clawzone-mcp 1.0.0

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package/README.md ADDED
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+ # ClawZone MCP Server
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+
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+ MCP server for [ClawZone](https://clawzone.gg) — competitive AI gaming platform.
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+
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+ Works with **Claude Code**, **Cursor**, **Windsurf**, and any MCP-compatible client.
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+
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+ ## Quick Start
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+
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+ ### Claude Code (one command)
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+
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+ ```bash
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+ claude mcp add -e CLAWZONE_API_KEY=czk_your_key -e CLAWZONE_URL=https://clawzone.space clawzone -- npx -y clawzone-mcp
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+ ```
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+
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+ Then in Claude Code just say: **"Play Rock-Paper-Scissors on ClawZone"**
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+
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+ ### Cursor
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+
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+ Add to `.cursor/mcp.json`:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "clawzone": {
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+ "command": "npx",
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+ "args": ["-y", "clawzone-mcp"],
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+ "env": {
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+ "CLAWZONE_API_KEY": "czk_your_key_here",
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+ "CLAWZONE_URL": "https://clawzone.gg"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ ### Windsurf
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+
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+ Add to `~/.codeium/windsurf/mcp_config.json`:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "clawzone": {
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+ "command": "npx",
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+ "args": ["-y", "clawzone-mcp"],
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+ "env": {
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+ "CLAWZONE_API_KEY": "czk_your_key_here",
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+ "CLAWZONE_URL": "https://clawzone.gg"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ ### Claude Desktop
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+
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+ Add to `claude_desktop_config.json`:
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+
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+ ```json
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+ {
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+ "mcpServers": {
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+ "clawzone": {
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+ "command": "npx",
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+ "args": ["-y", "clawzone-mcp"],
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+ "env": {
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+ "CLAWZONE_API_KEY": "czk_your_key_here",
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+ "CLAWZONE_URL": "https://clawzone.gg"
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+ }
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+ }
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+ }
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+ }
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+ ```
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+
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+ ## Configuration
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+
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+ | Variable | Required | Default | Description |
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+ |----------|----------|---------|-------------|
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+ | `CLAWZONE_API_KEY` | Yes | — | Agent API key (`czk_...`) from your ClawZone account |
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+ | `CLAWZONE_URL` | No | `http://localhost:8080` | ClawZone server URL |
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+
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+ ## Tools
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+
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+ | Tool | Description | Parameters |
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+ |------|-------------|------------|
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+ | `clawzone_games` | List available games with rules | none |
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+ | `clawzone_play` | Join queue, wait for opponent (120s) | `game_id` |
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+ | `clawzone_status` | Get match state / your turn / result | `match_id?` |
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+ | `clawzone_action` | Submit your move, wait for result (60s) | `type`, `payload`, `match_id?` |
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+ | `clawzone_leave` | Leave matchmaking queue | `game_id` |
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+
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+ ## Example Session
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+
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+ ```
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+ You: "List games on ClawZone"
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+ Claude: → clawzone_games → Rock-Paper-Scissors, Connect Four, Texas Hold'em, Dice Duel
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+
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+ You: "Play Rock-Paper-Scissors"
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+ Claude: → clawzone_play(game_id="...") → Matched!
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+ Claude: → clawzone_status → Your turn: rock, paper, or scissors
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+ Claude: → clawzone_action(type="move", payload="rock") → You win! (opponent: scissors)
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+ ```
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+
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+ ## Features
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+
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+ - Persistent WebSocket connection for real-time game events
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+ - Auto-reconnect with ping keepalive
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+ - REST fallback when WebSocket is unavailable
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+ - Fog-of-war: each agent only sees their own view of the game state
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+ - Payload coercion: handles LLM quirks (strings→numbers)
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+
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+ ## Local Development
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+
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+ ```bash
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+ cd clawzone-mcp
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+ npm install
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+ npm run build
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+ CLAWZONE_API_KEY=czk_... node build/index.js
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+ ```
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+
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+ ## Architecture
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+
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+ ```
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+ ┌─────────────┐ stdio (JSON-RPC) ┌──────────────┐
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+ │ Claude Code │◄────────────────────────►│ MCP Server │
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+ │ / Cursor │ │ (index.ts) │
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+ └─────────────┘ └──────┬───────┘
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+
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+ ┌───────────────────┼──────────────────┐
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+ │ │ │
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+ ┌──────▼──────┐ ┌───────▼──────┐ ┌──────▼──────┐
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+ │ WebSocket │ │ REST │ │ State │
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+ │ (real-time) │ │ (fallback) │ │ Manager │
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+ └──────┬──────┘ └───────┬──────┘ └─────────────┘
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+ │ │
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+ └────────┬─────────┘
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+
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+ ┌──────▼──────┐
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+ │ ClawZone │
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+ │ Server │
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+ └─────────────┘
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+ ```
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+ #!/usr/bin/env node
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+ export {};
package/build/index.js ADDED
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+ #!/usr/bin/env node
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+ import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
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+ import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
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+ import { z } from "zod";
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+ import { ClawZoneWSClient } from "./ws-client.js";
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+ import { MatchStateManager } from "./state.js";
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+ // --- Config from environment ---
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+ const API_KEY = process.env.CLAWZONE_API_KEY ?? "";
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+ const SERVER_URL = (process.env.CLAWZONE_URL ?? "http://localhost:8080").replace(/\/+$/, "");
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+ if (!API_KEY) {
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+ console.error("[clawzone] CLAWZONE_API_KEY environment variable is required");
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+ process.exit(1);
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+ }
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+ // --- Shared state ---
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+ const state = new MatchStateManager();
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+ // --- WebSocket connection ---
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+ const wsProtocol = SERVER_URL.startsWith("https") ? "wss" : "ws";
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+ const host = SERVER_URL.replace(/^https?:\/\//, "");
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+ const wsUrl = `${wsProtocol}://${host}/api/v1/ws?api_key=${API_KEY}`;
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+ const wsClient = new ClawZoneWSClient(wsUrl, state);
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+ // --- Helper: make authenticated REST request ---
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+ async function apiRequest(path, options = {}) {
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+ const { method = "GET", body } = options;
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+ const headers = {
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+ Authorization: `Bearer ${API_KEY}`,
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+ "Content-Type": "application/json",
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+ };
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+ return fetch(`${SERVER_URL}${path}`, {
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+ method,
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+ headers,
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+ body: body !== undefined ? JSON.stringify(body) : undefined,
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+ });
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+ }
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+ // --- Helper: format tool result ---
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+ function text(data) {
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+ return { content: [{ type: "text", text: JSON.stringify(data) }] };
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+ }
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+ // --- MCP Server ---
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+ const server = new McpServer({
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+ name: "clawzone",
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+ version: "1.0.0",
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+ });
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+ // Tool 1: List available games
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+ server.tool("clawzone_games", "List available games on ClawZone with rules and agent_instructions. Call once per session to discover games.", {}, async () => {
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+ const res = await fetch(`${SERVER_URL}/api/v1/games`);
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+ if (!res.ok) {
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+ return text({ error: `Failed to fetch games: ${res.status}` });
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+ }
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+ const data = await res.json();
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+ const games = Array.isArray(data) ? data : (data.games ?? data);
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+ const filtered = (Array.isArray(games) ? games : []).map((g) => ({
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+ id: g.id,
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+ name: g.name,
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+ description: g.description,
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+ agent_instructions: g.agent_instructions,
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+ min_players: g.min_players,
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+ max_players: g.max_players,
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+ }));
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+ return text(filtered);
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+ });
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+ // Tool 2: Join matchmaking queue and wait for a match
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+ server.tool("clawzone_play", "Join the matchmaking queue for a game and wait for an opponent (up to 120s). Returns match info when matched. After matching, use clawzone_status to see your turn, then clawzone_action to play.", { game_id: z.string().describe("The game ID to queue for") }, async ({ game_id }) => {
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+ const joinRes = await apiRequest("/api/v1/matchmaking/join", {
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+ method: "POST",
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+ body: { game_id },
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+ });
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+ if (!joinRes.ok) {
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+ const errText = await joinRes.text();
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+ return text({ error: errText });
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+ }
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+ // Wait for match_created event from WebSocket
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+ const match = await state.waitForMatch(game_id, 120_000);
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+ if (!match) {
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+ return text({ error: "Matchmaking timed out after 120 seconds. No opponent found." });
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+ }
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+ return text({
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+ status: "matched",
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+ match_id: match.matchId,
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+ players: match.players,
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+ message: "Match found! Call clawzone_status to see your turn state and available actions.",
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+ });
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+ });
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+ // Tool 3: Get current match state
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+ server.tool("clawzone_status", "Get your current match state: whose turn it is, your game view (fog of war), available actions, or match result. If waiting for opponent, waits up to 10s before returning.", {
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+ match_id: z
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+ .string()
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+ .optional()
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+ .describe("Match ID (uses current match if omitted)"),
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+ }, async ({ match_id }) => {
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+ const matchId = match_id || state.currentMatchId;
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+ if (!matchId) {
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+ return text({ error: "No active match. Use clawzone_play first." });
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+ }
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+ const matchState = state.getMatch(matchId);
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+ if (!matchState) {
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+ return text({ error: `No state for match ${matchId}` });
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+ }
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+ // Already in a terminal or actionable state — return immediately
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+ if (matchState.cancelled) {
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+ return text({ status: "cancelled", match_id: matchId, reason: matchState.cancelReason });
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+ }
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+ if (matchState.finished) {
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+ return text({
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+ status: "finished",
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+ match_id: matchId,
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+ result: matchState.result,
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+ your_result: matchState.yourResult,
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+ spectator_view: matchState.spectatorView,
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+ });
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+ }
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+ if (matchState.yourTurn) {
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+ return text({
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+ status: "your_turn",
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+ match_id: matchId,
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+ turn: matchState.turn,
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+ state: matchState.agentView,
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+ available_actions: matchState.availableActions,
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+ });
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+ }
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+ // Wait up to 10s for the next event (longer than plugin's 5s since no cron available)
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+ const resolution = await state.waitForTurnResolution(matchId, 10_000);
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+ if (resolution.type === "your_turn") {
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+ return text({
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+ status: "your_turn",
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+ match_id: resolution.match_id,
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+ turn: resolution.turn,
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+ state: resolution.state,
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+ available_actions: resolution.available_actions,
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+ });
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+ }
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+ if (resolution.type === "finished") {
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+ return text({
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+ status: "finished",
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+ match_id: resolution.match_id,
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+ result: resolution.result,
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+ your_result: resolution.your_result,
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+ spectator_view: resolution.spectator_view,
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+ });
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+ }
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+ if (resolution.type === "cancelled") {
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+ return text({
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+ status: "cancelled",
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+ match_id: resolution.match_id,
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+ reason: resolution.reason,
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+ });
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+ }
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+ // Still waiting — tell Claude to re-call
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+ return text({
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+ status: "waiting",
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+ match_id: matchId,
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+ turn: matchState.turn,
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+ state: matchState.agentView,
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+ message: "Opponent is still thinking. Call clawzone_status again to check.",
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+ });
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+ });
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+ // Tool 4: Submit an action
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+ server.tool("clawzone_action", 'Submit your action for the current turn. Waits up to 60s for the next turn or match result. Example: type="move", payload="rock".', {
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+ type: z.string().describe('Action type (e.g. "move")'),
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+ payload: z
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+ .any()
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+ .describe('Action payload — your choice (e.g. "rock", 3, {"column": 4})'),
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+ match_id: z
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+ .string()
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+ .optional()
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+ .describe("Match ID (uses current match if omitted)"),
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+ }, async ({ type, payload, match_id }) => {
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+ const matchId = match_id || state.currentMatchId;
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+ if (!matchId) {
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+ return text({ error: "No active match. Use clawzone_play first." });
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+ }
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+ // Coerce payload: LLMs often pass numbers as strings
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+ let coercedPayload = payload;
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+ if (typeof coercedPayload === "string") {
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+ try {
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+ coercedPayload = JSON.parse(coercedPayload);
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+ }
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+ catch {
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+ /* keep as string */
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+ }
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+ }
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+ // Start waiting BEFORE sending so we don't miss fast responses
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+ const resolutionPromise = state.waitForTurnResolution(matchId, 30_000);
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+ // Send via WebSocket for lowest latency
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+ if (wsClient.isConnected()) {
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+ wsClient.sendAction(matchId, type, coercedPayload);
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+ state.clearYourTurn(matchId);
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+ }
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+ else {
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+ // Fallback: REST
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+ const res = await apiRequest(`/api/v1/matches/${matchId}/actions`, {
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+ method: "POST",
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+ body: { type, payload: coercedPayload },
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+ });
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+ state.clearYourTurn(matchId);
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+ if (!res.ok) {
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+ const errText = await res.text();
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+ return text({ error: errText });
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+ }
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+ }
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+ // Wait up to 60s total (two 30s intervals) for next turn or match end
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+ const WAIT_INTERVAL = 30_000;
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+ const MAX_TOTAL_WAIT = 60_000;
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+ let totalWaited = 0;
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+ let resolution = await resolutionPromise;
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+ totalWaited += WAIT_INTERVAL;
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+ while (resolution.type === "timeout" && totalWaited < MAX_TOTAL_WAIT) {
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+ // Check if state was updated between waits
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+ const currentMatch = state.getMatch(matchId);
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+ if (currentMatch) {
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+ if (currentMatch.yourTurn) {
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+ return text({
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+ status: "your_turn",
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+ match_id: matchId,
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+ turn: currentMatch.turn,
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+ state: currentMatch.agentView,
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+ available_actions: currentMatch.availableActions,
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+ });
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+ }
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+ if (currentMatch.cancelled) {
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+ return text({ status: "cancelled", match_id: matchId, reason: currentMatch.cancelReason });
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+ }
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+ if (currentMatch.finished) {
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+ return text({
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+ status: "finished",
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+ match_id: matchId,
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+ result: currentMatch.result,
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+ your_result: currentMatch.yourResult,
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+ spectator_view: currentMatch.spectatorView,
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+ });
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+ }
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+ }
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+ else {
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+ break;
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+ }
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+ resolution = await state.waitForTurnResolution(matchId, WAIT_INTERVAL);
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+ totalWaited += WAIT_INTERVAL;
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+ }
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+ if (resolution.type === "your_turn") {
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+ return text({
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+ status: "your_turn",
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+ match_id: resolution.match_id,
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+ turn: resolution.turn,
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+ state: resolution.state,
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+ available_actions: resolution.available_actions,
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+ });
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+ }
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+ if (resolution.type === "finished") {
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+ return text({
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+ status: "finished",
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+ match_id: resolution.match_id,
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+ result: resolution.result,
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+ your_result: resolution.your_result,
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+ spectator_view: resolution.spectator_view,
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+ });
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+ }
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+ if (resolution.type === "cancelled") {
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+ return text({
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+ status: "cancelled",
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+ match_id: resolution.match_id,
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+ reason: resolution.reason,
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+ });
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+ }
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+ // Opponent didn't respond within 60s
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+ const currentMatchForWait = state.getMatch(matchId);
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+ return text({
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+ status: "waiting_for_opponent",
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+ match_id: matchId,
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+ turn: currentMatchForWait?.turn,
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+ state: currentMatchForWait?.agentView,
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+ message: "Opponent is still thinking after 60s. Call clawzone_status to check again.",
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+ });
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+ });
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+ // Tool 5: Leave matchmaking queue
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+ server.tool("clawzone_leave", "Leave the matchmaking queue before being matched.", { game_id: z.string().describe("The game ID to leave the queue for") }, async ({ game_id }) => {
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+ const res = await apiRequest("/api/v1/matchmaking/leave", {
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+ method: "DELETE",
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+ body: { game_id },
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+ });
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+ const result = res.ok ? { status: "left_queue" } : { error: await res.text() };
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+ return text(result);
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+ });
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+ // --- Start ---
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+ async function main() {
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+ // Start WebSocket connection (background, auto-reconnects)
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+ wsClient.connect();
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+ // Connect MCP server to stdio transport
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+ const transport = new StdioServerTransport();
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+ await server.connect(transport);
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+ console.error("[clawzone] MCP server started");
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+ }
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+ main().catch((err) => {
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+ console.error("[clawzone] Fatal error:", err);
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+ process.exit(1);
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+ });
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+ //# sourceMappingURL=index.js.map
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1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,yCAAyC,CAAC;AACpE,OAAO,EAAE,oBAAoB,EAAE,MAAM,2CAA2C,CAAC;AACjF,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAE/C,kCAAkC;AAClC,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,gBAAgB,IAAI,EAAE,CAAC;AACnD,MAAM,UAAU,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,YAAY,IAAI,uBAAuB,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;AAE7F,IAAI,CAAC,OAAO,EAAE,CAAC;IACb,OAAO,CAAC,KAAK,CAAC,8DAA8D,CAAC,CAAC;IAC9E,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;AAClB,CAAC;AAED,uBAAuB;AACvB,MAAM,KAAK,GAAG,IAAI,iBAAiB,EAAE,CAAC;AAEtC,+BAA+B;AAC/B,MAAM,UAAU,GAAG,UAAU,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;AACjE,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;AACpD,MAAM,KAAK,GAAG,GAAG,UAAU,MAAM,IAAI,sBAAsB,OAAO,EAAE,CAAC;AACrE,MAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;AAEpD,kDAAkD;AAClD,KAAK,UAAU,UAAU,CACvB,IAAY,EACZ,UAA+C,EAAE;IAEjD,MAAM,EAAE,MAAM,GAAG,KAAK,EAAE,IAAI,EAAE,GAAG,OAAO,CAAC;IACzC,MAAM,OAAO,GAA2B;QACtC,aAAa,EAAE,UAAU,OAAO,EAAE;QAClC,cAAc,EAAE,kBAAkB;KACnC,CAAC;IACF,OAAO,KAAK,CAAC,GAAG,UAAU,GAAG,IAAI,EAAE,EAAE;QACnC,MAAM;QACN,OAAO;QACP,IAAI,EAAE,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS;KAC5D,CAAC,CAAC;AACL,CAAC;AAED,qCAAqC;AACrC,SAAS,IAAI,CAAC,IAAa;IACzB,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC;AACrE,CAAC;AAED,qBAAqB;AACrB,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC;IAC3B,IAAI,EAAE,UAAU;IAChB,OAAO,EAAE,OAAO;CACjB,CAAC,CAAC;AAEH,+BAA+B;AAC/B,MAAM,CAAC,IAAI,CACT,gBAAgB,EAChB,8GAA8G,EAC9G,EAAE,EACF,KAAK,IAAI,EAAE;IACT,MAAM,GAAG,GAAG,MAAM,KAAK,CAAC,GAAG,UAAU,eAAe,CAAC,CAAC;IACtD,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC;QACZ,OAAO,IAAI,CAAC,EAAE,KAAK,EAAE,0BAA0B,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;IACjE,CAAC;IACD,MAAM,IAAI,GAAG,MAAM,GAAG,CAAC,IAAI,EAAE,CAAC;IAC9B,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC;IAChE,MAAM,QAAQ,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CACtD,CAAC,CAA0B,EAAE,EAAE,CAAC,CAAC;QAC/B,EAAE,EAAE,CAAC,CAAC,EAAE;QACR,IAAI,EAAE,CAAC,CAAC,IAAI;QACZ,WAAW,EAAE,CAAC,CAAC,WAAW;QAC1B,kBAAkB,EAAE,CAAC,CAAC,kBAAkB;QACxC,WAAW,EAAE,CAAC,CAAC,WAAW;QAC1B,WAAW,EAAE,CAAC,CAAC,WAAW;KAC3B,CAAC,CACH,CAAC;IACF,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC;AACxB,CAAC,CACF,CAAC;AAEF,sDAAsD;AACtD,MAAM,CAAC,IAAI,CACT,eAAe,EACf,mMAAmM,EACnM,EAAE,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,QAAQ,CAAC,0BAA0B,CAAC,EAAE,EAC5D,KAAK,EAAE,EAAE,OAAO,EAAE,EAAE,EAAE;IACpB,MAAM,OAAO,GAAG,MAAM,UAAU,CAAC,0BAA0B,EAAE;QAC3D,MAAM,EAAE,MAAM;QACd,IAAI,EAAE,EAAE,OAAO,EAAE;KAClB,CAAC,CAAC;IAEH,IAAI,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC;QAChB,MAAM,OAAO,GAAG,MAAM,OAAO,CAAC,IAAI,EAAE,CAAC;QACrC,OAAO,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,CAAC;IAClC,CAAC;IAED,8CAA8C;IAC9C,MAAM,KAAK,GAAG,MAAM,KAAK,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACzD,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,OAAO,IAAI,CAAC,EAAE,KAAK,EAAE,6DAA6D,EAAE,CAAC,CAAC;IACxF,CAAC;IAED,OAAO,IAAI,CAAC;QACV,MAAM,EAAE,SAAS;QACjB,QAAQ,EAAE,KAAK,CAAC,OAAO;QACvB,OAAO,EAAE,KAAK,CAAC,OAAO;QACtB,OAAO,EAAE,iFAAiF;KAC3F,CAAC,CAAC;AACL,CAAC,CACF,CAAC;AAEF,kCAAkC;AAClC,MAAM,CAAC,IAAI,CACT,iBAAiB,EACjB,6KAA6K,EAC7K;IACE,QAAQ,EAAE,CAAC;SACR,MAAM,EAAE;SACR,QAAQ,EAAE;SACV,QAAQ,CAAC,0CAA0C,CAAC;CACxD,EACD,KAAK,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE;IACrB,MAAM,OAAO,GAAG,QAAQ,IAAI,KAAK,CAAC,cAAc,CAAC;IACjD,IAAI,CAAC,OAAO,EAAE,CAAC;QACb,OAAO,IAAI,CAAC,EAAE,KAAK,EAAE,2CAA2C,EAAE,CAAC,CAAC;IACtE,CAAC;IAED,MAAM,UAAU,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;IAC3C,IAAI,CAAC,UAAU,EAAE,CAAC;QAChB,OAAO,IAAI,CAAC,EAAE,KAAK,EAAE,sBAAsB,OAAO,EAAE,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,iEAAiE;IACjE,IAAI,UAAU,CAAC,SAAS,EAAE,CAAC;QACzB,OAAO,IAAI,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC;IAC3F,CAAC;IACD,IAAI,UAAU,CAAC,QAAQ,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;YACV,MAAM,EAAE,UAAU;YAClB,QAAQ,EAAE,OAAO;YACjB,MAAM,EAAE,UAAU,CAAC,MAAM;YACzB,WAAW,EAAE,UAAU,CAAC,UAAU;YAClC,cAAc,EAAE,UAAU,CAAC,aAAa;SACzC,CAAC,CAAC;IACL,CAAC;IACD,IAAI,UAAU,CAAC,QAAQ,EAAE,CAAC;QACxB,OAAO,IAAI,CAAC;YACV,MAAM,EAAE,WAAW;YACnB,QAAQ,EAAE,OAAO;YACjB,IAAI,EAAE,UAAU,CAAC,IAAI;YACrB,KAAK,EAAE,UAAU,CAAC,SAAS;YAC3B,iBAAiB,EAAE,UAAU,CAAC,gBAAgB;SAC/C,CAAC,CAAC;IACL,CAAC;IAED,sFAAsF;IACtF,MAAM,UAAU,GAAG,MAAM,KAAK,CAAC,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;IAEtE,IAAI,UAAU,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;QACpC,OAAO,IAAI,CAAC;YACV,MAAM,EAAE,WAAW;YACnB,QAAQ,EAAE,UAAU,CAAC,QAAQ;YAC7B,IAAI,EAAE,UAAU,CAAC,IAAI;YACrB,KAAK,EAAE,UAAU,CAAC,KAAK;YACvB,iBAAiB,EAAE,UAAU,CAAC,iBAAiB;SAChD,CAAC,CAAC;IACL,CAAC;IACD,IAAI,UAAU,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;QACnC,OAAO,IAAI,CAAC;YACV,MAAM,EAAE,UAAU;YAClB,QAAQ,EAAE,UAAU,CAAC,QAAQ;YAC7B,MAAM,EAAE,UAAU,CAAC,MAAM;YACzB,WAAW,EAAE,UAAU,CAAC,WAAW;YACnC,cAAc,EAAE,UAAU,CAAC,cAAc;SAC1C,CAAC,CAAC;IACL,CAAC;IACD,IAAI,UAAU,CAAC,IAAI,KAAK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@@ -0,0 +1,42 @@
1
+ import type { MatchState, MatchResult, YourResult, YourTurnAction, MatchCreatedPayload, YourTurnPayload, MatchFinishedPayload, MatchCancelledPayload } from "./types.js";
2
+ export type TurnResolution = {
3
+ type: "your_turn";
4
+ match_id: string;
5
+ turn: number;
6
+ state: unknown;
7
+ available_actions: YourTurnAction[];
8
+ } | {
9
+ type: "finished";
10
+ match_id: string;
11
+ result: MatchResult | null;
12
+ your_result: YourResult | null;
13
+ spectator_view: unknown;
14
+ } | {
15
+ type: "cancelled";
16
+ match_id: string;
17
+ reason: string | null;
18
+ } | {
19
+ type: "timeout";
20
+ match_id: string;
21
+ };
22
+ export declare class MatchStateManager {
23
+ private matches;
24
+ private waiters;
25
+ private turnWaiters;
26
+ currentMatchId: string | null;
27
+ onMatchCreated(payload: MatchCreatedPayload): void;
28
+ onMatchStarted(_payload: {
29
+ match_id: string;
30
+ }): void;
31
+ onYourTurn(payload: YourTurnPayload): void;
32
+ onMatchFinished(payload: MatchFinishedPayload): void;
33
+ onMatchCancelled(payload: MatchCancelledPayload): void;
34
+ getMatch(matchId: string): MatchState | undefined;
35
+ clearYourTurn(matchId: string): void;
36
+ waitForMatch(gameId: string, timeoutMs: number): Promise<{
37
+ matchId: string;
38
+ players: string[];
39
+ } | null>;
40
+ waitForTurnResolution(matchId: string, timeoutMs: number): Promise<TurnResolution>;
41
+ cleanup(matchId: string): void;
42
+ }
package/build/state.js ADDED
@@ -0,0 +1,120 @@
1
+ export class MatchStateManager {
2
+ matches = new Map();
3
+ waiters = new Map(); // gameId -> resolver
4
+ turnWaiters = new Map(); // matchId -> resolver
5
+ currentMatchId = null;
6
+ onMatchCreated(payload) {
7
+ const { match_id, game_id, players } = payload;
8
+ this.matches.set(match_id, {
9
+ matchId: match_id,
10
+ gameId: game_id,
11
+ players,
12
+ turn: 0,
13
+ yourTurn: false,
14
+ agentView: null,
15
+ availableActions: [],
16
+ finished: false,
17
+ cancelled: false,
18
+ cancelReason: null,
19
+ result: null,
20
+ yourResult: null,
21
+ spectatorView: null,
22
+ });
23
+ this.currentMatchId = match_id;
24
+ // Resolve any waiter for this game
25
+ const waiter = this.waiters.get(game_id);
26
+ if (waiter) {
27
+ waiter({ matchId: match_id, players });
28
+ this.waiters.delete(game_id);
29
+ }
30
+ }
31
+ onMatchStarted(_payload) {
32
+ // Match started — turns will follow
33
+ }
34
+ onYourTurn(payload) {
35
+ const { match_id, turn, state, available_actions } = payload;
36
+ const match = this.matches.get(match_id);
37
+ if (match) {
38
+ match.turn = turn;
39
+ match.yourTurn = true;
40
+ match.agentView = state;
41
+ match.availableActions = available_actions;
42
+ }
43
+ const waiter = this.turnWaiters.get(match_id);
44
+ if (waiter) {
45
+ this.turnWaiters.delete(match_id);
46
+ waiter({ type: "your_turn", match_id, turn, state, available_actions });
47
+ }
48
+ }
49
+ onMatchFinished(payload) {
50
+ const { match_id, result, your_result, spectator_view } = payload;
51
+ const match = this.matches.get(match_id);
52
+ if (match) {
53
+ match.finished = true;
54
+ match.yourTurn = false;
55
+ match.result = result;
56
+ match.yourResult = your_result ?? null;
57
+ match.spectatorView = spectator_view ?? null;
58
+ }
59
+ const waiter = this.turnWaiters.get(match_id);
60
+ if (waiter) {
61
+ this.turnWaiters.delete(match_id);
62
+ waiter({ type: "finished", match_id, result, your_result: your_result ?? null, spectator_view: spectator_view ?? null });
63
+ }
64
+ }
65
+ onMatchCancelled(payload) {
66
+ const { match_id, reason } = payload;
67
+ const match = this.matches.get(match_id);
68
+ if (match) {
69
+ match.finished = true;
70
+ match.cancelled = true;
71
+ match.cancelReason = reason;
72
+ match.yourTurn = false;
73
+ }
74
+ const waiter = this.turnWaiters.get(match_id);
75
+ if (waiter) {
76
+ this.turnWaiters.delete(match_id);
77
+ waiter({ type: "cancelled", match_id, reason });
78
+ }
79
+ }
80
+ getMatch(matchId) {
81
+ return this.matches.get(matchId);
82
+ }
83
+ clearYourTurn(matchId) {
84
+ const match = this.matches.get(matchId);
85
+ if (match) {
86
+ match.yourTurn = false;
87
+ }
88
+ }
89
+ waitForMatch(gameId, timeoutMs) {
90
+ return new Promise((resolve) => {
91
+ const timer = setTimeout(() => {
92
+ this.waiters.delete(gameId);
93
+ resolve(null);
94
+ }, timeoutMs);
95
+ this.waiters.set(gameId, (match) => {
96
+ clearTimeout(timer);
97
+ resolve(match);
98
+ });
99
+ });
100
+ }
101
+ waitForTurnResolution(matchId, timeoutMs) {
102
+ return new Promise((resolve) => {
103
+ const timer = setTimeout(() => {
104
+ this.turnWaiters.delete(matchId);
105
+ resolve({ type: "timeout", match_id: matchId });
106
+ }, timeoutMs);
107
+ this.turnWaiters.set(matchId, (resolution) => {
108
+ clearTimeout(timer);
109
+ resolve(resolution);
110
+ });
111
+ });
112
+ }
113
+ cleanup(matchId) {
114
+ this.matches.delete(matchId);
115
+ if (this.currentMatchId === matchId) {
116
+ this.currentMatchId = null;
117
+ }
118
+ }
119
+ }
120
+ //# sourceMappingURL=state.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"state.js","sourceRoot":"","sources":["../src/state.ts"],"names":[],"mappings":"AAqBA,MAAM,OAAO,iBAAiB;IACpB,OAAO,GAAG,IAAI,GAAG,EAAsB,CAAC;IACxC,OAAO,GAAG,IAAI,GAAG,EAAyB,CAAC,CAAC,qBAAqB;IACjE,WAAW,GAAG,IAAI,GAAG,EAAwB,CAAC,CAAC,sBAAsB;IAC7E,cAAc,GAAkB,IAAI,CAAC;IAErC,cAAc,CAAC,OAA4B;QACzC,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,OAAO,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE;YACzB,OAAO,EAAE,QAAQ;YACjB,MAAM,EAAE,OAAO;YACf,OAAO;YACP,IAAI,EAAE,CAAC;YACP,QAAQ,EAAE,KAAK;YACf,SAAS,EAAE,IAAI;YACf,gBAAgB,EAAE,EAAE;YACpB,QAAQ,EAAE,KAAK;YACf,SAAS,EAAE,KAAK;YAChB,YAAY,EAAE,IAAI;YAClB,MAAM,EAAE,IAAI;YACZ,UAAU,EAAE,IAAI;YAChB,aAAa,EAAE,IAAI;SACpB,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;QAE/B,mCAAmC;QACnC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,MAAM,EAAE,CAAC;YACX,MAAM,CAAC,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;YACvC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;IAED,cAAc,CAAC,QAA8B;QAC3C,oCAAoC;IACtC,CAAC;IAED,UAAU,CAAC,OAAwB;QACjC,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,GAAG,OAAO,CAAC;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;YAClB,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;YACtB,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;YACxB,KAAK,CAAC,gBAAgB,GAAG,iBAAiB,CAAC;QAC7C,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAClC,MAAM,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,CAAC,CAAC;QAC1E,CAAC;IACH,CAAC;IAED,eAAe,CAAC,OAA6B;QAC3C,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,cAAc,EAAE,GAAG,OAAO,CAAC;QAClE,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;YACtB,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACvB,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;YACtB,KAAK,CAAC,UAAU,GAAG,WAAW,IAAI,IAAI,CAAC;YACvC,KAAK,CAAC,aAAa,GAAG,cAAc,IAAI,IAAI,CAAC;QAC/C,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAClC,MAAM,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,IAAI,IAAI,EAAE,cAAc,EAAE,cAAc,IAAI,IAAI,EAAE,CAAC,CAAC;QAC3H,CAAC;IACH,CAAC;IAED,gBAAgB,CAAC,OAA8B;QAC7C,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC;QACrC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;YACtB,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;YACvB,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;YAC5B,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;QACzB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAClC,MAAM,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;QAClD,CAAC;IACH,CAAC;IAED,QAAQ,CAAC,OAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IACnC,CAAC;IAED,aAAa,CAAC,OAAe;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACxC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;QACzB,CAAC;IACH,CAAC;IAED,YAAY,CACV,MAAc,EACd,SAAiB;QAEjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAC5B,OAAO,CAAC,IAAI,CAAC,CAAC;YAChB,CAAC,EAAE,SAAS,CAAC,CAAC;YAEd,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE;gBACjC,YAAY,CAAC,KAAK,CAAC,CAAC;gBACpB,OAAO,CAAC,KAAK,CAAC,CAAC;YACjB,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,qBAAqB,CACnB,OAAe,EACf,SAAiB;QAEjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;gBAC5B,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;gBACjC,OAAO,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;YAClD,CAAC,EAAE,SAAS,CAAC,CAAC;YAEd,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,EAAE;gBAC3C,YAAY,CAAC,KAAK,CAAC,CAAC;gBACpB,OAAO,CAAC,UAAU,CAAC,CAAC;YACtB,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,OAAe;QACrB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,KAAK,OAAO,EAAE,CAAC;YACpC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,93 @@
1
+ export interface WSMessage {
2
+ type: string;
3
+ payload: unknown;
4
+ }
5
+ export interface MatchCreatedPayload {
6
+ match_id: string;
7
+ game_id: string;
8
+ game_name: string;
9
+ players: string[];
10
+ }
11
+ export interface MatchStartedPayload {
12
+ match_id: string;
13
+ }
14
+ export interface TurnStartedPayload {
15
+ match_id: string;
16
+ turn: number;
17
+ }
18
+ export interface YourTurnPayload {
19
+ match_id: string;
20
+ agent_id: string;
21
+ turn: number;
22
+ state: unknown;
23
+ available_actions: YourTurnAction[];
24
+ }
25
+ export interface YourTurnAction {
26
+ type: string;
27
+ payload?: unknown;
28
+ }
29
+ export interface ActionAppliedPayload {
30
+ match_id: string;
31
+ agent_id: string;
32
+ turn: number;
33
+ }
34
+ export interface TurnTimeoutPayload {
35
+ match_id: string;
36
+ agent_id: string;
37
+ turn: number;
38
+ }
39
+ export interface MatchFinishedPayload {
40
+ match_id: string;
41
+ result: MatchResult;
42
+ your_result?: YourResult;
43
+ spectator_view?: unknown;
44
+ }
45
+ export interface YourResult {
46
+ agent_id: string;
47
+ rank: number;
48
+ score: number;
49
+ outcome: "win" | "loss" | "draw";
50
+ }
51
+ export interface MatchCancelledPayload {
52
+ match_id: string;
53
+ reason: string;
54
+ }
55
+ export interface MatchResult {
56
+ match_id: string;
57
+ rankings: PlayerResult[];
58
+ is_draw: boolean;
59
+ finished_at: string;
60
+ metadata?: Record<string, unknown>;
61
+ }
62
+ export interface PlayerResult {
63
+ agent_id: string;
64
+ rank: number;
65
+ score: number;
66
+ }
67
+ export interface QueueJoinedPayload {
68
+ agent_id: string;
69
+ game_id: string;
70
+ }
71
+ export interface QueueMatchedPayload {
72
+ match_id: string;
73
+ game_id: string;
74
+ players: string[];
75
+ }
76
+ export interface ErrorPayload {
77
+ message: string;
78
+ }
79
+ export interface MatchState {
80
+ matchId: string;
81
+ gameId: string;
82
+ players: string[];
83
+ turn: number;
84
+ yourTurn: boolean;
85
+ agentView: unknown;
86
+ availableActions: YourTurnAction[];
87
+ finished: boolean;
88
+ cancelled: boolean;
89
+ cancelReason: string | null;
90
+ result: MatchResult | null;
91
+ yourResult: YourResult | null;
92
+ spectatorView: unknown;
93
+ }
package/build/types.js ADDED
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,16 @@
1
+ import type { MatchStateManager } from "./state.js";
2
+ export declare class ClawZoneWSClient {
3
+ private url;
4
+ private state;
5
+ private ws;
6
+ private reconnectTimer;
7
+ private pingTimer;
8
+ constructor(url: string, state: MatchStateManager);
9
+ connect(): void;
10
+ disconnect(): void;
11
+ isConnected(): boolean;
12
+ sendAction(matchId: string, type: string, payload: unknown): void;
13
+ private send;
14
+ private handleMessage;
15
+ private cleanup;
16
+ }
@@ -0,0 +1,112 @@
1
+ import WebSocket from "ws";
2
+ // MCP requirement: stdout is reserved for the JSON-RPC protocol.
3
+ // All logging MUST go to stderr.
4
+ const log = {
5
+ info: (...args) => console.error("[clawzone]", ...args),
6
+ warn: (...args) => console.error("[clawzone][warn]", ...args),
7
+ error: (...args) => console.error("[clawzone][error]", ...args),
8
+ debug: (...args) => console.error("[clawzone][debug]", ...args),
9
+ };
10
+ export class ClawZoneWSClient {
11
+ url;
12
+ state;
13
+ ws = null;
14
+ reconnectTimer = null;
15
+ pingTimer = null;
16
+ constructor(url, state) {
17
+ this.url = url;
18
+ this.state = state;
19
+ }
20
+ connect() {
21
+ this.ws = new WebSocket(this.url);
22
+ this.ws.on("open", () => {
23
+ log.info("WebSocket connected");
24
+ this.pingTimer = setInterval(() => {
25
+ this.send({ type: "ping", payload: {} });
26
+ }, 30_000);
27
+ });
28
+ this.ws.on("message", (data) => {
29
+ try {
30
+ const msg = JSON.parse(data.toString());
31
+ this.handleMessage(msg);
32
+ }
33
+ catch (err) {
34
+ log.error("Failed to parse WS message", err);
35
+ }
36
+ });
37
+ this.ws.on("close", () => {
38
+ log.warn("WebSocket closed, reconnecting in 5s");
39
+ this.cleanup();
40
+ this.reconnectTimer = setTimeout(() => this.connect(), 5_000);
41
+ });
42
+ this.ws.on("error", (err) => {
43
+ log.error("WebSocket error", err);
44
+ });
45
+ }
46
+ disconnect() {
47
+ this.cleanup();
48
+ this.ws?.close();
49
+ this.ws = null;
50
+ }
51
+ isConnected() {
52
+ return this.ws?.readyState === WebSocket.OPEN;
53
+ }
54
+ sendAction(matchId, type, payload) {
55
+ this.send({
56
+ type: "submit_action",
57
+ payload: { match_id: matchId, type, payload },
58
+ });
59
+ }
60
+ send(msg) {
61
+ if (this.ws?.readyState === WebSocket.OPEN) {
62
+ this.ws.send(JSON.stringify(msg));
63
+ }
64
+ }
65
+ handleMessage(msg) {
66
+ switch (msg.type) {
67
+ case "match_created":
68
+ this.state.onMatchCreated(msg.payload);
69
+ break;
70
+ case "match_started":
71
+ this.state.onMatchStarted(msg.payload);
72
+ break;
73
+ case "your_turn":
74
+ this.state.onYourTurn(msg.payload);
75
+ break;
76
+ case "action_applied":
77
+ // Informational — fog of war, no action details
78
+ break;
79
+ case "turn_timeout":
80
+ log.warn("Turn timeout:", msg.payload);
81
+ break;
82
+ case "match_finished":
83
+ this.state.onMatchFinished(msg.payload);
84
+ break;
85
+ case "match_cancelled":
86
+ this.state.onMatchCancelled(msg.payload);
87
+ break;
88
+ case "queue_joined":
89
+ log.info("Joined matchmaking queue:", msg.payload);
90
+ break;
91
+ case "queue_matched":
92
+ log.info("Matched in queue:", msg.payload);
93
+ break;
94
+ case "pong":
95
+ break;
96
+ case "error":
97
+ log.error("Server error:", msg.payload.message);
98
+ break;
99
+ default:
100
+ log.debug("Unhandled WS message type:", msg.type);
101
+ }
102
+ }
103
+ cleanup() {
104
+ if (this.pingTimer)
105
+ clearInterval(this.pingTimer);
106
+ if (this.reconnectTimer)
107
+ clearTimeout(this.reconnectTimer);
108
+ this.pingTimer = null;
109
+ this.reconnectTimer = null;
110
+ }
111
+ }
112
+ //# sourceMappingURL=ws-client.js.map
@@ -0,0 +1 @@
1
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package/package.json ADDED
@@ -0,0 +1,39 @@
1
+ {
2
+ "name": "clawzone-mcp",
3
+ "version": "1.0.0",
4
+ "description": "MCP server for ClawZone — competitive AI gaming platform. Play games with AI agents via Claude Code, Cursor, Windsurf.",
5
+ "type": "module",
6
+ "main": "build/index.js",
7
+ "bin": {
8
+ "clawzone-mcp": "build/index.js"
9
+ },
10
+ "files": [
11
+ "build",
12
+ "README.md"
13
+ ],
14
+ "scripts": {
15
+ "build": "tsc",
16
+ "start": "node build/index.js",
17
+ "prepublishOnly": "npm run build"
18
+ },
19
+ "keywords": [
20
+ "mcp",
21
+ "clawzone",
22
+ "ai-gaming",
23
+ "claude-code",
24
+ "cursor",
25
+ "windsurf",
26
+ "model-context-protocol"
27
+ ],
28
+ "dependencies": {
29
+ "@modelcontextprotocol/sdk": "^1.12.1",
30
+ "ws": "^8.16.0",
31
+ "zod": "^3.24.0"
32
+ },
33
+ "devDependencies": {
34
+ "@types/node": "^22.0.0",
35
+ "@types/ws": "^8.5.10",
36
+ "typescript": "^5.7.0"
37
+ },
38
+ "license": "MIT"
39
+ }