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  CoroutineImpl.call(this, resultContinuation);
550
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  }
551
551
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v1o = function (value, $completion) {
@@ -566,14 +566,14 @@
566
566
  case 0:
567
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  this.m9_1 = 2;
568
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  var tmp_0 = this;
569
- tmp_0.be1_1 = this.ye0_1;
569
+ tmp_0.he1_1 = this.ee1_1;
570
570
  var tmp_1 = this;
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- tmp_1.ce1_1 = this.ae1_1;
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- this.de1_1 = this.be1_1;
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- this.ee1_1 = this.ce1_1;
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+ tmp_1.ie1_1 = this.ge1_1;
572
+ this.je1_1 = this.he1_1;
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+ this.ke1_1 = this.ie1_1;
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  this.l9_1 = 1;
575
- var it = this.ee1_1;
576
- suspendResult = this.de1_1.a1b(mapToDto_1(it, _get_encoderDecoderProvider__qqgrji(this.ze0_1)), this);
575
+ var it = this.ke1_1;
576
+ suspendResult = this.je1_1.a1b(mapToDto_1(it, _get_encoderDecoderProvider__qqgrji(this.fe1_1)), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -596,8 +596,8 @@
596
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  while (true);
597
597
  };
598
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).w1o = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.ye0_1, this.ze0_1, completion);
600
- i.ae1_1 = value;
599
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.ee1_1, this.fe1_1, completion);
600
+ i.ge1_1 = value;
601
601
  return i;
602
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  };
603
603
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +610,8 @@
610
610
  }
611
611
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
612
612
  CoroutineImpl.call(this, resultContinuation);
613
- this.ne1_1 = _this__u8e3s4;
614
- this.oe1_1 = collector;
613
+ this.te1_1 = _this__u8e3s4;
614
+ this.ue1_1 = collector;
615
615
  }
616
616
  protoOf($collectCOROUTINE$).t9 = function () {
617
617
  var suspendResult = this.n9_1;
@@ -622,11 +622,11 @@
622
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  case 0:
623
623
  this.m9_1 = 2;
624
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  var tmp_0 = this;
625
- tmp_0.pe1_1 = this.oe1_1;
626
- this.qe1_1 = this.pe1_1;
625
+ tmp_0.ve1_1 = this.ue1_1;
626
+ this.we1_1 = this.ve1_1;
627
627
  this.l9_1 = 1;
628
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0(this.qe1_1, this.ne1_1.se1_1, null);
629
- suspendResult = this.ne1_1.re1_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
628
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0(this.we1_1, this.te1_1.ye1_1, null);
629
+ suspendResult = this.te1_1.xe1_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
630
630
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
631
631
  return suspendResult;
632
632
  }
@@ -649,8 +649,8 @@
649
649
  while (true);
650
650
  };
651
651
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
652
- this.re1_1 = $this;
653
- this.se1_1 = this$0;
652
+ this.xe1_1 = $this;
653
+ this.ye1_1 = this$0;
654
654
  }
655
655
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).b1b = function (collector, $completion) {
656
656
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -662,17 +662,17 @@
662
662
  return this.b1b(collector, $completion);
663
663
  };
664
664
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
665
- this.be2_1 = $subscriber;
665
+ this.he2_1 = $subscriber;
666
666
  CoroutineImpl.call(this, resultContinuation);
667
667
  }
668
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).de2 = function (it, $completion) {
669
- var tmp = this.ee2(it, $completion);
668
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).je2 = function (it, $completion) {
669
+ var tmp = this.ke2(it, $completion);
670
670
  tmp.n9_1 = Unit_instance;
671
671
  tmp.o9_1 = null;
672
672
  return tmp.t9();
673
673
  };
674
674
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).da = function (p1, $completion) {
675
- return this.de2((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
675
+ return this.je2((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
676
676
  };
677
677
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9 = function () {
678
678
  var suspendResult = this.n9_1;
@@ -681,7 +681,7 @@
681
681
  var tmp = this.l9_1;
682
682
  if (tmp === 0) {
683
683
  this.m9_1 = 1;
684
- this.be2_1(this.ce2_1);
684
+ this.he2_1(this.ie2_1);
685
685
  return Unit_instance;
686
686
  } else if (tmp === 1) {
687
687
  throw this.o9_1;
@@ -692,21 +692,21 @@
692
692
  }
693
693
  while (true);
694
694
  };
695
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ee2 = function (it, completion) {
696
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.be2_1, completion);
697
- i.ce2_1 = it;
695
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ke2 = function (it, completion) {
696
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.he2_1, completion);
697
+ i.ie2_1 = it;
698
698
  return i;
699
699
  };
700
700
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
701
701
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
702
702
  var l = function (it, $completion) {
703
- return i.de2(it, $completion);
703
+ return i.je2(it, $completion);
704
704
  };
705
705
  l.$arity = 1;
706
706
  return l;
707
707
  }
708
708
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
709
- this.ne2_1 = $$this$unsafeFlow;
709
+ this.te2_1 = $$this$unsafeFlow;
710
710
  CoroutineImpl.call(this, resultContinuation);
711
711
  }
712
712
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v1o = function (value, $completion) {
@@ -727,14 +727,14 @@
727
727
  case 0:
728
728
  this.m9_1 = 2;
729
729
  var tmp_0 = this;
730
- tmp_0.pe2_1 = this.ne2_1;
730
+ tmp_0.ve2_1 = this.te2_1;
731
731
  var tmp_1 = this;
732
- tmp_1.qe2_1 = this.oe2_1;
733
- this.re2_1 = this.pe2_1;
734
- this.se2_1 = this.qe2_1;
732
+ tmp_1.we2_1 = this.ue2_1;
733
+ this.xe2_1 = this.ve2_1;
734
+ this.ye2_1 = this.we2_1;
735
735
  this.l9_1 = 1;
736
- var actions = this.se2_1;
737
- suspendResult = this.re2_1.a1b(new ActionsStateUpdate(actions), this);
736
+ var actions = this.ye2_1;
737
+ suspendResult = this.xe2_1.a1b(new ActionsStateUpdate(actions), this);
738
738
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
739
739
  return suspendResult;
740
740
  }
@@ -757,8 +757,8 @@
757
757
  while (true);
758
758
  };
759
759
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).w1o = function (value, completion) {
760
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.ne2_1, completion);
761
- i.oe2_1 = value;
760
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.te2_1, completion);
761
+ i.ue2_1 = value;
762
762
  return i;
763
763
  };
764
764
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -771,8 +771,8 @@
771
771
  }
772
772
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
773
773
  CoroutineImpl.call(this, resultContinuation);
774
- this.be3_1 = _this__u8e3s4;
775
- this.ce3_1 = collector;
774
+ this.he3_1 = _this__u8e3s4;
775
+ this.ie3_1 = collector;
776
776
  }
777
777
  protoOf($collectCOROUTINE$_0).t9 = function () {
778
778
  var suspendResult = this.n9_1;
@@ -783,11 +783,11 @@
783
783
  case 0:
784
784
  this.m9_1 = 2;
785
785
  var tmp_0 = this;
786
- tmp_0.de3_1 = this.ce3_1;
787
- this.ee3_1 = this.de3_1;
786
+ tmp_0.je3_1 = this.ie3_1;
787
+ this.ke3_1 = this.je3_1;
788
788
  this.l9_1 = 1;
789
- var tmp_1 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0(this.ee3_1, null);
790
- suspendResult = this.be3_1.fe3_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
789
+ var tmp_1 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0(this.ke3_1, null);
790
+ suspendResult = this.he3_1.le3_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
791
791
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
792
  return suspendResult;
793
793
  }
@@ -810,7 +810,7 @@
810
810
  while (true);
811
811
  };
812
812
  function _no_name_provided__qut3iv($this) {
813
- this.fe3_1 = $this;
813
+ this.le3_1 = $this;
814
814
  }
815
815
  protoOf(_no_name_provided__qut3iv).b1b = function (collector, $completion) {
816
816
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -822,18 +822,18 @@
822
822
  return this.b1b(collector, $completion);
823
823
  };
824
824
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
825
- this.oe3_1 = $table;
826
- this.pe3_1 = this$0;
825
+ this.ue3_1 = $table;
826
+ this.ve3_1 = this$0;
827
827
  CoroutineImpl.call(this, resultContinuation);
828
828
  }
829
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).re3 = function ($this$flow, $completion) {
830
- var tmp = this.se3($this$flow, $completion);
829
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).xe3 = function ($this$flow, $completion) {
830
+ var tmp = this.ye3($this$flow, $completion);
831
831
  tmp.n9_1 = Unit_instance;
832
832
  tmp.o9_1 = null;
833
833
  return tmp.t9();
834
834
  };
835
835
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).da = function (p1, $completion) {
836
- return this.re3((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
836
+ return this.xe3((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
837
837
  };
838
838
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9 = function () {
839
839
  var suspendResult = this.n9_1;
@@ -844,7 +844,7 @@
844
844
  case 0:
845
845
  this.m9_1 = 3;
846
846
  this.l9_1 = 1;
847
- suspendResult = this.qe3_1.a1b(new TableStateUpdate(this.oe3_1), this);
847
+ suspendResult = this.we3_1.a1b(new TableStateUpdate(this.ue3_1), this);
848
848
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
849
849
  return suspendResult;
850
850
  }
@@ -852,8 +852,8 @@
852
852
  continue $sm;
853
853
  case 1:
854
854
  this.l9_1 = 2;
855
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.pe3_1).x98(), toLong(_get_serverReduxConfig__rprcrm(this.pe3_1).serverStateUpdateIntervalMillis));
856
- suspendResult = emitAll(this.qe3_1, new _no_name_provided__qut3iv(this_0), this);
855
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.ve3_1).x98(), toLong(_get_serverReduxConfig__rprcrm(this.ve3_1).serverStateUpdateIntervalMillis));
856
+ suspendResult = emitAll(this.we3_1, new _no_name_provided__qut3iv(this_0), this);
857
857
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
858
858
  return suspendResult;
859
859
  }
@@ -875,21 +875,21 @@
875
875
  }
876
876
  while (true);
877
877
  };
878
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).se3 = function ($this$flow, completion) {
879
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.oe3_1, this.pe3_1, completion);
880
- i.qe3_1 = $this$flow;
878
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ye3 = function ($this$flow, completion) {
879
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.ue3_1, this.ve3_1, completion);
880
+ i.we3_1 = $this$flow;
881
881
  return i;
882
882
  };
883
883
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
884
884
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
885
885
  var l = function ($this$flow, $completion) {
886
- return i.re3($this$flow, $completion);
886
+ return i.xe3($this$flow, $completion);
887
887
  };
888
888
  l.$arity = 1;
889
889
  return l;
890
890
  }
891
891
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
892
- this.be4_1 = $$this$unsafeFlow;
892
+ this.he4_1 = $$this$unsafeFlow;
893
893
  CoroutineImpl.call(this, resultContinuation);
894
894
  }
895
895
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v1o = function (value, $completion) {
@@ -910,38 +910,38 @@
910
910
  case 0:
911
911
  this.m9_1 = 5;
912
912
  var tmp_0 = this;
913
- tmp_0.de4_1 = this.be4_1;
913
+ tmp_0.je4_1 = this.he4_1;
914
914
  var tmp_1 = this;
915
- tmp_1.ee4_1 = this.ce4_1;
915
+ tmp_1.ke4_1 = this.ie4_1;
916
916
  this.l9_1 = 1;
917
917
  continue $sm;
918
918
  case 1:
919
- this.ge4_1 = this.de4_1;
920
- this.he4_1 = this.ee4_1;
919
+ this.me4_1 = this.je4_1;
920
+ this.ne4_1 = this.ke4_1;
921
921
  var tmp_2 = this;
922
- tmp_2.ie4_1 = this.he4_1.o72_1;
923
- if (this.ie4_1 == null) {
924
- this.fe4_1 = Unit_instance;
922
+ tmp_2.oe4_1 = this.ne4_1.o72_1;
923
+ if (this.oe4_1 == null) {
924
+ this.le4_1 = Unit_instance;
925
925
  this.l9_1 = 4;
926
926
  var tmp_3 = this;
927
927
  continue $sm;
928
928
  } else {
929
- this.je4_1 = this.ie4_1;
929
+ this.pe4_1 = this.oe4_1;
930
930
  this.l9_1 = 2;
931
931
  continue $sm;
932
932
  }
933
933
 
934
934
  case 2:
935
- this.ke4_1 = this.je4_1;
935
+ this.qe4_1 = this.pe4_1;
936
936
  this.l9_1 = 3;
937
- suspendResult = this.ge4_1.a1b(this.ke4_1, this);
937
+ suspendResult = this.me4_1.a1b(this.qe4_1, this);
938
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
939
  return suspendResult;
940
940
  }
941
941
 
942
942
  continue $sm;
943
943
  case 3:
944
- this.fe4_1 = suspendResult;
944
+ this.le4_1 = suspendResult;
945
945
  if (false) {
946
946
  this.l9_1 = 1;
947
947
  continue $sm;
@@ -966,8 +966,8 @@
966
966
  while (true);
967
967
  };
968
968
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w1o = function (value, completion) {
969
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.be4_1, completion);
970
- i.ce4_1 = value;
969
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.he4_1, completion);
970
+ i.ie4_1 = value;
971
971
  return i;
972
972
  };
973
973
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -980,8 +980,8 @@
980
980
  }
981
981
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
982
982
  CoroutineImpl.call(this, resultContinuation);
983
- this.te4_1 = _this__u8e3s4;
984
- this.ue4_1 = collector;
983
+ this.ze4_1 = _this__u8e3s4;
984
+ this.ae5_1 = collector;
985
985
  }
986
986
  protoOf($collectCOROUTINE$_1).t9 = function () {
987
987
  var suspendResult = this.n9_1;
@@ -992,11 +992,11 @@
992
992
  case 0:
993
993
  this.m9_1 = 2;
994
994
  var tmp_0 = this;
995
- tmp_0.ve4_1 = this.ue4_1;
996
- this.we4_1 = this.ve4_1;
995
+ tmp_0.be5_1 = this.ae5_1;
996
+ this.ce5_1 = this.be5_1;
997
997
  this.l9_1 = 1;
998
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.we4_1, null);
999
- suspendResult = this.te4_1.xe4_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
998
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.ce5_1, null);
999
+ suspendResult = this.ze4_1.de5_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1000
1000
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1001
1001
  return suspendResult;
1002
1002
  }
@@ -1019,7 +1019,7 @@
1019
1019
  while (true);
1020
1020
  };
1021
1021
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1022
- this.ge5_1 = $$this$unsafeFlow;
1022
+ this.me5_1 = $$this$unsafeFlow;
1023
1023
  CoroutineImpl.call(this, resultContinuation);
1024
1024
  }
1025
1025
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v1o = function (value, $completion) {
@@ -1040,14 +1040,14 @@
1040
1040
  case 0:
1041
1041
  this.m9_1 = 2;
1042
1042
  var tmp_0 = this;
1043
- tmp_0.ie5_1 = this.ge5_1;
1043
+ tmp_0.oe5_1 = this.me5_1;
1044
1044
  var tmp_1 = this;
1045
- tmp_1.je5_1 = this.he5_1;
1046
- this.ke5_1 = this.ie5_1;
1047
- this.le5_1 = this.je5_1;
1045
+ tmp_1.pe5_1 = this.ne5_1;
1046
+ this.qe5_1 = this.oe5_1;
1047
+ this.re5_1 = this.pe5_1;
1048
1048
  this.l9_1 = 1;
1049
- var table = this.le5_1;
1050
- suspendResult = this.ke5_1.a1b(to(table.gameInfo.roundNumberTotal, table), this);
1049
+ var table = this.re5_1;
1050
+ suspendResult = this.qe5_1.a1b(to(table.gameInfo.roundNumberTotal, table), this);
1051
1051
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1052
1052
  return suspendResult;
1053
1053
  }
@@ -1070,8 +1070,8 @@
1070
1070
  while (true);
1071
1071
  };
1072
1072
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).w1o = function (value, completion) {
1073
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.ge5_1, completion);
1074
- i.he5_1 = value;
1073
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.me5_1, completion);
1074
+ i.ne5_1 = value;
1075
1075
  return i;
1076
1076
  };
1077
1077
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1084,8 +1084,8 @@
1084
1084
  }
1085
1085
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1086
1086
  CoroutineImpl.call(this, resultContinuation);
1087
- this.ue5_1 = _this__u8e3s4;
1088
- this.ve5_1 = collector;
1087
+ this.ae6_1 = _this__u8e3s4;
1088
+ this.be6_1 = collector;
1089
1089
  }
1090
1090
  protoOf($collectCOROUTINE$_2).t9 = function () {
1091
1091
  var suspendResult = this.n9_1;
@@ -1096,11 +1096,11 @@
1096
1096
  case 0:
1097
1097
  this.m9_1 = 2;
1098
1098
  var tmp_0 = this;
1099
- tmp_0.we5_1 = this.ve5_1;
1100
- this.xe5_1 = this.we5_1;
1099
+ tmp_0.ce6_1 = this.be6_1;
1100
+ this.de6_1 = this.ce6_1;
1101
1101
  this.l9_1 = 1;
1102
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2(this.xe5_1, null);
1103
- suspendResult = this.ue5_1.ye5_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1102
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2(this.de6_1, null);
1103
+ suspendResult = this.ae6_1.ee6_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1104
1104
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1105
1105
  return suspendResult;
1106
1106
  }
@@ -1123,7 +1123,7 @@
1123
1123
  while (true);
1124
1124
  };
1125
1125
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1126
- this.he6_1 = $$this$unsafeFlow;
1126
+ this.ne6_1 = $$this$unsafeFlow;
1127
1127
  CoroutineImpl.call(this, resultContinuation);
1128
1128
  }
1129
1129
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v1o = function (value, $completion) {
@@ -1144,14 +1144,14 @@
1144
1144
  case 0:
1145
1145
  this.m9_1 = 2;
1146
1146
  var tmp_0 = this;
1147
- tmp_0.je6_1 = this.he6_1;
1147
+ tmp_0.pe6_1 = this.ne6_1;
1148
1148
  var tmp_1 = this;
1149
- tmp_1.ke6_1 = this.ie6_1;
1150
- this.le6_1 = this.je6_1;
1151
- this.me6_1 = this.ke6_1;
1149
+ tmp_1.qe6_1 = this.oe6_1;
1150
+ this.re6_1 = this.pe6_1;
1151
+ this.se6_1 = this.qe6_1;
1152
1152
  this.l9_1 = 1;
1153
- var it = this.me6_1;
1154
- suspendResult = this.le6_1.a1b(it.jf_1, this);
1153
+ var it = this.se6_1;
1154
+ suspendResult = this.re6_1.a1b(it.jf_1, this);
1155
1155
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1156
1156
  return suspendResult;
1157
1157
  }
@@ -1174,8 +1174,8 @@
1174
1174
  while (true);
1175
1175
  };
1176
1176
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).w1o = function (value, completion) {
1177
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.he6_1, completion);
1178
- i.ie6_1 = value;
1177
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ne6_1, completion);
1178
+ i.oe6_1 = value;
1179
1179
  return i;
1180
1180
  };
1181
1181
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1188,8 +1188,8 @@
1188
1188
  }
1189
1189
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1190
1190
  CoroutineImpl.call(this, resultContinuation);
1191
- this.ve6_1 = _this__u8e3s4;
1192
- this.we6_1 = collector;
1191
+ this.be7_1 = _this__u8e3s4;
1192
+ this.ce7_1 = collector;
1193
1193
  }
1194
1194
  protoOf($collectCOROUTINE$_3).t9 = function () {
1195
1195
  var suspendResult = this.n9_1;
@@ -1200,11 +1200,11 @@
1200
1200
  case 0:
1201
1201
  this.m9_1 = 2;
1202
1202
  var tmp_0 = this;
1203
- tmp_0.xe6_1 = this.we6_1;
1204
- this.ye6_1 = this.xe6_1;
1203
+ tmp_0.de7_1 = this.ce7_1;
1204
+ this.ee7_1 = this.de7_1;
1205
1205
  this.l9_1 = 1;
1206
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4(this.ye6_1, null);
1207
- suspendResult = this.ve6_1.ze6_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1206
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4(this.ee7_1, null);
1207
+ suspendResult = this.be7_1.fe7_1.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1208
1208
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1209
1209
  return suspendResult;
1210
1210
  }
@@ -1227,17 +1227,17 @@
1227
1227
  while (true);
1228
1228
  };
1229
1229
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1230
- this.ie7_1 = $subscriber;
1230
+ this.oe7_1 = $subscriber;
1231
1231
  CoroutineImpl.call(this, resultContinuation);
1232
1232
  }
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).ke7 = function (it, $completion) {
1234
- var tmp = this.le7(it, $completion);
1233
+ protoOf(GameServer$subscribeWith$slambda$slambda).qe7 = function (it, $completion) {
1234
+ var tmp = this.re7(it, $completion);
1235
1235
  tmp.n9_1 = Unit_instance;
1236
1236
  tmp.o9_1 = null;
1237
1237
  return tmp.t9();
1238
1238
  };
1239
1239
  protoOf(GameServer$subscribeWith$slambda$slambda).da = function (p1, $completion) {
1240
- return this.ke7(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1240
+ return this.qe7(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1241
1241
  };
1242
1242
  protoOf(GameServer$subscribeWith$slambda$slambda).t9 = function () {
1243
1243
  var suspendResult = this.n9_1;
@@ -1246,7 +1246,7 @@
1246
1246
  var tmp = this.l9_1;
1247
1247
  if (tmp === 0) {
1248
1248
  this.m9_1 = 1;
1249
- this.ie7_1(this.je7_1);
1249
+ this.oe7_1(this.pe7_1);
1250
1250
  return Unit_instance;
1251
1251
  } else if (tmp === 1) {
1252
1252
  throw this.o9_1;
@@ -1257,83 +1257,83 @@
1257
1257
  }
1258
1258
  while (true);
1259
1259
  };
1260
- protoOf(GameServer$subscribeWith$slambda$slambda).le7 = function (it, completion) {
1261
- var i = new GameServer$subscribeWith$slambda$slambda(this.ie7_1, completion);
1262
- i.je7_1 = it;
1260
+ protoOf(GameServer$subscribeWith$slambda$slambda).re7 = function (it, completion) {
1261
+ var i = new GameServer$subscribeWith$slambda$slambda(this.oe7_1, completion);
1262
+ i.pe7_1 = it;
1263
1263
  return i;
1264
1264
  };
1265
1265
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1266
1266
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1267
1267
  var l = function (it, $completion) {
1268
- return i.ke7(it, $completion);
1268
+ return i.qe7(it, $completion);
1269
1269
  };
1270
1270
  l.$arity = 1;
1271
1271
  return l;
1272
1272
  }
1273
1273
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1274
- this.me7_1 = $playerId;
1274
+ this.se7_1 = $playerId;
1275
1275
  }
1276
1276
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).f6k = function () {
1277
- return this.me7_1;
1277
+ return this.se7_1;
1278
1278
  };
1279
1279
  function _get_logger__rkp4sl($this) {
1280
- var tmp0 = $this.pe7_1;
1280
+ var tmp0 = $this.ve7_1;
1281
1281
  var tmp = KProperty1;
1282
1282
  // Inline function 'kotlin.getValue' call
1283
1283
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1284
1284
  return tmp0.u();
1285
1285
  }
1286
1286
  function _get_toClientEventsObserver__6rp51y($this) {
1287
- var tmp0 = $this.qe7_1;
1287
+ var tmp0 = $this.we7_1;
1288
1288
  var tmp = KProperty1;
1289
1289
  // Inline function 'kotlin.getValue' call
1290
1290
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1291
1291
  return tmp0.u();
1292
1292
  }
1293
1293
  function _get_fromClientEventsObserver__a7vzd3($this) {
1294
- var tmp0 = $this.re7_1;
1294
+ var tmp0 = $this.xe7_1;
1295
1295
  var tmp = KProperty1;
1296
1296
  // Inline function 'kotlin.getValue' call
1297
1297
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1298
1298
  return tmp0.u();
1299
1299
  }
1300
1300
  function _get_playerConnectionInteractor__si6cxf($this) {
1301
- var tmp0 = $this.se7_1;
1301
+ var tmp0 = $this.ye7_1;
1302
1302
  var tmp = KProperty1;
1303
1303
  // Inline function 'kotlin.getValue' call
1304
1304
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1305
1305
  return tmp0.u();
1306
1306
  }
1307
1307
  function _get_teamsLogicProvider__u10pm6($this) {
1308
- var tmp0 = $this.te7_1;
1308
+ var tmp0 = $this.ze7_1;
1309
1309
  var tmp = KProperty1;
1310
1310
  // Inline function 'kotlin.getValue' call
1311
1311
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1312
1312
  return tmp0.u();
1313
1313
  }
1314
1314
  function _get_random__h29cgo($this) {
1315
- var tmp0 = $this.ue7_1;
1315
+ var tmp0 = $this.ae8_1;
1316
1316
  var tmp = KProperty1;
1317
1317
  // Inline function 'kotlin.getValue' call
1318
1318
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1319
1319
  return tmp0.u();
1320
1320
  }
1321
1321
  function _get_idsProvider__fnfajc($this) {
1322
- var tmp0 = $this.ve7_1;
1322
+ var tmp0 = $this.be8_1;
1323
1323
  var tmp = KProperty1;
1324
1324
  // Inline function 'kotlin.getValue' call
1325
1325
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1326
1326
  return tmp0.u();
1327
1327
  }
1328
1328
  function _get_serverReduxConfig__rprcrm($this) {
1329
- var tmp0 = $this.we7_1;
1329
+ var tmp0 = $this.ce8_1;
1330
1330
  var tmp = KProperty1;
1331
1331
  // Inline function 'kotlin.getValue' call
1332
1332
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1333
1333
  return tmp0.u();
1334
1334
  }
1335
1335
  function _get_encoderDecoderProvider__qqgrji($this) {
1336
- var tmp0 = $this.xe7_1;
1336
+ var tmp0 = $this.de8_1;
1337
1337
  var tmp = KProperty1;
1338
1338
  // Inline function 'kotlin.getValue' call
1339
1339
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1360,20 +1360,20 @@
1360
1360
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1361
1361
  }
1362
1362
  function Companion() {
1363
- this.ze7_1 = 'GameEngine_API';
1363
+ this.fe8_1 = 'GameEngine_API';
1364
1364
  }
1365
1365
  var Companion_instance_7;
1366
1366
  function Companion_getInstance_0() {
1367
1367
  return Companion_instance_7;
1368
1368
  }
1369
1369
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1370
- this.ae8_1 = function_0;
1370
+ this.ge8_1 = function_0;
1371
1371
  }
1372
1372
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a1b = function (value, $completion) {
1373
- return this.ae8_1(value, $completion);
1373
+ return this.ge8_1(value, $completion);
1374
1374
  };
1375
1375
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).u3 = function () {
1376
- return this.ae8_1;
1376
+ return this.ge8_1;
1377
1377
  };
1378
1378
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1379
1379
  var tmp;
@@ -1394,13 +1394,13 @@
1394
1394
  return hashCode(this.u3());
1395
1395
  };
1396
1396
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1397
- this.be8_1 = function_0;
1397
+ this.he8_1 = function_0;
1398
1398
  }
1399
1399
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a1b = function (value, $completion) {
1400
- return this.be8_1(value, $completion);
1400
+ return this.he8_1(value, $completion);
1401
1401
  };
1402
1402
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).u3 = function () {
1403
- return this.be8_1;
1403
+ return this.he8_1;
1404
1404
  };
1405
1405
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1406
1406
  var tmp;
@@ -1421,13 +1421,13 @@
1421
1421
  return hashCode(this.u3());
1422
1422
  };
1423
1423
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1424
- this.ce8_1 = function_0;
1424
+ this.ie8_1 = function_0;
1425
1425
  }
1426
1426
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a1b = function (value, $completion) {
1427
- return this.ce8_1(value, $completion);
1427
+ return this.ie8_1(value, $completion);
1428
1428
  };
1429
1429
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).u3 = function () {
1430
- return this.ce8_1;
1430
+ return this.ie8_1;
1431
1431
  };
1432
1432
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1433
1433
  var tmp;
@@ -1448,13 +1448,13 @@
1448
1448
  return hashCode(this.u3());
1449
1449
  };
1450
1450
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1451
- this.de8_1 = function_0;
1451
+ this.je8_1 = function_0;
1452
1452
  }
1453
1453
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a1b = function (value, $completion) {
1454
- return this.de8_1(value, $completion);
1454
+ return this.je8_1(value, $completion);
1455
1455
  };
1456
1456
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).u3 = function () {
1457
- return this.de8_1;
1457
+ return this.je8_1;
1458
1458
  };
1459
1459
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1460
1460
  var tmp;
@@ -1475,13 +1475,13 @@
1475
1475
  return hashCode(this.u3());
1476
1476
  };
1477
1477
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1478
- this.ee8_1 = function_0;
1478
+ this.ke8_1 = function_0;
1479
1479
  }
1480
1480
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a1b = function (value, $completion) {
1481
- return this.ee8_1(value, $completion);
1481
+ return this.ke8_1(value, $completion);
1482
1482
  };
1483
1483
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).u3 = function () {
1484
- return this.ee8_1;
1484
+ return this.ke8_1;
1485
1485
  };
1486
1486
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1487
1487
  var tmp;
@@ -1502,13 +1502,13 @@
1502
1502
  return hashCode(this.u3());
1503
1503
  };
1504
1504
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1505
- this.fe8_1 = function_0;
1505
+ this.le8_1 = function_0;
1506
1506
  }
1507
1507
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a1b = function (value, $completion) {
1508
- return this.fe8_1(value, $completion);
1508
+ return this.le8_1(value, $completion);
1509
1509
  };
1510
1510
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).u3 = function () {
1511
- return this.fe8_1;
1511
+ return this.le8_1;
1512
1512
  };
1513
1513
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1514
1514
  var tmp;
@@ -1619,8 +1619,8 @@
1619
1619
  };
1620
1620
  }
1621
1621
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1622
- this.oe8_1 = this$0;
1623
- this.pe8_1 = $subscriber;
1622
+ this.ue8_1 = this$0;
1623
+ this.ve8_1 = $subscriber;
1624
1624
  CoroutineImpl.call(this, resultContinuation);
1625
1625
  }
1626
1626
  protoOf(GameServer$subscribeToClientAction$slambda).s1h = function ($this$launchDefault, $completion) {
@@ -1641,8 +1641,8 @@
1641
1641
  case 0:
1642
1642
  this.m9_1 = 2;
1643
1643
  this.l9_1 = 1;
1644
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.oe8_1).yb0();
1645
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.pe8_1, null);
1644
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.ue8_1).fb1();
1645
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.ve8_1, null);
1646
1646
  suspendResult = tmp_0.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1647
1647
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1648
1648
  return suspendResult;
@@ -1666,8 +1666,8 @@
1666
1666
  while (true);
1667
1667
  };
1668
1668
  protoOf(GameServer$subscribeToClientAction$slambda).t1h = function ($this$launchDefault, completion) {
1669
- var i = new GameServer$subscribeToClientAction$slambda(this.oe8_1, this.pe8_1, completion);
1670
- i.qe8_1 = $this$launchDefault;
1669
+ var i = new GameServer$subscribeToClientAction$slambda(this.ue8_1, this.ve8_1, completion);
1670
+ i.we8_1 = $this$launchDefault;
1671
1671
  return i;
1672
1672
  };
1673
1673
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1679,8 +1679,8 @@
1679
1679
  return l;
1680
1680
  }
1681
1681
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1682
- this.ze8_1 = this$0;
1683
- this.ae9_1 = $subscriber;
1682
+ this.fe9_1 = this$0;
1683
+ this.ge9_1 = $subscriber;
1684
1684
  CoroutineImpl.call(this, resultContinuation);
1685
1685
  }
1686
1686
  protoOf(GameServer$subscribeServerStateUpdate$slambda).s1h = function ($this$launchDefault, $completion) {
@@ -1701,8 +1701,8 @@
1701
1701
  case 0:
1702
1702
  this.m9_1 = 2;
1703
1703
  this.l9_1 = 1;
1704
- var tmp_0 = observeTableStateUpdates(this.ze8_1);
1705
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.ae9_1, null);
1704
+ var tmp_0 = observeTableStateUpdates(this.fe9_1);
1705
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.ge9_1, null);
1706
1706
  suspendResult = tmp_0.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1707
1707
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1708
1708
  return suspendResult;
@@ -1726,8 +1726,8 @@
1726
1726
  while (true);
1727
1727
  };
1728
1728
  protoOf(GameServer$subscribeServerStateUpdate$slambda).t1h = function ($this$launchDefault, completion) {
1729
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.ze8_1, this.ae9_1, completion);
1730
- i.be9_1 = $this$launchDefault;
1729
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.fe9_1, this.ge9_1, completion);
1730
+ i.he9_1 = $this$launchDefault;
1731
1731
  return i;
1732
1732
  };
1733
1733
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1739,8 +1739,8 @@
1739
1739
  return l;
1740
1740
  }
1741
1741
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1742
- this.ke9_1 = this$0;
1743
- this.le9_1 = $subscriber;
1742
+ this.qe9_1 = this$0;
1743
+ this.re9_1 = $subscriber;
1744
1744
  CoroutineImpl.call(this, resultContinuation);
1745
1745
  }
1746
1746
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).s1h = function ($this$launchDefault, $completion) {
@@ -1761,9 +1761,9 @@
1761
1761
  case 0:
1762
1762
  this.m9_1 = 2;
1763
1763
  this.l9_1 = 1;
1764
- var this_0 = observeTableStateUpdates(this.ke9_1);
1765
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ke9_1);
1766
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.le9_1, null);
1764
+ var this_0 = observeTableStateUpdates(this.qe9_1);
1765
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.qe9_1);
1766
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.re9_1, null);
1767
1767
  suspendResult = tmp_0.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1768
1768
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1769
1769
  return suspendResult;
@@ -1787,8 +1787,8 @@
1787
1787
  while (true);
1788
1788
  };
1789
1789
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).t1h = function ($this$launchDefault, completion) {
1790
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ke9_1, this.le9_1, completion);
1791
- i.me9_1 = $this$launchDefault;
1790
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.qe9_1, this.re9_1, completion);
1791
+ i.se9_1 = $this$launchDefault;
1792
1792
  return i;
1793
1793
  };
1794
1794
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1800,18 +1800,18 @@
1800
1800
  return l;
1801
1801
  }
1802
1802
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1803
- this.ve9_1 = this$0;
1803
+ this.bea_1 = this$0;
1804
1804
  CoroutineImpl.call(this, resultContinuation);
1805
1805
  }
1806
- protoOf(GameServer$observeTableStateUpdates$slambda).hch = function ($this$transformLatest, it, $completion) {
1807
- var tmp = this.ich($this$transformLatest, it, $completion);
1806
+ protoOf(GameServer$observeTableStateUpdates$slambda).och = function ($this$transformLatest, it, $completion) {
1807
+ var tmp = this.pch($this$transformLatest, it, $completion);
1808
1808
  tmp.n9_1 = Unit_instance;
1809
1809
  tmp.o9_1 = null;
1810
1810
  return tmp.t9();
1811
1811
  };
1812
1812
  protoOf(GameServer$observeTableStateUpdates$slambda).ea = function (p1, p2, $completion) {
1813
1813
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1814
- return this.hch(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1814
+ return this.och(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1815
1815
  };
1816
1816
  protoOf(GameServer$observeTableStateUpdates$slambda).t9 = function () {
1817
1817
  var suspendResult = this.n9_1;
@@ -1822,8 +1822,8 @@
1822
1822
  case 0:
1823
1823
  this.m9_1 = 2;
1824
1824
  this.l9_1 = 1;
1825
- var table = this.xe9_1;
1826
- suspendResult = emitAll(this.we9_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ve9_1, null)), this);
1825
+ var table = this.dea_1;
1826
+ suspendResult = emitAll(this.cea_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.bea_1, null)), this);
1827
1827
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1828
1828
  return suspendResult;
1829
1829
  }
@@ -1845,22 +1845,22 @@
1845
1845
  }
1846
1846
  while (true);
1847
1847
  };
1848
- protoOf(GameServer$observeTableStateUpdates$slambda).ich = function ($this$transformLatest, it, completion) {
1849
- var i = new GameServer$observeTableStateUpdates$slambda(this.ve9_1, completion);
1850
- i.we9_1 = $this$transformLatest;
1851
- i.xe9_1 = it;
1848
+ protoOf(GameServer$observeTableStateUpdates$slambda).pch = function ($this$transformLatest, it, completion) {
1849
+ var i = new GameServer$observeTableStateUpdates$slambda(this.bea_1, completion);
1850
+ i.cea_1 = $this$transformLatest;
1851
+ i.dea_1 = it;
1852
1852
  return i;
1853
1853
  };
1854
1854
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1855
1855
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1856
1856
  var l = function ($this$transformLatest, it, $completion) {
1857
- return i.hch($this$transformLatest, it, $completion);
1857
+ return i.och($this$transformLatest, it, $completion);
1858
1858
  };
1859
1859
  l.$arity = 2;
1860
1860
  return l;
1861
1861
  }
1862
1862
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1863
- this.xe4_1 = $this;
1863
+ this.de5_1 = $this;
1864
1864
  }
1865
1865
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).b1b = function (collector, $completion) {
1866
1866
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1872,7 +1872,7 @@
1872
1872
  return this.b1b(collector, $completion);
1873
1873
  };
1874
1874
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1875
- this.ye5_1 = $this;
1875
+ this.ee6_1 = $this;
1876
1876
  }
1877
1877
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).b1b = function (collector, $completion) {
1878
1878
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1887,7 +1887,7 @@
1887
1887
  return old.if_1 === new_0.if_1;
1888
1888
  }
1889
1889
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1890
- this.ze6_1 = $this;
1890
+ this.fe7_1 = $this;
1891
1891
  }
1892
1892
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).b1b = function (collector, $completion) {
1893
1893
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1899,8 +1899,8 @@
1899
1899
  return this.b1b(collector, $completion);
1900
1900
  };
1901
1901
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1902
- this.gea_1 = this$0;
1903
- this.hea_1 = $subscriber;
1902
+ this.mea_1 = this$0;
1903
+ this.nea_1 = $subscriber;
1904
1904
  CoroutineImpl.call(this, resultContinuation);
1905
1905
  }
1906
1906
  protoOf(GameServer$subscribeWith$slambda).s1h = function ($this$launchDefault, $completion) {
@@ -1921,8 +1921,8 @@
1921
1921
  case 0:
1922
1922
  this.m9_1 = 2;
1923
1923
  this.l9_1 = 1;
1924
- var tmp_0 = distinctUntilChanged_0(this.gea_1.n72());
1925
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.hea_1, null);
1924
+ var tmp_0 = distinctUntilChanged_0(this.mea_1.n72());
1925
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.nea_1, null);
1926
1926
  suspendResult = tmp_0.v19(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1927
1927
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1928
1928
  return suspendResult;
@@ -1946,8 +1946,8 @@
1946
1946
  while (true);
1947
1947
  };
1948
1948
  protoOf(GameServer$subscribeWith$slambda).t1h = function ($this$launchDefault, completion) {
1949
- var i = new GameServer$subscribeWith$slambda(this.gea_1, this.hea_1, completion);
1950
- i.iea_1 = $this$launchDefault;
1949
+ var i = new GameServer$subscribeWith$slambda(this.mea_1, this.nea_1, completion);
1950
+ i.oea_1 = $this$launchDefault;
1951
1951
  return i;
1952
1952
  };
1953
1953
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1959,18 +1959,18 @@
1959
1959
  return l;
1960
1960
  }
1961
1961
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1962
- this.rea_1 = $action;
1962
+ this.xea_1 = $action;
1963
1963
  CoroutineImpl.call(this, resultContinuation);
1964
1964
  }
1965
- protoOf(GameServer$fromClientEvent$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
1966
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
1965
+ protoOf(GameServer$fromClientEvent$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
1966
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
1967
1967
  tmp.n9_1 = Unit_instance;
1968
1968
  tmp.o9_1 = null;
1969
1969
  return tmp.t9();
1970
1970
  };
1971
1971
  protoOf(GameServer$fromClientEvent$slambda).ea = function (p1, p2, $completion) {
1972
1972
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1973
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1973
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1974
1974
  };
1975
1975
  protoOf(GameServer$fromClientEvent$slambda).t9 = function () {
1976
1976
  var suspendResult = this.n9_1;
@@ -1979,11 +1979,11 @@
1979
1979
  var tmp = this.l9_1;
1980
1980
  if (tmp === 0) {
1981
1981
  this.m9_1 = 1;
1982
- if (this.rea_1 instanceof PlayerReadyFromClientAction)
1983
- if (!get_isCreated(this.tea_1.state)) {
1982
+ if (this.xea_1 instanceof PlayerReadyFromClientAction)
1983
+ if (!get_isCreated(this.zea_1.state)) {
1984
1984
  return Unit_instance;
1985
1985
  }
1986
- this.tea_1.dispatch(this.rea_1);
1986
+ this.zea_1.dispatch(this.xea_1);
1987
1987
  return Unit_instance;
1988
1988
  } else if (tmp === 1) {
1989
1989
  throw this.o9_1;
@@ -1994,33 +1994,33 @@
1994
1994
  }
1995
1995
  while (true);
1996
1996
  };
1997
- protoOf(GameServer$fromClientEvent$slambda).qbn = function ($this$dispatchAsync, store, completion) {
1998
- var i = new GameServer$fromClientEvent$slambda(this.rea_1, completion);
1999
- i.sea_1 = $this$dispatchAsync;
2000
- i.tea_1 = store;
1997
+ protoOf(GameServer$fromClientEvent$slambda).xbn = function ($this$dispatchAsync, store, completion) {
1998
+ var i = new GameServer$fromClientEvent$slambda(this.xea_1, completion);
1999
+ i.yea_1 = $this$dispatchAsync;
2000
+ i.zea_1 = store;
2001
2001
  return i;
2002
2002
  };
2003
2003
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2004
2004
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2005
2005
  var l = function ($this$dispatchAsync, store, $completion) {
2006
- return i.pbn($this$dispatchAsync, store, $completion);
2006
+ return i.wbn($this$dispatchAsync, store, $completion);
2007
2007
  };
2008
2008
  l.$arity = 2;
2009
2009
  return l;
2010
2010
  }
2011
2011
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2012
- this.ceb_1 = $playerId;
2012
+ this.ieb_1 = $playerId;
2013
2013
  CoroutineImpl.call(this, resultContinuation);
2014
2014
  }
2015
- protoOf(GameServer$playerLostConnection$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2016
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2015
+ protoOf(GameServer$playerLostConnection$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2016
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2017
2017
  tmp.n9_1 = Unit_instance;
2018
2018
  tmp.o9_1 = null;
2019
2019
  return tmp.t9();
2020
2020
  };
2021
2021
  protoOf(GameServer$playerLostConnection$slambda).ea = function (p1, p2, $completion) {
2022
2022
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2023
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2023
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2024
2024
  };
2025
2025
  protoOf(GameServer$playerLostConnection$slambda).t9 = function () {
2026
2026
  var suspendResult = this.n9_1;
@@ -2029,12 +2029,12 @@
2029
2029
  var tmp = this.l9_1;
2030
2030
  if (tmp === 0) {
2031
2031
  this.m9_1 = 1;
2032
- if (!get_isCreated(this.eeb_1.state)) {
2032
+ if (!get_isCreated(this.keb_1.state)) {
2033
2033
  return Unit_instance;
2034
2034
  }
2035
- var tmp_0 = this.eeb_1.dispatch;
2035
+ var tmp_0 = this.keb_1.dispatch;
2036
2036
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2037
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ceb_1));
2037
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ieb_1));
2038
2038
  return Unit_instance;
2039
2039
  } else if (tmp === 1) {
2040
2040
  throw this.o9_1;
@@ -2045,34 +2045,34 @@
2045
2045
  }
2046
2046
  while (true);
2047
2047
  };
2048
- protoOf(GameServer$playerLostConnection$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2049
- var i = new GameServer$playerLostConnection$slambda(this.ceb_1, completion);
2050
- i.deb_1 = $this$dispatchAsync;
2051
- i.eeb_1 = store;
2048
+ protoOf(GameServer$playerLostConnection$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2049
+ var i = new GameServer$playerLostConnection$slambda(this.ieb_1, completion);
2050
+ i.jeb_1 = $this$dispatchAsync;
2051
+ i.keb_1 = store;
2052
2052
  return i;
2053
2053
  };
2054
2054
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2055
2055
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2056
2056
  var l = function ($this$dispatchAsync, store, $completion) {
2057
- return i.pbn($this$dispatchAsync, store, $completion);
2057
+ return i.wbn($this$dispatchAsync, store, $completion);
2058
2058
  };
2059
2059
  l.$arity = 2;
2060
2060
  return l;
2061
2061
  }
2062
2062
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2063
- this.neb_1 = this$0;
2064
- this.oeb_1 = $playerId;
2063
+ this.teb_1 = this$0;
2064
+ this.ueb_1 = $playerId;
2065
2065
  CoroutineImpl.call(this, resultContinuation);
2066
2066
  }
2067
- protoOf(GameServer$playerLive$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2068
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2067
+ protoOf(GameServer$playerLive$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2068
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2069
2069
  tmp.n9_1 = Unit_instance;
2070
2070
  tmp.o9_1 = null;
2071
2071
  return tmp.t9();
2072
2072
  };
2073
2073
  protoOf(GameServer$playerLive$slambda).ea = function (p1, p2, $completion) {
2074
2074
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2075
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2075
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2076
2076
  };
2077
2077
  protoOf(GameServer$playerLive$slambda).t9 = function () {
2078
2078
  var suspendResult = this.n9_1;
@@ -2081,16 +2081,16 @@
2081
2081
  var tmp = this.l9_1;
2082
2082
  if (tmp === 0) {
2083
2083
  this.m9_1 = 1;
2084
- if (get_isFinished(this.qeb_1.state) || get_isFinishing(this.qeb_1.state)) {
2084
+ if (get_isFinished(this.web_1.state) || get_isFinishing(this.web_1.state)) {
2085
2085
  return Unit_instance;
2086
2086
  }
2087
- if (!get_isCreated(this.qeb_1.state) || !this.neb_1.e6l().g73()) {
2088
- _get_logger__rkp4sl(this.neb_1).w('GameEngine_API', 'playerLive: ' + this.oeb_1 + ' before game is created');
2087
+ if (!get_isCreated(this.web_1.state) || !this.teb_1.e6l().g73()) {
2088
+ _get_logger__rkp4sl(this.teb_1).w('GameEngine_API', 'playerLive: ' + this.ueb_1 + ' before game is created');
2089
2089
  return Unit_instance;
2090
2090
  }
2091
- var tmp_0 = this.qeb_1.dispatch;
2091
+ var tmp_0 = this.web_1.dispatch;
2092
2092
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2093
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oeb_1));
2093
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ueb_1));
2094
2094
  return Unit_instance;
2095
2095
  } else if (tmp === 1) {
2096
2096
  throw this.o9_1;
@@ -2101,34 +2101,34 @@
2101
2101
  }
2102
2102
  while (true);
2103
2103
  };
2104
- protoOf(GameServer$playerLive$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2105
- var i = new GameServer$playerLive$slambda(this.neb_1, this.oeb_1, completion);
2106
- i.peb_1 = $this$dispatchAsync;
2107
- i.qeb_1 = store;
2104
+ protoOf(GameServer$playerLive$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2105
+ var i = new GameServer$playerLive$slambda(this.teb_1, this.ueb_1, completion);
2106
+ i.veb_1 = $this$dispatchAsync;
2107
+ i.web_1 = store;
2108
2108
  return i;
2109
2109
  };
2110
2110
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2111
2111
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2112
2112
  var l = function ($this$dispatchAsync, store, $completion) {
2113
- return i.pbn($this$dispatchAsync, store, $completion);
2113
+ return i.wbn($this$dispatchAsync, store, $completion);
2114
2114
  };
2115
2115
  l.$arity = 2;
2116
2116
  return l;
2117
2117
  }
2118
2118
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2119
- this.zeb_1 = this$0;
2120
- this.aec_1 = $playerId;
2119
+ this.fec_1 = this$0;
2120
+ this.gec_1 = $playerId;
2121
2121
  CoroutineImpl.call(this, resultContinuation);
2122
2122
  }
2123
- protoOf(GameServer$playerLeft$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2124
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2123
+ protoOf(GameServer$playerLeft$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2124
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2125
2125
  tmp.n9_1 = Unit_instance;
2126
2126
  tmp.o9_1 = null;
2127
2127
  return tmp.t9();
2128
2128
  };
2129
2129
  protoOf(GameServer$playerLeft$slambda).ea = function (p1, p2, $completion) {
2130
2130
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2131
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2131
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2132
2132
  };
2133
2133
  protoOf(GameServer$playerLeft$slambda).t9 = function () {
2134
2134
  var suspendResult = this.n9_1;
@@ -2137,16 +2137,16 @@
2137
2137
  var tmp = this.l9_1;
2138
2138
  if (tmp === 0) {
2139
2139
  this.m9_1 = 1;
2140
- if (get_isFinished(this.cec_1.state) || get_isFinishing(this.cec_1.state)) {
2140
+ if (get_isFinished(this.iec_1.state) || get_isFinishing(this.iec_1.state)) {
2141
2141
  return Unit_instance;
2142
2142
  }
2143
- if (!get_isCreated(this.cec_1.state) || !this.zeb_1.e6l().g73()) {
2144
- _get_logger__rkp4sl(this.zeb_1).w('GameEngine_API', 'playerLeft: ' + this.aec_1 + ' before game is created');
2143
+ if (!get_isCreated(this.iec_1.state) || !this.fec_1.e6l().g73()) {
2144
+ _get_logger__rkp4sl(this.fec_1).w('GameEngine_API', 'playerLeft: ' + this.gec_1 + ' before game is created');
2145
2145
  return Unit_instance;
2146
2146
  }
2147
- var tmp_0 = this.cec_1.dispatch;
2147
+ var tmp_0 = this.iec_1.dispatch;
2148
2148
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2149
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aec_1));
2149
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.gec_1));
2150
2150
  return Unit_instance;
2151
2151
  } else if (tmp === 1) {
2152
2152
  throw this.o9_1;
@@ -2157,39 +2157,39 @@
2157
2157
  }
2158
2158
  while (true);
2159
2159
  };
2160
- protoOf(GameServer$playerLeft$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2161
- var i = new GameServer$playerLeft$slambda(this.zeb_1, this.aec_1, completion);
2162
- i.bec_1 = $this$dispatchAsync;
2163
- i.cec_1 = store;
2160
+ protoOf(GameServer$playerLeft$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2161
+ var i = new GameServer$playerLeft$slambda(this.fec_1, this.gec_1, completion);
2162
+ i.hec_1 = $this$dispatchAsync;
2163
+ i.iec_1 = store;
2164
2164
  return i;
2165
2165
  };
2166
2166
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2167
2167
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2168
2168
  var l = function ($this$dispatchAsync, store, $completion) {
2169
- return i.pbn($this$dispatchAsync, store, $completion);
2169
+ return i.wbn($this$dispatchAsync, store, $completion);
2170
2170
  };
2171
2171
  l.$arity = 2;
2172
2172
  return l;
2173
2173
  }
2174
2174
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2175
- this.lec_1 = $usersArray;
2176
- this.mec_1 = $config;
2177
- this.nec_1 = this$0;
2178
- this.oec_1 = $roomId;
2179
- this.pec_1 = $transition;
2180
- this.qec_1 = $gameCreatorId;
2181
- this.rec_1 = $spectators;
2175
+ this.rec_1 = $usersArray;
2176
+ this.sec_1 = $config;
2177
+ this.tec_1 = this$0;
2178
+ this.uec_1 = $roomId;
2179
+ this.vec_1 = $transition;
2180
+ this.wec_1 = $gameCreatorId;
2181
+ this.xec_1 = $spectators;
2182
2182
  CoroutineImpl.call(this, resultContinuation);
2183
2183
  }
2184
- protoOf(GameServer$roomOnCreate$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2185
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2184
+ protoOf(GameServer$roomOnCreate$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2185
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2186
2186
  tmp.n9_1 = Unit_instance;
2187
2187
  tmp.o9_1 = null;
2188
2188
  return tmp.t9();
2189
2189
  };
2190
2190
  protoOf(GameServer$roomOnCreate$slambda).ea = function (p1, p2, $completion) {
2191
2191
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2192
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2192
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2193
2193
  };
2194
2194
  protoOf(GameServer$roomOnCreate$slambda).t9 = function () {
2195
2195
  var suspendResult = this.n9_1;
@@ -2198,21 +2198,21 @@
2198
2198
  var tmp = this.l9_1;
2199
2199
  if (tmp === 0) {
2200
2200
  this.m9_1 = 1;
2201
- var users = toList(this.lec_1);
2202
- if (!(this.mec_1.playersMode.count === users.m())) {
2203
- _get_logger__rkp4sl(this.nec_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.oec_1 + ', config = ' + this.mec_1.toString() + ', users = ' + toString(users));
2204
- this.tec_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.nec_1.table.isGameFinished, this.nec_1.table));
2201
+ var users = toList(this.rec_1);
2202
+ if (!(this.sec_1.playersMode.count === users.m())) {
2203
+ _get_logger__rkp4sl(this.tec_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.uec_1 + ', config = ' + this.sec_1.toString() + ', users = ' + toString(users));
2204
+ this.zec_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.tec_1.table.isGameFinished, this.tec_1.table));
2205
2205
  return Unit_instance;
2206
2206
  }
2207
2207
  var tmp_0;
2208
- if (this.mec_1.mode.shufflePlayers && this.pec_1 == null) {
2209
- tmp_0 = _get_random__h29cgo(this.nec_1).y65(toMutableList(users));
2208
+ if (this.sec_1.mode.shufflePlayers && this.vec_1 == null) {
2209
+ tmp_0 = _get_random__h29cgo(this.tec_1).y65(toMutableList(users));
2210
2210
  } else {
2211
- var tmp0_safe_receiver = this.pec_1;
2211
+ var tmp0_safe_receiver = this.vec_1;
2212
2212
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2213
2213
  var tmp_1;
2214
- if (!(previousPlayers == null) && this.mec_1.playersMode.isTeamGame) {
2215
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.nec_1);
2214
+ if (!(previousPlayers == null) && this.sec_1.playersMode.isTeamGame) {
2215
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.tec_1);
2216
2216
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2217
2217
  var _iterator__ex2g4s = previousPlayers.j();
2218
2218
  while (_iterator__ex2g4s.k()) {
@@ -2243,19 +2243,19 @@
2243
2243
  destination_1.e(destination_2);
2244
2244
  }
2245
2245
  var updatedTeams = destination_1;
2246
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.nec_1).s98(updatedTeams);
2246
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.tec_1).s98(updatedTeams);
2247
2247
  } else {
2248
2248
  tmp_1 = users;
2249
2249
  }
2250
2250
  tmp_0 = tmp_1;
2251
2251
  }
2252
2252
  var updatedUsers = tmp_0;
2253
- var gameCreatorUser = getPlayer(users, this.qec_1);
2254
- var tmp_3 = this.tec_1.dispatch;
2253
+ var gameCreatorUser = getPlayer(users, this.wec_1);
2254
+ var tmp_3 = this.zec_1.dispatch;
2255
2255
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2256
2256
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2257
- var tmp3_spectators = toList(this.rec_1);
2258
- tmp_3(new StartGameMechanicAction(this.mec_1, this.oec_1, tmp1_version, this.qec_1, tmp2_users, VOID, tmp3_spectators));
2257
+ var tmp3_spectators = toList(this.xec_1);
2258
+ tmp_3(new StartGameMechanicAction(this.sec_1, this.uec_1, tmp1_version, this.wec_1, tmp2_users, VOID, tmp3_spectators));
2259
2259
  return Unit_instance;
2260
2260
  } else if (tmp === 1) {
2261
2261
  throw this.o9_1;
@@ -2266,33 +2266,33 @@
2266
2266
  }
2267
2267
  while (true);
2268
2268
  };
2269
- protoOf(GameServer$roomOnCreate$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2270
- var i = new GameServer$roomOnCreate$slambda(this.lec_1, this.mec_1, this.nec_1, this.oec_1, this.pec_1, this.qec_1, this.rec_1, completion);
2271
- i.sec_1 = $this$dispatchAsync;
2272
- i.tec_1 = store;
2269
+ protoOf(GameServer$roomOnCreate$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2270
+ var i = new GameServer$roomOnCreate$slambda(this.rec_1, this.sec_1, this.tec_1, this.uec_1, this.vec_1, this.wec_1, this.xec_1, completion);
2271
+ i.yec_1 = $this$dispatchAsync;
2272
+ i.zec_1 = store;
2273
2273
  return i;
2274
2274
  };
2275
2275
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2276
2276
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2277
2277
  var l = function ($this$dispatchAsync, store, $completion) {
2278
- return i.pbn($this$dispatchAsync, store, $completion);
2278
+ return i.wbn($this$dispatchAsync, store, $completion);
2279
2279
  };
2280
2280
  l.$arity = 2;
2281
2281
  return l;
2282
2282
  }
2283
2283
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2284
- this.ced_1 = $state;
2284
+ this.ied_1 = $state;
2285
2285
  CoroutineImpl.call(this, resultContinuation);
2286
2286
  }
2287
- protoOf(GameServer$roomOnContinueFromState$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2288
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2287
+ protoOf(GameServer$roomOnContinueFromState$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2288
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2289
2289
  tmp.n9_1 = Unit_instance;
2290
2290
  tmp.o9_1 = null;
2291
2291
  return tmp.t9();
2292
2292
  };
2293
2293
  protoOf(GameServer$roomOnContinueFromState$slambda).ea = function (p1, p2, $completion) {
2294
2294
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2295
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2295
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2296
2296
  };
2297
2297
  protoOf(GameServer$roomOnContinueFromState$slambda).t9 = function () {
2298
2298
  var suspendResult = this.n9_1;
@@ -2301,9 +2301,9 @@
2301
2301
  var tmp = this.l9_1;
2302
2302
  if (tmp === 0) {
2303
2303
  this.m9_1 = 1;
2304
- var tmp_0 = this.eed_1.dispatch;
2304
+ var tmp_0 = this.ked_1.dispatch;
2305
2305
  var tmp0_reason = new RestartRoundReason(null);
2306
- var tmp1_table = this.ced_1.table;
2306
+ var tmp1_table = this.ied_1.table;
2307
2307
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2308
2308
  return Unit_instance;
2309
2309
  } else if (tmp === 1) {
@@ -2315,33 +2315,33 @@
2315
2315
  }
2316
2316
  while (true);
2317
2317
  };
2318
- protoOf(GameServer$roomOnContinueFromState$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2319
- var i = new GameServer$roomOnContinueFromState$slambda(this.ced_1, completion);
2320
- i.ded_1 = $this$dispatchAsync;
2321
- i.eed_1 = store;
2318
+ protoOf(GameServer$roomOnContinueFromState$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2319
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ied_1, completion);
2320
+ i.jed_1 = $this$dispatchAsync;
2321
+ i.ked_1 = store;
2322
2322
  return i;
2323
2323
  };
2324
2324
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2325
2325
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2326
2326
  var l = function ($this$dispatchAsync, store, $completion) {
2327
- return i.pbn($this$dispatchAsync, store, $completion);
2327
+ return i.wbn($this$dispatchAsync, store, $completion);
2328
2328
  };
2329
2329
  l.$arity = 2;
2330
2330
  return l;
2331
2331
  }
2332
2332
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2333
- this.ned_1 = $state;
2333
+ this.ted_1 = $state;
2334
2334
  CoroutineImpl.call(this, resultContinuation);
2335
2335
  }
2336
- protoOf(GameServer$roomOnContinueFromState$slambda_1).pbn = function ($this$dispatchAsync, store, $completion) {
2337
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2336
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).wbn = function ($this$dispatchAsync, store, $completion) {
2337
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2338
2338
  tmp.n9_1 = Unit_instance;
2339
2339
  tmp.o9_1 = null;
2340
2340
  return tmp.t9();
2341
2341
  };
2342
2342
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ea = function (p1, p2, $completion) {
2343
2343
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2344
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2344
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2345
2345
  };
2346
2346
  protoOf(GameServer$roomOnContinueFromState$slambda_1).t9 = function () {
2347
2347
  var suspendResult = this.n9_1;
@@ -2350,10 +2350,10 @@
2350
2350
  var tmp = this.l9_1;
2351
2351
  if (tmp === 0) {
2352
2352
  this.m9_1 = 1;
2353
- var _iterator__ex2g4s = this.ned_1.actions.j();
2353
+ var _iterator__ex2g4s = this.ted_1.actions.j();
2354
2354
  while (_iterator__ex2g4s.k()) {
2355
2355
  var element = _iterator__ex2g4s.l();
2356
- this.ped_1.dispatch(element);
2356
+ this.ved_1.dispatch(element);
2357
2357
  }
2358
2358
  return Unit_instance;
2359
2359
  } else if (tmp === 1) {
@@ -2365,35 +2365,35 @@
2365
2365
  }
2366
2366
  while (true);
2367
2367
  };
2368
- protoOf(GameServer$roomOnContinueFromState$slambda_1).qbn = function ($this$dispatchAsync, store, completion) {
2369
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ned_1, completion);
2370
- i.oed_1 = $this$dispatchAsync;
2371
- i.ped_1 = store;
2368
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).xbn = function ($this$dispatchAsync, store, completion) {
2369
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.ted_1, completion);
2370
+ i.ued_1 = $this$dispatchAsync;
2371
+ i.ved_1 = store;
2372
2372
  return i;
2373
2373
  };
2374
2374
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2375
2375
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2376
2376
  var l = function ($this$dispatchAsync, store, $completion) {
2377
- return i.pbn($this$dispatchAsync, store, $completion);
2377
+ return i.wbn($this$dispatchAsync, store, $completion);
2378
2378
  };
2379
2379
  l.$arity = 2;
2380
2380
  return l;
2381
2381
  }
2382
2382
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2383
- this.yed_1 = $tableLite;
2384
- this.zed_1 = $roomId;
2385
- this.aee_1 = this$0;
2383
+ this.eee_1 = $tableLite;
2384
+ this.fee_1 = $roomId;
2385
+ this.gee_1 = this$0;
2386
2386
  CoroutineImpl.call(this, resultContinuation);
2387
2387
  }
2388
- protoOf(GameServer$roomOnContinueFromRound$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2389
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2388
+ protoOf(GameServer$roomOnContinueFromRound$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2389
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2390
2390
  tmp.n9_1 = Unit_instance;
2391
2391
  tmp.o9_1 = null;
2392
2392
  return tmp.t9();
2393
2393
  };
2394
2394
  protoOf(GameServer$roomOnContinueFromRound$slambda).ea = function (p1, p2, $completion) {
2395
2395
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2396
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2396
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
2397
  };
2398
2398
  protoOf(GameServer$roomOnContinueFromRound$slambda).t9 = function () {
2399
2399
  var suspendResult = this.n9_1;
@@ -2402,9 +2402,9 @@
2402
2402
  var tmp = this.l9_1;
2403
2403
  if (tmp === 0) {
2404
2404
  this.m9_1 = 1;
2405
- var tmp_0 = this.cee_1.dispatch;
2406
- var tmp0_reason = new RestartRoundReason(this.yed_1.gameInfo.round.roundNumber);
2407
- var tmp1_table = Companion_instance_0.restartRound(this.zed_1, _get_idsProvider__fnfajc(this.aee_1).e6s(), get_versionOrDefault(GameEngineConfig_instance), this.yed_1);
2405
+ var tmp_0 = this.iee_1.dispatch;
2406
+ var tmp0_reason = new RestartRoundReason(this.eee_1.gameInfo.round.roundNumber);
2407
+ var tmp1_table = Companion_instance_0.restartRound(this.fee_1, _get_idsProvider__fnfajc(this.gee_1).e6s(), get_versionOrDefault(GameEngineConfig_instance), this.eee_1);
2408
2408
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2409
2409
  return Unit_instance;
2410
2410
  } else if (tmp === 1) {
@@ -2416,16 +2416,16 @@
2416
2416
  }
2417
2417
  while (true);
2418
2418
  };
2419
- protoOf(GameServer$roomOnContinueFromRound$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2420
- var i = new GameServer$roomOnContinueFromRound$slambda(this.yed_1, this.zed_1, this.aee_1, completion);
2421
- i.bee_1 = $this$dispatchAsync;
2422
- i.cee_1 = store;
2419
+ protoOf(GameServer$roomOnContinueFromRound$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2420
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.eee_1, this.fee_1, this.gee_1, completion);
2421
+ i.hee_1 = $this$dispatchAsync;
2422
+ i.iee_1 = store;
2423
2423
  return i;
2424
2424
  };
2425
2425
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2426
2426
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2427
2427
  var l = function ($this$dispatchAsync, store, $completion) {
2428
- return i.pbn($this$dispatchAsync, store, $completion);
2428
+ return i.wbn($this$dispatchAsync, store, $completion);
2429
2429
  };
2430
2430
  l.$arity = 2;
2431
2431
  return l;
@@ -2433,15 +2433,15 @@
2433
2433
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2434
2434
  CoroutineImpl.call(this, resultContinuation);
2435
2435
  }
2436
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).pbn = function ($this$dispatchAsync, store, $completion) {
2437
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2436
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).wbn = function ($this$dispatchAsync, store, $completion) {
2437
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2438
2438
  tmp.n9_1 = Unit_instance;
2439
2439
  tmp.o9_1 = null;
2440
2440
  return tmp.t9();
2441
2441
  };
2442
2442
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ea = function (p1, p2, $completion) {
2443
2443
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2444
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2444
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
2445
  };
2446
2446
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9 = function () {
2447
2447
  var suspendResult = this.n9_1;
@@ -2450,7 +2450,7 @@
2450
2450
  var tmp = this.l9_1;
2451
2451
  if (tmp === 0) {
2452
2452
  this.m9_1 = 1;
2453
- this.mee_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2453
+ this.see_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
2454
  return Unit_instance;
2455
2455
  } else if (tmp === 1) {
2456
2456
  throw this.o9_1;
@@ -2461,33 +2461,33 @@
2461
2461
  }
2462
2462
  while (true);
2463
2463
  };
2464
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).qbn = function ($this$dispatchAsync, store, completion) {
2464
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).xbn = function ($this$dispatchAsync, store, completion) {
2465
2465
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2466
- i.lee_1 = $this$dispatchAsync;
2467
- i.mee_1 = store;
2466
+ i.ree_1 = $this$dispatchAsync;
2467
+ i.see_1 = store;
2468
2468
  return i;
2469
2469
  };
2470
2470
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2471
2471
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2472
2472
  var l = function ($this$dispatchAsync, store, $completion) {
2473
- return i.pbn($this$dispatchAsync, store, $completion);
2473
+ return i.wbn($this$dispatchAsync, store, $completion);
2474
2474
  };
2475
2475
  l.$arity = 2;
2476
2476
  return l;
2477
2477
  }
2478
2478
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2479
- this.vee_1 = $spectators;
2479
+ this.bef_1 = $spectators;
2480
2480
  CoroutineImpl.call(this, resultContinuation);
2481
2481
  }
2482
- protoOf(GameServer$addSpectatorsToRoom$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2483
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2482
+ protoOf(GameServer$addSpectatorsToRoom$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2483
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2484
2484
  tmp.n9_1 = Unit_instance;
2485
2485
  tmp.o9_1 = null;
2486
2486
  return tmp.t9();
2487
2487
  };
2488
2488
  protoOf(GameServer$addSpectatorsToRoom$slambda).ea = function (p1, p2, $completion) {
2489
2489
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2490
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2490
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
2491
  };
2492
2492
  protoOf(GameServer$addSpectatorsToRoom$slambda).t9 = function () {
2493
2493
  var suspendResult = this.n9_1;
@@ -2496,7 +2496,7 @@
2496
2496
  var tmp = this.l9_1;
2497
2497
  if (tmp === 0) {
2498
2498
  this.m9_1 = 1;
2499
- this.xee_1.dispatch(new AddSpectatorsAction(toList(this.vee_1)));
2499
+ this.def_1.dispatch(new AddSpectatorsAction(toList(this.bef_1)));
2500
2500
  return Unit_instance;
2501
2501
  } else if (tmp === 1) {
2502
2502
  throw this.o9_1;
@@ -2507,33 +2507,33 @@
2507
2507
  }
2508
2508
  while (true);
2509
2509
  };
2510
- protoOf(GameServer$addSpectatorsToRoom$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2511
- var i = new GameServer$addSpectatorsToRoom$slambda(this.vee_1, completion);
2512
- i.wee_1 = $this$dispatchAsync;
2513
- i.xee_1 = store;
2510
+ protoOf(GameServer$addSpectatorsToRoom$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2511
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.bef_1, completion);
2512
+ i.cef_1 = $this$dispatchAsync;
2513
+ i.def_1 = store;
2514
2514
  return i;
2515
2515
  };
2516
2516
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2517
2517
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2518
2518
  var l = function ($this$dispatchAsync, store, $completion) {
2519
- return i.pbn($this$dispatchAsync, store, $completion);
2519
+ return i.wbn($this$dispatchAsync, store, $completion);
2520
2520
  };
2521
2521
  l.$arity = 2;
2522
2522
  return l;
2523
2523
  }
2524
2524
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2525
- this.gef_1 = $spectators;
2525
+ this.mef_1 = $spectators;
2526
2526
  CoroutineImpl.call(this, resultContinuation);
2527
2527
  }
2528
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2529
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2528
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2529
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2530
2530
  tmp.n9_1 = Unit_instance;
2531
2531
  tmp.o9_1 = null;
2532
2532
  return tmp.t9();
2533
2533
  };
2534
2534
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ea = function (p1, p2, $completion) {
2535
2535
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2536
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2536
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
2537
  };
2538
2538
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9 = function () {
2539
2539
  var suspendResult = this.n9_1;
@@ -2542,7 +2542,7 @@
2542
2542
  var tmp = this.l9_1;
2543
2543
  if (tmp === 0) {
2544
2544
  this.m9_1 = 1;
2545
- this.ief_1.dispatch(new RemoveSpectatorsAction(toList(this.gef_1)));
2545
+ this.oef_1.dispatch(new RemoveSpectatorsAction(toList(this.mef_1)));
2546
2546
  return Unit_instance;
2547
2547
  } else if (tmp === 1) {
2548
2548
  throw this.o9_1;
@@ -2553,34 +2553,34 @@
2553
2553
  }
2554
2554
  while (true);
2555
2555
  };
2556
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2557
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.gef_1, completion);
2558
- i.hef_1 = $this$dispatchAsync;
2559
- i.ief_1 = store;
2556
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2557
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.mef_1, completion);
2558
+ i.nef_1 = $this$dispatchAsync;
2559
+ i.oef_1 = store;
2560
2560
  return i;
2561
2561
  };
2562
2562
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2563
2563
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2564
2564
  var l = function ($this$dispatchAsync, store, $completion) {
2565
- return i.pbn($this$dispatchAsync, store, $completion);
2565
+ return i.wbn($this$dispatchAsync, store, $completion);
2566
2566
  };
2567
2567
  l.$arity = 2;
2568
2568
  return l;
2569
2569
  }
2570
2570
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2571
- this.ref_1 = $playerId;
2572
- this.sef_1 = this$0;
2571
+ this.xef_1 = $playerId;
2572
+ this.yef_1 = this$0;
2573
2573
  CoroutineImpl.call(this, resultContinuation);
2574
2574
  }
2575
- protoOf(GameServer$roomRefreshPlayerState$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2576
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2575
+ protoOf(GameServer$roomRefreshPlayerState$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2576
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2577
2577
  tmp.n9_1 = Unit_instance;
2578
2578
  tmp.o9_1 = null;
2579
2579
  return tmp.t9();
2580
2580
  };
2581
2581
  protoOf(GameServer$roomRefreshPlayerState$slambda).ea = function (p1, p2, $completion) {
2582
2582
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2583
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2583
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
2584
  };
2585
2585
  protoOf(GameServer$roomRefreshPlayerState$slambda).t9 = function () {
2586
2586
  var suspendResult = this.n9_1;
@@ -2589,14 +2589,14 @@
2589
2589
  var tmp = this.l9_1;
2590
2590
  if (tmp === 0) {
2591
2591
  this.m9_1 = 1;
2592
- var table = this.uef_1.state.f73();
2593
- var player = getPlayer(table.players, this.ref_1);
2592
+ var table = this.aeg_1.state.f73();
2593
+ var player = getPlayer(table.players, this.xef_1);
2594
2594
  if (player.g7a_1.h6n().y6l_1.isLive) {
2595
- this.uef_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.sef_1).v9f(player, table));
2595
+ this.aeg_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.yef_1).v9f(player, table));
2596
2596
  } else {
2597
- var tmp_0 = this.uef_1.dispatch;
2597
+ var tmp_0 = this.aeg_1.dispatch;
2598
2598
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2599
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ref_1));
2599
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.xef_1));
2600
2600
  }
2601
2601
  return Unit_instance;
2602
2602
  } else if (tmp === 1) {
@@ -2608,34 +2608,34 @@
2608
2608
  }
2609
2609
  while (true);
2610
2610
  };
2611
- protoOf(GameServer$roomRefreshPlayerState$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2612
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ref_1, this.sef_1, completion);
2613
- i.tef_1 = $this$dispatchAsync;
2614
- i.uef_1 = store;
2611
+ protoOf(GameServer$roomRefreshPlayerState$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2612
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.xef_1, this.yef_1, completion);
2613
+ i.zef_1 = $this$dispatchAsync;
2614
+ i.aeg_1 = store;
2615
2615
  return i;
2616
2616
  };
2617
2617
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2618
2618
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2619
2619
  var l = function ($this$dispatchAsync, store, $completion) {
2620
- return i.pbn($this$dispatchAsync, store, $completion);
2620
+ return i.wbn($this$dispatchAsync, store, $completion);
2621
2621
  };
2622
2622
  l.$arity = 2;
2623
2623
  return l;
2624
2624
  }
2625
2625
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2626
- this.deg_1 = this$0;
2627
- this.eeg_1 = $newRid;
2626
+ this.jeg_1 = this$0;
2627
+ this.keg_1 = $newRid;
2628
2628
  CoroutineImpl.call(this, resultContinuation);
2629
2629
  }
2630
- protoOf(GameServer$roomOnDelete$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2631
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2630
+ protoOf(GameServer$roomOnDelete$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2631
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2632
2632
  tmp.n9_1 = Unit_instance;
2633
2633
  tmp.o9_1 = null;
2634
2634
  return tmp.t9();
2635
2635
  };
2636
2636
  protoOf(GameServer$roomOnDelete$slambda).ea = function (p1, p2, $completion) {
2637
2637
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2638
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2638
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
2639
  };
2640
2640
  protoOf(GameServer$roomOnDelete$slambda).t9 = function () {
2641
2641
  var suspendResult = this.n9_1;
@@ -2644,10 +2644,10 @@
2644
2644
  var tmp = this.l9_1;
2645
2645
  if (tmp === 0) {
2646
2646
  this.m9_1 = 1;
2647
- var it = this.deg_1.e6l().r72_1;
2647
+ var it = this.jeg_1.e6l().r72_1;
2648
2648
  var tmp_0;
2649
2649
  if (it == null) {
2650
- _get_logger__rkp4sl(this.deg_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2650
+ _get_logger__rkp4sl(this.jeg_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
2651
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2652
2652
  } else {
2653
2653
  tmp_0 = it;
@@ -2656,15 +2656,15 @@
2656
2656
  var gameTransition = terminationState.l8k_1;
2657
2657
  var tmp_1;
2658
2658
  if (gameTransition instanceof GameToRoomTransition) {
2659
- var tmp0_elvis_lhs = this.eeg_1;
2659
+ var tmp0_elvis_lhs = this.keg_1;
2660
2660
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2661
2661
  } else {
2662
2662
  tmp_1 = gameTransition;
2663
2663
  }
2664
2664
  var transition = tmp_1;
2665
- var tmp_2 = this.geg_1.dispatch;
2665
+ var tmp_2 = this.meg_1.dispatch;
2666
2666
  var tmp0_reason = terminationState.k8k_1;
2667
- var tmp1_isGameFinished = this.deg_1.e6l().f73().isGameFinished;
2667
+ var tmp1_isGameFinished = this.jeg_1.e6l().f73().isGameFinished;
2668
2668
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2669
2669
  return Unit_instance;
2670
2670
  } else if (tmp === 1) {
@@ -2676,33 +2676,33 @@
2676
2676
  }
2677
2677
  while (true);
2678
2678
  };
2679
- protoOf(GameServer$roomOnDelete$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2680
- var i = new GameServer$roomOnDelete$slambda(this.deg_1, this.eeg_1, completion);
2681
- i.feg_1 = $this$dispatchAsync;
2682
- i.geg_1 = store;
2679
+ protoOf(GameServer$roomOnDelete$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2680
+ var i = new GameServer$roomOnDelete$slambda(this.jeg_1, this.keg_1, completion);
2681
+ i.leg_1 = $this$dispatchAsync;
2682
+ i.meg_1 = store;
2683
2683
  return i;
2684
2684
  };
2685
2685
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2686
2686
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2687
2687
  var l = function ($this$dispatchAsync, store, $completion) {
2688
- return i.pbn($this$dispatchAsync, store, $completion);
2688
+ return i.wbn($this$dispatchAsync, store, $completion);
2689
2689
  };
2690
2690
  l.$arity = 2;
2691
2691
  return l;
2692
2692
  }
2693
2693
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2694
- this.peg_1 = $enabled;
2694
+ this.veg_1 = $enabled;
2695
2695
  CoroutineImpl.call(this, resultContinuation);
2696
2696
  }
2697
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2698
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2697
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2698
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2699
2699
  tmp.n9_1 = Unit_instance;
2700
2700
  tmp.o9_1 = null;
2701
2701
  return tmp.t9();
2702
2702
  };
2703
2703
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ea = function (p1, p2, $completion) {
2704
2704
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2705
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2705
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
2706
  };
2707
2707
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9 = function () {
2708
2708
  var suspendResult = this.n9_1;
@@ -2711,7 +2711,7 @@
2711
2711
  var tmp = this.l9_1;
2712
2712
  if (tmp === 0) {
2713
2713
  this.m9_1 = 1;
2714
- this.reg_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.reg_1.state).config.copy(VOID, this.peg_1)));
2714
+ this.xeg_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.xeg_1.state).config.copy(VOID, this.veg_1)));
2715
2715
  return Unit_instance;
2716
2716
  } else if (tmp === 1) {
2717
2717
  throw this.o9_1;
@@ -2722,35 +2722,35 @@
2722
2722
  }
2723
2723
  while (true);
2724
2724
  };
2725
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2726
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.peg_1, completion);
2727
- i.qeg_1 = $this$dispatchAsync;
2728
- i.reg_1 = store;
2725
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2726
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.veg_1, completion);
2727
+ i.weg_1 = $this$dispatchAsync;
2728
+ i.xeg_1 = store;
2729
2729
  return i;
2730
2730
  };
2731
2731
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2732
2732
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2733
2733
  var l = function ($this$dispatchAsync, store, $completion) {
2734
- return i.pbn($this$dispatchAsync, store, $completion);
2734
+ return i.wbn($this$dispatchAsync, store, $completion);
2735
2735
  };
2736
2736
  l.$arity = 2;
2737
2737
  return l;
2738
2738
  }
2739
2739
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2740
- this.aeh_1 = $reason;
2741
- this.beh_1 = this$0;
2742
- this.ceh_1 = $roomId;
2740
+ this.geh_1 = $reason;
2741
+ this.heh_1 = this$0;
2742
+ this.ieh_1 = $roomId;
2743
2743
  CoroutineImpl.call(this, resultContinuation);
2744
2744
  }
2745
- protoOf(GameServer$shutdown$slambda).pbn = function ($this$dispatchAsync, store, $completion) {
2746
- var tmp = this.qbn($this$dispatchAsync, store, $completion);
2745
+ protoOf(GameServer$shutdown$slambda).wbn = function ($this$dispatchAsync, store, $completion) {
2746
+ var tmp = this.xbn($this$dispatchAsync, store, $completion);
2747
2747
  tmp.n9_1 = Unit_instance;
2748
2748
  tmp.o9_1 = null;
2749
2749
  return tmp.t9();
2750
2750
  };
2751
2751
  protoOf(GameServer$shutdown$slambda).ea = function (p1, p2, $completion) {
2752
2752
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2753
- return this.pbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2753
+ return this.wbn(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
2754
  };
2755
2755
  protoOf(GameServer$shutdown$slambda).t9 = function () {
2756
2756
  var suspendResult = this.n9_1;
@@ -2759,11 +2759,11 @@
2759
2759
  var tmp = this.l9_1;
2760
2760
  if (tmp === 0) {
2761
2761
  this.m9_1 = 1;
2762
- var state = this.eeh_1.store.state;
2762
+ var state = this.keh_1.store.state;
2763
2763
  if (state.g73()) {
2764
- var tmp0_elvis_lhs = toDomainEnumSafe(this.aeh_1, get_serverShutdownReasonMapping());
2764
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.geh_1, get_serverShutdownReasonMapping());
2765
2765
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2766
- var tmp_0 = this.eeh_1.dispatch;
2766
+ var tmp_0 = this.keh_1.dispatch;
2767
2767
  var tmp_1 = Companion_instance;
2768
2768
  var tmp_2;
2769
2769
  switch (shutdownReason.r2_1) {
@@ -2777,10 +2777,10 @@
2777
2777
  noWhenBranchMatchedException();
2778
2778
  break;
2779
2779
  }
2780
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.beh_1.table.isGameFinished, this.beh_1.table));
2780
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.heh_1.table.isGameFinished, this.heh_1.table));
2781
2781
  } else {
2782
- _get_logger__rkp4sl(this.beh_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ceh_1);
2783
- var tmp_3 = this.eeh_1.dispatch;
2782
+ _get_logger__rkp4sl(this.heh_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ieh_1);
2783
+ var tmp_3 = this.keh_1.dispatch;
2784
2784
  var tmp2_safe_receiver = state.r72_1;
2785
2785
  tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.l8k_1));
2786
2786
  }
@@ -2794,16 +2794,16 @@
2794
2794
  }
2795
2795
  while (true);
2796
2796
  };
2797
- protoOf(GameServer$shutdown$slambda).qbn = function ($this$dispatchAsync, store, completion) {
2798
- var i = new GameServer$shutdown$slambda(this.aeh_1, this.beh_1, this.ceh_1, completion);
2799
- i.deh_1 = $this$dispatchAsync;
2800
- i.eeh_1 = store;
2797
+ protoOf(GameServer$shutdown$slambda).xbn = function ($this$dispatchAsync, store, completion) {
2798
+ var i = new GameServer$shutdown$slambda(this.geh_1, this.heh_1, this.ieh_1, completion);
2799
+ i.jeh_1 = $this$dispatchAsync;
2800
+ i.keh_1 = store;
2801
2801
  return i;
2802
2802
  };
2803
2803
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2804
2804
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2805
2805
  var l = function ($this$dispatchAsync, store, $completion) {
2806
- return i.pbn($this$dispatchAsync, store, $completion);
2806
+ return i.wbn($this$dispatchAsync, store, $completion);
2807
2807
  };
2808
2808
  l.$arity = 2;
2809
2809
  return l;
@@ -2834,7 +2834,7 @@
2834
2834
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2835
2835
  var tmp_3 = Instance(di, tmp$ret$2, null);
2836
2836
  var tmp_4 = KProperty1;
2837
- tmp_1.pe7_1 = tmp_3.k6d(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2837
+ tmp_1.ve7_1 = tmp_3.k6d(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
2838
  var tmp_5 = this;
2839
2839
  // Inline function 'org.kodein.di.instance' call
2840
2840
  // Inline function 'org.kodein.type.generic' call
@@ -2842,7 +2842,7 @@
2842
2842
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2843
2843
  var tmp_7 = Instance(di, tmp$ret$4, null);
2844
2844
  var tmp_8 = KProperty1;
2845
- tmp_5.qe7_1 = tmp_7.k6d(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2845
+ tmp_5.we7_1 = tmp_7.k6d(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
2846
  var tmp_9 = this;
2847
2847
  // Inline function 'org.kodein.di.instance' call
2848
2848
  // Inline function 'org.kodein.type.generic' call
@@ -2850,7 +2850,7 @@
2850
2850
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2851
2851
  var tmp_11 = Instance(di, tmp$ret$6, null);
2852
2852
  var tmp_12 = KProperty1;
2853
- tmp_9.re7_1 = tmp_11.k6d(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2853
+ tmp_9.xe7_1 = tmp_11.k6d(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
2854
  var tmp_13 = this;
2855
2855
  // Inline function 'org.kodein.di.instance' call
2856
2856
  // Inline function 'org.kodein.type.generic' call
@@ -2858,7 +2858,7 @@
2858
2858
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2859
2859
  var tmp_15 = Instance(di, tmp$ret$8, null);
2860
2860
  var tmp_16 = KProperty1;
2861
- tmp_13.se7_1 = tmp_15.k6d(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2861
+ tmp_13.ye7_1 = tmp_15.k6d(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
2862
  var tmp_17 = this;
2863
2863
  // Inline function 'org.kodein.di.instance' call
2864
2864
  // Inline function 'org.kodein.type.generic' call
@@ -2866,9 +2866,9 @@
2866
2866
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2867
2867
  var tmp_19 = Instance(di, tmp$ret$10, null);
2868
2868
  var tmp_20 = KProperty1;
2869
- tmp_17.te7_1 = tmp_19.k6d(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2869
+ tmp_17.ze7_1 = tmp_19.k6d(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
2870
  var tmp_21 = this;
2871
- tmp_21.ue7_1 = lazy(GameServer$random$delegate$lambda(this));
2871
+ tmp_21.ae8_1 = lazy(GameServer$random$delegate$lambda(this));
2872
2872
  var tmp_22 = this;
2873
2873
  // Inline function 'org.kodein.di.instance' call
2874
2874
  // Inline function 'org.kodein.type.generic' call
@@ -2876,7 +2876,7 @@
2876
2876
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2877
2877
  var tmp_24 = Instance(di, tmp$ret$12, null);
2878
2878
  var tmp_25 = KProperty1;
2879
- tmp_22.ve7_1 = tmp_24.k6d(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2879
+ tmp_22.be8_1 = tmp_24.k6d(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
2880
  var tmp_26 = this;
2881
2881
  // Inline function 'org.kodein.di.instance' call
2882
2882
  // Inline function 'org.kodein.type.generic' call
@@ -2884,7 +2884,7 @@
2884
2884
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2885
2885
  var tmp_28 = Instance(di, tmp$ret$14, null);
2886
2886
  var tmp_29 = KProperty1;
2887
- tmp_26.we7_1 = tmp_28.k6d(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2887
+ tmp_26.ce8_1 = tmp_28.k6d(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
2888
  var tmp_30 = this;
2889
2889
  // Inline function 'org.kodein.di.instance' call
2890
2890
  // Inline function 'org.kodein.type.generic' call
@@ -2892,14 +2892,14 @@
2892
2892
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2893
2893
  var tmp_32 = Instance(di, tmp$ret$16, null);
2894
2894
  var tmp_33 = KProperty1;
2895
- tmp_30.xe7_1 = tmp_32.k6d(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2895
+ tmp_30.de8_1 = tmp_32.k6d(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
2896
  var tmp_34 = this;
2897
2897
  var tmp0_externalMiddlewares = plus(storeContract.c9m(), externalMiddlewares);
2898
2898
  var tmp1_externalReducers = plus(storeContract.b9m(), externalReducers);
2899
- tmp_34.ye7_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2899
+ tmp_34.ee8_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2900
2900
  }
2901
2901
  protoOf(GameServer).e72 = function () {
2902
- return this.ye7_1;
2902
+ return this.ee8_1;
2903
2903
  };
2904
2904
  protoOf(GameServer).k5t = function () {
2905
2905
  return this.e6l().f73().id;
@@ -2931,55 +2931,55 @@
2931
2931
  };
2932
2932
  protoOf(GameServer).fromClientEvent = function (action) {
2933
2933
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2934
- this.ye7_1.e73(GameServer$fromClientEvent$slambda_0(action, null));
2934
+ this.ee8_1.e73(GameServer$fromClientEvent$slambda_0(action, null));
2935
2935
  };
2936
2936
  protoOf(GameServer).playerLostConnection = function (playerId) {
2937
2937
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2938
- this.ye7_1.e73(GameServer$playerLostConnection$slambda_0(playerId, null));
2938
+ this.ee8_1.e73(GameServer$playerLostConnection$slambda_0(playerId, null));
2939
2939
  };
2940
2940
  protoOf(GameServer).playerLive = function (playerId) {
2941
2941
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2942
- this.ye7_1.e73(GameServer$playerLive$slambda_0(this, playerId, null));
2942
+ this.ee8_1.e73(GameServer$playerLive$slambda_0(this, playerId, null));
2943
2943
  };
2944
2944
  protoOf(GameServer).playerLeft = function (playerId) {
2945
2945
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2946
- this.ye7_1.e73(GameServer$playerLeft$slambda_0(this, playerId, null));
2946
+ this.ee8_1.e73(GameServer$playerLeft$slambda_0(this, playerId, null));
2947
2947
  };
2948
- protoOf(GameServer).feh = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2948
+ protoOf(GameServer).leh = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2949
2949
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2950
- this.ye7_1.e73(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2950
+ this.ee8_1.e73(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2951
2951
  };
2952
2952
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2953
2953
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2954
- this.ye7_1.e73(GameServer$roomOnContinueFromState$slambda_0(state, null));
2955
- this.ye7_1.e73(GameServer$roomOnContinueFromState$slambda_2(state, null));
2954
+ this.ee8_1.e73(GameServer$roomOnContinueFromState$slambda_0(state, null));
2955
+ this.ee8_1.e73(GameServer$roomOnContinueFromState$slambda_2(state, null));
2956
2956
  };
2957
2957
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2958
2958
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2959
- this.ye7_1.e73(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2960
- this.ye7_1.e73(GameServer$roomOnContinueFromRound$slambda_2(null));
2959
+ this.ee8_1.e73(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2960
+ this.ee8_1.e73(GameServer$roomOnContinueFromRound$slambda_2(null));
2961
2961
  };
2962
2962
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2963
- this.ye7_1.e73(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2963
+ this.ee8_1.e73(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2964
2964
  };
2965
2965
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2966
- this.ye7_1.e73(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2966
+ this.ee8_1.e73(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2967
2967
  };
2968
2968
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2969
2969
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2970
- this.ye7_1.e73(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2970
+ this.ee8_1.e73(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2971
2971
  };
2972
- protoOf(GameServer).geh = function (newRid) {
2972
+ protoOf(GameServer).meh = function (newRid) {
2973
2973
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2974
- this.ye7_1.e73(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2974
+ this.ee8_1.e73(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2975
2975
  };
2976
2976
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2977
2977
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2978
- this.ye7_1.e73(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2978
+ this.ee8_1.e73(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2979
2979
  };
2980
- protoOf(GameServer).heh = function (reason, roomId) {
2980
+ protoOf(GameServer).neh = function (reason, roomId) {
2981
2981
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2982
- this.ye7_1.e73(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2982
+ this.ee8_1.e73(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2983
2983
  };
2984
2984
  protoOf(GameServer).clear = function () {
2985
2985
  return this.d2();
@@ -3030,10 +3030,10 @@
3030
3030
  this.fromRound = fromRound;
3031
3031
  this.canStartNewGame = canStartNewGame;
3032
3032
  }
3033
- protoOf(ServerConfig).ieh = function () {
3033
+ protoOf(ServerConfig).oeh = function () {
3034
3034
  return this.fromRound;
3035
3035
  };
3036
- protoOf(ServerConfig).jeh = function () {
3036
+ protoOf(ServerConfig).peh = function () {
3037
3037
  return this.canStartNewGame;
3038
3038
  };
3039
3039
  protoOf(ServerConfig).kf = function () {
@@ -3042,13 +3042,13 @@
3042
3042
  protoOf(ServerConfig).lf = function () {
3043
3043
  return this.canStartNewGame;
3044
3044
  };
3045
- protoOf(ServerConfig).keh = function (fromRound, canStartNewGame) {
3045
+ protoOf(ServerConfig).qeh = function (fromRound, canStartNewGame) {
3046
3046
  return new ServerConfig(fromRound, canStartNewGame);
3047
3047
  };
3048
3048
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3049
3049
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3050
3050
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3051
- return $super === VOID ? this.keh(fromRound, canStartNewGame) : $super.keh.call(this, fromRound, canStartNewGame);
3051
+ return $super === VOID ? this.qeh(fromRound, canStartNewGame) : $super.qeh.call(this, fromRound, canStartNewGame);
3052
3052
  };
3053
3053
  protoOf(ServerConfig).toString = function () {
3054
3054
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3110,19 +3110,19 @@
3110
3110
  $serializer_instance = this;
3111
3111
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3112
3112
  tmp0_serialDesc.v4n('table', false);
3113
- this.leh_1 = tmp0_serialDesc;
3113
+ this.reh_1 = tmp0_serialDesc;
3114
3114
  }
3115
- protoOf($serializer).meh = function (encoder, value) {
3116
- var tmp0_desc = this.leh_1;
3115
+ protoOf($serializer).seh = function (encoder, value) {
3116
+ var tmp0_desc = this.reh_1;
3117
3117
  var tmp1_output = encoder.e4g(tmp0_desc);
3118
3118
  tmp1_output.t4h(tmp0_desc, 0, value.table);
3119
3119
  tmp1_output.f4g(tmp0_desc);
3120
3120
  };
3121
3121
  protoOf($serializer).s4c = function (encoder, value) {
3122
- return this.meh(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3122
+ return this.seh(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3123
3123
  };
3124
3124
  protoOf($serializer).t4c = function (decoder) {
3125
- var tmp0_desc = this.leh_1;
3125
+ var tmp0_desc = this.reh_1;
3126
3126
  var tmp1_flag = true;
3127
3127
  var tmp2_index = 0;
3128
3128
  var tmp3_bitMask0 = 0;
@@ -3150,7 +3150,7 @@
3150
3150
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3151
3151
  };
3152
3152
  protoOf($serializer).r4c = function () {
3153
- return this.leh_1;
3153
+ return this.reh_1;
3154
3154
  };
3155
3155
  protoOf($serializer).k4o = function () {
3156
3156
  // Inline function 'kotlin.arrayOf' call
@@ -3166,7 +3166,7 @@
3166
3166
  }
3167
3167
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3168
3168
  if (!(1 === (1 & seen0))) {
3169
- throwMissingFieldException(seen0, 1, $serializer_getInstance().leh_1);
3169
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().reh_1);
3170
3170
  }
3171
3171
  $this.table = table;
3172
3172
  return $this;
@@ -3219,19 +3219,19 @@
3219
3219
  $serializer_instance_0 = this;
3220
3220
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3221
3221
  tmp0_serialDesc.v4n('actions', false);
3222
- this.neh_1 = tmp0_serialDesc;
3222
+ this.teh_1 = tmp0_serialDesc;
3223
3223
  }
3224
- protoOf($serializer_0).oeh = function (encoder, value) {
3225
- var tmp0_desc = this.neh_1;
3224
+ protoOf($serializer_0).ueh = function (encoder, value) {
3225
+ var tmp0_desc = this.teh_1;
3226
3226
  var tmp1_output = encoder.e4g(tmp0_desc);
3227
3227
  tmp1_output.t4h(tmp0_desc, 0, value.actions);
3228
3228
  tmp1_output.f4g(tmp0_desc);
3229
3229
  };
3230
3230
  protoOf($serializer_0).s4c = function (encoder, value) {
3231
- return this.oeh(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3231
+ return this.ueh(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3232
3232
  };
3233
3233
  protoOf($serializer_0).t4c = function (decoder) {
3234
- var tmp0_desc = this.neh_1;
3234
+ var tmp0_desc = this.teh_1;
3235
3235
  var tmp1_flag = true;
3236
3236
  var tmp2_index = 0;
3237
3237
  var tmp3_bitMask0 = 0;
@@ -3259,7 +3259,7 @@
3259
3259
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3260
3260
  };
3261
3261
  protoOf($serializer_0).r4c = function () {
3262
- return this.neh_1;
3262
+ return this.teh_1;
3263
3263
  };
3264
3264
  protoOf($serializer_0).k4o = function () {
3265
3265
  // Inline function 'kotlin.arrayOf' call
@@ -3275,7 +3275,7 @@
3275
3275
  }
3276
3276
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3277
3277
  if (!(1 === (1 & seen0))) {
3278
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().neh_1);
3278
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().teh_1);
3279
3279
  }
3280
3280
  $this.actions = actions;
3281
3281
  return $this;
@@ -3355,12 +3355,12 @@
3355
3355
  protoOf(TableStateUpdate).kf = function () {
3356
3356
  return this.table;
3357
3357
  };
3358
- protoOf(TableStateUpdate).peh = function (table) {
3358
+ protoOf(TableStateUpdate).veh = function (table) {
3359
3359
  return new TableStateUpdate(table);
3360
3360
  };
3361
3361
  protoOf(TableStateUpdate).copy = function (table, $super) {
3362
3362
  table = table === VOID ? this.table : table;
3363
- return $super === VOID ? this.peh(table) : $super.peh.call(this, table);
3363
+ return $super === VOID ? this.veh(table) : $super.veh.call(this, table);
3364
3364
  };
3365
3365
  protoOf(TableStateUpdate).toString = function () {
3366
3366
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3387,12 +3387,12 @@
3387
3387
  protoOf(ActionsStateUpdate).kf = function () {
3388
3388
  return this.actions;
3389
3389
  };
3390
- protoOf(ActionsStateUpdate).qeh = function (actions) {
3390
+ protoOf(ActionsStateUpdate).weh = function (actions) {
3391
3391
  return new ActionsStateUpdate(actions);
3392
3392
  };
3393
3393
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3394
3394
  actions = actions === VOID ? this.actions : actions;
3395
- return $super === VOID ? this.qeh(actions) : $super.qeh.call(this, actions);
3395
+ return $super === VOID ? this.weh(actions) : $super.weh.call(this, actions);
3396
3396
  };
3397
3397
  protoOf(ActionsStateUpdate).toString = function () {
3398
3398
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3638,18 +3638,18 @@
3638
3638
  function ToClientEventsObserver() {
3639
3639
  }
3640
3640
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3641
- this.aei_1 = this$0;
3642
- this.bei_1 = $actions;
3641
+ this.gei_1 = this$0;
3642
+ this.hei_1 = $actions;
3643
3643
  CoroutineImpl.call(this, resultContinuation);
3644
3644
  }
3645
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).lei = function ($this$flow, $completion) {
3646
- var tmp = this.mei($this$flow, $completion);
3645
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).rei = function ($this$flow, $completion) {
3646
+ var tmp = this.sei($this$flow, $completion);
3647
3647
  tmp.n9_1 = Unit_instance;
3648
3648
  tmp.o9_1 = null;
3649
3649
  return tmp.t9();
3650
3650
  };
3651
3651
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da = function (p1, $completion) {
3652
- return this.lei((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3652
+ return this.rei((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3653
3653
  };
3654
3654
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9 = function () {
3655
3655
  var suspendResult = this.n9_1;
@@ -3660,26 +3660,26 @@
3660
3660
  case 0:
3661
3661
  this.m9_1 = 4;
3662
3662
  var tmp_0 = this;
3663
- tmp_0.dei_1 = this.aei_1.rei_1;
3664
- this.eei_1 = this.dei_1;
3663
+ tmp_0.jei_1 = this.gei_1.xei_1;
3664
+ this.kei_1 = this.jei_1;
3665
3665
  var tmp_1 = this;
3666
- tmp_1.fei_1 = transformToEmits(this.aei_1, this.bei_1);
3667
- this.gei_1 = this.fei_1;
3668
- this.hei_1 = this.gei_1.j();
3666
+ tmp_1.lei_1 = transformToEmits(this.gei_1, this.hei_1);
3667
+ this.mei_1 = this.lei_1;
3668
+ this.nei_1 = this.mei_1.j();
3669
3669
  this.l9_1 = 1;
3670
3670
  continue $sm;
3671
3671
  case 1:
3672
- if (!this.hei_1.k()) {
3672
+ if (!this.nei_1.k()) {
3673
3673
  this.l9_1 = 3;
3674
3674
  continue $sm;
3675
3675
  }
3676
3676
 
3677
- this.iei_1 = this.hei_1.l();
3677
+ this.oei_1 = this.nei_1.l();
3678
3678
  var tmp_2 = this;
3679
- tmp_2.jei_1 = this.iei_1;
3680
- this.kei_1 = this.jei_1;
3679
+ tmp_2.pei_1 = this.oei_1;
3680
+ this.qei_1 = this.pei_1;
3681
3681
  this.l9_1 = 2;
3682
- suspendResult = this.cei_1.a1b(this.kei_1, this);
3682
+ suspendResult = this.iei_1.a1b(this.qei_1, this);
3683
3683
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3684
3684
  return suspendResult;
3685
3685
  }
@@ -3689,11 +3689,11 @@
3689
3689
  this.l9_1 = 1;
3690
3690
  continue $sm;
3691
3691
  case 3:
3692
- var tmp0 = this.aei_1.qei_1;
3692
+ var tmp0 = this.gei_1.wei_1;
3693
3693
  l$ret$1: do {
3694
3694
  while (true) {
3695
3695
  var cur = tmp0.kotlinx$atomicfu$value;
3696
- var upd = cur - this.bei_1.m() | 0;
3696
+ var upd = cur - this.hei_1.m() | 0;
3697
3697
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3698
3698
  break l$ret$1;
3699
3699
  }
@@ -3715,15 +3715,15 @@
3715
3715
  }
3716
3716
  while (true);
3717
3717
  };
3718
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).mei = function ($this$flow, completion) {
3719
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.aei_1, this.bei_1, completion);
3720
- i.cei_1 = $this$flow;
3718
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).sei = function ($this$flow, completion) {
3719
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.gei_1, this.hei_1, completion);
3720
+ i.iei_1 = $this$flow;
3721
3721
  return i;
3722
3722
  };
3723
3723
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3724
3724
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3725
3725
  var l = function ($this$flow, $completion) {
3726
- return i.lei($this$flow, $completion);
3726
+ return i.rei($this$flow, $completion);
3727
3727
  };
3728
3728
  l.$arity = 1;
3729
3729
  return l;
@@ -3793,29 +3793,29 @@
3793
3793
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3794
3794
  }
3795
3795
  function mapFromGroupKey($this, _this__u8e3s4) {
3796
- var tmp = $this.pei_1.e6s();
3796
+ var tmp = $this.vei_1.e6s();
3797
3797
  // Inline function 'kotlin.collections.toTypedArray' call
3798
- var this_0 = _this__u8e3s4.uei_1;
3798
+ var this_0 = _this__u8e3s4.aej_1;
3799
3799
  var tmp_0 = copyToArray(this_0);
3800
3800
  // Inline function 'kotlin.collections.toTypedArray' call
3801
- var this_1 = _this__u8e3s4.vei_1;
3801
+ var this_1 = _this__u8e3s4.bej_1;
3802
3802
  var tmp$ret$1 = copyToArray(this_1);
3803
- return new ActionDeliveryPayload(_this__u8e3s4.tei_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.wei_1);
3803
+ return new ActionDeliveryPayload(_this__u8e3s4.zei_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.cej_1);
3804
3804
  }
3805
3805
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3806
- this.tei_1 = tableId;
3807
- this.uei_1 = includePlayers;
3808
- this.vei_1 = excludePlayers;
3809
- this.wei_1 = deliveryType;
3806
+ this.zei_1 = tableId;
3807
+ this.aej_1 = includePlayers;
3808
+ this.bej_1 = excludePlayers;
3809
+ this.cej_1 = deliveryType;
3810
3810
  }
3811
3811
  protoOf(GroupKey).toString = function () {
3812
- return 'GroupKey(tableId=' + this.tei_1 + ', includePlayers=' + toString(this.uei_1) + ', excludePlayers=' + toString(this.vei_1) + ', deliveryType=' + this.wei_1.toString() + ')';
3812
+ return 'GroupKey(tableId=' + this.zei_1 + ', includePlayers=' + toString(this.aej_1) + ', excludePlayers=' + toString(this.bej_1) + ', deliveryType=' + this.cej_1.toString() + ')';
3813
3813
  };
3814
3814
  protoOf(GroupKey).hashCode = function () {
3815
- var result = getStringHashCode(this.tei_1);
3816
- result = imul(result, 31) + hashCode(this.uei_1) | 0;
3817
- result = imul(result, 31) + hashCode(this.vei_1) | 0;
3818
- result = imul(result, 31) + this.wei_1.hashCode() | 0;
3815
+ var result = getStringHashCode(this.zei_1);
3816
+ result = imul(result, 31) + hashCode(this.aej_1) | 0;
3817
+ result = imul(result, 31) + hashCode(this.bej_1) | 0;
3818
+ result = imul(result, 31) + this.cej_1.hashCode() | 0;
3819
3819
  return result;
3820
3820
  };
3821
3821
  protoOf(GroupKey).equals = function (other) {
@@ -3824,35 +3824,35 @@
3824
3824
  if (!(other instanceof GroupKey))
3825
3825
  return false;
3826
3826
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3827
- if (!(this.tei_1 === tmp0_other_with_cast.tei_1))
3827
+ if (!(this.zei_1 === tmp0_other_with_cast.zei_1))
3828
3828
  return false;
3829
- if (!equals(this.uei_1, tmp0_other_with_cast.uei_1))
3829
+ if (!equals(this.aej_1, tmp0_other_with_cast.aej_1))
3830
3830
  return false;
3831
- if (!equals(this.vei_1, tmp0_other_with_cast.vei_1))
3831
+ if (!equals(this.bej_1, tmp0_other_with_cast.bej_1))
3832
3832
  return false;
3833
- if (!this.wei_1.equals(tmp0_other_with_cast.wei_1))
3833
+ if (!this.cej_1.equals(tmp0_other_with_cast.cej_1))
3834
3834
  return false;
3835
3835
  return true;
3836
3836
  };
3837
3837
  function Companion_4() {
3838
- this.xei_1 = 6;
3838
+ this.dej_1 = 6;
3839
3839
  }
3840
3840
  var Companion_instance_12;
3841
3841
  function Companion_getInstance_5() {
3842
3842
  return Companion_instance_12;
3843
3843
  }
3844
3844
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3845
- this.gej_1 = this$0;
3845
+ this.mej_1 = this$0;
3846
3846
  CoroutineImpl.call(this, resultContinuation);
3847
3847
  }
3848
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).iej = function (actions, $completion) {
3849
- var tmp = this.jej(actions, $completion);
3848
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).oej = function (actions, $completion) {
3849
+ var tmp = this.pej(actions, $completion);
3850
3850
  tmp.n9_1 = Unit_instance;
3851
3851
  tmp.o9_1 = null;
3852
3852
  return tmp.t9();
3853
3853
  };
3854
3854
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da = function (p1, $completion) {
3855
- return this.iej((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3855
+ return this.oej((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3856
3856
  };
3857
3857
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9 = function () {
3858
3858
  var suspendResult = this.n9_1;
@@ -3861,7 +3861,7 @@
3861
3861
  var tmp = this.l9_1;
3862
3862
  if (tmp === 0) {
3863
3863
  this.m9_1 = 1;
3864
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.gej_1, this.hej_1, null));
3864
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.mej_1, this.nej_1, null));
3865
3865
  } else if (tmp === 1) {
3866
3866
  throw this.o9_1;
3867
3867
  }
@@ -3871,23 +3871,23 @@
3871
3871
  }
3872
3872
  while (true);
3873
3873
  };
3874
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).jej = function (actions, completion) {
3875
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.gej_1, completion);
3876
- i.hej_1 = actions;
3874
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).pej = function (actions, completion) {
3875
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.mej_1, completion);
3876
+ i.nej_1 = actions;
3877
3877
  return i;
3878
3878
  };
3879
3879
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3880
3880
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3881
3881
  var l = function (actions, $completion) {
3882
- return i.iej(actions, $completion);
3882
+ return i.oej(actions, $completion);
3883
3883
  };
3884
3884
  l.$arity = 1;
3885
3885
  return l;
3886
3886
  }
3887
3887
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3888
3888
  CoroutineImpl.call(this, resultContinuation);
3889
- this.sej_1 = _this__u8e3s4;
3890
- this.tej_1 = fromEvent;
3889
+ this.yej_1 = _this__u8e3s4;
3890
+ this.zej_1 = fromEvent;
3891
3891
  }
3892
3892
  protoOf($sentEventCOROUTINE$).t9 = function () {
3893
3893
  var suspendResult = this.n9_1;
@@ -3898,9 +3898,9 @@
3898
3898
  case 0:
3899
3899
  this.m9_1 = 2;
3900
3900
  var tmp_0 = this;
3901
- tmp_0.uej_1 = this.sej_1.rei_1;
3902
- this.vej_1 = this.uej_1;
3903
- var tmp0 = this.sej_1.qei_1;
3901
+ tmp_0.aek_1 = this.yej_1.xei_1;
3902
+ this.bek_1 = this.aek_1;
3903
+ var tmp0 = this.yej_1.wei_1;
3904
3904
  l$ret$1: do {
3905
3905
  while (true) {
3906
3906
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3912,7 +3912,7 @@
3912
3912
  }
3913
3913
  while (false);
3914
3914
  this.l9_1 = 1;
3915
- suspendResult = this.sej_1.sei_1.a1b(this.tej_1, this);
3915
+ suspendResult = this.yej_1.yei_1.a1b(this.zej_1, this);
3916
3916
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3917
3917
  return suspendResult;
3918
3918
  }
@@ -3936,7 +3936,7 @@
3936
3936
  };
3937
3937
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3938
3938
  CoroutineImpl.call(this, resultContinuation);
3939
- this.eek_1 = _this__u8e3s4;
3939
+ this.kek_1 = _this__u8e3s4;
3940
3940
  }
3941
3941
  protoOf($waitForCOROUTINE$).t9 = function () {
3942
3942
  var suspendResult = this.n9_1;
@@ -3947,13 +3947,13 @@
3947
3947
  case 0:
3948
3948
  this.m9_1 = 5;
3949
3949
  var tmp_0 = this;
3950
- tmp_0.fek_1 = this.eek_1.rei_1;
3951
- this.gek_1 = this.fek_1;
3952
- this.hek_1 = 0;
3950
+ tmp_0.lek_1 = this.kek_1.xei_1;
3951
+ this.mek_1 = this.lek_1;
3952
+ this.nek_1 = 0;
3953
3953
  this.l9_1 = 1;
3954
3954
  continue $sm;
3955
3955
  case 1:
3956
- if (!!(this.eek_1.qei_1.kotlinx$atomicfu$value === 0)) {
3956
+ if (!!(this.kek_1.wei_1.kotlinx$atomicfu$value === 0)) {
3957
3957
  this.l9_1 = 4;
3958
3958
  continue $sm;
3959
3959
  }
@@ -3966,9 +3966,9 @@
3966
3966
 
3967
3967
  continue $sm;
3968
3968
  case 2:
3969
- this.hek_1 = this.hek_1 + 1 | 0;
3970
- if (this.hek_1 > 6) {
3971
- this.eek_1.oei_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.eek_1.qei_1.kotlinx$atomicfu$value);
3969
+ this.nek_1 = this.nek_1 + 1 | 0;
3970
+ if (this.nek_1 > 6) {
3971
+ this.kek_1.uei_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.kek_1.wei_1.kotlinx$atomicfu$value);
3972
3972
  this.l9_1 = 4;
3973
3973
  continue $sm;
3974
3974
  } else {
@@ -3996,16 +3996,16 @@
3996
3996
  while (true);
3997
3997
  };
3998
3998
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3999
- this.nei_1 = serverReduxConfig;
4000
- this.oei_1 = logger;
4001
- this.pei_1 = idsProvider;
4002
- this.qei_1 = atomic$ref$1(0);
3999
+ this.tei_1 = serverReduxConfig;
4000
+ this.uei_1 = logger;
4001
+ this.vei_1 = idsProvider;
4002
+ this.wei_1 = atomic$ref$1(0);
4003
4003
  var tmp = this;
4004
4004
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4005
- tmp.rei_1 = get_atomicfu$reentrantLock();
4006
- this.sei_1 = MutableSharedFlow();
4005
+ tmp.xei_1 = get_atomicfu$reentrantLock();
4006
+ this.yei_1 = MutableSharedFlow();
4007
4007
  }
4008
- protoOf(ToClientEventsObserverImpl).reh = function (fromEvent, $completion) {
4008
+ protoOf(ToClientEventsObserverImpl).xeh = function (fromEvent, $completion) {
4009
4009
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4010
4010
  tmp.n9_1 = Unit_instance;
4011
4011
  tmp.o9_1 = null;
@@ -4017,21 +4017,21 @@
4017
4017
  tmp.o9_1 = null;
4018
4018
  return tmp.t9();
4019
4019
  };
4020
- protoOf(ToClientEventsObserverImpl).yb0 = function () {
4021
- if (!this.nei_1.enabledCombinedEvents) {
4022
- return this.sei_1;
4020
+ protoOf(ToClientEventsObserverImpl).fb1 = function () {
4021
+ if (!this.tei_1.enabledCombinedEvents) {
4022
+ return this.yei_1;
4023
4023
  }
4024
- var tmp = windowedByInterval(this.sei_1, toLong(this.nei_1.combinedEventsIntervalMillis));
4024
+ var tmp = windowedByInterval(this.yei_1, toLong(this.tei_1.combinedEventsIntervalMillis));
4025
4025
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4026
4026
  };
4027
4027
  function UpdateServerConfigAction(serverConfig) {
4028
- this.iek_1 = serverConfig;
4028
+ this.oek_1 = serverConfig;
4029
4029
  }
4030
4030
  protoOf(UpdateServerConfigAction).toString = function () {
4031
- return 'UpdateServerConfigAction(serverConfig=' + this.iek_1.toString() + ')';
4031
+ return 'UpdateServerConfigAction(serverConfig=' + this.oek_1.toString() + ')';
4032
4032
  };
4033
4033
  protoOf(UpdateServerConfigAction).hashCode = function () {
4034
- return this.iek_1.hashCode();
4034
+ return this.oek_1.hashCode();
4035
4035
  };
4036
4036
  protoOf(UpdateServerConfigAction).equals = function (other) {
4037
4037
  if (this === other)
@@ -4039,18 +4039,18 @@
4039
4039
  if (!(other instanceof UpdateServerConfigAction))
4040
4040
  return false;
4041
4041
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
4042
- if (!this.iek_1.equals(tmp0_other_with_cast.iek_1))
4042
+ if (!this.oek_1.equals(tmp0_other_with_cast.oek_1))
4043
4043
  return false;
4044
4044
  return true;
4045
4045
  };
4046
4046
  function AddSpectatorsAction(spectators) {
4047
- this.jek_1 = spectators;
4047
+ this.pek_1 = spectators;
4048
4048
  }
4049
4049
  protoOf(AddSpectatorsAction).toString = function () {
4050
- return 'AddSpectatorsAction(spectators=' + toString(this.jek_1) + ')';
4050
+ return 'AddSpectatorsAction(spectators=' + toString(this.pek_1) + ')';
4051
4051
  };
4052
4052
  protoOf(AddSpectatorsAction).hashCode = function () {
4053
- return hashCode(this.jek_1);
4053
+ return hashCode(this.pek_1);
4054
4054
  };
4055
4055
  protoOf(AddSpectatorsAction).equals = function (other) {
4056
4056
  if (this === other)
@@ -4058,18 +4058,18 @@
4058
4058
  if (!(other instanceof AddSpectatorsAction))
4059
4059
  return false;
4060
4060
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
4061
- if (!equals(this.jek_1, tmp0_other_with_cast.jek_1))
4061
+ if (!equals(this.pek_1, tmp0_other_with_cast.pek_1))
4062
4062
  return false;
4063
4063
  return true;
4064
4064
  };
4065
4065
  function RemoveSpectatorsAction(spectators) {
4066
- this.kek_1 = spectators;
4066
+ this.qek_1 = spectators;
4067
4067
  }
4068
4068
  protoOf(RemoveSpectatorsAction).toString = function () {
4069
- return 'RemoveSpectatorsAction(spectators=' + toString(this.kek_1) + ')';
4069
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.qek_1) + ')';
4070
4070
  };
4071
4071
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4072
- return hashCode(this.kek_1);
4072
+ return hashCode(this.qek_1);
4073
4073
  };
4074
4074
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4075
4075
  if (this === other)
@@ -4077,105 +4077,105 @@
4077
4077
  if (!(other instanceof RemoveSpectatorsAction))
4078
4078
  return false;
4079
4079
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
4080
- if (!equals(this.kek_1, tmp0_other_with_cast.kek_1))
4080
+ if (!equals(this.qek_1, tmp0_other_with_cast.qek_1))
4081
4081
  return false;
4082
4082
  return true;
4083
4083
  };
4084
4084
  function SpectatorsAction() {
4085
4085
  }
4086
4086
  function _get_asyncProvider__jbpyhw($this) {
4087
- var tmp0 = $this.qek_1;
4087
+ var tmp0 = $this.wek_1;
4088
4088
  var tmp = KProperty1;
4089
4089
  // Inline function 'kotlin.getValue' call
4090
4090
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4091
4091
  return tmp0.u();
4092
4092
  }
4093
4093
  function _get_logger__rkp4sl_0($this) {
4094
- var tmp0 = $this.rek_1;
4094
+ var tmp0 = $this.xek_1;
4095
4095
  var tmp = KProperty1;
4096
4096
  // Inline function 'kotlin.getValue' call
4097
4097
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4098
4098
  return tmp0.u();
4099
4099
  }
4100
4100
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4101
- var tmp0 = $this.sek_1;
4101
+ var tmp0 = $this.yek_1;
4102
4102
  var tmp = KProperty1;
4103
4103
  // Inline function 'kotlin.getValue' call
4104
4104
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4105
4105
  return tmp0.u();
4106
4106
  }
4107
4107
  function _get_lastCardInteractor__h6lq3w($this) {
4108
- var tmp0 = $this.tek_1;
4108
+ var tmp0 = $this.zek_1;
4109
4109
  var tmp = KProperty1;
4110
4110
  // Inline function 'kotlin.getValue' call
4111
4111
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4112
4112
  return tmp0.u();
4113
4113
  }
4114
4114
  function _get_serverConfig__rk2g06($this) {
4115
- var tmp0 = $this.uek_1;
4115
+ var tmp0 = $this.ael_1;
4116
4116
  var tmp = KProperty1;
4117
4117
  // Inline function 'kotlin.getValue' call
4118
4118
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4119
4119
  return tmp0.u();
4120
4120
  }
4121
4121
  function _get_logicConfig__52ww9d($this) {
4122
- var tmp0 = $this.vek_1;
4122
+ var tmp0 = $this.bel_1;
4123
4123
  var tmp = KProperty1;
4124
4124
  // Inline function 'kotlin.getValue' call
4125
4125
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4126
4126
  return tmp0.u();
4127
4127
  }
4128
4128
  function _get_idsProvider__fnfajc_0($this) {
4129
- var tmp0 = $this.wek_1;
4129
+ var tmp0 = $this.cel_1;
4130
4130
  var tmp = KProperty1;
4131
4131
  // Inline function 'kotlin.getValue' call
4132
4132
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4133
4133
  return tmp0.u();
4134
4134
  }
4135
4135
  function _get_botConfig__cpaxzc($this) {
4136
- var tmp0 = $this.xek_1;
4136
+ var tmp0 = $this.del_1;
4137
4137
  var tmp = KProperty1;
4138
4138
  // Inline function 'kotlin.getValue' call
4139
4139
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4140
4140
  return tmp0.u();
4141
4141
  }
4142
4142
  function _get_scenePositionProvider__kn0n1n($this) {
4143
- var tmp0 = $this.yek_1;
4143
+ var tmp0 = $this.eel_1;
4144
4144
  var tmp = KProperty1;
4145
4145
  // Inline function 'kotlin.getValue' call
4146
4146
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4147
4147
  return tmp0.u();
4148
4148
  }
4149
4149
  function _get_toClientEventsObserver__6rp51y_0($this) {
4150
- var tmp0 = $this.zek_1;
4150
+ var tmp0 = $this.fel_1;
4151
4151
  var tmp = KProperty1;
4152
4152
  // Inline function 'kotlin.getValue' call
4153
4153
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4154
4154
  return tmp0.u();
4155
4155
  }
4156
4156
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4157
- var tmp0 = $this.ael_1;
4157
+ var tmp0 = $this.gel_1;
4158
4158
  var tmp = KProperty1;
4159
4159
  // Inline function 'kotlin.getValue' call
4160
4160
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4161
4161
  return tmp0.u();
4162
4162
  }
4163
4163
  function _get_dealerConfig__183ci8($this) {
4164
- var tmp0 = $this.bel_1;
4164
+ var tmp0 = $this.hel_1;
4165
4165
  var tmp = KProperty1;
4166
4166
  // Inline function 'kotlin.getValue' call
4167
4167
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4168
4168
  return tmp0.u();
4169
4169
  }
4170
4170
  function _get_poolProvider__tqti6a($this) {
4171
- var tmp0 = $this.cel_1;
4171
+ var tmp0 = $this.iel_1;
4172
4172
  var tmp = KProperty1;
4173
4173
  // Inline function 'kotlin.getValue' call
4174
4174
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4175
4175
  return tmp0.u();
4176
4176
  }
4177
4177
  function _get_cardsDealerProvider__bekjpg($this) {
4178
- var tmp0 = $this.del_1;
4178
+ var tmp0 = $this.jel_1;
4179
4179
  var tmp = KProperty1;
4180
4180
  // Inline function 'kotlin.getValue' call
4181
4181
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4330,11 +4330,11 @@
4330
4330
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
4331
4331
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
4332
4332
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
4333
- this.lek_1 = validationStoreContract;
4334
- this.mek_1 = timersStoreContract;
4335
- this.nek_1 = botGameStoreContract;
4336
- this.oek_1 = gameMechanicStoreContract;
4337
- this.pek_1 = fileLoggerStoreContract;
4333
+ this.rek_1 = validationStoreContract;
4334
+ this.sek_1 = timersStoreContract;
4335
+ this.tek_1 = botGameStoreContract;
4336
+ this.uek_1 = gameMechanicStoreContract;
4337
+ this.vek_1 = fileLoggerStoreContract;
4338
4338
  var tmp = this;
4339
4339
  // Inline function 'org.kodein.di.instance' call
4340
4340
  // Inline function 'org.kodein.type.generic' call
@@ -4342,7 +4342,7 @@
4342
4342
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4343
4343
  var tmp_1 = Instance(di, tmp$ret$0, null);
4344
4344
  var tmp_2 = KProperty1;
4345
- tmp.qek_1 = tmp_1.k6d(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4345
+ tmp.wek_1 = tmp_1.k6d(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4346
4346
  var tmp_3 = this;
4347
4347
  // Inline function 'org.kodein.di.instance' call
4348
4348
  // Inline function 'org.kodein.type.generic' call
@@ -4350,7 +4350,7 @@
4350
4350
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4351
4351
  var tmp_5 = Instance(di, tmp$ret$2, null);
4352
4352
  var tmp_6 = KProperty1;
4353
- tmp_3.rek_1 = tmp_5.k6d(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4353
+ tmp_3.xek_1 = tmp_5.k6d(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4354
4354
  var tmp_7 = this;
4355
4355
  // Inline function 'org.kodein.di.instance' call
4356
4356
  // Inline function 'org.kodein.type.generic' call
@@ -4358,7 +4358,7 @@
4358
4358
  var tmp$ret$4 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4359
4359
  var tmp_9 = Instance(di, tmp$ret$4, null);
4360
4360
  var tmp_10 = KProperty1;
4361
- tmp_7.sek_1 = tmp_9.k6d(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4361
+ tmp_7.yek_1 = tmp_9.k6d(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4362
4362
  var tmp_11 = this;
4363
4363
  // Inline function 'org.kodein.di.instance' call
4364
4364
  // Inline function 'org.kodein.type.generic' call
@@ -4366,7 +4366,7 @@
4366
4366
  var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4367
4367
  var tmp_13 = Instance(di, tmp$ret$6, null);
4368
4368
  var tmp_14 = KProperty1;
4369
- tmp_11.tek_1 = tmp_13.k6d(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4369
+ tmp_11.zek_1 = tmp_13.k6d(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4370
4370
  var tmp_15 = this;
4371
4371
  // Inline function 'org.kodein.di.instance' call
4372
4372
  // Inline function 'org.kodein.type.generic' call
@@ -4374,7 +4374,7 @@
4374
4374
  var tmp$ret$8 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
4375
4375
  var tmp_17 = Instance(di, tmp$ret$8, null);
4376
4376
  var tmp_18 = KProperty1;
4377
- tmp_15.uek_1 = tmp_17.k6d(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4377
+ tmp_15.ael_1 = tmp_17.k6d(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4378
4378
  var tmp_19 = this;
4379
4379
  // Inline function 'org.kodein.di.instance' call
4380
4380
  // Inline function 'org.kodein.type.generic' call
@@ -4382,7 +4382,7 @@
4382
4382
  var tmp$ret$10 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
4383
4383
  var tmp_21 = Instance(di, tmp$ret$10, null);
4384
4384
  var tmp_22 = KProperty1;
4385
- tmp_19.vek_1 = tmp_21.k6d(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4385
+ tmp_19.bel_1 = tmp_21.k6d(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4386
4386
  var tmp_23 = this;
4387
4387
  // Inline function 'org.kodein.di.instance' call
4388
4388
  // Inline function 'org.kodein.type.generic' call
@@ -4390,7 +4390,7 @@
4390
4390
  var tmp$ret$12 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
4391
4391
  var tmp_25 = Instance(di, tmp$ret$12, null);
4392
4392
  var tmp_26 = KProperty1;
4393
- tmp_23.wek_1 = tmp_25.k6d(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4393
+ tmp_23.cel_1 = tmp_25.k6d(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4394
4394
  var tmp_27 = this;
4395
4395
  // Inline function 'org.kodein.di.instance' call
4396
4396
  // Inline function 'org.kodein.type.generic' call
@@ -4398,7 +4398,7 @@
4398
4398
  var tmp$ret$14 = isInterface(tmp_28, TypeToken) ? tmp_28 : THROW_CCE();
4399
4399
  var tmp_29 = Instance(di, tmp$ret$14, null);
4400
4400
  var tmp_30 = KProperty1;
4401
- tmp_27.xek_1 = tmp_29.k6d(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4401
+ tmp_27.del_1 = tmp_29.k6d(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4402
4402
  var tmp_31 = this;
4403
4403
  // Inline function 'org.kodein.di.instance' call
4404
4404
  // Inline function 'org.kodein.type.generic' call
@@ -4406,7 +4406,7 @@
4406
4406
  var tmp$ret$16 = isInterface(tmp_32, TypeToken) ? tmp_32 : THROW_CCE();
4407
4407
  var tmp_33 = Instance(di, tmp$ret$16, null);
4408
4408
  var tmp_34 = KProperty1;
4409
- tmp_31.yek_1 = tmp_33.k6d(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4409
+ tmp_31.eel_1 = tmp_33.k6d(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4410
4410
  var tmp_35 = this;
4411
4411
  // Inline function 'org.kodein.di.instance' call
4412
4412
  // Inline function 'org.kodein.type.generic' call
@@ -4414,7 +4414,7 @@
4414
4414
  var tmp$ret$18 = isInterface(tmp_36, TypeToken) ? tmp_36 : THROW_CCE();
4415
4415
  var tmp_37 = Instance(di, tmp$ret$18, null);
4416
4416
  var tmp_38 = KProperty1;
4417
- tmp_35.zek_1 = tmp_37.k6d(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4417
+ tmp_35.fel_1 = tmp_37.k6d(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4418
4418
  var tmp_39 = this;
4419
4419
  // Inline function 'org.kodein.di.instance' call
4420
4420
  // Inline function 'org.kodein.type.generic' call
@@ -4422,7 +4422,7 @@
4422
4422
  var tmp$ret$20 = isInterface(tmp_40, TypeToken) ? tmp_40 : THROW_CCE();
4423
4423
  var tmp_41 = Instance(di, tmp$ret$20, null);
4424
4424
  var tmp_42 = KProperty1;
4425
- tmp_39.ael_1 = tmp_41.k6d(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4425
+ tmp_39.gel_1 = tmp_41.k6d(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4426
4426
  var tmp_43 = this;
4427
4427
  // Inline function 'org.kodein.di.instance' call
4428
4428
  // Inline function 'org.kodein.type.generic' call
@@ -4430,7 +4430,7 @@
4430
4430
  var tmp$ret$22 = isInterface(tmp_44, TypeToken) ? tmp_44 : THROW_CCE();
4431
4431
  var tmp_45 = Instance(di, tmp$ret$22, null);
4432
4432
  var tmp_46 = KProperty1;
4433
- tmp_43.bel_1 = tmp_45.k6d(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4433
+ tmp_43.hel_1 = tmp_45.k6d(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4434
4434
  var tmp_47 = this;
4435
4435
  // Inline function 'org.kodein.di.instance' call
4436
4436
  // Inline function 'org.kodein.type.generic' call
@@ -4438,7 +4438,7 @@
4438
4438
  var tmp$ret$24 = isInterface(tmp_48, TypeToken) ? tmp_48 : THROW_CCE();
4439
4439
  var tmp_49 = Instance(di, tmp$ret$24, null);
4440
4440
  var tmp_50 = KProperty1;
4441
- tmp_47.cel_1 = tmp_49.k6d(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4441
+ tmp_47.iel_1 = tmp_49.k6d(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4442
4442
  var tmp_51 = this;
4443
4443
  // Inline function 'org.kodein.di.instance' call
4444
4444
  // Inline function 'org.kodein.type.generic' call
@@ -4446,13 +4446,13 @@
4446
4446
  var tmp$ret$26 = isInterface(tmp_52, TypeToken) ? tmp_52 : THROW_CCE();
4447
4447
  var tmp_53 = Instance(di, tmp$ret$26, null);
4448
4448
  var tmp_54 = KProperty1;
4449
- tmp_51.del_1 = tmp_53.k6d(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4449
+ tmp_51.jel_1 = tmp_53.k6d(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4450
4450
  }
4451
4451
  protoOf(ServerGameStoreContract).b9m = function () {
4452
- return plus(plus(plus(plus(plus(this.lek_1.b9m(), this.oek_1.b9m()), this.mek_1.b9m()), this.nek_1.b9m()), this.pek_1.b9m()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4452
+ return plus(plus(plus(plus(plus(this.rek_1.b9m(), this.uek_1.b9m()), this.sek_1.b9m()), this.tek_1.b9m()), this.vek_1.b9m()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4453
4453
  };
4454
4454
  protoOf(ServerGameStoreContract).c9m = function () {
4455
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.lek_1.c9m(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.oek_1.c9m()), this.mek_1.c9m()), this.nek_1.c9m()), this.pek_1.c9m()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).h9o(), finishingGameWhenCantStartNewMiddleware()]));
4455
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.rek_1.c9m(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.uek_1.c9m()), this.sek_1.c9m()), this.tek_1.c9m()), this.vek_1.c9m()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).h9o(), finishingGameWhenCantStartNewMiddleware()]));
4456
4456
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
4457
4457
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4458
4458
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4503,7 +4503,7 @@
4503
4503
  return this.x6v(store, next, action);
4504
4504
  };
4505
4505
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4506
- this.gel_1 = this$0;
4506
+ this.mel_1 = this$0;
4507
4507
  }
4508
4508
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).g6u = function (action) {
4509
4509
  return action instanceof MechanicAction;
@@ -4514,7 +4514,7 @@
4514
4514
  // Inline function 'kotlin.with' call
4515
4515
  var tmp;
4516
4516
  if (action_0 instanceof StartGameMechanicAction) {
4517
- var tmp0 = this.gel_1;
4517
+ var tmp0 = this.mel_1;
4518
4518
  var tmp2 = action_0.v8e_1;
4519
4519
  var tmp4 = action_0.x8e_1;
4520
4520
  // Inline function 'kotlin.collections.map' call
@@ -4554,7 +4554,7 @@
4554
4554
  var _iterator__ex2g4s_2 = destination_1.j();
4555
4555
  while (_iterator__ex2g4s_2.k()) {
4556
4556
  var element_0 = _iterator__ex2g4s_2.l();
4557
- var tmp0_aid = tmp0.fel_1.e6s();
4557
+ var tmp0_aid = tmp0.lel_1.e6s();
4558
4558
  // Inline function 'kotlin.collections.map' call
4559
4559
  // Inline function 'kotlin.collections.mapTo' call
4560
4560
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4576,15 +4576,15 @@
4576
4576
  tmp = destination_2;
4577
4577
  } else {
4578
4578
  if (action_0 instanceof StartNewGameMechanicAction) {
4579
- var tmp0_0 = this.gel_1;
4579
+ var tmp0_0 = this.mel_1;
4580
4580
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4581
4581
  var table = state.f73();
4582
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.fel_1.e6s(), table.id, null);
4582
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.lel_1.e6s(), table.id, null);
4583
4583
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4584
4584
  tmp = listOfNotNull(tmp$ret$21);
4585
4585
  } else {
4586
4586
  if (action_0 instanceof ContinueGameMechanicAction) {
4587
- var tmp0_1 = this.gel_1;
4587
+ var tmp0_1 = this.mel_1;
4588
4588
  var tmp2_0 = action_0.b8f_1.id;
4589
4589
  var tmp4_0 = action_0.gameCreatorPlayerId;
4590
4590
  // Inline function 'kotlin.collections.map' call
@@ -4624,7 +4624,7 @@
4624
4624
  var _iterator__ex2g4s_7 = destination_6.j();
4625
4625
  while (_iterator__ex2g4s_7.k()) {
4626
4626
  var element_2 = _iterator__ex2g4s_7.l();
4627
- var tmp0_aid_0 = tmp0_1.fel_1.e6s();
4627
+ var tmp0_aid_0 = tmp0_1.lel_1.e6s();
4628
4628
  // Inline function 'kotlin.collections.map' call
4629
4629
  // Inline function 'kotlin.collections.mapTo' call
4630
4630
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4646,39 +4646,39 @@
4646
4646
  tmp = destination_7;
4647
4647
  } else {
4648
4648
  if (action_0 instanceof FinishingGameMechanicAction) {
4649
- var tmp0_2 = this.gel_1;
4649
+ var tmp0_2 = this.mel_1;
4650
4650
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4651
4651
  var table_0 = state.f73();
4652
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.fel_1.e6s(), table_0.id, null);
4652
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.lel_1.e6s(), table_0.id, null);
4653
4653
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4654
4654
  tmp = listOfNotNull(tmp$ret$44);
4655
4655
  } else {
4656
4656
  if (action_0 instanceof FinishGameMechanicAction) {
4657
- var tmp0_3 = this.gel_1;
4657
+ var tmp0_3 = this.mel_1;
4658
4658
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4659
4659
  var table_1 = state.f73();
4660
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.fel_1.e6s(), table_1.id, null);
4660
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.lel_1.e6s(), table_1.id, null);
4661
4661
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4662
4662
  tmp = listOfNotNull(tmp$ret$46);
4663
4663
  } else {
4664
4664
  if (action_0 instanceof RestartGameMechanicAction) {
4665
- var tmp0_4 = this.gel_1;
4665
+ var tmp0_4 = this.mel_1;
4666
4666
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4667
4667
  var table_2 = state.f73();
4668
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.fel_1.e6s(), table_2.id, null);
4668
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.lel_1.e6s(), table_2.id, null);
4669
4669
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4670
4670
  tmp = listOfNotNull(tmp$ret$48);
4671
4671
  } else {
4672
4672
  if (action_0 instanceof ErrorAction) {
4673
- var tmp0_5 = this.gel_1;
4673
+ var tmp0_5 = this.mel_1;
4674
4674
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4675
4675
  var table_3 = state.f73();
4676
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.fel_1.e6s(), table_3.id, null);
4676
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.lel_1.e6s(), table_3.id, null);
4677
4677
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4678
4678
  tmp = listOfNotNull(tmp$ret$50);
4679
4679
  } else {
4680
4680
  if (action_0 instanceof SceneMechanicAction) {
4681
- var tmp0_6 = this.gel_1;
4681
+ var tmp0_6 = this.mel_1;
4682
4682
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4683
4683
  var table_4 = state.f73();
4684
4684
  var tmp2_1 = table_4.id;
@@ -4711,7 +4711,7 @@
4711
4711
  var _iterator__ex2g4s_11 = destination_10.j();
4712
4712
  while (_iterator__ex2g4s_11.k()) {
4713
4713
  var element_4 = _iterator__ex2g4s_11.l();
4714
- var tmp0_aid_1 = tmp0_6.fel_1.e6s();
4714
+ var tmp0_aid_1 = tmp0_6.lel_1.e6s();
4715
4715
  // Inline function 'kotlin.collections.map' call
4716
4716
  // Inline function 'kotlin.collections.mapTo' call
4717
4717
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4733,7 +4733,7 @@
4733
4733
  tmp = destination_11;
4734
4734
  } else {
4735
4735
  if (action_0 instanceof SceneActMechanicAction) {
4736
- var tmp0_7 = this.gel_1;
4736
+ var tmp0_7 = this.mel_1;
4737
4737
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4738
4738
  var table_5 = state.f73();
4739
4739
  var tmp2_2 = table_5.id;
@@ -4766,7 +4766,7 @@
4766
4766
  var _iterator__ex2g4s_15 = destination_14.j();
4767
4767
  while (_iterator__ex2g4s_15.k()) {
4768
4768
  var element_6 = _iterator__ex2g4s_15.l();
4769
- var tmp0_aid_2 = tmp0_7.fel_1.e6s();
4769
+ var tmp0_aid_2 = tmp0_7.lel_1.e6s();
4770
4770
  // Inline function 'kotlin.collections.map' call
4771
4771
  // Inline function 'kotlin.collections.mapTo' call
4772
4772
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4788,7 +4788,7 @@
4788
4788
  tmp = destination_15;
4789
4789
  } else {
4790
4790
  if (action_0 instanceof TeamsDataMechanicAction) {
4791
- var tmp0_8 = this.gel_1;
4791
+ var tmp0_8 = this.mel_1;
4792
4792
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4793
4793
  var table_6 = state.f73();
4794
4794
  var tmp2_3 = table_6.id;
@@ -4821,7 +4821,7 @@
4821
4821
  var _iterator__ex2g4s_19 = destination_18.j();
4822
4822
  while (_iterator__ex2g4s_19.k()) {
4823
4823
  var element_8 = _iterator__ex2g4s_19.l();
4824
- var tmp0_aid_3 = tmp0_8.fel_1.e6s();
4824
+ var tmp0_aid_3 = tmp0_8.lel_1.e6s();
4825
4825
  // Inline function 'kotlin.collections.map' call
4826
4826
  // Inline function 'kotlin.collections.mapTo' call
4827
4827
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4833,7 +4833,7 @@
4833
4833
  }
4834
4834
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4835
4835
  var tmp_0;
4836
- if (this.gel_1.eel_1.supportBackwardActions && getPlayer(state.f73().players, sendToPlayer_8.q7r_1).i7a_1.m7a_1) {
4836
+ if (this.mel_1.kel_1.supportBackwardActions && getPlayer(state.f73().players, sendToPlayer_8.q7r_1).i7a_1.m7a_1) {
4837
4837
  tmp_0 = null;
4838
4838
  } else {
4839
4839
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4849,72 +4849,72 @@
4849
4849
  tmp = destination_19;
4850
4850
  } else {
4851
4851
  if (action_0 instanceof PlayerReadyMechanicAction) {
4852
- var tmp0_9 = this.gel_1;
4852
+ var tmp0_9 = this.mel_1;
4853
4853
  var tmp2_4 = state.f73();
4854
4854
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4855
- var exceptPlayerId = this.gel_1.eel_1.supportBackwardActions ? action_0.b8g_1 : null;
4856
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.fel_1.e6s(), tmp2_4.id, exceptPlayerId);
4855
+ var exceptPlayerId = this.mel_1.kel_1.supportBackwardActions ? action_0.b8g_1 : null;
4856
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.lel_1.e6s(), tmp2_4.id, exceptPlayerId);
4857
4857
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4858
4858
  tmp = listOfNotNull(tmp$ret$109);
4859
4859
  } else {
4860
4860
  if (action_0 instanceof SuitChoiceMechanicAction) {
4861
- var tmp0_10 = this.gel_1;
4861
+ var tmp0_10 = this.mel_1;
4862
4862
  var tmp2_5 = state.f73();
4863
4863
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4864
- var exceptPlayerId_0 = this.gel_1.eel_1.supportBackwardActions ? action_0.f8g_1 : null;
4865
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.fel_1.e6s(), tmp2_5.id, exceptPlayerId_0);
4864
+ var exceptPlayerId_0 = this.mel_1.kel_1.supportBackwardActions ? action_0.f8g_1 : null;
4865
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.lel_1.e6s(), tmp2_5.id, exceptPlayerId_0);
4866
4866
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4867
4867
  tmp = listOfNotNull(tmp$ret$111);
4868
4868
  } else {
4869
4869
  if (action_0 instanceof TrumpMechanicAction) {
4870
- var tmp0_11 = this.gel_1;
4870
+ var tmp0_11 = this.mel_1;
4871
4871
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4872
4872
  var table_7 = state.f73();
4873
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.fel_1.e6s(), table_7.id, null);
4873
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.lel_1.e6s(), table_7.id, null);
4874
4874
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4875
4875
  tmp = listOfNotNull(tmp$ret$113);
4876
4876
  } else {
4877
4877
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4878
- var tmp0_12 = this.gel_1;
4878
+ var tmp0_12 = this.mel_1;
4879
4879
  var tmp2_6 = state.f73();
4880
4880
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4881
- var exceptPlayerId_1 = this.gel_1.eel_1.supportBackwardActions ? action_0.m8g_1 : null;
4882
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.fel_1.e6s(), tmp2_6.id, exceptPlayerId_1);
4881
+ var exceptPlayerId_1 = this.mel_1.kel_1.supportBackwardActions ? action_0.m8g_1 : null;
4882
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.lel_1.e6s(), tmp2_6.id, exceptPlayerId_1);
4883
4883
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4884
4884
  tmp = listOfNotNull(tmp$ret$115);
4885
4885
  } else {
4886
4886
  if (action_0 instanceof PutCardMechanicAction) {
4887
- var tmp0_13 = this.gel_1;
4887
+ var tmp0_13 = this.mel_1;
4888
4888
  var tmp2_7 = state.f73();
4889
4889
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4890
- var exceptPlayerId_2 = this.gel_1.eel_1.supportBackwardActions ? action_0.q8g_1 : null;
4891
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.fel_1.e6s(), tmp2_7.id, exceptPlayerId_2);
4890
+ var exceptPlayerId_2 = this.mel_1.kel_1.supportBackwardActions ? action_0.q8g_1 : null;
4891
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.lel_1.e6s(), tmp2_7.id, exceptPlayerId_2);
4892
4892
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4893
4893
  tmp = listOfNotNull(tmp$ret$117);
4894
4894
  } else {
4895
4895
  if (action_0 instanceof PickUpBribeMechanicAction) {
4896
- var tmp0_14 = this.gel_1;
4896
+ var tmp0_14 = this.mel_1;
4897
4897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4898
4898
  var table_8 = state.f73();
4899
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.fel_1.e6s(), table_8.id, null);
4899
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.lel_1.e6s(), table_8.id, null);
4900
4900
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4901
4901
  tmp = listOfNotNull(tmp$ret$119);
4902
4902
  } else {
4903
4903
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4904
- var tmp0_15 = this.gel_1;
4904
+ var tmp0_15 = this.mel_1;
4905
4905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4906
4906
  var table_9 = state.f73();
4907
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.fel_1.e6s(), table_9.id, null);
4907
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.lel_1.e6s(), table_9.id, null);
4908
4908
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4909
4909
  tmp = listOfNotNull(tmp$ret$121);
4910
4910
  } else {
4911
4911
  if (action_0 instanceof MessageMechanicAction) {
4912
4912
  var message = action_0.y8g_1;
4913
- var tmp0_16 = this.gel_1;
4913
+ var tmp0_16 = this.mel_1;
4914
4914
  var tmp2_8 = state.f73();
4915
4915
  var tmp_1;
4916
4916
  var tmp_2;
4917
- if (this.gel_1.eel_1.supportBackwardActions) {
4917
+ if (this.mel_1.kel_1.supportBackwardActions) {
4918
4918
  tmp_2 = isInterface(message, UserMessage);
4919
4919
  } else {
4920
4920
  tmp_2 = false;
@@ -4926,16 +4926,16 @@
4926
4926
  }
4927
4927
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4928
4928
  var exceptPlayerId_3 = tmp_1;
4929
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.fel_1.e6s(), tmp2_8.id, exceptPlayerId_3);
4929
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.lel_1.e6s(), tmp2_8.id, exceptPlayerId_3);
4930
4930
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4931
4931
  tmp = listOfNotNull(tmp$ret$123);
4932
4932
  } else {
4933
4933
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4934
- var tmp0_17 = this.gel_1;
4934
+ var tmp0_17 = this.mel_1;
4935
4935
  var tmp2_9 = state.f73();
4936
4936
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4937
4937
  var exceptPlayerId_4 = action_0.playerId;
4938
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.fel_1.e6s(), tmp2_9.id, exceptPlayerId_4);
4938
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.lel_1.e6s(), tmp2_9.id, exceptPlayerId_4);
4939
4939
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4940
4940
  tmp = listOfNotNull(tmp$ret$125);
4941
4941
  } else {
@@ -4972,8 +4972,8 @@
4972
4972
  return this.x6v(store, next, action);
4973
4973
  };
4974
4974
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4975
- this.eel_1 = logicConfig;
4976
- this.fel_1 = idsProvider;
4975
+ this.kel_1 = logicConfig;
4976
+ this.lel_1 = idsProvider;
4977
4977
  }
4978
4978
  protoOf(ServerMapMechanicToClientActionMiddleware).h9o = function () {
4979
4979
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -4984,8 +4984,8 @@
4984
4984
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4985
4985
  }
4986
4986
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4987
- this.pel_1 = $provider;
4988
- this.qel_1 = $action;
4987
+ this.vel_1 = $provider;
4988
+ this.wel_1 = $action;
4989
4989
  CoroutineImpl.call(this, resultContinuation);
4990
4990
  }
4991
4991
  protoOf(sendToClientActionMiddleware$o$handle$slambda).s1h = function ($this$launchDefault, $completion) {
@@ -5006,7 +5006,7 @@
5006
5006
  case 0:
5007
5007
  this.m9_1 = 2;
5008
5008
  this.l9_1 = 1;
5009
- suspendResult = this.pel_1.reh(this.qel_1, this);
5009
+ suspendResult = this.vel_1.xeh(this.wel_1, this);
5010
5010
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5011
5011
  return suspendResult;
5012
5012
  }
@@ -5029,8 +5029,8 @@
5029
5029
  while (true);
5030
5030
  };
5031
5031
  protoOf(sendToClientActionMiddleware$o$handle$slambda).t1h = function ($this$launchDefault, completion) {
5032
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.pel_1, this.qel_1, completion);
5033
- i.rel_1 = $this$launchDefault;
5032
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.vel_1, this.wel_1, completion);
5033
+ i.xel_1 = $this$launchDefault;
5034
5034
  return i;
5035
5035
  };
5036
5036
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5042,15 +5042,15 @@
5042
5042
  return l;
5043
5043
  }
5044
5044
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5045
- this.sel_1 = $asyncProvider;
5046
- this.tel_1 = $provider;
5045
+ this.yel_1 = $asyncProvider;
5046
+ this.zel_1 = $provider;
5047
5047
  }
5048
5048
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).g6u = function (action) {
5049
5049
  return action instanceof ToClientAction;
5050
5050
  };
5051
5051
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).x6v = function (store, next, action) {
5052
5052
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5053
- this.sel_1.a6r(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.tel_1, action_0, null));
5053
+ this.yel_1.a6r(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.zel_1, action_0, null));
5054
5054
  next(action_0);
5055
5055
  };
5056
5056
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6u = function (store, next, action) {
@@ -5067,7 +5067,7 @@
5067
5067
  };
5068
5068
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).x9w = function (state, action) {
5069
5069
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5070
- return state.b9j(VOID, get_serverStatePayload(state).copy(action_0.iek_1));
5070
+ return state.b9j(VOID, get_serverStatePayload(state).copy(action_0.oek_1));
5071
5071
  };
5072
5072
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).y6v = function (state, action) {
5073
5073
  return this.x9w((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5092,7 +5092,7 @@
5092
5092
  }
5093
5093
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5094
5094
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5095
- this.wel_1 = logger;
5095
+ this.cem_1 = logger;
5096
5096
  }
5097
5097
  protoOf(ServerMechanicLifecycleReducer).j9y = function (state, action) {
5098
5098
  var serverState = get_serverStatePayloadOrNull(state.p72_1);
@@ -5108,7 +5108,7 @@
5108
5108
  var tmp9_tableOrNull = tmp0_$this.q9z(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5109
5109
  var tmp;
5110
5110
  if (serverState == null) {
5111
- this.wel_1.w(VOID, 'ServerPayload is not onStart');
5111
+ this.cem_1.w(VOID, 'ServerPayload is not onStart');
5112
5112
  tmp = Companion_instance_13.initial();
5113
5113
  } else {
5114
5114
  tmp = serverState;
@@ -5137,7 +5137,7 @@
5137
5137
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5138
5138
  }
5139
5139
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5140
- this.xel_1 = $logger;
5140
+ this.dem_1 = $logger;
5141
5141
  }
5142
5142
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).g6u = function (action) {
5143
5143
  return isInterface(action, SpectatorsAction);
@@ -5148,7 +5148,7 @@
5148
5148
  var tmp;
5149
5149
  if (action_0 instanceof AddSpectatorsAction) {
5150
5150
  // Inline function 'kotlin.collections.mapNotNull' call
5151
- var tmp0 = action_0.jek_1;
5151
+ var tmp0 = action_0.pek_1;
5152
5152
  // Inline function 'kotlin.collections.mapNotNullTo' call
5153
5153
  var destination = ArrayList_init_$Create$_0();
5154
5154
  // Inline function 'kotlin.collections.forEach' call
@@ -5167,9 +5167,9 @@
5167
5167
  var tmp_0;
5168
5168
  // Inline function 'kotlin.collections.isNotEmpty' call
5169
5169
  if (!sameSpectators.p()) {
5170
- this.xel_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5170
+ this.dem_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5171
5171
  // Inline function 'kotlin.collections.filterNot' call
5172
- var tmp0_0 = action_0.jek_1;
5172
+ var tmp0_0 = action_0.pek_1;
5173
5173
  // Inline function 'kotlin.collections.filterNotTo' call
5174
5174
  var destination_0 = ArrayList_init_$Create$_0();
5175
5175
  var _iterator__ex2g4s_0 = tmp0_0.j();
@@ -5204,7 +5204,7 @@
5204
5204
  }
5205
5205
  tmp_0 = destination_0;
5206
5206
  } else {
5207
- tmp_0 = action_0.jek_1;
5207
+ tmp_0 = action_0.pek_1;
5208
5208
  }
5209
5209
  // Inline function 'kotlin.collections.map' call
5210
5210
  var this_0 = tmp_0;
@@ -5221,7 +5221,7 @@
5221
5221
  } else {
5222
5222
  if (action_0 instanceof RemoveSpectatorsAction) {
5223
5223
  // Inline function 'kotlin.collections.mapNotNull' call
5224
- var tmp0_1 = action_0.kek_1;
5224
+ var tmp0_1 = action_0.qek_1;
5225
5225
  // Inline function 'kotlin.collections.mapNotNullTo' call
5226
5226
  var destination_2 = ArrayList_init_$Create$_0();
5227
5227
  // Inline function 'kotlin.collections.forEach' call
@@ -5240,9 +5240,9 @@
5240
5240
  var tmp_2;
5241
5241
  // Inline function 'kotlin.collections.isNotEmpty' call
5242
5242
  if (!sameSpectators_0.p()) {
5243
- this.xel_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5243
+ this.dem_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5244
5244
  // Inline function 'kotlin.collections.filterNot' call
5245
- var tmp0_2 = action_0.kek_1;
5245
+ var tmp0_2 = action_0.qek_1;
5246
5246
  // Inline function 'kotlin.collections.filterNotTo' call
5247
5247
  var destination_3 = ArrayList_init_$Create$_0();
5248
5248
  var _iterator__ex2g4s_4 = tmp0_2.j();
@@ -5277,7 +5277,7 @@
5277
5277
  }
5278
5278
  tmp_2 = destination_3;
5279
5279
  } else {
5280
- tmp_2 = action_0.kek_1;
5280
+ tmp_2 = action_0.qek_1;
5281
5281
  }
5282
5282
  var spectatorsToRemove = toSet(tmp_2);
5283
5283
  // Inline function 'kotlin.collections.filterNot' call
@@ -5326,12 +5326,12 @@
5326
5326
  };
5327
5327
  function Companion_5() {
5328
5328
  }
5329
- protoOf(Companion_5).yel = function (config) {
5329
+ protoOf(Companion_5).eem = function (config) {
5330
5330
  return new ServerStatePayload(config);
5331
5331
  };
5332
5332
  protoOf(Companion_5).initial = function (config, $super) {
5333
5333
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5334
- return $super === VOID ? this.yel(config) : $super.yel.call(this, config);
5334
+ return $super === VOID ? this.eem(config) : $super.eem.call(this, config);
5335
5335
  };
5336
5336
  var Companion_instance_13;
5337
5337
  function Companion_getInstance_6() {
@@ -5346,12 +5346,12 @@
5346
5346
  protoOf(ServerStatePayload).kf = function () {
5347
5347
  return this.config;
5348
5348
  };
5349
- protoOf(ServerStatePayload).zel = function (config) {
5349
+ protoOf(ServerStatePayload).fem = function (config) {
5350
5350
  return new ServerStatePayload(config);
5351
5351
  };
5352
5352
  protoOf(ServerStatePayload).copy = function (config, $super) {
5353
5353
  config = config === VOID ? this.config : config;
5354
- return $super === VOID ? this.zel(config) : $super.zel.call(this, config);
5354
+ return $super === VOID ? this.fem(config) : $super.fem.call(this, config);
5355
5355
  };
5356
5356
  protoOf(ServerStatePayload).toString = function () {
5357
5357
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5399,14 +5399,14 @@
5399
5399
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5400
5400
  }
5401
5401
  function _get_logger__rkp4sl_1($this) {
5402
- var tmp0 = $this.iem_1;
5402
+ var tmp0 = $this.oem_1;
5403
5403
  var tmp = KProperty1;
5404
5404
  // Inline function 'kotlin.getValue' call
5405
5405
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5406
5406
  return tmp0.u();
5407
5407
  }
5408
5408
  function _get_di__ndbzja($this) {
5409
- var tmp0 = $this.jem_1;
5409
+ var tmp0 = $this.pem_1;
5410
5410
  var tmp = KProperty1;
5411
5411
  // Inline function 'kotlin.getValue' call
5412
5412
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5419,11 +5419,11 @@
5419
5419
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5420
5420
  return function () {
5421
5421
  var tmp;
5422
- if (this$0.gem_1 == null) {
5422
+ if (this$0.mem_1 == null) {
5423
5423
  tmp = null;
5424
5424
  } else {
5425
5425
  // Inline function 'kotlin.let' call
5426
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.gem_1)]));
5426
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.mem_1)]));
5427
5427
  }
5428
5428
  var tmp1_elvis_lhs = tmp;
5429
5429
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5456,7 +5456,7 @@
5456
5456
  tmp_0.n6b(tmp$ret$3);
5457
5457
  $this$DI.r67(jsonModule());
5458
5458
  $this$DI.r67(serverHelpersModule());
5459
- $this$DI.r67(randomOrgModule(this$0.hem_1));
5459
+ $this$DI.r67(randomOrgModule(this$0.nem_1));
5460
5460
  return Unit_instance;
5461
5461
  };
5462
5462
  }
@@ -5532,13 +5532,13 @@
5532
5532
  };
5533
5533
  }
5534
5534
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5535
- this.qem_1 = $reducer;
5535
+ this.wem_1 = $reducer;
5536
5536
  }
5537
5537
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).g6u = function (action) {
5538
5538
  return isInterface(action, Action);
5539
5539
  };
5540
5540
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).x9w = function (state, action) {
5541
- return this.qem_1(state, isInterface(action, Action) ? action : THROW_CCE());
5541
+ return this.wem_1(state, isInterface(action, Action) ? action : THROW_CCE());
5542
5542
  };
5543
5543
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).y6v = function (state, action) {
5544
5544
  return this.x9w((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -5632,7 +5632,7 @@
5632
5632
  // Inline function 'kotlin.let' call
5633
5633
  $this$DI.r67(tmp0_safe_receiver);
5634
5634
  }
5635
- $this$DI.r67(dealerModule(this$0.randomPoolProvider, this$0.hem_1));
5635
+ $this$DI.r67(dealerModule(this$0.randomPoolProvider, this$0.nem_1));
5636
5636
  $this$DI.r67(coreModule($coreConfig));
5637
5637
  $this$DI.r67(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
5638
5638
  return Unit_instance;
@@ -5641,13 +5641,13 @@
5641
5641
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5642
5642
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5643
5643
  production = production === VOID ? true : production;
5644
- this.gem_1 = loggerCallback;
5645
- this.hem_1 = randomOrgConfig;
5644
+ this.mem_1 = loggerCallback;
5645
+ this.nem_1 = randomOrgConfig;
5646
5646
  AppEnvironment_getInstance().x71(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5647
5647
  var tmp = this;
5648
- tmp.iem_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5648
+ tmp.oem_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5649
5649
  var tmp_0 = this;
5650
- tmp_0.jem_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5650
+ tmp_0.pem_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5651
5651
  var tmp_1 = this;
5652
5652
  // Inline function 'org.kodein.di.instance' call
5653
5653
  var this_0 = _get_di__ndbzja(this);
@@ -5656,7 +5656,7 @@
5656
5656
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5657
5657
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5658
5658
  var tmp_4 = KProperty1;
5659
- tmp_1.kem_1 = tmp_3.k6d(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5659
+ tmp_1.qem_1 = tmp_3.k6d(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5660
5660
  var tmp_5 = this;
5661
5661
  // Inline function 'org.kodein.di.instance' call
5662
5662
  var this_1 = _get_di__ndbzja(this);
@@ -5665,7 +5665,7 @@
5665
5665
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5666
5666
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5667
5667
  var tmp_8 = KProperty1;
5668
- tmp_5.lem_1 = tmp_7.k6d(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5668
+ tmp_5.rem_1 = tmp_7.k6d(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5669
5669
  var tmp_9 = this;
5670
5670
  // Inline function 'org.kodein.di.instance' call
5671
5671
  var this_2 = _get_di__ndbzja(this);
@@ -5674,7 +5674,7 @@
5674
5674
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5675
5675
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5676
5676
  var tmp_12 = KProperty1;
5677
- tmp_9.mem_1 = tmp_11.k6d(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5677
+ tmp_9.sem_1 = tmp_11.k6d(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5678
5678
  var tmp_13 = this;
5679
5679
  // Inline function 'org.kodein.di.instance' call
5680
5680
  var this_3 = _get_di__ndbzja(this);
@@ -5683,7 +5683,7 @@
5683
5683
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5684
5684
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5685
5685
  var tmp_16 = KProperty1;
5686
- tmp_13.nem_1 = tmp_15.k6d(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5686
+ tmp_13.tem_1 = tmp_15.k6d(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5687
5687
  var tmp_17 = this;
5688
5688
  // Inline function 'org.kodein.di.instance' call
5689
5689
  var this_4 = _get_di__ndbzja(this);
@@ -5692,7 +5692,7 @@
5692
5692
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5693
5693
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5694
5694
  var tmp_20 = KProperty1;
5695
- tmp_17.oem_1 = tmp_19.k6d(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5695
+ tmp_17.uem_1 = tmp_19.k6d(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5696
5696
  var tmp_21 = this;
5697
5697
  // Inline function 'org.kodein.di.instance' call
5698
5698
  var this_5 = _get_di__ndbzja(this);
@@ -5701,45 +5701,45 @@
5701
5701
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5702
5702
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5703
5703
  var tmp_24 = KProperty1;
5704
- tmp_21.pem_1 = tmp_23.k6d(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5704
+ tmp_21.vem_1 = tmp_23.k6d(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5705
5705
  }
5706
- protoOf(GameServerEngineControllerImpl).ldz = function () {
5707
- var tmp0 = this.kem_1;
5706
+ protoOf(GameServerEngineControllerImpl).rdz = function () {
5707
+ var tmp0 = this.qem_1;
5708
5708
  var tmp = KProperty1;
5709
5709
  // Inline function 'kotlin.getValue' call
5710
5710
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5711
5711
  return tmp0.u();
5712
5712
  };
5713
- protoOf(GameServerEngineControllerImpl).bem = function () {
5714
- var tmp0 = this.lem_1;
5713
+ protoOf(GameServerEngineControllerImpl).hem = function () {
5714
+ var tmp0 = this.rem_1;
5715
5715
  var tmp = KProperty1;
5716
5716
  // Inline function 'kotlin.getValue' call
5717
5717
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5718
5718
  return tmp0.u();
5719
5719
  };
5720
- protoOf(GameServerEngineControllerImpl).cem = function () {
5721
- var tmp0 = this.mem_1;
5720
+ protoOf(GameServerEngineControllerImpl).iem = function () {
5721
+ var tmp0 = this.sem_1;
5722
5722
  var tmp = KProperty1;
5723
5723
  // Inline function 'kotlin.getValue' call
5724
5724
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5725
5725
  return tmp0.u();
5726
5726
  };
5727
- protoOf(GameServerEngineControllerImpl).dem = function () {
5728
- var tmp0 = this.nem_1;
5727
+ protoOf(GameServerEngineControllerImpl).jem = function () {
5728
+ var tmp0 = this.tem_1;
5729
5729
  var tmp = KProperty1;
5730
5730
  // Inline function 'kotlin.getValue' call
5731
5731
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5732
5732
  return tmp0.u();
5733
5733
  };
5734
- protoOf(GameServerEngineControllerImpl).aem = function () {
5735
- var tmp0 = this.oem_1;
5734
+ protoOf(GameServerEngineControllerImpl).gem = function () {
5735
+ var tmp0 = this.uem_1;
5736
5736
  var tmp = KProperty1;
5737
5737
  // Inline function 'kotlin.getValue' call
5738
5738
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5739
5739
  return tmp0.u();
5740
5740
  };
5741
- protoOf(GameServerEngineControllerImpl).eem = function () {
5742
- var tmp0 = this.pem_1;
5741
+ protoOf(GameServerEngineControllerImpl).kem = function () {
5742
+ var tmp0 = this.vem_1;
5743
5743
  var tmp = KProperty1;
5744
5744
  // Inline function 'kotlin.getValue' call
5745
5745
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5751,7 +5751,7 @@
5751
5751
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5752
5752
  return this.createGameEngineWithLogic();
5753
5753
  };
5754
- protoOf(GameServerEngineControllerImpl).fem = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
5754
+ protoOf(GameServerEngineControllerImpl).lem = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
5755
5755
  var combinedLogger = Companion_instance_6.zo();
5756
5756
  var tmp;
5757
5757
  if (coreConfig.fileLogsEnabled) {
@@ -5761,8 +5761,8 @@
5761
5761
  }
5762
5762
  var fileLoggerOutput = tmp;
5763
5763
  var tmp_0;
5764
- if (!(this.gem_1 == null)) {
5765
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.gem_1));
5764
+ if (!(this.mem_1 == null)) {
5765
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.mem_1));
5766
5766
  } else {
5767
5767
  tmp_0 = null;
5768
5768
  }
@@ -5823,7 +5823,7 @@
5823
5823
  function TestHelper() {
5824
5824
  }
5825
5825
  function _get_playerAnswerInteractor__msggz1($this) {
5826
- var tmp0 = $this.tem_1;
5826
+ var tmp0 = $this.zem_1;
5827
5827
  var tmp = KProperty1;
5828
5828
  // Inline function 'kotlin.getValue' call
5829
5829
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5831,7 +5831,7 @@
5831
5831
  }
5832
5832
  function TestHelperImpl$di$lambda$lambda(this$0) {
5833
5833
  return function ($this$singleton) {
5834
- return this$0.rem_1;
5834
+ return this$0.xem_1;
5835
5835
  };
5836
5836
  }
5837
5837
  function TestHelperImpl$di$lambda(this$0) {
@@ -5870,19 +5870,19 @@
5870
5870
  return emptyMap();
5871
5871
  }
5872
5872
  function TestHelperImpl(logger) {
5873
- this.rem_1 = logger;
5873
+ this.xem_1 = logger;
5874
5874
  var tmp = this;
5875
5875
  var tmp_0 = Companion_instance_3;
5876
- tmp.sem_1 = tmp_0.y67(VOID, TestHelperImpl$di$lambda(this));
5876
+ tmp.yem_1 = tmp_0.y67(VOID, TestHelperImpl$di$lambda(this));
5877
5877
  var tmp_1 = this;
5878
5878
  // Inline function 'org.kodein.di.instance' call
5879
- var this_0 = this.sem_1;
5879
+ var this_0 = this.yem_1;
5880
5880
  // Inline function 'org.kodein.type.generic' call
5881
5881
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5882
5882
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5883
5883
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5884
5884
  var tmp_4 = KProperty1;
5885
- tmp_1.tem_1 = tmp_3.k6d(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5885
+ tmp_1.zem_1 = tmp_3.k6d(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5886
5886
  }
5887
5887
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5888
5888
  return _get_playerAnswerInteractor__msggz1(this).v99(playerId, table, botConfig);
@@ -6037,22 +6037,22 @@
6037
6037
  });
6038
6038
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6039
6039
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6040
- return this.ldz();
6040
+ return this.rdz();
6041
6041
  });
6042
6042
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6043
- return this.bem();
6043
+ return this.hem();
6044
6044
  });
6045
6045
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6046
- return this.cem();
6046
+ return this.iem();
6047
6047
  });
6048
6048
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6049
- return this.dem();
6049
+ return this.jem();
6050
6050
  });
6051
6051
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6052
- return this.aem();
6052
+ return this.gem();
6053
6053
  });
6054
6054
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6055
- return this.eem();
6055
+ return this.kem();
6056
6056
  });
6057
6057
  //endregion
6058
6058
  //region block: init