client_plugin_logic_deb 1.8.243 → 1.8.244

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@@ -22832,10 +22832,10 @@
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  var player = getPlayer(it.players, this.qbv_1);
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  var tmp0_safe_receiver = it.gameHistory.metadata;
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  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.playersAnalytics;
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- var playerAnalytics = tmp1_safe_receiver == null ? null : filterByPlayerId(tmp1_safe_receiver, player.playerId);
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+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : filterByPlayerId(tmp1_safe_receiver, player.playerId);
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+ var playerAnalytics = tmp2_safe_receiver == null ? null : firstOrNull(tmp2_safe_receiver);
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  var tmp_2 = get_currentPlayer(it).playerId;
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- var tmp3_safe_receiver = playerAnalytics == null ? null : firstOrNull(playerAnalytics);
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- var tmp4_safe_receiver = tmp3_safe_receiver == null ? null : tmp3_safe_receiver.achievements;
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+ var tmp4_safe_receiver = playerAnalytics == null ? null : playerAnalytics.achievements;
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  suspendResult = this.sbv_1.p18(toPlayerVM(player, tmp_2, it.gameInfo.round, tmp4_safe_receiver == null ? null : tmp4_safe_receiver.isRatingUp), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -23381,12 +23381,13 @@
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  while (tmp0_iterator.k()) {
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  var item = tmp0_iterator.l();
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  // Inline function 'games.jass.logic.client.domain.scenes.delegates.PlayersSceneContractImpl.getPlayersVM.<anonymous>' call
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- var tmp = get_currentPlayer(_this__u8e3s4).playerId;
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  var tmp0_safe_receiver = _this__u8e3s4.gameHistory.metadata;
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  var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.playersAnalytics;
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- var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : getPlayer(tmp1_safe_receiver, item.playerId);
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- var tmp3_safe_receiver = tmp2_safe_receiver == null ? null : tmp2_safe_receiver.achievements;
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- var tmp$ret$0 = toPlayerVM(item, tmp, _this__u8e3s4.gameInfo.round, tmp3_safe_receiver == null ? null : tmp3_safe_receiver.isRatingUp);
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+ var tmp2_safe_receiver = tmp1_safe_receiver == null ? null : filterByPlayerId(tmp1_safe_receiver, item.playerId);
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+ var playerAnalytics = tmp2_safe_receiver == null ? null : firstOrNull(tmp2_safe_receiver);
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+ var tmp = get_currentPlayer(_this__u8e3s4).playerId;
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+ var tmp4_safe_receiver = playerAnalytics == null ? null : playerAnalytics.achievements;
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+ var tmp$ret$0 = toPlayerVM(item, tmp, _this__u8e3s4.gameInfo.round, tmp4_safe_receiver == null ? null : tmp4_safe_receiver.isRatingUp);
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  destination.e(tmp$ret$0);
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  }
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  return destination;