client_plugin_logic_deb 1.8.333 → 1.8.334

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -328,15 +328,15 @@
328
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  tmp = spectators;
329
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  }
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  spectators = tmp;
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- return this.kdt(roomId, gameCreatorId, config, usersArray, transition, spectators);
331
+ return this.ndt(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.ldt(newRid);
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+ return this.odt(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.mdt(reason, roomId);
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+ return this.pdt(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -390,7 +390,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.bdy(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.edy(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -401,17 +401,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.idf_1 = $subscriber;
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+ this.ldf_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).kdf = function (it, $completion) {
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- var tmp = this.ldf(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).ndf = function (it, $completion) {
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+ var tmp = this.odf(it, $completion);
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  tmp.l9_1 = Unit_instance;
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  tmp.m9_1 = null;
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  return tmp.r9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ba = function (p1, $completion) {
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- return this.kdf(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.ndf(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -420,7 +420,7 @@
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  var tmp = this.j9_1;
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  if (tmp === 0) {
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  this.k9_1 = 1;
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- this.idf_1(this.jdf_1);
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+ this.ldf_1(this.mdf_1);
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  return Unit_instance;
425
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  } else if (tmp === 1) {
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  throw this.m9_1;
@@ -431,21 +431,21 @@
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  }
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  while (true);
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  };
434
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).ldf = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.idf_1, completion);
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- i.jdf_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).odf = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.ldf_1, completion);
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+ i.mdf_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.kdf(it, $completion);
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+ return i.ndf(it, $completion);
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  };
444
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  l.$arity = 1;
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  return l;
446
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  }
447
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
448
- this.udf_1 = $$this$unsafeFlow;
448
+ this.xdf_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
450
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).d1m = function (value, $completion) {
@@ -466,12 +466,12 @@
466
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  case 0:
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  this.k9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.wdf_1 = this.udf_1;
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+ tmp_0.zdf_1 = this.xdf_1;
470
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  var tmp_1 = this;
471
- tmp_1.xdf_1 = this.vdf_1;
471
+ tmp_1.adg_1 = this.ydf_1;
472
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  this.j9_1 = 1;
473
- var it = this.xdf_1;
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- suspendResult = this.wdf_1.r18(new ActionsStateUpdate(it), this);
473
+ var it = this.adg_1;
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+ suspendResult = this.zdf_1.r18(new ActionsStateUpdate(it), this);
475
475
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
476
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  return suspendResult;
477
477
  }
@@ -494,8 +494,8 @@
494
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  while (true);
495
495
  };
496
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).e1m = function (value, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.udf_1, completion);
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- i.vdf_1 = value;
497
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.xdf_1, completion);
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+ i.ydf_1 = value;
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  return i;
500
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  };
501
501
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -508,8 +508,8 @@
508
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  }
509
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
510
510
  CoroutineImpl.call(this, resultContinuation);
511
- this.gdg_1 = _this__u8e3s4;
512
- this.hdg_1 = collector;
511
+ this.jdg_1 = _this__u8e3s4;
512
+ this.kdg_1 = collector;
513
513
  }
514
514
  protoOf($collectCOROUTINE$0).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -520,10 +520,10 @@
520
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  case 0:
521
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  this.k9_1 = 2;
522
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  var tmp_0 = this;
523
- tmp_0.idg_1 = this.hdg_1;
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+ tmp_0.ldg_1 = this.kdg_1;
524
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  this.j9_1 = 1;
525
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.idg_1, null);
526
- suspendResult = this.gdg_1.jdg_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
525
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.ldg_1, null);
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+ suspendResult = this.jdg_1.mdg_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
527
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
528
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  return suspendResult;
529
529
  }
@@ -546,7 +546,7 @@
546
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  while (true);
547
547
  };
548
548
  function _no_name_provided__qut3iv($this) {
549
- this.jdg_1 = $this;
549
+ this.mdg_1 = $this;
550
550
  }
551
551
  protoOf(_no_name_provided__qut3iv).s18 = function (collector, $completion) {
552
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  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -558,18 +558,18 @@
558
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  return this.s18(collector, $completion);
559
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  };
560
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
561
- this.sdg_1 = $table;
562
- this.tdg_1 = this$0;
561
+ this.vdg_1 = $table;
562
+ this.wdg_1 = this$0;
563
563
  CoroutineImpl.call(this, resultContinuation);
564
564
  }
565
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).vdg = function ($this$flow, $completion) {
566
- var tmp = this.wdg($this$flow, $completion);
565
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).ydg = function ($this$flow, $completion) {
566
+ var tmp = this.zdg($this$flow, $completion);
567
567
  tmp.l9_1 = Unit_instance;
568
568
  tmp.m9_1 = null;
569
569
  return tmp.r9();
570
570
  };
571
571
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).ba = function (p1, $completion) {
572
- return this.vdg((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
572
+ return this.ydg((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
573
573
  };
574
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).r9 = function () {
575
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  var suspendResult = this.l9_1;
@@ -580,7 +580,7 @@
580
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  case 0:
581
581
  this.k9_1 = 3;
582
582
  this.j9_1 = 1;
583
- suspendResult = this.udg_1.r18(new TableStateUpdate(this.sdg_1), this);
583
+ suspendResult = this.xdg_1.r18(new TableStateUpdate(this.vdg_1), this);
584
584
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
585
585
  return suspendResult;
586
586
  }
@@ -588,8 +588,8 @@
588
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  continue $sm;
589
589
  case 1:
590
590
  this.j9_1 = 2;
591
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.tdg_1).r92(), new Long(3000, 0));
592
- suspendResult = emitAll(this.udg_1, new _no_name_provided__qut3iv(this_0), this);
591
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.wdg_1).t92(), new Long(3000, 0));
592
+ suspendResult = emitAll(this.xdg_1, new _no_name_provided__qut3iv(this_0), this);
593
593
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
594
594
  return suspendResult;
595
595
  }
@@ -611,32 +611,32 @@
611
611
  }
612
612
  while (true);
613
613
  };
614
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).wdg = function ($this$flow, completion) {
615
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.sdg_1, this.tdg_1, completion);
616
- i.udg_1 = $this$flow;
614
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).zdg = function ($this$flow, completion) {
615
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.vdg_1, this.wdg_1, completion);
616
+ i.xdg_1 = $this$flow;
617
617
  return i;
618
618
  };
619
619
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
620
620
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
621
621
  var l = function ($this$flow, $completion) {
622
- return i.vdg($this$flow, $completion);
622
+ return i.ydg($this$flow, $completion);
623
623
  };
624
624
  l.$arity = 1;
625
625
  return l;
626
626
  }
627
627
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
628
- this.fdh_1 = this$0;
628
+ this.idh_1 = this$0;
629
629
  CoroutineImpl.call(this, resultContinuation);
630
630
  }
631
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).xc2 = function ($this$transformLatest, it, $completion) {
632
- var tmp = this.yc2($this$transformLatest, it, $completion);
631
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ac3 = function ($this$transformLatest, it, $completion) {
632
+ var tmp = this.bc3($this$transformLatest, it, $completion);
633
633
  tmp.l9_1 = Unit_instance;
634
634
  tmp.m9_1 = null;
635
635
  return tmp.r9();
636
636
  };
637
637
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, p2, $completion) {
638
638
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
639
- return this.xc2(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
639
+ return this.ac3(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
640
640
  };
641
641
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).r9 = function () {
642
642
  var suspendResult = this.l9_1;
@@ -647,8 +647,8 @@
647
647
  case 0:
648
648
  this.k9_1 = 2;
649
649
  this.j9_1 = 1;
650
- var table = this.hdh_1;
651
- suspendResult = emitAll(this.gdh_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.fdh_1, null)), this);
650
+ var table = this.kdh_1;
651
+ suspendResult = emitAll(this.jdh_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.idh_1, null)), this);
652
652
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
653
653
  return suspendResult;
654
654
  }
@@ -670,32 +670,32 @@
670
670
  }
671
671
  while (true);
672
672
  };
673
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).yc2 = function ($this$transformLatest, it, completion) {
674
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.fdh_1, completion);
675
- i.gdh_1 = $this$transformLatest;
676
- i.hdh_1 = it;
673
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).bc3 = function ($this$transformLatest, it, completion) {
674
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.idh_1, completion);
675
+ i.jdh_1 = $this$transformLatest;
676
+ i.kdh_1 = it;
677
677
  return i;
678
678
  };
679
679
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
680
680
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
681
681
  var l = function ($this$transformLatest, it, $completion) {
682
- return i.xc2($this$transformLatest, it, $completion);
682
+ return i.ac3($this$transformLatest, it, $completion);
683
683
  };
684
684
  l.$arity = 2;
685
685
  return l;
686
686
  }
687
687
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
688
- this.qdh_1 = $subscriber;
688
+ this.tdh_1 = $subscriber;
689
689
  CoroutineImpl.call(this, resultContinuation);
690
690
  }
691
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).sdh = function (it, $completion) {
692
- var tmp = this.tdh(it, $completion);
691
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).vdh = function (it, $completion) {
692
+ var tmp = this.wdh(it, $completion);
693
693
  tmp.l9_1 = Unit_instance;
694
694
  tmp.m9_1 = null;
695
695
  return tmp.r9();
696
696
  };
697
697
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).ba = function (p1, $completion) {
698
- return this.sdh((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
698
+ return this.vdh((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
699
699
  };
700
700
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).r9 = function () {
701
701
  var suspendResult = this.l9_1;
@@ -704,7 +704,7 @@
704
704
  var tmp = this.j9_1;
705
705
  if (tmp === 0) {
706
706
  this.k9_1 = 1;
707
- this.qdh_1(this.rdh_1);
707
+ this.tdh_1(this.udh_1);
708
708
  return Unit_instance;
709
709
  } else if (tmp === 1) {
710
710
  throw this.m9_1;
@@ -715,21 +715,21 @@
715
715
  }
716
716
  while (true);
717
717
  };
718
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).tdh = function (it, completion) {
719
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.qdh_1, completion);
720
- i.rdh_1 = it;
718
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).wdh = function (it, completion) {
719
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.tdh_1, completion);
720
+ i.udh_1 = it;
721
721
  return i;
722
722
  };
723
723
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
724
724
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
725
725
  var l = function (it, $completion) {
726
- return i.sdh(it, $completion);
726
+ return i.vdh(it, $completion);
727
727
  };
728
728
  l.$arity = 1;
729
729
  return l;
730
730
  }
731
731
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
732
- this.cdi_1 = $$this$unsafeFlow;
732
+ this.fdi_1 = $$this$unsafeFlow;
733
733
  CoroutineImpl.call(this, resultContinuation);
734
734
  }
735
735
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d1m = function (value, $completion) {
@@ -750,12 +750,12 @@
750
750
  case 0:
751
751
  this.k9_1 = 2;
752
752
  var tmp_0 = this;
753
- tmp_0.edi_1 = this.cdi_1;
753
+ tmp_0.hdi_1 = this.fdi_1;
754
754
  var tmp_1 = this;
755
- tmp_1.fdi_1 = this.ddi_1;
755
+ tmp_1.idi_1 = this.gdi_1;
756
756
  this.j9_1 = 1;
757
- var state = this.fdi_1;
758
- suspendResult = this.edi_1.r18(state.i6x().gameInfo.roundNumberTotal, this);
757
+ var state = this.idi_1;
758
+ suspendResult = this.hdi_1.r18(state.i6x().gameInfo.roundNumberTotal, this);
759
759
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
760
760
  return suspendResult;
761
761
  }
@@ -778,8 +778,8 @@
778
778
  while (true);
779
779
  };
780
780
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).e1m = function (value, completion) {
781
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.cdi_1, completion);
782
- i.ddi_1 = value;
781
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.fdi_1, completion);
782
+ i.gdi_1 = value;
783
783
  return i;
784
784
  };
785
785
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -792,8 +792,8 @@
792
792
  }
793
793
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
794
794
  CoroutineImpl.call(this, resultContinuation);
795
- this.odi_1 = _this__u8e3s4;
796
- this.pdi_1 = collector;
795
+ this.rdi_1 = _this__u8e3s4;
796
+ this.sdi_1 = collector;
797
797
  }
798
798
  protoOf($collectCOROUTINE$1).r9 = function () {
799
799
  var suspendResult = this.l9_1;
@@ -804,10 +804,10 @@
804
804
  case 0:
805
805
  this.k9_1 = 2;
806
806
  var tmp_0 = this;
807
- tmp_0.qdi_1 = this.pdi_1;
807
+ tmp_0.tdi_1 = this.sdi_1;
808
808
  this.j9_1 = 1;
809
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.qdi_1, null);
810
- suspendResult = this.odi_1.rdi_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
809
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.tdi_1, null);
810
+ suspendResult = this.rdi_1.udi_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
811
811
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
812
812
  return suspendResult;
813
813
  }
@@ -830,7 +830,7 @@
830
830
  while (true);
831
831
  };
832
832
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
833
- this.adj_1 = $$this$unsafeFlow;
833
+ this.ddj_1 = $$this$unsafeFlow;
834
834
  CoroutineImpl.call(this, resultContinuation);
835
835
  }
836
836
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).d1m = function (value, $completion) {
@@ -854,33 +854,33 @@
854
854
  continue $sm;
855
855
  case 1:
856
856
  var tmp_0 = this;
857
- tmp_0.ddj_1 = this.adj_1;
857
+ tmp_0.gdj_1 = this.ddj_1;
858
858
  var tmp_1 = this;
859
- tmp_1.edj_1 = this.bdj_1;
859
+ tmp_1.hdj_1 = this.edj_1;
860
860
  var tmp_2 = this;
861
- tmp_2.fdj_1 = this.edj_1.r6w_1;
862
- if (this.fdj_1 == null) {
863
- this.cdj_1 = Unit_instance;
861
+ tmp_2.idj_1 = this.hdj_1.r6w_1;
862
+ if (this.idj_1 == null) {
863
+ this.fdj_1 = Unit_instance;
864
864
  this.j9_1 = 4;
865
865
  var tmp_3 = this;
866
866
  continue $sm;
867
867
  } else {
868
- this.gdj_1 = this.fdj_1;
868
+ this.jdj_1 = this.idj_1;
869
869
  this.j9_1 = 2;
870
870
  continue $sm;
871
871
  }
872
872
 
873
873
  case 2:
874
- this.hdj_1 = this.gdj_1;
874
+ this.kdj_1 = this.jdj_1;
875
875
  this.j9_1 = 3;
876
- suspendResult = this.ddj_1.r18(this.hdj_1, this);
876
+ suspendResult = this.gdj_1.r18(this.kdj_1, this);
877
877
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
878
878
  return suspendResult;
879
879
  }
880
880
 
881
881
  continue $sm;
882
882
  case 3:
883
- this.cdj_1 = suspendResult;
883
+ this.fdj_1 = suspendResult;
884
884
  if (false) {
885
885
  this.j9_1 = 1;
886
886
  continue $sm;
@@ -905,8 +905,8 @@
905
905
  while (true);
906
906
  };
907
907
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).e1m = function (value, completion) {
908
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.adj_1, completion);
909
- i.bdj_1 = value;
908
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.ddj_1, completion);
909
+ i.edj_1 = value;
910
910
  return i;
911
911
  };
912
912
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -919,8 +919,8 @@
919
919
  }
920
920
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
921
921
  CoroutineImpl.call(this, resultContinuation);
922
- this.qdj_1 = _this__u8e3s4;
923
- this.rdj_1 = collector;
922
+ this.tdj_1 = _this__u8e3s4;
923
+ this.udj_1 = collector;
924
924
  }
925
925
  protoOf($collectCOROUTINE$2).r9 = function () {
926
926
  var suspendResult = this.l9_1;
@@ -931,10 +931,10 @@
931
931
  case 0:
932
932
  this.k9_1 = 2;
933
933
  var tmp_0 = this;
934
- tmp_0.sdj_1 = this.rdj_1;
934
+ tmp_0.vdj_1 = this.udj_1;
935
935
  this.j9_1 = 1;
936
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.sdj_1, null);
937
- suspendResult = this.qdj_1.tdj_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
936
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.vdj_1, null);
937
+ suspendResult = this.tdj_1.wdj_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
938
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
939
  return suspendResult;
940
940
  }
@@ -957,7 +957,7 @@
957
957
  while (true);
958
958
  };
959
959
  function _no_name_provided__qut3iv_0($this) {
960
- this.tdj_1 = $this;
960
+ this.wdj_1 = $this;
961
961
  }
962
962
  protoOf(_no_name_provided__qut3iv_0).s18 = function (collector, $completion) {
963
963
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -969,17 +969,17 @@
969
969
  return this.s18(collector, $completion);
970
970
  };
971
971
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
972
- this.cdk_1 = $subscriber;
972
+ this.fdk_1 = $subscriber;
973
973
  CoroutineImpl.call(this, resultContinuation);
974
974
  }
975
- protoOf(GameServer$subscribeWith$slambda$slambda).edk = function (it, $completion) {
976
- var tmp = this.fdk(it, $completion);
975
+ protoOf(GameServer$subscribeWith$slambda$slambda).hdk = function (it, $completion) {
976
+ var tmp = this.idk(it, $completion);
977
977
  tmp.l9_1 = Unit_instance;
978
978
  tmp.m9_1 = null;
979
979
  return tmp.r9();
980
980
  };
981
981
  protoOf(GameServer$subscribeWith$slambda$slambda).ba = function (p1, $completion) {
982
- return this.edk(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
982
+ return this.hdk(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
983
983
  };
984
984
  protoOf(GameServer$subscribeWith$slambda$slambda).r9 = function () {
985
985
  var suspendResult = this.l9_1;
@@ -988,7 +988,7 @@
988
988
  var tmp = this.j9_1;
989
989
  if (tmp === 0) {
990
990
  this.k9_1 = 1;
991
- this.cdk_1(this.ddk_1);
991
+ this.fdk_1(this.gdk_1);
992
992
  return Unit_instance;
993
993
  } else if (tmp === 1) {
994
994
  throw this.m9_1;
@@ -999,64 +999,64 @@
999
999
  }
1000
1000
  while (true);
1001
1001
  };
1002
- protoOf(GameServer$subscribeWith$slambda$slambda).fdk = function (it, completion) {
1003
- var i = new GameServer$subscribeWith$slambda$slambda(this.cdk_1, completion);
1004
- i.ddk_1 = it;
1002
+ protoOf(GameServer$subscribeWith$slambda$slambda).idk = function (it, completion) {
1003
+ var i = new GameServer$subscribeWith$slambda$slambda(this.fdk_1, completion);
1004
+ i.gdk_1 = it;
1005
1005
  return i;
1006
1006
  };
1007
1007
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1008
1008
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1009
1009
  var l = function (it, $completion) {
1010
- return i.edk(it, $completion);
1010
+ return i.hdk(it, $completion);
1011
1011
  };
1012
1012
  l.$arity = 1;
1013
1013
  return l;
1014
1014
  }
1015
1015
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1016
- this.gdk_1 = $playerId;
1016
+ this.jdk_1 = $playerId;
1017
1017
  }
1018
1018
  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).s6e = function () {
1019
- return this.gdk_1;
1019
+ return this.jdk_1;
1020
1020
  };
1021
1021
  function _get_logger__rkp4sl($this) {
1022
1022
  // Inline function 'kotlin.getValue' call
1023
- var this_0 = $this.jdk_1;
1023
+ var this_0 = $this.mdk_1;
1024
1024
  logger$factory_0();
1025
1025
  return this_0.u();
1026
1026
  }
1027
1027
  function _get_toClientEventsObserver__6rp51y($this) {
1028
1028
  // Inline function 'kotlin.getValue' call
1029
- var this_0 = $this.kdk_1;
1029
+ var this_0 = $this.ndk_1;
1030
1030
  toClientEventsObserver$factory_0();
1031
1031
  return this_0.u();
1032
1032
  }
1033
1033
  function _get_fromClientEventsObserver__a7vzd3($this) {
1034
1034
  // Inline function 'kotlin.getValue' call
1035
- var this_0 = $this.ldk_1;
1035
+ var this_0 = $this.odk_1;
1036
1036
  fromClientEventsObserver$factory_0();
1037
1037
  return this_0.u();
1038
1038
  }
1039
1039
  function _get_playerConnectionInteractor__si6cxf($this) {
1040
1040
  // Inline function 'kotlin.getValue' call
1041
- var this_0 = $this.mdk_1;
1041
+ var this_0 = $this.pdk_1;
1042
1042
  playerConnectionInteractor$factory_0();
1043
1043
  return this_0.u();
1044
1044
  }
1045
1045
  function _get_teamsLogicProvider__u10pm6($this) {
1046
1046
  // Inline function 'kotlin.getValue' call
1047
- var this_0 = $this.ndk_1;
1047
+ var this_0 = $this.qdk_1;
1048
1048
  teamsLogicProvider$factory_0();
1049
1049
  return this_0.u();
1050
1050
  }
1051
1051
  function _get_random__h29cgo($this) {
1052
1052
  // Inline function 'kotlin.getValue' call
1053
- var this_0 = $this.odk_1;
1053
+ var this_0 = $this.rdk_1;
1054
1054
  random$factory();
1055
1055
  return this_0.u();
1056
1056
  }
1057
1057
  function _get_idsProvider__fnfajc($this) {
1058
1058
  // Inline function 'kotlin.getValue' call
1059
- var this_0 = $this.pdk_1;
1059
+ var this_0 = $this.sdk_1;
1060
1060
  idsProvider$factory_0();
1061
1061
  return this_0.u();
1062
1062
  }
@@ -1070,20 +1070,20 @@
1070
1070
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1071
1071
  }
1072
1072
  function Companion() {
1073
- this.rdk_1 = 'GameEngine_API';
1073
+ this.udk_1 = 'GameEngine_API';
1074
1074
  }
1075
1075
  var Companion_instance_7;
1076
1076
  function Companion_getInstance_0() {
1077
1077
  return Companion_instance_7;
1078
1078
  }
1079
1079
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1080
- this.sdk_1 = function_0;
1080
+ this.vdk_1 = function_0;
1081
1081
  }
1082
1082
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).r18 = function (value, $completion) {
1083
- return this.sdk_1(value, $completion);
1083
+ return this.vdk_1(value, $completion);
1084
1084
  };
1085
1085
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).t3 = function () {
1086
- return this.sdk_1;
1086
+ return this.vdk_1;
1087
1087
  };
1088
1088
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1089
1089
  var tmp;
@@ -1104,13 +1104,13 @@
1104
1104
  return hashCode(this.t3());
1105
1105
  };
1106
1106
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1107
- this.tdk_1 = function_0;
1107
+ this.wdk_1 = function_0;
1108
1108
  }
1109
1109
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).r18 = function (value, $completion) {
1110
- return this.tdk_1(value, $completion);
1110
+ return this.wdk_1(value, $completion);
1111
1111
  };
1112
1112
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).t3 = function () {
1113
- return this.tdk_1;
1113
+ return this.wdk_1;
1114
1114
  };
1115
1115
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1116
1116
  var tmp;
@@ -1131,13 +1131,13 @@
1131
1131
  return hashCode(this.t3());
1132
1132
  };
1133
1133
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1134
- this.udk_1 = function_0;
1134
+ this.xdk_1 = function_0;
1135
1135
  }
1136
1136
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).r18 = function (value, $completion) {
1137
- return this.udk_1(value, $completion);
1137
+ return this.xdk_1(value, $completion);
1138
1138
  };
1139
1139
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).t3 = function () {
1140
- return this.udk_1;
1140
+ return this.xdk_1;
1141
1141
  };
1142
1142
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1143
1143
  var tmp;
@@ -1158,13 +1158,13 @@
1158
1158
  return hashCode(this.t3());
1159
1159
  };
1160
1160
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1161
- this.vdk_1 = function_0;
1161
+ this.ydk_1 = function_0;
1162
1162
  }
1163
1163
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).r18 = function (value, $completion) {
1164
- return this.vdk_1(value, $completion);
1164
+ return this.ydk_1(value, $completion);
1165
1165
  };
1166
1166
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).t3 = function () {
1167
- return this.vdk_1;
1167
+ return this.ydk_1;
1168
1168
  };
1169
1169
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1170
1170
  var tmp;
@@ -1190,8 +1190,8 @@
1190
1190
  };
1191
1191
  }
1192
1192
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1193
- this.edl_1 = this$0;
1194
- this.fdl_1 = $subscriber;
1193
+ this.hdl_1 = this$0;
1194
+ this.idl_1 = $subscriber;
1195
1195
  CoroutineImpl.call(this, resultContinuation);
1196
1196
  }
1197
1197
  protoOf(GameServer$subscribeToClientAction$slambda).g1f = function ($this$launchDefault, $completion) {
@@ -1212,8 +1212,8 @@
1212
1212
  case 0:
1213
1213
  this.k9_1 = 2;
1214
1214
  this.j9_1 = 1;
1215
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.edl_1).saq();
1216
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.fdl_1, null);
1215
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.hdl_1).uaq();
1216
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.idl_1, null);
1217
1217
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1218
1218
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1219
1219
  return suspendResult;
@@ -1237,8 +1237,8 @@
1237
1237
  while (true);
1238
1238
  };
1239
1239
  protoOf(GameServer$subscribeToClientAction$slambda).h1f = function ($this$launchDefault, completion) {
1240
- var i = new GameServer$subscribeToClientAction$slambda(this.edl_1, this.fdl_1, completion);
1241
- i.gdl_1 = $this$launchDefault;
1240
+ var i = new GameServer$subscribeToClientAction$slambda(this.hdl_1, this.idl_1, completion);
1241
+ i.jdl_1 = $this$launchDefault;
1242
1242
  return i;
1243
1243
  };
1244
1244
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1250,8 +1250,8 @@
1250
1250
  return l;
1251
1251
  }
1252
1252
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1253
- this.pdl_1 = this$0;
1254
- this.qdl_1 = $subscriber;
1253
+ this.sdl_1 = this$0;
1254
+ this.tdl_1 = $subscriber;
1255
1255
  CoroutineImpl.call(this, resultContinuation);
1256
1256
  }
1257
1257
  protoOf(GameServer$subscribeServerStateUpdate$slambda).g1f = function ($this$launchDefault, $completion) {
@@ -1272,9 +1272,9 @@
1272
1272
  case 0:
1273
1273
  this.k9_1 = 2;
1274
1274
  this.j9_1 = 1;
1275
- var this_0 = observeTableWhenRoundChanges(this.pdl_1, this.pdl_1.q6w());
1276
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.pdl_1, null));
1277
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.qdl_1, null);
1275
+ var this_0 = observeTableWhenRoundChanges(this.sdl_1, this.sdl_1.q6w());
1276
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.sdl_1, null));
1277
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.tdl_1, null);
1278
1278
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1279
1279
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1280
1280
  return suspendResult;
@@ -1298,8 +1298,8 @@
1298
1298
  while (true);
1299
1299
  };
1300
1300
  protoOf(GameServer$subscribeServerStateUpdate$slambda).h1f = function ($this$launchDefault, completion) {
1301
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.pdl_1, this.qdl_1, completion);
1302
- i.rdl_1 = $this$launchDefault;
1301
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.sdl_1, this.tdl_1, completion);
1302
+ i.udl_1 = $this$launchDefault;
1303
1303
  return i;
1304
1304
  };
1305
1305
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1311,7 +1311,7 @@
1311
1311
  return l;
1312
1312
  }
1313
1313
  function _no_name_provided__qut3iv_1($this) {
1314
- this.rdi_1 = $this;
1314
+ this.udi_1 = $this;
1315
1315
  }
1316
1316
  protoOf(_no_name_provided__qut3iv_1).s18 = function (collector, $completion) {
1317
1317
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1323,18 +1323,18 @@
1323
1323
  return this.s18(collector, $completion);
1324
1324
  };
1325
1325
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1326
- this.adm_1 = $observeState;
1326
+ this.ddm_1 = $observeState;
1327
1327
  CoroutineImpl.call(this, resultContinuation);
1328
1328
  }
1329
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).xc2 = function ($this$transformLatest, it, $completion) {
1330
- var tmp = this.yc2($this$transformLatest, it, $completion);
1329
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).ac3 = function ($this$transformLatest, it, $completion) {
1330
+ var tmp = this.bc3($this$transformLatest, it, $completion);
1331
1331
  tmp.l9_1 = Unit_instance;
1332
1332
  tmp.m9_1 = null;
1333
1333
  return tmp.r9();
1334
1334
  };
1335
1335
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).ca = function (p1, p2, $completion) {
1336
1336
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1337
- return this.xc2(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1337
+ return this.ac3(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1338
1338
  };
1339
1339
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).r9 = function () {
1340
1340
  var suspendResult = this.l9_1;
@@ -1345,9 +1345,9 @@
1345
1345
  case 0:
1346
1346
  this.k9_1 = 2;
1347
1347
  this.j9_1 = 1;
1348
- this.cdm_1;
1349
- var this_0 = this.adm_1;
1350
- suspendResult = emitAll(this.bdm_1, new _no_name_provided__qut3iv_0(this_0), this);
1348
+ this.fdm_1;
1349
+ var this_0 = this.ddm_1;
1350
+ suspendResult = emitAll(this.edm_1, new _no_name_provided__qut3iv_0(this_0), this);
1351
1351
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1352
1352
  return suspendResult;
1353
1353
  }
@@ -1369,23 +1369,23 @@
1369
1369
  }
1370
1370
  while (true);
1371
1371
  };
1372
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).yc2 = function ($this$transformLatest, it, completion) {
1373
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.adm_1, completion);
1374
- i.bdm_1 = $this$transformLatest;
1375
- i.cdm_1 = it;
1372
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).bc3 = function ($this$transformLatest, it, completion) {
1373
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.ddm_1, completion);
1374
+ i.edm_1 = $this$transformLatest;
1375
+ i.fdm_1 = it;
1376
1376
  return i;
1377
1377
  };
1378
1378
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1379
1379
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1380
1380
  var l = function ($this$transformLatest, it, $completion) {
1381
- return i.xc2($this$transformLatest, it, $completion);
1381
+ return i.ac3($this$transformLatest, it, $completion);
1382
1382
  };
1383
1383
  l.$arity = 2;
1384
1384
  return l;
1385
1385
  }
1386
1386
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1387
- this.ldm_1 = this$0;
1388
- this.mdm_1 = $subscriber;
1387
+ this.odm_1 = this$0;
1388
+ this.pdm_1 = $subscriber;
1389
1389
  CoroutineImpl.call(this, resultContinuation);
1390
1390
  }
1391
1391
  protoOf(GameServer$subscribeWith$slambda).g1f = function ($this$launchDefault, $completion) {
@@ -1406,8 +1406,8 @@
1406
1406
  case 0:
1407
1407
  this.k9_1 = 2;
1408
1408
  this.j9_1 = 1;
1409
- var tmp_0 = distinctUntilChanged(this.ldm_1.q6w());
1410
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.mdm_1, null);
1409
+ var tmp_0 = distinctUntilChanged(this.odm_1.q6w());
1410
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.pdm_1, null);
1411
1411
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1412
1412
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1413
1413
  return suspendResult;
@@ -1431,8 +1431,8 @@
1431
1431
  while (true);
1432
1432
  };
1433
1433
  protoOf(GameServer$subscribeWith$slambda).h1f = function ($this$launchDefault, completion) {
1434
- var i = new GameServer$subscribeWith$slambda(this.ldm_1, this.mdm_1, completion);
1435
- i.ndm_1 = $this$launchDefault;
1434
+ var i = new GameServer$subscribeWith$slambda(this.odm_1, this.pdm_1, completion);
1435
+ i.qdm_1 = $this$launchDefault;
1436
1436
  return i;
1437
1437
  };
1438
1438
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1444,18 +1444,18 @@
1444
1444
  return l;
1445
1445
  }
1446
1446
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1447
- this.wdm_1 = $action;
1447
+ this.zdm_1 = $action;
1448
1448
  CoroutineImpl.call(this, resultContinuation);
1449
1449
  }
1450
- protoOf(GameServer$fromClientEvent$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1451
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1450
+ protoOf(GameServer$fromClientEvent$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1451
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1452
1452
  tmp.l9_1 = Unit_instance;
1453
1453
  tmp.m9_1 = null;
1454
1454
  return tmp.r9();
1455
1455
  };
1456
1456
  protoOf(GameServer$fromClientEvent$slambda).ca = function (p1, p2, $completion) {
1457
1457
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1458
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1458
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1459
1459
  };
1460
1460
  protoOf(GameServer$fromClientEvent$slambda).r9 = function () {
1461
1461
  var suspendResult = this.l9_1;
@@ -1464,11 +1464,11 @@
1464
1464
  var tmp = this.j9_1;
1465
1465
  if (tmp === 0) {
1466
1466
  this.k9_1 = 1;
1467
- if (this.wdm_1 instanceof PlayerReadyFromClientAction)
1468
- if (!get_isCreated(this.ydm_1.state)) {
1467
+ if (this.zdm_1 instanceof PlayerReadyFromClientAction)
1468
+ if (!get_isCreated(this.bdn_1.state)) {
1469
1469
  return Unit_instance;
1470
1470
  }
1471
- this.ydm_1.dispatch(this.wdm_1);
1471
+ this.bdn_1.dispatch(this.zdm_1);
1472
1472
  return Unit_instance;
1473
1473
  } else if (tmp === 1) {
1474
1474
  throw this.m9_1;
@@ -1479,33 +1479,33 @@
1479
1479
  }
1480
1480
  while (true);
1481
1481
  };
1482
- protoOf(GameServer$fromClientEvent$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1483
- var i = new GameServer$fromClientEvent$slambda(this.wdm_1, completion);
1484
- i.xdm_1 = $this$dispatchAsync;
1485
- i.ydm_1 = store;
1482
+ protoOf(GameServer$fromClientEvent$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1483
+ var i = new GameServer$fromClientEvent$slambda(this.zdm_1, completion);
1484
+ i.adn_1 = $this$dispatchAsync;
1485
+ i.bdn_1 = store;
1486
1486
  return i;
1487
1487
  };
1488
1488
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1489
1489
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1490
1490
  var l = function ($this$dispatchAsync, store, $completion) {
1491
- return i.abb($this$dispatchAsync, store, $completion);
1491
+ return i.cbb($this$dispatchAsync, store, $completion);
1492
1492
  };
1493
1493
  l.$arity = 2;
1494
1494
  return l;
1495
1495
  }
1496
1496
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1497
- this.hdn_1 = $playerId;
1497
+ this.kdn_1 = $playerId;
1498
1498
  CoroutineImpl.call(this, resultContinuation);
1499
1499
  }
1500
- protoOf(GameServer$playerLostConnection$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1501
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1500
+ protoOf(GameServer$playerLostConnection$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1501
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1502
1502
  tmp.l9_1 = Unit_instance;
1503
1503
  tmp.m9_1 = null;
1504
1504
  return tmp.r9();
1505
1505
  };
1506
1506
  protoOf(GameServer$playerLostConnection$slambda).ca = function (p1, p2, $completion) {
1507
1507
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1508
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1508
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1509
1509
  };
1510
1510
  protoOf(GameServer$playerLostConnection$slambda).r9 = function () {
1511
1511
  var suspendResult = this.l9_1;
@@ -1514,12 +1514,12 @@
1514
1514
  var tmp = this.j9_1;
1515
1515
  if (tmp === 0) {
1516
1516
  this.k9_1 = 1;
1517
- if (!get_isCreated(this.jdn_1.state)) {
1517
+ if (!get_isCreated(this.mdn_1.state)) {
1518
1518
  return Unit_instance;
1519
1519
  }
1520
- var tmp_0 = this.jdn_1.dispatch;
1520
+ var tmp_0 = this.mdn_1.dispatch;
1521
1521
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1522
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.hdn_1));
1522
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.kdn_1));
1523
1523
  return Unit_instance;
1524
1524
  } else if (tmp === 1) {
1525
1525
  throw this.m9_1;
@@ -1530,34 +1530,34 @@
1530
1530
  }
1531
1531
  while (true);
1532
1532
  };
1533
- protoOf(GameServer$playerLostConnection$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1534
- var i = new GameServer$playerLostConnection$slambda(this.hdn_1, completion);
1535
- i.idn_1 = $this$dispatchAsync;
1536
- i.jdn_1 = store;
1533
+ protoOf(GameServer$playerLostConnection$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1534
+ var i = new GameServer$playerLostConnection$slambda(this.kdn_1, completion);
1535
+ i.ldn_1 = $this$dispatchAsync;
1536
+ i.mdn_1 = store;
1537
1537
  return i;
1538
1538
  };
1539
1539
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1540
1540
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1541
1541
  var l = function ($this$dispatchAsync, store, $completion) {
1542
- return i.abb($this$dispatchAsync, store, $completion);
1542
+ return i.cbb($this$dispatchAsync, store, $completion);
1543
1543
  };
1544
1544
  l.$arity = 2;
1545
1545
  return l;
1546
1546
  }
1547
1547
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1548
- this.sdn_1 = this$0;
1549
- this.tdn_1 = $playerId;
1548
+ this.vdn_1 = this$0;
1549
+ this.wdn_1 = $playerId;
1550
1550
  CoroutineImpl.call(this, resultContinuation);
1551
1551
  }
1552
- protoOf(GameServer$playerLive$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1553
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1552
+ protoOf(GameServer$playerLive$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1553
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1554
1554
  tmp.l9_1 = Unit_instance;
1555
1555
  tmp.m9_1 = null;
1556
1556
  return tmp.r9();
1557
1557
  };
1558
1558
  protoOf(GameServer$playerLive$slambda).ca = function (p1, p2, $completion) {
1559
1559
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1560
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1560
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1561
1561
  };
1562
1562
  protoOf(GameServer$playerLive$slambda).r9 = function () {
1563
1563
  var suspendResult = this.l9_1;
@@ -1566,16 +1566,16 @@
1566
1566
  var tmp = this.j9_1;
1567
1567
  if (tmp === 0) {
1568
1568
  this.k9_1 = 1;
1569
- if (get_isFinished(this.vdn_1.state) || get_isFinishing(this.vdn_1.state)) {
1569
+ if (get_isFinished(this.ydn_1.state) || get_isFinishing(this.ydn_1.state)) {
1570
1570
  return Unit_instance;
1571
1571
  }
1572
- if (!get_isCreated(this.vdn_1.state) || !this.sdn_1.r6f().j6x()) {
1573
- _get_logger__rkp4sl(this.sdn_1).w('GameEngine_API', 'playerLive: ' + this.tdn_1 + ' before game is created');
1572
+ if (!get_isCreated(this.ydn_1.state) || !this.vdn_1.r6f().j6x()) {
1573
+ _get_logger__rkp4sl(this.vdn_1).w('GameEngine_API', 'playerLive: ' + this.wdn_1 + ' before game is created');
1574
1574
  return Unit_instance;
1575
1575
  }
1576
- var tmp_0 = this.vdn_1.dispatch;
1576
+ var tmp_0 = this.ydn_1.dispatch;
1577
1577
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1578
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.tdn_1));
1578
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wdn_1));
1579
1579
  return Unit_instance;
1580
1580
  } else if (tmp === 1) {
1581
1581
  throw this.m9_1;
@@ -1586,34 +1586,34 @@
1586
1586
  }
1587
1587
  while (true);
1588
1588
  };
1589
- protoOf(GameServer$playerLive$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1590
- var i = new GameServer$playerLive$slambda(this.sdn_1, this.tdn_1, completion);
1591
- i.udn_1 = $this$dispatchAsync;
1592
- i.vdn_1 = store;
1589
+ protoOf(GameServer$playerLive$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1590
+ var i = new GameServer$playerLive$slambda(this.vdn_1, this.wdn_1, completion);
1591
+ i.xdn_1 = $this$dispatchAsync;
1592
+ i.ydn_1 = store;
1593
1593
  return i;
1594
1594
  };
1595
1595
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1596
1596
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1597
1597
  var l = function ($this$dispatchAsync, store, $completion) {
1598
- return i.abb($this$dispatchAsync, store, $completion);
1598
+ return i.cbb($this$dispatchAsync, store, $completion);
1599
1599
  };
1600
1600
  l.$arity = 2;
1601
1601
  return l;
1602
1602
  }
1603
1603
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1604
- this.edo_1 = this$0;
1605
- this.fdo_1 = $playerId;
1604
+ this.hdo_1 = this$0;
1605
+ this.ido_1 = $playerId;
1606
1606
  CoroutineImpl.call(this, resultContinuation);
1607
1607
  }
1608
- protoOf(GameServer$playerLeft$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1609
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1608
+ protoOf(GameServer$playerLeft$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1609
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1610
1610
  tmp.l9_1 = Unit_instance;
1611
1611
  tmp.m9_1 = null;
1612
1612
  return tmp.r9();
1613
1613
  };
1614
1614
  protoOf(GameServer$playerLeft$slambda).ca = function (p1, p2, $completion) {
1615
1615
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1616
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1616
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1617
1617
  };
1618
1618
  protoOf(GameServer$playerLeft$slambda).r9 = function () {
1619
1619
  var suspendResult = this.l9_1;
@@ -1622,16 +1622,16 @@
1622
1622
  var tmp = this.j9_1;
1623
1623
  if (tmp === 0) {
1624
1624
  this.k9_1 = 1;
1625
- if (get_isFinished(this.hdo_1.state) || get_isFinishing(this.hdo_1.state)) {
1625
+ if (get_isFinished(this.kdo_1.state) || get_isFinishing(this.kdo_1.state)) {
1626
1626
  return Unit_instance;
1627
1627
  }
1628
- if (!get_isCreated(this.hdo_1.state) || !this.edo_1.r6f().j6x()) {
1629
- _get_logger__rkp4sl(this.edo_1).w('GameEngine_API', 'playerLeft: ' + this.fdo_1 + ' before game is created');
1628
+ if (!get_isCreated(this.kdo_1.state) || !this.hdo_1.r6f().j6x()) {
1629
+ _get_logger__rkp4sl(this.hdo_1).w('GameEngine_API', 'playerLeft: ' + this.ido_1 + ' before game is created');
1630
1630
  return Unit_instance;
1631
1631
  }
1632
- var tmp_0 = this.hdo_1.dispatch;
1632
+ var tmp_0 = this.kdo_1.dispatch;
1633
1633
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1634
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.fdo_1));
1634
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ido_1));
1635
1635
  return Unit_instance;
1636
1636
  } else if (tmp === 1) {
1637
1637
  throw this.m9_1;
@@ -1642,39 +1642,39 @@
1642
1642
  }
1643
1643
  while (true);
1644
1644
  };
1645
- protoOf(GameServer$playerLeft$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1646
- var i = new GameServer$playerLeft$slambda(this.edo_1, this.fdo_1, completion);
1647
- i.gdo_1 = $this$dispatchAsync;
1648
- i.hdo_1 = store;
1645
+ protoOf(GameServer$playerLeft$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1646
+ var i = new GameServer$playerLeft$slambda(this.hdo_1, this.ido_1, completion);
1647
+ i.jdo_1 = $this$dispatchAsync;
1648
+ i.kdo_1 = store;
1649
1649
  return i;
1650
1650
  };
1651
1651
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1652
1652
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1653
1653
  var l = function ($this$dispatchAsync, store, $completion) {
1654
- return i.abb($this$dispatchAsync, store, $completion);
1654
+ return i.cbb($this$dispatchAsync, store, $completion);
1655
1655
  };
1656
1656
  l.$arity = 2;
1657
1657
  return l;
1658
1658
  }
1659
1659
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1660
- this.qdo_1 = $usersArray;
1661
- this.rdo_1 = $config;
1662
- this.sdo_1 = this$0;
1663
- this.tdo_1 = $roomId;
1664
- this.udo_1 = $transition;
1665
- this.vdo_1 = $gameCreatorId;
1666
- this.wdo_1 = $spectators;
1660
+ this.tdo_1 = $usersArray;
1661
+ this.udo_1 = $config;
1662
+ this.vdo_1 = this$0;
1663
+ this.wdo_1 = $roomId;
1664
+ this.xdo_1 = $transition;
1665
+ this.ydo_1 = $gameCreatorId;
1666
+ this.zdo_1 = $spectators;
1667
1667
  CoroutineImpl.call(this, resultContinuation);
1668
1668
  }
1669
- protoOf(GameServer$roomOnCreate$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1670
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1669
+ protoOf(GameServer$roomOnCreate$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1670
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1671
1671
  tmp.l9_1 = Unit_instance;
1672
1672
  tmp.m9_1 = null;
1673
1673
  return tmp.r9();
1674
1674
  };
1675
1675
  protoOf(GameServer$roomOnCreate$slambda).ca = function (p1, p2, $completion) {
1676
1676
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1677
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1677
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1678
1678
  };
1679
1679
  protoOf(GameServer$roomOnCreate$slambda).r9 = function () {
1680
1680
  var suspendResult = this.l9_1;
@@ -1683,28 +1683,28 @@
1683
1683
  var tmp = this.j9_1;
1684
1684
  if (tmp === 0) {
1685
1685
  this.k9_1 = 1;
1686
- var users = toList(this.qdo_1);
1687
- if (!(this.rdo_1.playersMode.count === users.m())) {
1688
- _get_logger__rkp4sl(this.sdo_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.tdo_1 + ', config = ' + this.rdo_1.toString() + ', users = ' + toString(users));
1689
- this.ydo_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.sdo_1.table.isGameFinished, this.sdo_1.table));
1686
+ var users = toList(this.tdo_1);
1687
+ if (!(this.udo_1.playersMode.count === users.m())) {
1688
+ _get_logger__rkp4sl(this.vdo_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.wdo_1 + ', config = ' + this.udo_1.toString() + ', users = ' + toString(users));
1689
+ this.bdp_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.vdo_1.table.isGameFinished, this.vdo_1.table));
1690
1690
  return Unit_instance;
1691
1691
  }
1692
1692
  var tmp_0;
1693
- if (this.rdo_1.mode.shufflePlayers && this.udo_1 == null) {
1694
- tmp_0 = _get_random__h29cgo(this.sdo_1).k60(toMutableList(users));
1693
+ if (this.udo_1.mode.shufflePlayers && this.xdo_1 == null) {
1694
+ tmp_0 = _get_random__h29cgo(this.vdo_1).k60(toMutableList(users));
1695
1695
  } else {
1696
- var tmp0_safe_receiver = this.udo_1;
1696
+ var tmp0_safe_receiver = this.xdo_1;
1697
1697
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1698
1698
  var tmp_1;
1699
- if (!(previousPlayers == null) && this.rdo_1.playersMode.isTeamGame) {
1700
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.sdo_1);
1699
+ if (!(previousPlayers == null) && this.udo_1.playersMode.isTeamGame) {
1700
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.vdo_1);
1701
1701
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1702
1702
  var tmp0_iterator = previousPlayers.j();
1703
1703
  while (tmp0_iterator.k()) {
1704
1704
  var item = tmp0_iterator.l();
1705
1705
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1706
1706
  }
1707
- var previousTeams = tmp_2.i92(destination);
1707
+ var previousTeams = tmp_2.k92(destination);
1708
1708
  var destination_0 = ArrayList_init_$Create$_0();
1709
1709
  var tmp0_iterator_0 = users.j();
1710
1710
  while (tmp0_iterator_0.k()) {
@@ -1728,19 +1728,19 @@
1728
1728
  destination_1.e(destination_2);
1729
1729
  }
1730
1730
  var updatedTeams = destination_1;
1731
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.sdo_1).m92(updatedTeams);
1731
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.vdo_1).o92(updatedTeams);
1732
1732
  } else {
1733
1733
  tmp_1 = users;
1734
1734
  }
1735
1735
  tmp_0 = tmp_1;
1736
1736
  }
1737
1737
  var updatedUsers = tmp_0;
1738
- var gameCreatorUser = getPlayer(users, this.vdo_1);
1739
- var tmp_3 = this.ydo_1.dispatch;
1738
+ var gameCreatorUser = getPlayer(users, this.ydo_1);
1739
+ var tmp_3 = this.bdp_1.dispatch;
1740
1740
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
1741
1741
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1742
- var tmp3_spectators = toList(this.wdo_1);
1743
- tmp_3(new StartGameMechanicAction(this.rdo_1, this.tdo_1, tmp1_version, this.vdo_1, tmp2_users, VOID, tmp3_spectators));
1742
+ var tmp3_spectators = toList(this.zdo_1);
1743
+ tmp_3(new StartGameMechanicAction(this.udo_1, this.wdo_1, tmp1_version, this.ydo_1, tmp2_users, VOID, tmp3_spectators));
1744
1744
  return Unit_instance;
1745
1745
  } else if (tmp === 1) {
1746
1746
  throw this.m9_1;
@@ -1751,33 +1751,33 @@
1751
1751
  }
1752
1752
  while (true);
1753
1753
  };
1754
- protoOf(GameServer$roomOnCreate$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1755
- var i = new GameServer$roomOnCreate$slambda(this.qdo_1, this.rdo_1, this.sdo_1, this.tdo_1, this.udo_1, this.vdo_1, this.wdo_1, completion);
1756
- i.xdo_1 = $this$dispatchAsync;
1757
- i.ydo_1 = store;
1754
+ protoOf(GameServer$roomOnCreate$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1755
+ var i = new GameServer$roomOnCreate$slambda(this.tdo_1, this.udo_1, this.vdo_1, this.wdo_1, this.xdo_1, this.ydo_1, this.zdo_1, completion);
1756
+ i.adp_1 = $this$dispatchAsync;
1757
+ i.bdp_1 = store;
1758
1758
  return i;
1759
1759
  };
1760
1760
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1761
1761
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1762
1762
  var l = function ($this$dispatchAsync, store, $completion) {
1763
- return i.abb($this$dispatchAsync, store, $completion);
1763
+ return i.cbb($this$dispatchAsync, store, $completion);
1764
1764
  };
1765
1765
  l.$arity = 2;
1766
1766
  return l;
1767
1767
  }
1768
1768
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1769
- this.hdp_1 = $state;
1769
+ this.kdp_1 = $state;
1770
1770
  CoroutineImpl.call(this, resultContinuation);
1771
1771
  }
1772
- protoOf(GameServer$roomOnContinueFromState$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1773
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1772
+ protoOf(GameServer$roomOnContinueFromState$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1773
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1774
1774
  tmp.l9_1 = Unit_instance;
1775
1775
  tmp.m9_1 = null;
1776
1776
  return tmp.r9();
1777
1777
  };
1778
1778
  protoOf(GameServer$roomOnContinueFromState$slambda).ca = function (p1, p2, $completion) {
1779
1779
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1780
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1780
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1781
1781
  };
1782
1782
  protoOf(GameServer$roomOnContinueFromState$slambda).r9 = function () {
1783
1783
  var suspendResult = this.l9_1;
@@ -1786,9 +1786,9 @@
1786
1786
  var tmp = this.j9_1;
1787
1787
  if (tmp === 0) {
1788
1788
  this.k9_1 = 1;
1789
- var tmp_0 = this.jdp_1.dispatch;
1789
+ var tmp_0 = this.mdp_1.dispatch;
1790
1790
  var tmp0_reason = new RestartRoundReason(null);
1791
- var tmp1_table = this.hdp_1.table;
1791
+ var tmp1_table = this.kdp_1.table;
1792
1792
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1793
1793
  return Unit_instance;
1794
1794
  } else if (tmp === 1) {
@@ -1800,33 +1800,33 @@
1800
1800
  }
1801
1801
  while (true);
1802
1802
  };
1803
- protoOf(GameServer$roomOnContinueFromState$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1804
- var i = new GameServer$roomOnContinueFromState$slambda(this.hdp_1, completion);
1805
- i.idp_1 = $this$dispatchAsync;
1806
- i.jdp_1 = store;
1803
+ protoOf(GameServer$roomOnContinueFromState$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1804
+ var i = new GameServer$roomOnContinueFromState$slambda(this.kdp_1, completion);
1805
+ i.ldp_1 = $this$dispatchAsync;
1806
+ i.mdp_1 = store;
1807
1807
  return i;
1808
1808
  };
1809
1809
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1810
1810
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1811
1811
  var l = function ($this$dispatchAsync, store, $completion) {
1812
- return i.abb($this$dispatchAsync, store, $completion);
1812
+ return i.cbb($this$dispatchAsync, store, $completion);
1813
1813
  };
1814
1814
  l.$arity = 2;
1815
1815
  return l;
1816
1816
  }
1817
1817
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1818
- this.sdp_1 = $state;
1818
+ this.vdp_1 = $state;
1819
1819
  CoroutineImpl.call(this, resultContinuation);
1820
1820
  }
1821
- protoOf(GameServer$roomOnContinueFromState$slambda_1).abb = function ($this$dispatchAsync, store, $completion) {
1822
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1821
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).cbb = function ($this$dispatchAsync, store, $completion) {
1822
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1823
1823
  tmp.l9_1 = Unit_instance;
1824
1824
  tmp.m9_1 = null;
1825
1825
  return tmp.r9();
1826
1826
  };
1827
1827
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ca = function (p1, p2, $completion) {
1828
1828
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1829
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1829
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1830
1830
  };
1831
1831
  protoOf(GameServer$roomOnContinueFromState$slambda_1).r9 = function () {
1832
1832
  var suspendResult = this.l9_1;
@@ -1835,10 +1835,10 @@
1835
1835
  var tmp = this.j9_1;
1836
1836
  if (tmp === 0) {
1837
1837
  this.k9_1 = 1;
1838
- var tmp0_iterator = this.sdp_1.actions.j();
1838
+ var tmp0_iterator = this.vdp_1.actions.j();
1839
1839
  while (tmp0_iterator.k()) {
1840
1840
  var element = tmp0_iterator.l();
1841
- this.udp_1.dispatch(element);
1841
+ this.xdp_1.dispatch(element);
1842
1842
  }
1843
1843
  return Unit_instance;
1844
1844
  } else if (tmp === 1) {
@@ -1850,35 +1850,35 @@
1850
1850
  }
1851
1851
  while (true);
1852
1852
  };
1853
- protoOf(GameServer$roomOnContinueFromState$slambda_1).bbb = function ($this$dispatchAsync, store, completion) {
1854
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.sdp_1, completion);
1855
- i.tdp_1 = $this$dispatchAsync;
1856
- i.udp_1 = store;
1853
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).dbb = function ($this$dispatchAsync, store, completion) {
1854
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.vdp_1, completion);
1855
+ i.wdp_1 = $this$dispatchAsync;
1856
+ i.xdp_1 = store;
1857
1857
  return i;
1858
1858
  };
1859
1859
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1860
1860
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1861
1861
  var l = function ($this$dispatchAsync, store, $completion) {
1862
- return i.abb($this$dispatchAsync, store, $completion);
1862
+ return i.cbb($this$dispatchAsync, store, $completion);
1863
1863
  };
1864
1864
  l.$arity = 2;
1865
1865
  return l;
1866
1866
  }
1867
1867
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1868
- this.ddq_1 = $tableLite;
1869
- this.edq_1 = $roomId;
1870
- this.fdq_1 = this$0;
1868
+ this.gdq_1 = $tableLite;
1869
+ this.hdq_1 = $roomId;
1870
+ this.idq_1 = this$0;
1871
1871
  CoroutineImpl.call(this, resultContinuation);
1872
1872
  }
1873
- protoOf(GameServer$roomOnContinueFromRound$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1874
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1873
+ protoOf(GameServer$roomOnContinueFromRound$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1874
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1875
1875
  tmp.l9_1 = Unit_instance;
1876
1876
  tmp.m9_1 = null;
1877
1877
  return tmp.r9();
1878
1878
  };
1879
1879
  protoOf(GameServer$roomOnContinueFromRound$slambda).ca = function (p1, p2, $completion) {
1880
1880
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1881
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1881
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1882
1882
  };
1883
1883
  protoOf(GameServer$roomOnContinueFromRound$slambda).r9 = function () {
1884
1884
  var suspendResult = this.l9_1;
@@ -1887,9 +1887,9 @@
1887
1887
  var tmp = this.j9_1;
1888
1888
  if (tmp === 0) {
1889
1889
  this.k9_1 = 1;
1890
- var tmp_0 = this.hdq_1.dispatch;
1891
- var tmp0_reason = new RestartRoundReason(this.ddq_1.gameInfo.round.roundNumber);
1892
- var tmp1_table = Companion_instance_0.restartRound(this.edq_1, _get_idsProvider__fnfajc(this.fdq_1).q6m(), get_versionOrDefault(GameEngineConfig_instance), this.ddq_1);
1890
+ var tmp_0 = this.kdq_1.dispatch;
1891
+ var tmp0_reason = new RestartRoundReason(this.gdq_1.gameInfo.round.roundNumber);
1892
+ var tmp1_table = Companion_instance_0.restartRound(this.hdq_1, _get_idsProvider__fnfajc(this.idq_1).q6m(), get_versionOrDefault(GameEngineConfig_instance), this.gdq_1);
1893
1893
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1894
1894
  return Unit_instance;
1895
1895
  } else if (tmp === 1) {
@@ -1901,16 +1901,16 @@
1901
1901
  }
1902
1902
  while (true);
1903
1903
  };
1904
- protoOf(GameServer$roomOnContinueFromRound$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1905
- var i = new GameServer$roomOnContinueFromRound$slambda(this.ddq_1, this.edq_1, this.fdq_1, completion);
1906
- i.gdq_1 = $this$dispatchAsync;
1907
- i.hdq_1 = store;
1904
+ protoOf(GameServer$roomOnContinueFromRound$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1905
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.gdq_1, this.hdq_1, this.idq_1, completion);
1906
+ i.jdq_1 = $this$dispatchAsync;
1907
+ i.kdq_1 = store;
1908
1908
  return i;
1909
1909
  };
1910
1910
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1911
1911
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1912
1912
  var l = function ($this$dispatchAsync, store, $completion) {
1913
- return i.abb($this$dispatchAsync, store, $completion);
1913
+ return i.cbb($this$dispatchAsync, store, $completion);
1914
1914
  };
1915
1915
  l.$arity = 2;
1916
1916
  return l;
@@ -1918,15 +1918,15 @@
1918
1918
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1919
1919
  CoroutineImpl.call(this, resultContinuation);
1920
1920
  }
1921
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).abb = function ($this$dispatchAsync, store, $completion) {
1922
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1921
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).cbb = function ($this$dispatchAsync, store, $completion) {
1922
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1923
1923
  tmp.l9_1 = Unit_instance;
1924
1924
  tmp.m9_1 = null;
1925
1925
  return tmp.r9();
1926
1926
  };
1927
1927
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ca = function (p1, p2, $completion) {
1928
1928
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1929
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1929
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1930
1930
  };
1931
1931
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9 = function () {
1932
1932
  var suspendResult = this.l9_1;
@@ -1935,7 +1935,7 @@
1935
1935
  var tmp = this.j9_1;
1936
1936
  if (tmp === 0) {
1937
1937
  this.k9_1 = 1;
1938
- this.rdq_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1938
+ this.udq_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1939
1939
  return Unit_instance;
1940
1940
  } else if (tmp === 1) {
1941
1941
  throw this.m9_1;
@@ -1946,33 +1946,33 @@
1946
1946
  }
1947
1947
  while (true);
1948
1948
  };
1949
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).bbb = function ($this$dispatchAsync, store, completion) {
1949
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).dbb = function ($this$dispatchAsync, store, completion) {
1950
1950
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1951
- i.qdq_1 = $this$dispatchAsync;
1952
- i.rdq_1 = store;
1951
+ i.tdq_1 = $this$dispatchAsync;
1952
+ i.udq_1 = store;
1953
1953
  return i;
1954
1954
  };
1955
1955
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1956
1956
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1957
1957
  var l = function ($this$dispatchAsync, store, $completion) {
1958
- return i.abb($this$dispatchAsync, store, $completion);
1958
+ return i.cbb($this$dispatchAsync, store, $completion);
1959
1959
  };
1960
1960
  l.$arity = 2;
1961
1961
  return l;
1962
1962
  }
1963
1963
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1964
- this.adr_1 = $spectators;
1964
+ this.ddr_1 = $spectators;
1965
1965
  CoroutineImpl.call(this, resultContinuation);
1966
1966
  }
1967
- protoOf(GameServer$addSpectatorsToRoom$slambda).abb = function ($this$dispatchAsync, store, $completion) {
1968
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
1967
+ protoOf(GameServer$addSpectatorsToRoom$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
1968
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
1969
1969
  tmp.l9_1 = Unit_instance;
1970
1970
  tmp.m9_1 = null;
1971
1971
  return tmp.r9();
1972
1972
  };
1973
1973
  protoOf(GameServer$addSpectatorsToRoom$slambda).ca = function (p1, p2, $completion) {
1974
1974
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1975
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1975
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1976
1976
  };
1977
1977
  protoOf(GameServer$addSpectatorsToRoom$slambda).r9 = function () {
1978
1978
  var suspendResult = this.l9_1;
@@ -1981,7 +1981,7 @@
1981
1981
  var tmp = this.j9_1;
1982
1982
  if (tmp === 0) {
1983
1983
  this.k9_1 = 1;
1984
- this.cdr_1.dispatch(new AddSpectatorsAction(toList(this.adr_1)));
1984
+ this.fdr_1.dispatch(new AddSpectatorsAction(toList(this.ddr_1)));
1985
1985
  return Unit_instance;
1986
1986
  } else if (tmp === 1) {
1987
1987
  throw this.m9_1;
@@ -1992,33 +1992,33 @@
1992
1992
  }
1993
1993
  while (true);
1994
1994
  };
1995
- protoOf(GameServer$addSpectatorsToRoom$slambda).bbb = function ($this$dispatchAsync, store, completion) {
1996
- var i = new GameServer$addSpectatorsToRoom$slambda(this.adr_1, completion);
1997
- i.bdr_1 = $this$dispatchAsync;
1998
- i.cdr_1 = store;
1995
+ protoOf(GameServer$addSpectatorsToRoom$slambda).dbb = function ($this$dispatchAsync, store, completion) {
1996
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.ddr_1, completion);
1997
+ i.edr_1 = $this$dispatchAsync;
1998
+ i.fdr_1 = store;
1999
1999
  return i;
2000
2000
  };
2001
2001
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2002
2002
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2003
2003
  var l = function ($this$dispatchAsync, store, $completion) {
2004
- return i.abb($this$dispatchAsync, store, $completion);
2004
+ return i.cbb($this$dispatchAsync, store, $completion);
2005
2005
  };
2006
2006
  l.$arity = 2;
2007
2007
  return l;
2008
2008
  }
2009
2009
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2010
- this.ldr_1 = $spectators;
2010
+ this.odr_1 = $spectators;
2011
2011
  CoroutineImpl.call(this, resultContinuation);
2012
2012
  }
2013
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).abb = function ($this$dispatchAsync, store, $completion) {
2014
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
2013
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
2014
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
2015
2015
  tmp.l9_1 = Unit_instance;
2016
2016
  tmp.m9_1 = null;
2017
2017
  return tmp.r9();
2018
2018
  };
2019
2019
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ca = function (p1, p2, $completion) {
2020
2020
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2021
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2021
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2022
2022
  };
2023
2023
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9 = function () {
2024
2024
  var suspendResult = this.l9_1;
@@ -2027,7 +2027,7 @@
2027
2027
  var tmp = this.j9_1;
2028
2028
  if (tmp === 0) {
2029
2029
  this.k9_1 = 1;
2030
- this.ndr_1.dispatch(new RemoveSpectatorsAction(toList(this.ldr_1)));
2030
+ this.qdr_1.dispatch(new RemoveSpectatorsAction(toList(this.odr_1)));
2031
2031
  return Unit_instance;
2032
2032
  } else if (tmp === 1) {
2033
2033
  throw this.m9_1;
@@ -2038,34 +2038,34 @@
2038
2038
  }
2039
2039
  while (true);
2040
2040
  };
2041
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).bbb = function ($this$dispatchAsync, store, completion) {
2042
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ldr_1, completion);
2043
- i.mdr_1 = $this$dispatchAsync;
2044
- i.ndr_1 = store;
2041
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).dbb = function ($this$dispatchAsync, store, completion) {
2042
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.odr_1, completion);
2043
+ i.pdr_1 = $this$dispatchAsync;
2044
+ i.qdr_1 = store;
2045
2045
  return i;
2046
2046
  };
2047
2047
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2048
2048
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2049
2049
  var l = function ($this$dispatchAsync, store, $completion) {
2050
- return i.abb($this$dispatchAsync, store, $completion);
2050
+ return i.cbb($this$dispatchAsync, store, $completion);
2051
2051
  };
2052
2052
  l.$arity = 2;
2053
2053
  return l;
2054
2054
  }
2055
2055
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2056
- this.wdr_1 = $playerId;
2057
- this.xdr_1 = this$0;
2056
+ this.zdr_1 = $playerId;
2057
+ this.ads_1 = this$0;
2058
2058
  CoroutineImpl.call(this, resultContinuation);
2059
2059
  }
2060
- protoOf(GameServer$roomRefreshPlayerState$slambda).abb = function ($this$dispatchAsync, store, $completion) {
2061
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
2060
+ protoOf(GameServer$roomRefreshPlayerState$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
2061
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
2062
2062
  tmp.l9_1 = Unit_instance;
2063
2063
  tmp.m9_1 = null;
2064
2064
  return tmp.r9();
2065
2065
  };
2066
2066
  protoOf(GameServer$roomRefreshPlayerState$slambda).ca = function (p1, p2, $completion) {
2067
2067
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2068
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2068
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2069
2069
  };
2070
2070
  protoOf(GameServer$roomRefreshPlayerState$slambda).r9 = function () {
2071
2071
  var suspendResult = this.l9_1;
@@ -2074,14 +2074,14 @@
2074
2074
  var tmp = this.j9_1;
2075
2075
  if (tmp === 0) {
2076
2076
  this.k9_1 = 1;
2077
- var table = this.zdr_1.state.i6x();
2078
- var player = getPlayer(table.players, this.wdr_1);
2077
+ var table = this.cds_1.state.i6x();
2078
+ var player = getPlayer(table.players, this.zdr_1);
2079
2079
  if (player.g74_1.u6h().l6g_1.isLive) {
2080
- this.zdr_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.xdr_1).o99(player, table));
2080
+ this.cds_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ads_1).q99(player, table));
2081
2081
  } else {
2082
- var tmp_0 = this.zdr_1.dispatch;
2082
+ var tmp_0 = this.cds_1.dispatch;
2083
2083
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2084
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.wdr_1));
2084
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.zdr_1));
2085
2085
  }
2086
2086
  return Unit_instance;
2087
2087
  } else if (tmp === 1) {
@@ -2093,34 +2093,34 @@
2093
2093
  }
2094
2094
  while (true);
2095
2095
  };
2096
- protoOf(GameServer$roomRefreshPlayerState$slambda).bbb = function ($this$dispatchAsync, store, completion) {
2097
- var i = new GameServer$roomRefreshPlayerState$slambda(this.wdr_1, this.xdr_1, completion);
2098
- i.ydr_1 = $this$dispatchAsync;
2099
- i.zdr_1 = store;
2096
+ protoOf(GameServer$roomRefreshPlayerState$slambda).dbb = function ($this$dispatchAsync, store, completion) {
2097
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.zdr_1, this.ads_1, completion);
2098
+ i.bds_1 = $this$dispatchAsync;
2099
+ i.cds_1 = store;
2100
2100
  return i;
2101
2101
  };
2102
2102
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2103
2103
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2104
2104
  var l = function ($this$dispatchAsync, store, $completion) {
2105
- return i.abb($this$dispatchAsync, store, $completion);
2105
+ return i.cbb($this$dispatchAsync, store, $completion);
2106
2106
  };
2107
2107
  l.$arity = 2;
2108
2108
  return l;
2109
2109
  }
2110
2110
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2111
- this.ids_1 = this$0;
2112
- this.jds_1 = $newRid;
2111
+ this.lds_1 = this$0;
2112
+ this.mds_1 = $newRid;
2113
2113
  CoroutineImpl.call(this, resultContinuation);
2114
2114
  }
2115
- protoOf(GameServer$roomOnDelete$slambda).abb = function ($this$dispatchAsync, store, $completion) {
2116
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
2115
+ protoOf(GameServer$roomOnDelete$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
2116
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
2117
2117
  tmp.l9_1 = Unit_instance;
2118
2118
  tmp.m9_1 = null;
2119
2119
  return tmp.r9();
2120
2120
  };
2121
2121
  protoOf(GameServer$roomOnDelete$slambda).ca = function (p1, p2, $completion) {
2122
2122
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2123
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2123
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2124
2124
  };
2125
2125
  protoOf(GameServer$roomOnDelete$slambda).r9 = function () {
2126
2126
  var suspendResult = this.l9_1;
@@ -2129,27 +2129,27 @@
2129
2129
  var tmp = this.j9_1;
2130
2130
  if (tmp === 0) {
2131
2131
  this.k9_1 = 1;
2132
- var it = this.ids_1.r6f().u6w_1;
2132
+ var it = this.lds_1.r6f().u6w_1;
2133
2133
  var tmp_0;
2134
2134
  if (it == null) {
2135
- _get_logger__rkp4sl(this.ids_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2135
+ _get_logger__rkp4sl(this.lds_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2136
2136
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2137
2137
  } else {
2138
2138
  tmp_0 = it;
2139
2139
  }
2140
2140
  var terminationState = tmp_0;
2141
- var gameTransition = terminationState.h8e_1;
2141
+ var gameTransition = terminationState.j8e_1;
2142
2142
  var tmp_1;
2143
2143
  if (gameTransition instanceof GameToRoomTransition) {
2144
- var tmp0_elvis_lhs = this.jds_1;
2144
+ var tmp0_elvis_lhs = this.mds_1;
2145
2145
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2146
2146
  } else {
2147
2147
  tmp_1 = gameTransition;
2148
2148
  }
2149
2149
  var transition = tmp_1;
2150
- var tmp_2 = this.lds_1.dispatch;
2151
- var tmp0_reason = terminationState.g8e_1;
2152
- var tmp1_isGameFinished = this.ids_1.r6f().i6x().isGameFinished;
2150
+ var tmp_2 = this.ods_1.dispatch;
2151
+ var tmp0_reason = terminationState.i8e_1;
2152
+ var tmp1_isGameFinished = this.lds_1.r6f().i6x().isGameFinished;
2153
2153
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2154
2154
  return Unit_instance;
2155
2155
  } else if (tmp === 1) {
@@ -2161,33 +2161,33 @@
2161
2161
  }
2162
2162
  while (true);
2163
2163
  };
2164
- protoOf(GameServer$roomOnDelete$slambda).bbb = function ($this$dispatchAsync, store, completion) {
2165
- var i = new GameServer$roomOnDelete$slambda(this.ids_1, this.jds_1, completion);
2166
- i.kds_1 = $this$dispatchAsync;
2167
- i.lds_1 = store;
2164
+ protoOf(GameServer$roomOnDelete$slambda).dbb = function ($this$dispatchAsync, store, completion) {
2165
+ var i = new GameServer$roomOnDelete$slambda(this.lds_1, this.mds_1, completion);
2166
+ i.nds_1 = $this$dispatchAsync;
2167
+ i.ods_1 = store;
2168
2168
  return i;
2169
2169
  };
2170
2170
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2171
2171
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2172
2172
  var l = function ($this$dispatchAsync, store, $completion) {
2173
- return i.abb($this$dispatchAsync, store, $completion);
2173
+ return i.cbb($this$dispatchAsync, store, $completion);
2174
2174
  };
2175
2175
  l.$arity = 2;
2176
2176
  return l;
2177
2177
  }
2178
2178
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2179
- this.uds_1 = $enabled;
2179
+ this.xds_1 = $enabled;
2180
2180
  CoroutineImpl.call(this, resultContinuation);
2181
2181
  }
2182
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).abb = function ($this$dispatchAsync, store, $completion) {
2183
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
2182
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
2183
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
2184
2184
  tmp.l9_1 = Unit_instance;
2185
2185
  tmp.m9_1 = null;
2186
2186
  return tmp.r9();
2187
2187
  };
2188
2188
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ca = function (p1, p2, $completion) {
2189
2189
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2190
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2190
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2191
2191
  };
2192
2192
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9 = function () {
2193
2193
  var suspendResult = this.l9_1;
@@ -2196,7 +2196,7 @@
2196
2196
  var tmp = this.j9_1;
2197
2197
  if (tmp === 0) {
2198
2198
  this.k9_1 = 1;
2199
- this.wds_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.wds_1.state).config.copy(VOID, this.uds_1)));
2199
+ this.zds_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.zds_1.state).config.copy(VOID, this.xds_1)));
2200
2200
  return Unit_instance;
2201
2201
  } else if (tmp === 1) {
2202
2202
  throw this.m9_1;
@@ -2207,35 +2207,35 @@
2207
2207
  }
2208
2208
  while (true);
2209
2209
  };
2210
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).bbb = function ($this$dispatchAsync, store, completion) {
2211
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.uds_1, completion);
2212
- i.vds_1 = $this$dispatchAsync;
2213
- i.wds_1 = store;
2210
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).dbb = function ($this$dispatchAsync, store, completion) {
2211
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.xds_1, completion);
2212
+ i.yds_1 = $this$dispatchAsync;
2213
+ i.zds_1 = store;
2214
2214
  return i;
2215
2215
  };
2216
2216
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2217
2217
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2218
2218
  var l = function ($this$dispatchAsync, store, $completion) {
2219
- return i.abb($this$dispatchAsync, store, $completion);
2219
+ return i.cbb($this$dispatchAsync, store, $completion);
2220
2220
  };
2221
2221
  l.$arity = 2;
2222
2222
  return l;
2223
2223
  }
2224
2224
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2225
- this.fdt_1 = $reason;
2226
- this.gdt_1 = this$0;
2227
- this.hdt_1 = $roomId;
2225
+ this.idt_1 = $reason;
2226
+ this.jdt_1 = this$0;
2227
+ this.kdt_1 = $roomId;
2228
2228
  CoroutineImpl.call(this, resultContinuation);
2229
2229
  }
2230
- protoOf(GameServer$shutdown$slambda).abb = function ($this$dispatchAsync, store, $completion) {
2231
- var tmp = this.bbb($this$dispatchAsync, store, $completion);
2230
+ protoOf(GameServer$shutdown$slambda).cbb = function ($this$dispatchAsync, store, $completion) {
2231
+ var tmp = this.dbb($this$dispatchAsync, store, $completion);
2232
2232
  tmp.l9_1 = Unit_instance;
2233
2233
  tmp.m9_1 = null;
2234
2234
  return tmp.r9();
2235
2235
  };
2236
2236
  protoOf(GameServer$shutdown$slambda).ca = function (p1, p2, $completion) {
2237
2237
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2238
- return this.abb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2238
+ return this.cbb(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2239
2239
  };
2240
2240
  protoOf(GameServer$shutdown$slambda).r9 = function () {
2241
2241
  var suspendResult = this.l9_1;
@@ -2244,11 +2244,11 @@
2244
2244
  var tmp = this.j9_1;
2245
2245
  if (tmp === 0) {
2246
2246
  this.k9_1 = 1;
2247
- var state = this.jdt_1.store.state;
2247
+ var state = this.mdt_1.store.state;
2248
2248
  if (state.j6x()) {
2249
- var tmp0_elvis_lhs = toDomainEnumSafe(this.fdt_1, get_serverShutdownReasonMapping());
2249
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.idt_1, get_serverShutdownReasonMapping());
2250
2250
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2251
- var tmp_0 = this.jdt_1.dispatch;
2251
+ var tmp_0 = this.mdt_1.dispatch;
2252
2252
  var tmp_1 = Companion_instance;
2253
2253
  var tmp_2;
2254
2254
  switch (shutdownReason.r2_1) {
@@ -2262,10 +2262,12 @@
2262
2262
  noWhenBranchMatchedException();
2263
2263
  break;
2264
2264
  }
2265
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.gdt_1.table.isGameFinished, this.gdt_1.table));
2265
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.jdt_1.table.isGameFinished, this.jdt_1.table));
2266
2266
  } else {
2267
- _get_logger__rkp4sl(this.gdt_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.hdt_1);
2268
- this.jdt_1.dispatch(new ClearAction());
2267
+ _get_logger__rkp4sl(this.jdt_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.kdt_1);
2268
+ var tmp_3 = this.mdt_1.dispatch;
2269
+ var tmp2_safe_receiver = state.u6w_1;
2270
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.j8e_1));
2269
2271
  }
2270
2272
  return Unit_instance;
2271
2273
  } else if (tmp === 1) {
@@ -2277,16 +2279,16 @@
2277
2279
  }
2278
2280
  while (true);
2279
2281
  };
2280
- protoOf(GameServer$shutdown$slambda).bbb = function ($this$dispatchAsync, store, completion) {
2281
- var i = new GameServer$shutdown$slambda(this.fdt_1, this.gdt_1, this.hdt_1, completion);
2282
- i.idt_1 = $this$dispatchAsync;
2283
- i.jdt_1 = store;
2282
+ protoOf(GameServer$shutdown$slambda).dbb = function ($this$dispatchAsync, store, completion) {
2283
+ var i = new GameServer$shutdown$slambda(this.idt_1, this.jdt_1, this.kdt_1, completion);
2284
+ i.ldt_1 = $this$dispatchAsync;
2285
+ i.mdt_1 = store;
2284
2286
  return i;
2285
2287
  };
2286
2288
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2287
2289
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2288
2290
  var l = function ($this$dispatchAsync, store, $completion) {
2289
- return i.abb($this$dispatchAsync, store, $completion);
2291
+ return i.cbb($this$dispatchAsync, store, $completion);
2290
2292
  };
2291
2293
  l.$arity = 2;
2292
2294
  return l;
@@ -2315,46 +2317,46 @@
2315
2317
  // Inline function 'org.kodein.type.generic' call
2316
2318
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2317
2319
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2318
- tmp_1.jdk_1 = Instance(di, tmp$ret$2, null).w67(this, logger$factory());
2320
+ tmp_1.mdk_1 = Instance(di, tmp$ret$2, null).w67(this, logger$factory());
2319
2321
  var tmp_3 = this;
2320
2322
  // Inline function 'org.kodein.di.instance' call
2321
2323
  // Inline function 'org.kodein.type.generic' call
2322
2324
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2323
2325
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2324
- tmp_3.kdk_1 = Instance(di, tmp$ret$4, null).w67(this, toClientEventsObserver$factory());
2326
+ tmp_3.ndk_1 = Instance(di, tmp$ret$4, null).w67(this, toClientEventsObserver$factory());
2325
2327
  var tmp_5 = this;
2326
2328
  // Inline function 'org.kodein.di.instance' call
2327
2329
  // Inline function 'org.kodein.type.generic' call
2328
2330
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2329
2331
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2330
- tmp_5.ldk_1 = Instance(di, tmp$ret$6, null).w67(this, fromClientEventsObserver$factory());
2332
+ tmp_5.odk_1 = Instance(di, tmp$ret$6, null).w67(this, fromClientEventsObserver$factory());
2331
2333
  var tmp_7 = this;
2332
2334
  // Inline function 'org.kodein.di.instance' call
2333
2335
  // Inline function 'org.kodein.type.generic' call
2334
2336
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2335
2337
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2336
- tmp_7.mdk_1 = Instance(di, tmp$ret$8, null).w67(this, playerConnectionInteractor$factory());
2338
+ tmp_7.pdk_1 = Instance(di, tmp$ret$8, null).w67(this, playerConnectionInteractor$factory());
2337
2339
  var tmp_9 = this;
2338
2340
  // Inline function 'org.kodein.di.instance' call
2339
2341
  // Inline function 'org.kodein.type.generic' call
2340
2342
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2341
2343
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2342
- tmp_9.ndk_1 = Instance(di, tmp$ret$10, null).w67(this, teamsLogicProvider$factory());
2344
+ tmp_9.qdk_1 = Instance(di, tmp$ret$10, null).w67(this, teamsLogicProvider$factory());
2343
2345
  var tmp_11 = this;
2344
- tmp_11.odk_1 = lazy(GameServer$random$delegate$lambda(this));
2346
+ tmp_11.rdk_1 = lazy(GameServer$random$delegate$lambda(this));
2345
2347
  var tmp_12 = this;
2346
2348
  // Inline function 'org.kodein.di.instance' call
2347
2349
  // Inline function 'org.kodein.type.generic' call
2348
2350
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2349
2351
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2350
- tmp_12.pdk_1 = Instance(di, tmp$ret$12, null).w67(this, idsProvider$factory());
2352
+ tmp_12.sdk_1 = Instance(di, tmp$ret$12, null).w67(this, idsProvider$factory());
2351
2353
  var tmp_14 = this;
2352
- var tmp0_externalMiddlewares = plus(storeContract.t9f(), externalMiddlewares);
2353
- var tmp1_externalReducers = plus(storeContract.s9f(), externalReducers);
2354
- tmp_14.qdk_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2354
+ var tmp0_externalMiddlewares = plus(storeContract.v9f(), externalMiddlewares);
2355
+ var tmp1_externalReducers = plus(storeContract.u9f(), externalReducers);
2356
+ tmp_14.tdk_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2355
2357
  }
2356
2358
  protoOf(GameServer).h6w = function () {
2357
- return this.qdk_1;
2359
+ return this.tdk_1;
2358
2360
  };
2359
2361
  protoOf(GameServer).z5o = function () {
2360
2362
  return this.r6f().i6x().id;
@@ -2382,55 +2384,55 @@
2382
2384
  };
2383
2385
  protoOf(GameServer).fromClientEvent = function (action) {
2384
2386
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2385
- this.qdk_1.h6x(GameServer$fromClientEvent$slambda_0(action, null));
2387
+ this.tdk_1.h6x(GameServer$fromClientEvent$slambda_0(action, null));
2386
2388
  };
2387
2389
  protoOf(GameServer).playerLostConnection = function (playerId) {
2388
2390
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2389
- this.qdk_1.h6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2391
+ this.tdk_1.h6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2390
2392
  };
2391
2393
  protoOf(GameServer).playerLive = function (playerId) {
2392
2394
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2393
- this.qdk_1.h6x(GameServer$playerLive$slambda_0(this, playerId, null));
2395
+ this.tdk_1.h6x(GameServer$playerLive$slambda_0(this, playerId, null));
2394
2396
  };
2395
2397
  protoOf(GameServer).playerLeft = function (playerId) {
2396
2398
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2397
- this.qdk_1.h6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2399
+ this.tdk_1.h6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2398
2400
  };
2399
- protoOf(GameServer).kdt = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2401
+ protoOf(GameServer).ndt = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2400
2402
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2401
- this.qdk_1.h6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2403
+ this.tdk_1.h6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2402
2404
  };
2403
2405
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2404
2406
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2405
- this.qdk_1.h6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2406
- this.qdk_1.h6x(GameServer$roomOnContinueFromState$slambda_2(state, null));
2407
+ this.tdk_1.h6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2408
+ this.tdk_1.h6x(GameServer$roomOnContinueFromState$slambda_2(state, null));
2407
2409
  };
2408
2410
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2409
2411
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2410
- this.qdk_1.h6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2411
- this.qdk_1.h6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2412
+ this.tdk_1.h6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2413
+ this.tdk_1.h6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2412
2414
  };
2413
2415
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2414
- this.qdk_1.h6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2416
+ this.tdk_1.h6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2415
2417
  };
2416
2418
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2417
- this.qdk_1.h6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2419
+ this.tdk_1.h6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2418
2420
  };
2419
2421
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2420
2422
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2421
- this.qdk_1.h6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2423
+ this.tdk_1.h6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2422
2424
  };
2423
- protoOf(GameServer).ldt = function (newRid) {
2425
+ protoOf(GameServer).odt = function (newRid) {
2424
2426
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2425
- this.qdk_1.h6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2427
+ this.tdk_1.h6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2426
2428
  };
2427
2429
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2428
2430
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2429
- this.qdk_1.h6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2431
+ this.tdk_1.h6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2430
2432
  };
2431
- protoOf(GameServer).mdt = function (reason, roomId) {
2433
+ protoOf(GameServer).pdt = function (reason, roomId) {
2432
2434
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2433
- this.qdk_1.h6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2435
+ this.tdk_1.h6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2434
2436
  };
2435
2437
  protoOf(GameServer).clear = function () {
2436
2438
  return this.d2();
@@ -2546,10 +2548,10 @@
2546
2548
  this.fromRound = fromRound;
2547
2549
  this.canStartNewGame = canStartNewGame;
2548
2550
  }
2549
- protoOf(ServerConfig).ndt = function () {
2551
+ protoOf(ServerConfig).qdt = function () {
2550
2552
  return this.fromRound;
2551
2553
  };
2552
- protoOf(ServerConfig).odt = function () {
2554
+ protoOf(ServerConfig).rdt = function () {
2553
2555
  return this.canStartNewGame;
2554
2556
  };
2555
2557
  protoOf(ServerConfig).ue = function () {
@@ -2558,13 +2560,13 @@
2558
2560
  protoOf(ServerConfig).ve = function () {
2559
2561
  return this.canStartNewGame;
2560
2562
  };
2561
- protoOf(ServerConfig).pdt = function (fromRound, canStartNewGame) {
2563
+ protoOf(ServerConfig).sdt = function (fromRound, canStartNewGame) {
2562
2564
  return new ServerConfig(fromRound, canStartNewGame);
2563
2565
  };
2564
2566
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
2565
2567
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
2566
2568
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
2567
- return this.pdt(fromRound, canStartNewGame);
2569
+ return this.sdt(fromRound, canStartNewGame);
2568
2570
  };
2569
2571
  protoOf(ServerConfig).toString = function () {
2570
2572
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -2597,12 +2599,12 @@
2597
2599
  protoOf(TableStateUpdate).ue = function () {
2598
2600
  return this.table;
2599
2601
  };
2600
- protoOf(TableStateUpdate).qdt = function (table) {
2602
+ protoOf(TableStateUpdate).tdt = function (table) {
2601
2603
  return new TableStateUpdate(table);
2602
2604
  };
2603
2605
  protoOf(TableStateUpdate).copy = function (table, $super) {
2604
2606
  table = table === VOID ? this.table : table;
2605
- return this.qdt(table);
2607
+ return this.tdt(table);
2606
2608
  };
2607
2609
  protoOf(TableStateUpdate).toString = function () {
2608
2610
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2623,18 +2625,18 @@
2623
2625
  function ActionsStateUpdate(actions) {
2624
2626
  this.actions = actions;
2625
2627
  }
2626
- protoOf(ActionsStateUpdate).z8u = function () {
2628
+ protoOf(ActionsStateUpdate).b8v = function () {
2627
2629
  return this.actions;
2628
2630
  };
2629
2631
  protoOf(ActionsStateUpdate).ue = function () {
2630
2632
  return this.actions;
2631
2633
  };
2632
- protoOf(ActionsStateUpdate).rdt = function (actions) {
2634
+ protoOf(ActionsStateUpdate).udt = function (actions) {
2633
2635
  return new ActionsStateUpdate(actions);
2634
2636
  };
2635
2637
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2636
2638
  actions = actions === VOID ? this.actions : actions;
2637
- return this.rdt(actions);
2639
+ return this.udt(actions);
2638
2640
  };
2639
2641
  protoOf(ActionsStateUpdate).toString = function () {
2640
2642
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2880,18 +2882,18 @@
2880
2882
  function ToClientEventsObserver() {
2881
2883
  }
2882
2884
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2883
- this.bdu_1 = this$0;
2884
- this.cdu_1 = $actions;
2885
+ this.edu_1 = this$0;
2886
+ this.fdu_1 = $actions;
2885
2887
  CoroutineImpl.call(this, resultContinuation);
2886
2888
  }
2887
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).jdu = function ($this$flow, $completion) {
2888
- var tmp = this.kdu($this$flow, $completion);
2889
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).mdu = function ($this$flow, $completion) {
2890
+ var tmp = this.ndu($this$flow, $completion);
2889
2891
  tmp.l9_1 = Unit_instance;
2890
2892
  tmp.m9_1 = null;
2891
2893
  return tmp.r9();
2892
2894
  };
2893
2895
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ba = function (p1, $completion) {
2894
- return this.jdu((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2896
+ return this.mdu((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2895
2897
  };
2896
2898
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).r9 = function () {
2897
2899
  var suspendResult = this.l9_1;
@@ -2902,23 +2904,23 @@
2902
2904
  case 0:
2903
2905
  this.k9_1 = 4;
2904
2906
  var tmp_0 = this;
2905
- tmp_0.edu_1 = this.bdu_1.pdu_1;
2907
+ tmp_0.hdu_1 = this.edu_1.sdu_1;
2906
2908
  var tmp_1 = this;
2907
- tmp_1.fdu_1 = transformToEmits(this.bdu_1, this.cdu_1);
2908
- this.gdu_1 = this.fdu_1.j();
2909
+ tmp_1.idu_1 = transformToEmits(this.edu_1, this.fdu_1);
2910
+ this.jdu_1 = this.idu_1.j();
2909
2911
  this.j9_1 = 1;
2910
2912
  continue $sm;
2911
2913
  case 1:
2912
- if (!this.gdu_1.k()) {
2914
+ if (!this.jdu_1.k()) {
2913
2915
  this.j9_1 = 3;
2914
2916
  continue $sm;
2915
2917
  }
2916
2918
 
2917
- this.hdu_1 = this.gdu_1.l();
2919
+ this.kdu_1 = this.jdu_1.l();
2918
2920
  var tmp_2 = this;
2919
- tmp_2.idu_1 = this.hdu_1;
2921
+ tmp_2.ldu_1 = this.kdu_1;
2920
2922
  this.j9_1 = 2;
2921
- suspendResult = this.ddu_1.r18(this.idu_1, this);
2923
+ suspendResult = this.gdu_1.r18(this.ldu_1, this);
2922
2924
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2923
2925
  return suspendResult;
2924
2926
  }
@@ -2929,10 +2931,10 @@
2929
2931
  continue $sm;
2930
2932
  case 3:
2931
2933
  l$ret$1: do {
2932
- var this_0 = this.bdu_1.odu_1;
2934
+ var this_0 = this.edu_1.rdu_1;
2933
2935
  while (true) {
2934
2936
  var cur = this_0.kotlinx$atomicfu$value;
2935
- var upd = cur - this.cdu_1.m() | 0;
2937
+ var upd = cur - this.fdu_1.m() | 0;
2936
2938
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2937
2939
  break l$ret$1;
2938
2940
  }
@@ -2954,15 +2956,15 @@
2954
2956
  }
2955
2957
  while (true);
2956
2958
  };
2957
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).kdu = function ($this$flow, completion) {
2958
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.bdu_1, this.cdu_1, completion);
2959
- i.ddu_1 = $this$flow;
2959
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ndu = function ($this$flow, completion) {
2960
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.edu_1, this.fdu_1, completion);
2961
+ i.gdu_1 = $this$flow;
2960
2962
  return i;
2961
2963
  };
2962
2964
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2963
2965
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2964
2966
  var l = function ($this$flow, $completion) {
2965
- return i.jdu($this$flow, $completion);
2967
+ return i.mdu($this$flow, $completion);
2966
2968
  };
2967
2969
  l.$arity = 1;
2968
2970
  return l;
@@ -3035,29 +3037,29 @@
3035
3037
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3036
3038
  }
3037
3039
  function mapFromGroupKey(_this__u8e3s4, $this) {
3038
- var tmp = $this.ndu_1.q6m();
3040
+ var tmp = $this.qdu_1.q6m();
3039
3041
  // Inline function 'kotlin.collections.toTypedArray' call
3040
- var this_0 = _this__u8e3s4.sdu_1;
3042
+ var this_0 = _this__u8e3s4.vdu_1;
3041
3043
  var tmp_0 = copyToArray(this_0);
3042
3044
  // Inline function 'kotlin.collections.toTypedArray' call
3043
- var this_1 = _this__u8e3s4.tdu_1;
3045
+ var this_1 = _this__u8e3s4.wdu_1;
3044
3046
  var tmp$ret$1 = copyToArray(this_1);
3045
- return new ActionDeliveryPayload(_this__u8e3s4.rdu_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.udu_1);
3047
+ return new ActionDeliveryPayload(_this__u8e3s4.udu_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.xdu_1);
3046
3048
  }
3047
3049
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3048
- this.rdu_1 = tableId;
3049
- this.sdu_1 = includePlayers;
3050
- this.tdu_1 = excludePlayers;
3051
- this.udu_1 = deliveryType;
3050
+ this.udu_1 = tableId;
3051
+ this.vdu_1 = includePlayers;
3052
+ this.wdu_1 = excludePlayers;
3053
+ this.xdu_1 = deliveryType;
3052
3054
  }
3053
3055
  protoOf(GroupKey).toString = function () {
3054
- return 'GroupKey(tableId=' + this.rdu_1 + ', includePlayers=' + toString(this.sdu_1) + ', excludePlayers=' + toString(this.tdu_1) + ', deliveryType=' + this.udu_1.toString() + ')';
3056
+ return 'GroupKey(tableId=' + this.udu_1 + ', includePlayers=' + toString(this.vdu_1) + ', excludePlayers=' + toString(this.wdu_1) + ', deliveryType=' + this.xdu_1.toString() + ')';
3055
3057
  };
3056
3058
  protoOf(GroupKey).hashCode = function () {
3057
- var result = getStringHashCode(this.rdu_1);
3058
- result = imul(result, 31) + hashCode(this.sdu_1) | 0;
3059
- result = imul(result, 31) + hashCode(this.tdu_1) | 0;
3060
- result = imul(result, 31) + this.udu_1.hashCode() | 0;
3059
+ var result = getStringHashCode(this.udu_1);
3060
+ result = imul(result, 31) + hashCode(this.vdu_1) | 0;
3061
+ result = imul(result, 31) + hashCode(this.wdu_1) | 0;
3062
+ result = imul(result, 31) + this.xdu_1.hashCode() | 0;
3061
3063
  return result;
3062
3064
  };
3063
3065
  protoOf(GroupKey).equals = function (other) {
@@ -3066,35 +3068,35 @@
3066
3068
  if (!(other instanceof GroupKey))
3067
3069
  return false;
3068
3070
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3069
- if (!(this.rdu_1 === tmp0_other_with_cast.rdu_1))
3071
+ if (!(this.udu_1 === tmp0_other_with_cast.udu_1))
3070
3072
  return false;
3071
- if (!equals(this.sdu_1, tmp0_other_with_cast.sdu_1))
3073
+ if (!equals(this.vdu_1, tmp0_other_with_cast.vdu_1))
3072
3074
  return false;
3073
- if (!equals(this.tdu_1, tmp0_other_with_cast.tdu_1))
3075
+ if (!equals(this.wdu_1, tmp0_other_with_cast.wdu_1))
3074
3076
  return false;
3075
- if (!this.udu_1.equals(tmp0_other_with_cast.udu_1))
3077
+ if (!this.xdu_1.equals(tmp0_other_with_cast.xdu_1))
3076
3078
  return false;
3077
3079
  return true;
3078
3080
  };
3079
3081
  function Companion_1() {
3080
- this.vdu_1 = 6;
3082
+ this.ydu_1 = 6;
3081
3083
  }
3082
3084
  var Companion_instance_9;
3083
3085
  function Companion_getInstance_2() {
3084
3086
  return Companion_instance_9;
3085
3087
  }
3086
3088
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3087
- this.edv_1 = this$0;
3089
+ this.hdv_1 = this$0;
3088
3090
  CoroutineImpl.call(this, resultContinuation);
3089
3091
  }
3090
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).gdv = function (actions, $completion) {
3091
- var tmp = this.hdv(actions, $completion);
3092
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).jdv = function (actions, $completion) {
3093
+ var tmp = this.kdv(actions, $completion);
3092
3094
  tmp.l9_1 = Unit_instance;
3093
3095
  tmp.m9_1 = null;
3094
3096
  return tmp.r9();
3095
3097
  };
3096
3098
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba = function (p1, $completion) {
3097
- return this.gdv((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3099
+ return this.jdv((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3098
3100
  };
3099
3101
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9 = function () {
3100
3102
  var suspendResult = this.l9_1;
@@ -3103,7 +3105,7 @@
3103
3105
  var tmp = this.j9_1;
3104
3106
  if (tmp === 0) {
3105
3107
  this.k9_1 = 1;
3106
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.edv_1, this.fdv_1, null));
3108
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.hdv_1, this.idv_1, null));
3107
3109
  } else if (tmp === 1) {
3108
3110
  throw this.m9_1;
3109
3111
  }
@@ -3113,23 +3115,23 @@
3113
3115
  }
3114
3116
  while (true);
3115
3117
  };
3116
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).hdv = function (actions, completion) {
3117
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.edv_1, completion);
3118
- i.fdv_1 = actions;
3118
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).kdv = function (actions, completion) {
3119
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.hdv_1, completion);
3120
+ i.idv_1 = actions;
3119
3121
  return i;
3120
3122
  };
3121
3123
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3122
3124
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3123
3125
  var l = function (actions, $completion) {
3124
- return i.gdv(actions, $completion);
3126
+ return i.jdv(actions, $completion);
3125
3127
  };
3126
3128
  l.$arity = 1;
3127
3129
  return l;
3128
3130
  }
3129
3131
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3130
3132
  CoroutineImpl.call(this, resultContinuation);
3131
- this.qdv_1 = _this__u8e3s4;
3132
- this.rdv_1 = fromEvent;
3133
+ this.tdv_1 = _this__u8e3s4;
3134
+ this.udv_1 = fromEvent;
3133
3135
  }
3134
3136
  protoOf($sentEventCOROUTINE$3).r9 = function () {
3135
3137
  var suspendResult = this.l9_1;
@@ -3140,9 +3142,9 @@
3140
3142
  case 0:
3141
3143
  this.k9_1 = 2;
3142
3144
  var tmp_0 = this;
3143
- tmp_0.sdv_1 = this.qdv_1.pdu_1;
3145
+ tmp_0.vdv_1 = this.tdv_1.sdu_1;
3144
3146
  l$ret$1: do {
3145
- var this_0 = this.qdv_1.odu_1;
3147
+ var this_0 = this.tdv_1.rdu_1;
3146
3148
  while (true) {
3147
3149
  var cur = this_0.kotlinx$atomicfu$value;
3148
3150
  var upd = cur + 1 | 0;
@@ -3153,7 +3155,7 @@
3153
3155
  }
3154
3156
  while (false);
3155
3157
  this.j9_1 = 1;
3156
- suspendResult = this.qdv_1.qdu_1.r18(this.rdv_1, this);
3158
+ suspendResult = this.tdv_1.tdu_1.r18(this.udv_1, this);
3157
3159
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3158
3160
  return suspendResult;
3159
3161
  }
@@ -3177,7 +3179,7 @@
3177
3179
  };
3178
3180
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3179
3181
  CoroutineImpl.call(this, resultContinuation);
3180
- this.bdw_1 = _this__u8e3s4;
3182
+ this.edw_1 = _this__u8e3s4;
3181
3183
  }
3182
3184
  protoOf($waitForCOROUTINE$4).r9 = function () {
3183
3185
  var suspendResult = this.l9_1;
@@ -3188,12 +3190,12 @@
3188
3190
  case 0:
3189
3191
  this.k9_1 = 5;
3190
3192
  var tmp_0 = this;
3191
- tmp_0.cdw_1 = this.bdw_1.pdu_1;
3192
- this.ddw_1 = 0;
3193
+ tmp_0.fdw_1 = this.edw_1.sdu_1;
3194
+ this.gdw_1 = 0;
3193
3195
  this.j9_1 = 1;
3194
3196
  continue $sm;
3195
3197
  case 1:
3196
- if (!!(this.bdw_1.odu_1.kotlinx$atomicfu$value === 0)) {
3198
+ if (!!(this.edw_1.rdu_1.kotlinx$atomicfu$value === 0)) {
3197
3199
  this.j9_1 = 4;
3198
3200
  continue $sm;
3199
3201
  }
@@ -3206,9 +3208,9 @@
3206
3208
 
3207
3209
  continue $sm;
3208
3210
  case 2:
3209
- this.ddw_1 = this.ddw_1 + 1 | 0;
3210
- if (this.ddw_1 > 6) {
3211
- this.bdw_1.mdu_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.bdw_1.odu_1.kotlinx$atomicfu$value);
3211
+ this.gdw_1 = this.gdw_1 + 1 | 0;
3212
+ if (this.gdw_1 > 6) {
3213
+ this.edw_1.pdu_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.edw_1.rdu_1.kotlinx$atomicfu$value);
3212
3214
  this.j9_1 = 4;
3213
3215
  continue $sm;
3214
3216
  } else {
@@ -3236,42 +3238,42 @@
3236
3238
  while (true);
3237
3239
  };
3238
3240
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3239
- this.ldu_1 = serverReduxConfig;
3240
- this.mdu_1 = logger;
3241
- this.ndu_1 = idsProvider;
3242
- this.odu_1 = atomic$ref$1(0);
3241
+ this.odu_1 = serverReduxConfig;
3242
+ this.pdu_1 = logger;
3243
+ this.qdu_1 = idsProvider;
3244
+ this.rdu_1 = atomic$ref$1(0);
3243
3245
  var tmp = this;
3244
3246
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3245
- tmp.pdu_1 = get_atomicfu$reentrantLock();
3246
- this.qdu_1 = MutableSharedFlow();
3247
+ tmp.sdu_1 = get_atomicfu$reentrantLock();
3248
+ this.tdu_1 = MutableSharedFlow();
3247
3249
  }
3248
- protoOf(ToClientEventsObserverImpl).sdt = function (fromEvent, $completion) {
3250
+ protoOf(ToClientEventsObserverImpl).vdt = function (fromEvent, $completion) {
3249
3251
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3250
3252
  tmp.l9_1 = Unit_instance;
3251
3253
  tmp.m9_1 = null;
3252
3254
  return tmp.r9();
3253
3255
  };
3254
- protoOf(ToClientEventsObserverImpl).u9o = function ($completion) {
3256
+ protoOf(ToClientEventsObserverImpl).w9o = function ($completion) {
3255
3257
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3256
3258
  tmp.l9_1 = Unit_instance;
3257
3259
  tmp.m9_1 = null;
3258
3260
  return tmp.r9();
3259
3261
  };
3260
- protoOf(ToClientEventsObserverImpl).saq = function () {
3261
- if (!this.ldu_1.enabledCombinedEvents) {
3262
- return this.qdu_1;
3262
+ protoOf(ToClientEventsObserverImpl).uaq = function () {
3263
+ if (!this.odu_1.enabledCombinedEvents) {
3264
+ return this.tdu_1;
3263
3265
  }
3264
- var tmp = windowedByInterval(this.qdu_1, toLong(this.ldu_1.combinedEventsPeriod));
3266
+ var tmp = windowedByInterval(this.tdu_1, toLong(this.odu_1.combinedEventsPeriod));
3265
3267
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3266
3268
  };
3267
3269
  function UpdateServerConfigAction(serverConfig) {
3268
- this.edw_1 = serverConfig;
3270
+ this.hdw_1 = serverConfig;
3269
3271
  }
3270
3272
  protoOf(UpdateServerConfigAction).toString = function () {
3271
- return 'UpdateServerConfigAction(serverConfig=' + this.edw_1.toString() + ')';
3273
+ return 'UpdateServerConfigAction(serverConfig=' + this.hdw_1.toString() + ')';
3272
3274
  };
3273
3275
  protoOf(UpdateServerConfigAction).hashCode = function () {
3274
- return this.edw_1.hashCode();
3276
+ return this.hdw_1.hashCode();
3275
3277
  };
3276
3278
  protoOf(UpdateServerConfigAction).equals = function (other) {
3277
3279
  if (this === other)
@@ -3279,18 +3281,18 @@
3279
3281
  if (!(other instanceof UpdateServerConfigAction))
3280
3282
  return false;
3281
3283
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3282
- if (!this.edw_1.equals(tmp0_other_with_cast.edw_1))
3284
+ if (!this.hdw_1.equals(tmp0_other_with_cast.hdw_1))
3283
3285
  return false;
3284
3286
  return true;
3285
3287
  };
3286
3288
  function AddSpectatorsAction(spectators) {
3287
- this.fdw_1 = spectators;
3289
+ this.idw_1 = spectators;
3288
3290
  }
3289
3291
  protoOf(AddSpectatorsAction).toString = function () {
3290
- return 'AddSpectatorsAction(spectators=' + toString(this.fdw_1) + ')';
3292
+ return 'AddSpectatorsAction(spectators=' + toString(this.idw_1) + ')';
3291
3293
  };
3292
3294
  protoOf(AddSpectatorsAction).hashCode = function () {
3293
- return hashCode(this.fdw_1);
3295
+ return hashCode(this.idw_1);
3294
3296
  };
3295
3297
  protoOf(AddSpectatorsAction).equals = function (other) {
3296
3298
  if (this === other)
@@ -3298,18 +3300,18 @@
3298
3300
  if (!(other instanceof AddSpectatorsAction))
3299
3301
  return false;
3300
3302
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3301
- if (!equals(this.fdw_1, tmp0_other_with_cast.fdw_1))
3303
+ if (!equals(this.idw_1, tmp0_other_with_cast.idw_1))
3302
3304
  return false;
3303
3305
  return true;
3304
3306
  };
3305
3307
  function RemoveSpectatorsAction(spectators) {
3306
- this.gdw_1 = spectators;
3308
+ this.jdw_1 = spectators;
3307
3309
  }
3308
3310
  protoOf(RemoveSpectatorsAction).toString = function () {
3309
- return 'RemoveSpectatorsAction(spectators=' + toString(this.gdw_1) + ')';
3311
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.jdw_1) + ')';
3310
3312
  };
3311
3313
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3312
- return hashCode(this.gdw_1);
3314
+ return hashCode(this.jdw_1);
3313
3315
  };
3314
3316
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3315
3317
  if (this === other)
@@ -3317,7 +3319,7 @@
3317
3319
  if (!(other instanceof RemoveSpectatorsAction))
3318
3320
  return false;
3319
3321
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3320
- if (!equals(this.gdw_1, tmp0_other_with_cast.gdw_1))
3322
+ if (!equals(this.jdw_1, tmp0_other_with_cast.jdw_1))
3321
3323
  return false;
3322
3324
  return true;
3323
3325
  };
@@ -3325,85 +3327,85 @@
3325
3327
  }
3326
3328
  function _get_asyncProvider__jbpyhw($this) {
3327
3329
  // Inline function 'kotlin.getValue' call
3328
- var this_0 = $this.mdw_1;
3330
+ var this_0 = $this.pdw_1;
3329
3331
  asyncProvider$factory_0();
3330
3332
  return this_0.u();
3331
3333
  }
3332
3334
  function _get_logger__rkp4sl_0($this) {
3333
3335
  // Inline function 'kotlin.getValue' call
3334
- var this_0 = $this.ndw_1;
3336
+ var this_0 = $this.qdw_1;
3335
3337
  logger$factory_2();
3336
3338
  return this_0.u();
3337
3339
  }
3338
3340
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3339
3341
  // Inline function 'kotlin.getValue' call
3340
- var this_0 = $this.odw_1;
3342
+ var this_0 = $this.rdw_1;
3341
3343
  playerConnectionInteractor$factory_2();
3342
3344
  return this_0.u();
3343
3345
  }
3344
3346
  function _get_lastCardInteractor__h6lq3w($this) {
3345
3347
  // Inline function 'kotlin.getValue' call
3346
- var this_0 = $this.pdw_1;
3348
+ var this_0 = $this.sdw_1;
3347
3349
  lastCardInteractor$factory_0();
3348
3350
  return this_0.u();
3349
3351
  }
3350
3352
  function _get_serverConfig__rk2g06($this) {
3351
3353
  // Inline function 'kotlin.getValue' call
3352
- var this_0 = $this.qdw_1;
3354
+ var this_0 = $this.tdw_1;
3353
3355
  serverConfig$factory_0();
3354
3356
  return this_0.u();
3355
3357
  }
3356
3358
  function _get_logicConfig__52ww9d($this) {
3357
3359
  // Inline function 'kotlin.getValue' call
3358
- var this_0 = $this.rdw_1;
3360
+ var this_0 = $this.udw_1;
3359
3361
  logicConfig$factory_0();
3360
3362
  return this_0.u();
3361
3363
  }
3362
3364
  function _get_idsProvider__fnfajc_0($this) {
3363
3365
  // Inline function 'kotlin.getValue' call
3364
- var this_0 = $this.sdw_1;
3366
+ var this_0 = $this.vdw_1;
3365
3367
  idsProvider$factory_2();
3366
3368
  return this_0.u();
3367
3369
  }
3368
3370
  function _get_botConfig__cpaxzc($this) {
3369
3371
  // Inline function 'kotlin.getValue' call
3370
- var this_0 = $this.tdw_1;
3372
+ var this_0 = $this.wdw_1;
3371
3373
  botConfig$factory_0();
3372
3374
  return this_0.u();
3373
3375
  }
3374
3376
  function _get_scenePositionProvider__kn0n1n($this) {
3375
3377
  // Inline function 'kotlin.getValue' call
3376
- var this_0 = $this.udw_1;
3378
+ var this_0 = $this.xdw_1;
3377
3379
  scenePositionProvider$factory_0();
3378
3380
  return this_0.u();
3379
3381
  }
3380
3382
  function _get_toClientEventsObserver__6rp51y_0($this) {
3381
3383
  // Inline function 'kotlin.getValue' call
3382
- var this_0 = $this.vdw_1;
3384
+ var this_0 = $this.ydw_1;
3383
3385
  toClientEventsObserver$factory_2();
3384
3386
  return this_0.u();
3385
3387
  }
3386
3388
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3387
3389
  // Inline function 'kotlin.getValue' call
3388
- var this_0 = $this.wdw_1;
3390
+ var this_0 = $this.zdw_1;
3389
3391
  fromClientEventsObserver$factory_2();
3390
3392
  return this_0.u();
3391
3393
  }
3392
3394
  function _get_dealerConfig__183ci8($this) {
3393
3395
  // Inline function 'kotlin.getValue' call
3394
- var this_0 = $this.xdw_1;
3396
+ var this_0 = $this.adx_1;
3395
3397
  dealerConfig$factory_0();
3396
3398
  return this_0.u();
3397
3399
  }
3398
3400
  function _get_poolProvider__tqti6a($this) {
3399
3401
  // Inline function 'kotlin.getValue' call
3400
- var this_0 = $this.ydw_1;
3402
+ var this_0 = $this.bdx_1;
3401
3403
  poolProvider$factory_0();
3402
3404
  return this_0.u();
3403
3405
  }
3404
3406
  function _get_cardsDealerProvider__bekjpg($this) {
3405
3407
  // Inline function 'kotlin.getValue' call
3406
- var this_0 = $this.zdw_1;
3408
+ var this_0 = $this.cdx_1;
3407
3409
  cardsDealerProvider$factory_0();
3408
3410
  return this_0.u();
3409
3411
  }
@@ -3416,101 +3418,101 @@
3416
3418
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3417
3419
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3418
3420
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3419
- this.hdw_1 = validationStoreContract;
3420
- this.idw_1 = timersStoreContract;
3421
- this.jdw_1 = botGameStoreContract;
3422
- this.kdw_1 = gameMechanicStoreContract;
3423
- this.ldw_1 = fileLoggerStoreContract;
3421
+ this.kdw_1 = validationStoreContract;
3422
+ this.ldw_1 = timersStoreContract;
3423
+ this.mdw_1 = botGameStoreContract;
3424
+ this.ndw_1 = gameMechanicStoreContract;
3425
+ this.odw_1 = fileLoggerStoreContract;
3424
3426
  var tmp = this;
3425
3427
  // Inline function 'org.kodein.di.instance' call
3426
3428
  // Inline function 'org.kodein.type.generic' call
3427
3429
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3428
3430
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3429
- tmp.mdw_1 = Instance(di, tmp$ret$0, null).w67(this, asyncProvider$factory());
3431
+ tmp.pdw_1 = Instance(di, tmp$ret$0, null).w67(this, asyncProvider$factory());
3430
3432
  var tmp_1 = this;
3431
3433
  // Inline function 'org.kodein.di.instance' call
3432
3434
  // Inline function 'org.kodein.type.generic' call
3433
3435
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3434
3436
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3435
- tmp_1.ndw_1 = Instance(di, tmp$ret$2, null).w67(this, logger$factory_1());
3437
+ tmp_1.qdw_1 = Instance(di, tmp$ret$2, null).w67(this, logger$factory_1());
3436
3438
  var tmp_3 = this;
3437
3439
  // Inline function 'org.kodein.di.instance' call
3438
3440
  // Inline function 'org.kodein.type.generic' call
3439
3441
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3440
3442
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3441
- tmp_3.odw_1 = Instance(di, tmp$ret$4, null).w67(this, playerConnectionInteractor$factory_1());
3443
+ tmp_3.rdw_1 = Instance(di, tmp$ret$4, null).w67(this, playerConnectionInteractor$factory_1());
3442
3444
  var tmp_5 = this;
3443
3445
  // Inline function 'org.kodein.di.instance' call
3444
3446
  // Inline function 'org.kodein.type.generic' call
3445
3447
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3446
3448
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3447
- tmp_5.pdw_1 = Instance(di, tmp$ret$6, null).w67(this, lastCardInteractor$factory());
3449
+ tmp_5.sdw_1 = Instance(di, tmp$ret$6, null).w67(this, lastCardInteractor$factory());
3448
3450
  var tmp_7 = this;
3449
3451
  // Inline function 'org.kodein.di.instance' call
3450
3452
  // Inline function 'org.kodein.type.generic' call
3451
3453
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3452
3454
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3453
- tmp_7.qdw_1 = Instance(di, tmp$ret$8, null).w67(this, serverConfig$factory());
3455
+ tmp_7.tdw_1 = Instance(di, tmp$ret$8, null).w67(this, serverConfig$factory());
3454
3456
  var tmp_9 = this;
3455
3457
  // Inline function 'org.kodein.di.instance' call
3456
3458
  // Inline function 'org.kodein.type.generic' call
3457
3459
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3458
3460
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3459
- tmp_9.rdw_1 = Instance(di, tmp$ret$10, null).w67(this, logicConfig$factory());
3461
+ tmp_9.udw_1 = Instance(di, tmp$ret$10, null).w67(this, logicConfig$factory());
3460
3462
  var tmp_11 = this;
3461
3463
  // Inline function 'org.kodein.di.instance' call
3462
3464
  // Inline function 'org.kodein.type.generic' call
3463
3465
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3464
3466
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3465
- tmp_11.sdw_1 = Instance(di, tmp$ret$12, null).w67(this, idsProvider$factory_1());
3467
+ tmp_11.vdw_1 = Instance(di, tmp$ret$12, null).w67(this, idsProvider$factory_1());
3466
3468
  var tmp_13 = this;
3467
3469
  // Inline function 'org.kodein.di.instance' call
3468
3470
  // Inline function 'org.kodein.type.generic' call
3469
3471
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3470
3472
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3471
- tmp_13.tdw_1 = Instance(di, tmp$ret$14, null).w67(this, botConfig$factory());
3473
+ tmp_13.wdw_1 = Instance(di, tmp$ret$14, null).w67(this, botConfig$factory());
3472
3474
  var tmp_15 = this;
3473
3475
  // Inline function 'org.kodein.di.instance' call
3474
3476
  // Inline function 'org.kodein.type.generic' call
3475
3477
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3476
3478
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3477
- tmp_15.udw_1 = Instance(di, tmp$ret$16, null).w67(this, scenePositionProvider$factory());
3479
+ tmp_15.xdw_1 = Instance(di, tmp$ret$16, null).w67(this, scenePositionProvider$factory());
3478
3480
  var tmp_17 = this;
3479
3481
  // Inline function 'org.kodein.di.instance' call
3480
3482
  // Inline function 'org.kodein.type.generic' call
3481
3483
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3482
3484
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3483
- tmp_17.vdw_1 = Instance(di, tmp$ret$18, null).w67(this, toClientEventsObserver$factory_1());
3485
+ tmp_17.ydw_1 = Instance(di, tmp$ret$18, null).w67(this, toClientEventsObserver$factory_1());
3484
3486
  var tmp_19 = this;
3485
3487
  // Inline function 'org.kodein.di.instance' call
3486
3488
  // Inline function 'org.kodein.type.generic' call
3487
3489
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3488
3490
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3489
- tmp_19.wdw_1 = Instance(di, tmp$ret$20, null).w67(this, fromClientEventsObserver$factory_1());
3491
+ tmp_19.zdw_1 = Instance(di, tmp$ret$20, null).w67(this, fromClientEventsObserver$factory_1());
3490
3492
  var tmp_21 = this;
3491
3493
  // Inline function 'org.kodein.di.instance' call
3492
3494
  // Inline function 'org.kodein.type.generic' call
3493
3495
  var tmp_22 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
3494
3496
  var tmp$ret$22 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
3495
- tmp_21.xdw_1 = Instance(di, tmp$ret$22, null).w67(this, dealerConfig$factory());
3497
+ tmp_21.adx_1 = Instance(di, tmp$ret$22, null).w67(this, dealerConfig$factory());
3496
3498
  var tmp_23 = this;
3497
3499
  // Inline function 'org.kodein.di.instance' call
3498
3500
  // Inline function 'org.kodein.type.generic' call
3499
3501
  var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3500
3502
  var tmp$ret$24 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
3501
- tmp_23.ydw_1 = Instance(di, tmp$ret$24, null).w67(this, poolProvider$factory());
3503
+ tmp_23.bdx_1 = Instance(di, tmp$ret$24, null).w67(this, poolProvider$factory());
3502
3504
  var tmp_25 = this;
3503
3505
  // Inline function 'org.kodein.di.instance' call
3504
3506
  // Inline function 'org.kodein.type.generic' call
3505
3507
  var tmp_26 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
3506
3508
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3507
- tmp_25.zdw_1 = Instance(di, tmp$ret$26, null).w67(this, cardsDealerProvider$factory());
3509
+ tmp_25.cdx_1 = Instance(di, tmp$ret$26, null).w67(this, cardsDealerProvider$factory());
3508
3510
  }
3509
- protoOf(ServerGameStoreContract).s9f = function () {
3510
- return plus(plus(plus(plus(plus(this.hdw_1.s9f(), this.kdw_1.s9f()), this.idw_1.s9f()), this.jdw_1.s9f()), this.ldw_1.s9f()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3511
+ protoOf(ServerGameStoreContract).u9f = function () {
3512
+ return plus(plus(plus(plus(plus(this.kdw_1.u9f(), this.ndw_1.u9f()), this.ldw_1.u9f()), this.mdw_1.u9f()), this.odw_1.u9f()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3511
3513
  };
3512
- protoOf(ServerGameStoreContract).t9f = function () {
3513
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.hdw_1.t9f(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.kdw_1.t9f()), this.idw_1.t9f()), this.jdw_1.t9f()), this.ldw_1.t9f()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).y9h(), finishingGameWhenCantStartNewMiddleware()]));
3514
+ protoOf(ServerGameStoreContract).v9f = function () {
3515
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.kdw_1.v9f(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ndw_1.v9f()), this.ldw_1.v9f()), this.mdw_1.v9f()), this.odw_1.v9f()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).a9i(), finishingGameWhenCantStartNewMiddleware()]));
3514
3516
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3515
3517
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3516
3518
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3702,7 +3704,7 @@
3702
3704
  return this.i6q(store, next, action);
3703
3705
  };
3704
3706
  function _no_name_provided__qut3iv_3(this$0) {
3705
- this.cdx_1 = this$0;
3707
+ this.fdx_1 = this$0;
3706
3708
  }
3707
3709
  protoOf(_no_name_provided__qut3iv_3).r6o = function (action) {
3708
3710
  return action instanceof MechanicAction;
@@ -3716,11 +3718,11 @@
3716
3718
  var tmp;
3717
3719
  if (action_0 instanceof StartGameMechanicAction) {
3718
3720
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3719
- var this_0 = this.cdx_1;
3720
- var tableId = action_0.r88_1;
3721
- var gameCreatorPlayerId = action_0.t88_1;
3721
+ var this_0 = this.fdx_1;
3722
+ var tableId = action_0.t88_1;
3723
+ var gameCreatorPlayerId = action_0.v88_1;
3722
3724
  // Inline function 'kotlin.collections.map' call
3723
- var this_1 = action_0.u88_1;
3725
+ var this_1 = action_0.w88_1;
3724
3726
  // Inline function 'kotlin.collections.mapTo' call
3725
3727
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3726
3728
  var tmp0_iterator = this_1.j();
@@ -3761,7 +3763,7 @@
3761
3763
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3762
3764
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3763
3765
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3764
- var tmp0_aid = this_0.bdx_1.q6m();
3766
+ var tmp0_aid = this_0.edx_1.q6m();
3765
3767
  // Inline function 'kotlin.collections.map' call
3766
3768
  // Inline function 'kotlin.collections.mapTo' call
3767
3769
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3786,17 +3788,17 @@
3786
3788
  } else {
3787
3789
  if (action_0 instanceof StartNewGameMechanicAction) {
3788
3790
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3789
- var this_2 = this.cdx_1;
3791
+ var this_2 = this.fdx_1;
3790
3792
  var table = state.i6x();
3791
3793
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3792
- var sendToPlayer_0 = new RoomActionPayload(this_2.bdx_1.q6m(), table.id, null);
3794
+ var sendToPlayer_0 = new RoomActionPayload(this_2.edx_1.q6m(), table.id, null);
3793
3795
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3794
3796
  tmp = listOfNotNull(tmp$ret$18);
3795
3797
  } else {
3796
3798
  if (action_0 instanceof ContinueGameMechanicAction) {
3797
3799
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3798
- var this_3 = this.cdx_1;
3799
- var tableId_0 = action_0.x88_1.id;
3800
+ var this_3 = this.fdx_1;
3801
+ var tableId_0 = action_0.z88_1.id;
3800
3802
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3801
3803
  // Inline function 'kotlin.collections.map' call
3802
3804
  var this_4 = action_0.users;
@@ -3840,7 +3842,7 @@
3840
3842
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3841
3843
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3842
3844
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3843
- var tmp0_aid_0 = this_3.bdx_1.q6m();
3845
+ var tmp0_aid_0 = this_3.edx_1.q6m();
3844
3846
  // Inline function 'kotlin.collections.map' call
3845
3847
  // Inline function 'kotlin.collections.mapTo' call
3846
3848
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3865,43 +3867,43 @@
3865
3867
  } else {
3866
3868
  if (action_0 instanceof FinishingGameMechanicAction) {
3867
3869
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3868
- var this_5 = this.cdx_1;
3870
+ var this_5 = this.fdx_1;
3869
3871
  var table_0 = state.i6x();
3870
3872
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3871
- var sendToPlayer_2 = new RoomActionPayload(this_5.bdx_1.q6m(), table_0.id, null);
3873
+ var sendToPlayer_2 = new RoomActionPayload(this_5.edx_1.q6m(), table_0.id, null);
3872
3874
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3873
3875
  tmp = listOfNotNull(tmp$ret$38);
3874
3876
  } else {
3875
3877
  if (action_0 instanceof FinishGameMechanicAction) {
3876
3878
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3877
- var this_6 = this.cdx_1;
3879
+ var this_6 = this.fdx_1;
3878
3880
  var table_1 = state.i6x();
3879
3881
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3880
- var sendToPlayer_3 = new RoomActionPayload(this_6.bdx_1.q6m(), table_1.id, null);
3882
+ var sendToPlayer_3 = new RoomActionPayload(this_6.edx_1.q6m(), table_1.id, null);
3881
3883
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3882
3884
  tmp = listOfNotNull(tmp$ret$40);
3883
3885
  } else {
3884
3886
  if (action_0 instanceof RestartGameMechanicAction) {
3885
3887
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3886
- var this_7 = this.cdx_1;
3888
+ var this_7 = this.fdx_1;
3887
3889
  var table_2 = state.i6x();
3888
3890
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3889
- var sendToPlayer_4 = new RoomActionPayload(this_7.bdx_1.q6m(), table_2.id, null);
3891
+ var sendToPlayer_4 = new RoomActionPayload(this_7.edx_1.q6m(), table_2.id, null);
3890
3892
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3891
3893
  tmp = listOfNotNull(tmp$ret$42);
3892
3894
  } else {
3893
3895
  if (action_0 instanceof ErrorAction) {
3894
3896
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3895
- var this_8 = this.cdx_1;
3897
+ var this_8 = this.fdx_1;
3896
3898
  var table_3 = state.i6x();
3897
3899
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3898
- var sendToPlayer_5 = new RoomActionPayload(this_8.bdx_1.q6m(), table_3.id, null);
3900
+ var sendToPlayer_5 = new RoomActionPayload(this_8.edx_1.q6m(), table_3.id, null);
3899
3901
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3900
3902
  tmp = listOfNotNull(tmp$ret$44);
3901
3903
  } else {
3902
3904
  if (action_0 instanceof SceneMechanicAction) {
3903
3905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3904
- var this_9 = this.cdx_1;
3906
+ var this_9 = this.fdx_1;
3905
3907
  var table_4 = state.i6x();
3906
3908
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3907
3909
  var tableId_1 = table_4.id;
@@ -3938,7 +3940,7 @@
3938
3940
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3939
3941
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3940
3942
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3941
- var tmp0_aid_1 = this_9.bdx_1.q6m();
3943
+ var tmp0_aid_1 = this_9.edx_1.q6m();
3942
3944
  // Inline function 'kotlin.collections.map' call
3943
3945
  // Inline function 'kotlin.collections.mapTo' call
3944
3946
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3963,7 +3965,7 @@
3963
3965
  } else {
3964
3966
  if (action_0 instanceof SceneActMechanicAction) {
3965
3967
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3966
- var this_10 = this.cdx_1;
3968
+ var this_10 = this.fdx_1;
3967
3969
  var table_5 = state.i6x();
3968
3970
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3969
3971
  var tableId_2 = table_5.id;
@@ -4000,7 +4002,7 @@
4000
4002
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4001
4003
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4002
4004
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4003
- var tmp0_aid_2 = this_10.bdx_1.q6m();
4005
+ var tmp0_aid_2 = this_10.edx_1.q6m();
4004
4006
  // Inline function 'kotlin.collections.map' call
4005
4007
  // Inline function 'kotlin.collections.mapTo' call
4006
4008
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4025,7 +4027,7 @@
4025
4027
  } else {
4026
4028
  if (action_0 instanceof TeamsDataMechanicAction) {
4027
4029
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4028
- var this_11 = this.cdx_1;
4030
+ var this_11 = this.fdx_1;
4029
4031
  var table_6 = state.i6x();
4030
4032
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
4031
4033
  var tableId_3 = table_6.id;
@@ -4062,7 +4064,7 @@
4062
4064
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4063
4065
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4064
4066
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4065
- var tmp0_aid_3 = this_11.bdx_1.q6m();
4067
+ var tmp0_aid_3 = this_11.edx_1.q6m();
4066
4068
  // Inline function 'kotlin.collections.map' call
4067
4069
  // Inline function 'kotlin.collections.mapTo' call
4068
4070
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4075,7 +4077,7 @@
4075
4077
  }
4076
4078
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4077
4079
  var tmp_0;
4078
- if (this.cdx_1.adx_1.supportBackwardActions && getPlayer(state.i6x().players, sendToPlayer_8.o7l_1).i74_1.m74_1) {
4080
+ if (this.fdx_1.ddx_1.supportBackwardActions && getPlayer(state.i6x().players, sendToPlayer_8.q7l_1).i74_1.m74_1) {
4079
4081
  tmp_0 = null;
4080
4082
  } else {
4081
4083
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4093,79 +4095,79 @@
4093
4095
  } else {
4094
4096
  if (action_0 instanceof PlayerReadyMechanicAction) {
4095
4097
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4096
- var this_12 = this.cdx_1;
4098
+ var this_12 = this.fdx_1;
4097
4099
  var table_7 = state.i6x();
4098
- var exceptPlayerId = this.cdx_1.adx_1.supportBackwardActions ? action_0.x89_1 : null;
4100
+ var exceptPlayerId = this.fdx_1.ddx_1.supportBackwardActions ? action_0.z89_1 : null;
4099
4101
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4100
- var sendToPlayer_9 = new RoomActionPayload(this_12.bdx_1.q6m(), table_7.id, exceptPlayerId);
4102
+ var sendToPlayer_9 = new RoomActionPayload(this_12.edx_1.q6m(), table_7.id, exceptPlayerId);
4101
4103
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4102
4104
  tmp = listOfNotNull(tmp$ret$94);
4103
4105
  } else {
4104
4106
  if (action_0 instanceof SuitChoiceMechanicAction) {
4105
4107
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4106
- var this_13 = this.cdx_1;
4108
+ var this_13 = this.fdx_1;
4107
4109
  var table_8 = state.i6x();
4108
- var exceptPlayerId_0 = this.cdx_1.adx_1.supportBackwardActions ? action_0.b8a_1 : null;
4110
+ var exceptPlayerId_0 = this.fdx_1.ddx_1.supportBackwardActions ? action_0.d8a_1 : null;
4109
4111
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4110
- var sendToPlayer_10 = new RoomActionPayload(this_13.bdx_1.q6m(), table_8.id, exceptPlayerId_0);
4112
+ var sendToPlayer_10 = new RoomActionPayload(this_13.edx_1.q6m(), table_8.id, exceptPlayerId_0);
4111
4113
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4112
4114
  tmp = listOfNotNull(tmp$ret$96);
4113
4115
  } else {
4114
4116
  if (action_0 instanceof TrumpMechanicAction) {
4115
4117
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4116
- var this_14 = this.cdx_1;
4118
+ var this_14 = this.fdx_1;
4117
4119
  var table_9 = state.i6x();
4118
4120
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4119
- var sendToPlayer_11 = new RoomActionPayload(this_14.bdx_1.q6m(), table_9.id, null);
4121
+ var sendToPlayer_11 = new RoomActionPayload(this_14.edx_1.q6m(), table_9.id, null);
4120
4122
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4121
4123
  tmp = listOfNotNull(tmp$ret$98);
4122
4124
  } else {
4123
4125
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4124
4126
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4125
- var this_15 = this.cdx_1;
4127
+ var this_15 = this.fdx_1;
4126
4128
  var table_10 = state.i6x();
4127
- var exceptPlayerId_1 = this.cdx_1.adx_1.supportBackwardActions ? action_0.i8a_1 : null;
4129
+ var exceptPlayerId_1 = this.fdx_1.ddx_1.supportBackwardActions ? action_0.k8a_1 : null;
4128
4130
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4129
- var sendToPlayer_12 = new RoomActionPayload(this_15.bdx_1.q6m(), table_10.id, exceptPlayerId_1);
4131
+ var sendToPlayer_12 = new RoomActionPayload(this_15.edx_1.q6m(), table_10.id, exceptPlayerId_1);
4130
4132
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4131
4133
  tmp = listOfNotNull(tmp$ret$100);
4132
4134
  } else {
4133
4135
  if (action_0 instanceof PutCardMechanicAction) {
4134
4136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4135
- var this_16 = this.cdx_1;
4137
+ var this_16 = this.fdx_1;
4136
4138
  var table_11 = state.i6x();
4137
- var exceptPlayerId_2 = this.cdx_1.adx_1.supportBackwardActions ? action_0.m8a_1 : null;
4139
+ var exceptPlayerId_2 = this.fdx_1.ddx_1.supportBackwardActions ? action_0.o8a_1 : null;
4138
4140
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4139
- var sendToPlayer_13 = new RoomActionPayload(this_16.bdx_1.q6m(), table_11.id, exceptPlayerId_2);
4141
+ var sendToPlayer_13 = new RoomActionPayload(this_16.edx_1.q6m(), table_11.id, exceptPlayerId_2);
4140
4142
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4141
4143
  tmp = listOfNotNull(tmp$ret$102);
4142
4144
  } else {
4143
4145
  if (action_0 instanceof PickUpBribeMechanicAction) {
4144
4146
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4145
- var this_17 = this.cdx_1;
4147
+ var this_17 = this.fdx_1;
4146
4148
  var table_12 = state.i6x();
4147
4149
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4148
- var sendToPlayer_14 = new RoomActionPayload(this_17.bdx_1.q6m(), table_12.id, null);
4150
+ var sendToPlayer_14 = new RoomActionPayload(this_17.edx_1.q6m(), table_12.id, null);
4149
4151
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4150
4152
  tmp = listOfNotNull(tmp$ret$104);
4151
4153
  } else {
4152
4154
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4153
4155
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4154
- var this_18 = this.cdx_1;
4156
+ var this_18 = this.fdx_1;
4155
4157
  var table_13 = state.i6x();
4156
4158
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4157
- var sendToPlayer_15 = new RoomActionPayload(this_18.bdx_1.q6m(), table_13.id, null);
4159
+ var sendToPlayer_15 = new RoomActionPayload(this_18.edx_1.q6m(), table_13.id, null);
4158
4160
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4159
4161
  tmp = listOfNotNull(tmp$ret$106);
4160
4162
  } else {
4161
4163
  if (action_0 instanceof MessageMechanicAction) {
4162
- var message = action_0.u8a_1;
4164
+ var message = action_0.w8a_1;
4163
4165
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4164
- var this_19 = this.cdx_1;
4166
+ var this_19 = this.fdx_1;
4165
4167
  var table_14 = state.i6x();
4166
4168
  var tmp_1;
4167
4169
  var tmp_2;
4168
- if (this.cdx_1.adx_1.supportBackwardActions) {
4170
+ if (this.fdx_1.ddx_1.supportBackwardActions) {
4169
4171
  tmp_2 = isInterface(message, UserMessage);
4170
4172
  } else {
4171
4173
  tmp_2 = false;
@@ -4177,17 +4179,17 @@
4177
4179
  }
4178
4180
  var exceptPlayerId_3 = tmp_1;
4179
4181
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4180
- var sendToPlayer_16 = new RoomActionPayload(this_19.bdx_1.q6m(), table_14.id, exceptPlayerId_3);
4182
+ var sendToPlayer_16 = new RoomActionPayload(this_19.edx_1.q6m(), table_14.id, exceptPlayerId_3);
4181
4183
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4182
4184
  tmp = listOfNotNull(tmp$ret$108);
4183
4185
  } else {
4184
4186
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4185
4187
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4186
- var this_20 = this.cdx_1;
4188
+ var this_20 = this.fdx_1;
4187
4189
  var table_15 = state.i6x();
4188
4190
  var exceptPlayerId_4 = action_0.playerId;
4189
4191
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4190
- var sendToPlayer_17 = new RoomActionPayload(this_20.bdx_1.q6m(), table_15.id, exceptPlayerId_4);
4192
+ var sendToPlayer_17 = new RoomActionPayload(this_20.edx_1.q6m(), table_15.id, exceptPlayerId_4);
4191
4193
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4192
4194
  tmp = listOfNotNull(tmp$ret$110);
4193
4195
  } else {
@@ -4225,10 +4227,10 @@
4225
4227
  return this.i6q(store, next, action);
4226
4228
  };
4227
4229
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4228
- this.adx_1 = logicConfig;
4229
- this.bdx_1 = idsProvider;
4230
+ this.ddx_1 = logicConfig;
4231
+ this.edx_1 = idsProvider;
4230
4232
  }
4231
- protoOf(ServerMapMechanicToClientActionMiddleware).y9h = function () {
4233
+ protoOf(ServerMapMechanicToClientActionMiddleware).a9i = function () {
4232
4234
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4233
4235
  return new _no_name_provided__qut3iv_3(this);
4234
4236
  };
@@ -4237,8 +4239,8 @@
4237
4239
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4238
4240
  }
4239
4241
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4240
- this.ldx_1 = $provider;
4241
- this.mdx_1 = $action;
4242
+ this.odx_1 = $provider;
4243
+ this.pdx_1 = $action;
4242
4244
  CoroutineImpl.call(this, resultContinuation);
4243
4245
  }
4244
4246
  protoOf(sendToClientActionMiddleware$o$handle$slambda).g1f = function ($this$launchDefault, $completion) {
@@ -4259,7 +4261,7 @@
4259
4261
  case 0:
4260
4262
  this.k9_1 = 2;
4261
4263
  this.j9_1 = 1;
4262
- suspendResult = this.ldx_1.sdt(this.mdx_1, this);
4264
+ suspendResult = this.odx_1.vdt(this.pdx_1, this);
4263
4265
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4264
4266
  return suspendResult;
4265
4267
  }
@@ -4282,8 +4284,8 @@
4282
4284
  while (true);
4283
4285
  };
4284
4286
  protoOf(sendToClientActionMiddleware$o$handle$slambda).h1f = function ($this$launchDefault, completion) {
4285
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ldx_1, this.mdx_1, completion);
4286
- i.ndx_1 = $this$launchDefault;
4287
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.odx_1, this.pdx_1, completion);
4288
+ i.qdx_1 = $this$launchDefault;
4287
4289
  return i;
4288
4290
  };
4289
4291
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4295,8 +4297,8 @@
4295
4297
  return l;
4296
4298
  }
4297
4299
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4298
- this.odx_1 = $asyncProvider;
4299
- this.pdx_1 = $provider;
4300
+ this.rdx_1 = $asyncProvider;
4301
+ this.sdx_1 = $provider;
4300
4302
  }
4301
4303
  protoOf(_no_name_provided__qut3iv_4).r6o = function (action) {
4302
4304
  return action instanceof ToClientAction;
@@ -4304,7 +4306,7 @@
4304
4306
  protoOf(_no_name_provided__qut3iv_4).i6q = function (store, next, action) {
4305
4307
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4306
4308
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4307
- this.odx_1.n6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pdx_1, action_0, null));
4309
+ this.rdx_1.n6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.sdx_1, action_0, null));
4308
4310
  next(action_0);
4309
4311
  };
4310
4312
  protoOf(_no_name_provided__qut3iv_4).q6o = function (store, next, action) {
@@ -4319,13 +4321,13 @@
4319
4321
  protoOf(_no_name_provided__qut3iv_5).r6o = function (action) {
4320
4322
  return action instanceof UpdateServerConfigAction;
4321
4323
  };
4322
- protoOf(_no_name_provided__qut3iv_5).m9q = function (state, action) {
4324
+ protoOf(_no_name_provided__qut3iv_5).o9q = function (state, action) {
4323
4325
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4324
4326
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4325
- return state.u9c(VOID, get_serverStatePayload(state).copy(action_0.edw_1));
4327
+ return state.w9c(VOID, get_serverStatePayload(state).copy(action_0.hdw_1));
4326
4328
  };
4327
4329
  protoOf(_no_name_provided__qut3iv_5).j6q = function (state, action) {
4328
- return this.m9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4330
+ return this.o9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4329
4331
  };
4330
4332
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4331
4333
  return function (it) {
@@ -4338,7 +4340,7 @@
4338
4340
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4339
4341
  // Inline function 'kotlin.time.Companion.milliseconds' call
4340
4342
  Companion_getInstance();
4341
- var this_0 = $action.q88_1.timeoutTimeMillis;
4343
+ var this_0 = $action.s88_1.timeoutTimeMillis;
4342
4344
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4343
4345
  tmp_0 = tmp_1.i6g(tmp_2, tmp$ret$0);
4344
4346
  }
@@ -4347,57 +4349,57 @@
4347
4349
  }
4348
4350
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4349
4351
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4350
- this.sdx_1 = logger;
4352
+ this.vdx_1 = logger;
4351
4353
  }
4352
- protoOf(ServerMechanicLifecycleReducer).y9r = function (state, action) {
4354
+ protoOf(ServerMechanicLifecycleReducer).a9s = function (state, action) {
4353
4355
  var serverState = get_serverStatePayloadOrNull(state.s6w_1);
4354
4356
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4355
- var tmp0_$this = this.z9r_1;
4356
- var tmp1_tableId = action.r88_1;
4357
- var tmp2_gameId = action.r88_1;
4358
- var tmp3_version = action.s88_1;
4359
- var tmp4_config = action.q88_1;
4360
- var tmp5_users = action.u88_1;
4357
+ var tmp0_$this = this.b9s_1;
4358
+ var tmp1_tableId = action.t88_1;
4359
+ var tmp2_gameId = action.t88_1;
4360
+ var tmp3_version = action.u88_1;
4361
+ var tmp4_config = action.s88_1;
4362
+ var tmp5_users = action.w88_1;
4361
4363
  var tmp6_spectators = action.spectators;
4362
- var tmp7_gameCreatorPlayerId = action.t88_1;
4363
- var tmp9_tableOrNull = tmp0_$this.f9t(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4364
+ var tmp7_gameCreatorPlayerId = action.v88_1;
4365
+ var tmp9_tableOrNull = tmp0_$this.h9t(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4364
4366
  var tmp;
4365
4367
  if (serverState == null) {
4366
- this.sdx_1.w(VOID, 'ServerPayload is not onStart');
4368
+ this.vdx_1.w(VOID, 'ServerPayload is not onStart');
4367
4369
  tmp = Companion_instance_10.initial();
4368
4370
  } else {
4369
4371
  tmp = serverState;
4370
4372
  }
4371
4373
  var tmp10_payload = tmp;
4372
- return state.u9c(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4374
+ return state.w9c(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4373
4375
  };
4374
- protoOf(ServerMechanicLifecycleReducer).w9r = function (state, action) {
4376
+ protoOf(ServerMechanicLifecycleReducer).y9r = function (state, action) {
4375
4377
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4376
- var tmp2_tableOrNull = action.x88_1;
4378
+ var tmp2_tableOrNull = action.z88_1;
4377
4379
  var tmp = Companion_instance_10;
4378
4380
  var tmp_0 = get_serverStatePayload(state).config;
4379
- var tmp_1 = action.y88_1;
4381
+ var tmp_1 = action.a89_1;
4380
4382
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4381
4383
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.c6e_1));
4382
- return state.u9c(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4384
+ return state.w9c(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4383
4385
  };
4384
- protoOf(ServerMechanicLifecycleReducer).x9r = function (state, action) {
4385
- this.a9s_1.c5v(action.previousGameId);
4386
+ protoOf(ServerMechanicLifecycleReducer).z9r = function (state, action) {
4387
+ this.c9s_1.c5v(action.previousGameId);
4386
4388
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4387
- var tmp1_tableOrNull = this.z9r_1.g9t(state.i6x(), action.gameId);
4388
- return state.u9c(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4389
+ var tmp1_tableOrNull = this.b9s_1.i9t(state.i6x(), action.gameId);
4390
+ return state.w9c(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4389
4391
  };
4390
4392
  function spectatorsReducer(logger) {
4391
4393
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4392
4394
  return new _no_name_provided__qut3iv_6(logger);
4393
4395
  }
4394
4396
  function _no_name_provided__qut3iv_6($logger) {
4395
- this.tdx_1 = $logger;
4397
+ this.wdx_1 = $logger;
4396
4398
  }
4397
4399
  protoOf(_no_name_provided__qut3iv_6).r6o = function (action) {
4398
4400
  return isInterface(action, SpectatorsAction);
4399
4401
  };
4400
- protoOf(_no_name_provided__qut3iv_6).m9q = function (state, action) {
4402
+ protoOf(_no_name_provided__qut3iv_6).o9q = function (state, action) {
4401
4403
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4402
4404
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4403
4405
  var table = state.i6x();
@@ -4405,7 +4407,7 @@
4405
4407
  if (action_0 instanceof AddSpectatorsAction) {
4406
4408
  // Inline function 'kotlin.collections.mapNotNull' call
4407
4409
  // Inline function 'kotlin.collections.mapNotNullTo' call
4408
- var this_0 = action_0.fdw_1;
4410
+ var this_0 = action_0.idw_1;
4409
4411
  var destination = ArrayList_init_$Create$_0();
4410
4412
  // Inline function 'kotlin.collections.forEach' call
4411
4413
  var tmp0_iterator = this_0.j();
@@ -4427,10 +4429,10 @@
4427
4429
  var tmp_0;
4428
4430
  // Inline function 'kotlin.collections.isNotEmpty' call
4429
4431
  if (!sameSpectators.p()) {
4430
- this.tdx_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4432
+ this.wdx_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4431
4433
  // Inline function 'kotlin.collections.filterNot' call
4432
4434
  // Inline function 'kotlin.collections.filterNotTo' call
4433
- var this_1 = action_0.fdw_1;
4435
+ var this_1 = action_0.idw_1;
4434
4436
  var destination_0 = ArrayList_init_$Create$_0();
4435
4437
  var tmp0_iterator_0 = this_1.j();
4436
4438
  while (tmp0_iterator_0.k()) {
@@ -4466,7 +4468,7 @@
4466
4468
  }
4467
4469
  tmp_0 = destination_0;
4468
4470
  } else {
4469
- tmp_0 = action_0.fdw_1;
4471
+ tmp_0 = action_0.idw_1;
4470
4472
  }
4471
4473
  var this_2 = tmp_0;
4472
4474
  // Inline function 'kotlin.collections.mapTo' call
@@ -4479,12 +4481,12 @@
4479
4481
  destination_1.e(tmp$ret$10);
4480
4482
  }
4481
4483
  var spectatorsToAdd = toSet(destination_1);
4482
- tmp = state.u9c(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4484
+ tmp = state.w9c(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4483
4485
  } else {
4484
4486
  if (action_0 instanceof RemoveSpectatorsAction) {
4485
4487
  // Inline function 'kotlin.collections.mapNotNull' call
4486
4488
  // Inline function 'kotlin.collections.mapNotNullTo' call
4487
- var this_3 = action_0.gdw_1;
4489
+ var this_3 = action_0.jdw_1;
4488
4490
  var destination_2 = ArrayList_init_$Create$_0();
4489
4491
  // Inline function 'kotlin.collections.forEach' call
4490
4492
  var tmp0_iterator_3 = this_3.j();
@@ -4505,10 +4507,10 @@
4505
4507
  var tmp_2;
4506
4508
  // Inline function 'kotlin.collections.isNotEmpty' call
4507
4509
  if (!sameSpectators_0.p()) {
4508
- this.tdx_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4510
+ this.wdx_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4509
4511
  // Inline function 'kotlin.collections.filterNot' call
4510
4512
  // Inline function 'kotlin.collections.filterNotTo' call
4511
- var this_4 = action_0.gdw_1;
4513
+ var this_4 = action_0.jdw_1;
4512
4514
  var destination_3 = ArrayList_init_$Create$_0();
4513
4515
  var tmp0_iterator_4 = this_4.j();
4514
4516
  while (tmp0_iterator_4.k()) {
@@ -4544,7 +4546,7 @@
4544
4546
  }
4545
4547
  tmp_2 = destination_3;
4546
4548
  } else {
4547
- tmp_2 = action_0.gdw_1;
4549
+ tmp_2 = action_0.jdw_1;
4548
4550
  }
4549
4551
  var spectatorsToRemove = toSet(tmp_2);
4550
4552
  // Inline function 'kotlin.collections.filterNot' call
@@ -4583,7 +4585,7 @@
4583
4585
  destination_4.e(element_5);
4584
4586
  }
4585
4587
  }
4586
- tmp = state.u9c(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4588
+ tmp = state.w9c(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4587
4589
  } else {
4588
4590
  noWhenBranchMatchedException();
4589
4591
  }
@@ -4591,16 +4593,16 @@
4591
4593
  return tmp;
4592
4594
  };
4593
4595
  protoOf(_no_name_provided__qut3iv_6).j6q = function (state, action) {
4594
- return this.m9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4596
+ return this.o9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4595
4597
  };
4596
4598
  function Companion_2() {
4597
4599
  }
4598
- protoOf(Companion_2).udx = function (config) {
4600
+ protoOf(Companion_2).xdx = function (config) {
4599
4601
  return new ServerStatePayload(config);
4600
4602
  };
4601
4603
  protoOf(Companion_2).initial = function (config, $super) {
4602
4604
  config = config === VOID ? Companion_instance_8.initial(null) : config;
4603
- return this.udx(config);
4605
+ return this.xdx(config);
4604
4606
  };
4605
4607
  var Companion_instance_10;
4606
4608
  function Companion_getInstance_3() {
@@ -4615,12 +4617,12 @@
4615
4617
  protoOf(ServerStatePayload).ue = function () {
4616
4618
  return this.config;
4617
4619
  };
4618
- protoOf(ServerStatePayload).vdx = function (config) {
4620
+ protoOf(ServerStatePayload).ydx = function (config) {
4619
4621
  return new ServerStatePayload(config);
4620
4622
  };
4621
4623
  protoOf(ServerStatePayload).copy = function (config, $super) {
4622
4624
  config = config === VOID ? this.config : config;
4623
- return this.vdx(config);
4625
+ return this.ydx(config);
4624
4626
  };
4625
4627
  protoOf(ServerStatePayload).toString = function () {
4626
4628
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -4672,13 +4674,13 @@
4672
4674
  }
4673
4675
  function _get_logger__rkp4sl_1($this) {
4674
4676
  // Inline function 'kotlin.getValue' call
4675
- var this_0 = $this.edy_1;
4677
+ var this_0 = $this.hdy_1;
4676
4678
  logger$factory_3();
4677
4679
  return this_0.u();
4678
4680
  }
4679
4681
  function _get_di__ndbzja($this) {
4680
4682
  // Inline function 'kotlin.getValue' call
4681
- var this_0 = $this.fdy_1;
4683
+ var this_0 = $this.idy_1;
4682
4684
  di$factory();
4683
4685
  return this_0.u();
4684
4686
  }
@@ -4689,13 +4691,13 @@
4689
4691
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4690
4692
  return function () {
4691
4693
  var tmp;
4692
- if (this$0.cdy_1 == null) {
4694
+ if (this$0.fdy_1 == null) {
4693
4695
  tmp = null;
4694
4696
  } else {
4695
4697
  // Inline function 'kotlin.let' call
4696
4698
  // Inline function 'kotlin.contracts.contract' call
4697
4699
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4698
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.cdy_1)]));
4700
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.fdy_1)]));
4699
4701
  }
4700
4702
  var tmp1_elvis_lhs = tmp;
4701
4703
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4723,7 +4725,7 @@
4723
4725
  tmp_0.z65(tmp$ret$3);
4724
4726
  $this$DI.d62(jsonModule());
4725
4727
  $this$DI.d62(serverHelpersModule());
4726
- $this$DI.d62(randomOrgModule(this$0.ddy_1));
4728
+ $this$DI.d62(randomOrgModule(this$0.gdy_1));
4727
4729
  return Unit_instance;
4728
4730
  };
4729
4731
  }
@@ -4734,16 +4736,16 @@
4734
4736
  };
4735
4737
  }
4736
4738
  function _no_name_provided__qut3iv_7($item) {
4737
- this.mdy_1 = $item;
4739
+ this.pdy_1 = $item;
4738
4740
  }
4739
4741
  protoOf(_no_name_provided__qut3iv_7).r6o = function (action) {
4740
4742
  return isInterface(action, Action);
4741
4743
  };
4742
- protoOf(_no_name_provided__qut3iv_7).m9q = function (state, action) {
4743
- return this.mdy_1(state, isInterface(action, Action) ? action : THROW_CCE());
4744
+ protoOf(_no_name_provided__qut3iv_7).o9q = function (state, action) {
4745
+ return this.pdy_1(state, isInterface(action, Action) ? action : THROW_CCE());
4744
4746
  };
4745
4747
  protoOf(_no_name_provided__qut3iv_7).j6q = function (state, action) {
4746
- return this.m9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4748
+ return this.o9q((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4747
4749
  };
4748
4750
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4749
4751
  return function ($this$singleton) {
@@ -4800,7 +4802,7 @@
4800
4802
  }
4801
4803
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4802
4804
  return function (it) {
4803
- var tmp0_elvis_lhs = Companion_instance_4.i9v(it);
4805
+ var tmp0_elvis_lhs = Companion_instance_4.k9v(it);
4804
4806
  var tmp;
4805
4807
  if (tmp0_elvis_lhs == null) {
4806
4808
  var tmp1_safe_receiver = $gameServer.r6f().r6w_1;
@@ -4813,7 +4815,7 @@
4813
4815
  }
4814
4816
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4815
4817
  return function (it) {
4816
- var tmp0_elvis_lhs = Companion_instance_5.t9t(it);
4818
+ var tmp0_elvis_lhs = Companion_instance_5.v9t(it);
4817
4819
  var tmp;
4818
4820
  if (tmp0_elvis_lhs == null) {
4819
4821
  var tmp1_safe_receiver = $gameServer.r6f().r6w_1;
@@ -4835,7 +4837,7 @@
4835
4837
  // Inline function 'kotlin.contracts.contract' call
4836
4838
  $this$DI.d62(tmp0_safe_receiver);
4837
4839
  }
4838
- $this$DI.d62(dealerModule(this$0.randomPoolProvider, this$0.ddy_1));
4840
+ $this$DI.d62(dealerModule(this$0.randomPoolProvider, this$0.gdy_1));
4839
4841
  $this$DI.d62(coreModule($coreConfig));
4840
4842
  $this$DI.d62(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4841
4843
  return Unit_instance;
@@ -4844,89 +4846,89 @@
4844
4846
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4845
4847
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4846
4848
  production = production === VOID ? true : production;
4847
- this.cdy_1 = loggerCallback;
4848
- this.ddy_1 = randomOrgConfig;
4849
+ this.fdy_1 = loggerCallback;
4850
+ this.gdy_1 = randomOrgConfig;
4849
4851
  AppEnvironment_getInstance().a6w(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4850
4852
  var tmp = this;
4851
- tmp.edy_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4853
+ tmp.hdy_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4852
4854
  var tmp_0 = this;
4853
- tmp_0.fdy_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4855
+ tmp_0.idy_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4854
4856
  var tmp_1 = this;
4855
4857
  // Inline function 'org.kodein.di.instance' call
4856
4858
  var this_0 = _get_di__ndbzja(this);
4857
4859
  // Inline function 'org.kodein.type.generic' call
4858
4860
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4859
4861
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4860
- tmp_1.gdy_1 = Instance(this_0, tmp$ret$0, null).w67(this, parser$factory());
4862
+ tmp_1.jdy_1 = Instance(this_0, tmp$ret$0, null).w67(this, parser$factory());
4861
4863
  var tmp_3 = this;
4862
4864
  // Inline function 'org.kodein.di.instance' call
4863
4865
  var this_1 = _get_di__ndbzja(this);
4864
4866
  // Inline function 'org.kodein.type.generic' call
4865
4867
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4866
4868
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4867
- tmp_3.hdy_1 = Instance(this_1, tmp$ret$2, null).w67(this, helper$factory());
4869
+ tmp_3.kdy_1 = Instance(this_1, tmp$ret$2, null).w67(this, helper$factory());
4868
4870
  var tmp_5 = this;
4869
4871
  // Inline function 'org.kodein.di.instance' call
4870
4872
  var this_2 = _get_di__ndbzja(this);
4871
4873
  // Inline function 'org.kodein.type.generic' call
4872
4874
  var tmp_6 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
4873
4875
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4874
- tmp_5.idy_1 = Instance(this_2, tmp$ret$4, null).w67(this, serverHelper$factory());
4876
+ tmp_5.ldy_1 = Instance(this_2, tmp$ret$4, null).w67(this, serverHelper$factory());
4875
4877
  var tmp_7 = this;
4876
4878
  // Inline function 'org.kodein.di.instance' call
4877
4879
  var this_3 = _get_di__ndbzja(this);
4878
4880
  // Inline function 'org.kodein.type.generic' call
4879
4881
  var tmp_8 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4880
4882
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4881
- tmp_7.jdy_1 = Instance(this_3, tmp$ret$6, null).w67(this, resources$factory());
4883
+ tmp_7.mdy_1 = Instance(this_3, tmp$ret$6, null).w67(this, resources$factory());
4882
4884
  var tmp_9 = this;
4883
4885
  // Inline function 'org.kodein.di.instance' call
4884
4886
  var this_4 = _get_di__ndbzja(this);
4885
4887
  // Inline function 'org.kodein.type.generic' call
4886
4888
  var tmp_10 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4887
4889
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4888
- tmp_9.kdy_1 = Instance(this_4, tmp$ret$8, null).w67(this, test$factory());
4890
+ tmp_9.ndy_1 = Instance(this_4, tmp$ret$8, null).w67(this, test$factory());
4889
4891
  var tmp_11 = this;
4890
4892
  // Inline function 'org.kodein.di.instance' call
4891
4893
  var this_5 = _get_di__ndbzja(this);
4892
4894
  // Inline function 'org.kodein.type.generic' call
4893
4895
  var tmp_12 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4894
4896
  var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4895
- tmp_11.ldy_1 = Instance(this_5, tmp$ret$10, null).w67(this, randomPoolProvider$factory());
4897
+ tmp_11.ody_1 = Instance(this_5, tmp$ret$10, null).w67(this, randomPoolProvider$factory());
4896
4898
  }
4897
- protoOf(GameServerEngineControllerImpl).tde = function () {
4899
+ protoOf(GameServerEngineControllerImpl).wde = function () {
4898
4900
  // Inline function 'kotlin.getValue' call
4899
- var this_0 = this.gdy_1;
4901
+ var this_0 = this.jdy_1;
4900
4902
  parser$factory_0();
4901
4903
  return this_0.u();
4902
4904
  };
4903
- protoOf(GameServerEngineControllerImpl).xdx = function () {
4905
+ protoOf(GameServerEngineControllerImpl).ady = function () {
4904
4906
  // Inline function 'kotlin.getValue' call
4905
- var this_0 = this.hdy_1;
4907
+ var this_0 = this.kdy_1;
4906
4908
  helper$factory_0();
4907
4909
  return this_0.u();
4908
4910
  };
4909
- protoOf(GameServerEngineControllerImpl).ydx = function () {
4911
+ protoOf(GameServerEngineControllerImpl).bdy = function () {
4910
4912
  // Inline function 'kotlin.getValue' call
4911
- var this_0 = this.idy_1;
4913
+ var this_0 = this.ldy_1;
4912
4914
  serverHelper$factory_0();
4913
4915
  return this_0.u();
4914
4916
  };
4915
- protoOf(GameServerEngineControllerImpl).zdx = function () {
4917
+ protoOf(GameServerEngineControllerImpl).cdy = function () {
4916
4918
  // Inline function 'kotlin.getValue' call
4917
- var this_0 = this.jdy_1;
4919
+ var this_0 = this.mdy_1;
4918
4920
  resources$factory_0();
4919
4921
  return this_0.u();
4920
4922
  };
4921
- protoOf(GameServerEngineControllerImpl).wdx = function () {
4923
+ protoOf(GameServerEngineControllerImpl).zdx = function () {
4922
4924
  // Inline function 'kotlin.getValue' call
4923
- var this_0 = this.kdy_1;
4925
+ var this_0 = this.ndy_1;
4924
4926
  test$factory_0();
4925
4927
  return this_0.u();
4926
4928
  };
4927
- protoOf(GameServerEngineControllerImpl).ady = function () {
4929
+ protoOf(GameServerEngineControllerImpl).ddy = function () {
4928
4930
  // Inline function 'kotlin.getValue' call
4929
- var this_0 = this.ldy_1;
4931
+ var this_0 = this.ody_1;
4930
4932
  randomPoolProvider$factory_0();
4931
4933
  return this_0.u();
4932
4934
  };
@@ -4936,7 +4938,7 @@
4936
4938
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4937
4939
  return this.createGameEngineWithLogic();
4938
4940
  };
4939
- protoOf(GameServerEngineControllerImpl).bdy = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4941
+ protoOf(GameServerEngineControllerImpl).edy = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4940
4942
  var combinedLogger = Companion_instance_6.fn();
4941
4943
  var tmp;
4942
4944
  if (coreConfig.fileLogsEnabled) {
@@ -4946,8 +4948,8 @@
4946
4948
  }
4947
4949
  var fileLoggerOutput = tmp;
4948
4950
  var tmp_0;
4949
- if (!(this.cdy_1 == null)) {
4950
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.cdy_1));
4951
+ if (!(this.fdy_1 == null)) {
4952
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.fdy_1));
4951
4953
  } else {
4952
4954
  tmp_0 = null;
4953
4955
  }
@@ -4990,12 +4992,12 @@
4990
4992
  var gameServer = tmp_1.n63(tmp$ret$7, null);
4991
4993
  if (!(fileLoggerOutput == null)) {
4992
4994
  var tmp_3 = fileLoggerOutput;
4993
- tmp_3.x9u_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4995
+ tmp_3.z9u_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4994
4996
  combinedLogger.hn(fileLoggerOutput);
4995
4997
  }
4996
4998
  if (!(callbackWrapperLoggerOutput == null)) {
4997
4999
  var tmp_4 = callbackWrapperLoggerOutput;
4998
- tmp_4.v9t_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5000
+ tmp_4.x9t_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4999
5001
  combinedLogger.hn(callbackWrapperLoggerOutput);
5000
5002
  }
5001
5003
  return gameServer;
@@ -5081,13 +5083,13 @@
5081
5083
  }
5082
5084
  function _get_playerAnswerInteractor__msggz1($this) {
5083
5085
  // Inline function 'kotlin.getValue' call
5084
- var this_0 = $this.pdy_1;
5086
+ var this_0 = $this.sdy_1;
5085
5087
  playerAnswerInteractor$factory_0();
5086
5088
  return this_0.u();
5087
5089
  }
5088
5090
  function TestHelperImpl$di$lambda$lambda(this$0) {
5089
5091
  return function ($this$singleton) {
5090
- return this$0.ndy_1;
5092
+ return this$0.qdy_1;
5091
5093
  };
5092
5094
  }
5093
5095
  function TestHelperImpl$di$lambda(this$0) {
@@ -5116,20 +5118,20 @@
5116
5118
  return emptyMap();
5117
5119
  }
5118
5120
  function TestHelperImpl(logger) {
5119
- this.ndy_1 = logger;
5121
+ this.qdy_1 = logger;
5120
5122
  var tmp = this;
5121
5123
  var tmp_0 = Companion_instance_3;
5122
- tmp.ody_1 = tmp_0.k62(VOID, TestHelperImpl$di$lambda(this));
5124
+ tmp.rdy_1 = tmp_0.k62(VOID, TestHelperImpl$di$lambda(this));
5123
5125
  var tmp_1 = this;
5124
5126
  // Inline function 'org.kodein.di.instance' call
5125
- var this_0 = this.ody_1;
5127
+ var this_0 = this.rdy_1;
5126
5128
  // Inline function 'org.kodein.type.generic' call
5127
5129
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5128
5130
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5129
- tmp_1.pdy_1 = Instance(this_0, tmp$ret$0, null).w67(this, playerAnswerInteractor$factory());
5131
+ tmp_1.sdy_1 = Instance(this_0, tmp$ret$0, null).w67(this, playerAnswerInteractor$factory());
5130
5132
  }
5131
5133
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5132
- return _get_playerAnswerInteractor__msggz1(this).p93(playerId, table, botConfig);
5134
+ return _get_playerAnswerInteractor__msggz1(this).r93(playerId, table, botConfig);
5133
5135
  };
5134
5136
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5135
5137
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5137,7 +5139,7 @@
5137
5139
  var tmp$ret$0;
5138
5140
  $l$block_0: {
5139
5141
  // Inline function 'kotlin.collections.any' call
5140
- var this_0 = mechanicAction.x9e();
5142
+ var this_0 = mechanicAction.z9e();
5141
5143
  var tmp;
5142
5144
  if (isInterface(this_0, Collection)) {
5143
5145
  tmp = this_0.p();
@@ -5170,7 +5172,7 @@
5170
5172
  var tmp$ret$0;
5171
5173
  $l$block_0: {
5172
5174
  // Inline function 'kotlin.collections.any' call
5173
- var this_0 = action.x9e();
5175
+ var this_0 = action.z9e();
5174
5176
  var tmp;
5175
5177
  if (isInterface(this_0, Collection)) {
5176
5178
  tmp = this_0.p();
@@ -5291,22 +5293,22 @@
5291
5293
  });
5292
5294
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5293
5295
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5294
- return this.tde();
5296
+ return this.wde();
5295
5297
  });
5296
5298
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5297
- return this.xdx();
5299
+ return this.ady();
5298
5300
  });
5299
5301
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5300
- return this.ydx();
5302
+ return this.bdy();
5301
5303
  });
5302
5304
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5303
- return this.zdx();
5305
+ return this.cdy();
5304
5306
  });
5305
5307
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5306
- return this.wdx();
5308
+ return this.zdx();
5307
5309
  });
5308
5310
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5309
- return this.ady();
5311
+ return this.ddy();
5310
5312
  });
5311
5313
  //endregion
5312
5314
  //region block: init