client_plugin_logic_deb 1.8.260 → 1.8.303

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/Kosi-Kaverit-kaverit.js +71 -71
  2. package/Kosi-Kodein-kodein-di.js +651 -651
  3. package/Kosi-Kodein-kodein-di.js.map +1 -1
  4. package/Kotlin-DateTime-library-kotlinx-datetime.js +1444 -1444
  5. package/Logic_Debertz-client_plugin.d.ts +188 -72
  6. package/Logic_Debertz-client_plugin.js +4688 -4708
  7. package/Logic_Debertz-client_plugin.js.map +1 -1
  8. package/Logic_Debertz-core.js +2713 -2685
  9. package/Logic_Debertz-core.js.map +1 -1
  10. package/Logic_Debertz-engine.js +23061 -21610
  11. package/Logic_Debertz-engine.js.map +1 -1
  12. package/Logic_Debertz-game_client.js +11325 -11271
  13. package/Logic_Debertz-game_client.js.map +1 -1
  14. package/Logic_Debertz-game_server.js +2475 -1384
  15. package/Logic_Debertz-game_server.js.map +1 -1
  16. package/kotlin-kotlin-stdlib.js +2294 -2113
  17. package/kotlin-kotlin-stdlib.js.map +1 -1
  18. package/kotlinx-atomicfu.js +25 -25
  19. package/kotlinx-coroutines-core.js +3117 -3111
  20. package/kotlinx-coroutines-core.js.map +1 -1
  21. package/kotlinx-io-kotlinx-io-core.js +354 -354
  22. package/kotlinx-serialization-kotlinx-serialization-core.js +1882 -1882
  23. package/kotlinx-serialization-kotlinx-serialization-json.js +1517 -1517
  24. package/ktor-ktor-client-content-negotiation.js +213 -213
  25. package/ktor-ktor-client-core.js +2494 -2494
  26. package/ktor-ktor-client-logging.js +547 -547
  27. package/ktor-ktor-events.js +11 -11
  28. package/ktor-ktor-http.js +721 -721
  29. package/ktor-ktor-io.js +1626 -1626
  30. package/ktor-ktor-serialization-kotlinx-json.js +7 -7
  31. package/ktor-ktor-serialization-kotlinx.js +261 -261
  32. package/ktor-ktor-serialization.js +129 -129
  33. package/ktor-ktor-utils.js +699 -699
  34. package/ktor-ktor-websockets.js +57 -57
  35. package/package.json +1 -1
  36. package/raspberry-cardgame-lib-core.js +270 -255
  37. package/raspberry-cardgame-lib-core.js.map +1 -1
  38. package/raspberry-cardgame-lib-logger.js +97 -97
  39. package/raspberry-cardgame-lib-random.js +1080 -973
  40. package/raspberry-cardgame-lib-random.js.map +1 -1
  41. package/secure-random-secure-random.js +17 -17
  42. package/uuid.js +23 -23
@@ -104,7 +104,7 @@ export declare namespace games.raspberry.card_game.random.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  firstRound(poolId: string, signature: Nullable<string>, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData, userData: games.raspberry.card_game.random.data.models.CardDeckRequestUserData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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- newRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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+ nextRound(gameCardDecksRecord: games.raspberry.card_game.random.data.models.GameCardDecksRecord, newCardDeckData: games.raspberry.card_game.random.data.models.GameCardDeckData): games.raspberry.card_game.random.data.models.GameCardDecksRecord;
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  };
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  }
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  class GameCardDeckData {
@@ -292,12 +292,16 @@ export declare namespace com.logic.data.models {
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  get name(): "WRONG_PLAYER_TURN";
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  get ordinal(): 3;
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  };
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+ static get DUPLICATED_PLAYER_ANSWER(): com.logic.data.models.GameErrorReason.Reason & {
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+ get name(): "DUPLICATED_PLAYER_ANSWER";
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+ get ordinal(): 4;
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+ };
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  static get PLAYER_DISCONNECTED(): com.logic.data.models.GameErrorReason.Reason & {
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  get name(): "PLAYER_DISCONNECTED";
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- get ordinal(): 4;
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+ get ordinal(): 5;
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  };
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- get name(): "SERVER_ERROR" | "INTERNAL_ERROR" | "GAME_NOT_EXISTS" | "WRONG_PLAYER_TURN" | "PLAYER_DISCONNECTED";
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- get ordinal(): 0 | 1 | 2 | 3 | 4;
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+ get name(): "SERVER_ERROR" | "INTERNAL_ERROR" | "GAME_NOT_EXISTS" | "WRONG_PLAYER_TURN" | "DUPLICATED_PLAYER_ANSWER" | "PLAYER_DISCONNECTED";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5;
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  static values(): Array<com.logic.data.models.GameErrorReason.Reason>;
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  static valueOf(value: string): com.logic.data.models.GameErrorReason.Reason;
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  static get Companion(): {
@@ -317,15 +321,17 @@ export declare namespace com.logic.data.models {
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  }
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  export declare namespace com.logic.data.models.player {
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  class GameUserInfo implements com.logic.data.models.player.PlayerIdContract {
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- constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>);
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+ constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, rating?: Nullable<number>, payload?: Nullable<any>);
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  get playerId(): string;
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  get name(): string;
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  get avatarUrl(): Nullable<string>;
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  get isBot(): boolean;
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  get initialLuckyFactor(): Nullable<number>;
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+ get rating(): Nullable<number>;
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  get payload(): Nullable<any>;
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+ getRatingOrDefault(initialUserRating: number): number;
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  toString(): string;
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- copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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+ copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, rating?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
@@ -507,13 +513,14 @@ export declare namespace games.jass.logic {
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  }
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  export declare namespace games.jass.logic.data.models {
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  class DealerConfig {
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- constructor(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>);
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+ constructor(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shouldDisplayDealerStrategy?: boolean);
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  get dealerStrategy(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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  get isBotsAreHappy(): boolean;
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  get cards(): Nullable<Array<number>>;
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+ get shouldDisplayDealerStrategy(): boolean;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>): games.jass.logic.data.models.DealerConfig;
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+ copy(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shouldDisplayDealerStrategy?: boolean): games.jass.logic.data.models.DealerConfig;
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  toString(): string;
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  static get Companion(): {
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  getFromServerConfig(dealerStrategy?: string, cardsJson?: Nullable<string>): games.jass.logic.data.models.DealerConfig;
@@ -553,7 +560,7 @@ export declare namespace games.jass.logic.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  getClientEngineTestMode(): games.jass.logic.data.models.EngineLogicConfig;
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- getServerEngineMode(isProduction: boolean, roomMode: Nullable<string>, isPrivate: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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+ getServerEngineMode(roomMode: string, isPrivate: boolean, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, fromRound: Nullable<number>, isProduction: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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  };
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  }
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  }
@@ -754,11 +761,10 @@ export declare namespace games.jass.logic.data.models.player {
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  }
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  export declare namespace games.jass.logic.data.models.player {
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  class UserProfilePayload {
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- constructor(socketId?: Nullable<string>, rating?: Nullable<number>, playedGamesCount?: number);
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+ constructor(socketId?: Nullable<string>, playedGamesCount?: number);
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  get socketId(): Nullable<string>;
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- get rating(): Nullable<number>;
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  get playedGamesCount(): number;
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- copy(socketId?: Nullable<string>, rating?: Nullable<number>, playedGamesCount?: number): games.jass.logic.data.models.player.UserProfilePayload;
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+ copy(socketId?: Nullable<string>, playedGamesCount?: number): games.jass.logic.data.models.player.UserProfilePayload;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -833,6 +839,7 @@ export declare namespace games.jass.logic.data.models.player.analytics {
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  get liveDurationPercentage(): Nullable<number>;
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  get combinations(): Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>;
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  get achievements(): Nullable<games.jass.logic.data.models.player.achievements.Achievements>;
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+ get wasPlayerOffline(): boolean;
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  copy(playerId?: string, liveDurationPercentage?: Nullable<number>, combinations?: Nullable<kotlin.collections.KtList<games.jass.logic.data.models.player.analytics.CombinationAnalytics>>, achievements?: Nullable<games.jass.logic.data.models.player.achievements.Achievements>): games.jass.logic.data.models.player.analytics.PlayerHistoryAnalytics;
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  toString(): string;
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  hashCode(): number;
@@ -964,8 +971,7 @@ export declare namespace games.jass.logic.data.models.player.state {
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  }
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  export declare namespace games.jass.logic.data.models.rules {
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  class Rules {
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- constructor(needToPutHigherTrump: boolean, playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, dealerInitialCardsCount: number, dealerFinalCardsCount: number, dealerCounterClockwise: boolean, contractTypes: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes: Array<games.jass.logic.data.models.player.bids.BidType>, combinationsWithFirstCard: Array<games.jass.logic.data.models.table.combinations.CombinationType>, protectBella: boolean, oneTryToProtectBella: boolean, enableFourSevensCombination: boolean, enableTrumpSevenCombination: boolean, enableTrumpSevenCombinationAfterDistribution: boolean, checkTrumpCombination: boolean, checkOnlyTrumpDebertz: boolean, distributePoints: boolean, pointsDistributeMode: games.jass.logic.data.models.player.points.PointsDistributeMode, enableFineAfterThirdFailedContract: boolean, fineAfterThirdFailedContract: number, enableFineIfNoBribes: boolean, fineIfNoBribes: number);
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- get needToPutHigherTrump(): boolean;
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+ constructor(playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, dealerInitialCardsCount: number, dealerFinalCardsCount: number, dealerCounterClockwise: boolean, contractTypes: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes: Array<games.jass.logic.data.models.player.bids.BidType>, needToPutHigherTrump: boolean, trumpCardStepPartnerMode: games.jass.logic.data.models.rules.TrumpCardStepPartnerMode, combinationsWithFirstCard: Array<games.jass.logic.data.models.table.combinations.CombinationType>, protectBella: boolean, oneTryToProtectBella: boolean, enableFourSevensCombination: boolean, enableTrumpSevenCombination: boolean, enableTrumpSevenCombinationAfterDistribution: boolean, checkTrumpCombination: boolean, checkOnlyTrumpDebertz: boolean, distributePoints: boolean, pointsDistributeMode: games.jass.logic.data.models.player.points.PointsDistributeMode, enableFineAfterThirdFailedContract: boolean, fineAfterThirdFailedContract: number, enableFineIfNoBribes: boolean, fineIfNoBribes: number);
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  get playerWhoChooseSuitGoFirst(): boolean;
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  get winnerShuffleCards(): boolean;
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  get playWithoutLiabilities(): boolean;
@@ -975,6 +981,8 @@ export declare namespace games.jass.logic.data.models.rules {
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  get dealerCounterClockwise(): boolean;
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  get contractTypes(): Array<games.jass.logic.data.models.player.state.RoundContractType>;
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  get bidTypes(): Array<games.jass.logic.data.models.player.bids.BidType>;
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+ get needToPutHigherTrump(): boolean;
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+ get trumpCardStepPartnerMode(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode;
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  get combinationsWithFirstCard(): Array<games.jass.logic.data.models.table.combinations.CombinationType>;
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  get protectBella(): boolean;
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  get oneTryToProtectBella(): boolean;
@@ -993,7 +1001,7 @@ export declare namespace games.jass.logic.data.models.rules {
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  toString(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(needToPutHigherTrump?: boolean, playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, dealerInitialCardsCount?: number, dealerFinalCardsCount?: number, dealerCounterClockwise?: boolean, contractTypes?: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes?: Array<games.jass.logic.data.models.player.bids.BidType>, combinationsWithFirstCard?: Array<games.jass.logic.data.models.table.combinations.CombinationType>, protectBella?: boolean, oneTryToProtectBella?: boolean, enableFourSevensCombination?: boolean, enableTrumpSevenCombination?: boolean, enableTrumpSevenCombinationAfterDistribution?: boolean, checkTrumpCombination?: boolean, checkOnlyTrumpDebertz?: boolean, distributePoints?: boolean, pointsDistributeMode?: games.jass.logic.data.models.player.points.PointsDistributeMode, enableFineAfterThirdFailedContract?: boolean, fineAfterThirdFailedContract?: number, enableFineIfNoBribes?: boolean, fineIfNoBribes?: number): games.jass.logic.data.models.rules.Rules;
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+ copy(playerWhoChooseSuitGoFirst?: boolean, winnerShuffleCards?: boolean, playWithoutLiabilities?: boolean, trumpCardGoToPlayerWhoShuffleCards?: boolean, dealerInitialCardsCount?: number, dealerFinalCardsCount?: number, dealerCounterClockwise?: boolean, contractTypes?: Array<games.jass.logic.data.models.player.state.RoundContractType>, bidTypes?: Array<games.jass.logic.data.models.player.bids.BidType>, needToPutHigherTrump?: boolean, trumpCardStepPartnerMode?: games.jass.logic.data.models.rules.TrumpCardStepPartnerMode, combinationsWithFirstCard?: Array<games.jass.logic.data.models.table.combinations.CombinationType>, protectBella?: boolean, oneTryToProtectBella?: boolean, enableFourSevensCombination?: boolean, enableTrumpSevenCombination?: boolean, enableTrumpSevenCombinationAfterDistribution?: boolean, checkTrumpCombination?: boolean, checkOnlyTrumpDebertz?: boolean, distributePoints?: boolean, pointsDistributeMode?: games.jass.logic.data.models.player.points.PointsDistributeMode, enableFineAfterThirdFailedContract?: boolean, fineAfterThirdFailedContract?: number, enableFineIfNoBribes?: boolean, fineIfNoBribes?: number): games.jass.logic.data.models.rules.Rules;
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  static get Companion(): {
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  get HAND_CARDS_INITIAL(): number;
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  get HAND_CARDS_FINAL(): number;
@@ -1043,6 +1051,27 @@ export declare namespace games.jass.logic.data.models.rules {
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  static valueOf(value: string): games.jass.logic.data.models.rules.RulesSetType;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.rules {
1055
+ abstract class TrumpCardStepPartnerMode {
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+ private constructor();
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+ static get ANY_CARD(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode & {
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+ get name(): "ANY_CARD";
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+ get ordinal(): 0;
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+ };
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+ static get HIGHER_TRUMP_CARD(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode & {
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+ get name(): "HIGHER_TRUMP_CARD";
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+ get ordinal(): 1;
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+ };
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+ static get ANY_TRUMP_CARD(): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode & {
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+ get name(): "ANY_TRUMP_CARD";
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+ get ordinal(): 2;
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+ };
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+ get name(): "ANY_CARD" | "HIGHER_TRUMP_CARD" | "ANY_TRUMP_CARD";
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+ get ordinal(): 0 | 1 | 2;
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+ static values(): Array<games.jass.logic.data.models.rules.TrumpCardStepPartnerMode>;
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+ static valueOf(value: string): games.jass.logic.data.models.rules.TrumpCardStepPartnerMode;
1073
+ }
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+ }
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  export declare namespace games.jass.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -1090,7 +1119,7 @@ export declare namespace games.jass.logic.data.models.table {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  initial(tableId: string, gameId: string, version: string, config: games.jass.logic.data.models.table.config.Config, players: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>): games.jass.logic.data.models.table.JassTable;
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- restartRound(version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
1122
+ restartRound(roomId: string, gameId: string, version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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  };
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  }
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  }
@@ -1130,6 +1159,17 @@ export declare namespace games.jass.logic.data.models.table {
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  readonly __doNotUseOrImplementIt: games.raspberry.logger.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table {
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+ class TableStateWithActions {
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+ constructor(table: games.jass.logic.data.models.table.JassTable, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
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+ get table(): games.jass.logic.data.models.table.JassTable;
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.data.models.table.TableStateWithActions;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
1171
+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.combinations {
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  class Combination /* implements games.jass.logic.data.models.table.combinations.CombinationContract */ {
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  constructor(id: string, type: games.jass.logic.data.models.table.combinations.CombinationType, cards: Nullable<kotlin.collections.KtList<any/* io.raspberryapps.card_game.core.data.models.cards.GameCard */>>, reasons: kotlin.collections.KtSet<games.jass.logic.data.models.messages.combinatios.CombinationReason>);
@@ -1308,7 +1348,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class Config {
1311
- constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, mode: games.jass.logic.data.models.table.config.RoomMode);
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+ constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>, mode: games.jass.logic.data.models.table.config.RoomMode);
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  get rules(): games.jass.logic.data.models.rules.Rules;
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  get rulesSetType(): games.jass.logic.data.models.rules.RulesSetType;
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  get options(): games.jass.logic.data.models.table.config.Options;
@@ -1317,9 +1357,10 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get timeoutTimeMillis(): number;
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  get isPrivate(): boolean;
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  get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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  get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get playerHandCardsSize(): number;
1322
- copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
1363
+ copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
1323
1364
  toString(): string;
1324
1365
  hashCode(): number;
1325
1366
  equals(other: Nullable<any>): boolean;
@@ -1327,7 +1368,8 @@ export declare namespace games.jass.logic.data.models.table.config {
1327
1368
  }
1328
1369
  export declare namespace games.jass.logic.data.models.table.config {
1329
1370
  class ConfigLite {
1330
- constructor(players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
1371
+ constructor(mode: games.jass.logic.data.models.table.config.RoomMode, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
1372
+ get mode(): games.jass.logic.data.models.table.config.RoomMode;
1331
1373
  get players(): games.jass.logic.data.models.table.config.PlayersMode;
1332
1374
  get points(): games.jass.logic.data.models.table.config.PointsMode;
1333
1375
  get timeoutTimeMillis(): number;
@@ -1336,7 +1378,7 @@ export declare namespace games.jass.logic.data.models.table.config {
1336
1378
  get isChatEnabled(): boolean;
1337
1379
  get isBotsEnabled(): boolean;
1338
1380
  get rules(): Nullable<games.jass.logic.data.models.rules.Rules>;
1339
- copy(players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
1381
+ copy(mode?: games.jass.logic.data.models.table.config.RoomMode, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
1340
1382
  toString(): string;
1341
1383
  hashCode(): number;
1342
1384
  equals(other: Nullable<any>): boolean;
@@ -1387,7 +1429,7 @@ export declare namespace games.jass.logic.data.models.table.config {
1387
1429
  static values(): Array<games.jass.logic.data.models.table.config.PlayersMode>;
1388
1430
  static valueOf(value: string): games.jass.logic.data.models.table.config.PlayersMode;
1389
1431
  static get Companion(): {
1390
- create(points: number): games.jass.logic.data.models.table.config.PlayersMode;
1432
+ create(number: number): games.jass.logic.data.models.table.config.PlayersMode;
1391
1433
  } & any/* kotlinx.serialization.internal.SerializerFactory */;
1392
1434
  }
1393
1435
  }
@@ -1420,6 +1462,25 @@ export declare namespace games.jass.logic.data.models.table.config {
1420
1462
  } & any/* kotlinx.serialization.internal.SerializerFactory */;
1421
1463
  }
1422
1464
  }
1465
+ export declare namespace games.jass.logic.data.models.table.config {
1466
+ class RoomConfig {
1467
+ constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate: Nullable<boolean>, isChatEnabled: Nullable<boolean>, rules: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled: Nullable<boolean>, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>);
1468
+ get players(): number;
1469
+ get points(): number;
1470
+ get timeoutTime(): number;
1471
+ get rulesPreset(): string;
1472
+ get isPrivate(): Nullable<boolean>;
1473
+ get isChatEnabled(): Nullable<boolean>;
1474
+ get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
1475
+ get isBotsEnabled(): Nullable<boolean>;
1476
+ get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
1477
+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
1478
+ copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled?: Nullable<boolean>, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>): games.jass.logic.data.models.table.config.RoomConfig;
1479
+ toString(): string;
1480
+ hashCode(): number;
1481
+ equals(other: Nullable<any>): boolean;
1482
+ }
1483
+ }
1423
1484
  export declare namespace games.jass.logic.data.models.table.config {
1424
1485
  abstract class RoomMode {
1425
1486
  private constructor();
@@ -1448,6 +1509,17 @@ export declare namespace games.jass.logic.data.models.table.config {
1448
1509
  static valueOf(value: string): games.jass.logic.data.models.table.config.RoomMode;
1449
1510
  }
1450
1511
  }
1512
+ export declare namespace games.jass.logic.data.models.table.history {
1513
+ class ClientGameHistory {
1514
+ constructor(roundNumber: Nullable<number>, metadata: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>);
1515
+ get roundNumber(): Nullable<number>;
1516
+ get metadata(): Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>;
1517
+ copy(roundNumber?: Nullable<number>, metadata?: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>): games.jass.logic.data.models.table.history.ClientGameHistory;
1518
+ toString(): string;
1519
+ hashCode(): number;
1520
+ equals(other: Nullable<any>): boolean;
1521
+ }
1522
+ }
1451
1523
  export declare namespace games.jass.logic.data.models.table.history {
1452
1524
  class GameHistory {
1453
1525
  constructor(gameId: string, createdAt: any/* kotlinx.datetime.Instant */, rounds: Array<games.jass.logic.data.models.table.history.RoundHistory>, gameWinners: Nullable<Array<string>>, metadata: Nullable<games.jass.logic.data.models.table.history.GameHistoryMetadata>);
@@ -1554,16 +1626,20 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
1554
1626
  get name(): "BASED_ON_PREVIOUS";
1555
1627
  get ordinal(): 5;
1556
1628
  };
1629
+ static get OFFLINE_SHUFFLE_SIMULATION(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
1630
+ get name(): "OFFLINE_SHUFFLE_SIMULATION";
1631
+ get ordinal(): 6;
1632
+ };
1557
1633
  static get EQUAL_HAND_BY_POINTS(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
1558
1634
  get name(): "EQUAL_HAND_BY_POINTS";
1559
- get ordinal(): 6;
1635
+ get ordinal(): 7;
1560
1636
  };
1561
1637
  static get EQUAL_HAND_BY_VALUE(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
1562
1638
  get name(): "EQUAL_HAND_BY_VALUE";
1563
- get ordinal(): 7;
1639
+ get ordinal(): 8;
1564
1640
  };
1565
- get name(): "STANDARD" | "REQUEST_HOST_STANDARD" | "RANDOM_ORG" | "RANDOM_ORG_SIGNED" | "FAKE" | "BASED_ON_PREVIOUS" | "EQUAL_HAND_BY_POINTS" | "EQUAL_HAND_BY_VALUE";
1566
- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
1641
+ get name(): "STANDARD" | "REQUEST_HOST_STANDARD" | "RANDOM_ORG" | "RANDOM_ORG_SIGNED" | "FAKE" | "BASED_ON_PREVIOUS" | "OFFLINE_SHUFFLE_SIMULATION" | "EQUAL_HAND_BY_POINTS" | "EQUAL_HAND_BY_VALUE";
1642
+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
1567
1643
  shouldEqualiseHand(): boolean;
1568
1644
  static values(): Array<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
1569
1645
  static valueOf(value: string): games.jass.logic.domain.interactors.dealer.DealerStrategy;
@@ -1571,9 +1647,9 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
1571
1647
  }
1572
1648
  export declare namespace games.jass.logic.redux.actions {
1573
1649
  class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
1574
- constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
1575
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1576
- copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.ClearAction;
1650
+ constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
1651
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1652
+ copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
1577
1653
  toString(): string;
1578
1654
  hashCode(): number;
1579
1655
  equals(other: Nullable<any>): boolean;
@@ -1649,18 +1725,20 @@ export declare namespace games.jass.logic.redux.actions.game {
1649
1725
  readonly __doNotUseOrImplementIt: com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1650
1726
  }
1651
1727
  class RoundStartedAction extends games.jass.logic.redux.actions.game.GameAction {
1652
- constructor(id: string, gameId: string, roundNumber: number, players: Array<string>, isFirstRound: boolean, gameNumber: number, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
1728
+ constructor(id: string, gameId: string, roundNumber: number, players: Array<string>, isFirstRound: boolean, gameNumber: number, roomMode: games.jass.logic.data.models.table.config.RoomMode, gameHistory: games.jass.logic.data.models.table.history.GameHistory);
1653
1729
  get id(): string;
1654
1730
  get gameId(): string;
1655
1731
  get partyNumber(): number;
1656
1732
  get players(): Array<string>;
1657
1733
  get isFirstRound(): boolean;
1658
1734
  get gameNumber(): number;
1735
+ get roomMode(): games.jass.logic.data.models.table.config.RoomMode;
1659
1736
  get gameHistory(): games.jass.logic.data.models.table.history.GameHistory;
1737
+ get roomModeString(): string;
1660
1738
  toString(): string;
1661
1739
  equals(other: Nullable<any>): boolean;
1662
1740
  hashCode(): number;
1663
- copy(id?: string, gameId?: string, roundNumber?: number, players?: Array<string>, isFirstRound?: boolean, gameNumber?: number, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundStartedAction;
1741
+ copy(id?: string, gameId?: string, roundNumber?: number, players?: Array<string>, isFirstRound?: boolean, gameNumber?: number, roomMode?: games.jass.logic.data.models.table.config.RoomMode, gameHistory?: games.jass.logic.data.models.table.history.GameHistory): games.jass.logic.redux.actions.game.RoundStartedAction;
1664
1742
  get actionTag(): string;
1665
1743
  }
1666
1744
  class RoundEndedAction extends games.jass.logic.redux.actions.game.GameAction {
@@ -1695,16 +1773,38 @@ export declare namespace games.jass.logic.redux.actions.game {
1695
1773
  }
1696
1774
  }
1697
1775
  export declare namespace games.jass.logic.redux.actions.mechanic {
1698
- class GameToRoomTransition {
1699
- constructor(roomId: string, playerIds: kotlin.collections.KtList<string>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
1776
+ interface GameTransition {
1777
+ readonly previousPlayers: Nullable<kotlin.collections.KtList<string>>;
1778
+ readonly isEnableChoosePartnerScreen: boolean;
1779
+ readonly readyPlayerIdsArray: Array<string>;
1780
+ readonly __doNotUseOrImplementIt: {
1781
+ readonly "games.jass.logic.redux.actions.mechanic.GameTransition": unique symbol;
1782
+ };
1783
+ }
1784
+ class RevengeRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
1785
+ constructor(originalRoomMode: games.jass.logic.data.models.table.config.RoomMode, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
1786
+ get originalRoomMode(): games.jass.logic.data.models.table.config.RoomMode;
1787
+ get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
1788
+ copy(originalRoomMode?: games.jass.logic.data.models.table.config.RoomMode, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.RevengeRoomTransition;
1789
+ toString(): string;
1790
+ hashCode(): number;
1791
+ equals(other: Nullable<any>): boolean;
1792
+ get isEnableChoosePartnerScreen(): boolean;
1793
+ get readyPlayerIdsArray(): Array<string>;
1794
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
1795
+ }
1796
+ class GameToRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
1797
+ constructor(roomId: string, playerIds: Nullable<kotlin.collections.KtList<string>>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
1700
1798
  get roomId(): string;
1701
- get playerIds(): kotlin.collections.KtList<string>;
1799
+ get playerIds(): Nullable<kotlin.collections.KtList<string>>;
1702
1800
  get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
1703
- get playerIdsArray(): Array<string>;
1704
- copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
1801
+ get isEnableChoosePartnerScreen(): boolean;
1802
+ get readyPlayerIdsArray(): Array<string>;
1803
+ copy(roomId?: string, playerIds?: Nullable<kotlin.collections.KtList<string>>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
1705
1804
  toString(): string;
1706
1805
  hashCode(): number;
1707
1806
  equals(other: Nullable<any>): boolean;
1807
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
1708
1808
  }
1709
1809
  }
1710
1810
  export declare namespace games.jass.logic.redux.actions.mechanic {
@@ -1753,33 +1853,33 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1753
1853
  }
1754
1854
  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
1755
1855
  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
1756
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
1856
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
1757
1857
  get reason(): com.logic.data.models.TerminationGameReason;
1758
1858
  get isGameFinished(): boolean;
1759
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1859
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1760
1860
  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
1761
1861
  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
1762
1862
  get isRoundHistorySaved(): boolean;
1763
1863
  get aid(): Nullable<string>;
1764
1864
  toString(): string;
1765
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1865
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1766
1866
  hashCode(): number;
1767
1867
  equals(other: Nullable<any>): boolean;
1768
1868
  get actionTag(): string;
1769
1869
  notValidateWhenFinishing(): boolean;
1770
1870
  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
1771
1871
  static get Companion(): {
1772
- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1872
+ withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
1773
1873
  };
1774
1874
  }
1775
1875
  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
1776
- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
1876
+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
1777
1877
  get reason(): com.logic.data.models.TerminationGameReason;
1778
1878
  get isGameFinished(): boolean;
1779
1879
  get aid(): Nullable<string>;
1780
- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1880
+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1781
1881
  toString(): string;
1782
- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1882
+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
1783
1883
  hashCode(): number;
1784
1884
  equals(other: Nullable<any>): boolean;
1785
1885
  get actionTag(): string;
@@ -1794,8 +1894,8 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1794
1894
  readonly "games.jass.logic.redux.actions.mechanic.NavigationMechanicAction": unique symbol;
1795
1895
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
1796
1896
  }
1797
- class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction */ {
1798
- constructor(sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1897
+ class SceneMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.NavigationMechanicAction, com.logic.redux.store.definitions.Action, com.logic.redux.actions.ReleaseBufferTriggerAction, com.logic.data.models.player.PlayerIdContract, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished/*, games.jass.logic.redux.actions.mechanic.NextPlayerTurnAction, games.jass.logic.redux.actions.mechanic.PlayerTurnIdAnswerAction */ {
1898
+ constructor(currentTurnPlayerId: Nullable<string>, sceneId: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>);
1799
1899
  get sceneId(): string;
1800
1900
  get actId(): Nullable<string>;
1801
1901
  get sceneData(): Nullable<games.jass.logic.data.models.scenes.SceneData>;
@@ -1804,16 +1904,17 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
1804
1904
  notValidateWhenFinished(): boolean;
1805
1905
  notValidateWhenFinishing(): boolean;
1806
1906
  toString(): string;
1807
- copy(sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1907
+ copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
1808
1908
  hashCode(): number;
1809
1909
  equals(other: Nullable<any>): boolean;
1810
1910
  get actionTag(): string;
1811
- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
1911
+ get playerId(): string;
1912
+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
1812
1913
  }
1813
1914
  interface TerminatedAction extends com.logic.redux.store.definitions.Action {
1814
1915
  readonly reason: com.logic.data.models.TerminationGameReason;
1815
1916
  readonly isGameFinished: boolean;
1816
- readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
1917
+ readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
1817
1918
  readonly __doNotUseOrImplementIt: {
1818
1919
  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
1819
1920
  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
@@ -1845,8 +1946,8 @@ export declare interface GameHelper {
1845
1946
  filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
1846
1947
  getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
1847
1948
  getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
1848
- createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>, mode?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
1849
- mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
1949
+ createConfig(mode: string, points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy: Nullable<string>, transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, league?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
1950
+ mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): games.jass.logic.data.models.table.config.RoomConfig;
1850
1951
  mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
1851
1952
  mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
1852
1953
  mapRules(rules: any): games.jass.logic.data.models.rules.Rules;
@@ -1878,11 +1979,13 @@ export declare interface ParserHelper {
1878
1979
  encodeGameRound(round: games.jass.logic.data.models.table.history.RoundHistory): string;
1879
1980
  encodeGameRoundItems(round: games.jass.logic.data.models.table.history.RoundHistory): string;
1880
1981
  encodeGameMetadata(metadata: games.jass.logic.data.models.table.history.GameHistoryMetadata): string;
1881
- encodeRoomConfig(config: models.RoomConfig): string;
1982
+ encodeRoomConfig(config: games.jass.logic.data.models.table.config.RoomConfig): string;
1882
1983
  decodeTableLite(json: string): games.jass.logic.data.models.table.JassTableLite;
1883
1984
  decodeFullGameHistoryToTableLite(json: string, round: Nullable<number>): games.jass.logic.data.models.table.JassTableLite;
1884
- encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameToRoomTransition): string;
1885
- decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
1985
+ encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameTransition): string;
1986
+ decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameTransition;
1987
+ decodeTableStateWithActions(json: string): games.jass.logic.data.models.table.TableStateWithActions;
1988
+ encodeTableStateWithActions(table: games.jass.logic.data.models.table.TableStateWithActions): string;
1886
1989
  readonly __doNotUseOrImplementIt: {
1887
1990
  readonly ParserHelper: unique symbol;
1888
1991
  };
@@ -1897,29 +2000,13 @@ export declare interface RatingHelper {
1897
2000
  }
1898
2001
  export declare namespace di {
1899
2002
  class EngineHelpersFactory {
1900
- constructor();
2003
+ constructor(loggerCallback?: Nullable<(p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void>);
1901
2004
  get ratingHelper(): RatingHelper;
1902
2005
  get parserHelper(): ParserHelper;
1903
2006
  get gameHelper(): GameHelper;
1904
2007
  get gameResources(): GameResources;
1905
2008
  }
1906
2009
  }
1907
- export declare namespace models {
1908
- class RoomConfig {
1909
- constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */);
1910
- get players(): number;
1911
- get points(): number;
1912
- get timeoutTime(): number;
1913
- get rulesPreset(): string;
1914
- get isPrivate(): Nullable<boolean>;
1915
- get isChatEnabled(): Nullable<boolean>;
1916
- get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
1917
- copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */): models.RoomConfig;
1918
- toString(): string;
1919
- hashCode(): number;
1920
- equals(other: Nullable<any>): boolean;
1921
- }
1922
- }
1923
2010
  export declare namespace games.jass.logic.client.data.models.config {
1924
2011
  abstract class GameType {
1925
2012
  private constructor();
@@ -1953,14 +2040,15 @@ export declare namespace games.jass.logic.client.data.models.config {
1953
2040
  }
1954
2041
  export declare namespace games.jass.logic.client.data.models.config {
1955
2042
  class GameClientConfig {
1956
- constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean);
2043
+ constructor(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean, showPlayerConnectionState?: boolean);
1957
2044
  get validateSceneActiveState(): boolean;
1958
2045
  get validateCardOnMove(): boolean;
1959
2046
  get validateExpectantActions(): boolean;
1960
2047
  get isAutoStepCurrentPlayer(): boolean;
1961
2048
  get areOpponentsCardsOpened(): boolean;
1962
2049
  get sessionAnalytics(): boolean;
1963
- copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean): games.jass.logic.client.data.models.config.GameClientConfig;
2050
+ get showPlayerConnectionState(): boolean;
2051
+ copy(validateSceneActiveState?: boolean, validateCardOnMove?: boolean, validateExpectantActions?: boolean, isAutoStepCurrentPlayer?: boolean, areOpponentsCardsOpened?: boolean, sessionAnalytics?: boolean, showPlayerConnectionState?: boolean): games.jass.logic.client.data.models.config.GameClientConfig;
1964
2052
  toString(): string;
1965
2053
  hashCode(): number;
1966
2054
  equals(other: Nullable<any>): boolean;
@@ -2031,6 +2119,7 @@ export declare namespace games.jass.logic.client.domain.mechanic {
2031
2119
  tutorialPassed(skipped: boolean): void;
2032
2120
  playerExit(): void;
2033
2121
  error(error: Nullable<any>/* Nullable<games.jass.logic.data.models.table.error.ErrorState> */): void;
2122
+ waitingForConnection(): void;
2034
2123
  observeGameHistoryEvents(): any/* kotlinx.coroutines.flow.Flow<games.jass.logic.client.data.models.vm.HistoryViewModel> */;
2035
2124
  readonly __doNotUseOrImplementIt: {
2036
2125
  readonly "games.jass.logic.client.domain.mechanic.GameMechanic": unique symbol;
@@ -2066,9 +2155,35 @@ export declare interface GameClientEngineController {
2066
2155
  };
2067
2156
  }
2068
2157
  export declare function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void): GameClientEngineController;
2158
+ export declare namespace games.jass.logic.server.data.models.state {
2159
+ interface ServerStateUpdate {
2160
+ readonly __doNotUseOrImplementIt: {
2161
+ readonly "games.jass.logic.server.data.models.state.ServerStateUpdate": unique symbol;
2162
+ };
2163
+ }
2164
+ class TableStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
2165
+ constructor(table: games.jass.logic.data.models.table.JassTable);
2166
+ get table(): games.jass.logic.data.models.table.JassTable;
2167
+ copy(table?: games.jass.logic.data.models.table.JassTable): games.jass.logic.server.data.models.state.TableStateUpdate;
2168
+ toString(): string;
2169
+ hashCode(): number;
2170
+ equals(other: Nullable<any>): boolean;
2171
+ readonly __doNotUseOrImplementIt: games.jass.logic.server.data.models.state.ServerStateUpdate["__doNotUseOrImplementIt"];
2172
+ }
2173
+ class ActionsStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
2174
+ constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>);
2175
+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>;
2176
+ copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.client.from.FromClientAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
2177
+ toString(): string;
2178
+ hashCode(): number;
2179
+ equals(other: Nullable<any>): boolean;
2180
+ readonly __doNotUseOrImplementIt: games.jass.logic.server.data.models.state.ServerStateUpdate["__doNotUseOrImplementIt"];
2181
+ }
2182
+ }
2069
2183
  export declare namespace games.jass.logic.server.domain {
2070
2184
  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
2071
- roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
2185
+ roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
2186
+ roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
2072
2187
  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
2073
2188
  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
2074
2189
  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
@@ -2079,6 +2194,7 @@ export declare namespace games.jass.logic.server.domain {
2079
2194
  playerLeft(playerId: string): void;
2080
2195
  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
2081
2196
  subscribeToClientAction(subscriber: (p0: games.jass.logic.redux.actions.client.to.ToClientAction) => void): void;
2197
+ subscribeServerStateUpdate(subscriber: (p0: games.jass.logic.server.data.models.state.ServerStateUpdate) => void): void;
2082
2198
  subscribeWith(subscriber: (p0: any/* games.jass.logic.redux.AppState */) => void): void;
2083
2199
  clear(): void;
2084
2200
  setCanStartNewGameEnabled(enabled: boolean): void;