client_plugin_logic_deb 1.8.333 → 1.8.336
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-client_plugin.d.ts +52 -30
- package/Logic_Debertz-client_plugin.js +2082 -2082
- package/Logic_Debertz-client_plugin.js.map +1 -1
- package/Logic_Debertz-core.js +163 -164
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +10451 -10341
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +7312 -7035
- package/Logic_Debertz-game_client.js.map +1 -1
- package/Logic_Debertz-game_server.js +809 -807
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlinx-coroutines-core.js +8 -8
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -324,7 +324,7 @@
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function addFormatStructureForTime(structure) {
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this.v5d(structure);
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}
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initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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function offsetHours$default(padding, $super) {
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padding = padding === VOID ? Padding_ZERO_getInstance() : padding;
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var tmp;
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@@ -778,7 +778,7 @@ export declare namespace games.jass.logic.data.models.player.achievements {
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constructor(oldRating: number, newRating: number);
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get oldRating(): number;
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get newRating(): number;
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get
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get isRatingUpOrNull(): Nullable<boolean>;
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copy(oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.Achievements;
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toString(): string;
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hashCode(): number;
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@@ -972,9 +972,51 @@ export declare namespace games.jass.logic.data.models.player.state {
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} & any/* kotlinx.serialization.internal.SerializerFactory */;
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}
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}
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export declare namespace games.jass.logic.data.models.rules {
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abstract class PutHigherTrumpCardMode {
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private constructor();
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static get DISABLED(): games.jass.logic.data.models.rules.PutHigherTrumpCardMode & {
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get name(): "DISABLED";
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get ordinal(): 0;
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};
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static get FIRST_CARD_TRUMP(): games.jass.logic.data.models.rules.PutHigherTrumpCardMode & {
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get name(): "FIRST_CARD_TRUMP";
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get ordinal(): 1;
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};
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static get ANY_CARD_TRUMP(): games.jass.logic.data.models.rules.PutHigherTrumpCardMode & {
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get name(): "ANY_CARD_TRUMP";
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get ordinal(): 2;
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};
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get name(): "DISABLED" | "FIRST_CARD_TRUMP" | "ANY_CARD_TRUMP";
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get ordinal(): 0 | 1 | 2;
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static values(): Array<games.jass.logic.data.models.rules.PutHigherTrumpCardMode>;
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static valueOf(value: string): games.jass.logic.data.models.rules.PutHigherTrumpCardMode;
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}
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}
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export declare namespace games.jass.logic.data.models.rules {
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abstract class PutHigherTrumpCardPartnerMode {
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private constructor();
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static get ANY_CARD(): games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode & {
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get name(): "ANY_CARD";
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get ordinal(): 0;
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};
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static get HIGHER_TRUMP_CARD(): games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode & {
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get name(): "HIGHER_TRUMP_CARD";
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get ordinal(): 1;
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};
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static get ANY_TRUMP_CARD(): games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode & {
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get name(): "ANY_TRUMP_CARD";
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get ordinal(): 2;
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};
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get name(): "ANY_CARD" | "HIGHER_TRUMP_CARD" | "ANY_TRUMP_CARD";
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get ordinal(): 0 | 1 | 2;
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static values(): Array<games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode>;
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static valueOf(value: string): games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode;
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}
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}
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export declare namespace games.jass.logic.data.models.rules {
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class Rules {
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constructor(name: Nullable<string>, playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, dealerInitialCardsCount: number, dealerFinalCardsCount: number, dealerCounterClockwise: boolean, contractTypes: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes: Array<games.jass.logic.data.models.player.bids.BidType>, needToPutHigherTrump: boolean, trumpCardStepPartnerMode: games.jass.logic.data.models.rules.
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constructor(name: Nullable<string>, playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, dealerInitialCardsCount: number, dealerFinalCardsCount: number, dealerCounterClockwise: boolean, contractTypes: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes: Array<games.jass.logic.data.models.player.bids.BidType>, needToPutHigherTrump: boolean, trumpCardStepMode: games.jass.logic.data.models.rules.PutHigherTrumpCardMode, trumpCardStepPartnerMode: games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode, combinationsWithFirstCard: Array<games.jass.logic.data.models.table.combinations.CombinationType>, protectBella: boolean, oneTryToProtectBella: boolean, enableFourSevensCombination: boolean, enableTrumpSevenCombination: boolean, enableTrumpSevenCombinationAfterDistribution: boolean, checkTrumpCombination: boolean, checkOnlyTrumpDebertz: boolean, pointsDistributeMode: games.jass.logic.data.models.player.points.PointsDistributeMode, enableFineAfterThirdFailedContract: boolean, fineAfterThirdFailedContract: number, enableFineIfNoBribes: boolean, fineIfNoBribes: number);
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get name(): Nullable<string>;
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get playerWhoChooseSuitGoFirst(): boolean;
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get winnerShuffleCards(): boolean;
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@@ -985,8 +1027,10 @@ export declare namespace games.jass.logic.data.models.rules {
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get dealerCounterClockwise(): boolean;
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get contractTypes(): Array<games.jass.logic.data.models.player.state.RoundContractType>;
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get bidTypes(): Array<games.jass.logic.data.models.player.bids.BidType>;
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/** @deprecated use [trumpCardStepMode] */
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get needToPutHigherTrump(): boolean;
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get
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get trumpCardStepMode(): games.jass.logic.data.models.rules.PutHigherTrumpCardMode;
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get trumpCardStepPartnerMode(): games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode;
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get combinationsWithFirstCard(): Array<games.jass.logic.data.models.table.combinations.CombinationType>;
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get protectBella(): boolean;
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get oneTryToProtectBella(): boolean;
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@@ -995,8 +1039,6 @@ export declare namespace games.jass.logic.data.models.rules {
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get enableTrumpSevenCombinationAfterDistribution(): boolean;
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get checkTrumpCombination(): boolean;
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get checkOnlyTrumpDebertz(): boolean;
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/** @deprecated use [pointsDistributeMode] */
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get distributePoints(): boolean;
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get pointsDistributeMode(): games.jass.logic.data.models.player.points.PointsDistributeMode;
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get enableFineAfterThirdByte(): boolean;
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get fineAfterThirdFailedContract(): number;
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@@ -1005,7 +1047,7 @@ export declare namespace games.jass.logic.data.models.rules {
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toString(): string;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(name?: Nullable<string>, playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, dealerInitialCardsCount?: number, dealerFinalCardsCount?: number, dealerCounterClockwise?: boolean, contractTypes?: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes?: Array<games.jass.logic.data.models.player.bids.BidType>, needToPutHigherTrump?: boolean, trumpCardStepPartnerMode?: games.jass.logic.data.models.rules.
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copy(name?: Nullable<string>, playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, dealerInitialCardsCount?: number, dealerFinalCardsCount?: number, dealerCounterClockwise?: boolean, contractTypes?: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes?: Array<games.jass.logic.data.models.player.bids.BidType>, needToPutHigherTrump?: boolean, trumpCardStepMode?: games.jass.logic.data.models.rules.PutHigherTrumpCardMode, trumpCardStepPartnerMode?: games.jass.logic.data.models.rules.PutHigherTrumpCardPartnerMode, combinationsWithFirstCard?: Array<games.jass.logic.data.models.table.combinations.CombinationType>, protectBella?: boolean, oneTryToProtectBella?: boolean, enableFourSevensCombination?: boolean, enableTrumpSevenCombination?: boolean, enableTrumpSevenCombinationAfterDistribution?: boolean, checkTrumpCombination?: boolean, checkOnlyTrumpDebertz?: boolean, pointsDistributeMode?: games.jass.logic.data.models.player.points.PointsDistributeMode, enableFineAfterThirdFailedContract?: boolean, fineAfterThirdFailedContract?: number, enableFineIfNoBribes?: boolean, fineIfNoBribes?: number): games.jass.logic.data.models.rules.Rules;
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static get Companion(): {
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get HAND_CARDS_INITIAL(): number;
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get HAND_CARDS_FINAL(): number;
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static valueOf(value: string): games.jass.logic.data.models.rules.RulesSetType;
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}
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}
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export declare namespace games.jass.logic.data.models.rules {
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abstract class TrumpCardStepPartnerMode {
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private constructor();
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static get ANY_CARD(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode & {
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get name(): "ANY_CARD";
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get ordinal(): 0;
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};
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static get HIGHER_TRUMP_CARD(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode & {
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get name(): "HIGHER_TRUMP_CARD";
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get ordinal(): 1;
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};
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static get ANY_TRUMP_CARD(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode & {
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get name(): "ANY_TRUMP_CARD";
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get ordinal(): 2;
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};
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get name(): "ANY_CARD" | "HIGHER_TRUMP_CARD" | "ANY_TRUMP_CARD";
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get ordinal(): 0 | 1 | 2;
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static values(): Array<games.jass.logic.data.models.rules.TrumpCardStepPartnerMode>;
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static valueOf(value: string): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode;
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}
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}
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export declare namespace games.jass.logic.data.models.scenes {
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interface ActData {
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readonly actId: string;
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}
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export declare namespace games.jass.logic.data.models.table.config {
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class ConfigLite {
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constructor(mode: games.jass.logic.data.models.table.config.RoomMode, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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constructor(mode: games.jass.logic.data.models.table.config.RoomMode, league: Nullable<games.jass.logic.data.models.leagues.League>, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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get mode(): games.jass.logic.data.models.table.config.RoomMode;
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get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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get players(): games.jass.logic.data.models.table.config.PlayersMode;
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get points(): games.jass.logic.data.models.table.config.PointsMode;
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get timeoutTimeMillis(): number;
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get isChatEnabled(): boolean;
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get isBotsEnabled(): boolean;
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get rules(): Nullable<games.jass.logic.data.models.rules.Rules>;
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copy(mode?: games.jass.logic.data.models.table.config.RoomMode, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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copy(mode?: games.jass.logic.data.models.table.config.RoomMode, league?: Nullable<games.jass.logic.data.models.leagues.League>, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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toString(): string;
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equals(other: Nullable<any>): boolean;
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}
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export declare namespace games.jass.logic.redux.actions {
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class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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constructor(transition
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constructor(transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
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toString(): string;
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