client_plugin_logic_deb 1.8.322 → 1.8.325

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -252,12 +252,16 @@ export declare namespace com.logic.data.models {
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  get name(): "NO_ACTIVE_PLAYERS";
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  get ordinal(): 3;
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  };
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+ static get REVENGED(): com.logic.data.models.GameFinishedReason.Reason & {
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+ get name(): "REVENGED";
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+ get ordinal(): 4;
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+ };
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  static get GAME_NOT_EXISTS(): com.logic.data.models.GameFinishedReason.Reason & {
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  get name(): "GAME_NOT_EXISTS";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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- get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "GAME_NOT_EXISTS";
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- get ordinal(): 0 | 1 | 2 | 3 | 4;
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+ get name(): "DEPLOY" | "PLAYER_DELETED" | "FINISHED" | "NO_ACTIVE_PLAYERS" | "REVENGED" | "GAME_NOT_EXISTS";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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  static values(): Array<com.logic.data.models.GameFinishedReason.Reason>;
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  static valueOf(value: string): com.logic.data.models.GameFinishedReason.Reason;
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  static get Companion(): {
@@ -1860,7 +1864,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
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  get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
@@ -1876,7 +1880,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  static get Companion(): {
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- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ fromTableWithAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ fromTable(table: Nullable<games.jass.logic.data.models.table.JassTable>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  };
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  }
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
@@ -1964,6 +1969,7 @@ export declare interface GameHelper {
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  getRulesByType(rulesSetType: games.jass.logic.data.models.rules.RulesSetType): games.jass.logic.data.models.rules.Rules;
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  getRulesByString(name: string): games.jass.logic.data.models.rules.Rules;
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  mapRulesSetType(name: string): games.jass.logic.data.models.rules.RulesSetType;
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+ mapToLeague(name: string): games.jass.logic.data.models.leagues.League;
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  readonly __doNotUseOrImplementIt: {
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  readonly GameHelper: unique symbol;
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  };
@@ -2001,6 +2007,7 @@ export declare interface RatingHelper {
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  isValidRatingForLeague(league: games.jass.logic.data.models.leagues.League, rating: number): boolean;
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  mapRatingToLeague(rating: number): games.jass.logic.data.models.leagues.League;
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  getLeaguesConfig(): games.jass.logic.data.models.leagues.LeaguesConfig;
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+ mapToLeague(name: string): games.jass.logic.data.models.leagues.League;
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  readonly __doNotUseOrImplementIt: {
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  readonly RatingHelper: unique symbol;
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  };
@@ -110,10 +110,10 @@
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  var mapFromDto_6 = kotlin_io_raspberryapps_game_engine_core.$_$.c1;
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  var PluginGeneratedSerialDescriptor = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.c2;
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  var $serializer_getInstance = kotlin_io_raspberryapps_game_engine_game_client.$_$.j3;
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- var $serializer_getInstance_0 = kotlin_io_raspberryapps_game_engine_core.$_$.s5;
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- var $serializer_getInstance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.ba;
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- var $serializer_getInstance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.da;
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- var $serializer_getInstance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.ca;
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+ var $serializer_getInstance_0 = kotlin_io_raspberryapps_game_engine_core.$_$.t5;
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+ var $serializer_getInstance_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.ca;
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+ var $serializer_getInstance_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.ea;
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+ var $serializer_getInstance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.da;
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  var $serializer_getInstance_4 = kotlin_io_raspberryapps_game_engine_game_client.$_$.k3;
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  var UnknownFieldException_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f;
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  var StringSerializer_getInstance = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.u;
@@ -134,9 +134,9 @@
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  var contentEquals = kotlin_kotlin.$_$.w6;
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  var contentHashCode = kotlin_kotlin.$_$.x6;
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  var IntSerializer_getInstance = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.s;
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- var $serializer_getInstance_5 = kotlin_io_raspberryapps_game_engine_core.$_$.p5;
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+ var $serializer_getInstance_5 = kotlin_io_raspberryapps_game_engine_core.$_$.q5;
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  var ArrayListSerializer = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.v1;
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- var $serializer_getInstance_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.u9;
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+ var $serializer_getInstance_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.v9;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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  var UserRatingInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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  var Json = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_json.$_$.d;
@@ -177,7 +177,7 @@
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  var ClientStatisticsInteractor = kotlin_io_raspberryapps_game_engine_game_client.$_$.r2;
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  var ClientAppSavedState = kotlin_io_raspberryapps_game_engine_game_client.$_$.m2;
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  var PersistentTableState = kotlin_io_raspberryapps_game_engine_game_client.$_$.n2;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.a6;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.b6;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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  var PersistentAppStateInteractor = kotlin_io_raspberryapps_game_engine_game_client.$_$.s2;
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  var LoggerOutputDataDto = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
@@ -187,7 +187,7 @@
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.m8;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.l8;
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.na;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.oa;
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  var GameClient = kotlin_io_raspberryapps_game_engine_game_client.$_$.i3;
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.s;
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  var KtList = kotlin_kotlin.$_$.y5;
@@ -196,9 +196,9 @@
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  var valueOf = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var copyToArray = kotlin_kotlin.$_$.j7;
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  var emptyFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c6;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.i5;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.j5;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d6;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.j5;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k5;
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  var PlayersRatingInputDto = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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  var mapFromDto_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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  var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
@@ -412,7 +412,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.322';
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+ this.version = '1.8.325';
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  }
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  protoOf(GameEngineConfig).l33 = function () {
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  return this.version;
@@ -973,9 +973,10 @@
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  var Reason_PLAYER_DELETED_instance;
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  var Reason_FINISHED_instance;
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  var Reason_NO_ACTIVE_PLAYERS_instance;
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+ var Reason_REVENGED_instance;
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  var Reason_GAME_NOT_EXISTS_instance;
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  function values() {
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- return [Reason_DEPLOY_getInstance(), Reason_PLAYER_DELETED_getInstance(), Reason_FINISHED_getInstance(), Reason_NO_ACTIVE_PLAYERS_getInstance(), Reason_GAME_NOT_EXISTS_getInstance()];
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+ return [Reason_DEPLOY_getInstance(), Reason_PLAYER_DELETED_getInstance(), Reason_FINISHED_getInstance(), Reason_NO_ACTIVE_PLAYERS_getInstance(), Reason_REVENGED_getInstance(), Reason_GAME_NOT_EXISTS_getInstance()];
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  }
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  function valueOf(value) {
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  switch (value) {
@@ -987,6 +988,8 @@
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  return Reason_FINISHED_getInstance();
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  case 'NO_ACTIVE_PLAYERS':
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  return Reason_NO_ACTIVE_PLAYERS_getInstance();
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+ case 'REVENGED':
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+ return Reason_REVENGED_getInstance();
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  case 'GAME_NOT_EXISTS':
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  return Reason_GAME_NOT_EXISTS_getInstance();
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  default:
@@ -1028,7 +1031,8 @@
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  Reason_PLAYER_DELETED_instance = new Reason('PLAYER_DELETED', 1);
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  Reason_FINISHED_instance = new Reason('FINISHED', 2);
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  Reason_NO_ACTIVE_PLAYERS_instance = new Reason('NO_ACTIVE_PLAYERS', 3);
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- Reason_GAME_NOT_EXISTS_instance = new Reason('GAME_NOT_EXISTS', 4);
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+ Reason_REVENGED_instance = new Reason('REVENGED', 4);
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+ Reason_GAME_NOT_EXISTS_instance = new Reason('GAME_NOT_EXISTS', 5);
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  Companion_getInstance_6();
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  }
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  var $ENTRIES;
@@ -1051,6 +1055,10 @@
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  Reason_initEntries();
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  return Reason_NO_ACTIVE_PLAYERS_instance;
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  }
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+ function Reason_REVENGED_getInstance() {
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+ Reason_initEntries();
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+ return Reason_REVENGED_instance;
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+ }
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  function Reason_GAME_NOT_EXISTS_getInstance() {
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  Reason_initEntries();
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  return Reason_GAME_NOT_EXISTS_instance;
@@ -5583,14 +5591,15 @@
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  var stateTrigger = MutableSharedFlow(1, VOID, BufferOverflow_DROP_OLDEST_getInstance());
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  var currentReducer = {_v: reducer};
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  var currentState = {_v: preloadedState};
5586
- createStore$dispatch(currentState, currentReducer, stateTrigger, logger, INIT_getInstance());
5587
- return new createStore$2(currentState, currentReducer, stateTrigger, logger);
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+ createStore$dispatch(lock, currentState, currentReducer, stateTrigger, logger, INIT_getInstance());
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+ return new createStore$2(currentState, lock, currentReducer, stateTrigger, logger);
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  }
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  function createStore$getState(currentState) {
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  return currentState._v;
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  }
5592
- function createStore$dispatch(currentState, currentReducer, stateTrigger, $logger, action) {
5600
+ function createStore$dispatch($lock, currentState, currentReducer, stateTrigger, $logger, action) {
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  try {
5602
+ // Inline function 'kotlinx.atomicfu.locks.ReentrantLock.lock' call
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  currentState._v = currentReducer._v.j6q(currentState._v, action);
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  stateTrigger.g1c(Unit_instance);
5596
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  } catch ($p) {
@@ -5602,11 +5611,12 @@
5602
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  }
5603
5612
  }
5604
5613
  finally {
5614
+ // Inline function 'kotlinx.atomicfu.locks.ReentrantLock.unlock' call
5605
5615
  }
5606
5616
  }
5607
- function createStore$replaceReducer(currentReducer, currentState, stateTrigger, $logger, nextReducer) {
5617
+ function createStore$replaceReducer(currentReducer, $lock, currentState, stateTrigger, $logger, nextReducer) {
5608
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  currentReducer._v = nextReducer;
5609
- createStore$dispatch(currentState, currentReducer, stateTrigger, $logger, REPLACE_getInstance());
5619
+ createStore$dispatch($lock, currentState, currentReducer, stateTrigger, $logger, REPLACE_getInstance());
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  }
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  function createStore$lambda($logger) {
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  return function (r, initialState, _unused_var__etf5q3) {
@@ -5742,15 +5752,15 @@
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).hashCode = function () {
5743
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  return hashCode(this.t3());
5744
5754
  };
5745
- function createStore$o$dispatch$lambda($currentState, $currentReducer, $stateTrigger, $logger) {
5755
+ function createStore$o$dispatch$lambda($lock, $currentState, $currentReducer, $stateTrigger, $logger) {
5746
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  return function (action) {
5747
- createStore$dispatch($currentState, $currentReducer, $stateTrigger, $logger, action);
5757
+ createStore$dispatch($lock, $currentState, $currentReducer, $stateTrigger, $logger, action);
5748
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  return Unit_instance;
5749
5759
  };
5750
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  }
5751
- function createStore$o$replaceReducer$lambda($currentReducer, $currentState, $stateTrigger, $logger) {
5761
+ function createStore$o$replaceReducer$lambda($currentReducer, $lock, $currentState, $stateTrigger, $logger) {
5752
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  return function (nextReducer) {
5753
- createStore$replaceReducer($currentReducer, $currentState, $stateTrigger, $logger, nextReducer);
5763
+ createStore$replaceReducer($currentReducer, $lock, $currentState, $stateTrigger, $logger, nextReducer);
5754
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  return Unit_instance;
5755
5765
  };
5756
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  }
@@ -5767,14 +5777,14 @@
5767
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  protoOf(_no_name_provided__qut3iv_1).n17 = function (collector, $completion) {
5768
5778
  return this.s18(collector, $completion);
5769
5779
  };
5770
- function createStore$2($currentState, $currentReducer, $stateTrigger, $logger) {
5780
+ function createStore$2($currentState, $lock, $currentReducer, $stateTrigger, $logger) {
5771
5781
  this.o6r_1 = $currentState;
5772
5782
  this.p6r_1 = $stateTrigger;
5773
5783
  this.l6r_1 = this;
5774
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  var tmp = this;
5775
- tmp.m6r_1 = createStore$o$dispatch$lambda($currentState, $currentReducer, $stateTrigger, $logger);
5785
+ tmp.m6r_1 = createStore$o$dispatch$lambda($lock, $currentState, $currentReducer, $stateTrigger, $logger);
5776
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  var tmp_0 = this;
5777
- tmp_0.n6r_1 = createStore$o$replaceReducer$lambda($currentReducer, $currentState, $stateTrigger, $logger);
5787
+ tmp_0.n6r_1 = createStore$o$replaceReducer$lambda($currentReducer, $lock, $currentState, $stateTrigger, $logger);
5778
5788
  }
5779
5789
  protoOf(createStore$2).q6r = function () {
5780
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  return this.l6r_1;
@@ -7785,6 +7795,7 @@
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  defineProp($com$logic$data$models.GameFinishedReason.Reason, 'PLAYER_DELETED', Reason_PLAYER_DELETED_getInstance);
7786
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  defineProp($com$logic$data$models.GameFinishedReason.Reason, 'FINISHED', Reason_FINISHED_getInstance);
7787
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  defineProp($com$logic$data$models.GameFinishedReason.Reason, 'NO_ACTIVE_PLAYERS', Reason_NO_ACTIVE_PLAYERS_getInstance);
7798
+ defineProp($com$logic$data$models.GameFinishedReason.Reason, 'REVENGED', Reason_REVENGED_getInstance);
7788
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  defineProp($com$logic$data$models.GameFinishedReason.Reason, 'GAME_NOT_EXISTS', Reason_GAME_NOT_EXISTS_getInstance);
7789
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  defineProp($com$logic$data$models.GameFinishedReason.Reason, 'Companion', Companion_getInstance_6);
7790
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  $com$logic$data$models.GameErrorReason = GameErrorReason;
@@ -8009,33 +8020,34 @@
8009
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  _.$_$.z4 = Reason_WRONG_PLAYER_TURN_getInstance;
8010
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  _.$_$.a5 = Reason_DEPLOY_getInstance;
8011
8022
  _.$_$.b5 = Reason_FINISHED_getInstance;
8012
- _.$_$.c5 = TimerType_DELAY_getInstance;
8013
- _.$_$.d5 = LogType_DEBUG_getInstance;
8014
- _.$_$.e5 = LogType_ERROR_getInstance;
8015
- _.$_$.f5 = LogType_INFO_getInstance;
8016
- _.$_$.g5 = LogType_VERBOSE_getInstance;
8017
- _.$_$.h5 = LogType_WARN_getInstance;
8018
- _.$_$.i5 = AppEnvironmentValue_DEVELOPMENT_getInstance;
8019
- _.$_$.j5 = AppEnvironmentValue_PRODUCTION_getInstance;
8020
- _.$_$.k5 = Companion_instance_8;
8021
- _.$_$.l5 = Companion_getInstance_9;
8022
- _.$_$.m5 = Companion_instance_11;
8023
- _.$_$.n5 = Companion_getInstance_10;
8024
- _.$_$.o5 = $serializer_getInstance_7;
8025
- _.$_$.p5 = $serializer_getInstance_8;
8026
- _.$_$.q5 = $serializer_getInstance_10;
8027
- _.$_$.r5 = $serializer_getInstance_11;
8028
- _.$_$.s5 = $serializer_getInstance_1;
8029
- _.$_$.t5 = ProcessingReasonDto_getInstance;
8030
- _.$_$.u5 = Companion_getInstance_13;
8031
- _.$_$.v5 = Companion_getInstance_1;
8032
- _.$_$.w5 = Companion_instance_5;
8033
- _.$_$.x5 = ProcessingReason_getInstance;
8034
- _.$_$.y5 = RestartGameReason_getInstance;
8035
- _.$_$.z5 = WaitingForConnectionReason_getInstance;
8036
- _.$_$.a6 = GameEngineConfig_instance;
8037
- _.$_$.b6 = Toggles_instance;
8038
- _.$_$.c6 = AppEnvironment_getInstance;
8023
+ _.$_$.c5 = Reason_REVENGED_getInstance;
8024
+ _.$_$.d5 = TimerType_DELAY_getInstance;
8025
+ _.$_$.e5 = LogType_DEBUG_getInstance;
8026
+ _.$_$.f5 = LogType_ERROR_getInstance;
8027
+ _.$_$.g5 = LogType_INFO_getInstance;
8028
+ _.$_$.h5 = LogType_VERBOSE_getInstance;
8029
+ _.$_$.i5 = LogType_WARN_getInstance;
8030
+ _.$_$.j5 = AppEnvironmentValue_DEVELOPMENT_getInstance;
8031
+ _.$_$.k5 = AppEnvironmentValue_PRODUCTION_getInstance;
8032
+ _.$_$.l5 = Companion_instance_8;
8033
+ _.$_$.m5 = Companion_getInstance_9;
8034
+ _.$_$.n5 = Companion_instance_11;
8035
+ _.$_$.o5 = Companion_getInstance_10;
8036
+ _.$_$.p5 = $serializer_getInstance_7;
8037
+ _.$_$.q5 = $serializer_getInstance_8;
8038
+ _.$_$.r5 = $serializer_getInstance_10;
8039
+ _.$_$.s5 = $serializer_getInstance_11;
8040
+ _.$_$.t5 = $serializer_getInstance_1;
8041
+ _.$_$.u5 = ProcessingReasonDto_getInstance;
8042
+ _.$_$.v5 = Companion_getInstance_13;
8043
+ _.$_$.w5 = Companion_getInstance_1;
8044
+ _.$_$.x5 = Companion_instance_5;
8045
+ _.$_$.y5 = ProcessingReason_getInstance;
8046
+ _.$_$.z5 = RestartGameReason_getInstance;
8047
+ _.$_$.a6 = WaitingForConnectionReason_getInstance;
8048
+ _.$_$.b6 = GameEngineConfig_instance;
8049
+ _.$_$.c6 = Toggles_instance;
8050
+ _.$_$.d6 = AppEnvironment_getInstance;
8039
8051
  //endregion
8040
8052
  return _;
8041
8053
  }));