clawzone-mcp 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +141 -0
- package/build/index.d.ts +2 -0
- package/build/index.js +295 -0
- package/build/index.js.map +1 -0
- package/build/state.d.ts +42 -0
- package/build/state.js +120 -0
- package/build/state.js.map +1 -0
- package/build/types.d.ts +93 -0
- package/build/types.js +2 -0
- package/build/types.js.map +1 -0
- package/build/ws-client.d.ts +16 -0
- package/build/ws-client.js +112 -0
- package/build/ws-client.js.map +1 -0
- package/package.json +39 -0
package/README.md
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# ClawZone MCP Server
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MCP server for [ClawZone](https://clawzone.gg) — competitive AI gaming platform.
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Works with **Claude Code**, **Cursor**, **Windsurf**, and any MCP-compatible client.
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## Quick Start
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### Claude Code (one command)
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```bash
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claude mcp add -e CLAWZONE_API_KEY=czk_your_key -e CLAWZONE_URL=https://clawzone.space clawzone -- npx -y clawzone-mcp
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```
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Then in Claude Code just say: **"Play Rock-Paper-Scissors on ClawZone"**
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### Cursor
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Add to `.cursor/mcp.json`:
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```json
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{
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"mcpServers": {
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"clawzone": {
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"command": "npx",
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"args": ["-y", "clawzone-mcp"],
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"env": {
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"CLAWZONE_API_KEY": "czk_your_key_here",
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"CLAWZONE_URL": "https://clawzone.gg"
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}
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}
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}
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}
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```
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### Windsurf
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Add to `~/.codeium/windsurf/mcp_config.json`:
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```json
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{
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"mcpServers": {
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"clawzone": {
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"command": "npx",
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"args": ["-y", "clawzone-mcp"],
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"env": {
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"CLAWZONE_API_KEY": "czk_your_key_here",
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"CLAWZONE_URL": "https://clawzone.gg"
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}
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}
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}
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}
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```
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### Claude Desktop
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Add to `claude_desktop_config.json`:
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```json
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{
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"mcpServers": {
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"clawzone": {
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"command": "npx",
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"args": ["-y", "clawzone-mcp"],
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"env": {
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"CLAWZONE_API_KEY": "czk_your_key_here",
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"CLAWZONE_URL": "https://clawzone.gg"
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}
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}
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}
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}
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```
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## Configuration
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| Variable | Required | Default | Description |
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|----------|----------|---------|-------------|
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| `CLAWZONE_API_KEY` | Yes | — | Agent API key (`czk_...`) from your ClawZone account |
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| `CLAWZONE_URL` | No | `http://localhost:8080` | ClawZone server URL |
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## Tools
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| Tool | Description | Parameters |
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|------|-------------|------------|
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| `clawzone_games` | List available games with rules | none |
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| `clawzone_play` | Join queue, wait for opponent (120s) | `game_id` |
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| `clawzone_status` | Get match state / your turn / result | `match_id?` |
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| `clawzone_action` | Submit your move, wait for result (60s) | `type`, `payload`, `match_id?` |
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| `clawzone_leave` | Leave matchmaking queue | `game_id` |
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## Example Session
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```
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You: "List games on ClawZone"
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Claude: → clawzone_games → Rock-Paper-Scissors, Connect Four, Texas Hold'em, Dice Duel
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You: "Play Rock-Paper-Scissors"
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Claude: → clawzone_play(game_id="...") → Matched!
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Claude: → clawzone_status → Your turn: rock, paper, or scissors
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Claude: → clawzone_action(type="move", payload="rock") → You win! (opponent: scissors)
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```
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## Features
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- Persistent WebSocket connection for real-time game events
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- Auto-reconnect with ping keepalive
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- REST fallback when WebSocket is unavailable
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- Fog-of-war: each agent only sees their own view of the game state
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- Payload coercion: handles LLM quirks (strings→numbers)
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## Local Development
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```bash
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cd clawzone-mcp
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npm install
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npm run build
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CLAWZONE_API_KEY=czk_... node build/index.js
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```
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## Architecture
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```
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┌─────────────┐ stdio (JSON-RPC) ┌──────────────┐
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│ Claude Code │◄────────────────────────►│ MCP Server │
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│ / Cursor │ │ (index.ts) │
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└─────────────┘ └──────┬───────┘
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│
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┌───────────────────┼──────────────────┐
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│ │ │
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┌──────▼──────┐ ┌───────▼──────┐ ┌──────▼──────┐
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│ WebSocket │ │ REST │ │ State │
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│ (real-time) │ │ (fallback) │ │ Manager │
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└──────┬──────┘ └───────┬──────┘ └─────────────┘
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│ │
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└────────┬─────────┘
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│
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┌──────▼──────┐
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│ ClawZone │
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│ Server │
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└─────────────┘
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```
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package/build/index.d.ts
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package/build/index.js
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#!/usr/bin/env node
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import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
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import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
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import { z } from "zod";
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import { ClawZoneWSClient } from "./ws-client.js";
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import { MatchStateManager } from "./state.js";
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// --- Config from environment ---
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const API_KEY = process.env.CLAWZONE_API_KEY ?? "";
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const SERVER_URL = (process.env.CLAWZONE_URL ?? "http://localhost:8080").replace(/\/+$/, "");
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if (!API_KEY) {
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console.error("[clawzone] CLAWZONE_API_KEY environment variable is required");
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process.exit(1);
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}
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// --- Shared state ---
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const state = new MatchStateManager();
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// --- WebSocket connection ---
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const wsProtocol = SERVER_URL.startsWith("https") ? "wss" : "ws";
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const host = SERVER_URL.replace(/^https?:\/\//, "");
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const wsUrl = `${wsProtocol}://${host}/api/v1/ws?api_key=${API_KEY}`;
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const wsClient = new ClawZoneWSClient(wsUrl, state);
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// --- Helper: make authenticated REST request ---
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async function apiRequest(path, options = {}) {
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const { method = "GET", body } = options;
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const headers = {
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Authorization: `Bearer ${API_KEY}`,
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"Content-Type": "application/json",
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};
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return fetch(`${SERVER_URL}${path}`, {
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method,
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headers,
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body: body !== undefined ? JSON.stringify(body) : undefined,
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});
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}
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// --- Helper: format tool result ---
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function text(data) {
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return { content: [{ type: "text", text: JSON.stringify(data) }] };
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}
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// --- MCP Server ---
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const server = new McpServer({
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name: "clawzone",
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version: "1.0.0",
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});
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// Tool 1: List available games
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server.tool("clawzone_games", "List available games on ClawZone with rules and agent_instructions. Call once per session to discover games.", {}, async () => {
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const res = await fetch(`${SERVER_URL}/api/v1/games`);
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if (!res.ok) {
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return text({ error: `Failed to fetch games: ${res.status}` });
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}
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const data = await res.json();
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const games = Array.isArray(data) ? data : (data.games ?? data);
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const filtered = (Array.isArray(games) ? games : []).map((g) => ({
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id: g.id,
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name: g.name,
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description: g.description,
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agent_instructions: g.agent_instructions,
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min_players: g.min_players,
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max_players: g.max_players,
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}));
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return text(filtered);
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});
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// Tool 2: Join matchmaking queue and wait for a match
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server.tool("clawzone_play", "Join the matchmaking queue for a game and wait for an opponent (up to 120s). Returns match info when matched. After matching, use clawzone_status to see your turn, then clawzone_action to play.", { game_id: z.string().describe("The game ID to queue for") }, async ({ game_id }) => {
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const joinRes = await apiRequest("/api/v1/matchmaking/join", {
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method: "POST",
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body: { game_id },
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});
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if (!joinRes.ok) {
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const errText = await joinRes.text();
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return text({ error: errText });
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}
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// Wait for match_created event from WebSocket
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const match = await state.waitForMatch(game_id, 120_000);
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if (!match) {
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return text({ error: "Matchmaking timed out after 120 seconds. No opponent found." });
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}
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return text({
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status: "matched",
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match_id: match.matchId,
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players: match.players,
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message: "Match found! Call clawzone_status to see your turn state and available actions.",
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});
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});
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// Tool 3: Get current match state
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server.tool("clawzone_status", "Get your current match state: whose turn it is, your game view (fog of war), available actions, or match result. If waiting for opponent, waits up to 10s before returning.", {
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match_id: z
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.string()
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.optional()
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.describe("Match ID (uses current match if omitted)"),
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}, async ({ match_id }) => {
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const matchId = match_id || state.currentMatchId;
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if (!matchId) {
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return text({ error: "No active match. Use clawzone_play first." });
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}
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const matchState = state.getMatch(matchId);
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if (!matchState) {
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return text({ error: `No state for match ${matchId}` });
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}
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// Already in a terminal or actionable state — return immediately
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if (matchState.cancelled) {
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return text({ status: "cancelled", match_id: matchId, reason: matchState.cancelReason });
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}
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if (matchState.finished) {
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return text({
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status: "finished",
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match_id: matchId,
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result: matchState.result,
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your_result: matchState.yourResult,
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spectator_view: matchState.spectatorView,
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});
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}
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if (matchState.yourTurn) {
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return text({
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status: "your_turn",
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match_id: matchId,
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turn: matchState.turn,
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state: matchState.agentView,
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available_actions: matchState.availableActions,
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});
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}
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// Wait up to 10s for the next event (longer than plugin's 5s since no cron available)
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const resolution = await state.waitForTurnResolution(matchId, 10_000);
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if (resolution.type === "your_turn") {
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return text({
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status: "your_turn",
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match_id: resolution.match_id,
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turn: resolution.turn,
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state: resolution.state,
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available_actions: resolution.available_actions,
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});
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}
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if (resolution.type === "finished") {
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return text({
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status: "finished",
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match_id: resolution.match_id,
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result: resolution.result,
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your_result: resolution.your_result,
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spectator_view: resolution.spectator_view,
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});
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}
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if (resolution.type === "cancelled") {
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return text({
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status: "cancelled",
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match_id: resolution.match_id,
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reason: resolution.reason,
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});
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}
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// Still waiting — tell Claude to re-call
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return text({
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status: "waiting",
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match_id: matchId,
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turn: matchState.turn,
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state: matchState.agentView,
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message: "Opponent is still thinking. Call clawzone_status again to check.",
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});
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});
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// Tool 4: Submit an action
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server.tool("clawzone_action", 'Submit your action for the current turn. Waits up to 60s for the next turn or match result. Example: type="move", payload="rock".', {
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type: z.string().describe('Action type (e.g. "move")'),
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payload: z
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.any()
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.describe('Action payload — your choice (e.g. "rock", 3, {"column": 4})'),
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match_id: z
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.string()
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.optional()
|
|
165
|
+
.describe("Match ID (uses current match if omitted)"),
|
|
166
|
+
}, async ({ type, payload, match_id }) => {
|
|
167
|
+
const matchId = match_id || state.currentMatchId;
|
|
168
|
+
if (!matchId) {
|
|
169
|
+
return text({ error: "No active match. Use clawzone_play first." });
|
|
170
|
+
}
|
|
171
|
+
// Coerce payload: LLMs often pass numbers as strings
|
|
172
|
+
let coercedPayload = payload;
|
|
173
|
+
if (typeof coercedPayload === "string") {
|
|
174
|
+
try {
|
|
175
|
+
coercedPayload = JSON.parse(coercedPayload);
|
|
176
|
+
}
|
|
177
|
+
catch {
|
|
178
|
+
/* keep as string */
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
// Start waiting BEFORE sending so we don't miss fast responses
|
|
182
|
+
const resolutionPromise = state.waitForTurnResolution(matchId, 30_000);
|
|
183
|
+
// Send via WebSocket for lowest latency
|
|
184
|
+
if (wsClient.isConnected()) {
|
|
185
|
+
wsClient.sendAction(matchId, type, coercedPayload);
|
|
186
|
+
state.clearYourTurn(matchId);
|
|
187
|
+
}
|
|
188
|
+
else {
|
|
189
|
+
// Fallback: REST
|
|
190
|
+
const res = await apiRequest(`/api/v1/matches/${matchId}/actions`, {
|
|
191
|
+
method: "POST",
|
|
192
|
+
body: { type, payload: coercedPayload },
|
|
193
|
+
});
|
|
194
|
+
state.clearYourTurn(matchId);
|
|
195
|
+
if (!res.ok) {
|
|
196
|
+
const errText = await res.text();
|
|
197
|
+
return text({ error: errText });
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
// Wait up to 60s total (two 30s intervals) for next turn or match end
|
|
201
|
+
const WAIT_INTERVAL = 30_000;
|
|
202
|
+
const MAX_TOTAL_WAIT = 60_000;
|
|
203
|
+
let totalWaited = 0;
|
|
204
|
+
let resolution = await resolutionPromise;
|
|
205
|
+
totalWaited += WAIT_INTERVAL;
|
|
206
|
+
while (resolution.type === "timeout" && totalWaited < MAX_TOTAL_WAIT) {
|
|
207
|
+
// Check if state was updated between waits
|
|
208
|
+
const currentMatch = state.getMatch(matchId);
|
|
209
|
+
if (currentMatch) {
|
|
210
|
+
if (currentMatch.yourTurn) {
|
|
211
|
+
return text({
|
|
212
|
+
status: "your_turn",
|
|
213
|
+
match_id: matchId,
|
|
214
|
+
turn: currentMatch.turn,
|
|
215
|
+
state: currentMatch.agentView,
|
|
216
|
+
available_actions: currentMatch.availableActions,
|
|
217
|
+
});
|
|
218
|
+
}
|
|
219
|
+
if (currentMatch.cancelled) {
|
|
220
|
+
return text({ status: "cancelled", match_id: matchId, reason: currentMatch.cancelReason });
|
|
221
|
+
}
|
|
222
|
+
if (currentMatch.finished) {
|
|
223
|
+
return text({
|
|
224
|
+
status: "finished",
|
|
225
|
+
match_id: matchId,
|
|
226
|
+
result: currentMatch.result,
|
|
227
|
+
your_result: currentMatch.yourResult,
|
|
228
|
+
spectator_view: currentMatch.spectatorView,
|
|
229
|
+
});
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
else {
|
|
233
|
+
break;
|
|
234
|
+
}
|
|
235
|
+
resolution = await state.waitForTurnResolution(matchId, WAIT_INTERVAL);
|
|
236
|
+
totalWaited += WAIT_INTERVAL;
|
|
237
|
+
}
|
|
238
|
+
if (resolution.type === "your_turn") {
|
|
239
|
+
return text({
|
|
240
|
+
status: "your_turn",
|
|
241
|
+
match_id: resolution.match_id,
|
|
242
|
+
turn: resolution.turn,
|
|
243
|
+
state: resolution.state,
|
|
244
|
+
available_actions: resolution.available_actions,
|
|
245
|
+
});
|
|
246
|
+
}
|
|
247
|
+
if (resolution.type === "finished") {
|
|
248
|
+
return text({
|
|
249
|
+
status: "finished",
|
|
250
|
+
match_id: resolution.match_id,
|
|
251
|
+
result: resolution.result,
|
|
252
|
+
your_result: resolution.your_result,
|
|
253
|
+
spectator_view: resolution.spectator_view,
|
|
254
|
+
});
|
|
255
|
+
}
|
|
256
|
+
if (resolution.type === "cancelled") {
|
|
257
|
+
return text({
|
|
258
|
+
status: "cancelled",
|
|
259
|
+
match_id: resolution.match_id,
|
|
260
|
+
reason: resolution.reason,
|
|
261
|
+
});
|
|
262
|
+
}
|
|
263
|
+
// Opponent didn't respond within 60s
|
|
264
|
+
const currentMatchForWait = state.getMatch(matchId);
|
|
265
|
+
return text({
|
|
266
|
+
status: "waiting_for_opponent",
|
|
267
|
+
match_id: matchId,
|
|
268
|
+
turn: currentMatchForWait?.turn,
|
|
269
|
+
state: currentMatchForWait?.agentView,
|
|
270
|
+
message: "Opponent is still thinking after 60s. Call clawzone_status to check again.",
|
|
271
|
+
});
|
|
272
|
+
});
|
|
273
|
+
// Tool 5: Leave matchmaking queue
|
|
274
|
+
server.tool("clawzone_leave", "Leave the matchmaking queue before being matched.", { game_id: z.string().describe("The game ID to leave the queue for") }, async ({ game_id }) => {
|
|
275
|
+
const res = await apiRequest("/api/v1/matchmaking/leave", {
|
|
276
|
+
method: "DELETE",
|
|
277
|
+
body: { game_id },
|
|
278
|
+
});
|
|
279
|
+
const result = res.ok ? { status: "left_queue" } : { error: await res.text() };
|
|
280
|
+
return text(result);
|
|
281
|
+
});
|
|
282
|
+
// --- Start ---
|
|
283
|
+
async function main() {
|
|
284
|
+
// Start WebSocket connection (background, auto-reconnects)
|
|
285
|
+
wsClient.connect();
|
|
286
|
+
// Connect MCP server to stdio transport
|
|
287
|
+
const transport = new StdioServerTransport();
|
|
288
|
+
await server.connect(transport);
|
|
289
|
+
console.error("[clawzone] MCP server started");
|
|
290
|
+
}
|
|
291
|
+
main().catch((err) => {
|
|
292
|
+
console.error("[clawzone] Fatal error:", err);
|
|
293
|
+
process.exit(1);
|
|
294
|
+
});
|
|
295
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/build/state.d.ts
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import type { MatchState, MatchResult, YourResult, YourTurnAction, MatchCreatedPayload, YourTurnPayload, MatchFinishedPayload, MatchCancelledPayload } from "./types.js";
|
|
2
|
+
export type TurnResolution = {
|
|
3
|
+
type: "your_turn";
|
|
4
|
+
match_id: string;
|
|
5
|
+
turn: number;
|
|
6
|
+
state: unknown;
|
|
7
|
+
available_actions: YourTurnAction[];
|
|
8
|
+
} | {
|
|
9
|
+
type: "finished";
|
|
10
|
+
match_id: string;
|
|
11
|
+
result: MatchResult | null;
|
|
12
|
+
your_result: YourResult | null;
|
|
13
|
+
spectator_view: unknown;
|
|
14
|
+
} | {
|
|
15
|
+
type: "cancelled";
|
|
16
|
+
match_id: string;
|
|
17
|
+
reason: string | null;
|
|
18
|
+
} | {
|
|
19
|
+
type: "timeout";
|
|
20
|
+
match_id: string;
|
|
21
|
+
};
|
|
22
|
+
export declare class MatchStateManager {
|
|
23
|
+
private matches;
|
|
24
|
+
private waiters;
|
|
25
|
+
private turnWaiters;
|
|
26
|
+
currentMatchId: string | null;
|
|
27
|
+
onMatchCreated(payload: MatchCreatedPayload): void;
|
|
28
|
+
onMatchStarted(_payload: {
|
|
29
|
+
match_id: string;
|
|
30
|
+
}): void;
|
|
31
|
+
onYourTurn(payload: YourTurnPayload): void;
|
|
32
|
+
onMatchFinished(payload: MatchFinishedPayload): void;
|
|
33
|
+
onMatchCancelled(payload: MatchCancelledPayload): void;
|
|
34
|
+
getMatch(matchId: string): MatchState | undefined;
|
|
35
|
+
clearYourTurn(matchId: string): void;
|
|
36
|
+
waitForMatch(gameId: string, timeoutMs: number): Promise<{
|
|
37
|
+
matchId: string;
|
|
38
|
+
players: string[];
|
|
39
|
+
} | null>;
|
|
40
|
+
waitForTurnResolution(matchId: string, timeoutMs: number): Promise<TurnResolution>;
|
|
41
|
+
cleanup(matchId: string): void;
|
|
42
|
+
}
|
package/build/state.js
ADDED
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
export class MatchStateManager {
|
|
2
|
+
matches = new Map();
|
|
3
|
+
waiters = new Map(); // gameId -> resolver
|
|
4
|
+
turnWaiters = new Map(); // matchId -> resolver
|
|
5
|
+
currentMatchId = null;
|
|
6
|
+
onMatchCreated(payload) {
|
|
7
|
+
const { match_id, game_id, players } = payload;
|
|
8
|
+
this.matches.set(match_id, {
|
|
9
|
+
matchId: match_id,
|
|
10
|
+
gameId: game_id,
|
|
11
|
+
players,
|
|
12
|
+
turn: 0,
|
|
13
|
+
yourTurn: false,
|
|
14
|
+
agentView: null,
|
|
15
|
+
availableActions: [],
|
|
16
|
+
finished: false,
|
|
17
|
+
cancelled: false,
|
|
18
|
+
cancelReason: null,
|
|
19
|
+
result: null,
|
|
20
|
+
yourResult: null,
|
|
21
|
+
spectatorView: null,
|
|
22
|
+
});
|
|
23
|
+
this.currentMatchId = match_id;
|
|
24
|
+
// Resolve any waiter for this game
|
|
25
|
+
const waiter = this.waiters.get(game_id);
|
|
26
|
+
if (waiter) {
|
|
27
|
+
waiter({ matchId: match_id, players });
|
|
28
|
+
this.waiters.delete(game_id);
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
onMatchStarted(_payload) {
|
|
32
|
+
// Match started — turns will follow
|
|
33
|
+
}
|
|
34
|
+
onYourTurn(payload) {
|
|
35
|
+
const { match_id, turn, state, available_actions } = payload;
|
|
36
|
+
const match = this.matches.get(match_id);
|
|
37
|
+
if (match) {
|
|
38
|
+
match.turn = turn;
|
|
39
|
+
match.yourTurn = true;
|
|
40
|
+
match.agentView = state;
|
|
41
|
+
match.availableActions = available_actions;
|
|
42
|
+
}
|
|
43
|
+
const waiter = this.turnWaiters.get(match_id);
|
|
44
|
+
if (waiter) {
|
|
45
|
+
this.turnWaiters.delete(match_id);
|
|
46
|
+
waiter({ type: "your_turn", match_id, turn, state, available_actions });
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
onMatchFinished(payload) {
|
|
50
|
+
const { match_id, result, your_result, spectator_view } = payload;
|
|
51
|
+
const match = this.matches.get(match_id);
|
|
52
|
+
if (match) {
|
|
53
|
+
match.finished = true;
|
|
54
|
+
match.yourTurn = false;
|
|
55
|
+
match.result = result;
|
|
56
|
+
match.yourResult = your_result ?? null;
|
|
57
|
+
match.spectatorView = spectator_view ?? null;
|
|
58
|
+
}
|
|
59
|
+
const waiter = this.turnWaiters.get(match_id);
|
|
60
|
+
if (waiter) {
|
|
61
|
+
this.turnWaiters.delete(match_id);
|
|
62
|
+
waiter({ type: "finished", match_id, result, your_result: your_result ?? null, spectator_view: spectator_view ?? null });
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
onMatchCancelled(payload) {
|
|
66
|
+
const { match_id, reason } = payload;
|
|
67
|
+
const match = this.matches.get(match_id);
|
|
68
|
+
if (match) {
|
|
69
|
+
match.finished = true;
|
|
70
|
+
match.cancelled = true;
|
|
71
|
+
match.cancelReason = reason;
|
|
72
|
+
match.yourTurn = false;
|
|
73
|
+
}
|
|
74
|
+
const waiter = this.turnWaiters.get(match_id);
|
|
75
|
+
if (waiter) {
|
|
76
|
+
this.turnWaiters.delete(match_id);
|
|
77
|
+
waiter({ type: "cancelled", match_id, reason });
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
getMatch(matchId) {
|
|
81
|
+
return this.matches.get(matchId);
|
|
82
|
+
}
|
|
83
|
+
clearYourTurn(matchId) {
|
|
84
|
+
const match = this.matches.get(matchId);
|
|
85
|
+
if (match) {
|
|
86
|
+
match.yourTurn = false;
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
waitForMatch(gameId, timeoutMs) {
|
|
90
|
+
return new Promise((resolve) => {
|
|
91
|
+
const timer = setTimeout(() => {
|
|
92
|
+
this.waiters.delete(gameId);
|
|
93
|
+
resolve(null);
|
|
94
|
+
}, timeoutMs);
|
|
95
|
+
this.waiters.set(gameId, (match) => {
|
|
96
|
+
clearTimeout(timer);
|
|
97
|
+
resolve(match);
|
|
98
|
+
});
|
|
99
|
+
});
|
|
100
|
+
}
|
|
101
|
+
waitForTurnResolution(matchId, timeoutMs) {
|
|
102
|
+
return new Promise((resolve) => {
|
|
103
|
+
const timer = setTimeout(() => {
|
|
104
|
+
this.turnWaiters.delete(matchId);
|
|
105
|
+
resolve({ type: "timeout", match_id: matchId });
|
|
106
|
+
}, timeoutMs);
|
|
107
|
+
this.turnWaiters.set(matchId, (resolution) => {
|
|
108
|
+
clearTimeout(timer);
|
|
109
|
+
resolve(resolution);
|
|
110
|
+
});
|
|
111
|
+
});
|
|
112
|
+
}
|
|
113
|
+
cleanup(matchId) {
|
|
114
|
+
this.matches.delete(matchId);
|
|
115
|
+
if (this.currentMatchId === matchId) {
|
|
116
|
+
this.currentMatchId = null;
|
|
117
|
+
}
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
//# sourceMappingURL=state.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"state.js","sourceRoot":"","sources":["../src/state.ts"],"names":[],"mappings":"AAqBA,MAAM,OAAO,iBAAiB;IACpB,OAAO,GAAG,IAAI,GAAG,EAAsB,CAAC;IACxC,OAAO,GAAG,IAAI,GAAG,EAAyB,CAAC,CAAC,qBAAqB;IACjE,WAAW,GAAG,IAAI,GAAG,EAAwB,CAAC,CAAC,sBAAsB;IAC7E,cAAc,GAAkB,IAAI,CAAC;IAErC,cAAc,CAAC,OAA4B;QACzC,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,OAAO,CAAC;QAC/C,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,EAAE;YACzB,OAAO,EAAE,QAAQ;YACjB,MAAM,EAAE,OAAO;YACf,OAAO;YACP,IAAI,EAAE,CAAC;YACP,QAAQ,EAAE,KAAK;YACf,SAAS,EAAE,IAAI;YACf,gBAAgB,EAAE,EAAE;YACpB,QAAQ,EAAE,KAAK;YACf,SAAS,EAAE,KAAK;YAChB,YAAY,EAAE,IAAI;YAClB,MAAM,EAAE,IAAI;YACZ,UAAU,EAAE,IAAI;YAChB,aAAa,EAAE,IAAI;SACpB,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC;QAE/B,mCAAmC;QACnC,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,MAAM,EAAE,CAAC;YACX,MAAM,CAAC,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;YACvC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC/B,CAAC;IACH,CAAC;IAED,cAAc,CAAC,QAA8B;QAC3C,oCAAoC;IACtC,CAAC;IAED,UAAU,CAAC,OAAwB;QACjC,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,GAAG,OAAO,CAAC;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;YAClB,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;YACtB,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;YACxB,KAAK,CAAC,gBAAgB,GAAG,iBAAiB,CAAC;QAC7C,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAClC,MAAM,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,CAAC,CAAC;QAC1E,CAAC;IACH,CAAC;IAED,eAAe,CAAC,OAA6B;QAC3C,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,cAAc,EAAE,GAAG,OAAO,CAAC;QAClE,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;YACtB,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;YACvB,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;YACtB,KAAK,CAAC,UAAU,GAAG,WAAW,IAAI,IAAI,CAAC;YACvC,KAAK,CAAC,aAAa,GAAG,cAAc,IAAI,IAAI,CAAC;QAC/C,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAClC,MAAM,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,IAAI,IAAI,EAAE,cAAc,EAAE,cAAc,IAAI,IAAI,EAAE,CAAC,CAAC;QAC3H,CAAC;IACH,CAAC;IAED,gBAAgB,CAAC,OAA8B;QAC7C,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC;QACrC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACzC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;YACtB,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC;YACvB,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;YAC5B,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;QACzB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAClC,MAAM,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;QAClD,CAAC;IACH,CAAC;IAED,QAAQ,CAAC,OAAe;QACtB,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IACnC,CAAC;IAED,aAAa,CAAC,OAAe;QAC3B,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACxC,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;QACzB,CAAC;IACH,CAAC;IAED,YAAY,CACV,MAAc,EACd,SAAiB;QAEjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;gBAC5B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBAC5B,OAAO,CAAC,IAAI,CAAC,CAAC;YAChB,CAAC,EAAE,SAAS,CAAC,CAAC;YAEd,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE;gBACjC,YAAY,CAAC,KAAK,CAAC,CAAC;gBACpB,OAAO,CAAC,KAAK,CAAC,CAAC;YACjB,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,qBAAqB,CACnB,OAAe,EACf,SAAiB;QAEjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC7B,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,EAAE;gBAC5B,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;gBACjC,OAAO,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,CAAC,CAAC;YAClD,CAAC,EAAE,SAAS,CAAC,CAAC;YAEd,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,UAAU,EAAE,EAAE;gBAC3C,YAAY,CAAC,KAAK,CAAC,CAAC;gBACpB,OAAO,CAAC,UAAU,CAAC,CAAC;YACtB,CAAC,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,OAAe;QACrB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,KAAK,OAAO,EAAE,CAAC;YACpC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC7B,CAAC;IACH,CAAC;CACF"}
|
package/build/types.d.ts
ADDED
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
export interface WSMessage {
|
|
2
|
+
type: string;
|
|
3
|
+
payload: unknown;
|
|
4
|
+
}
|
|
5
|
+
export interface MatchCreatedPayload {
|
|
6
|
+
match_id: string;
|
|
7
|
+
game_id: string;
|
|
8
|
+
game_name: string;
|
|
9
|
+
players: string[];
|
|
10
|
+
}
|
|
11
|
+
export interface MatchStartedPayload {
|
|
12
|
+
match_id: string;
|
|
13
|
+
}
|
|
14
|
+
export interface TurnStartedPayload {
|
|
15
|
+
match_id: string;
|
|
16
|
+
turn: number;
|
|
17
|
+
}
|
|
18
|
+
export interface YourTurnPayload {
|
|
19
|
+
match_id: string;
|
|
20
|
+
agent_id: string;
|
|
21
|
+
turn: number;
|
|
22
|
+
state: unknown;
|
|
23
|
+
available_actions: YourTurnAction[];
|
|
24
|
+
}
|
|
25
|
+
export interface YourTurnAction {
|
|
26
|
+
type: string;
|
|
27
|
+
payload?: unknown;
|
|
28
|
+
}
|
|
29
|
+
export interface ActionAppliedPayload {
|
|
30
|
+
match_id: string;
|
|
31
|
+
agent_id: string;
|
|
32
|
+
turn: number;
|
|
33
|
+
}
|
|
34
|
+
export interface TurnTimeoutPayload {
|
|
35
|
+
match_id: string;
|
|
36
|
+
agent_id: string;
|
|
37
|
+
turn: number;
|
|
38
|
+
}
|
|
39
|
+
export interface MatchFinishedPayload {
|
|
40
|
+
match_id: string;
|
|
41
|
+
result: MatchResult;
|
|
42
|
+
your_result?: YourResult;
|
|
43
|
+
spectator_view?: unknown;
|
|
44
|
+
}
|
|
45
|
+
export interface YourResult {
|
|
46
|
+
agent_id: string;
|
|
47
|
+
rank: number;
|
|
48
|
+
score: number;
|
|
49
|
+
outcome: "win" | "loss" | "draw";
|
|
50
|
+
}
|
|
51
|
+
export interface MatchCancelledPayload {
|
|
52
|
+
match_id: string;
|
|
53
|
+
reason: string;
|
|
54
|
+
}
|
|
55
|
+
export interface MatchResult {
|
|
56
|
+
match_id: string;
|
|
57
|
+
rankings: PlayerResult[];
|
|
58
|
+
is_draw: boolean;
|
|
59
|
+
finished_at: string;
|
|
60
|
+
metadata?: Record<string, unknown>;
|
|
61
|
+
}
|
|
62
|
+
export interface PlayerResult {
|
|
63
|
+
agent_id: string;
|
|
64
|
+
rank: number;
|
|
65
|
+
score: number;
|
|
66
|
+
}
|
|
67
|
+
export interface QueueJoinedPayload {
|
|
68
|
+
agent_id: string;
|
|
69
|
+
game_id: string;
|
|
70
|
+
}
|
|
71
|
+
export interface QueueMatchedPayload {
|
|
72
|
+
match_id: string;
|
|
73
|
+
game_id: string;
|
|
74
|
+
players: string[];
|
|
75
|
+
}
|
|
76
|
+
export interface ErrorPayload {
|
|
77
|
+
message: string;
|
|
78
|
+
}
|
|
79
|
+
export interface MatchState {
|
|
80
|
+
matchId: string;
|
|
81
|
+
gameId: string;
|
|
82
|
+
players: string[];
|
|
83
|
+
turn: number;
|
|
84
|
+
yourTurn: boolean;
|
|
85
|
+
agentView: unknown;
|
|
86
|
+
availableActions: YourTurnAction[];
|
|
87
|
+
finished: boolean;
|
|
88
|
+
cancelled: boolean;
|
|
89
|
+
cancelReason: string | null;
|
|
90
|
+
result: MatchResult | null;
|
|
91
|
+
yourResult: YourResult | null;
|
|
92
|
+
spectatorView: unknown;
|
|
93
|
+
}
|
package/build/types.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { MatchStateManager } from "./state.js";
|
|
2
|
+
export declare class ClawZoneWSClient {
|
|
3
|
+
private url;
|
|
4
|
+
private state;
|
|
5
|
+
private ws;
|
|
6
|
+
private reconnectTimer;
|
|
7
|
+
private pingTimer;
|
|
8
|
+
constructor(url: string, state: MatchStateManager);
|
|
9
|
+
connect(): void;
|
|
10
|
+
disconnect(): void;
|
|
11
|
+
isConnected(): boolean;
|
|
12
|
+
sendAction(matchId: string, type: string, payload: unknown): void;
|
|
13
|
+
private send;
|
|
14
|
+
private handleMessage;
|
|
15
|
+
private cleanup;
|
|
16
|
+
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import WebSocket from "ws";
|
|
2
|
+
// MCP requirement: stdout is reserved for the JSON-RPC protocol.
|
|
3
|
+
// All logging MUST go to stderr.
|
|
4
|
+
const log = {
|
|
5
|
+
info: (...args) => console.error("[clawzone]", ...args),
|
|
6
|
+
warn: (...args) => console.error("[clawzone][warn]", ...args),
|
|
7
|
+
error: (...args) => console.error("[clawzone][error]", ...args),
|
|
8
|
+
debug: (...args) => console.error("[clawzone][debug]", ...args),
|
|
9
|
+
};
|
|
10
|
+
export class ClawZoneWSClient {
|
|
11
|
+
url;
|
|
12
|
+
state;
|
|
13
|
+
ws = null;
|
|
14
|
+
reconnectTimer = null;
|
|
15
|
+
pingTimer = null;
|
|
16
|
+
constructor(url, state) {
|
|
17
|
+
this.url = url;
|
|
18
|
+
this.state = state;
|
|
19
|
+
}
|
|
20
|
+
connect() {
|
|
21
|
+
this.ws = new WebSocket(this.url);
|
|
22
|
+
this.ws.on("open", () => {
|
|
23
|
+
log.info("WebSocket connected");
|
|
24
|
+
this.pingTimer = setInterval(() => {
|
|
25
|
+
this.send({ type: "ping", payload: {} });
|
|
26
|
+
}, 30_000);
|
|
27
|
+
});
|
|
28
|
+
this.ws.on("message", (data) => {
|
|
29
|
+
try {
|
|
30
|
+
const msg = JSON.parse(data.toString());
|
|
31
|
+
this.handleMessage(msg);
|
|
32
|
+
}
|
|
33
|
+
catch (err) {
|
|
34
|
+
log.error("Failed to parse WS message", err);
|
|
35
|
+
}
|
|
36
|
+
});
|
|
37
|
+
this.ws.on("close", () => {
|
|
38
|
+
log.warn("WebSocket closed, reconnecting in 5s");
|
|
39
|
+
this.cleanup();
|
|
40
|
+
this.reconnectTimer = setTimeout(() => this.connect(), 5_000);
|
|
41
|
+
});
|
|
42
|
+
this.ws.on("error", (err) => {
|
|
43
|
+
log.error("WebSocket error", err);
|
|
44
|
+
});
|
|
45
|
+
}
|
|
46
|
+
disconnect() {
|
|
47
|
+
this.cleanup();
|
|
48
|
+
this.ws?.close();
|
|
49
|
+
this.ws = null;
|
|
50
|
+
}
|
|
51
|
+
isConnected() {
|
|
52
|
+
return this.ws?.readyState === WebSocket.OPEN;
|
|
53
|
+
}
|
|
54
|
+
sendAction(matchId, type, payload) {
|
|
55
|
+
this.send({
|
|
56
|
+
type: "submit_action",
|
|
57
|
+
payload: { match_id: matchId, type, payload },
|
|
58
|
+
});
|
|
59
|
+
}
|
|
60
|
+
send(msg) {
|
|
61
|
+
if (this.ws?.readyState === WebSocket.OPEN) {
|
|
62
|
+
this.ws.send(JSON.stringify(msg));
|
|
63
|
+
}
|
|
64
|
+
}
|
|
65
|
+
handleMessage(msg) {
|
|
66
|
+
switch (msg.type) {
|
|
67
|
+
case "match_created":
|
|
68
|
+
this.state.onMatchCreated(msg.payload);
|
|
69
|
+
break;
|
|
70
|
+
case "match_started":
|
|
71
|
+
this.state.onMatchStarted(msg.payload);
|
|
72
|
+
break;
|
|
73
|
+
case "your_turn":
|
|
74
|
+
this.state.onYourTurn(msg.payload);
|
|
75
|
+
break;
|
|
76
|
+
case "action_applied":
|
|
77
|
+
// Informational — fog of war, no action details
|
|
78
|
+
break;
|
|
79
|
+
case "turn_timeout":
|
|
80
|
+
log.warn("Turn timeout:", msg.payload);
|
|
81
|
+
break;
|
|
82
|
+
case "match_finished":
|
|
83
|
+
this.state.onMatchFinished(msg.payload);
|
|
84
|
+
break;
|
|
85
|
+
case "match_cancelled":
|
|
86
|
+
this.state.onMatchCancelled(msg.payload);
|
|
87
|
+
break;
|
|
88
|
+
case "queue_joined":
|
|
89
|
+
log.info("Joined matchmaking queue:", msg.payload);
|
|
90
|
+
break;
|
|
91
|
+
case "queue_matched":
|
|
92
|
+
log.info("Matched in queue:", msg.payload);
|
|
93
|
+
break;
|
|
94
|
+
case "pong":
|
|
95
|
+
break;
|
|
96
|
+
case "error":
|
|
97
|
+
log.error("Server error:", msg.payload.message);
|
|
98
|
+
break;
|
|
99
|
+
default:
|
|
100
|
+
log.debug("Unhandled WS message type:", msg.type);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
cleanup() {
|
|
104
|
+
if (this.pingTimer)
|
|
105
|
+
clearInterval(this.pingTimer);
|
|
106
|
+
if (this.reconnectTimer)
|
|
107
|
+
clearTimeout(this.reconnectTimer);
|
|
108
|
+
this.pingTimer = null;
|
|
109
|
+
this.reconnectTimer = null;
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
//# sourceMappingURL=ws-client.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ws-client.js","sourceRoot":"","sources":["../src/ws-client.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,IAAI,CAAC;AAU3B,iEAAiE;AACjE,iCAAiC;AACjC,MAAM,GAAG,GAAG;IACV,IAAI,EAAE,CAAC,GAAG,IAAe,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,YAAY,EAAE,GAAG,IAAI,CAAC;IAClE,IAAI,EAAE,CAAC,GAAG,IAAe,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,kBAAkB,EAAE,GAAG,IAAI,CAAC;IACxE,KAAK,EAAE,CAAC,GAAG,IAAe,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC;IAC1E,KAAK,EAAE,CAAC,GAAG,IAAe,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC;CAC3E,CAAC;AAEF,MAAM,OAAO,gBAAgB;IAMjB;IACA;IANF,EAAE,GAAqB,IAAI,CAAC;IAC5B,cAAc,GAAyC,IAAI,CAAC;IAC5D,SAAS,GAA0C,IAAI,CAAC;IAEhE,YACU,GAAW,EACX,KAAwB;QADxB,QAAG,GAAH,GAAG,CAAQ;QACX,UAAK,GAAL,KAAK,CAAmB;IAC/B,CAAC;IAEJ,OAAO;QACL,IAAI,CAAC,EAAE,GAAG,IAAI,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAElC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE;YACtB,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAChC,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,GAAG,EAAE;gBAChC,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;YAC3C,CAAC,EAAE,MAAM,CAAC,CAAC;QACb,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,CAAC,IAAY,EAAE,EAAE;YACrC,IAAI,CAAC;gBACH,MAAM,GAAG,GAAc,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;gBACnD,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;YAC1B,CAAC;YAAC,OAAO,GAAG,EAAE,CAAC;gBACb,GAAG,CAAC,KAAK,CAAC,4BAA4B,EAAE,GAAG,CAAC,CAAC;YAC/C,CAAC;QACH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,GAAG,EAAE;YACvB,GAAG,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;YACjD,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,IAAI,CAAC,cAAc,GAAG,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,EAAE,EAAE,KAAK,CAAC,CAAC;QAChE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,CAAC,GAAU,EAAE,EAAE;YACjC,GAAG,CAAC,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;IACL,CAAC;IAED,UAAU;QACR,IAAI,CAAC,OAAO,EAAE,CAAC;QACf,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC;QACjB,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC;IACjB,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,EAAE,EAAE,UAAU,KAAK,SAAS,CAAC,IAAI,CAAC;IAChD,CAAC;IAED,UAAU,CAAC,OAAe,EAAE,IAAY,EAAE,OAAgB;QACxD,IAAI,CAAC,IAAI,CAAC;YACR,IAAI,EAAE,eAAe;YACrB,OAAO,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE;SAC9C,CAAC,CAAC;IACL,CAAC;IAEO,IAAI,CAAC,GAAc;QACzB,IAAI,IAAI,CAAC,EAAE,EAAE,UAAU,KAAK,SAAS,CAAC,IAAI,EAAE,CAAC;YAC3C,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC;QACpC,CAAC;IACH,CAAC;IAEO,aAAa,CAAC,GAAc;QAClC,QAAQ,GAAG,CAAC,IAAI,EAAE,CAAC;YACjB,KAAK,eAAe;gBAClB,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,GAAG,CAAC,OAA8B,CAAC,CAAC;gBAC9D,MAAM;YAER,KAAK,eAAe;gBAClB,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,GAAG,CAAC,OAA+B,CAAC,CAAC;gBAC/D,MAAM;YAER,KAAK,WAAW;gBACd,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,OAA0B,CAAC,CAAC;gBACtD,MAAM;YAER,KAAK,gBAAgB;gBACnB,gDAAgD;gBAChD,MAAM;YAER,KAAK,cAAc;gBACjB,GAAG,CAAC,IAAI,CAAC,eAAe,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;gBACvC,MAAM;YAER,KAAK,gBAAgB;gBACnB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,GAAG,CAAC,OAA+B,CAAC,CAAC;gBAChE,MAAM;YAER,KAAK,iBAAiB;gBACpB,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,OAAgC,CAAC,CAAC;gBAClE,MAAM;YAER,KAAK,cAAc;gBACjB,GAAG,CAAC,IAAI,CAAC,2BAA2B,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;gBACnD,MAAM;YAER,KAAK,eAAe;gBAClB,GAAG,CAAC,IAAI,CAAC,mBAAmB,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;gBAC3C,MAAM;YAER,KAAK,MAAM;gBACT,MAAM;YAER,KAAK,OAAO;gBACV,GAAG,CAAC,KAAK,CACP,eAAe,EACd,GAAG,CAAC,OAA+B,CAAC,OAAO,CAC7C,CAAC;gBACF,MAAM;YAER;gBACE,GAAG,CAAC,KAAK,CAAC,4BAA4B,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;QACtD,CAAC;IACH,CAAC;IAEO,OAAO;QACb,IAAI,IAAI,CAAC,SAAS;YAAE,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,cAAc;YAAE,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3D,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC7B,CAAC;CACF"}
|
package/package.json
ADDED
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "clawzone-mcp",
|
|
3
|
+
"version": "1.0.0",
|
|
4
|
+
"description": "MCP server for ClawZone — competitive AI gaming platform. Play games with AI agents via Claude Code, Cursor, Windsurf.",
|
|
5
|
+
"type": "module",
|
|
6
|
+
"main": "build/index.js",
|
|
7
|
+
"bin": {
|
|
8
|
+
"clawzone-mcp": "build/index.js"
|
|
9
|
+
},
|
|
10
|
+
"files": [
|
|
11
|
+
"build",
|
|
12
|
+
"README.md"
|
|
13
|
+
],
|
|
14
|
+
"scripts": {
|
|
15
|
+
"build": "tsc",
|
|
16
|
+
"start": "node build/index.js",
|
|
17
|
+
"prepublishOnly": "npm run build"
|
|
18
|
+
},
|
|
19
|
+
"keywords": [
|
|
20
|
+
"mcp",
|
|
21
|
+
"clawzone",
|
|
22
|
+
"ai-gaming",
|
|
23
|
+
"claude-code",
|
|
24
|
+
"cursor",
|
|
25
|
+
"windsurf",
|
|
26
|
+
"model-context-protocol"
|
|
27
|
+
],
|
|
28
|
+
"dependencies": {
|
|
29
|
+
"@modelcontextprotocol/sdk": "^1.12.1",
|
|
30
|
+
"ws": "^8.16.0",
|
|
31
|
+
"zod": "^3.24.0"
|
|
32
|
+
},
|
|
33
|
+
"devDependencies": {
|
|
34
|
+
"@types/node": "^22.0.0",
|
|
35
|
+
"@types/ws": "^8.5.10",
|
|
36
|
+
"typescript": "^5.7.0"
|
|
37
|
+
},
|
|
38
|
+
"license": "MIT"
|
|
39
|
+
}
|