client_plugin_logic_deb 1.8.250 → 1.8.253
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-client_plugin.d.ts +5 -3
- package/Logic_Debertz-client_plugin.js +1980 -1980
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +7651 -7857
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +5180 -5180
- package/Logic_Debertz-game_client.js.map +1 -1
- package/Logic_Debertz-game_server.js +521 -496
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +10 -10
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +1 -1
- package/package.json +1 -1
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@@ -377,7 +377,7 @@
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return tmp;
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}
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initMetadataForInterface(AbstractWithOffsetBuilder, 'AbstractWithOffsetBuilder', VOID, VOID, [WithUtcOffset]);
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initMetadataForClass(Builder, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder, AbstractWithOffsetBuilder,
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initMetadataForClass(Builder, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder, AbstractWithOffsetBuilder, WithUtcOffset, WithDate, WithTime]);
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initMetadataForClass(AbstractDateTimeFormat, 'AbstractDateTimeFormat');
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initMetadataForClass(DateTimeComponentsFormat, 'DateTimeComponentsFormat', VOID, AbstractDateTimeFormat);
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initMetadataForClass(TwoDigitNumber, 'TwoDigitNumber');
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@@ -1737,12 +1737,13 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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};
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}
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class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>);
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constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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get reason(): com.logic.data.models.TerminationGameReason;
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get isGameFinished(): boolean;
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get aid(): Nullable<string>;
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get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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toString(): string;
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copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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@@ -1776,6 +1777,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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interface TerminatedAction extends com.logic.redux.store.definitions.Action {
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readonly reason: com.logic.data.models.TerminationGameReason;
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readonly isGameFinished: boolean;
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readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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readonly __doNotUseOrImplementIt: {
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readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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} & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
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@@ -2029,7 +2031,7 @@ export declare interface GameClientEngineController {
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export declare function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void): GameClientEngineController;
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export declare namespace games.jass.logic.server.domain {
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interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, users: Array<com.logic.data.models.player.GameUserInfo>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, users: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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