client_plugin_logic_deb 1.8.250 → 1.8.259

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -41,10 +41,10 @@
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  var Unit_instance = kotlin_kotlin.$_$.p5;
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  var protoOf = kotlin_kotlin.$_$.uc;
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  var THROW_CCE = kotlin_kotlin.$_$.sg;
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- var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w4;
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+ var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a5;
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  var initMetadataForLambda = kotlin_kotlin.$_$.xb;
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  var VOID = kotlin_kotlin.$_$.f;
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- var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.x7;
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+ var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.a8;
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  var initMetadataForCompanion = kotlin_kotlin.$_$.ub;
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  var equals = kotlin_kotlin.$_$.lb;
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  var FunctionAdapter = kotlin_kotlin.$_$.za;
@@ -57,10 +57,10 @@
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  var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.ga;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.c8;
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- var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q4;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.f8;
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+ var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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  var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
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- var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z6;
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+ var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c7;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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  var toList = kotlin_kotlin.$_$.t9;
@@ -68,23 +68,25 @@
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.w5;
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  var toMutableList = kotlin_kotlin.$_$.w9;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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- var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o6;
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+ var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s6;
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  var RestartRoundReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v5;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.s9;
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- var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w5;
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- var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w6;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.w9;
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+ var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a6;
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+ var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a7;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.q4;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
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- var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.y7;
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- var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y5;
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- var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y6;
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+ var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.b8;
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+ var toString = kotlin_kotlin.$_$.yc;
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+ var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.s1;
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+ var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c6;
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+ var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b7;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.u9;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.y9;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.u1;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.qh;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.d8;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.g8;
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  var emptyList = kotlin_kotlin.$_$.n7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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  var getKClass = kotlin_kotlin.$_$.e;
@@ -93,10 +95,10 @@
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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- var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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+ var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var lazy = kotlin_kotlin.$_$.ph;
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  var plus = kotlin_kotlin.$_$.z8;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.f8;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.i8;
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  var defineProp = kotlin_kotlin.$_$.kb;
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  var KProperty1 = kotlin_kotlin.$_$.pd;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.qb;
@@ -105,29 +107,28 @@
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  var Enum = kotlin_kotlin.$_$.hg;
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  var getBooleanHashCode = kotlin_kotlin.$_$.ob;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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- var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e7;
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+ var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h7;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.g8;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.j8;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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- var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.v7;
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+ var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.y7;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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- var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.t7;
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+ var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.w7;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.e2;
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- var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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- var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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- var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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- var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s7;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e8;
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+ var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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+ var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.v7;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.h8;
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  var initMetadataForInterface = kotlin_kotlin.$_$.wb;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.w;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.n;
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.m;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u4;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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  var single = kotlin_kotlin.$_$.i9;
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  var copyToArray = kotlin_kotlin.$_$.i7;
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- var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.t4;
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- var toString = kotlin_kotlin.$_$.yc;
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+ var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.x4;
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  var getStringHashCode = kotlin_kotlin.$_$.rb;
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  var KtList = kotlin_kotlin.$_$.x5;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e1;
@@ -142,85 +143,84 @@
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b1;
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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- var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.g7;
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- var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f7;
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- var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a7;
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- var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.c7;
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- var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b7;
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+ var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.j7;
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+ var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.i7;
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+ var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d7;
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+ var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f7;
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+ var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e7;
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.d2;
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- var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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- var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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+ var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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  var listOf = kotlin_kotlin.$_$.q8;
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- var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p7;
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+ var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.s7;
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  var listOfNotNull = kotlin_kotlin.$_$.n8;
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- var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j7;
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- var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k7;
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+ var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m7;
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+ var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n7;
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  var listOfNotNull_0 = kotlin_kotlin.$_$.o8;
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- var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h7;
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- var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n7;
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+ var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k7;
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+ var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.q7;
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  var listOf_0 = kotlin_kotlin.$_$.p8;
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- var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o7;
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- var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.i7;
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- var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s5;
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+ var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.r7;
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+ var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l7;
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+ var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w5;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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- var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c6;
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- var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.v4;
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- var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.g5;
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- var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h6;
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+ var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g6;
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+ var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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+ var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.k5;
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+ var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l6;
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  var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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- var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l5;
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- var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d6;
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- var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.e5;
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- var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u6;
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- var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.c5;
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- var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g6;
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- var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.j5;
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- var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k6;
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- var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.y4;
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- var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v5;
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- var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.m5;
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- var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t6;
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- var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.q5;
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- var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q6;
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- var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.p5;
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- var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i6;
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+ var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.p5;
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+ var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h6;
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+ var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.i5;
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+ var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y6;
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+ var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.g5;
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+ var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k6;
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+ var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.n5;
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+ var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o6;
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+ var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.c5;
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+ var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z5;
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+ var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.q5;
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+ var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x6;
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+ var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.u5;
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+ var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u6;
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+ var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.t5;
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+ var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m6;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.s6;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.v8;
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- var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.n5;
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- var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r6;
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- var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.k5;
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- var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m6;
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- var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.o5;
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- var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n6;
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- var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.h5;
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- var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x5;
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- var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.a5;
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- var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l6;
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- var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.f5;
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- var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.i5;
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- var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z5;
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- var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
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- var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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- var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p6;
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- var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.z4;
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+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.y8;
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+ var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.r5;
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+ var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v6;
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+ var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.o5;
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+ var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q6;
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+ var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.s5;
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+ var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r6;
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+ var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.l5;
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+ var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b6;
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+ var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.e5;
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+ var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p6;
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+ var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.j5;
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+ var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.m5;
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+ var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d6;
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+ var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.f5;
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+ var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.h5;
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+ var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t6;
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+ var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.d5;
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
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  var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.h5;
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  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.f5;
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  var Companion_getInstance = kotlin_kotlin.$_$.g5;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.zf;
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- var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.r7;
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- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.q8;
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+ var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.u7;
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+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.t8;
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var singleOrNull = kotlin_kotlin.$_$.h9;
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  var Collection = kotlin_kotlin.$_$.r5;
219
220
  var toSet = kotlin_kotlin.$_$.z9;
220
221
  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
221
- var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.w7;
222
- var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.s1;
223
- var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
222
+ var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.z7;
223
+ var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
224
224
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
225
225
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
226
226
  var Companion_instance_3 = kotlin_org_kodein_di_kodein_di.$_$.b;
@@ -229,12 +229,12 @@
229
229
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
230
230
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
231
231
  var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
232
- var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.b8;
233
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.a8;
234
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z7;
235
- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.w9;
236
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.v9;
237
- var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
232
+ var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.e8;
233
+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.d8;
234
+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c8;
235
+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.aa;
236
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.z9;
237
+ var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
238
238
  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
239
239
  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
240
240
  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
@@ -249,13 +249,13 @@
249
249
  var toList_0 = kotlin_kotlin.$_$.s9;
250
250
  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
251
251
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
252
- var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
252
+ var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
253
253
  var emptyMap = kotlin_kotlin.$_$.o7;
254
- var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
255
- var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
256
- var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.x4;
257
- var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f6;
258
- var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
254
+ var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
255
+ var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.p4;
256
+ var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.b5;
257
+ var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j6;
258
+ var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
259
259
  var engineHelpersModule = kotlin_io_raspberryapps_game_engine_engine.$_$.e;
260
260
  //endregion
261
261
  //region block: pre-declaration
@@ -278,7 +278,8 @@
278
278
  initMetadataForLambda(GameServer$roomOnDelete$slambda, CoroutineImpl, VOID, [2]);
279
279
  initMetadataForLambda(GameServer$setCanStartNewGameEnabled$slambda, CoroutineImpl, VOID, [2]);
280
280
  initMetadataForLambda(GameServer$shutdown$slambda, CoroutineImpl, VOID, [2]);
281
- function roomOnCreate(roomId, gameCreatorId, config, users, spectators, $super) {
281
+ function roomOnCreate(roomId, gameCreatorId, config, users, transition, spectators, $super) {
282
+ transition = transition === VOID ? null : transition;
282
283
  var tmp;
283
284
  if (spectators === VOID) {
284
285
  // Inline function 'kotlin.emptyArray' call
@@ -287,15 +288,15 @@
287
288
  tmp = spectators;
288
289
  }
289
290
  spectators = tmp;
290
- return this.lda(roomId, gameCreatorId, config, users, spectators);
291
+ return this.nde(roomId, gameCreatorId, config, users, transition, spectators);
291
292
  }
292
293
  function roomOnDelete(newRid, $super) {
293
294
  newRid = newRid === VOID ? null : newRid;
294
- return this.mda(newRid);
295
+ return this.ode(newRid);
295
296
  }
296
297
  function shutdown(reason, roomId, $super) {
297
298
  roomId = roomId === VOID ? null : roomId;
298
- return this.nda(reason, roomId);
299
+ return this.pde(reason, roomId);
299
300
  }
300
301
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
301
302
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -345,7 +346,7 @@
345
346
  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
346
347
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
347
348
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
348
- return this.sde(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
349
+ return this.udi(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
349
350
  }
350
351
  initMetadataForInterface(GameEngineController, 'GameEngineController');
351
352
  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -354,17 +355,17 @@
354
355
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
355
356
  //endregion
356
357
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
357
- this.bd3_1 = $subscriber;
358
+ this.cd7_1 = $subscriber;
358
359
  CoroutineImpl.call(this, resultContinuation);
359
360
  }
360
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).dd3 = function (it, $completion) {
361
- var tmp = this.ed3(it, $completion);
361
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).ed7 = function (it, $completion) {
362
+ var tmp = this.fd7(it, $completion);
362
363
  tmp.g9_1 = Unit_instance;
363
364
  tmp.h9_1 = null;
364
365
  return tmp.m9();
365
366
  };
366
367
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
367
- return this.dd3(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
368
+ return this.ed7(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
368
369
  };
369
370
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
370
371
  var suspendResult = this.g9_1;
@@ -373,7 +374,7 @@
373
374
  var tmp = this.e9_1;
374
375
  if (tmp === 0) {
375
376
  this.f9_1 = 1;
376
- this.bd3_1(this.cd3_1);
377
+ this.cd7_1(this.dd7_1);
377
378
  return Unit_instance;
378
379
  } else if (tmp === 1) {
379
380
  throw this.h9_1;
@@ -384,31 +385,31 @@
384
385
  }
385
386
  while (true);
386
387
  };
387
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).ed3 = function (it, completion) {
388
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.bd3_1, completion);
389
- i.cd3_1 = it;
388
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).fd7 = function (it, completion) {
389
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.cd7_1, completion);
390
+ i.dd7_1 = it;
390
391
  return i;
391
392
  };
392
393
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
393
394
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
394
395
  var l = function (it, $completion) {
395
- return i.dd3(it, $completion);
396
+ return i.ed7(it, $completion);
396
397
  };
397
398
  l.$arity = 1;
398
399
  return l;
399
400
  }
400
401
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
401
- this.nd3_1 = $subscriber;
402
+ this.od7_1 = $subscriber;
402
403
  CoroutineImpl.call(this, resultContinuation);
403
404
  }
404
- protoOf(GameServer$subscribeWith$slambda$slambda).pd3 = function (it, $completion) {
405
- var tmp = this.qd3(it, $completion);
405
+ protoOf(GameServer$subscribeWith$slambda$slambda).qd7 = function (it, $completion) {
406
+ var tmp = this.rd7(it, $completion);
406
407
  tmp.g9_1 = Unit_instance;
407
408
  tmp.h9_1 = null;
408
409
  return tmp.m9();
409
410
  };
410
411
  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
411
- return this.pd3(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
412
+ return this.qd7(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
412
413
  };
413
414
  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
414
415
  var suspendResult = this.g9_1;
@@ -417,7 +418,7 @@
417
418
  var tmp = this.e9_1;
418
419
  if (tmp === 0) {
419
420
  this.f9_1 = 1;
420
- this.nd3_1(this.od3_1);
421
+ this.od7_1(this.pd7_1);
421
422
  return Unit_instance;
422
423
  } else if (tmp === 1) {
423
424
  throw this.h9_1;
@@ -428,58 +429,58 @@
428
429
  }
429
430
  while (true);
430
431
  };
431
- protoOf(GameServer$subscribeWith$slambda$slambda).qd3 = function (it, completion) {
432
- var i = new GameServer$subscribeWith$slambda$slambda(this.nd3_1, completion);
433
- i.od3_1 = it;
432
+ protoOf(GameServer$subscribeWith$slambda$slambda).rd7 = function (it, completion) {
433
+ var i = new GameServer$subscribeWith$slambda$slambda(this.od7_1, completion);
434
+ i.pd7_1 = it;
434
435
  return i;
435
436
  };
436
437
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
437
438
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
438
439
  var l = function (it, $completion) {
439
- return i.pd3(it, $completion);
440
+ return i.qd7(it, $completion);
440
441
  };
441
442
  l.$arity = 1;
442
443
  return l;
443
444
  }
444
445
  function _get_logger__rkp4sl($this) {
445
446
  // Inline function 'kotlin.getValue' call
446
- var this_0 = $this.td3_1;
447
+ var this_0 = $this.ud7_1;
447
448
  logger$factory_0();
448
449
  return this_0.u();
449
450
  }
450
451
  function _get_toClientEventsObserver__6rp51y($this) {
451
452
  // Inline function 'kotlin.getValue' call
452
- var this_0 = $this.ud3_1;
453
+ var this_0 = $this.vd7_1;
453
454
  toClientEventsObserver$factory_0();
454
455
  return this_0.u();
455
456
  }
456
457
  function _get_playerConnectionInteractor__si6cxf($this) {
457
458
  // Inline function 'kotlin.getValue' call
458
- var this_0 = $this.vd3_1;
459
+ var this_0 = $this.wd7_1;
459
460
  playerConnectionInteractor$factory_0();
460
461
  return this_0.u();
461
462
  }
462
463
  function _get_random__h29cgo($this) {
463
464
  // Inline function 'kotlin.getValue' call
464
- var this_0 = $this.wd3_1;
465
+ var this_0 = $this.xd7_1;
465
466
  random$factory();
466
467
  return this_0.u();
467
468
  }
468
469
  function Companion() {
469
- this.yd3_1 = 'GameEngine_API';
470
+ this.zd7_1 = 'GameEngine_API';
470
471
  }
471
472
  var Companion_instance_7;
472
473
  function Companion_getInstance_0() {
473
474
  return Companion_instance_7;
474
475
  }
475
476
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
476
- this.zd3_1 = function_0;
477
+ this.ad8_1 = function_0;
477
478
  }
478
479
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
479
- return this.zd3_1(value, $completion);
480
+ return this.ad8_1(value, $completion);
480
481
  };
481
482
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
482
- return this.zd3_1;
483
+ return this.ad8_1;
483
484
  };
484
485
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
485
486
  var tmp;
@@ -500,13 +501,13 @@
500
501
  return hashCode(this.o3());
501
502
  };
502
503
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
503
- this.ad4_1 = function_0;
504
+ this.bd8_1 = function_0;
504
505
  }
505
506
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
506
- return this.ad4_1(value, $completion);
507
+ return this.bd8_1(value, $completion);
507
508
  };
508
509
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
509
- return this.ad4_1;
510
+ return this.bd8_1;
510
511
  };
511
512
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
512
513
  var tmp;
@@ -532,8 +533,8 @@
532
533
  };
533
534
  }
534
535
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
535
- this.jd4_1 = this$0;
536
- this.kd4_1 = $subscriber;
536
+ this.kd8_1 = this$0;
537
+ this.ld8_1 = $subscriber;
537
538
  CoroutineImpl.call(this, resultContinuation);
538
539
  }
539
540
  protoOf(GameServer$subscribeToClientAction$slambda).e1f = function ($this$launchDefault, $completion) {
@@ -554,8 +555,8 @@
554
555
  case 0:
555
556
  this.f9_1 = 2;
556
557
  this.e9_1 = 1;
557
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.jd4_1).vb8();
558
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.kd4_1, null);
558
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.kd8_1).uba();
559
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.ld8_1, null);
559
560
  suspendResult = tmp_0.l17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
560
561
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
561
562
  return suspendResult;
@@ -579,8 +580,8 @@
579
580
  while (true);
580
581
  };
581
582
  protoOf(GameServer$subscribeToClientAction$slambda).f1f = function ($this$launchDefault, completion) {
582
- var i = new GameServer$subscribeToClientAction$slambda(this.jd4_1, this.kd4_1, completion);
583
- i.ld4_1 = $this$launchDefault;
583
+ var i = new GameServer$subscribeToClientAction$slambda(this.kd8_1, this.ld8_1, completion);
584
+ i.md8_1 = $this$launchDefault;
584
585
  return i;
585
586
  };
586
587
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -592,8 +593,8 @@
592
593
  return l;
593
594
  }
594
595
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
595
- this.ud4_1 = this$0;
596
- this.vd4_1 = $subscriber;
596
+ this.vd8_1 = this$0;
597
+ this.wd8_1 = $subscriber;
597
598
  CoroutineImpl.call(this, resultContinuation);
598
599
  }
599
600
  protoOf(GameServer$subscribeWith$slambda).e1f = function ($this$launchDefault, $completion) {
@@ -614,8 +615,8 @@
614
615
  case 0:
615
616
  this.f9_1 = 2;
616
617
  this.e9_1 = 1;
617
- var tmp_0 = distinctUntilChanged(this.ud4_1.c6w());
618
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.vd4_1, null);
618
+ var tmp_0 = distinctUntilChanged(this.vd8_1.c6w());
619
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.wd8_1, null);
619
620
  suspendResult = tmp_0.l17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
620
621
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
621
622
  return suspendResult;
@@ -639,8 +640,8 @@
639
640
  while (true);
640
641
  };
641
642
  protoOf(GameServer$subscribeWith$slambda).f1f = function ($this$launchDefault, completion) {
642
- var i = new GameServer$subscribeWith$slambda(this.ud4_1, this.vd4_1, completion);
643
- i.wd4_1 = $this$launchDefault;
643
+ var i = new GameServer$subscribeWith$slambda(this.vd8_1, this.wd8_1, completion);
644
+ i.xd8_1 = $this$launchDefault;
644
645
  return i;
645
646
  };
646
647
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -652,18 +653,18 @@
652
653
  return l;
653
654
  }
654
655
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
655
- this.fd5_1 = $action;
656
+ this.gd9_1 = $action;
656
657
  CoroutineImpl.call(this, resultContinuation);
657
658
  }
658
- protoOf(GameServer$fromClientEvent$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
659
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
659
+ protoOf(GameServer$fromClientEvent$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
660
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
660
661
  tmp.g9_1 = Unit_instance;
661
662
  tmp.h9_1 = null;
662
663
  return tmp.m9();
663
664
  };
664
665
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
665
666
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
666
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
667
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
667
668
  };
668
669
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
669
670
  var suspendResult = this.g9_1;
@@ -672,11 +673,11 @@
672
673
  var tmp = this.e9_1;
673
674
  if (tmp === 0) {
674
675
  this.f9_1 = 1;
675
- if (this.fd5_1 instanceof PlayerReadyFromClientAction)
676
- if (!get_isCreated(this.hd5_1.state)) {
676
+ if (this.gd9_1 instanceof PlayerReadyFromClientAction)
677
+ if (!get_isCreated(this.id9_1.state)) {
677
678
  return Unit_instance;
678
679
  }
679
- this.hd5_1.dispatch(this.fd5_1);
680
+ this.id9_1.dispatch(this.gd9_1);
680
681
  return Unit_instance;
681
682
  } else if (tmp === 1) {
682
683
  throw this.h9_1;
@@ -687,33 +688,33 @@
687
688
  }
688
689
  while (true);
689
690
  };
690
- protoOf(GameServer$fromClientEvent$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
691
- var i = new GameServer$fromClientEvent$slambda(this.fd5_1, completion);
692
- i.gd5_1 = $this$dispatchAsync;
693
- i.hd5_1 = store;
691
+ protoOf(GameServer$fromClientEvent$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
692
+ var i = new GameServer$fromClientEvent$slambda(this.gd9_1, completion);
693
+ i.hd9_1 = $this$dispatchAsync;
694
+ i.id9_1 = store;
694
695
  return i;
695
696
  };
696
697
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
697
698
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
698
699
  var l = function ($this$dispatchAsync, store, $completion) {
699
- return i.wb3($this$dispatchAsync, store, $completion);
700
+ return i.vb5($this$dispatchAsync, store, $completion);
700
701
  };
701
702
  l.$arity = 2;
702
703
  return l;
703
704
  }
704
705
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
705
- this.qd5_1 = $playerId;
706
+ this.rd9_1 = $playerId;
706
707
  CoroutineImpl.call(this, resultContinuation);
707
708
  }
708
- protoOf(GameServer$playerLostConnection$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
709
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
709
+ protoOf(GameServer$playerLostConnection$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
710
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
710
711
  tmp.g9_1 = Unit_instance;
711
712
  tmp.h9_1 = null;
712
713
  return tmp.m9();
713
714
  };
714
715
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
715
716
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
716
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
717
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
717
718
  };
718
719
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
719
720
  var suspendResult = this.g9_1;
@@ -722,12 +723,12 @@
722
723
  var tmp = this.e9_1;
723
724
  if (tmp === 0) {
724
725
  this.f9_1 = 1;
725
- if (!get_isCreated(this.sd5_1.state)) {
726
+ if (!get_isCreated(this.td9_1.state)) {
726
727
  return Unit_instance;
727
728
  }
728
- var tmp_0 = this.sd5_1.dispatch;
729
+ var tmp_0 = this.td9_1.dispatch;
729
730
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
730
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qd5_1));
731
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.rd9_1));
731
732
  return Unit_instance;
732
733
  } else if (tmp === 1) {
733
734
  throw this.h9_1;
@@ -738,33 +739,33 @@
738
739
  }
739
740
  while (true);
740
741
  };
741
- protoOf(GameServer$playerLostConnection$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
742
- var i = new GameServer$playerLostConnection$slambda(this.qd5_1, completion);
743
- i.rd5_1 = $this$dispatchAsync;
744
- i.sd5_1 = store;
742
+ protoOf(GameServer$playerLostConnection$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
743
+ var i = new GameServer$playerLostConnection$slambda(this.rd9_1, completion);
744
+ i.sd9_1 = $this$dispatchAsync;
745
+ i.td9_1 = store;
745
746
  return i;
746
747
  };
747
748
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
748
749
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
749
750
  var l = function ($this$dispatchAsync, store, $completion) {
750
- return i.wb3($this$dispatchAsync, store, $completion);
751
+ return i.vb5($this$dispatchAsync, store, $completion);
751
752
  };
752
753
  l.$arity = 2;
753
754
  return l;
754
755
  }
755
756
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
756
- this.bd6_1 = $playerId;
757
+ this.cda_1 = $playerId;
757
758
  CoroutineImpl.call(this, resultContinuation);
758
759
  }
759
- protoOf(GameServer$playerLive$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
760
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
760
+ protoOf(GameServer$playerLive$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
761
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
761
762
  tmp.g9_1 = Unit_instance;
762
763
  tmp.h9_1 = null;
763
764
  return tmp.m9();
764
765
  };
765
766
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
766
767
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
767
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
768
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
768
769
  };
769
770
  protoOf(GameServer$playerLive$slambda).m9 = function () {
770
771
  var suspendResult = this.g9_1;
@@ -773,9 +774,9 @@
773
774
  var tmp = this.e9_1;
774
775
  if (tmp === 0) {
775
776
  this.f9_1 = 1;
776
- var tmp_0 = this.dd6_1.dispatch;
777
+ var tmp_0 = this.eda_1.dispatch;
777
778
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
778
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.bd6_1));
779
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.cda_1));
779
780
  return Unit_instance;
780
781
  } else if (tmp === 1) {
781
782
  throw this.h9_1;
@@ -786,33 +787,33 @@
786
787
  }
787
788
  while (true);
788
789
  };
789
- protoOf(GameServer$playerLive$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
790
- var i = new GameServer$playerLive$slambda(this.bd6_1, completion);
791
- i.cd6_1 = $this$dispatchAsync;
792
- i.dd6_1 = store;
790
+ protoOf(GameServer$playerLive$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
791
+ var i = new GameServer$playerLive$slambda(this.cda_1, completion);
792
+ i.dda_1 = $this$dispatchAsync;
793
+ i.eda_1 = store;
793
794
  return i;
794
795
  };
795
796
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
796
797
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
797
798
  var l = function ($this$dispatchAsync, store, $completion) {
798
- return i.wb3($this$dispatchAsync, store, $completion);
799
+ return i.vb5($this$dispatchAsync, store, $completion);
799
800
  };
800
801
  l.$arity = 2;
801
802
  return l;
802
803
  }
803
804
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
804
- this.md6_1 = $playerId;
805
+ this.nda_1 = $playerId;
805
806
  CoroutineImpl.call(this, resultContinuation);
806
807
  }
807
- protoOf(GameServer$playerLeft$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
808
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
808
+ protoOf(GameServer$playerLeft$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
809
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
809
810
  tmp.g9_1 = Unit_instance;
810
811
  tmp.h9_1 = null;
811
812
  return tmp.m9();
812
813
  };
813
814
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
814
815
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
815
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
816
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
816
817
  };
817
818
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
818
819
  var suspendResult = this.g9_1;
@@ -821,9 +822,9 @@
821
822
  var tmp = this.e9_1;
822
823
  if (tmp === 0) {
823
824
  this.f9_1 = 1;
824
- var tmp_0 = this.od6_1.dispatch;
825
+ var tmp_0 = this.pda_1.dispatch;
825
826
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
826
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.md6_1));
827
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.nda_1));
827
828
  return Unit_instance;
828
829
  } else if (tmp === 1) {
829
830
  throw this.h9_1;
@@ -834,38 +835,38 @@
834
835
  }
835
836
  while (true);
836
837
  };
837
- protoOf(GameServer$playerLeft$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
838
- var i = new GameServer$playerLeft$slambda(this.md6_1, completion);
839
- i.nd6_1 = $this$dispatchAsync;
840
- i.od6_1 = store;
838
+ protoOf(GameServer$playerLeft$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
839
+ var i = new GameServer$playerLeft$slambda(this.nda_1, completion);
840
+ i.oda_1 = $this$dispatchAsync;
841
+ i.pda_1 = store;
841
842
  return i;
842
843
  };
843
844
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
844
845
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
845
846
  var l = function ($this$dispatchAsync, store, $completion) {
846
- return i.wb3($this$dispatchAsync, store, $completion);
847
+ return i.vb5($this$dispatchAsync, store, $completion);
847
848
  };
848
849
  l.$arity = 2;
849
850
  return l;
850
851
  }
851
852
  function GameServer$roomOnCreate$slambda($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation) {
852
- this.xd6_1 = $users;
853
- this.yd6_1 = $gameCreatorId;
854
- this.zd6_1 = this$0;
855
- this.ad7_1 = $spectators;
856
- this.bd7_1 = $config;
857
- this.cd7_1 = $roomId;
853
+ this.yda_1 = $users;
854
+ this.zda_1 = $gameCreatorId;
855
+ this.adb_1 = this$0;
856
+ this.bdb_1 = $spectators;
857
+ this.cdb_1 = $config;
858
+ this.ddb_1 = $roomId;
858
859
  CoroutineImpl.call(this, resultContinuation);
859
860
  }
860
- protoOf(GameServer$roomOnCreate$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
861
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
861
+ protoOf(GameServer$roomOnCreate$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
862
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
862
863
  tmp.g9_1 = Unit_instance;
863
864
  tmp.h9_1 = null;
864
865
  return tmp.m9();
865
866
  };
866
867
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
867
868
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
868
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
869
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
869
870
  };
870
871
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
871
872
  var suspendResult = this.g9_1;
@@ -874,13 +875,13 @@
874
875
  var tmp = this.e9_1;
875
876
  if (tmp === 0) {
876
877
  this.f9_1 = 1;
877
- var usersList = toList(this.xd6_1);
878
- var gameCreatorUser = getPlayer(usersList, this.yd6_1);
879
- var tmp_0 = this.ed7_1.dispatch;
878
+ var usersList = toList(this.yda_1);
879
+ var gameCreatorUser = getPlayer(usersList, this.zda_1);
880
+ var tmp_0 = this.fdb_1.dispatch;
880
881
  var tmp0_version = GameEngineConfig_instance.version;
881
- var tmp1_users = sortWithItem(_get_random__h29cgo(this.zd6_1).a60(toMutableList(usersList)), gameCreatorUser);
882
- var tmp2_spectators = toList(this.ad7_1);
883
- tmp_0(new StartGameMechanicAction(this.bd7_1, this.cd7_1, tmp0_version, this.yd6_1, tmp1_users, VOID, tmp2_spectators));
882
+ var tmp1_users = sortWithItem(_get_random__h29cgo(this.adb_1).a60(toMutableList(usersList)), gameCreatorUser);
883
+ var tmp2_spectators = toList(this.bdb_1);
884
+ tmp_0(new StartGameMechanicAction(this.cdb_1, this.ddb_1, tmp0_version, this.zda_1, tmp1_users, VOID, tmp2_spectators));
884
885
  return Unit_instance;
885
886
  } else if (tmp === 1) {
886
887
  throw this.h9_1;
@@ -891,33 +892,33 @@
891
892
  }
892
893
  while (true);
893
894
  };
894
- protoOf(GameServer$roomOnCreate$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
895
- var i = new GameServer$roomOnCreate$slambda(this.xd6_1, this.yd6_1, this.zd6_1, this.ad7_1, this.bd7_1, this.cd7_1, completion);
896
- i.dd7_1 = $this$dispatchAsync;
897
- i.ed7_1 = store;
895
+ protoOf(GameServer$roomOnCreate$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
896
+ var i = new GameServer$roomOnCreate$slambda(this.yda_1, this.zda_1, this.adb_1, this.bdb_1, this.cdb_1, this.ddb_1, completion);
897
+ i.edb_1 = $this$dispatchAsync;
898
+ i.fdb_1 = store;
898
899
  return i;
899
900
  };
900
901
  function GameServer$roomOnCreate$slambda_0($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation) {
901
902
  var i = new GameServer$roomOnCreate$slambda($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation);
902
903
  var l = function ($this$dispatchAsync, store, $completion) {
903
- return i.wb3($this$dispatchAsync, store, $completion);
904
+ return i.vb5($this$dispatchAsync, store, $completion);
904
905
  };
905
906
  l.$arity = 2;
906
907
  return l;
907
908
  }
908
909
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
909
- this.nd7_1 = $tableLite;
910
+ this.odb_1 = $tableLite;
910
911
  CoroutineImpl.call(this, resultContinuation);
911
912
  }
912
- protoOf(GameServer$roomOnContinueFromRound$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
913
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
913
+ protoOf(GameServer$roomOnContinueFromRound$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
914
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
914
915
  tmp.g9_1 = Unit_instance;
915
916
  tmp.h9_1 = null;
916
917
  return tmp.m9();
917
918
  };
918
919
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
919
920
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
920
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
921
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
921
922
  };
922
923
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
923
924
  var suspendResult = this.g9_1;
@@ -926,11 +927,11 @@
926
927
  var tmp = this.e9_1;
927
928
  if (tmp === 0) {
928
929
  this.f9_1 = 1;
929
- var tmp_0 = this.pd7_1.dispatch;
930
+ var tmp_0 = this.qdb_1.dispatch;
930
931
  var tmp0_reason = RestartRoundReason_getInstance();
931
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.nd7_1);
932
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.odb_1);
932
933
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
933
- this.pd7_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
934
+ this.qdb_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
934
935
  return Unit_instance;
935
936
  } else if (tmp === 1) {
936
937
  throw this.h9_1;
@@ -941,33 +942,33 @@
941
942
  }
942
943
  while (true);
943
944
  };
944
- protoOf(GameServer$roomOnContinueFromRound$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
945
- var i = new GameServer$roomOnContinueFromRound$slambda(this.nd7_1, completion);
946
- i.od7_1 = $this$dispatchAsync;
947
- i.pd7_1 = store;
945
+ protoOf(GameServer$roomOnContinueFromRound$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
946
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.odb_1, completion);
947
+ i.pdb_1 = $this$dispatchAsync;
948
+ i.qdb_1 = store;
948
949
  return i;
949
950
  };
950
951
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
951
952
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
952
953
  var l = function ($this$dispatchAsync, store, $completion) {
953
- return i.wb3($this$dispatchAsync, store, $completion);
954
+ return i.vb5($this$dispatchAsync, store, $completion);
954
955
  };
955
956
  l.$arity = 2;
956
957
  return l;
957
958
  }
958
959
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
959
- this.yd7_1 = $spectators;
960
+ this.zdb_1 = $spectators;
960
961
  CoroutineImpl.call(this, resultContinuation);
961
962
  }
962
- protoOf(GameServer$addSpectatorsToRoom$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
963
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
963
+ protoOf(GameServer$addSpectatorsToRoom$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
964
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
964
965
  tmp.g9_1 = Unit_instance;
965
966
  tmp.h9_1 = null;
966
967
  return tmp.m9();
967
968
  };
968
969
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
969
970
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
970
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
971
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
971
972
  };
972
973
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
973
974
  var suspendResult = this.g9_1;
@@ -976,7 +977,7 @@
976
977
  var tmp = this.e9_1;
977
978
  if (tmp === 0) {
978
979
  this.f9_1 = 1;
979
- this.ad8_1.dispatch(new AddSpectatorsAction(toList(this.yd7_1)));
980
+ this.bdc_1.dispatch(new AddSpectatorsAction(toList(this.zdb_1)));
980
981
  return Unit_instance;
981
982
  } else if (tmp === 1) {
982
983
  throw this.h9_1;
@@ -987,33 +988,33 @@
987
988
  }
988
989
  while (true);
989
990
  };
990
- protoOf(GameServer$addSpectatorsToRoom$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
991
- var i = new GameServer$addSpectatorsToRoom$slambda(this.yd7_1, completion);
992
- i.zd7_1 = $this$dispatchAsync;
993
- i.ad8_1 = store;
991
+ protoOf(GameServer$addSpectatorsToRoom$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
992
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.zdb_1, completion);
993
+ i.adc_1 = $this$dispatchAsync;
994
+ i.bdc_1 = store;
994
995
  return i;
995
996
  };
996
997
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
997
998
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
998
999
  var l = function ($this$dispatchAsync, store, $completion) {
999
- return i.wb3($this$dispatchAsync, store, $completion);
1000
+ return i.vb5($this$dispatchAsync, store, $completion);
1000
1001
  };
1001
1002
  l.$arity = 2;
1002
1003
  return l;
1003
1004
  }
1004
1005
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1005
- this.jd8_1 = $spectators;
1006
+ this.kdc_1 = $spectators;
1006
1007
  CoroutineImpl.call(this, resultContinuation);
1007
1008
  }
1008
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
1009
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
1009
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
1010
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
1010
1011
  tmp.g9_1 = Unit_instance;
1011
1012
  tmp.h9_1 = null;
1012
1013
  return tmp.m9();
1013
1014
  };
1014
1015
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1015
1016
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1016
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1017
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1017
1018
  };
1018
1019
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1019
1020
  var suspendResult = this.g9_1;
@@ -1022,7 +1023,7 @@
1022
1023
  var tmp = this.e9_1;
1023
1024
  if (tmp === 0) {
1024
1025
  this.f9_1 = 1;
1025
- this.ld8_1.dispatch(new RemoveSpectatorsAction(toList(this.jd8_1)));
1026
+ this.mdc_1.dispatch(new RemoveSpectatorsAction(toList(this.kdc_1)));
1026
1027
  return Unit_instance;
1027
1028
  } else if (tmp === 1) {
1028
1029
  throw this.h9_1;
@@ -1033,34 +1034,34 @@
1033
1034
  }
1034
1035
  while (true);
1035
1036
  };
1036
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
1037
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.jd8_1, completion);
1038
- i.kd8_1 = $this$dispatchAsync;
1039
- i.ld8_1 = store;
1037
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
1038
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.kdc_1, completion);
1039
+ i.ldc_1 = $this$dispatchAsync;
1040
+ i.mdc_1 = store;
1040
1041
  return i;
1041
1042
  };
1042
1043
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1043
1044
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1044
1045
  var l = function ($this$dispatchAsync, store, $completion) {
1045
- return i.wb3($this$dispatchAsync, store, $completion);
1046
+ return i.vb5($this$dispatchAsync, store, $completion);
1046
1047
  };
1047
1048
  l.$arity = 2;
1048
1049
  return l;
1049
1050
  }
1050
1051
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1051
- this.ud8_1 = $playerId;
1052
- this.vd8_1 = this$0;
1052
+ this.vdc_1 = $playerId;
1053
+ this.wdc_1 = this$0;
1053
1054
  CoroutineImpl.call(this, resultContinuation);
1054
1055
  }
1055
- protoOf(GameServer$roomRefreshPlayerState$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
1056
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
1056
+ protoOf(GameServer$roomRefreshPlayerState$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
1057
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
1057
1058
  tmp.g9_1 = Unit_instance;
1058
1059
  tmp.h9_1 = null;
1059
1060
  return tmp.m9();
1060
1061
  };
1061
1062
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1062
1063
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1063
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1064
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1064
1065
  };
1065
1066
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1066
1067
  var suspendResult = this.g9_1;
@@ -1069,14 +1070,14 @@
1069
1070
  var tmp = this.e9_1;
1070
1071
  if (tmp === 0) {
1071
1072
  this.f9_1 = 1;
1072
- var table = this.xd8_1.state.f6x();
1073
- var player = getPlayer(table.players, this.ud8_1);
1074
- if (player.v73_1.a6h().r6f_1.isLive) {
1075
- this.xd8_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.vd8_1).q95(player, table));
1073
+ var table = this.ydc_1.state.f6x();
1074
+ var player = getPlayer(table.players, this.vdc_1);
1075
+ if (player.a74_1.a6h().r6f_1.isLive) {
1076
+ this.ydc_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.wdc_1).h97(player, table));
1076
1077
  } else {
1077
- var tmp_0 = this.xd8_1.dispatch;
1078
+ var tmp_0 = this.ydc_1.dispatch;
1078
1079
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1079
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ud8_1));
1080
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.vdc_1));
1080
1081
  }
1081
1082
  return Unit_instance;
1082
1083
  } else if (tmp === 1) {
@@ -1088,33 +1089,34 @@
1088
1089
  }
1089
1090
  while (true);
1090
1091
  };
1091
- protoOf(GameServer$roomRefreshPlayerState$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
1092
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ud8_1, this.vd8_1, completion);
1093
- i.wd8_1 = $this$dispatchAsync;
1094
- i.xd8_1 = store;
1092
+ protoOf(GameServer$roomRefreshPlayerState$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
1093
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.vdc_1, this.wdc_1, completion);
1094
+ i.xdc_1 = $this$dispatchAsync;
1095
+ i.ydc_1 = store;
1095
1096
  return i;
1096
1097
  };
1097
1098
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1098
1099
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1099
1100
  var l = function ($this$dispatchAsync, store, $completion) {
1100
- return i.wb3($this$dispatchAsync, store, $completion);
1101
+ return i.vb5($this$dispatchAsync, store, $completion);
1101
1102
  };
1102
1103
  l.$arity = 2;
1103
1104
  return l;
1104
1105
  }
1105
- function GameServer$roomOnDelete$slambda(this$0, resultContinuation) {
1106
- this.gd9_1 = this$0;
1106
+ function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1107
+ this.hdd_1 = this$0;
1108
+ this.idd_1 = $newRid;
1107
1109
  CoroutineImpl.call(this, resultContinuation);
1108
1110
  }
1109
- protoOf(GameServer$roomOnDelete$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
1110
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
1111
+ protoOf(GameServer$roomOnDelete$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
1112
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
1111
1113
  tmp.g9_1 = Unit_instance;
1112
1114
  tmp.h9_1 = null;
1113
1115
  return tmp.m9();
1114
1116
  };
1115
1117
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1116
1118
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1117
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1119
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1118
1120
  };
1119
1121
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1120
1122
  var suspendResult = this.g9_1;
@@ -1123,16 +1125,39 @@
1123
1125
  var tmp = this.e9_1;
1124
1126
  if (tmp === 0) {
1125
1127
  this.f9_1 = 1;
1126
- var it = this.gd9_1.x6e().g6w_1;
1128
+ var it = this.hdd_1.x6e().g6w_1;
1127
1129
  var tmp_0;
1128
1130
  if (it == null) {
1129
- _get_logger__rkp4sl(this.gd9_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1131
+ _get_logger__rkp4sl(this.hdd_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1130
1132
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1131
1133
  } else {
1132
1134
  tmp_0 = it;
1133
1135
  }
1134
1136
  var terminationState = tmp_0;
1135
- this.id9_1.dispatch(new FinishGameMechanicAction(terminationState.y8b_1, this.gd9_1.x6e().f6x().isGameFinished));
1137
+ var tmp_1 = this.kdd_1.dispatch;
1138
+ var tmp1_reason = terminationState.z8c_1;
1139
+ var tmp0_safe_receiver = terminationState.a8d_1;
1140
+ var tmp_2;
1141
+ if (tmp0_safe_receiver == null) {
1142
+ tmp_2 = null;
1143
+ } else {
1144
+ var value = this.idd_1;
1145
+ var tmp$ret$0 = Unit_instance;
1146
+ l$ret$1: do {
1147
+ if (value == null) {
1148
+ var message = 'Required value was null.';
1149
+ throw IllegalArgumentException_init_$Create$(toString(message));
1150
+ } else {
1151
+ tmp$ret$0 = value;
1152
+ break l$ret$1;
1153
+ }
1154
+ }
1155
+ while (false);
1156
+ tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1157
+ }
1158
+ var tmp2_transition = tmp_2;
1159
+ var tmp3_isGameFinished = this.hdd_1.x6e().f6x().isGameFinished;
1160
+ tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1136
1161
  return Unit_instance;
1137
1162
  } else if (tmp === 1) {
1138
1163
  throw this.h9_1;
@@ -1143,33 +1168,33 @@
1143
1168
  }
1144
1169
  while (true);
1145
1170
  };
1146
- protoOf(GameServer$roomOnDelete$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
1147
- var i = new GameServer$roomOnDelete$slambda(this.gd9_1, completion);
1148
- i.hd9_1 = $this$dispatchAsync;
1149
- i.id9_1 = store;
1171
+ protoOf(GameServer$roomOnDelete$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
1172
+ var i = new GameServer$roomOnDelete$slambda(this.hdd_1, this.idd_1, completion);
1173
+ i.jdd_1 = $this$dispatchAsync;
1174
+ i.kdd_1 = store;
1150
1175
  return i;
1151
1176
  };
1152
- function GameServer$roomOnDelete$slambda_0(this$0, resultContinuation) {
1153
- var i = new GameServer$roomOnDelete$slambda(this$0, resultContinuation);
1177
+ function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1178
+ var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1154
1179
  var l = function ($this$dispatchAsync, store, $completion) {
1155
- return i.wb3($this$dispatchAsync, store, $completion);
1180
+ return i.vb5($this$dispatchAsync, store, $completion);
1156
1181
  };
1157
1182
  l.$arity = 2;
1158
1183
  return l;
1159
1184
  }
1160
1185
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1161
- this.rd9_1 = $enabled;
1186
+ this.tdd_1 = $enabled;
1162
1187
  CoroutineImpl.call(this, resultContinuation);
1163
1188
  }
1164
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
1165
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
1189
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
1190
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
1166
1191
  tmp.g9_1 = Unit_instance;
1167
1192
  tmp.h9_1 = null;
1168
1193
  return tmp.m9();
1169
1194
  };
1170
1195
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1171
1196
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1172
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1197
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1173
1198
  };
1174
1199
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1175
1200
  var suspendResult = this.g9_1;
@@ -1178,7 +1203,7 @@
1178
1203
  var tmp = this.e9_1;
1179
1204
  if (tmp === 0) {
1180
1205
  this.f9_1 = 1;
1181
- this.td9_1.dispatch(new UpdateServerConfigAction(get_serverState(this.td9_1.state).ud9_1.wd9(this.rd9_1)));
1206
+ this.vdd_1.dispatch(new UpdateServerConfigAction(get_serverState(this.vdd_1.state).wdd_1.ydd(this.tdd_1)));
1182
1207
  return Unit_instance;
1183
1208
  } else if (tmp === 1) {
1184
1209
  throw this.h9_1;
@@ -1189,35 +1214,35 @@
1189
1214
  }
1190
1215
  while (true);
1191
1216
  };
1192
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
1193
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.rd9_1, completion);
1194
- i.sd9_1 = $this$dispatchAsync;
1195
- i.td9_1 = store;
1217
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
1218
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.tdd_1, completion);
1219
+ i.udd_1 = $this$dispatchAsync;
1220
+ i.vdd_1 = store;
1196
1221
  return i;
1197
1222
  };
1198
1223
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1199
1224
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1200
1225
  var l = function ($this$dispatchAsync, store, $completion) {
1201
- return i.wb3($this$dispatchAsync, store, $completion);
1226
+ return i.vb5($this$dispatchAsync, store, $completion);
1202
1227
  };
1203
1228
  l.$arity = 2;
1204
1229
  return l;
1205
1230
  }
1206
1231
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1207
- this.fda_1 = $reason;
1208
- this.gda_1 = this$0;
1209
- this.hda_1 = $roomId;
1232
+ this.hde_1 = $reason;
1233
+ this.ide_1 = this$0;
1234
+ this.jde_1 = $roomId;
1210
1235
  CoroutineImpl.call(this, resultContinuation);
1211
1236
  }
1212
- protoOf(GameServer$shutdown$slambda).wb3 = function ($this$dispatchAsync, store, $completion) {
1213
- var tmp = this.xb3($this$dispatchAsync, store, $completion);
1237
+ protoOf(GameServer$shutdown$slambda).vb5 = function ($this$dispatchAsync, store, $completion) {
1238
+ var tmp = this.wb5($this$dispatchAsync, store, $completion);
1214
1239
  tmp.g9_1 = Unit_instance;
1215
1240
  tmp.h9_1 = null;
1216
1241
  return tmp.m9();
1217
1242
  };
1218
1243
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1219
1244
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1220
- return this.wb3(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1245
+ return this.vb5(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1221
1246
  };
1222
1247
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1223
1248
  var suspendResult = this.g9_1;
@@ -1226,11 +1251,11 @@
1226
1251
  var tmp = this.e9_1;
1227
1252
  if (tmp === 0) {
1228
1253
  this.f9_1 = 1;
1229
- var state = this.jda_1.store.state;
1254
+ var state = this.lde_1.store.state;
1230
1255
  if (state.g6x()) {
1231
- var tmp0_elvis_lhs = toDomainEnumSafe(this.fda_1, get_serverShutdownReasonMapping());
1256
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.hde_1, get_serverShutdownReasonMapping());
1232
1257
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1233
- var tmp_0 = this.jda_1.dispatch;
1258
+ var tmp_0 = this.lde_1.dispatch;
1234
1259
  var tmp_1 = Companion_instance_0;
1235
1260
  var tmp_2;
1236
1261
  switch (shutdownReason.n2_1) {
@@ -1244,10 +1269,10 @@
1244
1269
  noWhenBranchMatchedException();
1245
1270
  break;
1246
1271
  }
1247
- tmp_0(tmp_1.withAnalytics(tmp_2, this.gda_1.table.isGameFinished, this.gda_1.table));
1272
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.ide_1.table.isGameFinished, this.ide_1.table));
1248
1273
  } else {
1249
- _get_logger__rkp4sl(this.gda_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.hda_1);
1250
- this.jda_1.dispatch(new ClearAction());
1274
+ _get_logger__rkp4sl(this.ide_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.jde_1);
1275
+ this.lde_1.dispatch(new ClearAction());
1251
1276
  }
1252
1277
  return Unit_instance;
1253
1278
  } else if (tmp === 1) {
@@ -1259,22 +1284,22 @@
1259
1284
  }
1260
1285
  while (true);
1261
1286
  };
1262
- protoOf(GameServer$shutdown$slambda).xb3 = function ($this$dispatchAsync, store, completion) {
1263
- var i = new GameServer$shutdown$slambda(this.fda_1, this.gda_1, this.hda_1, completion);
1264
- i.ida_1 = $this$dispatchAsync;
1265
- i.jda_1 = store;
1287
+ protoOf(GameServer$shutdown$slambda).wb5 = function ($this$dispatchAsync, store, completion) {
1288
+ var i = new GameServer$shutdown$slambda(this.hde_1, this.ide_1, this.jde_1, completion);
1289
+ i.kde_1 = $this$dispatchAsync;
1290
+ i.lde_1 = store;
1266
1291
  return i;
1267
1292
  };
1268
1293
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1269
1294
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1270
1295
  var l = function ($this$dispatchAsync, store, $completion) {
1271
- return i.wb3($this$dispatchAsync, store, $completion);
1296
+ return i.vb5($this$dispatchAsync, store, $completion);
1272
1297
  };
1273
1298
  l.$arity = 2;
1274
1299
  return l;
1275
1300
  }
1276
1301
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1277
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.kda()) : preloadedState;
1302
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.mde()) : preloadedState;
1278
1303
  var tmp;
1279
1304
  if (externalReducers === VOID) {
1280
1305
  // Inline function 'kotlin.collections.listOf' call
@@ -1297,28 +1322,28 @@
1297
1322
  // Inline function 'org.kodein.type.generic' call
1298
1323
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1299
1324
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1300
- tmp_1.td3_1 = Instance(di, tmp$ret$2, null).m67(this, logger$factory());
1325
+ tmp_1.ud7_1 = Instance(di, tmp$ret$2, null).m67(this, logger$factory());
1301
1326
  var tmp_3 = this;
1302
1327
  // Inline function 'org.kodein.di.instance' call
1303
1328
  // Inline function 'org.kodein.type.generic' call
1304
1329
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1305
1330
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1306
- tmp_3.ud3_1 = Instance(di, tmp$ret$4, null).m67(this, toClientEventsObserver$factory());
1331
+ tmp_3.vd7_1 = Instance(di, tmp$ret$4, null).m67(this, toClientEventsObserver$factory());
1307
1332
  var tmp_5 = this;
1308
1333
  // Inline function 'org.kodein.di.instance' call
1309
1334
  // Inline function 'org.kodein.type.generic' call
1310
1335
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1311
1336
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1312
- tmp_5.vd3_1 = Instance(di, tmp$ret$6, null).m67(this, playerConnectionInteractor$factory());
1337
+ tmp_5.wd7_1 = Instance(di, tmp$ret$6, null).m67(this, playerConnectionInteractor$factory());
1313
1338
  var tmp_7 = this;
1314
- tmp_7.wd3_1 = lazy(GameServer$random$delegate$lambda(this));
1339
+ tmp_7.xd7_1 = lazy(GameServer$random$delegate$lambda(this));
1315
1340
  var tmp_8 = this;
1316
- var tmp0_externalMiddlewares = plus(storeContract.k9b(), externalMiddlewares);
1317
- var tmp1_externalReducers = plus(storeContract.j9b(), externalReducers);
1318
- tmp_8.xd3_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1341
+ var tmp0_externalMiddlewares = plus(storeContract.i9d(), externalMiddlewares);
1342
+ var tmp1_externalReducers = plus(storeContract.h9d(), externalReducers);
1343
+ tmp_8.yd7_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1319
1344
  }
1320
1345
  protoOf(GameServer).s6v = function () {
1321
- return this.xd3_1;
1346
+ return this.yd7_1;
1322
1347
  };
1323
1348
  protoOf(GameServer).w5o = function () {
1324
1349
  return this.x6e().f6x().id;
@@ -1342,44 +1367,44 @@
1342
1367
  };
1343
1368
  protoOf(GameServer).fromClientEvent = function (action) {
1344
1369
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1345
- this.xd3_1.e6x(GameServer$fromClientEvent$slambda_0(action, null));
1370
+ this.yd7_1.e6x(GameServer$fromClientEvent$slambda_0(action, null));
1346
1371
  };
1347
1372
  protoOf(GameServer).playerLostConnection = function (playerId) {
1348
1373
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1349
- this.xd3_1.e6x(GameServer$playerLostConnection$slambda_0(playerId, null));
1374
+ this.yd7_1.e6x(GameServer$playerLostConnection$slambda_0(playerId, null));
1350
1375
  };
1351
1376
  protoOf(GameServer).playerLive = function (playerId) {
1352
1377
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1353
- this.xd3_1.e6x(GameServer$playerLive$slambda_0(playerId, null));
1378
+ this.yd7_1.e6x(GameServer$playerLive$slambda_0(playerId, null));
1354
1379
  };
1355
1380
  protoOf(GameServer).playerLeft = function (playerId) {
1356
1381
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1357
- this.xd3_1.e6x(GameServer$playerLeft$slambda_0(playerId, null));
1382
+ this.yd7_1.e6x(GameServer$playerLeft$slambda_0(playerId, null));
1358
1383
  };
1359
- protoOf(GameServer).lda = function (roomId, gameCreatorId, config, users, spectators) {
1360
- this.xd3_1.e6x(GameServer$roomOnCreate$slambda_0(users, gameCreatorId, this, spectators, config, roomId, null));
1384
+ protoOf(GameServer).nde = function (roomId, gameCreatorId, config, users, transition, spectators) {
1385
+ this.yd7_1.e6x(GameServer$roomOnCreate$slambda_0(users, gameCreatorId, this, spectators, config, roomId, null));
1361
1386
  };
1362
1387
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1363
- this.xd3_1.e6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1388
+ this.yd7_1.e6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1364
1389
  };
1365
1390
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1366
- this.xd3_1.e6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1391
+ this.yd7_1.e6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1367
1392
  };
1368
1393
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1369
- this.xd3_1.e6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1394
+ this.yd7_1.e6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1370
1395
  };
1371
1396
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1372
1397
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1373
- this.xd3_1.e6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1398
+ this.yd7_1.e6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1374
1399
  };
1375
- protoOf(GameServer).mda = function (newRid) {
1376
- this.xd3_1.e6x(GameServer$roomOnDelete$slambda_0(this, null));
1400
+ protoOf(GameServer).ode = function (newRid) {
1401
+ this.yd7_1.e6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1377
1402
  };
1378
1403
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1379
- this.xd3_1.e6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1404
+ this.yd7_1.e6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1380
1405
  };
1381
- protoOf(GameServer).nda = function (reason, roomId) {
1382
- this.xd3_1.e6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1406
+ protoOf(GameServer).pde = function (reason, roomId) {
1407
+ this.yd7_1.e6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1383
1408
  };
1384
1409
  protoOf(GameServer).clear = function () {
1385
1410
  return this.a2();
@@ -1453,16 +1478,16 @@
1453
1478
  return ServerShutdownReason_ERROR_instance;
1454
1479
  }
1455
1480
  function ServerConfig(canStartNewGame) {
1456
- this.vd9_1 = canStartNewGame;
1481
+ this.xdd_1 = canStartNewGame;
1457
1482
  }
1458
- protoOf(ServerConfig).wd9 = function (canStartNewGame) {
1483
+ protoOf(ServerConfig).ydd = function (canStartNewGame) {
1459
1484
  return new ServerConfig(canStartNewGame);
1460
1485
  };
1461
1486
  protoOf(ServerConfig).toString = function () {
1462
- return 'ServerConfig(canStartNewGame=' + this.vd9_1 + ')';
1487
+ return 'ServerConfig(canStartNewGame=' + this.xdd_1 + ')';
1463
1488
  };
1464
1489
  protoOf(ServerConfig).hashCode = function () {
1465
- return getBooleanHashCode(this.vd9_1);
1490
+ return getBooleanHashCode(this.xdd_1);
1466
1491
  };
1467
1492
  protoOf(ServerConfig).equals = function (other) {
1468
1493
  if (this === other)
@@ -1470,7 +1495,7 @@
1470
1495
  if (!(other instanceof ServerConfig))
1471
1496
  return false;
1472
1497
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1473
- if (!(this.vd9_1 === tmp0_other_with_cast.vd9_1))
1498
+ if (!(this.xdd_1 === tmp0_other_with_cast.xdd_1))
1474
1499
  return false;
1475
1500
  return true;
1476
1501
  };
@@ -1702,18 +1727,18 @@
1702
1727
  function ToClientEventsObserver() {
1703
1728
  }
1704
1729
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1705
- this.xda_1 = this$0;
1706
- this.yda_1 = $actions;
1730
+ this.zde_1 = this$0;
1731
+ this.adf_1 = $actions;
1707
1732
  CoroutineImpl.call(this, resultContinuation);
1708
1733
  }
1709
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).fdb = function ($this$flow, $completion) {
1710
- var tmp = this.gdb($this$flow, $completion);
1734
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).hdf = function ($this$flow, $completion) {
1735
+ var tmp = this.idf($this$flow, $completion);
1711
1736
  tmp.g9_1 = Unit_instance;
1712
1737
  tmp.h9_1 = null;
1713
1738
  return tmp.m9();
1714
1739
  };
1715
1740
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1716
- return this.fdb((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1741
+ return this.hdf((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1717
1742
  };
1718
1743
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1719
1744
  var suspendResult = this.g9_1;
@@ -1724,23 +1749,23 @@
1724
1749
  case 0:
1725
1750
  this.f9_1 = 4;
1726
1751
  var tmp_0 = this;
1727
- tmp_0.adb_1 = this.xda_1.ldb_1;
1752
+ tmp_0.cdf_1 = this.zde_1.ndf_1;
1728
1753
  var tmp_1 = this;
1729
- tmp_1.bdb_1 = transformToEmits(this.xda_1, this.yda_1);
1730
- this.cdb_1 = this.bdb_1.j();
1754
+ tmp_1.ddf_1 = transformToEmits(this.zde_1, this.adf_1);
1755
+ this.edf_1 = this.ddf_1.j();
1731
1756
  this.e9_1 = 1;
1732
1757
  continue $sm;
1733
1758
  case 1:
1734
- if (!this.cdb_1.k()) {
1759
+ if (!this.edf_1.k()) {
1735
1760
  this.e9_1 = 3;
1736
1761
  continue $sm;
1737
1762
  }
1738
1763
 
1739
- this.ddb_1 = this.cdb_1.l();
1764
+ this.fdf_1 = this.edf_1.l();
1740
1765
  var tmp_2 = this;
1741
- tmp_2.edb_1 = this.ddb_1;
1766
+ tmp_2.gdf_1 = this.fdf_1;
1742
1767
  this.e9_1 = 2;
1743
- suspendResult = this.zda_1.p18(this.edb_1, this);
1768
+ suspendResult = this.bdf_1.p18(this.gdf_1, this);
1744
1769
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1745
1770
  return suspendResult;
1746
1771
  }
@@ -1751,10 +1776,10 @@
1751
1776
  continue $sm;
1752
1777
  case 3:
1753
1778
  l$ret$1: do {
1754
- var this_0 = this.xda_1.kdb_1;
1779
+ var this_0 = this.zde_1.mdf_1;
1755
1780
  while (true) {
1756
1781
  var cur = this_0.kotlinx$atomicfu$value;
1757
- var upd = cur - this.yda_1.m() | 0;
1782
+ var upd = cur - this.adf_1.m() | 0;
1758
1783
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1759
1784
  break l$ret$1;
1760
1785
  }
@@ -1776,15 +1801,15 @@
1776
1801
  }
1777
1802
  while (true);
1778
1803
  };
1779
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).gdb = function ($this$flow, completion) {
1780
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.xda_1, this.yda_1, completion);
1781
- i.zda_1 = $this$flow;
1804
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).idf = function ($this$flow, completion) {
1805
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.zde_1, this.adf_1, completion);
1806
+ i.bdf_1 = $this$flow;
1782
1807
  return i;
1783
1808
  };
1784
1809
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1785
1810
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1786
1811
  var l = function ($this$flow, $completion) {
1787
- return i.fdb($this$flow, $completion);
1812
+ return i.hdf($this$flow, $completion);
1788
1813
  };
1789
1814
  l.$arity = 1;
1790
1815
  return l;
@@ -1857,29 +1882,29 @@
1857
1882
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
1858
1883
  }
1859
1884
  function mapFromGroupKey(_this__u8e3s4, $this) {
1860
- var tmp = $this.jdb_1.b6m();
1885
+ var tmp = $this.ldf_1.b6m();
1861
1886
  // Inline function 'kotlin.collections.toTypedArray' call
1862
- var this_0 = _this__u8e3s4.odb_1;
1887
+ var this_0 = _this__u8e3s4.qdf_1;
1863
1888
  var tmp_0 = copyToArray(this_0);
1864
1889
  // Inline function 'kotlin.collections.toTypedArray' call
1865
- var this_1 = _this__u8e3s4.pdb_1;
1890
+ var this_1 = _this__u8e3s4.rdf_1;
1866
1891
  var tmp$ret$1 = copyToArray(this_1);
1867
- return new ActionDeliveryPayload(_this__u8e3s4.ndb_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.qdb_1);
1892
+ return new ActionDeliveryPayload(_this__u8e3s4.pdf_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.sdf_1);
1868
1893
  }
1869
1894
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
1870
- this.ndb_1 = tableId;
1871
- this.odb_1 = includePlayers;
1872
- this.pdb_1 = excludePlayers;
1873
- this.qdb_1 = deliveryType;
1895
+ this.pdf_1 = tableId;
1896
+ this.qdf_1 = includePlayers;
1897
+ this.rdf_1 = excludePlayers;
1898
+ this.sdf_1 = deliveryType;
1874
1899
  }
1875
1900
  protoOf(GroupKey).toString = function () {
1876
- return 'GroupKey(tableId=' + this.ndb_1 + ', includePlayers=' + toString(this.odb_1) + ', excludePlayers=' + toString(this.pdb_1) + ', deliveryType=' + this.qdb_1.toString() + ')';
1901
+ return 'GroupKey(tableId=' + this.pdf_1 + ', includePlayers=' + toString(this.qdf_1) + ', excludePlayers=' + toString(this.rdf_1) + ', deliveryType=' + this.sdf_1.toString() + ')';
1877
1902
  };
1878
1903
  protoOf(GroupKey).hashCode = function () {
1879
- var result = getStringHashCode(this.ndb_1);
1880
- result = imul(result, 31) + hashCode(this.odb_1) | 0;
1881
- result = imul(result, 31) + hashCode(this.pdb_1) | 0;
1882
- result = imul(result, 31) + this.qdb_1.hashCode() | 0;
1904
+ var result = getStringHashCode(this.pdf_1);
1905
+ result = imul(result, 31) + hashCode(this.qdf_1) | 0;
1906
+ result = imul(result, 31) + hashCode(this.rdf_1) | 0;
1907
+ result = imul(result, 31) + this.sdf_1.hashCode() | 0;
1883
1908
  return result;
1884
1909
  };
1885
1910
  protoOf(GroupKey).equals = function (other) {
@@ -1888,35 +1913,35 @@
1888
1913
  if (!(other instanceof GroupKey))
1889
1914
  return false;
1890
1915
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
1891
- if (!(this.ndb_1 === tmp0_other_with_cast.ndb_1))
1916
+ if (!(this.pdf_1 === tmp0_other_with_cast.pdf_1))
1892
1917
  return false;
1893
- if (!equals(this.odb_1, tmp0_other_with_cast.odb_1))
1918
+ if (!equals(this.qdf_1, tmp0_other_with_cast.qdf_1))
1894
1919
  return false;
1895
- if (!equals(this.pdb_1, tmp0_other_with_cast.pdb_1))
1920
+ if (!equals(this.rdf_1, tmp0_other_with_cast.rdf_1))
1896
1921
  return false;
1897
- if (!this.qdb_1.equals(tmp0_other_with_cast.qdb_1))
1922
+ if (!this.sdf_1.equals(tmp0_other_with_cast.sdf_1))
1898
1923
  return false;
1899
1924
  return true;
1900
1925
  };
1901
1926
  function Companion_0() {
1902
- this.rdb_1 = 6;
1927
+ this.tdf_1 = 6;
1903
1928
  }
1904
1929
  var Companion_instance_8;
1905
1930
  function Companion_getInstance_1() {
1906
1931
  return Companion_instance_8;
1907
1932
  }
1908
1933
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
1909
- this.adc_1 = this$0;
1934
+ this.cdg_1 = this$0;
1910
1935
  CoroutineImpl.call(this, resultContinuation);
1911
1936
  }
1912
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).cdc = function (actions, $completion) {
1913
- var tmp = this.ddc(actions, $completion);
1937
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).edg = function (actions, $completion) {
1938
+ var tmp = this.fdg(actions, $completion);
1914
1939
  tmp.g9_1 = Unit_instance;
1915
1940
  tmp.h9_1 = null;
1916
1941
  return tmp.m9();
1917
1942
  };
1918
1943
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
1919
- return this.cdc((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
1944
+ return this.edg((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
1920
1945
  };
1921
1946
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
1922
1947
  var suspendResult = this.g9_1;
@@ -1925,7 +1950,7 @@
1925
1950
  var tmp = this.e9_1;
1926
1951
  if (tmp === 0) {
1927
1952
  this.f9_1 = 1;
1928
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.adc_1, this.bdc_1, null));
1953
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.cdg_1, this.ddg_1, null));
1929
1954
  } else if (tmp === 1) {
1930
1955
  throw this.h9_1;
1931
1956
  }
@@ -1935,23 +1960,23 @@
1935
1960
  }
1936
1961
  while (true);
1937
1962
  };
1938
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).ddc = function (actions, completion) {
1939
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.adc_1, completion);
1940
- i.bdc_1 = actions;
1963
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).fdg = function (actions, completion) {
1964
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.cdg_1, completion);
1965
+ i.ddg_1 = actions;
1941
1966
  return i;
1942
1967
  };
1943
1968
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
1944
1969
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
1945
1970
  var l = function (actions, $completion) {
1946
- return i.cdc(actions, $completion);
1971
+ return i.edg(actions, $completion);
1947
1972
  };
1948
1973
  l.$arity = 1;
1949
1974
  return l;
1950
1975
  }
1951
1976
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
1952
1977
  CoroutineImpl.call(this, resultContinuation);
1953
- this.mdc_1 = _this__u8e3s4;
1954
- this.ndc_1 = fromEvent;
1978
+ this.odg_1 = _this__u8e3s4;
1979
+ this.pdg_1 = fromEvent;
1955
1980
  }
1956
1981
  protoOf($sentEventCOROUTINE$0).m9 = function () {
1957
1982
  var suspendResult = this.g9_1;
@@ -1962,9 +1987,9 @@
1962
1987
  case 0:
1963
1988
  this.f9_1 = 2;
1964
1989
  var tmp_0 = this;
1965
- tmp_0.odc_1 = this.mdc_1.ldb_1;
1990
+ tmp_0.qdg_1 = this.odg_1.ndf_1;
1966
1991
  l$ret$1: do {
1967
- var this_0 = this.mdc_1.kdb_1;
1992
+ var this_0 = this.odg_1.mdf_1;
1968
1993
  while (true) {
1969
1994
  var cur = this_0.kotlinx$atomicfu$value;
1970
1995
  var upd = cur + 1 | 0;
@@ -1975,7 +2000,7 @@
1975
2000
  }
1976
2001
  while (false);
1977
2002
  this.e9_1 = 1;
1978
- suspendResult = this.mdc_1.mdb_1.p18(this.ndc_1, this);
2003
+ suspendResult = this.odg_1.odf_1.p18(this.pdg_1, this);
1979
2004
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1980
2005
  return suspendResult;
1981
2006
  }
@@ -1999,7 +2024,7 @@
1999
2024
  };
2000
2025
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2001
2026
  CoroutineImpl.call(this, resultContinuation);
2002
- this.xdc_1 = _this__u8e3s4;
2027
+ this.zdg_1 = _this__u8e3s4;
2003
2028
  }
2004
2029
  protoOf($waitForCOROUTINE$1).m9 = function () {
2005
2030
  var suspendResult = this.g9_1;
@@ -2010,12 +2035,12 @@
2010
2035
  case 0:
2011
2036
  this.f9_1 = 5;
2012
2037
  var tmp_0 = this;
2013
- tmp_0.ydc_1 = this.xdc_1.ldb_1;
2014
- this.zdc_1 = 0;
2038
+ tmp_0.adh_1 = this.zdg_1.ndf_1;
2039
+ this.bdh_1 = 0;
2015
2040
  this.e9_1 = 1;
2016
2041
  continue $sm;
2017
2042
  case 1:
2018
- if (!!(this.xdc_1.kdb_1.kotlinx$atomicfu$value === 0)) {
2043
+ if (!!(this.zdg_1.mdf_1.kotlinx$atomicfu$value === 0)) {
2019
2044
  this.e9_1 = 4;
2020
2045
  continue $sm;
2021
2046
  }
@@ -2028,9 +2053,9 @@
2028
2053
 
2029
2054
  continue $sm;
2030
2055
  case 2:
2031
- this.zdc_1 = this.zdc_1 + 1 | 0;
2032
- if (this.zdc_1 > 6) {
2033
- this.xdc_1.idb_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xdc_1.kdb_1.kotlinx$atomicfu$value);
2056
+ this.bdh_1 = this.bdh_1 + 1 | 0;
2057
+ if (this.bdh_1 > 6) {
2058
+ this.zdg_1.kdf_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.zdg_1.mdf_1.kotlinx$atomicfu$value);
2034
2059
  this.e9_1 = 4;
2035
2060
  continue $sm;
2036
2061
  } else {
@@ -2058,42 +2083,42 @@
2058
2083
  while (true);
2059
2084
  };
2060
2085
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2061
- this.hdb_1 = serverReduxConfig;
2062
- this.idb_1 = logger;
2063
- this.jdb_1 = idsProvider;
2064
- this.kdb_1 = atomic$ref$1(0);
2086
+ this.jdf_1 = serverReduxConfig;
2087
+ this.kdf_1 = logger;
2088
+ this.ldf_1 = idsProvider;
2089
+ this.mdf_1 = atomic$ref$1(0);
2065
2090
  var tmp = this;
2066
2091
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2067
- tmp.ldb_1 = get_atomicfu$reentrantLock();
2068
- this.mdb_1 = MutableSharedFlow();
2092
+ tmp.ndf_1 = get_atomicfu$reentrantLock();
2093
+ this.odf_1 = MutableSharedFlow();
2069
2094
  }
2070
- protoOf(ToClientEventsObserverImpl).oda = function (fromEvent, $completion) {
2095
+ protoOf(ToClientEventsObserverImpl).qde = function (fromEvent, $completion) {
2071
2096
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2072
2097
  tmp.g9_1 = Unit_instance;
2073
2098
  tmp.h9_1 = null;
2074
2099
  return tmp.m9();
2075
2100
  };
2076
- protoOf(ToClientEventsObserverImpl).r9i = function ($completion) {
2101
+ protoOf(ToClientEventsObserverImpl).p9k = function ($completion) {
2077
2102
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2078
2103
  tmp.g9_1 = Unit_instance;
2079
2104
  tmp.h9_1 = null;
2080
2105
  return tmp.m9();
2081
2106
  };
2082
- protoOf(ToClientEventsObserverImpl).vb8 = function () {
2083
- if (!this.hdb_1.enabledCombinedEvents) {
2084
- return this.mdb_1;
2107
+ protoOf(ToClientEventsObserverImpl).uba = function () {
2108
+ if (!this.jdf_1.enabledCombinedEvents) {
2109
+ return this.odf_1;
2085
2110
  }
2086
- var tmp = windowedByInterval(this.mdb_1, toLong(this.hdb_1.combinedEventsPeriod));
2111
+ var tmp = windowedByInterval(this.odf_1, toLong(this.jdf_1.combinedEventsPeriod));
2087
2112
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2088
2113
  };
2089
2114
  function UpdateServerConfigAction(serverConfig) {
2090
- this.add_1 = serverConfig;
2115
+ this.cdh_1 = serverConfig;
2091
2116
  }
2092
2117
  protoOf(UpdateServerConfigAction).toString = function () {
2093
- return 'UpdateServerConfigAction(serverConfig=' + this.add_1.toString() + ')';
2118
+ return 'UpdateServerConfigAction(serverConfig=' + this.cdh_1.toString() + ')';
2094
2119
  };
2095
2120
  protoOf(UpdateServerConfigAction).hashCode = function () {
2096
- return this.add_1.hashCode();
2121
+ return this.cdh_1.hashCode();
2097
2122
  };
2098
2123
  protoOf(UpdateServerConfigAction).equals = function (other) {
2099
2124
  if (this === other)
@@ -2101,18 +2126,18 @@
2101
2126
  if (!(other instanceof UpdateServerConfigAction))
2102
2127
  return false;
2103
2128
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2104
- if (!this.add_1.equals(tmp0_other_with_cast.add_1))
2129
+ if (!this.cdh_1.equals(tmp0_other_with_cast.cdh_1))
2105
2130
  return false;
2106
2131
  return true;
2107
2132
  };
2108
2133
  function AddSpectatorsAction(spectators) {
2109
- this.bdd_1 = spectators;
2134
+ this.ddh_1 = spectators;
2110
2135
  }
2111
2136
  protoOf(AddSpectatorsAction).toString = function () {
2112
- return 'AddSpectatorsAction(spectators=' + toString(this.bdd_1) + ')';
2137
+ return 'AddSpectatorsAction(spectators=' + toString(this.ddh_1) + ')';
2113
2138
  };
2114
2139
  protoOf(AddSpectatorsAction).hashCode = function () {
2115
- return hashCode(this.bdd_1);
2140
+ return hashCode(this.ddh_1);
2116
2141
  };
2117
2142
  protoOf(AddSpectatorsAction).equals = function (other) {
2118
2143
  if (this === other)
@@ -2120,18 +2145,18 @@
2120
2145
  if (!(other instanceof AddSpectatorsAction))
2121
2146
  return false;
2122
2147
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2123
- if (!equals(this.bdd_1, tmp0_other_with_cast.bdd_1))
2148
+ if (!equals(this.ddh_1, tmp0_other_with_cast.ddh_1))
2124
2149
  return false;
2125
2150
  return true;
2126
2151
  };
2127
2152
  function RemoveSpectatorsAction(spectators) {
2128
- this.cdd_1 = spectators;
2153
+ this.edh_1 = spectators;
2129
2154
  }
2130
2155
  protoOf(RemoveSpectatorsAction).toString = function () {
2131
- return 'RemoveSpectatorsAction(spectators=' + toString(this.cdd_1) + ')';
2156
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.edh_1) + ')';
2132
2157
  };
2133
2158
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2134
- return hashCode(this.cdd_1);
2159
+ return hashCode(this.edh_1);
2135
2160
  };
2136
2161
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2137
2162
  if (this === other)
@@ -2139,7 +2164,7 @@
2139
2164
  if (!(other instanceof RemoveSpectatorsAction))
2140
2165
  return false;
2141
2166
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2142
- if (!equals(this.cdd_1, tmp0_other_with_cast.cdd_1))
2167
+ if (!equals(this.edh_1, tmp0_other_with_cast.edh_1))
2143
2168
  return false;
2144
2169
  return true;
2145
2170
  };
@@ -2147,66 +2172,66 @@
2147
2172
  }
2148
2173
  function _get_asyncProvider__jbpyhw($this) {
2149
2174
  // Inline function 'kotlin.getValue' call
2150
- var this_0 = $this.idd_1;
2175
+ var this_0 = $this.kdh_1;
2151
2176
  asyncProvider$factory_0();
2152
2177
  return this_0.u();
2153
2178
  }
2154
2179
  function _get_logger__rkp4sl_0($this) {
2155
2180
  // Inline function 'kotlin.getValue' call
2156
- var this_0 = $this.jdd_1;
2181
+ var this_0 = $this.ldh_1;
2157
2182
  logger$factory_2();
2158
2183
  return this_0.u();
2159
2184
  }
2160
2185
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2161
2186
  // Inline function 'kotlin.getValue' call
2162
- var this_0 = $this.kdd_1;
2187
+ var this_0 = $this.mdh_1;
2163
2188
  playerConnectionInteractor$factory_2();
2164
2189
  return this_0.u();
2165
2190
  }
2166
2191
  function _get_lastCardInteractor__h6lq3w($this) {
2167
2192
  // Inline function 'kotlin.getValue' call
2168
- var this_0 = $this.ldd_1;
2193
+ var this_0 = $this.ndh_1;
2169
2194
  lastCardInteractor$factory_0();
2170
2195
  return this_0.u();
2171
2196
  }
2172
2197
  function _get_serverConfig__rk2g06($this) {
2173
2198
  // Inline function 'kotlin.getValue' call
2174
- var this_0 = $this.mdd_1;
2199
+ var this_0 = $this.odh_1;
2175
2200
  serverConfig$factory_0();
2176
2201
  return this_0.u();
2177
2202
  }
2178
2203
  function _get_logicConfig__52ww9d($this) {
2179
2204
  // Inline function 'kotlin.getValue' call
2180
- var this_0 = $this.ndd_1;
2205
+ var this_0 = $this.pdh_1;
2181
2206
  logicConfig$factory_0();
2182
2207
  return this_0.u();
2183
2208
  }
2184
2209
  function _get_idsProvider__fnfajc($this) {
2185
2210
  // Inline function 'kotlin.getValue' call
2186
- var this_0 = $this.odd_1;
2211
+ var this_0 = $this.qdh_1;
2187
2212
  idsProvider$factory_0();
2188
2213
  return this_0.u();
2189
2214
  }
2190
2215
  function _get_botConfig__cpaxzc($this) {
2191
2216
  // Inline function 'kotlin.getValue' call
2192
- var this_0 = $this.pdd_1;
2217
+ var this_0 = $this.rdh_1;
2193
2218
  botConfig$factory_0();
2194
2219
  return this_0.u();
2195
2220
  }
2196
2221
  function _get_scenePositionProvider__kn0n1n($this) {
2197
2222
  // Inline function 'kotlin.getValue' call
2198
- var this_0 = $this.qdd_1;
2223
+ var this_0 = $this.sdh_1;
2199
2224
  scenePositionProvider$factory_0();
2200
2225
  return this_0.u();
2201
2226
  }
2202
2227
  function _get_toClientEventsObserver__6rp51y_0($this) {
2203
2228
  // Inline function 'kotlin.getValue' call
2204
- var this_0 = $this.rdd_1;
2229
+ var this_0 = $this.tdh_1;
2205
2230
  toClientEventsObserver$factory_2();
2206
2231
  return this_0.u();
2207
2232
  }
2208
2233
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
2209
- return !player.a74();
2234
+ return !player.g6g();
2210
2235
  }
2211
2236
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
2212
2237
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -2214,77 +2239,77 @@
2214
2239
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2215
2240
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2216
2241
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2217
- this.ddd_1 = validationStoreContract;
2218
- this.edd_1 = timersStoreContract;
2219
- this.fdd_1 = botGameStoreContract;
2220
- this.gdd_1 = gameMechanicStoreContract;
2221
- this.hdd_1 = fileLoggerStoreContract;
2242
+ this.fdh_1 = validationStoreContract;
2243
+ this.gdh_1 = timersStoreContract;
2244
+ this.hdh_1 = botGameStoreContract;
2245
+ this.idh_1 = gameMechanicStoreContract;
2246
+ this.jdh_1 = fileLoggerStoreContract;
2222
2247
  var tmp = this;
2223
2248
  // Inline function 'org.kodein.di.instance' call
2224
2249
  // Inline function 'org.kodein.type.generic' call
2225
2250
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2226
2251
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2227
- tmp.idd_1 = Instance(di, tmp$ret$0, null).m67(this, asyncProvider$factory());
2252
+ tmp.kdh_1 = Instance(di, tmp$ret$0, null).m67(this, asyncProvider$factory());
2228
2253
  var tmp_1 = this;
2229
2254
  // Inline function 'org.kodein.di.instance' call
2230
2255
  // Inline function 'org.kodein.type.generic' call
2231
2256
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2232
2257
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2233
- tmp_1.jdd_1 = Instance(di, tmp$ret$2, null).m67(this, logger$factory_1());
2258
+ tmp_1.ldh_1 = Instance(di, tmp$ret$2, null).m67(this, logger$factory_1());
2234
2259
  var tmp_3 = this;
2235
2260
  // Inline function 'org.kodein.di.instance' call
2236
2261
  // Inline function 'org.kodein.type.generic' call
2237
2262
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2238
2263
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2239
- tmp_3.kdd_1 = Instance(di, tmp$ret$4, null).m67(this, playerConnectionInteractor$factory_1());
2264
+ tmp_3.mdh_1 = Instance(di, tmp$ret$4, null).m67(this, playerConnectionInteractor$factory_1());
2240
2265
  var tmp_5 = this;
2241
2266
  // Inline function 'org.kodein.di.instance' call
2242
2267
  // Inline function 'org.kodein.type.generic' call
2243
2268
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2244
2269
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2245
- tmp_5.ldd_1 = Instance(di, tmp$ret$6, null).m67(this, lastCardInteractor$factory());
2270
+ tmp_5.ndh_1 = Instance(di, tmp$ret$6, null).m67(this, lastCardInteractor$factory());
2246
2271
  var tmp_7 = this;
2247
2272
  // Inline function 'org.kodein.di.instance' call
2248
2273
  // Inline function 'org.kodein.type.generic' call
2249
2274
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2250
2275
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2251
- tmp_7.mdd_1 = Instance(di, tmp$ret$8, null).m67(this, serverConfig$factory());
2276
+ tmp_7.odh_1 = Instance(di, tmp$ret$8, null).m67(this, serverConfig$factory());
2252
2277
  var tmp_9 = this;
2253
2278
  // Inline function 'org.kodein.di.instance' call
2254
2279
  // Inline function 'org.kodein.type.generic' call
2255
2280
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2256
2281
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2257
- tmp_9.ndd_1 = Instance(di, tmp$ret$10, null).m67(this, logicConfig$factory());
2282
+ tmp_9.pdh_1 = Instance(di, tmp$ret$10, null).m67(this, logicConfig$factory());
2258
2283
  var tmp_11 = this;
2259
2284
  // Inline function 'org.kodein.di.instance' call
2260
2285
  // Inline function 'org.kodein.type.generic' call
2261
2286
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2262
2287
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2263
- tmp_11.odd_1 = Instance(di, tmp$ret$12, null).m67(this, idsProvider$factory());
2288
+ tmp_11.qdh_1 = Instance(di, tmp$ret$12, null).m67(this, idsProvider$factory());
2264
2289
  var tmp_13 = this;
2265
2290
  // Inline function 'org.kodein.di.instance' call
2266
2291
  // Inline function 'org.kodein.type.generic' call
2267
2292
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2268
2293
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2269
- tmp_13.pdd_1 = Instance(di, tmp$ret$14, null).m67(this, botConfig$factory());
2294
+ tmp_13.rdh_1 = Instance(di, tmp$ret$14, null).m67(this, botConfig$factory());
2270
2295
  var tmp_15 = this;
2271
2296
  // Inline function 'org.kodein.di.instance' call
2272
2297
  // Inline function 'org.kodein.type.generic' call
2273
2298
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2274
2299
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2275
- tmp_15.qdd_1 = Instance(di, tmp$ret$16, null).m67(this, scenePositionProvider$factory());
2300
+ tmp_15.sdh_1 = Instance(di, tmp$ret$16, null).m67(this, scenePositionProvider$factory());
2276
2301
  var tmp_17 = this;
2277
2302
  // Inline function 'org.kodein.di.instance' call
2278
2303
  // Inline function 'org.kodein.type.generic' call
2279
2304
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2280
2305
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2281
- tmp_17.rdd_1 = Instance(di, tmp$ret$18, null).m67(this, toClientEventsObserver$factory_1());
2306
+ tmp_17.tdh_1 = Instance(di, tmp$ret$18, null).m67(this, toClientEventsObserver$factory_1());
2282
2307
  }
2283
- protoOf(ServerGameStoreContract).j9b = function () {
2284
- return plus(plus(plus(plus(plus(this.ddd_1.j9b(), this.edd_1.j9b()), this.fdd_1.j9b()), this.gdd_1.j9b()), this.hdd_1.j9b()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2308
+ protoOf(ServerGameStoreContract).h9d = function () {
2309
+ return plus(plus(plus(plus(plus(this.fdh_1.h9d(), this.gdh_1.h9d()), this.hdh_1.h9d()), this.idh_1.h9d()), this.jdh_1.h9d()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2285
2310
  };
2286
- protoOf(ServerGameStoreContract).k9b = function () {
2287
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ddd_1.k9b(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.edd_1.k9b()), this.fdd_1.k9b()), this.gdd_1.k9b()), this.hdd_1.k9b()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).c9d(), finishingGameWhenCantStartNewMiddleware()]));
2311
+ protoOf(ServerGameStoreContract).i9d = function () {
2312
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.fdh_1.i9d(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.gdh_1.i9d()), this.hdh_1.i9d()), this.idh_1.i9d()), this.jdh_1.i9d()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).a9f(), finishingGameWhenCantStartNewMiddleware()]));
2288
2313
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2289
2314
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2290
2315
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2414,7 +2439,7 @@
2414
2439
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2415
2440
  next(action_0);
2416
2441
  var state = store.state;
2417
- if (!get_serverState(state).ud9_1.vd9_1 && action_0.isGameFinished) {
2442
+ if (!get_serverState(state).wdd_1.xdd_1 && action_0.isGameFinished) {
2418
2443
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.d6w_1));
2419
2444
  }
2420
2445
  };
@@ -2427,7 +2452,7 @@
2427
2452
  };
2428
2453
  }
2429
2454
  function _no_name_provided__qut3iv_0(this$0) {
2430
- this.udd_1 = this$0;
2455
+ this.wdh_1 = this$0;
2431
2456
  }
2432
2457
  protoOf(_no_name_provided__qut3iv_0).c6o = function (action) {
2433
2458
  return action instanceof MechanicAction;
@@ -2442,11 +2467,11 @@
2442
2467
  var tmp;
2443
2468
  if (action_0 instanceof StartGameMechanicAction) {
2444
2469
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2445
- var this_0 = this.udd_1;
2446
- var tableId = action_0.d87_1;
2447
- var gameCreatorPlayerId = action_0.f87_1;
2470
+ var this_0 = this.wdh_1;
2471
+ var tableId = action_0.b88_1;
2472
+ var gameCreatorPlayerId = action_0.d88_1;
2448
2473
  // Inline function 'kotlin.collections.map' call
2449
- var this_1 = action_0.g87_1;
2474
+ var this_1 = action_0.e88_1;
2450
2475
  // Inline function 'kotlin.collections.mapTo' call
2451
2476
  var destination = ArrayList_init_$Create$_0(collectionSizeOrDefault(this_1, 10));
2452
2477
  var tmp0_iterator = this_1.j();
@@ -2487,7 +2512,7 @@
2487
2512
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2488
2513
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2489
2514
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2490
- var tmp0_aid = this_0.tdd_1.b6m();
2515
+ var tmp0_aid = this_0.vdh_1.b6m();
2491
2516
  // Inline function 'kotlin.collections.map' call
2492
2517
  // Inline function 'kotlin.collections.mapTo' call
2493
2518
  var destination_3 = ArrayList_init_$Create$_0(collectionSizeOrDefault(destination, 10));
@@ -2512,17 +2537,17 @@
2512
2537
  } else {
2513
2538
  if (action_0 instanceof StartNewGameMechanicAction) {
2514
2539
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2515
- var this_2 = this.udd_1;
2540
+ var this_2 = this.wdh_1;
2516
2541
  var table = state.f6x();
2517
2542
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2518
- var sendToPlayer_0 = new RoomActionPayload(this_2.tdd_1.b6m(), table.id, null);
2543
+ var sendToPlayer_0 = new RoomActionPayload(this_2.vdh_1.b6m(), table.id, null);
2519
2544
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2520
2545
  tmp = listOfNotNull(tmp$ret$18);
2521
2546
  } else {
2522
2547
  if (action_0 instanceof ContinueGameMechanicAction) {
2523
2548
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2524
- var this_3 = this.udd_1;
2525
- var tableId_0 = action_0.j87_1.id;
2549
+ var this_3 = this.wdh_1;
2550
+ var tableId_0 = action_0.h88_1.id;
2526
2551
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2527
2552
  var players = getPlayers();
2528
2553
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -2556,7 +2581,7 @@
2556
2581
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2557
2582
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2558
2583
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2559
- var tmp0_aid_0 = this_3.tdd_1.b6m();
2584
+ var tmp0_aid_0 = this_3.vdh_1.b6m();
2560
2585
  // Inline function 'kotlin.collections.map' call
2561
2586
  // Inline function 'kotlin.collections.mapTo' call
2562
2587
  var destination_7 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players, 10));
@@ -2581,43 +2606,43 @@
2581
2606
  } else {
2582
2607
  if (action_0 instanceof FinishingGameMechanicAction) {
2583
2608
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2584
- var this_4 = this.udd_1;
2609
+ var this_4 = this.wdh_1;
2585
2610
  var table_0 = state.f6x();
2586
2611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2587
- var sendToPlayer_2 = new RoomActionPayload(this_4.tdd_1.b6m(), table_0.id, null);
2612
+ var sendToPlayer_2 = new RoomActionPayload(this_4.vdh_1.b6m(), table_0.id, null);
2588
2613
  var tmp$ret$35 = mapToClient_14(action_0, sendToPlayer_2);
2589
2614
  tmp = listOfNotNull(tmp$ret$35);
2590
2615
  } else {
2591
2616
  if (action_0 instanceof FinishGameMechanicAction) {
2592
2617
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2593
- var this_5 = this.udd_1;
2618
+ var this_5 = this.wdh_1;
2594
2619
  var table_1 = state.f6x();
2595
2620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2596
- var sendToPlayer_3 = new RoomActionPayload(this_5.tdd_1.b6m(), table_1.id, null);
2621
+ var sendToPlayer_3 = new RoomActionPayload(this_5.vdh_1.b6m(), table_1.id, null);
2597
2622
  var tmp$ret$37 = mapToClient_13(action_0, sendToPlayer_3);
2598
2623
  tmp = listOfNotNull(tmp$ret$37);
2599
2624
  } else {
2600
2625
  if (action_0 instanceof RestartGameMechanicAction) {
2601
2626
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2602
- var this_6 = this.udd_1;
2627
+ var this_6 = this.wdh_1;
2603
2628
  var table_2 = state.f6x();
2604
2629
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2605
- var sendToPlayer_4 = new RoomActionPayload(this_6.tdd_1.b6m(), table_2.id, null);
2630
+ var sendToPlayer_4 = new RoomActionPayload(this_6.vdh_1.b6m(), table_2.id, null);
2606
2631
  var tmp$ret$39 = mapToClient_12(action_0, sendToPlayer_4);
2607
2632
  tmp = listOfNotNull(tmp$ret$39);
2608
2633
  } else {
2609
2634
  if (action_0 instanceof ErrorAction) {
2610
2635
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2611
- var this_7 = this.udd_1;
2636
+ var this_7 = this.wdh_1;
2612
2637
  var table_3 = state.f6x();
2613
2638
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2614
- var sendToPlayer_5 = new RoomActionPayload(this_7.tdd_1.b6m(), table_3.id, null);
2639
+ var sendToPlayer_5 = new RoomActionPayload(this_7.vdh_1.b6m(), table_3.id, null);
2615
2640
  var tmp$ret$41 = mapToClient_11(action_0, sendToPlayer_5);
2616
2641
  tmp = listOfNotNull(tmp$ret$41);
2617
2642
  } else {
2618
2643
  if (action_0 instanceof SceneMechanicAction) {
2619
2644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2620
- var this_8 = this.udd_1;
2645
+ var this_8 = this.wdh_1;
2621
2646
  var table_4 = state.f6x();
2622
2647
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2623
2648
  var tableId_1 = table_4.id;
@@ -2654,7 +2679,7 @@
2654
2679
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2655
2680
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2656
2681
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2657
- var tmp0_aid_1 = this_8.tdd_1.b6m();
2682
+ var tmp0_aid_1 = this_8.vdh_1.b6m();
2658
2683
  // Inline function 'kotlin.collections.map' call
2659
2684
  // Inline function 'kotlin.collections.mapTo' call
2660
2685
  var destination_11 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_0, 10));
@@ -2679,7 +2704,7 @@
2679
2704
  } else {
2680
2705
  if (action_0 instanceof SceneActMechanicAction) {
2681
2706
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2682
- var this_9 = this.udd_1;
2707
+ var this_9 = this.wdh_1;
2683
2708
  var table_5 = state.f6x();
2684
2709
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2685
2710
  var tableId_2 = table_5.id;
@@ -2716,7 +2741,7 @@
2716
2741
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2717
2742
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2718
2743
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2719
- var tmp0_aid_2 = this_9.tdd_1.b6m();
2744
+ var tmp0_aid_2 = this_9.vdh_1.b6m();
2720
2745
  // Inline function 'kotlin.collections.map' call
2721
2746
  // Inline function 'kotlin.collections.mapTo' call
2722
2747
  var destination_15 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_1, 10));
@@ -2741,7 +2766,7 @@
2741
2766
  } else {
2742
2767
  if (action_0 instanceof TeamsDataMechanicAction) {
2743
2768
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2744
- var this_10 = this.udd_1;
2769
+ var this_10 = this.wdh_1;
2745
2770
  var table_6 = state.f6x();
2746
2771
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2747
2772
  var tableId_3 = table_6.id;
@@ -2778,7 +2803,7 @@
2778
2803
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2779
2804
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2780
2805
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2781
- var tmp0_aid_3 = this_10.tdd_1.b6m();
2806
+ var tmp0_aid_3 = this_10.vdh_1.b6m();
2782
2807
  // Inline function 'kotlin.collections.map' call
2783
2808
  // Inline function 'kotlin.collections.mapTo' call
2784
2809
  var destination_19 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_2, 10));
@@ -2791,7 +2816,7 @@
2791
2816
  }
2792
2817
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_19);
2793
2818
  var tmp_0;
2794
- if (this.udd_1.sdd_1.supportBackwardActions && getPlayer(state.f6x().players, sendToPlayer_8.o7k_1).x73_1.c74_1) {
2819
+ if (this.wdh_1.udh_1.supportBackwardActions && getPlayer(state.f6x().players, sendToPlayer_8.w7k_1).c74_1.h74_1) {
2795
2820
  tmp_0 = null;
2796
2821
  } else {
2797
2822
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2809,79 +2834,79 @@
2809
2834
  } else {
2810
2835
  if (action_0 instanceof PlayerReadyMechanicAction) {
2811
2836
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2812
- var this_11 = this.udd_1;
2837
+ var this_11 = this.wdh_1;
2813
2838
  var table_7 = state.f6x();
2814
- var exceptPlayerId = this.udd_1.sdd_1.supportBackwardActions ? action_0.g88_1 : null;
2839
+ var exceptPlayerId = this.wdh_1.udh_1.supportBackwardActions ? action_0.g89_1 : null;
2815
2840
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2816
- var sendToPlayer_9 = new RoomActionPayload(this_11.tdd_1.b6m(), table_7.id, exceptPlayerId);
2841
+ var sendToPlayer_9 = new RoomActionPayload(this_11.vdh_1.b6m(), table_7.id, exceptPlayerId);
2817
2842
  var tmp$ret$91 = mapToClient_7(action_0, sendToPlayer_9);
2818
2843
  tmp = listOfNotNull(tmp$ret$91);
2819
2844
  } else {
2820
2845
  if (action_0 instanceof SuitChoiceMechanicAction) {
2821
2846
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2822
- var this_12 = this.udd_1;
2847
+ var this_12 = this.wdh_1;
2823
2848
  var table_8 = state.f6x();
2824
- var exceptPlayerId_0 = this.udd_1.sdd_1.supportBackwardActions ? action_0.k88_1 : null;
2849
+ var exceptPlayerId_0 = this.wdh_1.udh_1.supportBackwardActions ? action_0.k89_1 : null;
2825
2850
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2826
- var sendToPlayer_10 = new RoomActionPayload(this_12.tdd_1.b6m(), table_8.id, exceptPlayerId_0);
2851
+ var sendToPlayer_10 = new RoomActionPayload(this_12.vdh_1.b6m(), table_8.id, exceptPlayerId_0);
2827
2852
  var tmp$ret$93 = mapToClient_6(action_0, sendToPlayer_10);
2828
2853
  tmp = listOfNotNull(tmp$ret$93);
2829
2854
  } else {
2830
2855
  if (action_0 instanceof TrumpMechanicAction) {
2831
2856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2832
- var this_13 = this.udd_1;
2857
+ var this_13 = this.wdh_1;
2833
2858
  var table_9 = state.f6x();
2834
2859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2835
- var sendToPlayer_11 = new RoomActionPayload(this_13.tdd_1.b6m(), table_9.id, null);
2860
+ var sendToPlayer_11 = new RoomActionPayload(this_13.vdh_1.b6m(), table_9.id, null);
2836
2861
  var tmp$ret$95 = mapToClient_5(action_0, sendToPlayer_11);
2837
2862
  tmp = listOfNotNull(tmp$ret$95);
2838
2863
  } else {
2839
2864
  if (action_0 instanceof CombinationChoiceMechanicAction) {
2840
2865
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2841
- var this_14 = this.udd_1;
2866
+ var this_14 = this.wdh_1;
2842
2867
  var table_10 = state.f6x();
2843
- var exceptPlayerId_1 = this.udd_1.sdd_1.supportBackwardActions ? action_0.r88_1 : null;
2868
+ var exceptPlayerId_1 = this.wdh_1.udh_1.supportBackwardActions ? action_0.r89_1 : null;
2844
2869
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2845
- var sendToPlayer_12 = new RoomActionPayload(this_14.tdd_1.b6m(), table_10.id, exceptPlayerId_1);
2870
+ var sendToPlayer_12 = new RoomActionPayload(this_14.vdh_1.b6m(), table_10.id, exceptPlayerId_1);
2846
2871
  var tmp$ret$97 = mapToClient_4(action_0, sendToPlayer_12);
2847
2872
  tmp = listOfNotNull(tmp$ret$97);
2848
2873
  } else {
2849
2874
  if (action_0 instanceof PutCardMechanicAction) {
2850
2875
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2851
- var this_15 = this.udd_1;
2876
+ var this_15 = this.wdh_1;
2852
2877
  var table_11 = state.f6x();
2853
- var exceptPlayerId_2 = this.udd_1.sdd_1.supportBackwardActions ? action_0.v88_1 : null;
2878
+ var exceptPlayerId_2 = this.wdh_1.udh_1.supportBackwardActions ? action_0.v89_1 : null;
2854
2879
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2855
- var sendToPlayer_13 = new RoomActionPayload(this_15.tdd_1.b6m(), table_11.id, exceptPlayerId_2);
2880
+ var sendToPlayer_13 = new RoomActionPayload(this_15.vdh_1.b6m(), table_11.id, exceptPlayerId_2);
2856
2881
  var tmp$ret$99 = mapToClient_3(action_0, sendToPlayer_13);
2857
2882
  tmp = listOfNotNull(tmp$ret$99);
2858
2883
  } else {
2859
2884
  if (action_0 instanceof PickUpBribeMechanicAction) {
2860
2885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2861
- var this_16 = this.udd_1;
2886
+ var this_16 = this.wdh_1;
2862
2887
  var table_12 = state.f6x();
2863
2888
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2864
- var sendToPlayer_14 = new RoomActionPayload(this_16.tdd_1.b6m(), table_12.id, null);
2889
+ var sendToPlayer_14 = new RoomActionPayload(this_16.vdh_1.b6m(), table_12.id, null);
2865
2890
  var tmp$ret$101 = mapToClient_2(action_0, sendToPlayer_14);
2866
2891
  tmp = listOfNotNull(tmp$ret$101);
2867
2892
  } else {
2868
2893
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
2869
2894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2870
- var this_17 = this.udd_1;
2895
+ var this_17 = this.wdh_1;
2871
2896
  var table_13 = state.f6x();
2872
2897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2873
- var sendToPlayer_15 = new RoomActionPayload(this_17.tdd_1.b6m(), table_13.id, null);
2898
+ var sendToPlayer_15 = new RoomActionPayload(this_17.vdh_1.b6m(), table_13.id, null);
2874
2899
  var tmp$ret$103 = mapToClient_1(action_0, sendToPlayer_15);
2875
2900
  tmp = listOfNotNull(tmp$ret$103);
2876
2901
  } else {
2877
2902
  if (action_0 instanceof MessageMechanicAction) {
2878
- var message = action_0.d89_1;
2903
+ var message = action_0.d8a_1;
2879
2904
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2880
- var this_18 = this.udd_1;
2905
+ var this_18 = this.wdh_1;
2881
2906
  var table_14 = state.f6x();
2882
2907
  var tmp_1;
2883
2908
  var tmp_2;
2884
- if (this.udd_1.sdd_1.supportBackwardActions) {
2909
+ if (this.wdh_1.udh_1.supportBackwardActions) {
2885
2910
  tmp_2 = isInterface(message, UserMessage);
2886
2911
  } else {
2887
2912
  tmp_2 = false;
@@ -2893,17 +2918,17 @@
2893
2918
  }
2894
2919
  var exceptPlayerId_3 = tmp_1;
2895
2920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2896
- var sendToPlayer_16 = new RoomActionPayload(this_18.tdd_1.b6m(), table_14.id, exceptPlayerId_3);
2921
+ var sendToPlayer_16 = new RoomActionPayload(this_18.vdh_1.b6m(), table_14.id, exceptPlayerId_3);
2897
2922
  var tmp$ret$105 = mapToClient_0(action_0, sendToPlayer_16);
2898
2923
  tmp = listOfNotNull(tmp$ret$105);
2899
2924
  } else {
2900
2925
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
2901
2926
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2902
- var this_19 = this.udd_1;
2927
+ var this_19 = this.wdh_1;
2903
2928
  var table_15 = state.f6x();
2904
2929
  var exceptPlayerId_4 = action_0.playerId;
2905
2930
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2906
- var sendToPlayer_17 = new RoomActionPayload(this_19.tdd_1.b6m(), table_15.id, exceptPlayerId_4);
2931
+ var sendToPlayer_17 = new RoomActionPayload(this_19.vdh_1.b6m(), table_15.id, exceptPlayerId_4);
2907
2932
  var tmp$ret$107 = mapToClient(action_0, sendToPlayer_17);
2908
2933
  tmp = listOfNotNull(tmp$ret$107);
2909
2934
  } else {
@@ -2941,10 +2966,10 @@
2941
2966
  return this.t6p(store, next, action);
2942
2967
  };
2943
2968
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
2944
- this.sdd_1 = logicConfig;
2945
- this.tdd_1 = idsProvider;
2969
+ this.udh_1 = logicConfig;
2970
+ this.vdh_1 = idsProvider;
2946
2971
  }
2947
- protoOf(ServerMapMechanicToClientActionMiddleware).c9d = function () {
2972
+ protoOf(ServerMapMechanicToClientActionMiddleware).a9f = function () {
2948
2973
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
2949
2974
  return new _no_name_provided__qut3iv_0(this);
2950
2975
  };
@@ -2953,8 +2978,8 @@
2953
2978
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
2954
2979
  }
2955
2980
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
2956
- this.dde_1 = $provider;
2957
- this.ede_1 = $action;
2981
+ this.fdi_1 = $provider;
2982
+ this.gdi_1 = $action;
2958
2983
  CoroutineImpl.call(this, resultContinuation);
2959
2984
  }
2960
2985
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).e1f = function ($this$launchDefault, $completion) {
@@ -2975,7 +3000,7 @@
2975
3000
  case 0:
2976
3001
  this.f9_1 = 2;
2977
3002
  this.e9_1 = 1;
2978
- suspendResult = this.dde_1.oda(this.ede_1, this);
3003
+ suspendResult = this.fdi_1.qde(this.gdi_1, this);
2979
3004
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2980
3005
  return suspendResult;
2981
3006
  }
@@ -2998,8 +3023,8 @@
2998
3023
  while (true);
2999
3024
  };
3000
3025
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).f1f = function ($this$launchDefault, completion) {
3001
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.dde_1, this.ede_1, completion);
3002
- i.fde_1 = $this$launchDefault;
3026
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.fdi_1, this.gdi_1, completion);
3027
+ i.hdi_1 = $this$launchDefault;
3003
3028
  return i;
3004
3029
  };
3005
3030
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3011,8 +3036,8 @@
3011
3036
  return l;
3012
3037
  }
3013
3038
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3014
- this.gde_1 = $asyncProvider;
3015
- this.hde_1 = $provider;
3039
+ this.idi_1 = $asyncProvider;
3040
+ this.jdi_1 = $provider;
3016
3041
  }
3017
3042
  protoOf(_no_name_provided__qut3iv_1).c6o = function (action) {
3018
3043
  return action instanceof ToClientAction;
@@ -3020,7 +3045,7 @@
3020
3045
  protoOf(_no_name_provided__qut3iv_1).t6p = function (store, next, action) {
3021
3046
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3022
3047
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3023
- this.gde_1.y6k(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.hde_1, action_0, null));
3048
+ this.idi_1.y6k(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.jdi_1, action_0, null));
3024
3049
  next(action_0);
3025
3050
  };
3026
3051
  protoOf(_no_name_provided__qut3iv_1).b6o = function (store, next, action) {
@@ -3035,13 +3060,13 @@
3035
3060
  protoOf(_no_name_provided__qut3iv_2).c6o = function (action) {
3036
3061
  return action instanceof UpdateServerConfigAction;
3037
3062
  };
3038
- protoOf(_no_name_provided__qut3iv_2).j9k = function (state, action) {
3063
+ protoOf(_no_name_provided__qut3iv_2).h9m = function (state, action) {
3039
3064
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3040
3065
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3041
- return state.o98(VOID, get_serverState(state).ide(action_0.add_1));
3066
+ return state.m9a(VOID, get_serverState(state).kdi(action_0.cdh_1));
3042
3067
  };
3043
3068
  protoOf(_no_name_provided__qut3iv_2).u6p = function (state, action) {
3044
- return this.j9k((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3069
+ return this.h9m((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3045
3070
  };
3046
3071
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3047
3072
  return function (it) {
@@ -3054,7 +3079,7 @@
3054
3079
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3055
3080
  // Inline function 'kotlin.time.Companion.milliseconds' call
3056
3081
  Companion_getInstance();
3057
- var this_0 = $action.c87_1.timeoutTimeMillis;
3082
+ var this_0 = $action.a88_1.timeoutTimeMillis;
3058
3083
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3059
3084
  tmp_0 = tmp_1.o6f(tmp_2, tmp$ret$0);
3060
3085
  }
@@ -3063,47 +3088,47 @@
3063
3088
  }
3064
3089
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3065
3090
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3066
- this.lde_1 = logger;
3091
+ this.ndi_1 = logger;
3067
3092
  }
3068
- protoOf(ServerMechanicLifecycleReducer).v9l = function (state, action) {
3093
+ protoOf(ServerMechanicLifecycleReducer).t9n = function (state, action) {
3069
3094
  var serverState = get_serverStateOrNull(state.e6w_1);
3070
3095
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3071
- var tmp0_$this = this.w9l_1;
3072
- var tmp1_tableId = action.d87_1;
3073
- var tmp2_gameId = action.d87_1;
3074
- var tmp3_version = action.e87_1;
3075
- var tmp4_config = action.c87_1;
3076
- var tmp5_users = action.g87_1;
3096
+ var tmp0_$this = this.u9n_1;
3097
+ var tmp1_tableId = action.b88_1;
3098
+ var tmp2_gameId = action.b88_1;
3099
+ var tmp3_version = action.c88_1;
3100
+ var tmp4_config = action.a88_1;
3101
+ var tmp5_users = action.e88_1;
3077
3102
  var tmp6_spectators = action.spectators;
3078
- var tmp7_gameCreatorPlayerId = action.f87_1;
3079
- var tmp9_tableOrNull = tmp0_$this.c9n(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3103
+ var tmp7_gameCreatorPlayerId = action.d88_1;
3104
+ var tmp9_tableOrNull = tmp0_$this.a9p(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3080
3105
  var tmp;
3081
3106
  if (serverState == null) {
3082
- this.lde_1.w(VOID, 'ServerPayload is not onStart');
3083
- tmp = Companion_instance_9.kda();
3107
+ this.ndi_1.w(VOID, 'ServerPayload is not onStart');
3108
+ tmp = Companion_instance_9.mde();
3084
3109
  } else {
3085
3110
  tmp = serverState;
3086
3111
  }
3087
3112
  var tmp10_payload = tmp;
3088
- return state.o98(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3113
+ return state.m9a(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3089
3114
  };
3090
- protoOf(ServerMechanicLifecycleReducer).u9l = function (state, action) {
3091
- this.x9l_1.z5u(action.previousGameId);
3115
+ protoOf(ServerMechanicLifecycleReducer).s9n = function (state, action) {
3116
+ this.v9n_1.z5u(action.previousGameId);
3092
3117
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3093
- var tmp1_tableOrNull = this.w9l_1.d9n(state.f6x(), action.gameId);
3094
- return state.o98(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3118
+ var tmp1_tableOrNull = this.u9n_1.b9p(state.f6x(), action.gameId);
3119
+ return state.m9a(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3095
3120
  };
3096
3121
  function spectatorsReducer(logger) {
3097
3122
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3098
3123
  return new _no_name_provided__qut3iv_3(logger);
3099
3124
  }
3100
3125
  function _no_name_provided__qut3iv_3($logger) {
3101
- this.mde_1 = $logger;
3126
+ this.odi_1 = $logger;
3102
3127
  }
3103
3128
  protoOf(_no_name_provided__qut3iv_3).c6o = function (action) {
3104
3129
  return isInterface(action, SpectatorsAction);
3105
3130
  };
3106
- protoOf(_no_name_provided__qut3iv_3).j9k = function (state, action) {
3131
+ protoOf(_no_name_provided__qut3iv_3).h9m = function (state, action) {
3107
3132
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3108
3133
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3109
3134
  var table = state.f6x();
@@ -3111,7 +3136,7 @@
3111
3136
  if (action_0 instanceof AddSpectatorsAction) {
3112
3137
  // Inline function 'kotlin.collections.mapNotNull' call
3113
3138
  // Inline function 'kotlin.collections.mapNotNullTo' call
3114
- var this_0 = action_0.bdd_1;
3139
+ var this_0 = action_0.ddh_1;
3115
3140
  var destination = ArrayList_init_$Create$();
3116
3141
  // Inline function 'kotlin.collections.forEach' call
3117
3142
  var tmp0_iterator = this_0.j();
@@ -3133,10 +3158,10 @@
3133
3158
  var tmp_0;
3134
3159
  // Inline function 'kotlin.collections.isNotEmpty' call
3135
3160
  if (!sameSpectators.p()) {
3136
- this.mde_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3161
+ this.odi_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3137
3162
  // Inline function 'kotlin.collections.filterNot' call
3138
3163
  // Inline function 'kotlin.collections.filterNotTo' call
3139
- var this_1 = action_0.bdd_1;
3164
+ var this_1 = action_0.ddh_1;
3140
3165
  var destination_0 = ArrayList_init_$Create$();
3141
3166
  var tmp0_iterator_0 = this_1.j();
3142
3167
  while (tmp0_iterator_0.k()) {
@@ -3172,7 +3197,7 @@
3172
3197
  }
3173
3198
  tmp_0 = destination_0;
3174
3199
  } else {
3175
- tmp_0 = action_0.bdd_1;
3200
+ tmp_0 = action_0.ddh_1;
3176
3201
  }
3177
3202
  var this_2 = tmp_0;
3178
3203
  // Inline function 'kotlin.collections.mapTo' call
@@ -3185,12 +3210,12 @@
3185
3210
  destination_1.e(tmp$ret$10);
3186
3211
  }
3187
3212
  var spectatorsToAdd = toSet(destination_1);
3188
- tmp = state.o98(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3213
+ tmp = state.m9a(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3189
3214
  } else {
3190
3215
  if (action_0 instanceof RemoveSpectatorsAction) {
3191
3216
  // Inline function 'kotlin.collections.mapNotNull' call
3192
3217
  // Inline function 'kotlin.collections.mapNotNullTo' call
3193
- var this_3 = action_0.cdd_1;
3218
+ var this_3 = action_0.edh_1;
3194
3219
  var destination_2 = ArrayList_init_$Create$();
3195
3220
  // Inline function 'kotlin.collections.forEach' call
3196
3221
  var tmp0_iterator_3 = this_3.j();
@@ -3211,10 +3236,10 @@
3211
3236
  var tmp_2;
3212
3237
  // Inline function 'kotlin.collections.isNotEmpty' call
3213
3238
  if (!sameSpectators_0.p()) {
3214
- this.mde_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3239
+ this.odi_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3215
3240
  // Inline function 'kotlin.collections.filterNot' call
3216
3241
  // Inline function 'kotlin.collections.filterNotTo' call
3217
- var this_4 = action_0.cdd_1;
3242
+ var this_4 = action_0.edh_1;
3218
3243
  var destination_3 = ArrayList_init_$Create$();
3219
3244
  var tmp0_iterator_4 = this_4.j();
3220
3245
  while (tmp0_iterator_4.k()) {
@@ -3250,7 +3275,7 @@
3250
3275
  }
3251
3276
  tmp_2 = destination_3;
3252
3277
  } else {
3253
- tmp_2 = action_0.cdd_1;
3278
+ tmp_2 = action_0.edh_1;
3254
3279
  }
3255
3280
  var spectatorsToRemove = toSet(tmp_2);
3256
3281
  // Inline function 'kotlin.collections.filterNot' call
@@ -3289,7 +3314,7 @@
3289
3314
  destination_4.e(element_5);
3290
3315
  }
3291
3316
  }
3292
- tmp = state.o98(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3317
+ tmp = state.m9a(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3293
3318
  } else {
3294
3319
  noWhenBranchMatchedException();
3295
3320
  }
@@ -3297,32 +3322,32 @@
3297
3322
  return tmp;
3298
3323
  };
3299
3324
  protoOf(_no_name_provided__qut3iv_3).u6p = function (state, action) {
3300
- return this.j9k((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3325
+ return this.h9m((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3301
3326
  };
3302
3327
  function Companion_1() {
3303
3328
  }
3304
- protoOf(Companion_1).nde = function (config) {
3329
+ protoOf(Companion_1).pdi = function (config) {
3305
3330
  return new ServerState(config);
3306
3331
  };
3307
- protoOf(Companion_1).kda = function (config, $super) {
3332
+ protoOf(Companion_1).mde = function (config, $super) {
3308
3333
  config = config === VOID ? new ServerConfig(true) : config;
3309
- return $super === VOID ? this.nde(config) : $super.nde.call(this, config);
3334
+ return $super === VOID ? this.pdi(config) : $super.pdi.call(this, config);
3310
3335
  };
3311
3336
  var Companion_instance_9;
3312
3337
  function Companion_getInstance_2() {
3313
3338
  return Companion_instance_9;
3314
3339
  }
3315
3340
  function ServerState(config) {
3316
- this.ud9_1 = config;
3341
+ this.wdd_1 = config;
3317
3342
  }
3318
- protoOf(ServerState).ide = function (config) {
3343
+ protoOf(ServerState).kdi = function (config) {
3319
3344
  return new ServerState(config);
3320
3345
  };
3321
3346
  protoOf(ServerState).toString = function () {
3322
- return 'ServerState(config=' + this.ud9_1.toString() + ')';
3347
+ return 'ServerState(config=' + this.wdd_1.toString() + ')';
3323
3348
  };
3324
3349
  protoOf(ServerState).hashCode = function () {
3325
- return this.ud9_1.hashCode();
3350
+ return this.wdd_1.hashCode();
3326
3351
  };
3327
3352
  protoOf(ServerState).equals = function (other) {
3328
3353
  if (this === other)
@@ -3330,7 +3355,7 @@
3330
3355
  if (!(other instanceof ServerState))
3331
3356
  return false;
3332
3357
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3333
- if (!this.ud9_1.equals(tmp0_other_with_cast.ud9_1))
3358
+ if (!this.wdd_1.equals(tmp0_other_with_cast.wdd_1))
3334
3359
  return false;
3335
3360
  return true;
3336
3361
  };
@@ -3368,13 +3393,13 @@
3368
3393
  }
3369
3394
  function _get_controllerLogger__nbd727($this) {
3370
3395
  // Inline function 'kotlin.getValue' call
3371
- var this_0 = $this.vde_1;
3396
+ var this_0 = $this.xdi_1;
3372
3397
  controllerLogger$factory();
3373
3398
  return this_0.u();
3374
3399
  }
3375
3400
  function _get_di__ndbzja($this) {
3376
3401
  // Inline function 'kotlin.getValue' call
3377
- var this_0 = $this.wde_1;
3402
+ var this_0 = $this.ydi_1;
3378
3403
  di$factory();
3379
3404
  return this_0.u();
3380
3405
  }
@@ -3385,13 +3410,13 @@
3385
3410
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3386
3411
  return function () {
3387
3412
  var tmp;
3388
- if (this$0.tde_1 == null) {
3413
+ if (this$0.vdi_1 == null) {
3389
3414
  tmp = null;
3390
3415
  } else {
3391
3416
  // Inline function 'kotlin.let' call
3392
3417
  // Inline function 'kotlin.contracts.contract' call
3393
3418
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3394
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.tde_1)]));
3419
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.vdi_1)]));
3395
3420
  }
3396
3421
  var tmp1_elvis_lhs = tmp;
3397
3422
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3419,7 +3444,7 @@
3419
3444
  tmp_0.p65(tmp$ret$3);
3420
3445
  $this$DI.t61(jsonModule());
3421
3446
  $this$DI.t61(serverHelpersModule());
3422
- $this$DI.t61(randomOrgModule(this$0.ude_1));
3447
+ $this$DI.t61(randomOrgModule(this$0.wdi_1));
3423
3448
  return Unit_instance;
3424
3449
  };
3425
3450
  }
@@ -3430,16 +3455,16 @@
3430
3455
  };
3431
3456
  }
3432
3457
  function _no_name_provided__qut3iv_4($item) {
3433
- this.cdf_1 = $item;
3458
+ this.edj_1 = $item;
3434
3459
  }
3435
3460
  protoOf(_no_name_provided__qut3iv_4).c6o = function (action) {
3436
3461
  return isInterface(action, Action);
3437
3462
  };
3438
- protoOf(_no_name_provided__qut3iv_4).j9k = function (state, action) {
3439
- return this.cdf_1(state, isInterface(action, Action) ? action : THROW_CCE());
3463
+ protoOf(_no_name_provided__qut3iv_4).h9m = function (state, action) {
3464
+ return this.edj_1(state, isInterface(action, Action) ? action : THROW_CCE());
3440
3465
  };
3441
3466
  protoOf(_no_name_provided__qut3iv_4).u6p = function (state, action) {
3442
- return this.j9k((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3467
+ return this.h9m((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3443
3468
  };
3444
3469
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3445
3470
  return function ($this$singleton) {
@@ -3496,7 +3521,7 @@
3496
3521
  }
3497
3522
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3498
3523
  return function (it) {
3499
- var tmp0_elvis_lhs = Companion_instance_4.f9p(it);
3524
+ var tmp0_elvis_lhs = Companion_instance_4.d9r(it);
3500
3525
  var tmp;
3501
3526
  if (tmp0_elvis_lhs == null) {
3502
3527
  var tmp1_safe_receiver = $gameServer.x6e().d6w_1;
@@ -3509,7 +3534,7 @@
3509
3534
  }
3510
3535
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3511
3536
  return function (it) {
3512
- var tmp0_elvis_lhs = Companion_instance_5.q9n(it);
3537
+ var tmp0_elvis_lhs = Companion_instance_5.o9p(it);
3513
3538
  var tmp;
3514
3539
  if (tmp0_elvis_lhs == null) {
3515
3540
  var tmp1_safe_receiver = $gameServer.x6e().d6w_1;
@@ -3531,7 +3556,7 @@
3531
3556
  // Inline function 'kotlin.contracts.contract' call
3532
3557
  $this$DI.t61(tmp0_safe_receiver);
3533
3558
  }
3534
- $this$DI.t61(dealerModule(this$0.randomPoolProvider, this$0.ude_1));
3559
+ $this$DI.t61(dealerModule(this$0.randomPoolProvider, this$0.wdi_1));
3535
3560
  $this$DI.t61(coreModule($coreConfig));
3536
3561
  $this$DI.t61(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3537
3562
  return Unit_instance;
@@ -3540,76 +3565,76 @@
3540
3565
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3541
3566
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3542
3567
  production = production === VOID ? true : production;
3543
- this.tde_1 = loggerCallback;
3544
- this.ude_1 = randomOrgConfig;
3568
+ this.vdi_1 = loggerCallback;
3569
+ this.wdi_1 = randomOrgConfig;
3545
3570
  AppEnvironment_getInstance().l6v(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3546
3571
  var tmp = this;
3547
- tmp.vde_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3572
+ tmp.xdi_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3548
3573
  var tmp_0 = this;
3549
- tmp_0.wde_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3574
+ tmp_0.ydi_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3550
3575
  var tmp_1 = this;
3551
3576
  // Inline function 'org.kodein.di.instance' call
3552
3577
  var this_0 = _get_di__ndbzja(this);
3553
3578
  // Inline function 'org.kodein.type.generic' call
3554
3579
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3555
3580
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3556
- tmp_1.xde_1 = Instance(this_0, tmp$ret$0, null).m67(this, parser$factory());
3581
+ tmp_1.zdi_1 = Instance(this_0, tmp$ret$0, null).m67(this, parser$factory());
3557
3582
  var tmp_3 = this;
3558
3583
  // Inline function 'org.kodein.di.instance' call
3559
3584
  var this_1 = _get_di__ndbzja(this);
3560
3585
  // Inline function 'org.kodein.type.generic' call
3561
3586
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3562
3587
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3563
- tmp_3.yde_1 = Instance(this_1, tmp$ret$2, null).m67(this, helper$factory());
3588
+ tmp_3.adj_1 = Instance(this_1, tmp$ret$2, null).m67(this, helper$factory());
3564
3589
  var tmp_5 = this;
3565
3590
  // Inline function 'org.kodein.di.instance' call
3566
3591
  var this_2 = _get_di__ndbzja(this);
3567
3592
  // Inline function 'org.kodein.type.generic' call
3568
3593
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3569
3594
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3570
- tmp_5.zde_1 = Instance(this_2, tmp$ret$4, null).m67(this, resources$factory());
3595
+ tmp_5.bdj_1 = Instance(this_2, tmp$ret$4, null).m67(this, resources$factory());
3571
3596
  var tmp_7 = this;
3572
3597
  // Inline function 'org.kodein.di.instance' call
3573
3598
  var this_3 = _get_di__ndbzja(this);
3574
3599
  // Inline function 'org.kodein.type.generic' call
3575
3600
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3576
3601
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3577
- tmp_7.adf_1 = Instance(this_3, tmp$ret$6, null).m67(this, test$factory());
3602
+ tmp_7.cdj_1 = Instance(this_3, tmp$ret$6, null).m67(this, test$factory());
3578
3603
  var tmp_9 = this;
3579
3604
  // Inline function 'org.kodein.di.instance' call
3580
3605
  var this_4 = _get_di__ndbzja(this);
3581
3606
  // Inline function 'org.kodein.type.generic' call
3582
3607
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3583
3608
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3584
- tmp_9.bdf_1 = Instance(this_4, tmp$ret$8, null).m67(this, randomPoolProvider$factory());
3609
+ tmp_9.ddj_1 = Instance(this_4, tmp$ret$8, null).m67(this, randomPoolProvider$factory());
3585
3610
  }
3586
- protoOf(GameServerEngineControllerImpl).md2 = function () {
3611
+ protoOf(GameServerEngineControllerImpl).nd6 = function () {
3587
3612
  // Inline function 'kotlin.getValue' call
3588
- var this_0 = this.xde_1;
3613
+ var this_0 = this.zdi_1;
3589
3614
  parser$factory_0();
3590
3615
  return this_0.u();
3591
3616
  };
3592
- protoOf(GameServerEngineControllerImpl).pde = function () {
3617
+ protoOf(GameServerEngineControllerImpl).rdi = function () {
3593
3618
  // Inline function 'kotlin.getValue' call
3594
- var this_0 = this.yde_1;
3619
+ var this_0 = this.adj_1;
3595
3620
  helper$factory_0();
3596
3621
  return this_0.u();
3597
3622
  };
3598
- protoOf(GameServerEngineControllerImpl).qde = function () {
3623
+ protoOf(GameServerEngineControllerImpl).sdi = function () {
3599
3624
  // Inline function 'kotlin.getValue' call
3600
- var this_0 = this.zde_1;
3625
+ var this_0 = this.bdj_1;
3601
3626
  resources$factory_0();
3602
3627
  return this_0.u();
3603
3628
  };
3604
- protoOf(GameServerEngineControllerImpl).ode = function () {
3629
+ protoOf(GameServerEngineControllerImpl).qdi = function () {
3605
3630
  // Inline function 'kotlin.getValue' call
3606
- var this_0 = this.adf_1;
3631
+ var this_0 = this.cdj_1;
3607
3632
  test$factory_0();
3608
3633
  return this_0.u();
3609
3634
  };
3610
- protoOf(GameServerEngineControllerImpl).rde = function () {
3635
+ protoOf(GameServerEngineControllerImpl).tdi = function () {
3611
3636
  // Inline function 'kotlin.getValue' call
3612
- var this_0 = this.bdf_1;
3637
+ var this_0 = this.ddj_1;
3613
3638
  randomPoolProvider$factory_0();
3614
3639
  return this_0.u();
3615
3640
  };
@@ -3619,7 +3644,7 @@
3619
3644
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3620
3645
  return this.createGameEngineWithLogic();
3621
3646
  };
3622
- protoOf(GameServerEngineControllerImpl).sde = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3647
+ protoOf(GameServerEngineControllerImpl).udi = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3623
3648
  var combinedLogger = Companion_instance_6.qm();
3624
3649
  var tmp;
3625
3650
  if (coreConfig.fileLogsEnabled) {
@@ -3629,8 +3654,8 @@
3629
3654
  }
3630
3655
  var fileLoggerOutput = tmp;
3631
3656
  var tmp_0;
3632
- if (!(this.tde_1 == null)) {
3633
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.tde_1));
3657
+ if (!(this.vdi_1 == null)) {
3658
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.vdi_1));
3634
3659
  } else {
3635
3660
  tmp_0 = null;
3636
3661
  }
@@ -3673,12 +3698,12 @@
3673
3698
  var gameServer = tmp_1.d63(tmp$ret$7, null);
3674
3699
  if (!(fileLoggerOutput == null)) {
3675
3700
  var tmp_3 = fileLoggerOutput;
3676
- tmp_3.u9o_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3701
+ tmp_3.s9q_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3677
3702
  combinedLogger.sm(fileLoggerOutput);
3678
3703
  }
3679
3704
  if (!(callbackWrapperLoggerOutput == null)) {
3680
3705
  var tmp_4 = callbackWrapperLoggerOutput;
3681
- tmp_4.s9n_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3706
+ tmp_4.q9p_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3682
3707
  combinedLogger.sm(callbackWrapperLoggerOutput);
3683
3708
  }
3684
3709
  return gameServer;
@@ -3747,13 +3772,13 @@
3747
3772
  }
3748
3773
  function _get_playerAnswerInteractor__msggz1($this) {
3749
3774
  // Inline function 'kotlin.getValue' call
3750
- var this_0 = $this.fdf_1;
3775
+ var this_0 = $this.hdj_1;
3751
3776
  playerAnswerInteractor$factory_0();
3752
3777
  return this_0.u();
3753
3778
  }
3754
3779
  function TestHelperImpl$di$lambda$lambda(this$0) {
3755
3780
  return function ($this$singleton) {
3756
- return this$0.ddf_1;
3781
+ return this$0.fdj_1;
3757
3782
  };
3758
3783
  }
3759
3784
  function TestHelperImpl$di$lambda(this$0) {
@@ -3782,20 +3807,20 @@
3782
3807
  return emptyMap();
3783
3808
  }
3784
3809
  function TestHelperImpl(logger) {
3785
- this.ddf_1 = logger;
3810
+ this.fdj_1 = logger;
3786
3811
  var tmp = this;
3787
3812
  var tmp_0 = Companion_instance_3;
3788
- tmp.edf_1 = tmp_0.a62(VOID, TestHelperImpl$di$lambda(this));
3813
+ tmp.gdj_1 = tmp_0.a62(VOID, TestHelperImpl$di$lambda(this));
3789
3814
  var tmp_1 = this;
3790
3815
  // Inline function 'org.kodein.di.instance' call
3791
- var this_0 = this.edf_1;
3816
+ var this_0 = this.gdj_1;
3792
3817
  // Inline function 'org.kodein.type.generic' call
3793
3818
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3794
3819
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3795
- tmp_1.fdf_1 = Instance(this_0, tmp$ret$0, null).m67(this, playerAnswerInteractor$factory());
3820
+ tmp_1.hdj_1 = Instance(this_0, tmp$ret$0, null).m67(this, playerAnswerInteractor$factory());
3796
3821
  }
3797
3822
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3798
- return _get_playerAnswerInteractor__msggz1(this).z8z(playerId, table, botConfig);
3823
+ return _get_playerAnswerInteractor__msggz1(this).k91(playerId, table, botConfig);
3799
3824
  };
3800
3825
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3801
3826
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3803,7 +3828,7 @@
3803
3828
  var tmp$ret$0;
3804
3829
  $l$block_0: {
3805
3830
  // Inline function 'kotlin.collections.any' call
3806
- var this_0 = mechanicAction.l9a();
3831
+ var this_0 = mechanicAction.j9c();
3807
3832
  var tmp;
3808
3833
  if (isInterface(this_0, Collection)) {
3809
3834
  tmp = this_0.p();
@@ -3836,7 +3861,7 @@
3836
3861
  var tmp$ret$0;
3837
3862
  $l$block_0: {
3838
3863
  // Inline function 'kotlin.collections.any' call
3839
- var this_0 = action.l9a();
3864
+ var this_0 = action.j9c();
3840
3865
  var tmp;
3841
3866
  if (isInterface(this_0, Collection)) {
3842
3867
  tmp = this_0.p();
@@ -3936,19 +3961,19 @@
3936
3961
  });
3937
3962
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
3938
3963
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
3939
- return this.md2();
3964
+ return this.nd6();
3940
3965
  });
3941
3966
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
3942
- return this.pde();
3967
+ return this.rdi();
3943
3968
  });
3944
3969
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
3945
- return this.qde();
3970
+ return this.sdi();
3946
3971
  });
3947
3972
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
3948
- return this.ode();
3973
+ return this.qdi();
3949
3974
  });
3950
3975
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
3951
- return this.rde();
3976
+ return this.tdi();
3952
3977
  });
3953
3978
  //endregion
3954
3979
  //region block: init