client_plugin_logic_deb 1.4.96 → 1.5.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (27) hide show
  1. package/88b0986a7186d029-atomicfu-js-ir.js +25 -25
  2. package/Kodein-kodein-di.js +631 -631
  3. package/KosiTypeSystem-kaverit.js +76 -76
  4. package/Kotlin-DateTime-library-kotlinx-datetime-js-ir.js +75 -75
  5. package/Logic_Debertz-client_plugin.d.ts +75 -17
  6. package/Logic_Debertz-client_plugin.js +6849 -9902
  7. package/Logic_Debertz-client_plugin.js.map +1 -1
  8. package/Logic_Debertz-core.js +2540 -1947
  9. package/Logic_Debertz-core.js.map +1 -1
  10. package/Logic_Debertz-engine.js +15091 -13684
  11. package/Logic_Debertz-engine.js.map +1 -1
  12. package/Logic_Debertz-game_client.js +10799 -10231
  13. package/Logic_Debertz-game_client.js.map +1 -1
  14. package/Logic_Debertz-game_server.js +1611 -1041
  15. package/Logic_Debertz-game_server.js.map +1 -1
  16. package/kotlin-kotlin-stdlib-js-ir.js +1989 -2066
  17. package/kotlin-kotlin-stdlib-js-ir.js.map +1 -1
  18. package/kotlinx-serialization-kotlinx-serialization-core-js-ir.js +2069 -2053
  19. package/kotlinx-serialization-kotlinx-serialization-core-js-ir.js.map +1 -1
  20. package/kotlinx-serialization-kotlinx-serialization-json-js-ir.js +1452 -1455
  21. package/kotlinx-serialization-kotlinx-serialization-json-js-ir.js.map +1 -1
  22. package/kotlinx-serialization-kotlinx-serialization-protobuf-js-ir.js +15 -0
  23. package/kotlinx-serialization-kotlinx-serialization-protobuf-js-ir.js.map +1 -0
  24. package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js +4863 -4472
  25. package/kotlinx.coroutines-kotlinx-coroutines-core-js-ir.js.map +1 -1
  26. package/package.json +1 -1
  27. package/uuid-js-ir.js +29 -29
@@ -15,13 +15,14 @@ export declare namespace com.logic.data.models {
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  }
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  export declare namespace com.logic.data.models.player {
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  class GameUserInfo implements com.logic.data.models.player.PlayerIdContract {
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- constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, payload?: Nullable<any>);
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+ constructor(playerId: string, name: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>);
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  get playerId(): string;
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  get name(): string;
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  get avatarUrl(): Nullable<string>;
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  get isBot(): boolean;
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+ get initialLuckyFactor(): Nullable<number>;
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  get payload(): Nullable<any>;
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- copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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+ copy(playerId?: string, name?: string, avatarUrl?: Nullable<string>, isBot?: boolean, initialLuckyFactor?: Nullable<number>, payload?: Nullable<any>): com.logic.data.models.player.GameUserInfo;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -82,6 +83,20 @@ export declare namespace com.logic.data.models.player {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace com.logic.data.models.player {
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+ class PlayerLuckyFactor implements com.logic.data.models.player.PlayerIdContract {
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+ constructor(playerId: string, factor: number, wasLiveDuringGame: boolean, liveDurationPercentage: Nullable<number>);
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+ get playerId(): string;
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+ get factor(): number;
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+ get wasLiveDuringGame(): boolean;
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+ get liveDurationPercentage(): Nullable<number>;
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+ copy(playerId?: string, factor?: number, wasLiveDuringGame?: boolean, liveDurationPercentage?: Nullable<number>): com.logic.data.models.player.PlayerLuckyFactor;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ readonly __doNotUseOrImplementIt: com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"];
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+ }
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+ }
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  export declare namespace com.logic.data.models.rules {
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  class Rules {
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  constructor(needToPutHigherTrump: boolean, distributePoints: boolean, protectBella: boolean, oneTryToProtectBella: boolean, enableFourSevensCombination: boolean, enableTrumpSevenCombination: boolean, enableTrumpSevenCombinationAfterDistribution: boolean, playerWhoChooseSuitGoFirst: boolean, winnerShuffleCards: boolean, playWithoutLiabilities: boolean, trumpCardGoToPlayerWhoShuffleCards: boolean, enableFineIfNoBribes: boolean, fineIfNoBribes: number, enableFineAfterThirdByte: boolean, checkTrumpCombination: boolean, checkOnlyTrumpDebertz: boolean, tenCardsInHand: boolean);
@@ -118,6 +133,7 @@ export declare namespace com.logic.data.models.rules {
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  export declare namespace com.logic.data.models.rules {
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  abstract class RulesSetType {
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  private constructor();
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+ get value(): string;
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  static get belot(): com.logic.data.models.rules.RulesSetType & {
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  get name(): "belot";
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  get ordinal(): 0;
@@ -337,6 +353,29 @@ export declare namespace com.debertz.logic.data.models {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace com.debertz.logic.data.models {
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+ class LogicReduxConfig {
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+ constructor(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean, cards?: Nullable<Array<number>>, dealer?: com.debertz.logic.data.models.DealerConfig);
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+ get supportBackwardActions(): boolean;
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+ get supportPlayerTurnActions(): boolean;
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+ get validateTestMode(): boolean;
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+ get cards(): Nullable<Array<number>>;
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+ get dealer(): com.debertz.logic.data.models.DealerConfig;
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+ equals(other: Nullable<any>): boolean;
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+ hashCode(): number;
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+ copy(supportBackwardActions?: boolean, supportPlayerTurnActions?: boolean, validateTestMode?: boolean, cards?: Nullable<Array<number>>, dealer?: com.debertz.logic.data.models.DealerConfig): com.debertz.logic.data.models.LogicReduxConfig;
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+ toString(): string;
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+ }
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+ class DealerConfig {
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+ constructor(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean);
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+ get dealerStrategy(): com.debertz.logic.domain.interactors.dealer.DealerStrategy;
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+ get isBotsAreHappy(): boolean;
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+ copy(dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean): com.debertz.logic.data.models.DealerConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace com.debertz.logic.data.models.scenes {
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  interface ActData {
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  readonly actId: string;
@@ -366,6 +405,7 @@ export declare namespace com.debertz.logic.data.models.table {
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  get bribes(): any/* kotlin.collections.List<com.debertz.logic.data.models.table.cards.Bribe> */;
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  get cardDeck(): Nullable<any>/* Nullable<com.debertz.logic.data.models.table.cards.CardDeck> */;
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  get gameInfo(): any/* com.debertz.logic.data.models.table.GameInfo */;
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+ get gameDuration(): any/* kotlin.time.Duration */;
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  get playersConnections(): any/* kotlin.collections.List<kotlin.Pair<string, com.logic.data.models.player.PlayerConnectionState>> */;
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  get users(): Array<com.logic.data.models.player.GameUserInfo>;
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  get isCardDeckExist(): boolean;
@@ -392,11 +432,11 @@ export declare namespace com.debertz.logic.data.models.table {
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  readonly __doNotUseOrImplementIt: com.logic.utils.logger.game.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  class PlayerLoggerPayload implements com.logic.utils.logger.game.LoggerPayload {
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- constructor(playerId: string, connectionState: com.logic.data.models.player.PlayerConnectionState);
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+ constructor(playerId: string, connectionState: Nullable<com.logic.data.models.player.PlayerConnectionState>);
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  get playerId(): string;
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- get connectionState(): com.logic.data.models.player.PlayerConnectionState;
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+ get connectionState(): Nullable<com.logic.data.models.player.PlayerConnectionState>;
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  toString(): string;
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- copy(playerId?: string, connectionState?: com.logic.data.models.player.PlayerConnectionState): com.debertz.logic.data.models.table.PlayerLoggerPayload;
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+ copy(playerId?: string, connectionState?: Nullable<com.logic.data.models.player.PlayerConnectionState>): com.debertz.logic.data.models.table.PlayerLoggerPayload;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  readonly __doNotUseOrImplementIt: com.logic.utils.logger.game.LoggerPayload["__doNotUseOrImplementIt"];
@@ -469,7 +509,7 @@ export declare namespace com.debertz.logic.data.models.table.config {
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  export declare namespace com.debertz.logic.data.models.table.config {
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  abstract class PlayersMode {
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  private constructor();
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- get players(): number;
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+ get value(): number;
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  static get TWO_PLAYERS(): com.debertz.logic.data.models.table.config.PlayersMode & {
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  get name(): "TWO_PLAYERS";
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  get ordinal(): 0;
@@ -501,7 +541,7 @@ export declare namespace com.debertz.logic.data.models.table.config {
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  export declare namespace com.debertz.logic.data.models.table.config {
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  abstract class PointsMode {
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  private constructor();
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- get points(): number;
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+ get value(): number;
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  static get SMALL(): com.debertz.logic.data.models.table.config.PointsMode & {
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  get name(): "SMALL";
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  get ordinal(): 0;
@@ -583,8 +623,8 @@ export declare namespace com.debertz.logic.redux.actions.client.to {
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  get excludePlayers(): Array<string>;
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  get deliveryType(): com.debertz.logic.redux.actions.client.to.ActionDeliveryType;
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  get excludePlayerOrNull(): Nullable<string>;
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- get playerId(): string;
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- get excludePlayer(): string;
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+ get sendToPlayerId(): string;
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+ get excludePlayerId(): string;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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  copy(roomId?: string, includePlayers?: Array<string>, excludePlayers?: Array<string>, deliveryType?: com.debertz.logic.redux.actions.client.to.ActionDeliveryType): com.debertz.logic.redux.actions.client.to.ActionDeliveryPayload;
@@ -620,9 +660,6 @@ export declare namespace com.debertz.logic.redux.actions.client.to {
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  abstract class ToClientAction implements com.logic.domain.engine.definitions.Action {
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  protected constructor();
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  abstract get deliveryPayload(): com.debertz.logic.redux.actions.client.to.ActionDeliveryPayload;
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- get sendToPlayerId(): string;
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- get sendToPlayerIds(): Array<string>;
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- get roomId(): string;
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  get actionTag(): string;
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  readonly __doNotUseOrImplementIt: com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
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  }
@@ -647,7 +684,7 @@ export declare namespace com.debertz.logic.redux.actions.game {
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  get actionTag(): string;
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  }
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  class PartyEndedAction extends com.debertz.logic.redux.actions.game.GameAction {
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- constructor(roomId: string, partyNumber: number, earnedBiggestPointPlayerId: string, partyLosers: Array<string>, partyWinners: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>);
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+ constructor(roomId: string, partyNumber: number, earnedBiggestPointPlayerId: string, partyLosers: Array<string>, partyWinners: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, luckyFactors?: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>);
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  get roomId(): string;
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  get partyNumber(): number;
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  get earnedBiggestPointPlayerId(): string;
@@ -655,10 +692,11 @@ export declare namespace com.debertz.logic.redux.actions.game {
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  get partyWinners(): Array<string>;
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  get gameLosers(): Nullable<Array<string>>;
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  get gameWinners(): Nullable<Array<string>>;
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+ get luckyFactors(): Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>;
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  get isGameFinished(): boolean;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(roomId?: string, partyNumber?: number, earnedBiggestPointPlayerId?: string, partyLosers?: Array<string>, partyWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>): com.debertz.logic.redux.actions.game.PartyEndedAction;
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+ copy(roomId?: string, partyNumber?: number, earnedBiggestPointPlayerId?: string, partyLosers?: Array<string>, partyWinners?: Array<string>, gameLosers?: Nullable<Array<string>>, gameWinners?: Nullable<Array<string>>, luckyFactors?: Nullable<Array<com.logic.data.models.player.PlayerLuckyFactor>>): com.debertz.logic.redux.actions.game.PartyEndedAction;
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  toString(): string;
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  get actionTag(): string;
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  }
@@ -761,7 +799,7 @@ export declare interface ParserHelper {
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  encodeFromClientEvent(action: com.debertz.logic.redux.actions.client.from.FromClientAction): string;
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  decodeFromClientEvent(fromPlayerId: string, json: string): com.debertz.logic.redux.actions.client.from.FromClientAction;
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  encodeToClientEvent(action: com.debertz.logic.redux.actions.client.to.ToClientAction): string;
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- decodeToClientEventToMechanicAction(playerId: string, engine: com.debertz.logic.GameStoreContract, json: string): com.debertz.logic.redux.actions.mechanic.MechanicAction;
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+ decodeToClientEventToMechanicAction(playerId: string, engine: com.debertz.logic.GameStoreContract, json: string): Array<com.debertz.logic.redux.actions.mechanic.MechanicAction>;
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  readonly __doNotUseOrImplementIt: {
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  readonly ParserHelper: unique symbol;
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  };
@@ -775,6 +813,7 @@ export declare namespace com.debertz.logic.client.domain.mechanic {
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  observeConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.data.models.table.config.Config> */;
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  observeUsers(): any/* kotlinx.coroutines.flow.Flow<kotlin.collections.List<com.logic.data.models.player.GameUserInfo>> */;
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  observeClientConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.config.ClientConfig> */;
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+ observePlayersHandsMetadata(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.PlayersHandsMetadataViewModel> */;
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  observeGameLifecycle(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.GameLifecycleViewModel> */;
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  observeRestartGameExpectant(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.expectants.RestartGameExpectant>> */;
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  observeScene(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.SceneViewModel> */;
@@ -809,7 +848,7 @@ export declare namespace com.debertz.logic.client.domain.mechanic.online {
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  interface OnlineGameMechanic extends com.debertz.logic.client.domain.mechanic.GameMechanic {
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  readonly currentPlayerId: string;
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  observeFromClientAction(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.redux.actions.client.from.FromClientAction> */;
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- mechanicAction(action: com.debertz.logic.redux.actions.mechanic.MechanicAction): void;
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+ mechanicAction(action: Array<com.debertz.logic.redux.actions.mechanic.MechanicAction>): void;
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  onCreate(): void;
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  onDestroy(): void;
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  getConfig(): com.debertz.logic.data.models.table.config.Config;
@@ -817,6 +856,7 @@ export declare namespace com.debertz.logic.client.domain.mechanic.online {
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  observeConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.data.models.table.config.Config> */;
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  observeUsers(): any/* kotlinx.coroutines.flow.Flow<kotlin.collections.List<com.logic.data.models.player.GameUserInfo>> */;
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  observeClientConfig(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.config.ClientConfig> */;
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+ observePlayersHandsMetadata(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.PlayersHandsMetadataViewModel> */;
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  observeGameLifecycle(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.GameLifecycleViewModel> */;
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  observeRestartGameExpectant(): any/* kotlinx.coroutines.flow.Flow<Nullable<com.debertz.logic.client.data.models.expectants.RestartGameExpectant>> */;
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  observeScene(): any/* kotlinx.coroutines.flow.Flow<com.debertz.logic.client.data.models.SceneViewModel> */;
@@ -881,6 +921,22 @@ export declare interface GameClientEngineController {
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  };
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  }
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  export declare function createGameClientController(loggerCallback: (p0: string, p1: Nullable<string>, p2: string, p3: Nullable<Error>, p4: Nullable<any>) => void): GameClientEngineController;
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+ export declare namespace com.debertz.logic.server.data.models {
925
+ class ServerReduxConfig {
926
+ constructor(finishGameIfAllBots?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number);
927
+ get finishGameIfAllBots(): boolean;
928
+ get waitForPlayerToReconnect(): boolean;
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+ get waitForPlayerToReconnectTimeOutMillis(): number;
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+ get closeIfBotsAtFinish(): boolean;
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+ get botReplacesPlayerAfterTimeout(): boolean;
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+ get enabledCombinedEvents(): boolean;
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+ get delayToAskBotMillis(): number;
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+ copy(finishGameIfAllBots?: boolean, waitForPlayerToReconnect?: boolean, waitForPlayerToReconnectTimeOutMillis?: number, closeIfBotsAtFinish?: boolean, botReplacesPlayerAfterTimeout?: boolean, enabledCombinedEvents?: boolean, delayToAskBotMillis?: number): com.debertz.logic.server.data.models.ServerReduxConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
938
+ }
939
+ }
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  export declare namespace com.debertz.logic.server.domain {
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  interface ServerGameEngineContract extends com.debertz.logic.GameStoreContract {
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  roomOnCreate(roomId: string, gameCreatorId: string, config: com.debertz.logic.data.models.table.config.Config, users: Array<com.logic.data.models.player.GameUserInfo>): void;
@@ -889,6 +945,7 @@ export declare namespace com.debertz.logic.server.domain {
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  playerLive(playerId: string): void;
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  playerLeft(playerId: string): void;
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  fromClientEvent(action: com.debertz.logic.redux.actions.client.from.FromClientAction): void;
948
+ subscribeToClientAction(subscriber: (p0: com.debertz.logic.redux.actions.client.to.ToClientAction) => void): void;
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  subscribeWith(subscriber: (p0: any/* com.debertz.logic.redux.AppState */) => void): void;
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  clear(): void;
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  setCanStartNewGameEnabled(enabled: boolean): void;
@@ -904,6 +961,7 @@ export declare namespace com.debertz.logic.server.domain {
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  }
905
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  export declare interface GameHelper {
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  filterLivePlayers(store: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
964
+ filterLiveDuringGamePlayers(store: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  filterBotPlayers(store: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  filterRealPlayers(store: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  getUserSocketId(store: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, playerId: string): Nullable<string>;
@@ -937,7 +995,7 @@ export declare interface GameEngineController {
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  readonly resources: GameResources;
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  setEnableLogger(enabled: boolean): void;
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  createGameEngine(): com.debertz.logic.server.domain.ServerGameEngineContract;
940
- createGameEngineWithLogic(reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, isPrivateRoom?: boolean, finishGameIfAllBots?: boolean, closeIfBotsAtFinish?: boolean, dealerStrategy?: com.debertz.logic.domain.interactors.dealer.DealerStrategy): com.debertz.logic.server.domain.ServerGameEngineContract;
998
+ createGameEngineWithLogic(reducers?: Array<(p0: any/* com.debertz.logic.redux.AppState */, p1: any) => any/* com.debertz.logic.redux.AppState */>, middlewares?: Array<(p0: com.logic.domain.engine.definitions.Store<any/* com.debertz.logic.redux.AppState */>, p1: (p0: com.logic.domain.engine.definitions.Action) => void, p2: any) => void>, serverConfig?: com.debertz.logic.server.data.models.ServerReduxConfig, logicConfig?: com.debertz.logic.data.models.LogicReduxConfig): com.debertz.logic.server.domain.ServerGameEngineContract;
941
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  readonly __doNotUseOrImplementIt: {
942
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  readonly GameEngineController: unique symbol;
943
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  };