client_plugin_logic_deb 1.8.338 → 1.8.340

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@@ -324,7 +324,7 @@
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  function addFormatStructureForTime(structure) {
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  this.v5d(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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  function offsetHours$default(padding, $super) {
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  padding = padding === VOID ? Padding_ZERO_getInstance() : padding;
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  var tmp;
@@ -377,7 +377,7 @@
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  return tmp;
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  }
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  initMetadataForInterface(AbstractWithOffsetBuilder, 'AbstractWithOffsetBuilder', VOID, VOID, [WithUtcOffset]);
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- initMetadataForClass(Builder, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder, AbstractWithOffsetBuilder, WithTime, WithUtcOffset, WithDate]);
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+ initMetadataForClass(Builder, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder, AbstractWithOffsetBuilder, WithDate, WithTime, WithUtcOffset]);
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  initMetadataForClass(AbstractDateTimeFormat, 'AbstractDateTimeFormat');
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  initMetadataForClass(DateTimeComponentsFormat, 'DateTimeComponentsFormat', VOID, AbstractDateTimeFormat);
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  initMetadataForClass(TwoDigitNumber, 'TwoDigitNumber');
@@ -2214,18 +2214,20 @@ export declare namespace games.jass.logic.server.data.models.state {
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  };
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  }
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  class TableStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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- constructor(table: games.jass.logic.data.models.table.JassTable);
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+ constructor(table: games.jass.logic.data.models.table.JassTable, tableJson: string);
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  get table(): games.jass.logic.data.models.table.JassTable;
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- copy(table?: games.jass.logic.data.models.table.JassTable): games.jass.logic.server.data.models.state.TableStateUpdate;
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+ get tableJson(): string;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, tableJson?: string): games.jass.logic.server.data.models.state.TableStateUpdate;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.server.data.models.state.ServerStateUpdate["__doNotUseOrImplementIt"];
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  }
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  class ActionsStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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- constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
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+ constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>, actionsJson: string);
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  get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>;
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- copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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+ get actionsJson(): string;
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+ copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>, actionsJson?: string): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;